diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/windows')
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesa.c | 3324 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c | 4424 |
2 files changed, 3874 insertions, 3874 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index 4a8b1b283..1a13e9f5c 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -1,1662 +1,1662 @@ -/* - * Windows (Win32/Win64) device driver for Mesa - * - */ - -#include "wmesadef.h" -#include "colors.h" -#include <GL/wmesa.h> -#include <winuser.h> -#include "context.h" -#include "extensions.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - - -/* linked list of our Framebuffers (windows) */ -static WMesaFramebuffer FirstFramebuffer = NULL; - - -/** - * Create a new WMesaFramebuffer object which will correspond to the - * given HDC (Window handle). - */ -WMesaFramebuffer -wmesa_new_framebuffer(HDC hdc, struct gl_config *visual) -{ - WMesaFramebuffer pwfb - = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); - if (pwfb) { - _mesa_initialize_window_framebuffer(&pwfb->Base, visual); - pwfb->hDC = hdc; - /* insert at head of list */ - pwfb->next = FirstFramebuffer; - FirstFramebuffer = pwfb; - } - return pwfb; -} - -/** - * Given an hdc, free the corresponding WMesaFramebuffer - */ -void -wmesa_free_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb, prev; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - break; - prev = pwfb; - } - if (pwfb) { - struct gl_framebuffer *fb; - if (pwfb == FirstFramebuffer) - FirstFramebuffer = pwfb->next; - else - prev->next = pwfb->next; - fb = &pwfb->Base; - _mesa_reference_framebuffer(&fb, NULL); - } -} - -/** - * Given an hdc, return the corresponding WMesaFramebuffer - */ -WMesaFramebuffer -wmesa_lookup_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - return pwfb; - } - return NULL; -} - - -/** - * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer. - */ -static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) -{ - return (WMesaFramebuffer) fb; -} - - -/** - * Given a struct gl_context, return the corresponding WMesaContext. - */ -static WMesaContext wmesa_context(const struct gl_context *ctx) -{ - return (WMesaContext) ctx; -} - - -/* - * Every driver should implement a GetString function in order to - * return a meaningful GL_RENDERER string. - */ -static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) -{ - return (name == GL_RENDERER) ? - (GLubyte *) "Mesa Windows GDI Driver" : NULL; -} - - -/* - * Determine the pixel format based on the pixel size. - */ -static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) -{ - pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); - - /* Only 16 and 32 bit targets are supported now */ - assert(pwfb->cColorBits == 0 || - pwfb->cColorBits == 16 || - pwfb->cColorBits == 24 || - pwfb->cColorBits == 32); - - switch(pwfb->cColorBits){ - case 8: - pwfb->pixelformat = PF_INDEX8; - break; - case 16: - pwfb->pixelformat = PF_5R6G5B; - break; - case 24: - case 32: - pwfb->pixelformat = PF_8R8G8B; - break; - default: - pwfb->pixelformat = PF_BADFORMAT; - } -} - - -/** - * Create DIB for back buffer. - * We write into this memory with the span routines and then blit it - * to the window on a buffer swap. - */ -BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize) -{ - HDC hdc = pwfb->hDC; - LPBITMAPINFO pbmi = &(pwfb->bmi); - HDC hic; - - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = lxSize; - pbmi->bmiHeader.biHeight= -lySize; - pbmi->bmiHeader.biPlanes = 1; - pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL); - pbmi->bmiHeader.biCompression = BI_RGB; - pbmi->bmiHeader.biSizeImage = 0; - pbmi->bmiHeader.biXPelsPerMeter = 0; - pbmi->bmiHeader.biYPelsPerMeter = 0; - pbmi->bmiHeader.biClrUsed = 0; - pbmi->bmiHeader.biClrImportant = 0; - - pwfb->cColorBits = pbmi->bmiHeader.biBitCount; - pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3; - - hic = CreateIC("display", NULL, NULL, NULL); - pwfb->dib_hDC = CreateCompatibleDC(hic); - - pwfb->hbmDIB = CreateDIBSection(hic, - &pwfb->bmi, - DIB_RGB_COLORS, - (void **)&(pwfb->pbPixels), - 0, - 0); - pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB); - - DeleteDC(hic); - - wmSetPixelFormat(pwfb, pwfb->hDC); - return TRUE; -} - - -static wmDeleteBackingStore(WMesaFramebuffer pwfb) -{ - if (pwfb->hbmDIB) { - SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap); - DeleteDC(pwfb->dib_hDC); - DeleteObject(pwfb->hbmDIB); - } -} - - -/** - * Find the width and height of the window named by hdc. - */ -static void -get_window_size(HDC hdc, GLuint *width, GLuint *height) -{ - if (WindowFromDC(hdc)) { - RECT rect; - GetClientRect(WindowFromDC(hdc), &rect); - *width = rect.right - rect.left; - *height = rect.bottom - rect.top; - } - else { /* Memory context */ - /* From contributed code - use the size of the desktop - * for the size of a memory context (?) */ - *width = GetDeviceCaps(hdc, HORZRES); - *height = GetDeviceCaps(hdc, VERTRES); - } -} - - -static void -wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - get_window_size(pwfb->hDC, width, height); -} - - -static void wmesa_flush(struct gl_context *ctx) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); - - if (ctx->Visual.doubleBufferMode == 1) { - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* Do nothing for single buffer */ - } -} - - -/**********************************************************************/ -/***** CLEAR Functions *****/ -/**********************************************************************/ - -/* If we do not implement these, Mesa clears the buffers via the pixel - * span writing interface, which is very slow for a clear operation. - */ - -/* - * Set the color used to clear the color buffer. - */ -static void clear_color(struct gl_context *ctx, const GLfloat color[4]) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLubyte col[3]; - UINT bytesPerPixel = pwfb->cColorBits / 8; - - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - pwc->clearColorRef = RGB(col[0], col[1], col[2]); - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); - pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); -} - - -/* - * Clear the specified region of the color buffer using the clear color - * or index as specified by one of the two functions above. - * - * This procedure clears either the front and/or the back COLOR buffers. - * Only the "left" buffer is cleared since we are not stereo. - * Clearing of the other non-color buffers is left to the swrast. - */ - -static void clear(struct gl_context *ctx, GLbitfield mask) -{ -#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - int done = 0; - - /* Let swrast do all the work if the masks are not set to - * clear all channels. */ - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) { - _swrast_Clear(ctx, mask); - return; - } - - /* Back buffer */ - if (mask & BUFFER_BIT_BACK_LEFT) { - - int i, rowSize; - UINT bytesPerPixel = pwfb->cColorBits / 8; - LPBYTE lpb, clearRow; - LPWORD lpw; - BYTE bColor; - WORD wColor; - BYTE r, g, b; - DWORD dwColor; - LPDWORD lpdw; - - /* Try for a fast clear - clearing entire buffer with a single - * byte value. */ - if (width == ctx->DrawBuffer->Width && - height == ctx->DrawBuffer->Height) { /* entire buffer */ - /* Now check for an easy clear value */ - switch (bytesPerPixel) { - case 1: - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(pwfb->pbPixels, bColor, - pwfb->ScanWidth * height); - done = 1; - break; - case 2: - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - if (((wColor >> 8) & 0xff) == (wColor & 0xff)) { - memset(pwfb->pbPixels, wColor & 0xff, - pwfb->ScanWidth * height); - done = 1; - } - break; - case 3: - /* fall through */ - case 4: - if (GetRValue(pwc->clearColorRef) == - GetGValue(pwc->clearColorRef) && - GetRValue(pwc->clearColorRef) == - GetBValue(pwc->clearColorRef)) { - memset(pwfb->pbPixels, - GetRValue(pwc->clearColorRef), - pwfb->ScanWidth * height); - done = 1; - } - break; - default: - break; - } - } /* all */ - - if (!done) { - /* Need to clear a row at a time. Begin by setting the first - * row in the area to be cleared to the clear color. */ - - clearRow = pwfb->pbPixels + - pwfb->ScanWidth * FLIP(y) + - bytesPerPixel * x; - switch (bytesPerPixel) { - case 1: - lpb = clearRow; - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(lpb, bColor, width); - break; - case 2: - lpw = (LPWORD)clearRow; - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; i<width; i++) - *lpw++ = wColor; - break; - case 3: - lpb = clearRow; - r = GetRValue(pwc->clearColorRef); - g = GetGValue(pwc->clearColorRef); - b = GetBValue(pwc->clearColorRef); - for (i=0; i<width; i++) { - *lpb++ = b; - *lpb++ = g; - *lpb++ = r; - } - break; - case 4: - lpdw = (LPDWORD)clearRow; - dwColor = BGR32(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; i<width; i++) - *lpdw++ = dwColor; - break; - default: - break; - } /* switch */ - - /* copy cleared row to other rows in buffer */ - lpb = clearRow - pwfb->ScanWidth; - rowSize = width * bytesPerPixel; - for (i=1; i<height; i++) { - memcpy(lpb, clearRow, rowSize); - lpb -= pwfb->ScanWidth; - } - } /* not done */ - mask &= ~BUFFER_BIT_BACK_LEFT; - } /* back buffer */ - - /* front buffer */ - if (mask & BUFFER_BIT_FRONT_LEFT) { - HDC DC = pwc->hDC; - HPEN Old_Pen = SelectObject(DC, pwc->clearPen); - HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush); - Rectangle(DC, - x, - FLIP(y) + 1, - x + width + 1, - FLIP(y) - height + 1); - SelectObject(DC, Old_Pen); - SelectObject(DC, Old_Brush); - mask &= ~BUFFER_BIT_FRONT_LEFT; - } /* front buffer */ - - /* Call swrast if there is anything left to clear (like DEPTH) */ - if (mask) - _swrast_Clear(ctx, mask); - -#undef FLIP -} - - -/**********************************************************************/ -/***** PIXEL Functions *****/ -/**********************************************************************/ - -#define FLIP(Y) (rb->Height - (Y) - 1) - - -/** - ** Front Buffer reading/writing - ** These are slow, but work with all non-indexed visual types. - **/ - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); - CONST BITMAPINFO bmi= - { - { - sizeof(BITMAPINFOHEADER), - n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0 - } - }; - HBITMAP bmp=0; - HDC mdc=0; - typedef union - { - unsigned i; - struct { - unsigned b:8, g:8, r:8, a:8; - }; - } BGRA; - BGRA *bgra, c; - GLuint i; - - if (n < 16) { // the value 16 is just guessed - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - } - else { - if (!pwfb) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); - return; - } - bgra=malloc(n*sizeof(BGRA)); - if (!bgra) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); - return; - } - c.a=0; - if (mask) { - for (i=0; i<n; i++) { - if (mask[i]) { - c.r=rgba[i][RCOMP]; - c.g=rgba[i][GCOMP]; - c.b=rgba[i][BCOMP]; - c.a=rgba[i][ACOMP]; - bgra[i]=c; - } - else - bgra[i].i=0; - } - } - else { - for (i=0; i<n; i++) { - c.r=rgba[i][RCOMP]; - c.g=rgba[i][GCOMP]; - c.b=rgba[i][BCOMP]; - c.a=rgba[i][ACOMP]; - bgra[i]=c; - } - } - bmp=CreateBitmap(n, 1, 1, 32, bgra); - mdc=CreateCompatibleDC(pwfb->hDC); - SelectObject(mdc, bmp); - y=FLIP(y); - BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); - SelectObject(mdc, 0); - DeleteObject(bmp); - DeleteDC(mdc); - free(bgra); - } -} - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - - (void) ctx; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, colorref); - } - else - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, colorref); - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x[i], FLIP(y[i]), - RGB(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP])); -} - - - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[] ) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - y = FLIP(y); - for (i=0; i<n; i++) { - Color = GetPixel(pwc->hDC, x+i, y); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - Color = GetPixel(pwc->hDC, x[i], y2); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - -/*********************************************************************/ - -/* DOUBLE BUFFER 32-bit */ - -#define WMSETPIXEL32(pwc, y, x, r, g, b) { \ -LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpdw = BGR32((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPDWORD lpdw; - DWORD pixel; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = pixel; - } - else - for (i=0; i<n; i++) - *lpdw++ = pixel; - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL32(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i<n; i++) { - pixel = lpdw[i]; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpdw; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 24-bit */ - -#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ -LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ -lpb[0] = (b); \ -lpb[1] = (g); \ -lpb[2] = (r); } - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = rgba[i][BCOMP]; - lpb[3*i+1] = rgba[i][GCOMP]; - lpb[3*i+2] = rgba[i][RCOMP]; - } - } - else { - for (i=0; i<n; i++) { - *lpb++ = rgba[i][BCOMP]; - *lpb++ = rgba[i][GCOMP]; - *lpb++ = rgba[i][RCOMP]; - } - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = rgb[i][BCOMP]; - lpb[3*i+1] = rgb[i][GCOMP]; - lpb[3*i+2] = rgb[i][RCOMP]; - } - } - else { - for (i=0; i<n; i++) { - *lpb++ = rgb[i][BCOMP]; - *lpb++ = rgb[i][GCOMP]; - *lpb++ = rgb[i][RCOMP]; - } - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPBYTE lpb; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = color[BCOMP]; - lpb[3*i+1] = color[GCOMP]; - lpb[3*i+2] = color[RCOMP]; - } - } - else - for (i=0; i<n; i++) { - *lpb++ = color[BCOMP]; - *lpb++ = color[GCOMP]; - *lpb++ = color[RCOMP]; - } -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL24(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i; - LPBYTE lpb; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - for (i=0; i<n; i++) { - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i; - LPBYTE lpb; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 16-bit */ - -#define WMSETPIXEL16(pwc, y, x, r, g, b) { \ -LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpw = BGR16((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPWORD lpw; - WORD pixel; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = pixel; - } - else - for (i=0; i<n; i++) - *lpw++ = pixel; - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL16(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i, pixel; - LPWORD lpw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i<n; i++) { - pixel = lpw[i]; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i, pixel; - LPWORD lpw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpw; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - - - -/**********************************************************************/ -/***** BUFFER Functions *****/ -/**********************************************************************/ - - - - -static void -wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - free(rb); -} - - -/** - * This is called by Mesa whenever it determines that the window size - * has changed. Do whatever's needed to cope with that. - */ -static GLboolean -wmesa_renderbuffer_storage(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, - GLuint height) -{ - rb->Width = width; - rb->Height = height; - return GL_TRUE; -} - - -/** - * Plug in the Get/PutRow/Values functions for a renderbuffer depending - * on if we're drawing to the front or back color buffer. - */ -void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, - int cColorBits, int double_buffer) -{ - if (double_buffer) { - /* back buffer */ - /* Picking the correct span functions is important because - * the DIB was allocated with the indicated depth. */ - switch(pixelformat) { - case PF_5R6G5B: - rb->PutRow = write_rgba_span_16; - rb->PutRowRGB = write_rgb_span_16; - rb->PutMonoRow = write_mono_rgba_span_16; - rb->PutValues = write_rgba_pixels_16; - rb->PutMonoValues = write_mono_rgba_pixels_16; - rb->GetRow = read_rgba_span_16; - rb->GetValues = read_rgba_pixels_16; - break; - case PF_8R8G8B: - if (cColorBits == 24) - { - rb->PutRow = write_rgba_span_24; - rb->PutRowRGB = write_rgb_span_24; - rb->PutMonoRow = write_mono_rgba_span_24; - rb->PutValues = write_rgba_pixels_24; - rb->PutMonoValues = write_mono_rgba_pixels_24; - rb->GetRow = read_rgba_span_24; - rb->GetValues = read_rgba_pixels_24; - } - else - { - rb->PutRow = write_rgba_span_32; - rb->PutRowRGB = write_rgb_span_32; - rb->PutMonoRow = write_mono_rgba_span_32; - rb->PutValues = write_rgba_pixels_32; - rb->PutMonoValues = write_mono_rgba_pixels_32; - rb->GetRow = read_rgba_span_32; - rb->GetValues = read_rgba_pixels_32; - } - break; - default: - break; - } - } - else { - /* front buffer (actual Windows window) */ - rb->PutRow = write_rgba_span_front; - rb->PutRowRGB = write_rgb_span_front; - rb->PutMonoRow = write_mono_rgba_span_front; - rb->PutValues = write_rgba_pixels_front; - rb->PutMonoValues = write_mono_rgba_pixels_front; - rb->GetRow = read_rgba_span_front; - rb->GetValues = read_rgba_pixels_front; - } -} - -/** - * Called by ctx->Driver.ResizeBuffers() - * Resize the front/back colorbuffers to match the latest window size. - */ -static void -wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, - GLuint width, GLuint height) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - - if (pwfb->Base.Width != width || pwfb->Base.Height != height) { - /* Realloc back buffer */ - if (ctx->Visual.doubleBufferMode == 1) { - wmDeleteBackingStore(pwfb); - wmCreateBackingStore(pwfb, width, height); - } - } - _mesa_resize_framebuffer(ctx, buffer, width, height); -} - - -/** - * Called by glViewport. - * This is a good time for us to poll the current window size and adjust - * our renderbuffers to match the current window size. - * Remember, we have no opportunity to respond to conventional - * resize events since the driver has no event loop. - * Thus, we poll. - * MakeCurrent also ends up making a call here, so that ensures - * we get the viewport set correctly, even if the app does not call - * glViewport and relies on the defaults. - */ -static void wmesa_viewport(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint new_width, new_height; - - wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height); - - /** - * Resize buffers if the window size changed. - */ - wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height); - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - - - -/** - * Called when the driver should update it's state, based on the new_state - * flags. - */ -static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) -{ - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - - /* TODO - This code is not complete yet because I - * don't know what to do for all state updates. - */ - - if (new_state & _NEW_BUFFERS) { - } -} - - - - - -/**********************************************************************/ -/***** WMESA Functions *****/ -/**********************************************************************/ - -WMesaContext WMesaCreateContext(HDC hDC, - HPALETTE* Pal, - GLboolean rgb_flag, - GLboolean db_flag, - GLboolean alpha_flag) -{ - WMesaContext c; - struct dd_function_table functions; - GLint red_bits, green_bits, blue_bits, alpha_bits; - struct gl_context *ctx; - struct gl_config *visual; - - (void) Pal; - - /* Indexed mode not supported */ - if (!rgb_flag) - return NULL; - - /* Allocate wmesa context */ - c = CALLOC_STRUCT(wmesa_context); - if (!c) - return NULL; - -#if 0 - /* I do not understand this contributed code */ - /* Support memory and device contexts */ - if(WindowFromDC(hDC) != NULL) { - c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ - } - else { - c->hDC = hDC; - } -#else - c->hDC = hDC; -#endif - - /* Get data for visual */ - /* Dealing with this is actually a bit of overkill because Mesa will end - * up treating all color component size requests less than 8 by using - * a single byte per channel. In addition, the interface to the span - * routines passes colors as an entire byte per channel anyway, so there - * is nothing to be saved by telling the visual to be 16 bits if the device - * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per - * channel anyway. - * But we go through the motions here anyway. - */ - switch (GetDeviceCaps(c->hDC, BITSPIXEL)) { - case 16: - red_bits = green_bits = blue_bits = 5; - alpha_bits = 0; - break; - default: - red_bits = green_bits = blue_bits = 8; - alpha_bits = 8; - break; - } - /* Create visual based on flags */ - visual = _mesa_create_visual(db_flag, /* db_flag */ - GL_FALSE, /* stereo */ - red_bits, green_bits, blue_bits, /* color RGB */ - alpha_flag ? alpha_bits : 0, /* color A */ - DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16, /* accum RGB */ - alpha_flag ? 16 : 0, /* accum A */ - 1); /* num samples */ - - if (!visual) { - free(c); - return NULL; - } - - /* Set up driver functions */ - _mesa_init_driver_functions(&functions); - functions.GetString = wmesa_get_string; - functions.UpdateState = wmesa_update_state; - functions.GetBufferSize = wmesa_get_buffer_size; - functions.Flush = wmesa_flush; - functions.Clear = clear; - functions.ClearColor = clear_color; - functions.ResizeBuffers = wmesa_resize_buffers; - functions.Viewport = wmesa_viewport; - - /* initialize the Mesa context data */ - ctx = &c->gl_ctx; - _mesa_initialize_context(ctx, API_OPENGL, visual, - NULL, &functions, (void *)c); - - /* visual no longer needed - it was copied by _mesa_initialize_context() */ - _mesa_destroy_visual(visual); - - _mesa_enable_sw_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - _mesa_enable_1_4_extensions(ctx); - _mesa_enable_1_5_extensions(ctx); - _mesa_enable_2_0_extensions(ctx); - _mesa_enable_2_1_extensions(ctx); - - _mesa_meta_init(ctx); - - /* Initialize the software rasterizer and helper modules. */ - if (!_swrast_CreateContext(ctx) || - !_vbo_CreateContext(ctx) || - !_tnl_CreateContext(ctx) || - !_swsetup_CreateContext(ctx)) { - _mesa_free_context_data(ctx); - free(c); - return NULL; - } - _swsetup_Wakeup(ctx); - TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - - return c; -} - - -void WMesaDestroyContext( WMesaContext pwc ) -{ - struct gl_context *ctx = &pwc->gl_ctx; - WMesaFramebuffer pwfb; - GET_CURRENT_CONTEXT(cur_ctx); - - if (cur_ctx == ctx) { - /* unbind current if deleting current context */ - WMesaMakeCurrent(NULL, NULL); - } - - /* clean up frame buffer resources */ - pwfb = wmesa_lookup_framebuffer(pwc->hDC); - if (pwfb) { - if (ctx->Visual.doubleBufferMode == 1) - wmDeleteBackingStore(pwfb); - wmesa_free_framebuffer(pwc->hDC); - } - - /* Release for device, not memory contexts */ - if (WindowFromDC(pwc->hDC) != NULL) - { - ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); - } - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - - _mesa_meta_free(ctx); - - _swsetup_DestroyContext(ctx); - _tnl_DestroyContext(ctx); - _vbo_DestroyContext(ctx); - _swrast_DestroyContext(ctx); - - _mesa_free_context_data(ctx); - free(pwc); -} - - -/** - * Create a new color renderbuffer. - */ -struct gl_renderbuffer * -wmesa_new_renderbuffer(void) -{ - struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); - if (!rb) - return NULL; - - _mesa_init_renderbuffer(rb, (GLuint)0); - - rb->_BaseFormat = GL_RGBA; - rb->InternalFormat = GL_RGBA; - rb->DataType = CHAN_TYPE; - rb->Delete = wmesa_delete_renderbuffer; - rb->AllocStorage = wmesa_renderbuffer_storage; - return rb; -} - - -void WMesaMakeCurrent(WMesaContext c, HDC hdc) -{ - WMesaFramebuffer pwfb; - - { - /* return if already current */ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - if (pwc && c == pwc && pwc->hDC == hdc) - return; - } - - pwfb = wmesa_lookup_framebuffer(hdc); - - /* Lazy creation of framebuffers */ - if (c && !pwfb && hdc) { - struct gl_renderbuffer *rb; - struct gl_config *visual = &c->gl_ctx.Visual; - GLuint width, height; - - get_window_size(hdc, &width, &height); - - c->clearPen = CreatePen(PS_SOLID, 1, 0); - c->clearBrush = CreateSolidBrush(0); - - pwfb = wmesa_new_framebuffer(hdc, visual); - - /* Create back buffer if double buffered */ - if (visual->doubleBufferMode == 1) { - wmCreateBackingStore(pwfb, width, height); - } - - /* make render buffers */ - if (visual->doubleBufferMode == 1) { - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); - } - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); - - /* Let Mesa own the Depth, Stencil, and Accum buffers */ - _mesa_add_soft_renderbuffers(&pwfb->Base, - GL_FALSE, /* color */ - visual->depthBits > 0, - visual->stencilBits > 0, - visual->accumRedBits > 0, - visual->alphaBits >0, - GL_FALSE); - } - - if (c && pwfb) - _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base); - else - _mesa_make_current(NULL, NULL, NULL); -} - - -void WMesaSwapBuffers( HDC hdc ) -{ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); - - if (!pwfb) { - _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); - return; - } - - /* If we're swapping the buffer associated with the current context - * we have to flush any pending rendering commands first. - */ - if (pwc->hDC == hdc) { - _mesa_notifySwapBuffers(ctx); - - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* XXX for now only allow swapping current window */ - _mesa_problem(NULL, "wmesa: can't swap non-current window"); - } -} - -void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) -{ - _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); -} - +/*
+ * Windows (Win32/Win64) device driver for Mesa
+ *
+ */
+
+#include "wmesadef.h"
+#include "colors.h"
+#include <GL/wmesa.h>
+#include <winuser.h>
+#include "context.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+/* linked list of our Framebuffers (windows) */
+static WMesaFramebuffer FirstFramebuffer = NULL;
+
+
+/**
+ * Create a new WMesaFramebuffer object which will correspond to the
+ * given HDC (Window handle).
+ */
+WMesaFramebuffer
+wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
+{
+ WMesaFramebuffer pwfb
+ = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
+ if (pwfb) {
+ _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
+ pwfb->hDC = hdc;
+ /* insert at head of list */
+ pwfb->next = FirstFramebuffer;
+ FirstFramebuffer = pwfb;
+ }
+ return pwfb;
+}
+
+/**
+ * Given an hdc, free the corresponding WMesaFramebuffer
+ */
+void
+wmesa_free_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb, prev;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ break;
+ prev = pwfb;
+ }
+ if (pwfb) {
+ struct gl_framebuffer *fb;
+ if (pwfb == FirstFramebuffer)
+ FirstFramebuffer = pwfb->next;
+ else
+ prev->next = pwfb->next;
+ fb = &pwfb->Base;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+/**
+ * Given an hdc, return the corresponding WMesaFramebuffer
+ */
+WMesaFramebuffer
+wmesa_lookup_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ return pwfb;
+ }
+ return NULL;
+}
+
+
+/**
+ * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
+ */
+static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
+{
+ return (WMesaFramebuffer) fb;
+}
+
+
+/**
+ * Given a struct gl_context, return the corresponding WMesaContext.
+ */
+static WMesaContext wmesa_context(const struct gl_context *ctx)
+{
+ return (WMesaContext) ctx;
+}
+
+
+/*
+ * Every driver should implement a GetString function in order to
+ * return a meaningful GL_RENDERER string.
+ */
+static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
+{
+ return (name == GL_RENDERER) ?
+ (GLubyte *) "Mesa Windows GDI Driver" : NULL;
+}
+
+
+/*
+ * Determine the pixel format based on the pixel size.
+ */
+static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
+{
+ pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+
+ /* Only 16 and 32 bit targets are supported now */
+ assert(pwfb->cColorBits == 0 ||
+ pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
+ pwfb->cColorBits == 32);
+
+ switch(pwfb->cColorBits){
+ case 8:
+ pwfb->pixelformat = PF_INDEX8;
+ break;
+ case 16:
+ pwfb->pixelformat = PF_5R6G5B;
+ break;
+ case 24:
+ case 32:
+ pwfb->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ pwfb->pixelformat = PF_BADFORMAT;
+ }
+}
+
+
+/**
+ * Create DIB for back buffer.
+ * We write into this memory with the span routines and then blit it
+ * to the window on a buffer swap.
+ */
+BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
+{
+ HDC hdc = pwfb->hDC;
+ LPBITMAPINFO pbmi = &(pwfb->bmi);
+ HDC hic;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwfb->dib_hDC = CreateCompatibleDC(hic);
+
+ pwfb->hbmDIB = CreateDIBSection(hic,
+ &pwfb->bmi,
+ DIB_RGB_COLORS,
+ (void **)&(pwfb->pbPixels),
+ 0,
+ 0);
+ pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
+
+ DeleteDC(hic);
+
+ wmSetPixelFormat(pwfb, pwfb->hDC);
+ return TRUE;
+}
+
+
+static wmDeleteBackingStore(WMesaFramebuffer pwfb)
+{
+ if (pwfb->hbmDIB) {
+ SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
+ DeleteDC(pwfb->dib_hDC);
+ DeleteObject(pwfb->hbmDIB);
+ }
+}
+
+
+/**
+ * Find the width and height of the window named by hdc.
+ */
+static void
+get_window_size(HDC hdc, GLuint *width, GLuint *height)
+{
+ if (WindowFromDC(hdc)) {
+ RECT rect;
+ GetClientRect(WindowFromDC(hdc), &rect);
+ *width = rect.right - rect.left;
+ *height = rect.bottom - rect.top;
+ }
+ else { /* Memory context */
+ /* From contributed code - use the size of the desktop
+ * for the size of a memory context (?) */
+ *width = GetDeviceCaps(hdc, HORZRES);
+ *height = GetDeviceCaps(hdc, VERTRES);
+ }
+}
+
+
+static void
+wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+ get_window_size(pwfb->hDC, width, height);
+}
+
+
+static void wmesa_flush(struct gl_context *ctx)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
+
+ if (ctx->Visual.doubleBufferMode == 1) {
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* Do nothing for single buffer */
+ }
+}
+
+
+/**********************************************************************/
+/***** CLEAR Functions *****/
+/**********************************************************************/
+
+/* If we do not implement these, Mesa clears the buffers via the pixel
+ * span writing interface, which is very slow for a clear operation.
+ */
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+static void clear_color(struct gl_context *ctx, const GLfloat color[4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLubyte col[3];
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ pwc->clearColorRef = RGB(col[0], col[1], col[2]);
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+ pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
+ pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
+}
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ */
+
+static void clear(struct gl_context *ctx, GLbitfield mask)
+{
+#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ int done = 0;
+
+ /* Let swrast do all the work if the masks are not set to
+ * clear all channels. */
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3]) {
+ _swrast_Clear(ctx, mask);
+ return;
+ }
+
+ /* Back buffer */
+ if (mask & BUFFER_BIT_BACK_LEFT) {
+
+ int i, rowSize;
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+ LPBYTE lpb, clearRow;
+ LPWORD lpw;
+ BYTE bColor;
+ WORD wColor;
+ BYTE r, g, b;
+ DWORD dwColor;
+ LPDWORD lpdw;
+
+ /* Try for a fast clear - clearing entire buffer with a single
+ * byte value. */
+ if (width == ctx->DrawBuffer->Width &&
+ height == ctx->DrawBuffer->Height) { /* entire buffer */
+ /* Now check for an easy clear value */
+ switch (bytesPerPixel) {
+ case 1:
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(pwfb->pbPixels, bColor,
+ pwfb->ScanWidth * height);
+ done = 1;
+ break;
+ case 2:
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
+ memset(pwfb->pbPixels, wColor & 0xff,
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ case 3:
+ /* fall through */
+ case 4:
+ if (GetRValue(pwc->clearColorRef) ==
+ GetGValue(pwc->clearColorRef) &&
+ GetRValue(pwc->clearColorRef) ==
+ GetBValue(pwc->clearColorRef)) {
+ memset(pwfb->pbPixels,
+ GetRValue(pwc->clearColorRef),
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ default:
+ break;
+ }
+ } /* all */
+
+ if (!done) {
+ /* Need to clear a row at a time. Begin by setting the first
+ * row in the area to be cleared to the clear color. */
+
+ clearRow = pwfb->pbPixels +
+ pwfb->ScanWidth * FLIP(y) +
+ bytesPerPixel * x;
+ switch (bytesPerPixel) {
+ case 1:
+ lpb = clearRow;
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(lpb, bColor, width);
+ break;
+ case 2:
+ lpw = (LPWORD)clearRow;
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpw++ = wColor;
+ break;
+ case 3:
+ lpb = clearRow;
+ r = GetRValue(pwc->clearColorRef);
+ g = GetGValue(pwc->clearColorRef);
+ b = GetBValue(pwc->clearColorRef);
+ for (i=0; i<width; i++) {
+ *lpb++ = b;
+ *lpb++ = g;
+ *lpb++ = r;
+ }
+ break;
+ case 4:
+ lpdw = (LPDWORD)clearRow;
+ dwColor = BGR32(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpdw++ = dwColor;
+ break;
+ default:
+ break;
+ } /* switch */
+
+ /* copy cleared row to other rows in buffer */
+ lpb = clearRow - pwfb->ScanWidth;
+ rowSize = width * bytesPerPixel;
+ for (i=1; i<height; i++) {
+ memcpy(lpb, clearRow, rowSize);
+ lpb -= pwfb->ScanWidth;
+ }
+ } /* not done */
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ } /* back buffer */
+
+ /* front buffer */
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ HDC DC = pwc->hDC;
+ HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
+ HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
+ Rectangle(DC,
+ x,
+ FLIP(y) + 1,
+ x + width + 1,
+ FLIP(y) - height + 1);
+ SelectObject(DC, Old_Pen);
+ SelectObject(DC, Old_Brush);
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ } /* front buffer */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear(ctx, mask);
+
+#undef FLIP
+}
+
+
+/**********************************************************************/
+/***** PIXEL Functions *****/
+/**********************************************************************/
+
+#define FLIP(Y) (rb->Height - (Y) - 1)
+
+
+/**
+ ** Front Buffer reading/writing
+ ** These are slow, but work with all non-indexed visual types.
+ **/
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ CONST BITMAPINFO bmi=
+ {
+ {
+ sizeof(BITMAPINFOHEADER),
+ n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
+ }
+ };
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ GLuint i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+
+ (void) ctx;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, colorref);
+ }
+ else
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, colorref);
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]),
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+}
+
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ y = FLIP(y);
+ for (i=0; i<n; i++) {
+ Color = GetPixel(pwc->hDC, x+i, y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ Color = GetPixel(pwc->hDC, x[i], y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 32-bit */
+
+#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
+LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpdw = BGR32((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPDWORD lpdw;
+ DWORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpdw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpdw[i];
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpdw;
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPBYTE lpb;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 16-bit */
+
+#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
+LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpw = BGR16((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPWORD lpw;
+ WORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpw[i];
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpw;
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** BUFFER Functions *****/
+/**********************************************************************/
+
+
+
+
+static void
+wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ free(rb);
+}
+
+
+/**
+ * This is called by Mesa whenever it determines that the window size
+ * has changed. Do whatever's needed to cope with that.
+ */
+static GLboolean
+wmesa_renderbuffer_storage(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width,
+ GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the Get/PutRow/Values functions for a renderbuffer depending
+ * on if we're drawing to the front or back color buffer.
+ */
+void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
+ int cColorBits, int double_buffer)
+{
+ if (double_buffer) {
+ /* back buffer */
+ /* Picking the correct span functions is important because
+ * the DIB was allocated with the indicated depth. */
+ switch(pixelformat) {
+ case PF_5R6G5B:
+ rb->PutRow = write_rgba_span_16;
+ rb->PutRowRGB = write_rgb_span_16;
+ rb->PutMonoRow = write_mono_rgba_span_16;
+ rb->PutValues = write_rgba_pixels_16;
+ rb->PutMonoValues = write_mono_rgba_pixels_16;
+ rb->GetRow = read_rgba_span_16;
+ rb->GetValues = read_rgba_pixels_16;
+ break;
+ case PF_8R8G8B:
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* front buffer (actual Windows window) */
+ rb->PutRow = write_rgba_span_front;
+ rb->PutRowRGB = write_rgb_span_front;
+ rb->PutMonoRow = write_mono_rgba_span_front;
+ rb->PutValues = write_rgba_pixels_front;
+ rb->PutMonoValues = write_mono_rgba_pixels_front;
+ rb->GetRow = read_rgba_span_front;
+ rb->GetValues = read_rgba_pixels_front;
+ }
+}
+
+/**
+ * Called by ctx->Driver.ResizeBuffers()
+ * Resize the front/back colorbuffers to match the latest window size.
+ */
+static void
+wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
+ GLuint width, GLuint height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+
+ if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
+ /* Realloc back buffer */
+ if (ctx->Visual.doubleBufferMode == 1) {
+ wmDeleteBackingStore(pwfb);
+ wmCreateBackingStore(pwfb, width, height);
+ }
+ }
+ _mesa_resize_framebuffer(ctx, buffer, width, height);
+}
+
+
+/**
+ * Called by glViewport.
+ * This is a good time for us to poll the current window size and adjust
+ * our renderbuffers to match the current window size.
+ * Remember, we have no opportunity to respond to conventional
+ * resize events since the driver has no event loop.
+ * Thus, we poll.
+ * MakeCurrent also ends up making a call here, so that ensures
+ * we get the viewport set correctly, even if the app does not call
+ * glViewport and relies on the defaults.
+ */
+static void wmesa_viewport(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint new_width, new_height;
+
+ wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
+
+ /**
+ * Resize buffers if the window size changed.
+ */
+ wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+
+
+/**
+ * Called when the driver should update it's state, based on the new_state
+ * flags.
+ */
+static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
+{
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+
+ /* TODO - This code is not complete yet because I
+ * don't know what to do for all state updates.
+ */
+
+ if (new_state & _NEW_BUFFERS) {
+ }
+}
+
+
+
+
+
+/**********************************************************************/
+/***** WMESA Functions *****/
+/**********************************************************************/
+
+WMesaContext WMesaCreateContext(HDC hDC,
+ HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag,
+ GLboolean alpha_flag)
+{
+ WMesaContext c;
+ struct dd_function_table functions;
+ GLint red_bits, green_bits, blue_bits, alpha_bits;
+ struct gl_context *ctx;
+ struct gl_config *visual;
+
+ (void) Pal;
+
+ /* Indexed mode not supported */
+ if (!rgb_flag)
+ return NULL;
+
+ /* Allocate wmesa context */
+ c = CALLOC_STRUCT(wmesa_context);
+ if (!c)
+ return NULL;
+
+#if 0
+ /* I do not understand this contributed code */
+ /* Support memory and device contexts */
+ if(WindowFromDC(hDC) != NULL) {
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
+ }
+ else {
+ c->hDC = hDC;
+ }
+#else
+ c->hDC = hDC;
+#endif
+
+ /* Get data for visual */
+ /* Dealing with this is actually a bit of overkill because Mesa will end
+ * up treating all color component size requests less than 8 by using
+ * a single byte per channel. In addition, the interface to the span
+ * routines passes colors as an entire byte per channel anyway, so there
+ * is nothing to be saved by telling the visual to be 16 bits if the device
+ * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
+ * channel anyway.
+ * But we go through the motions here anyway.
+ */
+ switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
+ case 16:
+ red_bits = green_bits = blue_bits = 5;
+ alpha_bits = 0;
+ break;
+ default:
+ red_bits = green_bits = blue_bits = 8;
+ alpha_bits = 8;
+ break;
+ }
+ /* Create visual based on flags */
+ visual = _mesa_create_visual(db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ red_bits, green_bits, blue_bits, /* color RGB */
+ alpha_flag ? alpha_bits : 0, /* color A */
+ DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16, /* accum RGB */
+ alpha_flag ? 16 : 0, /* accum A */
+ 1); /* num samples */
+
+ if (!visual) {
+ free(c);
+ return NULL;
+ }
+
+ /* Set up driver functions */
+ _mesa_init_driver_functions(&functions);
+ functions.GetString = wmesa_get_string;
+ functions.UpdateState = wmesa_update_state;
+ functions.GetBufferSize = wmesa_get_buffer_size;
+ functions.Flush = wmesa_flush;
+ functions.Clear = clear;
+ functions.ClearColor = clear_color;
+ functions.ResizeBuffers = wmesa_resize_buffers;
+ functions.Viewport = wmesa_viewport;
+
+ /* initialize the Mesa context data */
+ ctx = &c->gl_ctx;
+ _mesa_initialize_context(ctx, API_OPENGL, visual,
+ NULL, &functions, (void *)c);
+
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+ _mesa_enable_1_5_extensions(ctx);
+ _mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
+
+ _mesa_meta_init(ctx);
+
+ /* Initialize the software rasterizer and helper modules. */
+ if (!_swrast_CreateContext(ctx) ||
+ !_vbo_CreateContext(ctx) ||
+ !_tnl_CreateContext(ctx) ||
+ !_swsetup_CreateContext(ctx)) {
+ _mesa_free_context_data(ctx);
+ free(c);
+ return NULL;
+ }
+ _swsetup_Wakeup(ctx);
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ return c;
+}
+
+
+void WMesaDestroyContext( WMesaContext pwc )
+{
+ struct gl_context *ctx = &pwc->gl_ctx;
+ WMesaFramebuffer pwfb;
+ GET_CURRENT_CONTEXT(cur_ctx);
+
+ if (cur_ctx == ctx) {
+ /* unbind current if deleting current context */
+ WMesaMakeCurrent(NULL, NULL);
+ }
+
+ /* clean up frame buffer resources */
+ pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ if (pwfb) {
+ if (ctx->Visual.doubleBufferMode == 1)
+ wmDeleteBackingStore(pwfb);
+ wmesa_free_framebuffer(pwc->hDC);
+ }
+
+ /* Release for device, not memory contexts */
+ if (WindowFromDC(pwc->hDC) != NULL)
+ {
+ ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
+ }
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+
+ _mesa_meta_free(ctx);
+
+ _swsetup_DestroyContext(ctx);
+ _tnl_DestroyContext(ctx);
+ _vbo_DestroyContext(ctx);
+ _swrast_DestroyContext(ctx);
+
+ _mesa_free_context_data(ctx);
+ free(pwc);
+}
+
+
+/**
+ * Create a new color renderbuffer.
+ */
+struct gl_renderbuffer *
+wmesa_new_renderbuffer(void)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (!rb)
+ return NULL;
+
+ _mesa_init_renderbuffer(rb, (GLuint)0);
+
+ rb->_BaseFormat = GL_RGBA;
+ rb->InternalFormat = GL_RGBA;
+ rb->DataType = CHAN_TYPE;
+ rb->Delete = wmesa_delete_renderbuffer;
+ rb->AllocStorage = wmesa_renderbuffer_storage;
+ return rb;
+}
+
+
+void WMesaMakeCurrent(WMesaContext c, HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+
+ {
+ /* return if already current */
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ if (pwc && c == pwc && pwc->hDC == hdc)
+ return;
+ }
+
+ pwfb = wmesa_lookup_framebuffer(hdc);
+
+ /* Lazy creation of framebuffers */
+ if (c && !pwfb && hdc) {
+ struct gl_renderbuffer *rb;
+ struct gl_config *visual = &c->gl_ctx.Visual;
+ GLuint width, height;
+
+ get_window_size(hdc, &width, &height);
+
+ c->clearPen = CreatePen(PS_SOLID, 1, 0);
+ c->clearBrush = CreateSolidBrush(0);
+
+ pwfb = wmesa_new_framebuffer(hdc, visual);
+
+ /* Create back buffer if double buffered */
+ if (visual->doubleBufferMode == 1) {
+ wmCreateBackingStore(pwfb, width, height);
+ }
+
+ /* make render buffers */
+ if (visual->doubleBufferMode == 1) {
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
+ }
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
+
+ /* Let Mesa own the Depth, Stencil, and Accum buffers */
+ _mesa_add_soft_renderbuffers(&pwfb->Base,
+ GL_FALSE, /* color */
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
+ visual->alphaBits >0,
+ GL_FALSE);
+ }
+
+ if (c && pwfb)
+ _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
+}
+
+
+void WMesaSwapBuffers( HDC hdc )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
+
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
+ return;
+ }
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (pwc->hDC == hdc) {
+ _mesa_notifySwapBuffers(ctx);
+
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* XXX for now only allow swapping current window */
+ _mesa_problem(NULL, "wmesa: can't swap non-current window");
+ }
+}
+
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c index 9aedd2e3c..bc4839cfe 100644 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c +++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c @@ -1,2212 +1,2212 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Context handling. -* -****************************************************************************/ - -#include "dglcontext.h" - -// Get compile errors without this. KeithH -//#include "scitech.h" // ibool, etc. - -#ifdef _USE_GLD3_WGL -#include "gld_driver.h" - -extern void _gld_mesa_warning(struct gl_context *, char *); -extern void _gld_mesa_fatal(struct gl_context *, char *); -#endif // _USE_GLD3_WGL - -// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver -// if it is no longer being built as part of GLDirect. (DaveM) - -// *********************************************************************** - -#define GLDERR_NONE 0 -#define GLDERR_MEM 1 -#define GLDERR_DDRAW 2 -#define GLDERR_D3D 3 -#define GLDERR_BPP 4 - -char szResourceWarning[] = -"GLDirect does not have enough video memory resources\n" -"to support the requested OpenGL rendering context.\n\n" -"You may have to reduce the current display resolution\n" -"to obtain satisfactory OpenGL performance.\n"; - -char szDDrawWarning[] = -"GLDirect is unable to initialize DirectDraw for the\n" -"requested OpenGL rendering context.\n\n" -"You will have to check the DirectX control panel\n" -"for further information.\n"; - -char szD3DWarning[] = -"GLDirect is unable to initialize Direct3D for the\n" -"requested OpenGL rendering context.\n\n" -"You may have to change the display mode resolution\n" -"color depth or check the DirectX control panel for\n" -"further information.\n"; - -char szBPPWarning[] = -"GLDirect is unable to use the selected color depth for\n" -"the requested OpenGL rendering context.\n\n" -"You will have to change the display mode resolution\n" -"color depth with the Display Settings control panel.\n"; - -int nContextError = GLDERR_NONE; - -// *********************************************************************** - -#define VENDORID_ATI 0x1002 - -static DWORD devATIRagePro[] = { - 0x4742, // 3D RAGE PRO BGA AGP 1X/2X - 0x4744, // 3D RAGE PRO BGA AGP 1X only - 0x4749, // 3D RAGE PRO BGA PCI 33 MHz - 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz - 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D - 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz - 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz - 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz - 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz - 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D -}; - -static DWORD devATIRageIIplus[] = { - 0x4755, // 3D RAGE II+ - 0x4756, // 3D RAGE IIC PQFP PCI - 0x4757, // 3D RAGE IIC BGA AGP - 0x475A, // 3D RAGE IIC PQFP AGP - 0x4C47, // 3D RAGE LT-G -}; - -// *********************************************************************** - -#ifndef _USE_GLD3_WGL -extern DGL_mesaFuncs mesaFuncs; -#endif - -extern DWORD dwLogging; - -#ifdef GLD_THREADS -#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support") -CRITICAL_SECTION CriticalSection; // for serialized access -DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context -DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format -#endif -HGLRC iCurrentContext = 0; // Index of current context (static) -BOOL bContextReady = FALSE; // Context state ready ? - -DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list - -// *********************************************************************** - -static BOOL bHaveWin95 = FALSE; -static BOOL bHaveWinNT = FALSE; -static BOOL bHaveWin2K = FALSE; - -/**************************************************************************** -REMARKS: -Detect the installed OS type. -****************************************************************************/ -static void DetectOS(void) -{ - OSVERSIONINFO VersionInformation; - LPOSVERSIONINFO lpVersionInformation = &VersionInformation; - - VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation); - - GetVersionEx(lpVersionInformation); - - switch (VersionInformation.dwPlatformId) { - case VER_PLATFORM_WIN32_WINDOWS: - bHaveWin95 = TRUE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - case VER_PLATFORM_WIN32_NT: - bHaveWin95 = FALSE; - if (VersionInformation.dwMajorVersion <= 4) { - bHaveWinNT = TRUE; - bHaveWin2K = FALSE; - } - else { - bHaveWinNT = FALSE; - bHaveWin2K = TRUE; - } - break; - case VER_PLATFORM_WIN32s: - bHaveWin95 = FALSE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - } -} - -// *********************************************************************** - -HWND hWndEvent = NULL; // event monitor window -HWND hWndLastActive = NULL; // last active client window -LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam); - -// *********************************************************************** - -// Checks if the HGLRC is valid in range of context list. -BOOL dglIsValidContext( - HGLRC a) -{ - return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS); -} - -// *********************************************************************** - -// Convert a HGLRC to a pointer into the context list. -DGL_ctx* dglGetContextAddress( - const HGLRC a) -{ - if (dglIsValidContext(a)) - return &ctxlist[(int)a-1]; - return NULL; -} - -// *********************************************************************** - -// Return the current HGLRC (however it may be stored for multi-threading). -HGLRC dglGetCurrentContext(void) -{ -#ifdef GLD_THREADS - HGLRC hGLRC; - // load from thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - hGLRC = iCurrentContext; - } - } - // load from global static var - else { - hGLRC = iCurrentContext; - } - return hGLRC; -#else - return iCurrentContext; -#endif -} - -// *********************************************************************** - -// Set the current HGLRC (however it may be stored for multi-threading). -void dglSetCurrentContext(HGLRC hGLRC) -{ -#ifdef GLD_THREADS - // store in thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - iCurrentContext = hGLRC; - } - } - // store in global static var - else { - iCurrentContext = hGLRC; - } -#else - iCurrentContext = hGLRC; -#endif -} - -// *********************************************************************** - -// Return the current HDC only for a currently active HGLRC. -HDC dglGetCurrentDC(void) -{ - HGLRC hGLRC; - DGL_ctx* lpCtx; - - hGLRC = dglGetCurrentContext(); - if (hGLRC) { - lpCtx = dglGetContextAddress(hGLRC); - return lpCtx->hDC; - } - return 0; -} - -// *********************************************************************** - -void dglInitContextState() -{ - int i; - WNDCLASS wc; - -#ifdef GLD_THREADS - // Allocate thread local storage indexes for current context and pixel format - dwTLSCurrentContext = TlsAlloc(); - dwTLSPixelFormat = TlsAlloc(); -#endif - - dglSetCurrentContext(NULL); // No current rendering context - - // Clear all context data - ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS); - - for (i=0; i<DGL_MAX_CONTEXTS; i++) - ctxlist[i].bAllocated = FALSE; // Flag context as unused - - // This section of code crashes the dll in circumstances where the app - // creates and destroys contexts. -/* - // Register the class for our event monitor window - wc.style = 0; - wc.lpfnWndProc = GLD_EventWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = GetModuleHandle(NULL); - wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); - wc.lpszMenuName = NULL; - wc.lpszClassName = "GLDIRECT"; - RegisterClass(&wc); - - // Create the non-visible window to monitor all broadcast messages - hWndEvent = CreateWindowEx( - WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP, - 0,0,0,0, - NULL,NULL,GetModuleHandle(NULL),NULL); -*/ - -#ifdef GLD_THREADS - // Create a critical section object for serializing access to - // DirectDraw and DDStereo create/destroy functions in multiple threads - if (glb.bMultiThreaded) - InitializeCriticalSection(&CriticalSection); -#endif - - // Context state is now initialized and ready - bContextReady = TRUE; -} - -// *********************************************************************** - -void dglDeleteContextState() -{ - int i; - static BOOL bOnceIsEnough = FALSE; - - // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH - if (bOnceIsEnough) - return; - bOnceIsEnough = TRUE; - - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated == TRUE) { - ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1)); - dglDeleteContext((HGLRC)(i+1)); - } - } - - // Context state is no longer ready - bContextReady = FALSE; - - // If executed when DLL unloads, DDraw objects may be invalid. - // So catch any page faults with this exception handler. -__try { - - // Release final DirectDraw interfaces - if (glb.bDirectDrawPersistant) { -// RELEASE(glb.lpGlobalPalette); -// RELEASE(glb.lpDepth4); -// RELEASE(glb.lpBack4); -// RELEASE(glb.lpPrimary4); -// RELEASE(glb.lpDD4); - } -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState."); -} - - // Destroy our event monitor window - if (hWndEvent) { - DestroyWindow(hWndEvent); - hWndEvent = hWndLastActive = NULL; - } - -#ifdef GLD_THREADS - // Destroy the critical section object - if (glb.bMultiThreaded) - DeleteCriticalSection(&CriticalSection); - - // Release thread local storage indexes for current HGLRC and pixel format - TlsFree(dwTLSPixelFormat); - TlsFree(dwTLSCurrentContext); -#endif -} - -// *********************************************************************** - -// Application Window message handler interception -static LONG __stdcall dglWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - DGL_ctx* lpCtx = NULL; - LONG lpfnWndProc = 0L; - int i; - HGLRC hGLRC; - RECT rect; - PAINTSTRUCT ps; - BOOL bQuit = FALSE; - BOOL bMain = FALSE; - LONG rc; - - // Get the window's message handler *before* it is unhooked in WM_DESTROY - - // Is this the main window? - if (hwnd == glb.hWndActive) { - bMain = TRUE; - lpfnWndProc = glb.lpfnWndProc; - } - // Search for DGL context matching window handle - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].hWnd == hwnd) { - lpCtx = &ctxlist[i]; - lpfnWndProc = lpCtx->lpfnWndProc; - break; - } - } - // Not one of ours... - if (!lpfnWndProc) - return DefWindowProc(hwnd, msg, wParam, lParam); - - // Intercept messages amd process *before* passing on to window - switch (msg) { -#ifdef _USE_GLD3_WGL - case WM_DISPLAYCHANGE: - glb.bPixelformatsDirty = TRUE; - break; -#endif - case WM_ACTIVATEAPP: - glb.bAppActive = (BOOL)wParam; - ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated"); - break; - case WM_ERASEBKGND: - // Eat the GDI erase event for the GL window - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - lpCtx->bGDIEraseBkgnd = TRUE; - return TRUE; - case WM_PAINT: - // Eat the invalidated update region if render scene is in progress - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - if (lpCtx->bFrameStarted) { - if (GetUpdateRect(hwnd, &rect, FALSE)) { - BeginPaint(hwnd, &ps); - EndPaint(hwnd, &ps); - ValidateRect(hwnd, &rect); - return TRUE; - } - } - break; - } - // Call the appropriate window message handler - rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam); - - // Intercept messages and process *after* passing on to window - switch (msg) { - case WM_QUIT: - case WM_DESTROY: - bQuit = TRUE; - if (lpCtx && lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1); - dglDeleteContext((HGLRC)(i+1)); - } - break; -#if 0 - case WM_SIZE: - // Resize surfaces to fit window but not viewport (in case app did not bother) - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - w = LOWORD(lParam); - h = HIWORD(lParam); - if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) { - if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE)) - dglWglResizeBuffers(lpCtx->glCtx, FALSE); - } - break; -#endif - } - - // If the main window is quitting, then so should we... - if (bMain && bQuit) { - ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd); - dglDeleteContextState(); - dglExitDriver(); - } - - return rc; -} - -// *********************************************************************** - -// Driver Window message handler -static LONG __stdcall GLD_EventWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - switch (msg) { - // May be sent by splash screen dialog on exit - case WM_ACTIVATE: - if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) { - SetForegroundWindow(glb.hWndActive); - return 0; - } - break; - } - return DefWindowProc(hwnd, msg, wParam, lParam); -} - -// *********************************************************************** - -// Intercepted Keyboard handler for detecting hot keys. -LRESULT CALLBACK dglKeyProc( - int code, - WPARAM wParam, - LPARAM lParam) -{ - HWND hWnd, hWndFrame; - HGLRC hGLRC = NULL; - DGL_ctx* lpCtx = NULL; - int cmd = 0, dx1 = 0, dx2 = 0, i; - static BOOL bAltPressed = FALSE; - static BOOL bCtrlPressed = FALSE; - static BOOL bShiftPressed = FALSE; - RECT r, rf, rc; - POINT pt; - BOOL bForceReshape = FALSE; - - return CallNextHookEx(hKeyHook, code, wParam, lParam); -} - -// *********************************************************************** - -HWND hWndMatch; - -// Window handle enumeration procedure. -BOOL CALLBACK dglEnumChildProc( - HWND hWnd, - LPARAM lParam) -{ - RECT rect; - - // Find window handle with matching client rect. - GetClientRect(hWnd, &rect); - if (EqualRect(&rect, (RECT*)lParam)) { - hWndMatch = hWnd; - return FALSE; - } - // Continue with next child window. - return TRUE; -} - -// *********************************************************************** - -// Find window handle with matching client rect. -HWND dglFindWindowRect( - RECT* pRect) -{ - hWndMatch = NULL; - EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect); - return hWndMatch; -} - -// *********************************************************************** -#ifndef _USE_GLD3_WGL -void dglChooseDisplayMode( - DGL_ctx *lpCtx) -{ - // Note: Choose an exact match if possible. - - int i; - DWORD area; - DWORD bestarea; - DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer - DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best - - lpDDSD = glb.lpDisplayModes; - for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) { - if ((lpDDSD->dwWidth == lpCtx->dwWidth) && - (lpDDSD->dwHeight == lpCtx->dwHeight)) - goto matched; // Mode has been exactly matched - // Choose modes that are larger in both dimensions than - // the window, but smaller in area than the current best. - if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) && - (lpDDSD->dwHeight >= lpCtx->dwHeight)) - { - if (lpBestDDSD == NULL) { - lpBestDDSD = lpDDSD; - bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight; - continue; - } - area = lpDDSD->dwWidth * lpDDSD->dwHeight; - if (area < bestarea) { - lpBestDDSD = lpDDSD; - bestarea = area; - } - } - } - - // Safety check - if (lpBestDDSD == NULL) { - ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode"); - return; - } - - lpCtx->dwModeWidth = lpBestDDSD->dwWidth; - lpCtx->dwModeHeight = lpBestDDSD->dwHeight; -matched: - ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)", - lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight); -} -#endif // _USE_GLD3_WGL -// *********************************************************************** - -static BOOL IsDevice( - DWORD *lpDeviceIdList, - DWORD dwDeviceId, - int count) -{ - int i; - - for (i=0; i<count; i++) - if (dwDeviceId == lpDeviceIdList[i]) - return TRUE; - - return FALSE; -} - -// *********************************************************************** - -void dglTestForBrokenCards( - DGL_ctx *lpCtx) -{ -#ifndef _GLD3 - DDDEVICEIDENTIFIER dddi; // DX6 device identifier - - // Sanity check. - if (lpCtx == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n"); - return; - } - - if (lpCtx->lpDD4 == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n"); - return; - } - - // Microsoft really fucked up with the GetDeviceIdentifier function - // on Windows 2000, since it locks up on stock driers on the CD. Updated - // drivers from vendors appear to work, but we can't identify the drivers - // without this function!!! For now we skip these tests on Windows 2000. - if ((GetVersion() & 0x80000000UL) == 0) - return; - - // Obtain device info - if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0))) - return; - - // Useful info. Log it. - ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId); - - // Vendor 1: ATI - if (dddi.dwVendorId == VENDORID_ATI) { - // Test A: ATI Rage PRO - if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro))) - glb.bUseMipmaps = FALSE; - // Test B: ATI Rage II+ - if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus))) - glb.bEmulateAlphaTest = TRUE; - } - - // Vendor 2: Matrox - if (dddi.dwVendorId == 0x102B) { - // Test: Matrox G400 stencil buffer support does not work for AutoCAD - if (dddi.dwDeviceId == 0x0525) { - lpCtx->lpPF->pfd.cStencilBits = 0; - if (lpCtx->lpPF->iZBufferPF != -1) { - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER; - } - } - } -#endif // _GLD3 -} - -// *********************************************************************** - -BOOL dglCreateContextBuffers( - HDC a, - DGL_ctx *lpCtx, - BOOL bFallback) -{ - HRESULT hResult; - - int i; -// HGLRC hGLRC; -// DGL_ctx* lpCtx; - -#ifndef _USE_GLD3_WGL - DWORD dwFlags; - DDSURFACEDESC2 ddsd2; - DDSCAPS2 ddscaps2; - LPDIRECTDRAWCLIPPER lpddClipper; - D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description - D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer -#endif // _USE_GLD3_WGL - - float inv_aspect; - - GLenum bDoubleBuffer; // TRUE if double buffer required - GLenum bDepthBuffer; // TRUE if depth buffer required - - const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd; - - // Vars for Mesa visual - DWORD dwDepthBits = 0; - DWORD dwStencilBits = 0; - DWORD dwAlphaBits = 0; - DWORD bAlphaSW = GL_FALSE; - DWORD bDouble = GL_FALSE; - - DDSURFACEDESC2 ddsd2DisplayMode; - BOOL bFullScrnWin = FALSE; // fullscreen-size window ? - DDBLTFX ddbltfx; - DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType; - BOOL bBogusWindow = FALSE; // non-drawable window ? - DWORD dwColorRef = 0; // GDI background color - RECT rcDst; // GDI window rect - POINT pt; // GDI window point - - // Palette used for creating default global palette - PALETTEENTRY ppe[256]; - -#ifndef _USE_GLD3_WGL - // Vertex buffer description. Used for creation of vertex buffers - D3DVERTEXBUFFERDESC vbufdesc; -#endif // _USE_GLD3_WGL - -#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN) - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a); - nContextError = GLDERR_NONE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw object creation or DDS start - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check for back buffer - bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE; - // Since we always do back buffering, check if we emulate front buffering - lpCtx->EmulateSingle = - (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; -#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM) - lpCtx->EmulateSingle |= - (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE; -#endif - - // Check for depth buffer - bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE; - - lpCtx->bDoubleBuffer = bDoubleBuffer; - lpCtx->bDepthBuffer = bDepthBuffer; - - // Set the Fullscreen flag for the context. -// lpCtx->bFullscreen = glb.bFullscreen; - - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = WindowFromDC(lpCtx->hDC); - // Check for non-window DC = memory DC ? - if (lpCtx->hWnd == NULL) { - // bitmap memory contexts are always single-buffered - lpCtx->EmulateSingle = TRUE; - bBogusWindow = TRUE; - ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context"); - if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - bBogusWindow = TRUE; - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left; - lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top; - - ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i", - lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight); - - // What if app only zeroes one dimension instead of both? (DaveM) - if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) { - // Make the buffer size something sensible - lpCtx->dwWidth = 8; - lpCtx->dwHeight = 8; - } - - // Set defaults - lpCtx->dwModeWidth = lpCtx->dwWidth; - lpCtx->dwModeHeight = lpCtx->dwHeight; -/* - // Find best display mode for fullscreen - if (glb.bFullscreen || !glb.bPrimary) { - dglChooseDisplayMode(lpCtx); - } -*/ - // Misc initialisation - lpCtx->bCanRender = FALSE; // No rendering allowed yet - lpCtx->bSceneStarted = FALSE; - lpCtx->bFrameStarted = FALSE; - - // Detect OS (specifically 'Windows 2000' or 'Windows XP') - DetectOS(); - - // NOTE: WinNT not supported - ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") ); - - // Test for Fullscreen - if (bHaveWin95) { // Problems with fullscreen on Win2K/XP - if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) && - (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight)) - { - // Workaround for some apps that crash when going fullscreen. - //lpCtx->bFullscreen = TRUE; - } - - } - -#ifdef _USE_GLD3_WGL - _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers); -#else - // Check if DirectDraw has already been created by original GLRC (DaveM) - if (glb.bDirectDrawPersistant && glb.bDirectDraw) { - lpCtx->lpDD4 = glb.lpDD4; - IDirectDraw4_AddRef(lpCtx->lpDD4); - goto SkipDirectDrawCreate; - } - - // Create DirectDraw object - if (glb.bPrimary) - hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL); - else { - // A non-primary device is to be used. - // Force context to be Fullscreen, secondary adaptors can not - // be used in a window. - hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL); - lpCtx->bFullscreen = TRUE; - } - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Query for DX6 IDirectDraw4. - hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1, - &IID_IDirectDraw4, - (void**)&lpCtx->lpDD4); - if (FAILED(hResult)) { - MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Cache DirectDraw interface for subsequent GLRCs - if (glb.bDirectDrawPersistant && !glb.bDirectDraw) { - glb.lpDD4 = lpCtx->lpDD4; - IDirectDraw4_AddRef(glb.lpDD4); - glb.bDirectDraw = TRUE; - } -SkipDirectDrawCreate: - - // Now we have a DD4 interface we can check for broken cards - dglTestForBrokenCards(lpCtx); - - // Test if primary device can use flipping instead of blitting - ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode)); - ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode); - hResult = IDirectDraw4_GetDisplayMode( - lpCtx->lpDD4, - &ddsd2DisplayMode); - if (SUCCEEDED(hResult)) { - if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) && - (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) { - // We have a fullscreen-size window - bFullScrnWin = TRUE; - // OK to use DirectDraw fullscreen mode ? - if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) { - lpCtx->bFullscreen = TRUE; - ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n"); - } - } - // Cache the display mode dimensions - lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth; - lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight; - } - - // Clamp the effective window dimensions to primary surface. - // We need to do this for D3D viewport dimensions even if wide - // surfaces are supported. This also is a good idea for handling - // whacked-out window dimensions passed for non-drawable windows - // like Solid Edge. (DaveM) - if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth) - lpCtx->dwWidth = ddsd2DisplayMode.dwWidth; - if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight) - lpCtx->dwHeight = ddsd2DisplayMode.dwHeight; - - // Check for non-RGB desktop resolution - if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) { - ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported", - ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount); - nContextError = GLDERR_BPP; - goto return_with_error; - } -#endif // _USE_GLD3_WGL - - ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)", - lpCtx->dwWidth, - lpCtx->dwHeight, - lpCtx->bFullscreen ? "fullscreen" : "windowed"); - -#ifndef _USE_GLD3_WGL - // Obtain ddraw caps - ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS)); - lpCtx->ddCaps.dwSize = sizeof(DDCAPS); - if (glb.bHardware) { - // Get HAL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL); - } else { - // Get HEL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps); - } - - // If this flag is present then we can't default to Mesa - // SW rendering between BeginScene() and EndScene(). - if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) { - ddlogMessage(DDLOG_INFO, - "Warning : No 2D allowed during 3D scene.\n"); - } - - // Query for DX6 Direct3D3 interface - hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4, - &IID_IDirect3D3, - (void**)&lpCtx->lpD3D3); - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Context creation - if (lpCtx->bFullscreen) { - // FULLSCREEN - - // Disable warning popups when in fullscreen mode - ddlogWarnOption(FALSE); - - // Have to release persistant primary surface if fullscreen mode - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - RELEASE(glb.lpPrimary4); - glb.bDirectDrawPrimary = FALSE; - } - - dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult); - goto return_with_error; - } - - hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4, - lpCtx->dwModeWidth, - lpCtx->dwModeHeight, - lpPFD->cColorBits, - 0, - 0); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult); - goto return_with_error; - } - - // ** The display mode has changed, so dont use MessageBox! ** - - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - - if (bDoubleBuffer) { - // Double buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - DDSCAPS_FLIP | - DDSCAPS_COMPLEX | - DDSCAPS_3DDEVICE | - dwMemoryType; - ddsd2.dwBackBufferCount = 1; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Render target surface - ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct. - ddscaps2.dwCaps = DDSCAPS_BACKBUFFER; - hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - } else { - // Single buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - //DDSCAPS_3DDEVICE | - dwMemoryType; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - lpCtx->lpBack4 = NULL; - } - } else { - // WINDOWED - - // OK to enable warning popups in windowed mode - ddlogWarnOption(glb.bMessageBoxWarnings); - - dwFlags = DDSCL_NORMAL; - if (glb.bMultiThreaded) - dwFlags |= DDSCL_MULTITHREADED; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, - lpCtx->hWnd, - dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult); - goto return_with_error; - } - // Has Primary surface already been created for original GLRC ? - // Note this can only be applicable for windowed modes - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - lpCtx->lpFront4 = glb.lpPrimary4; - IDirectDrawSurface4_AddRef(lpCtx->lpFront4); - // Update the window on the default clipper - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); - goto SkipPrimaryCreate; - } - - // Primary surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Cache Primary surface for subsequent GLRCs - // Note this can only be applicable to subsequent windowed modes - if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) { - glb.lpPrimary4 = lpCtx->lpFront4; - IDirectDrawSurface4_AddRef(glb.lpPrimary4); - glb.bDirectDrawPrimary = TRUE; - } - - // Clipper object - hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - if (FAILED(hResult)) { - RELEASE(lpddClipper); - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper); - RELEASE(lpddClipper); // We have finished with it. - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult); - goto return_with_error; - } -SkipPrimaryCreate: - - if (bDoubleBuffer) { - // Render target surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | - DDSCAPS_OFFSCREENPLAIN | - dwMemoryType; - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - // Re-use original back buffer if persistant buffers exist - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4) - IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4); - } else { - lpCtx->lpBack4 = NULL; - } - } - - // - // Now create the Z-buffer - // - lpCtx->bStencil = FALSE; // Default to no stencil buffer - if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) { - // Get z-buffer dimensions from the render target - // Setup the surface desc for the z-buffer. - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - memcpy(&ddsd2.ddpfPixelFormat, - &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF], - sizeof(DDPIXELFORMAT) ); - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - - // Create a z-buffer - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4) - IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4); - else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4); - - // Attach Zbuffer to render target - TRY(IDirectDrawSurface4_AddAttachedSurface( - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - lpCtx->lpDepth4), - "dglCreateContext: Attach Zbuffer"); - if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) { - lpCtx->bStencil = TRUE; - ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n"); - } - } - - // Clear all back buffers and Z-buffers in case of memory recycling. - ZeroMemory(&ddbltfx, sizeof(ddbltfx)); - ddbltfx.dwSize = sizeof(ddbltfx); - IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - if (lpCtx->lpDepth4) - IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - - // Now that we have a Z-buffer we can create the 3D device - hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3, - &glb.d3dGuid, - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - &lpCtx->lpDev3, - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // We must do this as soon as the device is created - dglInitStateCaches(lpCtx); - - // Obtain the D3D Device Description - D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC); - TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3, - &D3DHWDevDesc, - &D3DHELDevDesc), - "dglCreateContext: GetCaps failed"); - - // Choose the relevant description and cache it in the context. - // We will use this description later for caps checking - memcpy( &lpCtx->D3DDevDesc, - glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc, - sizeof(D3DDEVICEDESC)); - - // Now we can examine the texture formats - if (!dglBuildTextureFormatList(lpCtx->lpDev3)) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n"); - goto return_with_error; - } - - // Get the pixel format of the back buffer - lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender); - if (bDoubleBuffer) - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpBack4, - &lpCtx->ddpfRender); - else - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpFront4, - &lpCtx->ddpfRender); - - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult); - goto return_with_error; - } - // Find a pixel packing function suitable for this surface - pxClassifyPixelFormat(&lpCtx->ddpfRender, - &lpCtx->fnPackFunc, - &lpCtx->fnUnpackFunc, - &lpCtx->fnPackSpanFunc); - - // Viewport - hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult); - goto return_with_error; - } - - hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult); - goto return_with_error; - } - - // Initialise the viewport - // Note screen coordinates are used for viewport clipping since D3D - // transform operations are not used in the GLD CAD driver. (DaveM) - inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth; - - lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport); - lpCtx->d3dViewport.dwX = 0; - lpCtx->d3dViewport.dwY = 0; - lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth; - lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight; - lpCtx->d3dViewport.dvClipX = 0; // -1.0f; - lpCtx->d3dViewport.dvClipY = 0; // inv_aspect; - lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f; - lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect; - lpCtx->d3dViewport.dvMinZ = 0.0f; - lpCtx->d3dViewport.dvMaxZ = 1.0f; - TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2"); - - hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult); - goto return_with_error; - } - - lpCtx->dwBPP = lpPFD->cColorBits; - lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF; - - // Set last texture to NULL - for (i=0; i<MAX_TEXTURE_UNITS; i++) { - lpCtx->ColorOp[i] = D3DTOP_DISABLE; - lpCtx->AlphaOp[i] = D3DTOP_DISABLE; - lpCtx->tObj[i] = NULL; - } - - // Default to perspective correct texture mapping - dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp"); - - // Set the default culling mode - lpCtx->cullmode = D3DCULL_NONE; - dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode"); - - // Disable specular - dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable"); - // Disable subpixel correction -// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable"); - // Disable dithering - dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable"); - - // Initialise the primitive caches -// lpCtx->dwNextLineVert = 0; -// lpCtx->dwNextTriVert = 0; - - // Init the global texture palette - lpCtx->lpGlobalPalette = NULL; - - // Init the HW/SW usage counters -// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L; - - // - // Create two D3D vertex buffers. - // One will hold the pre-transformed data with the other one - // being used to hold the post-transformed & clipped verts. - // -#if 0 // never used (DaveM) - vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC); - vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY; - if (glb.bHardware == FALSE) - vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY; - vbufdesc.dwNumVertices = 32768; // For the time being - - // Source vertex buffer - vbufdesc.dwFVF = DGL_LVERTEX; - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult); - goto return_with_error; - } - - // Destination vertex buffer - vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2); - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL); - if(FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult); - goto return_with_error; - } -#endif - -#endif _USE_GLD3_WGL - - // - // Now create the Mesa context - // - - // Create the Mesa visual - if (lpPFD->cDepthBits) - dwDepthBits = 16; - if (lpPFD->cStencilBits) - dwStencilBits = 8; - if (lpPFD->cAlphaBits) { - dwAlphaBits = 8; - bAlphaSW = GL_TRUE; - } - if (lpPFD->dwFlags & PFD_DOUBLEBUFFER) - bDouble = GL_TRUE; -// lpCtx->EmulateSingle = -// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; - -#ifdef _USE_GLD3_WGL - lpCtx->glVis = _mesa_create_visual( - bDouble, /* double buffer */ - GL_FALSE, // stereo - lpPFD->cRedBits, - lpPFD->cGreenBits, - lpPFD->cBlueBits, - dwAlphaBits, - dwDepthBits, - dwStencilBits, - lpPFD->cAccumRedBits, // accum bits - lpPFD->cAccumGreenBits, // accum bits - lpPFD->cAccumBlueBits, // accum bits - lpPFD->cAccumAlphaBits, // accum alpha bits - 1 // num samples - ); -#else // _USE_GLD3_WGL - lpCtx->glVis = (*mesaFuncs.gl_create_visual)( - GL_TRUE, // RGB mode - bAlphaSW, // Is an alpha buffer required? - bDouble, // Is an double-buffering required? - GL_FALSE, // stereo - dwDepthBits, // depth_size - dwStencilBits, // stencil_size - lpPFD->cAccumBits, // accum_size - 0, // colour-index bits - lpPFD->cRedBits, // Red bit count - lpPFD->cGreenBits, // Green bit count - lpPFD->cBlueBits, // Blue bit count - dwAlphaBits // Alpha bit count - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glVis == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE); -#else - // Create the Mesa context - lpCtx->glCtx = (*mesaFuncs.gl_create_context)( - lpCtx->glVis, // Mesa visual - NULL, // share list context - (void *)lpCtx, // Pointer to our driver context - GL_TRUE // Direct context flag - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glCtx == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n"); - goto return_with_error; - } - - // Create the Mesa framebuffer -#ifdef _USE_GLD3_WGL - lpCtx->glBuffer = _mesa_create_framebuffer( - lpCtx->glVis, - lpCtx->glVis->depthBits > 0, - lpCtx->glVis->stencilBits > 0, - lpCtx->glVis->accumRedBits > 0, - GL_FALSE //swalpha - ); -#else - lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis); -#endif // _USE_GLD3_WGL - - if (lpCtx->glBuffer == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - // Init Mesa internals - _swrast_CreateContext( lpCtx->glCtx ); - _vbo_CreateContext( lpCtx->glCtx ); - _tnl_CreateContext( lpCtx->glCtx ); - _swsetup_CreateContext( lpCtx->glCtx ); - - _gldDriver.InitialiseMesa(lpCtx); - - lpCtx->glCtx->imports.warning = _gld_mesa_warning; - lpCtx->glCtx->imports.fatal = _gld_mesa_fatal; - -#else - // Tell Mesa how many texture stages we have - glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures; - // Only use as many Units as the spec requires - if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS) - glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS; - lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures; - ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures); - - // Set the max texture size. - // NOTE: clamped to a max of 1024 for extra performance! - lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024; - -// Texture resize takes place elsewhere. KH -// NOTE: This was added to workaround an issue with the Intel app. -#if 0 - lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize; -#else - lpCtx->glCtx->Const.MaxTextureSize = 1024; -#endif - lpCtx->glCtx->Const.MaxDrawBuffers = 1; - - // Setup the Display Driver pointers - dglSetupDDPointers(lpCtx->glCtx); - - // Initialise all the Direct3D renderstates - dglInitStateD3D(lpCtx->glCtx); - -#if 0 - // Signal a reload of texture state on next glBegin - lpCtx->m_texHandleValid = FALSE; - lpCtx->m_mtex = FALSE; - lpCtx->m_texturing = FALSE; -#else - // Set default texture unit state -// dglSetTexture(lpCtx, 0, NULL); -// dglSetTexture(lpCtx, 1, NULL); -#endif - - // - // Set the global texture palette to default values. - // - - // Clear the entire palette - ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256); - - // Fill the palette with a default colour. - // A garish colour is used to catch bugs. Here Magenta is used. - for (i=0; i < 256; i++) { - ppe[i].peRed = 255; - ppe[i].peGreen = 0; - ppe[i].peBlue = 255; - } - - RELEASE(lpCtx->lpGlobalPalette); - - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette) - hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette); - else - hResult = IDirectDraw4_CreatePalette( - lpCtx->lpDD4, - DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256, - ppe, - &(lpCtx->lpGlobalPalette), - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult); - lpCtx->lpGlobalPalette = NULL; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette) - IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette); - -#endif // _USE_GLD3_WGL - - // ** If we have made it to here then we can enable rendering ** - lpCtx->bCanRender = TRUE; - -// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n"); - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; - -return_with_error: - // Clean up before returning. - // This is critical for secondary devices. - - lpCtx->bCanRender = FALSE; - -#ifdef _USE_GLD3_WGL - // Destroy the Mesa context - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - // Destroy driver data - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer - RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer - - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - RELEASE(lpCtx->lpBack4); - RELEASE(lpCtx->lpFront4); - else - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - RELEASE(lpCtx->lpD3D3); - RELEASE(lpCtx->lpDD4); - RELEASE(lpCtx->lpDD1); -#endif // _USE_GLD3_WGL - - lpCtx->bAllocated = FALSE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return FALSE; - -#undef DDLOG_CRITICAL_OR_WARN -} - -// *********************************************************************** - -HGLRC dglCreateContext( - HDC a, - const DGL_pixelFormat *lpPF) -{ - int i; - HGLRC hGLRC; - DGL_ctx* lpCtx; - static BOOL bWarnOnce = TRUE; - DWORD dwThreadId = GetCurrentThreadId(); - char szMsg[256]; - HWND hWnd; - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return NULL; - - // Is context state ready ? - if (!bContextReady) - return NULL; - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId); - - // Find next free context. - // Also ensure that only one Fullscreen context is created at any one time. - hGLRC = 0; // Default to Not Found - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated) { - if (/*glb.bFullscreen && */ctxlist[i].bFullscreen) - break; - } else { - hGLRC = (HGLRC)(i+1); - break; - } - } - - // Bail if no GLRC was found - if (!hGLRC) - return NULL; - - // Set the context pointer - lpCtx = dglGetContextAddress(hGLRC); - // Make sure that context is zeroed before we do anything. - // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times, - // even though only one context is ever used by the app, so keep it clean. (DaveM) - ZeroMemory(lpCtx, sizeof(DGL_ctx)); - lpCtx->bAllocated = TRUE; - // Flag that buffers need creating on next wglMakeCurrent call. - lpCtx->bHasBeenCurrent = FALSE; - lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format - lpCtx->bCanRender = FALSE; - - // Create all the internal resources here, not in dglMakeCurrent(). - // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM) - // We now try context allocations twice, first with video memory, - // then again with system memory. This is similar to technique - // used for dglWglResizeBuffers(). (DaveM) - if (lpCtx->bHasBeenCurrent == FALSE) { - if (!dglCreateContextBuffers(a, lpCtx, FALSE)) { - if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) { - bWarnOnce = FALSE; - switch (nContextError) { - case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break; - case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break; - case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break; - case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break; - default: strcpy(szMsg, ""); - } - if (strlen(szMsg)) - MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING); - } - // Only need to try again if memory error - if (nContextError == GLDERR_MEM) { - ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory"); - } - else { - ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed"); - return NULL; - } - } - } - - // Now that we have a hWnd, we can intercept the WindowProc. - hWnd = lpCtx->hWnd; - if (hWnd) { - // Only hook individual window handler once if not hooked before. - lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC); - if (lpfnWndProc != (LONG)dglWndProc) { - lpCtx->lpfnWndProc = lpfnWndProc; - SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc); - } - // Find the parent window of the app too. - if (glb.hWndActive == NULL) { - while (hWnd != NULL) { - glb.hWndActive = hWnd; - hWnd = GetParent(hWnd); - } - // Hook the parent window too. - lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC); - if (glb.hWndActive == lpCtx->hWnd) - glb.lpfnWndProc = lpCtx->lpfnWndProc; - else if (lpfnWndProc != (LONG)dglWndProc) - glb.lpfnWndProc = lpfnWndProc; - if (glb.lpfnWndProc) - SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc); - } - } - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC); - - return hGLRC; -} - -// *********************************************************************** -// Make a DirectGL context current -// Used by wgl functions and dgl functions -BOOL dglMakeCurrent( - HDC a, - HGLRC b) -{ - int context; - DGL_ctx* lpCtx; - HWND hWnd; - BOOL bNeedResize = FALSE; - BOOL bWindowChanged, bContextChanged; - LPDIRECTDRAWCLIPPER lpddClipper; - DWORD dwThreadId = GetCurrentThreadId(); - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return FALSE; - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - context = (int)b; // This is as a result of STRICT! - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId); - - // If the HGLRC is NULL then make no context current; - // Ditto if the HDC is NULL either. (DaveM) - if (context == 0 || a == 0) { - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(NULL, NULL); -#else - (*mesaFuncs.gl_make_current)(NULL, NULL); -#endif - dglSetCurrentContext(0); - return TRUE; - } - - // Make sure the HGLRC is in range - if ((context > DGL_MAX_CONTEXTS) || (context < 0)) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Find address of context and make sure that it has been allocated - lpCtx = dglGetContextAddress(b); - if (!lpCtx->bAllocated) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n"); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check if window has changed - hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd; - bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE; - bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE; - - // If the window has changed, make sure the clipper is updated. (DaveM) - if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) { - lpCtx->hWnd = hWnd; -#ifndef _USE_GLD3_WGL - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); -#endif // _USE_GLD3_WGL - } - - // Make sure hDC and hWnd is current. (DaveM) - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = hWnd; - hWndLastActive = hWnd; - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - // Check if buffers need to be re-sized; - // If so, wait until Mesa GL stuff is setup before re-sizing; - if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left || - lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top) - bNeedResize = TRUE; - - // Now we can update our globals - dglSetCurrentContext(b); - - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer); - lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#else - (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer); - - dglSetupDDPointers(lpCtx->glCtx); - - // Insure DirectDraw surfaces fit current window DC - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#endif // _USE_GLD3_WGL - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight); - - // We have to clear D3D back buffer and render state if emulated front buffering - // for different window (but not context) like in Solid Edge. - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers - && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) { -#ifdef _USE_GLD3_WGL -// IDirect3DDevice8_EndScene(lpCtx->pDev); -// lpCtx->bSceneStarted = FALSE; - lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - } - - // The first time we call MakeCurrent we set the initial viewport size - if (lpCtx->bHasBeenCurrent == FALSE) -#ifdef _USE_GLD3_WGL - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - lpCtx->bHasBeenCurrent = TRUE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglDeleteContext( - HGLRC a) -{ - DGL_ctx* lpCtx; - DWORD dwThreadId = GetCurrentThreadId(); - char argstr[256]; - -#if 0 // We have enough trouble throwing exceptions as it is... (DaveM) - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId); - - // Make sure the HGLRC is in range - if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) { - ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Make sure context is valid - lpCtx = dglGetContextAddress(a); - if (!lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - - // Make sure context is de-activated - if (a == dglGetCurrentContext()) { - ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a); - dglMakeCurrent(NULL, NULL); - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // We are about to destroy all Direct3D objects. - // Therefore we must disable rendering - lpCtx->bCanRender = FALSE; - - // This exception handler was installed to catch some - // particularly nasty apps. Console apps that call exit() - // fall into this catagory (i.e. Win32 Glut). - - // VC cannot successfully implement multiple exception handlers - // if more than one exception occurs. Therefore reverting back to - // single exception handler as Keith originally had it. (DaveM) - -#define WARN_MESSAGE(p) strcpy(argstr, (#p)); -#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p); - -__try { -#ifdef _USE_GLD3_WGL - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer - SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer - - // Delete the global palette - SAFE_RELEASE(lpCtx->lpGlobalPalette); - - // Clean up. - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - SAFE_RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - SAFE_RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - SAFE_RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - SAFE_RELEASE(lpCtx->lpBack4); - SAFE_RELEASE(lpCtx->lpFront4); - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - SAFE_RELEASE(lpCtx->lpD3D3); - SAFE_RELEASE(lpCtx->lpDD4); - SAFE_RELEASE(lpCtx->lpDD1); -#endif // _ULSE_GLD3_WGL - -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr); -} - - // Restore the window message handler because this context may be used - // again by another window with a *different* message handler. (DaveM) - if (lpCtx->lpfnWndProc) { - SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc); - lpCtx->lpfnWndProc = (LONG)NULL; - } - - lpCtx->bAllocated = FALSE; // This context is now free for use - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglSwapBuffers( - HDC hDC) -{ - RECT rSrcRect; // Source rectangle - RECT rDstRect; // Destination rectangle - POINT pt; - HRESULT hResult; - - DDBLTFX bltFX; - DWORD dwBlitFlags; - DDBLTFX *lpBltFX; - -// DWORD dwThreadId = GetCurrentThreadId(); - HGLRC hGLRC = dglGetCurrentContext(); - DGL_ctx *lpCtx = dglGetContextAddress(hGLRC); - HWND hWnd; - - HDC hDCAux; // for memory DC - int x,y,w,h; // for memory DC BitBlt - -#if 0 // Perhaps not a good idea. Called too often. KH - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - if (!lpCtx) { - return TRUE; //FALSE; // No current context - } - - if (!lpCtx->bCanRender) { - // Don't return false else some apps will bail. - return TRUE; - } - - hWnd = lpCtx->hWnd; - if (hDC != lpCtx->hDC) { - ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC); - hWnd = WindowFromDC(hDC); - } - -#ifndef _USE_GLD3_WGL - // Ensure that the surfaces exist before we tell - // the device to render to them. - IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4); - - // Make sure that the vertex caches have been emptied -// dglStateChange(lpCtx); - - // Some OpenGL programs don't issue a glFinish - check for it here. - if (lpCtx->bSceneStarted) { - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - } -#endif - -#if 0 - // If the calling app is not active then we don't need to Blit/Flip. - // We can therefore simply return TRUE. - if (!glb.bAppActive) - return TRUE; - // Addendum: This is WRONG! We should bail if the app is *minimized*, - // not merely if the app is just plain 'not active'. - // KeithH, 27/May/2000. -#endif - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(hDC, &rSrcRect) == ERROR) - return TRUE; - // Use GDI BitBlt instead from compatible DirectDraw DC - x = rSrcRect.left; - y = rSrcRect.top; - w = rSrcRect.right - rSrcRect.left; - h = rSrcRect.bottom - rSrcRect.top; - - // Ack. DX8 does not have a GetDC() function... - // TODO: Defer to DX7 or DX9 drivers... (DaveM) - return TRUE; - } - - // Bail if window client region is not drawable, like in Solid Edge - if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect)) - return TRUE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - -#ifdef _USE_GLD3_WGL - // Notify Mesa of impending swap, so Mesa can flush internal buffers. - _mesa_notifySwapBuffers(lpCtx->glCtx); - // Now perform driver buffer swap - _gldDriver.SwapBuffers(lpCtx, hDC, hWnd); -#else - if (lpCtx->bFullscreen) { - // Sync with retrace if required - if (glb.bWaitForRetrace) { - IDirectDraw4_WaitForVerticalBlank( - lpCtx->lpDD4, - DDWAITVB_BLOCKBEGIN, - 0); - } - - // Perform the fullscreen flip - TRY(IDirectDrawSurface4_Flip( - lpCtx->lpFront4, - NULL, - DDFLIP_WAIT), - "dglSwapBuffers: Flip"); - } else { - // Calculate current window position and size - pt.x = pt.y = 0; - ClientToScreen(hWnd, &pt); - GetClientRect(hWnd, &rDstRect); - if (rDstRect.right > lpCtx->dwModeWidth) - rDstRect.right = lpCtx->dwModeWidth; - if (rDstRect.bottom > lpCtx->dwModeHeight) - rDstRect.bottom = lpCtx->dwModeHeight; - OffsetRect(&rDstRect, pt.x, pt.y); - rSrcRect.left = rSrcRect.top = 0; - rSrcRect.right = lpCtx->dwWidth; - rSrcRect.bottom = lpCtx->dwHeight; - if (rSrcRect.right > lpCtx->dwModeWidth) - rSrcRect.right = lpCtx->dwModeWidth; - if (rSrcRect.bottom > lpCtx->dwModeHeight) - rSrcRect.bottom = lpCtx->dwModeHeight; - - if (glb.bWaitForRetrace) { - // Sync the blit to the vertical retrace - ZeroMemory(&bltFX, sizeof(bltFX)); - bltFX.dwSize = sizeof(bltFX); - bltFX.dwDDFX = DDBLTFX_NOTEARING; - dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX; - lpBltFX = &bltFX; - } else { - dwBlitFlags = DDBLT_WAIT; - lpBltFX = NULL; - } - - // Perform the actual blit - TRY(IDirectDrawSurface4_Blt( - lpCtx->lpFront4, - &rDstRect, - lpCtx->lpBack4, // Blit source - &rSrcRect, - dwBlitFlags, - lpBltFX), - "dglSwapBuffers: Blt"); - } -#endif // _USE_GLD3_WGL - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM) - - // Render frame is completed - ValidateRect(hWnd, NULL); - lpCtx->bFrameStarted = FALSE; - - return TRUE; -} - -// *********************************************************************** +/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Context handling.
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+
+// Get compile errors without this. KeithH
+//#include "scitech.h" // ibool, etc.
+
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
+#endif // _USE_GLD3_WGL
+
+// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
+// if it is no longer being built as part of GLDirect. (DaveM)
+
+// ***********************************************************************
+
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+
+char szResourceWarning[] =
+"GLDirect does not have enough video memory resources\n"
+"to support the requested OpenGL rendering context.\n\n"
+"You may have to reduce the current display resolution\n"
+"to obtain satisfactory OpenGL performance.\n";
+
+char szDDrawWarning[] =
+"GLDirect is unable to initialize DirectDraw for the\n"
+"requested OpenGL rendering context.\n\n"
+"You will have to check the DirectX control panel\n"
+"for further information.\n";
+
+char szD3DWarning[] =
+"GLDirect is unable to initialize Direct3D for the\n"
+"requested OpenGL rendering context.\n\n"
+"You may have to change the display mode resolution\n"
+"color depth or check the DirectX control panel for\n"
+"further information.\n";
+
+char szBPPWarning[] =
+"GLDirect is unable to use the selected color depth for\n"
+"the requested OpenGL rendering context.\n\n"
+"You will have to change the display mode resolution\n"
+"color depth with the Display Settings control panel.\n";
+
+int nContextError = GLDERR_NONE;
+
+// ***********************************************************************
+
+#define VENDORID_ATI 0x1002
+
+static DWORD devATIRagePro[] = {
+ 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
+ 0x4744, // 3D RAGE PRO BGA AGP 1X only
+ 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
+ 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
+ 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
+ 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
+ 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
+ 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
+ 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
+ 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
+};
+
+static DWORD devATIRageIIplus[] = {
+ 0x4755, // 3D RAGE II+
+ 0x4756, // 3D RAGE IIC PQFP PCI
+ 0x4757, // 3D RAGE IIC BGA AGP
+ 0x475A, // 3D RAGE IIC PQFP AGP
+ 0x4C47, // 3D RAGE LT-G
+};
+
+// ***********************************************************************
+
+#ifndef _USE_GLD3_WGL
+extern DGL_mesaFuncs mesaFuncs;
+#endif
+
+extern DWORD dwLogging;
+
+#ifdef GLD_THREADS
+#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
+CRITICAL_SECTION CriticalSection; // for serialized access
+DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
+DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
+#endif
+HGLRC iCurrentContext = 0; // Index of current context (static)
+BOOL bContextReady = FALSE; // Context state ready ?
+
+DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
+
+// ***********************************************************************
+
+static BOOL bHaveWin95 = FALSE;
+static BOOL bHaveWinNT = FALSE;
+static BOOL bHaveWin2K = FALSE;
+
+/****************************************************************************
+REMARKS:
+Detect the installed OS type.
+****************************************************************************/
+static void DetectOS(void)
+{
+ OSVERSIONINFO VersionInformation;
+ LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
+
+ VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
+
+ GetVersionEx(lpVersionInformation);
+
+ switch (VersionInformation.dwPlatformId) {
+ case VER_PLATFORM_WIN32_WINDOWS:
+ bHaveWin95 = TRUE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ case VER_PLATFORM_WIN32_NT:
+ bHaveWin95 = FALSE;
+ if (VersionInformation.dwMajorVersion <= 4) {
+ bHaveWinNT = TRUE;
+ bHaveWin2K = FALSE;
+ }
+ else {
+ bHaveWinNT = FALSE;
+ bHaveWin2K = TRUE;
+ }
+ break;
+ case VER_PLATFORM_WIN32s:
+ bHaveWin95 = FALSE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ }
+}
+
+// ***********************************************************************
+
+HWND hWndEvent = NULL; // event monitor window
+HWND hWndLastActive = NULL; // last active client window
+LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
+
+// ***********************************************************************
+
+// Checks if the HGLRC is valid in range of context list.
+BOOL dglIsValidContext(
+ HGLRC a)
+{
+ return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
+}
+
+// ***********************************************************************
+
+// Convert a HGLRC to a pointer into the context list.
+DGL_ctx* dglGetContextAddress(
+ const HGLRC a)
+{
+ if (dglIsValidContext(a))
+ return &ctxlist[(int)a-1];
+ return NULL;
+}
+
+// ***********************************************************************
+
+// Return the current HGLRC (however it may be stored for multi-threading).
+HGLRC dglGetCurrentContext(void)
+{
+#ifdef GLD_THREADS
+ HGLRC hGLRC;
+ // load from thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ hGLRC = iCurrentContext;
+ }
+ }
+ // load from global static var
+ else {
+ hGLRC = iCurrentContext;
+ }
+ return hGLRC;
+#else
+ return iCurrentContext;
+#endif
+}
+
+// ***********************************************************************
+
+// Set the current HGLRC (however it may be stored for multi-threading).
+void dglSetCurrentContext(HGLRC hGLRC)
+{
+#ifdef GLD_THREADS
+ // store in thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ iCurrentContext = hGLRC;
+ }
+ }
+ // store in global static var
+ else {
+ iCurrentContext = hGLRC;
+ }
+#else
+ iCurrentContext = hGLRC;
+#endif
+}
+
+// ***********************************************************************
+
+// Return the current HDC only for a currently active HGLRC.
+HDC dglGetCurrentDC(void)
+{
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+
+ hGLRC = dglGetCurrentContext();
+ if (hGLRC) {
+ lpCtx = dglGetContextAddress(hGLRC);
+ return lpCtx->hDC;
+ }
+ return 0;
+}
+
+// ***********************************************************************
+
+void dglInitContextState()
+{
+ int i;
+ WNDCLASS wc;
+
+#ifdef GLD_THREADS
+ // Allocate thread local storage indexes for current context and pixel format
+ dwTLSCurrentContext = TlsAlloc();
+ dwTLSPixelFormat = TlsAlloc();
+#endif
+
+ dglSetCurrentContext(NULL); // No current rendering context
+
+ // Clear all context data
+ ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++)
+ ctxlist[i].bAllocated = FALSE; // Flag context as unused
+
+ // This section of code crashes the dll in circumstances where the app
+ // creates and destroys contexts.
+/*
+ // Register the class for our event monitor window
+ wc.style = 0;
+ wc.lpfnWndProc = GLD_EventWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GLDIRECT";
+ RegisterClass(&wc);
+
+ // Create the non-visible window to monitor all broadcast messages
+ hWndEvent = CreateWindowEx(
+ WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
+ 0,0,0,0,
+ NULL,NULL,GetModuleHandle(NULL),NULL);
+*/
+
+#ifdef GLD_THREADS
+ // Create a critical section object for serializing access to
+ // DirectDraw and DDStereo create/destroy functions in multiple threads
+ if (glb.bMultiThreaded)
+ InitializeCriticalSection(&CriticalSection);
+#endif
+
+ // Context state is now initialized and ready
+ bContextReady = TRUE;
+}
+
+// ***********************************************************************
+
+void dglDeleteContextState()
+{
+ int i;
+ static BOOL bOnceIsEnough = FALSE;
+
+ // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
+ if (bOnceIsEnough)
+ return;
+ bOnceIsEnough = TRUE;
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated == TRUE) {
+ ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ }
+
+ // Context state is no longer ready
+ bContextReady = FALSE;
+
+ // If executed when DLL unloads, DDraw objects may be invalid.
+ // So catch any page faults with this exception handler.
+__try {
+
+ // Release final DirectDraw interfaces
+ if (glb.bDirectDrawPersistant) {
+// RELEASE(glb.lpGlobalPalette);
+// RELEASE(glb.lpDepth4);
+// RELEASE(glb.lpBack4);
+// RELEASE(glb.lpPrimary4);
+// RELEASE(glb.lpDD4);
+ }
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
+}
+
+ // Destroy our event monitor window
+ if (hWndEvent) {
+ DestroyWindow(hWndEvent);
+ hWndEvent = hWndLastActive = NULL;
+ }
+
+#ifdef GLD_THREADS
+ // Destroy the critical section object
+ if (glb.bMultiThreaded)
+ DeleteCriticalSection(&CriticalSection);
+
+ // Release thread local storage indexes for current HGLRC and pixel format
+ TlsFree(dwTLSPixelFormat);
+ TlsFree(dwTLSCurrentContext);
+#endif
+}
+
+// ***********************************************************************
+
+// Application Window message handler interception
+static LONG __stdcall dglWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ DGL_ctx* lpCtx = NULL;
+ LONG lpfnWndProc = 0L;
+ int i;
+ HGLRC hGLRC;
+ RECT rect;
+ PAINTSTRUCT ps;
+ BOOL bQuit = FALSE;
+ BOOL bMain = FALSE;
+ LONG rc;
+
+ // Get the window's message handler *before* it is unhooked in WM_DESTROY
+
+ // Is this the main window?
+ if (hwnd == glb.hWndActive) {
+ bMain = TRUE;
+ lpfnWndProc = glb.lpfnWndProc;
+ }
+ // Search for DGL context matching window handle
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].hWnd == hwnd) {
+ lpCtx = &ctxlist[i];
+ lpfnWndProc = lpCtx->lpfnWndProc;
+ break;
+ }
+ }
+ // Not one of ours...
+ if (!lpfnWndProc)
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+
+ // Intercept messages amd process *before* passing on to window
+ switch (msg) {
+#ifdef _USE_GLD3_WGL
+ case WM_DISPLAYCHANGE:
+ glb.bPixelformatsDirty = TRUE;
+ break;
+#endif
+ case WM_ACTIVATEAPP:
+ glb.bAppActive = (BOOL)wParam;
+ ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
+ break;
+ case WM_ERASEBKGND:
+ // Eat the GDI erase event for the GL window
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ lpCtx->bGDIEraseBkgnd = TRUE;
+ return TRUE;
+ case WM_PAINT:
+ // Eat the invalidated update region if render scene is in progress
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ if (lpCtx->bFrameStarted) {
+ if (GetUpdateRect(hwnd, &rect, FALSE)) {
+ BeginPaint(hwnd, &ps);
+ EndPaint(hwnd, &ps);
+ ValidateRect(hwnd, &rect);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ // Call the appropriate window message handler
+ rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
+
+ // Intercept messages and process *after* passing on to window
+ switch (msg) {
+ case WM_QUIT:
+ case WM_DESTROY:
+ bQuit = TRUE;
+ if (lpCtx && lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ break;
+#if 0
+ case WM_SIZE:
+ // Resize surfaces to fit window but not viewport (in case app did not bother)
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ w = LOWORD(lParam);
+ h = HIWORD(lParam);
+ if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
+ if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
+ dglWglResizeBuffers(lpCtx->glCtx, FALSE);
+ }
+ break;
+#endif
+ }
+
+ // If the main window is quitting, then so should we...
+ if (bMain && bQuit) {
+ ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
+ dglDeleteContextState();
+ dglExitDriver();
+ }
+
+ return rc;
+}
+
+// ***********************************************************************
+
+// Driver Window message handler
+static LONG __stdcall GLD_EventWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ switch (msg) {
+ // May be sent by splash screen dialog on exit
+ case WM_ACTIVATE:
+ if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
+ SetForegroundWindow(glb.hWndActive);
+ return 0;
+ }
+ break;
+ }
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+// ***********************************************************************
+
+// Intercepted Keyboard handler for detecting hot keys.
+LRESULT CALLBACK dglKeyProc(
+ int code,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ HWND hWnd, hWndFrame;
+ HGLRC hGLRC = NULL;
+ DGL_ctx* lpCtx = NULL;
+ int cmd = 0, dx1 = 0, dx2 = 0, i;
+ static BOOL bAltPressed = FALSE;
+ static BOOL bCtrlPressed = FALSE;
+ static BOOL bShiftPressed = FALSE;
+ RECT r, rf, rc;
+ POINT pt;
+ BOOL bForceReshape = FALSE;
+
+ return CallNextHookEx(hKeyHook, code, wParam, lParam);
+}
+
+// ***********************************************************************
+
+HWND hWndMatch;
+
+// Window handle enumeration procedure.
+BOOL CALLBACK dglEnumChildProc(
+ HWND hWnd,
+ LPARAM lParam)
+{
+ RECT rect;
+
+ // Find window handle with matching client rect.
+ GetClientRect(hWnd, &rect);
+ if (EqualRect(&rect, (RECT*)lParam)) {
+ hWndMatch = hWnd;
+ return FALSE;
+ }
+ // Continue with next child window.
+ return TRUE;
+}
+
+// ***********************************************************************
+
+// Find window handle with matching client rect.
+HWND dglFindWindowRect(
+ RECT* pRect)
+{
+ hWndMatch = NULL;
+ EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
+ return hWndMatch;
+}
+
+// ***********************************************************************
+#ifndef _USE_GLD3_WGL
+void dglChooseDisplayMode(
+ DGL_ctx *lpCtx)
+{
+ // Note: Choose an exact match if possible.
+
+ int i;
+ DWORD area;
+ DWORD bestarea;
+ DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
+ DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
+
+ lpDDSD = glb.lpDisplayModes;
+ for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
+ if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight == lpCtx->dwHeight))
+ goto matched; // Mode has been exactly matched
+ // Choose modes that are larger in both dimensions than
+ // the window, but smaller in area than the current best.
+ if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight >= lpCtx->dwHeight))
+ {
+ if (lpBestDDSD == NULL) {
+ lpBestDDSD = lpDDSD;
+ bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ continue;
+ }
+ area = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ if (area < bestarea) {
+ lpBestDDSD = lpDDSD;
+ bestarea = area;
+ }
+ }
+ }
+
+ // Safety check
+ if (lpBestDDSD == NULL) {
+ ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
+ return;
+ }
+
+ lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
+ lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
+matched:
+ ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
+ lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
+}
+#endif // _USE_GLD3_WGL
+// ***********************************************************************
+
+static BOOL IsDevice(
+ DWORD *lpDeviceIdList,
+ DWORD dwDeviceId,
+ int count)
+{
+ int i;
+
+ for (i=0; i<count; i++)
+ if (dwDeviceId == lpDeviceIdList[i])
+ return TRUE;
+
+ return FALSE;
+}
+
+// ***********************************************************************
+
+void dglTestForBrokenCards(
+ DGL_ctx *lpCtx)
+{
+#ifndef _GLD3
+ DDDEVICEIDENTIFIER dddi; // DX6 device identifier
+
+ // Sanity check.
+ if (lpCtx == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
+ return;
+ }
+
+ if (lpCtx->lpDD4 == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
+ return;
+ }
+
+ // Microsoft really fucked up with the GetDeviceIdentifier function
+ // on Windows 2000, since it locks up on stock driers on the CD. Updated
+ // drivers from vendors appear to work, but we can't identify the drivers
+ // without this function!!! For now we skip these tests on Windows 2000.
+ if ((GetVersion() & 0x80000000UL) == 0)
+ return;
+
+ // Obtain device info
+ if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
+ return;
+
+ // Useful info. Log it.
+ ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
+
+ // Vendor 1: ATI
+ if (dddi.dwVendorId == VENDORID_ATI) {
+ // Test A: ATI Rage PRO
+ if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
+ glb.bUseMipmaps = FALSE;
+ // Test B: ATI Rage II+
+ if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
+ glb.bEmulateAlphaTest = TRUE;
+ }
+
+ // Vendor 2: Matrox
+ if (dddi.dwVendorId == 0x102B) {
+ // Test: Matrox G400 stencil buffer support does not work for AutoCAD
+ if (dddi.dwDeviceId == 0x0525) {
+ lpCtx->lpPF->pfd.cStencilBits = 0;
+ if (lpCtx->lpPF->iZBufferPF != -1) {
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
+ }
+ }
+ }
+#endif // _GLD3
+}
+
+// ***********************************************************************
+
+BOOL dglCreateContextBuffers(
+ HDC a,
+ DGL_ctx *lpCtx,
+ BOOL bFallback)
+{
+ HRESULT hResult;
+
+ int i;
+// HGLRC hGLRC;
+// DGL_ctx* lpCtx;
+
+#ifndef _USE_GLD3_WGL
+ DWORD dwFlags;
+ DDSURFACEDESC2 ddsd2;
+ DDSCAPS2 ddscaps2;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
+ D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
+#endif // _USE_GLD3_WGL
+
+ float inv_aspect;
+
+ GLenum bDoubleBuffer; // TRUE if double buffer required
+ GLenum bDepthBuffer; // TRUE if depth buffer required
+
+ const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
+
+ // Vars for Mesa visual
+ DWORD dwDepthBits = 0;
+ DWORD dwStencilBits = 0;
+ DWORD dwAlphaBits = 0;
+ DWORD bAlphaSW = GL_FALSE;
+ DWORD bDouble = GL_FALSE;
+
+ DDSURFACEDESC2 ddsd2DisplayMode;
+ BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
+ DDBLTFX ddbltfx;
+ DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
+ BOOL bBogusWindow = FALSE; // non-drawable window ?
+ DWORD dwColorRef = 0; // GDI background color
+ RECT rcDst; // GDI window rect
+ POINT pt; // GDI window point
+
+ // Palette used for creating default global palette
+ PALETTEENTRY ppe[256];
+
+#ifndef _USE_GLD3_WGL
+ // Vertex buffer description. Used for creation of vertex buffers
+ D3DVERTEXBUFFERDESC vbufdesc;
+#endif // _USE_GLD3_WGL
+
+#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
+ nContextError = GLDERR_NONE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw object creation or DDS start
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check for back buffer
+ bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
+ // Since we always do back buffering, check if we emulate front buffering
+ lpCtx->EmulateSingle =
+ (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
+ lpCtx->EmulateSingle |=
+ (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
+#endif
+
+ // Check for depth buffer
+ bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
+
+ lpCtx->bDoubleBuffer = bDoubleBuffer;
+ lpCtx->bDepthBuffer = bDepthBuffer;
+
+ // Set the Fullscreen flag for the context.
+// lpCtx->bFullscreen = glb.bFullscreen;
+
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
+ // Check for non-window DC = memory DC ?
+ if (lpCtx->hWnd == NULL) {
+ // bitmap memory contexts are always single-buffered
+ lpCtx->EmulateSingle = TRUE;
+ bBogusWindow = TRUE;
+ ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
+ if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ bBogusWindow = TRUE;
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
+ lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
+
+ ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
+ lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // What if app only zeroes one dimension instead of both? (DaveM)
+ if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
+ // Make the buffer size something sensible
+ lpCtx->dwWidth = 8;
+ lpCtx->dwHeight = 8;
+ }
+
+ // Set defaults
+ lpCtx->dwModeWidth = lpCtx->dwWidth;
+ lpCtx->dwModeHeight = lpCtx->dwHeight;
+/*
+ // Find best display mode for fullscreen
+ if (glb.bFullscreen || !glb.bPrimary) {
+ dglChooseDisplayMode(lpCtx);
+ }
+*/
+ // Misc initialisation
+ lpCtx->bCanRender = FALSE; // No rendering allowed yet
+ lpCtx->bSceneStarted = FALSE;
+ lpCtx->bFrameStarted = FALSE;
+
+ // Detect OS (specifically 'Windows 2000' or 'Windows XP')
+ DetectOS();
+
+ // NOTE: WinNT not supported
+ ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
+
+ // Test for Fullscreen
+ if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
+ if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
+ (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
+ {
+ // Workaround for some apps that crash when going fullscreen.
+ //lpCtx->bFullscreen = TRUE;
+ }
+
+ }
+
+#ifdef _USE_GLD3_WGL
+ _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
+#else
+ // Check if DirectDraw has already been created by original GLRC (DaveM)
+ if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
+ lpCtx->lpDD4 = glb.lpDD4;
+ IDirectDraw4_AddRef(lpCtx->lpDD4);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create DirectDraw object
+ if (glb.bPrimary)
+ hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
+ else {
+ // A non-primary device is to be used.
+ // Force context to be Fullscreen, secondary adaptors can not
+ // be used in a window.
+ hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
+ lpCtx->bFullscreen = TRUE;
+ }
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Query for DX6 IDirectDraw4.
+ hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
+ &IID_IDirectDraw4,
+ (void**)&lpCtx->lpDD4);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Cache DirectDraw interface for subsequent GLRCs
+ if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
+ glb.lpDD4 = lpCtx->lpDD4;
+ IDirectDraw4_AddRef(glb.lpDD4);
+ glb.bDirectDraw = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Now we have a DD4 interface we can check for broken cards
+ dglTestForBrokenCards(lpCtx);
+
+ // Test if primary device can use flipping instead of blitting
+ ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
+ ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
+ hResult = IDirectDraw4_GetDisplayMode(
+ lpCtx->lpDD4,
+ &ddsd2DisplayMode);
+ if (SUCCEEDED(hResult)) {
+ if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
+ (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
+ // We have a fullscreen-size window
+ bFullScrnWin = TRUE;
+ // OK to use DirectDraw fullscreen mode ?
+ if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
+ lpCtx->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
+ }
+ }
+ // Cache the display mode dimensions
+ lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
+ lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
+ lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
+ if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
+ lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
+
+ // Check for non-RGB desktop resolution
+ if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
+ ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
+ ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
+ nContextError = GLDERR_BPP;
+ goto return_with_error;
+ }
+#endif // _USE_GLD3_WGL
+
+ ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
+ lpCtx->dwWidth,
+ lpCtx->dwHeight,
+ lpCtx->bFullscreen ? "fullscreen" : "windowed");
+
+#ifndef _USE_GLD3_WGL
+ // Obtain ddraw caps
+ ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
+ lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
+ if (glb.bHardware) {
+ // Get HAL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
+ } else {
+ // Get HEL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
+ }
+
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_INFO,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+
+ // Query for DX6 Direct3D3 interface
+ hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
+ &IID_IDirect3D3,
+ (void**)&lpCtx->lpD3D3);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Context creation
+ if (lpCtx->bFullscreen) {
+ // FULLSCREEN
+
+ // Disable warning popups when in fullscreen mode
+ ddlogWarnOption(FALSE);
+
+ // Have to release persistant primary surface if fullscreen mode
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ RELEASE(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = FALSE;
+ }
+
+ dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
+ lpCtx->dwModeWidth,
+ lpCtx->dwModeHeight,
+ lpPFD->cColorBits,
+ 0,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
+ goto return_with_error;
+ }
+
+ // ** The display mode has changed, so dont use MessageBox! **
+
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+
+ if (bDoubleBuffer) {
+ // Double buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ DDSCAPS_FLIP |
+ DDSCAPS_COMPLEX |
+ DDSCAPS_3DDEVICE |
+ dwMemoryType;
+ ddsd2.dwBackBufferCount = 1;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Render target surface
+ ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
+ ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
+ hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ } else {
+ // Single buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ //DDSCAPS_3DDEVICE |
+ dwMemoryType;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ lpCtx->lpBack4 = NULL;
+ }
+ } else {
+ // WINDOWED
+
+ // OK to enable warning popups in windowed mode
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+
+ dwFlags = DDSCL_NORMAL;
+ if (glb.bMultiThreaded)
+ dwFlags |= DDSCL_MULTITHREADED;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
+ lpCtx->hWnd,
+ dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
+ goto return_with_error;
+ }
+ // Has Primary surface already been created for original GLRC ?
+ // Note this can only be applicable for windowed modes
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ lpCtx->lpFront4 = glb.lpPrimary4;
+ IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
+ // Update the window on the default clipper
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+ goto SkipPrimaryCreate;
+ }
+
+ // Primary surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Cache Primary surface for subsequent GLRCs
+ // Note this can only be applicable to subsequent windowed modes
+ if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
+ glb.lpPrimary4 = lpCtx->lpFront4;
+ IDirectDrawSurface4_AddRef(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = TRUE;
+ }
+
+ // Clipper object
+ hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ if (FAILED(hResult)) {
+ RELEASE(lpddClipper);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
+ RELEASE(lpddClipper); // We have finished with it.
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
+ goto return_with_error;
+ }
+SkipPrimaryCreate:
+
+ if (bDoubleBuffer) {
+ // Render target surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
+ DDSCAPS_OFFSCREENPLAIN |
+ dwMemoryType;
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+ // Re-use original back buffer if persistant buffers exist
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
+ IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
+ } else {
+ lpCtx->lpBack4 = NULL;
+ }
+ }
+
+ //
+ // Now create the Z-buffer
+ //
+ lpCtx->bStencil = FALSE; // Default to no stencil buffer
+ if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
+ // Get z-buffer dimensions from the render target
+ // Setup the surface desc for the z-buffer.
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ memcpy(&ddsd2.ddpfPixelFormat,
+ &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
+ sizeof(DDPIXELFORMAT) );
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Create a z-buffer
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
+ IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
+ else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
+
+ // Attach Zbuffer to render target
+ TRY(IDirectDrawSurface4_AddAttachedSurface(
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ lpCtx->lpDepth4),
+ "dglCreateContext: Attach Zbuffer");
+ if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
+ lpCtx->bStencil = TRUE;
+ ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
+ }
+ }
+
+ // Clear all back buffers and Z-buffers in case of memory recycling.
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+ if (lpCtx->lpDepth4)
+ IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ // Now that we have a Z-buffer we can create the 3D device
+ hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
+ &glb.d3dGuid,
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ &lpCtx->lpDev3,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // We must do this as soon as the device is created
+ dglInitStateCaches(lpCtx);
+
+ // Obtain the D3D Device Description
+ D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
+ TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
+ &D3DHWDevDesc,
+ &D3DHELDevDesc),
+ "dglCreateContext: GetCaps failed");
+
+ // Choose the relevant description and cache it in the context.
+ // We will use this description later for caps checking
+ memcpy( &lpCtx->D3DDevDesc,
+ glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
+ sizeof(D3DDEVICEDESC));
+
+ // Now we can examine the texture formats
+ if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
+ goto return_with_error;
+ }
+
+ // Get the pixel format of the back buffer
+ lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
+ if (bDoubleBuffer)
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpBack4,
+ &lpCtx->ddpfRender);
+ else
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpFront4,
+ &lpCtx->ddpfRender);
+
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
+ goto return_with_error;
+ }
+ // Find a pixel packing function suitable for this surface
+ pxClassifyPixelFormat(&lpCtx->ddpfRender,
+ &lpCtx->fnPackFunc,
+ &lpCtx->fnUnpackFunc,
+ &lpCtx->fnPackSpanFunc);
+
+ // Viewport
+ hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ // Initialise the viewport
+ // Note screen coordinates are used for viewport clipping since D3D
+ // transform operations are not used in the GLD CAD driver. (DaveM)
+ inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
+
+ lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
+ lpCtx->d3dViewport.dwX = 0;
+ lpCtx->d3dViewport.dwY = 0;
+ lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
+ lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
+ lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
+ lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
+ lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
+ lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
+ lpCtx->d3dViewport.dvMinZ = 0.0f;
+ lpCtx->d3dViewport.dvMaxZ = 1.0f;
+ TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
+
+ hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ lpCtx->dwBPP = lpPFD->cColorBits;
+ lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
+
+ // Set last texture to NULL
+ for (i=0; i<MAX_TEXTURE_UNITS; i++) {
+ lpCtx->ColorOp[i] = D3DTOP_DISABLE;
+ lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
+ lpCtx->tObj[i] = NULL;
+ }
+
+ // Default to perspective correct texture mapping
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
+
+ // Set the default culling mode
+ lpCtx->cullmode = D3DCULL_NONE;
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
+
+ // Disable specular
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
+ // Disable subpixel correction
+// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
+ // Disable dithering
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
+
+ // Initialise the primitive caches
+// lpCtx->dwNextLineVert = 0;
+// lpCtx->dwNextTriVert = 0;
+
+ // Init the global texture palette
+ lpCtx->lpGlobalPalette = NULL;
+
+ // Init the HW/SW usage counters
+// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
+
+ //
+ // Create two D3D vertex buffers.
+ // One will hold the pre-transformed data with the other one
+ // being used to hold the post-transformed & clipped verts.
+ //
+#if 0 // never used (DaveM)
+ vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
+ vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
+ if (glb.bHardware == FALSE)
+ vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
+ vbufdesc.dwNumVertices = 32768; // For the time being
+
+ // Source vertex buffer
+ vbufdesc.dwFVF = DGL_LVERTEX;
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
+ goto return_with_error;
+ }
+
+ // Destination vertex buffer
+ vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
+ if(FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
+ goto return_with_error;
+ }
+#endif
+
+#endif _USE_GLD3_WGL
+
+ //
+ // Now create the Mesa context
+ //
+
+ // Create the Mesa visual
+ if (lpPFD->cDepthBits)
+ dwDepthBits = 16;
+ if (lpPFD->cStencilBits)
+ dwStencilBits = 8;
+ if (lpPFD->cAlphaBits) {
+ dwAlphaBits = 8;
+ bAlphaSW = GL_TRUE;
+ }
+ if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
+ bDouble = GL_TRUE;
+// lpCtx->EmulateSingle =
+// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glVis = _mesa_create_visual(
+ bDouble, /* double buffer */
+ GL_FALSE, // stereo
+ lpPFD->cRedBits,
+ lpPFD->cGreenBits,
+ lpPFD->cBlueBits,
+ dwAlphaBits,
+ dwDepthBits,
+ dwStencilBits,
+ lpPFD->cAccumRedBits, // accum bits
+ lpPFD->cAccumGreenBits, // accum bits
+ lpPFD->cAccumBlueBits, // accum bits
+ lpPFD->cAccumAlphaBits, // accum alpha bits
+ 1 // num samples
+ );
+#else // _USE_GLD3_WGL
+ lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
+ GL_TRUE, // RGB mode
+ bAlphaSW, // Is an alpha buffer required?
+ bDouble, // Is an double-buffering required?
+ GL_FALSE, // stereo
+ dwDepthBits, // depth_size
+ dwStencilBits, // stencil_size
+ lpPFD->cAccumBits, // accum_size
+ 0, // colour-index bits
+ lpPFD->cRedBits, // Red bit count
+ lpPFD->cGreenBits, // Green bit count
+ lpPFD->cBlueBits, // Blue bit count
+ dwAlphaBits // Alpha bit count
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glVis == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
+#else
+ // Create the Mesa context
+ lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
+ lpCtx->glVis, // Mesa visual
+ NULL, // share list context
+ (void *)lpCtx, // Pointer to our driver context
+ GL_TRUE // Direct context flag
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glCtx == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
+ goto return_with_error;
+ }
+
+ // Create the Mesa framebuffer
+#ifdef _USE_GLD3_WGL
+ lpCtx->glBuffer = _mesa_create_framebuffer(
+ lpCtx->glVis,
+ lpCtx->glVis->depthBits > 0,
+ lpCtx->glVis->stencilBits > 0,
+ lpCtx->glVis->accumRedBits > 0,
+ GL_FALSE //swalpha
+ );
+#else
+ lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glBuffer == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ // Init Mesa internals
+ _swrast_CreateContext( lpCtx->glCtx );
+ _vbo_CreateContext( lpCtx->glCtx );
+ _tnl_CreateContext( lpCtx->glCtx );
+ _swsetup_CreateContext( lpCtx->glCtx );
+
+ _gldDriver.InitialiseMesa(lpCtx);
+
+ lpCtx->glCtx->imports.warning = _gld_mesa_warning;
+ lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
+
+#else
+ // Tell Mesa how many texture stages we have
+ glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
+ // Only use as many Units as the spec requires
+ if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
+ glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
+ lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
+ ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
+
+ // Set the max texture size.
+ // NOTE: clamped to a max of 1024 for extra performance!
+ lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
+
+// Texture resize takes place elsewhere. KH
+// NOTE: This was added to workaround an issue with the Intel app.
+#if 0
+ lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
+#else
+ lpCtx->glCtx->Const.MaxTextureSize = 1024;
+#endif
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ // Setup the Display Driver pointers
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Initialise all the Direct3D renderstates
+ dglInitStateD3D(lpCtx->glCtx);
+
+#if 0
+ // Signal a reload of texture state on next glBegin
+ lpCtx->m_texHandleValid = FALSE;
+ lpCtx->m_mtex = FALSE;
+ lpCtx->m_texturing = FALSE;
+#else
+ // Set default texture unit state
+// dglSetTexture(lpCtx, 0, NULL);
+// dglSetTexture(lpCtx, 1, NULL);
+#endif
+
+ //
+ // Set the global texture palette to default values.
+ //
+
+ // Clear the entire palette
+ ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
+
+ // Fill the palette with a default colour.
+ // A garish colour is used to catch bugs. Here Magenta is used.
+ for (i=0; i < 256; i++) {
+ ppe[i].peRed = 255;
+ ppe[i].peGreen = 0;
+ ppe[i].peBlue = 255;
+ }
+
+ RELEASE(lpCtx->lpGlobalPalette);
+
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
+ hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
+ else
+ hResult = IDirectDraw4_CreatePalette(
+ lpCtx->lpDD4,
+ DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ ppe,
+ &(lpCtx->lpGlobalPalette),
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
+ lpCtx->lpGlobalPalette = NULL;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
+ IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
+
+#endif // _USE_GLD3_WGL
+
+ // ** If we have made it to here then we can enable rendering **
+ lpCtx->bCanRender = TRUE;
+
+// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+
+return_with_error:
+ // Clean up before returning.
+ // This is critical for secondary devices.
+
+ lpCtx->bCanRender = FALSE;
+
+#ifdef _USE_GLD3_WGL
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ // Destroy driver data
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
+ RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
+
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ RELEASE(lpCtx->lpBack4);
+ RELEASE(lpCtx->lpFront4);
+ else
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ RELEASE(lpCtx->lpD3D3);
+ RELEASE(lpCtx->lpDD4);
+ RELEASE(lpCtx->lpDD1);
+#endif // _USE_GLD3_WGL
+
+ lpCtx->bAllocated = FALSE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return FALSE;
+
+#undef DDLOG_CRITICAL_OR_WARN
+}
+
+// ***********************************************************************
+
+HGLRC dglCreateContext(
+ HDC a,
+ const DGL_pixelFormat *lpPF)
+{
+ int i;
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+ static BOOL bWarnOnce = TRUE;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char szMsg[256];
+ HWND hWnd;
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return NULL;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
+
+ // Find next free context.
+ // Also ensure that only one Fullscreen context is created at any one time.
+ hGLRC = 0; // Default to Not Found
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated) {
+ if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
+ break;
+ } else {
+ hGLRC = (HGLRC)(i+1);
+ break;
+ }
+ }
+
+ // Bail if no GLRC was found
+ if (!hGLRC)
+ return NULL;
+
+ // Set the context pointer
+ lpCtx = dglGetContextAddress(hGLRC);
+ // Make sure that context is zeroed before we do anything.
+ // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
+ // even though only one context is ever used by the app, so keep it clean. (DaveM)
+ ZeroMemory(lpCtx, sizeof(DGL_ctx));
+ lpCtx->bAllocated = TRUE;
+ // Flag that buffers need creating on next wglMakeCurrent call.
+ lpCtx->bHasBeenCurrent = FALSE;
+ lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
+ lpCtx->bCanRender = FALSE;
+
+ // Create all the internal resources here, not in dglMakeCurrent().
+ // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
+ // We now try context allocations twice, first with video memory,
+ // then again with system memory. This is similar to technique
+ // used for dglWglResizeBuffers(). (DaveM)
+ if (lpCtx->bHasBeenCurrent == FALSE) {
+ if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
+ if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
+ bWarnOnce = FALSE;
+ switch (nContextError) {
+ case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
+ case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
+ case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
+ case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
+ default: strcpy(szMsg, "");
+ }
+ if (strlen(szMsg))
+ MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ // Only need to try again if memory error
+ if (nContextError == GLDERR_MEM) {
+ ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
+ }
+ else {
+ ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
+ return NULL;
+ }
+ }
+ }
+
+ // Now that we have a hWnd, we can intercept the WindowProc.
+ hWnd = lpCtx->hWnd;
+ if (hWnd) {
+ // Only hook individual window handler once if not hooked before.
+ lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
+ if (lpfnWndProc != (LONG)dglWndProc) {
+ lpCtx->lpfnWndProc = lpfnWndProc;
+ SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ // Find the parent window of the app too.
+ if (glb.hWndActive == NULL) {
+ while (hWnd != NULL) {
+ glb.hWndActive = hWnd;
+ hWnd = GetParent(hWnd);
+ }
+ // Hook the parent window too.
+ lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
+ if (glb.hWndActive == lpCtx->hWnd)
+ glb.lpfnWndProc = lpCtx->lpfnWndProc;
+ else if (lpfnWndProc != (LONG)dglWndProc)
+ glb.lpfnWndProc = lpfnWndProc;
+ if (glb.lpfnWndProc)
+ SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ }
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
+
+ return hGLRC;
+}
+
+// ***********************************************************************
+// Make a DirectGL context current
+// Used by wgl functions and dgl functions
+BOOL dglMakeCurrent(
+ HDC a,
+ HGLRC b)
+{
+ int context;
+ DGL_ctx* lpCtx;
+ HWND hWnd;
+ BOOL bNeedResize = FALSE;
+ BOOL bWindowChanged, bContextChanged;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ DWORD dwThreadId = GetCurrentThreadId();
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ context = (int)b; // This is as a result of STRICT!
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
+
+ // If the HGLRC is NULL then make no context current;
+ // Ditto if the HDC is NULL either. (DaveM)
+ if (context == 0 || a == 0) {
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(NULL, NULL);
+#else
+ (*mesaFuncs.gl_make_current)(NULL, NULL);
+#endif
+ dglSetCurrentContext(0);
+ return TRUE;
+ }
+
+ // Make sure the HGLRC is in range
+ if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Find address of context and make sure that it has been allocated
+ lpCtx = dglGetContextAddress(b);
+ if (!lpCtx->bAllocated) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check if window has changed
+ hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
+ bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
+ bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
+
+ // If the window has changed, make sure the clipper is updated. (DaveM)
+ if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
+ lpCtx->hWnd = hWnd;
+#ifndef _USE_GLD3_WGL
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+#endif // _USE_GLD3_WGL
+ }
+
+ // Make sure hDC and hWnd is current. (DaveM)
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = hWnd;
+ hWndLastActive = hWnd;
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ // Check if buffers need to be re-sized;
+ // If so, wait until Mesa GL stuff is setup before re-sizing;
+ if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
+ lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
+ bNeedResize = TRUE;
+
+ // Now we can update our globals
+ dglSetCurrentContext(b);
+
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#else
+ (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
+
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Insure DirectDraw surfaces fit current window DC
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#endif // _USE_GLD3_WGL
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // We have to clear D3D back buffer and render state if emulated front buffering
+ // for different window (but not context) like in Solid Edge.
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
+ && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
+#ifdef _USE_GLD3_WGL
+// IDirect3DDevice8_EndScene(lpCtx->pDev);
+// lpCtx->bSceneStarted = FALSE;
+ lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ }
+
+ // The first time we call MakeCurrent we set the initial viewport size
+ if (lpCtx->bHasBeenCurrent == FALSE)
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ lpCtx->bHasBeenCurrent = TRUE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglDeleteContext(
+ HGLRC a)
+{
+ DGL_ctx* lpCtx;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char argstr[256];
+
+#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
+
+ // Make sure the HGLRC is in range
+ if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Make sure context is valid
+ lpCtx = dglGetContextAddress(a);
+ if (!lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+ // Make sure context is de-activated
+ if (a == dglGetCurrentContext()) {
+ ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
+ dglMakeCurrent(NULL, NULL);
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // We are about to destroy all Direct3D objects.
+ // Therefore we must disable rendering
+ lpCtx->bCanRender = FALSE;
+
+ // This exception handler was installed to catch some
+ // particularly nasty apps. Console apps that call exit()
+ // fall into this catagory (i.e. Win32 Glut).
+
+ // VC cannot successfully implement multiple exception handlers
+ // if more than one exception occurs. Therefore reverting back to
+ // single exception handler as Keith originally had it. (DaveM)
+
+#define WARN_MESSAGE(p) strcpy(argstr, (#p));
+#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
+
+__try {
+#ifdef _USE_GLD3_WGL
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
+ SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
+
+ // Delete the global palette
+ SAFE_RELEASE(lpCtx->lpGlobalPalette);
+
+ // Clean up.
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ SAFE_RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ SAFE_RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ SAFE_RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ SAFE_RELEASE(lpCtx->lpBack4);
+ SAFE_RELEASE(lpCtx->lpFront4);
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ SAFE_RELEASE(lpCtx->lpD3D3);
+ SAFE_RELEASE(lpCtx->lpDD4);
+ SAFE_RELEASE(lpCtx->lpDD1);
+#endif // _ULSE_GLD3_WGL
+
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
+}
+
+ // Restore the window message handler because this context may be used
+ // again by another window with a *different* message handler. (DaveM)
+ if (lpCtx->lpfnWndProc) {
+ SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
+ lpCtx->lpfnWndProc = (LONG)NULL;
+ }
+
+ lpCtx->bAllocated = FALSE; // This context is now free for use
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglSwapBuffers(
+ HDC hDC)
+{
+ RECT rSrcRect; // Source rectangle
+ RECT rDstRect; // Destination rectangle
+ POINT pt;
+ HRESULT hResult;
+
+ DDBLTFX bltFX;
+ DWORD dwBlitFlags;
+ DDBLTFX *lpBltFX;
+
+// DWORD dwThreadId = GetCurrentThreadId();
+ HGLRC hGLRC = dglGetCurrentContext();
+ DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
+ HWND hWnd;
+
+ HDC hDCAux; // for memory DC
+ int x,y,w,h; // for memory DC BitBlt
+
+#if 0 // Perhaps not a good idea. Called too often. KH
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ if (!lpCtx) {
+ return TRUE; //FALSE; // No current context
+ }
+
+ if (!lpCtx->bCanRender) {
+ // Don't return false else some apps will bail.
+ return TRUE;
+ }
+
+ hWnd = lpCtx->hWnd;
+ if (hDC != lpCtx->hDC) {
+ ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
+ hWnd = WindowFromDC(hDC);
+ }
+
+#ifndef _USE_GLD3_WGL
+ // Ensure that the surfaces exist before we tell
+ // the device to render to them.
+ IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
+
+ // Make sure that the vertex caches have been emptied
+// dglStateChange(lpCtx);
+
+ // Some OpenGL programs don't issue a glFinish - check for it here.
+ if (lpCtx->bSceneStarted) {
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ }
+#endif
+
+#if 0
+ // If the calling app is not active then we don't need to Blit/Flip.
+ // We can therefore simply return TRUE.
+ if (!glb.bAppActive)
+ return TRUE;
+ // Addendum: This is WRONG! We should bail if the app is *minimized*,
+ // not merely if the app is just plain 'not active'.
+ // KeithH, 27/May/2000.
+#endif
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(hDC, &rSrcRect) == ERROR)
+ return TRUE;
+ // Use GDI BitBlt instead from compatible DirectDraw DC
+ x = rSrcRect.left;
+ y = rSrcRect.top;
+ w = rSrcRect.right - rSrcRect.left;
+ h = rSrcRect.bottom - rSrcRect.top;
+
+ // Ack. DX8 does not have a GetDC() function...
+ // TODO: Defer to DX7 or DX9 drivers... (DaveM)
+ return TRUE;
+ }
+
+ // Bail if window client region is not drawable, like in Solid Edge
+ if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
+ return TRUE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+#ifdef _USE_GLD3_WGL
+ // Notify Mesa of impending swap, so Mesa can flush internal buffers.
+ _mesa_notifySwapBuffers(lpCtx->glCtx);
+ // Now perform driver buffer swap
+ _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
+#else
+ if (lpCtx->bFullscreen) {
+ // Sync with retrace if required
+ if (glb.bWaitForRetrace) {
+ IDirectDraw4_WaitForVerticalBlank(
+ lpCtx->lpDD4,
+ DDWAITVB_BLOCKBEGIN,
+ 0);
+ }
+
+ // Perform the fullscreen flip
+ TRY(IDirectDrawSurface4_Flip(
+ lpCtx->lpFront4,
+ NULL,
+ DDFLIP_WAIT),
+ "dglSwapBuffers: Flip");
+ } else {
+ // Calculate current window position and size
+ pt.x = pt.y = 0;
+ ClientToScreen(hWnd, &pt);
+ GetClientRect(hWnd, &rDstRect);
+ if (rDstRect.right > lpCtx->dwModeWidth)
+ rDstRect.right = lpCtx->dwModeWidth;
+ if (rDstRect.bottom > lpCtx->dwModeHeight)
+ rDstRect.bottom = lpCtx->dwModeHeight;
+ OffsetRect(&rDstRect, pt.x, pt.y);
+ rSrcRect.left = rSrcRect.top = 0;
+ rSrcRect.right = lpCtx->dwWidth;
+ rSrcRect.bottom = lpCtx->dwHeight;
+ if (rSrcRect.right > lpCtx->dwModeWidth)
+ rSrcRect.right = lpCtx->dwModeWidth;
+ if (rSrcRect.bottom > lpCtx->dwModeHeight)
+ rSrcRect.bottom = lpCtx->dwModeHeight;
+
+ if (glb.bWaitForRetrace) {
+ // Sync the blit to the vertical retrace
+ ZeroMemory(&bltFX, sizeof(bltFX));
+ bltFX.dwSize = sizeof(bltFX);
+ bltFX.dwDDFX = DDBLTFX_NOTEARING;
+ dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
+ lpBltFX = &bltFX;
+ } else {
+ dwBlitFlags = DDBLT_WAIT;
+ lpBltFX = NULL;
+ }
+
+ // Perform the actual blit
+ TRY(IDirectDrawSurface4_Blt(
+ lpCtx->lpFront4,
+ &rDstRect,
+ lpCtx->lpBack4, // Blit source
+ &rSrcRect,
+ dwBlitFlags,
+ lpBltFX),
+ "dglSwapBuffers: Blt");
+ }
+#endif // _USE_GLD3_WGL
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
+
+ // Render frame is completed
+ ValidateRect(hWnd, NULL);
+ lpCtx->bFrameStarted = FALSE;
+
+ return TRUE;
+}
+
+// ***********************************************************************
|