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Diffstat (limited to 'mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c')
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c181
1 files changed, 0 insertions, 181 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c b/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c
deleted file mode 100644
index 5ac519c17..000000000
--- a/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c
+++ /dev/null
@@ -1,181 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: GLDirect utility for determining lame boards/drivers.
-*
-****************************************************************************/
-
-#define STRICT
-#define WIN32_LEAN_AND_MEAN
-#include <d3d8.h>
-
-/*
-Ack. Broken out from gldlame.c because of broken D3D headers. KeithH
-*/
-
-/****************************************************************************
-REMARKS:
-Scans list of DirectDraw devices for specific device IDs.
-****************************************************************************/
-
-#define VENDORID_ATI 0x1002
-
-static DWORD devATIRagePro[] = {
- 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
- 0x4744, // 3D RAGE PRO BGA AGP 1X only
- 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
- 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
- 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
- 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
- 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
- 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
- 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
- 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
-};
-
-static DWORD devATIRageIIplus[] = {
- 0x4755, // 3D RAGE II+
- 0x4756, // 3D RAGE IIC PQFP PCI
- 0x4757, // 3D RAGE IIC BGA AGP
- 0x475A, // 3D RAGE IIC PQFP AGP
- 0x4C47, // 3D RAGE LT-G
-};
-
-static __inline BOOL IsDevice(
- DWORD *lpDeviceIdList,
- DWORD dwDeviceId,
- int count)
-{
- int i;
-
- for (i=0; i<count; i++)
- if (dwDeviceId == lpDeviceIdList[i])
- return TRUE;
-
- return FALSE;
-}
-
-/****************************************************************************
-REMARKS:
-Test the Direct3D8 device for "lameness" with respect to GLDirect.
-This is done on per-chipset basis, as in GLD CAD driver (DGLCONTEXT.C).
-If bTestForWHQL is set then the device is tested to see if it is
-certified, and bIsWHQL is set to indicate TRUE or FALSE. Otherwise bIsWHQL
-is not set. [WHQL = Windows Hardware Quality Labs]
-
-NOTE: There is a one- or two-second time penalty incurred in determining
- the WHQL certification date.
-****************************************************************************/
-BOOL IsThisD3D8Lame(
- IDirect3D8 *pD3D,
- DWORD dwAdapter,
- BOOL bTestForWHQL,
- BOOL *bIsWHQL)
-{
- DWORD dwFlags = bTestForWHQL ? 0 : D3DENUM_NO_WHQL_LEVEL;
- D3DADAPTER_IDENTIFIER8 d3dai;
- HRESULT hr;
-
- hr = IDirect3D8_GetAdapterIdentifier(pD3D, dwAdapter, dwFlags, &d3dai);
- if (FAILED(hr))
- return TRUE; // Definitely lame if adapter details can't be obtained!
-
- if (bTestForWHQL) {
- *bIsWHQL = d3dai.WHQLLevel ? TRUE : FALSE;
- }
-
- // Vendor 1: ATI
- if (d3dai.VendorId == VENDORID_ATI) {
- // Test A: ATI Rage PRO
- if (IsDevice(devATIRagePro, d3dai.DeviceId, sizeof(devATIRagePro)))
- return TRUE; // bad mipmapping
- // Test B: ATI Rage II+
- if (IsDevice(devATIRageIIplus, d3dai.DeviceId, sizeof(devATIRageIIplus)))
- return TRUE; // bad HW alpha testing
- }
-
- return FALSE;
-}
-
-/****************************************************************************
-REMARKS:
-Test the Direct3DDevice8 device for "lameness" with respect to GLDirect.
-This is done by querying for particular caps, as in GLD CPL (CPLMAIN.CPP).
-****************************************************************************/
-BOOL IsThisD3D8DeviceLame(
- IDirect3DDevice8 *pDev)
-{
- D3DCAPS8 d3dCaps;
- HRESULT hr;
-
- hr = IDirect3DDevice8_GetDeviceCaps(pDev, &d3dCaps);
- if (FAILED(hr))
- return TRUE;
-
- // Test 1: Perspective-correct textures
- // Any card that cannot do perspective-textures is *exceptionally* lame.
- if (!(d3dCaps.TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)) {
- return TRUE; // Lame!
- }
-
- // Test 2: Bilinear filtering
- if (!(d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)) {
- return TRUE; // Lame!
- }
-
- // Test 3: Mipmapping
- if (!(d3dCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)) {
- return TRUE; // Lame!
- }
-
- // Test 4: Depth-test modes (?)
-
- // Test 5: Blend Modes -- Based on DX7 D3DIM MTEXTURE.CPP caps test
-
- // Accept devices that can do multipass, alpha blending
- if( !((d3dCaps.DestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) &&
- (d3dCaps.SrcBlendCaps & D3DPBLENDCAPS_SRCALPHA)) )
- return TRUE;
-
- // Accept devices that can do multipass, color blending
- if( !((d3dCaps.DestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) &&
- (d3dCaps.SrcBlendCaps & D3DPBLENDCAPS_ZERO)) )
- return TRUE;
-
- // Accept devices that really support multiple textures.
- if( !((d3dCaps.MaxTextureBlendStages > 1 ) &&
- (d3dCaps.MaxSimultaneousTextures > 1 ) &&
- (d3dCaps.TextureOpCaps & D3DTEXOPCAPS_MODULATE )) )
- return TRUE;
-
- return FALSE; // Not lame
-}