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-rw-r--r--mesalib/src/mesa/drivers/dri/common/drirc44
1 files changed, 43 insertions, 1 deletions
diff --git a/mesalib/src/mesa/drivers/dri/common/drirc b/mesalib/src/mesa/drivers/dri/common/drirc
index 556d1b599..ebc04cd9b 100644
--- a/mesalib/src/mesa/drivers/dri/common/drirc
+++ b/mesalib/src/mesa/drivers/dri/common/drirc
@@ -1,33 +1,75 @@
+<!--
+
+============================================
+Application bugs worked around in this file:
+============================================
+
+* Various Unigine products don't use the #version and #extension GLSL
+ directives, meaning they only get GLSL 1.10 and no extensions for their
+ shaders.
+ Enabling all extensions for Unigine fixes most issues, but the GLSL version
+ is still 1.10.
+
+* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
+ expression, which fails to compile with GLSL 1.10.
+ Adding "#version 130" fixes this.
+
+* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
+ fails to compile with GLSL 1.10.
+ Adding "#version 130" fixes this.
+
+* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
+ expression, which fails (and should fail) to compile with any GLSL version.
+ Disabling ARB_shader_bit_encoding fixes this.
+
+TODO: document the other workarounds.
+
+-->
+
<driconf>
- <device screen="0" driver="i965">
+ <!-- Please always enable app-specific workarounds for all drivers and
+ screens. -->
+ <device>
<application name="Unigine Sanctuary" executable="Sanctuary">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
+
<application name="Unigine Tropics" executable="Tropics">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
+
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
+ <option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
</application>
+
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
+ <option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
</application>
+
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
</application>
+
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
</application>
+
<application name="Savage 2" executable="savage2.bin">
<option name="disable_glsl_line_continuations" value="true" />
</application>
+
<application name="Topogun (32-bit)" executable="topogun32">
<option name="always_have_depth_buffer" value="true" />
</application>
+
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>