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+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Kevin E. Martin <kem@users.sourceforge.net>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+/** \file texmem.h
+ * Public interface to the DRI texture memory management routines.
+ *
+ * \sa texmem.c
+ */
+
+#ifndef DRI_TEXMEM_H
+#define DRI_TEXMEM_H
+
+#include "main/mtypes.h"
+#include "main/mm.h"
+#include "xf86drm.h"
+
+struct dri_tex_heap;
+typedef struct dri_tex_heap driTexHeap;
+
+struct dri_texture_object;
+typedef struct dri_texture_object driTextureObject;
+
+
+/**
+ * Base texture object type. Each driver will extend this type with its own
+ * private data members.
+ */
+
+struct dri_texture_object {
+ struct dri_texture_object * next;
+ struct dri_texture_object * prev;
+
+ driTexHeap * heap; /**< Texture heap currently stored in */
+ struct gl_texture_object * tObj;/**< Pointer to Mesa texture object
+ * If NULL, this texture object is a
+ * "placeholder" object representing
+ * texture memory in use by another context.
+ * A placeholder should have a heap and a memBlock.
+ */
+ struct mem_block *memBlock; /**< Memory block containing texture */
+
+ unsigned reserved; /**< Cannot be swapped out by user contexts. */
+
+ unsigned bound; /**< Bitmask indicating which tex units
+ * this texture object is bound to.
+ * Bit 0 = unit 0, Bit 1 = unit 1, etc
+ */
+
+ unsigned totalSize; /**< Total size of the texture,
+ * including all mipmap levels
+ */
+
+ unsigned dirty_images[6]; /**< Flags for whether or not images
+ * need to be uploaded to local or
+ * AGP texture space. One flag set
+ * for each cube face for cubic
+ * textures. Bit zero corresponds to
+ * the base-level, which may or may
+ * not be the level zero mipmap.
+ */
+
+ unsigned timestamp; /**< Timestamp used to
+ * synchronize with 3d engine
+ * in hardware where textures
+ * are uploaded directly to
+ * the framebuffer.
+ */
+
+ unsigned firstLevel; /**< Image in \c tObj->Image[0] that
+ * corresponds to the base-level of
+ * this texture object.
+ */
+
+ unsigned lastLevel; /**< Last image in \c tObj->Image[0]
+ * used by the
+ * current LOD settings of
+ * this texture object. This
+ * value must be greater than
+ * or equal to \c firstLevel.
+ */
+};
+
+
+typedef void (destroy_texture_object_t)( void * driverContext,
+ driTextureObject * t );
+
+/**
+ * Client-private representation of texture memory state.
+ *
+ * Clients will place one or more of these structs in their driver
+ * context struct to manage one or more global texture heaps.
+ */
+
+struct dri_tex_heap {
+
+ /** Client-supplied heap identifier
+ */
+ unsigned heapId;
+
+ /** Pointer to the client's private context
+ */
+ void *driverContext;
+
+ /** Total size of the heap, in bytes
+ */
+ unsigned size;
+
+ /** \brief \f$log_2\f$ of size of single heap region
+ *
+ * Each context takes memory from the global texture heap in
+ * \f$2^{logGranularity}\f$ byte blocks. The value of
+ * \a logGranularity is based on the amount of memory represented
+ * by the heap and the maximum number of regions in the SAREA. Given
+ * \a b bytes of texture memory an \a n regions in the SAREA,
+ * \a logGranularity will be \f$\lfloor\log_2( b / n )\rfloor\f$.
+ */
+ unsigned logGranularity;
+
+ /** \brief Required alignment of allocations in this heap
+ *
+ * The alignment shift is supplied to \a mmAllocMem when memory is
+ * allocated from this heap. The value of \a alignmentShift will
+ * typically reflect some require of the hardware. This value has
+ * \b no \b relation to \a logGranularity. \a alignmentShift is a
+ * per-context value.
+ *
+ * \sa mmAllocMem
+ */
+ unsigned alignmentShift;
+
+ /** Number of elements in global list (the SAREA).
+ */
+ unsigned nrRegions;
+
+ /** Pointer to SAREA \a driTexRegion array
+ */
+ drmTextureRegionPtr global_regions;
+
+ /** Pointer to the texture state age (generation number) in the SAREA
+ */
+ unsigned * global_age;
+
+ /** Local age (generation number) of texture state
+ */
+ unsigned local_age;
+
+ /** Memory heap used to manage texture memory represented by
+ * this texture heap.
+ */
+ struct mem_block * memory_heap;
+
+ /** List of objects that we currently believe to be in texture
+ * memory.
+ */
+ driTextureObject texture_objects;
+
+ /** Pointer to the list of texture objects that are not in
+ * texture memory.
+ */
+ driTextureObject * swapped_objects;
+
+ /** Size of the driver-speicific texture object.
+ */
+ unsigned texture_object_size;
+
+
+ /**
+ * \brief Function to destroy driver-specific texture object data.
+ *
+ * This function is supplied by the driver so that the texture manager
+ * can release all resources associated with a texture object. This
+ * function should only release driver-specific data. That is,
+ * \a driDestroyTextureObject will release the texture memory
+ * associated with the texture object, it will release the memory
+ * for the texture object itself, and it will unlink the texture
+ * object from the texture object lists.
+ *
+ * \param driverContext Pointer to the driver supplied context
+ * \param t Texture object that is to be destroyed
+ * \sa driDestroyTextureObject
+ */
+
+ destroy_texture_object_t * destroy_texture_object;
+
+
+ /**
+ */
+ unsigned * texture_swaps;
+
+ /**
+ * Timestamp used to synchronize with 3d engine in hardware
+ * where textures are uploaded directly to the
+ * framebuffer.
+ */
+ unsigned timestamp;
+
+ /** \brief Kick/upload weight
+ *
+ * When not enough free space is available this weight
+ * influences the choice of the heap from which textures are
+ * kicked. By default the weight is equal to the heap size.
+ */
+ double weight;
+
+ /** \brief Kick/upload duty
+ *
+ * The heap with the highest duty will be chosen for kicking
+ * textures if not enough free space is available. The duty is
+ * reduced by the amount of data kicked. Rebalancing of
+ * negative duties takes the weights into account.
+ */
+ int duty;
+};
+
+
+
+
+/**
+ * Called by the client on lock contention to determine whether textures have
+ * been stolen. If another client has modified a region in which we have
+ * textures, then we need to figure out which of our textures have been
+ * removed and update our global LRU.
+ *
+ * \param heap Texture heap to be updated
+ * \hideinitializer
+ */
+
+#define DRI_AGE_TEXTURES( heap ) \
+ do { \
+ if ( ((heap) != NULL) \
+ && ((heap)->local_age != (heap)->global_age[0]) ) \
+ driAgeTextures( heap ); \
+ } while( 0 )
+
+
+
+
+/* This should be called whenever there has been contention on the hardware
+ * lock. driAgeTextures should not be called directly. Instead, clients
+ * should use DRI_AGE_TEXTURES, above.
+ */
+
+void driAgeTextures( driTexHeap * heap );
+
+void driUpdateTextureLRU( driTextureObject * t );
+void driSwapOutTextureObject( driTextureObject * t );
+void driDestroyTextureObject( driTextureObject * t );
+int driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
+ driTextureObject * t );
+
+GLboolean driIsTextureResident( GLcontext * ctx,
+ struct gl_texture_object * texObj );
+
+driTexHeap * driCreateTextureHeap( unsigned heap_id, void * context,
+ unsigned size, unsigned alignmentShift, unsigned nr_regions,
+ drmTextureRegionPtr global_regions, unsigned * global_age,
+ driTextureObject * swapped_objects, unsigned texture_object_size,
+ destroy_texture_object_t * destroy_tex_obj );
+void driDestroyTextureHeap( driTexHeap * heap );
+
+void
+driCalculateMaxTextureLevels( driTexHeap * const * heaps,
+ unsigned nr_heaps,
+ struct gl_constants * limits,
+ unsigned max_bytes_per_texel,
+ unsigned max_2D_size,
+ unsigned max_3D_size,
+ unsigned max_cube_size,
+ unsigned max_rect_size,
+ unsigned mipmaps_at_once,
+ int all_textures_one_heap,
+ int allow_larger_textures );
+
+void
+driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter );
+
+#define DRI_TEXMGR_DO_TEXTURE_1D 0x0001
+#define DRI_TEXMGR_DO_TEXTURE_2D 0x0002
+#define DRI_TEXMGR_DO_TEXTURE_3D 0x0004
+#define DRI_TEXMGR_DO_TEXTURE_CUBE 0x0008
+#define DRI_TEXMGR_DO_TEXTURE_RECT 0x0010
+
+void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+ GLuint targets );
+
+GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps,
+ unsigned nr_heaps, const driTextureObject * swapped );
+
+extern void driCalculateTextureFirstLastLevel( driTextureObject * t );
+
+
+extern const struct gl_texture_format *_dri_texformat_rgba8888;
+extern const struct gl_texture_format *_dri_texformat_argb8888;
+extern const struct gl_texture_format *_dri_texformat_rgb565;
+extern const struct gl_texture_format *_dri_texformat_argb4444;
+extern const struct gl_texture_format *_dri_texformat_argb1555;
+extern const struct gl_texture_format *_dri_texformat_al88;
+extern const struct gl_texture_format *_dri_texformat_a8;
+extern const struct gl_texture_format *_dri_texformat_ci8;
+extern const struct gl_texture_format *_dri_texformat_i8;
+extern const struct gl_texture_format *_dri_texformat_l8;
+
+extern void driInitTextureFormats( void );
+
+#endif /* DRI_TEXMEM_H */