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Diffstat (limited to 'mesalib/src/mesa/drivers/windows/gldirect/dll_main.c')
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dll_main.c817
1 files changed, 0 insertions, 817 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c b/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c
deleted file mode 100644
index 1d7ac64f4..000000000
--- a/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c
+++ /dev/null
@@ -1,817 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: Win32 DllMain functions.
-*
-****************************************************************************/
-
-// INITGUID must only be defined once.
-// Don't put it in a shared header file!
-// GLD3 uses dxguid.lib, so INITGUID must *not* be used!
-#ifndef _USE_GLD3_WGL
-#define INITGUID
-#endif // _USE_GLD3_WGL
-
-#include "dllmain.h"
-
-//#include "snap/graphics.h"
-//#include "drvlib/os/os.h"
-
-#ifdef _USE_GLD3_WGL
-typedef void (APIENTRY *LPDGLSPLASHSCREEN)(int, int, char*);
-#include "gld_driver.h"
-#endif
-
-// ***********************************************************************
-
-BOOL bInitialized = FALSE; // callback driver initialized?
-BOOL bExited = FALSE; // callback driver exited this instance?
-HINSTANCE hInstanceDll = NULL; // DLL instance handle
-
-static BOOL bDriverValidated = FALSE; // prior validation status
-static BOOL bSplashScreen = TRUE; // Splash Screen ?
-static BOOL bValidINIFound = FALSE; // Have we found a valid INI file?
-
-HHOOK hKeyHook = NULL; // global keyboard handler hook
-
-// Multi-threaded support needs to be reflected in Mesa code. (DaveM)
-int _gld_bMultiThreaded = FALSE;
-
-// ***********************************************************************
-
-DWORD dwLogging = 0; // Logging flag
-DWORD dwDebugLevel = 0; // Log debug level
-
-char szLogPath[_MAX_PATH] = {"\0"}; // Log file path
-char szSNAPPath[_MAX_PATH] = {"\0"}; // SNAP driver path
-
-#ifndef _USE_GLD3_WGL
-DGL_wglFuncs wglFuncs = {
- sizeof(DGL_wglFuncs),
- DGL_ChoosePixelFormat,
- DGL_CopyContext,
- DGL_CreateContext,
- DGL_CreateLayerContext,
- DGL_DeleteContext,
- DGL_DescribeLayerPlane,
- DGL_DescribePixelFormat,
- DGL_GetCurrentContext,
- DGL_GetCurrentDC,
- DGL_GetDefaultProcAddress,
- DGL_GetLayerPaletteEntries,
- DGL_GetPixelFormat,
- DGL_GetProcAddress,
- DGL_MakeCurrent,
- DGL_RealizeLayerPalette,
- DGL_SetLayerPaletteEntries,
- DGL_SetPixelFormat,
- DGL_ShareLists,
- DGL_SwapBuffers,
- DGL_SwapLayerBuffers,
- DGL_UseFontBitmapsA,
- DGL_UseFontBitmapsW,
- DGL_UseFontOutlinesA,
- DGL_UseFontOutlinesW,
-};
-
-DGL_mesaFuncs mesaFuncs = {
- sizeof(DGL_mesaFuncs),
-};
-#endif // _USE_GLD3_WGL
-
-// ***********************************************************************
-
-typedef struct {
- DWORD dwDriver; // 0=SciTech SW, 1=Direct3D SW, 2=Direct3D HW
- BOOL bMipmapping; // 0=off, 1=on
- BOOL bMultitexture; // 0=off, 1=on
- BOOL bWaitForRetrace; // 0=off, 1=on
- BOOL bFullscreenBlit; // 0=off, 1=on
- BOOL bFastFPU; // 0=off, 1=on
- BOOL bDirectDrawPersistant;// 0=off, 1=on
- BOOL bPersistantBuffers; // 0=off, 1=on
- DWORD dwLogging; // 0=off, 1=normal, 2=crash-proof
- DWORD dwLoggingSeverity; // 0=all, 1=warnings+errors, 2=errors only
- BOOL bMessageBoxWarnings;// 0=off, 1=on
- BOOL bMultiThreaded; // 0=off, 1=on
- BOOL bAppCustomizations; // 0=off, 1=on
- BOOL bHotKeySupport; // 0=off, 1=on
- BOOL bSplashScreen; // 0=off, 1=on
-
-#ifdef _USE_GLD3_WGL
- //
- // New for GLDirect 3.0
- //
- DWORD dwAdapter; // DX8 adpater ordinal
- DWORD dwTnL; // Transform & Lighting type
- DWORD dwMultisample; // DX8 multisample type
-#endif // _USE_GLD3_WGL
-} INI_settings;
-
-static INI_settings ini;
-
-// ***********************************************************************
-
-BOOL APIENTRY DGL_initDriver(
-#ifdef _USE_GLD3_WGL
- void)
-{
-#else
- DGL_wglFuncs *lpWglFuncs,
- DGL_mesaFuncs *lpMesaFuncs)
-{
- // Check for valid pointers
- if ((lpWglFuncs == NULL) || (lpMesaFuncs == NULL))
- return FALSE;
-
- // Check for valid structs
- if (lpWglFuncs->dwSize != sizeof(DGL_wglFuncs)) {
- return FALSE;
- }
-
- // Check for valid structs
- if (lpMesaFuncs->dwSize != sizeof(DGL_mesaFuncs)) {
- return FALSE;
- }
-
- // Copy the Mesa functions
- memcpy(&mesaFuncs, lpMesaFuncs, sizeof(DGL_mesaFuncs));
-
- // Pass back the wgl functions
- memcpy(lpWglFuncs, &wglFuncs, sizeof(DGL_wglFuncs));
-#endif // _USE_GLD3_WGL
-
- // Finally initialize the callback driver
- if (!dglInitDriver())
- return FALSE;
-
- return TRUE;
-};
-
-// ***********************************************************************
-
-BOOL ReadINIFile(
- HINSTANCE hInstance)
-{
- char szModuleFilename[MAX_PATH];
- char szSystemDirectory[MAX_PATH];
- const char szSectionName[] = "Config";
- char szINIFile[MAX_PATH];
- int pos;
-
- // Now using the DLL module handle. KeithH, 24/May/2000.
- // Addendum: GetModuleFileName(NULL, ... returns process filename,
- // GetModuleFileName(hModule, ... returns DLL filename,
-
- // Get the dll path and filename.
- GetModuleFileName(hInstance, &szModuleFilename[0], MAX_PATH); // NULL for current process
- // Get the System directory.
- GetSystemDirectory(&szSystemDirectory[0], MAX_PATH);
-
- // Test to see if DLL is in system directory.
- if (strnicmp(szModuleFilename, szSystemDirectory, strlen(szSystemDirectory))==0) {
- // DLL *is* in system directory.
- // Return FALSE to indicate that registry keys should be read.
- return FALSE;
- }
-
- // Compose filename of INI file
- strcpy(szINIFile, szModuleFilename);
- pos = strlen(szINIFile);
- while (szINIFile[pos] != '\\') {
- pos--;
- }
- szINIFile[pos+1] = '\0';
- // Use run-time DLL path for log file too
- strcpy(szLogPath, szINIFile);
- szLogPath[pos] = '\0';
- // Complete full INI file path
- strcat(szINIFile, "gldirect.ini");
-
- // Read settings from private INI file.
- // Note that defaults are contained in the calls.
- ini.dwDriver = GetPrivateProfileInt(szSectionName, "dwDriver", 2, szINIFile);
- ini.bMipmapping = GetPrivateProfileInt(szSectionName, "bMipmapping", 1, szINIFile);
- ini.bMultitexture = GetPrivateProfileInt(szSectionName, "bMultitexture", 1, szINIFile);
- ini.bWaitForRetrace = GetPrivateProfileInt(szSectionName, "bWaitForRetrace", 0, szINIFile);
- ini.bFullscreenBlit = GetPrivateProfileInt(szSectionName, "bFullscreenBlit", 0, szINIFile);
- ini.bFastFPU = GetPrivateProfileInt(szSectionName, "bFastFPU", 1, szINIFile);
- ini.bDirectDrawPersistant = GetPrivateProfileInt(szSectionName, "bPersistantDisplay", 0, szINIFile);
- ini.bPersistantBuffers = GetPrivateProfileInt(szSectionName, "bPersistantResources", 0, szINIFile);
- ini.dwLogging = GetPrivateProfileInt(szSectionName, "dwLogging", 0, szINIFile);
- ini.dwLoggingSeverity = GetPrivateProfileInt(szSectionName, "dwLoggingSeverity", 0, szINIFile);
- ini.bMessageBoxWarnings = GetPrivateProfileInt(szSectionName, "bMessageBoxWarnings", 0, szINIFile);
- ini.bMultiThreaded = GetPrivateProfileInt(szSectionName, "bMultiThreaded", 0, szINIFile);
- ini.bAppCustomizations = GetPrivateProfileInt(szSectionName, "bAppCustomizations", 1, szINIFile);
- ini.bHotKeySupport = GetPrivateProfileInt(szSectionName, "bHotKeySupport", 0, szINIFile);
- ini.bSplashScreen = GetPrivateProfileInt(szSectionName, "bSplashScreen", 1, szINIFile);
-
-#ifdef _USE_GLD3_WGL
- // New for GLDirect 3.x
- ini.dwAdapter = GetPrivateProfileInt(szSectionName, "dwAdapter", 0, szINIFile);
- // dwTnL now defaults to zero (chooses TnL at runtime). KeithH
- ini.dwTnL = GetPrivateProfileInt(szSectionName, "dwTnL", 0, szINIFile);
- ini.dwMultisample = GetPrivateProfileInt(szSectionName, "dwMultisample", 0, szINIFile);
-#endif
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-BOOL dllReadRegistry(
- HINSTANCE hInstance)
-{
- // Read settings from INI file, if available
- bValidINIFound = FALSE;
- if (ReadINIFile(hInstance)) {
- const char *szRendering[3] = {
- "SciTech Software Renderer",
- "Direct3D MMX Software Renderer",
- "Direct3D Hardware Renderer"
- };
- // Set globals
- glb.bPrimary = 1;
- glb.bHardware = (ini.dwDriver == 2) ? 1 : 0;
-#ifndef _USE_GLD3_WGL
- memset(&glb.ddGuid, 0, sizeof(glb.ddGuid));
- glb.d3dGuid = (ini.dwDriver == 2) ? IID_IDirect3DHALDevice : IID_IDirect3DRGBDevice;
-#endif // _USE_GLD3_WGL
- strcpy(glb.szDDName, "Primary");
- strcpy(glb.szD3DName, szRendering[ini.dwDriver]);
- glb.dwRendering = ini.dwDriver;
- glb.bUseMipmaps = ini.bMipmapping;
- glb.bMultitexture = ini.bMultitexture;
- glb.bWaitForRetrace = ini.bWaitForRetrace;
- glb.bFullscreenBlit = ini.bFullscreenBlit;
- glb.bFastFPU = ini.bFastFPU;
- glb.bDirectDrawPersistant = ini.bDirectDrawPersistant;
- glb.bPersistantBuffers = ini.bPersistantBuffers;
- dwLogging = ini.dwLogging;
- dwDebugLevel = ini.dwLoggingSeverity;
- glb.bMessageBoxWarnings = ini.bMessageBoxWarnings;
- glb.bMultiThreaded = ini.bMultiThreaded;
- glb.bAppCustomizations = ini.bAppCustomizations;
- glb.bHotKeySupport = ini.bHotKeySupport;
- bSplashScreen = ini.bSplashScreen;
-#ifdef _USE_GLD3_WGL
- // New for GLDirect 3.x
- glb.dwAdapter = ini.dwAdapter;
- glb.dwDriver = ini.dwDriver;
- glb.dwTnL = ini.dwTnL;
- glb.dwMultisample = ini.dwMultisample;
-#endif
- bValidINIFound = TRUE;
- return TRUE;
- }
- // Read settings from registry
- else {
- HKEY hReg;
- DWORD cbValSize;
- DWORD dwType = REG_SZ; // Registry data type for strings
- BOOL bRegistryError;
- BOOL bSuccess;
-
-#define REG_READ_DWORD(a, b) \
- cbValSize = sizeof(b); \
- if (ERROR_SUCCESS != RegQueryValueEx( hReg, (a), \
- NULL, NULL, (LPBYTE)&(b), &cbValSize )) \
- bRegistryError = TRUE;
-
-#define REG_READ_DEVICEID(a, b) \
- cbValSize = MAX_DDDEVICEID_STRING; \
- if(ERROR_SUCCESS != RegQueryValueEx(hReg, (a), 0, &dwType, \
- (LPBYTE)&(b), &cbValSize)) \
- bRegistryError = TRUE;
-
-#define REG_READ_STRING(a, b) \
- cbValSize = sizeof((b)); \
- if(ERROR_SUCCESS != RegQueryValueEx(hReg, (a), 0, &dwType, \
- (LPBYTE)&(b), &cbValSize)) \
- bRegistryError = TRUE;
-
- // Read settings from the registry.
-
- // Open the registry key for the current user if it exists.
- bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER,
- DIRECTGL_REG_SETTINGS_KEY,
- 0,
- KEY_READ,
- &hReg));
- // Otherwise open the registry key for the local machine.
- if (!bSuccess)
- bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(DIRECTGL_REG_KEY_ROOT,
- DIRECTGL_REG_SETTINGS_KEY,
- 0,
- KEY_READ,
- &hReg));
- if (!bSuccess)
- return FALSE;
-
- bRegistryError = FALSE;
-
- REG_READ_DWORD(DIRECTGL_REG_SETTING_PRIMARY, glb.bPrimary);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_D3D_HW, glb.bHardware);
-#ifndef _USE_GLD3_WGL
- REG_READ_DWORD(DIRECTGL_REG_SETTING_DD_GUID, glb.ddGuid);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_D3D_GUID, glb.d3dGuid);
-#endif // _USE_GLD3_WGL
- REG_READ_DWORD(DIRECTGL_REG_SETTING_LOGGING, dwLogging);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_DEBUGLEVEL, dwDebugLevel);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_RENDERING, glb.dwRendering);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTITEXTURE, glb.bMultitexture);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_WAITFORRETRACE, glb.bWaitForRetrace);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_FULLSCREENBLIT, glb.bFullscreenBlit);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_USEMIPMAPS, glb.bUseMipmaps);
-
- REG_READ_DEVICEID(DIRECTGL_REG_SETTING_DD_NAME, glb.szDDName);
- REG_READ_DEVICEID(DIRECTGL_REG_SETTING_D3D_NAME, glb.szD3DName);
-
- REG_READ_DWORD(DIRECTGL_REG_SETTING_MSGBOXWARNINGS, glb.bMessageBoxWarnings);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_PERSISTDISPLAY, glb.bDirectDrawPersistant);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_PERSISTBUFFERS, glb.bPersistantBuffers);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_FASTFPU, glb.bFastFPU);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_HOTKEYS, glb.bHotKeySupport);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTITHREAD, glb.bMultiThreaded);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_APPCUSTOM, glb.bAppCustomizations);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_SPLASHSCREEN, bSplashScreen);
-
-#ifdef _USE_GLD3_WGL
- // New for GLDirect 3.x
- glb.dwDriver = glb.dwRendering;
- REG_READ_DWORD(DIRECTGL_REG_SETTING_ADAPTER, glb.dwAdapter);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_TNL, glb.dwTnL);
- REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTISAMPLE, glb.dwMultisample);
-#endif
-
- RegCloseKey(hReg);
-
- // Open the global registry key for GLDirect
- bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE,
- DIRECTGL_REG_SETTINGS_KEY,
- 0,
- KEY_READ,
- &hReg));
- if (bSuccess) {
- // Read the installation path for GLDirect
- REG_READ_STRING("InstallLocation",szLogPath);
- RegCloseKey(hReg);
- }
-
- if (bRegistryError || !bSuccess)
- return FALSE;
- else
-
- return TRUE;
-
-#undef REG_READ_DWORD
-#undef REG_READ_DEVICEID
-#undef REG_READ_STRING
- }
-}
-
-// ***********************************************************************
-
-BOOL dllWriteRegistry(
- void )
-{
- HKEY hReg;
- DWORD dwCreateDisposition, cbValSize;
- BOOL bRegistryError = FALSE;
-
-#define REG_WRITE_DWORD(a, b) \
- cbValSize = sizeof(b); \
- if (ERROR_SUCCESS != RegSetValueEx( hReg, (a), \
- 0, REG_DWORD, (LPBYTE)&(b), cbValSize )) \
- bRegistryError = TRUE;
-
- if (ERROR_SUCCESS == RegCreateKeyEx( DIRECTGL_REG_KEY_ROOT, DIRECTGL_REG_SETTINGS_KEY,
- 0, NULL, 0, KEY_WRITE, NULL, &hReg,
- &dwCreateDisposition )) {
- RegFlushKey(hReg); // Make sure keys are written to disk
- RegCloseKey(hReg);
- hReg = NULL;
- }
-
- if (bRegistryError)
- return FALSE;
- else
- return TRUE;
-
-#undef REG_WRITE_DWORD
-}
-
-// ***********************************************************************
-
-void dglInitHotKeys(HINSTANCE hInstance)
-{
- // Hot-Key support at all?
- if (!glb.bHotKeySupport)
- return;
-
- // Install global keyboard interceptor
- hKeyHook = SetWindowsHookEx(WH_KEYBOARD, dglKeyProc, hInstance, 0);
-}
-
-// ***********************************************************************
-
-void dglExitHotKeys(void)
-{
- // Hot-Key support at all?
- if (!glb.bHotKeySupport)
- return;
-
- // Remove global keyboard interceptor
- if (hKeyHook)
- UnhookWindowsHookEx(hKeyHook);
- hKeyHook = NULL;
-}
-
-// ***********************************************************************
-
-// Note: This app-customization step must be performed in both the main
-// OpenGL32 driver and the callback driver DLLs for multithreading option.
-void dglSetAppCustomizations(void)
-{
- char szModuleFileName[MAX_PATH];
- int iSize = MAX_PATH;
-
- // Get the currently loaded EXE filename.
- GetModuleFileName(NULL, &szModuleFileName[0], MAX_PATH); // NULL for current process
- strupr(szModuleFileName);
- iSize = strlen(szModuleFileName);
-
- // Check for specific EXEs and adjust global settings accordingly
-
- // NOTE: In GLD3.x "bDirectDrawPersistant" corresponds to IDirect3D8 and
- // "bPersistantBuffers" corresponds to IDirect3DDevice8. KeithH
-
- // Case 1: 3DStudio must be multi-threaded
- // Added: Discreet GMAX (3DStudio MAX 4 for gamers. KeithH)
- if (strstr(szModuleFileName, "3DSMAX.EXE")
- || strstr(szModuleFileName, "3DSVIZ.EXE")
- || strstr(szModuleFileName, "GMAX.EXE")) {
- glb.bMultiThreaded = TRUE;
- glb.bDirectDrawPersistant = FALSE;
- glb.bPersistantBuffers = FALSE;
- return;
- }
-
- // Case 2: Solid Edge must use pre-allocated resources for all GLRCs
- if (strstr(szModuleFileName, "PART.EXE")
- || strstr(szModuleFileName, "ASSEMBL.EXE")
- || strstr(szModuleFileName, "DRAFT.EXE")
- || strstr(szModuleFileName, "SMARTVW.EXE")
- || strstr(szModuleFileName, "SMETAL.EXE")) {
- glb.bMultiThreaded = FALSE;
- glb.bDirectDrawPersistant = TRUE;
- glb.bPersistantBuffers = FALSE;
- return;
- }
-
- // Case 3: Sudden Depth creates and destroys GLRCs on paint commands
- if (strstr(szModuleFileName, "SUDDEPTH.EXE")
- || strstr(szModuleFileName, "SUDDEMO.EXE")) {
- glb.bMultiThreaded = FALSE;
- glb.bDirectDrawPersistant = TRUE;
- glb.bPersistantBuffers = TRUE;
- glb.bFullscreenBlit = TRUE;
- return;
- }
-
- // Case 4: StereoGraphics test apps create and destroy GLRCs on paint commands
- if (strstr(szModuleFileName, "REDBLUE.EXE")
- || strstr(szModuleFileName, "DIAGNOSE.EXE")) {
- glb.bMultiThreaded = FALSE;
- glb.bDirectDrawPersistant = TRUE;
- glb.bPersistantBuffers = TRUE;
- return;
- }
-
- // Case 5: Pipes screen savers share multiple GLRCs for same window
- if (strstr(szModuleFileName, "PIPES.SCR")
- || (strstr(szModuleFileName, "PIPES") && strstr(szModuleFileName, ".SCR"))) {
- glb.bMultiThreaded = FALSE;
- glb.bDirectDrawPersistant = TRUE;
- glb.bPersistantBuffers = TRUE;
- return;
- }
-
- // Case 6: AutoVue uses sub-viewport ops which are temporarily broken in stereo window
- if (strstr(szModuleFileName, "AVWIN.EXE")) {
- glb.bMultiThreaded = FALSE;
- glb.bDirectDrawPersistant = TRUE;
- glb.bPersistantBuffers = TRUE;
- return;
- }
- // Case 7: Quake3 is waiting for DDraw objects to be released at exit
- if (strstr(szModuleFileName, "QUAKE")) {
- glb.bMultiThreaded = FALSE;
- glb.bDirectDrawPersistant = FALSE;
- glb.bPersistantBuffers = FALSE;
- glb.bFullscreenBlit = FALSE;
- return;
- }
- // Case 8: Reflection GLX server is unable to switch contexts at run-time
- if (strstr(szModuleFileName, "RX.EXE")) {
- glb.bMultiThreaded = FALSE;
- glb.bMessageBoxWarnings = FALSE;
- return;
- }
- // Case 9: Original AutoCAD 2000 must share DDraw objects across GLRCs
- if (strstr(szModuleFileName, "ACAD.EXE")) {
- glb.bFastFPU = FALSE;
- if (GetModuleHandle("wopengl6.hdi") != NULL) {
- glb.bMultiThreaded = FALSE;
- glb.bDirectDrawPersistant = TRUE;
- glb.bPersistantBuffers = FALSE;
- }
- return;
- }
-}
-
-// ***********************************************************************
-
-BOOL dglInitDriver(void)
-{
- UCHAR szExeName[MAX_PATH];
- const char *szRendering[] = {
- "Mesa Software",
- "Direct3D RGB SW",
- "Direct3D HW",
- };
- static BOOL bWarnOnce = FALSE;
-
- // Already initialized?
- if (bInitialized)
- return TRUE;
-
- // Moved from DllMain DLL_PROCESS_ATTACH:
-
- // (Re-)Init defaults
- dglInitGlobals();
-
- // Read registry or INI file settings
- if (!dllReadRegistry(hInstanceDll)) {
- if (!bWarnOnce)
- MessageBox( NULL, "GLDirect has not been configured.\n\n"
- "Please run the configuration program\n"
- "before using GLDirect with applications.\n",
- "GLDirect", MB_OK | MB_ICONWARNING);
- bWarnOnce = TRUE;
- return FALSE;
- }
-
-#ifdef _USE_GLD3_WGL
- // Must do this as early as possible.
- // Need to read regkeys/ini-file first though.
- gldInitDriverPointers(glb.dwDriver);
-
- // Create private driver globals
- _gldDriver.CreatePrivateGlobals();
-#endif
- // Overide settings with application customizations
- if (glb.bAppCustomizations)
- dglSetAppCustomizations();
-
-//#ifndef _USE_GLD3_WGL
- // Set the global memory type to either sysmem or vidmem
- glb.dwMemoryType = glb.bHardware ? DDSCAPS_VIDEOMEMORY : DDSCAPS_SYSTEMMEMORY;
-//#endif
-
- // Multi-threaded support overides persistant display support
- if (glb.bMultiThreaded)
- glb.bDirectDrawPersistant = glb.bPersistantBuffers = FALSE;
-
- // Multi-threaded support needs to be reflected in Mesa code. (DaveM)
- _gld_bMultiThreaded = glb.bMultiThreaded;
-
- // Start logging
- ddlogPathOption(szLogPath);
- ddlogWarnOption(glb.bMessageBoxWarnings);
- ddlogOpen((DDLOG_loggingMethodType)dwLogging,
- (DDLOG_severityType)dwDebugLevel);
-
- // Obtain the name of the calling app
- ddlogMessage(DDLOG_SYSTEM, "Driver : SciTech GLDirect 4.0\n");
- GetModuleFileName(NULL, szExeName, sizeof(szExeName));
- ddlogPrintf(DDLOG_SYSTEM, "Executable : %s", szExeName);
-
- ddlogPrintf(DDLOG_SYSTEM, "DirectDraw device: %s", glb.szDDName);
- ddlogPrintf(DDLOG_SYSTEM, "Direct3D driver : %s", glb.szD3DName);
-
- ddlogPrintf(DDLOG_SYSTEM, "Rendering type : %s", szRendering[glb.dwRendering]);
-
- ddlogPrintf(DDLOG_SYSTEM, "Multithreaded : %s", glb.bMultiThreaded ? "Enabled" : "Disabled");
- ddlogPrintf(DDLOG_SYSTEM, "Display resources: %s", glb.bDirectDrawPersistant ? "Persistant" : "Instanced");
- ddlogPrintf(DDLOG_SYSTEM, "Buffer resources : %s", glb.bPersistantBuffers ? "Persistant" : "Instanced");
-
- dglInitContextState();
- dglBuildPixelFormatList();
- //dglBuildTextureFormatList();
-
- // D3D callback driver is now successfully initialized
- bInitialized = TRUE;
- // D3D callback driver is now ready to be exited
- bExited = FALSE;
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-void dglExitDriver(void)
-{
-
- // Only need to clean up once per instance:
- // May be called implicitly from DLL_PROCESS_DETACH,
- // or explicitly from DGL_exitDriver().
- if (bExited)
- return;
- bExited = TRUE;
-
- // DDraw objects may be invalid when DLL unloads.
-__try {
-
- // Clean-up sequence (moved from DLL_PROCESS_DETACH)
-#ifndef _USE_GLD3_WGL
- dglReleaseTextureFormatList();
-#endif
- dglReleasePixelFormatList();
- dglDeleteContextState();
-
-#ifdef _USE_GLD3_WGL
- _gldDriver.DestroyPrivateGlobals();
-#endif
-
-}
-__except(EXCEPTION_EXECUTE_HANDLER) {
- ddlogPrintf(DDLOG_WARN, "Exception raised in dglExitDriver.");
-}
-
- // Close the log file
- ddlogClose();
-}
-
-// ***********************************************************************
-
-int WINAPI DllMain(
- HINSTANCE hInstance,
- DWORD fdwReason,
- PVOID pvReserved)
-{
- switch (fdwReason) {
- case DLL_PROCESS_ATTACH:
- // Cache DLL instance handle
- hInstanceDll = hInstance;
-
- // Flag that callback driver has yet to be initialized
- bInitialized = bExited = FALSE;
-
-#ifndef _USE_GLD3_WGL
- // Init internal Mesa function pointers
- memset(&mesaFuncs, 0, sizeof(DGL_mesaFuncs));
-#endif // _USE_GLD3_WGL
-
- // Init defaults
- dglInitGlobals();
-
- // Defer rest of DLL initialization to 1st WGL function call
- break;
-
- case DLL_PROCESS_DETACH:
- // Call exit clean-up sequence
- dglExitDriver();
- break;
- }
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-void APIENTRY DGL_exitDriver(void)
-{
- // Call exit clean-up sequence
- dglExitDriver();
-}
-
-// ***********************************************************************
-
-void APIENTRY DGL_reinitDriver(void)
-{
- // Force init sequence again
- bInitialized = bExited = FALSE;
- dglInitDriver();
-}
-
-// ***********************************************************************
-
-int WINAPI DllInitialize(
- HINSTANCE hInstance,
- DWORD fdwReason,
- PVOID pvReserved)
-{
- // Some Watcom compiled executables require this.
- return DllMain(hInstance, fdwReason, pvReserved);
-}
-
-// ***********************************************************************
-
-void DGL_LoadSplashScreen(int piReg, char* pszUser)
-{
- HINSTANCE hSplashDll = NULL;
- LPDGLSPLASHSCREEN dglSplashScreen = NULL;
- static BOOL bOnce = FALSE;
- static int iReg = 0;
- static char szUser[255] = {"\0"};
-
- // Display splash screen at all?
- if (!bSplashScreen)
- return;
-
- // Only display splash screen once
- if (bOnce)
- return;
- bOnce = TRUE;
-
- // Make local copy of string for passing to DLL
- if (pszUser)
- strcpy(szUser, pszUser);
- iReg = piReg;
-
- // Load Splash Screen DLL
- // (If it fails to load for any reason, we don't care...)
- hSplashDll = LoadLibrary("gldsplash.dll");
- if (hSplashDll) {
- // Execute the Splash Screen function
- dglSplashScreen = (LPDGLSPLASHSCREEN)GetProcAddress(hSplashDll, "GLDSplashScreen");
- if (dglSplashScreen)
- (*dglSplashScreen)(1, iReg, szUser);
- // Don't unload the DLL since splash screen dialog is modeless now
- }
-}
-
-// ***********************************************************************
-
-BOOL dglValidate()
-{
- char *szCaption = "SciTech GLDirect Driver";
- UINT uType = MB_OK | MB_ICONEXCLAMATION;
-
-#ifdef _USE_GLD3_WGL
- // (Re)build pixelformat list
- if (glb.bPixelformatsDirty)
- _gldDriver.BuildPixelformatList();
-#endif
-
- // Check to see if we have already validated
- if (bDriverValidated && bInitialized)
- return TRUE;
-
- // Since all (most) the WGL functions must be validated at this point,
- // this also insure that the callback driver is completely initialized.
- if (!bInitialized)
- if (!dglInitDriver()) {
- MessageBox(NULL,
- "The GLDirect driver could not initialize.\n\n"
- "Please run the configuration program to\n"
- "properly configure the driver, or else\n"
- "re-run the installation program.", szCaption, uType);
- _exit(1); // Bail
- }
-
- return TRUE;
-}
-
-// ***********************************************************************
-