diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/dri/common/drirc')
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/drirc | 44 |
1 files changed, 43 insertions, 1 deletions
diff --git a/mesalib/src/mesa/drivers/dri/common/drirc b/mesalib/src/mesa/drivers/dri/common/drirc index 556d1b599..ebc04cd9b 100644 --- a/mesalib/src/mesa/drivers/dri/common/drirc +++ b/mesalib/src/mesa/drivers/dri/common/drirc @@ -1,33 +1,75 @@ +<!-- + +============================================ +Application bugs worked around in this file: +============================================ + +* Various Unigine products don't use the #version and #extension GLSL + directives, meaning they only get GLSL 1.10 and no extensions for their + shaders. + Enabling all extensions for Unigine fixes most issues, but the GLSL version + is still 1.10. + +* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4" + expression, which fails to compile with GLSL 1.10. + Adding "#version 130" fixes this. + +* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which + fails to compile with GLSL 1.10. + Adding "#version 130" fixes this. + +* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int" + expression, which fails (and should fail) to compile with any GLSL version. + Disabling ARB_shader_bit_encoding fixes this. + +TODO: document the other workarounds. + +--> + <driconf> - <device screen="0" driver="i965"> + <!-- Please always enable app-specific workarounds for all drivers and + screens. --> + <device> <application name="Unigine Sanctuary" executable="Sanctuary"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine Tropics" executable="Tropics"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> + <option name="force_glsl_version" value="130" /> + <option name="disable_shader_bit_encoding" value="true" /> </application> + <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> + <option name="force_glsl_version" value="130" /> + <option name="disable_shader_bit_encoding" value="true" /> </application> + <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> <option name="disable_blend_func_extended" value="true" /> </application> + <application name="Savage 2" executable="savage2.bin"> <option name="disable_glsl_line_continuations" value="true" /> </application> + <application name="Topogun (32-bit)" executable="topogun32"> <option name="always_have_depth_buffer" value="true" /> </application> + <application name="Topogun (64-bit)" executable="topogun64"> <option name="always_have_depth_buffer" value="true" /> </application> |