diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/windows')
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/mesa.def | 1712 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wgl.c | 1414 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesa.c | 3316 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesadef.h | 86 |
4 files changed, 3264 insertions, 3264 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gdi/mesa.def b/mesalib/src/mesa/drivers/windows/gdi/mesa.def index d5c98801d..fbf275609 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/mesa.def +++ b/mesalib/src/mesa/drivers/windows/gdi/mesa.def @@ -1,856 +1,856 @@ -; DO NOT EDIT - This file generated automatically by mesadef.py script -;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32' -VERSION 6.5 -; -; Module definition file for Mesa (OPENGL32.DLL) -; -; Note: The OpenGL functions use the STDCALL -; function calling convention. Microsoft's -; OPENGL32 uses this convention and so must the -; Mesa OPENGL32 so that the Mesa DLL can be used -; as a drop-in replacement. -; -; The linker exports STDCALL entry points with -; 'decorated' names; e.g., _glBegin@0, where the -; trailing number is the number of bytes of -; parameter data pushed onto the stack. The -; callee is responsible for popping this data -; off the stack, usually via a RETF n instruction. -; -; However, the Microsoft OPENGL32.DLL does not export -; the decorated names, even though the calling convention -; is STDCALL. So, this module definition file is -; needed to force the Mesa OPENGL32.DLL to export the -; symbols in the same manner as the Microsoft DLL. -; Were it not for this problem, this file would not -; be needed (for the gl* functions) since the entry -; points are compiled with dllexport declspec. -; -EXPORTS - glNewList - glEndList - glCallList - glCallLists - glDeleteLists - glGenLists - glListBase - glBegin - glBitmap - glColor3b - glColor3bv - glColor3d - glColor3dv - glColor3f - glColor3fv - glColor3i - glColor3iv - glColor3s - glColor3sv - glColor3ub - glColor3ubv - glColor3ui - glColor3uiv - glColor3us - glColor3usv - glColor4b - glColor4bv - glColor4d - glColor4dv - glColor4f - glColor4fv - glColor4i - glColor4iv - glColor4s - glColor4sv - glColor4ub - glColor4ubv - glColor4ui - glColor4uiv - glColor4us - glColor4usv - glEdgeFlag - glEdgeFlagv - glEnd - glIndexd - glIndexdv - glIndexf - glIndexfv - glIndexi - glIndexiv - glIndexs - glIndexsv - glNormal3b - glNormal3bv - glNormal3d - glNormal3dv - glNormal3f - glNormal3fv - glNormal3i - glNormal3iv - glNormal3s - glNormal3sv - glRasterPos2d - glRasterPos2dv - glRasterPos2f - glRasterPos2fv - glRasterPos2i - glRasterPos2iv - glRasterPos2s - glRasterPos2sv - glRasterPos3d - glRasterPos3dv - glRasterPos3f - glRasterPos3fv - glRasterPos3i - glRasterPos3iv - glRasterPos3s - glRasterPos3sv - glRasterPos4d - glRasterPos4dv - glRasterPos4f - glRasterPos4fv - glRasterPos4i - glRasterPos4iv - glRasterPos4s - glRasterPos4sv - glRectd - glRectdv - glRectf - glRectfv - glRecti - glRectiv - glRects - glRectsv - glTexCoord1d - glTexCoord1dv - glTexCoord1f - glTexCoord1fv - glTexCoord1i - glTexCoord1iv - glTexCoord1s - glTexCoord1sv - glTexCoord2d - glTexCoord2dv - glTexCoord2f - glTexCoord2fv - glTexCoord2i - glTexCoord2iv - glTexCoord2s - glTexCoord2sv - glTexCoord3d - glTexCoord3dv - glTexCoord3f - glTexCoord3fv - glTexCoord3i - glTexCoord3iv - glTexCoord3s - glTexCoord3sv - glTexCoord4d - glTexCoord4dv - glTexCoord4f - glTexCoord4fv - glTexCoord4i - glTexCoord4iv - glTexCoord4s - glTexCoord4sv - glVertex2d - glVertex2dv - glVertex2f - glVertex2fv - glVertex2i - glVertex2iv - glVertex2s - glVertex2sv - glVertex3d - glVertex3dv - glVertex3f - glVertex3fv - glVertex3i - glVertex3iv - glVertex3s - glVertex3sv - glVertex4d - glVertex4dv - glVertex4f - glVertex4fv - glVertex4i - glVertex4iv - glVertex4s - glVertex4sv - glClipPlane - glColorMaterial - glCullFace - glFogf - glFogfv - glFogi - glFogiv - glFrontFace - glHint - glLightf - glLightfv - glLighti - glLightiv - glLightModelf - glLightModelfv - glLightModeli - glLightModeliv - glLineStipple - glLineWidth - glMaterialf - glMaterialfv - glMateriali - glMaterialiv - glPointSize - glPolygonMode - glPolygonStipple - glScissor - glShadeModel - glTexParameterf - glTexParameterfv - glTexParameteri - glTexParameteriv - glTexImage1D - glTexImage2D - glTexEnvf - glTexEnvfv - glTexEnvi - glTexEnviv - glTexGend - glTexGendv - glTexGenf - glTexGenfv - glTexGeni - glTexGeniv - glFeedbackBuffer - glSelectBuffer - glRenderMode - glInitNames - glLoadName - glPassThrough - glPopName - glPushName - glDrawBuffer - glClear - glClearAccum - glClearIndex - glClearColor - glClearStencil - glClearDepth - glStencilMask - glColorMask - glDepthMask - glIndexMask - glAccum - glDisable - glEnable - glFinish - glFlush - glPopAttrib - glPushAttrib - glMap1d - glMap1f - glMap2d - glMap2f - glMapGrid1d - glMapGrid1f - glMapGrid2d - glMapGrid2f - glEvalCoord1d - glEvalCoord1dv - glEvalCoord1f - glEvalCoord1fv - glEvalCoord2d - glEvalCoord2dv - glEvalCoord2f - glEvalCoord2fv - glEvalMesh1 - glEvalPoint1 - glEvalMesh2 - glEvalPoint2 - glAlphaFunc - glBlendFunc - glLogicOp - glStencilFunc - glStencilOp - glDepthFunc - glPixelZoom - glPixelTransferf - glPixelTransferi - glPixelStoref - glPixelStorei - glPixelMapfv - glPixelMapuiv - glPixelMapusv - glReadBuffer - glCopyPixels - glReadPixels - glDrawPixels - glGetBooleanv - glGetClipPlane - glGetDoublev - glGetError - glGetFloatv - glGetIntegerv - glGetLightfv - glGetLightiv - glGetMapdv - glGetMapfv - glGetMapiv - glGetMaterialfv - glGetMaterialiv - glGetPixelMapfv - glGetPixelMapuiv - glGetPixelMapusv - glGetPolygonStipple - glGetString - glGetTexEnvfv - glGetTexEnviv - glGetTexGendv - glGetTexGenfv - glGetTexGeniv - glGetTexImage - glGetTexParameterfv - glGetTexParameteriv - glGetTexLevelParameterfv - glGetTexLevelParameteriv - glIsEnabled - glIsList - glDepthRange - glFrustum - glLoadIdentity - glLoadMatrixf - glLoadMatrixd - glMatrixMode - glMultMatrixf - glMultMatrixd - glOrtho - glPopMatrix - glPushMatrix - glRotated - glRotatef - glScaled - glScalef - glTranslated - glTranslatef - glViewport - glArrayElement - glColorPointer - glDisableClientState - glDrawArrays - glDrawElements - glEdgeFlagPointer - glEnableClientState - glGetPointerv - glIndexPointer - glInterleavedArrays - glNormalPointer - glTexCoordPointer - glVertexPointer - glPolygonOffset - glCopyTexImage1D - glCopyTexImage2D - glCopyTexSubImage1D - glCopyTexSubImage2D - glTexSubImage1D - glTexSubImage2D - glAreTexturesResident - glBindTexture - glDeleteTextures - glGenTextures - glIsTexture - glPrioritizeTextures - glIndexub - glIndexubv - glPopClientAttrib - glPushClientAttrib - glBlendColor - glBlendEquation - glDrawRangeElements - glColorTable - glColorTableParameterfv - glColorTableParameteriv - glCopyColorTable - glGetColorTable - glGetColorTableParameterfv - glGetColorTableParameteriv - glColorSubTable - glCopyColorSubTable - glConvolutionFilter1D - glConvolutionFilter2D - glConvolutionParameterf - glConvolutionParameterfv - glConvolutionParameteri - glConvolutionParameteriv - glCopyConvolutionFilter1D - glCopyConvolutionFilter2D - glGetConvolutionFilter - glGetConvolutionParameterfv - glGetConvolutionParameteriv - glGetSeparableFilter - glSeparableFilter2D - glGetHistogram - glGetHistogramParameterfv - glGetHistogramParameteriv - glGetMinmax - glGetMinmaxParameterfv - glGetMinmaxParameteriv - glHistogram - glMinmax - glResetHistogram - glResetMinmax - glTexImage3D - glTexSubImage3D - glCopyTexSubImage3D - glActiveTextureARB - glClientActiveTextureARB - glMultiTexCoord1dARB - glMultiTexCoord1dvARB - glMultiTexCoord1fARB - glMultiTexCoord1fvARB - glMultiTexCoord1iARB - glMultiTexCoord1ivARB - glMultiTexCoord1sARB - glMultiTexCoord1svARB - glMultiTexCoord2dARB - glMultiTexCoord2dvARB - glMultiTexCoord2fARB - glMultiTexCoord2fvARB - glMultiTexCoord2iARB - glMultiTexCoord2ivARB - glMultiTexCoord2sARB - glMultiTexCoord2svARB - glMultiTexCoord3dARB - glMultiTexCoord3dvARB - glMultiTexCoord3fARB - glMultiTexCoord3fvARB - glMultiTexCoord3iARB - glMultiTexCoord3ivARB - glMultiTexCoord3sARB - glMultiTexCoord3svARB - glMultiTexCoord4dARB - glMultiTexCoord4dvARB - glMultiTexCoord4fARB - glMultiTexCoord4fvARB - glMultiTexCoord4iARB - glMultiTexCoord4ivARB - glMultiTexCoord4sARB - glMultiTexCoord4svARB - glLoadTransposeMatrixfARB - glLoadTransposeMatrixdARB - glMultTransposeMatrixfARB - glMultTransposeMatrixdARB - glSampleCoverageARB - glCompressedTexImage3DARB - glCompressedTexImage2DARB - glCompressedTexImage1DARB - glCompressedTexSubImage3DARB - glCompressedTexSubImage2DARB - glCompressedTexSubImage1DARB - glGetCompressedTexImageARB - glActiveTexture - glClientActiveTexture - glMultiTexCoord1d - glMultiTexCoord1dv - glMultiTexCoord1f - glMultiTexCoord1fv - glMultiTexCoord1i - glMultiTexCoord1iv - glMultiTexCoord1s - glMultiTexCoord1sv - glMultiTexCoord2d - glMultiTexCoord2dv - glMultiTexCoord2f - glMultiTexCoord2fv - glMultiTexCoord2i - glMultiTexCoord2iv - glMultiTexCoord2s - glMultiTexCoord2sv - glMultiTexCoord3d - glMultiTexCoord3dv - glMultiTexCoord3f - glMultiTexCoord3fv - glMultiTexCoord3i - glMultiTexCoord3iv - glMultiTexCoord3s - glMultiTexCoord3sv - glMultiTexCoord4d - glMultiTexCoord4dv - glMultiTexCoord4f - glMultiTexCoord4fv - glMultiTexCoord4i - glMultiTexCoord4iv - glMultiTexCoord4s - glMultiTexCoord4sv - glLoadTransposeMatrixf - glLoadTransposeMatrixd - glMultTransposeMatrixf - glMultTransposeMatrixd - glSampleCoverage - glCompressedTexImage3D - glCompressedTexImage2D - glCompressedTexImage1D - glCompressedTexSubImage3D - glCompressedTexSubImage2D - glCompressedTexSubImage1D - glGetCompressedTexImage - glBlendColorEXT - glPolygonOffsetEXT - glTexImage3DEXT - glTexSubImage3DEXT - glTexSubImage1DEXT - glTexSubImage2DEXT - glCopyTexImage1DEXT - glCopyTexImage2DEXT - glCopyTexSubImage1DEXT - glCopyTexSubImage2DEXT - glCopyTexSubImage3DEXT - glAreTexturesResidentEXT - glBindTextureEXT - glDeleteTexturesEXT - glGenTexturesEXT - glIsTextureEXT - glPrioritizeTexturesEXT - glArrayElementEXT - glColorPointerEXT - glDrawArraysEXT - glEdgeFlagPointerEXT - glGetPointervEXT - glIndexPointerEXT - glNormalPointerEXT - glTexCoordPointerEXT - glVertexPointerEXT - glBlendEquationEXT - glPointParameterfEXT - glPointParameterfvEXT - glPointParameterfARB - glPointParameterfvARB - glColorTableEXT - glGetColorTableEXT - glGetColorTableParameterivEXT - glGetColorTableParameterfvEXT - glLockArraysEXT - glUnlockArraysEXT - glDrawRangeElementsEXT - glSecondaryColor3bEXT - glSecondaryColor3bvEXT - glSecondaryColor3dEXT - glSecondaryColor3dvEXT - glSecondaryColor3fEXT - glSecondaryColor3fvEXT - glSecondaryColor3iEXT - glSecondaryColor3ivEXT - glSecondaryColor3sEXT - glSecondaryColor3svEXT - glSecondaryColor3ubEXT - glSecondaryColor3ubvEXT - glSecondaryColor3uiEXT - glSecondaryColor3uivEXT - glSecondaryColor3usEXT - glSecondaryColor3usvEXT - glSecondaryColorPointerEXT - glMultiDrawArraysEXT - glMultiDrawElementsEXT - glFogCoordfEXT - glFogCoordfvEXT - glFogCoorddEXT - glFogCoorddvEXT - glFogCoordPointerEXT - glBlendFuncSeparateEXT - glFlushVertexArrayRangeNV - glVertexArrayRangeNV - glCombinerParameterfvNV - glCombinerParameterfNV - glCombinerParameterivNV - glCombinerParameteriNV - glCombinerInputNV - glCombinerOutputNV - glFinalCombinerInputNV - glGetCombinerInputParameterfvNV - glGetCombinerInputParameterivNV - glGetCombinerOutputParameterfvNV - glGetCombinerOutputParameterivNV - glGetFinalCombinerInputParameterfvNV - glGetFinalCombinerInputParameterivNV - glResizeBuffersMESA - glWindowPos2dMESA - glWindowPos2dvMESA - glWindowPos2fMESA - glWindowPos2fvMESA - glWindowPos2iMESA - glWindowPos2ivMESA - glWindowPos2sMESA - glWindowPos2svMESA - glWindowPos3dMESA - glWindowPos3dvMESA - glWindowPos3fMESA - glWindowPos3fvMESA - glWindowPos3iMESA - glWindowPos3ivMESA - glWindowPos3sMESA - glWindowPos3svMESA - glWindowPos4dMESA - glWindowPos4dvMESA - glWindowPos4fMESA - glWindowPos4fvMESA - glWindowPos4iMESA - glWindowPos4ivMESA - glWindowPos4sMESA - glWindowPos4svMESA - glWindowPos2dARB - glWindowPos2fARB - glWindowPos2iARB - glWindowPos2sARB - glWindowPos2dvARB - glWindowPos2fvARB - glWindowPos2ivARB - glWindowPos2svARB - glWindowPos3dARB - glWindowPos3fARB - glWindowPos3iARB - glWindowPos3sARB - glWindowPos3dvARB - glWindowPos3fvARB - glWindowPos3ivARB - glWindowPos3svARB - glAreProgramsResidentNV - glBindProgramNV - glDeleteProgramsNV - glExecuteProgramNV - glGenProgramsNV - glGetProgramParameterdvNV - glGetProgramParameterfvNV - glGetProgramivNV - glGetProgramStringNV - glGetTrackMatrixivNV - glGetVertexAttribdvNV - glGetVertexAttribfvNV - glGetVertexAttribivNV - glGetVertexAttribPointervNV - glIsProgramNV - glLoadProgramNV - glProgramParameter4dNV - glProgramParameter4dvNV - glProgramParameter4fNV - glProgramParameter4fvNV - glProgramParameters4dvNV - glProgramParameters4fvNV - glRequestResidentProgramsNV - glTrackMatrixNV - glVertexAttribPointerNV - glVertexAttrib1dNV - glVertexAttrib1dvNV - glVertexAttrib1fNV - glVertexAttrib1fvNV - glVertexAttrib1sNV - glVertexAttrib1svNV - glVertexAttrib2dNV - glVertexAttrib2dvNV - glVertexAttrib2fNV - glVertexAttrib2fvNV - glVertexAttrib2sNV - glVertexAttrib2svNV - glVertexAttrib3dNV - glVertexAttrib3dvNV - glVertexAttrib3fNV - glVertexAttrib3fvNV - glVertexAttrib3sNV - glVertexAttrib3svNV - glVertexAttrib4dNV - glVertexAttrib4dvNV - glVertexAttrib4fNV - glVertexAttrib4fvNV - glVertexAttrib4sNV - glVertexAttrib4svNV - glVertexAttrib4ubNV - glVertexAttrib4ubvNV - glVertexAttribs1dvNV - glVertexAttribs1fvNV - glVertexAttribs1svNV - glVertexAttribs2dvNV - glVertexAttribs2fvNV - glVertexAttribs2svNV - glVertexAttribs3dvNV - glVertexAttribs3fvNV - glVertexAttribs3svNV - glVertexAttribs4dvNV - glVertexAttribs4fvNV - glVertexAttribs4svNV - glVertexAttribs4ubvNV - glPointParameteriNV - glPointParameterivNV - glFogCoordf - glFogCoordfv - glFogCoordd - glFogCoorddv - glFogCoordPointer - glMultiDrawArrays - glMultiDrawElements - glPointParameterf - glPointParameterfv - glPointParameteri - glPointParameteriv - glSecondaryColor3b - glSecondaryColor3bv - glSecondaryColor3d - glSecondaryColor3dv - glSecondaryColor3f - glSecondaryColor3fv - glSecondaryColor3i - glSecondaryColor3iv - glSecondaryColor3s - glSecondaryColor3sv - glSecondaryColor3ub - glSecondaryColor3ubv - glSecondaryColor3ui - glSecondaryColor3uiv - glSecondaryColor3us - glSecondaryColor3usv - glSecondaryColorPointer - glWindowPos2d - glWindowPos2dv - glWindowPos2f - glWindowPos2fv - glWindowPos2i - glWindowPos2iv - glWindowPos2s - glWindowPos2sv - glWindowPos3d - glWindowPos3dv - glWindowPos3f - glWindowPos3fv - glWindowPos3i - glWindowPos3iv - glWindowPos3s - glWindowPos3sv - glVertexAttrib1sARB - glVertexAttrib1fARB - glVertexAttrib1dARB - glVertexAttrib2sARB - glVertexAttrib2fARB - glVertexAttrib2dARB - glVertexAttrib3sARB - glVertexAttrib3fARB - glVertexAttrib3dARB - glVertexAttrib4sARB - glVertexAttrib4fARB - glVertexAttrib4dARB - glVertexAttrib4NubARB - glVertexAttrib1svARB - glVertexAttrib1fvARB - glVertexAttrib1dvARB - glVertexAttrib2svARB - glVertexAttrib2fvARB - glVertexAttrib2dvARB - glVertexAttrib3svARB - glVertexAttrib3fvARB - glVertexAttrib3dvARB - glVertexAttrib4bvARB - glVertexAttrib4svARB - glVertexAttrib4ivARB - glVertexAttrib4ubvARB - glVertexAttrib4usvARB - glVertexAttrib4uivARB - glVertexAttrib4fvARB - glVertexAttrib4dvARB - glVertexAttrib4NbvARB - glVertexAttrib4NsvARB - glVertexAttrib4NivARB - glVertexAttrib4NubvARB - glVertexAttrib4NusvARB - glVertexAttrib4NuivARB - glVertexAttribPointerARB - glEnableVertexAttribArrayARB - glDisableVertexAttribArrayARB - glProgramStringARB - glBindProgramARB - glDeleteProgramsARB - glGenProgramsARB - glIsProgramARB - glProgramEnvParameter4dARB - glProgramEnvParameter4dvARB - glProgramEnvParameter4fARB - glProgramEnvParameter4fvARB - glProgramLocalParameter4dARB - glProgramLocalParameter4dvARB - glProgramLocalParameter4fARB - glProgramLocalParameter4fvARB - glGetProgramEnvParameterdvARB - glGetProgramEnvParameterfvARB - glGetProgramLocalParameterdvARB - glGetProgramLocalParameterfvARB - glGetProgramivARB - glGetProgramStringARB - glGetVertexAttribdvARB - glGetVertexAttribfvARB - glGetVertexAttribivARB - glGetVertexAttribPointervARB - glProgramNamedParameter4fNV - glProgramNamedParameter4dNV - glProgramNamedParameter4fvNV - glProgramNamedParameter4dvNV - glGetProgramNamedParameterfvNV - glGetProgramNamedParameterdvNV - glBindBufferARB - glBufferDataARB - glBufferSubDataARB - glDeleteBuffersARB - glGenBuffersARB - glGetBufferParameterivARB - glGetBufferPointervARB - glGetBufferSubDataARB - glIsBufferARB - glMapBufferARB - glUnmapBufferARB - glGenQueriesARB - glDeleteQueriesARB - glIsQueryARB - glBeginQueryARB - glEndQueryARB - glGetQueryivARB - glGetQueryObjectivARB - glGetQueryObjectuivARB - glBindBuffer - glBufferData - glBufferSubData - glDeleteBuffers - glGenBuffers - glGetBufferParameteriv - glGetBufferPointerv - glGetBufferSubData - glIsBuffer - glMapBuffer - glUnmapBuffer - glGenQueries - glDeleteQueries - glIsQuery - glBeginQuery - glEndQuery - glGetQueryiv - glGetQueryObjectiv - glGetQueryObjectuiv -; -; WGL API - wglChoosePixelFormat - wglCopyContext - wglCreateContext - wglCreateLayerContext - wglDeleteContext - wglDescribeLayerPlane - wglDescribePixelFormat - wglGetCurrentContext - wglGetCurrentDC - wglGetLayerPaletteEntries - wglGetPixelFormat - wglGetProcAddress - wglMakeCurrent - wglRealizeLayerPalette - wglSetLayerPaletteEntries - wglSetPixelFormat - wglShareLists - wglSwapBuffers - wglSwapLayerBuffers - wglUseFontBitmapsA - wglUseFontBitmapsW - wglUseFontOutlinesA - wglUseFontOutlinesW - wglGetExtensionsStringARB +; DO NOT EDIT - This file generated automatically by mesadef.py script
+;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
+VERSION 6.5
+;
+; Module definition file for Mesa (OPENGL32.DLL)
+;
+; Note: The OpenGL functions use the STDCALL
+; function calling convention. Microsoft's
+; OPENGL32 uses this convention and so must the
+; Mesa OPENGL32 so that the Mesa DLL can be used
+; as a drop-in replacement.
+;
+; The linker exports STDCALL entry points with
+; 'decorated' names; e.g., _glBegin@0, where the
+; trailing number is the number of bytes of
+; parameter data pushed onto the stack. The
+; callee is responsible for popping this data
+; off the stack, usually via a RETF n instruction.
+;
+; However, the Microsoft OPENGL32.DLL does not export
+; the decorated names, even though the calling convention
+; is STDCALL. So, this module definition file is
+; needed to force the Mesa OPENGL32.DLL to export the
+; symbols in the same manner as the Microsoft DLL.
+; Were it not for this problem, this file would not
+; be needed (for the gl* functions) since the entry
+; points are compiled with dllexport declspec.
+;
+EXPORTS
+ glNewList
+ glEndList
+ glCallList
+ glCallLists
+ glDeleteLists
+ glGenLists
+ glListBase
+ glBegin
+ glBitmap
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glEdgeFlag
+ glEdgeFlagv
+ glEnd
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexs
+ glIndexsv
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glClipPlane
+ glColorMaterial
+ glCullFace
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFrontFace
+ glHint
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLineStipple
+ glLineWidth
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glPointSize
+ glPolygonMode
+ glPolygonStipple
+ glScissor
+ glShadeModel
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexImage1D
+ glTexImage2D
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glFeedbackBuffer
+ glSelectBuffer
+ glRenderMode
+ glInitNames
+ glLoadName
+ glPassThrough
+ glPopName
+ glPushName
+ glDrawBuffer
+ glClear
+ glClearAccum
+ glClearIndex
+ glClearColor
+ glClearStencil
+ glClearDepth
+ glStencilMask
+ glColorMask
+ glDepthMask
+ glIndexMask
+ glAccum
+ glDisable
+ glEnable
+ glFinish
+ glFlush
+ glPopAttrib
+ glPushAttrib
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalPoint1
+ glEvalMesh2
+ glEvalPoint2
+ glAlphaFunc
+ glBlendFunc
+ glLogicOp
+ glStencilFunc
+ glStencilOp
+ glDepthFunc
+ glPixelZoom
+ glPixelTransferf
+ glPixelTransferi
+ glPixelStoref
+ glPixelStorei
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glReadBuffer
+ glCopyPixels
+ glReadPixels
+ glDrawPixels
+ glGetBooleanv
+ glGetClipPlane
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glIsEnabled
+ glIsList
+ glDepthRange
+ glFrustum
+ glLoadIdentity
+ glLoadMatrixf
+ glLoadMatrixd
+ glMatrixMode
+ glMultMatrixf
+ glMultMatrixd
+ glOrtho
+ glPopMatrix
+ glPushMatrix
+ glRotated
+ glRotatef
+ glScaled
+ glScalef
+ glTranslated
+ glTranslatef
+ glViewport
+ glArrayElement
+ glColorPointer
+ glDisableClientState
+ glDrawArrays
+ glDrawElements
+ glEdgeFlagPointer
+ glEnableClientState
+ glGetPointerv
+ glIndexPointer
+ glInterleavedArrays
+ glNormalPointer
+ glTexCoordPointer
+ glVertexPointer
+ glPolygonOffset
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glTexSubImage1D
+ glTexSubImage2D
+ glAreTexturesResident
+ glBindTexture
+ glDeleteTextures
+ glGenTextures
+ glIsTexture
+ glPrioritizeTextures
+ glIndexub
+ glIndexubv
+ glPopClientAttrib
+ glPushClientAttrib
+ glBlendColor
+ glBlendEquation
+ glDrawRangeElements
+ glColorTable
+ glColorTableParameterfv
+ glColorTableParameteriv
+ glCopyColorTable
+ glGetColorTable
+ glGetColorTableParameterfv
+ glGetColorTableParameteriv
+ glColorSubTable
+ glCopyColorSubTable
+ glConvolutionFilter1D
+ glConvolutionFilter2D
+ glConvolutionParameterf
+ glConvolutionParameterfv
+ glConvolutionParameteri
+ glConvolutionParameteriv
+ glCopyConvolutionFilter1D
+ glCopyConvolutionFilter2D
+ glGetConvolutionFilter
+ glGetConvolutionParameterfv
+ glGetConvolutionParameteriv
+ glGetSeparableFilter
+ glSeparableFilter2D
+ glGetHistogram
+ glGetHistogramParameterfv
+ glGetHistogramParameteriv
+ glGetMinmax
+ glGetMinmaxParameterfv
+ glGetMinmaxParameteriv
+ glHistogram
+ glMinmax
+ glResetHistogram
+ glResetMinmax
+ glTexImage3D
+ glTexSubImage3D
+ glCopyTexSubImage3D
+ glActiveTextureARB
+ glClientActiveTextureARB
+ glMultiTexCoord1dARB
+ glMultiTexCoord1dvARB
+ glMultiTexCoord1fARB
+ glMultiTexCoord1fvARB
+ glMultiTexCoord1iARB
+ glMultiTexCoord1ivARB
+ glMultiTexCoord1sARB
+ glMultiTexCoord1svARB
+ glMultiTexCoord2dARB
+ glMultiTexCoord2dvARB
+ glMultiTexCoord2fARB
+ glMultiTexCoord2fvARB
+ glMultiTexCoord2iARB
+ glMultiTexCoord2ivARB
+ glMultiTexCoord2sARB
+ glMultiTexCoord2svARB
+ glMultiTexCoord3dARB
+ glMultiTexCoord3dvARB
+ glMultiTexCoord3fARB
+ glMultiTexCoord3fvARB
+ glMultiTexCoord3iARB
+ glMultiTexCoord3ivARB
+ glMultiTexCoord3sARB
+ glMultiTexCoord3svARB
+ glMultiTexCoord4dARB
+ glMultiTexCoord4dvARB
+ glMultiTexCoord4fARB
+ glMultiTexCoord4fvARB
+ glMultiTexCoord4iARB
+ glMultiTexCoord4ivARB
+ glMultiTexCoord4sARB
+ glMultiTexCoord4svARB
+ glLoadTransposeMatrixfARB
+ glLoadTransposeMatrixdARB
+ glMultTransposeMatrixfARB
+ glMultTransposeMatrixdARB
+ glSampleCoverageARB
+ glCompressedTexImage3DARB
+ glCompressedTexImage2DARB
+ glCompressedTexImage1DARB
+ glCompressedTexSubImage3DARB
+ glCompressedTexSubImage2DARB
+ glCompressedTexSubImage1DARB
+ glGetCompressedTexImageARB
+ glActiveTexture
+ glClientActiveTexture
+ glMultiTexCoord1d
+ glMultiTexCoord1dv
+ glMultiTexCoord1f
+ glMultiTexCoord1fv
+ glMultiTexCoord1i
+ glMultiTexCoord1iv
+ glMultiTexCoord1s
+ glMultiTexCoord1sv
+ glMultiTexCoord2d
+ glMultiTexCoord2dv
+ glMultiTexCoord2f
+ glMultiTexCoord2fv
+ glMultiTexCoord2i
+ glMultiTexCoord2iv
+ glMultiTexCoord2s
+ glMultiTexCoord2sv
+ glMultiTexCoord3d
+ glMultiTexCoord3dv
+ glMultiTexCoord3f
+ glMultiTexCoord3fv
+ glMultiTexCoord3i
+ glMultiTexCoord3iv
+ glMultiTexCoord3s
+ glMultiTexCoord3sv
+ glMultiTexCoord4d
+ glMultiTexCoord4dv
+ glMultiTexCoord4f
+ glMultiTexCoord4fv
+ glMultiTexCoord4i
+ glMultiTexCoord4iv
+ glMultiTexCoord4s
+ glMultiTexCoord4sv
+ glLoadTransposeMatrixf
+ glLoadTransposeMatrixd
+ glMultTransposeMatrixf
+ glMultTransposeMatrixd
+ glSampleCoverage
+ glCompressedTexImage3D
+ glCompressedTexImage2D
+ glCompressedTexImage1D
+ glCompressedTexSubImage3D
+ glCompressedTexSubImage2D
+ glCompressedTexSubImage1D
+ glGetCompressedTexImage
+ glBlendColorEXT
+ glPolygonOffsetEXT
+ glTexImage3DEXT
+ glTexSubImage3DEXT
+ glTexSubImage1DEXT
+ glTexSubImage2DEXT
+ glCopyTexImage1DEXT
+ glCopyTexImage2DEXT
+ glCopyTexSubImage1DEXT
+ glCopyTexSubImage2DEXT
+ glCopyTexSubImage3DEXT
+ glAreTexturesResidentEXT
+ glBindTextureEXT
+ glDeleteTexturesEXT
+ glGenTexturesEXT
+ glIsTextureEXT
+ glPrioritizeTexturesEXT
+ glArrayElementEXT
+ glColorPointerEXT
+ glDrawArraysEXT
+ glEdgeFlagPointerEXT
+ glGetPointervEXT
+ glIndexPointerEXT
+ glNormalPointerEXT
+ glTexCoordPointerEXT
+ glVertexPointerEXT
+ glBlendEquationEXT
+ glPointParameterfEXT
+ glPointParameterfvEXT
+ glPointParameterfARB
+ glPointParameterfvARB
+ glColorTableEXT
+ glGetColorTableEXT
+ glGetColorTableParameterivEXT
+ glGetColorTableParameterfvEXT
+ glLockArraysEXT
+ glUnlockArraysEXT
+ glDrawRangeElementsEXT
+ glSecondaryColor3bEXT
+ glSecondaryColor3bvEXT
+ glSecondaryColor3dEXT
+ glSecondaryColor3dvEXT
+ glSecondaryColor3fEXT
+ glSecondaryColor3fvEXT
+ glSecondaryColor3iEXT
+ glSecondaryColor3ivEXT
+ glSecondaryColor3sEXT
+ glSecondaryColor3svEXT
+ glSecondaryColor3ubEXT
+ glSecondaryColor3ubvEXT
+ glSecondaryColor3uiEXT
+ glSecondaryColor3uivEXT
+ glSecondaryColor3usEXT
+ glSecondaryColor3usvEXT
+ glSecondaryColorPointerEXT
+ glMultiDrawArraysEXT
+ glMultiDrawElementsEXT
+ glFogCoordfEXT
+ glFogCoordfvEXT
+ glFogCoorddEXT
+ glFogCoorddvEXT
+ glFogCoordPointerEXT
+ glBlendFuncSeparateEXT
+ glFlushVertexArrayRangeNV
+ glVertexArrayRangeNV
+ glCombinerParameterfvNV
+ glCombinerParameterfNV
+ glCombinerParameterivNV
+ glCombinerParameteriNV
+ glCombinerInputNV
+ glCombinerOutputNV
+ glFinalCombinerInputNV
+ glGetCombinerInputParameterfvNV
+ glGetCombinerInputParameterivNV
+ glGetCombinerOutputParameterfvNV
+ glGetCombinerOutputParameterivNV
+ glGetFinalCombinerInputParameterfvNV
+ glGetFinalCombinerInputParameterivNV
+ glResizeBuffersMESA
+ glWindowPos2dMESA
+ glWindowPos2dvMESA
+ glWindowPos2fMESA
+ glWindowPos2fvMESA
+ glWindowPos2iMESA
+ glWindowPos2ivMESA
+ glWindowPos2sMESA
+ glWindowPos2svMESA
+ glWindowPos3dMESA
+ glWindowPos3dvMESA
+ glWindowPos3fMESA
+ glWindowPos3fvMESA
+ glWindowPos3iMESA
+ glWindowPos3ivMESA
+ glWindowPos3sMESA
+ glWindowPos3svMESA
+ glWindowPos4dMESA
+ glWindowPos4dvMESA
+ glWindowPos4fMESA
+ glWindowPos4fvMESA
+ glWindowPos4iMESA
+ glWindowPos4ivMESA
+ glWindowPos4sMESA
+ glWindowPos4svMESA
+ glWindowPos2dARB
+ glWindowPos2fARB
+ glWindowPos2iARB
+ glWindowPos2sARB
+ glWindowPos2dvARB
+ glWindowPos2fvARB
+ glWindowPos2ivARB
+ glWindowPos2svARB
+ glWindowPos3dARB
+ glWindowPos3fARB
+ glWindowPos3iARB
+ glWindowPos3sARB
+ glWindowPos3dvARB
+ glWindowPos3fvARB
+ glWindowPos3ivARB
+ glWindowPos3svARB
+ glAreProgramsResidentNV
+ glBindProgramNV
+ glDeleteProgramsNV
+ glExecuteProgramNV
+ glGenProgramsNV
+ glGetProgramParameterdvNV
+ glGetProgramParameterfvNV
+ glGetProgramivNV
+ glGetProgramStringNV
+ glGetTrackMatrixivNV
+ glGetVertexAttribdvNV
+ glGetVertexAttribfvNV
+ glGetVertexAttribivNV
+ glGetVertexAttribPointervNV
+ glIsProgramNV
+ glLoadProgramNV
+ glProgramParameter4dNV
+ glProgramParameter4dvNV
+ glProgramParameter4fNV
+ glProgramParameter4fvNV
+ glProgramParameters4dvNV
+ glProgramParameters4fvNV
+ glRequestResidentProgramsNV
+ glTrackMatrixNV
+ glVertexAttribPointerNV
+ glVertexAttrib1dNV
+ glVertexAttrib1dvNV
+ glVertexAttrib1fNV
+ glVertexAttrib1fvNV
+ glVertexAttrib1sNV
+ glVertexAttrib1svNV
+ glVertexAttrib2dNV
+ glVertexAttrib2dvNV
+ glVertexAttrib2fNV
+ glVertexAttrib2fvNV
+ glVertexAttrib2sNV
+ glVertexAttrib2svNV
+ glVertexAttrib3dNV
+ glVertexAttrib3dvNV
+ glVertexAttrib3fNV
+ glVertexAttrib3fvNV
+ glVertexAttrib3sNV
+ glVertexAttrib3svNV
+ glVertexAttrib4dNV
+ glVertexAttrib4dvNV
+ glVertexAttrib4fNV
+ glVertexAttrib4fvNV
+ glVertexAttrib4sNV
+ glVertexAttrib4svNV
+ glVertexAttrib4ubNV
+ glVertexAttrib4ubvNV
+ glVertexAttribs1dvNV
+ glVertexAttribs1fvNV
+ glVertexAttribs1svNV
+ glVertexAttribs2dvNV
+ glVertexAttribs2fvNV
+ glVertexAttribs2svNV
+ glVertexAttribs3dvNV
+ glVertexAttribs3fvNV
+ glVertexAttribs3svNV
+ glVertexAttribs4dvNV
+ glVertexAttribs4fvNV
+ glVertexAttribs4svNV
+ glVertexAttribs4ubvNV
+ glPointParameteriNV
+ glPointParameterivNV
+ glFogCoordf
+ glFogCoordfv
+ glFogCoordd
+ glFogCoorddv
+ glFogCoordPointer
+ glMultiDrawArrays
+ glMultiDrawElements
+ glPointParameterf
+ glPointParameterfv
+ glPointParameteri
+ glPointParameteriv
+ glSecondaryColor3b
+ glSecondaryColor3bv
+ glSecondaryColor3d
+ glSecondaryColor3dv
+ glSecondaryColor3f
+ glSecondaryColor3fv
+ glSecondaryColor3i
+ glSecondaryColor3iv
+ glSecondaryColor3s
+ glSecondaryColor3sv
+ glSecondaryColor3ub
+ glSecondaryColor3ubv
+ glSecondaryColor3ui
+ glSecondaryColor3uiv
+ glSecondaryColor3us
+ glSecondaryColor3usv
+ glSecondaryColorPointer
+ glWindowPos2d
+ glWindowPos2dv
+ glWindowPos2f
+ glWindowPos2fv
+ glWindowPos2i
+ glWindowPos2iv
+ glWindowPos2s
+ glWindowPos2sv
+ glWindowPos3d
+ glWindowPos3dv
+ glWindowPos3f
+ glWindowPos3fv
+ glWindowPos3i
+ glWindowPos3iv
+ glWindowPos3s
+ glWindowPos3sv
+ glVertexAttrib1sARB
+ glVertexAttrib1fARB
+ glVertexAttrib1dARB
+ glVertexAttrib2sARB
+ glVertexAttrib2fARB
+ glVertexAttrib2dARB
+ glVertexAttrib3sARB
+ glVertexAttrib3fARB
+ glVertexAttrib3dARB
+ glVertexAttrib4sARB
+ glVertexAttrib4fARB
+ glVertexAttrib4dARB
+ glVertexAttrib4NubARB
+ glVertexAttrib1svARB
+ glVertexAttrib1fvARB
+ glVertexAttrib1dvARB
+ glVertexAttrib2svARB
+ glVertexAttrib2fvARB
+ glVertexAttrib2dvARB
+ glVertexAttrib3svARB
+ glVertexAttrib3fvARB
+ glVertexAttrib3dvARB
+ glVertexAttrib4bvARB
+ glVertexAttrib4svARB
+ glVertexAttrib4ivARB
+ glVertexAttrib4ubvARB
+ glVertexAttrib4usvARB
+ glVertexAttrib4uivARB
+ glVertexAttrib4fvARB
+ glVertexAttrib4dvARB
+ glVertexAttrib4NbvARB
+ glVertexAttrib4NsvARB
+ glVertexAttrib4NivARB
+ glVertexAttrib4NubvARB
+ glVertexAttrib4NusvARB
+ glVertexAttrib4NuivARB
+ glVertexAttribPointerARB
+ glEnableVertexAttribArrayARB
+ glDisableVertexAttribArrayARB
+ glProgramStringARB
+ glBindProgramARB
+ glDeleteProgramsARB
+ glGenProgramsARB
+ glIsProgramARB
+ glProgramEnvParameter4dARB
+ glProgramEnvParameter4dvARB
+ glProgramEnvParameter4fARB
+ glProgramEnvParameter4fvARB
+ glProgramLocalParameter4dARB
+ glProgramLocalParameter4dvARB
+ glProgramLocalParameter4fARB
+ glProgramLocalParameter4fvARB
+ glGetProgramEnvParameterdvARB
+ glGetProgramEnvParameterfvARB
+ glGetProgramLocalParameterdvARB
+ glGetProgramLocalParameterfvARB
+ glGetProgramivARB
+ glGetProgramStringARB
+ glGetVertexAttribdvARB
+ glGetVertexAttribfvARB
+ glGetVertexAttribivARB
+ glGetVertexAttribPointervARB
+ glProgramNamedParameter4fNV
+ glProgramNamedParameter4dNV
+ glProgramNamedParameter4fvNV
+ glProgramNamedParameter4dvNV
+ glGetProgramNamedParameterfvNV
+ glGetProgramNamedParameterdvNV
+ glBindBufferARB
+ glBufferDataARB
+ glBufferSubDataARB
+ glDeleteBuffersARB
+ glGenBuffersARB
+ glGetBufferParameterivARB
+ glGetBufferPointervARB
+ glGetBufferSubDataARB
+ glIsBufferARB
+ glMapBufferARB
+ glUnmapBufferARB
+ glGenQueriesARB
+ glDeleteQueriesARB
+ glIsQueryARB
+ glBeginQueryARB
+ glEndQueryARB
+ glGetQueryivARB
+ glGetQueryObjectivARB
+ glGetQueryObjectuivARB
+ glBindBuffer
+ glBufferData
+ glBufferSubData
+ glDeleteBuffers
+ glGenBuffers
+ glGetBufferParameteriv
+ glGetBufferPointerv
+ glGetBufferSubData
+ glIsBuffer
+ glMapBuffer
+ glUnmapBuffer
+ glGenQueries
+ glDeleteQueries
+ glIsQuery
+ glBeginQuery
+ glEndQuery
+ glGetQueryiv
+ glGetQueryObjectiv
+ glGetQueryObjectuiv
+;
+; WGL API
+ wglChoosePixelFormat
+ wglCopyContext
+ wglCreateContext
+ wglCreateLayerContext
+ wglDeleteContext
+ wglDescribeLayerPlane
+ wglDescribePixelFormat
+ wglGetCurrentContext
+ wglGetCurrentDC
+ wglGetLayerPaletteEntries
+ wglGetPixelFormat
+ wglGetProcAddress
+ wglMakeCurrent
+ wglRealizeLayerPalette
+ wglSetLayerPaletteEntries
+ wglSetPixelFormat
+ wglShareLists
+ wglSwapBuffers
+ wglSwapLayerBuffers
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+ wglGetExtensionsStringARB
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wgl.c b/mesalib/src/mesa/drivers/windows/gdi/wgl.c index bf4ca9c90..d9285c420 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wgl.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wgl.c @@ -1,707 +1,707 @@ - -/* - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - */ - -/* - * File name : wgl.c - * WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru - * Some things originated from the 3Dfx WGL functions - */ - -/* - * This file contains the implementation of the wgl* functions for - * Mesa on Windows. Since these functions are provided by Windows in - * GDI/OpenGL, we must supply our versions that work with Mesa here. - */ - - -/* We're essentially building part of GDI here, so define this so that - * we get the right export linkage. */ -#ifdef __MINGW32__ - -#include <stdarg.h> -#include <windef.h> -#include <wincon.h> -#include <winbase.h> - -# if defined(BUILD_GL32) -# define WINGDIAPI __declspec(dllexport) -# else -# define __W32API_USE_DLLIMPORT__ -# endif - -#include <wingdi.h> -#include "GL/mesa_wgl.h" -#include <stdlib.h> - -#else - -#define _GDI32_ -#include <windows.h> - -#endif -#include "main/config.h" -#include "glapi/glapi.h" -#include "GL/wmesa.h" /* protos for wmesa* functions */ - -/* - * Pixel Format Descriptors - */ - -/* Extend the PFD to include DB flag */ -struct __pixelformat__ -{ - PIXELFORMATDESCRIPTOR pfd; - GLboolean doubleBuffered; -}; - - - -/* These are the PFD's supported by this driver. */ -struct __pixelformat__ pfd[] = -{ -#if 0 - /* Double Buffer, alpha */ - { - { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 24, - 8, 0, - 8, 8, - 8, 16, - 8, 24, - 0, 0, 0, 0, 0, - DEFAULT_SOFTWARE_DEPTH_BITS, 8, - 0, 0, 0, - 0, 0, 0 - }, - GL_TRUE - }, - /* Single Buffer, alpha */ - { - { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_GENERIC_FORMAT, - PFD_TYPE_RGBA, - 24, - 8, 0, - 8, 8, - 8, 16, - 8, 24, - 0, 0, 0, 0, 0, - DEFAULT_SOFTWARE_DEPTH_BITS, 8, - 0, 0, 0, - 0, 0, 0 - }, - GL_FALSE - }, -#endif - /* Double Buffer, no alpha */ - { - { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 24, - 8, 0, - 8, 8, - 8, 16, - 0, 0, - 0, 0, 0, 0, 0, - DEFAULT_SOFTWARE_DEPTH_BITS, 8, - 0, 0, 0, - 0, 0, 0 - }, - GL_TRUE - }, - /* Single Buffer, no alpha */ - { - { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_GENERIC_FORMAT, - PFD_TYPE_RGBA, - 24, - 8, 0, - 8, 8, - 8, 16, - 0, 0, - 0, 0, 0, 0, 0, - DEFAULT_SOFTWARE_DEPTH_BITS, 8, - 0, 0, 0, - 0, 0, 0 - }, - GL_FALSE - }, -}; - -int npfd = sizeof(pfd) / sizeof(pfd[0]); - - -/* - * Contexts - */ - -typedef struct { - WMesaContext ctx; -} MesaWglCtx; - -#define MESAWGL_CTX_MAX_COUNT 20 - -static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; - -static unsigned ctx_count = 0; -static int ctx_current = -1; -static unsigned curPFD = 0; - -static HDC CurrentHDC = 0; - - -WINGDIAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc) -{ - int i = 0; - if (!ctx_count) { - for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) { - wgl_ctx[i].ctx = NULL; - } - } - for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { - if ( wgl_ctx[i].ctx == NULL ) { - wgl_ctx[i].ctx = - WMesaCreateContext(hdc, NULL, (GLboolean)GL_TRUE, - (GLboolean) (pfd[curPFD-1].doubleBuffered ? - GL_TRUE : GL_FALSE), - (GLboolean)(pfd[curPFD-1].pfd.cAlphaBits ? - GL_TRUE : GL_FALSE) ); - if (wgl_ctx[i].ctx == NULL) - break; - ctx_count++; - return ((HGLRC)wgl_ctx[i].ctx); - } - } - SetLastError(0); - return(NULL); -} - -WINGDIAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc) -{ - int i; - for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { - if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ){ - WMesaMakeCurrent((WMesaContext) hglrc, NULL); - WMesaDestroyContext(wgl_ctx[i].ctx); - wgl_ctx[i].ctx = NULL; - ctx_count--; - return(TRUE); - } - } - SetLastError(0); - return(FALSE); -} - -WINGDIAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID) -{ - if (ctx_current < 0) - return 0; - else - return (HGLRC) wgl_ctx[ctx_current].ctx; -} - -WINGDIAPI HDC GLAPIENTRY wglGetCurrentDC(VOID) -{ - return CurrentHDC; -} - -WINGDIAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc) -{ - int i; - - CurrentHDC = hdc; - - if (!hdc || !hglrc) { - WMesaMakeCurrent(NULL, NULL); - ctx_current = -1; - return TRUE; - } - - for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { - if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ) { - WMesaMakeCurrent( (WMesaContext) hglrc, hdc ); - ctx_current = i; - return TRUE; - } - } - return FALSE; -} - - -WINGDIAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc, - CONST - PIXELFORMATDESCRIPTOR *ppfd) -{ - int i,best = -1,bestdelta = 0x7FFFFFFF,delta; - (void) hdc; - - if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) - { - SetLastError(0); - return(0); - } - for(i = 0; i < npfd;i++) - { - delta = 0; - if( - (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && - !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) - continue; - if( - (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && - !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) - continue; - if( - (ppfd->dwFlags & PFD_SUPPORT_GDI) && - !(pfd[i].pfd.dwFlags & PFD_SUPPORT_GDI)) - continue; - if( - (ppfd->dwFlags & PFD_SUPPORT_OPENGL) && - !(pfd[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) - continue; - if( - !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && - ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != - (pfd[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) - continue; - if( - !(ppfd->dwFlags & PFD_STEREO_DONTCARE) && - ((ppfd->dwFlags & PFD_STEREO) != - (pfd[i].pfd.dwFlags & PFD_STEREO))) - continue; - if(ppfd->iPixelType != pfd[i].pfd.iPixelType) - delta++; - if(ppfd->cAlphaBits != pfd[i].pfd.cAlphaBits) - delta++; - if(delta < bestdelta) - { - best = i + 1; - bestdelta = delta; - if(bestdelta == 0) - break; - } - } - if(best == -1) - { - SetLastError(0); - return(0); - } - return(best); -} - -WINGDIAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc, - int iPixelFormat, - UINT nBytes, - LPPIXELFORMATDESCRIPTOR ppfd) -{ - (void) hdc; - - if(ppfd == NULL) - return(npfd); - if(iPixelFormat < 1 || iPixelFormat > npfd || - nBytes != sizeof(PIXELFORMATDESCRIPTOR)) - { - SetLastError(0); - return(0); - } - *ppfd = pfd[iPixelFormat - 1].pfd; - return(npfd); -} - -WINGDIAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc) -{ - PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc); - if (p) - return p; - - SetLastError(0); - return(NULL); -} - -WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) -{ - (void) hdc; - if(curPFD == 0) { - SetLastError(0); - return(0); - } - return(curPFD); -} - -WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, - const PIXELFORMATDESCRIPTOR *ppfd) -{ - (void) hdc; - - if(iPixelFormat < 1 || iPixelFormat > npfd || - ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) { - SetLastError(0); - return(FALSE); - } - curPFD = iPixelFormat; - return(TRUE); -} - -WINGDIAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc) -{ - WMesaSwapBuffers(hdc); - return TRUE; -} - -static FIXED FixedFromDouble(double d) -{ - long l = (long) (d * 65536L); - return *(FIXED *) (void *) &l; -} - - -/* -** This is cribbed from FX/fxwgl.c, and seems to implement support -** for bitmap fonts where the wglUseFontBitmapsA() code implements -** support for outline fonts. In combination they hopefully give -** fairly generic support for fonts. -*/ -static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, - DWORD numChars, DWORD listBase) -{ -#define VERIFY(a) (void)(a) - - TEXTMETRIC metric; - BITMAPINFO *dibInfo; - HDC bitDevice; - COLORREF tempColor; - int i; - - VERIFY(GetTextMetrics(fontDevice, &metric)); - - dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); - dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - dibInfo->bmiHeader.biPlanes = 1; - dibInfo->bmiHeader.biBitCount = 1; - dibInfo->bmiHeader.biCompression = BI_RGB; - - bitDevice = CreateCompatibleDC(fontDevice); - - /* Swap fore and back colors so the bitmap has the right polarity */ - tempColor = GetBkColor(bitDevice); - SetBkColor(bitDevice, GetTextColor(bitDevice)); - SetTextColor(bitDevice, tempColor); - - /* Place chars based on base line */ - VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0); - - for(i = 0; i < (int)numChars; i++) { - SIZE size; - char curChar; - int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; - HBITMAP bitObject; - HGDIOBJ origBmap; - unsigned char *bmap; - - curChar = (char)(i + firstChar); - - /* Find how high/wide this character is */ - VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); - - /* Create the output bitmap */ - charWidth = size.cx; - charHeight = size.cy; - /* Round up to the next multiple of 32 bits */ - bmapWidth = ((charWidth + 31) / 32) * 32; - bmapHeight = charHeight; - bitObject = CreateCompatibleBitmap(bitDevice, - bmapWidth, - bmapHeight); - /* VERIFY(bitObject); */ - - /* Assign the output bitmap to the device */ - origBmap = SelectObject(bitDevice, bitObject); - (void) VERIFY(origBmap); - - VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); - - /* Use our source font on the device */ - VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); - - /* Draw the character */ - VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); - - /* Unselect our bmap object */ - VERIFY(SelectObject(bitDevice, origBmap)); - - /* Convert the display dependant representation to a 1 bit deep DIB */ - numBytes = (bmapWidth * bmapHeight) / 8; - bmap = malloc(numBytes); - dibInfo->bmiHeader.biWidth = bmapWidth; - dibInfo->bmiHeader.biHeight = bmapHeight; - res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, - dibInfo, - DIB_RGB_COLORS); - /* VERIFY(res); */ - - /* Create the GL object */ - glNewList(i + listBase, GL_COMPILE); - glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent, - (GLfloat)charWidth, 0.0, - bmap); - glEndList(); - /* CheckGL(); */ - - /* Destroy the bmap object */ - DeleteObject(bitObject); - - /* Deallocate the bitmap data */ - free(bmap); - } - - /* Destroy the DC */ - VERIFY(DeleteDC(bitDevice)); - - free(dibInfo); - - return TRUE; -#undef VERIFY -} - -WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, - DWORD count, DWORD listBase) -{ - int i; - GLuint font_list; - DWORD size; - GLYPHMETRICS gm; - HANDLE hBits; - LPSTR lpBits; - MAT2 mat; - int success = TRUE; - - if (count == 0) - return FALSE; - - font_list = listBase; - - mat.eM11 = FixedFromDouble(1); - mat.eM12 = FixedFromDouble(0); - mat.eM21 = FixedFromDouble(0); - mat.eM22 = FixedFromDouble(-1); - - memset(&gm,0,sizeof(gm)); - - /* - ** If we can't get the glyph outline, it may be because this is a fixed - ** font. Try processing it that way. - */ - if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) - == GDI_ERROR ) { - return wglUseFontBitmaps_FX( hdc, first, count, listBase ); - } - - /* - ** Otherwise process all desired characters. - */ - for (i = 0; i < (int)count; i++) { - DWORD err; - - glNewList( font_list+i, GL_COMPILE ); - - /* allocate space for the bitmap/outline */ - size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, - &gm, 0, NULL, &mat); - if (size == GDI_ERROR) { - glEndList( ); - err = GetLastError(); - success = FALSE; - continue; - } - - hBits = GlobalAlloc(GHND, size+1); - lpBits = GlobalLock(hBits); - - err = - GetGlyphOutline(hdc, /* handle to device context */ - first + i, /* character to query */ - GGO_BITMAP, /* format of data to return */ - &gm, /* ptr to structure for metrics*/ - size, /* size of buffer for data */ - lpBits, /* pointer to buffer for data */ - &mat /* pointer to transformation */ - /* matrix structure */ - ); - - if (err == GDI_ERROR) { - GlobalUnlock(hBits); - GlobalFree(hBits); - - glEndList( ); - err = GetLastError(); - success = FALSE; - continue; - } - - glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY, - (GLfloat)-gm.gmptGlyphOrigin.x, - (GLfloat)gm.gmptGlyphOrigin.y, - (GLfloat)gm.gmCellIncX, - (GLfloat)gm.gmCellIncY, - (const GLubyte * )lpBits); - - GlobalUnlock(hBits); - GlobalFree(hBits); - - glEndList( ); - } - - return success; -} - -WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, - HGLRC hglrc2) -{ - WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2); - return(TRUE); -} - - - -/* NOT IMPLEMENTED YET */ -WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc, - HGLRC hglrcDst, - UINT mask) -{ - (void) hglrcSrc; (void) hglrcDst; (void) mask; - return(FALSE); -} - -WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, - int iLayerPlane) -{ - SetLastError(0); - if (iLayerPlane == 0) - return wglCreateContext( hdc ); - return(NULL); -} - - -WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, - DWORD first, - DWORD count, - DWORD listBase) -{ - (void) hdc; (void) first; (void) count; (void) listBase; - return FALSE; -} - -WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc, - DWORD first, - DWORD count, - DWORD listBase, - FLOAT deviation, - FLOAT extrusion, - int format, - LPGLYPHMETRICSFLOAT lpgmf) -{ - (void) hdc; (void) first; (void) count; - (void) listBase; (void) deviation; (void) extrusion; (void) format; - (void) lpgmf; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc, - DWORD first, - DWORD count, - DWORD listBase, - FLOAT deviation, - FLOAT extrusion, - int format, - LPGLYPHMETRICSFLOAT lpgmf) -{ - (void) hdc; (void) first; (void) count; - (void) listBase; (void) deviation; (void) extrusion; (void) format; - (void) lpgmf; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc, - int iPixelFormat, - int iLayerPlane, - UINT nBytes, - LPLAYERPLANEDESCRIPTOR plpd) -{ - (void) hdc; (void) iPixelFormat; (void) iLayerPlane; - (void) nBytes; (void) plpd; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc, - int iLayerPlane, - int iStart, - int cEntries, - CONST COLORREF *pcr) -{ - (void) hdc; (void) iLayerPlane; (void) iStart; - (void) cEntries; (void) pcr; - SetLastError(0); - return(0); -} - -WINGDIAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc, - int iLayerPlane, - int iStart, - int cEntries, - COLORREF *pcr) -{ - (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr; - SetLastError(0); - return(0); -} - -WINGDIAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc, - int iLayerPlane, - BOOL bRealize) -{ - (void) hdc; (void) iLayerPlane; (void) bRealize; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc, - UINT fuPlanes) -{ - (void) hdc; (void) fuPlanes; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI const char * GLAPIENTRY wglGetExtensionsStringARB(HDC hdc) -{ - return "WGL_ARB_extensions_string"; -} +
+/*
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ */
+
+/*
+ * File name : wgl.c
+ * WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru
+ * Some things originated from the 3Dfx WGL functions
+ */
+
+/*
+ * This file contains the implementation of the wgl* functions for
+ * Mesa on Windows. Since these functions are provided by Windows in
+ * GDI/OpenGL, we must supply our versions that work with Mesa here.
+ */
+
+
+/* We're essentially building part of GDI here, so define this so that
+ * we get the right export linkage. */
+#ifdef __MINGW32__
+
+#include <stdarg.h>
+#include <windef.h>
+#include <wincon.h>
+#include <winbase.h>
+
+# if defined(BUILD_GL32)
+# define WINGDIAPI __declspec(dllexport)
+# else
+# define __W32API_USE_DLLIMPORT__
+# endif
+
+#include <wingdi.h>
+#include "GL/mesa_wgl.h"
+#include <stdlib.h>
+
+#else
+
+#define _GDI32_
+#include <windows.h>
+
+#endif
+#include "main/config.h"
+#include "glapi/glapi.h"
+#include "GL/wmesa.h" /* protos for wmesa* functions */
+
+/*
+ * Pixel Format Descriptors
+ */
+
+/* Extend the PFD to include DB flag */
+struct __pixelformat__
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ GLboolean doubleBuffered;
+};
+
+
+
+/* These are the PFD's supported by this driver. */
+struct __pixelformat__ pfd[] =
+{
+#if 0
+ /* Double Buffer, alpha */
+ {
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
+ PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 24,
+ 8, 0,
+ 8, 8,
+ 8, 16,
+ 8, 24,
+ 0, 0, 0, 0, 0,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
+ 0, 0, 0,
+ 0, 0, 0
+ },
+ GL_TRUE
+ },
+ /* Single Buffer, alpha */
+ {
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
+ PFD_GENERIC_FORMAT,
+ PFD_TYPE_RGBA,
+ 24,
+ 8, 0,
+ 8, 8,
+ 8, 16,
+ 8, 24,
+ 0, 0, 0, 0, 0,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
+ 0, 0, 0,
+ 0, 0, 0
+ },
+ GL_FALSE
+ },
+#endif
+ /* Double Buffer, no alpha */
+ {
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
+ PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 24,
+ 8, 0,
+ 8, 8,
+ 8, 16,
+ 0, 0,
+ 0, 0, 0, 0, 0,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
+ 0, 0, 0,
+ 0, 0, 0
+ },
+ GL_TRUE
+ },
+ /* Single Buffer, no alpha */
+ {
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
+ PFD_GENERIC_FORMAT,
+ PFD_TYPE_RGBA,
+ 24,
+ 8, 0,
+ 8, 8,
+ 8, 16,
+ 0, 0,
+ 0, 0, 0, 0, 0,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
+ 0, 0, 0,
+ 0, 0, 0
+ },
+ GL_FALSE
+ },
+};
+
+int npfd = sizeof(pfd) / sizeof(pfd[0]);
+
+
+/*
+ * Contexts
+ */
+
+typedef struct {
+ WMesaContext ctx;
+} MesaWglCtx;
+
+#define MESAWGL_CTX_MAX_COUNT 20
+
+static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
+
+static unsigned ctx_count = 0;
+static int ctx_current = -1;
+static unsigned curPFD = 0;
+
+static HDC CurrentHDC = 0;
+
+
+WINGDIAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
+{
+ int i = 0;
+ if (!ctx_count) {
+ for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) {
+ wgl_ctx[i].ctx = NULL;
+ }
+ }
+ for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
+ if ( wgl_ctx[i].ctx == NULL ) {
+ wgl_ctx[i].ctx =
+ WMesaCreateContext(hdc, NULL, (GLboolean)GL_TRUE,
+ (GLboolean) (pfd[curPFD-1].doubleBuffered ?
+ GL_TRUE : GL_FALSE),
+ (GLboolean)(pfd[curPFD-1].pfd.cAlphaBits ?
+ GL_TRUE : GL_FALSE) );
+ if (wgl_ctx[i].ctx == NULL)
+ break;
+ ctx_count++;
+ return ((HGLRC)wgl_ctx[i].ctx);
+ }
+ }
+ SetLastError(0);
+ return(NULL);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
+{
+ int i;
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
+ if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ){
+ WMesaMakeCurrent((WMesaContext) hglrc, NULL);
+ WMesaDestroyContext(wgl_ctx[i].ctx);
+ wgl_ctx[i].ctx = NULL;
+ ctx_count--;
+ return(TRUE);
+ }
+ }
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
+{
+ if (ctx_current < 0)
+ return 0;
+ else
+ return (HGLRC) wgl_ctx[ctx_current].ctx;
+}
+
+WINGDIAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)
+{
+ return CurrentHDC;
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc)
+{
+ int i;
+
+ CurrentHDC = hdc;
+
+ if (!hdc || !hglrc) {
+ WMesaMakeCurrent(NULL, NULL);
+ ctx_current = -1;
+ return TRUE;
+ }
+
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
+ if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ) {
+ WMesaMakeCurrent( (WMesaContext) hglrc, hdc );
+ ctx_current = i;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+WINGDIAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
+ CONST
+ PIXELFORMATDESCRIPTOR *ppfd)
+{
+ int i,best = -1,bestdelta = 0x7FFFFFFF,delta;
+ (void) hdc;
+
+ if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ for(i = 0; i < npfd;i++)
+ {
+ delta = 0;
+ if(
+ (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
+ !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
+ !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_SUPPORT_GDI) &&
+ !(pfd[i].pfd.dwFlags & PFD_SUPPORT_GDI))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
+ !(pfd[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
+ continue;
+ if(
+ !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
+ ((ppfd->dwFlags & PFD_DOUBLEBUFFER) !=
+ (pfd[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
+ continue;
+ if(
+ !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
+ ((ppfd->dwFlags & PFD_STEREO) !=
+ (pfd[i].pfd.dwFlags & PFD_STEREO)))
+ continue;
+ if(ppfd->iPixelType != pfd[i].pfd.iPixelType)
+ delta++;
+ if(ppfd->cAlphaBits != pfd[i].pfd.cAlphaBits)
+ delta++;
+ if(delta < bestdelta)
+ {
+ best = i + 1;
+ bestdelta = delta;
+ if(bestdelta == 0)
+ break;
+ }
+ }
+ if(best == -1)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ return(best);
+}
+
+WINGDIAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,
+ int iPixelFormat,
+ UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ (void) hdc;
+
+ if(ppfd == NULL)
+ return(npfd);
+ if(iPixelFormat < 1 || iPixelFormat > npfd ||
+ nBytes != sizeof(PIXELFORMATDESCRIPTOR))
+ {
+ SetLastError(0);
+ return(0);
+ }
+ *ppfd = pfd[iPixelFormat - 1].pfd;
+ return(npfd);
+}
+
+WINGDIAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
+{
+ PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc);
+ if (p)
+ return p;
+
+ SetLastError(0);
+ return(NULL);
+}
+
+WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
+{
+ (void) hdc;
+ if(curPFD == 0) {
+ SetLastError(0);
+ return(0);
+ }
+ return(curPFD);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
+ const PIXELFORMATDESCRIPTOR *ppfd)
+{
+ (void) hdc;
+
+ if(iPixelFormat < 1 || iPixelFormat > npfd ||
+ ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
+ SetLastError(0);
+ return(FALSE);
+ }
+ curPFD = iPixelFormat;
+ return(TRUE);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
+{
+ WMesaSwapBuffers(hdc);
+ return TRUE;
+}
+
+static FIXED FixedFromDouble(double d)
+{
+ long l = (long) (d * 65536L);
+ return *(FIXED *) (void *) &l;
+}
+
+
+/*
+** This is cribbed from FX/fxwgl.c, and seems to implement support
+** for bitmap fonts where the wglUseFontBitmapsA() code implements
+** support for outline fonts. In combination they hopefully give
+** fairly generic support for fonts.
+*/
+static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
+ DWORD numChars, DWORD listBase)
+{
+#define VERIFY(a) (void)(a)
+
+ TEXTMETRIC metric;
+ BITMAPINFO *dibInfo;
+ HDC bitDevice;
+ COLORREF tempColor;
+ int i;
+
+ VERIFY(GetTextMetrics(fontDevice, &metric));
+
+ dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
+ dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ dibInfo->bmiHeader.biPlanes = 1;
+ dibInfo->bmiHeader.biBitCount = 1;
+ dibInfo->bmiHeader.biCompression = BI_RGB;
+
+ bitDevice = CreateCompatibleDC(fontDevice);
+
+ /* Swap fore and back colors so the bitmap has the right polarity */
+ tempColor = GetBkColor(bitDevice);
+ SetBkColor(bitDevice, GetTextColor(bitDevice));
+ SetTextColor(bitDevice, tempColor);
+
+ /* Place chars based on base line */
+ VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0);
+
+ for(i = 0; i < (int)numChars; i++) {
+ SIZE size;
+ char curChar;
+ int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
+ HBITMAP bitObject;
+ HGDIOBJ origBmap;
+ unsigned char *bmap;
+
+ curChar = (char)(i + firstChar);
+
+ /* Find how high/wide this character is */
+ VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
+
+ /* Create the output bitmap */
+ charWidth = size.cx;
+ charHeight = size.cy;
+ /* Round up to the next multiple of 32 bits */
+ bmapWidth = ((charWidth + 31) / 32) * 32;
+ bmapHeight = charHeight;
+ bitObject = CreateCompatibleBitmap(bitDevice,
+ bmapWidth,
+ bmapHeight);
+ /* VERIFY(bitObject); */
+
+ /* Assign the output bitmap to the device */
+ origBmap = SelectObject(bitDevice, bitObject);
+ (void) VERIFY(origBmap);
+
+ VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
+
+ /* Use our source font on the device */
+ VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
+
+ /* Draw the character */
+ VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
+
+ /* Unselect our bmap object */
+ VERIFY(SelectObject(bitDevice, origBmap));
+
+ /* Convert the display dependant representation to a 1 bit deep DIB */
+ numBytes = (bmapWidth * bmapHeight) / 8;
+ bmap = malloc(numBytes);
+ dibInfo->bmiHeader.biWidth = bmapWidth;
+ dibInfo->bmiHeader.biHeight = bmapHeight;
+ res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
+ dibInfo,
+ DIB_RGB_COLORS);
+ /* VERIFY(res); */
+
+ /* Create the GL object */
+ glNewList(i + listBase, GL_COMPILE);
+ glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent,
+ (GLfloat)charWidth, 0.0,
+ bmap);
+ glEndList();
+ /* CheckGL(); */
+
+ /* Destroy the bmap object */
+ DeleteObject(bitObject);
+
+ /* Deallocate the bitmap data */
+ free(bmap);
+ }
+
+ /* Destroy the DC */
+ VERIFY(DeleteDC(bitDevice));
+
+ free(dibInfo);
+
+ return TRUE;
+#undef VERIFY
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
+ DWORD count, DWORD listBase)
+{
+ int i;
+ GLuint font_list;
+ DWORD size;
+ GLYPHMETRICS gm;
+ HANDLE hBits;
+ LPSTR lpBits;
+ MAT2 mat;
+ int success = TRUE;
+
+ if (count == 0)
+ return FALSE;
+
+ font_list = listBase;
+
+ mat.eM11 = FixedFromDouble(1);
+ mat.eM12 = FixedFromDouble(0);
+ mat.eM21 = FixedFromDouble(0);
+ mat.eM22 = FixedFromDouble(-1);
+
+ memset(&gm,0,sizeof(gm));
+
+ /*
+ ** If we can't get the glyph outline, it may be because this is a fixed
+ ** font. Try processing it that way.
+ */
+ if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
+ == GDI_ERROR ) {
+ return wglUseFontBitmaps_FX( hdc, first, count, listBase );
+ }
+
+ /*
+ ** Otherwise process all desired characters.
+ */
+ for (i = 0; i < (int)count; i++) {
+ DWORD err;
+
+ glNewList( font_list+i, GL_COMPILE );
+
+ /* allocate space for the bitmap/outline */
+ size = GetGlyphOutline(hdc, first + i, GGO_BITMAP,
+ &gm, 0, NULL, &mat);
+ if (size == GDI_ERROR) {
+ glEndList( );
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ hBits = GlobalAlloc(GHND, size+1);
+ lpBits = GlobalLock(hBits);
+
+ err =
+ GetGlyphOutline(hdc, /* handle to device context */
+ first + i, /* character to query */
+ GGO_BITMAP, /* format of data to return */
+ &gm, /* ptr to structure for metrics*/
+ size, /* size of buffer for data */
+ lpBits, /* pointer to buffer for data */
+ &mat /* pointer to transformation */
+ /* matrix structure */
+ );
+
+ if (err == GDI_ERROR) {
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList( );
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
+ (GLfloat)-gm.gmptGlyphOrigin.x,
+ (GLfloat)gm.gmptGlyphOrigin.y,
+ (GLfloat)gm.gmCellIncX,
+ (GLfloat)gm.gmCellIncY,
+ (const GLubyte * )lpBits);
+
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList( );
+ }
+
+ return success;
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,
+ HGLRC hglrc2)
+{
+ WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2);
+ return(TRUE);
+}
+
+
+
+/* NOT IMPLEMENTED YET */
+WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,
+ HGLRC hglrcDst,
+ UINT mask)
+{
+ (void) hglrcSrc; (void) hglrcDst; (void) mask;
+ return(FALSE);
+}
+
+WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,
+ int iLayerPlane)
+{
+ SetLastError(0);
+ if (iLayerPlane == 0)
+ return wglCreateContext( hdc );
+ return(NULL);
+}
+
+
+WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase)
+{
+ (void) hdc; (void) first; (void) count; (void) listBase;
+ return FALSE;
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase,
+ FLOAT deviation,
+ FLOAT extrusion,
+ int format,
+ LPGLYPHMETRICSFLOAT lpgmf)
+{
+ (void) hdc; (void) first; (void) count;
+ (void) listBase; (void) deviation; (void) extrusion; (void) format;
+ (void) lpgmf;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase,
+ FLOAT deviation,
+ FLOAT extrusion,
+ int format,
+ LPGLYPHMETRICSFLOAT lpgmf)
+{
+ (void) hdc; (void) first; (void) count;
+ (void) listBase; (void) deviation; (void) extrusion; (void) format;
+ (void) lpgmf;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd)
+{
+ (void) hdc; (void) iPixelFormat; (void) iLayerPlane;
+ (void) nBytes; (void) plpd;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,
+ int iLayerPlane,
+ int iStart,
+ int cEntries,
+ CONST COLORREF *pcr)
+{
+ (void) hdc; (void) iLayerPlane; (void) iStart;
+ (void) cEntries; (void) pcr;
+ SetLastError(0);
+ return(0);
+}
+
+WINGDIAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,
+ int iLayerPlane,
+ int iStart,
+ int cEntries,
+ COLORREF *pcr)
+{
+ (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr;
+ SetLastError(0);
+ return(0);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,
+ int iLayerPlane,
+ BOOL bRealize)
+{
+ (void) hdc; (void) iLayerPlane; (void) bRealize;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,
+ UINT fuPlanes)
+{
+ (void) hdc; (void) fuPlanes;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI const char * GLAPIENTRY wglGetExtensionsStringARB(HDC hdc)
+{
+ return "WGL_ARB_extensions_string";
+}
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index 35a150d06..47580c4e9 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -1,1658 +1,1658 @@ -/* - * Windows (Win32/Win64) device driver for Mesa - * - */ - -#include "wmesadef.h" -#include "colors.h" -#include "GL/wmesa.h" -#include <winuser.h> -#include "main/context.h" -#include "main/extensions.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/macros.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - - -/* linked list of our Framebuffers (windows) */ -static WMesaFramebuffer FirstFramebuffer = NULL; - - -/** - * Create a new WMesaFramebuffer object which will correspond to the - * given HDC (Window handle). - */ -static WMesaFramebuffer -wmesa_new_framebuffer(HDC hdc, struct gl_config *visual) -{ - WMesaFramebuffer pwfb - = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); - if (pwfb) { - _mesa_initialize_window_framebuffer(&pwfb->Base, visual); - pwfb->hDC = hdc; - /* insert at head of list */ - pwfb->next = FirstFramebuffer; - FirstFramebuffer = pwfb; - } - return pwfb; -} - -/** - * Given an hdc, free the corresponding WMesaFramebuffer - */ -static void -wmesa_free_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb, prev; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - break; - prev = pwfb; - } - if (pwfb) { - struct gl_framebuffer *fb; - if (pwfb == FirstFramebuffer) - FirstFramebuffer = pwfb->next; - else - prev->next = pwfb->next; - fb = &pwfb->Base; - _mesa_reference_framebuffer(&fb, NULL); - } -} - -/** - * Given an hdc, return the corresponding WMesaFramebuffer - */ -static WMesaFramebuffer -wmesa_lookup_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - return pwfb; - } - return NULL; -} - - -/** - * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer. - */ -static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) -{ - return (WMesaFramebuffer) fb; -} - - -/** - * Given a struct gl_context, return the corresponding WMesaContext. - */ -static WMesaContext wmesa_context(const struct gl_context *ctx) -{ - return (WMesaContext) ctx; -} - - -/* - * Every driver should implement a GetString function in order to - * return a meaningful GL_RENDERER string. - */ -static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) -{ - return (name == GL_RENDERER) ? - (GLubyte *) "Mesa Windows GDI Driver" : NULL; -} - - -/* - * Determine the pixel format based on the pixel size. - */ -static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) -{ - pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); - - /* Only 16 and 32 bit targets are supported now */ - assert(pwfb->cColorBits == 0 || - pwfb->cColorBits == 16 || - pwfb->cColorBits == 24 || - pwfb->cColorBits == 32); - - switch(pwfb->cColorBits){ - case 8: - pwfb->pixelformat = PF_INDEX8; - break; - case 16: - pwfb->pixelformat = PF_5R6G5B; - break; - case 24: - case 32: - pwfb->pixelformat = PF_8R8G8B; - break; - default: - pwfb->pixelformat = PF_BADFORMAT; - } -} - - -/** - * Create DIB for back buffer. - * We write into this memory with the span routines and then blit it - * to the window on a buffer swap. - */ -static BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize) -{ - LPBITMAPINFO pbmi = &(pwfb->bmi); - HDC hic; - - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = lxSize; - pbmi->bmiHeader.biHeight= -lySize; - pbmi->bmiHeader.biPlanes = 1; - pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL); - pbmi->bmiHeader.biCompression = BI_RGB; - pbmi->bmiHeader.biSizeImage = 0; - pbmi->bmiHeader.biXPelsPerMeter = 0; - pbmi->bmiHeader.biYPelsPerMeter = 0; - pbmi->bmiHeader.biClrUsed = 0; - pbmi->bmiHeader.biClrImportant = 0; - - pwfb->cColorBits = pbmi->bmiHeader.biBitCount; - pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3; - - hic = CreateIC("display", NULL, NULL, NULL); - pwfb->dib_hDC = CreateCompatibleDC(hic); - - pwfb->hbmDIB = CreateDIBSection(hic, - &pwfb->bmi, - DIB_RGB_COLORS, - (void **)&(pwfb->pbPixels), - 0, - 0); - pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB); - - DeleteDC(hic); - - wmSetPixelFormat(pwfb, pwfb->hDC); - return TRUE; -} - - -static void wmDeleteBackingStore(WMesaFramebuffer pwfb) -{ - if (pwfb->hbmDIB) { - SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap); - DeleteDC(pwfb->dib_hDC); - DeleteObject(pwfb->hbmDIB); - } -} - - -/** - * Find the width and height of the window named by hdc. - */ -static void -get_window_size(HDC hdc, GLuint *width, GLuint *height) -{ - if (WindowFromDC(hdc)) { - RECT rect; - GetClientRect(WindowFromDC(hdc), &rect); - *width = rect.right - rect.left; - *height = rect.bottom - rect.top; - } - else { /* Memory context */ - /* From contributed code - use the size of the desktop - * for the size of a memory context (?) */ - *width = GetDeviceCaps(hdc, HORZRES); - *height = GetDeviceCaps(hdc, VERTRES); - } -} - - -static void -wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - get_window_size(pwfb->hDC, width, height); -} - - -static void wmesa_flush(struct gl_context *ctx) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); - - if (ctx->Visual.doubleBufferMode == 1) { - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* Do nothing for single buffer */ - } -} - - -/**********************************************************************/ -/***** CLEAR Functions *****/ -/**********************************************************************/ - -/* If we do not implement these, Mesa clears the buffers via the pixel - * span writing interface, which is very slow for a clear operation. - */ - -/* - * Set the color used to clear the color buffer. - */ -static void clear_color(struct gl_context *ctx, const GLfloat color[4]) -{ - WMesaContext pwc = wmesa_context(ctx); - GLubyte col[3]; - - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - pwc->clearColorRef = RGB(col[0], col[1], col[2]); - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); - pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); -} - - -/* - * Clear the specified region of the color buffer using the clear color - * or index as specified by one of the two functions above. - * - * This procedure clears either the front and/or the back COLOR buffers. - * Only the "left" buffer is cleared since we are not stereo. - * Clearing of the other non-color buffers is left to the swrast. - */ - -static void clear(struct gl_context *ctx, GLbitfield mask) -{ -#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - int done = 0; - - /* Let swrast do all the work if the masks are not set to - * clear all channels. */ - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) { - _swrast_Clear(ctx, mask); - return; - } - - /* Back buffer */ - if (mask & BUFFER_BIT_BACK_LEFT) { - - int i, rowSize; - UINT bytesPerPixel = pwfb->cColorBits / 8; - LPBYTE lpb, clearRow; - LPWORD lpw; - BYTE bColor; - WORD wColor; - BYTE r, g, b; - DWORD dwColor; - LPDWORD lpdw; - - /* Try for a fast clear - clearing entire buffer with a single - * byte value. */ - if (width == ctx->DrawBuffer->Width && - height == ctx->DrawBuffer->Height) { /* entire buffer */ - /* Now check for an easy clear value */ - switch (bytesPerPixel) { - case 1: - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(pwfb->pbPixels, bColor, - pwfb->ScanWidth * height); - done = 1; - break; - case 2: - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - if (((wColor >> 8) & 0xff) == (wColor & 0xff)) { - memset(pwfb->pbPixels, wColor & 0xff, - pwfb->ScanWidth * height); - done = 1; - } - break; - case 3: - /* fall through */ - case 4: - if (GetRValue(pwc->clearColorRef) == - GetGValue(pwc->clearColorRef) && - GetRValue(pwc->clearColorRef) == - GetBValue(pwc->clearColorRef)) { - memset(pwfb->pbPixels, - GetRValue(pwc->clearColorRef), - pwfb->ScanWidth * height); - done = 1; - } - break; - default: - break; - } - } /* all */ - - if (!done) { - /* Need to clear a row at a time. Begin by setting the first - * row in the area to be cleared to the clear color. */ - - clearRow = pwfb->pbPixels + - pwfb->ScanWidth * FLIP(y) + - bytesPerPixel * x; - switch (bytesPerPixel) { - case 1: - lpb = clearRow; - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(lpb, bColor, width); - break; - case 2: - lpw = (LPWORD)clearRow; - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; i<width; i++) - *lpw++ = wColor; - break; - case 3: - lpb = clearRow; - r = GetRValue(pwc->clearColorRef); - g = GetGValue(pwc->clearColorRef); - b = GetBValue(pwc->clearColorRef); - for (i=0; i<width; i++) { - *lpb++ = b; - *lpb++ = g; - *lpb++ = r; - } - break; - case 4: - lpdw = (LPDWORD)clearRow; - dwColor = BGR32(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; i<width; i++) - *lpdw++ = dwColor; - break; - default: - break; - } /* switch */ - - /* copy cleared row to other rows in buffer */ - lpb = clearRow - pwfb->ScanWidth; - rowSize = width * bytesPerPixel; - for (i=1; i<height; i++) { - memcpy(lpb, clearRow, rowSize); - lpb -= pwfb->ScanWidth; - } - } /* not done */ - mask &= ~BUFFER_BIT_BACK_LEFT; - } /* back buffer */ - - /* front buffer */ - if (mask & BUFFER_BIT_FRONT_LEFT) { - HDC DC = pwc->hDC; - HPEN Old_Pen = SelectObject(DC, pwc->clearPen); - HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush); - Rectangle(DC, - x, - FLIP(y) + 1, - x + width + 1, - FLIP(y) - height + 1); - SelectObject(DC, Old_Pen); - SelectObject(DC, Old_Brush); - mask &= ~BUFFER_BIT_FRONT_LEFT; - } /* front buffer */ - - /* Call swrast if there is anything left to clear (like DEPTH) */ - if (mask) - _swrast_Clear(ctx, mask); - -#undef FLIP -} - - -/**********************************************************************/ -/***** PIXEL Functions *****/ -/**********************************************************************/ - -#define FLIP(Y) (rb->Height - (Y) - 1) - - -/** - ** Front Buffer reading/writing - ** These are slow, but work with all non-indexed visual types. - **/ - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); - HBITMAP bmp=0; - HDC mdc=0; - typedef union - { - unsigned i; - struct { - unsigned b:8, g:8, r:8, a:8; - }; - } BGRA; - BGRA *bgra, c; - GLuint i; - - if (n < 16) { // the value 16 is just guessed - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - } - else { - if (!pwfb) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); - return; - } - bgra=malloc(n*sizeof(BGRA)); - if (!bgra) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); - return; - } - c.a=0; - if (mask) { - for (i=0; i<n; i++) { - if (mask[i]) { - c.r=rgba[i][RCOMP]; - c.g=rgba[i][GCOMP]; - c.b=rgba[i][BCOMP]; - c.a=rgba[i][ACOMP]; - bgra[i]=c; - } - else - bgra[i].i=0; - } - } - else { - for (i=0; i<n; i++) { - c.r=rgba[i][RCOMP]; - c.g=rgba[i][GCOMP]; - c.b=rgba[i][BCOMP]; - c.a=rgba[i][ACOMP]; - bgra[i]=c; - } - } - bmp=CreateBitmap(n, 1, 1, 32, bgra); - mdc=CreateCompatibleDC(pwfb->hDC); - SelectObject(mdc, bmp); - y=FLIP(y); - BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); - SelectObject(mdc, 0); - DeleteObject(bmp); - DeleteDC(mdc); - free(bgra); - } -} - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - - (void) ctx; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, colorref); - } - else - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, colorref); - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x[i], FLIP(y[i]), - RGB(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP])); -} - - - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - y = FLIP(y); - for (i=0; i<n; i++) { - Color = GetPixel(pwc->hDC, x+i, y); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - Color = GetPixel(pwc->hDC, x[i], y2); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - -/*********************************************************************/ - -/* DOUBLE BUFFER 32-bit */ - -#define WMSETPIXEL32(pwc, y, x, r, g, b) { \ -LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpdw = BGR32((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - LPDWORD lpdw; - DWORD pixel; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = pixel; - } - else - for (i=0; i<n; i++) - *lpdw++ = pixel; - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL32(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i<n; i++) { - pixel = lpdw[i]; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpdw; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 24-bit */ - -#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ -LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ -lpb[0] = (b); \ -lpb[1] = (g); \ -lpb[2] = (r); } - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_24(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = rgba[i][BCOMP]; - lpb[3*i+1] = rgba[i][GCOMP]; - lpb[3*i+2] = rgba[i][RCOMP]; - } - } - else { - for (i=0; i<n; i++) { - *lpb++ = rgba[i][BCOMP]; - *lpb++ = rgba[i][GCOMP]; - *lpb++ = rgba[i][RCOMP]; - } - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_24(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = rgb[i][BCOMP]; - lpb[3*i+1] = rgb[i][GCOMP]; - lpb[3*i+2] = rgb[i][RCOMP]; - } - } - else { - for (i=0; i<n; i++) { - *lpb++ = rgb[i][BCOMP]; - *lpb++ = rgb[i][GCOMP]; - *lpb++ = rgb[i][RCOMP]; - } - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_24(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - LPBYTE lpb; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = color[BCOMP]; - lpb[3*i+1] = color[GCOMP]; - lpb[3*i+2] = color[RCOMP]; - } - } - else - for (i=0; i<n; i++) { - *lpb++ = color[BCOMP]; - *lpb++ = color[GCOMP]; - *lpb++ = color[RCOMP]; - } -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_24(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL24(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_24(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_24(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - GLuint i; - LPBYTE lpb; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - for (i=0; i<n; i++) { - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_24(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - GLuint i; - LPBYTE lpb; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 16-bit */ - -#define WMSETPIXEL16(pwc, y, x, r, g, b) { \ -LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpw = BGR16((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - LPWORD lpw; - WORD pixel; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = pixel; - } - else - for (i=0; i<n; i++) - *lpw++ = pixel; - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL16(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - GLuint i; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - GLuint i, pixel; - LPWORD lpw; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i<n; i++) { - pixel = lpw[i]; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - GLuint i, pixel; - LPWORD lpw; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpw; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - - - -/**********************************************************************/ -/***** BUFFER Functions *****/ -/**********************************************************************/ - - - - -static void -wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - free(rb); -} - - -/** - * This is called by Mesa whenever it determines that the window size - * has changed. Do whatever's needed to cope with that. - */ -static GLboolean -wmesa_renderbuffer_storage(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, - GLuint height) -{ - rb->Width = width; - rb->Height = height; - return GL_TRUE; -} - - -/** - * Plug in the Get/PutRow/Values functions for a renderbuffer depending - * on if we're drawing to the front or back color buffer. - */ -static void -wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, - int cColorBits, int double_buffer) -{ - if (double_buffer) { - /* back buffer */ - /* Picking the correct span functions is important because - * the DIB was allocated with the indicated depth. */ - switch(pixelformat) { - case PF_5R6G5B: - rb->PutRow = write_rgba_span_16; - rb->PutRowRGB = write_rgb_span_16; - rb->PutMonoRow = write_mono_rgba_span_16; - rb->PutValues = write_rgba_pixels_16; - rb->PutMonoValues = write_mono_rgba_pixels_16; - rb->GetRow = read_rgba_span_16; - rb->GetValues = read_rgba_pixels_16; - break; - case PF_8R8G8B: - if (cColorBits == 24) - { - rb->PutRow = write_rgba_span_24; - rb->PutRowRGB = write_rgb_span_24; - rb->PutMonoRow = write_mono_rgba_span_24; - rb->PutValues = write_rgba_pixels_24; - rb->PutMonoValues = write_mono_rgba_pixels_24; - rb->GetRow = read_rgba_span_24; - rb->GetValues = read_rgba_pixels_24; - } - else - { - rb->PutRow = write_rgba_span_32; - rb->PutRowRGB = write_rgb_span_32; - rb->PutMonoRow = write_mono_rgba_span_32; - rb->PutValues = write_rgba_pixels_32; - rb->PutMonoValues = write_mono_rgba_pixels_32; - rb->GetRow = read_rgba_span_32; - rb->GetValues = read_rgba_pixels_32; - } - break; - default: - break; - } - } - else { - /* front buffer (actual Windows window) */ - rb->PutRow = write_rgba_span_front; - rb->PutRowRGB = write_rgb_span_front; - rb->PutMonoRow = write_mono_rgba_span_front; - rb->PutValues = write_rgba_pixels_front; - rb->PutMonoValues = write_mono_rgba_pixels_front; - rb->GetRow = read_rgba_span_front; - rb->GetValues = read_rgba_pixels_front; - } -} - -/** - * Called by ctx->Driver.ResizeBuffers() - * Resize the front/back colorbuffers to match the latest window size. - */ -static void -wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, - GLuint width, GLuint height) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - - if (pwfb->Base.Width != width || pwfb->Base.Height != height) { - /* Realloc back buffer */ - if (ctx->Visual.doubleBufferMode == 1) { - wmDeleteBackingStore(pwfb); - wmCreateBackingStore(pwfb, width, height); - } - } - _mesa_resize_framebuffer(ctx, buffer, width, height); -} - - -/** - * Called by glViewport. - * This is a good time for us to poll the current window size and adjust - * our renderbuffers to match the current window size. - * Remember, we have no opportunity to respond to conventional - * resize events since the driver has no event loop. - * Thus, we poll. - * MakeCurrent also ends up making a call here, so that ensures - * we get the viewport set correctly, even if the app does not call - * glViewport and relies on the defaults. - */ -static void wmesa_viewport(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - GLuint new_width, new_height; - - wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height); - - /** - * Resize buffers if the window size changed. - */ - wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height); - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - - - -/** - * Called when the driver should update it's state, based on the new_state - * flags. - */ -static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) -{ - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - - /* TODO - This code is not complete yet because I - * don't know what to do for all state updates. - */ - - if (new_state & _NEW_BUFFERS) { - } -} - - - - - -/**********************************************************************/ -/***** WMESA Functions *****/ -/**********************************************************************/ - -WMesaContext WMesaCreateContext(HDC hDC, - HPALETTE* Pal, - GLboolean rgb_flag, - GLboolean db_flag, - GLboolean alpha_flag) -{ - WMesaContext c; - struct dd_function_table functions; - GLint red_bits, green_bits, blue_bits, alpha_bits; - struct gl_context *ctx; - struct gl_config *visual; - - (void) Pal; - - /* Indexed mode not supported */ - if (!rgb_flag) - return NULL; - - /* Allocate wmesa context */ - c = CALLOC_STRUCT(wmesa_context); - if (!c) - return NULL; - -#if 0 - /* I do not understand this contributed code */ - /* Support memory and device contexts */ - if(WindowFromDC(hDC) != NULL) { - c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ - } - else { - c->hDC = hDC; - } -#else - c->hDC = hDC; -#endif - - /* Get data for visual */ - /* Dealing with this is actually a bit of overkill because Mesa will end - * up treating all color component size requests less than 8 by using - * a single byte per channel. In addition, the interface to the span - * routines passes colors as an entire byte per channel anyway, so there - * is nothing to be saved by telling the visual to be 16 bits if the device - * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per - * channel anyway. - * But we go through the motions here anyway. - */ - switch (GetDeviceCaps(c->hDC, BITSPIXEL)) { - case 16: - red_bits = green_bits = blue_bits = 5; - alpha_bits = 0; - break; - default: - red_bits = green_bits = blue_bits = 8; - alpha_bits = 8; - break; - } - /* Create visual based on flags */ - visual = _mesa_create_visual(db_flag, /* db_flag */ - GL_FALSE, /* stereo */ - red_bits, green_bits, blue_bits, /* color RGB */ - alpha_flag ? alpha_bits : 0, /* color A */ - DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16, /* accum RGB */ - alpha_flag ? 16 : 0, /* accum A */ - 1); /* num samples */ - - if (!visual) { - free(c); - return NULL; - } - - /* Set up driver functions */ - _mesa_init_driver_functions(&functions); - functions.GetString = wmesa_get_string; - functions.UpdateState = wmesa_update_state; - functions.GetBufferSize = wmesa_get_buffer_size; - functions.Flush = wmesa_flush; - functions.Clear = clear; - functions.ClearColor = clear_color; - functions.ResizeBuffers = wmesa_resize_buffers; - functions.Viewport = wmesa_viewport; - - /* initialize the Mesa context data */ - ctx = &c->gl_ctx; - _mesa_initialize_context(ctx, API_OPENGL, visual, - NULL, &functions, (void *)c); - - /* visual no longer needed - it was copied by _mesa_initialize_context() */ - _mesa_destroy_visual(visual); - - _mesa_enable_sw_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - _mesa_enable_1_4_extensions(ctx); - _mesa_enable_1_5_extensions(ctx); - _mesa_enable_2_0_extensions(ctx); - _mesa_enable_2_1_extensions(ctx); - - _mesa_meta_init(ctx); - - /* Initialize the software rasterizer and helper modules. */ - if (!_swrast_CreateContext(ctx) || - !_vbo_CreateContext(ctx) || - !_tnl_CreateContext(ctx) || - !_swsetup_CreateContext(ctx)) { - _mesa_free_context_data(ctx); - free(c); - return NULL; - } - _swsetup_Wakeup(ctx); - TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - - return c; -} - - -void WMesaDestroyContext( WMesaContext pwc ) -{ - struct gl_context *ctx = &pwc->gl_ctx; - WMesaFramebuffer pwfb; - GET_CURRENT_CONTEXT(cur_ctx); - - if (cur_ctx == ctx) { - /* unbind current if deleting current context */ - WMesaMakeCurrent(NULL, NULL); - } - - /* clean up frame buffer resources */ - pwfb = wmesa_lookup_framebuffer(pwc->hDC); - if (pwfb) { - if (ctx->Visual.doubleBufferMode == 1) - wmDeleteBackingStore(pwfb); - wmesa_free_framebuffer(pwc->hDC); - } - - /* Release for device, not memory contexts */ - if (WindowFromDC(pwc->hDC) != NULL) - { - ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); - } - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - - _mesa_meta_free(ctx); - - _swsetup_DestroyContext(ctx); - _tnl_DestroyContext(ctx); - _vbo_DestroyContext(ctx); - _swrast_DestroyContext(ctx); - - _mesa_free_context_data(ctx); - free(pwc); -} - - -/** - * Create a new color renderbuffer. - */ -static struct gl_renderbuffer * -wmesa_new_renderbuffer(void) -{ - struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); - if (!rb) - return NULL; - - _mesa_init_renderbuffer(rb, (GLuint)0); - - rb->_BaseFormat = GL_RGBA; - rb->InternalFormat = GL_RGBA; - rb->DataType = CHAN_TYPE; - rb->Delete = wmesa_delete_renderbuffer; - rb->AllocStorage = wmesa_renderbuffer_storage; - return rb; -} - - -void WMesaMakeCurrent(WMesaContext c, HDC hdc) -{ - WMesaFramebuffer pwfb; - - { - /* return if already current */ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - if (pwc && c == pwc && pwc->hDC == hdc) - return; - } - - pwfb = wmesa_lookup_framebuffer(hdc); - - /* Lazy creation of framebuffers */ - if (c && !pwfb && hdc) { - struct gl_renderbuffer *rb; - struct gl_config *visual = &c->gl_ctx.Visual; - GLuint width, height; - - get_window_size(hdc, &width, &height); - - c->clearPen = CreatePen(PS_SOLID, 1, 0); - c->clearBrush = CreateSolidBrush(0); - - pwfb = wmesa_new_framebuffer(hdc, visual); - - /* Create back buffer if double buffered */ - if (visual->doubleBufferMode == 1) { - wmCreateBackingStore(pwfb, width, height); - } - - /* make render buffers */ - if (visual->doubleBufferMode == 1) { - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); - } - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); - - /* Let Mesa own the Depth, Stencil, and Accum buffers */ - _mesa_add_soft_renderbuffers(&pwfb->Base, - GL_FALSE, /* color */ - visual->depthBits > 0, - visual->stencilBits > 0, - visual->accumRedBits > 0, - visual->alphaBits >0, - GL_FALSE); - } - - if (c && pwfb) - _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base); - else - _mesa_make_current(NULL, NULL, NULL); -} - - -void WMesaSwapBuffers( HDC hdc ) -{ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); - - if (!pwfb) { - _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); - return; - } - - /* If we're swapping the buffer associated with the current context - * we have to flush any pending rendering commands first. - */ - if (pwc->hDC == hdc) { - _mesa_notifySwapBuffers(ctx); - - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* XXX for now only allow swapping current window */ - _mesa_problem(NULL, "wmesa: can't swap non-current window"); - } -} - -void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) -{ - _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); -} - +/*
+ * Windows (Win32/Win64) device driver for Mesa
+ *
+ */
+
+#include "wmesadef.h"
+#include "colors.h"
+#include "GL/wmesa.h"
+#include <winuser.h>
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/macros.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+/* linked list of our Framebuffers (windows) */
+static WMesaFramebuffer FirstFramebuffer = NULL;
+
+
+/**
+ * Create a new WMesaFramebuffer object which will correspond to the
+ * given HDC (Window handle).
+ */
+static WMesaFramebuffer
+wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
+{
+ WMesaFramebuffer pwfb
+ = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
+ if (pwfb) {
+ _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
+ pwfb->hDC = hdc;
+ /* insert at head of list */
+ pwfb->next = FirstFramebuffer;
+ FirstFramebuffer = pwfb;
+ }
+ return pwfb;
+}
+
+/**
+ * Given an hdc, free the corresponding WMesaFramebuffer
+ */
+static void
+wmesa_free_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb, prev;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ break;
+ prev = pwfb;
+ }
+ if (pwfb) {
+ struct gl_framebuffer *fb;
+ if (pwfb == FirstFramebuffer)
+ FirstFramebuffer = pwfb->next;
+ else
+ prev->next = pwfb->next;
+ fb = &pwfb->Base;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+/**
+ * Given an hdc, return the corresponding WMesaFramebuffer
+ */
+static WMesaFramebuffer
+wmesa_lookup_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ return pwfb;
+ }
+ return NULL;
+}
+
+
+/**
+ * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
+ */
+static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
+{
+ return (WMesaFramebuffer) fb;
+}
+
+
+/**
+ * Given a struct gl_context, return the corresponding WMesaContext.
+ */
+static WMesaContext wmesa_context(const struct gl_context *ctx)
+{
+ return (WMesaContext) ctx;
+}
+
+
+/*
+ * Every driver should implement a GetString function in order to
+ * return a meaningful GL_RENDERER string.
+ */
+static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
+{
+ return (name == GL_RENDERER) ?
+ (GLubyte *) "Mesa Windows GDI Driver" : NULL;
+}
+
+
+/*
+ * Determine the pixel format based on the pixel size.
+ */
+static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
+{
+ pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+
+ /* Only 16 and 32 bit targets are supported now */
+ assert(pwfb->cColorBits == 0 ||
+ pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
+ pwfb->cColorBits == 32);
+
+ switch(pwfb->cColorBits){
+ case 8:
+ pwfb->pixelformat = PF_INDEX8;
+ break;
+ case 16:
+ pwfb->pixelformat = PF_5R6G5B;
+ break;
+ case 24:
+ case 32:
+ pwfb->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ pwfb->pixelformat = PF_BADFORMAT;
+ }
+}
+
+
+/**
+ * Create DIB for back buffer.
+ * We write into this memory with the span routines and then blit it
+ * to the window on a buffer swap.
+ */
+static BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
+{
+ LPBITMAPINFO pbmi = &(pwfb->bmi);
+ HDC hic;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwfb->dib_hDC = CreateCompatibleDC(hic);
+
+ pwfb->hbmDIB = CreateDIBSection(hic,
+ &pwfb->bmi,
+ DIB_RGB_COLORS,
+ (void **)&(pwfb->pbPixels),
+ 0,
+ 0);
+ pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
+
+ DeleteDC(hic);
+
+ wmSetPixelFormat(pwfb, pwfb->hDC);
+ return TRUE;
+}
+
+
+static void wmDeleteBackingStore(WMesaFramebuffer pwfb)
+{
+ if (pwfb->hbmDIB) {
+ SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
+ DeleteDC(pwfb->dib_hDC);
+ DeleteObject(pwfb->hbmDIB);
+ }
+}
+
+
+/**
+ * Find the width and height of the window named by hdc.
+ */
+static void
+get_window_size(HDC hdc, GLuint *width, GLuint *height)
+{
+ if (WindowFromDC(hdc)) {
+ RECT rect;
+ GetClientRect(WindowFromDC(hdc), &rect);
+ *width = rect.right - rect.left;
+ *height = rect.bottom - rect.top;
+ }
+ else { /* Memory context */
+ /* From contributed code - use the size of the desktop
+ * for the size of a memory context (?) */
+ *width = GetDeviceCaps(hdc, HORZRES);
+ *height = GetDeviceCaps(hdc, VERTRES);
+ }
+}
+
+
+static void
+wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+ get_window_size(pwfb->hDC, width, height);
+}
+
+
+static void wmesa_flush(struct gl_context *ctx)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
+
+ if (ctx->Visual.doubleBufferMode == 1) {
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* Do nothing for single buffer */
+ }
+}
+
+
+/**********************************************************************/
+/***** CLEAR Functions *****/
+/**********************************************************************/
+
+/* If we do not implement these, Mesa clears the buffers via the pixel
+ * span writing interface, which is very slow for a clear operation.
+ */
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+static void clear_color(struct gl_context *ctx, const GLfloat color[4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLubyte col[3];
+
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ pwc->clearColorRef = RGB(col[0], col[1], col[2]);
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+ pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
+ pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
+}
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ */
+
+static void clear(struct gl_context *ctx, GLbitfield mask)
+{
+#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ int done = 0;
+
+ /* Let swrast do all the work if the masks are not set to
+ * clear all channels. */
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3]) {
+ _swrast_Clear(ctx, mask);
+ return;
+ }
+
+ /* Back buffer */
+ if (mask & BUFFER_BIT_BACK_LEFT) {
+
+ int i, rowSize;
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+ LPBYTE lpb, clearRow;
+ LPWORD lpw;
+ BYTE bColor;
+ WORD wColor;
+ BYTE r, g, b;
+ DWORD dwColor;
+ LPDWORD lpdw;
+
+ /* Try for a fast clear - clearing entire buffer with a single
+ * byte value. */
+ if (width == ctx->DrawBuffer->Width &&
+ height == ctx->DrawBuffer->Height) { /* entire buffer */
+ /* Now check for an easy clear value */
+ switch (bytesPerPixel) {
+ case 1:
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(pwfb->pbPixels, bColor,
+ pwfb->ScanWidth * height);
+ done = 1;
+ break;
+ case 2:
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
+ memset(pwfb->pbPixels, wColor & 0xff,
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ case 3:
+ /* fall through */
+ case 4:
+ if (GetRValue(pwc->clearColorRef) ==
+ GetGValue(pwc->clearColorRef) &&
+ GetRValue(pwc->clearColorRef) ==
+ GetBValue(pwc->clearColorRef)) {
+ memset(pwfb->pbPixels,
+ GetRValue(pwc->clearColorRef),
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ default:
+ break;
+ }
+ } /* all */
+
+ if (!done) {
+ /* Need to clear a row at a time. Begin by setting the first
+ * row in the area to be cleared to the clear color. */
+
+ clearRow = pwfb->pbPixels +
+ pwfb->ScanWidth * FLIP(y) +
+ bytesPerPixel * x;
+ switch (bytesPerPixel) {
+ case 1:
+ lpb = clearRow;
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(lpb, bColor, width);
+ break;
+ case 2:
+ lpw = (LPWORD)clearRow;
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpw++ = wColor;
+ break;
+ case 3:
+ lpb = clearRow;
+ r = GetRValue(pwc->clearColorRef);
+ g = GetGValue(pwc->clearColorRef);
+ b = GetBValue(pwc->clearColorRef);
+ for (i=0; i<width; i++) {
+ *lpb++ = b;
+ *lpb++ = g;
+ *lpb++ = r;
+ }
+ break;
+ case 4:
+ lpdw = (LPDWORD)clearRow;
+ dwColor = BGR32(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpdw++ = dwColor;
+ break;
+ default:
+ break;
+ } /* switch */
+
+ /* copy cleared row to other rows in buffer */
+ lpb = clearRow - pwfb->ScanWidth;
+ rowSize = width * bytesPerPixel;
+ for (i=1; i<height; i++) {
+ memcpy(lpb, clearRow, rowSize);
+ lpb -= pwfb->ScanWidth;
+ }
+ } /* not done */
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ } /* back buffer */
+
+ /* front buffer */
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ HDC DC = pwc->hDC;
+ HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
+ HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
+ Rectangle(DC,
+ x,
+ FLIP(y) + 1,
+ x + width + 1,
+ FLIP(y) - height + 1);
+ SelectObject(DC, Old_Pen);
+ SelectObject(DC, Old_Brush);
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ } /* front buffer */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear(ctx, mask);
+
+#undef FLIP
+}
+
+
+/**********************************************************************/
+/***** PIXEL Functions *****/
+/**********************************************************************/
+
+#define FLIP(Y) (rb->Height - (Y) - 1)
+
+
+/**
+ ** Front Buffer reading/writing
+ ** These are slow, but work with all non-indexed visual types.
+ **/
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ GLuint i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+
+ (void) ctx;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte *mask)
+{
+ const GLchan *color = (const GLchan *)value;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, colorref);
+ }
+ else
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, colorref);
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]),
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+}
+
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte *mask)
+{
+ const GLchan *color = (const GLchan *)value;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ y = FLIP(y);
+ for (i=0; i<n; i++) {
+ Color = GetPixel(pwc->hDC, x+i, y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ Color = GetPixel(pwc->hDC, x[i], y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 32-bit */
+
+#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
+LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpdw = BGR32((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte *mask)
+{
+ const GLchan *color = (const GLchan *)value;
+ LPDWORD lpdw;
+ DWORD pixel;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpdw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte *mask)
+{
+ const GLchan *color = (const GLchan *)value;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpdw[i];
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpdw;
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte *mask)
+{
+ const GLchan *color = (const GLchan *)value;
+ LPBYTE lpb;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte *mask)
+{
+ const GLchan *color = (const GLchan *)value;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
+ GLuint i;
+ LPBYTE lpb;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
+ GLuint i;
+ LPBYTE lpb;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 16-bit */
+
+#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
+LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpw = BGR16((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_16(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_16(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_16(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte *mask)
+{
+ const GLchan *color = (const GLchan *)value;
+ LPWORD lpw;
+ WORD pixel;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_16(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values,
+ const GLubyte *mask)
+{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_16(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte *mask)
+{
+ const GLchan *color = (const GLchan *)value;
+ GLuint i;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_16(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpw[i];
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_16(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpw;
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** BUFFER Functions *****/
+/**********************************************************************/
+
+
+
+
+static void
+wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ free(rb);
+}
+
+
+/**
+ * This is called by Mesa whenever it determines that the window size
+ * has changed. Do whatever's needed to cope with that.
+ */
+static GLboolean
+wmesa_renderbuffer_storage(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width,
+ GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the Get/PutRow/Values functions for a renderbuffer depending
+ * on if we're drawing to the front or back color buffer.
+ */
+static void
+wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
+ int cColorBits, int double_buffer)
+{
+ if (double_buffer) {
+ /* back buffer */
+ /* Picking the correct span functions is important because
+ * the DIB was allocated with the indicated depth. */
+ switch(pixelformat) {
+ case PF_5R6G5B:
+ rb->PutRow = write_rgba_span_16;
+ rb->PutRowRGB = write_rgb_span_16;
+ rb->PutMonoRow = write_mono_rgba_span_16;
+ rb->PutValues = write_rgba_pixels_16;
+ rb->PutMonoValues = write_mono_rgba_pixels_16;
+ rb->GetRow = read_rgba_span_16;
+ rb->GetValues = read_rgba_pixels_16;
+ break;
+ case PF_8R8G8B:
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* front buffer (actual Windows window) */
+ rb->PutRow = write_rgba_span_front;
+ rb->PutRowRGB = write_rgb_span_front;
+ rb->PutMonoRow = write_mono_rgba_span_front;
+ rb->PutValues = write_rgba_pixels_front;
+ rb->PutMonoValues = write_mono_rgba_pixels_front;
+ rb->GetRow = read_rgba_span_front;
+ rb->GetValues = read_rgba_pixels_front;
+ }
+}
+
+/**
+ * Called by ctx->Driver.ResizeBuffers()
+ * Resize the front/back colorbuffers to match the latest window size.
+ */
+static void
+wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
+ GLuint width, GLuint height)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+
+ if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
+ /* Realloc back buffer */
+ if (ctx->Visual.doubleBufferMode == 1) {
+ wmDeleteBackingStore(pwfb);
+ wmCreateBackingStore(pwfb, width, height);
+ }
+ }
+ _mesa_resize_framebuffer(ctx, buffer, width, height);
+}
+
+
+/**
+ * Called by glViewport.
+ * This is a good time for us to poll the current window size and adjust
+ * our renderbuffers to match the current window size.
+ * Remember, we have no opportunity to respond to conventional
+ * resize events since the driver has no event loop.
+ * Thus, we poll.
+ * MakeCurrent also ends up making a call here, so that ensures
+ * we get the viewport set correctly, even if the app does not call
+ * glViewport and relies on the defaults.
+ */
+static void wmesa_viewport(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ GLuint new_width, new_height;
+
+ wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
+
+ /**
+ * Resize buffers if the window size changed.
+ */
+ wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+
+
+/**
+ * Called when the driver should update it's state, based on the new_state
+ * flags.
+ */
+static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
+{
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+
+ /* TODO - This code is not complete yet because I
+ * don't know what to do for all state updates.
+ */
+
+ if (new_state & _NEW_BUFFERS) {
+ }
+}
+
+
+
+
+
+/**********************************************************************/
+/***** WMESA Functions *****/
+/**********************************************************************/
+
+WMesaContext WMesaCreateContext(HDC hDC,
+ HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag,
+ GLboolean alpha_flag)
+{
+ WMesaContext c;
+ struct dd_function_table functions;
+ GLint red_bits, green_bits, blue_bits, alpha_bits;
+ struct gl_context *ctx;
+ struct gl_config *visual;
+
+ (void) Pal;
+
+ /* Indexed mode not supported */
+ if (!rgb_flag)
+ return NULL;
+
+ /* Allocate wmesa context */
+ c = CALLOC_STRUCT(wmesa_context);
+ if (!c)
+ return NULL;
+
+#if 0
+ /* I do not understand this contributed code */
+ /* Support memory and device contexts */
+ if(WindowFromDC(hDC) != NULL) {
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
+ }
+ else {
+ c->hDC = hDC;
+ }
+#else
+ c->hDC = hDC;
+#endif
+
+ /* Get data for visual */
+ /* Dealing with this is actually a bit of overkill because Mesa will end
+ * up treating all color component size requests less than 8 by using
+ * a single byte per channel. In addition, the interface to the span
+ * routines passes colors as an entire byte per channel anyway, so there
+ * is nothing to be saved by telling the visual to be 16 bits if the device
+ * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
+ * channel anyway.
+ * But we go through the motions here anyway.
+ */
+ switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
+ case 16:
+ red_bits = green_bits = blue_bits = 5;
+ alpha_bits = 0;
+ break;
+ default:
+ red_bits = green_bits = blue_bits = 8;
+ alpha_bits = 8;
+ break;
+ }
+ /* Create visual based on flags */
+ visual = _mesa_create_visual(db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ red_bits, green_bits, blue_bits, /* color RGB */
+ alpha_flag ? alpha_bits : 0, /* color A */
+ DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16, /* accum RGB */
+ alpha_flag ? 16 : 0, /* accum A */
+ 1); /* num samples */
+
+ if (!visual) {
+ free(c);
+ return NULL;
+ }
+
+ /* Set up driver functions */
+ _mesa_init_driver_functions(&functions);
+ functions.GetString = wmesa_get_string;
+ functions.UpdateState = wmesa_update_state;
+ functions.GetBufferSize = wmesa_get_buffer_size;
+ functions.Flush = wmesa_flush;
+ functions.Clear = clear;
+ functions.ClearColor = clear_color;
+ functions.ResizeBuffers = wmesa_resize_buffers;
+ functions.Viewport = wmesa_viewport;
+
+ /* initialize the Mesa context data */
+ ctx = &c->gl_ctx;
+ _mesa_initialize_context(ctx, API_OPENGL, visual,
+ NULL, &functions, (void *)c);
+
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+ _mesa_enable_1_5_extensions(ctx);
+ _mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
+
+ _mesa_meta_init(ctx);
+
+ /* Initialize the software rasterizer and helper modules. */
+ if (!_swrast_CreateContext(ctx) ||
+ !_vbo_CreateContext(ctx) ||
+ !_tnl_CreateContext(ctx) ||
+ !_swsetup_CreateContext(ctx)) {
+ _mesa_free_context_data(ctx);
+ free(c);
+ return NULL;
+ }
+ _swsetup_Wakeup(ctx);
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ return c;
+}
+
+
+void WMesaDestroyContext( WMesaContext pwc )
+{
+ struct gl_context *ctx = &pwc->gl_ctx;
+ WMesaFramebuffer pwfb;
+ GET_CURRENT_CONTEXT(cur_ctx);
+
+ if (cur_ctx == ctx) {
+ /* unbind current if deleting current context */
+ WMesaMakeCurrent(NULL, NULL);
+ }
+
+ /* clean up frame buffer resources */
+ pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ if (pwfb) {
+ if (ctx->Visual.doubleBufferMode == 1)
+ wmDeleteBackingStore(pwfb);
+ wmesa_free_framebuffer(pwc->hDC);
+ }
+
+ /* Release for device, not memory contexts */
+ if (WindowFromDC(pwc->hDC) != NULL)
+ {
+ ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
+ }
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+
+ _mesa_meta_free(ctx);
+
+ _swsetup_DestroyContext(ctx);
+ _tnl_DestroyContext(ctx);
+ _vbo_DestroyContext(ctx);
+ _swrast_DestroyContext(ctx);
+
+ _mesa_free_context_data(ctx);
+ free(pwc);
+}
+
+
+/**
+ * Create a new color renderbuffer.
+ */
+static struct gl_renderbuffer *
+wmesa_new_renderbuffer(void)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (!rb)
+ return NULL;
+
+ _mesa_init_renderbuffer(rb, (GLuint)0);
+
+ rb->_BaseFormat = GL_RGBA;
+ rb->InternalFormat = GL_RGBA;
+ rb->DataType = CHAN_TYPE;
+ rb->Delete = wmesa_delete_renderbuffer;
+ rb->AllocStorage = wmesa_renderbuffer_storage;
+ return rb;
+}
+
+
+void WMesaMakeCurrent(WMesaContext c, HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+
+ {
+ /* return if already current */
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ if (pwc && c == pwc && pwc->hDC == hdc)
+ return;
+ }
+
+ pwfb = wmesa_lookup_framebuffer(hdc);
+
+ /* Lazy creation of framebuffers */
+ if (c && !pwfb && hdc) {
+ struct gl_renderbuffer *rb;
+ struct gl_config *visual = &c->gl_ctx.Visual;
+ GLuint width, height;
+
+ get_window_size(hdc, &width, &height);
+
+ c->clearPen = CreatePen(PS_SOLID, 1, 0);
+ c->clearBrush = CreateSolidBrush(0);
+
+ pwfb = wmesa_new_framebuffer(hdc, visual);
+
+ /* Create back buffer if double buffered */
+ if (visual->doubleBufferMode == 1) {
+ wmCreateBackingStore(pwfb, width, height);
+ }
+
+ /* make render buffers */
+ if (visual->doubleBufferMode == 1) {
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
+ }
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
+
+ /* Let Mesa own the Depth, Stencil, and Accum buffers */
+ _mesa_add_soft_renderbuffers(&pwfb->Base,
+ GL_FALSE, /* color */
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
+ visual->alphaBits >0,
+ GL_FALSE);
+ }
+
+ if (c && pwfb)
+ _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
+}
+
+
+void WMesaSwapBuffers( HDC hdc )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
+
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
+ return;
+ }
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (pwc->hDC == hdc) {
+ _mesa_notifySwapBuffers(ctx);
+
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* XXX for now only allow swapping current window */
+ _mesa_problem(NULL, "wmesa: can't swap non-current window");
+ }
+}
+
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h index 9fda88390..344f9488b 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h @@ -1,43 +1,43 @@ -#ifndef WMESADEF_H -#define WMESADEF_H - -#include <windows.h> - -#include "main/context.h" - - -/** - * The Windows Mesa rendering context, derived from struct gl_context. - */ -struct wmesa_context { - struct gl_context gl_ctx; /* The core GL/Mesa context */ - HDC hDC; - COLORREF clearColorRef; - HPEN clearPen; - HBRUSH clearBrush; -}; - - -/** - * Windows framebuffer, derived from gl_framebuffer - */ -struct wmesa_framebuffer -{ - struct gl_framebuffer Base; - HDC hDC; - int pixelformat; - GLuint ScanWidth; - int cColorBits; - /* back buffer DIB fields */ - HDC dib_hDC; - BITMAPINFO bmi; - HBITMAP hbmDIB; - HBITMAP hOldBitmap; - PBYTE pbPixels; - struct wmesa_framebuffer *next; -}; - -typedef struct wmesa_framebuffer *WMesaFramebuffer; - - -#endif /* WMESADEF_H */ +#ifndef WMESADEF_H
+#define WMESADEF_H
+
+#include <windows.h>
+
+#include "main/context.h"
+
+
+/**
+ * The Windows Mesa rendering context, derived from struct gl_context.
+ */
+struct wmesa_context {
+ struct gl_context gl_ctx; /* The core GL/Mesa context */
+ HDC hDC;
+ COLORREF clearColorRef;
+ HPEN clearPen;
+ HBRUSH clearBrush;
+};
+
+
+/**
+ * Windows framebuffer, derived from gl_framebuffer
+ */
+struct wmesa_framebuffer
+{
+ struct gl_framebuffer Base;
+ HDC hDC;
+ int pixelformat;
+ GLuint ScanWidth;
+ int cColorBits;
+ /* back buffer DIB fields */
+ HDC dib_hDC;
+ BITMAPINFO bmi;
+ HBITMAP hbmDIB;
+ HBITMAP hOldBitmap;
+ PBYTE pbPixels;
+ struct wmesa_framebuffer *next;
+};
+
+typedef struct wmesa_framebuffer *WMesaFramebuffer;
+
+
+#endif /* WMESADEF_H */
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