diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/windows/gldirect/opengl32.def')
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gldirect/opengl32.def | 488 |
1 files changed, 0 insertions, 488 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def deleted file mode 100644 index b213b6e04..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def +++ /dev/null @@ -1,488 +0,0 @@ -;**************************************************************************** -;* -;* Mesa 3-D graphics library -;* Direct3D Driver Interface -;* -;* ======================================================================== -;* -;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -;* -;* Permission is hereby granted, free of charge, to any person obtaining a -;* copy of this software and associated documentation files (the "Software"), -;* to deal in the Software without restriction, including without limitation -;* the rights to use, copy, modify, merge, publish, distribute, sublicense, -;* and/or sell copies of the Software, and to permit persons to whom the -;* Software is furnished to do so, subject to the following conditions: -;* -;* The above copyright notice and this permission notice shall be included -;* in all copies or substantial portions of the Software. -;* -;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -;* SOFTWARE. -;* -;* ====================================================================== -;* -;* Language: ANSI C -;* Environment: Windows 9x/2000/XP/XBox (Win32) -;* -;* Description: DLL Module definition file -;* -;****************************************************************************/ - -DESCRIPTION 'GLDirect' - -VERSION 3.0 - -EXPORTS - glAccum=glAccum @1 - glAlphaFunc=glAlphaFunc @2 - glAreTexturesResident=glAreTexturesResident @3 - glArrayElement=glArrayElement @4 - glBegin=glBegin @5 - glBindTexture=glBindTexture @6 - glBitmap=glBitmap @7 - glBlendFunc=glBlendFunc @8 - glCallList=glCallList @9 - glCallLists=glCallLists @10 - glClear=glClear @11 - glClearAccum=glClearAccum @12 - glClearIndex=glClearIndex @13 - glClearColor=glClearColor @14 - glClearDepth=glClearDepth @15 - glClearStencil=glClearStencil @16 - glClipPlane=glClipPlane @17 - glColor3b=glColor3b @18 - glColor3d=glColor3d @19 - glColor3f=glColor3f @20 - glColor3i=glColor3i @21 - glColor3s=glColor3s @22 - glColor3ub=glColor3ub @23 - glColor3ui=glColor3ui @24 - glColor3us=glColor3us @25 - glColor4b=glColor4b @26 - glColor4d=glColor4d @27 - glColor4f=glColor4f @28 - glColor4i=glColor4i @29 - glColor4s=glColor4s @30 - glColor4ub=glColor4ub @31 - glColor4ui=glColor4ui @32 - glColor4us=glColor4us @33 - glColor3bv=glColor3bv @34 - glColor3dv=glColor3dv @35 - glColor3fv=glColor3fv @36 - glColor3iv=glColor3iv @37 - glColor3sv=glColor3sv @38 - glColor3ubv=glColor3ubv @39 - glColor3uiv=glColor3uiv @40 - glColor3usv=glColor3usv @41 - glColor4bv=glColor4bv @42 - glColor4dv=glColor4dv @43 - glColor4fv=glColor4fv @44 - glColor4iv=glColor4iv @45 - glColor4sv=glColor4sv @46 - glColor4ubv=glColor4ubv @47 - glColor4uiv=glColor4uiv @48 - glColor4usv=glColor4usv @49 - glColorMask=glColorMask @50 - glColorMaterial=glColorMaterial @51 - glColorPointer=glColorPointer @52 - glColorTableEXT=glColorTableEXT @53 - glColorSubTableEXT=glColorSubTableEXT @54 - glCopyPixels=glCopyPixels @55 - glCopyTexImage1D=glCopyTexImage1D @56 - glCopyTexImage2D=glCopyTexImage2D @57 - glCopyTexSubImage1D=glCopyTexSubImage1D @58 - glCopyTexSubImage2D=glCopyTexSubImage2D @59 - glCullFace=glCullFace @60 - glDepthFunc=glDepthFunc @61 - glDepthMask=glDepthMask @62 - glDepthRange=glDepthRange @63 - glDeleteLists=glDeleteLists @64 - glDeleteTextures=glDeleteTextures @65 - glDisable=glDisable @66 - glDisableClientState=glDisableClientState @67 - glDrawArrays=glDrawArrays @68 - glDrawBuffer=glDrawBuffer @69 - glDrawElements=glDrawElements @70 - glDrawPixels=glDrawPixels @71 - glEnable=glEnable @72 - glEnableClientState=glEnableClientState @73 - glEnd=glEnd @74 - glEndList=glEndList @75 - glEvalCoord1d=glEvalCoord1d @76 - glEvalCoord1f=glEvalCoord1f @77 - glEvalCoord1dv=glEvalCoord1dv @78 - glEvalCoord1fv=glEvalCoord1fv @79 - glEvalCoord2d=glEvalCoord2d @80 - glEvalCoord2f=glEvalCoord2f @81 - glEvalCoord2dv=glEvalCoord2dv @82 - glEvalCoord2fv=glEvalCoord2fv @83 - glEvalPoint1=glEvalPoint1 @84 - glEvalPoint2=glEvalPoint2 @85 - glEvalMesh1=glEvalMesh1 @86 - glEdgeFlag=glEdgeFlag @87 - glEdgeFlagv=glEdgeFlagv @88 - glEdgeFlagPointer=glEdgeFlagPointer @89 - glEvalMesh2=glEvalMesh2 @90 - glFeedbackBuffer=glFeedbackBuffer @91 - glFinish=glFinish @92 - glFlush=glFlush @93 - glFogf=glFogf @94 - glFogi=glFogi @95 - glFogfv=glFogfv @96 - glFogiv=glFogiv @97 - glFrontFace=glFrontFace @98 - glFrustum=glFrustum @99 - glGenLists=glGenLists @100 - glGenTextures=glGenTextures @101 - glGetBooleanv=glGetBooleanv @102 - glGetClipPlane=glGetClipPlane @103 - glGetColorTableEXT=glGetColorTableEXT @104 - glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105 - glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106 - glGetDoublev=glGetDoublev @107 - glGetError=glGetError @108 - glGetFloatv=glGetFloatv @109 - glGetIntegerv=glGetIntegerv @110 - glGetLightfv=glGetLightfv @111 - glGetLightiv=glGetLightiv @112 - glGetMapdv=glGetMapdv @113 - glGetMapfv=glGetMapfv @114 - glGetMapiv=glGetMapiv @115 - glGetMaterialfv=glGetMaterialfv @116 - glGetMaterialiv=glGetMaterialiv @117 - glGetPixelMapfv=glGetPixelMapfv @118 - glGetPixelMapuiv=glGetPixelMapuiv @119 - glGetPixelMapusv=glGetPixelMapusv @120 - glGetPointerv=glGetPointerv @121 - glGetPolygonStipple=glGetPolygonStipple @122 - glGetString=glGetString @123 - glGetTexEnvfv=glGetTexEnvfv @124 - glGetTexEnviv=glGetTexEnviv @125 - glGetTexGeniv=glGetTexGeniv @126 - glGetTexGendv=glGetTexGendv @127 - glGetTexGenfv=glGetTexGenfv @128 - glGetTexImage=glGetTexImage @129 - glGetTexLevelParameterfv=glGetTexLevelParameterfv @130 - glGetTexLevelParameteriv=glGetTexLevelParameteriv @131 - glGetTexParameterfv=glGetTexParameterfv @132 - glGetTexParameteriv=glGetTexParameteriv @133 - glHint=glHint @134 - glIndexd=glIndexd @135 - glIndexf=glIndexf @136 - glIndexi=glIndexi @137 - glIndexs=glIndexs @138 - glIndexub=glIndexub @139 - glIndexdv=glIndexdv @140 - glIndexfv=glIndexfv @141 - glIndexiv=glIndexiv @142 - glIndexsv=glIndexsv @143 - glIndexubv=glIndexubv @144 - glIndexMask=glIndexMask @145 - glIndexPointer=glIndexPointer @146 - glInterleavedArrays=glInterleavedArrays @147 - glInitNames=glInitNames @148 - glIsList=glIsList @149 - glIsTexture=glIsTexture @150 - glLightf=glLightf @151 - glLighti=glLighti @152 - glLightfv=glLightfv @153 - glLightiv=glLightiv @154 - glLightModelf=glLightModelf @155 - glLightModeli=glLightModeli @156 - glLightModelfv=glLightModelfv @157 - glLightModeliv=glLightModeliv @158 - glLineWidth=glLineWidth @159 - glLineStipple=glLineStipple @160 - glListBase=glListBase @161 - glLoadIdentity=glLoadIdentity @162 - glLoadMatrixd=glLoadMatrixd @163 - glLoadMatrixf=glLoadMatrixf @164 - glLoadName=glLoadName @165 - glLogicOp=glLogicOp @166 - glMap1d=glMap1d @167 - glMap1f=glMap1f @168 - glMap2d=glMap2d @169 - glMap2f=glMap2f @170 - glMapGrid1d=glMapGrid1d @171 - glMapGrid1f=glMapGrid1f @172 - glMapGrid2d=glMapGrid2d @173 - glMapGrid2f=glMapGrid2f @174 - glMaterialf=glMaterialf @175 - glMateriali=glMateriali @176 - glMaterialfv=glMaterialfv @177 - glMaterialiv=glMaterialiv @178 - glMatrixMode=glMatrixMode @179 - glMultMatrixd=glMultMatrixd @180 - glMultMatrixf=glMultMatrixf @181 - glNewList=glNewList @182 - glNormal3b=glNormal3b @183 - glNormal3d=glNormal3d @184 - glNormal3f=glNormal3f @185 - glNormal3i=glNormal3i @186 - glNormal3s=glNormal3s @187 - glNormal3bv=glNormal3bv @188 - glNormal3dv=glNormal3dv @189 - glNormal3fv=glNormal3fv @190 - glNormal3iv=glNormal3iv @191 - glNormal3sv=glNormal3sv @192 - glNormalPointer=glNormalPointer @193 - glOrtho=glOrtho @194 - glPassThrough=glPassThrough @195 - glPixelMapfv=glPixelMapfv @196 - glPixelMapuiv=glPixelMapuiv @197 - glPixelMapusv=glPixelMapusv @198 - glPixelStoref=glPixelStoref @199 - glPixelStorei=glPixelStorei @200 - glPixelTransferf=glPixelTransferf @201 - glPixelTransferi=glPixelTransferi @202 - glPixelZoom=glPixelZoom @203 - glPointSize=glPointSize @204 - glPolygonMode=glPolygonMode @205 - glPolygonOffset=glPolygonOffset @206 - glPolygonOffsetEXT=glPolygonOffsetEXT @207 - glPolygonStipple=glPolygonStipple @208 - glPopAttrib=glPopAttrib @209 - glPopClientAttrib=glPopClientAttrib @210 - glPopMatrix=glPopMatrix @211 - glPopName=glPopName @212 - glPrioritizeTextures=glPrioritizeTextures @213 - glPushMatrix=glPushMatrix @214 - glRasterPos2d=glRasterPos2d @215 - glRasterPos2f=glRasterPos2f @216 - glRasterPos2i=glRasterPos2i @217 - glRasterPos2s=glRasterPos2s @218 - glRasterPos3d=glRasterPos3d @219 - glRasterPos3f=glRasterPos3f @220 - glRasterPos3i=glRasterPos3i @221 - glRasterPos3s=glRasterPos3s @222 - glRasterPos4d=glRasterPos4d @223 - glRasterPos4f=glRasterPos4f @224 - glRasterPos4i=glRasterPos4i @225 - glRasterPos4s=glRasterPos4s @226 - glRasterPos2dv=glRasterPos2dv @227 - glRasterPos2fv=glRasterPos2fv @228 - glRasterPos2iv=glRasterPos2iv @229 - glRasterPos2sv=glRasterPos2sv @230 - glRasterPos3dv=glRasterPos3dv @231 - glRasterPos3fv=glRasterPos3fv @232 - glRasterPos3iv=glRasterPos3iv @233 - glRasterPos3sv=glRasterPos3sv @234 - glRasterPos4dv=glRasterPos4dv @235 - glRasterPos4fv=glRasterPos4fv @236 - glRasterPos4iv=glRasterPos4iv @237 - glRasterPos4sv=glRasterPos4sv @238 - glReadBuffer=glReadBuffer @239 - glReadPixels=glReadPixels @240 - glRectd=glRectd @241 - glRectf=glRectf @242 - glRecti=glRecti @243 - glRects=glRects @244 - glRectdv=glRectdv @245 - glRectfv=glRectfv @246 - glRectiv=glRectiv @247 - glRectsv=glRectsv @248 - glScissor=glScissor @249 - glIsEnabled=glIsEnabled @250 - glPushAttrib=glPushAttrib @251 - glPushClientAttrib=glPushClientAttrib @252 - glPushName=glPushName @253 - glRenderMode=glRenderMode @254 - glRotated=glRotated @255 - glRotatef=glRotatef @256 - glSelectBuffer=glSelectBuffer @257 - glScaled=glScaled @258 - glScalef=glScalef @259 - glShadeModel=glShadeModel @260 - glStencilFunc=glStencilFunc @261 - glStencilMask=glStencilMask @262 - glStencilOp=glStencilOp @263 - glTexCoord1d=glTexCoord1d @264 - glTexCoord1f=glTexCoord1f @265 - glTexCoord1i=glTexCoord1i @266 - glTexCoord1s=glTexCoord1s @267 - glTexCoord2d=glTexCoord2d @268 - glTexCoord2f=glTexCoord2f @269 - glTexCoord2i=glTexCoord2i @270 - glTexCoord2s=glTexCoord2s @271 - glTexCoord3d=glTexCoord3d @272 - glTexCoord3f=glTexCoord3f @273 - glTexCoord3i=glTexCoord3i @274 - glTexCoord3s=glTexCoord3s @275 - glTexCoord4d=glTexCoord4d @276 - glTexCoord4f=glTexCoord4f @277 - glTexCoord4i=glTexCoord4i @278 - glTexCoord4s=glTexCoord4s @279 - glTexCoord1dv=glTexCoord1dv @280 - glTexCoord1fv=glTexCoord1fv @281 - glTexCoord1iv=glTexCoord1iv @282 - glTexCoord1sv=glTexCoord1sv @283 - glTexCoord2dv=glTexCoord2dv @284 - glTexCoord2fv=glTexCoord2fv @285 - glTexCoord2iv=glTexCoord2iv @286 - glTexCoord2sv=glTexCoord2sv @287 - glTexCoord3dv=glTexCoord3dv @288 - glTexCoord3fv=glTexCoord3fv @289 - glTexCoord3iv=glTexCoord3iv @290 - glTexCoord3sv=glTexCoord3sv @291 - glTexCoord4dv=glTexCoord4dv @292 - glTexCoord4fv=glTexCoord4fv @293 - glTexCoord4iv=glTexCoord4iv @294 - glTexCoord4sv=glTexCoord4sv @295 - glTexCoordPointer=glTexCoordPointer @296 - glTexGend=glTexGend @297 - glTexGenf=glTexGenf @298 - glTexGeni=glTexGeni @299 - glTexGendv=glTexGendv @300 - glTexGeniv=glTexGeniv @301 - glTexGenfv=glTexGenfv @302 - glTexEnvf=glTexEnvf @303 - glTexEnvi=glTexEnvi @304 - glTexEnvfv=glTexEnvfv @305 - glTexEnviv=glTexEnviv @306 - glTexImage1D=glTexImage1D @307 - glTexImage2D=glTexImage2D @308 - glTexParameterf=glTexParameterf @309 - glTexParameteri=glTexParameteri @310 - glTexParameterfv=glTexParameterfv @311 - glTexParameteriv=glTexParameteriv @312 - glTexSubImage1D=glTexSubImage1D @313 - glTexSubImage2D=glTexSubImage2D @314 - glTranslated=glTranslated @315 - glTranslatef=glTranslatef @316 - glVertex2d=glVertex2d @317 - glVertex2f=glVertex2f @318 - glVertex2i=glVertex2i @319 - glVertex2s=glVertex2s @320 - glVertex3d=glVertex3d @321 - glVertex3f=glVertex3f @322 - glVertex3i=glVertex3i @323 - glVertex3s=glVertex3s @324 - glVertex4d=glVertex4d @325 - glVertex4f=glVertex4f @326 - glVertex4i=glVertex4i @327 - glVertex4s=glVertex4s @328 - glVertex2dv=glVertex2dv @329 - glVertex2fv=glVertex2fv @330 - glVertex2iv=glVertex2iv @331 - glVertex2sv=glVertex2sv @332 - glVertex3dv=glVertex3dv @333 - glVertex3fv=glVertex3fv @334 - glVertex3iv=glVertex3iv @335 - glVertex3sv=glVertex3sv @336 - glVertex4dv=glVertex4dv @337 - glVertex4fv=glVertex4fv @338 - glVertex4iv=glVertex4iv @339 - glVertex4sv=glVertex4sv @340 - glVertexPointer=glVertexPointer @341 - glViewport=glViewport @342 - glBlendEquationEXT=glBlendEquationEXT @343 - glBlendColorEXT=glBlendColorEXT @344 - glVertexPointerEXT=glVertexPointerEXT @345 - glNormalPointerEXT=glNormalPointerEXT @346 - glColorPointerEXT=glColorPointerEXT @347 - glIndexPointerEXT=glIndexPointerEXT @348 - glTexCoordPointerEXT=glTexCoordPointerEXT @349 - glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350 - glGetPointervEXT=glGetPointervEXT @351 - glArrayElementEXT=glArrayElementEXT @352 - glDrawArraysEXT=glDrawArraysEXT @353 - glBindTextureEXT=glBindTextureEXT @354 - glDeleteTexturesEXT=glDeleteTexturesEXT @355 - glGenTexturesEXT=glGenTexturesEXT @356 - glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357 - glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358 - glTexImage3DEXT=glTexImage3DEXT @359 - glTexSubImage3DEXT=glTexSubImage3DEXT @360 - glWindowPos4fMESA=glWindowPos4fMESA @361 - glWindowPos2iMESA=glWindowPos2iMESA @362 - glWindowPos2sMESA=glWindowPos2sMESA @363 - glWindowPos2fMESA=glWindowPos2fMESA @364 - glWindowPos2dMESA=glWindowPos2dMESA @365 - glWindowPos2ivMESA=glWindowPos2ivMESA @366 - glWindowPos2svMESA=glWindowPos2svMESA @367 - glWindowPos2fvMESA=glWindowPos2fvMESA @368 - glWindowPos2dvMESA=glWindowPos2dvMESA @369 - glWindowPos3iMESA=glWindowPos3iMESA @370 - glWindowPos3sMESA=glWindowPos3sMESA @371 - glWindowPos3fMESA=glWindowPos3fMESA @372 - glWindowPos3dMESA=glWindowPos3dMESA @373 - glWindowPos3ivMESA=glWindowPos3ivMESA @374 - glWindowPos3svMESA=glWindowPos3svMESA @375 - glWindowPos3fvMESA=glWindowPos3fvMESA @376 - glWindowPos3dvMESA=glWindowPos3dvMESA @377 - glWindowPos4iMESA=glWindowPos4iMESA @378 - glWindowPos4sMESA=glWindowPos4sMESA @379 - glWindowPos4dMESA=glWindowPos4dMESA @380 - glWindowPos4ivMESA=glWindowPos4ivMESA @381 - glWindowPos4svMESA=glWindowPos4svMESA @382 - glWindowPos4fvMESA=glWindowPos4fvMESA @383 - glWindowPos4dvMESA=glWindowPos4dvMESA @384 - glResizeBuffersMESA=glResizeBuffersMESA @385 - wglCopyContext=wglCopyContext @386 - wglCreateContext=wglCreateContext @387 - wglCreateLayerContext=wglCreateLayerContext @388 - wglDeleteContext=wglDeleteContext @389 - wglDescribeLayerPlane=wglDescribeLayerPlane @390 - wglGetCurrentContext=wglGetCurrentContext @391 - wglGetCurrentDC=wglGetCurrentDC @392 - wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393 - wglGetProcAddress=wglGetProcAddress @394 - wglMakeCurrent=wglMakeCurrent @395 - wglRealizeLayerPalette=wglRealizeLayerPalette @396 - wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397 - wglShareLists=wglShareLists @398 - wglSwapLayerBuffers=wglSwapLayerBuffers @399 - wglUseFontBitmapsA=wglUseFontBitmapsA @400 - wglUseFontBitmapsW=wglUseFontBitmapsW @401 - wglUseFontOutlinesA=wglUseFontOutlinesA @402 - wglUseFontOutlinesW=wglUseFontOutlinesW @403 - ChoosePixelFormat=ChoosePixelFormat @404 - DescribePixelFormat=DescribePixelFormat @405 - GetPixelFormat=GetPixelFormat @406 - SetPixelFormat=SetPixelFormat @407 - SwapBuffers=SwapBuffers @408 - wglChoosePixelFormat=wglChoosePixelFormat @409 - wglDescribePixelFormat=wglDescribePixelFormat @410 - wglGetPixelFormat=wglGetPixelFormat @411 - wglSetPixelFormat=wglSetPixelFormat @412 - wglSwapBuffers=wglSwapBuffers @413 - glActiveTextureARB=glActiveTextureARB @414 - glClientActiveTextureARB=glClientActiveTextureARB @415 - glMultiTexCoord1dARB=glMultiTexCoord1dARB @416 - glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417 - glMultiTexCoord1fARB=glMultiTexCoord1fARB @418 - glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419 - glMultiTexCoord1iARB=glMultiTexCoord1iARB @420 - glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421 - glMultiTexCoord1sARB=glMultiTexCoord1sARB @422 - glMultiTexCoord1svARB=glMultiTexCoord1svARB @423 - glMultiTexCoord2dARB=glMultiTexCoord2dARB @424 - glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425 - glMultiTexCoord2fARB=glMultiTexCoord2fARB @426 - glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427 - glMultiTexCoord2iARB=glMultiTexCoord2iARB @428 - glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429 - glMultiTexCoord2sARB=glMultiTexCoord2sARB @430 - glMultiTexCoord2svARB=glMultiTexCoord2svARB @431 - glMultiTexCoord3dARB=glMultiTexCoord3dARB @432 - glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433 - glMultiTexCoord3fARB=glMultiTexCoord3fARB @434 - glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435 - glMultiTexCoord3iARB=glMultiTexCoord3iARB @436 - glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437 - glMultiTexCoord3sARB=glMultiTexCoord3sARB @438 - glMultiTexCoord3svARB=glMultiTexCoord3svARB @439 - glMultiTexCoord4dARB=glMultiTexCoord4dARB @440 - glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441 - glMultiTexCoord4fARB=glMultiTexCoord4fARB @442 - glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443 - glMultiTexCoord4iARB=glMultiTexCoord4iARB @444 - glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445 - glMultiTexCoord4sARB=glMultiTexCoord4sARB @446 - glMultiTexCoord4svARB=glMultiTexCoord4svARB @447 |