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-rw-r--r--mesalib/src/mesa/drivers/Makefile29
-rw-r--r--mesalib/src/mesa/drivers/common/descrip.mms42
-rw-r--r--mesalib/src/mesa/drivers/common/driverfuncs.c353
-rw-r--r--mesalib/src/mesa/drivers/common/driverfuncs.h37
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c1638
-rw-r--r--mesalib/src/mesa/drivers/common/meta.h81
-rw-r--r--mesalib/src/mesa/drivers/dri/Makefile55
-rw-r--r--mesalib/src/mesa/drivers/dri/Makefile.template99
-rw-r--r--mesalib/src/mesa/drivers/dri/common/depthtmp.h270
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_metaops.c298
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_metaops.h81
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_util.c957
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_util.h555
-rw-r--r--mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c217
-rw-r--r--mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h78
-rw-r--r--mesalib/src/mesa/drivers/dri/common/extension_helper.h6609
-rw-r--r--mesalib/src/mesa/drivers/dri/common/memops.h17
-rw-r--r--mesalib/src/mesa/drivers/dri/common/mmio.h62
-rw-r--r--mesalib/src/mesa/drivers/dri/common/mmx.h560
-rw-r--r--mesalib/src/mesa/drivers/dri/common/spantmp.h338
-rw-r--r--mesalib/src/mesa/drivers/dri/common/spantmp2.h686
-rw-r--r--mesalib/src/mesa/drivers/dri/common/spantmp_common.h81
-rw-r--r--mesalib/src/mesa/drivers/dri/common/stenciltmp.h245
-rw-r--r--mesalib/src/mesa/drivers/dri/common/texmem.c1347
-rw-r--r--mesalib/src/mesa/drivers/dri/common/texmem.h333
-rw-r--r--mesalib/src/mesa/drivers/dri/common/utils.c839
-rw-r--r--mesalib/src/mesa/drivers/dri/common/utils.h147
-rw-r--r--mesalib/src/mesa/drivers/dri/common/vblank.c434
-rw-r--r--mesalib/src/mesa/drivers/dri/common/vblank.h75
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlconfig.c1008
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlconfig.h124
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool.h98
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile96
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/de.po240
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/es.po219
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/fr.po225
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/nl.po230
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/options.h568
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/sv.po226
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h249
-rw-r--r--mesalib/src/mesa/drivers/dri/dri.pc.in11
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/Makefile24
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/swrast.c754
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h144
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/swrast_span.c439
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/swrast_spantemp.h328
-rw-r--r--mesalib/src/mesa/drivers/windows/fx/fxopengl.def955
-rw-r--r--mesalib/src/mesa/drivers/windows/fx/fxwgl.c1307
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/colors.h29
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/mesa.def979
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/wgl.c707
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/wmesa.c1681
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/wmesadef.h43
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/ddlog.c192
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/ddlog.h109
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c2214
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h281
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglglobals.c149
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h198
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglmacros.h91
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglpf.c620
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglpf.h77
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c2964
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h127
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dll_main.c817
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/dllmain.h64
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gld_debug_clip.c39
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gld_debug_norm.c39
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gld_debug_xform.c41
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gld_dispatch.c73
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c279
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h90
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c181
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/opengl32.def488
-rw-r--r--mesalib/src/mesa/drivers/windows/gldirect/pixpack.h108
-rw-r--r--mesalib/src/mesa/drivers/windows/icd/icd.c347
-rw-r--r--mesalib/src/mesa/drivers/windows/icd/icdlist.h336
-rw-r--r--mesalib/src/mesa/drivers/windows/icd/mesa.def108
78 files changed, 37279 insertions, 0 deletions
diff --git a/mesalib/src/mesa/drivers/Makefile b/mesalib/src/mesa/drivers/Makefile
new file mode 100644
index 000000000..c5998413e
--- /dev/null
+++ b/mesalib/src/mesa/drivers/Makefile
@@ -0,0 +1,29 @@
+# src/mesa/drivers/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+default:
+ @for dir in $(DRIVER_DIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1; \
+ fi \
+ done
+
+
+clean:
+ @for dir in $(DRIVER_DIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) clean) || exit 1; \
+ fi \
+ done
+
+
+install:
+ @for dir in $(DRIVER_DIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) install) || exit 1; \
+ fi \
+ done
+
diff --git a/mesalib/src/mesa/drivers/common/descrip.mms b/mesalib/src/mesa/drivers/common/descrip.mms
new file mode 100644
index 000000000..d5bbc69df
--- /dev/null
+++ b/mesalib/src/mesa/drivers/common/descrip.mms
@@ -0,0 +1,42 @@
+# Makefile for core library for VMS
+# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl
+# Last revision : 29 September 2008
+
+.first
+ define gl [----.include.gl]
+ define math [--.math]
+ define tnl [--.tnl]
+ define swrast [--.swrast]
+ define glapi [--.glapi]
+ define shader [--.shader]
+ define main [--.main]
+
+.include [----]mms-config.
+
+##### MACROS #####
+
+VPATH = RCS
+
+INCDIR = [----.include],[--.main],[--.glapi],[--.shader]
+LIBDIR = [----.lib]
+CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)\
+ /float=ieee/ieee=denorm/warn=disable=(PTRMISMATCH)
+
+SOURCES = driverfuncs.c
+
+OBJECTS =driverfuncs.obj
+
+##### RULES #####
+
+VERSION=Mesa V3.4
+
+##### TARGETS #####
+# Make the library
+$(LIBDIR)$(GL_LIB) : $(OBJECTS)
+ @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
+
+clean :
+ purge
+ delete *.obj;*
+
+driverfuncs.obj : driverfuncs.c
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c
new file mode 100644
index 000000000..a9f3c8e72
--- /dev/null
+++ b/mesalib/src/mesa/drivers/common/driverfuncs.c
@@ -0,0 +1,353 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/arrayobj.h"
+#include "main/buffers.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/mipmap.h"
+#include "main/queryobj.h"
+#include "main/renderbuffer.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "main/bufferobj.h"
+#endif
+#if FEATURE_EXT_framebuffer_object
+#include "main/fbobject.h"
+#include "main/texrender.h"
+#endif
+#if FEATURE_ARB_sync
+#include "main/syncobj.h"
+#endif
+
+#include "shader/program.h"
+#include "shader/prog_execute.h"
+#include "shader/shader_api.h"
+#include "tnl/tnl.h"
+#include "swrast/swrast.h"
+
+#include "driverfuncs.h"
+
+
+
+/**
+ * Plug in default functions for all pointers in the dd_function_table
+ * structure.
+ * Device drivers should call this function and then plug in any
+ * functions which it wants to override.
+ * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
+ *
+ * \param table the dd_function_table to initialize
+ */
+void
+_mesa_init_driver_functions(struct dd_function_table *driver)
+{
+ _mesa_bzero(driver, sizeof(*driver));
+
+ driver->GetString = NULL; /* REQUIRED! */
+ driver->UpdateState = NULL; /* REQUIRED! */
+ driver->GetBufferSize = NULL; /* REQUIRED! */
+ driver->ResizeBuffers = _mesa_resize_framebuffer;
+ driver->Error = NULL;
+
+ driver->Finish = NULL;
+ driver->Flush = NULL;
+
+ /* framebuffer/image functions */
+ driver->Clear = _swrast_Clear;
+ driver->Accum = _swrast_Accum;
+ driver->RasterPos = _tnl_RasterPos;
+ driver->DrawPixels = _swrast_DrawPixels;
+ driver->ReadPixels = _swrast_ReadPixels;
+ driver->CopyPixels = _swrast_CopyPixels;
+ driver->Bitmap = _swrast_Bitmap;
+
+ /* Texture functions */
+ driver->ChooseTextureFormat = _mesa_choose_tex_format;
+ driver->TexImage1D = _mesa_store_teximage1d;
+ driver->TexImage2D = _mesa_store_teximage2d;
+ driver->TexImage3D = _mesa_store_teximage3d;
+ driver->TexSubImage1D = _mesa_store_texsubimage1d;
+ driver->TexSubImage2D = _mesa_store_texsubimage2d;
+ driver->TexSubImage3D = _mesa_store_texsubimage3d;
+ driver->GetTexImage = _mesa_get_teximage;
+ driver->CopyTexImage1D = _swrast_copy_teximage1d;
+ driver->CopyTexImage2D = _swrast_copy_teximage2d;
+ driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+ driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+ driver->GenerateMipmap = _mesa_generate_mipmap;
+ driver->TestProxyTexImage = _mesa_test_proxy_teximage;
+ driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
+ driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
+ driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
+ driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
+ driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
+ driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
+ driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ driver->CompressedTextureSize = _mesa_compressed_texture_size;
+ driver->BindTexture = NULL;
+ driver->NewTextureObject = _mesa_new_texture_object;
+ driver->DeleteTexture = _mesa_delete_texture_object;
+ driver->NewTextureImage = _mesa_new_texture_image;
+ driver->FreeTexImageData = _mesa_free_texture_image_data;
+ driver->MapTexture = NULL;
+ driver->UnmapTexture = NULL;
+ driver->TextureMemCpy = _mesa_memcpy;
+ driver->IsTextureResident = NULL;
+ driver->PrioritizeTexture = NULL;
+ driver->ActiveTexture = NULL;
+ driver->UpdateTexturePalette = NULL;
+
+ /* imaging */
+ driver->CopyColorTable = _swrast_CopyColorTable;
+ driver->CopyColorSubTable = _swrast_CopyColorSubTable;
+ driver->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ driver->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ /* Vertex/fragment programs */
+ driver->BindProgram = NULL;
+ driver->NewProgram = _mesa_new_program;
+ driver->DeleteProgram = _mesa_delete_program;
+
+ /* simple state commands */
+ driver->AlphaFunc = NULL;
+ driver->BlendColor = NULL;
+ driver->BlendEquationSeparate = NULL;
+ driver->BlendFuncSeparate = NULL;
+ driver->ClearColor = NULL;
+ driver->ClearDepth = NULL;
+ driver->ClearIndex = NULL;
+ driver->ClearStencil = NULL;
+ driver->ClipPlane = NULL;
+ driver->ColorMask = NULL;
+ driver->ColorMaterial = NULL;
+ driver->CullFace = NULL;
+ driver->DrawBuffer = NULL;
+ driver->DrawBuffers = NULL;
+ driver->FrontFace = NULL;
+ driver->DepthFunc = NULL;
+ driver->DepthMask = NULL;
+ driver->DepthRange = NULL;
+ driver->Enable = NULL;
+ driver->Fogfv = NULL;
+ driver->Hint = NULL;
+ driver->IndexMask = NULL;
+ driver->Lightfv = NULL;
+ driver->LightModelfv = NULL;
+ driver->LineStipple = NULL;
+ driver->LineWidth = NULL;
+ driver->LogicOpcode = NULL;
+ driver->PointParameterfv = NULL;
+ driver->PointSize = NULL;
+ driver->PolygonMode = NULL;
+ driver->PolygonOffset = NULL;
+ driver->PolygonStipple = NULL;
+ driver->ReadBuffer = NULL;
+ driver->RenderMode = NULL;
+ driver->Scissor = NULL;
+ driver->ShadeModel = NULL;
+ driver->StencilFuncSeparate = NULL;
+ driver->StencilOpSeparate = NULL;
+ driver->StencilMaskSeparate = NULL;
+ driver->TexGen = NULL;
+ driver->TexEnv = NULL;
+ driver->TexParameter = NULL;
+ driver->TextureMatrix = NULL;
+ driver->Viewport = NULL;
+
+ /* vertex arrays */
+ driver->VertexPointer = NULL;
+ driver->NormalPointer = NULL;
+ driver->ColorPointer = NULL;
+ driver->FogCoordPointer = NULL;
+ driver->IndexPointer = NULL;
+ driver->SecondaryColorPointer = NULL;
+ driver->TexCoordPointer = NULL;
+ driver->EdgeFlagPointer = NULL;
+ driver->VertexAttribPointer = NULL;
+ driver->LockArraysEXT = NULL;
+ driver->UnlockArraysEXT = NULL;
+
+ /* state queries */
+ driver->GetBooleanv = NULL;
+ driver->GetDoublev = NULL;
+ driver->GetFloatv = NULL;
+ driver->GetIntegerv = NULL;
+ driver->GetInteger64v = NULL;
+ driver->GetPointerv = NULL;
+
+ /* buffer objects */
+ _mesa_init_buffer_object_functions(driver);
+
+ /* query objects */
+ _mesa_init_query_object_functions(driver);
+
+#if FEATURE_ARB_sync
+ _mesa_init_sync_object_functions(driver);
+#endif
+
+#if FEATURE_EXT_framebuffer_object
+ driver->NewFramebuffer = _mesa_new_framebuffer;
+ driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
+ driver->RenderTexture = _mesa_render_texture;
+ driver->FinishRenderTexture = _mesa_finish_render_texture;
+ driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
+#endif
+
+#if FEATURE_EXT_framebuffer_blit
+ driver->BlitFramebuffer = _swrast_BlitFramebuffer;
+#endif
+
+ /* APPLE_vertex_array_object */
+ driver->NewArrayObject = _mesa_new_array_object;
+ driver->DeleteArrayObject = _mesa_delete_array_object;
+ driver->BindArrayObject = NULL;
+
+ /* T&L stuff */
+ driver->NeedValidate = GL_FALSE;
+ driver->ValidateTnlModule = NULL;
+ driver->CurrentExecPrimitive = 0;
+ driver->CurrentSavePrimitive = 0;
+ driver->NeedFlush = 0;
+ driver->SaveNeedFlush = 0;
+
+ driver->ProgramStringNotify = _tnl_program_string;
+ driver->FlushVertices = NULL;
+ driver->SaveFlushVertices = NULL;
+ driver->NotifySaveBegin = NULL;
+ driver->LightingSpaceChange = NULL;
+
+ /* display list */
+ driver->NewList = NULL;
+ driver->EndList = NULL;
+ driver->BeginCallList = NULL;
+ driver->EndCallList = NULL;
+
+
+ /* XXX temporary here */
+ _mesa_init_glsl_driver_functions(driver);
+}
+
+
+/**
+ * Call the ctx->Driver.* state functions with current values to initialize
+ * driver state.
+ * Only the Intel drivers use this so far.
+ */
+void
+_mesa_init_driver_state(GLcontext *ctx)
+{
+ ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
+
+ ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
+
+ ctx->Driver.BlendEquationSeparate(ctx,
+ ctx->Color.BlendEquationRGB,
+ ctx->Color.BlendEquationA);
+
+ ctx->Driver.BlendFuncSeparate(ctx,
+ ctx->Color.BlendSrcRGB,
+ ctx->Color.BlendDstRGB,
+ ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
+
+ ctx->Driver.ColorMask(ctx,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP]);
+
+ ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
+ ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
+ ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
+
+ ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
+ ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
+ ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+ ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
+ ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
+ ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
+ ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
+ ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
+ ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+
+ {
+ GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
+ ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
+ }
+
+ ctx->Driver.LineWidth(ctx, ctx->Line.Width);
+ ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
+ ctx->Driver.PointSize(ctx, ctx->Point.Size);
+ ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0]);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
+
+
+ ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
+}
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.h b/mesalib/src/mesa/drivers/common/driverfuncs.h
new file mode 100644
index 000000000..4c90ed12f
--- /dev/null
+++ b/mesalib/src/mesa/drivers/common/driverfuncs.h
@@ -0,0 +1,37 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef DRIVERFUNCS_H
+#define DRIVERFUNCS_H
+
+extern void
+_mesa_init_driver_functions(struct dd_function_table *driver);
+
+
+extern void
+_mesa_init_driver_state(GLcontext *ctx);
+
+
+#endif
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
new file mode 100644
index 000000000..2741a41bf
--- /dev/null
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -0,0 +1,1638 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Meta operations. Some GL operations can be expressed in terms of
+ * other GL operations. For example, glBlitFramebuffer() can be done
+ * with texture mapping and glClear() can be done with polygon rendering.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/arrayobj.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/depth.h"
+#include "main/enable.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/matrix.h"
+#include "main/polygon.h"
+#include "main/readpix.h"
+#include "main/scissor.h"
+#include "main/shaders.h"
+#include "main/stencil.h"
+#include "main/texobj.h"
+#include "main/texenv.h"
+#include "main/teximage.h"
+#include "main/texparam.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "shader/program.h"
+#include "shader/arbprogram.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+
+/**
+ * State which we may save/restore across meta ops.
+ * XXX this may be incomplete...
+ */
+struct save_state
+{
+ GLbitfield SavedState; /**< bitmask of META_* flags */
+
+ /** META_ALPHA_TEST */
+ GLboolean AlphaEnabled;
+
+ /** META_BLEND */
+ GLboolean BlendEnabled;
+ GLboolean ColorLogicOpEnabled;
+
+ /** META_COLOR_MASK */
+ GLubyte ColorMask[4];
+
+ /** META_DEPTH_TEST */
+ struct gl_depthbuffer_attrib Depth;
+
+ /** META_FOG */
+ GLboolean Fog;
+
+ /** META_PIXEL_STORE */
+ struct gl_pixelstore_attrib Pack, Unpack;
+
+ /** META_RASTERIZATION */
+ GLenum FrontPolygonMode, BackPolygonMode;
+ GLboolean PolygonOffset;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean PolygonCull;
+
+ /** META_SCISSOR */
+ struct gl_scissor_attrib Scissor;
+
+ /** META_SHADER */
+ GLboolean VertexProgramEnabled;
+ struct gl_vertex_program *VertexProgram;
+ GLboolean FragmentProgramEnabled;
+ struct gl_fragment_program *FragmentProgram;
+ GLuint Shader;
+
+ /** META_STENCIL_TEST */
+ struct gl_stencil_attrib Stencil;
+
+ /** META_TRANSFORM */
+ GLenum MatrixMode;
+ GLfloat ModelviewMatrix[16];
+ GLfloat ProjectionMatrix[16];
+ GLfloat TextureMatrix[16];
+ GLbitfield ClipPlanesEnabled;
+
+ /** META_TEXTURE */
+ GLuint ActiveUnit;
+ GLuint ClientActiveUnit;
+ /** for unit[0] only */
+ struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
+ /** mask of TEXTURE_2D_BIT, etc */
+ GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
+ GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
+ GLuint EnvMode; /* unit[0] only */
+
+ /** META_VERTEX */
+ struct gl_array_object *ArrayObj;
+ struct gl_buffer_object *ArrayBufferObj;
+
+ /** META_VIEWPORT */
+ GLint ViewportX, ViewportY, ViewportW, ViewportH;
+ GLclampd DepthNear, DepthFar;
+
+ /** Miscellaneous (always disabled) */
+ GLboolean Lighting;
+};
+
+
+/**
+ * State for glBlitFramebufer()
+ */
+struct blit_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLuint DepthFP;
+};
+
+
+/**
+ * State for glClear()
+ */
+struct clear_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+};
+
+
+/**
+ * State for glCopyPixels()
+ */
+struct copypix_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+};
+
+
+/**
+ * State for glDrawPixels()
+ */
+struct drawpix_state
+{
+ GLuint ArrayObj;
+
+ GLuint StencilFP; /**< Fragment program for drawing stencil images */
+ GLuint DepthFP; /**< Fragment program for drawing depth images */
+};
+
+
+/**
+ * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
+ * This is currently shared by all the meta ops. But we could create a
+ * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
+ */
+struct temp_texture
+{
+ GLuint TexObj;
+ GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
+ GLsizei MaxSize; /**< Max possible texture size */
+ GLboolean NPOT; /**< Non-power of two size OK? */
+ GLsizei Width, Height; /**< Current texture size */
+ GLenum IntFormat;
+ GLfloat Sright, Ttop; /**< right, top texcoords */
+};
+
+
+/**
+ * All per-context meta state.
+ */
+struct gl_meta_state
+{
+ struct save_state Save; /**< state saved during meta-ops */
+
+ struct temp_texture TempTex;
+
+ struct blit_state Blit; /**< For _mesa_meta_blit_framebuffer() */
+ struct clear_state Clear; /**< For _mesa_meta_clear() */
+ struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */
+ struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */
+
+ /* other possible meta-ops:
+ * glBitmap()
+ * glGenerateMipmap()
+ */
+};
+
+
+/**
+ * Initialize meta-ops for a context.
+ * To be called once during context creation.
+ */
+void
+_mesa_meta_init(GLcontext *ctx)
+{
+ ASSERT(!ctx->Meta);
+
+ ctx->Meta = CALLOC_STRUCT(gl_meta_state);
+}
+
+
+/**
+ * Free context meta-op state.
+ * To be called once during context destruction.
+ */
+void
+_mesa_meta_free(GLcontext *ctx)
+{
+ struct gl_meta_state *meta = ctx->Meta;
+
+ if (_mesa_get_current_context()) {
+ /* if there's no current context, these textures, buffers, etc should
+ * still get freed by _mesa_free_context_data().
+ */
+
+ _mesa_DeleteTextures(1, &meta->TempTex.TexObj);
+
+ /* glBlitFramebuffer */
+ _mesa_DeleteBuffersARB(1, & meta->Blit.VBO);
+ _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj);
+ _mesa_DeletePrograms(1, &meta->Blit.DepthFP);
+
+ /* glClear */
+ _mesa_DeleteBuffersARB(1, & meta->Clear.VBO);
+ _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj);
+
+ /* glCopyPixels */
+ _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO);
+ _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj);
+
+ /* glDrawPixels */
+ _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj);
+ _mesa_DeletePrograms(1, &meta->DrawPix.DepthFP);
+ _mesa_DeletePrograms(1, &meta->DrawPix.StencilFP);
+ }
+
+ _mesa_free(ctx->Meta);
+ ctx->Meta = NULL;
+}
+
+
+/**
+ * Enter meta state. This is like a light-weight version of glPushAttrib
+ * but it also resets most GL state back to default values.
+ *
+ * \param state bitmask of META_* flags indicating which attribute groups
+ * to save and reset to their defaults
+ */
+static void
+_mesa_meta_begin(GLcontext *ctx, GLbitfield state)
+{
+ struct save_state *save = &ctx->Meta->Save;
+
+ save->SavedState = state;
+
+ if (state & META_ALPHA_TEST) {
+ save->AlphaEnabled = ctx->Color.AlphaEnabled;
+ if (ctx->Color.AlphaEnabled)
+ _mesa_Disable(GL_ALPHA_TEST);
+ }
+
+ if (state & META_BLEND) {
+ save->BlendEnabled = ctx->Color.BlendEnabled;
+ if (ctx->Color.BlendEnabled)
+ _mesa_Disable(GL_BLEND);
+ save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
+ if (ctx->Color.ColorLogicOpEnabled)
+ _mesa_Disable(GL_COLOR_LOGIC_OP);
+ }
+
+ if (state & META_COLOR_MASK) {
+ COPY_4V(save->ColorMask, ctx->Color.ColorMask);
+ if (!ctx->Color.ColorMask[0] ||
+ !ctx->Color.ColorMask[1] ||
+ !ctx->Color.ColorMask[2] ||
+ !ctx->Color.ColorMask[3])
+ _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+
+ if (state & META_DEPTH_TEST) {
+ save->Depth = ctx->Depth; /* struct copy */
+ if (ctx->Depth.Test)
+ _mesa_Disable(GL_DEPTH_TEST);
+ }
+
+ if (state & META_FOG) {
+ save->Fog = ctx->Fog.Enabled;
+ if (ctx->Fog.Enabled)
+ _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
+ }
+
+ if (state & META_PIXEL_STORE) {
+ save->Pack = ctx->Pack;
+ save->Unpack = ctx->Unpack;
+ ctx->Pack = ctx->DefaultPacking;
+ ctx->Unpack = ctx->DefaultPacking;
+ }
+
+ if (state & META_RASTERIZATION) {
+ save->FrontPolygonMode = ctx->Polygon.FrontMode;
+ save->BackPolygonMode = ctx->Polygon.BackMode;
+ save->PolygonOffset = ctx->Polygon.OffsetFill;
+ save->PolygonSmooth = ctx->Polygon.SmoothFlag;
+ save->PolygonStipple = ctx->Polygon.StippleFlag;
+ save->PolygonCull = ctx->Polygon.CullFlag;
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
+ }
+
+ if (state & META_SCISSOR) {
+ save->Scissor = ctx->Scissor; /* struct copy */
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
+ save->VertexProgram = ctx->VertexProgram.Current;
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
+ save->FragmentProgram = ctx->FragmentProgram.Current;
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_shader_objects) {
+ save->Shader = ctx->Shader.CurrentProgram ?
+ ctx->Shader.CurrentProgram->Name : 0;
+ _mesa_UseProgramObjectARB(0);
+ }
+ }
+
+ if (state & META_STENCIL_TEST) {
+ save->Stencil = ctx->Stencil; /* struct copy */
+ if (ctx->Stencil.Enabled)
+ _mesa_Disable(GL_STENCIL_TEST);
+ /* NOTE: other stencil state not reset */
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ save->ActiveUnit = ctx->Texture.CurrentUnit;
+ save->ClientActiveUnit = ctx->Array.ActiveTexture;
+ save->EnvMode = ctx->Texture.Unit[0].EnvMode;
+
+ /* Disable all texture units */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
+ save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
+ if (ctx->Texture.Unit[u].Enabled ||
+ ctx->Texture.Unit[u].TexGenEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
+ }
+ }
+
+ /* save current texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&save->CurrentTexture[tgt],
+ ctx->Texture.Unit[0].CurrentTex[tgt]);
+ }
+
+ /* set defaults for unit[0] */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ _mesa_memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ _mesa_memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ _mesa_memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
+ 16 * sizeof(GLfloat));
+ save->MatrixMode = ctx->Transform.MatrixMode;
+ /* set 1:1 vertex:pixel coordinate transform */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadIdentity();
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadIdentity();
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0F, ctx->DrawBuffer->Width,
+ 0.0F, ctx->DrawBuffer->Height,
+ -1.0F, 1.0F);
+ save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
+ if (ctx->Transform.ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* save vertex array object state */
+ _mesa_reference_array_object(ctx, &save->ArrayObj,
+ ctx->Array.ArrayObj);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
+ ctx->Array.ArrayBufferObj);
+ /* set some default state? */
+ }
+
+ if (state & META_VIEWPORT) {
+ /* save viewport state */
+ save->ViewportX = ctx->Viewport.X;
+ save->ViewportY = ctx->Viewport.Y;
+ save->ViewportW = ctx->Viewport.Width;
+ save->ViewportH = ctx->Viewport.Height;
+ /* set viewport to match window size */
+ if (ctx->Viewport.X != 0 ||
+ ctx->Viewport.Y != 0 ||
+ ctx->Viewport.Width != ctx->DrawBuffer->Width ||
+ ctx->Viewport.Height != ctx->DrawBuffer->Height) {
+ _mesa_set_viewport(ctx, 0, 0,
+ ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ }
+ /* save depth range state */
+ save->DepthNear = ctx->Viewport.Near;
+ save->DepthFar = ctx->Viewport.Far;
+ /* set depth range to default */
+ _mesa_DepthRange(0.0, 1.0);
+ }
+
+ /* misc */
+ {
+ save->Lighting = ctx->Light.Enabled;
+ if (ctx->Light.Enabled)
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
+ }
+}
+
+
+/**
+ * Leave meta state. This is like a light-weight version of glPopAttrib().
+ */
+static void
+_mesa_meta_end(GLcontext *ctx)
+{
+ struct save_state *save = &ctx->Meta->Save;
+ const GLbitfield state = save->SavedState;
+
+ if (state & META_ALPHA_TEST) {
+ if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
+ }
+
+ if (state & META_BLEND) {
+ if (ctx->Color.BlendEnabled != save->BlendEnabled)
+ _mesa_set_enable(ctx, GL_BLEND, save->BlendEnabled);
+ if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
+ }
+
+ if (state & META_COLOR_MASK) {
+ if (!TEST_EQ_4V(ctx->Color.ColorMask, save->ColorMask))
+ _mesa_ColorMask(save->ColorMask[0], save->ColorMask[1],
+ save->ColorMask[2], save->ColorMask[3]);
+ }
+
+ if (state & META_DEPTH_TEST) {
+ if (ctx->Depth.Test != save->Depth.Test)
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
+ _mesa_DepthFunc(save->Depth.Func);
+ _mesa_DepthMask(save->Depth.Mask);
+ }
+
+ if (state & META_FOG) {
+ _mesa_set_enable(ctx, GL_FOG, save->Fog);
+ }
+
+ if (state & META_PIXEL_STORE) {
+ ctx->Pack = save->Pack;
+ ctx->Unpack = save->Unpack;
+ }
+
+ if (state & META_RASTERIZATION) {
+ _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
+ _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
+ _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
+ }
+
+ if (state & META_SCISSOR) {
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
+ _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
+ save->Scissor.Width, save->Scissor.Height);
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
+ save->VertexProgramEnabled);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ save->VertexProgram);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ save->FragmentProgramEnabled);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ save->FragmentProgram);
+ }
+
+ if (ctx->Extensions.ARB_shader_objects) {
+ _mesa_UseProgramObjectARB(save->Shader);
+ }
+ }
+
+ if (state & META_STENCIL_TEST) {
+ const struct gl_stencil_attrib *stencil = &save->Stencil;
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
+ }
+ /* front state */
+ _mesa_StencilFuncSeparate(GL_FRONT,
+ stencil->Function[0],
+ stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
+ _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK,
+ stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ ASSERT(ctx->Texture.CurrentUnit == 0);
+
+ /* restore texenv for unit[0] */
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
+
+ /* restore texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
+ save->CurrentTexture[tgt]);
+ }
+
+ /* Re-enable textures, texgen */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (save->TexEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexEnabled[u] & TEXTURE_1D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_2D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_3D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
+ }
+
+ if (save->TexGenEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexGenEnabled[u] & S_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
+ if (save->TexGenEnabled[u] & T_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
+ if (save->TexGenEnabled[u] & R_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
+ if (save->TexGenEnabled[u] & Q_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
+ }
+ }
+
+ /* restore current unit state */
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadMatrixf(save->TextureMatrix);
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadMatrixf(save->ModelviewMatrix);
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadMatrixf(save->ProjectionMatrix);
+
+ _mesa_MatrixMode(save->MatrixMode);
+
+ if (save->ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ if (save->ClipPlanesEnabled & (1 << i)) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
+ }
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* restore vertex buffer object */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
+
+ /* restore vertex array object */
+ _mesa_BindVertexArray(save->ArrayObj->Name);
+ _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
+ }
+
+ if (state & META_VIEWPORT) {
+ if (save->ViewportX != ctx->Viewport.X ||
+ save->ViewportY != ctx->Viewport.Y ||
+ save->ViewportW != ctx->Viewport.Width ||
+ save->ViewportH != ctx->Viewport.Height) {
+ _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
+ save->ViewportW, save->ViewportH);
+ }
+ _mesa_DepthRange(save->DepthNear, save->DepthFar);
+ }
+
+ /* misc */
+ if (save->Lighting) {
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
+ }
+}
+
+
+/**
+ * Return pointer to temp_texture info. This does some one-time init
+ * if needed.
+ */
+static struct temp_texture *
+get_temp_texture(GLcontext *ctx)
+{
+ struct temp_texture *tex = &ctx->Meta->TempTex;
+
+ if (!tex->TexObj) {
+ /* do one-time init */
+
+ /* prefer texture rectangle */
+ if (ctx->Extensions.NV_texture_rectangle) {
+ tex->Target = GL_TEXTURE_RECTANGLE;
+ tex->MaxSize = ctx->Const.MaxTextureRectSize;
+ tex->NPOT = GL_TRUE;
+ }
+ else {
+ /* use 2D texture, NPOT if possible */
+ tex->Target = GL_TEXTURE_2D;
+ tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
+ }
+ assert(tex->MaxSize > 0);
+
+ _mesa_GenTextures(1, &tex->TexObj);
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ }
+
+ return tex;
+}
+
+
+/**
+ * Compute the width/height of texture needed to draw an image of the
+ * given size. Return a flag indicating whether the current texture
+ * can be re-used (glTexSubImage2D) or if a new texture needs to be
+ * allocated (glTexImage2D).
+ * Also, compute s/t texcoords for drawing.
+ *
+ * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
+ */
+static GLboolean
+alloc_texture(struct temp_texture *tex,
+ GLsizei width, GLsizei height, GLenum intFormat)
+{
+ GLboolean newTex = GL_FALSE;
+
+ if (width > tex->Width ||
+ height > tex->Height ||
+ intFormat != tex->IntFormat) {
+ /* alloc new texture (larger or different format) */
+
+ if (tex->NPOT) {
+ /* use non-power of two size */
+ tex->Width = width;
+ tex->Height = height;
+ }
+ else {
+ /* find power of two size */
+ GLsizei w, h;
+ w = h = 16;
+ while (w < width)
+ w *= 2;
+ while (h < height)
+ h *= 2;
+ tex->Width = w;
+ tex->Height = h;
+ }
+
+ tex->IntFormat = intFormat;
+
+ newTex = GL_TRUE;
+ }
+
+ /* compute texcoords */
+ if (tex->Target == GL_TEXTURE_RECTANGLE) {
+ tex->Sright = (GLfloat) width;
+ tex->Ttop = (GLfloat) height;
+ }
+ else {
+ tex->Sright = (GLfloat) width / tex->Width;
+ tex->Ttop = (GLfloat) height / tex->Height;
+ }
+
+ return newTex;
+}
+
+
+/**
+ * Setup/load texture for glCopyPixels or glBlitFramebuffer.
+ */
+static void
+setup_copypix_texture(struct temp_texture *tex,
+ GLboolean newTex,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height, GLenum intFormat,
+ GLenum filter)
+{
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ /* copy framebuffer image to texture */
+ if (newTex) {
+ /* create new tex image */
+ if (tex->Width == width && tex->Height == height) {
+ /* create new tex with framebuffer data */
+ _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat,
+ srcX, srcY, width, height, 0);
+ }
+ else {
+ /* create empty texture */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0,
+ intFormat, GL_UNSIGNED_BYTE, NULL);
+ /* load image */
+ _mesa_CopyTexSubImage2D(tex->Target, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+ }
+ else {
+ /* replace existing tex image */
+ _mesa_CopyTexSubImage2D(tex->Target, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+}
+
+
+/**
+ * Setup/load texture for glDrawPixels.
+ */
+static void
+setup_drawpix_texture(struct temp_texture *tex,
+ GLboolean newTex,
+ GLenum texIntFormat,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ /* copy pixel data to texture */
+ if (newTex) {
+ /* create new tex image */
+ if (tex->Width == width && tex->Height == height) {
+ /* create new tex and load image data */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0, format, type, pixels);
+ }
+ else {
+ /* create empty texture */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0, format, type, NULL);
+ /* load image */
+ _mesa_TexSubImage2D(tex->Target, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+ }
+ else {
+ /* replace existing tex image */
+ _mesa_TexSubImage2D(tex->Target, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+}
+
+
+
+/**
+ * One-time init for drawing depth pixels.
+ */
+static void
+init_blit_depth_pixels(GLcontext *ctx)
+{
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
+ "END \n";
+ char program2[200];
+ struct blit_state *blit = &ctx->Meta->Blit;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(blit->DepthFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &blit->DepthFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_blit_framebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ struct blit_state *blit = &ctx->Meta->Blit;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const GLsizei maxTexSize = tex->MaxSize;
+ const GLint srcX = MIN2(srcX0, srcX1);
+ const GLint srcY = MIN2(srcY0, srcY1);
+ const GLint srcW = abs(srcX1 - srcX0);
+ const GLint srcH = abs(srcY1 - srcY0);
+ const GLboolean srcFlipX = srcX1 < srcX0;
+ const GLboolean srcFlipY = srcY1 < srcY0;
+ GLfloat verts[4][4]; /* four verts of X,Y,S,T */
+ GLboolean newTex;
+
+ if (srcW > maxTexSize || srcH > maxTexSize) {
+ /* XXX avoid this fallback */
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ return;
+ }
+
+ if (srcFlipX) {
+ GLint tmp = dstX0;
+ dstX0 = dstX1;
+ dstX1 = tmp;
+ }
+
+ if (srcFlipY) {
+ GLint tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ /* only scissor effects blit so save/clear all other relevant state */
+ _mesa_meta_begin(ctx, ~META_SCISSOR);
+
+ if (blit->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &blit->ArrayObj);
+ _mesa_BindVertexArray(blit->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &blit->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]),
+ (void *) (0 * sizeof(GLfloat)));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]),
+ (void *) (2 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ }
+
+ newTex = alloc_texture(tex, srcW, srcH, GL_RGBA);
+
+ /* vertex positions/texcoords (after texture allocation!) */
+ {
+ verts[0][0] = (GLfloat) dstX0;
+ verts[0][1] = (GLfloat) dstY0;
+ verts[1][0] = (GLfloat) dstX1;
+ verts[1][1] = (GLfloat) dstY0;
+ verts[2][0] = (GLfloat) dstX1;
+ verts[2][1] = (GLfloat) dstY1;
+ verts[3][0] = (GLfloat) dstX0;
+ verts[3][1] = (GLfloat) dstY1;
+
+ verts[0][2] = 0.0F;
+ verts[0][3] = 0.0F;
+ verts[1][2] = tex->Sright;
+ verts[1][3] = 0.0F;
+ verts[2][2] = tex->Sright;
+ verts[2][3] = tex->Ttop;
+ verts[3][2] = 0.0F;
+ verts[3][3] = tex->Ttop;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ _mesa_Enable(tex->Target);
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH,
+ GL_RGBA, filter);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ GLuint *tmp = (GLuint *) _mesa_malloc(srcW * srcH * sizeof(GLuint));
+ if (tmp) {
+ if (!blit->DepthFP)
+ init_blit_depth_pixels(ctx);
+
+ /* maybe change tex format here */
+ newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT);
+
+ _mesa_ReadPixels(srcX, srcY, srcW, srcH,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
+
+ setup_drawpix_texture(tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ mask &= ~GL_DEPTH_BUFFER_BIT;
+
+ _mesa_free(tmp);
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* XXX can't easily do stencil */
+ }
+
+ _mesa_Disable(tex->Target);
+
+ _mesa_meta_end(ctx);
+
+ if (mask) {
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ }
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
+ */
+void
+_mesa_meta_clear(GLcontext *ctx, GLbitfield buffers)
+{
+ struct clear_state *clear = &ctx->Meta->Clear;
+ GLfloat verts[4][7]; /* four verts of X,Y,Z,R,G,B,A */
+ /* save all state but scissor, pixel pack/unpack */
+ GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE;
+
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* if clearing color buffers, don't save/restore colormask */
+ metaSave -= META_COLOR_MASK;
+ }
+
+ _mesa_meta_begin(ctx, metaSave);
+
+ if (clear->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &clear->ArrayObj);
+ _mesa_BindVertexArray(clear->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &clear->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]),
+ (void *) (0 * sizeof(GLfloat)));
+ _mesa_ColorPointer(4, GL_FLOAT, sizeof(verts[0]),
+ (void *) (3 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_COLOR_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+ }
+
+ /* GL_COLOR_BUFFER_BIT */
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* leave colormask, glDrawBuffer state as-is */
+ }
+ else {
+ ASSERT(metaSave & META_COLOR_MASK);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ /* GL_DEPTH_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_DEPTH) {
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+ }
+ else {
+ assert(!ctx->Depth.Test);
+ }
+
+ /* GL_STENCIL_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_STENCIL) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear & 0x7fffffff,
+ ctx->Stencil.WriteMask[0]);
+ }
+ else {
+ assert(!ctx->Stencil.Enabled);
+ }
+
+ /* vertex positions/colors */
+ {
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
+ const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
+ const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
+ const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear;
+ GLuint i;
+
+ verts[0][0] = x0;
+ verts[0][1] = y0;
+ verts[0][2] = z;
+ verts[1][0] = x1;
+ verts[1][1] = y0;
+ verts[1][2] = z;
+ verts[2][0] = x1;
+ verts[2][1] = y1;
+ verts[2][2] = z;
+ verts[3][0] = x0;
+ verts[3][1] = y1;
+ verts[3][2] = z;
+
+ /* vertex colors */
+ for (i = 0; i < 4; i++) {
+ COPY_4FV(&verts[i][3], ctx->Color.ClearColor);
+ }
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* draw quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_meta_end(ctx);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.CopyPixels() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type)
+{
+ struct copypix_state *copypix = &ctx->Meta->CopyPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */
+ GLboolean newTex;
+ GLenum intFormat = GL_RGBA;
+
+ if (type != GL_COLOR ||
+ ctx->_ImageTransferState ||
+ ctx->Fog.Enabled ||
+ width > tex->MaxSize ||
+ height > tex->MaxSize) {
+ /* XXX avoid this fallback */
+ _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
+ return;
+ }
+
+ /* Most GL state applies to glCopyPixels, but a there's a few things
+ * we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (copypix->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &copypix->ArrayObj);
+ _mesa_BindVertexArray(copypix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &copypix->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]),
+ (void *) (0 * sizeof(GLfloat)));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]),
+ (void *) (3 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(copypix->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ }
+
+ newTex = alloc_texture(tex, width, height, intFormat);
+
+ /* vertex positions, texcoords (after texture allocation!) */
+ {
+ const GLfloat dstX0 = (GLfloat) dstX;
+ const GLfloat dstY0 = (GLfloat) dstY;
+ const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
+ const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
+ const GLfloat z = ctx->Current.RasterPos[2];
+
+ verts[0][0] = dstX0;
+ verts[0][1] = dstY0;
+ verts[0][2] = z;
+ verts[0][3] = 0.0F;
+ verts[0][4] = 0.0F;
+ verts[1][0] = dstX1;
+ verts[1][1] = dstY0;
+ verts[1][2] = z;
+ verts[1][3] = tex->Sright;
+ verts[1][4] = 0.0F;
+ verts[2][0] = dstX1;
+ verts[2][1] = dstY1;
+ verts[2][2] = z;
+ verts[2][3] = tex->Sright;
+ verts[2][4] = tex->Ttop;
+ verts[3][0] = dstX0;
+ verts[3][1] = dstY1;
+ verts[3][2] = z;
+ verts[3][3] = 0.0F;
+ verts[3][4] = tex->Ttop;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* Alloc/setup texture */
+ setup_copypix_texture(tex, newTex, srcX, srcY, width, height,
+ GL_RGBA, GL_NEAREST);
+
+ _mesa_Enable(tex->Target);
+
+ /* draw textured quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_Disable(tex->Target);
+
+ _mesa_meta_end(ctx);
+}
+
+
+
+/**
+ * When the glDrawPixels() image size is greater than the max rectangle
+ * texture size we use this function to break the glDrawPixels() image
+ * into tiles which fit into the max texture size.
+ */
+static void
+tiled_draw_pixels(GLcontext *ctx,
+ GLint tileSize,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct gl_pixelstore_attrib tileUnpack = *unpack;
+ GLint i, j;
+
+ if (tileUnpack.RowLength == 0)
+ tileUnpack.RowLength = width;
+
+ for (i = 0; i < width; i += tileSize) {
+ const GLint tileWidth = MIN2(tileSize, width - i);
+ const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
+
+ tileUnpack.SkipPixels = unpack->SkipPixels + i;
+
+ for (j = 0; j < height; j += tileSize) {
+ const GLint tileHeight = MIN2(tileSize, height - j);
+ const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
+
+ tileUnpack.SkipRows = unpack->SkipRows + j;
+
+ _mesa_meta_draw_pixels(ctx, tileX, tileY,
+ tileWidth, tileHeight,
+ format, type, &tileUnpack, pixels);
+ }
+ }
+}
+
+
+/**
+ * One-time init for drawing stencil pixels.
+ */
+static void
+init_draw_stencil_pixels(GLcontext *ctx)
+{
+ /* This program is run eight times, once for each stencil bit.
+ * The stencil values to draw are found in an 8-bit alpha texture.
+ * We read the texture/stencil value and test if bit 'b' is set.
+ * If the bit is not set, use KIL to kill the fragment.
+ * Finally, we use the stencil test to update the stencil buffer.
+ *
+ * The basic algorithm for checking if a bit is set is:
+ * if (is_odd(value / (1 << bit)))
+ * result is one (or non-zero).
+ * else
+ * result is zero.
+ * The program parameter contains three values:
+ * parm.x = 255 / (1 << bit)
+ * parm.y = 0.5
+ * parm.z = 0.0
+ */
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "PARAM parm = program.local[0]; \n"
+ "TEMP t; \n"
+ "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */
+ "# t = t * 255 / bit \n"
+ "MUL t.x, t.a, parm.x; \n"
+ "# t = (int) t \n"
+ "FRC t.y, t.x; \n"
+ "SUB t.x, t.x, t.y; \n"
+ "# t = t * 0.5 \n"
+ "MUL t.x, t.x, parm.y; \n"
+ "# t = fract(t.x) \n"
+ "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
+ "# t.x = (t.x == 0 ? 1 : 0) \n"
+ "SGE t.x, -t.x, parm.z; \n"
+ "KIL -t.x; \n"
+ "# for debug only \n"
+ "#MOV result.color, t.x; \n"
+ "END \n";
+ char program2[1000];
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(drawpix->StencilFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &drawpix->StencilFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * One-time init for drawing depth pixels.
+ */
+static void
+init_draw_depth_pixels(GLcontext *ctx)
+{
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "PARAM color = program.local[0]; \n"
+ "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
+ "MOV result.color, color; \n"
+ "END \n";
+ char program2[200];
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(drawpix->DepthFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &drawpix->DepthFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.DrawPixels() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_draw_pixels(GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
+ const GLuint origStencilMask = ctx->Stencil.WriteMask[0];
+ GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */
+ GLenum texIntFormat;
+ GLboolean fallback, newTex;
+ GLbitfield metaExtraSave = 0x0;
+ GLuint vbo;
+
+ /*
+ * Determine if we can do the glDrawPixels with texture mapping.
+ */
+ fallback = GL_FALSE;
+ if (ctx->_ImageTransferState ||
+ ctx->Fog.Enabled) {
+ fallback = GL_TRUE;
+ }
+
+ if (_mesa_is_color_format(format)) {
+ /* use more compact format when possible */
+ /* XXX disable special case for GL_LUMINANCE for now to work around
+ * apparent i965 driver bug (see bug #23670).
+ */
+ if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA)
+ texIntFormat = format;
+ else
+ texIntFormat = GL_RGBA;
+ }
+ else if (_mesa_is_stencil_format(format)) {
+ if (ctx->Extensions.ARB_fragment_program &&
+ ctx->Pixel.IndexShift == 0 &&
+ ctx->Pixel.IndexOffset == 0 &&
+ type == GL_UNSIGNED_BYTE) {
+ /* We'll store stencil as alpha. This only works for GLubyte
+ * image data because of how incoming values are mapped to alpha
+ * in [0,1].
+ */
+ texIntFormat = GL_ALPHA;
+ metaExtraSave = (META_COLOR_MASK |
+ META_DEPTH_TEST |
+ META_SHADER |
+ META_STENCIL_TEST);
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depth_format(format)) {
+ if (ctx->Extensions.ARB_depth_texture &&
+ ctx->Extensions.ARB_fragment_program) {
+ texIntFormat = GL_DEPTH_COMPONENT;
+ metaExtraSave = (META_SHADER);
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+
+ if (fallback) {
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /*
+ * Check image size against max texture size, draw as tiles if needed.
+ */
+ if (width > tex->MaxSize || height > tex->MaxSize) {
+ tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
+ * but a there's a few things we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT |
+ metaExtraSave));
+
+ newTex = alloc_texture(tex, width, height, texIntFormat);
+
+ /* vertex positions, texcoords (after texture allocation!) */
+ {
+ const GLfloat x0 = (GLfloat) x;
+ const GLfloat y0 = (GLfloat) y;
+ const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
+ const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
+ const GLfloat z = ctx->Current.RasterPos[2];
+
+ verts[0][0] = x0;
+ verts[0][1] = y0;
+ verts[0][2] = z;
+ verts[0][3] = 0.0F;
+ verts[0][4] = 0.0F;
+ verts[1][0] = x1;
+ verts[1][1] = y0;
+ verts[1][2] = z;
+ verts[1][3] = tex->Sright;
+ verts[1][4] = 0.0F;
+ verts[2][0] = x1;
+ verts[2][1] = y1;
+ verts[2][2] = z;
+ verts[2][3] = tex->Sright;
+ verts[2][4] = tex->Ttop;
+ verts[3][0] = x0;
+ verts[3][1] = y1;
+ verts[3][2] = z;
+ verts[3][3] = 0.0F;
+ verts[3][4] = tex->Ttop;
+ }
+
+ if (drawpix->ArrayObj == 0) {
+ /* one-time setup: create vertex array object */
+ _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
+ }
+ _mesa_BindVertexArray(drawpix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &vbo);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ verts, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]),
+ (void *) (0 * sizeof(GLfloat)));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]),
+ (void *) (3 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ /* set given unpack params */
+ ctx->Unpack = *unpack;
+
+ _mesa_Enable(tex->Target);
+
+ if (_mesa_is_stencil_format(format)) {
+ /* Drawing stencil */
+ GLint bit;
+
+ if (!drawpix->StencilFP)
+ init_draw_stencil_pixels(ctx);
+
+ setup_drawpix_texture(tex, newTex, texIntFormat, width, height,
+ GL_ALPHA, type, pixels);
+
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+
+ /* set all stencil bits to 0 */
+ _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFunc(GL_ALWAYS, 0, 255);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ /* set stencil bits to 1 where needed */
+ _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+
+ for (bit = 0; bit < ctx->Visual.stencilBits; bit++) {
+ const GLuint mask = 1 << bit;
+ if (mask & origStencilMask) {
+ _mesa_StencilFunc(GL_ALWAYS, mask, mask);
+ _mesa_StencilMask(mask);
+
+ _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+ 255.0 / mask, 0.5, 0.0, 0.0);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ }
+ }
+ else if (_mesa_is_depth_format(format)) {
+ /* Drawing depth */
+ if (!drawpix->DepthFP)
+ init_draw_depth_pixels(ctx);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+
+ /* polygon color = current raster color */
+ _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+ ctx->Current.RasterColor);
+
+ setup_drawpix_texture(tex, newTex, texIntFormat, width, height,
+ format, type, pixels);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ else {
+ /* Drawing RGBA */
+ setup_drawpix_texture(tex, newTex, texIntFormat, width, height,
+ format, type, pixels);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ _mesa_Disable(tex->Target);
+
+ _mesa_DeleteBuffersARB(1, &vbo);
+
+ /* restore unpack params */
+ ctx->Unpack = unpackSave;
+
+ _mesa_meta_end(ctx);
+}
diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h
new file mode 100644
index 000000000..b03b64c48
--- /dev/null
+++ b/mesalib/src/mesa/drivers/common/meta.h
@@ -0,0 +1,81 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef META_H
+#define META_H
+
+
+/**
+ * Flags passed to _mesa_meta_begin().
+ * XXX these flags may evolve...
+ */
+/*@{*/
+#define META_ALPHA_TEST 0x1
+#define META_BLEND 0x2 /**< includes logicop */
+#define META_COLOR_MASK 0x4
+#define META_DEPTH_TEST 0x8
+#define META_FOG 0x10
+#define META_RASTERIZATION 0x20
+#define META_SCISSOR 0x40
+#define META_SHADER 0x80
+#define META_STENCIL_TEST 0x100
+#define META_TRANSFORM 0x200 /**< modelview, projection */
+#define META_TEXTURE 0x400
+#define META_VERTEX 0x800
+#define META_VIEWPORT 0x1000
+#define META_PIXEL_STORE 0x2000
+#define META_ALL ~0x0
+/*@}*/
+
+
+extern void
+_mesa_meta_init(GLcontext *ctx);
+
+extern void
+_mesa_meta_free(GLcontext *ctx);
+
+extern void
+_mesa_meta_blit_framebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+extern void
+_mesa_meta_clear(GLcontext *ctx, GLbitfield buffers);
+
+extern void
+_mesa_meta_copy_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type);
+
+extern void
+_mesa_meta_draw_pixels(GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels);
+
+
+#endif /* META_H */
diff --git a/mesalib/src/mesa/drivers/dri/Makefile b/mesalib/src/mesa/drivers/dri/Makefile
new file mode 100644
index 000000000..32db09786
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/Makefile
@@ -0,0 +1,55 @@
+# src/mesa/drivers/dri/Makefile
+
+TOP = ../../../..
+
+include $(TOP)/configs/current
+
+
+
+default: $(TOP)/$(LIB_DIR) subdirs dri.pc
+
+
+$(TOP)/$(LIB_DIR):
+ -mkdir $(TOP)/$(LIB_DIR)
+
+
+subdirs:
+ @for dir in $(DRI_DIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+pcedit = sed \
+ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \
+ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \
+ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \
+ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \
+ -e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_SEARCH_DIR),' \
+ -e 's,@DRI_PC_REQ_PRIV@,$(DRI_PC_REQ_PRIV),'
+
+dri.pc: dri.pc.in
+ $(pcedit) $< > $@
+
+
+install: dri.pc
+ @for dir in $(DRI_DIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) install) || exit 1 ; \
+ fi \
+ done
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal
+ $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_interface.h \
+ $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+ $(INSTALL) -m 0644 dri.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+
+
+clean:
+ -@for dir in $(DRI_DIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) clean) ; \
+ fi \
+ done
+ -rm -f common/*.o
+ -rm -f *.pc
diff --git a/mesalib/src/mesa/drivers/dri/Makefile.template b/mesalib/src/mesa/drivers/dri/Makefile.template
new file mode 100644
index 000000000..18dbeba24
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/Makefile.template
@@ -0,0 +1,99 @@
+# -*-makefile-*-
+
+MESA_MODULES = $(TOP)/src/mesa/libmesa.a
+
+COMMON_GALLIUM_SOURCES = \
+ ../common/utils.c \
+ ../common/vblank.c \
+ ../common/dri_util.c \
+ ../common/xmlconfig.c
+
+COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
+ ../../common/driverfuncs.c \
+ ../common/texmem.c \
+ ../common/drirenderbuffer.c \
+ ../common/dri_metaops.c
+
+ifeq ($(WINDOW_SYSTEM),dri)
+WINOBJ=
+WINLIB=
+INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+else
+# miniglx
+WINOBJ=
+WINLIB=-L$(MESA)/src/glx/mini
+MINIGLX_INCLUDES = -I$(TOP)/src/glx/mini
+INCLUDES = $(MINIGLX_INCLUDES) \
+ $(SHARED_INCLUDES) \
+ $(PCIACCESS_CFLAGS)
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(MINIGLX_SOURCES:.c=.o) \
+ $(ASM_SOURCES:.S=.o)
+endif
+
+
+### Include directories
+SHARED_INCLUDES = \
+ -I. \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -Iserver \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/egl/main \
+ -I$(TOP)/src/egl/drivers/dri \
+ $(LIBDRM_CFLAGS)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: symlinks depend $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
+
+
+$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(PIPE_DRIVERS) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template
+ $(MKLIB) -o $@ -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \
+ $(OBJECTS) $(PIPE_DRIVERS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS)
+
+
+$(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
+ $(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR)
+
+
+depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ @ echo "running $(MKDEP)"
+ @ rm -f depend
+ @ touch depend
+ @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \
+ $(ASM_SOURCES) > /dev/null 2>/dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+install: $(LIBNAME)
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(MINSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+
+
+-include depend
diff --git a/mesalib/src/mesa/drivers/dri/common/depthtmp.h b/mesalib/src/mesa/drivers/dri/common/depthtmp.h
new file mode 100644
index 000000000..fd2dab3b4
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/depthtmp.h
@@ -0,0 +1,270 @@
+
+/*
+ * Notes:
+ * 1. These functions plug into the gl_renderbuffer structure.
+ * 2. The 'values' parameter always points to GLuint values, regardless of
+ * the actual Z buffer depth.
+ */
+
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HAVE_HW_DEPTH_SPANS
+#define HAVE_HW_DEPTH_SPANS 0
+#endif
+
+#ifndef HAVE_HW_DEPTH_PIXELS
+#define HAVE_HW_DEPTH_PIXELS 0
+#endif
+
+static void TAG(WriteDepthSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+#if HAVE_HW_DEPTH_SPANS
+ (void) x1; (void) n1;
+
+ if ( DBG ) fprintf( stderr, "WriteDepthSpan 0..%d (x1 %d)\n",
+ (int)n, (int)x );
+
+ WRITE_DEPTH_SPAN();
+#else
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+
+ if ( DBG ) fprintf( stderr, "WriteDepthSpan %d..%d (x1 %d) (mask %p)\n",
+ (int)i, (int)n1, (int)x1, mask );
+
+ if ( mask ) {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ if ( mask[i] ) WRITE_DEPTH( x1, y, depth[i] );
+ }
+ } else {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ WRITE_DEPTH( x1, y, depth[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+#if HAVE_HW_DEPTH_SPANS
+/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
+static void
+TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint depthVal = *((GLuint *) value);
+ GLuint depths[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ depths[i] = depthVal;
+ TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
+}
+#else
+static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLuint depth = *((GLuint *) value);
+ GLint x1;
+ GLint n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+
+ if ( DBG ) fprintf( stderr, "%s %d..%d (x1 %d) = %u\n",
+ __FUNCTION__, (int)i, (int)n1, (int)x1, (GLuint)depth );
+
+ if ( mask ) {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ if ( mask[i] ) WRITE_DEPTH( x1, y, depth );
+ }
+ } else {
+ for ( ; n1>0 ; x1++, n1-- ) {
+ WRITE_DEPTH( x1, y, depth );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+#endif
+
+
+static void TAG(WriteDepthPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ const void *values,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
+ GLuint i;
+ LOCAL_DEPTH_VARS;
+
+ if ( DBG ) fprintf( stderr, "WriteDepthPixels\n" );
+
+#if HAVE_HW_DEPTH_PIXELS
+ (void) i;
+
+ WRITE_DEPTH_PIXELS();
+#else
+ HW_CLIPLOOP()
+ {
+ if ( mask ) {
+ for ( i = 0 ; i < n ; i++ ) {
+ if ( mask[i] ) {
+ const int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ WRITE_DEPTH( x[i], fy, depth[i] );
+ }
+ }
+ }
+ else {
+ for ( i = 0 ; i < n ; i++ ) {
+ const int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ WRITE_DEPTH( x[i], fy, depth[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+/* Read depth spans and pixels
+ */
+static void TAG(ReadDepthSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ VALUE_TYPE *depth = (VALUE_TYPE *) values;
+ GLint x1, n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+ if ( DBG ) fprintf( stderr, "ReadDepthSpan\n" );
+
+#if HAVE_HW_DEPTH_SPANS
+ (void) x1; (void) n1;
+
+ READ_DEPTH_SPAN();
+#else
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+ for ( ; n1>0 ; i++, n1-- ) {
+ READ_DEPTH( depth[i], x+i, y );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(ReadDepthPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ VALUE_TYPE *depth = (VALUE_TYPE *) values;
+ GLuint i;
+ LOCAL_DEPTH_VARS;
+
+ if ( DBG ) fprintf( stderr, "ReadDepthPixels\n" );
+
+#if HAVE_HW_DEPTH_PIXELS
+ (void) i;
+
+ READ_DEPTH_PIXELS();
+#else
+ HW_CLIPLOOP()
+ {
+ for ( i = 0 ; i < n ;i++ ) {
+ int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ READ_DEPTH( depth[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_READ_UNLOCK();
+}
+
+
+/**
+ * Initialize the given renderbuffer's span routines to point to
+ * the depth/z functions we generated above.
+ */
+static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb)
+{
+ rb->GetRow = TAG(ReadDepthSpan);
+ rb->GetValues = TAG(ReadDepthPixels);
+ rb->PutRow = TAG(WriteDepthSpan);
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = TAG(WriteMonoDepthSpan);
+ rb->PutValues = TAG(WriteDepthPixels);
+ rb->PutMonoValues = NULL;
+}
+
+
+#if HAVE_HW_DEPTH_SPANS
+#undef WRITE_DEPTH_SPAN
+#undef WRITE_DEPTH_PIXELS
+#undef READ_DEPTH_SPAN
+#undef READ_DEPTH_PIXELS
+#else
+#undef WRITE_DEPTH
+#undef READ_DEPTH
+#endif
+#undef TAG
+#undef VALUE_TYPE
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_metaops.c b/mesalib/src/mesa/drivers/dri/common/dri_metaops.c
new file mode 100644
index 000000000..c7bea07dc
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/dri_metaops.c
@@ -0,0 +1,298 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/arrayobj.h"
+#include "main/attrib.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/buffers.h"
+#include "main/depth.h"
+#include "main/enable.h"
+#include "main/matrix.h"
+#include "main/macros.h"
+#include "main/polygon.h"
+#include "main/shaders.h"
+#include "main/stencil.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "shader/arbprogram.h"
+#include "shader/program.h"
+#include "dri_metaops.h"
+
+void
+meta_set_passthrough_transform(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+
+ meta->saved_vp_x = ctx->Viewport.X;
+ meta->saved_vp_y = ctx->Viewport.Y;
+ meta->saved_vp_width = ctx->Viewport.Width;
+ meta->saved_vp_height = ctx->Viewport.Height;
+ meta->saved_matrix_mode = ctx->Transform.MatrixMode;
+
+ meta->internal_viewport_call = GL_TRUE;
+ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ meta->internal_viewport_call = GL_FALSE;
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+}
+
+void
+meta_restore_transform(struct dri_metaops *meta)
+{
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PopMatrix();
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PopMatrix();
+
+ _mesa_MatrixMode(meta->saved_matrix_mode);
+
+ meta->internal_viewport_call = GL_TRUE;
+ _mesa_Viewport(meta->saved_vp_x, meta->saved_vp_y,
+ meta->saved_vp_width, meta->saved_vp_height);
+ meta->internal_viewport_call = GL_FALSE;
+}
+
+
+/**
+ * Set up a vertex program to pass through the position and first texcoord
+ * for pixel path.
+ */
+void
+meta_set_passthrough_vertex_program(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+ static const char *vp =
+ "!!ARBvp1.0\n"
+ "TEMP vertexClip;\n"
+ "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
+ "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
+ "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
+ "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
+ "MOV result.position, vertexClip;\n"
+ "MOV result.texcoord[0], vertex.texcoord[0];\n"
+ "MOV result.color, vertex.color;\n"
+ "END\n";
+
+ assert(meta->saved_vp == NULL);
+
+ _mesa_reference_vertprog(ctx, &meta->saved_vp,
+ ctx->VertexProgram.Current);
+ if (meta->passthrough_vp == NULL) {
+ GLuint prog_name;
+ _mesa_GenPrograms(1, &prog_name);
+ _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
+ _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(vp), (const GLubyte *)vp);
+ _mesa_reference_vertprog(ctx, &meta->passthrough_vp,
+ ctx->VertexProgram.Current);
+ _mesa_DeletePrograms(1, &prog_name);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ meta->passthrough_vp);
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ &meta->passthrough_vp->Base);
+
+ meta->saved_vp_enable = ctx->VertexProgram.Enabled;
+ _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous vertex program after
+ * meta_set_passthrough_vertex_program()
+ */
+void
+meta_restore_vertex_program(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ meta->saved_vp);
+ _mesa_reference_vertprog(ctx, &meta->saved_vp, NULL);
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ &ctx->VertexProgram.Current->Base);
+
+ if (!meta->saved_vp_enable)
+ _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
+ * program object.
+ */
+void
+meta_set_fragment_program(struct dri_metaops *meta,
+ struct gl_fragment_program **prog,
+ const char *prog_string)
+{
+ GLcontext *ctx = meta->ctx;
+ assert(meta->saved_fp == NULL);
+
+ _mesa_reference_fragprog(ctx, &meta->saved_fp,
+ ctx->FragmentProgram.Current);
+ if (*prog == NULL) {
+ GLuint prog_name;
+ _mesa_GenPrograms(1, &prog_name);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog_string), (const GLubyte *)prog_string);
+ _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
+ /* Note that DeletePrograms unbinds the program on us */
+ _mesa_DeletePrograms(1, &prog_name);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
+
+ meta->saved_fp_enable = ctx->FragmentProgram.Enabled;
+ _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous fragment program after
+ * meta_set_fragment_program()
+ */
+void
+meta_restore_fragment_program(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ meta->saved_fp);
+ _mesa_reference_fragprog(ctx, &meta->saved_fp, NULL);
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ &ctx->FragmentProgram.Current->Base);
+
+ if (!meta->saved_fp_enable)
+ _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+static const float default_texcoords[4][2] = { { 0.0, 0.0 },
+ { 1.0, 0.0 },
+ { 1.0, 1.0 },
+ { 0.0, 1.0 } };
+
+void
+meta_set_default_texrect(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+ struct gl_client_array *old_texcoord_array;
+
+ meta->saved_active_texture = ctx->Texture.CurrentUnit;
+ if (meta->saved_array_vbo == NULL) {
+ _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo,
+ ctx->Array.ArrayBufferObj);
+ }
+
+ old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0];
+ meta->saved_texcoord_type = old_texcoord_array->Type;
+ meta->saved_texcoord_size = old_texcoord_array->Size;
+ meta->saved_texcoord_stride = old_texcoord_array->Stride;
+ meta->saved_texcoord_enable = old_texcoord_array->Enabled;
+ meta->saved_texcoord_ptr = old_texcoord_array->Ptr;
+ _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo,
+ old_texcoord_array->BufferObj);
+
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+
+ if (meta->texcoord_vbo == NULL) {
+ GLuint vbo_name;
+
+ _mesa_GenBuffersARB(1, &vbo_name);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords),
+ default_texcoords, GL_STATIC_DRAW_ARB);
+ _mesa_reference_buffer_object(ctx, &meta->texcoord_vbo,
+ ctx->Array.ArrayBufferObj);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->texcoord_vbo->Name);
+ }
+ _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL);
+
+ _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
+}
+
+void
+meta_restore_texcoords(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+
+ /* Restore the old TexCoordPointer */
+ if (meta->saved_texcoord_vbo) {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->saved_texcoord_vbo->Name);
+ _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo, NULL);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+
+ _mesa_TexCoordPointer(meta->saved_texcoord_size,
+ meta->saved_texcoord_type,
+ meta->saved_texcoord_stride,
+ meta->saved_texcoord_ptr);
+ if (!meta->saved_texcoord_enable)
+ _mesa_Disable(GL_TEXTURE_COORD_ARRAY);
+
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 +
+ meta->saved_active_texture);
+
+ if (meta->saved_array_vbo) {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->saved_array_vbo->Name);
+ _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo, NULL);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+}
+
+
+void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta)
+{
+ meta->ctx = ctx;
+}
+
+void meta_destroy_metaops(struct dri_metaops *meta)
+{
+
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_metaops.h b/mesalib/src/mesa/drivers/dri/common/dri_metaops.h
new file mode 100644
index 000000000..248714532
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/dri_metaops.h
@@ -0,0 +1,81 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DRI_METAOPS_H
+#define DRI_METAOPS_H
+
+
+struct dri_metaops {
+ GLcontext *ctx;
+ GLboolean internal_viewport_call;
+ struct gl_fragment_program *bitmap_fp;
+ struct gl_vertex_program *passthrough_vp;
+ struct gl_buffer_object *texcoord_vbo;
+
+ struct gl_fragment_program *saved_fp;
+ GLboolean saved_fp_enable;
+ struct gl_vertex_program *saved_vp;
+ GLboolean saved_vp_enable;
+
+ struct gl_fragment_program *tex2d_fp;
+
+ GLboolean saved_texcoord_enable;
+ struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
+ GLenum saved_texcoord_type;
+ GLsizei saved_texcoord_size, saved_texcoord_stride;
+ const void *saved_texcoord_ptr;
+ int saved_active_texture;
+
+ GLint saved_vp_x, saved_vp_y;
+ GLsizei saved_vp_width, saved_vp_height;
+ GLenum saved_matrix_mode;
+};
+
+
+void meta_set_passthrough_transform(struct dri_metaops *meta);
+
+void meta_restore_transform(struct dri_metaops *meta);
+
+void meta_set_passthrough_vertex_program(struct dri_metaops *meta);
+
+void meta_restore_vertex_program(struct dri_metaops *meta);
+
+void meta_set_fragment_program(struct dri_metaops *meta,
+ struct gl_fragment_program **prog,
+ const char *prog_string);
+
+void meta_restore_fragment_program(struct dri_metaops *meta);
+
+void meta_set_default_texrect(struct dri_metaops *meta);
+
+void meta_restore_texcoords(struct dri_metaops *meta);
+
+void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta);
+void meta_destroy_metaops(struct dri_metaops *meta);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c
new file mode 100644
index 000000000..e48e10d7c
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c
@@ -0,0 +1,957 @@
+/**
+ * \file dri_util.c
+ * DRI utility functions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ */
+
+
+#include <assert.h>
+#include <stdarg.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <stdio.h>
+
+#ifndef MAP_FAILED
+#define MAP_FAILED ((void *)-1)
+#endif
+
+#include "main/imports.h"
+#define None 0
+
+#include "dri_util.h"
+#include "drm_sarea.h"
+#include "utils.h"
+
+#ifndef GLX_OML_sync_control
+typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
+#endif
+
+static void dri_get_drawable(__DRIdrawable *pdp);
+static void dri_put_drawable(__DRIdrawable *pdp);
+
+/**
+ * This is just a token extension used to signal that the driver
+ * supports setting a read drawable.
+ */
+const __DRIextension driReadDrawableExtension = {
+ __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
+};
+
+/**
+ * Print message to \c stderr if the \c LIBGL_DEBUG environment variable
+ * is set.
+ *
+ * Is called from the drivers.
+ *
+ * \param f \c printf like format string.
+ */
+void
+__driUtilMessage(const char *f, ...)
+{
+ va_list args;
+
+ if (getenv("LIBGL_DEBUG")) {
+ fprintf(stderr, "libGL: ");
+ va_start(args, f);
+ vfprintf(stderr, f, args);
+ va_end(args);
+ fprintf(stderr, "\n");
+ }
+}
+
+GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
+{
+ if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
+ if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
+ if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
+ if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
+
+ if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
+
+ return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
+}
+
+/*****************************************************************/
+/** \name Context (un)binding functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Unbind context.
+ *
+ * \param scrn the screen.
+ * \param gc context.
+ *
+ * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::UnbindContext, and then decrements
+ * __DRIdrawablePrivateRec::refcount which must be non-zero for a successful
+ * return.
+ *
+ * While casting the opaque private pointers associated with the parameters
+ * into their respective real types it also assures they are not \c NULL.
+ */
+static int driUnbindContext(__DRIcontext *pcp)
+{
+ __DRIscreen *psp;
+ __DRIdrawable *pdp;
+ __DRIdrawable *prp;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (pcp == NULL)
+ return GL_FALSE;
+
+ psp = pcp->driScreenPriv;
+ pdp = pcp->driDrawablePriv;
+ prp = pcp->driReadablePriv;
+
+ /* already unbound */
+ if (!pdp && !prp)
+ return GL_TRUE;
+ /* Let driver unbind drawable from context */
+ (*psp->DriverAPI.UnbindContext)(pcp);
+
+ if (pdp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(pdp);
+
+ if (prp != pdp) {
+ if (prp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(prp);
+ }
+
+
+ /* XXX this is disabled so that if we call SwapBuffers on an unbound
+ * window we can determine the last context bound to the window and
+ * use that context's lock. (BrianP, 2-Dec-2000)
+ */
+ pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
+
+#if 0
+ /* Unbind the drawable */
+ pdp->driContextPriv = &psp->dummyContextPriv;
+#endif
+
+ return GL_TRUE;
+}
+
+/**
+ * This function takes both a read buffer and a draw buffer. This is needed
+ * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
+ * function.
+ */
+static int driBindContext(__DRIcontext *pcp,
+ __DRIdrawable *pdp,
+ __DRIdrawable *prp)
+{
+ __DRIscreenPrivate *psp = pcp->driScreenPriv;
+
+ /* Bind the drawable to the context */
+
+ if (pcp) {
+ pcp->driDrawablePriv = pdp;
+ pcp->driReadablePriv = prp;
+ if (pdp) {
+ pdp->driContextPriv = pcp;
+ dri_get_drawable(pdp);
+ }
+ if ( prp && pdp != prp ) {
+ dri_get_drawable(prp);
+ }
+ }
+
+ /*
+ ** Now that we have a context associated with this drawable, we can
+ ** initialize the drawable information if has not been done before.
+ */
+
+ if (!psp->dri2.enabled) {
+ if (pdp && !pdp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(pdp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ if (prp && pdp != prp && !prp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(prp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ }
+
+ /* Call device-specific MakeCurrent */
+
+ return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Drawable handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Update private drawable information.
+ *
+ * \param pdp pointer to the private drawable information to update.
+ *
+ * This function basically updates the __DRIdrawablePrivate struct's
+ * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
+ * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
+ * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
+ * the values are different that means we have to update the clipping
+ * info.
+ */
+void
+__driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp)
+{
+ __DRIscreenPrivate *psp = pdp->driScreenPriv;
+ __DRIcontextPrivate *pcp = pdp->driContextPriv;
+
+ if (!pcp
+ || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
+ /* ERROR!!!
+ * ...but we must ignore it. There can be many contexts bound to a
+ * drawable.
+ */
+ }
+
+ if (pdp->pClipRects) {
+ _mesa_free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+
+ if (pdp->pBackClipRects) {
+ _mesa_free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+
+ if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
+ &pdp->index, &pdp->lastStamp,
+ &pdp->x, &pdp->y, &pdp->w, &pdp->h,
+ &pdp->numClipRects, &pdp->pClipRects,
+ &pdp->backX,
+ &pdp->backY,
+ &pdp->numBackClipRects,
+ &pdp->pBackClipRects,
+ pdp->loaderPrivate)) {
+ /* Error -- eg the window may have been destroyed. Keep going
+ * with no cliprects.
+ */
+ pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
+ pdp->numClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->numBackClipRects = 0;
+ pdp->pBackClipRects = NULL;
+ }
+ else
+ pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
+
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+}
+
+/*@}*/
+
+/*****************************************************************/
+/** \name GLX callbacks */
+/*****************************************************************/
+/*@{*/
+
+static void driReportDamage(__DRIdrawable *pdp,
+ struct drm_clip_rect *pClipRects, int numClipRects)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+
+ /* Check that we actually have the new damage report method */
+ if (psp->damage) {
+ /* Report the damage. Currently, all our drivers draw
+ * directly to the front buffer, so we report the damage there
+ * rather than to the backing storein (if any).
+ */
+ (*psp->damage->reportDamage)(pdp,
+ pdp->x, pdp->y,
+ pClipRects, numClipRects,
+ GL_TRUE, pdp->loaderPrivate);
+ }
+}
+
+
+/**
+ * Swap buffers.
+ *
+ * \param drawablePrivate opaque pointer to the per-drawable private info.
+ *
+ * \internal
+ * This function calls __DRIdrawablePrivate::swapBuffers.
+ *
+ * Is called directly from glXSwapBuffers().
+ */
+static void driSwapBuffers(__DRIdrawable *dPriv)
+{
+ __DRIscreen *psp = dPriv->driScreenPriv;
+ drm_clip_rect_t *rects;
+ int i;
+
+ psp->DriverAPI.SwapBuffers(dPriv);
+
+ if (!dPriv->numClipRects)
+ return;
+
+ rects = _mesa_malloc(sizeof(*rects) * dPriv->numClipRects);
+
+ if (!rects)
+ return;
+
+ for (i = 0; i < dPriv->numClipRects; i++) {
+ rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
+ rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
+ rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
+ rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
+ }
+
+ driReportDamage(dPriv, rects, dPriv->numClipRects);
+ _mesa_free(rects);
+}
+
+static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
+ int64_t *msc )
+{
+ return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
+}
+
+
+static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc, int64_t * sbc)
+{
+ __DRIswapInfo sInfo;
+ int status;
+
+ status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
+ divisor, remainder,
+ msc );
+
+ /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
+ * is supported but GLX_OML_sync_control is not. Therefore, don't return
+ * an error value if GetSwapInfo() is not implemented.
+ */
+ if ( status == 0
+ && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
+ status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
+ *sbc = sInfo.swap_count;
+ }
+
+ return status;
+}
+
+
+const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
+ { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
+ driWaitForMSC,
+ driDrawableGetMSC,
+};
+
+
+static void driCopySubBuffer(__DRIdrawable *dPriv,
+ int x, int y, int w, int h)
+{
+ drm_clip_rect_t rect;
+
+ rect.x1 = x;
+ rect.y1 = dPriv->h - y - h;
+ rect.x2 = x + w;
+ rect.y2 = rect.y1 + h;
+ driReportDamage(dPriv, &rect, 1);
+
+ dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
+}
+
+const __DRIcopySubBufferExtension driCopySubBufferExtension = {
+ { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
+ driCopySubBuffer
+};
+
+static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
+{
+ dPriv->swap_interval = interval;
+}
+
+static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
+{
+ return dPriv->swap_interval;
+}
+
+const __DRIswapControlExtension driSwapControlExtension = {
+ { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
+ driSetSwapInterval,
+ driGetSwapInterval
+};
+
+
+/**
+ * This is called via __DRIscreenRec's createNewDrawable pointer.
+ */
+static __DRIdrawable *
+driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
+ drm_drawable_t hwDrawable, int renderType,
+ const int *attrs, void *data)
+{
+ __DRIdrawable *pdp;
+
+ /* Since pbuffers are not yet supported, no drawable attributes are
+ * supported either.
+ */
+ (void) attrs;
+
+ pdp = _mesa_malloc(sizeof *pdp);
+ if (!pdp) {
+ return NULL;
+ }
+
+ pdp->loaderPrivate = data;
+ pdp->hHWDrawable = hwDrawable;
+ pdp->refcount = 1;
+ pdp->pStamp = NULL;
+ pdp->lastStamp = 0;
+ pdp->index = 0;
+ pdp->x = 0;
+ pdp->y = 0;
+ pdp->w = 0;
+ pdp->h = 0;
+ pdp->numClipRects = 0;
+ pdp->numBackClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->pBackClipRects = NULL;
+ pdp->vblSeq = 0;
+ pdp->vblFlags = 0;
+
+ pdp->driScreenPriv = psp;
+ pdp->driContextPriv = &psp->dummyContextPriv;
+
+ if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes,
+ renderType == GLX_PIXMAP_BIT)) {
+ _mesa_free(pdp);
+ return NULL;
+ }
+
+ pdp->msc_base = 0;
+
+ /* This special default value is replaced with the configured
+ * default value when the drawable is first bound to a direct
+ * rendering context.
+ */
+ pdp->swap_interval = (unsigned)-1;
+
+ return pdp;
+}
+
+
+static __DRIdrawable *
+dri2CreateNewDrawable(__DRIscreen *screen,
+ const __DRIconfig *config,
+ void *loaderPrivate)
+{
+ __DRIdrawable *pdraw;
+
+ pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
+ if (!pdraw)
+ return NULL;
+
+ pdraw->pClipRects = _mesa_malloc(sizeof *pdraw->pBackClipRects);
+ pdraw->pBackClipRects = _mesa_malloc(sizeof *pdraw->pBackClipRects);
+
+ return pdraw;
+}
+
+static void dri_get_drawable(__DRIdrawable *pdp)
+{
+ pdp->refcount++;
+}
+
+static void dri_put_drawable(__DRIdrawable *pdp)
+{
+ __DRIscreenPrivate *psp;
+
+ pdp->refcount--;
+ if (pdp->refcount)
+ return;
+
+ if (pdp) {
+ psp = pdp->driScreenPriv;
+ (*psp->DriverAPI.DestroyBuffer)(pdp);
+ if (pdp->pClipRects) {
+ _mesa_free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+ if (pdp->pBackClipRects) {
+ _mesa_free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+ _mesa_free(pdp);
+ }
+}
+
+static void
+driDestroyDrawable(__DRIdrawable *pdp)
+{
+ dri_put_drawable(pdp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Context handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-context private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
+ * drmDestroyContext(), and finally frees \p contextPrivate.
+ */
+static void
+driDestroyContext(__DRIcontext *pcp)
+{
+ if (pcp) {
+ (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
+ _mesa_free(pcp);
+ }
+}
+
+
+/**
+ * Create the per-drawable private driver information.
+ *
+ * \param render_type Type of rendering target. \c GLX_RGBA is the only
+ * type likely to ever be supported for direct-rendering.
+ * \param shared Context with which to share textures, etc. or NULL
+ *
+ * \returns An opaque pointer to the per-context private information on
+ * success, or \c NULL on failure.
+ *
+ * \internal
+ * This function allocates and fills a __DRIcontextPrivateRec structure. It
+ * performs some device independent initialization and passes all the
+ * relevent information to __DriverAPIRec::CreateContext to create the
+ * context.
+ *
+ */
+static __DRIcontext *
+driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
+ int render_type, __DRIcontext *shared,
+ drm_context_t hwContext, void *data)
+{
+ __DRIcontext *pcp;
+ void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+
+ pcp = _mesa_malloc(sizeof *pcp);
+ if (!pcp)
+ return NULL;
+
+ pcp->driScreenPriv = psp;
+ pcp->driDrawablePriv = NULL;
+
+ /* When the first context is created for a screen, initialize a "dummy"
+ * context.
+ */
+
+ if (!psp->dri2.enabled && !psp->dummyContextPriv.driScreenPriv) {
+ psp->dummyContextPriv.hHWContext = psp->pSAREA->dummy_context;
+ psp->dummyContextPriv.driScreenPriv = psp;
+ psp->dummyContextPriv.driDrawablePriv = NULL;
+ psp->dummyContextPriv.driverPrivate = NULL;
+ /* No other fields should be used! */
+ }
+
+ pcp->hHWContext = hwContext;
+
+ if ( !(*psp->DriverAPI.CreateContext)(&config->modes, pcp, shareCtx) ) {
+ _mesa_free(pcp);
+ return NULL;
+ }
+
+ return pcp;
+}
+
+
+static __DRIcontext *
+dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ return driCreateNewContext(screen, config, 0, shared, 0, data);
+}
+
+
+static int
+driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
+{
+ return GL_FALSE;
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Screen handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-screen private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
+ * drmClose(), and finally frees \p screenPrivate.
+ */
+static void driDestroyScreen(__DRIscreen *psp)
+{
+ if (psp) {
+ /* No interaction with the X-server is possible at this point. This
+ * routine is called after XCloseDisplay, so there is no protocol
+ * stream open to the X-server anymore.
+ */
+
+ if (psp->DriverAPI.DestroyScreen)
+ (*psp->DriverAPI.DestroyScreen)(psp);
+
+ if (!psp->dri2.enabled) {
+ (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
+ (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
+ (void)drmCloseOnce(psp->fd);
+ }
+
+ _mesa_free(psp);
+ }
+}
+
+static void
+setupLoaderExtensions(__DRIscreen *psp,
+ const __DRIextension **extensions)
+{
+ int i;
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
+ psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
+ psp->damage = (__DRIdamageExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
+ psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
+ psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
+ }
+}
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c __GLcontextModes that the driver can support for windows or
+ * pbuffers.
+ *
+ * For legacy DRI.
+ *
+ * \param scrn Index of the screen
+ * \param ddx_version Version of the 2D DDX. This may not be meaningful for
+ * all drivers.
+ * \param dri_version Version of the "server-side" DRI.
+ * \param drm_version Version of the kernel DRM.
+ * \param frame_buffer Data describing the location and layout of the
+ * framebuffer.
+ * \param pSAREA Pointer the the SAREA.
+ * \param fd Device handle for the DRM.
+ * \param extensions ??
+ * \param driver_modes Returns modes suppoted by the driver
+ * \param loaderPrivate ??
+ *
+ * \note There is no need to check the minimum API version in this
+ * function. Since the name of this function is versioned, it is
+ * impossible for a loader that is too old to even load this driver.
+ */
+static __DRIscreen *
+driCreateNewScreen(int scrn,
+ const __DRIversion *ddx_version,
+ const __DRIversion *dri_version,
+ const __DRIversion *drm_version,
+ const __DRIframebuffer *frame_buffer,
+ drmAddress pSAREA, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_modes,
+ void *loaderPrivate)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+
+ psp = _mesa_calloc(sizeof *psp);
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ /*
+ ** NOT_DONE: This is used by the X server to detect when the client
+ ** has died while holding the drawable lock. The client sets the
+ ** drawable lock to this value.
+ */
+ psp->drawLockID = 1;
+
+ psp->drm_version = *drm_version;
+ psp->ddx_version = *ddx_version;
+ psp->dri_version = *dri_version;
+
+ psp->pSAREA = pSAREA;
+ psp->lock = (drmLock *) &psp->pSAREA->lock;
+
+ psp->pFB = frame_buffer->base;
+ psp->fbSize = frame_buffer->size;
+ psp->fbStride = frame_buffer->stride;
+ psp->fbWidth = frame_buffer->width;
+ psp->fbHeight = frame_buffer->height;
+ psp->devPrivSize = frame_buffer->dev_priv_size;
+ psp->pDevPriv = frame_buffer->dev_priv;
+ psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_FALSE;
+
+ /*
+ ** Do not init dummy context here; actual initialization will be
+ ** done when the first DRI context is created. Init screen priv ptr
+ ** to NULL to let CreateContext routine that it needs to be inited.
+ */
+ psp->dummyContextPriv.driScreenPriv = NULL;
+
+ psp->DriverAPI = driDriverAPI;
+
+ *driver_modes = driDriverAPI.InitScreen(psp);
+ if (*driver_modes == NULL) {
+ _mesa_free(psp);
+ return NULL;
+ }
+
+ return psp;
+}
+
+/**
+ * DRI2
+ */
+static __DRIscreen *
+dri2CreateNewScreen(int scrn, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_configs, void *data)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+ drmVersionPtr version;
+
+ if (driDriverAPI.InitScreen2 == NULL)
+ return NULL;
+
+ psp = _mesa_calloc(sizeof(*psp));
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ version = drmGetVersion(fd);
+ if (version) {
+ psp->drm_version.major = version->version_major;
+ psp->drm_version.minor = version->version_minor;
+ psp->drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_TRUE;
+
+ psp->DriverAPI = driDriverAPI;
+ *driver_configs = driDriverAPI.InitScreen2(psp);
+ if (*driver_configs == NULL) {
+ _mesa_free(psp);
+ return NULL;
+ }
+
+ psp->DriverAPI = driDriverAPI;
+
+ return psp;
+}
+
+static const __DRIextension **driGetExtensions(__DRIscreen *psp)
+{
+ return psp->extensions;
+}
+
+/** Core interface */
+const __DRIcoreExtension driCoreExtension = {
+ { __DRI_CORE, __DRI_CORE_VERSION },
+ NULL,
+ driDestroyScreen,
+ driGetExtensions,
+ driGetConfigAttrib,
+ driIndexConfigAttrib,
+ NULL,
+ driDestroyDrawable,
+ driSwapBuffers,
+ NULL,
+ driCopyContext,
+ driDestroyContext,
+ driBindContext,
+ driUnbindContext
+};
+
+/** Legacy DRI interface */
+const __DRIlegacyExtension driLegacyExtension = {
+ { __DRI_LEGACY, __DRI_LEGACY_VERSION },
+ driCreateNewScreen,
+ driCreateNewDrawable,
+ driCreateNewContext,
+};
+
+/** Legacy DRI interface */
+const __DRIdri2Extension driDRI2Extension = {
+ { __DRI_DRI2, __DRI_DRI2_VERSION },
+ dri2CreateNewScreen,
+ dri2CreateNewDrawable,
+ dri2CreateNewContext,
+};
+
+/* This is the table of extensions that the loader will dlsym() for. */
+PUBLIC const __DRIextension *__driDriverExtensions[] = {
+ &driCoreExtension.base,
+ &driLegacyExtension.base,
+ &driDRI2Extension.base,
+ NULL
+};
+
+static int
+driFrameTracking(__DRIdrawable *drawable, GLboolean enable)
+{
+ return GLX_BAD_CONTEXT;
+}
+
+static int
+driQueryFrameTracking(__DRIdrawable *dpriv,
+ int64_t * sbc, int64_t * missedFrames,
+ float * lastMissedUsage, float * usage)
+{
+ __DRIswapInfo sInfo;
+ int status;
+ int64_t ust;
+ __DRIscreenPrivate *psp = dpriv->driScreenPriv;
+
+ status = dpriv->driScreenPriv->DriverAPI.GetSwapInfo( dpriv, & sInfo );
+ if ( status == 0 ) {
+ *sbc = sInfo.swap_count;
+ *missedFrames = sInfo.swap_missed_count;
+ *lastMissedUsage = sInfo.swap_missed_usage;
+
+ (*psp->systemTime->getUST)( & ust );
+ *usage = driCalculateSwapUsage( dpriv, sInfo.swap_ust, ust );
+ }
+
+ return status;
+}
+
+const __DRIframeTrackingExtension driFrameTrackingExtension = {
+ { __DRI_FRAME_TRACKING, __DRI_FRAME_TRACKING_VERSION },
+ driFrameTracking,
+ driQueryFrameTracking
+};
+
+/**
+ * Calculate amount of swap interval used between GLX buffer swaps.
+ *
+ * The usage value, on the range [0,max], is the fraction of total swap
+ * interval time used between GLX buffer swaps is calculated.
+ *
+ * \f$p = t_d / (i * t_r)\f$
+ *
+ * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
+ * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
+ * required for a single vertical refresh period (as returned by \c
+ * glXGetMscRateOML).
+ *
+ * See the documentation for the GLX_MESA_swap_frame_usage extension for more
+ * details.
+ *
+ * \param dPriv Pointer to the private drawable structure.
+ * \return If less than a single swap interval time period was required
+ * between GLX buffer swaps, a number greater than 0 and less than
+ * 1.0 is returned. If exactly one swap interval time period is
+ * required, 1.0 is returned, and if more than one is required then
+ * a number greater than 1.0 will be returned.
+ *
+ * \sa glXSwapIntervalSGI glXGetMscRateOML
+ *
+ * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
+ * be possible to cache the sync rate?
+ */
+float
+driCalculateSwapUsage( __DRIdrawablePrivate *dPriv, int64_t last_swap_ust,
+ int64_t current_ust )
+{
+ int32_t n;
+ int32_t d;
+ int interval;
+ float usage = 1.0;
+ __DRIscreenPrivate *psp = dPriv->driScreenPriv;
+
+ if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
+ interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
+
+
+ /* We want to calculate
+ * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
+ * current_UST by calling __glXGetUST. last_swap_UST is stored in
+ * dPriv->swap_ust. interval has already been calculated.
+ *
+ * The only tricky part is us_per_refresh. us_per_refresh is
+ * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
+ * around and say us_per_refresh = 1000000 * d / n. Since this goes in
+ * the denominator of the final calculation, we calculate
+ * (interval * 1000000 * d) and move n into the numerator.
+ */
+
+ usage = (current_ust - last_swap_ust);
+ usage *= n;
+ usage /= (interval * d);
+ usage /= 1000000.0;
+ }
+
+ return usage;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h
new file mode 100644
index 000000000..c95a5c829
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h
@@ -0,0 +1,555 @@
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file dri_util.h
+ * DRI utility functions definitions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ *
+ * \sa dri_util.c.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
+
+#ifndef _DRI_UTIL_H_
+#define _DRI_UTIL_H_
+
+#include <GL/gl.h>
+#include <drm.h>
+#include <drm_sarea.h>
+#include <xf86drm.h>
+#include "main/glheader.h"
+#include "GL/internal/glcore.h"
+#include "GL/internal/dri_interface.h"
+
+#define GLX_BAD_CONTEXT 5
+
+typedef struct __DRIswapInfoRec __DRIswapInfo;
+
+/* Typedefs to avoid rewriting the world. */
+typedef struct __DRIscreenRec __DRIscreenPrivate;
+typedef struct __DRIdrawableRec __DRIdrawablePrivate;
+typedef struct __DRIcontextRec __DRIcontextPrivate;
+
+/**
+ * Extensions.
+ */
+extern const __DRIlegacyExtension driLegacyExtension;
+extern const __DRIcoreExtension driCoreExtension;
+extern const __DRIextension driReadDrawableExtension;
+extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
+extern const __DRIswapControlExtension driSwapControlExtension;
+extern const __DRIframeTrackingExtension driFrameTrackingExtension;
+extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
+
+/**
+ * Used by DRI_VALIDATE_DRAWABLE_INFO
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
+ do { \
+ if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
+ __driUtilUpdateDrawableInfo(pDrawPriv); \
+ } \
+ } while (0)
+
+
+/**
+ * Utility macro to validate the drawable information.
+ *
+ * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
+do { \
+ while (*(pdp->pStamp) != pdp->lastStamp) { \
+ register unsigned int hwContext = psp->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ \
+ DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+/**
+ * Same as above, but for two drawables simultaneously.
+ *
+ */
+
+#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
+do { \
+ while (*((pdp)->pStamp) != (pdp)->lastStamp || \
+ *((prp)->pStamp) != (prp)->lastStamp) { \
+ register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
+ DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ \
+ DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+
+/**
+ * Driver callback functions.
+ *
+ * Each DRI driver must have one of these structures with all the pointers set
+ * to appropriate functions within the driver.
+ *
+ * When glXCreateContext() is called, for example, it'll call a helper function
+ * dri_util.c which in turn will jump through the \a CreateContext pointer in
+ * this structure.
+ */
+struct __DriverAPIRec {
+ const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
+
+ /**
+ * Screen destruction callback
+ */
+ void (*DestroyScreen)(__DRIscreen *driScrnPriv);
+
+ /**
+ * Context creation callback
+ */
+ GLboolean (*CreateContext)(const __GLcontextModes *glVis,
+ __DRIcontext *driContextPriv,
+ void *sharedContextPrivate);
+
+ /**
+ * Context destruction callback
+ */
+ void (*DestroyContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Buffer (drawable) creation callback
+ */
+ GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
+ __DRIdrawable *driDrawPriv,
+ const __GLcontextModes *glVis,
+ GLboolean pixmapBuffer);
+
+ /**
+ * Buffer (drawable) destruction callback
+ */
+ void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Buffer swapping callback
+ */
+ void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Context activation callback
+ */
+ GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
+ __DRIdrawable *driDrawPriv,
+ __DRIdrawable *driReadPriv);
+
+ /**
+ * Context unbinding callback
+ */
+ GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Retrieves statistics about buffer swap operations. Required if
+ * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
+ */
+ int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
+
+
+ /**
+ * These are required if GLX_OML_sync_control is supported.
+ */
+ /*@{*/
+ int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc );
+ int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
+ int64_t * msc, int64_t * sbc );
+
+ int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder );
+ /*@}*/
+ void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
+ int x, int y, int w, int h);
+
+ /**
+ * New version of GetMSC so we can pass drawable data to the low
+ * level DRM driver (e.g. pipe info). Required if
+ * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
+ */
+ int (*GetDrawableMSC) ( __DRIscreen * priv,
+ __DRIdrawable *drawablePrivate,
+ int64_t *count);
+
+
+
+ /* DRI2 Entry point */
+ const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
+};
+
+extern const struct __DriverAPIRec driDriverAPI;
+
+
+struct __DRIswapInfoRec {
+ /**
+ * Number of swapBuffers operations that have been *completed*.
+ */
+ uint64_t swap_count;
+
+ /**
+ * Unadjusted system time of the last buffer swap. This is the time
+ * when the swap completed, not the time when swapBuffers was called.
+ */
+ int64_t swap_ust;
+
+ /**
+ * Number of swap operations that occurred after the swap deadline. That
+ * is if a swap happens more than swap_interval frames after the previous
+ * swap, it has missed its deadline. If swap_interval is 0, then the
+ * swap deadline is 1 frame after the previous swap.
+ */
+ uint64_t swap_missed_count;
+
+ /**
+ * Amount of time used by the last swap that missed its deadline. This
+ * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
+ * time_for_single_vrefresh)). If the actual value of swap_interval is
+ * 0, then 1 is used instead. If swap_missed_count is non-zero, this
+ * should be greater-than 1.0.
+ */
+ float swap_missed_usage;
+};
+
+
+/**
+ * Per-drawable private DRI driver information.
+ */
+struct __DRIdrawableRec {
+ /**
+ * Kernel drawable handle
+ */
+ drm_drawable_t hHWDrawable;
+
+ /**
+ * Driver's private drawable information.
+ *
+ * This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Private data from the loader. We just hold on to it and pass
+ * it back when calling into loader provided functions.
+ */
+ void *loaderPrivate;
+
+ /**
+ * Reference count for number of context's currently bound to this
+ * drawable.
+ *
+ * Once it reaches zero, the drawable can be destroyed.
+ *
+ * \note This behavior will change with GLX 1.3.
+ */
+ int refcount;
+
+ /**
+ * Index of this drawable information in the SAREA.
+ */
+ unsigned int index;
+
+ /**
+ * Pointer to the "drawable has changed ID" stamp in the SAREA.
+ */
+ unsigned int *pStamp;
+
+ /**
+ * Last value of the stamp.
+ *
+ * If this differs from the value stored at __DRIdrawable::pStamp,
+ * then the drawable information has been modified by the X server, and the
+ * drawable information (below) should be retrieved from the X server.
+ */
+ unsigned int lastStamp;
+
+ /**
+ * \name Drawable
+ *
+ * Drawable information used in software fallbacks.
+ */
+ /*@{*/
+ int x;
+ int y;
+ int w;
+ int h;
+ int numClipRects;
+ drm_clip_rect_t *pClipRects;
+ /*@}*/
+
+ /**
+ * \name Back and depthbuffer
+ *
+ * Information about the back and depthbuffer where different from above.
+ */
+ /*@{*/
+ int backX;
+ int backY;
+ int backClipRectType;
+ int numBackClipRects;
+ drm_clip_rect_t *pBackClipRects;
+ /*@}*/
+
+ /**
+ * \name Vertical blank tracking information
+ * Used for waiting on vertical blank events.
+ */
+ /*@{*/
+ unsigned int vblSeq;
+ unsigned int vblFlags;
+ /*@}*/
+
+ /**
+ * \name Monotonic MSC tracking
+ *
+ * Low level driver is responsible for updating msc_base and
+ * vblSeq values so that higher level code can calculate
+ * a new msc value or msc target for a WaitMSC call. The new value
+ * will be:
+ * msc = msc_base + get_vblank_count() - vblank_base;
+ *
+ * And for waiting on a value, core code will use:
+ * actual_target = target_msc - msc_base + vblank_base;
+ */
+ /*@{*/
+ int64_t vblank_base;
+ int64_t msc_base;
+ /*@}*/
+
+ /**
+ * Pointer to context to which this drawable is currently bound.
+ */
+ __DRIcontext *driContextPriv;
+
+ /**
+ * Pointer to screen on which this drawable was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * Controls swap interval as used by GLX_SGI_swap_control and
+ * GLX_MESA_swap_control.
+ */
+ unsigned int swap_interval;
+};
+
+/**
+ * Per-context private driver information.
+ */
+struct __DRIcontextRec {
+ /**
+ * Kernel context handle used to access the device lock.
+ */
+ drm_context_t hHWContext;
+
+ /**
+ * Device driver's private context data. This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Pointer back to the \c __DRIcontext that contains this structure.
+ */
+ __DRIcontext *pctx;
+
+ /**
+ * Pointer to drawable currently bound to this context for drawing.
+ */
+ __DRIdrawable *driDrawablePriv;
+
+ /**
+ * Pointer to drawable currently bound to this context for reading.
+ */
+ __DRIdrawable *driReadablePriv;
+
+ /**
+ * Pointer to screen on which this context was created.
+ */
+ __DRIscreen *driScreenPriv;
+};
+
+/**
+ * Per-screen private driver information.
+ */
+struct __DRIscreenRec {
+ /**
+ * Current screen's number
+ */
+ int myNum;
+
+ /**
+ * Callback functions into the hardware-specific DRI driver code.
+ */
+ struct __DriverAPIRec DriverAPI;
+
+ const __DRIextension **extensions;
+ /**
+ * DDX / 2D driver version information.
+ */
+ __DRIversion ddx_version;
+
+ /**
+ * DRI X extension version information.
+ */
+ __DRIversion dri_version;
+
+ /**
+ * DRM (kernel module) version information.
+ */
+ __DRIversion drm_version;
+
+ /**
+ * ID used when the client sets the drawable lock.
+ *
+ * The X server uses this value to detect if the client has died while
+ * holding the drawable lock.
+ */
+ int drawLockID;
+
+ /**
+ * File descriptor returned when the kernel device driver is opened.
+ *
+ * Used to:
+ * - authenticate client to kernel
+ * - map the frame buffer, SAREA, etc.
+ * - close the kernel device driver
+ */
+ int fd;
+
+ /**
+ * SAREA pointer
+ *
+ * Used to access:
+ * - the device lock
+ * - the device-independent per-drawable and per-context(?) information
+ */
+ drm_sarea_t *pSAREA;
+
+ /**
+ * \name Direct frame buffer access information
+ * Used for software fallbacks.
+ */
+ /*@{*/
+ unsigned char *pFB;
+ int fbSize;
+ int fbOrigin;
+ int fbStride;
+ int fbWidth;
+ int fbHeight;
+ int fbBPP;
+ /*@}*/
+
+ /**
+ * \name Device-dependent private information (stored in the SAREA).
+ *
+ * This data is accessed by the client driver only.
+ */
+ /*@{*/
+ void *pDevPriv;
+ int devPrivSize;
+ /*@}*/
+
+ /**
+ * Dummy context to which drawables are bound when not bound to any
+ * other context.
+ *
+ * A dummy hHWContext is created for this context, and is used by the GL
+ * core when a hardware lock is required but the drawable is not currently
+ * bound (e.g., potentially during a SwapBuffers request). The dummy
+ * context is created when the first "real" context is created on this
+ * screen.
+ */
+ __DRIcontext dummyContextPriv;
+
+ /**
+ * Device-dependent private information (not stored in the SAREA).
+ *
+ * This pointer is never touched by the DRI layer.
+ */
+ void *private;
+
+ /**
+ * Pointer back to the \c __DRIscreen that contains this structure.
+ */
+ __DRIscreen *psc;
+
+ /* Extensions provided by the loader. */
+ const __DRIgetDrawableInfoExtension *getDrawableInfo;
+ const __DRIsystemTimeExtension *systemTime;
+ const __DRIdamageExtension *damage;
+
+ struct {
+ /* Flag to indicate that this is a DRI2 screen. Many of the above
+ * fields will not be valid or initializaed in that case. */
+ int enabled;
+ __DRIdri2LoaderExtension *loader;
+ } dri2;
+
+ /* The lock actually in use, old sarea or DRI2 */
+ drmLock *lock;
+};
+
+extern void
+__driUtilMessage(const char *f, ...);
+
+
+extern void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
+
+extern float
+driCalculateSwapUsage( __DRIdrawable *dPriv,
+ int64_t last_swap_ust, int64_t current_ust );
+
+extern GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
+
+#endif /* _DRI_UTIL_H_ */
diff --git a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c
new file mode 100644
index 000000000..15af99136
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -0,0 +1,217 @@
+
+#include "main/mtypes.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/imports.h"
+#include "drirenderbuffer.h"
+
+
+/**
+ * This will get called when a window (gl_framebuffer) is resized (probably
+ * via driUpdateFramebufferSize(), below).
+ * Just update width, height and internal format fields for now.
+ * There's usually no memory allocation above because the present
+ * DRI drivers use statically-allocated full-screen buffers. If that's not
+ * the case for a DRI driver, a different AllocStorage method should
+ * be used.
+ */
+static GLboolean
+driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+ return GL_TRUE;
+}
+
+
+static void
+driDeleteRenderbuffer(struct gl_renderbuffer *rb)
+{
+ /* don't free rb->Data Chances are it's a memory mapped region for
+ * the dri drivers.
+ */
+ _mesa_free(rb);
+}
+
+
+/**
+ * Allocate a new driRenderbuffer object.
+ * Individual drivers are free to implement different versions of
+ * this function.
+ *
+ * At this time, this function can only be used for window-system
+ * renderbuffers, not user-created RBOs.
+ *
+ * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
+ * GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
+ * \param addr address in main memory of the buffer. Probably a memory
+ * mapped region.
+ * \param cpp chars or bytes per pixel
+ * \param offset start of renderbuffer with respect to start of framebuffer
+ * \param pitch pixels per row
+ */
+driRenderbuffer *
+driNewRenderbuffer(GLenum format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawablePrivate *dPriv)
+{
+ driRenderbuffer *drb;
+
+ assert(format == GL_RGBA ||
+ format == GL_RGB5 ||
+ format == GL_RGBA8 ||
+ format == GL_DEPTH_COMPONENT16 ||
+ format == GL_DEPTH_COMPONENT24 ||
+ format == GL_DEPTH_COMPONENT32 ||
+ format == GL_STENCIL_INDEX8_EXT);
+
+ assert(cpp > 0);
+ assert(pitch > 0);
+
+ drb = _mesa_calloc(sizeof(driRenderbuffer));
+ if (drb) {
+ const GLuint name = 0;
+
+ _mesa_init_renderbuffer(&drb->Base, name);
+
+ /* Make sure we're using a null-valued GetPointer routine */
+ assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
+
+ drb->Base.InternalFormat = format;
+
+ if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) {
+ /* Color */
+ drb->Base._BaseFormat = GL_RGBA;
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ if (format == GL_RGB5) {
+ drb->Base.RedBits = 5;
+ drb->Base.GreenBits = 6;
+ drb->Base.BlueBits = 5;
+ }
+ else {
+ drb->Base.RedBits =
+ drb->Base.GreenBits =
+ drb->Base.BlueBits =
+ drb->Base.AlphaBits = 8;
+ }
+ }
+ else if (format == GL_DEPTH_COMPONENT16) {
+ /* Depth */
+ drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ drb->Base.DepthBits = 16;
+ }
+ else if (format == GL_DEPTH_COMPONENT24) {
+ /* Depth */
+ drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ drb->Base.DepthBits = 24;
+ }
+ else if (format == GL_DEPTH_COMPONENT32) {
+ /* Depth */
+ drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ drb->Base.DepthBits = 32;
+ }
+ else {
+ /* Stencil */
+ ASSERT(format == GL_STENCIL_INDEX8_EXT);
+ drb->Base._BaseFormat = GL_STENCIL_INDEX;
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ drb->Base.StencilBits = 8;
+ }
+
+ /* XXX if we were allocating a user-created renderbuffer, we'd have
+ * to fill in the Red/Green/Blue/.../Bits values too.
+ */
+
+ drb->Base.AllocStorage = driRenderbufferStorage;
+ drb->Base.Delete = driDeleteRenderbuffer;
+
+ drb->Base.Data = addr;
+
+ /* DRI renderbuffer-specific fields: */
+ drb->dPriv = dPriv;
+ drb->offset = offset;
+ drb->pitch = pitch;
+ drb->cpp = cpp;
+
+ /* may be changed if page flipping is active: */
+ drb->flippedOffset = offset;
+ drb->flippedPitch = pitch;
+ drb->flippedData = addr;
+ }
+ return drb;
+}
+
+
+/**
+ * Update the front and back renderbuffers' flippedPitch/Offset/Data fields.
+ * If stereo, flip both the left and right pairs.
+ * This is used when we do double buffering via page flipping.
+ * \param fb the framebuffer we're page flipping
+ * \param flipped if true, set flipped values, else set non-flipped values
+ */
+void
+driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
+{
+ const GLuint count = fb->Visual.stereoMode ? 2 : 1;
+ GLuint lr; /* left or right */
+
+ /* we shouldn't really call this function if single-buffered, but
+ * play it safe.
+ */
+ if (!fb->Visual.doubleBufferMode)
+ return;
+
+ for (lr = 0; lr < count; lr++) {
+ GLuint frontBuf = (lr == 0) ? BUFFER_FRONT_LEFT : BUFFER_FRONT_RIGHT;
+ GLuint backBuf = (lr == 0) ? BUFFER_BACK_LEFT : BUFFER_BACK_RIGHT;
+ driRenderbuffer *front_drb
+ = (driRenderbuffer *) fb->Attachment[frontBuf].Renderbuffer;
+ driRenderbuffer *back_drb
+ = (driRenderbuffer *) fb->Attachment[backBuf].Renderbuffer;
+
+ if (flipped) {
+ front_drb->flippedOffset = back_drb->offset;
+ front_drb->flippedPitch = back_drb->pitch;
+ front_drb->flippedData = back_drb->Base.Data;
+ back_drb->flippedOffset = front_drb->offset;
+ back_drb->flippedPitch = front_drb->pitch;
+ back_drb->flippedData = front_drb->Base.Data;
+ }
+ else {
+ front_drb->flippedOffset = front_drb->offset;
+ front_drb->flippedPitch = front_drb->pitch;
+ front_drb->flippedData = front_drb->Base.Data;
+ back_drb->flippedOffset = back_drb->offset;
+ back_drb->flippedPitch = back_drb->pitch;
+ back_drb->flippedData = back_drb->Base.Data;
+ }
+ }
+}
+
+
+/**
+ * Check that the gl_framebuffer associated with dPriv is the right size.
+ * Resize the gl_framebuffer if needed.
+ * It's expected that the dPriv->driverPrivate member points to a
+ * gl_framebuffer object.
+ */
+void
+driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
+ if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
+ ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
+ /* if the driver needs the hw lock for ResizeBuffers, the drawable
+ might have changed again by now */
+ assert(fb->Width == dPriv->w);
+ assert(fb->Height == dPriv->h);
+ }
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h
new file mode 100644
index 000000000..cf55286b3
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h
@@ -0,0 +1,78 @@
+
+/**
+ * A driRenderbuffer is dervied from gl_renderbuffer.
+ * It describes a color buffer (front or back), a depth buffer, or stencil
+ * buffer etc.
+ * Specific to DRI drivers are the offset and pitch fields.
+ */
+
+
+#ifndef DRIRENDERBUFFER_H
+#define DRIRENDERBUFFER_H
+
+#include "main/mtypes.h"
+#include "dri_util.h"
+
+
+typedef struct {
+ struct gl_renderbuffer Base;
+
+ /* Chars or bytes per pixel. If Z and Stencil are stored together this
+ * will typically be 32 whether this a depth or stencil renderbuffer.
+ */
+ GLint cpp;
+
+ /* Buffer position and pitch (row stride). Recall that for today's DRI
+ * drivers, we have statically allocated color/depth/stencil buffers.
+ * So this information describes the whole screen, not just a window.
+ * To address pixels in a window, we need to know the window's position
+ * and size with respect to the screen.
+ */
+ GLint offset; /* in bytes */
+ GLint pitch; /* in pixels */
+
+ /* If the driver can do page flipping (full-screen double buffering)
+ * the current front/back buffers may get swapped.
+ * If page flipping is disabled, these fields will be identical to
+ * the offset/pitch/Data above.
+ * If page flipping is enabled, and this is the front(back) renderbuffer,
+ * flippedOffset/Pitch/Data will have the back(front) renderbuffer's values.
+ */
+ GLint flippedOffset;
+ GLint flippedPitch;
+ GLvoid *flippedData; /* mmap'd address of buffer memory, if used */
+
+ /* Pointer to corresponding __DRIdrawablePrivate. This is used to compute
+ * the window's position within the framebuffer.
+ */
+ __DRIdrawablePrivate *dPriv;
+
+ /* XXX this is for radeon/r200 only. We should really create a new
+ * r200Renderbuffer class, derived from this class... not a huge deal.
+ */
+ GLboolean depthHasSurface;
+
+ /**
+ * A handy flag to know if this is the back color buffer.
+ *
+ * \note
+ * This is currently only used by s3v and tdfx.
+ */
+ GLboolean backBuffer;
+} driRenderbuffer;
+
+
+extern driRenderbuffer *
+driNewRenderbuffer(GLenum format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawablePrivate *dPriv);
+
+extern void
+driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped);
+
+
+extern void
+driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv);
+
+
+#endif /* DRIRENDERBUFFER_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/extension_helper.h b/mesalib/src/mesa/drivers/dri/common/extension_helper.h
new file mode 100644
index 000000000..40a030ce0
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/extension_helper.h
@@ -0,0 +1,6609 @@
+/* DO NOT EDIT - This file generated automatically by extension_helper.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "utils.h"
+#include "glapi/dispatch.h"
+
+#ifndef NULL
+# define NULL 0
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix3fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_multisample)
+static const char SampleCoverageARB_names[] =
+ "fi\0" /* Parameter signature */
+ "glSampleCoverage\0"
+ "glSampleCoverageARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionFilter1D_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char BeginQueryARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glBeginQuery\0"
+ "glBeginQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_NV_point_sprite)
+static const char PointParameteriNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glPointParameteri\0"
+ "glPointParameteriNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetProgramiv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramiv\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3sARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3fMESA_names[] =
+ "fff\0" /* Parameter signature */
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterfvSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glPixelTexGenParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char ActiveTextureARB_names[] =
+ "i\0" /* Parameter signature */
+ "glActiveTexture\0"
+ "glActiveTextureARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_blit)
+static const char BlitFramebufferEXT_names[] =
+ "iiiiiiiiii\0" /* Parameter signature */
+ "glBlitFramebuffer\0"
+ "glBlitFramebufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4ubvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4ubvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char GetProgramNamedParameterdvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetProgramNamedParameterdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char Histogram_names[] =
+ "iiii\0" /* Parameter signature */
+ "glHistogram\0"
+ "glHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const char TexImage4DSGIS_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glTexImage4DSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_EXT_blend_equation_separate) || defined(need_GL_ATI_blend_equation_separate)
+static const char BlendEquationSeparateEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBlendEquationSeparate\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glListParameterfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fColor4fNormal3fVertex4fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferSubDataARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetBufferSubData\0"
+ "glGetBufferSubDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BufferSubDataARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glBufferSubData\0"
+ "glBufferSubDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4ubVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char AttachShader_names[] =
+ "ii\0" /* Parameter signature */
+ "glAttachShader\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const char GetDebugLogLengthMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glGetDebugLogLengthMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryiv\0"
+ "glGetQueryivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const char TexImage3D_names[] =
+ "iiiiiiiiip\0" /* Parameter signature */
+ "glTexImage3D\0"
+ "glTexImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glReplacementCodeuiVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryObjectivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage2DARB_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage2DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerOutputNV_names[] =
+ "iiiiiiiiii\0" /* Parameter signature */
+ "glCombinerOutputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glUniform2f\0"
+ "glUniform2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib1svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform2ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform2iv\0"
+ "glUniform2ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char GetImageTransformParameterfvHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetImageTransformParameterfvHP\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char CopyConvolutionFilter1D_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiNormal3fVertex3fSUN_names[] =
+ "iffffff\0" /* Parameter signature */
+ "glReplacementCodeuiNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char DeleteSync_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteSync\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentMaterialfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_blend_color)
+static const char BlendColor_names[] =
+ "ffff\0" /* Parameter signature */
+ "glBlendColor\0"
+ "glBlendColorEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix4fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix4fv\0"
+ "glUniformMatrix4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object) || defined(need_GL_APPLE_vertex_array_object)
+static const char DeleteVertexArraysAPPLE_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteVertexArrays\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char ReadInstrumentsSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glReadInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix2x4fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix2x4fv\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_texture_array)
+static const char FramebufferTextureLayerEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTextureLayer\0"
+ "glFramebufferTextureLayerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char GetListParameterfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetListParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4NusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char CreateProgramObjectARB_names[] =
+ "\0" /* Parameter signature */
+ "glCreateProgramObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelivSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glFragmentLightModelivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix4x3fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix4x3fv\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char PrioritizeTextures_names[] =
+ "ipp\0" /* Parameter signature */
+ "glPrioritizeTextures\0"
+ "glPrioritizeTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char AsyncMarkerSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glAsyncMarkerSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorubSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorubSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const char ClearDebugLogMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glClearDebugLogMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char ResetHistogram_names[] =
+ "i\0" /* Parameter signature */
+ "glResetHistogram\0"
+ "glResetHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char GetProgramNamedParameterfvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetProgramNamedParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_point_parameters) || defined(need_GL_EXT_point_parameters) || defined(need_GL_SGIS_point_parameters)
+static const char PointParameterfEXT_names[] =
+ "if\0" /* Parameter signature */
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char LoadIdentityDeformationMapSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glLoadIdentityDeformationMapSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char GenFencesNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenFencesNV\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterfHP_names[] =
+ "iif\0" /* Parameter signature */
+ "glImageTransformParameterfHP\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char DisableVertexAttribArrayARB_names[] =
+ "i\0" /* Parameter signature */
+ "glDisableVertexAttribArray\0"
+ "glDisableVertexAttribArrayARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char StencilMaskSeparate_names[] =
+ "ii\0" /* Parameter signature */
+ "glStencilMaskSeparate\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4dARB_names[] =
+ "iidddd\0" /* Parameter signature */
+ "glProgramLocalParameter4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage3DARB_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage3DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetConvolutionParameteriv\0"
+ "glGetConvolutionParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char TestFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glTestFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp2ATI_names[] =
+ "iiiiiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp2ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char SecondaryColorPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glSecondaryColorPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char GetPixelTexGenParameterivSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPixelTexGenParameterivSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4fNV_names[] =
+ "iffff\0" /* Parameter signature */
+ "glVertexAttrib4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeubSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeubSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char FinishAsyncSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glFinishAsyncSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const char GetDebugLogMESA_names[] =
+ "iiiipp\0" /* Parameter signature */
+ "glGetDebugLogMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoorddEXT_names[] =
+ "d\0" /* Parameter signature */
+ "glFogCoordd\0"
+ "glFogCoorddEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex3fSUN_names[] =
+ "iiiifff\0" /* Parameter signature */
+ "glColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordfEXT_names[] =
+ "f\0" /* Parameter signature */
+ "glFogCoordf\0"
+ "glFogCoordfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fVertex3fSUN_names[] =
+ "fffff\0" /* Parameter signature */
+ "glTexCoord2fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactoriSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactoriSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2dNV_names[] =
+ "idd\0" /* Parameter signature */
+ "glVertexAttrib2dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetProgramInfoLog_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetProgramInfoLog\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NbvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4NbvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_shader)
+static const char GetActiveAttribARB_names[] =
+ "iiipppp\0" /* Parameter signature */
+ "glGetActiveAttrib\0"
+ "glGetActiveAttribARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4ubNV_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4ubNV\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_texture_range)
+static const char TextureRangeAPPLE_names[] =
+ "iip\0" /* Parameter signature */
+ "glTextureRangeAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4fNormal3fVertex3fSUN_names[] =
+ "ffffffffffff\0" /* Parameter signature */
+ "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterfvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glCombinerParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const char VertexArrayRangeNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexArrayRangeNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightiSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glFragmentLightiSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_polygon_offset)
+static const char PolygonOffsetEXT_names[] =
+ "ff\0" /* Parameter signature */
+ "glPolygonOffsetEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char PollAsyncSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glPollAsyncSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char DeleteFragmentShaderATI_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char MultTransposeMatrixdARB_names[] =
+ "p\0" /* Parameter signature */
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixdARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage1DARB_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage1DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2sNV_names[] =
+ "iii\0" /* Parameter signature */
+ "glVertexAttrib2sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char NormalPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glNormalPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char IndexPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glIndexPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char NormalPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glNormalPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3dARB_names[] =
+ "iddd\0" /* Parameter signature */
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2iARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_names[] =
+ "iffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord2svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeubvSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeubvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform3iARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glUniform3i\0"
+ "glUniform3iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentMaterialfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentMaterialfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetShaderInfoLog_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetShaderInfoLog\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char PollInstrumentsSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glPollInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactordSUN_names[] =
+ "d\0" /* Parameter signature */
+ "glGlobalAlphaFactordSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GenerateMipmapEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glGenerateMipmap\0"
+ "glGenerateMipmapEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char SetFragmentShaderConstantATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glSetFragmentShaderConstantATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapAttribParameterivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetMapAttribParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char CreateShaderObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCreateShaderObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const char GetSharpenTexFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetSharpenTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BufferDataARB_names[] =
+ "iipi\0" /* Parameter signature */
+ "glBufferData\0"
+ "glBufferDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const char FlushVertexArrayRangeNV_names[] =
+ "\0" /* Parameter signature */
+ "glFlushVertexArrayRangeNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char SampleMapATI_names[] =
+ "iii\0" /* Parameter signature */
+ "glSampleMapATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char VertexPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glVertexPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const char GetTexFilterFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetTexFilterFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerOutputParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetCombinerOutputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const char TexSubImage1D_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glTexSubImage1D\0"
+ "glTexSubImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1sARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char FenceSync_names[] =
+ "ii\0" /* Parameter signature */
+ "glFenceSync\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char FinalCombinerInputNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glFinalCombinerInputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_flush_raster)
+static const char FlushRasterSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glFlushRasterSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fVertex3fSUN_names[] =
+ "ifffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glUniform1f\0"
+ "glUniform1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char AreTexturesResident_names[] =
+ "ipp\0" /* Parameter signature */
+ "glAreTexturesResident\0"
+ "glAreTexturesResidentEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ATI_separate_stencil)
+static const char StencilOpSeparate_names[] =
+ "iiii\0" /* Parameter signature */
+ "glStencilOpSeparate\0"
+ "glStencilOpSeparateATI\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char ColorTableParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorTableParameteriv\0"
+ "glColorTableParameterivSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char FogCoordPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glFogCoordPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3dMESA_names[] =
+ "ddd\0" /* Parameter signature */
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_point_parameters) || defined(need_GL_EXT_point_parameters) || defined(need_GL_SGIS_point_parameters)
+static const char PointParameterfvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char VertexPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glVertexPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramLocalParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramLocalParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glFragmentMaterialfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fNormal3fVertex3fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord2fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char RenderbufferStorageEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char IsFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glIsFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char AttachObjectARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glAttachObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentLightivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentLightivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix2fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char ColorTable_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glColorTable\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapControlPointsNV_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glMapControlPointsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionFilter2D_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glConvolutionFilter2D\0"
+ "glConvolutionFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glMapParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_PGI_misc_hints)
+static const char HintPGI_names[] =
+ "ii\0" /* Parameter signature */
+ "glHintPGI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glConvolutionParameteriv\0"
+ "glConvolutionParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const char CullParameterdvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glCullParameterdvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4fNV_names[] =
+ "iipffff\0" /* Parameter signature */
+ "glProgramNamedParameter4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color3fVertex3fSUN_names[] =
+ "ffffff\0" /* Parameter signature */
+ "glColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char ProgramEnvParameter4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramParameter4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModeliSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glFragmentLightModeliSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_3DFX_tbuffer)
+static const char TbufferMask3DFX_names[] =
+ "i\0" /* Parameter signature */
+ "glTbufferMask3DFX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char LoadProgramNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glLoadProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char WaitSync_names[] =
+ "iii\0" /* Parameter signature */
+ "glWaitSync\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetAttachedObjectsARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetAttachedObjectsARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform3fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform3fv\0"
+ "glUniform3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_draw_range_elements)
+static const char DrawRangeElements_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glDrawRangeElements\0"
+ "glDrawRangeElementsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterfvSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glSpriteParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char CheckFramebufferStatusEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glCheckFramebufferStatus\0"
+ "glCheckFramebufferStatusEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactoruiSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactoruiSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetHandleARB_names[] =
+ "i\0" /* Parameter signature */
+ "glGetHandleARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribiv\0"
+ "glGetVertexAttribivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerInputParameterfvNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetCombinerInputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char CreateProgram_names[] =
+ "\0" /* Parameter signature */
+ "glCreateProgram\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char LoadTransposeMatrixdARB_names[] =
+ "p\0" /* Parameter signature */
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixdARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmax_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetMinmax\0"
+ "glGetMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char StencilFuncSeparate_names[] =
+ "iiii\0" /* Parameter signature */
+ "glStencilFuncSeparate\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color3fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorbSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorbSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterfvHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glImageTransformParameterfvHP\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3fNV_names[] =
+ "ifff\0" /* Parameter signature */
+ "glVertexAttrib3fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_timer_query)
+static const char GetQueryObjectui64vEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjectui64vEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetProgramParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char TangentPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glTangentPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4fNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char GetInstrumentsSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glGetInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char EvalMapsNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glEvalMapsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const char TexSubImage2D_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage2D\0"
+ "glTexSubImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentLightivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_texture_range)
+static const char GetTexParameterPointervAPPLE_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetTexParameterPointervAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterfvEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glPixelTransformParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4bvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4bvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp2ATI_names[] =
+ "iiiiiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp2ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4sARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentMaterialivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentMaterialivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4dMESA_names[] =
+ "dddd\0" /* Parameter signature */
+ "glWindowPos4dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightPointerARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glWeightPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2dMESA_names[] =
+ "dd\0" /* Parameter signature */
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture3DEXT_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glFramebufferTexture3D\0"
+ "glFramebufferTexture3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_blend_minmax)
+static const char BlendEquation_names[] =
+ "i\0" /* Parameter signature */
+ "glBlendEquation\0"
+ "glBlendEquationEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3dNV_names[] =
+ "iddd\0" /* Parameter signature */
+ "glVertexAttrib3dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3dARB_names[] =
+ "iddd\0" /* Parameter signature */
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_names[] =
+ "ppppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_index_func)
+static const char IndexFuncEXT_names[] =
+ "if\0" /* Parameter signature */
+ "glIndexFuncEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture2DEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const char CullParameterfvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glCullParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4fvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glProgramNamedParameter4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColorPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glSecondaryColorPointer\0"
+ "glSecondaryColorPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4fv\0"
+ "glVertexAttrib4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char ColorPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glColorPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetActiveUniformARB_names[] =
+ "iiipppp\0" /* Parameter signature */
+ "glGetActiveUniform\0"
+ "glGetActiveUniformARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameteriHP_names[] =
+ "iii\0" /* Parameter signature */
+ "glImageTransformParameteriHP\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord1svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char EndQueryARB_names[] =
+ "i\0" /* Parameter signature */
+ "glEndQuery\0"
+ "glEndQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char DeleteFencesNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteFencesNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformationMap3dSGIX_names[] =
+ "iddiiddiiddiip\0" /* Parameter signature */
+ "glDeformationMap3dSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char IsShader_names[] =
+ "i\0" /* Parameter signature */
+ "glIsShader\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char GetImageTransformParameterivHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetImageTransformParameterivHP\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord3svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4iARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_resize_buffers)
+static const char ResizeBuffersMESA_names[] =
+ "\0" /* Parameter signature */
+ "glResizeBuffersMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetUniformivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetUniformiv\0"
+ "glGetUniformivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameteriSGIS_names[] =
+ "ii\0" /* Parameter signature */
+ "glPixelTexGenParameteriSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char VertexPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3uiEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char StartInstrumentsSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glStartInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3usvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3usv\0"
+ "glSecondaryColor3usvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4dvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramLocalParameter4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object)
+static const char RenderbufferStorageMultisample_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glRenderbufferStorageMultisample\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorfSUN_names[] =
+ "f\0" /* Parameter signature */
+ "glGlobalAlphaFactorfSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3iARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char IsProgram_names[] =
+ "i\0" /* Parameter signature */
+ "glIsProgram\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char TexCoordPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glTexCoordPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorusSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorusSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferRenderbufferEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char GenTextures_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenTextures\0"
+ "glGenTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char SetFenceNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glSetFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture1DEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerOutputParameterivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetCombinerOutputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterivSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glPixelTexGenParameterivSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_perturb_normal)
+static const char TextureNormalEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glTextureNormalEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char IndexPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glIndexPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightfvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4fMESA_names[] =
+ "ffff\0" /* Parameter signature */
+ "glWindowPos4fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_timer_query)
+static const char GetQueryObjecti64vEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjecti64vEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1dARB_names[] =
+ "id\0" /* Parameter signature */
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_NV_point_sprite)
+static const char PointParameterivNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glPointParameteriv\0"
+ "glPointParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform2fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform2fv\0"
+ "glUniform2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const char BufferParameteriAPPLE_names[] =
+ "iii\0" /* Parameter signature */
+ "glBufferParameteriAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char DeleteObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexPointerARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glMatrixIndexPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4dvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glProgramNamedParameter4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object)
+static const char GenVertexArrays_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenVertexArrays\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char BindFramebufferEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindFramebuffer\0"
+ "glBindFramebufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_reference_plane)
+static const char ReferencePlaneSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glReferencePlaneSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char ValidateProgramARB_names[] =
+ "i\0" /* Parameter signature */
+ "glValidateProgram\0"
+ "glValidateProgramARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const char UnlockArraysEXT_names[] =
+ "\0" /* Parameter signature */
+ "glUnlockArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor3fVertex3fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord2fColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage3D_names[] =
+ "iiiiiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage3D\0"
+ "glCopyTexSubImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2dARB_names[] =
+ "idd\0" /* Parameter signature */
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char GetInteger64v_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetInteger64v\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_color_mask)
+static const char TextureColorMaskSGIS_names[] =
+ "iiii\0" /* Parameter signature */
+ "glTextureColorMaskSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char GetColorTable_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetColorTable\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char CopyColorTable_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyColorTable\0"
+ "glCopyColorTableSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogramParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char ColorPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp1ATI_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp1ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2sARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char DeleteTextures_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteTextures\0"
+ "glDeleteTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char TexCoordPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glTexCoordPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const char TexSubImage4DSGIS_names[] =
+ "iiiiiiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage4DSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const char CombinerStageParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glCombinerStageParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char StopInstrumentsSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glStopInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fColor4fNormal3fVertex4fSUN_names[] =
+ "fffffffffffffff\0" /* Parameter signature */
+ "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glDeformSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix4x2fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix4x2fv\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const char GetDetailTexFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetDetailTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const char GetCombinerStageParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetCombinerStageParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object)
+static const char BindVertexArray_names[] =
+ "i\0" /* Parameter signature */
+ "glBindVertexArray\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex2fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor4ubVertex2fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const char TexFilterFuncSGIS_names[] =
+ "iiip\0" /* Parameter signature */
+ "glTexFilterFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_multisample) || defined(need_GL_EXT_multisample)
+static const char SampleMaskSGIS_names[] =
+ "fi\0" /* Parameter signature */
+ "glSampleMaskSGIS\0"
+ "glSampleMaskEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_shader)
+static const char GetAttribLocationARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetAttribLocation\0"
+ "glGetAttribLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4ubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4ubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const char DetailTexFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glDetailTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Normal3fVertex3fSUN_names[] =
+ "ffffff\0" /* Parameter signature */
+ "glNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexImage2D_names[] =
+ "iiiiiiii\0" /* Parameter signature */
+ "glCopyTexImage2D\0"
+ "glCopyTexImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferPointervARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetBufferPointerv\0"
+ "glGetBufferPointervARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char ProgramEnvParameter4fARB_names[] =
+ "iiffff\0" /* Parameter signature */
+ "glProgramEnvParameter4fARB\0"
+ "glProgramParameter4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform3ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform3iv\0"
+ "glUniform3ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char GetFenceivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFenceivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const char ColorSubTable_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glColorSubTable\0"
+ "glColorSubTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_gpu_program_parameters)
+static const char ProgramLocalParameters4fvEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramLocalParameters4fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapAttribParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetMapAttribParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4sARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryObjectuivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjectuiv\0"
+ "glGetQueryObjectuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glMapParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GenRenderbuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenRenderbuffers\0"
+ "glGenRenderbuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char EdgeFlagPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glEdgeFlagPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightbvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightbvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferParameterivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetBufferParameteriv\0"
+ "glGetBufferParameterivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameteriSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glListParameteriSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4fNormal3fVertex3fSUN_names[] =
+ "iffffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char InstrumentsBufferSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glInstrumentsBufferSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4NivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetAttachedShaders_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetAttachedShaders\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_vertex_array_object)
+static const char GenVertexArraysAPPLE_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenVertexArraysAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_gpu_program_parameters)
+static const char ProgramEnvParameters4fvEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramEnvParameters4fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2iMESA_names[] =
+ "ii\0" /* Parameter signature */
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage1DARB_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage1DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramStringARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramStringARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const char TexBumpParameterfvATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glTexBumpParameterfvATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char CompileShaderARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCompileShader\0"
+ "glCompileShaderARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char DeleteShader_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteShader\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glUniform3f\0"
+ "glUniform3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glListParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3sMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glTexCoord2fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4sMESA_names[] =
+ "iiii\0" /* Parameter signature */
+ "glWindowPos4sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4NuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char ClientActiveTextureARB_names[] =
+ "i\0" /* Parameter signature */
+ "glClientActiveTexture\0"
+ "glClientActiveTextureARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_pixel_texture)
+static const char PixelTexGenSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glPixelTexGenSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeusvSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeusvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glUniform4f\0"
+ "glUniform4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_map_buffer_range)
+static const char FlushMappedBufferRange_names[] =
+ "iii\0" /* Parameter signature */
+ "glFlushMappedBufferRange\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char IsProgramNV_names[] =
+ "i\0" /* Parameter signature */
+ "glIsProgramARB\0"
+ "glIsProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const char FlushMappedBufferRangeAPPLE_names[] =
+ "iii\0" /* Parameter signature */
+ "glFlushMappedBufferRangeAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodePointerSUN_names[] =
+ "iip\0" /* Parameter signature */
+ "glReplacementCodePointerSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char ProgramEnvParameter4dARB_names[] =
+ "iidddd\0" /* Parameter signature */
+ "glProgramEnvParameter4dARB\0"
+ "glProgramParameter4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char ColorTableParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorTableParameterfv\0"
+ "glColorTableParameterfvSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelfSGIX_names[] =
+ "if\0" /* Parameter signature */
+ "glFragmentLightModelfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char IsTexture_names[] =
+ "i\0" /* Parameter signature */
+ "glIsTexture\0"
+ "glIsTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightfvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glVertexWeightfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1dARB_names[] =
+ "id\0" /* Parameter signature */
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterivHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glImageTransformParameterivHP\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char DeleteQueriesARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteQueries\0"
+ "glDeleteQueriesARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex2fSUN_names[] =
+ "iiiiff\0" /* Parameter signature */
+ "glColor4ubVertex2fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentColorMaterialSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glFragmentColorMaterialSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char CurrentPaletteMatrixARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCurrentPaletteMatrixARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_multisample) || defined(need_GL_EXT_multisample)
+static const char SamplePatternSGIS_names[] =
+ "i\0" /* Parameter signature */
+ "glSamplePatternSGIS\0"
+ "glSamplePatternEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char IsQueryARB_names[] =
+ "i\0" /* Parameter signature */
+ "glIsQuery\0"
+ "glIsQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4ubVertex3fSUN_names[] =
+ "iiiiifff\0" /* Parameter signature */
+ "glReplacementCodeuiColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4usvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4usv\0"
+ "glVertexAttrib4usvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char LinkProgramARB_names[] =
+ "i\0" /* Parameter signature */
+ "glLinkProgram\0"
+ "glLinkProgramARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2fNV_names[] =
+ "iff\0" /* Parameter signature */
+ "glVertexAttrib2fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char ShaderSourceARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glShaderSource\0"
+ "glShaderSourceARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialiSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glFragmentMaterialiSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib3svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage3DARB_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage3DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char IsFramebufferEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glIsFramebuffer\0"
+ "glIsFramebufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform4ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform4iv\0"
+ "glUniform4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const char TexBumpParameterivATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glTexBumpParameterivATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetSeparableFilter_names[] =
+ "iiippp\0" /* Parameter signature */
+ "glGetSeparableFilter\0"
+ "glGetSeparableFilterEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glBinormal3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameteriSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glSpriteParameteriSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char RequestResidentProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glRequestResidentProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_tag_sample_buffer)
+static const char TagSampleBufferSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glTagSampleBufferSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeusSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeusSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glListParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_multi_draw_arrays)
+static const char MultiDrawElementsEXT_names[] =
+ "ipipi\0" /* Parameter signature */
+ "glMultiDrawElements\0"
+ "glMultiDrawElementsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform1ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform1iv\0"
+ "glUniform1ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2sMESA_names[] =
+ "ii\0" /* Parameter signature */
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glFogCoordPointer\0"
+ "glFogCoordPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_index_material)
+static const char IndexMaterialEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glIndexMaterialEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ubvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ubvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_shader)
+static const char BindAttribLocationARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glBindAttribLocation\0"
+ "glBindAttribLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2dARB_names[] =
+ "idd\0" /* Parameter signature */
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ExecuteProgramNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glExecuteProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char LightEnviSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glLightEnviSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeuiSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeuiSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribPointerNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glVertexAttribPointerNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GetFramebufferAttachmentParameterivEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterfEXT_names[] =
+ "iif\0" /* Parameter signature */
+ "glPixelTransformParameterfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameteriEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glPixelTransformParameteriEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4ubVertex3fSUN_names[] =
+ "ffiiiifff\0" /* Parameter signature */
+ "glTexCoord2fColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform1iARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glUniform1i\0"
+ "glUniform1iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttribPointerARB_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glVertexAttribPointer\0"
+ "glVertexAttribPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const char SharpenTexFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glSharpenTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix2x3fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix2x3fv\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char TrackMatrixNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glTrackMatrixNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameteriNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glCombinerParameteriNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char DeleteAsyncMarkersSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glDeleteAsyncMarkersSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char IsAsyncMarkerSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glIsAsyncMarkerSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_framezoom)
+static const char FrameZoomSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glFrameZoomSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Normal3fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NsvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4NsvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char GetSynciv_names[] =
+ "iiipp\0" /* Parameter signature */
+ "glGetSynciv\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char DeleteFramebuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteFramebuffers\0"
+ "glDeleteFramebuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorsSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorsSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const char TexSubImage3D_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage3D\0"
+ "glTexSubImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glTangent3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3uivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3uivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4fNormal3fVertex3fSUN_names[] =
+ "ffffffffff\0" /* Parameter signature */
+ "glColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterfSGIS_names[] =
+ "if\0" /* Parameter signature */
+ "glPixelTexGenParameterfSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char CreateShader_names[] =
+ "i\0" /* Parameter signature */
+ "glCreateShader\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char GetColorTableParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelfvSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glFragmentLightModelfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char GetPixelTexGenParameterfvSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GenFramebuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenFramebuffers\0"
+ "glGenFramebuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramParameterdvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetProgramParameterdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object) || defined(need_GL_APPLE_vertex_array_object)
+static const char IsVertexArrayAPPLE_names[] =
+ "i\0" /* Parameter signature */
+ "glIsVertexArray\0"
+ "glIsVertexArrayAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentLightfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char DetachShader_names[] =
+ "ii\0" /* Parameter signature */
+ "glDetachShader\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NubARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4NubARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramEnvParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramEnvParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetTrackMatrixivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetTrackMatrixivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform4fv\0"
+ "glUniform4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char MultTransposeMatrixfARB_names[] =
+ "p\0" /* Parameter signature */
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixfARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp1ATI_names[] =
+ "iiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp1ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetUniformfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetUniformfv\0"
+ "glGetUniformfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_names[] =
+ "iffffffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char DetachObjectARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glDetachObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char VertexBlendARB_names[] =
+ "i\0" /* Parameter signature */
+ "glVertexBlendARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3iMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char SeparableFilter2D_names[] =
+ "iiiiiipp\0" /* Parameter signature */
+ "glSeparableFilter2D\0"
+ "glSeparableFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4ubVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage2DARB_names[] =
+ "iiiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage2DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char ArrayElement_names[] =
+ "i\0" /* Parameter signature */
+ "glArrayElement\0"
+ "glArrayElementEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_depth_bounds_test)
+static const char DepthBoundsEXT_names[] =
+ "dd\0" /* Parameter signature */
+ "glDepthBoundsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameters4fvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramParameters4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformationMap3fSGIX_names[] =
+ "iffiiffiiffiip\0" /* Parameter signature */
+ "glDeformationMap3fSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmaxParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMinmaxParameteriv\0"
+ "glGetMinmaxParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexImage1D_names[] =
+ "iiiiiii\0" /* Parameter signature */
+ "glCopyTexImage1D\0"
+ "glCopyTexImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp3ATI_names[] =
+ "iiiiiiiiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp3ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribdvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetFinalCombinerInputParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFinalCombinerInputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMapParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform4iARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glUniform4i\0"
+ "glUniform4iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameteri_names[] =
+ "iii\0" /* Parameter signature */
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameterf_names[] =
+ "iif\0" /* Parameter signature */
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char GetColorTableParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetColorTableParameteriv\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char ProgramEnvParameter4dvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramParameter4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char UseProgramObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glUseProgram\0"
+ "glUseProgramObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMapParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char PassTexCoordATI_names[] =
+ "iii\0" /* Parameter signature */
+ "glPassTexCoordATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char DeleteProgram_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteProgram\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glTangent3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_multi_draw_arrays)
+static const char MultiDrawArraysEXT_names[] =
+ "ippi\0" /* Parameter signature */
+ "glMultiDrawArrays\0"
+ "glMultiDrawArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char BindRenderbufferEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindRenderbuffer\0"
+ "glBindRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4dARB_names[] =
+ "idddd\0" /* Parameter signature */
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3usEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramLocalParameter4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char DeleteProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteProgramsARB\0"
+ "glDeleteProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1sARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor3fVertex3fSUN_names[] =
+ "iffffff\0" /* Parameter signature */
+ "glReplacementCodeuiColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribPointervNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform2iARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glUniform2i\0"
+ "glUniform2iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramStringNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramStringNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char ColorPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glColorPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char MapBufferARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMapBuffer\0"
+ "glMapBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char ApplyTextureEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glApplyTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char TextureMaterialEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glTextureMaterialEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char TextureLightEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glTextureLightEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char ResetMinmax_names[] =
+ "i\0" /* Parameter signature */
+ "glResetMinmax\0"
+ "glResetMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterfSGIX_names[] =
+ "if\0" /* Parameter signature */
+ "glSpriteParameterfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4sNV_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const char MultiModeDrawArraysIBM_names[] =
+ "pppii\0" /* Parameter signature */
+ "glMultiModeDrawArraysIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4dARB_names[] =
+ "idddd\0" /* Parameter signature */
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const char GetTexBumpParameterfvATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetTexBumpParameterfvATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4dNV_names[] =
+ "iipdddd\0" /* Parameter signature */
+ "glProgramNamedParameter4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightfEXT_names[] =
+ "f\0" /* Parameter signature */
+ "glVertexWeightfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glBinormal3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordfvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glFogCoordfv\0"
+ "glFogCoordfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ubEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const char FogFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glFogFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage2D_names[] =
+ "iiiiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage2D\0"
+ "glCopyTexSubImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetObjectParameterivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetObjectParameterivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fVertex4fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord4fVertex4fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_vertex_array_object)
+static const char BindVertexArrayAPPLE_names[] =
+ "i\0" /* Parameter signature */
+ "glBindVertexArrayAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramLocalParameterdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramLocalParameterdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogramParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetHistogramParameteriv\0"
+ "glGetHistogramParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1iARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionFilter_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionFilterEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_blend_func_separate) || defined(need_GL_INGR_blend_func_separate)
+static const char BlendFuncSeparateEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_map_buffer_range)
+static const char MapBufferRange_names[] =
+ "iiii\0" /* Parameter signature */
+ "glMapBufferRange\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameters4dvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramParameters4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char FinishFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glFinishFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const char GetFogFuncSGIS_names[] =
+ "p\0" /* Parameter signature */
+ "glGetFogFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetUniformLocationARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetUniformLocation\0"
+ "glGetUniformLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerInputNV_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCombinerInputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3sARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramStringARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramStringARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fVertex4fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glTexCoord4fVertex4fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3sNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glVertexAttrib3sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1fNV_names[] =
+ "if\0" /* Parameter signature */
+ "glVertexAttrib1fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glFragmentLightfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char GetCompressedTexImageARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetCompressedTexImage\0"
+ "glGetCompressedTexImageARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glVertexWeightPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogram_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetHistogram\0"
+ "glGetHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_stencil_two_side)
+static const char ActiveStencilFaceEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glActiveStencilFaceEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_separate_stencil)
+static const char StencilFuncSeparateATI_names[] =
+ "iiii\0" /* Parameter signature */
+ "glStencilFuncSeparateATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetShaderSourceARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetShaderSource\0"
+ "glGetShaderSourceARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_igloo_interface)
+static const char IglooInterfaceSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glIglooInterfaceSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4dNV_names[] =
+ "idddd\0" /* Parameter signature */
+ "glVertexAttrib4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const char MultiModeDrawElementsIBM_names[] =
+ "ppipii\0" /* Parameter signature */
+ "glMultiModeDrawElementsIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4sv\0"
+ "glMultiTexCoord4svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GenQueriesARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenQueries\0"
+ "glGenQueriesARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiVertex3fSUN_names[] =
+ "ifff\0" /* Parameter signature */
+ "glReplacementCodeuiVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_mesh_array)
+static const char DrawMeshArraysSUN_names[] =
+ "iiii\0" /* Parameter signature */
+ "glDrawMeshArraysSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char IsSync_names[] =
+ "i\0" /* Parameter signature */
+ "glIsSync\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapControlPointsNV_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glGetMapControlPointsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_draw_buffers) || defined(need_GL_ATI_draw_buffers)
+static const char DrawBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDrawBuffers\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4fARB_names[] =
+ "iiffff\0" /* Parameter signature */
+ "glProgramLocalParameter4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterivSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glSpriteParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_provoking_vertex)
+static const char ProvokingVertexEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glProvokingVertexEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4ubvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4ubvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightsvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightsvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform1fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform1fv\0"
+ "glUniform1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage1D_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char BindTexture_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindTexture\0"
+ "glBindTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char BeginFragmentShaderATI_names[] =
+ "\0" /* Parameter signature */
+ "glBeginFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeuivSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeuivSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char EnableVertexAttribArrayARB_names[] =
+ "i\0" /* Parameter signature */
+ "glEnableVertexAttribArray\0"
+ "glEnableVertexAttribArrayARB\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char NormalPointervINTEL_names[] =
+ "ip\0" /* Parameter signature */
+ "glNormalPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char CopyConvolutionFilter2D_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCopyConvolutionFilter2D\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_copy_buffer)
+static const char CopyBufferSubData_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyBufferSubData\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char IsBufferARB_names[] =
+ "i\0" /* Parameter signature */
+ "glIsBuffer\0"
+ "glIsBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4iMESA_names[] =
+ "iiii\0" /* Parameter signature */
+ "glWindowPos4iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4uivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4uivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix3x4fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix3x4fv\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char TexCoordPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glTexCoordPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char DeleteBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteBuffers\0"
+ "glDeleteBuffersARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1sNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glVertexAttrib1sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char LoadTransposeMatrixfARB_names[] =
+ "p\0" /* Parameter signature */
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixfARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char GetPointerv_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPointerv\0"
+ "glGetPointervEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterfNV_names[] =
+ "if\0" /* Parameter signature */
+ "glCombinerParameterfNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char BindProgramNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindProgramARB\0"
+ "glBindProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const char CreateDebugObjectMESA_names[] =
+ "\0" /* Parameter signature */
+ "glCreateDebugObjectMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetShaderiv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetShaderiv\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char ClientWaitSync_names[] =
+ "iii\0" /* Parameter signature */
+ "glClientWaitSync\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char BindFragmentShaderATI_names[] =
+ "i\0" /* Parameter signature */
+ "glBindFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char UnmapBufferARB_names[] =
+ "i\0" /* Parameter signature */
+ "glUnmapBuffer\0"
+ "glUnmapBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char Minmax_names[] =
+ "iii\0" /* Parameter signature */
+ "glMinmax\0"
+ "glMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoorddvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glFogCoorddv\0"
+ "glFogCoorddvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUNX_constant_data)
+static const char FinishTextureSUNX_names[] =
+ "\0" /* Parameter signature */
+ "glFinishTextureSUNX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentLightfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentLightfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetFinalCombinerInputParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp3ATI_names[] =
+ "iiiiiiiiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp3ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib2svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char AreProgramsResidentNV_names[] =
+ "ipp\0" /* Parameter signature */
+ "glAreProgramsResidentNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const char CopyColorSubTable_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyColorSubTable\0"
+ "glCopyColorSubTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightdvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char DeleteRenderbuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteRenderbuffers\0"
+ "glDeleteRenderbuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4NubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetObjectParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetObjectParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramEnvParameterdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramEnvParameterdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const char LockArraysEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glLockArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glPixelTransformParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char BinormalPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glBinormalPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1dNV_names[] =
+ "id\0" /* Parameter signature */
+ "glVertexAttrib1dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerInputParameterivNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetCombinerInputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GetRenderbufferParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetRenderbufferParameteriv\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterivNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glCombinerParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char GenFragmentShadersATI_names[] =
+ "i\0" /* Parameter signature */
+ "glGenFragmentShadersATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char DrawArrays_names[] =
+ "iii\0" /* Parameter signature */
+ "glDrawArrays\0"
+ "glDrawArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2sARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char GenAsyncMarkersSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glGenAsyncMarkersSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char GetListParameterivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetListParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BindBufferARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindBuffer\0"
+ "glBindBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetInfoLogARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetInfoLogARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char EdgeFlagPointerListIBM_names[] =
+ "ipi\0" /* Parameter signature */
+ "glEdgeFlagPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix3x2fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix3x2fv\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmaxParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GenBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenBuffers\0"
+ "glGenBuffersARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const char GetTexBumpParameterivATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetTexBumpParameterivATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentMaterialivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char IsRenderbufferEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glIsRenderbuffer\0"
+ "glIsRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char GenProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenProgramsARB\0"
+ "glGenProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char EndFragmentShaderATI_names[] =
+ "\0" /* Parameter signature */
+ "glEndFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2fMESA_names[] =
+ "ff\0" /* Parameter signature */
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_3DFX_tbuffer)
+static const struct dri_extension_function GL_3DFX_tbuffer_functions[] = {
+ { TbufferMask3DFX_names, TbufferMask3DFX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const struct dri_extension_function GL_APPLE_flush_buffer_range_functions[] = {
+ { BufferParameteriAPPLE_names, BufferParameteriAPPLE_remap_index, -1 },
+ { FlushMappedBufferRangeAPPLE_names, FlushMappedBufferRangeAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_APPLE_texture_range)
+static const struct dri_extension_function GL_APPLE_texture_range_functions[] = {
+ { TextureRangeAPPLE_names, TextureRangeAPPLE_remap_index, -1 },
+ { GetTexParameterPointervAPPLE_names, GetTexParameterPointervAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_APPLE_vertex_array_object)
+static const struct dri_extension_function GL_APPLE_vertex_array_object_functions[] = {
+ { DeleteVertexArraysAPPLE_names, DeleteVertexArraysAPPLE_remap_index, -1 },
+ { GenVertexArraysAPPLE_names, GenVertexArraysAPPLE_remap_index, -1 },
+ { IsVertexArrayAPPLE_names, IsVertexArrayAPPLE_remap_index, -1 },
+ { BindVertexArrayAPPLE_names, BindVertexArrayAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_copy_buffer)
+static const struct dri_extension_function GL_ARB_copy_buffer_functions[] = {
+ { CopyBufferSubData_names, CopyBufferSubData_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_draw_buffers)
+static const struct dri_extension_function GL_ARB_draw_buffers_functions[] = {
+ { DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object)
+static const struct dri_extension_function GL_ARB_framebuffer_object_functions[] = {
+ { BlitFramebufferEXT_names, BlitFramebufferEXT_remap_index, -1 },
+ { FramebufferTextureLayerEXT_names, FramebufferTextureLayerEXT_remap_index, -1 },
+ { GenerateMipmapEXT_names, GenerateMipmapEXT_remap_index, -1 },
+ { RenderbufferStorageEXT_names, RenderbufferStorageEXT_remap_index, -1 },
+ { CheckFramebufferStatusEXT_names, CheckFramebufferStatusEXT_remap_index, -1 },
+ { FramebufferTexture3DEXT_names, FramebufferTexture3DEXT_remap_index, -1 },
+ { FramebufferTexture2DEXT_names, FramebufferTexture2DEXT_remap_index, -1 },
+ { RenderbufferStorageMultisample_names, RenderbufferStorageMultisample_remap_index, -1 },
+ { FramebufferRenderbufferEXT_names, FramebufferRenderbufferEXT_remap_index, -1 },
+ { FramebufferTexture1DEXT_names, FramebufferTexture1DEXT_remap_index, -1 },
+ { BindFramebufferEXT_names, BindFramebufferEXT_remap_index, -1 },
+ { GenRenderbuffersEXT_names, GenRenderbuffersEXT_remap_index, -1 },
+ { IsFramebufferEXT_names, IsFramebufferEXT_remap_index, -1 },
+ { GetFramebufferAttachmentParameterivEXT_names, GetFramebufferAttachmentParameterivEXT_remap_index, -1 },
+ { DeleteFramebuffersEXT_names, DeleteFramebuffersEXT_remap_index, -1 },
+ { GenFramebuffersEXT_names, GenFramebuffersEXT_remap_index, -1 },
+ { BindRenderbufferEXT_names, BindRenderbufferEXT_remap_index, -1 },
+ { DeleteRenderbuffersEXT_names, DeleteRenderbuffersEXT_remap_index, -1 },
+ { GetRenderbufferParameterivEXT_names, GetRenderbufferParameterivEXT_remap_index, -1 },
+ { IsRenderbufferEXT_names, IsRenderbufferEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_map_buffer_range)
+static const struct dri_extension_function GL_ARB_map_buffer_range_functions[] = {
+ { FlushMappedBufferRange_names, FlushMappedBufferRange_remap_index, -1 },
+ { MapBufferRange_names, MapBufferRange_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const struct dri_extension_function GL_ARB_matrix_palette_functions[] = {
+ { MatrixIndexusvARB_names, MatrixIndexusvARB_remap_index, -1 },
+ { MatrixIndexuivARB_names, MatrixIndexuivARB_remap_index, -1 },
+ { MatrixIndexPointerARB_names, MatrixIndexPointerARB_remap_index, -1 },
+ { CurrentPaletteMatrixARB_names, CurrentPaletteMatrixARB_remap_index, -1 },
+ { MatrixIndexubvARB_names, MatrixIndexubvARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_multisample)
+static const struct dri_extension_function GL_ARB_multisample_functions[] = {
+ { SampleCoverageARB_names, SampleCoverageARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_occlusion_query)
+static const struct dri_extension_function GL_ARB_occlusion_query_functions[] = {
+ { BeginQueryARB_names, BeginQueryARB_remap_index, -1 },
+ { GetQueryivARB_names, GetQueryivARB_remap_index, -1 },
+ { GetQueryObjectivARB_names, GetQueryObjectivARB_remap_index, -1 },
+ { EndQueryARB_names, EndQueryARB_remap_index, -1 },
+ { GetQueryObjectuivARB_names, GetQueryObjectuivARB_remap_index, -1 },
+ { DeleteQueriesARB_names, DeleteQueriesARB_remap_index, -1 },
+ { IsQueryARB_names, IsQueryARB_remap_index, -1 },
+ { GenQueriesARB_names, GenQueriesARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_point_parameters)
+static const struct dri_extension_function GL_ARB_point_parameters_functions[] = {
+ { PointParameterfEXT_names, PointParameterfEXT_remap_index, -1 },
+ { PointParameterfvEXT_names, PointParameterfvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const struct dri_extension_function GL_ARB_shader_objects_functions[] = {
+ { UniformMatrix3fvARB_names, UniformMatrix3fvARB_remap_index, -1 },
+ { Uniform2fARB_names, Uniform2fARB_remap_index, -1 },
+ { Uniform2ivARB_names, Uniform2ivARB_remap_index, -1 },
+ { UniformMatrix4fvARB_names, UniformMatrix4fvARB_remap_index, -1 },
+ { CreateProgramObjectARB_names, CreateProgramObjectARB_remap_index, -1 },
+ { Uniform3iARB_names, Uniform3iARB_remap_index, -1 },
+ { CreateShaderObjectARB_names, CreateShaderObjectARB_remap_index, -1 },
+ { Uniform1fARB_names, Uniform1fARB_remap_index, -1 },
+ { AttachObjectARB_names, AttachObjectARB_remap_index, -1 },
+ { UniformMatrix2fvARB_names, UniformMatrix2fvARB_remap_index, -1 },
+ { GetAttachedObjectsARB_names, GetAttachedObjectsARB_remap_index, -1 },
+ { Uniform3fvARB_names, Uniform3fvARB_remap_index, -1 },
+ { GetHandleARB_names, GetHandleARB_remap_index, -1 },
+ { GetActiveUniformARB_names, GetActiveUniformARB_remap_index, -1 },
+ { GetUniformivARB_names, GetUniformivARB_remap_index, -1 },
+ { Uniform2fvARB_names, Uniform2fvARB_remap_index, -1 },
+ { DeleteObjectARB_names, DeleteObjectARB_remap_index, -1 },
+ { ValidateProgramARB_names, ValidateProgramARB_remap_index, -1 },
+ { Uniform3ivARB_names, Uniform3ivARB_remap_index, -1 },
+ { CompileShaderARB_names, CompileShaderARB_remap_index, -1 },
+ { Uniform3fARB_names, Uniform3fARB_remap_index, -1 },
+ { Uniform4fARB_names, Uniform4fARB_remap_index, -1 },
+ { LinkProgramARB_names, LinkProgramARB_remap_index, -1 },
+ { ShaderSourceARB_names, ShaderSourceARB_remap_index, -1 },
+ { Uniform4ivARB_names, Uniform4ivARB_remap_index, -1 },
+ { Uniform1ivARB_names, Uniform1ivARB_remap_index, -1 },
+ { Uniform1iARB_names, Uniform1iARB_remap_index, -1 },
+ { Uniform4fvARB_names, Uniform4fvARB_remap_index, -1 },
+ { GetUniformfvARB_names, GetUniformfvARB_remap_index, -1 },
+ { DetachObjectARB_names, DetachObjectARB_remap_index, -1 },
+ { Uniform4iARB_names, Uniform4iARB_remap_index, -1 },
+ { UseProgramObjectARB_names, UseProgramObjectARB_remap_index, -1 },
+ { Uniform2iARB_names, Uniform2iARB_remap_index, -1 },
+ { GetObjectParameterivARB_names, GetObjectParameterivARB_remap_index, -1 },
+ { GetUniformLocationARB_names, GetUniformLocationARB_remap_index, -1 },
+ { GetShaderSourceARB_names, GetShaderSourceARB_remap_index, -1 },
+ { Uniform1fvARB_names, Uniform1fvARB_remap_index, -1 },
+ { GetObjectParameterfvARB_names, GetObjectParameterfvARB_remap_index, -1 },
+ { GetInfoLogARB_names, GetInfoLogARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const struct dri_extension_function GL_ARB_sync_functions[] = {
+ { DeleteSync_names, DeleteSync_remap_index, -1 },
+ { FenceSync_names, FenceSync_remap_index, -1 },
+ { WaitSync_names, WaitSync_remap_index, -1 },
+ { GetInteger64v_names, GetInteger64v_remap_index, -1 },
+ { GetSynciv_names, GetSynciv_remap_index, -1 },
+ { IsSync_names, IsSync_remap_index, -1 },
+ { ClientWaitSync_names, ClientWaitSync_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_texture_compression)
+static const struct dri_extension_function GL_ARB_texture_compression_functions[] = {
+ { CompressedTexSubImage2DARB_names, CompressedTexSubImage2DARB_remap_index, -1 },
+ { CompressedTexImage3DARB_names, CompressedTexImage3DARB_remap_index, -1 },
+ { CompressedTexImage1DARB_names, CompressedTexImage1DARB_remap_index, -1 },
+ { CompressedTexSubImage1DARB_names, CompressedTexSubImage1DARB_remap_index, -1 },
+ { CompressedTexSubImage3DARB_names, CompressedTexSubImage3DARB_remap_index, -1 },
+ { CompressedTexImage2DARB_names, CompressedTexImage2DARB_remap_index, -1 },
+ { GetCompressedTexImageARB_names, GetCompressedTexImageARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_transpose_matrix)
+static const struct dri_extension_function GL_ARB_transpose_matrix_functions[] = {
+ { MultTransposeMatrixdARB_names, MultTransposeMatrixdARB_remap_index, -1 },
+ { LoadTransposeMatrixdARB_names, LoadTransposeMatrixdARB_remap_index, -1 },
+ { MultTransposeMatrixfARB_names, MultTransposeMatrixfARB_remap_index, -1 },
+ { LoadTransposeMatrixfARB_names, LoadTransposeMatrixfARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object)
+static const struct dri_extension_function GL_ARB_vertex_array_object_functions[] = {
+ { DeleteVertexArraysAPPLE_names, DeleteVertexArraysAPPLE_remap_index, -1 },
+ { GenVertexArrays_names, GenVertexArrays_remap_index, -1 },
+ { BindVertexArray_names, BindVertexArray_remap_index, -1 },
+ { IsVertexArrayAPPLE_names, IsVertexArrayAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const struct dri_extension_function GL_ARB_vertex_blend_functions[] = {
+ { WeightubvARB_names, WeightubvARB_remap_index, -1 },
+ { WeightivARB_names, WeightivARB_remap_index, -1 },
+ { WeightPointerARB_names, WeightPointerARB_remap_index, -1 },
+ { WeightfvARB_names, WeightfvARB_remap_index, -1 },
+ { WeightbvARB_names, WeightbvARB_remap_index, -1 },
+ { WeightusvARB_names, WeightusvARB_remap_index, -1 },
+ { VertexBlendARB_names, VertexBlendARB_remap_index, -1 },
+ { WeightsvARB_names, WeightsvARB_remap_index, -1 },
+ { WeightdvARB_names, WeightdvARB_remap_index, -1 },
+ { WeightuivARB_names, WeightuivARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_buffer_object)
+static const struct dri_extension_function GL_ARB_vertex_buffer_object_functions[] = {
+ { GetBufferSubDataARB_names, GetBufferSubDataARB_remap_index, -1 },
+ { BufferSubDataARB_names, BufferSubDataARB_remap_index, -1 },
+ { BufferDataARB_names, BufferDataARB_remap_index, -1 },
+ { GetBufferPointervARB_names, GetBufferPointervARB_remap_index, -1 },
+ { GetBufferParameterivARB_names, GetBufferParameterivARB_remap_index, -1 },
+ { MapBufferARB_names, MapBufferARB_remap_index, -1 },
+ { IsBufferARB_names, IsBufferARB_remap_index, -1 },
+ { DeleteBuffersARB_names, DeleteBuffersARB_remap_index, -1 },
+ { UnmapBufferARB_names, UnmapBufferARB_remap_index, -1 },
+ { BindBufferARB_names, BindBufferARB_remap_index, -1 },
+ { GenBuffersARB_names, GenBuffersARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const struct dri_extension_function GL_ARB_vertex_program_functions[] = {
+ { VertexAttrib2fARB_names, VertexAttrib2fARB_remap_index, -1 },
+ { VertexAttrib3fARB_names, VertexAttrib3fARB_remap_index, -1 },
+ { VertexAttrib1svARB_names, VertexAttrib1svARB_remap_index, -1 },
+ { VertexAttrib4NusvARB_names, VertexAttrib4NusvARB_remap_index, -1 },
+ { DisableVertexAttribArrayARB_names, DisableVertexAttribArrayARB_remap_index, -1 },
+ { ProgramLocalParameter4dARB_names, ProgramLocalParameter4dARB_remap_index, -1 },
+ { VertexAttrib1fARB_names, VertexAttrib1fARB_remap_index, -1 },
+ { VertexAttrib4NbvARB_names, VertexAttrib4NbvARB_remap_index, -1 },
+ { VertexAttrib1sARB_names, VertexAttrib1sARB_remap_index, -1 },
+ { GetProgramLocalParameterfvARB_names, GetProgramLocalParameterfvARB_remap_index, -1 },
+ { VertexAttrib3dvARB_names, VertexAttrib3dvARB_remap_index, -1 },
+ { ProgramEnvParameter4fvARB_names, ProgramEnvParameter4fvARB_remap_index, -1 },
+ { GetVertexAttribivARB_names, GetVertexAttribivARB_remap_index, -1 },
+ { VertexAttrib4ivARB_names, VertexAttrib4ivARB_remap_index, -1 },
+ { VertexAttrib4bvARB_names, VertexAttrib4bvARB_remap_index, -1 },
+ { VertexAttrib3dARB_names, VertexAttrib3dARB_remap_index, -1 },
+ { VertexAttrib4fARB_names, VertexAttrib4fARB_remap_index, -1 },
+ { VertexAttrib4fvARB_names, VertexAttrib4fvARB_remap_index, -1 },
+ { ProgramLocalParameter4dvARB_names, ProgramLocalParameter4dvARB_remap_index, -1 },
+ { VertexAttrib2dARB_names, VertexAttrib2dARB_remap_index, -1 },
+ { VertexAttrib1dvARB_names, VertexAttrib1dvARB_remap_index, -1 },
+ { GetVertexAttribfvARB_names, GetVertexAttribfvARB_remap_index, -1 },
+ { VertexAttrib4ubvARB_names, VertexAttrib4ubvARB_remap_index, -1 },
+ { ProgramEnvParameter4fARB_names, ProgramEnvParameter4fARB_remap_index, -1 },
+ { VertexAttrib4sARB_names, VertexAttrib4sARB_remap_index, -1 },
+ { VertexAttrib2dvARB_names, VertexAttrib2dvARB_remap_index, -1 },
+ { VertexAttrib2fvARB_names, VertexAttrib2fvARB_remap_index, -1 },
+ { VertexAttrib4NivARB_names, VertexAttrib4NivARB_remap_index, -1 },
+ { GetProgramStringARB_names, GetProgramStringARB_remap_index, -1 },
+ { VertexAttrib4NuivARB_names, VertexAttrib4NuivARB_remap_index, -1 },
+ { IsProgramNV_names, IsProgramNV_remap_index, -1 },
+ { ProgramEnvParameter4dARB_names, ProgramEnvParameter4dARB_remap_index, -1 },
+ { VertexAttrib1dARB_names, VertexAttrib1dARB_remap_index, -1 },
+ { VertexAttrib4usvARB_names, VertexAttrib4usvARB_remap_index, -1 },
+ { VertexAttrib3svARB_names, VertexAttrib3svARB_remap_index, -1 },
+ { GetVertexAttribdvARB_names, GetVertexAttribdvARB_remap_index, -1 },
+ { VertexAttrib4dvARB_names, VertexAttrib4dvARB_remap_index, -1 },
+ { VertexAttribPointerARB_names, VertexAttribPointerARB_remap_index, -1 },
+ { VertexAttrib4NsvARB_names, VertexAttrib4NsvARB_remap_index, -1 },
+ { VertexAttrib3fvARB_names, VertexAttrib3fvARB_remap_index, -1 },
+ { VertexAttrib4NubARB_names, VertexAttrib4NubARB_remap_index, -1 },
+ { GetProgramEnvParameterfvARB_names, GetProgramEnvParameterfvARB_remap_index, -1 },
+ { ProgramEnvParameter4dvARB_names, ProgramEnvParameter4dvARB_remap_index, -1 },
+ { ProgramLocalParameter4fvARB_names, ProgramLocalParameter4fvARB_remap_index, -1 },
+ { DeleteProgramsNV_names, DeleteProgramsNV_remap_index, -1 },
+ { GetVertexAttribPointervNV_names, GetVertexAttribPointervNV_remap_index, -1 },
+ { VertexAttrib4dARB_names, VertexAttrib4dARB_remap_index, -1 },
+ { GetProgramLocalParameterdvARB_names, GetProgramLocalParameterdvARB_remap_index, -1 },
+ { GetProgramivARB_names, GetProgramivARB_remap_index, -1 },
+ { VertexAttrib3sARB_names, VertexAttrib3sARB_remap_index, -1 },
+ { ProgramStringARB_names, ProgramStringARB_remap_index, -1 },
+ { ProgramLocalParameter4fARB_names, ProgramLocalParameter4fARB_remap_index, -1 },
+ { EnableVertexAttribArrayARB_names, EnableVertexAttribArrayARB_remap_index, -1 },
+ { VertexAttrib4uivARB_names, VertexAttrib4uivARB_remap_index, -1 },
+ { BindProgramNV_names, BindProgramNV_remap_index, -1 },
+ { VertexAttrib4svARB_names, VertexAttrib4svARB_remap_index, -1 },
+ { VertexAttrib2svARB_names, VertexAttrib2svARB_remap_index, -1 },
+ { VertexAttrib4NubvARB_names, VertexAttrib4NubvARB_remap_index, -1 },
+ { GetProgramEnvParameterdvARB_names, GetProgramEnvParameterdvARB_remap_index, -1 },
+ { VertexAttrib2sARB_names, VertexAttrib2sARB_remap_index, -1 },
+ { VertexAttrib1fvARB_names, VertexAttrib1fvARB_remap_index, -1 },
+ { GenProgramsNV_names, GenProgramsNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_shader)
+static const struct dri_extension_function GL_ARB_vertex_shader_functions[] = {
+ { GetActiveAttribARB_names, GetActiveAttribARB_remap_index, -1 },
+ { GetAttribLocationARB_names, GetAttribLocationARB_remap_index, -1 },
+ { BindAttribLocationARB_names, BindAttribLocationARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_window_pos)
+static const struct dri_extension_function GL_ARB_window_pos_functions[] = {
+ { WindowPos3fMESA_names, WindowPos3fMESA_remap_index, -1 },
+ { WindowPos2dvMESA_names, WindowPos2dvMESA_remap_index, -1 },
+ { WindowPos2svMESA_names, WindowPos2svMESA_remap_index, -1 },
+ { WindowPos3dMESA_names, WindowPos3dMESA_remap_index, -1 },
+ { WindowPos2fvMESA_names, WindowPos2fvMESA_remap_index, -1 },
+ { WindowPos2dMESA_names, WindowPos2dMESA_remap_index, -1 },
+ { WindowPos3dvMESA_names, WindowPos3dvMESA_remap_index, -1 },
+ { WindowPos3fvMESA_names, WindowPos3fvMESA_remap_index, -1 },
+ { WindowPos2iMESA_names, WindowPos2iMESA_remap_index, -1 },
+ { WindowPos3sMESA_names, WindowPos3sMESA_remap_index, -1 },
+ { WindowPos2ivMESA_names, WindowPos2ivMESA_remap_index, -1 },
+ { WindowPos2sMESA_names, WindowPos2sMESA_remap_index, -1 },
+ { WindowPos3iMESA_names, WindowPos3iMESA_remap_index, -1 },
+ { WindowPos3ivMESA_names, WindowPos3ivMESA_remap_index, -1 },
+ { WindowPos3svMESA_names, WindowPos3svMESA_remap_index, -1 },
+ { WindowPos2fMESA_names, WindowPos2fMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_blend_equation_separate)
+static const struct dri_extension_function GL_ATI_blend_equation_separate_functions[] = {
+ { BlendEquationSeparateEXT_names, BlendEquationSeparateEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_draw_buffers)
+static const struct dri_extension_function GL_ATI_draw_buffers_functions[] = {
+ { DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const struct dri_extension_function GL_ATI_envmap_bumpmap_functions[] = {
+ { TexBumpParameterfvATI_names, TexBumpParameterfvATI_remap_index, -1 },
+ { TexBumpParameterivATI_names, TexBumpParameterivATI_remap_index, -1 },
+ { GetTexBumpParameterfvATI_names, GetTexBumpParameterfvATI_remap_index, -1 },
+ { GetTexBumpParameterivATI_names, GetTexBumpParameterivATI_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const struct dri_extension_function GL_ATI_fragment_shader_functions[] = {
+ { ColorFragmentOp2ATI_names, ColorFragmentOp2ATI_remap_index, -1 },
+ { DeleteFragmentShaderATI_names, DeleteFragmentShaderATI_remap_index, -1 },
+ { SetFragmentShaderConstantATI_names, SetFragmentShaderConstantATI_remap_index, -1 },
+ { SampleMapATI_names, SampleMapATI_remap_index, -1 },
+ { AlphaFragmentOp2ATI_names, AlphaFragmentOp2ATI_remap_index, -1 },
+ { AlphaFragmentOp1ATI_names, AlphaFragmentOp1ATI_remap_index, -1 },
+ { ColorFragmentOp1ATI_names, ColorFragmentOp1ATI_remap_index, -1 },
+ { AlphaFragmentOp3ATI_names, AlphaFragmentOp3ATI_remap_index, -1 },
+ { PassTexCoordATI_names, PassTexCoordATI_remap_index, -1 },
+ { BeginFragmentShaderATI_names, BeginFragmentShaderATI_remap_index, -1 },
+ { BindFragmentShaderATI_names, BindFragmentShaderATI_remap_index, -1 },
+ { ColorFragmentOp3ATI_names, ColorFragmentOp3ATI_remap_index, -1 },
+ { GenFragmentShadersATI_names, GenFragmentShadersATI_remap_index, -1 },
+ { EndFragmentShaderATI_names, EndFragmentShaderATI_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_separate_stencil)
+static const struct dri_extension_function GL_ATI_separate_stencil_functions[] = {
+ { StencilOpSeparate_names, StencilOpSeparate_remap_index, -1 },
+ { StencilFuncSeparateATI_names, StencilFuncSeparateATI_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_color)
+static const struct dri_extension_function GL_EXT_blend_color_functions[] = {
+ { BlendColor_names, -1, 336 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_equation_separate)
+static const struct dri_extension_function GL_EXT_blend_equation_separate_functions[] = {
+ { BlendEquationSeparateEXT_names, BlendEquationSeparateEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_func_separate)
+static const struct dri_extension_function GL_EXT_blend_func_separate_functions[] = {
+ { BlendFuncSeparateEXT_names, BlendFuncSeparateEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_minmax)
+static const struct dri_extension_function GL_EXT_blend_minmax_functions[] = {
+ { BlendEquation_names, -1, 337 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const struct dri_extension_function GL_EXT_color_subtable_functions[] = {
+ { ColorSubTable_names, -1, 346 },
+ { CopyColorSubTable_names, -1, 347 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const struct dri_extension_function GL_EXT_compiled_vertex_array_functions[] = {
+ { UnlockArraysEXT_names, UnlockArraysEXT_remap_index, -1 },
+ { LockArraysEXT_names, LockArraysEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const struct dri_extension_function GL_EXT_convolution_functions[] = {
+ { ConvolutionFilter1D_names, -1, 348 },
+ { CopyConvolutionFilter1D_names, -1, 354 },
+ { GetConvolutionParameteriv_names, -1, 358 },
+ { ConvolutionFilter2D_names, -1, 349 },
+ { ConvolutionParameteriv_names, -1, 353 },
+ { ConvolutionParameterfv_names, -1, 351 },
+ { GetSeparableFilter_names, -1, 359 },
+ { SeparableFilter2D_names, -1, 360 },
+ { ConvolutionParameteri_names, -1, 352 },
+ { ConvolutionParameterf_names, -1, 350 },
+ { GetConvolutionParameterfv_names, -1, 357 },
+ { GetConvolutionFilter_names, -1, 356 },
+ { CopyConvolutionFilter2D_names, -1, 355 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const struct dri_extension_function GL_EXT_coordinate_frame_functions[] = {
+ { TangentPointerEXT_names, TangentPointerEXT_remap_index, -1 },
+ { Binormal3ivEXT_names, Binormal3ivEXT_remap_index, -1 },
+ { Tangent3sEXT_names, Tangent3sEXT_remap_index, -1 },
+ { Tangent3fvEXT_names, Tangent3fvEXT_remap_index, -1 },
+ { Tangent3dvEXT_names, Tangent3dvEXT_remap_index, -1 },
+ { Binormal3bvEXT_names, Binormal3bvEXT_remap_index, -1 },
+ { Binormal3dEXT_names, Binormal3dEXT_remap_index, -1 },
+ { Tangent3fEXT_names, Tangent3fEXT_remap_index, -1 },
+ { Binormal3sEXT_names, Binormal3sEXT_remap_index, -1 },
+ { Tangent3ivEXT_names, Tangent3ivEXT_remap_index, -1 },
+ { Tangent3dEXT_names, Tangent3dEXT_remap_index, -1 },
+ { Binormal3svEXT_names, Binormal3svEXT_remap_index, -1 },
+ { Binormal3fEXT_names, Binormal3fEXT_remap_index, -1 },
+ { Binormal3dvEXT_names, Binormal3dvEXT_remap_index, -1 },
+ { Tangent3iEXT_names, Tangent3iEXT_remap_index, -1 },
+ { Tangent3bvEXT_names, Tangent3bvEXT_remap_index, -1 },
+ { Binormal3fvEXT_names, Binormal3fvEXT_remap_index, -1 },
+ { Tangent3bEXT_names, Tangent3bEXT_remap_index, -1 },
+ { BinormalPointerEXT_names, BinormalPointerEXT_remap_index, -1 },
+ { Tangent3svEXT_names, Tangent3svEXT_remap_index, -1 },
+ { Binormal3bEXT_names, Binormal3bEXT_remap_index, -1 },
+ { Binormal3iEXT_names, Binormal3iEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const struct dri_extension_function GL_EXT_copy_texture_functions[] = {
+ { CopyTexSubImage3D_names, -1, 373 },
+ { CopyTexImage2D_names, -1, 324 },
+ { CopyTexImage1D_names, -1, 323 },
+ { CopyTexSubImage2D_names, -1, 326 },
+ { CopyTexSubImage1D_names, -1, 325 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const struct dri_extension_function GL_EXT_cull_vertex_functions[] = {
+ { CullParameterdvEXT_names, CullParameterdvEXT_remap_index, -1 },
+ { CullParameterfvEXT_names, CullParameterfvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_depth_bounds_test)
+static const struct dri_extension_function GL_EXT_depth_bounds_test_functions[] = {
+ { DepthBoundsEXT_names, DepthBoundsEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_draw_range_elements)
+static const struct dri_extension_function GL_EXT_draw_range_elements_functions[] = {
+ { DrawRangeElements_names, -1, 338 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_fog_coord)
+static const struct dri_extension_function GL_EXT_fog_coord_functions[] = {
+ { FogCoorddEXT_names, FogCoorddEXT_remap_index, -1 },
+ { FogCoordfEXT_names, FogCoordfEXT_remap_index, -1 },
+ { FogCoordPointerEXT_names, FogCoordPointerEXT_remap_index, -1 },
+ { FogCoordfvEXT_names, FogCoordfvEXT_remap_index, -1 },
+ { FogCoorddvEXT_names, FogCoorddvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_framebuffer_blit)
+static const struct dri_extension_function GL_EXT_framebuffer_blit_functions[] = {
+ { BlitFramebufferEXT_names, BlitFramebufferEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const struct dri_extension_function GL_EXT_framebuffer_object_functions[] = {
+ { GenerateMipmapEXT_names, GenerateMipmapEXT_remap_index, -1 },
+ { RenderbufferStorageEXT_names, RenderbufferStorageEXT_remap_index, -1 },
+ { CheckFramebufferStatusEXT_names, CheckFramebufferStatusEXT_remap_index, -1 },
+ { FramebufferTexture3DEXT_names, FramebufferTexture3DEXT_remap_index, -1 },
+ { FramebufferTexture2DEXT_names, FramebufferTexture2DEXT_remap_index, -1 },
+ { FramebufferRenderbufferEXT_names, FramebufferRenderbufferEXT_remap_index, -1 },
+ { FramebufferTexture1DEXT_names, FramebufferTexture1DEXT_remap_index, -1 },
+ { BindFramebufferEXT_names, BindFramebufferEXT_remap_index, -1 },
+ { GenRenderbuffersEXT_names, GenRenderbuffersEXT_remap_index, -1 },
+ { IsFramebufferEXT_names, IsFramebufferEXT_remap_index, -1 },
+ { GetFramebufferAttachmentParameterivEXT_names, GetFramebufferAttachmentParameterivEXT_remap_index, -1 },
+ { DeleteFramebuffersEXT_names, DeleteFramebuffersEXT_remap_index, -1 },
+ { GenFramebuffersEXT_names, GenFramebuffersEXT_remap_index, -1 },
+ { BindRenderbufferEXT_names, BindRenderbufferEXT_remap_index, -1 },
+ { DeleteRenderbuffersEXT_names, DeleteRenderbuffersEXT_remap_index, -1 },
+ { GetRenderbufferParameterivEXT_names, GetRenderbufferParameterivEXT_remap_index, -1 },
+ { IsRenderbufferEXT_names, IsRenderbufferEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_gpu_program_parameters)
+static const struct dri_extension_function GL_EXT_gpu_program_parameters_functions[] = {
+ { ProgramLocalParameters4fvEXT_names, ProgramLocalParameters4fvEXT_remap_index, -1 },
+ { ProgramEnvParameters4fvEXT_names, ProgramEnvParameters4fvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const struct dri_extension_function GL_EXT_histogram_functions[] = {
+ { Histogram_names, -1, 367 },
+ { ResetHistogram_names, -1, 369 },
+ { GetMinmax_names, -1, 364 },
+ { GetHistogramParameterfv_names, -1, 362 },
+ { GetMinmaxParameteriv_names, -1, 366 },
+ { ResetMinmax_names, -1, 370 },
+ { GetHistogramParameteriv_names, -1, 363 },
+ { GetHistogram_names, -1, 361 },
+ { Minmax_names, -1, 368 },
+ { GetMinmaxParameterfv_names, -1, 365 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_index_func)
+static const struct dri_extension_function GL_EXT_index_func_functions[] = {
+ { IndexFuncEXT_names, IndexFuncEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_index_material)
+static const struct dri_extension_function GL_EXT_index_material_functions[] = {
+ { IndexMaterialEXT_names, IndexMaterialEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const struct dri_extension_function GL_EXT_light_texture_functions[] = {
+ { ApplyTextureEXT_names, ApplyTextureEXT_remap_index, -1 },
+ { TextureMaterialEXT_names, TextureMaterialEXT_remap_index, -1 },
+ { TextureLightEXT_names, TextureLightEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_multi_draw_arrays)
+static const struct dri_extension_function GL_EXT_multi_draw_arrays_functions[] = {
+ { MultiDrawElementsEXT_names, MultiDrawElementsEXT_remap_index, -1 },
+ { MultiDrawArraysEXT_names, MultiDrawArraysEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_multisample)
+static const struct dri_extension_function GL_EXT_multisample_functions[] = {
+ { SampleMaskSGIS_names, SampleMaskSGIS_remap_index, -1 },
+ { SamplePatternSGIS_names, SamplePatternSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_paletted_texture)
+static const struct dri_extension_function GL_EXT_paletted_texture_functions[] = {
+ { ColorTable_names, -1, 339 },
+ { GetColorTable_names, -1, 343 },
+ { GetColorTableParameterfv_names, -1, 344 },
+ { GetColorTableParameteriv_names, -1, 345 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const struct dri_extension_function GL_EXT_pixel_transform_functions[] = {
+ { PixelTransformParameterfvEXT_names, PixelTransformParameterfvEXT_remap_index, -1 },
+ { PixelTransformParameterfEXT_names, PixelTransformParameterfEXT_remap_index, -1 },
+ { PixelTransformParameteriEXT_names, PixelTransformParameteriEXT_remap_index, -1 },
+ { PixelTransformParameterivEXT_names, PixelTransformParameterivEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_point_parameters)
+static const struct dri_extension_function GL_EXT_point_parameters_functions[] = {
+ { PointParameterfEXT_names, PointParameterfEXT_remap_index, -1 },
+ { PointParameterfvEXT_names, PointParameterfvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_polygon_offset)
+static const struct dri_extension_function GL_EXT_polygon_offset_functions[] = {
+ { PolygonOffsetEXT_names, PolygonOffsetEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_provoking_vertex)
+static const struct dri_extension_function GL_EXT_provoking_vertex_functions[] = {
+ { ProvokingVertexEXT_names, ProvokingVertexEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_secondary_color)
+static const struct dri_extension_function GL_EXT_secondary_color_functions[] = {
+ { SecondaryColor3iEXT_names, SecondaryColor3iEXT_remap_index, -1 },
+ { SecondaryColor3bEXT_names, SecondaryColor3bEXT_remap_index, -1 },
+ { SecondaryColor3bvEXT_names, SecondaryColor3bvEXT_remap_index, -1 },
+ { SecondaryColor3sEXT_names, SecondaryColor3sEXT_remap_index, -1 },
+ { SecondaryColor3dEXT_names, SecondaryColor3dEXT_remap_index, -1 },
+ { SecondaryColorPointerEXT_names, SecondaryColorPointerEXT_remap_index, -1 },
+ { SecondaryColor3uiEXT_names, SecondaryColor3uiEXT_remap_index, -1 },
+ { SecondaryColor3usvEXT_names, SecondaryColor3usvEXT_remap_index, -1 },
+ { SecondaryColor3ivEXT_names, SecondaryColor3ivEXT_remap_index, -1 },
+ { SecondaryColor3fvEXT_names, SecondaryColor3fvEXT_remap_index, -1 },
+ { SecondaryColor3ubvEXT_names, SecondaryColor3ubvEXT_remap_index, -1 },
+ { SecondaryColor3uivEXT_names, SecondaryColor3uivEXT_remap_index, -1 },
+ { SecondaryColor3dvEXT_names, SecondaryColor3dvEXT_remap_index, -1 },
+ { SecondaryColor3usEXT_names, SecondaryColor3usEXT_remap_index, -1 },
+ { SecondaryColor3ubEXT_names, SecondaryColor3ubEXT_remap_index, -1 },
+ { SecondaryColor3fEXT_names, SecondaryColor3fEXT_remap_index, -1 },
+ { SecondaryColor3svEXT_names, SecondaryColor3svEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_stencil_two_side)
+static const struct dri_extension_function GL_EXT_stencil_two_side_functions[] = {
+ { ActiveStencilFaceEXT_names, ActiveStencilFaceEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const struct dri_extension_function GL_EXT_subtexture_functions[] = {
+ { TexSubImage1D_names, -1, 332 },
+ { TexSubImage2D_names, -1, 333 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const struct dri_extension_function GL_EXT_texture3D_functions[] = {
+ { TexImage3D_names, -1, 371 },
+ { TexSubImage3D_names, -1, 372 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_array)
+static const struct dri_extension_function GL_EXT_texture_array_functions[] = {
+ { FramebufferTextureLayerEXT_names, FramebufferTextureLayerEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const struct dri_extension_function GL_EXT_texture_object_functions[] = {
+ { PrioritizeTextures_names, -1, 331 },
+ { AreTexturesResident_names, -1, 322 },
+ { GenTextures_names, -1, 328 },
+ { DeleteTextures_names, -1, 327 },
+ { IsTexture_names, -1, 330 },
+ { BindTexture_names, -1, 307 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_perturb_normal)
+static const struct dri_extension_function GL_EXT_texture_perturb_normal_functions[] = {
+ { TextureNormalEXT_names, TextureNormalEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_timer_query)
+static const struct dri_extension_function GL_EXT_timer_query_functions[] = {
+ { GetQueryObjectui64vEXT_names, GetQueryObjectui64vEXT_remap_index, -1 },
+ { GetQueryObjecti64vEXT_names, GetQueryObjecti64vEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const struct dri_extension_function GL_EXT_vertex_array_functions[] = {
+ { IndexPointerEXT_names, IndexPointerEXT_remap_index, -1 },
+ { NormalPointerEXT_names, NormalPointerEXT_remap_index, -1 },
+ { VertexPointerEXT_names, VertexPointerEXT_remap_index, -1 },
+ { TexCoordPointerEXT_names, TexCoordPointerEXT_remap_index, -1 },
+ { EdgeFlagPointerEXT_names, EdgeFlagPointerEXT_remap_index, -1 },
+ { ArrayElement_names, -1, 306 },
+ { ColorPointerEXT_names, ColorPointerEXT_remap_index, -1 },
+ { GetPointerv_names, -1, 329 },
+ { DrawArrays_names, -1, 310 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const struct dri_extension_function GL_EXT_vertex_weighting_functions[] = {
+ { VertexWeightfvEXT_names, VertexWeightfvEXT_remap_index, -1 },
+ { VertexWeightfEXT_names, VertexWeightfEXT_remap_index, -1 },
+ { VertexWeightPointerEXT_names, VertexWeightPointerEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const struct dri_extension_function GL_HP_image_transform_functions[] = {
+ { GetImageTransformParameterfvHP_names, GetImageTransformParameterfvHP_remap_index, -1 },
+ { ImageTransformParameterfHP_names, ImageTransformParameterfHP_remap_index, -1 },
+ { ImageTransformParameterfvHP_names, ImageTransformParameterfvHP_remap_index, -1 },
+ { ImageTransformParameteriHP_names, ImageTransformParameteriHP_remap_index, -1 },
+ { GetImageTransformParameterivHP_names, GetImageTransformParameterivHP_remap_index, -1 },
+ { ImageTransformParameterivHP_names, ImageTransformParameterivHP_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const struct dri_extension_function GL_IBM_multimode_draw_arrays_functions[] = {
+ { MultiModeDrawArraysIBM_names, MultiModeDrawArraysIBM_remap_index, -1 },
+ { MultiModeDrawElementsIBM_names, MultiModeDrawElementsIBM_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const struct dri_extension_function GL_IBM_vertex_array_lists_functions[] = {
+ { SecondaryColorPointerListIBM_names, SecondaryColorPointerListIBM_remap_index, -1 },
+ { NormalPointerListIBM_names, NormalPointerListIBM_remap_index, -1 },
+ { FogCoordPointerListIBM_names, FogCoordPointerListIBM_remap_index, -1 },
+ { VertexPointerListIBM_names, VertexPointerListIBM_remap_index, -1 },
+ { ColorPointerListIBM_names, ColorPointerListIBM_remap_index, -1 },
+ { TexCoordPointerListIBM_names, TexCoordPointerListIBM_remap_index, -1 },
+ { IndexPointerListIBM_names, IndexPointerListIBM_remap_index, -1 },
+ { EdgeFlagPointerListIBM_names, EdgeFlagPointerListIBM_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_INGR_blend_func_separate)
+static const struct dri_extension_function GL_INGR_blend_func_separate_functions[] = {
+ { BlendFuncSeparateEXT_names, BlendFuncSeparateEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const struct dri_extension_function GL_INTEL_parallel_arrays_functions[] = {
+ { VertexPointervINTEL_names, VertexPointervINTEL_remap_index, -1 },
+ { ColorPointervINTEL_names, ColorPointervINTEL_remap_index, -1 },
+ { NormalPointervINTEL_names, NormalPointervINTEL_remap_index, -1 },
+ { TexCoordPointervINTEL_names, TexCoordPointervINTEL_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_MESA_resize_buffers)
+static const struct dri_extension_function GL_MESA_resize_buffers_functions[] = {
+ { ResizeBuffersMESA_names, ResizeBuffersMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const struct dri_extension_function GL_MESA_shader_debug_functions[] = {
+ { GetDebugLogLengthMESA_names, GetDebugLogLengthMESA_remap_index, -1 },
+ { ClearDebugLogMESA_names, ClearDebugLogMESA_remap_index, -1 },
+ { GetDebugLogMESA_names, GetDebugLogMESA_remap_index, -1 },
+ { CreateDebugObjectMESA_names, CreateDebugObjectMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const struct dri_extension_function GL_MESA_window_pos_functions[] = {
+ { WindowPos3fMESA_names, WindowPos3fMESA_remap_index, -1 },
+ { WindowPos2dvMESA_names, WindowPos2dvMESA_remap_index, -1 },
+ { WindowPos4svMESA_names, WindowPos4svMESA_remap_index, -1 },
+ { WindowPos2svMESA_names, WindowPos2svMESA_remap_index, -1 },
+ { WindowPos3dMESA_names, WindowPos3dMESA_remap_index, -1 },
+ { WindowPos2fvMESA_names, WindowPos2fvMESA_remap_index, -1 },
+ { WindowPos4dMESA_names, WindowPos4dMESA_remap_index, -1 },
+ { WindowPos2dMESA_names, WindowPos2dMESA_remap_index, -1 },
+ { WindowPos4ivMESA_names, WindowPos4ivMESA_remap_index, -1 },
+ { WindowPos4fMESA_names, WindowPos4fMESA_remap_index, -1 },
+ { WindowPos3dvMESA_names, WindowPos3dvMESA_remap_index, -1 },
+ { WindowPos3fvMESA_names, WindowPos3fvMESA_remap_index, -1 },
+ { WindowPos4dvMESA_names, WindowPos4dvMESA_remap_index, -1 },
+ { WindowPos2iMESA_names, WindowPos2iMESA_remap_index, -1 },
+ { WindowPos3sMESA_names, WindowPos3sMESA_remap_index, -1 },
+ { WindowPos4sMESA_names, WindowPos4sMESA_remap_index, -1 },
+ { WindowPos2ivMESA_names, WindowPos2ivMESA_remap_index, -1 },
+ { WindowPos2sMESA_names, WindowPos2sMESA_remap_index, -1 },
+ { WindowPos3iMESA_names, WindowPos3iMESA_remap_index, -1 },
+ { WindowPos3ivMESA_names, WindowPos3ivMESA_remap_index, -1 },
+ { WindowPos4iMESA_names, WindowPos4iMESA_remap_index, -1 },
+ { WindowPos4fvMESA_names, WindowPos4fvMESA_remap_index, -1 },
+ { WindowPos3svMESA_names, WindowPos3svMESA_remap_index, -1 },
+ { WindowPos2fMESA_names, WindowPos2fMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const struct dri_extension_function GL_NV_evaluators_functions[] = {
+ { GetMapAttribParameterivNV_names, GetMapAttribParameterivNV_remap_index, -1 },
+ { MapControlPointsNV_names, MapControlPointsNV_remap_index, -1 },
+ { MapParameterfvNV_names, MapParameterfvNV_remap_index, -1 },
+ { EvalMapsNV_names, EvalMapsNV_remap_index, -1 },
+ { GetMapAttribParameterfvNV_names, GetMapAttribParameterfvNV_remap_index, -1 },
+ { MapParameterivNV_names, MapParameterivNV_remap_index, -1 },
+ { GetMapParameterivNV_names, GetMapParameterivNV_remap_index, -1 },
+ { GetMapParameterfvNV_names, GetMapParameterfvNV_remap_index, -1 },
+ { GetMapControlPointsNV_names, GetMapControlPointsNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_fence)
+static const struct dri_extension_function GL_NV_fence_functions[] = {
+ { GenFencesNV_names, GenFencesNV_remap_index, -1 },
+ { TestFenceNV_names, TestFenceNV_remap_index, -1 },
+ { IsFenceNV_names, IsFenceNV_remap_index, -1 },
+ { DeleteFencesNV_names, DeleteFencesNV_remap_index, -1 },
+ { SetFenceNV_names, SetFenceNV_remap_index, -1 },
+ { GetFenceivNV_names, GetFenceivNV_remap_index, -1 },
+ { FinishFenceNV_names, FinishFenceNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const struct dri_extension_function GL_NV_fragment_program_functions[] = {
+ { GetProgramNamedParameterdvNV_names, GetProgramNamedParameterdvNV_remap_index, -1 },
+ { GetProgramNamedParameterfvNV_names, GetProgramNamedParameterfvNV_remap_index, -1 },
+ { ProgramNamedParameter4fNV_names, ProgramNamedParameter4fNV_remap_index, -1 },
+ { ProgramNamedParameter4fvNV_names, ProgramNamedParameter4fvNV_remap_index, -1 },
+ { ProgramNamedParameter4dvNV_names, ProgramNamedParameter4dvNV_remap_index, -1 },
+ { ProgramNamedParameter4dNV_names, ProgramNamedParameter4dNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_point_sprite)
+static const struct dri_extension_function GL_NV_point_sprite_functions[] = {
+ { PointParameteriNV_names, PointParameteriNV_remap_index, -1 },
+ { PointParameterivNV_names, PointParameterivNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const struct dri_extension_function GL_NV_register_combiners_functions[] = {
+ { CombinerOutputNV_names, CombinerOutputNV_remap_index, -1 },
+ { CombinerParameterfvNV_names, CombinerParameterfvNV_remap_index, -1 },
+ { GetCombinerOutputParameterfvNV_names, GetCombinerOutputParameterfvNV_remap_index, -1 },
+ { FinalCombinerInputNV_names, FinalCombinerInputNV_remap_index, -1 },
+ { GetCombinerInputParameterfvNV_names, GetCombinerInputParameterfvNV_remap_index, -1 },
+ { GetCombinerOutputParameterivNV_names, GetCombinerOutputParameterivNV_remap_index, -1 },
+ { CombinerParameteriNV_names, CombinerParameteriNV_remap_index, -1 },
+ { GetFinalCombinerInputParameterivNV_names, GetFinalCombinerInputParameterivNV_remap_index, -1 },
+ { CombinerInputNV_names, CombinerInputNV_remap_index, -1 },
+ { CombinerParameterfNV_names, CombinerParameterfNV_remap_index, -1 },
+ { GetFinalCombinerInputParameterfvNV_names, GetFinalCombinerInputParameterfvNV_remap_index, -1 },
+ { GetCombinerInputParameterivNV_names, GetCombinerInputParameterivNV_remap_index, -1 },
+ { CombinerParameterivNV_names, CombinerParameterivNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const struct dri_extension_function GL_NV_register_combiners2_functions[] = {
+ { CombinerStageParameterfvNV_names, CombinerStageParameterfvNV_remap_index, -1 },
+ { GetCombinerStageParameterfvNV_names, GetCombinerStageParameterfvNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const struct dri_extension_function GL_NV_vertex_array_range_functions[] = {
+ { VertexArrayRangeNV_names, VertexArrayRangeNV_remap_index, -1 },
+ { FlushVertexArrayRangeNV_names, FlushVertexArrayRangeNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const struct dri_extension_function GL_NV_vertex_program_functions[] = {
+ { VertexAttrib4ubvNV_names, VertexAttrib4ubvNV_remap_index, -1 },
+ { VertexAttrib4svNV_names, VertexAttrib4svNV_remap_index, -1 },
+ { VertexAttribs1dvNV_names, VertexAttribs1dvNV_remap_index, -1 },
+ { VertexAttrib1fvNV_names, VertexAttrib1fvNV_remap_index, -1 },
+ { VertexAttrib4fNV_names, VertexAttrib4fNV_remap_index, -1 },
+ { VertexAttrib2dNV_names, VertexAttrib2dNV_remap_index, -1 },
+ { VertexAttrib4ubNV_names, VertexAttrib4ubNV_remap_index, -1 },
+ { VertexAttribs3dvNV_names, VertexAttribs3dvNV_remap_index, -1 },
+ { VertexAttribs4fvNV_names, VertexAttribs4fvNV_remap_index, -1 },
+ { VertexAttrib2sNV_names, VertexAttrib2sNV_remap_index, -1 },
+ { VertexAttribs3fvNV_names, VertexAttribs3fvNV_remap_index, -1 },
+ { ProgramEnvParameter4fvARB_names, ProgramEnvParameter4fvARB_remap_index, -1 },
+ { LoadProgramNV_names, LoadProgramNV_remap_index, -1 },
+ { VertexAttrib4fvNV_names, VertexAttrib4fvNV_remap_index, -1 },
+ { VertexAttrib3fNV_names, VertexAttrib3fNV_remap_index, -1 },
+ { VertexAttribs2dvNV_names, VertexAttribs2dvNV_remap_index, -1 },
+ { GetProgramParameterfvNV_names, GetProgramParameterfvNV_remap_index, -1 },
+ { VertexAttrib3dNV_names, VertexAttrib3dNV_remap_index, -1 },
+ { VertexAttrib2fvNV_names, VertexAttrib2fvNV_remap_index, -1 },
+ { VertexAttrib2dvNV_names, VertexAttrib2dvNV_remap_index, -1 },
+ { VertexAttrib1dvNV_names, VertexAttrib1dvNV_remap_index, -1 },
+ { VertexAttrib1svNV_names, VertexAttrib1svNV_remap_index, -1 },
+ { ProgramEnvParameter4fARB_names, ProgramEnvParameter4fARB_remap_index, -1 },
+ { VertexAttribs2svNV_names, VertexAttribs2svNV_remap_index, -1 },
+ { GetVertexAttribivNV_names, GetVertexAttribivNV_remap_index, -1 },
+ { GetVertexAttribfvNV_names, GetVertexAttribfvNV_remap_index, -1 },
+ { VertexAttrib2svNV_names, VertexAttrib2svNV_remap_index, -1 },
+ { VertexAttribs1fvNV_names, VertexAttribs1fvNV_remap_index, -1 },
+ { IsProgramNV_names, IsProgramNV_remap_index, -1 },
+ { ProgramEnvParameter4dARB_names, ProgramEnvParameter4dARB_remap_index, -1 },
+ { VertexAttrib2fNV_names, VertexAttrib2fNV_remap_index, -1 },
+ { RequestResidentProgramsNV_names, RequestResidentProgramsNV_remap_index, -1 },
+ { ExecuteProgramNV_names, ExecuteProgramNV_remap_index, -1 },
+ { VertexAttribPointerNV_names, VertexAttribPointerNV_remap_index, -1 },
+ { TrackMatrixNV_names, TrackMatrixNV_remap_index, -1 },
+ { GetProgramParameterdvNV_names, GetProgramParameterdvNV_remap_index, -1 },
+ { GetTrackMatrixivNV_names, GetTrackMatrixivNV_remap_index, -1 },
+ { VertexAttrib3svNV_names, VertexAttrib3svNV_remap_index, -1 },
+ { ProgramParameters4fvNV_names, ProgramParameters4fvNV_remap_index, -1 },
+ { GetProgramivNV_names, GetProgramivNV_remap_index, -1 },
+ { GetVertexAttribdvNV_names, GetVertexAttribdvNV_remap_index, -1 },
+ { VertexAttrib3fvNV_names, VertexAttrib3fvNV_remap_index, -1 },
+ { ProgramEnvParameter4dvARB_names, ProgramEnvParameter4dvARB_remap_index, -1 },
+ { VertexAttribs2fvNV_names, VertexAttribs2fvNV_remap_index, -1 },
+ { DeleteProgramsNV_names, DeleteProgramsNV_remap_index, -1 },
+ { GetVertexAttribPointervNV_names, GetVertexAttribPointervNV_remap_index, -1 },
+ { GetProgramStringNV_names, GetProgramStringNV_remap_index, -1 },
+ { VertexAttrib4sNV_names, VertexAttrib4sNV_remap_index, -1 },
+ { VertexAttribs4dvNV_names, VertexAttribs4dvNV_remap_index, -1 },
+ { ProgramParameters4dvNV_names, ProgramParameters4dvNV_remap_index, -1 },
+ { VertexAttrib3sNV_names, VertexAttrib3sNV_remap_index, -1 },
+ { VertexAttrib1fNV_names, VertexAttrib1fNV_remap_index, -1 },
+ { VertexAttrib4dNV_names, VertexAttrib4dNV_remap_index, -1 },
+ { VertexAttribs4ubvNV_names, VertexAttribs4ubvNV_remap_index, -1 },
+ { VertexAttribs3svNV_names, VertexAttribs3svNV_remap_index, -1 },
+ { VertexAttrib1sNV_names, VertexAttrib1sNV_remap_index, -1 },
+ { BindProgramNV_names, BindProgramNV_remap_index, -1 },
+ { AreProgramsResidentNV_names, AreProgramsResidentNV_remap_index, -1 },
+ { VertexAttrib3dvNV_names, VertexAttrib3dvNV_remap_index, -1 },
+ { VertexAttrib1dNV_names, VertexAttrib1dNV_remap_index, -1 },
+ { VertexAttribs4svNV_names, VertexAttribs4svNV_remap_index, -1 },
+ { VertexAttribs1svNV_names, VertexAttribs1svNV_remap_index, -1 },
+ { GenProgramsNV_names, GenProgramsNV_remap_index, -1 },
+ { VertexAttrib4dvNV_names, VertexAttrib4dvNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_PGI_misc_hints)
+static const struct dri_extension_function GL_PGI_misc_hints_functions[] = {
+ { HintPGI_names, HintPGI_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const struct dri_extension_function GL_SGIS_detail_texture_functions[] = {
+ { GetDetailTexFuncSGIS_names, GetDetailTexFuncSGIS_remap_index, -1 },
+ { DetailTexFuncSGIS_names, DetailTexFuncSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const struct dri_extension_function GL_SGIS_fog_function_functions[] = {
+ { FogFuncSGIS_names, FogFuncSGIS_remap_index, -1 },
+ { GetFogFuncSGIS_names, GetFogFuncSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_multisample)
+static const struct dri_extension_function GL_SGIS_multisample_functions[] = {
+ { SampleMaskSGIS_names, SampleMaskSGIS_remap_index, -1 },
+ { SamplePatternSGIS_names, SamplePatternSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const struct dri_extension_function GL_SGIS_pixel_texture_functions[] = {
+ { PixelTexGenParameterfvSGIS_names, PixelTexGenParameterfvSGIS_remap_index, -1 },
+ { GetPixelTexGenParameterivSGIS_names, GetPixelTexGenParameterivSGIS_remap_index, -1 },
+ { PixelTexGenParameteriSGIS_names, PixelTexGenParameteriSGIS_remap_index, -1 },
+ { PixelTexGenParameterivSGIS_names, PixelTexGenParameterivSGIS_remap_index, -1 },
+ { PixelTexGenParameterfSGIS_names, PixelTexGenParameterfSGIS_remap_index, -1 },
+ { GetPixelTexGenParameterfvSGIS_names, GetPixelTexGenParameterfvSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_point_parameters)
+static const struct dri_extension_function GL_SGIS_point_parameters_functions[] = {
+ { PointParameterfEXT_names, PointParameterfEXT_remap_index, -1 },
+ { PointParameterfvEXT_names, PointParameterfvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const struct dri_extension_function GL_SGIS_sharpen_texture_functions[] = {
+ { GetSharpenTexFuncSGIS_names, GetSharpenTexFuncSGIS_remap_index, -1 },
+ { SharpenTexFuncSGIS_names, SharpenTexFuncSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const struct dri_extension_function GL_SGIS_texture4D_functions[] = {
+ { TexImage4DSGIS_names, TexImage4DSGIS_remap_index, -1 },
+ { TexSubImage4DSGIS_names, TexSubImage4DSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture_color_mask)
+static const struct dri_extension_function GL_SGIS_texture_color_mask_functions[] = {
+ { TextureColorMaskSGIS_names, TextureColorMaskSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const struct dri_extension_function GL_SGIS_texture_filter4_functions[] = {
+ { GetTexFilterFuncSGIS_names, GetTexFilterFuncSGIS_remap_index, -1 },
+ { TexFilterFuncSGIS_names, TexFilterFuncSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const struct dri_extension_function GL_SGIX_async_functions[] = {
+ { AsyncMarkerSGIX_names, AsyncMarkerSGIX_remap_index, -1 },
+ { FinishAsyncSGIX_names, FinishAsyncSGIX_remap_index, -1 },
+ { PollAsyncSGIX_names, PollAsyncSGIX_remap_index, -1 },
+ { DeleteAsyncMarkersSGIX_names, DeleteAsyncMarkersSGIX_remap_index, -1 },
+ { IsAsyncMarkerSGIX_names, IsAsyncMarkerSGIX_remap_index, -1 },
+ { GenAsyncMarkersSGIX_names, GenAsyncMarkersSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_flush_raster)
+static const struct dri_extension_function GL_SGIX_flush_raster_functions[] = {
+ { FlushRasterSGIX_names, FlushRasterSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const struct dri_extension_function GL_SGIX_fragment_lighting_functions[] = {
+ { FragmentMaterialfvSGIX_names, FragmentMaterialfvSGIX_remap_index, -1 },
+ { FragmentLightModelivSGIX_names, FragmentLightModelivSGIX_remap_index, -1 },
+ { FragmentLightiSGIX_names, FragmentLightiSGIX_remap_index, -1 },
+ { GetFragmentMaterialfvSGIX_names, GetFragmentMaterialfvSGIX_remap_index, -1 },
+ { FragmentMaterialfSGIX_names, FragmentMaterialfSGIX_remap_index, -1 },
+ { GetFragmentLightivSGIX_names, GetFragmentLightivSGIX_remap_index, -1 },
+ { FragmentLightModeliSGIX_names, FragmentLightModeliSGIX_remap_index, -1 },
+ { FragmentLightivSGIX_names, FragmentLightivSGIX_remap_index, -1 },
+ { GetFragmentMaterialivSGIX_names, GetFragmentMaterialivSGIX_remap_index, -1 },
+ { FragmentLightModelfSGIX_names, FragmentLightModelfSGIX_remap_index, -1 },
+ { FragmentColorMaterialSGIX_names, FragmentColorMaterialSGIX_remap_index, -1 },
+ { FragmentMaterialiSGIX_names, FragmentMaterialiSGIX_remap_index, -1 },
+ { LightEnviSGIX_names, LightEnviSGIX_remap_index, -1 },
+ { FragmentLightModelfvSGIX_names, FragmentLightModelfvSGIX_remap_index, -1 },
+ { FragmentLightfvSGIX_names, FragmentLightfvSGIX_remap_index, -1 },
+ { FragmentLightfSGIX_names, FragmentLightfSGIX_remap_index, -1 },
+ { GetFragmentLightfvSGIX_names, GetFragmentLightfvSGIX_remap_index, -1 },
+ { FragmentMaterialivSGIX_names, FragmentMaterialivSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_framezoom)
+static const struct dri_extension_function GL_SGIX_framezoom_functions[] = {
+ { FrameZoomSGIX_names, FrameZoomSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_igloo_interface)
+static const struct dri_extension_function GL_SGIX_igloo_interface_functions[] = {
+ { IglooInterfaceSGIX_names, IglooInterfaceSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const struct dri_extension_function GL_SGIX_instruments_functions[] = {
+ { ReadInstrumentsSGIX_names, ReadInstrumentsSGIX_remap_index, -1 },
+ { PollInstrumentsSGIX_names, PollInstrumentsSGIX_remap_index, -1 },
+ { GetInstrumentsSGIX_names, GetInstrumentsSGIX_remap_index, -1 },
+ { StartInstrumentsSGIX_names, StartInstrumentsSGIX_remap_index, -1 },
+ { StopInstrumentsSGIX_names, StopInstrumentsSGIX_remap_index, -1 },
+ { InstrumentsBufferSGIX_names, InstrumentsBufferSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const struct dri_extension_function GL_SGIX_list_priority_functions[] = {
+ { ListParameterfSGIX_names, ListParameterfSGIX_remap_index, -1 },
+ { GetListParameterfvSGIX_names, GetListParameterfvSGIX_remap_index, -1 },
+ { ListParameteriSGIX_names, ListParameteriSGIX_remap_index, -1 },
+ { ListParameterfvSGIX_names, ListParameterfvSGIX_remap_index, -1 },
+ { ListParameterivSGIX_names, ListParameterivSGIX_remap_index, -1 },
+ { GetListParameterivSGIX_names, GetListParameterivSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_pixel_texture)
+static const struct dri_extension_function GL_SGIX_pixel_texture_functions[] = {
+ { PixelTexGenSGIX_names, PixelTexGenSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const struct dri_extension_function GL_SGIX_polynomial_ffd_functions[] = {
+ { LoadIdentityDeformationMapSGIX_names, LoadIdentityDeformationMapSGIX_remap_index, -1 },
+ { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 },
+ { DeformSGIX_names, DeformSGIX_remap_index, -1 },
+ { DeformationMap3fSGIX_names, DeformationMap3fSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_reference_plane)
+static const struct dri_extension_function GL_SGIX_reference_plane_functions[] = {
+ { ReferencePlaneSGIX_names, ReferencePlaneSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const struct dri_extension_function GL_SGIX_sprite_functions[] = {
+ { SpriteParameterfvSGIX_names, SpriteParameterfvSGIX_remap_index, -1 },
+ { SpriteParameteriSGIX_names, SpriteParameteriSGIX_remap_index, -1 },
+ { SpriteParameterfSGIX_names, SpriteParameterfSGIX_remap_index, -1 },
+ { SpriteParameterivSGIX_names, SpriteParameterivSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_tag_sample_buffer)
+static const struct dri_extension_function GL_SGIX_tag_sample_buffer_functions[] = {
+ { TagSampleBufferSGIX_names, TagSampleBufferSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const struct dri_extension_function GL_SGI_color_table_functions[] = {
+ { ColorTableParameteriv_names, -1, 341 },
+ { ColorTable_names, -1, 339 },
+ { GetColorTable_names, -1, 343 },
+ { CopyColorTable_names, -1, 342 },
+ { ColorTableParameterfv_names, -1, 340 },
+ { GetColorTableParameterfv_names, -1, 344 },
+ { GetColorTableParameteriv_names, -1, 345 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUNX_constant_data)
+static const struct dri_extension_function GL_SUNX_constant_data_functions[] = {
+ { FinishTextureSUNX_names, FinishTextureSUNX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const struct dri_extension_function GL_SUN_global_alpha_functions[] = {
+ { GlobalAlphaFactorubSUN_names, GlobalAlphaFactorubSUN_remap_index, -1 },
+ { GlobalAlphaFactoriSUN_names, GlobalAlphaFactoriSUN_remap_index, -1 },
+ { GlobalAlphaFactordSUN_names, GlobalAlphaFactordSUN_remap_index, -1 },
+ { GlobalAlphaFactoruiSUN_names, GlobalAlphaFactoruiSUN_remap_index, -1 },
+ { GlobalAlphaFactorbSUN_names, GlobalAlphaFactorbSUN_remap_index, -1 },
+ { GlobalAlphaFactorfSUN_names, GlobalAlphaFactorfSUN_remap_index, -1 },
+ { GlobalAlphaFactorusSUN_names, GlobalAlphaFactorusSUN_remap_index, -1 },
+ { GlobalAlphaFactorsSUN_names, GlobalAlphaFactorsSUN_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_mesh_array)
+static const struct dri_extension_function GL_SUN_mesh_array_functions[] = {
+ { DrawMeshArraysSUN_names, DrawMeshArraysSUN_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const struct dri_extension_function GL_SUN_triangle_list_functions[] = {
+ { ReplacementCodeubSUN_names, ReplacementCodeubSUN_remap_index, -1 },
+ { ReplacementCodeubvSUN_names, ReplacementCodeubvSUN_remap_index, -1 },
+ { ReplacementCodeusvSUN_names, ReplacementCodeusvSUN_remap_index, -1 },
+ { ReplacementCodePointerSUN_names, ReplacementCodePointerSUN_remap_index, -1 },
+ { ReplacementCodeusSUN_names, ReplacementCodeusSUN_remap_index, -1 },
+ { ReplacementCodeuiSUN_names, ReplacementCodeuiSUN_remap_index, -1 },
+ { ReplacementCodeuivSUN_names, ReplacementCodeuivSUN_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const struct dri_extension_function GL_SUN_vertex_functions[] = {
+ { ReplacementCodeuiColor3fVertex3fvSUN_names, ReplacementCodeuiColor3fVertex3fvSUN_remap_index, -1 },
+ { TexCoord4fColor4fNormal3fVertex4fvSUN_names, TexCoord4fColor4fNormal3fVertex4fvSUN_remap_index, -1 },
+ { TexCoord2fColor4ubVertex3fvSUN_names, TexCoord2fColor4ubVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiVertex3fvSUN_names, ReplacementCodeuiVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fVertex3fvSUN_names, ReplacementCodeuiTexCoord2fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiNormal3fVertex3fSUN_names, ReplacementCodeuiNormal3fVertex3fSUN_remap_index, -1 },
+ { Color4ubVertex3fvSUN_names, Color4ubVertex3fvSUN_remap_index, -1 },
+ { Color4ubVertex3fSUN_names, Color4ubVertex3fSUN_remap_index, -1 },
+ { TexCoord2fVertex3fSUN_names, TexCoord2fVertex3fSUN_remap_index, -1 },
+ { TexCoord2fColor4fNormal3fVertex3fSUN_names, TexCoord2fColor4fNormal3fVertex3fSUN_remap_index, -1 },
+ { TexCoord2fNormal3fVertex3fvSUN_names, TexCoord2fNormal3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_names, ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fVertex3fSUN_names, ReplacementCodeuiTexCoord2fVertex3fSUN_remap_index, -1 },
+ { TexCoord2fNormal3fVertex3fSUN_names, TexCoord2fNormal3fVertex3fSUN_remap_index, -1 },
+ { Color3fVertex3fSUN_names, Color3fVertex3fSUN_remap_index, -1 },
+ { Color3fVertex3fvSUN_names, Color3fVertex3fvSUN_remap_index, -1 },
+ { Color4fNormal3fVertex3fvSUN_names, Color4fNormal3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_names, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiColor4fNormal3fVertex3fvSUN_names, ReplacementCodeuiColor4fNormal3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_names, ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_remap_index, -1 },
+ { TexCoord2fColor3fVertex3fSUN_names, TexCoord2fColor3fVertex3fSUN_remap_index, -1 },
+ { TexCoord4fColor4fNormal3fVertex4fSUN_names, TexCoord4fColor4fNormal3fVertex4fSUN_remap_index, -1 },
+ { Color4ubVertex2fvSUN_names, Color4ubVertex2fvSUN_remap_index, -1 },
+ { Normal3fVertex3fSUN_names, Normal3fVertex3fSUN_remap_index, -1 },
+ { ReplacementCodeuiColor4fNormal3fVertex3fSUN_names, ReplacementCodeuiColor4fNormal3fVertex3fSUN_remap_index, -1 },
+ { TexCoord2fColor4fNormal3fVertex3fvSUN_names, TexCoord2fColor4fNormal3fVertex3fvSUN_remap_index, -1 },
+ { TexCoord2fVertex3fvSUN_names, TexCoord2fVertex3fvSUN_remap_index, -1 },
+ { Color4ubVertex2fSUN_names, Color4ubVertex2fSUN_remap_index, -1 },
+ { ReplacementCodeuiColor4ubVertex3fSUN_names, ReplacementCodeuiColor4ubVertex3fSUN_remap_index, -1 },
+ { TexCoord2fColor4ubVertex3fSUN_names, TexCoord2fColor4ubVertex3fSUN_remap_index, -1 },
+ { Normal3fVertex3fvSUN_names, Normal3fVertex3fvSUN_remap_index, -1 },
+ { Color4fNormal3fVertex3fSUN_names, Color4fNormal3fVertex3fSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_names, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_remap_index, -1 },
+ { ReplacementCodeuiColor4ubVertex3fvSUN_names, ReplacementCodeuiColor4ubVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiColor3fVertex3fSUN_names, ReplacementCodeuiColor3fVertex3fSUN_remap_index, -1 },
+ { TexCoord4fVertex4fSUN_names, TexCoord4fVertex4fSUN_remap_index, -1 },
+ { TexCoord2fColor3fVertex3fvSUN_names, TexCoord2fColor3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiNormal3fVertex3fvSUN_names, ReplacementCodeuiNormal3fVertex3fvSUN_remap_index, -1 },
+ { TexCoord4fVertex4fvSUN_names, TexCoord4fVertex4fvSUN_remap_index, -1 },
+ { ReplacementCodeuiVertex3fSUN_names, ReplacementCodeuiVertex3fSUN_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const struct dri_extension_function GL_VERSION_1_3_functions[] = {
+ { SampleCoverageARB_names, SampleCoverageARB_remap_index, -1 },
+ { MultiTexCoord3sARB_names, -1, 398 },
+ { ActiveTextureARB_names, -1, 374 },
+ { CompressedTexSubImage2DARB_names, CompressedTexSubImage2DARB_remap_index, -1 },
+ { CompressedTexImage3DARB_names, CompressedTexImage3DARB_remap_index, -1 },
+ { MultiTexCoord1fvARB_names, -1, 379 },
+ { MultTransposeMatrixdARB_names, MultTransposeMatrixdARB_remap_index, -1 },
+ { CompressedTexImage1DARB_names, CompressedTexImage1DARB_remap_index, -1 },
+ { MultiTexCoord3dARB_names, -1, 392 },
+ { MultiTexCoord2iARB_names, -1, 388 },
+ { MultiTexCoord2svARB_names, -1, 391 },
+ { MultiTexCoord2fARB_names, -1, 386 },
+ { LoadTransposeMatrixdARB_names, LoadTransposeMatrixdARB_remap_index, -1 },
+ { MultiTexCoord3fvARB_names, -1, 395 },
+ { MultiTexCoord4sARB_names, -1, 406 },
+ { MultiTexCoord2dvARB_names, -1, 385 },
+ { MultiTexCoord1svARB_names, -1, 383 },
+ { MultiTexCoord3svARB_names, -1, 399 },
+ { MultiTexCoord4iARB_names, -1, 404 },
+ { MultiTexCoord3iARB_names, -1, 396 },
+ { MultiTexCoord1dARB_names, -1, 376 },
+ { MultiTexCoord3dvARB_names, -1, 393 },
+ { MultiTexCoord3ivARB_names, -1, 397 },
+ { MultiTexCoord2sARB_names, -1, 390 },
+ { MultiTexCoord4ivARB_names, -1, 405 },
+ { CompressedTexSubImage1DARB_names, CompressedTexSubImage1DARB_remap_index, -1 },
+ { ClientActiveTextureARB_names, -1, 375 },
+ { CompressedTexSubImage3DARB_names, CompressedTexSubImage3DARB_remap_index, -1 },
+ { MultiTexCoord2dARB_names, -1, 384 },
+ { MultiTexCoord4dvARB_names, -1, 401 },
+ { MultiTexCoord4fvARB_names, -1, 403 },
+ { MultiTexCoord3fARB_names, -1, 394 },
+ { MultTransposeMatrixfARB_names, MultTransposeMatrixfARB_remap_index, -1 },
+ { CompressedTexImage2DARB_names, CompressedTexImage2DARB_remap_index, -1 },
+ { MultiTexCoord4dARB_names, -1, 400 },
+ { MultiTexCoord1sARB_names, -1, 382 },
+ { MultiTexCoord1dvARB_names, -1, 377 },
+ { MultiTexCoord1ivARB_names, -1, 381 },
+ { MultiTexCoord2ivARB_names, -1, 389 },
+ { MultiTexCoord1iARB_names, -1, 380 },
+ { GetCompressedTexImageARB_names, GetCompressedTexImageARB_remap_index, -1 },
+ { MultiTexCoord4svARB_names, -1, 407 },
+ { MultiTexCoord1fARB_names, -1, 378 },
+ { MultiTexCoord4fARB_names, -1, 402 },
+ { LoadTransposeMatrixfARB_names, LoadTransposeMatrixfARB_remap_index, -1 },
+ { MultiTexCoord2fvARB_names, -1, 387 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_4)
+static const struct dri_extension_function GL_VERSION_1_4_functions[] = {
+ { PointParameteriNV_names, PointParameteriNV_remap_index, -1 },
+ { SecondaryColor3iEXT_names, SecondaryColor3iEXT_remap_index, -1 },
+ { WindowPos3fMESA_names, WindowPos3fMESA_remap_index, -1 },
+ { WindowPos2dvMESA_names, WindowPos2dvMESA_remap_index, -1 },
+ { SecondaryColor3bEXT_names, SecondaryColor3bEXT_remap_index, -1 },
+ { PointParameterfEXT_names, PointParameterfEXT_remap_index, -1 },
+ { FogCoorddEXT_names, FogCoorddEXT_remap_index, -1 },
+ { FogCoordfEXT_names, FogCoordfEXT_remap_index, -1 },
+ { WindowPos2svMESA_names, WindowPos2svMESA_remap_index, -1 },
+ { WindowPos3dMESA_names, WindowPos3dMESA_remap_index, -1 },
+ { PointParameterfvEXT_names, PointParameterfvEXT_remap_index, -1 },
+ { WindowPos2fvMESA_names, WindowPos2fvMESA_remap_index, -1 },
+ { SecondaryColor3bvEXT_names, SecondaryColor3bvEXT_remap_index, -1 },
+ { SecondaryColor3sEXT_names, SecondaryColor3sEXT_remap_index, -1 },
+ { SecondaryColor3dEXT_names, SecondaryColor3dEXT_remap_index, -1 },
+ { WindowPos2dMESA_names, WindowPos2dMESA_remap_index, -1 },
+ { SecondaryColorPointerEXT_names, SecondaryColorPointerEXT_remap_index, -1 },
+ { SecondaryColor3uiEXT_names, SecondaryColor3uiEXT_remap_index, -1 },
+ { SecondaryColor3usvEXT_names, SecondaryColor3usvEXT_remap_index, -1 },
+ { WindowPos3dvMESA_names, WindowPos3dvMESA_remap_index, -1 },
+ { PointParameterivNV_names, PointParameterivNV_remap_index, -1 },
+ { WindowPos3fvMESA_names, WindowPos3fvMESA_remap_index, -1 },
+ { SecondaryColor3ivEXT_names, SecondaryColor3ivEXT_remap_index, -1 },
+ { WindowPos2iMESA_names, WindowPos2iMESA_remap_index, -1 },
+ { SecondaryColor3fvEXT_names, SecondaryColor3fvEXT_remap_index, -1 },
+ { WindowPos3sMESA_names, WindowPos3sMESA_remap_index, -1 },
+ { WindowPos2ivMESA_names, WindowPos2ivMESA_remap_index, -1 },
+ { MultiDrawElementsEXT_names, MultiDrawElementsEXT_remap_index, -1 },
+ { WindowPos2sMESA_names, WindowPos2sMESA_remap_index, -1 },
+ { FogCoordPointerEXT_names, FogCoordPointerEXT_remap_index, -1 },
+ { SecondaryColor3ubvEXT_names, SecondaryColor3ubvEXT_remap_index, -1 },
+ { SecondaryColor3uivEXT_names, SecondaryColor3uivEXT_remap_index, -1 },
+ { WindowPos3iMESA_names, WindowPos3iMESA_remap_index, -1 },
+ { SecondaryColor3dvEXT_names, SecondaryColor3dvEXT_remap_index, -1 },
+ { MultiDrawArraysEXT_names, MultiDrawArraysEXT_remap_index, -1 },
+ { SecondaryColor3usEXT_names, SecondaryColor3usEXT_remap_index, -1 },
+ { FogCoordfvEXT_names, FogCoordfvEXT_remap_index, -1 },
+ { SecondaryColor3ubEXT_names, SecondaryColor3ubEXT_remap_index, -1 },
+ { BlendFuncSeparateEXT_names, BlendFuncSeparateEXT_remap_index, -1 },
+ { SecondaryColor3fEXT_names, SecondaryColor3fEXT_remap_index, -1 },
+ { WindowPos3ivMESA_names, WindowPos3ivMESA_remap_index, -1 },
+ { SecondaryColor3svEXT_names, SecondaryColor3svEXT_remap_index, -1 },
+ { FogCoorddvEXT_names, FogCoorddvEXT_remap_index, -1 },
+ { WindowPos3svMESA_names, WindowPos3svMESA_remap_index, -1 },
+ { WindowPos2fMESA_names, WindowPos2fMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_5)
+static const struct dri_extension_function GL_VERSION_1_5_functions[] = {
+ { BeginQueryARB_names, BeginQueryARB_remap_index, -1 },
+ { GetBufferSubDataARB_names, GetBufferSubDataARB_remap_index, -1 },
+ { BufferSubDataARB_names, BufferSubDataARB_remap_index, -1 },
+ { GetQueryivARB_names, GetQueryivARB_remap_index, -1 },
+ { GetQueryObjectivARB_names, GetQueryObjectivARB_remap_index, -1 },
+ { BufferDataARB_names, BufferDataARB_remap_index, -1 },
+ { EndQueryARB_names, EndQueryARB_remap_index, -1 },
+ { GetBufferPointervARB_names, GetBufferPointervARB_remap_index, -1 },
+ { GetQueryObjectuivARB_names, GetQueryObjectuivARB_remap_index, -1 },
+ { GetBufferParameterivARB_names, GetBufferParameterivARB_remap_index, -1 },
+ { DeleteQueriesARB_names, DeleteQueriesARB_remap_index, -1 },
+ { IsQueryARB_names, IsQueryARB_remap_index, -1 },
+ { MapBufferARB_names, MapBufferARB_remap_index, -1 },
+ { GenQueriesARB_names, GenQueriesARB_remap_index, -1 },
+ { IsBufferARB_names, IsBufferARB_remap_index, -1 },
+ { DeleteBuffersARB_names, DeleteBuffersARB_remap_index, -1 },
+ { UnmapBufferARB_names, UnmapBufferARB_remap_index, -1 },
+ { BindBufferARB_names, BindBufferARB_remap_index, -1 },
+ { GenBuffersARB_names, GenBuffersARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
+ { UniformMatrix3fvARB_names, UniformMatrix3fvARB_remap_index, -1 },
+ { GetProgramiv_names, GetProgramiv_remap_index, -1 },
+ { BlendEquationSeparateEXT_names, BlendEquationSeparateEXT_remap_index, -1 },
+ { AttachShader_names, AttachShader_remap_index, -1 },
+ { VertexAttrib2fARB_names, VertexAttrib2fARB_remap_index, -1 },
+ { VertexAttrib3fARB_names, VertexAttrib3fARB_remap_index, -1 },
+ { Uniform2fARB_names, Uniform2fARB_remap_index, -1 },
+ { VertexAttrib1svARB_names, VertexAttrib1svARB_remap_index, -1 },
+ { Uniform2ivARB_names, Uniform2ivARB_remap_index, -1 },
+ { UniformMatrix4fvARB_names, UniformMatrix4fvARB_remap_index, -1 },
+ { VertexAttrib4NusvARB_names, VertexAttrib4NusvARB_remap_index, -1 },
+ { DisableVertexAttribArrayARB_names, DisableVertexAttribArrayARB_remap_index, -1 },
+ { StencilMaskSeparate_names, StencilMaskSeparate_remap_index, -1 },
+ { VertexAttrib1fARB_names, VertexAttrib1fARB_remap_index, -1 },
+ { GetProgramInfoLog_names, GetProgramInfoLog_remap_index, -1 },
+ { VertexAttrib4NbvARB_names, VertexAttrib4NbvARB_remap_index, -1 },
+ { GetActiveAttribARB_names, GetActiveAttribARB_remap_index, -1 },
+ { Uniform3iARB_names, Uniform3iARB_remap_index, -1 },
+ { GetShaderInfoLog_names, GetShaderInfoLog_remap_index, -1 },
+ { VertexAttrib1sARB_names, VertexAttrib1sARB_remap_index, -1 },
+ { Uniform1fARB_names, Uniform1fARB_remap_index, -1 },
+ { StencilOpSeparate_names, StencilOpSeparate_remap_index, -1 },
+ { UniformMatrix2fvARB_names, UniformMatrix2fvARB_remap_index, -1 },
+ { VertexAttrib3dvARB_names, VertexAttrib3dvARB_remap_index, -1 },
+ { Uniform3fvARB_names, Uniform3fvARB_remap_index, -1 },
+ { GetVertexAttribivARB_names, GetVertexAttribivARB_remap_index, -1 },
+ { CreateProgram_names, CreateProgram_remap_index, -1 },
+ { StencilFuncSeparate_names, StencilFuncSeparate_remap_index, -1 },
+ { VertexAttrib4ivARB_names, VertexAttrib4ivARB_remap_index, -1 },
+ { VertexAttrib4bvARB_names, VertexAttrib4bvARB_remap_index, -1 },
+ { VertexAttrib3dARB_names, VertexAttrib3dARB_remap_index, -1 },
+ { VertexAttrib4fARB_names, VertexAttrib4fARB_remap_index, -1 },
+ { VertexAttrib4fvARB_names, VertexAttrib4fvARB_remap_index, -1 },
+ { GetActiveUniformARB_names, GetActiveUniformARB_remap_index, -1 },
+ { IsShader_names, IsShader_remap_index, -1 },
+ { GetUniformivARB_names, GetUniformivARB_remap_index, -1 },
+ { IsProgram_names, IsProgram_remap_index, -1 },
+ { Uniform2fvARB_names, Uniform2fvARB_remap_index, -1 },
+ { ValidateProgramARB_names, ValidateProgramARB_remap_index, -1 },
+ { VertexAttrib2dARB_names, VertexAttrib2dARB_remap_index, -1 },
+ { VertexAttrib1dvARB_names, VertexAttrib1dvARB_remap_index, -1 },
+ { GetVertexAttribfvARB_names, GetVertexAttribfvARB_remap_index, -1 },
+ { GetAttribLocationARB_names, GetAttribLocationARB_remap_index, -1 },
+ { VertexAttrib4ubvARB_names, VertexAttrib4ubvARB_remap_index, -1 },
+ { Uniform3ivARB_names, Uniform3ivARB_remap_index, -1 },
+ { VertexAttrib4sARB_names, VertexAttrib4sARB_remap_index, -1 },
+ { VertexAttrib2dvARB_names, VertexAttrib2dvARB_remap_index, -1 },
+ { VertexAttrib2fvARB_names, VertexAttrib2fvARB_remap_index, -1 },
+ { VertexAttrib4NivARB_names, VertexAttrib4NivARB_remap_index, -1 },
+ { GetAttachedShaders_names, GetAttachedShaders_remap_index, -1 },
+ { CompileShaderARB_names, CompileShaderARB_remap_index, -1 },
+ { DeleteShader_names, DeleteShader_remap_index, -1 },
+ { Uniform3fARB_names, Uniform3fARB_remap_index, -1 },
+ { VertexAttrib4NuivARB_names, VertexAttrib4NuivARB_remap_index, -1 },
+ { Uniform4fARB_names, Uniform4fARB_remap_index, -1 },
+ { VertexAttrib1dARB_names, VertexAttrib1dARB_remap_index, -1 },
+ { VertexAttrib4usvARB_names, VertexAttrib4usvARB_remap_index, -1 },
+ { LinkProgramARB_names, LinkProgramARB_remap_index, -1 },
+ { ShaderSourceARB_names, ShaderSourceARB_remap_index, -1 },
+ { VertexAttrib3svARB_names, VertexAttrib3svARB_remap_index, -1 },
+ { Uniform4ivARB_names, Uniform4ivARB_remap_index, -1 },
+ { GetVertexAttribdvARB_names, GetVertexAttribdvARB_remap_index, -1 },
+ { Uniform1ivARB_names, Uniform1ivARB_remap_index, -1 },
+ { VertexAttrib4dvARB_names, VertexAttrib4dvARB_remap_index, -1 },
+ { BindAttribLocationARB_names, BindAttribLocationARB_remap_index, -1 },
+ { Uniform1iARB_names, Uniform1iARB_remap_index, -1 },
+ { VertexAttribPointerARB_names, VertexAttribPointerARB_remap_index, -1 },
+ { VertexAttrib4NsvARB_names, VertexAttrib4NsvARB_remap_index, -1 },
+ { VertexAttrib3fvARB_names, VertexAttrib3fvARB_remap_index, -1 },
+ { CreateShader_names, CreateShader_remap_index, -1 },
+ { DetachShader_names, DetachShader_remap_index, -1 },
+ { VertexAttrib4NubARB_names, VertexAttrib4NubARB_remap_index, -1 },
+ { Uniform4fvARB_names, Uniform4fvARB_remap_index, -1 },
+ { GetUniformfvARB_names, GetUniformfvARB_remap_index, -1 },
+ { Uniform4iARB_names, Uniform4iARB_remap_index, -1 },
+ { UseProgramObjectARB_names, UseProgramObjectARB_remap_index, -1 },
+ { DeleteProgram_names, DeleteProgram_remap_index, -1 },
+ { GetVertexAttribPointervNV_names, GetVertexAttribPointervNV_remap_index, -1 },
+ { Uniform2iARB_names, Uniform2iARB_remap_index, -1 },
+ { VertexAttrib4dARB_names, VertexAttrib4dARB_remap_index, -1 },
+ { GetUniformLocationARB_names, GetUniformLocationARB_remap_index, -1 },
+ { VertexAttrib3sARB_names, VertexAttrib3sARB_remap_index, -1 },
+ { GetShaderSourceARB_names, GetShaderSourceARB_remap_index, -1 },
+ { DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 },
+ { Uniform1fvARB_names, Uniform1fvARB_remap_index, -1 },
+ { EnableVertexAttribArrayARB_names, EnableVertexAttribArrayARB_remap_index, -1 },
+ { VertexAttrib4uivARB_names, VertexAttrib4uivARB_remap_index, -1 },
+ { VertexAttrib4svARB_names, VertexAttrib4svARB_remap_index, -1 },
+ { GetShaderiv_names, GetShaderiv_remap_index, -1 },
+ { VertexAttrib2svARB_names, VertexAttrib2svARB_remap_index, -1 },
+ { VertexAttrib4NubvARB_names, VertexAttrib4NubvARB_remap_index, -1 },
+ { VertexAttrib2sARB_names, VertexAttrib2sARB_remap_index, -1 },
+ { VertexAttrib1fvARB_names, VertexAttrib1fvARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const struct dri_extension_function GL_VERSION_2_1_functions[] = {
+ { UniformMatrix2x4fv_names, UniformMatrix2x4fv_remap_index, -1 },
+ { UniformMatrix4x3fv_names, UniformMatrix4x3fv_remap_index, -1 },
+ { UniformMatrix4x2fv_names, UniformMatrix4x2fv_remap_index, -1 },
+ { UniformMatrix2x3fv_names, UniformMatrix2x3fv_remap_index, -1 },
+ { UniformMatrix3x4fv_names, UniformMatrix3x4fv_remap_index, -1 },
+ { UniformMatrix3x2fv_names, UniformMatrix3x2fv_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
diff --git a/mesalib/src/mesa/drivers/dri/common/memops.h b/mesalib/src/mesa/drivers/dri/common/memops.h
new file mode 100644
index 000000000..9cd1d8ec3
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/memops.h
@@ -0,0 +1,17 @@
+#ifndef DRIMEMSETIO_H
+#define DRIMEMSETIO_H
+/*
+* memset an area in I/O space
+* We need to be careful about this on some archs
+*/
+static INLINE void drimemsetio(void* address, int c, int size)
+{
+#if defined(__powerpc__) || defined(__ia64__)
+ int i;
+ for(i=0;i<size;i++)
+ *((char *)address + i)=c;
+#else
+ memset(address,c,size);
+#endif
+}
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/mmio.h b/mesalib/src/mesa/drivers/dri/common/mmio.h
new file mode 100644
index 000000000..ce95d8c90
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/mmio.h
@@ -0,0 +1,62 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file mmio.h
+ * Functions for properly handling memory mapped IO on various platforms.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+
+#ifndef MMIO_H
+#define MMIO_H
+
+#include "main/glheader.h"
+
+#if defined( __powerpc__ )
+
+static INLINE uint32_t
+read_MMIO_LE32( volatile void * base, unsigned long offset )
+{
+ uint32_t val;
+
+ __asm__ __volatile__( "lwbrx %0, %1, %2 ; eieio"
+ : "=r" (val)
+ : "b" (base), "r" (offset) );
+ return val;
+}
+
+#else
+
+static INLINE uint32_t
+read_MMIO_LE32( volatile void * base, unsigned long offset )
+{
+ volatile uint32_t * p = (volatile uint32_t *) (((volatile char *) base) + offset);
+ return LE32_TO_CPU( p[0] );
+}
+
+#endif
+
+#endif /* MMIO_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/mmx.h b/mesalib/src/mesa/drivers/dri/common/mmx.h
new file mode 100644
index 000000000..49ce7e3e3
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/mmx.h
@@ -0,0 +1,560 @@
+/* mmx.h
+
+ MultiMedia eXtensions GCC interface library for IA32.
+
+ To use this library, simply include this header file
+ and compile with GCC. You MUST have inlining enabled
+ in order for mmx_ok() to work; this can be done by
+ simply using -O on the GCC command line.
+
+ Compiling with -DMMX_TRACE will cause detailed trace
+ output to be sent to stderr for each mmx operation.
+ This adds lots of code, and obviously slows execution to
+ a crawl, but can be very useful for debugging.
+
+ THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY
+ EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT
+ LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY
+ AND FITNESS FOR ANY PARTICULAR PURPOSE.
+
+ 1997-98 by H. Dietz and R. Fisher
+
+ History:
+ 97-98* R.Fisher Early versions
+ 980501 R.Fisher Original Release
+ 980611* H.Dietz Rewrite, correctly implementing inlines, and
+ R.Fisher including direct register accesses.
+ 980616 R.Fisher Release of 980611 as 980616.
+ 980714 R.Fisher Minor corrections to Makefile, etc.
+ 980715 R.Fisher mmx_ok() now prevents optimizer from using
+ clobbered values.
+ mmx_ok() now checks if cpuid instruction is
+ available before trying to use it.
+ 980726* R.Fisher mm_support() searches for AMD 3DNow, Cyrix
+ Extended MMX, and standard MMX. It returns a
+ value which is positive if any of these are
+ supported, and can be masked with constants to
+ see which. mmx_ok() is now a call to this
+ 980726* R.Fisher Added i2r support for shift functions
+ 980919 R.Fisher Fixed AMD extended feature recognition bug.
+ 980921 R.Fisher Added definition/check for _MMX_H.
+ Added "float s[2]" to mmx_t for use with
+ 3DNow and EMMX. So same mmx_t can be used.
+ 981013 R.Fisher Fixed cpuid function 1 bug (looked at wrong reg)
+ Fixed psllq_i2r error in mmxtest.c
+
+ * Unreleased (internal or interim) versions
+
+ Notes:
+ It appears that the latest gas has the pand problem fixed, therefore
+ I'll undefine BROKEN_PAND by default.
+ String compares may be quicker than the multiple test/jumps in vendor
+ test sequence in mmx_ok(), but I'm not concerned with that right now.
+
+ Acknowledgments:
+ Jussi Laako for pointing out the errors ultimately found to be
+ connected to the failure to notify the optimizer of clobbered values.
+ Roger Hardiman for reminding us that CPUID isn't everywhere, and that
+ someone may actually try to use this on a machine without CPUID.
+ Also for suggesting code for checking this.
+ Robert Dale for pointing out the AMD recognition bug.
+ Jimmy Mayfield and Carl Witty for pointing out the Intel recognition
+ bug.
+ Carl Witty for pointing out the psllq_i2r test bug.
+*/
+
+#ifndef _MMX_H
+#define _MMX_H
+
+//#define MMX_TRACE
+
+/* Warning: at this writing, the version of GAS packaged
+ with most Linux distributions does not handle the
+ parallel AND operation mnemonic correctly. If the
+ symbol BROKEN_PAND is defined, a slower alternative
+ coding will be used. If execution of mmxtest results
+ in an illegal instruction fault, define this symbol.
+*/
+#undef BROKEN_PAND
+
+
+/* The type of an value that fits in an MMX register
+ (note that long long constant values MUST be suffixed
+ by LL and unsigned long long values by ULL, lest
+ they be truncated by the compiler)
+*/
+typedef union {
+ long long q; /* Quadword (64-bit) value */
+ unsigned long long uq; /* Unsigned Quadword */
+ int d[2]; /* 2 Doubleword (32-bit) values */
+ unsigned int ud[2]; /* 2 Unsigned Doubleword */
+ short w[4]; /* 4 Word (16-bit) values */
+ unsigned short uw[4]; /* 4 Unsigned Word */
+ char b[8]; /* 8 Byte (8-bit) values */
+ unsigned char ub[8]; /* 8 Unsigned Byte */
+ float s[2]; /* Single-precision (32-bit) value */
+} mmx_t;
+
+/* Helper functions for the instruction macros that follow...
+ (note that memory-to-register, m2r, instructions are nearly
+ as efficient as register-to-register, r2r, instructions;
+ however, memory-to-memory instructions are really simulated
+ as a convenience, and are only 1/3 as efficient)
+*/
+#ifdef MMX_TRACE
+
+/* Include the stuff for printing a trace to stderr...
+*/
+
+#include <stdio.h>
+
+#define mmx_i2r(op, imm, reg) \
+ { \
+ mmx_t mmx_trace; \
+ mmx_trace = (imm); \
+ fprintf(stderr, #op "_i2r(" #imm "=0x%016llx, ", mmx_trace.q); \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #reg "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ (#op " %0, %%" #reg \
+ : /* nothing */ \
+ : "X" (imm)); \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #reg "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#define mmx_m2r(op, mem, reg) \
+ { \
+ mmx_t mmx_trace; \
+ mmx_trace = (mem); \
+ fprintf(stderr, #op "_m2r(" #mem "=0x%016llx, ", mmx_trace.q); \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #reg "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ (#op " %0, %%" #reg \
+ : /* nothing */ \
+ : "X" (mem)); \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #reg "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#define mmx_r2m(op, reg, mem) \
+ { \
+ mmx_t mmx_trace; \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #op "_r2m(" #reg "=0x%016llx, ", mmx_trace.q); \
+ mmx_trace = (mem); \
+ fprintf(stderr, #mem "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ (#op " %%" #reg ", %0" \
+ : "=X" (mem) \
+ : /* nothing */ ); \
+ mmx_trace = (mem); \
+ fprintf(stderr, #mem "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#define mmx_r2r(op, regs, regd) \
+ { \
+ mmx_t mmx_trace; \
+ __asm__ __volatile__ ("movq %%" #regs ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #op "_r2r(" #regs "=0x%016llx, ", mmx_trace.q); \
+ __asm__ __volatile__ ("movq %%" #regd ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #regd "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ (#op " %" #regs ", %" #regd); \
+ __asm__ __volatile__ ("movq %%" #regd ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #regd "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#define mmx_m2m(op, mems, memd) \
+ { \
+ mmx_t mmx_trace; \
+ mmx_trace = (mems); \
+ fprintf(stderr, #op "_m2m(" #mems "=0x%016llx, ", mmx_trace.q); \
+ mmx_trace = (memd); \
+ fprintf(stderr, #memd "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ ("movq %0, %%mm0\n\t" \
+ #op " %1, %%mm0\n\t" \
+ "movq %%mm0, %0" \
+ : "=X" (memd) \
+ : "X" (mems)); \
+ mmx_trace = (memd); \
+ fprintf(stderr, #memd "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#else
+
+/* These macros are a lot simpler without the tracing...
+*/
+
+#define mmx_i2r(op, imm, reg) \
+ __asm__ __volatile__ (#op " $" #imm ", %%" #reg \
+ : /* nothing */ \
+ : /* nothing */);
+
+#define mmx_m2r(op, mem, reg) \
+ __asm__ __volatile__ (#op " %0, %%" #reg \
+ : /* nothing */ \
+ : "X" (mem))
+
+#define mmx_r2m(op, reg, mem) \
+ __asm__ __volatile__ (#op " %%" #reg ", %0" \
+ : "=X" (mem) \
+ : /* nothing */ )
+
+#define mmx_r2r(op, regs, regd) \
+ __asm__ __volatile__ (#op " %" #regs ", %" #regd)
+
+#define mmx_m2m(op, mems, memd) \
+ __asm__ __volatile__ ("movq %0, %%mm0\n\t" \
+ #op " %1, %%mm0\n\t" \
+ "movq %%mm0, %0" \
+ : "=X" (memd) \
+ : "X" (mems))
+
+#endif
+
+
+/* 1x64 MOVe Quadword
+ (this is both a load and a store...
+ in fact, it is the only way to store)
+*/
+#define movq_m2r(var, reg) mmx_m2r(movq, var, reg)
+#define movq_r2m(reg, var) mmx_r2m(movq, reg, var)
+#define movq_r2r(regs, regd) mmx_r2r(movq, regs, regd)
+#define movq(vars, vard) \
+ __asm__ __volatile__ ("movq %1, %%mm0\n\t" \
+ "movq %%mm0, %0" \
+ : "=X" (vard) \
+ : "X" (vars))
+
+
+/* 1x32 MOVe Doubleword
+ (like movq, this is both load and store...
+ but is most useful for moving things between
+ mmx registers and ordinary registers)
+*/
+#define movd_m2r(var, reg) mmx_m2r(movd, var, reg)
+#define movd_r2m(reg, var) mmx_r2m(movd, reg, var)
+#define movd_r2r(regs, regd) mmx_r2r(movd, regs, regd)
+#define movd(vars, vard) \
+ __asm__ __volatile__ ("movd %1, %%mm0\n\t" \
+ "movd %%mm0, %0" \
+ : "=X" (vard) \
+ : "X" (vars))
+
+
+/* 2x32, 4x16, and 8x8 Parallel ADDs
+*/
+#define paddd_m2r(var, reg) mmx_m2r(paddd, var, reg)
+#define paddd_r2r(regs, regd) mmx_r2r(paddd, regs, regd)
+#define paddd(vars, vard) mmx_m2m(paddd, vars, vard)
+
+#define paddw_m2r(var, reg) mmx_m2r(paddw, var, reg)
+#define paddw_r2r(regs, regd) mmx_r2r(paddw, regs, regd)
+#define paddw(vars, vard) mmx_m2m(paddw, vars, vard)
+
+#define paddb_m2r(var, reg) mmx_m2r(paddb, var, reg)
+#define paddb_r2r(regs, regd) mmx_r2r(paddb, regs, regd)
+#define paddb(vars, vard) mmx_m2m(paddb, vars, vard)
+
+
+/* 4x16 and 8x8 Parallel ADDs using Saturation arithmetic
+*/
+#define paddsw_m2r(var, reg) mmx_m2r(paddsw, var, reg)
+#define paddsw_r2r(regs, regd) mmx_r2r(paddsw, regs, regd)
+#define paddsw(vars, vard) mmx_m2m(paddsw, vars, vard)
+
+#define paddsb_m2r(var, reg) mmx_m2r(paddsb, var, reg)
+#define paddsb_r2r(regs, regd) mmx_r2r(paddsb, regs, regd)
+#define paddsb(vars, vard) mmx_m2m(paddsb, vars, vard)
+
+
+/* 4x16 and 8x8 Parallel ADDs using Unsigned Saturation arithmetic
+*/
+#define paddusw_m2r(var, reg) mmx_m2r(paddusw, var, reg)
+#define paddusw_r2r(regs, regd) mmx_r2r(paddusw, regs, regd)
+#define paddusw(vars, vard) mmx_m2m(paddusw, vars, vard)
+
+#define paddusb_m2r(var, reg) mmx_m2r(paddusb, var, reg)
+#define paddusb_r2r(regs, regd) mmx_r2r(paddusb, regs, regd)
+#define paddusb(vars, vard) mmx_m2m(paddusb, vars, vard)
+
+
+/* 2x32, 4x16, and 8x8 Parallel SUBs
+*/
+#define psubd_m2r(var, reg) mmx_m2r(psubd, var, reg)
+#define psubd_r2r(regs, regd) mmx_r2r(psubd, regs, regd)
+#define psubd(vars, vard) mmx_m2m(psubd, vars, vard)
+
+#define psubw_m2r(var, reg) mmx_m2r(psubw, var, reg)
+#define psubw_r2r(regs, regd) mmx_r2r(psubw, regs, regd)
+#define psubw(vars, vard) mmx_m2m(psubw, vars, vard)
+
+#define psubb_m2r(var, reg) mmx_m2r(psubb, var, reg)
+#define psubb_r2r(regs, regd) mmx_r2r(psubb, regs, regd)
+#define psubb(vars, vard) mmx_m2m(psubb, vars, vard)
+
+
+/* 4x16 and 8x8 Parallel SUBs using Saturation arithmetic
+*/
+#define psubsw_m2r(var, reg) mmx_m2r(psubsw, var, reg)
+#define psubsw_r2r(regs, regd) mmx_r2r(psubsw, regs, regd)
+#define psubsw(vars, vard) mmx_m2m(psubsw, vars, vard)
+
+#define psubsb_m2r(var, reg) mmx_m2r(psubsb, var, reg)
+#define psubsb_r2r(regs, regd) mmx_r2r(psubsb, regs, regd)
+#define psubsb(vars, vard) mmx_m2m(psubsb, vars, vard)
+
+
+/* 4x16 and 8x8 Parallel SUBs using Unsigned Saturation arithmetic
+*/
+#define psubusw_m2r(var, reg) mmx_m2r(psubusw, var, reg)
+#define psubusw_r2r(regs, regd) mmx_r2r(psubusw, regs, regd)
+#define psubusw(vars, vard) mmx_m2m(psubusw, vars, vard)
+
+#define psubusb_m2r(var, reg) mmx_m2r(psubusb, var, reg)
+#define psubusb_r2r(regs, regd) mmx_r2r(psubusb, regs, regd)
+#define psubusb(vars, vard) mmx_m2m(psubusb, vars, vard)
+
+
+/* 4x16 Parallel MULs giving Low 4x16 portions of results
+*/
+#define pmullw_m2r(var, reg) mmx_m2r(pmullw, var, reg)
+#define pmullw_r2r(regs, regd) mmx_r2r(pmullw, regs, regd)
+#define pmullw(vars, vard) mmx_m2m(pmullw, vars, vard)
+
+
+/* 4x16 Parallel MULs giving High 4x16 portions of results
+*/
+#define pmulhw_m2r(var, reg) mmx_m2r(pmulhw, var, reg)
+#define pmulhw_r2r(regs, regd) mmx_r2r(pmulhw, regs, regd)
+#define pmulhw(vars, vard) mmx_m2m(pmulhw, vars, vard)
+
+
+/* 4x16->2x32 Parallel Mul-ADD
+ (muls like pmullw, then adds adjacent 16-bit fields
+ in the multiply result to make the final 2x32 result)
+*/
+#define pmaddwd_m2r(var, reg) mmx_m2r(pmaddwd, var, reg)
+#define pmaddwd_r2r(regs, regd) mmx_r2r(pmaddwd, regs, regd)
+#define pmaddwd(vars, vard) mmx_m2m(pmaddwd, vars, vard)
+
+
+/* 1x64 bitwise AND
+*/
+#ifdef BROKEN_PAND
+#define pand_m2r(var, reg) \
+ { \
+ mmx_m2r(pandn, (mmx_t) -1LL, reg); \
+ mmx_m2r(pandn, var, reg); \
+ }
+#define pand_r2r(regs, regd) \
+ { \
+ mmx_m2r(pandn, (mmx_t) -1LL, regd); \
+ mmx_r2r(pandn, regs, regd) \
+ }
+#define pand(vars, vard) \
+ { \
+ movq_m2r(vard, mm0); \
+ mmx_m2r(pandn, (mmx_t) -1LL, mm0); \
+ mmx_m2r(pandn, vars, mm0); \
+ movq_r2m(mm0, vard); \
+ }
+#else
+#define pand_m2r(var, reg) mmx_m2r(pand, var, reg)
+#define pand_r2r(regs, regd) mmx_r2r(pand, regs, regd)
+#define pand(vars, vard) mmx_m2m(pand, vars, vard)
+#endif
+
+
+/* 1x64 bitwise AND with Not the destination
+*/
+#define pandn_m2r(var, reg) mmx_m2r(pandn, var, reg)
+#define pandn_r2r(regs, regd) mmx_r2r(pandn, regs, regd)
+#define pandn(vars, vard) mmx_m2m(pandn, vars, vard)
+
+
+/* 1x64 bitwise OR
+*/
+#define por_m2r(var, reg) mmx_m2r(por, var, reg)
+#define por_r2r(regs, regd) mmx_r2r(por, regs, regd)
+#define por(vars, vard) mmx_m2m(por, vars, vard)
+
+
+/* 1x64 bitwise eXclusive OR
+*/
+#define pxor_m2r(var, reg) mmx_m2r(pxor, var, reg)
+#define pxor_r2r(regs, regd) mmx_r2r(pxor, regs, regd)
+#define pxor(vars, vard) mmx_m2m(pxor, vars, vard)
+
+
+/* 2x32, 4x16, and 8x8 Parallel CoMPare for EQuality
+ (resulting fields are either 0 or -1)
+*/
+#define pcmpeqd_m2r(var, reg) mmx_m2r(pcmpeqd, var, reg)
+#define pcmpeqd_r2r(regs, regd) mmx_r2r(pcmpeqd, regs, regd)
+#define pcmpeqd(vars, vard) mmx_m2m(pcmpeqd, vars, vard)
+
+#define pcmpeqw_m2r(var, reg) mmx_m2r(pcmpeqw, var, reg)
+#define pcmpeqw_r2r(regs, regd) mmx_r2r(pcmpeqw, regs, regd)
+#define pcmpeqw(vars, vard) mmx_m2m(pcmpeqw, vars, vard)
+
+#define pcmpeqb_m2r(var, reg) mmx_m2r(pcmpeqb, var, reg)
+#define pcmpeqb_r2r(regs, regd) mmx_r2r(pcmpeqb, regs, regd)
+#define pcmpeqb(vars, vard) mmx_m2m(pcmpeqb, vars, vard)
+
+
+/* 2x32, 4x16, and 8x8 Parallel CoMPare for Greater Than
+ (resulting fields are either 0 or -1)
+*/
+#define pcmpgtd_m2r(var, reg) mmx_m2r(pcmpgtd, var, reg)
+#define pcmpgtd_r2r(regs, regd) mmx_r2r(pcmpgtd, regs, regd)
+#define pcmpgtd(vars, vard) mmx_m2m(pcmpgtd, vars, vard)
+
+#define pcmpgtw_m2r(var, reg) mmx_m2r(pcmpgtw, var, reg)
+#define pcmpgtw_r2r(regs, regd) mmx_r2r(pcmpgtw, regs, regd)
+#define pcmpgtw(vars, vard) mmx_m2m(pcmpgtw, vars, vard)
+
+#define pcmpgtb_m2r(var, reg) mmx_m2r(pcmpgtb, var, reg)
+#define pcmpgtb_r2r(regs, regd) mmx_r2r(pcmpgtb, regs, regd)
+#define pcmpgtb(vars, vard) mmx_m2m(pcmpgtb, vars, vard)
+
+
+/* 1x64, 2x32, and 4x16 Parallel Shift Left Logical
+*/
+#define psllq_i2r(imm, reg) mmx_i2r(psllq, imm, reg)
+#define psllq_m2r(var, reg) mmx_m2r(psllq, var, reg)
+#define psllq_r2r(regs, regd) mmx_r2r(psllq, regs, regd)
+#define psllq(vars, vard) mmx_m2m(psllq, vars, vard)
+
+#define pslld_i2r(imm, reg) mmx_i2r(pslld, imm, reg)
+#define pslld_m2r(var, reg) mmx_m2r(pslld, var, reg)
+#define pslld_r2r(regs, regd) mmx_r2r(pslld, regs, regd)
+#define pslld(vars, vard) mmx_m2m(pslld, vars, vard)
+
+#define psllw_i2r(imm, reg) mmx_i2r(psllw, imm, reg)
+#define psllw_m2r(var, reg) mmx_m2r(psllw, var, reg)
+#define psllw_r2r(regs, regd) mmx_r2r(psllw, regs, regd)
+#define psllw(vars, vard) mmx_m2m(psllw, vars, vard)
+
+
+/* 1x64, 2x32, and 4x16 Parallel Shift Right Logical
+*/
+#define psrlq_i2r(imm, reg) mmx_i2r(psrlq, imm, reg)
+#define psrlq_m2r(var, reg) mmx_m2r(psrlq, var, reg)
+#define psrlq_r2r(regs, regd) mmx_r2r(psrlq, regs, regd)
+#define psrlq(vars, vard) mmx_m2m(psrlq, vars, vard)
+
+#define psrld_i2r(imm, reg) mmx_i2r(psrld, imm, reg)
+#define psrld_m2r(var, reg) mmx_m2r(psrld, var, reg)
+#define psrld_r2r(regs, regd) mmx_r2r(psrld, regs, regd)
+#define psrld(vars, vard) mmx_m2m(psrld, vars, vard)
+
+#define psrlw_i2r(imm, reg) mmx_i2r(psrlw, imm, reg)
+#define psrlw_m2r(var, reg) mmx_m2r(psrlw, var, reg)
+#define psrlw_r2r(regs, regd) mmx_r2r(psrlw, regs, regd)
+#define psrlw(vars, vard) mmx_m2m(psrlw, vars, vard)
+
+
+/* 2x32 and 4x16 Parallel Shift Right Arithmetic
+*/
+#define psrad_i2r(imm, reg) mmx_i2r(psrad, imm, reg)
+#define psrad_m2r(var, reg) mmx_m2r(psrad, var, reg)
+#define psrad_r2r(regs, regd) mmx_r2r(psrad, regs, regd)
+#define psrad(vars, vard) mmx_m2m(psrad, vars, vard)
+
+#define psraw_i2r(imm, reg) mmx_i2r(psraw, imm, reg)
+#define psraw_m2r(var, reg) mmx_m2r(psraw, var, reg)
+#define psraw_r2r(regs, regd) mmx_r2r(psraw, regs, regd)
+#define psraw(vars, vard) mmx_m2m(psraw, vars, vard)
+
+
+/* 2x32->4x16 and 4x16->8x8 PACK and Signed Saturate
+ (packs source and dest fields into dest in that order)
+*/
+#define packssdw_m2r(var, reg) mmx_m2r(packssdw, var, reg)
+#define packssdw_r2r(regs, regd) mmx_r2r(packssdw, regs, regd)
+#define packssdw(vars, vard) mmx_m2m(packssdw, vars, vard)
+
+#define packsswb_m2r(var, reg) mmx_m2r(packsswb, var, reg)
+#define packsswb_r2r(regs, regd) mmx_r2r(packsswb, regs, regd)
+#define packsswb(vars, vard) mmx_m2m(packsswb, vars, vard)
+
+
+/* 4x16->8x8 PACK and Unsigned Saturate
+ (packs source and dest fields into dest in that order)
+*/
+#define packuswb_m2r(var, reg) mmx_m2r(packuswb, var, reg)
+#define packuswb_r2r(regs, regd) mmx_r2r(packuswb, regs, regd)
+#define packuswb(vars, vard) mmx_m2m(packuswb, vars, vard)
+
+
+/* 2x32->1x64, 4x16->2x32, and 8x8->4x16 UNPaCK Low
+ (interleaves low half of dest with low half of source
+ as padding in each result field)
+*/
+#define punpckldq_m2r(var, reg) mmx_m2r(punpckldq, var, reg)
+#define punpckldq_r2r(regs, regd) mmx_r2r(punpckldq, regs, regd)
+#define punpckldq(vars, vard) mmx_m2m(punpckldq, vars, vard)
+
+#define punpcklwd_m2r(var, reg) mmx_m2r(punpcklwd, var, reg)
+#define punpcklwd_r2r(regs, regd) mmx_r2r(punpcklwd, regs, regd)
+#define punpcklwd(vars, vard) mmx_m2m(punpcklwd, vars, vard)
+
+#define punpcklbw_m2r(var, reg) mmx_m2r(punpcklbw, var, reg)
+#define punpcklbw_r2r(regs, regd) mmx_r2r(punpcklbw, regs, regd)
+#define punpcklbw(vars, vard) mmx_m2m(punpcklbw, vars, vard)
+
+
+/* 2x32->1x64, 4x16->2x32, and 8x8->4x16 UNPaCK High
+ (interleaves high half of dest with high half of source
+ as padding in each result field)
+*/
+#define punpckhdq_m2r(var, reg) mmx_m2r(punpckhdq, var, reg)
+#define punpckhdq_r2r(regs, regd) mmx_r2r(punpckhdq, regs, regd)
+#define punpckhdq(vars, vard) mmx_m2m(punpckhdq, vars, vard)
+
+#define punpckhwd_m2r(var, reg) mmx_m2r(punpckhwd, var, reg)
+#define punpckhwd_r2r(regs, regd) mmx_r2r(punpckhwd, regs, regd)
+#define punpckhwd(vars, vard) mmx_m2m(punpckhwd, vars, vard)
+
+#define punpckhbw_m2r(var, reg) mmx_m2r(punpckhbw, var, reg)
+#define punpckhbw_r2r(regs, regd) mmx_r2r(punpckhbw, regs, regd)
+#define punpckhbw(vars, vard) mmx_m2m(punpckhbw, vars, vard)
+
+
+/* Empty MMx State
+ (used to clean-up when going from mmx to float use
+ of the registers that are shared by both; note that
+ there is no float-to-mmx operation needed, because
+ only the float tag word info is corruptible)
+*/
+#ifdef MMX_TRACE
+
+#define emms() \
+ { \
+ fprintf(stderr, "emms()\n"); \
+ __asm__ __volatile__ ("emms"); \
+ }
+
+#else
+
+#define emms() __asm__ __volatile__ ("emms")
+
+#endif
+
+#endif
+
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp.h b/mesalib/src/mesa/drivers/dri/common/spantmp.h
new file mode 100644
index 000000000..d5608b880
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp.h
@@ -0,0 +1,338 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2002, 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HW_READ_CLIPLOOP
+#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifndef HW_WRITE_CLIPLOOP
+#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+
+static void TAG(WriteRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLuint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++)
+ {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ y = Y_FLIP( y );
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_PIXEL( x1, y, p );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_PIXEL( x1, y, p );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLuint i;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(ReadRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,x1++,n1--)
+ READ_RGBA( rgba[i], x1, y );
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+static void TAG(ReadRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ const GLubyte *mask = NULL; /* remove someday */
+ GLuint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+static void TAG(InitPointers)(struct gl_renderbuffer *rb)
+{
+ rb->PutRow = TAG(WriteRGBASpan);
+ rb->PutRowRGB = TAG(WriteRGBSpan);
+ rb->PutMonoRow = TAG(WriteMonoRGBASpan);
+ rb->PutValues = TAG(WriteRGBAPixels);
+ rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
+ rb->GetValues = TAG(ReadRGBAPixels);
+ rb->GetRow = TAG(ReadRGBASpan);
+}
+
+
+#undef WRITE_PIXEL
+#undef WRITE_RGBA
+#undef READ_RGBA
+#undef TAG
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp2.h b/mesalib/src/mesa/drivers/dri/common/spantmp2.h
new file mode 100644
index 000000000..89c815722
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp2.h
@@ -0,0 +1,686 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file spantmp2.h
+ *
+ * Template file of span read / write functions.
+ *
+ * \author Keith Whitwell <keithw@tungstengraphics.com>
+ * \author Gareth Hughes <gareth@nvidia.com>
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "main/colormac.h"
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HW_READ_CLIPLOOP
+#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifndef HW_WRITE_CLIPLOOP
+#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
+
+/**
+ ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_565( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_4444(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf) * 0x11; \
+ rgba[1] = ((p >> 4) & 0xf) * 0x11; \
+ rgba[2] = ((p >> 0) & 0xf) * 0x11; \
+ rgba[3] = ((p >> 12) & 0xf) * 0x11; \
+ } while (0)
+
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_1555(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = ((p >> 15) & 0x1) * 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, ((r << 16) | \
+ (g << 8) | \
+ (b << 0) | \
+ (a << 24)))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+# if defined( USE_X86_ASM )
+# define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ __asm__ __volatile__( "bswap %0; rorl $8, %0" \
+ : "=r" (p) : "0" (p) ); \
+ ((GLuint *)rgba)[0] = p; \
+ } while (0)
+# elif defined( MESA_BIG_ENDIAN )
+ /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
+ * rotlwi instruction. It also produces good code on SPARC.
+ */
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ GLuint t = p; \
+ *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
+ } while (0)
+# else
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+ } while (0)
+# endif
+
+#else
+#error SPANTMP_PIXEL_FMT must be set to a valid value!
+#endif
+
+
+
+/**
+ ** Assembly routines.
+ **/
+
+#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )
+#include "x86/read_rgba_span_x86.h"
+#include "x86/common_x86_asm.h"
+#endif
+
+static void TAG(WriteRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++)
+ {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ y = Y_FLIP( y );
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_PIXEL( x1, y, p );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_PIXEL( x1, y, p );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint i;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(ReadRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,x1++,n1--)
+ READ_RGBA( rgba[i], x1, y );
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+#if defined(GET_PTR) && \
+ defined(USE_MMX_ASM) && \
+ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
+ ((SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
+static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+#ifndef USE_INNER_EMMS
+ /* The EMMS instruction is directly in-lined here because using GCC's
+ * built-in _mm_empty function was found to utterly destroy performance.
+ */
+ __asm__ __volatile__( "emms" );
+#endif
+
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+#if (SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
+ _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 );
+#else
+ _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 );
+#endif
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+#ifndef USE_INNER_EMMS
+ __asm__ __volatile__( "emms" );
+#endif
+}
+#endif
+
+
+#if defined(GET_PTR) && \
+ defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+ _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+#endif
+
+#if defined(GET_PTR) && \
+ defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+#ifndef USE_INNER_EMMS
+ /* The EMMS instruction is directly in-lined here because using GCC's
+ * built-in _mm_empty function was found to utterly destroy performance.
+ */
+ __asm__ __volatile__( "emms" );
+#endif
+
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+ _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+#ifndef USE_INNER_EMMS
+ __asm__ __volatile__( "emms" );
+#endif
+}
+#endif
+
+
+static void TAG(ReadRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLubyte *mask = NULL; /* remove someday */
+ GLint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(InitPointers)(struct gl_renderbuffer *rb)
+{
+ rb->PutRow = TAG(WriteRGBASpan);
+ rb->PutRowRGB = TAG(WriteRGBSpan);
+ rb->PutMonoRow = TAG(WriteMonoRGBASpan);
+ rb->PutValues = TAG(WriteRGBAPixels);
+ rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
+ rb->GetValues = TAG(ReadRGBAPixels);
+
+#if defined(GET_PTR)
+#if defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+ if ( cpu_has_xmm2 ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" );
+ rb->GetRow = TAG2(ReadRGBASpan, _SSE2);
+ }
+ else
+#endif
+#if defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+ if ( cpu_has_xmm ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" );
+ rb->GetRow = TAG2(ReadRGBASpan, _SSE);
+ }
+ else
+#endif
+#if defined(USE_MMX_ASM) && \
+ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
+ ((SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
+ if ( cpu_has_mmx ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" );
+ rb->GetRow = TAG2(ReadRGBASpan, _MMX);
+ }
+ else
+#endif
+#endif /* GET_PTR */
+ {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
+ rb->GetRow = TAG(ReadRGBASpan);
+ }
+
+}
+
+
+#undef INIT_MONO_PIXEL
+#undef WRITE_PIXEL
+#undef WRITE_RGBA
+#undef READ_RGBA
+#undef TAG
+#undef TAG2
+#undef GET_VALUE
+#undef PUT_VALUE
+#undef GET_PTR
+#undef SPANTMP_PIXEL_FMT
+#undef SPANTMP_PIXEL_TYPE
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp_common.h b/mesalib/src/mesa/drivers/dri/common/spantmp_common.h
new file mode 100644
index 000000000..a4509a569
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp_common.h
@@ -0,0 +1,81 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file spantmp_common.h
+ *
+ * common macros for span read / write functions to be used in the depth,
+ * stencil and pixel span templates.
+ */
+
+#ifndef HW_WRITE_LOCK
+#define HW_WRITE_LOCK() HW_LOCK()
+#endif
+
+#ifndef HW_WRITE_UNLOCK
+#define HW_WRITE_UNLOCK() HW_UNLOCK()
+#endif
+
+#ifndef HW_READ_LOCK
+#define HW_READ_LOCK() HW_LOCK()
+#endif
+
+#ifndef HW_READ_UNLOCK
+#define HW_READ_UNLOCK() HW_UNLOCK()
+#endif
+
+#ifndef HW_CLIPLOOP
+#define HW_CLIPLOOP() \
+ do { \
+ int _nc = dPriv->numClipRects; \
+ while ( _nc-- ) { \
+ int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
+ int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
+ int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
+ int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
+#endif
+
+#ifndef HW_ENDCLIPLOOP
+#define HW_ENDCLIPLOOP() \
+ } \
+ } while (0)
+#endif
+
+#ifndef CLIPPIXEL
+#define CLIPPIXEL( _x, _y ) \
+ ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
+#endif
+
+#ifndef CLIPSPAN
+#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
+ if ( _y < miny || _y >= maxy /*|| _x + n < minx || _x >=maxx*/ ) { \
+ _n1 = 0, _x1 = x; \
+ } else { \
+ _n1 = _n; \
+ _x1 = _x; \
+ if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
+ if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
+ }
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/stenciltmp.h b/mesalib/src/mesa/drivers/dri/common/stenciltmp.h
new file mode 100644
index 000000000..2b10b9ecf
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/stenciltmp.h
@@ -0,0 +1,245 @@
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HAVE_HW_STENCIL_SPANS
+#define HAVE_HW_STENCIL_SPANS 0
+#endif
+
+#ifndef HAVE_HW_STENCIL_PIXELS
+#define HAVE_HW_STENCIL_PIXELS 0
+#endif
+
+static void TAG(WriteStencilSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *stencil = (const GLubyte *) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+#if HAVE_HW_STENCIL_SPANS
+ (void) x1; (void) n1;
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan 0..%d (x1 %d)\n",
+ (int)n1, (int)x1);
+
+ WRITE_STENCIL_SPAN();
+#else /* HAVE_HW_STENCIL_SPANS */
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_STENCIL( x1, y, stencil[i] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_STENCIL( x1, y, stencil[i] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_SPANS */
+ }
+ HW_WRITE_UNLOCK();
+}
+
+#if HAVE_HW_STENCIL_SPANS
+/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
+static void
+TAG(WriteMonoStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint stenVal = *((GLuint *) value);
+ GLuint stens[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ stens[i] = stenVal;
+ TAG(WriteStencilSpan)(ctx, rb, n, x, y, stens, mask);
+}
+#else /* HAVE_HW_STENCIL_SPANS */
+static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte stencil = *((const GLubyte *) value);
+ GLint x1;
+ GLint n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_STENCIL( x1, y, stencil );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_STENCIL( x1, y, stencil );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+#endif /* !HAVE_HW_STENCIL_SPANS */
+
+
+static void TAG(WriteStencilPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *stencil = (const GLubyte *) values;
+ GLuint i;
+ LOCAL_STENCIL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteStencilPixels\n");
+
+#if HAVE_HW_STENCIL_PIXELS
+ (void) i;
+
+ WRITE_STENCIL_PIXELS();
+#else /* HAVE_HW_STENCIL_PIXELS */
+ HW_CLIPLOOP()
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_STENCIL( x[i], fy, stencil[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_PIXELS */
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+/* Read stencil spans and pixels
+ */
+static void TAG(ReadStencilSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte *stencil = (GLubyte *) values;
+ GLint x1,n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadStencilSpan\n");
+
+#if HAVE_HW_STENCIL_SPANS
+ (void) x1; (void) n1;
+
+ READ_STENCIL_SPAN();
+#else /* HAVE_HW_STENCIL_SPANS */
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,n1--)
+ READ_STENCIL( stencil[i], (x+i), y );
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_SPANS */
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(ReadStencilPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte *stencil = (GLubyte *) values;
+ GLuint i;
+ LOCAL_STENCIL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadStencilPixels\n");
+
+#if HAVE_HW_STENCIL_PIXELS
+ (void) i;
+
+ READ_STENCIL_PIXELS();
+#else /* HAVE_HW_STENCIL_PIXELS */
+ HW_CLIPLOOP()
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_STENCIL( stencil[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_PIXELS */
+ }
+ HW_READ_UNLOCK();
+}
+
+
+
+/**
+ * Initialize the given renderbuffer's span routines to point to
+ * the stencil functions we generated above.
+ */
+static void TAG(InitStencilPointers)(struct gl_renderbuffer *rb)
+{
+ rb->GetRow = TAG(ReadStencilSpan);
+ rb->GetValues = TAG(ReadStencilPixels);
+ rb->PutRow = TAG(WriteStencilSpan);
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = TAG(WriteMonoStencilSpan);
+ rb->PutValues = TAG(WriteStencilPixels);
+ rb->PutMonoValues = NULL;
+}
+
+
+#undef WRITE_STENCIL
+#undef READ_STENCIL
+#undef TAG
diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.c b/mesalib/src/mesa/drivers/dri/common/texmem.c
new file mode 100644
index 000000000..b64618a03
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/texmem.c
@@ -0,0 +1,1347 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2002, 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Kevin E. Martin <kem@users.sourceforge.net>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+/** \file texmem.c
+ * Implements all of the device-independent texture memory management.
+ *
+ * Currently, only a simple LRU texture memory management policy is
+ * implemented. In the (hopefully very near) future, better policies will be
+ * implemented. The idea is that the DRI should be able to run in one of two
+ * modes. In the default mode the DRI will dynamically attempt to discover
+ * the best texture management policy for the running application. In the
+ * other mode, the user (via some sort of as yet TBD mechanism) will select
+ * a texture management policy that is known to work well with the
+ * application.
+ */
+
+#include "texmem.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+
+#include <assert.h>
+
+
+
+static unsigned dummy_swap_counter;
+
+
+/**
+ * Calculate \f$\log_2\f$ of a value. This is a particularly poor
+ * implementation of this function. However, since system performance is in
+ * no way dependent on this function, the slowness of the implementation is
+ * irrelevent.
+ *
+ * \param n Value whose \f$\log_2\f$ is to be calculated
+ */
+
+static GLuint
+driLog2( GLuint n )
+{
+ GLuint log2;
+
+ for ( log2 = 1 ; n > 1 ; log2++ ) {
+ n >>= 1;
+ }
+
+ return log2;
+}
+
+
+
+
+/**
+ * Determine if a texture is resident in textureable memory. Depending on
+ * the driver, this may or may not be on-card memory. It could be AGP memory
+ * or anyother type of memory from which the hardware can directly read
+ * texels.
+ *
+ * This function is intended to be used as the \c IsTextureResident function
+ * in the device's \c dd_function_table.
+ *
+ * \param ctx GL context pointer (currently unused)
+ * \param texObj Texture object to be tested
+ */
+
+GLboolean
+driIsTextureResident( GLcontext * ctx,
+ struct gl_texture_object * texObj )
+{
+ driTextureObject * t;
+
+
+ t = (driTextureObject *) texObj->DriverData;
+ return( (t != NULL) && (t->memBlock != NULL) );
+}
+
+
+
+
+/**
+ * (Re)initialize the global circular LRU list. The last element
+ * in the array (\a heap->nrRegions) is the sentinal. Keeping it
+ * at the end of the array allows the other elements of the array
+ * to be addressed rationally when looking up objects at a particular
+ * location in texture memory.
+ *
+ * \param heap Texture heap to be reset
+ */
+
+static void resetGlobalLRU( driTexHeap * heap )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned sz = 1U << heap->logGranularity;
+ unsigned i;
+
+ for (i = 0 ; (i+1) * sz <= heap->size ; i++) {
+ list[i].prev = i-1;
+ list[i].next = i+1;
+ list[i].age = 0;
+ }
+
+ i--;
+ list[0].prev = heap->nrRegions;
+ list[i].prev = i-1;
+ list[i].next = heap->nrRegions;
+ list[heap->nrRegions].prev = i;
+ list[heap->nrRegions].next = 0;
+ heap->global_age[0] = 0;
+}
+
+/**
+ * Print out debugging information about the local texture LRU.
+ *
+ * \param heap Texture heap to be printed
+ * \param callername Name of calling function
+ */
+static void printLocalLRU( driTexHeap * heap, const char *callername )
+{
+ driTextureObject *t;
+ unsigned sz = 1U << heap->logGranularity;
+
+ fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n",
+ __FUNCTION__, callername, heap->heapId );
+
+ foreach ( t, &heap->texture_objects ) {
+ if (!t->memBlock)
+ continue;
+ if (!t->tObj) {
+ fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n",
+ (void *)t,
+ t->memBlock->ofs / sz,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ } else {
+ fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n",
+ (void *)t,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ }
+ }
+ foreach ( t, heap->swapped_objects ) {
+ if (!t->tObj) {
+ fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t );
+ } else {
+ fprintf( stderr, "Swapped Texture (%p)\n", (void *)t );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+/**
+ * Print out debugging information about the global texture LRU.
+ *
+ * \param heap Texture heap to be printed
+ * \param callername Name of calling function
+ */
+static void printGlobalLRU( driTexHeap * heap, const char *callername )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned int i, j;
+
+ fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n",
+ __FUNCTION__, callername, heap->heapId, (void *)list );
+
+ for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
+ j, list[j].age, list[j].next, list[j].prev, list[j].in_use );
+ j = list[j].next;
+ if ( j == heap->nrRegions ) break;
+ }
+
+ if ( j != heap->nrRegions ) {
+ fprintf( stderr, "Loop detected in global LRU\n" );
+ for ( i = 0 ; i < heap->nrRegions ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
+ i, list[i].age, list[i].next, list[i].prev, list[i].in_use );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+
+/**
+ * Called by the client whenever it touches a local texture.
+ *
+ * \param t Texture object that the client has accessed
+ */
+
+void driUpdateTextureLRU( driTextureObject * t )
+{
+ driTexHeap * heap;
+ drmTextureRegionPtr list;
+ unsigned shift;
+ unsigned start;
+ unsigned end;
+ unsigned i;
+
+
+ heap = t->heap;
+ if ( heap != NULL ) {
+ shift = heap->logGranularity;
+ start = t->memBlock->ofs >> shift;
+ end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift;
+
+
+ heap->local_age = ++heap->global_age[0];
+ list = heap->global_regions;
+
+
+ /* Update the context's local LRU
+ */
+
+ move_to_head( & heap->texture_objects, t );
+
+
+ for (i = start ; i <= end ; i++) {
+ list[i].age = heap->local_age;
+
+ /* remove_from_list(i)
+ */
+ list[(unsigned)list[i].next].prev = list[i].prev;
+ list[(unsigned)list[i].prev].next = list[i].next;
+
+ /* insert_at_head(list, i)
+ */
+ list[i].prev = heap->nrRegions;
+ list[i].next = list[heap->nrRegions].next;
+ list[(unsigned)list[heap->nrRegions].next].prev = i;
+ list[heap->nrRegions].next = i;
+ }
+
+ if ( 0 ) {
+ printGlobalLRU( heap, __FUNCTION__ );
+ printLocalLRU( heap, __FUNCTION__ );
+ }
+ }
+}
+
+
+
+
+/**
+ * Keep track of swapped out texture objects.
+ *
+ * \param t Texture object to be "swapped" out of its texture heap
+ */
+
+void driSwapOutTextureObject( driTextureObject * t )
+{
+ unsigned face;
+
+
+ if ( t->memBlock != NULL ) {
+ assert( t->heap != NULL );
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+
+ if (t->timestamp > t->heap->timestamp)
+ t->heap->timestamp = t->timestamp;
+
+ t->heap->texture_swaps[0]++;
+ move_to_tail( t->heap->swapped_objects, t );
+ t->heap = NULL;
+ }
+ else {
+ assert( t->heap == NULL );
+ }
+
+
+ for ( face = 0 ; face < 6 ; face++ ) {
+ t->dirty_images[face] = ~0;
+ }
+}
+
+
+
+
+/**
+ * Destroy hardware state associated with texture \a t. Calls the
+ * \a destroy_texture_object method associated with the heap from which
+ * \a t was allocated.
+ *
+ * \param t Texture object to be destroyed
+ */
+
+void driDestroyTextureObject( driTextureObject * t )
+{
+ driTexHeap * heap;
+
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n",
+ __FILE__, __LINE__,
+ (void *)t,
+ (void *)((t != NULL) ? t->tObj : NULL),
+ (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL ));
+ }
+
+ if ( t != NULL ) {
+ if ( t->memBlock ) {
+ heap = t->heap;
+ assert( heap != NULL );
+
+ heap->texture_swaps[0]++;
+
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+
+ if (t->timestamp > t->heap->timestamp)
+ t->heap->timestamp = t->timestamp;
+
+ heap->destroy_texture_object( heap->driverContext, t );
+ t->heap = NULL;
+ }
+
+ if ( t->tObj != NULL ) {
+ assert( t->tObj->DriverData == t );
+ t->tObj->DriverData = NULL;
+ }
+
+ remove_from_list( t );
+ FREE( t );
+ }
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t );
+ }
+}
+
+
+
+
+/**
+ * Update the local heap's representation of texture memory based on
+ * data in the SAREA. This is done each time it is detected that some other
+ * direct rendering client has held the lock. This pertains to both our local
+ * textures and the textures belonging to other clients. Keep track of other
+ * client's textures by pushing a placeholder texture onto the LRU list --
+ * these are denoted by \a tObj being \a NULL.
+ *
+ * \param heap Heap whose state is to be updated
+ * \param offset Byte offset in the heap that has been stolen
+ * \param size Size, in bytes, of the stolen block
+ * \param in_use Non-zero if the block is pinned/reserved by the kernel
+ */
+
+static void driTexturesGone( driTexHeap * heap, int offset, int size,
+ int in_use )
+{
+ driTextureObject * t;
+ driTextureObject * tmp;
+
+
+ foreach_s ( t, tmp, & heap->texture_objects ) {
+ if ( (t->memBlock->ofs < (offset + size))
+ && ((t->memBlock->ofs + t->memBlock->size) > offset) ) {
+ /* It overlaps - kick it out. If the texture object is just a
+ * place holder, then destroy it all together. Otherwise, mark
+ * it as being swapped out.
+ */
+
+ if ( t->tObj != NULL ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ driDestroyTextureObject( t );
+ }
+ }
+ }
+
+
+ {
+ t = (driTextureObject *) CALLOC( heap->texture_object_size );
+ if ( t == NULL ) return;
+
+ t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset );
+ if ( t->memBlock == NULL ) {
+ fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId,
+ (int)size, (int)offset );
+ mmDumpMemInfo( heap->memory_heap );
+ FREE(t);
+ return;
+ }
+ t->heap = heap;
+ if (in_use)
+ t->reserved = 1;
+ insert_at_head( & heap->texture_objects, t );
+ }
+}
+
+
+
+
+/**
+ * Called by the client on lock contention to determine whether textures have
+ * been stolen. If another client has modified a region in which we have
+ * textures, then we need to figure out which of our textures have been
+ * removed and update our global LRU.
+ *
+ * \param heap Texture heap to be updated
+ */
+
+void driAgeTextures( driTexHeap * heap )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned sz = 1U << (heap->logGranularity);
+ unsigned i, nr = 0;
+
+
+ /* Have to go right round from the back to ensure stuff ends up
+ * LRU in the local list... Fix with a cursor pointer.
+ */
+
+ for (i = list[heap->nrRegions].prev ;
+ i != heap->nrRegions && nr < heap->nrRegions ;
+ i = list[i].prev, nr++) {
+ /* If switching texturing schemes, then the SAREA might not have been
+ * properly cleared, so we need to reset the global texture LRU.
+ */
+
+ if ( (i * sz) > heap->size ) {
+ nr = heap->nrRegions;
+ break;
+ }
+
+ if (list[i].age > heap->local_age)
+ driTexturesGone( heap, i * sz, sz, list[i].in_use);
+ }
+
+ /* Loop or uninitialized heap detected. Reset.
+ */
+
+ if (nr == heap->nrRegions) {
+ driTexturesGone( heap, 0, heap->size, 0);
+ resetGlobalLRU( heap );
+ }
+
+ if ( 0 ) {
+ printGlobalLRU( heap, __FUNCTION__ );
+ printLocalLRU( heap, __FUNCTION__ );
+ }
+
+ heap->local_age = heap->global_age[0];
+}
+
+
+
+
+#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */
+
+/**
+ * Allocate memory from a texture heap to hold a texture object. This
+ * routine will attempt to allocate memory for the texture from the heaps
+ * specified by \c heap_array in order. That is, first it will try to
+ * allocate from \c heap_array[0], then \c heap_array[1], and so on.
+ *
+ * \param heap_array Array of pointers to texture heaps to use
+ * \param nr_heaps Number of heap pointer in \a heap_array
+ * \param t Texture object for which space is needed
+ * \return The ID of the heap from which memory was allocated, or -1 if
+ * memory could not be allocated.
+ *
+ * \bug The replacement policy implemented by this function is horrible.
+ */
+
+
+int
+driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
+ driTextureObject * t )
+{
+ driTexHeap * heap;
+ driTextureObject * temp;
+ driTextureObject * cursor;
+ unsigned id;
+
+
+ /* In case it already has texture space, initialize heap. This also
+ * prevents GCC from issuing a warning that heap might be used
+ * uninitialized.
+ */
+
+ heap = t->heap;
+
+
+ /* Run through each of the existing heaps and try to allocate a buffer
+ * to hold the texture.
+ */
+
+ for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) {
+ heap = heap_array[ id ];
+ if ( heap != NULL ) {
+ t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
+ heap->alignmentShift, 0 );
+ }
+ }
+
+
+ /* Kick textures out until the requested texture fits.
+ */
+
+ if ( t->memBlock == NULL ) {
+ unsigned index[INDEX_ARRAY_SIZE];
+ unsigned nrGoodHeaps = 0;
+
+ /* Trying to avoid dynamic memory allocation. If you have more
+ * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
+ * drivers with more than 2 tex heaps. */
+ assert( nr_heaps < INDEX_ARRAY_SIZE );
+
+ /* Sort large enough heaps by duty. Insertion sort should be
+ * fast enough for such a short array. */
+ for ( id = 0 ; id < nr_heaps ; id++ ) {
+ heap = heap_array[ id ];
+
+ if ( heap != NULL && t->totalSize <= heap->size ) {
+ unsigned j;
+
+ for ( j = 0 ; j < nrGoodHeaps; j++ ) {
+ if ( heap->duty > heap_array[ index[ j ] ]->duty )
+ break;
+ }
+
+ if ( j < nrGoodHeaps ) {
+ memmove( &index[ j+1 ], &index[ j ],
+ sizeof(index[ 0 ]) * (nrGoodHeaps - j) );
+ }
+
+ index[ j ] = id;
+
+ nrGoodHeaps++;
+ }
+ }
+
+ for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) {
+ heap = heap_array[ index[ id ] ];
+
+ for ( cursor = heap->texture_objects.prev, temp = cursor->prev;
+ cursor != &heap->texture_objects ;
+ cursor = temp, temp = cursor->prev ) {
+
+ /* The the LRU element. If the texture is bound to one of
+ * the texture units, then we cannot kick it out.
+ */
+ if ( cursor->bound || cursor->reserved ) {
+ continue;
+ }
+
+ if ( cursor->memBlock )
+ heap->duty -= cursor->memBlock->size;
+
+ /* If this is a placeholder, there's no need to keep it */
+ if (cursor->tObj)
+ driSwapOutTextureObject( cursor );
+ else
+ driDestroyTextureObject( cursor );
+
+ t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
+ heap->alignmentShift, 0 );
+
+ if (t->memBlock)
+ break;
+ }
+ }
+
+ /* Rebalance duties. If a heap kicked more data than its duty,
+ * then all other heaps get that amount multiplied with their
+ * relative weight added to their duty. The negative duty is
+ * reset to 0. In the end all heaps have a duty >= 0.
+ *
+ * CAUTION: we must not change the heap pointer here, because it
+ * is used below to update the texture object.
+ */
+ for ( id = 0 ; id < nr_heaps ; id++ )
+ if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) {
+ int duty = -heap_array[ id ]->duty;
+ double weight = heap_array[ id ]->weight;
+ unsigned j;
+
+ for ( j = 0 ; j < nr_heaps ; j++ )
+ if ( j != id && heap_array[ j ] != NULL ) {
+ heap_array[ j ]->duty += (double) duty *
+ heap_array[ j ]->weight / weight;
+ }
+
+ heap_array[ id ]->duty = 0;
+ }
+ }
+
+
+ if ( t->memBlock != NULL ) {
+ /* id and heap->heapId may or may not be the same value here.
+ */
+
+ assert( heap != NULL );
+ assert( (t->heap == NULL) || (t->heap == heap) );
+
+ t->heap = heap;
+ return heap->heapId;
+ }
+ else {
+ assert( t->heap == NULL );
+
+ fprintf( stderr, "[%s:%d] unable to allocate texture\n",
+ __FUNCTION__, __LINE__ );
+ return -1;
+ }
+}
+
+
+
+
+
+
+/**
+ * Set the location where the texture-swap counter is stored.
+ */
+
+void
+driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter )
+{
+ heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter;
+}
+
+
+
+
+/**
+ * Create a new heap for texture data.
+ *
+ * \param heap_id Device-dependent heap identifier. This value
+ * will returned by driAllocateTexture when memory
+ * is allocated from this heap.
+ * \param context Device-dependent driver context. This is
+ * supplied as the first parameter to the
+ * \c destroy_tex_obj function.
+ * \param size Size, in bytes, of the texture region
+ * \param alignmentShift Alignment requirement for textures. If textures
+ * must be allocated on a 4096 byte boundry, this
+ * would be 12.
+ * \param nr_regions Number of regions into which this texture space
+ * should be partitioned
+ * \param global_regions Array of \c drmTextureRegion structures in the SAREA
+ * \param global_age Pointer to the global texture age in the SAREA
+ * \param swapped_objects Pointer to the list of texture objects that are
+ * not in texture memory (i.e., have been swapped
+ * out).
+ * \param texture_object_size Size, in bytes, of a device-dependent texture
+ * object
+ * \param destroy_tex_obj Function used to destroy a device-dependent
+ * texture object
+ *
+ * \sa driDestroyTextureHeap
+ */
+
+driTexHeap *
+driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
+ unsigned alignmentShift, unsigned nr_regions,
+ drmTextureRegionPtr global_regions, unsigned * global_age,
+ driTextureObject * swapped_objects,
+ unsigned texture_object_size,
+ destroy_texture_object_t * destroy_tex_obj
+ )
+{
+ driTexHeap * heap;
+ unsigned l;
+
+
+ if ( 0 )
+ fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n",
+ __FUNCTION__,
+ heap_id, (void *)context, size, alignmentShift, nr_regions );
+
+ heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) );
+ if ( heap != NULL ) {
+ l = driLog2( (size - 1) / nr_regions );
+ if ( l < alignmentShift )
+ {
+ l = alignmentShift;
+ }
+
+ heap->logGranularity = l;
+ heap->size = size & ~((1L << l) - 1);
+
+ heap->memory_heap = mmInit( 0, heap->size );
+ if ( heap->memory_heap != NULL ) {
+ heap->heapId = heap_id;
+ heap->driverContext = context;
+
+ heap->alignmentShift = alignmentShift;
+ heap->nrRegions = nr_regions;
+ heap->global_regions = global_regions;
+ heap->global_age = global_age;
+ heap->swapped_objects = swapped_objects;
+ heap->texture_object_size = texture_object_size;
+ heap->destroy_texture_object = destroy_tex_obj;
+
+ /* Force global heap init */
+ if (heap->global_age[0] == 0)
+ heap->local_age = ~0;
+ else
+ heap->local_age = 0;
+
+ make_empty_list( & heap->texture_objects );
+ driSetTextureSwapCounterLocation( heap, NULL );
+
+ heap->weight = heap->size;
+ heap->duty = 0;
+ }
+ else {
+ FREE( heap );
+ heap = NULL;
+ }
+ }
+
+
+ if ( 0 )
+ fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap );
+
+ return heap;
+}
+
+
+
+
+/** Destroys a texture heap
+ *
+ * \param heap Texture heap to be destroyed
+ */
+
+void
+driDestroyTextureHeap( driTexHeap * heap )
+{
+ driTextureObject * t;
+ driTextureObject * temp;
+
+
+ if ( heap != NULL ) {
+ foreach_s( t, temp, & heap->texture_objects ) {
+ driDestroyTextureObject( t );
+ }
+ foreach_s( t, temp, heap->swapped_objects ) {
+ driDestroyTextureObject( t );
+ }
+
+ mmDestroy( heap->memory_heap );
+ FREE( heap );
+ }
+}
+
+
+
+
+/****************************************************************************/
+/**
+ * Determine how many texels (including all mipmap levels) would be required
+ * for a texture map of size \f$2^^\c base_size_log2\f$ would require.
+ *
+ * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture
+ * \param dimensions Number of dimensions of the texture. Either 2 or 3.
+ * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps).
+ * \return Number of texels
+ */
+
+static unsigned
+texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces )
+{
+ unsigned texels;
+
+
+ assert( (faces == 1) || (faces == 6) );
+ assert( (dimensions == 2) || (dimensions == 3) );
+
+ texels = 0;
+ if ( base_size_log2 >= 0 ) {
+ texels = (1U << (dimensions * base_size_log2));
+
+ /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html
+ * for the complete explaination of why this formulation is used.
+ * Basically, the smaller mipmap levels sum to 0.333 the size of the
+ * level 0 map. The total size is therefore the size of the map
+ * multipled by 1.333. The +2 is there to round up.
+ */
+
+ texels = (texels * 4 * faces + 2) / 3;
+ }
+
+ return texels;
+}
+
+
+
+
+struct maps_per_heap {
+ unsigned c[32];
+};
+
+static void
+fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps,
+ unsigned max_bytes_per_texel, unsigned max_size,
+ unsigned mipmaps_at_once, unsigned dimensions,
+ unsigned faces, struct maps_per_heap * max_textures )
+{
+ unsigned heap;
+ unsigned log2_size;
+ unsigned mask;
+
+
+ /* Determine how many textures of each size can be stored in each
+ * texture heap.
+ */
+
+ for ( heap = 0 ; heap < nr_heaps ; heap++ ) {
+ if ( heaps[ heap ] == NULL ) {
+ (void) memset( max_textures[ heap ].c, 0,
+ sizeof( max_textures[ heap ].c ) );
+ continue;
+ }
+
+ mask = (1U << heaps[ heap ]->logGranularity) - 1;
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n",
+ __FILE__, __LINE__,
+ heap, heaps[ heap ]->size, mask );
+ }
+
+ for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
+ unsigned total;
+
+
+ /* Determine the total number of bytes required by a texture of
+ * size log2_size.
+ */
+
+ total = texels_this_map_size( log2_size, dimensions, faces )
+ - texels_this_map_size( log2_size - mipmaps_at_once,
+ dimensions, faces );
+ total *= max_bytes_per_texel;
+ total = (total + mask) & ~mask;
+
+ /* The number of textures of a given size that will fit in a heap
+ * is equal to the size of the heap divided by the size of the
+ * texture.
+ */
+
+ max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total;
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] "
+ "= 0x%08x / 0x%08x "
+ "= %u (%u)\n",
+ __FILE__, __LINE__,
+ heap, log2_size,
+ heaps[ heap ]->size, total,
+ heaps[ heap ]->size / total,
+ max_textures[ heap ].c[ log2_size ] );
+ }
+ }
+ }
+}
+
+
+static unsigned
+get_max_size( unsigned nr_heaps,
+ unsigned texture_units,
+ unsigned max_size,
+ int all_textures_one_heap,
+ struct maps_per_heap * max_textures )
+{
+ unsigned heap;
+ unsigned log2_size;
+
+
+ /* Determine the largest texture size such that a texture of that size
+ * can be bound to each texture unit at the same time. Some hardware
+ * may require that all textures be in the same texture heap for
+ * multitexturing.
+ */
+
+ for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
+ unsigned total = 0;
+
+ for ( heap = 0 ; heap < nr_heaps ; heap++ )
+ {
+ total += max_textures[ heap ].c[ log2_size ];
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, "
+ "total = %u\n", __FILE__, __LINE__, heap, log2_size,
+ max_textures[ heap ].c[ log2_size ], total );
+ }
+
+ if ( (max_textures[ heap ].c[ log2_size ] >= texture_units)
+ || (!all_textures_one_heap && (total >= texture_units)) ) {
+ /* The number of mipmap levels is the log-base-2 of the
+ * maximum texture size plus 1. If the maximum texture size
+ * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base
+ * level) is available.
+ */
+
+ return log2_size + 1;
+ }
+ }
+ }
+
+ /* This should NEVER happen. It should always be possible to have at
+ * *least* a 1x1 texture in memory!
+ */
+ assert( log2_size != 0 );
+ return 0;
+}
+
+#define SET_MAX(f,v) \
+ do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 )
+
+#define SET_MAX_RECT(f,v) \
+ do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 )
+
+
+/**
+ * Given the amount of texture memory, the number of texture units, and the
+ * maximum size of a texel, calculate the maximum texture size the driver can
+ * advertise.
+ *
+ * \param heaps Texture heaps for this card
+ * \param nr_heap Number of texture heaps
+ * \param limits OpenGL contants. MaxTextureUnits must be set.
+ * \param max_bytes_per_texel Maximum size of a single texel, in bytes
+ * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e.,
+ * 1024x1024 textures, this would be 10)
+ * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e.,
+ * 1024x1024x1024 textures, this would be 10)
+ * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e.,
+ * 1024x1024 textures, this would be 10)
+ * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size
+ * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2
+ * even though texture rectangles need not be a power-of-2.
+ * \param mipmaps_at_once Total number of mipmaps that can be used
+ * at one time. For most hardware this will be \f$\c max_size + 1\f$.
+ * For hardware that does not support mipmapping, this will be 1.
+ * \param all_textures_one_heap True if the hardware requires that all
+ * textures be in a single texture heap for multitexturing.
+ * \param allow_larger_textures 0 conservative, 1 calculate limits
+ * so at least one worst-case texture can fit, 2 just use hw limits.
+ */
+
+void
+driCalculateMaxTextureLevels( driTexHeap * const * heaps,
+ unsigned nr_heaps,
+ struct gl_constants * limits,
+ unsigned max_bytes_per_texel,
+ unsigned max_2D_size,
+ unsigned max_3D_size,
+ unsigned max_cube_size,
+ unsigned max_rect_size,
+ unsigned mipmaps_at_once,
+ int all_textures_one_heap,
+ int allow_larger_textures )
+{
+ struct maps_per_heap max_textures[8];
+ unsigned i;
+ const unsigned dimensions[4] = { 2, 3, 2, 2 };
+ const unsigned faces[4] = { 1, 1, 6, 1 };
+ unsigned max_sizes[4];
+ unsigned mipmaps[4];
+
+
+ max_sizes[0] = max_2D_size;
+ max_sizes[1] = max_3D_size;
+ max_sizes[2] = max_cube_size;
+ max_sizes[3] = max_rect_size;
+
+ mipmaps[0] = mipmaps_at_once;
+ mipmaps[1] = mipmaps_at_once;
+ mipmaps[2] = mipmaps_at_once;
+ mipmaps[3] = 1;
+
+
+ /* Calculate the maximum number of texture levels in two passes. The
+ * first pass determines how many textures of each power-of-two size
+ * (including all mipmap levels for that size) can fit in each texture
+ * heap. The second pass finds the largest texture size that allows
+ * a texture of that size to be bound to every texture unit.
+ */
+
+ for ( i = 0 ; i < 4 ; i++ ) {
+ if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) {
+ fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
+ max_sizes[ i ], mipmaps[ i ],
+ dimensions[ i ], faces[ i ],
+ max_textures );
+
+ max_sizes[ i ] = get_max_size( nr_heaps,
+ allow_larger_textures == 1 ?
+ 1 : limits->MaxTextureUnits,
+ max_sizes[ i ],
+ all_textures_one_heap,
+ max_textures );
+ }
+ else if (max_sizes[ i ] != 0) {
+ max_sizes[ i ] += 1;
+ }
+ }
+
+ SET_MAX( MaxTextureLevels, 0 );
+ SET_MAX( Max3DTextureLevels, 1 );
+ SET_MAX( MaxCubeTextureLevels, 2 );
+ SET_MAX_RECT( MaxTextureRectSize, 3 );
+}
+
+
+
+
+/**
+ * Perform initial binding of default textures objects on a per unit, per
+ * texture target basis.
+ *
+ * \param ctx Current OpenGL context
+ * \param swapped List of swapped-out textures
+ * \param targets Bit-mask of value texture targets
+ */
+
+void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+ GLuint targets )
+{
+ struct gl_texture_object *texObj;
+ GLuint tmp = ctx->Texture.CurrentUnit;
+ unsigned i;
+
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ ctx->Texture.CurrentUnit = i;
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+ }
+
+ ctx->Texture.CurrentUnit = tmp;
+}
+
+
+
+
+/**
+ * Verify that the specified texture is in the specificed heap.
+ *
+ * \param tex Texture to be tested.
+ * \param heap Texture memory heap to be tested.
+ * \return True if the texture is in the heap, false otherwise.
+ */
+
+static GLboolean
+check_in_heap( const driTextureObject * tex, const driTexHeap * heap )
+{
+#if 1
+ return tex->heap == heap;
+#else
+ driTextureObject * curr;
+
+ foreach( curr, & heap->texture_objects ) {
+ if ( curr == tex ) {
+ break;
+ }
+ }
+
+ return curr == tex;
+#endif
+}
+
+
+
+/****************************************************************************/
+/**
+ * Validate the consistency of a set of texture heaps.
+ * Original version by Keith Whitwell in r200/r200_sanity.c.
+ */
+
+GLboolean
+driValidateTextureHeaps( driTexHeap * const * texture_heaps,
+ unsigned nr_heaps, const driTextureObject * swapped )
+{
+ driTextureObject *t;
+ unsigned i;
+
+ for ( i = 0 ; i < nr_heaps ; i++ ) {
+ int last_end = 0;
+ unsigned textures_in_heap = 0;
+ unsigned blocks_in_mempool = 0;
+ const driTexHeap * heap = texture_heaps[i];
+ const struct mem_block *p = heap->memory_heap;
+
+ /* Check each texture object has a MemBlock, and is linked into
+ * the correct heap.
+ *
+ * Check the texobj base address corresponds to the MemBlock
+ * range. Check the texobj size (recalculate?) fits within
+ * the MemBlock.
+ *
+ * Count the number of texobj's using this heap.
+ */
+
+ foreach ( t, &heap->texture_objects ) {
+ if ( !check_in_heap( t, heap ) ) {
+ fprintf( stderr, "%s memory block for texture object @ %p not "
+ "found in heap #%d\n",
+ __FUNCTION__, (void *)t, i );
+ return GL_FALSE;
+ }
+
+
+ if ( t->totalSize > t->memBlock->size ) {
+ fprintf( stderr, "%s: Memory block for texture object @ %p is "
+ "only %u bytes, but %u are required\n",
+ __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size );
+ return GL_FALSE;
+ }
+
+ textures_in_heap++;
+ }
+
+ /* Validate the contents of the heap:
+ * - Ordering
+ * - Overlaps
+ * - Bounds
+ */
+
+ while ( p != NULL ) {
+ if (p->reserved) {
+ fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n",
+ __FUNCTION__, p->ofs, p->size );
+ return GL_FALSE;
+ }
+
+ if (p->ofs != last_end) {
+ fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n",
+ __FUNCTION__, blocks_in_mempool, last_end, p->ofs );
+ return GL_FALSE;
+ }
+
+ if (!p->reserved && !p->free) {
+ blocks_in_mempool++;
+ }
+
+ last_end = p->ofs + p->size;
+ p = p->next;
+ }
+
+ if (textures_in_heap != blocks_in_mempool) {
+ fprintf( stderr, "%s: Different number of textures objects (%u) and "
+ "inuse memory blocks (%u)\n",
+ __FUNCTION__, textures_in_heap, blocks_in_mempool );
+ return GL_FALSE;
+ }
+
+#if 0
+ fprintf( stderr, "%s: textures_in_heap = %u\n",
+ __FUNCTION__, textures_in_heap );
+#endif
+ }
+
+
+ /* Check swapped texobj's have zero memblocks
+ */
+ i = 0;
+ foreach ( t, swapped ) {
+ if ( t->memBlock != NULL ) {
+ fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n",
+ __FUNCTION__, (void *)t, (void *)t->memBlock );
+ return GL_FALSE;
+ }
+ i++;
+ }
+
+#if 0
+ fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i );
+#endif
+
+ return GL_TRUE;
+}
+
+
+
+
+/****************************************************************************/
+/**
+ * Compute which mipmap levels that really need to be sent to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ */
+
+void
+driCalculateTextureFirstLastLevel( driTextureObject * t )
+{
+ struct gl_texture_object * const tObj = t->tObj;
+ const struct gl_texture_image * const baseImage =
+ tObj->Image[0][tObj->BaseLevel];
+
+ /* These must be signed values. MinLod and MaxLod can be negative numbers,
+ * and having firstLevel and lastLevel as signed prevents the need for
+ * extra sign checks.
+ */
+ int firstLevel;
+ int lastLevel;
+
+ /* Yes, this looks overly complicated, but it's all needed.
+ */
+
+ switch (tObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
+ */
+
+ firstLevel = lastLevel = tObj->BaseLevel;
+ }
+ else {
+ firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
+ firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
+ lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
+ lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_4D_SGIS:
+ firstLevel = lastLevel = 0;
+ break;
+ default:
+ return;
+ }
+
+ /* save these values */
+ t->firstLevel = firstLevel;
+ t->lastLevel = lastLevel;
+}
+
+
+
+
+/**
+ * \name DRI texture formats. Pointers initialized to either the big- or
+ * little-endian Mesa formats.
+ */
+/*@{*/
+const struct gl_texture_format *_dri_texformat_rgba8888 = NULL;
+const struct gl_texture_format *_dri_texformat_argb8888 = NULL;
+const struct gl_texture_format *_dri_texformat_rgb565 = NULL;
+const struct gl_texture_format *_dri_texformat_argb4444 = NULL;
+const struct gl_texture_format *_dri_texformat_argb1555 = NULL;
+const struct gl_texture_format *_dri_texformat_al88 = NULL;
+const struct gl_texture_format *_dri_texformat_a8 = &_mesa_texformat_a8;
+const struct gl_texture_format *_dri_texformat_ci8 = &_mesa_texformat_ci8;
+const struct gl_texture_format *_dri_texformat_i8 = &_mesa_texformat_i8;
+const struct gl_texture_format *_dri_texformat_l8 = &_mesa_texformat_l8;
+/*@}*/
+
+
+/**
+ * Initialize little endian target, host byte order independent texture formats
+ */
+void
+driInitTextureFormats(void)
+{
+ const GLuint ui = 1;
+ const GLubyte littleEndian = *((const GLubyte *) &ui);
+
+ if (littleEndian) {
+ _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888;
+ _dri_texformat_argb8888 = &_mesa_texformat_argb8888;
+ _dri_texformat_rgb565 = &_mesa_texformat_rgb565;
+ _dri_texformat_argb4444 = &_mesa_texformat_argb4444;
+ _dri_texformat_argb1555 = &_mesa_texformat_argb1555;
+ _dri_texformat_al88 = &_mesa_texformat_al88;
+ }
+ else {
+ _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888_rev;
+ _dri_texformat_argb8888 = &_mesa_texformat_argb8888_rev;
+ _dri_texformat_rgb565 = &_mesa_texformat_rgb565_rev;
+ _dri_texformat_argb4444 = &_mesa_texformat_argb4444_rev;
+ _dri_texformat_argb1555 = &_mesa_texformat_argb1555_rev;
+ _dri_texformat_al88 = &_mesa_texformat_al88_rev;
+ }
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.h b/mesalib/src/mesa/drivers/dri/common/texmem.h
new file mode 100644
index 000000000..9c065da8b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/texmem.h
@@ -0,0 +1,333 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Kevin E. Martin <kem@users.sourceforge.net>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+/** \file texmem.h
+ * Public interface to the DRI texture memory management routines.
+ *
+ * \sa texmem.c
+ */
+
+#ifndef DRI_TEXMEM_H
+#define DRI_TEXMEM_H
+
+#include "main/mtypes.h"
+#include "main/mm.h"
+#include "xf86drm.h"
+
+struct dri_tex_heap;
+typedef struct dri_tex_heap driTexHeap;
+
+struct dri_texture_object;
+typedef struct dri_texture_object driTextureObject;
+
+
+/**
+ * Base texture object type. Each driver will extend this type with its own
+ * private data members.
+ */
+
+struct dri_texture_object {
+ struct dri_texture_object * next;
+ struct dri_texture_object * prev;
+
+ driTexHeap * heap; /**< Texture heap currently stored in */
+ struct gl_texture_object * tObj;/**< Pointer to Mesa texture object
+ * If NULL, this texture object is a
+ * "placeholder" object representing
+ * texture memory in use by another context.
+ * A placeholder should have a heap and a memBlock.
+ */
+ struct mem_block *memBlock; /**< Memory block containing texture */
+
+ unsigned reserved; /**< Cannot be swapped out by user contexts. */
+
+ unsigned bound; /**< Bitmask indicating which tex units
+ * this texture object is bound to.
+ * Bit 0 = unit 0, Bit 1 = unit 1, etc
+ */
+
+ unsigned totalSize; /**< Total size of the texture,
+ * including all mipmap levels
+ */
+
+ unsigned dirty_images[6]; /**< Flags for whether or not images
+ * need to be uploaded to local or
+ * AGP texture space. One flag set
+ * for each cube face for cubic
+ * textures. Bit zero corresponds to
+ * the base-level, which may or may
+ * not be the level zero mipmap.
+ */
+
+ unsigned timestamp; /**< Timestamp used to
+ * synchronize with 3d engine
+ * in hardware where textures
+ * are uploaded directly to
+ * the framebuffer.
+ */
+
+ unsigned firstLevel; /**< Image in \c tObj->Image[0] that
+ * corresponds to the base-level of
+ * this texture object.
+ */
+
+ unsigned lastLevel; /**< Last image in \c tObj->Image[0]
+ * used by the
+ * current LOD settings of
+ * this texture object. This
+ * value must be greater than
+ * or equal to \c firstLevel.
+ */
+};
+
+
+typedef void (destroy_texture_object_t)( void * driverContext,
+ driTextureObject * t );
+
+/**
+ * Client-private representation of texture memory state.
+ *
+ * Clients will place one or more of these structs in their driver
+ * context struct to manage one or more global texture heaps.
+ */
+
+struct dri_tex_heap {
+
+ /** Client-supplied heap identifier
+ */
+ unsigned heapId;
+
+ /** Pointer to the client's private context
+ */
+ void *driverContext;
+
+ /** Total size of the heap, in bytes
+ */
+ unsigned size;
+
+ /** \brief \f$log_2\f$ of size of single heap region
+ *
+ * Each context takes memory from the global texture heap in
+ * \f$2^{logGranularity}\f$ byte blocks. The value of
+ * \a logGranularity is based on the amount of memory represented
+ * by the heap and the maximum number of regions in the SAREA. Given
+ * \a b bytes of texture memory an \a n regions in the SAREA,
+ * \a logGranularity will be \f$\lfloor\log_2( b / n )\rfloor\f$.
+ */
+ unsigned logGranularity;
+
+ /** \brief Required alignment of allocations in this heap
+ *
+ * The alignment shift is supplied to \a mmAllocMem when memory is
+ * allocated from this heap. The value of \a alignmentShift will
+ * typically reflect some require of the hardware. This value has
+ * \b no \b relation to \a logGranularity. \a alignmentShift is a
+ * per-context value.
+ *
+ * \sa mmAllocMem
+ */
+ unsigned alignmentShift;
+
+ /** Number of elements in global list (the SAREA).
+ */
+ unsigned nrRegions;
+
+ /** Pointer to SAREA \a driTexRegion array
+ */
+ drmTextureRegionPtr global_regions;
+
+ /** Pointer to the texture state age (generation number) in the SAREA
+ */
+ unsigned * global_age;
+
+ /** Local age (generation number) of texture state
+ */
+ unsigned local_age;
+
+ /** Memory heap used to manage texture memory represented by
+ * this texture heap.
+ */
+ struct mem_block * memory_heap;
+
+ /** List of objects that we currently believe to be in texture
+ * memory.
+ */
+ driTextureObject texture_objects;
+
+ /** Pointer to the list of texture objects that are not in
+ * texture memory.
+ */
+ driTextureObject * swapped_objects;
+
+ /** Size of the driver-speicific texture object.
+ */
+ unsigned texture_object_size;
+
+
+ /**
+ * \brief Function to destroy driver-specific texture object data.
+ *
+ * This function is supplied by the driver so that the texture manager
+ * can release all resources associated with a texture object. This
+ * function should only release driver-specific data. That is,
+ * \a driDestroyTextureObject will release the texture memory
+ * associated with the texture object, it will release the memory
+ * for the texture object itself, and it will unlink the texture
+ * object from the texture object lists.
+ *
+ * \param driverContext Pointer to the driver supplied context
+ * \param t Texture object that is to be destroyed
+ * \sa driDestroyTextureObject
+ */
+
+ destroy_texture_object_t * destroy_texture_object;
+
+
+ /**
+ */
+ unsigned * texture_swaps;
+
+ /**
+ * Timestamp used to synchronize with 3d engine in hardware
+ * where textures are uploaded directly to the
+ * framebuffer.
+ */
+ unsigned timestamp;
+
+ /** \brief Kick/upload weight
+ *
+ * When not enough free space is available this weight
+ * influences the choice of the heap from which textures are
+ * kicked. By default the weight is equal to the heap size.
+ */
+ double weight;
+
+ /** \brief Kick/upload duty
+ *
+ * The heap with the highest duty will be chosen for kicking
+ * textures if not enough free space is available. The duty is
+ * reduced by the amount of data kicked. Rebalancing of
+ * negative duties takes the weights into account.
+ */
+ int duty;
+};
+
+
+
+
+/**
+ * Called by the client on lock contention to determine whether textures have
+ * been stolen. If another client has modified a region in which we have
+ * textures, then we need to figure out which of our textures have been
+ * removed and update our global LRU.
+ *
+ * \param heap Texture heap to be updated
+ * \hideinitializer
+ */
+
+#define DRI_AGE_TEXTURES( heap ) \
+ do { \
+ if ( ((heap) != NULL) \
+ && ((heap)->local_age != (heap)->global_age[0]) ) \
+ driAgeTextures( heap ); \
+ } while( 0 )
+
+
+
+
+/* This should be called whenever there has been contention on the hardware
+ * lock. driAgeTextures should not be called directly. Instead, clients
+ * should use DRI_AGE_TEXTURES, above.
+ */
+
+void driAgeTextures( driTexHeap * heap );
+
+void driUpdateTextureLRU( driTextureObject * t );
+void driSwapOutTextureObject( driTextureObject * t );
+void driDestroyTextureObject( driTextureObject * t );
+int driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
+ driTextureObject * t );
+
+GLboolean driIsTextureResident( GLcontext * ctx,
+ struct gl_texture_object * texObj );
+
+driTexHeap * driCreateTextureHeap( unsigned heap_id, void * context,
+ unsigned size, unsigned alignmentShift, unsigned nr_regions,
+ drmTextureRegionPtr global_regions, unsigned * global_age,
+ driTextureObject * swapped_objects, unsigned texture_object_size,
+ destroy_texture_object_t * destroy_tex_obj );
+void driDestroyTextureHeap( driTexHeap * heap );
+
+void
+driCalculateMaxTextureLevels( driTexHeap * const * heaps,
+ unsigned nr_heaps,
+ struct gl_constants * limits,
+ unsigned max_bytes_per_texel,
+ unsigned max_2D_size,
+ unsigned max_3D_size,
+ unsigned max_cube_size,
+ unsigned max_rect_size,
+ unsigned mipmaps_at_once,
+ int all_textures_one_heap,
+ int allow_larger_textures );
+
+void
+driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter );
+
+#define DRI_TEXMGR_DO_TEXTURE_1D 0x0001
+#define DRI_TEXMGR_DO_TEXTURE_2D 0x0002
+#define DRI_TEXMGR_DO_TEXTURE_3D 0x0004
+#define DRI_TEXMGR_DO_TEXTURE_CUBE 0x0008
+#define DRI_TEXMGR_DO_TEXTURE_RECT 0x0010
+
+void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+ GLuint targets );
+
+GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps,
+ unsigned nr_heaps, const driTextureObject * swapped );
+
+extern void driCalculateTextureFirstLastLevel( driTextureObject * t );
+
+
+extern const struct gl_texture_format *_dri_texformat_rgba8888;
+extern const struct gl_texture_format *_dri_texformat_argb8888;
+extern const struct gl_texture_format *_dri_texformat_rgb565;
+extern const struct gl_texture_format *_dri_texformat_argb4444;
+extern const struct gl_texture_format *_dri_texformat_argb1555;
+extern const struct gl_texture_format *_dri_texformat_al88;
+extern const struct gl_texture_format *_dri_texformat_a8;
+extern const struct gl_texture_format *_dri_texformat_ci8;
+extern const struct gl_texture_format *_dri_texformat_i8;
+extern const struct gl_texture_format *_dri_texformat_l8;
+
+extern void driInitTextureFormats( void );
+
+#endif /* DRI_TEXMEM_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.c b/mesalib/src/mesa/drivers/dri/common/utils.c
new file mode 100644
index 000000000..66f277c10
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/utils.c
@@ -0,0 +1,839 @@
+/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file utils.c
+ * Utility functions for DRI drivers.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <string.h>
+#include <stdlib.h>
+#include "main/mtypes.h"
+#include "main/cpuinfo.h"
+#include "main/extensions.h"
+#include "glapi/dispatch.h"
+#include "utils.h"
+
+
+int driDispatchRemapTable[ driDispatchRemapTable_size ];
+
+
+unsigned
+driParseDebugString( const char * debug,
+ const struct dri_debug_control * control )
+{
+ unsigned flag;
+
+
+ flag = 0;
+ if ( debug != NULL ) {
+ while( control->string != NULL ) {
+ if ( !strcmp( debug, "all" ) ||
+ strstr( debug, control->string ) != NULL ) {
+ flag |= control->flag;
+ }
+
+ control++;
+ }
+ }
+
+ return flag;
+}
+
+
+
+/**
+ * Create the \c GL_RENDERER string for DRI drivers.
+ *
+ * Almost all DRI drivers use a \c GL_RENDERER string of the form:
+ *
+ * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
+ *
+ * Using the supplied chip name, driver data, and AGP speed, this function
+ * creates the string.
+ *
+ * \param buffer Buffer to hold the \c GL_RENDERER string.
+ * \param hardware_name Name of the hardware.
+ * \param driver_date Driver date.
+ * \param agp_mode AGP mode (speed).
+ *
+ * \returns
+ * The length of the string stored in \c buffer. This does \b not include
+ * the terminating \c NUL character.
+ */
+unsigned
+driGetRendererString( char * buffer, const char * hardware_name,
+ const char * driver_date, GLuint agp_mode )
+{
+ unsigned offset;
+ char *cpu;
+
+ offset = sprintf( buffer, "Mesa DRI %s %s", hardware_name, driver_date );
+
+ /* Append any AGP-specific information.
+ */
+ switch ( agp_mode ) {
+ case 1:
+ case 2:
+ case 4:
+ case 8:
+ offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
+ break;
+
+ default:
+ break;
+ }
+
+ /* Append any CPU-specific information.
+ */
+ cpu = _mesa_get_cpu_string();
+ if (cpu) {
+ offset += sprintf(buffer + offset, " %s", cpu);
+ _mesa_free(cpu);
+ }
+
+ return offset;
+}
+
+
+
+
+#define need_GL_ARB_draw_buffers
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_transpose_matrix
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_compiled_vertex_array
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_polygon_offset
+#define need_GL_EXT_texture_object
+#define need_GL_EXT_vertex_array
+#define need_GL_IBM_multimode_draw_arrays
+#define need_GL_MESA_window_pos
+
+/* These are needed in *all* drivers because Mesa internally implements
+ * certain functionality in terms of functions provided by these extensions.
+ * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT.
+ */
+#define need_GL_EXT_blend_func_separate
+#define need_GL_NV_vertex_program
+
+#include "extension_helper.h"
+
+static const struct dri_extension all_mesa_extensions[] = {
+ { "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_polygon_offset", GL_EXT_polygon_offset_functions },
+ { "GL_EXT_texture_object", GL_EXT_texture_object_functions },
+ { "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
+ { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
+ { "GL_MESA_window_pos", GL_MESA_window_pos_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { NULL, NULL }
+};
+
+
+/**
+ * Enable extensions supported by the driver.
+ *
+ * \bug
+ * ARB_imaging isn't handled properly. In Mesa, enabling ARB_imaging also
+ * enables all the sub-extensions that are folded into it. This means that
+ * we need to add entry-points (via \c driInitSingleExtension) for those
+ * new functions here.
+ */
+void driInitExtensions( GLcontext * ctx,
+ const struct dri_extension * extensions_to_enable,
+ GLboolean enable_imaging )
+{
+ static int first_time = 1;
+ unsigned i;
+
+ if ( first_time ) {
+ for ( i = 0 ; i < driDispatchRemapTable_size ; i++ ) {
+ driDispatchRemapTable[i] = -1;
+ }
+
+ first_time = 0;
+ driInitExtensions( ctx, all_mesa_extensions, GL_FALSE );
+ }
+
+ if ( (ctx != NULL) && enable_imaging ) {
+ _mesa_enable_imaging_extensions( ctx );
+ }
+
+ for ( i = 0 ; extensions_to_enable[i].name != NULL ; i++ ) {
+ driInitSingleExtension( ctx, & extensions_to_enable[i] );
+ }
+}
+
+
+
+
+/**
+ * Enable and add dispatch functions for a single extension
+ *
+ * \param ctx Context where extension is to be enabled.
+ * \param ext Extension that is to be enabled.
+ *
+ * \sa driInitExtensions, _mesa_enable_extension, _glapi_add_entrypoint
+ *
+ * \todo
+ * Determine if it would be better to use \c strlen instead of the hardcoded
+ * for-loops.
+ */
+void driInitSingleExtension( GLcontext * ctx,
+ const struct dri_extension * ext )
+{
+ unsigned i;
+
+
+ if ( ext->functions != NULL ) {
+ for ( i = 0 ; ext->functions[i].strings != NULL ; i++ ) {
+ const char * functions[16];
+ const char * parameter_signature;
+ const char * str = ext->functions[i].strings;
+ unsigned j;
+ unsigned offset;
+
+
+ /* Separate the parameter signature from the rest of the string.
+ * If the parameter signature is empty (i.e., the string starts
+ * with a NUL character), then the function has a void parameter
+ * list.
+ */
+ parameter_signature = str;
+ while ( str[0] != '\0' ) {
+ str++;
+ }
+ str++;
+
+
+ /* Divide the string into the substrings that name each
+ * entry-point for the function.
+ */
+ for ( j = 0 ; j < 16 ; j++ ) {
+ if ( str[0] == '\0' ) {
+ functions[j] = NULL;
+ break;
+ }
+
+ functions[j] = str;
+
+ while ( str[0] != '\0' ) {
+ str++;
+ }
+ str++;
+ }
+
+
+ /* Add each entry-point to the dispatch table.
+ */
+ offset = _glapi_add_dispatch( functions, parameter_signature );
+ if (offset == -1) {
+#if 0 /* this causes noise with egl */
+ fprintf(stderr, "DISPATCH ERROR! _glapi_add_dispatch failed "
+ "to add %s!\n", functions[0]);
+#endif
+ }
+ else if (ext->functions[i].remap_index != -1) {
+ driDispatchRemapTable[ ext->functions[i].remap_index ] =
+ offset;
+ }
+ else if (ext->functions[i].offset != offset) {
+ fprintf(stderr, "DISPATCH ERROR! %s -> %u != %u\n",
+ functions[0], offset, ext->functions[i].offset);
+ }
+ }
+ }
+
+ if ( ctx != NULL ) {
+ _mesa_enable_extension( ctx, ext->name );
+ }
+}
+
+
+/**
+ * Utility function used by drivers to test the verions of other components.
+ *
+ * If one of the version requirements is not met, a message is logged using
+ * \c __driUtilMessage.
+ *
+ * \param driver_name Name of the driver. Used in error messages.
+ * \param driActual Actual DRI version supplied __driCreateNewScreen.
+ * \param driExpected Minimum DRI version required by the driver.
+ * \param ddxActual Actual DDX version supplied __driCreateNewScreen.
+ * \param ddxExpected Minimum DDX minor and range of DDX major version required by the driver.
+ * \param drmActual Actual DRM version supplied __driCreateNewScreen.
+ * \param drmExpected Minimum DRM version required by the driver.
+ *
+ * \returns \c GL_TRUE if all version requirements are met. Otherwise,
+ * \c GL_FALSE is returned.
+ *
+ * \sa __driCreateNewScreen, driCheckDriDdxDrmVersions2, __driUtilMessage
+ *
+ * \todo
+ * Now that the old \c driCheckDriDdxDrmVersions function is gone, this
+ * function and \c driCheckDriDdxDrmVersions2 should be renamed.
+ */
+GLboolean
+driCheckDriDdxDrmVersions3(const char * driver_name,
+ const __DRIversion * driActual,
+ const __DRIversion * driExpected,
+ const __DRIversion * ddxActual,
+ const __DRIutilversion2 * ddxExpected,
+ const __DRIversion * drmActual,
+ const __DRIversion * drmExpected)
+{
+ static const char format[] = "%s DRI driver expected %s version %d.%d.x "
+ "but got version %d.%d.%d\n";
+ static const char format2[] = "%s DRI driver expected %s version %d-%d.%d.x "
+ "but got version %d.%d.%d\n";
+
+
+ /* Check the DRI version */
+ if ( (driActual->major != driExpected->major)
+ || (driActual->minor < driExpected->minor) ) {
+ fprintf(stderr, format, driver_name, "DRI",
+ driExpected->major, driExpected->minor,
+ driActual->major, driActual->minor, driActual->patch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DDX driver version is compatible */
+ /* for miniglx we pass in -1 so we can ignore the DDX version */
+ if ( (ddxActual->major != -1) && ((ddxActual->major < ddxExpected->major_min)
+ || (ddxActual->major > ddxExpected->major_max)
+ || (ddxActual->minor < ddxExpected->minor)) ) {
+ fprintf(stderr, format2, driver_name, "DDX",
+ ddxExpected->major_min, ddxExpected->major_max, ddxExpected->minor,
+ ddxActual->major, ddxActual->minor, ddxActual->patch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DRM driver version is compatible */
+ if ( (drmActual->major != drmExpected->major)
+ || (drmActual->minor < drmExpected->minor) ) {
+ fprintf(stderr, format, driver_name, "DRM",
+ drmExpected->major, drmExpected->minor,
+ drmActual->major, drmActual->minor, drmActual->patch);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+GLboolean
+driCheckDriDdxDrmVersions2(const char * driver_name,
+ const __DRIversion * driActual,
+ const __DRIversion * driExpected,
+ const __DRIversion * ddxActual,
+ const __DRIversion * ddxExpected,
+ const __DRIversion * drmActual,
+ const __DRIversion * drmExpected)
+{
+ __DRIutilversion2 ddx_expected;
+ ddx_expected.major_min = ddxExpected->major;
+ ddx_expected.major_max = ddxExpected->major;
+ ddx_expected.minor = ddxExpected->minor;
+ ddx_expected.patch = ddxExpected->patch;
+ return driCheckDriDdxDrmVersions3(driver_name, driActual,
+ driExpected, ddxActual, & ddx_expected,
+ drmActual, drmExpected);
+}
+
+GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height )
+{
+ /* left clipping */
+ if (*x < buffer->_Xmin) {
+ *width -= (buffer->_Xmin - *x);
+ *x = buffer->_Xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > buffer->_Xmax)
+ *width -= (*x + *width - buffer->_Xmax - 1);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*y < buffer->_Ymin) {
+ *height -= (buffer->_Ymin - *y);
+ *y = buffer->_Ymin;
+ }
+
+ /* top clipping */
+ if (*y + *height > buffer->_Ymax)
+ *height -= (*y + *height - buffer->_Ymax - 1);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+/**
+ * Creates a set of \c __GLcontextModes that a driver will expose.
+ *
+ * A set of \c __GLcontextModes will be created based on the supplied
+ * parameters. The number of modes processed will be 2 *
+ * \c num_depth_stencil_bits * \c num_db_modes.
+ *
+ * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
+ * \c db_modes, and \c visType into each \c __GLcontextModes element.
+ * However, the meanings of \c fb_format and \c fb_type require further
+ * explanation. The \c fb_format specifies which color components are in
+ * each pixel and what the default order is. For example, \c GL_RGB specifies
+ * that red, green, blue are available and red is in the "most significant"
+ * position and blue is in the "least significant". The \c fb_type specifies
+ * the bit sizes of each component and the actual ordering. For example, if
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
+ * are the blue value, bits [10:5] are the green value, and bits [4:0] are
+ * the red value.
+ *
+ * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
+ * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
+ * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
+ * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
+ * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
+ * still uses 32-bits.
+ *
+ * If in doubt, look at the tables used in the function.
+ *
+ * \param ptr_to_modes Pointer to a pointer to a linked list of
+ * \c __GLcontextModes. Upon completion, a pointer to
+ * the next element to be process will be stored here.
+ * If the function fails and returns \c GL_FALSE, this
+ * value will be unmodified, but some elements in the
+ * linked list may be modified.
+ * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
+ * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
+ * \param fb_type Type of the pixels in the framebuffer. Currently only
+ * \c GL_UNSIGNED_SHORT_5_6_5,
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV,
+ * \c GL_UNSIGNED_INT_8_8_8_8, and
+ * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
+ * \param depth_bits Array of depth buffer sizes to be exposed.
+ * \param stencil_bits Array of stencil buffer sizes to be exposed.
+ * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
+ * \c stencil_bits.
+ * \param db_modes Array of buffer swap modes. If an element has a
+ * value of \c GLX_NONE, then it represents a
+ * single-buffered mode. Other valid values are
+ * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
+ * \c GLX_SWAP_UNDEFINED_OML. See the
+ * GLX_OML_swap_method extension spec for more details.
+ * \param num_db_modes Number of entries in \c db_modes.
+ * \param msaa_samples Array of msaa sample count. 0 represents a visual
+ * without a multisample buffer.
+ * \param num_msaa_modes Number of entries in \c msaa_samples.
+ * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
+ * \c GLX_DIRECT_COLOR.
+ *
+ * \returns
+ * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
+ * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
+ * \c fb_type).
+ *
+ * \todo
+ * There is currently no way to support packed RGB modes (i.e., modes with
+ * exactly 3 bytes per pixel) or floating-point modes. This could probably
+ * be done by creating some new, private enums with clever names likes
+ * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
+ * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
+ */
+__DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes)
+{
+ static const uint8_t bits_table[4][4] = {
+ /* R G B A */
+ { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */
+ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
+ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
+ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
+ };
+
+ static const uint32_t masks_table_rgb[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
+ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_rgba[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
+ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgr[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
+ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgra[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
+ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint8_t bytes_per_pixel[6] = {
+ 1, /* 3_3_2 */
+ 1, /* 2_3_3_REV */
+ 2, /* 5_6_5 */
+ 2, /* 5_6_5_REV */
+ 4, /* 8_8_8_8 */
+ 4 /* 8_8_8_8_REV */
+ };
+
+ const uint8_t * bits;
+ const uint32_t * masks;
+ int index;
+ __DRIconfig **configs, **c;
+ __GLcontextModes *modes;
+ unsigned i, j, k, h;
+ unsigned num_modes;
+ unsigned num_accum_bits = 2;
+
+ switch ( fb_type ) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ index = 0;
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ index = 1;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ index = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ index = 3;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ index = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ index = 5;
+ break;
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_type );
+ return NULL;
+ }
+
+
+ /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
+ * the _REV versions.
+ *
+ * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
+ */
+
+ switch ( fb_format ) {
+ case GL_RGB:
+ masks = masks_table_rgb[ index ];
+ break;
+
+ case GL_RGBA:
+ masks = masks_table_rgba[ index ];
+ break;
+
+ case GL_BGR:
+ masks = masks_table_bgr[ index ];
+ break;
+
+ case GL_BGRA:
+ masks = masks_table_bgra[ index ];
+ break;
+
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_format );
+ return NULL;
+ }
+
+ switch ( bytes_per_pixel[ index ] ) {
+ case 1:
+ bits = bits_table[0];
+ break;
+ case 2:
+ bits = bits_table[1];
+ break;
+ default:
+ bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR))
+ ? bits_table[2]
+ : bits_table[3];
+ break;
+ }
+
+ num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
+ configs = _mesa_calloc((num_modes + 1) * sizeof *configs);
+ if (configs == NULL)
+ return NULL;
+
+ c = configs;
+ for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
+ for ( i = 0 ; i < num_db_modes ; i++ ) {
+ for ( h = 0 ; h < num_msaa_modes; h++ ) {
+ for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ *c = _mesa_malloc (sizeof **c);
+ modes = &(*c)->modes;
+ c++;
+
+ memset(modes, 0, sizeof *modes);
+ modes->redBits = bits[0];
+ modes->greenBits = bits[1];
+ modes->blueBits = bits[2];
+ modes->alphaBits = bits[3];
+ modes->redMask = masks[0];
+ modes->greenMask = masks[1];
+ modes->blueMask = masks[2];
+ modes->alphaMask = masks[3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits + modes->alphaBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits[k];
+ modes->depthBits = depth_bits[k];
+
+ modes->transparentPixel = GLX_NONE;
+ modes->transparentRed = GLX_DONT_CARE;
+ modes->transparentGreen = GLX_DONT_CARE;
+ modes->transparentBlue = GLX_DONT_CARE;
+ modes->transparentAlpha = GLX_DONT_CARE;
+ modes->transparentIndex = GLX_DONT_CARE;
+ modes->visualType = GLX_DONT_CARE;
+ modes->renderType = GLX_RGBA_BIT;
+ modes->drawableType = GLX_WINDOW_BIT;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes->samples = msaa_samples[h];
+ modes->sampleBuffers = modes->samples ? 1 : 0;
+
+
+ modes->haveAccumBuffer = ((modes->accumRedBits +
+ modes->accumGreenBits +
+ modes->accumBlueBits +
+ modes->accumAlphaBits) > 0);
+ modes->haveDepthBuffer = (modes->depthBits > 0);
+ modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+ modes->bindToTextureRgb = GL_TRUE;
+ modes->bindToTextureRgba = GL_TRUE;
+ modes->bindToMipmapTexture = GL_FALSE;
+ modes->bindToTextureTargets = modes->rgbMode ?
+ __DRI_ATTRIB_TEXTURE_1D_BIT |
+ __DRI_ATTRIB_TEXTURE_2D_BIT |
+ __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT :
+ 0;
+ }
+ }
+ }
+ }
+ *c = NULL;
+
+ return configs;
+}
+
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b)
+{
+ __DRIconfig **all;
+ int i, j, index;
+
+ i = 0;
+ while (a[i] != NULL)
+ i++;
+ j = 0;
+ while (b[j] != NULL)
+ j++;
+
+ all = _mesa_malloc((i + j + 1) * sizeof *all);
+ index = 0;
+ for (i = 0; a[i] != NULL; i++)
+ all[index++] = a[i];
+ for (j = 0; b[j] != NULL; j++)
+ all[index++] = b[j];
+ all[index++] = NULL;
+
+ _mesa_free(a);
+ _mesa_free(b);
+
+ return all;
+}
+
+#define __ATTRIB(attrib, field) \
+ { attrib, offsetof(__GLcontextModes, field) }
+
+static const struct { unsigned int attrib, offset; } attribMap[] = {
+ __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
+ __ATTRIB(__DRI_ATTRIB_LEVEL, level),
+ __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
+ __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
+ __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
+ __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
+ __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
+ __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
+ __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
+ __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
+ __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
+ __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
+ __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode),
+ __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
+ __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
+ __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
+ __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
+
+ /* The struct field doesn't matter here, these are handled by the
+ * switch in driGetConfigAttribIndex. We need them in the array
+ * so the iterator includes them though.*/
+ __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
+ __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)
+};
+
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
+static int
+driGetConfigAttribIndex(const __DRIconfig *config,
+ unsigned int index, unsigned int *value)
+{
+ switch (attribMap[index].attrib) {
+ case __DRI_ATTRIB_RENDER_TYPE:
+ if (config->modes.rgbMode)
+ *value = __DRI_ATTRIB_RGBA_BIT;
+ else
+ *value = __DRI_ATTRIB_COLOR_INDEX_BIT;
+ break;
+ case __DRI_ATTRIB_CONFIG_CAVEAT:
+ if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
+ *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
+ else if (config->modes.visualRating == GLX_SLOW_CONFIG)
+ *value = __DRI_ATTRIB_SLOW_BIT;
+ else
+ *value = 0;
+ break;
+ case __DRI_ATTRIB_SWAP_METHOD:
+ break;
+
+ case __DRI_ATTRIB_FLOAT_MODE:
+ *value = config->modes.floatMode;
+ break;
+
+ default:
+ *value = *(unsigned int *)
+ ((char *) &config->modes + attribMap[index].offset);
+
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+int
+driGetConfigAttrib(const __DRIconfig *config,
+ unsigned int attrib, unsigned int *value)
+{
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(attribMap); i++)
+ if (attribMap[i].attrib == attrib)
+ return driGetConfigAttribIndex(config, i, value);
+
+ return GL_FALSE;
+}
+
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+ unsigned int *attrib, unsigned int *value)
+{
+ if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
+ *attrib = attribMap[index].attrib;
+ return driGetConfigAttribIndex(config, index, value);
+ }
+
+ return GL_FALSE;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.h b/mesalib/src/mesa/drivers/dri/common/utils.h
new file mode 100644
index 000000000..9e9e5bc22
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/utils.h
@@ -0,0 +1,147 @@
+/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#ifndef DRI_DEBUG_H
+#define DRI_DEBUG_H
+
+#include <GL/gl.h>
+#include <GL/internal/dri_interface.h>
+#include "main/context.h"
+
+typedef struct __DRIutilversionRec2 __DRIutilversion2;
+
+struct dri_debug_control {
+ const char * string;
+ unsigned flag;
+};
+
+/**
+ * Description of the entry-points and parameters for an OpenGL function.
+ */
+struct dri_extension_function {
+ /**
+ * \brief
+ * Packed string describing the parameter signature and the entry-point
+ * names.
+ *
+ * The parameter signature and the names of the entry-points for this
+ * function are packed into a single string. The substrings are
+ * separated by NUL characters. The whole string is terminated by
+ * two consecutive NUL characters.
+ */
+ const char * strings;
+
+
+ /**
+ * Location in the remap table where the dispatch offset should be
+ * stored.
+ */
+ int remap_index;
+
+ /**
+ * Offset of the function in the dispatch table.
+ */
+ int offset;
+};
+
+/**
+ * Description of the API for an extension to OpenGL.
+ */
+struct dri_extension {
+ /**
+ * Name of the extension.
+ */
+ const char * name;
+
+
+ /**
+ * Pointer to a list of \c dri_extension_function structures. The list
+ * is terminated by a structure with a \c NULL
+ * \c dri_extension_function::strings pointer.
+ */
+ const struct dri_extension_function * functions;
+};
+
+/**
+ * Used to store a version which includes a major range instead of a single
+ * major version number.
+ */
+struct __DRIutilversionRec2 {
+ int major_min; /** min allowed Major version number. */
+ int major_max; /** max allowed Major version number. */
+ int minor; /**< Minor version number. */
+ int patch; /**< Patch-level. */
+};
+
+extern unsigned driParseDebugString( const char * debug,
+ const struct dri_debug_control * control );
+
+extern unsigned driGetRendererString( char * buffer,
+ const char * hardware_name, const char * driver_date, GLuint agp_mode );
+
+extern void driInitExtensions( GLcontext * ctx,
+ const struct dri_extension * card_extensions, GLboolean enable_imaging );
+
+extern void driInitSingleExtension( GLcontext * ctx,
+ const struct dri_extension * ext );
+
+extern GLboolean driCheckDriDdxDrmVersions2(const char * driver_name,
+ const __DRIversion * driActual, const __DRIversion * driExpected,
+ const __DRIversion * ddxActual, const __DRIversion * ddxExpected,
+ const __DRIversion * drmActual, const __DRIversion * drmExpected);
+
+extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name,
+ const __DRIversion * driActual, const __DRIversion * driExpected,
+ const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected,
+ const __DRIversion * drmActual, const __DRIversion * drmExpected);
+
+extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height );
+
+struct __DRIconfigRec {
+ __GLcontextModes modes;
+};
+
+extern __DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes);
+
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b);
+
+int
+driGetConfigAttrib(const __DRIconfig *config,
+ unsigned int attrib, unsigned int *value);
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+ unsigned int *attrib, unsigned int *value);
+
+#endif /* DRI_DEBUG_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/vblank.c b/mesalib/src/mesa/drivers/dri/common/vblank.c
new file mode 100644
index 000000000..12aeaa108
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/vblank.c
@@ -0,0 +1,434 @@
+/* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "main/glheader.h"
+#include "xf86drm.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
+#include "vblank.h"
+#include "xmlpool.h"
+
+static unsigned int msc_to_vblank(__DRIdrawablePrivate * dPriv, int64_t msc)
+{
+ return (unsigned int)(msc - dPriv->msc_base + dPriv->vblank_base);
+}
+
+static int64_t vblank_to_msc(__DRIdrawablePrivate * dPriv, unsigned int vblank)
+{
+ return (int64_t)(vblank - dPriv->vblank_base + dPriv->msc_base);
+}
+
+
+/****************************************************************************/
+/**
+ * Get the current MSC refresh counter.
+ *
+ * Stores the 64-bit count of vertical refreshes since some (arbitrary)
+ * point in time in \c count. Unless the value wraps around, which it
+ * may, it will never decrease for a given drawable.
+ *
+ * \warning This function is called from \c glXGetVideoSyncSGI, which expects
+ * a \c count of type \c unsigned (32-bit), and \c glXGetSyncValuesOML, which
+ * expects a \c count of type \c int64_t (signed 64-bit). The kernel ioctl
+ * currently always returns a \c sequence of type \c unsigned.
+ *
+ * \param priv Pointer to the DRI screen private struct.
+ * \param dPriv Pointer to the DRI drawable private struct
+ * \param count Storage to hold MSC counter.
+ * \return Zero is returned on success. A negative errno value
+ * is returned on failure.
+ */
+int driDrawableGetMSC32( __DRIscreenPrivate * priv,
+ __DRIdrawablePrivate * dPriv,
+ int64_t * count)
+{
+ drmVBlank vbl;
+ int ret;
+
+ /* Don't wait for anything. Just get the current refresh count. */
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ vbl.request.sequence = 0;
+ if ( dPriv && dPriv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ ret = drmWaitVBlank( priv->fd, &vbl );
+
+ if (dPriv) {
+ *count = vblank_to_msc(dPriv, vbl.reply.sequence);
+ } else {
+ /* Old driver (no knowledge of drawable MSC callback) */
+ *count = vbl.reply.sequence;
+ }
+
+ return ret;
+}
+
+/****************************************************************************/
+/**
+ * Wait for a specified refresh count. This implements most of the
+ * functionality of \c glXWaitForMscOML from the GLX_OML_sync_control spec.
+ * Waits for the \c target_msc refresh. If that has already passed, it
+ * waits until \f$(MSC \bmod divisor)\f$ is equal to \c remainder. If
+ * \c target_msc is 0, use the behavior of glXWaitVideoSyncSGI(), which
+ * omits the initial check against a target MSC value.
+ *
+ * This function is actually something of a hack. The problem is that, at
+ * the time of this writing, none of the existing DRM modules support an
+ * ioctl that returns a 64-bit count (at least not on 32-bit platforms).
+ * However, this function exists to support a GLX function that requires
+ * the use of 64-bit counts. As such, there is a little bit of ugly
+ * hackery at the end of this function to make the 32-bit count act like
+ * a 64-bit count. There are still some cases where this will break, but
+ * I believe it catches the most common cases.
+ *
+ * The real solution is to provide an ioctl that uses a 64-bit count.
+ *
+ * \param dpy Pointer to the \c Display.
+ * \param priv Pointer to the DRI drawable private.
+ * \param target_msc Desired refresh count to wait for. A value of 0
+ * means to use the glXWaitVideoSyncSGI() behavior.
+ * \param divisor MSC divisor if \c target_msc is already reached.
+ * \param remainder Desired MSC remainder if \c target_msc is already
+ * reached.
+ * \param msc Buffer to hold MSC when done waiting.
+ *
+ * \return Zero on success or \c GLX_BAD_CONTEXT on failure.
+ */
+
+int driWaitForMSC32( __DRIdrawablePrivate *priv,
+ int64_t target_msc, int64_t divisor, int64_t remainder,
+ int64_t * msc )
+{
+ drmVBlank vbl;
+
+
+ if ( divisor != 0 ) {
+ int64_t next = target_msc;
+ int64_t r;
+ int dont_wait = (target_msc == 0);
+
+ do {
+ /* dont_wait means we're using the glXWaitVideoSyncSGI() behavior.
+ * The first time around, just get the current count and proceed
+ * to the test for (MSC % divisor) == remainder.
+ */
+ vbl.request.type = dont_wait ? DRM_VBLANK_RELATIVE :
+ DRM_VBLANK_ABSOLUTE;
+ vbl.request.sequence = next ? msc_to_vblank(priv, next) : 0;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {
+ /* FIXME: This doesn't seem like the right thing to return here.
+ */
+ return GLX_BAD_CONTEXT;
+ }
+
+ *msc = vblank_to_msc(priv, vbl.reply.sequence);
+
+ if (!dont_wait && *msc == next)
+ break;
+ dont_wait = 0;
+
+ /* Assuming the wait-done test fails, the next refresh to wait for
+ * will be one that satisfies (MSC % divisor) == remainder. The
+ * value (MSC - (MSC % divisor) + remainder) is the refresh value
+ * closest to the current value that would satisfy the equation.
+ * If this refresh has already happened, we add divisor to obtain
+ * the next refresh after the current one that will satisfy it.
+ */
+ r = ((uint64_t)*msc % divisor);
+ next = (*msc - r + remainder);
+ if (next <= *msc)
+ next += divisor;
+
+ } while (r != remainder);
+ }
+ else {
+ /* If the \c divisor is zero, just wait until the MSC is greater
+ * than or equal to \c target_msc.
+ */
+
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+ vbl.request.sequence = target_msc ? msc_to_vblank(priv, target_msc) : 0;
+
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {
+ /* FIXME: This doesn't seem like the right thing to return here.
+ */
+ return GLX_BAD_CONTEXT;
+ }
+ }
+
+ *msc = vblank_to_msc(priv, vbl.reply.sequence);
+
+ if ( *msc < target_msc ) {
+ *msc += 0x0000000100000000LL;
+ }
+
+ return 0;
+}
+
+
+/****************************************************************************/
+/**
+ * Gets a set of default vertical-blank-wait flags based on the internal GLX
+ * API version and several configuration options.
+ */
+
+GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache )
+{
+ GLuint flags = VBLANK_FLAG_INTERVAL;
+ int vblank_mode;
+
+
+ if ( driCheckOption( optionCache, "vblank_mode", DRI_ENUM ) )
+ vblank_mode = driQueryOptioni( optionCache, "vblank_mode" );
+ else
+ vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;
+
+ switch (vblank_mode) {
+ case DRI_CONF_VBLANK_NEVER:
+ flags = 0;
+ break;
+ case DRI_CONF_VBLANK_DEF_INTERVAL_0:
+ break;
+ case DRI_CONF_VBLANK_DEF_INTERVAL_1:
+ flags |= VBLANK_FLAG_THROTTLE;
+ break;
+ case DRI_CONF_VBLANK_ALWAYS_SYNC:
+ flags |= VBLANK_FLAG_SYNC;
+ break;
+ }
+
+ return flags;
+}
+
+
+/****************************************************************************/
+/**
+ * Wrapper to call \c drmWaitVBlank. The main purpose of this function is to
+ * wrap the error message logging. The error message should only be logged
+ * the first time the \c drmWaitVBlank fails. If \c drmWaitVBlank is
+ * successful, \c vbl_seq will be set the sequence value in the reply.
+ *
+ * \param vbl Pointer to drmVBlank packet desribing how to wait.
+ * \param vbl_seq Location to store the current refresh counter.
+ * \param fd File descriptor use to call into the DRM.
+ * \return Zero on success or -1 on failure.
+ */
+
+static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd )
+{
+ int ret;
+
+
+ ret = drmWaitVBlank( fd, vbl );
+ if ( ret != 0 ) {
+ static GLboolean first_time = GL_TRUE;
+
+ if ( first_time ) {
+ fprintf(stderr,
+ "%s: drmWaitVBlank returned %d, IRQs don't seem to be"
+ " working correctly.\nTry adjusting the vblank_mode"
+ " configuration parameter.\n", __FUNCTION__, ret);
+ first_time = GL_FALSE;
+ }
+
+ return -1;
+ }
+
+ *vbl_seq = vbl->reply.sequence;
+ return 0;
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the default swap interval of the given drawable.
+ */
+
+static unsigned
+driGetDefaultVBlankInterval( const __DRIdrawablePrivate *priv )
+{
+ if ( (priv->vblFlags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
+
+/****************************************************************************/
+/**
+ * Sets the default swap interval when the drawable is first bound to a
+ * direct rendering context.
+ */
+
+void driDrawableInitVBlank( __DRIdrawablePrivate *priv )
+{
+ if ( priv->swap_interval == (unsigned)-1 &&
+ !( priv->vblFlags & VBLANK_FLAG_NO_IRQ ) ) {
+ /* Get current vertical blank sequence */
+ drmVBlank vbl;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ vbl.request.sequence = 0;
+ do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd );
+ priv->vblank_base = priv->vblSeq;
+
+ priv->swap_interval = driGetDefaultVBlankInterval( priv );
+ }
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the current swap interval of the given drawable.
+ */
+
+unsigned
+driGetVBlankInterval( const __DRIdrawablePrivate *priv )
+{
+ if ( (priv->vblFlags & VBLANK_FLAG_INTERVAL) != 0 ) {
+ /* this must have been initialized when the drawable was first bound
+ * to a direct rendering context. */
+ assert ( priv->swap_interval != (unsigned)-1 );
+
+ return priv->swap_interval;
+ }
+ else
+ return driGetDefaultVBlankInterval( priv );
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the current vertical blank sequence number of the given drawable.
+ */
+
+void
+driGetCurrentVBlank( __DRIdrawablePrivate *priv )
+{
+ drmVBlank vbl;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = 0;
+
+ (void) do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd );
+}
+
+
+/****************************************************************************/
+/**
+ * Waits for the vertical blank for use with glXSwapBuffers.
+ *
+ * \param missed_deadline Set to \c GL_TRUE if the MSC after waiting is later
+ * than the "target" based on \c priv->vblFlags. The idea is
+ * that if \c missed_deadline is set, then the application is
+ * not achieving its desired framerate.
+ * \return Zero on success, -1 on error.
+ */
+
+int
+driWaitForVBlank( __DRIdrawablePrivate *priv, GLboolean * missed_deadline )
+{
+ drmVBlank vbl;
+ unsigned original_seq;
+ unsigned deadline;
+ unsigned interval;
+ unsigned diff;
+
+ *missed_deadline = GL_FALSE;
+ if ( (priv->vblFlags & (VBLANK_FLAG_INTERVAL |
+ VBLANK_FLAG_THROTTLE |
+ VBLANK_FLAG_SYNC)) == 0 ||
+ (priv->vblFlags & VBLANK_FLAG_NO_IRQ) != 0 ) {
+ return 0;
+ }
+
+
+ /* VBLANK_FLAG_SYNC means to wait for at least one vertical blank. If
+ * that flag is not set, do a fake wait for zero vertical blanking
+ * periods so that we can get the current MSC.
+ *
+ * VBLANK_FLAG_INTERVAL and VBLANK_FLAG_THROTTLE mean to wait for at
+ * least one vertical blank since the last wait. Since do_wait modifies
+ * priv->vblSeq, we have to save the original value of priv->vblSeq for the
+ * VBLANK_FLAG_INTERVAL / VBLANK_FLAG_THROTTLE calculation later.
+ */
+
+ original_seq = priv->vblSeq;
+ interval = driGetVBlankInterval(priv);
+ deadline = original_seq + interval;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = ((priv->vblFlags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0;
+
+ if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) {
+ return -1;
+ }
+
+ diff = priv->vblSeq - deadline;
+
+ /* No need to wait again if we've already reached the target */
+ if (diff <= (1 << 23)) {
+ *missed_deadline = (priv->vblFlags & VBLANK_FLAG_SYNC) ? (diff > 0) :
+ GL_TRUE;
+ return 0;
+ }
+
+ /* Wait until the target vertical blank. */
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = deadline;
+
+ if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) {
+ return -1;
+ }
+
+ diff = priv->vblSeq - deadline;
+ *missed_deadline = diff > 0 && diff <= (1 << 23);
+
+ return 0;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/vblank.h b/mesalib/src/mesa/drivers/dri/common/vblank.h
new file mode 100644
index 000000000..8b2c761a1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/vblank.h
@@ -0,0 +1,75 @@
+/* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#ifndef DRI_VBLANK_H
+#define DRI_VBLANK_H
+
+#include "main/context.h"
+#include "dri_util.h"
+#include "xmlconfig.h"
+
+#define VBLANK_FLAG_INTERVAL (1U << 0) /* Respect the swap_interval setting
+ */
+#define VBLANK_FLAG_THROTTLE (1U << 1) /* Wait 1 refresh since last call.
+ */
+#define VBLANK_FLAG_SYNC (1U << 2) /* Sync to the next refresh.
+ */
+#define VBLANK_FLAG_NO_IRQ (1U << 7) /* DRM has no IRQ to wait on.
+ */
+#define VBLANK_FLAG_SECONDARY (1U << 8) /* Wait for secondary vblank.
+ */
+
+extern int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count );
+extern int driDrawableGetMSC32( __DRIscreenPrivate * priv,
+ __DRIdrawablePrivate * drawablePrivate,
+ int64_t * count);
+extern int driWaitForMSC32( __DRIdrawablePrivate *priv,
+ int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc );
+extern GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache );
+extern void driDrawableInitVBlank ( __DRIdrawablePrivate *priv );
+extern unsigned driGetVBlankInterval( const __DRIdrawablePrivate *priv );
+extern void driGetCurrentVBlank( __DRIdrawablePrivate *priv );
+extern int driWaitForVBlank( __DRIdrawablePrivate *priv,
+ GLboolean * missed_deadline );
+
+#undef usleep
+#include <unistd.h> /* for usleep() */
+#include <sched.h> /* for sched_yield() */
+
+#ifdef linux
+#include <sched.h> /* for sched_yield() */
+#endif
+
+#define DO_USLEEP(nr) \
+ do { \
+ if (0) fprintf(stderr, "%s: usleep for %u\n", __FUNCTION__, nr ); \
+ if (1) usleep( nr ); \
+ sched_yield(); \
+ } while( 0 )
+
+#endif /* DRI_VBLANK_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c
new file mode 100644
index 000000000..46ba2ffbf
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c
@@ -0,0 +1,1008 @@
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file xmlconfig.c
+ * \brief Driver-independent client-side part of the XML configuration
+ * \author Felix Kuehling
+ */
+
+#include "main/glheader.h"
+
+#include <string.h>
+#include <assert.h>
+#include <expat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <errno.h>
+#include "main/imports.h"
+#include "dri_util.h"
+#include "xmlconfig.h"
+
+/*
+ * OS dependent ways of getting the name of the running program
+ */
+#if (defined(__unix__) || defined(unix)) && !defined(USG)
+#include <sys/param.h>
+#endif
+
+#undef GET_PROGRAM_NAME
+
+#if (defined(__GNU_LIBRARY__) || defined(__GLIBC__)) && !defined(__UCLIBC__)
+# if !defined(__GLIBC__) || (__GLIBC__ < 2)
+/* These aren't declared in any libc5 header */
+extern char *program_invocation_name, *program_invocation_short_name;
+# endif
+# define GET_PROGRAM_NAME() program_invocation_short_name
+#elif defined(__FreeBSD__) && (__FreeBSD__ >= 2)
+# include <osreldate.h>
+# if (__FreeBSD_version >= 440000)
+# include <stdlib.h>
+# define GET_PROGRAM_NAME() getprogname()
+# endif
+#elif defined(__NetBSD__) && defined(__NetBSD_Version) && (__NetBSD_Version >= 106000100)
+# include <stdlib.h>
+# define GET_PROGRAM_NAME() getprogname()
+#elif defined(__sun)
+/* Solaris has getexecname() which returns the full path - return just
+ the basename to match BSD getprogname() */
+# include <stdlib.h>
+# include <libgen.h>
+# define GET_PROGRAM_NAME() basename(getexecname())
+#endif
+
+#if !defined(GET_PROGRAM_NAME)
+# if defined(OpenBSD) || defined(NetBSD) || defined(__UCLIBC__)
+/* This is a hack. It's said to work on OpenBSD, NetBSD and GNU.
+ * Rogelio M.Serrano Jr. reported it's also working with UCLIBC. It's
+ * used as a last resort, if there is no documented facility available. */
+static const char *__getProgramName () {
+ extern const char *__progname;
+ char * arg = strrchr(__progname, '/');
+ if (arg)
+ return arg+1;
+ else
+ return __progname;
+}
+# define GET_PROGRAM_NAME() __getProgramName()
+# else
+# define GET_PROGRAM_NAME() ""
+# warning "Per application configuration won't work with your OS version."
+# endif
+#endif
+
+/** \brief Find an option in an option cache with the name as key */
+static GLuint findOption (const driOptionCache *cache, const char *name) {
+ GLuint len = strlen (name);
+ GLuint size = 1 << cache->tableSize, mask = size - 1;
+ GLuint hash = 0;
+ GLuint i, shift;
+
+ /* compute a hash from the variable length name */
+ for (i = 0, shift = 0; i < len; ++i, shift = (shift+8) & 31)
+ hash += (GLuint)name[i] << shift;
+ hash *= hash;
+ hash = (hash >> (16-cache->tableSize/2)) & mask;
+
+ /* this is just the starting point of the linear search for the option */
+ for (i = 0; i < size; ++i, hash = (hash+1) & mask) {
+ /* if we hit an empty entry then the option is not defined (yet) */
+ if (cache->info[hash].name == 0)
+ break;
+ else if (!strcmp (name, cache->info[hash].name))
+ break;
+ }
+ /* this assertion fails if the hash table is full */
+ assert (i < size);
+
+ return hash;
+}
+
+/** \brief Count the real number of options in an option cache */
+static GLuint countOptions (const driOptionCache *cache) {
+ GLuint size = 1 << cache->tableSize;
+ GLuint i, count = 0;
+ for (i = 0; i < size; ++i)
+ if (cache->info[i].name)
+ count++;
+ return count;
+}
+
+/** \brief Like strdup but using MALLOC and with error checking. */
+#define XSTRDUP(dest,source) do { \
+ GLuint len = strlen (source); \
+ if (!(dest = MALLOC (len+1))) { \
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); \
+ abort(); \
+ } \
+ memcpy (dest, source, len+1); \
+} while (0)
+
+static int compare (const void *a, const void *b) {
+ return strcmp (*(char *const*)a, *(char *const*)b);
+}
+/** \brief Binary search in a string array. */
+static GLuint bsearchStr (const XML_Char *name,
+ const XML_Char *elems[], GLuint count) {
+ const XML_Char **found;
+ found = bsearch (&name, elems, count, sizeof (XML_Char *), compare);
+ if (found)
+ return found - elems;
+ else
+ return count;
+}
+
+/** \brief Locale-independent integer parser.
+ *
+ * Works similar to strtol. Leading space is NOT skipped. The input
+ * number may have an optional sign. Radix is specified by base. If
+ * base is 0 then decimal is assumed unless the input number is
+ * prefixed by 0x or 0X for hexadecimal or 0 for octal. After
+ * returning tail points to the first character that is not part of
+ * the integer number. If no number was found then tail points to the
+ * start of the input string. */
+static GLint strToI (const XML_Char *string, const XML_Char **tail, int base) {
+ GLint radix = base == 0 ? 10 : base;
+ GLint result = 0;
+ GLint sign = 1;
+ GLboolean numberFound = GL_FALSE;
+ const XML_Char *start = string;
+
+ assert (radix >= 2 && radix <= 36);
+
+ if (*string == '-') {
+ sign = -1;
+ string++;
+ } else if (*string == '+')
+ string++;
+ if (base == 0 && *string == '0') {
+ numberFound = GL_TRUE;
+ if (*(string+1) == 'x' || *(string+1) == 'X') {
+ radix = 16;
+ string += 2;
+ } else {
+ radix = 8;
+ string++;
+ }
+ }
+ do {
+ GLint digit = -1;
+ if (radix <= 10) {
+ if (*string >= '0' && *string < '0' + radix)
+ digit = *string - '0';
+ } else {
+ if (*string >= '0' && *string <= '9')
+ digit = *string - '0';
+ else if (*string >= 'a' && *string < 'a' + radix - 10)
+ digit = *string - 'a' + 10;
+ else if (*string >= 'A' && *string < 'A' + radix - 10)
+ digit = *string - 'A' + 10;
+ }
+ if (digit != -1) {
+ numberFound = GL_TRUE;
+ result = radix*result + digit;
+ string++;
+ } else
+ break;
+ } while (GL_TRUE);
+ *tail = numberFound ? string : start;
+ return sign * result;
+}
+
+/** \brief Locale-independent floating-point parser.
+ *
+ * Works similar to strtod. Leading space is NOT skipped. The input
+ * number may have an optional sign. '.' is interpreted as decimal
+ * point and may occor at most once. Optionally the number may end in
+ * [eE]<exponent>, where <exponent> is an integer as recognized by
+ * strToI. In that case the result is number * 10^exponent. After
+ * returning tail points to the first character that is not part of
+ * the floating point number. If no number was found then tail points
+ * to the start of the input string.
+ *
+ * Uses two passes for maximum accuracy. */
+static GLfloat strToF (const XML_Char *string, const XML_Char **tail) {
+ GLint nDigits = 0, pointPos, exponent;
+ GLfloat sign = 1.0f, result = 0.0f, scale;
+ const XML_Char *start = string, *numStart;
+
+ /* sign */
+ if (*string == '-') {
+ sign = -1.0f;
+ string++;
+ } else if (*string == '+')
+ string++;
+
+ /* first pass: determine position of decimal point, number of
+ * digits, exponent and the end of the number. */
+ numStart = string;
+ while (*string >= '0' && *string <= '9') {
+ string++;
+ nDigits++;
+ }
+ pointPos = nDigits;
+ if (*string == '.') {
+ string++;
+ while (*string >= '0' && *string <= '9') {
+ string++;
+ nDigits++;
+ }
+ }
+ if (nDigits == 0) {
+ /* no digits, no number */
+ *tail = start;
+ return 0.0f;
+ }
+ *tail = string;
+ if (*string == 'e' || *string == 'E') {
+ const XML_Char *expTail;
+ exponent = strToI (string+1, &expTail, 10);
+ if (expTail == string+1)
+ exponent = 0;
+ else
+ *tail = expTail;
+ } else
+ exponent = 0;
+ string = numStart;
+
+ /* scale of the first digit */
+ scale = sign * (GLfloat)pow (10.0, (GLdouble)(pointPos-1 + exponent));
+
+ /* second pass: parse digits */
+ do {
+ if (*string != '.') {
+ assert (*string >= '0' && *string <= '9');
+ result += scale * (GLfloat)(*string - '0');
+ scale *= 0.1f;
+ nDigits--;
+ }
+ string++;
+ } while (nDigits > 0);
+
+ return result;
+}
+
+/** \brief Parse a value of a given type. */
+static GLboolean parseValue (driOptionValue *v, driOptionType type,
+ const XML_Char *string) {
+ const XML_Char *tail = NULL;
+ /* skip leading white-space */
+ string += strspn (string, " \f\n\r\t\v");
+ switch (type) {
+ case DRI_BOOL:
+ if (!strcmp (string, "false")) {
+ v->_bool = GL_FALSE;
+ tail = string + 5;
+ } else if (!strcmp (string, "true")) {
+ v->_bool = GL_TRUE;
+ tail = string + 4;
+ }
+ else
+ return GL_FALSE;
+ break;
+ case DRI_ENUM: /* enum is just a special integer */
+ case DRI_INT:
+ v->_int = strToI (string, &tail, 0);
+ break;
+ case DRI_FLOAT:
+ v->_float = strToF (string, &tail);
+ break;
+ }
+
+ if (tail == string)
+ return GL_FALSE; /* empty string (or containing only white-space) */
+ /* skip trailing white space */
+ if (*tail)
+ tail += strspn (tail, " \f\n\r\t\v");
+ if (*tail)
+ return GL_FALSE; /* something left over that is not part of value */
+
+ return GL_TRUE;
+}
+
+/** \brief Parse a list of ranges of type info->type. */
+static GLboolean parseRanges (driOptionInfo *info, const XML_Char *string) {
+ XML_Char *cp, *range;
+ GLuint nRanges, i;
+ driOptionRange *ranges;
+
+ XSTRDUP (cp, string);
+ /* pass 1: determine the number of ranges (number of commas + 1) */
+ range = cp;
+ for (nRanges = 1; *range; ++range)
+ if (*range == ',')
+ ++nRanges;
+
+ if ((ranges = MALLOC (nRanges*sizeof(driOptionRange))) == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+
+ /* pass 2: parse all ranges into preallocated array */
+ range = cp;
+ for (i = 0; i < nRanges; ++i) {
+ XML_Char *end, *sep;
+ assert (range);
+ end = strchr (range, ',');
+ if (end)
+ *end = '\0';
+ sep = strchr (range, ':');
+ if (sep) { /* non-empty interval */
+ *sep = '\0';
+ if (!parseValue (&ranges[i].start, info->type, range) ||
+ !parseValue (&ranges[i].end, info->type, sep+1))
+ break;
+ if (info->type == DRI_INT &&
+ ranges[i].start._int > ranges[i].end._int)
+ break;
+ if (info->type == DRI_FLOAT &&
+ ranges[i].start._float > ranges[i].end._float)
+ break;
+ } else { /* empty interval */
+ if (!parseValue (&ranges[i].start, info->type, range))
+ break;
+ ranges[i].end = ranges[i].start;
+ }
+ if (end)
+ range = end+1;
+ else
+ range = NULL;
+ }
+ FREE (cp);
+ if (i < nRanges) {
+ FREE (ranges);
+ return GL_FALSE;
+ } else
+ assert (range == NULL);
+
+ info->nRanges = nRanges;
+ info->ranges = ranges;
+ return GL_TRUE;
+}
+
+/** \brief Check if a value is in one of info->ranges. */
+static GLboolean checkValue (const driOptionValue *v, const driOptionInfo *info) {
+ GLuint i;
+ assert (info->type != DRI_BOOL); /* should be caught by the parser */
+ if (info->nRanges == 0)
+ return GL_TRUE;
+ switch (info->type) {
+ case DRI_ENUM: /* enum is just a special integer */
+ case DRI_INT:
+ for (i = 0; i < info->nRanges; ++i)
+ if (v->_int >= info->ranges[i].start._int &&
+ v->_int <= info->ranges[i].end._int)
+ return GL_TRUE;
+ break;
+ case DRI_FLOAT:
+ for (i = 0; i < info->nRanges; ++i)
+ if (v->_float >= info->ranges[i].start._float &&
+ v->_float <= info->ranges[i].end._float)
+ return GL_TRUE;
+ break;
+ default:
+ assert (0); /* should never happen */
+ }
+ return GL_FALSE;
+}
+
+/** \brief Output a warning message. */
+#define XML_WARNING1(msg) do {\
+ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+} while (0)
+#define XML_WARNING(msg,args...) do { \
+ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+} while (0)
+/** \brief Output an error message. */
+#define XML_ERROR1(msg) do { \
+ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+} while (0)
+#define XML_ERROR(msg,args...) do { \
+ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+} while (0)
+/** \brief Output a fatal error message and abort. */
+#define XML_FATAL1(msg) do { \
+ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \
+ data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+ abort();\
+} while (0)
+#define XML_FATAL(msg,args...) do { \
+ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \
+ data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+ abort();\
+} while (0)
+
+/** \brief Parser context for __driConfigOptions. */
+struct OptInfoData {
+ const char *name;
+ XML_Parser parser;
+ driOptionCache *cache;
+ GLboolean inDriInfo;
+ GLboolean inSection;
+ GLboolean inDesc;
+ GLboolean inOption;
+ GLboolean inEnum;
+ int curOption;
+};
+
+/** \brief Elements in __driConfigOptions. */
+enum OptInfoElem {
+ OI_DESCRIPTION = 0, OI_DRIINFO, OI_ENUM, OI_OPTION, OI_SECTION, OI_COUNT
+};
+static const XML_Char *OptInfoElems[] = {
+ "description", "driinfo", "enum", "option", "section"
+};
+
+/** \brief Parse attributes of an enum element.
+ *
+ * We're not actually interested in the data. Just make sure this is ok
+ * for external configuration tools.
+ */
+static void parseEnumAttr (struct OptInfoData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *value = NULL, *text = NULL;
+ driOptionValue v;
+ GLuint opt = data->curOption;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "value")) value = attr[i+1];
+ else if (!strcmp (attr[i], "text")) text = attr[i+1];
+ else XML_FATAL("illegal enum attribute: %s.", attr[i]);
+ }
+ if (!value) XML_FATAL1 ("value attribute missing in enum.");
+ if (!text) XML_FATAL1 ("text attribute missing in enum.");
+ if (!parseValue (&v, data->cache->info[opt].type, value))
+ XML_FATAL ("illegal enum value: %s.", value);
+ if (!checkValue (&v, &data->cache->info[opt]))
+ XML_FATAL ("enum value out of valid range: %s.", value);
+}
+
+/** \brief Parse attributes of a description element.
+ *
+ * We're not actually interested in the data. Just make sure this is ok
+ * for external configuration tools.
+ */
+static void parseDescAttr (struct OptInfoData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *lang = NULL, *text = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "lang")) lang = attr[i+1];
+ else if (!strcmp (attr[i], "text")) text = attr[i+1];
+ else XML_FATAL("illegal description attribute: %s.", attr[i]);
+ }
+ if (!lang) XML_FATAL1 ("lang attribute missing in description.");
+ if (!text) XML_FATAL1 ("text attribute missing in description.");
+}
+
+/** \brief Parse attributes of an option element. */
+static void parseOptInfoAttr (struct OptInfoData *data, const XML_Char **attr) {
+ enum OptAttr {OA_DEFAULT = 0, OA_NAME, OA_TYPE, OA_VALID, OA_COUNT};
+ static const XML_Char *optAttr[] = {"default", "name", "type", "valid"};
+ const XML_Char *attrVal[OA_COUNT] = {NULL, NULL, NULL, NULL};
+ const char *defaultVal;
+ driOptionCache *cache = data->cache;
+ GLuint opt, i;
+ for (i = 0; attr[i]; i += 2) {
+ GLuint attrName = bsearchStr (attr[i], optAttr, OA_COUNT);
+ if (attrName >= OA_COUNT)
+ XML_FATAL ("illegal option attribute: %s", attr[i]);
+ attrVal[attrName] = attr[i+1];
+ }
+ if (!attrVal[OA_NAME]) XML_FATAL1 ("name attribute missing in option.");
+ if (!attrVal[OA_TYPE]) XML_FATAL1 ("type attribute missing in option.");
+ if (!attrVal[OA_DEFAULT]) XML_FATAL1 ("default attribute missing in option.");
+
+ opt = findOption (cache, attrVal[OA_NAME]);
+ if (cache->info[opt].name)
+ XML_FATAL ("option %s redefined.", attrVal[OA_NAME]);
+ data->curOption = opt;
+
+ XSTRDUP (cache->info[opt].name, attrVal[OA_NAME]);
+
+ if (!strcmp (attrVal[OA_TYPE], "bool"))
+ cache->info[opt].type = DRI_BOOL;
+ else if (!strcmp (attrVal[OA_TYPE], "enum"))
+ cache->info[opt].type = DRI_ENUM;
+ else if (!strcmp (attrVal[OA_TYPE], "int"))
+ cache->info[opt].type = DRI_INT;
+ else if (!strcmp (attrVal[OA_TYPE], "float"))
+ cache->info[opt].type = DRI_FLOAT;
+ else
+ XML_FATAL ("illegal type in option: %s.", attrVal[OA_TYPE]);
+
+ defaultVal = getenv (cache->info[opt].name);
+ if (defaultVal != NULL) {
+ /* don't use XML_WARNING, we want the user to see this! */
+ fprintf (stderr,
+ "ATTENTION: default value of option %s overridden by environment.\n",
+ cache->info[opt].name);
+ } else
+ defaultVal = attrVal[OA_DEFAULT];
+ if (!parseValue (&cache->values[opt], cache->info[opt].type, defaultVal))
+ XML_FATAL ("illegal default value: %s.", defaultVal);
+
+ if (attrVal[OA_VALID]) {
+ if (cache->info[opt].type == DRI_BOOL)
+ XML_FATAL1 ("boolean option with valid attribute.");
+ if (!parseRanges (&cache->info[opt], attrVal[OA_VALID]))
+ XML_FATAL ("illegal valid attribute: %s.", attrVal[OA_VALID]);
+ if (!checkValue (&cache->values[opt], &cache->info[opt]))
+ XML_FATAL ("default value out of valid range '%s': %s.",
+ attrVal[OA_VALID], defaultVal);
+ } else if (cache->info[opt].type == DRI_ENUM) {
+ XML_FATAL1 ("valid attribute missing in option (mandatory for enums).");
+ } else {
+ cache->info[opt].nRanges = 0;
+ cache->info[opt].ranges = NULL;
+ }
+}
+
+/** \brief Handler for start element events. */
+static void optInfoStartElem (void *userData, const XML_Char *name,
+ const XML_Char **attr) {
+ struct OptInfoData *data = (struct OptInfoData *)userData;
+ enum OptInfoElem elem = bsearchStr (name, OptInfoElems, OI_COUNT);
+ switch (elem) {
+ case OI_DRIINFO:
+ if (data->inDriInfo)
+ XML_FATAL1 ("nested <driinfo> elements.");
+ if (attr[0])
+ XML_FATAL1 ("attributes specified on <driinfo> element.");
+ data->inDriInfo = GL_TRUE;
+ break;
+ case OI_SECTION:
+ if (!data->inDriInfo)
+ XML_FATAL1 ("<section> must be inside <driinfo>.");
+ if (data->inSection)
+ XML_FATAL1 ("nested <section> elements.");
+ if (attr[0])
+ XML_FATAL1 ("attributes specified on <section> element.");
+ data->inSection = GL_TRUE;
+ break;
+ case OI_DESCRIPTION:
+ if (!data->inSection && !data->inOption)
+ XML_FATAL1 ("<description> must be inside <description> or <option.");
+ if (data->inDesc)
+ XML_FATAL1 ("nested <description> elements.");
+ data->inDesc = GL_TRUE;
+ parseDescAttr (data, attr);
+ break;
+ case OI_OPTION:
+ if (!data->inSection)
+ XML_FATAL1 ("<option> must be inside <section>.");
+ if (data->inDesc)
+ XML_FATAL1 ("<option> nested in <description> element.");
+ if (data->inOption)
+ XML_FATAL1 ("nested <option> elements.");
+ data->inOption = GL_TRUE;
+ parseOptInfoAttr (data, attr);
+ break;
+ case OI_ENUM:
+ if (!(data->inOption && data->inDesc))
+ XML_FATAL1 ("<enum> must be inside <option> and <description>.");
+ if (data->inEnum)
+ XML_FATAL1 ("nested <enum> elements.");
+ data->inEnum = GL_TRUE;
+ parseEnumAttr (data, attr);
+ break;
+ default:
+ XML_FATAL ("unknown element: %s.", name);
+ }
+}
+
+/** \brief Handler for end element events. */
+static void optInfoEndElem (void *userData, const XML_Char *name) {
+ struct OptInfoData *data = (struct OptInfoData *)userData;
+ enum OptInfoElem elem = bsearchStr (name, OptInfoElems, OI_COUNT);
+ switch (elem) {
+ case OI_DRIINFO:
+ data->inDriInfo = GL_FALSE;
+ break;
+ case OI_SECTION:
+ data->inSection = GL_FALSE;
+ break;
+ case OI_DESCRIPTION:
+ data->inDesc = GL_FALSE;
+ break;
+ case OI_OPTION:
+ data->inOption = GL_FALSE;
+ break;
+ case OI_ENUM:
+ data->inEnum = GL_FALSE;
+ break;
+ default:
+ assert (0); /* should have been caught by StartElem */
+ }
+}
+
+void driParseOptionInfo (driOptionCache *info,
+ const char *configOptions, GLuint nConfigOptions) {
+ XML_Parser p;
+ int status;
+ struct OptInfoData userData;
+ struct OptInfoData *data = &userData;
+ GLuint realNoptions;
+
+ /* determine hash table size and allocate memory:
+ * 3/2 of the number of options, rounded up, so there remains always
+ * at least one free entry. This is needed for detecting undefined
+ * options in configuration files without getting a hash table overflow.
+ * Round this up to a power of two. */
+ GLuint minSize = (nConfigOptions*3 + 1) / 2;
+ GLuint size, log2size;
+ for (size = 1, log2size = 0; size < minSize; size <<= 1, ++log2size);
+ info->tableSize = log2size;
+ info->info = CALLOC (size * sizeof (driOptionInfo));
+ info->values = CALLOC (size * sizeof (driOptionValue));
+ if (info->info == NULL || info->values == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+
+ p = XML_ParserCreate ("UTF-8"); /* always UTF-8 */
+ XML_SetElementHandler (p, optInfoStartElem, optInfoEndElem);
+ XML_SetUserData (p, data);
+
+ userData.name = "__driConfigOptions";
+ userData.parser = p;
+ userData.cache = info;
+ userData.inDriInfo = GL_FALSE;
+ userData.inSection = GL_FALSE;
+ userData.inDesc = GL_FALSE;
+ userData.inOption = GL_FALSE;
+ userData.inEnum = GL_FALSE;
+ userData.curOption = -1;
+
+ status = XML_Parse (p, configOptions, strlen (configOptions), 1);
+ if (!status)
+ XML_FATAL ("%s.", XML_ErrorString(XML_GetErrorCode(p)));
+
+ XML_ParserFree (p);
+
+ /* Check if the actual number of options matches nConfigOptions.
+ * A mismatch is not fatal (a hash table overflow would be) but we
+ * want the driver developer's attention anyway. */
+ realNoptions = countOptions (info);
+ if (realNoptions != nConfigOptions) {
+ fprintf (stderr,
+ "Error: nConfigOptions (%u) does not match the actual number of options in\n"
+ " __driConfigOptions (%u).\n",
+ nConfigOptions, realNoptions);
+ }
+}
+
+/** \brief Parser context for configuration files. */
+struct OptConfData {
+ const char *name;
+ XML_Parser parser;
+ driOptionCache *cache;
+ GLint screenNum;
+ const char *driverName, *execName;
+ GLuint ignoringDevice;
+ GLuint ignoringApp;
+ GLuint inDriConf;
+ GLuint inDevice;
+ GLuint inApp;
+ GLuint inOption;
+};
+
+/** \brief Elements in configuration files. */
+enum OptConfElem {
+ OC_APPLICATION = 0, OC_DEVICE, OC_DRICONF, OC_OPTION, OC_COUNT
+};
+static const XML_Char *OptConfElems[] = {
+ "application", "device", "driconf", "option"
+};
+
+/** \brief Parse attributes of a device element. */
+static void parseDeviceAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *driver = NULL, *screen = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "driver")) driver = attr[i+1];
+ else if (!strcmp (attr[i], "screen")) screen = attr[i+1];
+ else XML_WARNING("unkown device attribute: %s.", attr[i]);
+ }
+ if (driver && strcmp (driver, data->driverName))
+ data->ignoringDevice = data->inDevice;
+ else if (screen) {
+ driOptionValue screenNum;
+ if (!parseValue (&screenNum, DRI_INT, screen))
+ XML_WARNING("illegal screen number: %s.", screen);
+ else if (screenNum._int != data->screenNum)
+ data->ignoringDevice = data->inDevice;
+ }
+}
+
+/** \brief Parse attributes of an application element. */
+static void parseAppAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *name = NULL, *exec = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "name")) name = attr[i+1];
+ else if (!strcmp (attr[i], "executable")) exec = attr[i+1];
+ else XML_WARNING("unkown application attribute: %s.", attr[i]);
+ }
+ if (exec && strcmp (exec, data->execName))
+ data->ignoringApp = data->inApp;
+}
+
+/** \brief Parse attributes of an option element. */
+static void parseOptConfAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *name = NULL, *value = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "name")) name = attr[i+1];
+ else if (!strcmp (attr[i], "value")) value = attr[i+1];
+ else XML_WARNING("unkown option attribute: %s.", attr[i]);
+ }
+ if (!name) XML_WARNING1 ("name attribute missing in option.");
+ if (!value) XML_WARNING1 ("value attribute missing in option.");
+ if (name && value) {
+ driOptionCache *cache = data->cache;
+ GLuint opt = findOption (cache, name);
+ if (cache->info[opt].name == NULL)
+ XML_WARNING ("undefined option: %s.", name);
+ else if (getenv (cache->info[opt].name))
+ /* don't use XML_WARNING, we want the user to see this! */
+ fprintf (stderr, "ATTENTION: option value of option %s ignored.\n",
+ cache->info[opt].name);
+ else if (!parseValue (&cache->values[opt], cache->info[opt].type, value))
+ XML_WARNING ("illegal option value: %s.", value);
+ }
+}
+
+/** \brief Handler for start element events. */
+static void optConfStartElem (void *userData, const XML_Char *name,
+ const XML_Char **attr) {
+ struct OptConfData *data = (struct OptConfData *)userData;
+ enum OptConfElem elem = bsearchStr (name, OptConfElems, OC_COUNT);
+ switch (elem) {
+ case OC_DRICONF:
+ if (data->inDriConf)
+ XML_WARNING1 ("nested <driconf> elements.");
+ if (attr[0])
+ XML_WARNING1 ("attributes specified on <driconf> element.");
+ data->inDriConf++;
+ break;
+ case OC_DEVICE:
+ if (!data->inDriConf)
+ XML_WARNING1 ("<device> should be inside <driconf>.");
+ if (data->inDevice)
+ XML_WARNING1 ("nested <device> elements.");
+ data->inDevice++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseDeviceAttr (data, attr);
+ break;
+ case OC_APPLICATION:
+ if (!data->inDevice)
+ XML_WARNING1 ("<application> should be inside <device>.");
+ if (data->inApp)
+ XML_WARNING1 ("nested <application> elements.");
+ data->inApp++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseAppAttr (data, attr);
+ break;
+ case OC_OPTION:
+ if (!data->inApp)
+ XML_WARNING1 ("<option> should be inside <application>.");
+ if (data->inOption)
+ XML_WARNING1 ("nested <option> elements.");
+ data->inOption++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseOptConfAttr (data, attr);
+ break;
+ default:
+ XML_WARNING ("unknown element: %s.", name);
+ }
+}
+
+/** \brief Handler for end element events. */
+static void optConfEndElem (void *userData, const XML_Char *name) {
+ struct OptConfData *data = (struct OptConfData *)userData;
+ enum OptConfElem elem = bsearchStr (name, OptConfElems, OC_COUNT);
+ switch (elem) {
+ case OC_DRICONF:
+ data->inDriConf--;
+ break;
+ case OC_DEVICE:
+ if (data->inDevice-- == data->ignoringDevice)
+ data->ignoringDevice = 0;
+ break;
+ case OC_APPLICATION:
+ if (data->inApp-- == data->ignoringApp)
+ data->ignoringApp = 0;
+ break;
+ case OC_OPTION:
+ data->inOption--;
+ break;
+ default:
+ /* unknown element, warning was produced on start tag */;
+ }
+}
+
+/** \brief Initialize an option cache based on info */
+static void initOptionCache (driOptionCache *cache, const driOptionCache *info) {
+ cache->info = info->info;
+ cache->tableSize = info->tableSize;
+ cache->values = MALLOC ((1<<info->tableSize) * sizeof (driOptionValue));
+ if (cache->values == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+ memcpy (cache->values, info->values,
+ (1<<info->tableSize) * sizeof (driOptionValue));
+}
+
+/** \brief Parse the named configuration file */
+static void parseOneConfigFile (XML_Parser p) {
+#define BUF_SIZE 0x1000
+ struct OptConfData *data = (struct OptConfData *)XML_GetUserData (p);
+ int status;
+ int fd;
+
+ if ((fd = open (data->name, O_RDONLY)) == -1) {
+ __driUtilMessage ("Can't open configuration file %s: %s.",
+ data->name, strerror (errno));
+ return;
+ }
+
+ while (1) {
+ int bytesRead;
+ void *buffer = XML_GetBuffer (p, BUF_SIZE);
+ if (!buffer) {
+ __driUtilMessage ("Can't allocate parser buffer.");
+ break;
+ }
+ bytesRead = read (fd, buffer, BUF_SIZE);
+ if (bytesRead == -1) {
+ __driUtilMessage ("Error reading from configuration file %s: %s.",
+ data->name, strerror (errno));
+ break;
+ }
+ status = XML_ParseBuffer (p, bytesRead, bytesRead == 0);
+ if (!status) {
+ XML_ERROR ("%s.", XML_ErrorString(XML_GetErrorCode(p)));
+ break;
+ }
+ if (bytesRead == 0)
+ break;
+ }
+
+ close (fd);
+#undef BUF_SIZE
+}
+
+void driParseConfigFiles (driOptionCache *cache, const driOptionCache *info,
+ GLint screenNum, const char *driverName) {
+ char *filenames[2] = {"/etc/drirc", NULL};
+ char *home;
+ GLuint i;
+ struct OptConfData userData;
+
+ initOptionCache (cache, info);
+
+ userData.cache = cache;
+ userData.screenNum = screenNum;
+ userData.driverName = driverName;
+ userData.execName = GET_PROGRAM_NAME();
+
+ if ((home = getenv ("HOME"))) {
+ GLuint len = strlen (home);
+ filenames[1] = MALLOC (len + 7+1);
+ if (filenames[1] == NULL)
+ __driUtilMessage ("Can't allocate memory for %s/.drirc.", home);
+ else {
+ memcpy (filenames[1], home, len);
+ memcpy (filenames[1] + len, "/.drirc", 7+1);
+ }
+ }
+
+ for (i = 0; i < 2; ++i) {
+ XML_Parser p;
+ if (filenames[i] == NULL)
+ continue;
+
+ p = XML_ParserCreate (NULL); /* use encoding specified by file */
+ XML_SetElementHandler (p, optConfStartElem, optConfEndElem);
+ XML_SetUserData (p, &userData);
+ userData.parser = p;
+ userData.name = filenames[i];
+ userData.ignoringDevice = 0;
+ userData.ignoringApp = 0;
+ userData.inDriConf = 0;
+ userData.inDevice = 0;
+ userData.inApp = 0;
+ userData.inOption = 0;
+
+ parseOneConfigFile (p);
+ XML_ParserFree (p);
+ }
+
+ if (filenames[1])
+ FREE (filenames[1]);
+}
+
+void driDestroyOptionInfo (driOptionCache *info) {
+ driDestroyOptionCache (info);
+ if (info->info) {
+ GLuint i, size = 1 << info->tableSize;
+ for (i = 0; i < size; ++i) {
+ if (info->info[i].name) {
+ FREE (info->info[i].name);
+ if (info->info[i].ranges)
+ FREE (info->info[i].ranges);
+ }
+ }
+ FREE (info->info);
+ }
+}
+
+void driDestroyOptionCache (driOptionCache *cache) {
+ if (cache->values)
+ FREE (cache->values);
+}
+
+GLboolean driCheckOption (const driOptionCache *cache, const char *name,
+ driOptionType type) {
+ GLuint i = findOption (cache, name);
+ return cache->info[i].name != NULL && cache->info[i].type == type;
+}
+
+GLboolean driQueryOptionb (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_BOOL);
+ return cache->values[i]._bool;
+}
+
+GLint driQueryOptioni (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_INT || cache->info[i].type == DRI_ENUM);
+ return cache->values[i]._int;
+}
+
+GLfloat driQueryOptionf (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_FLOAT);
+ return cache->values[i]._float;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.h b/mesalib/src/mesa/drivers/dri/common/xmlconfig.h
new file mode 100644
index 000000000..c363af764
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.h
@@ -0,0 +1,124 @@
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file xmlconfig.h
+ * \brief Driver-independent client-side part of the XML configuration
+ * \author Felix Kuehling
+ */
+
+#ifndef __XMLCONFIG_H
+#define __XMLCONFIG_H
+
+/** \brief Option data types */
+typedef enum driOptionType {
+ DRI_BOOL, DRI_ENUM, DRI_INT, DRI_FLOAT
+} driOptionType;
+
+/** \brief Option value */
+typedef union driOptionValue {
+ GLboolean _bool; /**< \brief Boolean */
+ GLint _int; /**< \brief Integer or Enum */
+ GLfloat _float; /**< \brief Floating-point */
+} driOptionValue;
+
+/** \brief Single range of valid values
+ *
+ * For empty ranges (a single value) start == end */
+typedef struct driOptionRange {
+ driOptionValue start; /**< \brief Start */
+ driOptionValue end; /**< \brief End */
+} driOptionRange;
+
+/** \brief Information about an option */
+typedef struct driOptionInfo {
+ char *name; /**< \brief Name */
+ driOptionType type; /**< \brief Type */
+ driOptionRange *ranges; /**< \brief Array of ranges */
+ GLuint nRanges; /**< \brief Number of ranges */
+} driOptionInfo;
+
+/** \brief Option cache
+ *
+ * \li One in <driver>Screen caching option info and the default values
+ * \li One in each <driver>Context with the actual values for that context */
+typedef struct driOptionCache {
+ driOptionInfo *info;
+ /**< \brief Array of option infos
+ *
+ * Points to the same array in the screen and all contexts */
+ driOptionValue *values;
+ /**< \brief Array of option values
+ *
+ * \li Default values in screen
+ * \li Actual values in contexts
+ */
+ GLuint tableSize;
+ /**< \brief Size of the arrays
+ *
+ * Depending on the hash function this may differ from __driNConfigOptions.
+ * In the current implementation it's not actually a size but log2(size).
+ * The value is the same in the screen and all contexts. */
+} driOptionCache;
+
+/** \brief Parse XML option info from configOptions
+ *
+ * To be called in <driver>CreateScreen
+ *
+ * \param info pointer to a driOptionCache that will store the option info
+ * \param configOptions XML document describing available configuration opts
+ * \param nConfigOptions number of options, used to choose a hash table size
+ *
+ * For the option information to be available to external configuration tools
+ * it must be a public symbol __driConfigOptions. It is also passed as a
+ * parameter to driParseOptionInfo in order to avoid driver-independent code
+ * depending on symbols in driver-specific code. */
+void driParseOptionInfo (driOptionCache *info,
+ const char *configOptions, GLuint nConfigOptions);
+/** \brief Initialize option cache from info and parse configuration files
+ *
+ * To be called in <driver>CreateContext. screenNum and driverName select
+ * device sections. */
+void driParseConfigFiles (driOptionCache *cache, const driOptionCache *info,
+ GLint screenNum, const char *driverName);
+/** \brief Destroy option info
+ *
+ * To be called in <driver>DestroyScreen */
+void driDestroyOptionInfo (driOptionCache *info);
+/** \brief Destroy option cache
+ *
+ * To be called in <driver>DestroyContext */
+void driDestroyOptionCache (driOptionCache *cache);
+
+/** \brief Check if there exists a certain option */
+GLboolean driCheckOption (const driOptionCache *cache, const char *name,
+ driOptionType type);
+
+/** \brief Query a boolean option value */
+GLboolean driQueryOptionb (const driOptionCache *cache, const char *name);
+/** \brief Query an integer option value */
+GLint driQueryOptioni (const driOptionCache *cache, const char *name);
+/** \brief Query a floating-point option value */
+GLfloat driQueryOptionf (const driOptionCache *cache, const char *name);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool.h b/mesalib/src/mesa/drivers/dri/common/xmlpool.h
new file mode 100644
index 000000000..587517ea1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool.h
@@ -0,0 +1,98 @@
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file xmlpool.h
+ * \brief Pool of common options
+ * \author Felix Kuehling
+ *
+ * This file defines macros that can be used to construct
+ * driConfigOptions in the drivers. Common options are defined in
+ * xmlpool/t_options.h from which xmlpool/options.h is generated with
+ * translations. This file defines generic helper macros and includes
+ * xmlpool/options.h.
+ */
+
+#ifndef __XMLPOOL_H
+#define __XMLPOOL_H
+
+/*
+ * generic macros
+ */
+
+/** \brief Begin __driConfigOptions */
+#define DRI_CONF_BEGIN \
+"<driinfo>\n"
+
+/** \brief End __driConfigOptions */
+#define DRI_CONF_END \
+"</driinfo>\n"
+
+/** \brief Begin a section of related options */
+#define DRI_CONF_SECTION_BEGIN \
+"<section>\n"
+
+/** \brief End a section of related options */
+#define DRI_CONF_SECTION_END \
+"</section>\n"
+
+/** \brief Begin an option definition */
+#define DRI_CONF_OPT_BEGIN(name,type,def) \
+"<option name=\""#name"\" type=\""#type"\" default=\""#def"\">\n"
+
+/** \brief Begin an option definition with qouted default value */
+#define DRI_CONF_OPT_BEGIN_Q(name,type,def) \
+"<option name=\""#name"\" type=\""#type"\" default="#def">\n"
+
+/** \brief Begin an option definition with restrictions on valid values */
+#define DRI_CONF_OPT_BEGIN_V(name,type,def,valid) \
+"<option name=\""#name"\" type=\""#type"\" default=\""#def"\" valid=\""valid"\">\n"
+
+/** \brief End an option description */
+#define DRI_CONF_OPT_END \
+"</option>\n"
+
+/** \brief A verbal description in a specified language (empty version) */
+#define DRI_CONF_DESC(lang,text) \
+"<description lang=\""#lang"\" text=\""text"\"/>\n"
+
+/** \brief A verbal description in a specified language */
+#define DRI_CONF_DESC_BEGIN(lang,text) \
+"<description lang=\""#lang"\" text=\""text"\">\n"
+
+/** \brief End a description */
+#define DRI_CONF_DESC_END \
+"</description>\n"
+
+/** \brief A verbal description of an enum value */
+#define DRI_CONF_ENUM(value,text) \
+"<enum value=\""#value"\" text=\""text"\"/>\n"
+
+
+/*
+ * Predefined option sections and options with multi-lingual descriptions
+ * are now automatically generated.
+ */
+#include "xmlpool/options.h"
+
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile b/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile
new file mode 100644
index 000000000..62ec919ea
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile
@@ -0,0 +1,96 @@
+# Convenient makefile for managing translations.
+
+# Prerequisites:
+# - GNU gettext
+# - Python
+
+# Adding new translations
+# -----------------------
+
+# To start working on a new translation edit the POS=... line
+# below. If you want to add for example a french translation, add
+# fr.po.
+
+# Then run "make po" to generate a fresh .po file from translatable
+# strings in t_options.h. Now you can edit the new .po file (fr.po in
+# the example above) to translate the strings. Please make sure that
+# your editor encodes the file in UTF-8.
+
+# Updating existing translations
+# ------------------------------
+
+# Run "make po" to update .po files with new translatable strings from
+# t_options.h. Now you can edit the .po files you're interested
+# in. Please make sure that your editor encodes the file in UTF-8.
+
+# Updating options.h
+# ------------------
+
+# Finally run "make" to generate options.h from t_options.h with all
+# translations. Now you can rebuild the drivers. Any common options
+# used by the drivers will have option descriptions with the latest
+# translations.
+
+# Publishing translations
+# -----------------------
+
+# To get your translation(s) into Mesa CVS, please send me your
+# <lang>.po file.
+
+# More information:
+# - info gettext
+
+# The set of supported languages. Add languages as needed.
+POS=de.po es.po nl.po fr.po sv.po
+
+#
+# Don't change anything below, unless you know what you're doing.
+#
+LANGS=$(POS:%.po=%)
+MOS=$(POS:%.po=%/LC_MESSAGES/options.mo)
+POT=xmlpool.pot
+
+.PHONY: all clean pot po mo
+
+all: options.h
+
+# Only intermediate files are cleaned up. options.h is not deleted because
+# it's in CVS.
+clean:
+ -rm -f $(POT) *~
+ -rm -rf $(LANGS)
+
+# Default target options.h
+options.h: t_options.h mo
+ python gen_xmlpool.py $(LANGS) > options.h
+
+# Update .mo files from the corresponding .po files.
+mo:
+ @for mo in $(MOS); do \
+ lang=$${mo%%/*}; \
+ echo "Updating $$mo from $$lang.po."; \
+ mkdir -p $${mo%/*}; \
+ msgfmt -o $$mo $$lang.po; \
+ done
+
+# Use this target to create or update .po files with new messages in
+# driconf.py.
+po: $(POS)
+
+pot: $(POT)
+
+# Extract message catalog from driconf.py.
+$(POT): t_options.h
+ xgettext -L C --from-code utf-8 -o $(POT) t_options.h
+
+# Create or update a .po file for a specific language.
+%.po: $(POT)
+ @if [ -f $@ ]; then \
+ echo "Merging new strings from $(POT) into $@."; \
+ mv $@ $@~; \
+ msgmerge -o $@ $@~ $(POT); \
+ else \
+ echo "Initializing $@ from $(POT)."; \
+ msginit -i $(POT) -o $@~ --locale=$*; \
+ sed -e 's/charset=.*\\n/charset=UTF-8\\n/' $@~ > $@; \
+ fi
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/de.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/de.po
new file mode 100644
index 000000000..4ea82f901
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/de.po
@@ -0,0 +1,240 @@
+# German translations for DRI driver options.
+# Copyright (C) 2005 Felix Kuehling
+# This file is distributed under the same license as the Mesa package.
+# Felix Kuehling <fxkuehl@gmx.de>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Mesa 6.3\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-11 23:19+0200\n"
+"PO-Revision-Date: 2005-04-11 01:34+0200\n"
+"Last-Translator: Felix Kuehling <fxkuehl@gmx.de>\n"
+"Language-Team: German <de@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Fehlersuche"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "3D-Beschleunigung abschalten"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Zeige Performanceboxen"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Bildqualität"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Texturfarbtiefe"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Bevorzuge Farbtiefe des Framebuffers"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Bevorzuge 32 bits pro Texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Bevorzuge 16 bits pro Texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Erzwinge 16 bits pro Texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Initialer Maximalwert für anisotropische Texturfilterung"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Verbiete negative Textur-Detailgradverschiebung"
+
+#: t_options.h:97
+msgid ""
+"Enable S3TC texture compression even if software support is not available"
+msgstr ""
+"Aktiviere S3TC Texturkomprimierung auch wenn die nötige "
+"Softwareunterstützung fehlt"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Initiale Farbreduktionsmethode"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Farben runden"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Farben rastern"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Farbrundungsmethode"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Farbkomponenten abrunden"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Zur ähnlichsten Farbe runden"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Farbrasterungsmethode"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Horizontale Fehlerstreuung"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Horizontale Fehlerstreuung, Fehler am Zeilenanfang zurücksetzen"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Geordnete 2D Farbrasterung"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Fließkomma z-Puffer"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Leistung"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "TCL-Modus (Transformation, Clipping, Licht)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Benutze die Software-TCL-Pipeline"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Benutze Hardware TCL als erste Stufe der TCL-Pipeline"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Umgehe die TCL-Pipeline"
+
+#: t_options.h:152
+msgid ""
+"Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr ""
+"Umgehe die TCL-Pipeline mit zur Laufzeit erzeugtem, zustandsbasiertem "
+"Maschinencode"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Methode zur Begrenzung der Bildverzögerung"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Aktives Warten auf die Grafikhardware"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Kurze Schlafintervalle beim Warten auf die Grafikhardware"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr ""
+"Die Grafikhardware eine Softwareunterbrechnung erzeugen lassen und schlafen"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synchronisation mit der vertikalen Bildwiederholung"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr ""
+"Niemals mit der Bildwiederholung synchronisieren, Anweisungen der Anwendung "
+"ignorieren"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Initiales Bildinterval 0, Anweisungen der Anwendung gehorchen"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Initiales Bildinterval 1, Anweisungen der Anwendung gehorchen"
+
+#: t_options.h:178
+msgid ""
+"Always synchronize with vertical refresh, application chooses the minimum "
+"swap interval"
+msgstr ""
+"Immer mit der Bildwiederholung synchronisieren, Anwendung wählt das minimale "
+"Bildintervall"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "HyperZ zur Leistungssteigerung verwenden"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Anzahl der benutzten Textureinheiten"
+
+#: t_options.h:196
+msgid "Support larger textures not guaranteed to fit into graphics memory"
+msgstr "Unterstütze grosse Texturen die evtl. nicht in den Grafikspeicher passen"
+
+#: t_options.h:197
+msgid "No"
+msgstr "Nein"
+
+#: t_options.h:198
+msgid "At least 1 texture must fit under worst-case assumptions"
+msgstr "Mindestens 1 Textur muss auch im schlechtesten Fall Platz haben"
+
+#: t_options.h:199
+msgid "Announce hardware limits"
+msgstr "Benutze Hardware-Limits"
+
+#: t_options.h:205
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr ""
+"Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ "
+"Texturfilterung"
+
+#: t_options.h:213
+msgid "Used types of texture memory"
+msgstr "Benutzte Arten von Texturspeicher"
+
+#: t_options.h:214
+msgid "All available memory"
+msgstr "Aller verfügbarer Speicher"
+
+#: t_options.h:215
+msgid "Only card memory (if available)"
+msgstr "Nur Grafikspeicher (falls verfügbar)"
+
+#: t_options.h:216
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Nur GART-Speicher (AGP/PCIE) (falls verfügbar)"
+
+#: t_options.h:224
+msgid "Features that are not hardware-accelerated"
+msgstr "Funktionalität, die nicht hardwarebeschleunigt ist"
+
+#: t_options.h:228
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Erweiterung GL_ARB_vertex_program aktivieren"
+
+#: t_options.h:233
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Erweiterung GL_NV_vertex_program aktivieren"
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/es.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/es.po
new file mode 100644
index 000000000..82ad177cb
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/es.po
@@ -0,0 +1,219 @@
+# translation of es.po to Spanish
+# Spanish translations for PACKAGE package.
+# Copyright (C) 2005 THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# David <deifo@ono.com>, 2005.
+# David Rubio Miguélez <deifo@ono.com>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: es\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-12 12:18+0200\n"
+"PO-Revision-Date: 2005-04-12 20:26+0200\n"
+"Last-Translator: David Rubio Miguélez <deifo@ono.com>\n"
+"Language-Team: Spanish <es@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"X-Generator: KBabel 1.10\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Depurando"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "Desactivar aceleración 3D"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Mostrar cajas de rendimiento"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Calidad de imagen"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Profundidad de color de textura"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Preferir profundidad de color del \"framebuffer\""
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Preferir 32 bits por texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Preferir 16 bits por texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Forzar a 16 bits por texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Valor máximo inicial para filtrado anisotrópico de textura"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Prohibir valores negativos de Nivel De Detalle (LOD) de texturas"
+
+#: t_options.h:97
+msgid "Enable S3TC texture compression even if software support is not available"
+msgstr "Activar la compresión de texturas S3TC incluso si el soporte por software no está disponible"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Método inicial de reducción de color"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Colores redondeados"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Colores suavizados"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Método de redondeo de colores"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Redondear hacia abajo los componentes de color"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Redondear al color más cercano"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Método de suavizado de color"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Difusión de error horizontal"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Difusión de error horizontal, reiniciar error al comienzo de línea"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Suavizado de color 2D ordenado"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Búfer de profundidad en coma flotante"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Rendimiento"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "Modo TCL (Transformación, Recorte, Iluminación)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Usar tubería TCL por software"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Usar TCL por hardware en la primera fase de la tubería TCL"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Pasar por alto la tubería TCL"
+
+#: t_options.h:152
+msgid "Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr "Pasar por alto la tubería TCL con código máquina basado en estados generado al vuelo"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Método para limitar la latencia de rénder"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Esperar activamente al hardware gráfico"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Dormir en intervalos cortos mientras se espera al hardware gráfico"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Permitir que el hardware gráfico emita una interrupción de software y duerma"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Sincronización con el refresco vertical (intervalos de intercambio)"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "No sincronizar nunca con el refresco vertical, ignorar la elección de la aplicación"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Intervalo de intercambio inicial 0, obedecer la elección de la aplicación"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Intervalo de intercambio inicial 1, obedecer la elección de la aplicación"
+
+#: t_options.h:178
+msgid ""
+"Always synchronize with vertical refresh, application chooses the minimum "
+"swap interval"
+msgstr "Sincronizar siempre con el refresco vertical, la aplicación elige el intervalo de intercambio mínimo"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Usar HyperZ para potenciar rendimiento"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Número de unidades de textura usadas"
+
+#: t_options.h:196
+msgid "Enable hack to allow larger textures with texture compression on radeon/r200"
+msgstr "Activar \"hack\" para permitir texturas más grandes con compresión de textura activada en la Radeon/r200"
+
+#: t_options.h:201
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr "Calidad de filtrado de textura vs. velocidad, alias filtrado \"brilinear\" de textura"
+
+#: t_options.h:209
+msgid "Used types of texture memory"
+msgstr "Tipos de memoria de textura usados"
+
+#: t_options.h:210
+msgid "All available memory"
+msgstr "Toda la memoria disponible"
+
+#: t_options.h:211
+msgid "Only card memory (if available)"
+msgstr "Sólo la memoria de la tarjeta (si disponible)"
+
+#: t_options.h:212
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Sólo memoria GART (AGP/PCIE) (si disponible)"
+
+#: t_options.h:220
+msgid "Features that are not hardware-accelerated"
+msgstr "Características no aceleradas por hardware"
+
+#: t_options.h:224
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Activar la extensión GL_ARB_vertex_program"
+
+#: t_options.h:229
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Activar extensión GL_NV_vertex_program"
+
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/fr.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/fr.po
new file mode 100644
index 000000000..19f3b4a4e
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/fr.po
@@ -0,0 +1,225 @@
+# French translations for DRI driver options.
+# Copyright (C) 2005 Stephane Marchesin
+# This file is distributed under the same license as the Mesa package.
+# Stephane Marchesin <marchesin@icps.u-strasbg.fr>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Mesa 6.3\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-11 23:19+0200\n"
+"PO-Revision-Date: 2005-04-11 01:34+0200\n"
+"Last-Translator: Stephane Marchesin <marchesin@icps.u-strasbg.fr>\n"
+"Language-Team: French <fr@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Debogage"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "Désactiver l'accélération 3D"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Afficher les boîtes de performance"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Qualité d'image"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Profondeur de texture"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Profondeur de couleur"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Préférer 32 bits par texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Prérérer 16 bits par texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Forcer 16 bits par texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Valeur maximale initiale pour le filtrage anisotropique de texture"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Interdire le LOD bias negatif"
+
+#: t_options.h:97
+msgid ""
+"Enable S3TC texture compression even if software support is not available"
+msgstr ""
+"Activer la compression de texture S3TC même si le support logiciel est absent"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Technique de réduction de couleurs"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Arrondir les valeurs de couleur"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Tramer les couleurs"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Méthode d'arrondi des couleurs"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Arrondi à l'inférieur"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Arrondi au plus proche"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Méthode de tramage"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Diffusion d'erreur horizontale"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Diffusion d'erreur horizontale, réinitialisé pour chaque ligne"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Tramage ordonné des couleurs"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Z-buffer en virgule flottante"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Performance"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "Mode de TCL (Transformation, Clipping, Eclairage)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Utiliser un pipeline TCL logiciel"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Utiliser le TCL matériel pour le premier niveau de pipeline"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Court-circuiter le pipeline TCL"
+
+#: t_options.h:152
+msgid ""
+"Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr ""
+"Court-circuiter le pipeline TCL par une machine à états qui génère le code"
+"de TCL à la volée"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Méthode d'attente de la carte graphique"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Attente active de la carte graphique"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Attente utilisant usleep()"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Utiliser les interruptions"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synchronisation de l'affichage avec le balayage vertical"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "Ne jamais synchroniser avec le balayage vertical, ignorer le choix de l'application"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Ne pas synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application"
+
+#: t_options.h:178
+msgid ""
+"Always synchronize with vertical refresh, application chooses the minimum "
+"swap interval"
+msgstr ""
+"Toujours synchroniser avec le balayage vertical, l'application choisit l'intervalle minimal"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Utiliser le HyperZ pour améliorer les performances"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Nombre d'unités de texture"
+
+#: t_options.h:196
+msgid ""
+"Enable hack to allow larger textures with texture compression on radeon/r200"
+msgstr ""
+"Activer le hack permettant l'utilisation de textures de grande taille avec la "
+"compression de textures sur radeon/r200"
+
+#: t_options.h:201
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr ""
+"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)"
+
+#: t_options.h:209
+msgid "Used types of texture memory"
+msgstr "Types de mémoire de texture"
+
+#: t_options.h:210
+msgid "All available memory"
+msgstr "Utiliser toute la mémoire disponible"
+
+#: t_options.h:211
+msgid "Only card memory (if available)"
+msgstr "Utiliser uniquement la mémoire graphique (si disponible)"
+
+#: t_options.h:212
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Utiliser uniquement la mémoire GART (AGP/PCIE) (si disponible)"
+
+#: t_options.h:220
+msgid "Features that are not hardware-accelerated"
+msgstr "Fonctionnalités ne bénéficiant pas d'une accélération matérielle"
+
+#: t_options.h:224
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Activer l'extension GL_ARB_vertex_program"
+
+#: t_options.h:229
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Activer l'extension GL_NV_vertex_program"
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/nl.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/nl.po
new file mode 100644
index 000000000..1e4cf167b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/nl.po
@@ -0,0 +1,230 @@
+# Dutch translations for PACKAGE package.
+# Copyright (C) 2005 THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# <manfred.stienstra@dwerg.net>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-12 20:09+0200\n"
+"PO-Revision-Date: 2005-04-12 20:09+0200\n"
+"Last-Translator: Manfred Stienstra <manfred.stienstra@dwerg.net>\n"
+"Language-Team: Dutch <vertaling@nl.linux.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Debuggen"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "3D versnelling uitschakelen"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Laat prestatie boxjes zien"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Beeldkwaliteit"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Textuurkleurendiepte"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Prefereer kaderbufferkleurdiepte"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Prefereer 32 bits per texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Prefereer 16 bits per texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Dwing 16 bits per texel af"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Initïele maximum waarde voor anisotrophische textuur filtering"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Verbied negatief niveau detailonderscheid (LOD) van texturen"
+
+#: t_options.h:97
+msgid ""
+"Enable S3TC texture compression even if software support is not available"
+msgstr ""
+"Schakel S3TC textuurcompressie in, zelfs als softwareondersteuning niet "
+"aanwezig is"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Initïele kleurreductie methode"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Rond kleuren af"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Rasteriseer kleuren"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Kleurafrondingmethode"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Rond kleurencomponenten af naar beneden"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Rond af naar dichtsbijzijnde kleur"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Kleurrasteriseringsmethode"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Horizontale foutdiffusie"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Horizontale foutdiffusie, zet fout bij lijnbegin terug"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Geordende 2D kleurrasterisering"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Dieptebuffer als commagetal"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Prestatie"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "TCL-modus (Transformatie, Clipping, Licht)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Gebruik software TCL pijpleiding"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Gebruik hardware TCL as eerste TCL pijpleiding trap"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Omzeil de TCL pijpleiding"
+
+#: t_options.h:152
+msgid ""
+"Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr ""
+"Omzeil de TCL pijpleiding met staatgebaseerde machinecode die tijdens "
+"executie gegenereerd wordt"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Methode om beeldopbouwvertraging te onderdrukken"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Actief wachten voor de grafische hardware"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Slaap voor korte intervallen tijdens het wachten op de grafische "
+"hardware"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Laat de grafische hardware een software onderbreking uitzenden en in "
+"slaap vallen"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synchronisatie met verticale verversing (interval omwisselen)"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "Nooit synchroniseren met verticale verversing, negeer de keuze van de "
+"applicatie"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Initïeel omwisselingsinterval 0, honoreer de keuze van de applicatie"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Initïeel omwisselingsinterval 1, honoreer de keuze van de applicatie"
+
+#: t_options.h:178
+msgid ""
+"Always synchronize with vertical refresh, application chooses the minimum "
+"swap interval"
+msgstr ""
+"Synchroniseer altijd met verticale verversing, de applicatie kiest het "
+"minimum omwisselingsinterval"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Gebruik HyperZ om de prestaties te verbeteren"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Aantal textuureenheden in gebruik"
+
+#: t_options.h:196
+msgid ""
+"Enable hack to allow larger textures with texture compression on radeon/r200"
+msgstr ""
+"Schakel hack in om met textuurcompressie grotere texturen toe te staan op "
+"een radeon/r200"
+
+#: t_options.h:201
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr "Textuurfilterkwaliteit versus -snelheid, ookwel bekend als "
+"“brilineaire” textuurfiltering"
+
+#: t_options.h:209
+msgid "Used types of texture memory"
+msgstr "Gebruikte soorten textuurgeheugen"
+
+#: t_options.h:210
+msgid "All available memory"
+msgstr "Al het beschikbaar geheugen"
+
+#: t_options.h:211
+msgid "Only card memory (if available)"
+msgstr "Alleen geheugen op de kaart (als het aanwezig is)"
+
+#: t_options.h:212
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Alleen GART (AGP/PCIE) geheugen (als het aanwezig is)"
+
+#: t_options.h:220
+msgid "Features that are not hardware-accelerated"
+msgstr "Eigenschappen die niet hardwareversneld zijn"
+
+#: t_options.h:224
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Zet uitbreiding GL_ARB_vertex_program aan"
+
+#: t_options.h:229
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Zet uitbreiding GL_NV_vertex_program aan"
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/options.h b/mesalib/src/mesa/drivers/dri/common/xmlpool/options.h
new file mode 100644
index 000000000..d76595578
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/options.h
@@ -0,0 +1,568 @@
+/***********************************************************************
+ *** THIS FILE IS GENERATED AUTOMATICALLY. DON'T EDIT! ***
+ ***********************************************************************/
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file t_options.h
+ * \brief Templates of common options
+ * \author Felix Kuehling
+ *
+ * This file defines macros for common options that can be used to
+ * construct driConfigOptions in the drivers. This file is only a
+ * template containing English descriptions for options wrapped in
+ * gettext(). xgettext can be used to extract translatable
+ * strings. These strings can then be translated by anyone familiar
+ * with GNU gettext. gen_xmlpool.py takes this template and fills in
+ * all the translations. The result (options.h) is included by
+ * xmlpool.h which in turn can be included by drivers.
+ *
+ * The macros used to describe otions in this file are defined in
+ * ../xmlpool.h.
+ */
+
+/* This is needed for xgettext to extract translatable strings.
+ * gen_xmlpool.py will discard this line. */
+/* #include <libintl.h>
+ * commented out by gen_xmlpool.py */
+
+/*
+ * predefined option sections and options with multi-lingual descriptions
+ */
+
+/** \brief Debugging options */
+#define DRI_CONF_SECTION_DEBUG \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,"Debugging") \
+ DRI_CONF_DESC(de,"Fehlersuche") \
+ DRI_CONF_DESC(es,"Depurando") \
+ DRI_CONF_DESC(nl,"Debuggen") \
+ DRI_CONF_DESC(fr,"Debogage") \
+ DRI_CONF_DESC(sv,"Felsökning")
+
+#define DRI_CONF_NO_RAST(def) \
+DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
+ DRI_CONF_DESC(en,"Disable 3D acceleration") \
+ DRI_CONF_DESC(de,"3D-Beschleunigung abschalten") \
+ DRI_CONF_DESC(es,"Desactivar aceleración 3D") \
+ DRI_CONF_DESC(nl,"3D versnelling uitschakelen") \
+ DRI_CONF_DESC(fr,"Désactiver l'accélération 3D") \
+ DRI_CONF_DESC(sv,"Inaktivera 3D-accelerering") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PERFORMANCE_BOXES(def) \
+DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
+ DRI_CONF_DESC(en,"Show performance boxes") \
+ DRI_CONF_DESC(de,"Zeige Performanceboxen") \
+ DRI_CONF_DESC(es,"Mostrar cajas de rendimiento") \
+ DRI_CONF_DESC(nl,"Laat prestatie boxjes zien") \
+ DRI_CONF_DESC(fr,"Afficher les boîtes de performance") \
+ DRI_CONF_DESC(sv,"Visa prestandarutor") \
+DRI_CONF_OPT_END
+
+
+/** \brief Texture-related options */
+#define DRI_CONF_SECTION_QUALITY \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,"Image Quality") \
+ DRI_CONF_DESC(de,"Bildqualität") \
+ DRI_CONF_DESC(es,"Calidad de imagen") \
+ DRI_CONF_DESC(nl,"Beeldkwaliteit") \
+ DRI_CONF_DESC(fr,"Qualité d'image") \
+ DRI_CONF_DESC(sv,"Bildkvalitet")
+
+#define DRI_CONF_EXCESS_MIPMAP(def) \
+DRI_CONF_OPT_BEGIN(excess_mipmap,bool,def) \
+ DRI_CONF_DESC(en,"Enable extra mipmap level") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_DEPTH_FB 0
+#define DRI_CONF_TEXTURE_DEPTH_32 1
+#define DRI_CONF_TEXTURE_DEPTH_16 2
+#define DRI_CONF_TEXTURE_DEPTH_FORCE_16 3
+#define DRI_CONF_TEXTURE_DEPTH(def) \
+DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,"Texture color depth") \
+ DRI_CONF_ENUM(0,"Prefer frame buffer color depth") \
+ DRI_CONF_ENUM(1,"Prefer 32 bits per texel") \
+ DRI_CONF_ENUM(2,"Prefer 16 bits per texel") \
+ DRI_CONF_ENUM(3,"Force 16 bits per texel") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Texturfarbtiefe") \
+ DRI_CONF_ENUM(0,"Bevorzuge Farbtiefe des Framebuffers") \
+ DRI_CONF_ENUM(1,"Bevorzuge 32 bits pro Texel") \
+ DRI_CONF_ENUM(2,"Bevorzuge 16 bits pro Texel") \
+ DRI_CONF_ENUM(3,"Erzwinge 16 bits pro Texel") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Profundidad de color de textura") \
+ DRI_CONF_ENUM(0,"Preferir profundidad de color del ”framebuffer“") \
+ DRI_CONF_ENUM(1,"Preferir 32 bits por texel") \
+ DRI_CONF_ENUM(2,"Preferir 16 bits por texel") \
+ DRI_CONF_ENUM(3,"Forzar a 16 bits por texel") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Textuurkleurendiepte") \
+ DRI_CONF_ENUM(0,"Prefereer kaderbufferkleurdiepte") \
+ DRI_CONF_ENUM(1,"Prefereer 32 bits per texel") \
+ DRI_CONF_ENUM(2,"Prefereer 16 bits per texel") \
+ DRI_CONF_ENUM(3,"Dwing 16 bits per texel af") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Profondeur de texture") \
+ DRI_CONF_ENUM(0,"Profondeur de couleur") \
+ DRI_CONF_ENUM(1,"Préférer 32 bits par texel") \
+ DRI_CONF_ENUM(2,"Prérérer 16 bits par texel") \
+ DRI_CONF_ENUM(3,"Forcer 16 bits par texel") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgdjup för texturer") \
+ DRI_CONF_ENUM(0,"Föredra färgdjupet för framebuffer") \
+ DRI_CONF_ENUM(1,"Föredra 32 bitar per texel") \
+ DRI_CONF_ENUM(2,"Föredra 16 bitar per texel") \
+ DRI_CONF_ENUM(3,"Tvinga 16 bitar per texel") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
+DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
+ DRI_CONF_DESC(en,"Initial maximum value for anisotropic texture filtering") \
+ DRI_CONF_DESC(de,"Initialer Maximalwert für anisotropische Texturfilterung") \
+ DRI_CONF_DESC(es,"Valor máximo inicial para filtrado anisotrópico de textura") \
+ DRI_CONF_DESC(nl,"Initïele maximum waarde voor anisotrophische textuur filtering") \
+ DRI_CONF_DESC(fr,"Valeur maximale initiale pour le filtrage anisotropique de texture") \
+ DRI_CONF_DESC(sv,"Initialt maximalt värde för anisotropisk texturfiltrering") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
+DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
+ DRI_CONF_DESC(en,"Forbid negative texture LOD bias") \
+ DRI_CONF_DESC(de,"Verbiete negative Textur-Detailgradverschiebung") \
+ DRI_CONF_DESC(es,"Prohibir valores negativos de Nivel De Detalle (LOD) de texturas") \
+ DRI_CONF_DESC(nl,"Verbied negatief niveau detailonderscheid (LOD) van texturen") \
+ DRI_CONF_DESC(fr,"Interdire le LOD bias negatif") \
+ DRI_CONF_DESC(sv,"Förbjud negativ LOD-kompensation för texturer") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
+DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
+ DRI_CONF_DESC(en,"Enable S3TC texture compression even if software support is not available") \
+ DRI_CONF_DESC(de,"Aktiviere S3TC Texturkomprimierung auch wenn die nötige Softwareunterstützung fehlt") \
+ DRI_CONF_DESC(es,"Activar la compresión de texturas S3TC incluso si el soporte por software no está disponible") \
+ DRI_CONF_DESC(nl,"Schakel S3TC textuurcompressie in, zelfs als softwareondersteuning niet aanwezig is") \
+ DRI_CONF_DESC(fr,"Activer la compression de texture S3TC même si le support logiciel est absent") \
+ DRI_CONF_DESC(sv,"Aktivera S3TC-texturkomprimering även om programvarustöd saknas") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_COLOR_REDUCTION_ROUND 0
+#define DRI_CONF_COLOR_REDUCTION_DITHER 1
+#define DRI_CONF_COLOR_REDUCTION(def) \
+DRI_CONF_OPT_BEGIN_V(color_reduction,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,"Initial color reduction method") \
+ DRI_CONF_ENUM(0,"Round colors") \
+ DRI_CONF_ENUM(1,"Dither colors") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Initiale Farbreduktionsmethode") \
+ DRI_CONF_ENUM(0,"Farben runden") \
+ DRI_CONF_ENUM(1,"Farben rastern") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Método inicial de reducción de color") \
+ DRI_CONF_ENUM(0,"Colores redondeados") \
+ DRI_CONF_ENUM(1,"Colores suavizados") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Initïele kleurreductie methode") \
+ DRI_CONF_ENUM(0,"Rond kleuren af") \
+ DRI_CONF_ENUM(1,"Rasteriseer kleuren") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Technique de réduction de couleurs") \
+ DRI_CONF_ENUM(0,"Arrondir les valeurs de couleur") \
+ DRI_CONF_ENUM(1,"Tramer les couleurs") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Initial färgminskningsmetod") \
+ DRI_CONF_ENUM(0,"Avrunda färger") \
+ DRI_CONF_ENUM(1,"Utjämna färger") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ROUND_TRUNC 0
+#define DRI_CONF_ROUND_ROUND 1
+#define DRI_CONF_ROUND_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,"Color rounding method") \
+ DRI_CONF_ENUM(0,"Round color components downward") \
+ DRI_CONF_ENUM(1,"Round to nearest color") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Farbrundungsmethode") \
+ DRI_CONF_ENUM(0,"Farbkomponenten abrunden") \
+ DRI_CONF_ENUM(1,"Zur ähnlichsten Farbe runden") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Método de redondeo de colores") \
+ DRI_CONF_ENUM(0,"Redondear hacia abajo los componentes de color") \
+ DRI_CONF_ENUM(1,"Redondear al color más cercano") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Kleurafrondingmethode") \
+ DRI_CONF_ENUM(0,"Rond kleurencomponenten af naar beneden") \
+ DRI_CONF_ENUM(1,"Rond af naar dichtsbijzijnde kleur") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Méthode d'arrondi des couleurs") \
+ DRI_CONF_ENUM(0,"Arrondi à l'inférieur") \
+ DRI_CONF_ENUM(1,"Arrondi au plus proche") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgavrundningsmetod") \
+ DRI_CONF_ENUM(0,"Avrunda färdkomponenter nedåt") \
+ DRI_CONF_ENUM(1,"Avrunda till närmsta färg") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DITHER_XERRORDIFF 0
+#define DRI_CONF_DITHER_XERRORDIFFRESET 1
+#define DRI_CONF_DITHER_ORDERED 2
+#define DRI_CONF_DITHER_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Color dithering method") \
+ DRI_CONF_ENUM(0,"Horizontal error diffusion") \
+ DRI_CONF_ENUM(1,"Horizontal error diffusion, reset error at line start") \
+ DRI_CONF_ENUM(2,"Ordered 2D color dithering") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Farbrasterungsmethode") \
+ DRI_CONF_ENUM(0,"Horizontale Fehlerstreuung") \
+ DRI_CONF_ENUM(1,"Horizontale Fehlerstreuung, Fehler am Zeilenanfang zurücksetzen") \
+ DRI_CONF_ENUM(2,"Geordnete 2D Farbrasterung") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Método de suavizado de color") \
+ DRI_CONF_ENUM(0,"Difusión de error horizontal") \
+ DRI_CONF_ENUM(1,"Difusión de error horizontal, reiniciar error al comienzo de línea") \
+ DRI_CONF_ENUM(2,"Suavizado de color 2D ordenado") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Kleurrasteriseringsmethode") \
+ DRI_CONF_ENUM(0,"Horizontale foutdiffusie") \
+ DRI_CONF_ENUM(1,"Horizontale foutdiffusie, zet fout bij lijnbegin terug") \
+ DRI_CONF_ENUM(2,"Geordende 2D kleurrasterisering") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Méthode de tramage") \
+ DRI_CONF_ENUM(0,"Diffusion d'erreur horizontale") \
+ DRI_CONF_ENUM(1,"Diffusion d'erreur horizontale, réinitialisé pour chaque ligne") \
+ DRI_CONF_ENUM(2,"Tramage ordonné des couleurs") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgutjämningsmetod") \
+ DRI_CONF_ENUM(0,"Horisontell felspridning") \
+ DRI_CONF_ENUM(1,"Horisontell felspridning, återställ fel vid radbörjan") \
+ DRI_CONF_ENUM(2,"Ordnad 2D-färgutjämning") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FLOAT_DEPTH(def) \
+DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
+ DRI_CONF_DESC(en,"Floating point depth buffer") \
+ DRI_CONF_DESC(de,"Fließkomma z-Puffer") \
+ DRI_CONF_DESC(es,"Búfer de profundidad en coma flotante") \
+ DRI_CONF_DESC(nl,"Dieptebuffer als commagetal") \
+ DRI_CONF_DESC(fr,"Z-buffer en virgule flottante") \
+ DRI_CONF_DESC(sv,"Buffert för flytande punktdjup") \
+DRI_CONF_OPT_END
+
+/** \brief Performance-related options */
+#define DRI_CONF_SECTION_PERFORMANCE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,"Performance") \
+ DRI_CONF_DESC(de,"Leistung") \
+ DRI_CONF_DESC(es,"Rendimiento") \
+ DRI_CONF_DESC(nl,"Prestatie") \
+ DRI_CONF_DESC(fr,"Performance") \
+ DRI_CONF_DESC(sv,"Prestanda")
+
+#define DRI_CONF_TCL_SW 0
+#define DRI_CONF_TCL_PIPELINED 1
+#define DRI_CONF_TCL_VTXFMT 2
+#define DRI_CONF_TCL_CODEGEN 3
+#define DRI_CONF_TCL_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,"TCL mode (Transformation, Clipping, Lighting)") \
+ DRI_CONF_ENUM(0,"Use software TCL pipeline") \
+ DRI_CONF_ENUM(1,"Use hardware TCL as first TCL pipeline stage") \
+ DRI_CONF_ENUM(2,"Bypass the TCL pipeline") \
+ DRI_CONF_ENUM(3,"Bypass the TCL pipeline with state-based machine code generated on-the-fly") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"TCL-Modus (Transformation, Clipping, Licht)") \
+ DRI_CONF_ENUM(0,"Benutze die Software-TCL-Pipeline") \
+ DRI_CONF_ENUM(1,"Benutze Hardware TCL als erste Stufe der TCL-Pipeline") \
+ DRI_CONF_ENUM(2,"Umgehe die TCL-Pipeline") \
+ DRI_CONF_ENUM(3,"Umgehe die TCL-Pipeline mit zur Laufzeit erzeugtem, zustandsbasiertem Maschinencode") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Modo TCL (Transformación, Recorte, Iluminación)") \
+ DRI_CONF_ENUM(0,"Usar tubería TCL por software") \
+ DRI_CONF_ENUM(1,"Usar TCL por hardware en la primera fase de la tubería TCL") \
+ DRI_CONF_ENUM(2,"Pasar por alto la tubería TCL") \
+ DRI_CONF_ENUM(3,"Pasar por alto la tubería TCL con código máquina basado en estados generado al vuelo") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"TCL-modus (Transformatie, Clipping, Licht)") \
+ DRI_CONF_ENUM(0,"Gebruik software TCL pijpleiding") \
+ DRI_CONF_ENUM(1,"Gebruik hardware TCL as eerste TCL pijpleiding trap") \
+ DRI_CONF_ENUM(2,"Omzeil de TCL pijpleiding") \
+ DRI_CONF_ENUM(3,"Omzeil de TCL pijpleiding met staatgebaseerde machinecode die tijdens executie gegenereerd wordt") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Mode de TCL (Transformation, Clipping, Eclairage)") \
+ DRI_CONF_ENUM(0,"Utiliser un pipeline TCL logiciel") \
+ DRI_CONF_ENUM(1,"Utiliser le TCL matériel pour le premier niveau de pipeline") \
+ DRI_CONF_ENUM(2,"Court-circuiter le pipeline TCL") \
+ DRI_CONF_ENUM(3,"Court-circuiter le pipeline TCL par une machine à états qui génère le codede TCL à la volée") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"TCL-läge (Transformation, Clipping, Lighting)") \
+ DRI_CONF_ENUM(0,"Använd programvaru-TCL-rörledning") \
+ DRI_CONF_ENUM(1,"Använd maskinvaru-TCL som första TCL-rörledningssteg") \
+ DRI_CONF_ENUM(2,"Kringgå TCL-rörledningen") \
+ DRI_CONF_ENUM(3,"Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FTHROTTLE_BUSY 0
+#define DRI_CONF_FTHROTTLE_USLEEPS 1
+#define DRI_CONF_FTHROTTLE_IRQS 2
+#define DRI_CONF_FTHROTTLE_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Method to limit rendering latency") \
+ DRI_CONF_ENUM(0,"Busy waiting for the graphics hardware") \
+ DRI_CONF_ENUM(1,"Sleep for brief intervals while waiting for the graphics hardware") \
+ DRI_CONF_ENUM(2,"Let the graphics hardware emit a software interrupt and sleep") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Methode zur Begrenzung der Bildverzögerung") \
+ DRI_CONF_ENUM(0,"Aktives Warten auf die Grafikhardware") \
+ DRI_CONF_ENUM(1,"Kurze Schlafintervalle beim Warten auf die Grafikhardware") \
+ DRI_CONF_ENUM(2,"Die Grafikhardware eine Softwareunterbrechnung erzeugen lassen und schlafen") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Método para limitar la latencia de rénder") \
+ DRI_CONF_ENUM(0,"Esperar activamente al hardware gráfico") \
+ DRI_CONF_ENUM(1,"Dormir en intervalos cortos mientras se espera al hardware gráfico") \
+ DRI_CONF_ENUM(2,"Permitir que el hardware gráfico emita una interrupción de software y duerma") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Methode om beeldopbouwvertraging te onderdrukken") \
+ DRI_CONF_ENUM(0,"Actief wachten voor de grafische hardware") \
+ DRI_CONF_ENUM(1,"Slaap voor korte intervallen tijdens het wachten op de grafische hardware") \
+ DRI_CONF_ENUM(2,"Laat de grafische hardware een software onderbreking uitzenden en in slaap vallen") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Méthode d'attente de la carte graphique") \
+ DRI_CONF_ENUM(0,"Attente active de la carte graphique") \
+ DRI_CONF_ENUM(1,"Attente utilisant usleep()") \
+ DRI_CONF_ENUM(2,"Utiliser les interruptions") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Metod för att begränsa renderingslatens") \
+ DRI_CONF_ENUM(0,"Upptagen med att vänta på grafikhårdvaran") \
+ DRI_CONF_ENUM(1,"Sov i korta intervall under väntan på grafikhårdvaran") \
+ DRI_CONF_ENUM(2,"Låt grafikhårdvaran sända ut ett programvaruavbrott och sov") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_VBLANK_NEVER 0
+#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
+#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
+#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
+#define DRI_CONF_VBLANK_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,"Synchronization with vertical refresh (swap intervals)") \
+ DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \
+ DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \
+ DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \
+ DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Synchronisation mit der vertikalen Bildwiederholung") \
+ DRI_CONF_ENUM(0,"Niemals mit der Bildwiederholung synchronisieren, Anweisungen der Anwendung ignorieren") \
+ DRI_CONF_ENUM(1,"Initiales Bildinterval 0, Anweisungen der Anwendung gehorchen") \
+ DRI_CONF_ENUM(2,"Initiales Bildinterval 1, Anweisungen der Anwendung gehorchen") \
+ DRI_CONF_ENUM(3,"Immer mit der Bildwiederholung synchronisieren, Anwendung wählt das minimale Bildintervall") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Sincronización con el refresco vertical (intervalos de intercambio)") \
+ DRI_CONF_ENUM(0,"No sincronizar nunca con el refresco vertical, ignorar la elección de la aplicación") \
+ DRI_CONF_ENUM(1,"Intervalo de intercambio inicial 0, obedecer la elección de la aplicación") \
+ DRI_CONF_ENUM(2,"Intervalo de intercambio inicial 1, obedecer la elección de la aplicación") \
+ DRI_CONF_ENUM(3,"Sincronizar siempre con el refresco vertical, la aplicación elige el intervalo de intercambio mínimo") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Synchronisatie met verticale verversing (interval omwisselen)") \
+ DRI_CONF_ENUM(0,"Nooit synchroniseren met verticale verversing, negeer de keuze van de applicatie") \
+ DRI_CONF_ENUM(1,"Initïeel omwisselingsinterval 0, honoreer de keuze van de applicatie") \
+ DRI_CONF_ENUM(2,"Initïeel omwisselingsinterval 1, honoreer de keuze van de applicatie") \
+ DRI_CONF_ENUM(3,"Synchroniseer altijd met verticale verversing, de applicatie kiest het minimum omwisselingsinterval") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Synchronisation de l'affichage avec le balayage vertical") \
+ DRI_CONF_ENUM(0,"Ne jamais synchroniser avec le balayage vertical, ignorer le choix de l'application") \
+ DRI_CONF_ENUM(1,"Ne pas synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \
+ DRI_CONF_ENUM(2,"Synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \
+ DRI_CONF_ENUM(3,"Toujours synchroniser avec le balayage vertical, l'application choisit l'intervalle minimal") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Synkronisering med vertikal uppdatering (växlingsintervall)") \
+ DRI_CONF_ENUM(0,"Synkronisera aldrig med vertikal uppdatering, ignorera programmets val") \
+ DRI_CONF_ENUM(1,"Initialt växlingsintervall 0, följ programmets val") \
+ DRI_CONF_ENUM(2,"Initialt växlingsintervall 1, följ programmets val") \
+ DRI_CONF_ENUM(3,"Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_HYPERZ_DISABLED 0
+#define DRI_CONF_HYPERZ_ENABLED 1
+#define DRI_CONF_HYPERZ(def) \
+DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
+ DRI_CONF_DESC(en,"Use HyperZ to boost performance") \
+ DRI_CONF_DESC(de,"HyperZ zur Leistungssteigerung verwenden") \
+ DRI_CONF_DESC(es,"Usar HyperZ para potenciar rendimiento") \
+ DRI_CONF_DESC(nl,"Gebruik HyperZ om de prestaties te verbeteren") \
+ DRI_CONF_DESC(fr,"Utiliser le HyperZ pour améliorer les performances") \
+ DRI_CONF_DESC(sv,"Använd HyperZ för att maximera prestandan") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
+DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
+ DRI_CONF_DESC(en,"Number of texture units used") \
+ DRI_CONF_DESC(de,"Anzahl der benutzten Textureinheiten") \
+ DRI_CONF_DESC(es,"Número de unidades de textura usadas") \
+ DRI_CONF_DESC(nl,"Aantal textuureenheden in gebruik") \
+ DRI_CONF_DESC(fr,"Nombre d'unités de texture") \
+ DRI_CONF_DESC(sv,"Antal använda texturenheter") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \
+DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Support larger textures not guaranteed to fit into graphics memory") \
+ DRI_CONF_ENUM(0,"No") \
+ DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
+ DRI_CONF_ENUM(2,"Announce hardware limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Unterstütze grosse Texturen die evtl. nicht in den Grafikspeicher passen") \
+ DRI_CONF_ENUM(0,"Nein") \
+ DRI_CONF_ENUM(1,"Mindestens 1 Textur muss auch im schlechtesten Fall Platz haben") \
+ DRI_CONF_ENUM(2,"Benutze Hardware-Limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Support larger textures not guaranteed to fit into graphics memory") \
+ DRI_CONF_ENUM(0,"No") \
+ DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
+ DRI_CONF_ENUM(2,"Announce hardware limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Support larger textures not guaranteed to fit into graphics memory") \
+ DRI_CONF_ENUM(0,"No") \
+ DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
+ DRI_CONF_ENUM(2,"Announce hardware limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Support larger textures not guaranteed to fit into graphics memory") \
+ DRI_CONF_ENUM(0,"No") \
+ DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
+ DRI_CONF_ENUM(2,"Announce hardware limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Stöd för större texturer är inte garanterat att passa i grafikminnet") \
+ DRI_CONF_ENUM(0,"Nej") \
+ DRI_CONF_ENUM(1,"Åtminstone en textur måste passa för antaget sämsta förhållande") \
+ DRI_CONF_ENUM(2,"Annonsera hårdvarubegränsningar") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
+DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
+ DRI_CONF_DESC(en,"Texture filtering quality vs. speed, AKA “brilinear” texture filtering") \
+ DRI_CONF_DESC(de,"Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ Texturfilterung") \
+ DRI_CONF_DESC(es,"Calidad de filtrado de textura vs. velocidad, alias filtrado ”brilinear“ de textura") \
+ DRI_CONF_DESC(nl,"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” textuurfiltering") \
+ DRI_CONF_DESC(fr,"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)") \
+ DRI_CONF_DESC(sv,"Texturfiltreringskvalitet mot hastighet, även kallad ”brilinear”-texturfiltrering") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_HEAPS_ALL 0
+#define DRI_CONF_TEXTURE_HEAPS_CARD 1
+#define DRI_CONF_TEXTURE_HEAPS_GART 2
+#define DRI_CONF_TEXTURE_HEAPS(def) \
+DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Used types of texture memory") \
+ DRI_CONF_ENUM(0,"All available memory") \
+ DRI_CONF_ENUM(1,"Only card memory (if available)") \
+ DRI_CONF_ENUM(2,"Only GART (AGP/PCIE) memory (if available)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Benutzte Arten von Texturspeicher") \
+ DRI_CONF_ENUM(0,"Aller verfügbarer Speicher") \
+ DRI_CONF_ENUM(1,"Nur Grafikspeicher (falls verfügbar)") \
+ DRI_CONF_ENUM(2,"Nur GART-Speicher (AGP/PCIE) (falls verfügbar)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Tipos de memoria de textura usados") \
+ DRI_CONF_ENUM(0,"Toda la memoria disponible") \
+ DRI_CONF_ENUM(1,"Sólo la memoria de la tarjeta (si disponible)") \
+ DRI_CONF_ENUM(2,"Sólo memoria GART (AGP/PCIE) (si disponible)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Gebruikte soorten textuurgeheugen") \
+ DRI_CONF_ENUM(0,"Al het beschikbaar geheugen") \
+ DRI_CONF_ENUM(1,"Alleen geheugen op de kaart (als het aanwezig is)") \
+ DRI_CONF_ENUM(2,"Alleen GART (AGP/PCIE) geheugen (als het aanwezig is)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Types de mémoire de texture") \
+ DRI_CONF_ENUM(0,"Utiliser toute la mémoire disponible") \
+ DRI_CONF_ENUM(1,"Utiliser uniquement la mémoire graphique (si disponible)") \
+ DRI_CONF_ENUM(2,"Utiliser uniquement la mémoire GART (AGP/PCIE) (si disponible)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Använda typer av texturminne") \
+ DRI_CONF_ENUM(0,"Allt tillgängligt minne") \
+ DRI_CONF_ENUM(1,"Endast kortminne (om tillgängligt)") \
+ DRI_CONF_ENUM(2,"Endast GART-minne (AGP/PCIE) (om tillgängligt)") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
+ On cards where there is no documentation (r200) or on rasterization-only hardware). */
+#define DRI_CONF_SECTION_SOFTWARE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,"Features that are not hardware-accelerated") \
+ DRI_CONF_DESC(de,"Funktionalität, die nicht hardwarebeschleunigt ist") \
+ DRI_CONF_DESC(es,"Características no aceleradas por hardware") \
+ DRI_CONF_DESC(nl,"Eigenschappen die niet hardwareversneld zijn") \
+ DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle") \
+ DRI_CONF_DESC(sv,"Funktioner som inte är hårdvaruaccelererade")
+
+#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
+ DRI_CONF_DESC(en,"Enable extension GL_ARB_vertex_program") \
+ DRI_CONF_DESC(de,"Erweiterung GL_ARB_vertex_program aktivieren") \
+ DRI_CONF_DESC(es,"Activar la extensión GL_ARB_vertex_program") \
+ DRI_CONF_DESC(nl,"Zet uitbreiding GL_ARB_vertex_program aan") \
+ DRI_CONF_DESC(fr,"Activer l'extension GL_ARB_vertex_program") \
+ DRI_CONF_DESC(sv,"Aktivera tillägget GL_ARB_vertex_program") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
+ DRI_CONF_DESC(en,"Enable extension GL_NV_vertex_program") \
+ DRI_CONF_DESC(de,"Erweiterung GL_NV_vertex_program aktivieren") \
+ DRI_CONF_DESC(es,"Activar extensión GL_NV_vertex_program") \
+ DRI_CONF_DESC(nl,"Zet uitbreiding GL_NV_vertex_program aan") \
+ DRI_CONF_DESC(fr,"Activer l'extension GL_NV_vertex_program") \
+ DRI_CONF_DESC(sv,"Aktivera tillägget GL_NV_vertex_program") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
+DRI_CONF_OPT_BEGIN(always_flush_batch,bool,def) \
+ DRI_CONF_DESC(en,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(de,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(es,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(nl,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(fr,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(sv,"Enable flushing batchbuffer after each draw call") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
+DRI_CONF_OPT_BEGIN(always_flush_cache,bool,def) \
+ DRI_CONF_DESC(en,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(de,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(es,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(nl,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(fr,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(sv,"Enable flushing GPU caches with each draw call") \
+DRI_CONF_OPT_END
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/sv.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/sv.po
new file mode 100644
index 000000000..ba32b2ff1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/sv.po
@@ -0,0 +1,226 @@
+# Swedish translation of DRI driver options.
+# Copyright (C) Free Software Foundation, Inc.
+# This file is distributed under the same license as the Mesa package.
+# Daniel Nylander <po@danielnylander.se>, 2006.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Mesa DRI\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-11 23:19+0200\n"
+"PO-Revision-Date: 2006-09-18 10:56+0100\n"
+"Last-Translator: Daniel Nylander <po@danielnylander.se>\n"
+"Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Felsökning"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "Inaktivera 3D-accelerering"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Visa prestandarutor"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Bildkvalitet"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Färgdjup för texturer"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Föredra färgdjupet för framebuffer"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Föredra 32 bitar per texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Föredra 16 bitar per texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Tvinga 16 bitar per texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Initialt maximalt värde för anisotropisk texturfiltrering"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Förbjud negativ LOD-kompensation för texturer"
+
+#: t_options.h:97
+msgid "Enable S3TC texture compression even if software support is not available"
+msgstr "Aktivera S3TC-texturkomprimering även om programvarustöd saknas"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Initial färgminskningsmetod"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Avrunda färger"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Utjämna färger"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Färgavrundningsmetod"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Avrunda färdkomponenter nedåt"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Avrunda till närmsta färg"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Färgutjämningsmetod"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Horisontell felspridning"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Horisontell felspridning, återställ fel vid radbörjan"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Ordnad 2D-färgutjämning"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Buffert för flytande punktdjup"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Prestanda"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "TCL-läge (Transformation, Clipping, Lighting)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Använd programvaru-TCL-rörledning"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Använd maskinvaru-TCL som första TCL-rörledningssteg"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Kringgå TCL-rörledningen"
+
+#: t_options.h:152
+msgid "Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr "Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Metod för att begränsa renderingslatens"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Upptagen med att vänta på grafikhårdvaran"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Sov i korta intervall under väntan på grafikhårdvaran"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Låt grafikhårdvaran sända ut ett programvaruavbrott och sov"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synkronisering med vertikal uppdatering (växlingsintervall)"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "Synkronisera aldrig med vertikal uppdatering, ignorera programmets val"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Initialt växlingsintervall 0, följ programmets val"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Initialt växlingsintervall 1, följ programmets val"
+
+#: t_options.h:178
+msgid "Always synchronize with vertical refresh, application chooses the minimum swap interval"
+msgstr "Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Använd HyperZ för att maximera prestandan"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Antal använda texturenheter"
+
+#: t_options.h:196
+msgid "Support larger textures not guaranteed to fit into graphics memory"
+msgstr "Stöd för större texturer är inte garanterat att passa i grafikminnet"
+
+#: t_options.h:197
+msgid "No"
+msgstr "Nej"
+
+#: t_options.h:198
+msgid "At least 1 texture must fit under worst-case assumptions"
+msgstr "Åtminstone en textur måste passa för antaget sämsta förhållande"
+
+#: t_options.h:199
+msgid "Announce hardware limits"
+msgstr "Annonsera hårdvarubegränsningar"
+
+#: t_options.h:205
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr "Texturfiltreringskvalitet mot hastighet, även kallad \"brilinear\"-texturfiltrering"
+
+#: t_options.h:213
+msgid "Used types of texture memory"
+msgstr "Använda typer av texturminne"
+
+#: t_options.h:214
+msgid "All available memory"
+msgstr "Allt tillgängligt minne"
+
+#: t_options.h:215
+msgid "Only card memory (if available)"
+msgstr "Endast kortminne (om tillgängligt)"
+
+#: t_options.h:216
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Endast GART-minne (AGP/PCIE) (om tillgängligt)"
+
+#: t_options.h:224
+msgid "Features that are not hardware-accelerated"
+msgstr "Funktioner som inte är hårdvaruaccelererade"
+
+#: t_options.h:228
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Aktivera tillägget GL_ARB_vertex_program"
+
+#: t_options.h:233
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Aktivera tillägget GL_NV_vertex_program"
+
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h
new file mode 100644
index 000000000..5fd6ec65b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h
@@ -0,0 +1,249 @@
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file t_options.h
+ * \brief Templates of common options
+ * \author Felix Kuehling
+ *
+ * This file defines macros for common options that can be used to
+ * construct driConfigOptions in the drivers. This file is only a
+ * template containing English descriptions for options wrapped in
+ * gettext(). xgettext can be used to extract translatable
+ * strings. These strings can then be translated by anyone familiar
+ * with GNU gettext. gen_xmlpool.py takes this template and fills in
+ * all the translations. The result (options.h) is included by
+ * xmlpool.h which in turn can be included by drivers.
+ *
+ * The macros used to describe otions in this file are defined in
+ * ../xmlpool.h.
+ */
+
+/* This is needed for xgettext to extract translatable strings.
+ * gen_xmlpool.py will discard this line. */
+#include <libintl.h>
+
+/*
+ * predefined option sections and options with multi-lingual descriptions
+ */
+
+/** \brief Debugging options */
+#define DRI_CONF_SECTION_DEBUG \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Debugging"))
+
+#define DRI_CONF_NO_RAST(def) \
+DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
+ DRI_CONF_DESC(en,gettext("Disable 3D acceleration")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PERFORMANCE_BOXES(def) \
+DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
+ DRI_CONF_DESC(en,gettext("Show performance boxes")) \
+DRI_CONF_OPT_END
+
+
+/** \brief Texture-related options */
+#define DRI_CONF_SECTION_QUALITY \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Image Quality"))
+
+#define DRI_CONF_EXCESS_MIPMAP(def) \
+DRI_CONF_OPT_BEGIN(excess_mipmap,bool,def) \
+ DRI_CONF_DESC(en,"Enable extra mipmap level") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_DEPTH_FB 0
+#define DRI_CONF_TEXTURE_DEPTH_32 1
+#define DRI_CONF_TEXTURE_DEPTH_16 2
+#define DRI_CONF_TEXTURE_DEPTH_FORCE_16 3
+#define DRI_CONF_TEXTURE_DEPTH(def) \
+DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Texture color depth")) \
+ DRI_CONF_ENUM(0,gettext("Prefer frame buffer color depth")) \
+ DRI_CONF_ENUM(1,gettext("Prefer 32 bits per texel")) \
+ DRI_CONF_ENUM(2,gettext("Prefer 16 bits per texel")) \
+ DRI_CONF_ENUM(3,gettext("Force 16 bits per texel")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
+DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
+ DRI_CONF_DESC(en,gettext("Initial maximum value for anisotropic texture filtering")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
+DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
+ DRI_CONF_DESC(en,gettext("Forbid negative texture LOD bias")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
+DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable S3TC texture compression even if software support is not available")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_COLOR_REDUCTION_ROUND 0
+#define DRI_CONF_COLOR_REDUCTION_DITHER 1
+#define DRI_CONF_COLOR_REDUCTION(def) \
+DRI_CONF_OPT_BEGIN_V(color_reduction,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Initial color reduction method")) \
+ DRI_CONF_ENUM(0,gettext("Round colors")) \
+ DRI_CONF_ENUM(1,gettext("Dither colors")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ROUND_TRUNC 0
+#define DRI_CONF_ROUND_ROUND 1
+#define DRI_CONF_ROUND_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Color rounding method")) \
+ DRI_CONF_ENUM(0,gettext("Round color components downward")) \
+ DRI_CONF_ENUM(1,gettext("Round to nearest color")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DITHER_XERRORDIFF 0
+#define DRI_CONF_DITHER_XERRORDIFFRESET 1
+#define DRI_CONF_DITHER_ORDERED 2
+#define DRI_CONF_DITHER_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Color dithering method")) \
+ DRI_CONF_ENUM(0,gettext("Horizontal error diffusion")) \
+ DRI_CONF_ENUM(1,gettext("Horizontal error diffusion, reset error at line start")) \
+ DRI_CONF_ENUM(2,gettext("Ordered 2D color dithering")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FLOAT_DEPTH(def) \
+DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
+ DRI_CONF_DESC(en,gettext("Floating point depth buffer")) \
+DRI_CONF_OPT_END
+
+/** \brief Performance-related options */
+#define DRI_CONF_SECTION_PERFORMANCE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Performance"))
+
+#define DRI_CONF_TCL_SW 0
+#define DRI_CONF_TCL_PIPELINED 1
+#define DRI_CONF_TCL_VTXFMT 2
+#define DRI_CONF_TCL_CODEGEN 3
+#define DRI_CONF_TCL_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,gettext("TCL mode (Transformation, Clipping, Lighting)")) \
+ DRI_CONF_ENUM(0,gettext("Use software TCL pipeline")) \
+ DRI_CONF_ENUM(1,gettext("Use hardware TCL as first TCL pipeline stage")) \
+ DRI_CONF_ENUM(2,gettext("Bypass the TCL pipeline")) \
+ DRI_CONF_ENUM(3,gettext("Bypass the TCL pipeline with state-based machine code generated on-the-fly")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FTHROTTLE_BUSY 0
+#define DRI_CONF_FTHROTTLE_USLEEPS 1
+#define DRI_CONF_FTHROTTLE_IRQS 2
+#define DRI_CONF_FTHROTTLE_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Method to limit rendering latency")) \
+ DRI_CONF_ENUM(0,gettext("Busy waiting for the graphics hardware")) \
+ DRI_CONF_ENUM(1,gettext("Sleep for brief intervals while waiting for the graphics hardware")) \
+ DRI_CONF_ENUM(2,gettext("Let the graphics hardware emit a software interrupt and sleep")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_VBLANK_NEVER 0
+#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
+#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
+#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
+#define DRI_CONF_VBLANK_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Synchronization with vertical refresh (swap intervals)")) \
+ DRI_CONF_ENUM(0,gettext("Never synchronize with vertical refresh, ignore application's choice")) \
+ DRI_CONF_ENUM(1,gettext("Initial swap interval 0, obey application's choice")) \
+ DRI_CONF_ENUM(2,gettext("Initial swap interval 1, obey application's choice")) \
+ DRI_CONF_ENUM(3,gettext("Always synchronize with vertical refresh, application chooses the minimum swap interval")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_HYPERZ_DISABLED 0
+#define DRI_CONF_HYPERZ_ENABLED 1
+#define DRI_CONF_HYPERZ(def) \
+DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
+ DRI_CONF_DESC(en,gettext("Use HyperZ to boost performance")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
+DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
+ DRI_CONF_DESC(en,gettext("Number of texture units used")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \
+DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Support larger textures not guaranteed to fit into graphics memory")) \
+ DRI_CONF_ENUM(0,gettext("No")) \
+ DRI_CONF_ENUM(1,gettext("At least 1 texture must fit under worst-case assumptions")) \
+ DRI_CONF_ENUM(2,gettext("Announce hardware limits")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
+DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
+ DRI_CONF_DESC(en,gettext("Texture filtering quality vs. speed, AKA “brilinear” texture filtering")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_HEAPS_ALL 0
+#define DRI_CONF_TEXTURE_HEAPS_CARD 1
+#define DRI_CONF_TEXTURE_HEAPS_GART 2
+#define DRI_CONF_TEXTURE_HEAPS(def) \
+DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Used types of texture memory")) \
+ DRI_CONF_ENUM(0,gettext("All available memory")) \
+ DRI_CONF_ENUM(1,gettext("Only card memory (if available)")) \
+ DRI_CONF_ENUM(2,gettext("Only GART (AGP/PCIE) memory (if available)")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
+ On cards where there is no documentation (r200) or on rasterization-only hardware). */
+#define DRI_CONF_SECTION_SOFTWARE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Features that are not hardware-accelerated"))
+
+#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable extension GL_ARB_vertex_program")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable extension GL_NV_vertex_program")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
+DRI_CONF_OPT_BEGIN(always_flush_batch,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable flushing batchbuffer after each draw call")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
+DRI_CONF_OPT_BEGIN(always_flush_cache,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable flushing GPU caches with each draw call")) \
+DRI_CONF_OPT_END
diff --git a/mesalib/src/mesa/drivers/dri/dri.pc.in b/mesalib/src/mesa/drivers/dri/dri.pc.in
new file mode 100644
index 000000000..695aa6cfd
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/dri.pc.in
@@ -0,0 +1,11 @@
+prefix=@INSTALL_DIR@
+exec_prefix=${prefix}
+libdir=@INSTALL_LIB_DIR@
+includedir=@INSTALL_INC_DIR@
+dridriverdir=@DRI_DRIVER_DIR@
+
+Name: dri
+Description: Direct Rendering Infrastructure
+Version: @VERSION@
+Requires.private: @DRI_PC_REQ_PRIV@
+Cflags: -I${includedir}
diff --git a/mesalib/src/mesa/drivers/dri/swrast/Makefile b/mesalib/src/mesa/drivers/dri/swrast/Makefile
new file mode 100644
index 000000000..5f3a4f219
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/swrast/Makefile
@@ -0,0 +1,24 @@
+# src/mesa/drivers/dri/swrast/Makefile
+
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = swrast_dri.so
+
+DRIVER_SOURCES = \
+ swrast.c \
+ swrast_span.c
+
+C_SOURCES = \
+ $(SWRAST_COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+SWRAST_COMMON_SOURCES = \
+ ../../common/driverfuncs.c \
+ ../common/utils.c
+
+include ../Makefile.template
+
+symlinks:
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
new file mode 100644
index 000000000..a858af30c
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
@@ -0,0 +1,754 @@
+/*
+ * Copyright (C) 2008 George Sapountzis <gsap7@yahoo.gr>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * DRI software rasterizer
+ *
+ * This is the mesa swrast module packaged into a DRI driver structure.
+ *
+ * The front-buffer is allocated by the loader. The loader provides read/write
+ * callbacks for access to the front-buffer. The driver uses a scratch row for
+ * front-buffer rendering to avoid repeated calls to the loader.
+ *
+ * The back-buffer is allocated by the driver and is private.
+ */
+
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/renderbuffer.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "vbo/vbo.h"
+#include "drivers/common/driverfuncs.h"
+#include "utils.h"
+
+#include "swrast_priv.h"
+
+
+#define need_GL_VERSION_1_3
+#define need_GL_VERSION_1_4
+#define need_GL_VERSION_1_5
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
+
+/* sw extensions for imaging */
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_convolution
+#define need_GL_EXT_histogram
+#define need_GL_SGI_color_table
+
+/* sw extensions not associated with some GL version */
+#define need_GL_ARB_shader_objects
+#define need_GL_ARB_vertex_array_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_sync
+#define need_GL_APPLE_vertex_array_object
+#define need_GL_ATI_fragment_shader
+#define need_GL_ATI_separate_stencil
+#define need_GL_EXT_depth_bounds_test
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_framebuffer_blit
+#define need_GL_EXT_gpu_program_parameters
+#define need_GL_EXT_paletted_texture
+#define need_GL_EXT_stencil_two_side
+#define need_GL_MESA_resize_buffers
+#define need_GL_NV_vertex_program
+#define need_GL_NV_fragment_program
+
+#include "extension_helper.h"
+
+const struct dri_extension card_extensions[] =
+{
+ { "GL_VERSION_1_3", GL_VERSION_1_3_functions },
+ { "GL_VERSION_1_4", GL_VERSION_1_4_functions },
+ { "GL_VERSION_1_5", GL_VERSION_1_5_functions },
+ { "GL_VERSION_2_0", GL_VERSION_2_0_functions },
+ { "GL_VERSION_2_1", GL_VERSION_2_1_functions },
+
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_convolution", GL_EXT_convolution_functions },
+ { "GL_EXT_histogram", GL_EXT_histogram_functions },
+ { "GL_SGI_color_table", GL_SGI_color_table_functions },
+
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_sync", GL_ARB_sync_functions },
+ { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions },
+ { "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
+ { "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
+ { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
+ { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
+ { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
+ { "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_fragment_program", GL_NV_fragment_program_functions },
+ { NULL, NULL }
+};
+
+
+/**
+ * Screen and config-related functions
+ */
+
+static void
+setupLoaderExtensions(__DRIscreen *psp,
+ const __DRIextension **extensions)
+{
+ int i;
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_SWRAST_LOADER) == 0)
+ psp->swrast_loader = (__DRIswrastLoaderExtension *) extensions[i];
+ }
+}
+
+static __DRIconfig **
+swrastFillInModes(__DRIscreen *psp,
+ unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer)
+{
+ __DRIconfig **configs;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML
+ };
+
+ uint8_t depth_bits_array[4];
+ uint8_t stencil_bits_array[4];
+ uint8_t msaa_samples_array[1];
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = 0;
+ depth_bits_array[2] = depth_bits;
+ depth_bits_array[3] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[2] = 0;
+ stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ msaa_samples_array[0] = 0;
+
+ depth_buffer_factor = 4;
+ back_buffer_factor = 2;
+
+ switch (pixel_bits) {
+ case 8:
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;
+ break;
+ case 16:
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case 24:
+ fb_format = GL_BGR;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case 32:
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ default:
+ fprintf(stderr, "[%s:%u] bad depth %d\n", __func__, __LINE__,
+ pixel_bits);
+ return NULL;
+ }
+
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, msaa_samples_array, 1);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
+ }
+
+ return configs;
+}
+
+static __DRIscreen *
+driCreateNewScreen(int scrn, const __DRIextension **extensions,
+ const __DRIconfig ***driver_configs, void *data)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+ __DRIconfig **configs8, **configs16, **configs24, **configs32;
+
+ (void) data;
+
+ TRACE;
+
+ psp = _mesa_calloc(sizeof(*psp));
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ psp->num = scrn;
+ psp->extensions = emptyExtensionList;
+
+ configs8 = swrastFillInModes(psp, 8, 8, 0, 1);
+ configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
+ configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
+ configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
+
+ configs16 = driConcatConfigs(configs8, configs16);
+ configs24 = driConcatConfigs(configs16, configs24);
+ *driver_configs = (const __DRIconfig **)
+ driConcatConfigs(configs24, configs32);
+
+ driInitExtensions( NULL, card_extensions, GL_FALSE );
+
+ return psp;
+}
+
+static void driDestroyScreen(__DRIscreen *psp)
+{
+ TRACE;
+
+ if (psp) {
+ _mesa_free(psp);
+ }
+}
+
+static const __DRIextension **driGetExtensions(__DRIscreen *psp)
+{
+ TRACE;
+
+ return psp->extensions;
+}
+
+
+/**
+ * Framebuffer and renderbuffer-related functions.
+ */
+
+static GLuint
+choose_pixel_format(const GLvisual *v)
+{
+ if (v->rgbMode) {
+ int depth = v->rgbBits;
+
+ if (depth == 32
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_A8R8G8B8;
+ else if (depth == 24
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_X8R8G8B8;
+ else if (depth == 16
+ && v->redMask == 0xf800
+ && v->greenMask == 0x07e0
+ && v->blueMask == 0x001f)
+ return PF_R5G6B5;
+ else if (depth == 8
+ && v->redMask == 0x07
+ && v->greenMask == 0x38
+ && v->blueMask == 0xc0)
+ return PF_R3G3B2;
+ }
+ else {
+ if (v->indexBits == 8)
+ return PF_CI8;
+ }
+
+ _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );
+ return 0;
+}
+
+static void
+swrast_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ TRACE;
+
+ _mesa_free(rb->Data);
+ _mesa_free(rb);
+}
+
+static GLboolean
+swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+ unsigned mask = PITCH_ALIGN_BITS - 1;
+
+ TRACE;
+
+ rb->Data = NULL;
+ rb->Width = width;
+ rb->Height = height;
+
+ /* always pad to PITCH_ALIGN_BITS */
+ xrb->pitch = ((width * xrb->bpp + mask) & ~mask) / 8;
+
+ return GL_TRUE;
+}
+
+static GLboolean
+swrast_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+
+ TRACE;
+
+ _mesa_free(rb->Data);
+
+ swrast_alloc_front_storage(ctx, rb, internalFormat, width, height);
+
+ rb->Data = _mesa_malloc(height * xrb->pitch);
+
+ return GL_TRUE;
+}
+
+static struct swrast_renderbuffer *
+swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
+{
+ struct swrast_renderbuffer *xrb = _mesa_calloc(sizeof *xrb);
+ GLuint pixel_format;
+
+ TRACE;
+
+ if (!xrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&xrb->Base, 0);
+
+ pixel_format = choose_pixel_format(visual);
+
+ xrb->Base.Delete = swrast_delete_renderbuffer;
+ if (front) {
+ xrb->Base.AllocStorage = swrast_alloc_front_storage;
+ swrast_set_span_funcs_front(xrb, pixel_format);
+ }
+ else {
+ xrb->Base.AllocStorage = swrast_alloc_back_storage;
+ swrast_set_span_funcs_back(xrb, pixel_format);
+ }
+
+ switch (pixel_format) {
+ case PF_A8R8G8B8:
+ xrb->Base.InternalFormat = GL_RGBA;
+ xrb->Base._BaseFormat = GL_RGBA;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->Base.RedBits = 8 * sizeof(GLubyte);
+ xrb->Base.GreenBits = 8 * sizeof(GLubyte);
+ xrb->Base.BlueBits = 8 * sizeof(GLubyte);
+ xrb->Base.AlphaBits = 8 * sizeof(GLubyte);
+ xrb->bpp = 32;
+ break;
+ case PF_X8R8G8B8:
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->Base.RedBits = 8 * sizeof(GLubyte);
+ xrb->Base.GreenBits = 8 * sizeof(GLubyte);
+ xrb->Base.BlueBits = 8 * sizeof(GLubyte);
+ xrb->Base.AlphaBits = 0;
+ xrb->bpp = 32;
+ break;
+ case PF_R5G6B5:
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->Base.RedBits = 5 * sizeof(GLubyte);
+ xrb->Base.GreenBits = 6 * sizeof(GLubyte);
+ xrb->Base.BlueBits = 5 * sizeof(GLubyte);
+ xrb->Base.AlphaBits = 0;
+ xrb->bpp = 16;
+ break;
+ case PF_R3G3B2:
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->Base.RedBits = 3 * sizeof(GLubyte);
+ xrb->Base.GreenBits = 3 * sizeof(GLubyte);
+ xrb->Base.BlueBits = 2 * sizeof(GLubyte);
+ xrb->Base.AlphaBits = 0;
+ xrb->bpp = 8;
+ break;
+ case PF_CI8:
+ xrb->Base.InternalFormat = GL_COLOR_INDEX8_EXT;
+ xrb->Base._BaseFormat = GL_COLOR_INDEX;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->Base.IndexBits = 8 * sizeof(GLubyte);
+ xrb->bpp = 8;
+ break;
+ default:
+ return NULL;
+ }
+
+ return xrb;
+}
+
+static __DRIdrawable *
+driCreateNewDrawable(__DRIscreen *screen,
+ const __DRIconfig *config, void *data)
+{
+ __DRIdrawable *buf;
+ struct swrast_renderbuffer *frontrb, *backrb;
+
+ TRACE;
+
+ buf = _mesa_calloc(sizeof *buf);
+ if (!buf)
+ return NULL;
+
+ buf->loaderPrivate = data;
+
+ buf->driScreenPriv = screen;
+
+ buf->row = _mesa_malloc(MAX_WIDTH * 4);
+
+ /* basic framebuffer setup */
+ _mesa_initialize_framebuffer(&buf->Base, &config->modes);
+
+ /* add front renderbuffer */
+ frontrb = swrast_new_renderbuffer(&config->modes, GL_TRUE);
+ _mesa_add_renderbuffer(&buf->Base, BUFFER_FRONT_LEFT, &frontrb->Base);
+
+ /* add back renderbuffer */
+ if (config->modes.doubleBufferMode) {
+ backrb = swrast_new_renderbuffer(&config->modes, GL_FALSE);
+ _mesa_add_renderbuffer(&buf->Base, BUFFER_BACK_LEFT, &backrb->Base);
+ }
+
+ /* add software renderbuffers */
+ _mesa_add_soft_renderbuffers(&buf->Base,
+ GL_FALSE, /* color */
+ config->modes.haveDepthBuffer,
+ config->modes.haveStencilBuffer,
+ config->modes.haveAccumBuffer,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux bufs */);
+
+ return buf;
+}
+
+static void
+driDestroyDrawable(__DRIdrawable *buf)
+{
+ TRACE;
+
+ if (buf) {
+ struct gl_framebuffer *fb = &buf->Base;
+
+ _mesa_free(buf->row);
+
+ fb->DeletePending = GL_TRUE;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+static void driSwapBuffers(__DRIdrawable *buf)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct swrast_renderbuffer *frontrb =
+ swrast_renderbuffer(buf->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ struct swrast_renderbuffer *backrb =
+ swrast_renderbuffer(buf->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+
+ __DRIscreen *screen = buf->driScreenPriv;
+
+ TRACE;
+
+ /* check for signle-buffered */
+ if (backrb == NULL)
+ return;
+
+ /* check if swapping currently bound buffer */
+ if (ctx && ctx->DrawBuffer == &(buf->Base)) {
+ /* flush pending rendering */
+ _mesa_notifySwapBuffers(ctx);
+ }
+
+ screen->swrast_loader->putImage(buf, __DRI_SWRAST_IMAGE_OP_SWAP,
+ 0, 0,
+ frontrb->Base.Width,
+ frontrb->Base.Height,
+ backrb->Base.Data,
+ buf->loaderPrivate);
+}
+
+
+/**
+ * General device driver functions.
+ */
+
+static void
+get_window_size( GLframebuffer *fb, GLsizei *w, GLsizei *h )
+{
+ __DRIdrawable *buf = swrast_drawable(fb);
+ __DRIscreen *screen = buf->driScreenPriv;
+ int x, y;
+
+ screen->swrast_loader->getDrawableInfo(buf,
+ &x, &y, w, h,
+ buf->loaderPrivate);
+}
+
+static void
+swrast_check_and_update_window_size( GLcontext *ctx, GLframebuffer *fb )
+{
+ GLsizei width, height;
+
+ get_window_size(fb, &width, &height);
+ if (fb->Width != width || fb->Height != height) {
+ _mesa_resize_framebuffer(ctx, fb, width, height);
+ }
+}
+
+static const GLubyte *
+get_string(GLcontext *ctx, GLenum pname)
+{
+ (void) ctx;
+ switch (pname) {
+ case GL_VENDOR:
+ return (const GLubyte *) "Mesa Project";
+ case GL_RENDERER:
+ return (const GLubyte *) "Software Rasterizer";
+ default:
+ return NULL;
+ }
+}
+
+static void
+update_state( GLcontext *ctx, GLuint new_state )
+{
+ /* not much to do here - pass it on */
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+}
+
+static void
+viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ GLframebuffer *draw = ctx->WinSysDrawBuffer;
+ GLframebuffer *read = ctx->WinSysReadBuffer;
+
+ swrast_check_and_update_window_size(ctx, draw);
+ swrast_check_and_update_window_size(ctx, read);
+}
+
+static void
+swrast_init_driver_functions(struct dd_function_table *driver)
+{
+ driver->GetString = get_string;
+ driver->UpdateState = update_state;
+ driver->GetBufferSize = NULL;
+ driver->Viewport = viewport;
+}
+
+
+/**
+ * Context-related functions.
+ */
+
+static __DRIcontext *
+driCreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ __DRIcontext *ctx;
+ GLcontext *mesaCtx;
+ struct dd_function_table functions;
+
+ TRACE;
+
+ ctx = _mesa_calloc(sizeof *ctx);
+ if (!ctx)
+ return NULL;
+
+ ctx->loaderPrivate = data;
+
+ ctx->driScreenPriv = screen;
+
+ /* build table of device driver functions */
+ _mesa_init_driver_functions(&functions);
+ swrast_init_driver_functions(&functions);
+
+ if (!_mesa_initialize_context(&ctx->Base, &config->modes,
+ shared ? &shared->Base : NULL,
+ &functions, (void *) ctx)) {
+ _mesa_free(ctx);
+ return NULL;
+ }
+
+ mesaCtx = &ctx->Base;
+
+ /* do bounds checking to prevent segfaults and server crashes! */
+ mesaCtx->Const.CheckArrayBounds = GL_TRUE;
+
+ /* create module contexts */
+ _swrast_CreateContext( mesaCtx );
+ _vbo_CreateContext( mesaCtx );
+ _tnl_CreateContext( mesaCtx );
+ _swsetup_CreateContext( mesaCtx );
+ _swsetup_Wakeup( mesaCtx );
+
+ /* use default TCL pipeline */
+ {
+ TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ }
+
+ _mesa_enable_sw_extensions(mesaCtx);
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+ _mesa_enable_2_0_extensions(mesaCtx);
+ _mesa_enable_2_1_extensions(mesaCtx);
+
+ return ctx;
+}
+
+static void
+driDestroyContext(__DRIcontext *ctx)
+{
+ GLcontext *mesaCtx;
+ TRACE;
+
+ if (ctx) {
+ mesaCtx = &ctx->Base;
+ _swsetup_DestroyContext( mesaCtx );
+ _swrast_DestroyContext( mesaCtx );
+ _tnl_DestroyContext( mesaCtx );
+ _vbo_DestroyContext( mesaCtx );
+ _mesa_destroy_context( mesaCtx );
+ }
+}
+
+static int
+driCopyContext(__DRIcontext *dst, __DRIcontext *src, unsigned long mask)
+{
+ TRACE;
+
+ _mesa_copy_context(&src->Base, &dst->Base, mask);
+ return GL_TRUE;
+}
+
+static int driBindContext(__DRIcontext *ctx,
+ __DRIdrawable *draw,
+ __DRIdrawable *read)
+{
+ GLcontext *mesaCtx;
+ GLframebuffer *mesaDraw;
+ GLframebuffer *mesaRead;
+ TRACE;
+
+ if (ctx) {
+ if (!draw || !read)
+ return GL_FALSE;
+
+ mesaCtx = &ctx->Base;
+ mesaDraw = &draw->Base;
+ mesaRead = &read->Base;
+
+ /* check for same context and buffer */
+ if (mesaCtx == _mesa_get_current_context()
+ && mesaCtx->DrawBuffer == mesaDraw
+ && mesaCtx->ReadBuffer == mesaRead) {
+ return GL_TRUE;
+ }
+
+ _glapi_check_multithread();
+
+ swrast_check_and_update_window_size(mesaCtx, mesaDraw);
+ if (read != draw)
+ swrast_check_and_update_window_size(mesaCtx, mesaRead);
+
+ _mesa_make_current( mesaCtx,
+ mesaDraw,
+ mesaRead );
+ }
+ else {
+ /* unbind */
+ _mesa_make_current( NULL, NULL, NULL );
+ }
+
+ return GL_TRUE;
+}
+
+static int driUnbindContext(__DRIcontext *ctx)
+{
+ TRACE;
+ (void) ctx;
+ return GL_TRUE;
+}
+
+
+static const __DRIcoreExtension driCoreExtension = {
+ { __DRI_CORE, __DRI_CORE_VERSION },
+ NULL, /* driCreateNewScreen */
+ driDestroyScreen,
+ driGetExtensions,
+ driGetConfigAttrib,
+ driIndexConfigAttrib,
+ NULL, /* driCreateNewDrawable */
+ driDestroyDrawable,
+ driSwapBuffers,
+ driCreateNewContext,
+ driCopyContext,
+ driDestroyContext,
+ driBindContext,
+ driUnbindContext
+};
+
+static const __DRIswrastExtension driSWRastExtension = {
+ { __DRI_SWRAST, __DRI_SWRAST_VERSION },
+ driCreateNewScreen,
+ driCreateNewDrawable
+};
+
+/* This is the table of extensions that the loader will dlsym() for. */
+PUBLIC const __DRIextension *__driDriverExtensions[] = {
+ &driCoreExtension.base,
+ &driSWRastExtension.base,
+ NULL
+};
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h b/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h
new file mode 100644
index 000000000..1a5fb31d5
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h
@@ -0,0 +1,144 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * George Sapountzis <gsap7@yahoo.gr>
+ */
+
+
+#ifndef _SWRAST_PRIV_H
+#define _SWRAST_PRIV_H
+
+#include <GL/gl.h>
+#include <GL/internal/dri_interface.h>
+#include "main/mtypes.h"
+
+
+/**
+ * Debugging
+ */
+#define DEBUG_CORE 0
+#define DEBUG_SPAN 0
+
+#if DEBUG_CORE
+#define TRACE _mesa_printf("--> %s\n", __FUNCTION__)
+#else
+#define TRACE
+#endif
+
+#if DEBUG_SPAN
+#define TRACE_SPAN _mesa_printf("--> %s\n", __FUNCTION__)
+#else
+#define TRACE_SPAN
+#endif
+
+
+/**
+ * Data types
+ */
+struct __DRIscreenRec {
+ int num;
+
+ const __DRIextension **extensions;
+
+ const __DRIswrastLoaderExtension *swrast_loader;
+};
+
+struct __DRIcontextRec {
+ GLcontext Base;
+
+ void *loaderPrivate;
+
+ __DRIscreen *driScreenPriv;
+};
+
+struct __DRIdrawableRec {
+ GLframebuffer Base;
+
+ void *loaderPrivate;
+
+ __DRIscreen *driScreenPriv;
+
+ /* scratch row for optimized front-buffer rendering */
+ char *row;
+};
+
+struct swrast_renderbuffer {
+ struct gl_renderbuffer Base;
+
+ /* renderbuffer pitch (in bytes) */
+ GLuint pitch;
+ /* bits per pixel of storage */
+ GLuint bpp;
+};
+
+static INLINE __DRIcontext *
+swrast_context(GLcontext *ctx)
+{
+ return (__DRIcontext *) ctx;
+}
+
+static INLINE __DRIdrawable *
+swrast_drawable(GLframebuffer *fb)
+{
+ return (__DRIdrawable *) fb;
+}
+
+static INLINE struct swrast_renderbuffer *
+swrast_renderbuffer(struct gl_renderbuffer *rb)
+{
+ return (struct swrast_renderbuffer *) rb;
+}
+
+
+/**
+ * Pixel formats we support
+ */
+#define PF_CI8 1 /**< Color Index mode */
+#define PF_A8R8G8B8 2 /**< 32bpp TrueColor: 8-A, 8-R, 8-G, 8-B bits */
+#define PF_R5G6B5 3 /**< 16bpp TrueColor: 5-R, 6-G, 5-B bits */
+#define PF_R3G3B2 4 /**< 8bpp TrueColor: 3-R, 3-G, 2-B bits */
+#define PF_X8R8G8B8 5 /**< 32bpp TrueColor: 8-R, 8-G, 8-B bits */
+
+/**
+ * Renderbuffer pitch alignment (in bits).
+ *
+ * The xorg loader requires padding images to 32 bits. However, this should
+ * become a screen/drawable parameter XXX
+ */
+#define PITCH_ALIGN_BITS 32
+
+
+/* swrast_span.c */
+
+extern void
+swrast_set_span_funcs_back(struct swrast_renderbuffer *xrb,
+ GLuint pixel_format);
+
+extern void
+swrast_set_span_funcs_front(struct swrast_renderbuffer *xrb,
+ GLuint pixel_format);
+
+#endif /* _SWRAST_PRIV_H_ */
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c b/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c
new file mode 100644
index 000000000..2d3c25dcb
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c
@@ -0,0 +1,439 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * George Sapountzis <gsap7@yahoo.gr>
+ */
+
+#include "swrast_priv.h"
+
+#define YFLIP(_xrb, Y) ((_xrb)->Base.Height - (Y) - 1)
+
+/*
+ * Dithering support takes the "computation" extreme in the "computation vs.
+ * storage" trade-off. This approach is very simple to implement and any
+ * computational overhead should be acceptable. XMesa uses table lookups for
+ * around 8KB of storage overhead per visual.
+ */
+#define DITHER 1
+
+static const GLubyte kernel[16] = {
+ 0*16, 8*16, 2*16, 10*16,
+ 12*16, 4*16, 14*16, 6*16,
+ 3*16, 11*16, 1*16, 9*16,
+ 15*16, 7*16, 13*16, 5*16,
+};
+
+#if DITHER
+#define DITHER_COMP(X, Y) kernel[((X) & 0x3) | (((Y) & 0x3) << 2)]
+
+#define DITHER_CLAMP(X) (((X) < CHAN_MAX) ? (X) : CHAN_MAX)
+#else
+#define DITHER_COMP(X, Y) 0
+
+#define DITHER_CLAMP(X) (X)
+#endif
+
+
+/*
+ * Pixel macros shared across front/back buffer span functions.
+ */
+
+/* 32-bit BGRA */
+#define STORE_PIXEL_A8R8G8B8(DST, X, Y, VALUE) \
+ DST[3] = VALUE[ACOMP]; \
+ DST[2] = VALUE[RCOMP]; \
+ DST[1] = VALUE[GCOMP]; \
+ DST[0] = VALUE[BCOMP]
+#define STORE_PIXEL_RGB_A8R8G8B8(DST, X, Y, VALUE) \
+ DST[3] = 0xff; \
+ DST[2] = VALUE[RCOMP]; \
+ DST[1] = VALUE[GCOMP]; \
+ DST[0] = VALUE[BCOMP]
+#define FETCH_PIXEL_A8R8G8B8(DST, SRC) \
+ DST[ACOMP] = SRC[3]; \
+ DST[RCOMP] = SRC[2]; \
+ DST[GCOMP] = SRC[1]; \
+ DST[BCOMP] = SRC[0]
+
+
+/* 32-bit BGRX */
+#define STORE_PIXEL_X8R8G8B8(DST, X, Y, VALUE) \
+ DST[3] = 0xff; \
+ DST[2] = VALUE[RCOMP]; \
+ DST[1] = VALUE[GCOMP]; \
+ DST[0] = VALUE[BCOMP]
+#define STORE_PIXEL_RGB_X8R8G8B8(DST, X, Y, VALUE) \
+ DST[3] = 0xff; \
+ DST[2] = VALUE[RCOMP]; \
+ DST[1] = VALUE[GCOMP]; \
+ DST[0] = VALUE[BCOMP]
+#define FETCH_PIXEL_X8R8G8B8(DST, SRC) \
+ DST[ACOMP] = 0xff; \
+ DST[RCOMP] = SRC[2]; \
+ DST[GCOMP] = SRC[1]; \
+ DST[BCOMP] = SRC[0]
+
+
+/* 16-bit BGR */
+#define STORE_PIXEL_R5G6B5(DST, X, Y, VALUE) \
+ do { \
+ int d = DITHER_COMP(X, Y) >> 6; \
+ GLushort *p = (GLushort *)DST; \
+ *p = ( ((DITHER_CLAMP((VALUE[RCOMP]) + d) & 0xf8) << 8) | \
+ ((DITHER_CLAMP((VALUE[GCOMP]) + d) & 0xfc) << 3) | \
+ ((DITHER_CLAMP((VALUE[BCOMP]) + d) & 0xf8) >> 3) ); \
+ } while(0)
+#define FETCH_PIXEL_R5G6B5(DST, SRC) \
+ do { \
+ GLushort p = *(GLushort *)SRC; \
+ DST[ACOMP] = 0xff; \
+ DST[RCOMP] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
+ DST[GCOMP] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
+ DST[BCOMP] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ } while(0)
+
+
+/* 8-bit BGR */
+#define STORE_PIXEL_R3G3B2(DST, X, Y, VALUE) \
+ do { \
+ int d = DITHER_COMP(X, Y) >> 3; \
+ GLubyte *p = (GLubyte *)DST; \
+ *p = ( ((DITHER_CLAMP((VALUE[RCOMP]) + d) & 0xe0) >> 5) | \
+ ((DITHER_CLAMP((VALUE[GCOMP]) + d) & 0xe0) >> 2) | \
+ ((DITHER_CLAMP((VALUE[BCOMP]) + d) & 0xc0) >> 0) ); \
+ } while(0)
+#define FETCH_PIXEL_R3G3B2(DST, SRC) \
+ do { \
+ GLubyte p = *(GLubyte *)SRC; \
+ DST[ACOMP] = 0xff; \
+ DST[RCOMP] = ((p << 5) & 0xe0) * 255 / 0xe0; \
+ DST[GCOMP] = ((p << 2) & 0xe0) * 255 / 0xe0; \
+ DST[BCOMP] = ((p << 0) & 0xc0) * 255 / 0xc0; \
+ } while(0)
+
+
+/*
+ * Generate code for back-buffer span functions.
+ */
+
+/* 32-bit BGRA */
+#define NAME(FUNC) FUNC##_A8R8G8B8
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X) * 4;
+#define INC_PIXEL_PTR(P) P += 4
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_A8R8G8B8(DST, X, Y, VALUE)
+#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
+ STORE_PIXEL_RGB_A8R8G8B8(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_A8R8G8B8(DST, SRC)
+
+#include "swrast/s_spantemp.h"
+
+
+/* 32-bit BGRX */
+#define NAME(FUNC) FUNC##_X8R8G8B8
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X) * 4;
+#define INC_PIXEL_PTR(P) P += 4
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_X8R8G8B8(DST, X, Y, VALUE)
+#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
+ STORE_PIXEL_RGB_X8R8G8B8(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_X8R8G8B8(DST, SRC)
+
+#include "swrast/s_spantemp.h"
+
+
+/* 16-bit BGR */
+#define NAME(FUNC) FUNC##_R5G6B5
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X) * 2;
+#define INC_PIXEL_PTR(P) P += 2
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_R5G6B5(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_R5G6B5(DST, SRC)
+
+#include "swrast/s_spantemp.h"
+
+
+/* 8-bit BGR */
+#define NAME(FUNC) FUNC##_R3G3B2
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X) * 1;
+#define INC_PIXEL_PTR(P) P += 1
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_R3G3B2(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_R3G3B2(DST, SRC)
+
+#include "swrast/s_spantemp.h"
+
+
+/* 8-bit color index */
+#define NAME(FUNC) FUNC##_CI8
+#define CI_MODE
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X);
+#define INC_PIXEL_PTR(P) P += 1
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ *DST = VALUE[0]
+#define FETCH_PIXEL(DST, SRC) \
+ DST = SRC[0]
+
+#include "swrast/s_spantemp.h"
+
+
+/*
+ * Generate code for front-buffer span functions.
+ */
+
+/* 32-bit BGRA */
+#define NAME(FUNC) FUNC##_A8R8G8B8_front
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)row;
+#define INC_PIXEL_PTR(P) P += 4
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_A8R8G8B8(DST, X, Y, VALUE)
+#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
+ STORE_PIXEL_RGB_A8R8G8B8(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_A8R8G8B8(DST, SRC)
+
+#include "swrast_spantemp.h"
+
+
+/* 32-bit BGRX */
+#define NAME(FUNC) FUNC##_X8R8G8B8_front
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)row;
+#define INC_PIXEL_PTR(P) P += 4
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_X8R8G8B8(DST, X, Y, VALUE)
+#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
+ STORE_PIXEL_RGB_X8R8G8B8(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_X8R8G8B8(DST, SRC)
+
+#include "swrast_spantemp.h"
+
+
+/* 16-bit BGR */
+#define NAME(FUNC) FUNC##_R5G6B5_front
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)row;
+#define INC_PIXEL_PTR(P) P += 2
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_R5G6B5(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_R5G6B5(DST, SRC)
+
+#include "swrast_spantemp.h"
+
+
+/* 8-bit BGR */
+#define NAME(FUNC) FUNC##_R3G3B2_front
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)row;
+#define INC_PIXEL_PTR(P) P += 1
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_R3G3B2(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_R3G3B2(DST, SRC)
+
+#include "swrast_spantemp.h"
+
+
+/* 8-bit color index */
+#define NAME(FUNC) FUNC##_CI8_front
+#define CI_MODE
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)row;
+#define INC_PIXEL_PTR(P) P += 1
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ *DST = VALUE[0]
+#define FETCH_PIXEL(DST, SRC) \
+ DST = SRC[0]
+
+#include "swrast_spantemp.h"
+
+
+/*
+ * Back-buffers are malloced memory and always private.
+ *
+ * BACK_PIXMAP (not supported)
+ * BACK_XIMAGE
+ */
+void
+swrast_set_span_funcs_back(struct swrast_renderbuffer *xrb,
+ GLuint pixel_format)
+{
+ switch (pixel_format) {
+ case PF_A8R8G8B8:
+ xrb->Base.GetRow = get_row_A8R8G8B8;
+ xrb->Base.GetValues = get_values_A8R8G8B8;
+ xrb->Base.PutRow = put_row_A8R8G8B8;
+ xrb->Base.PutRowRGB = put_row_rgb_A8R8G8B8;
+ xrb->Base.PutMonoRow = put_mono_row_A8R8G8B8;
+ xrb->Base.PutValues = put_values_A8R8G8B8;
+ xrb->Base.PutMonoValues = put_mono_values_A8R8G8B8;
+ break;
+ case PF_X8R8G8B8:
+ xrb->Base.GetRow = get_row_X8R8G8B8;
+ xrb->Base.GetValues = get_values_X8R8G8B8;
+ xrb->Base.PutRow = put_row_X8R8G8B8;
+ xrb->Base.PutRowRGB = put_row_rgb_X8R8G8B8;
+ xrb->Base.PutMonoRow = put_mono_row_X8R8G8B8;
+ xrb->Base.PutValues = put_values_X8R8G8B8;
+ xrb->Base.PutMonoValues = put_mono_values_X8R8G8B8;
+ break;
+ case PF_R5G6B5:
+ xrb->Base.GetRow = get_row_R5G6B5;
+ xrb->Base.GetValues = get_values_R5G6B5;
+ xrb->Base.PutRow = put_row_R5G6B5;
+ xrb->Base.PutRowRGB = put_row_rgb_R5G6B5;
+ xrb->Base.PutMonoRow = put_mono_row_R5G6B5;
+ xrb->Base.PutValues = put_values_R5G6B5;
+ xrb->Base.PutMonoValues = put_mono_values_R5G6B5;
+ break;
+ case PF_R3G3B2:
+ xrb->Base.GetRow = get_row_R3G3B2;
+ xrb->Base.GetValues = get_values_R3G3B2;
+ xrb->Base.PutRow = put_row_R3G3B2;
+ xrb->Base.PutRowRGB = put_row_rgb_R3G3B2;
+ xrb->Base.PutMonoRow = put_mono_row_R3G3B2;
+ xrb->Base.PutValues = put_values_R3G3B2;
+ xrb->Base.PutMonoValues = put_mono_values_R3G3B2;
+ break;
+ case PF_CI8:
+ xrb->Base.GetRow = get_row_CI8;
+ xrb->Base.GetValues = get_values_CI8;
+ xrb->Base.PutRow = put_row_CI8;
+ xrb->Base.PutMonoRow = put_mono_row_CI8;
+ xrb->Base.PutValues = put_values_CI8;
+ xrb->Base.PutMonoValues = put_mono_values_CI8;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+}
+
+
+/*
+ * Front-buffers are provided by the loader, the xorg loader uses pixmaps.
+ *
+ * WINDOW, An X window
+ * GLXWINDOW, GLX window
+ * PIXMAP, GLX pixmap
+ * PBUFFER GLX Pbuffer
+ */
+void
+swrast_set_span_funcs_front(struct swrast_renderbuffer *xrb,
+ GLuint pixel_format)
+{
+ switch (pixel_format) {
+ case PF_A8R8G8B8:
+ xrb->Base.GetRow = get_row_A8R8G8B8_front;
+ xrb->Base.GetValues = get_values_A8R8G8B8_front;
+ xrb->Base.PutRow = put_row_A8R8G8B8_front;
+ xrb->Base.PutRowRGB = put_row_rgb_A8R8G8B8_front;
+ xrb->Base.PutMonoRow = put_mono_row_A8R8G8B8_front;
+ xrb->Base.PutValues = put_values_A8R8G8B8_front;
+ xrb->Base.PutMonoValues = put_mono_values_A8R8G8B8_front;
+ break;
+ case PF_X8R8G8B8:
+ xrb->Base.GetRow = get_row_X8R8G8B8_front;
+ xrb->Base.GetValues = get_values_X8R8G8B8_front;
+ xrb->Base.PutRow = put_row_X8R8G8B8_front;
+ xrb->Base.PutRowRGB = put_row_rgb_X8R8G8B8_front;
+ xrb->Base.PutMonoRow = put_mono_row_X8R8G8B8_front;
+ xrb->Base.PutValues = put_values_X8R8G8B8_front;
+ xrb->Base.PutMonoValues = put_mono_values_X8R8G8B8_front;
+ break;
+ case PF_R5G6B5:
+ xrb->Base.GetRow = get_row_R5G6B5_front;
+ xrb->Base.GetValues = get_values_R5G6B5_front;
+ xrb->Base.PutRow = put_row_R5G6B5_front;
+ xrb->Base.PutRowRGB = put_row_rgb_R5G6B5_front;
+ xrb->Base.PutMonoRow = put_mono_row_R5G6B5_front;
+ xrb->Base.PutValues = put_values_R5G6B5_front;
+ xrb->Base.PutMonoValues = put_mono_values_R5G6B5_front;
+ break;
+ case PF_R3G3B2:
+ xrb->Base.GetRow = get_row_R3G3B2_front;
+ xrb->Base.GetValues = get_values_R3G3B2_front;
+ xrb->Base.PutRow = put_row_R3G3B2_front;
+ xrb->Base.PutRowRGB = put_row_rgb_R3G3B2_front;
+ xrb->Base.PutMonoRow = put_mono_row_R3G3B2_front;
+ xrb->Base.PutValues = put_values_R3G3B2_front;
+ xrb->Base.PutMonoValues = put_mono_values_R3G3B2_front;
+ break;
+ case PF_CI8:
+ xrb->Base.GetRow = get_row_CI8_front;
+ xrb->Base.GetValues = get_values_CI8_front;
+ xrb->Base.PutRow = put_row_CI8_front;
+ xrb->Base.PutMonoRow = put_mono_row_CI8_front;
+ xrb->Base.PutValues = put_values_CI8_front;
+ xrb->Base.PutMonoValues = put_mono_values_CI8_front;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+}
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_spantemp.h b/mesalib/src/mesa/drivers/dri/swrast/swrast_spantemp.h
new file mode 100644
index 000000000..e0cb24142
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_spantemp.h
@@ -0,0 +1,328 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Modified version of swrast/s_spantemp.h for front-buffer rendering. The
+ * no-mask paths use a scratch row to avoid repeated calls to the loader.
+ *
+ * For the mask paths we always use an array of 4 elements of RB_TYPE. This is
+ * to satisfy the xorg loader requirement of an image pitch of 32 bits and
+ * should be ok for other loaders also.
+ */
+
+
+#ifndef _SWRAST_SPANTEMP_ONCE
+#define _SWRAST_SPANTEMP_ONCE
+
+static INLINE void
+PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
+{
+ __DRIcontext *ctx = swrast_context(glCtx);
+ __DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer);
+
+ __DRIscreen *screen = ctx->driScreenPriv;
+
+ screen->swrast_loader->putImage(draw, __DRI_SWRAST_IMAGE_OP_DRAW,
+ x, y, 1, 1, (char *)p,
+ draw->loaderPrivate);
+}
+
+
+static INLINE void
+GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
+{
+ __DRIcontext *ctx = swrast_context(glCtx);
+ __DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer);
+
+ __DRIscreen *screen = ctx->driScreenPriv;
+
+ screen->swrast_loader->getImage(read, x, y, 1, 1, (char *)p,
+ read->loaderPrivate);
+}
+
+static INLINE void
+PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
+{
+ __DRIcontext *ctx = swrast_context(glCtx);
+ __DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer);
+
+ __DRIscreen *screen = ctx->driScreenPriv;
+
+ screen->swrast_loader->putImage(draw, __DRI_SWRAST_IMAGE_OP_DRAW,
+ x, y, n, 1, row,
+ draw->loaderPrivate);
+}
+
+static INLINE void
+GET_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
+{
+ __DRIcontext *ctx = swrast_context(glCtx);
+ __DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer);
+
+ __DRIscreen *screen = ctx->driScreenPriv;
+
+ screen->swrast_loader->getImage(read, x, y, n, 1, row,
+ read->loaderPrivate);
+}
+
+#endif /* _SWRAST_SPANTEMP_ONCE */
+
+
+/*
+ * Templates for the span/pixel-array write/read functions called via
+ * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues
+ * and PutMonoValues functions.
+ *
+ * Define the following macros before including this file:
+ * NAME(BASE) to generate the function name (i.e. add prefix or suffix)
+ * RB_TYPE the renderbuffer DataType
+ * CI_MODE if set, color index mode, else RGBA
+ * SPAN_VARS to declare any local variables
+ * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel
+ * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel
+ * STORE_PIXEL(DST, X, Y, VALUE) to store pixel values in buffer
+ * FETCH_PIXEL(DST, SRC) to fetch pixel values from buffer
+ *
+ * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates
+ * for the pixels to be stored. This is useful when dithering and probably
+ * ignored otherwise.
+ */
+
+#include "main/macros.h"
+
+
+#ifdef CI_MODE
+#define RB_COMPONENTS 1
+#elif !defined(RB_COMPONENTS)
+#define RB_COMPONENTS 4
+#endif
+
+
+static void
+NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+#ifdef CI_MODE
+ RB_TYPE *dest = (RB_TYPE *) values;
+#else
+ RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
+#endif
+ GLuint i;
+ char *row = swrast_drawable(ctx->ReadBuffer)->row;
+ INIT_PIXEL_PTR(pixel, x, y);
+ GET_ROW( ctx, x, YFLIP(xrb, y), count, row );
+ for (i = 0; i < count; i++) {
+ FETCH_PIXEL(dest[i], pixel);
+ INC_PIXEL_PTR(pixel);
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+#ifdef CI_MODE
+ RB_TYPE *dest = (RB_TYPE *) values;
+#else
+ RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
+#endif
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ RB_TYPE pixel[4];
+ GET_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
+ FETCH_PIXEL(dest[i], pixel);
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE pixel[4];
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+ PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
+ }
+ }
+ }
+ else {
+ char *row = swrast_drawable(ctx->DrawBuffer)->row;
+ INIT_PIXEL_PTR(pixel, x, y);
+ for (i = 0; i < count; i++) {
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+ INC_PIXEL_PTR(pixel);
+ }
+ PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
+ }
+ (void) rb;
+}
+
+
+#if !defined(CI_MODE)
+static void
+NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values;
+ GLuint i;
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE pixel[4];
+#ifdef STORE_PIXEL_RGB
+ STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
+#else
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+#endif
+ PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
+ }
+ }
+ }
+ else {
+ char *row = swrast_drawable(ctx->DrawBuffer)->row;
+ INIT_PIXEL_PTR(pixel, x, y);
+ for (i = 0; i < count; i++) {
+#ifdef STORE_PIXEL_RGB
+ STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
+#else
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+#endif
+ INC_PIXEL_PTR(pixel);
+ }
+ PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
+ }
+ (void) rb;
+}
+#endif
+
+
+static void
+NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE *src = (const RB_TYPE *) value;
+ GLuint i;
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE pixel[4];
+ STORE_PIXEL(pixel, x + i, y, src);
+ PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
+ }
+ }
+ }
+ else {
+ char *row = swrast_drawable(ctx->DrawBuffer)->row;
+ INIT_PIXEL_PTR(pixel, x, y);
+ for (i = 0; i < count; i++) {
+ STORE_PIXEL(pixel, x + i, y, src);
+ INC_PIXEL_PTR(pixel);
+ }
+ PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ ASSERT(mask);
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE pixel[4];
+ STORE_PIXEL(pixel, x[i], y[i], src[i]);
+ PUT_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
+ }
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE *src = (const RB_TYPE *) value;
+ GLuint i;
+ ASSERT(mask);
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE pixel[4];
+ STORE_PIXEL(pixel, x[i], y[i], src);
+ PUT_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
+ }
+ }
+ (void) rb;
+}
+
+
+#undef NAME
+#undef RB_TYPE
+#undef RB_COMPONENTS
+#undef CI_MODE
+#undef SPAN_VARS
+#undef INIT_PIXEL_PTR
+#undef INC_PIXEL_PTR
+#undef STORE_PIXEL
+#undef STORE_PIXEL_RGB
+#undef FETCH_PIXEL
diff --git a/mesalib/src/mesa/drivers/windows/fx/fxopengl.def b/mesalib/src/mesa/drivers/windows/fx/fxopengl.def
new file mode 100644
index 000000000..d65b763d2
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/fx/fxopengl.def
@@ -0,0 +1,955 @@
+LIBRARY OpenGL32
+DESCRIPTION "Mesa 5.1"
+EXPORTS
+ glAccum
+ glActiveStencilFaceEXT
+ glActiveTexture
+ glActiveTextureARB
+ glAlphaFunc
+ glAreProgramsResidentNV
+ glAreTexturesResident
+ glAreTexturesResidentEXT
+ glArrayElement
+ glArrayElementEXT
+ glBegin
+ glBeginQueryARB
+ glBindBufferARB
+ glBindProgramARB
+ glBindProgramNV
+ glBindTexture
+ glBindTextureEXT
+ glBitmap
+;glBlendColor
+;glBlendColorEXT
+ glBlendEquation
+ glBlendEquationEXT
+ glBlendFunc
+ glBlendFuncSeparate
+ glBlendFuncSeparateEXT
+ glBlendFuncSeparateINGR
+ glBufferDataARB
+ glBufferSubDataARB
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearColor
+ glClearDepth
+ glClearIndex
+ glClearStencil
+ glClientActiveTexture
+ glClientActiveTextureARB
+ glClipPlane
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glColorPointerEXT
+ glColorSubTable
+ glColorSubTableEXT
+ glColorTable
+ glColorTableEXT
+ glColorTableParameterfv
+ glColorTableParameterfvSGI
+ glColorTableParameteriv
+ glColorTableParameterivSGI
+ glColorTableSGI
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glCombinerInputNV
+ glCombinerOutputNV
+ glCombinerParameterfNV
+ glCombinerParameterfvNV
+ glCombinerParameteriNV
+ glCombinerParameterivNV
+ glCompressedTexImage1D
+ glCompressedTexImage1DARB
+ glCompressedTexImage2D
+ glCompressedTexImage2DARB
+ glCompressedTexImage3D
+ glCompressedTexImage3DARB
+ glCompressedTexSubImage1D
+ glCompressedTexSubImage1DARB
+ glCompressedTexSubImage2D
+ glCompressedTexSubImage2DARB
+ glCompressedTexSubImage3D
+ glCompressedTexSubImage3DARB
+ glConvolutionFilter1D
+ glConvolutionFilter1DEXT
+ glConvolutionFilter2D
+ glConvolutionFilter2DEXT
+ glConvolutionParameterf
+ glConvolutionParameterfEXT
+ glConvolutionParameterfv
+ glConvolutionParameterfvEXT
+ glConvolutionParameteri
+ glConvolutionParameteriEXT
+ glConvolutionParameteriv
+ glConvolutionParameterivEXT
+ glCopyColorSubTable
+ glCopyColorSubTableEXT
+ glCopyColorTable
+ glCopyColorTableSGI
+ glCopyConvolutionFilter1D
+ glCopyConvolutionFilter1DEXT
+ glCopyConvolutionFilter2D
+ glCopyConvolutionFilter2DEXT
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage1DEXT
+ glCopyTexImage2D
+ glCopyTexImage2DEXT
+ glCopyTexSubImage1D
+ glCopyTexSubImage1DEXT
+ glCopyTexSubImage2D
+ glCopyTexSubImage2DEXT
+ glCopyTexSubImage3D
+ glCopyTexSubImage3DEXT
+ glCullFace
+ glCullParameterdvEXT
+ glCullParameterfvEXT
+ glDeleteBuffersARB
+ glDeleteFencesNV
+ glDeleteLists
+ glDeleteProgramsARB
+ glDeleteProgramsNV
+ glDeleteQueriesARB
+ glDeleteTextures
+ glDeleteTexturesEXT
+ glDepthBoundsEXT
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDetailTexFuncSGIS
+ glDisable
+ glDisableClientState
+ glDisableVertexAttribArrayARB
+ glDrawArrays
+ glDrawArraysEXT
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glDrawRangeElements
+ glDrawRangeElementsEXT
+ glEdgeFlag
+ glEdgeFlagPointer
+ glEdgeFlagPointerEXT
+ glEdgeFlagv
+ glEnable
+ glEnableClientState
+ glEnableVertexAttribArrayARB
+ glEnd
+ glEndList
+ glEndQueryARB
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalMesh2
+ glEvalPoint1
+ glEvalPoint2
+ glExecuteProgramNV
+ glFeedbackBuffer
+ glFinalCombinerInputNV
+ glFinish
+ glFinishFenceNV
+ glFlush
+ glFlushRasterSGIX
+ glFlushVertexArrayRangeNV
+ glFogCoordd
+ glFogCoorddEXT
+ glFogCoorddv
+ glFogCoorddvEXT
+ glFogCoordf
+ glFogCoordfEXT
+ glFogCoordfv
+ glFogCoordfvEXT
+ glFogCoordPointer
+ glFogCoordPointerEXT
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFragmentColorMaterialSGIX
+ glFragmentLightfSGIX
+ glFragmentLightfvSGIX
+ glFragmentLightiSGIX
+ glFragmentLightivSGIX
+ glFragmentLightModelfSGIX
+ glFragmentLightModelfvSGIX
+ glFragmentLightModeliSGIX
+ glFragmentLightModelivSGIX
+ glFragmentMaterialfSGIX
+ glFragmentMaterialfvSGIX
+ glFragmentMaterialiSGIX
+ glFragmentMaterialivSGIX
+ glFrameZoomSGIX
+ glFrontFace
+ glFrustum
+ glGenBuffersARB
+ glGenFencesNV
+ glGenLists
+ glGenProgramsARB
+ glGenProgramsNV
+ glGenQueriesARB
+ glGenTextures
+ glGenTexturesEXT
+ glGetBooleanv
+ glGetBufferParameterivARB
+ glGetBufferPointervARB
+ glGetBufferSubDataARB
+ glGetClipPlane
+ glGetColorTable
+ glGetColorTableEXT
+ glGetColorTableParameterfv
+ glGetColorTableParameterfvEXT
+ glGetColorTableParameterfvSGI
+ glGetColorTableParameteriv
+ glGetColorTableParameterivEXT
+ glGetColorTableParameterivSGI
+ glGetColorTableSGI
+ glGetCombinerInputParameterfvNV
+ glGetCombinerInputParameterivNV
+ glGetCombinerOutputParameterfvNV
+ glGetCombinerOutputParameterivNV
+ glGetCompressedTexImage
+ glGetCompressedTexImageARB
+ glGetConvolutionFilter
+ glGetConvolutionFilterEXT
+ glGetConvolutionParameterfv
+ glGetConvolutionParameterfvEXT
+ glGetConvolutionParameteriv
+ glGetConvolutionParameterivEXT
+ glGetDetailTexFuncSGIS
+ glGetDoublev
+ glGetError
+ glGetFenceivNV
+ glGetFinalCombinerInputParameterfvNV
+ glGetFinalCombinerInputParameterivNV
+ glGetFloatv
+ glGetFragmentLightfvSGIX
+ glGetFragmentLightivSGIX
+ glGetFragmentMaterialfvSGIX
+ glGetFragmentMaterialivSGIX
+ glGetHistogram
+ glGetHistogramEXT
+ glGetHistogramParameterfv
+ glGetHistogramParameterfvEXT
+ glGetHistogramParameteriv
+ glGetHistogramParameterivEXT
+ glGetInstrumentsSGIX
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetListParameterfvSGIX
+ glGetListParameterivSGIX
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetMinmax
+ glGetMinmaxEXT
+ glGetMinmaxParameterfv
+ glGetMinmaxParameterfvEXT
+ glGetMinmaxParameteriv
+ glGetMinmaxParameterivEXT
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPixelTexGenParameterfvSGIS
+ glGetPixelTexGenParameterivSGIS
+ glGetPointerv
+ glGetPointervEXT
+ glGetPolygonStipple
+ glGetProgramEnvParameterdvARB
+ glGetProgramEnvParameterfvARB
+ glGetProgramivARB
+ glGetProgramivNV
+ glGetProgramLocalParameterdvARB
+ glGetProgramLocalParameterfvARB
+ glGetProgramNamedParameterdvNV
+ glGetProgramNamedParameterfvNV
+ glGetProgramParameterdvNV
+ glGetProgramParameterfvNV
+ glGetProgramStringARB
+ glGetProgramStringNV
+ glGetQueryivARB
+ glGetQueryObjectivARB
+ glGetQueryObjectuivARB
+ glGetSeparableFilter
+ glGetSeparableFilterEXT
+ glGetSharpenTexFuncSGIS
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexFilterFuncSGIS
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glGetTrackMatrixivNV
+ glGetVertexAttribdvARB
+ glGetVertexAttribdvNV
+ glGetVertexAttribfvARB
+ glGetVertexAttribfvNV
+ glGetVertexAttribivARB
+ glGetVertexAttribivNV
+ glGetVertexAttribPointervARB
+ glGetVertexAttribPointervNV
+ glHint
+ glHintPGI
+ glHistogram
+ glHistogramEXT
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexFuncEXT
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexMask
+ glIndexMaterialEXT
+ glIndexPointer
+ glIndexPointerEXT
+ glIndexs
+ glIndexsv
+ glIndexub
+ glIndexubv
+ glInitNames
+ glInstrumentsBufferSGIX
+ glInterleavedArrays
+ glIsBufferARB
+ glIsEnabled
+ glIsFenceNV
+ glIsList
+ glIsProgramARB
+ glIsProgramNV
+ glIsQueryARB
+ glIsTexture
+ glIsTextureEXT
+ glLightEnviSGIX
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLineStipple
+ glLineWidth
+ glListBase
+ glListParameterfSGIX
+ glListParameterfvSGIX
+ glListParameteriSGIX
+ glListParameterivSGIX
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLoadProgramNV
+ glLoadTransposeMatrixd
+ glLoadTransposeMatrixdARB
+ glLoadTransposeMatrixf
+ glLoadTransposeMatrixfARB
+ glLockArraysEXT
+ glLogicOp
+ glMapBufferARB
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glMatrixMode
+ glMinmax
+ glMinmaxEXT
+ glMultiDrawArrays
+ glMultiDrawArraysEXT
+ glMultiDrawElements
+ glMultiDrawElementsEXT
+ glMultiModeDrawArraysIBM
+ glMultiModeDrawElementsIBM
+ glMultiTexCoord1d
+ glMultiTexCoord1dARB
+ glMultiTexCoord1dv
+ glMultiTexCoord1dvARB
+ glMultiTexCoord1f
+ glMultiTexCoord1fARB
+ glMultiTexCoord1fv
+ glMultiTexCoord1fvARB
+ glMultiTexCoord1i
+ glMultiTexCoord1iARB
+ glMultiTexCoord1iv
+ glMultiTexCoord1ivARB
+ glMultiTexCoord1s
+ glMultiTexCoord1sARB
+ glMultiTexCoord1sv
+ glMultiTexCoord1svARB
+ glMultiTexCoord2d
+ glMultiTexCoord2dARB
+ glMultiTexCoord2dv
+ glMultiTexCoord2dvARB
+ glMultiTexCoord2f
+ glMultiTexCoord2fARB
+ glMultiTexCoord2fv
+ glMultiTexCoord2fvARB
+ glMultiTexCoord2i
+ glMultiTexCoord2iARB
+ glMultiTexCoord2iv
+ glMultiTexCoord2ivARB
+ glMultiTexCoord2s
+ glMultiTexCoord2sARB
+ glMultiTexCoord2sv
+ glMultiTexCoord2svARB
+ glMultiTexCoord3d
+ glMultiTexCoord3dARB
+ glMultiTexCoord3dv
+ glMultiTexCoord3dvARB
+ glMultiTexCoord3f
+ glMultiTexCoord3fARB
+ glMultiTexCoord3fv
+ glMultiTexCoord3fvARB
+ glMultiTexCoord3i
+ glMultiTexCoord3iARB
+ glMultiTexCoord3iv
+ glMultiTexCoord3ivARB
+ glMultiTexCoord3s
+ glMultiTexCoord3sARB
+ glMultiTexCoord3sv
+ glMultiTexCoord3svARB
+ glMultiTexCoord4d
+ glMultiTexCoord4dARB
+ glMultiTexCoord4dv
+ glMultiTexCoord4dvARB
+ glMultiTexCoord4f
+ glMultiTexCoord4fARB
+ glMultiTexCoord4fv
+ glMultiTexCoord4fvARB
+ glMultiTexCoord4i
+ glMultiTexCoord4iARB
+ glMultiTexCoord4iv
+ glMultiTexCoord4ivARB
+ glMultiTexCoord4s
+ glMultiTexCoord4sARB
+ glMultiTexCoord4sv
+ glMultiTexCoord4svARB
+ glMultMatrixd
+ glMultMatrixf
+ glMultTransposeMatrixd
+ glMultTransposeMatrixdARB
+ glMultTransposeMatrixf
+ glMultTransposeMatrixfARB
+ glNewList
+ glNormalPointer
+ glNormalPointerEXT
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTexGenParameterfSGIS
+ glPixelTexGenParameterfvSGIS
+ glPixelTexGenParameteriSGIS
+ glPixelTexGenParameterivSGIS
+ glPixelTexGenSGIX
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointParameterf
+ glPointParameterfARB
+ glPointParameterfEXT
+ glPointParameterfSGIS
+ glPointParameterfv
+ glPointParameterfvARB
+ glPointParameterfvEXT
+ glPointParameterfvSGIS
+ glPointParameteri
+ glPointParameteriNV
+ glPointParameteriv
+ glPointParameterivNV
+ glPointSize
+ glPollInstrumentsSGIX
+ glPolygonMode
+ glPolygonOffset
+ glPolygonOffsetEXT
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPrioritizeTexturesEXT
+ glProgramEnvParameter4dARB
+ glProgramEnvParameter4dvARB
+ glProgramEnvParameter4fARB
+ glProgramEnvParameter4fvARB
+ glProgramLocalParameter4dARB
+ glProgramLocalParameter4dvARB
+ glProgramLocalParameter4fARB
+ glProgramLocalParameter4fvARB
+ glProgramNamedParameter4dNV
+ glProgramNamedParameter4dvNV
+ glProgramNamedParameter4fNV
+ glProgramNamedParameter4fvNV
+ glProgramParameters4dvNV
+ glProgramParameters4fvNV
+ glProgramParameter4dNV
+ glProgramParameter4dvNV
+ glProgramParameter4fNV
+ glProgramParameter4fvNV
+ glProgramStringARB
+ glPushAttrib
+ glPushClientAttrib
+ glPushMatrix
+ glPushName
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glReadBuffer
+ glReadInstrumentsSGIX
+ glReadPixels
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glReferencePlaneSGIX
+ glRenderMode
+ glRequestResidentProgramsNV
+ glResetHistogram
+ glResetHistogramEXT
+ glResetMinmax
+ glResetMinmaxEXT
+ glResizeBuffersMESA
+ glRotated
+ glRotatef
+ glSampleCoverage
+ glSampleCoverageARB
+ glSampleMaskEXT
+ glSampleMaskSGIS
+ glSamplePatternEXT
+ glSamplePatternSGIS
+ glScaled
+ glScalef
+ glScissor
+ glSecondaryColorPointer
+ glSecondaryColorPointerEXT
+ glSecondaryColor3b
+ glSecondaryColor3bEXT
+ glSecondaryColor3bv
+ glSecondaryColor3bvEXT
+ glSecondaryColor3d
+ glSecondaryColor3dEXT
+ glSecondaryColor3dv
+ glSecondaryColor3dvEXT
+ glSecondaryColor3f
+ glSecondaryColor3fEXT
+ glSecondaryColor3fv
+ glSecondaryColor3fvEXT
+ glSecondaryColor3i
+ glSecondaryColor3iEXT
+ glSecondaryColor3iv
+ glSecondaryColor3ivEXT
+ glSecondaryColor3s
+ glSecondaryColor3sEXT
+ glSecondaryColor3sv
+ glSecondaryColor3svEXT
+ glSecondaryColor3ub
+ glSecondaryColor3ubEXT
+ glSecondaryColor3ubv
+ glSecondaryColor3ubvEXT
+ glSecondaryColor3ui
+ glSecondaryColor3uiEXT
+ glSecondaryColor3uiv
+ glSecondaryColor3uivEXT
+ glSecondaryColor3us
+ glSecondaryColor3usEXT
+ glSecondaryColor3usv
+ glSecondaryColor3usvEXT
+ glSelectBuffer
+ glSeparableFilter2D
+ glSeparableFilter2DEXT
+ glSetFenceNV
+ glShadeModel
+ glSharpenTexFuncSGIS
+ glSpriteParameterfSGIX
+ glSpriteParameterfvSGIX
+ glSpriteParameteriSGIX
+ glSpriteParameterivSGIX
+ glStartInstrumentsSGIX
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glStopInstrumentsSGIX
+ glTagSampleBufferSGIX
+ glTbufferMask3DFX
+ glTestFenceNV
+ glTexCoordPointer
+ glTexCoordPointerEXT
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexFilterFuncSGIS
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glTexImage1D
+ glTexImage2D
+ glTexImage3D
+ glTexImage3DEXT
+ glTexImage4DSGIS
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage1DEXT
+ glTexSubImage2D
+ glTexSubImage2DEXT
+ glTexSubImage3D
+ glTexSubImage3DEXT
+ glTexSubImage4DSGIS
+ glTrackMatrixNV
+ glTranslated
+ glTranslatef
+ glUnlockArraysEXT
+ glUnmapBufferARB
+ glVertexArrayRangeNV
+ glVertexAttribPointerARB
+ glVertexAttribPointerNV
+ glVertexAttribs1dvNV
+ glVertexAttribs1fvNV
+ glVertexAttribs1svNV
+ glVertexAttribs2dvNV
+ glVertexAttribs2fvNV
+ glVertexAttribs2svNV
+ glVertexAttribs3dvNV
+ glVertexAttribs3fvNV
+ glVertexAttribs3svNV
+ glVertexAttribs4dvNV
+ glVertexAttribs4fvNV
+ glVertexAttribs4svNV
+ glVertexAttribs4ubvNV
+ glVertexAttrib1dARB
+ glVertexAttrib1dNV
+ glVertexAttrib1dvARB
+ glVertexAttrib1dvNV
+ glVertexAttrib1fARB
+ glVertexAttrib1fNV
+ glVertexAttrib1fvARB
+ glVertexAttrib1fvNV
+ glVertexAttrib1sARB
+ glVertexAttrib1sNV
+ glVertexAttrib1svARB
+ glVertexAttrib1svNV
+ glVertexAttrib2dARB
+ glVertexAttrib2dNV
+ glVertexAttrib2dvARB
+ glVertexAttrib2dvNV
+ glVertexAttrib2fARB
+ glVertexAttrib2fNV
+ glVertexAttrib2fvARB
+ glVertexAttrib2fvNV
+ glVertexAttrib2sARB
+ glVertexAttrib2sNV
+ glVertexAttrib2svARB
+ glVertexAttrib2svNV
+ glVertexAttrib3dARB
+ glVertexAttrib3dNV
+ glVertexAttrib3dvARB
+ glVertexAttrib3dvNV
+ glVertexAttrib3fARB
+ glVertexAttrib3fNV
+ glVertexAttrib3fvARB
+ glVertexAttrib3fvNV
+ glVertexAttrib3sARB
+ glVertexAttrib3sNV
+ glVertexAttrib3svARB
+ glVertexAttrib3svNV
+ glVertexAttrib4bvARB
+ glVertexAttrib4dARB
+ glVertexAttrib4dNV
+ glVertexAttrib4dvARB
+ glVertexAttrib4dvNV
+ glVertexAttrib4fARB
+ glVertexAttrib4fNV
+ glVertexAttrib4fvARB
+ glVertexAttrib4fvNV
+ glVertexAttrib4ivARB
+ glVertexAttrib4NbvARB
+ glVertexAttrib4NivARB
+ glVertexAttrib4NsvARB
+ glVertexAttrib4NubARB
+ glVertexAttrib4NubvARB
+ glVertexAttrib4NuivARB
+ glVertexAttrib4NusvARB
+ glVertexAttrib4sARB
+ glVertexAttrib4sNV
+ glVertexAttrib4svARB
+ glVertexAttrib4svNV
+ glVertexAttrib4ubNV
+ glVertexAttrib4ubvARB
+ glVertexAttrib4ubvNV
+ glVertexAttrib4uivARB
+ glVertexAttrib4usvARB
+ glVertexPointer
+ glVertexPointerEXT
+ glVertexWeightfEXT
+ glVertexWeightfvEXT
+ glVertexWeightPointerEXT
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glViewport
+ glWindowPos2d
+ glWindowPos2dARB
+ glWindowPos2dMESA
+ glWindowPos2dv
+ glWindowPos2dvARB
+ glWindowPos2dvMESA
+ glWindowPos2f
+ glWindowPos2fARB
+ glWindowPos2fMESA
+ glWindowPos2fv
+ glWindowPos2fvARB
+ glWindowPos2fvMESA
+ glWindowPos2i
+ glWindowPos2iARB
+ glWindowPos2iMESA
+ glWindowPos2iv
+ glWindowPos2ivARB
+ glWindowPos2ivMESA
+ glWindowPos2s
+ glWindowPos2sARB
+ glWindowPos2sMESA
+ glWindowPos2sv
+ glWindowPos2svARB
+ glWindowPos2svMESA
+ glWindowPos3d
+ glWindowPos3dARB
+ glWindowPos3dMESA
+ glWindowPos3dv
+ glWindowPos3dvARB
+ glWindowPos3dvMESA
+ glWindowPos3f
+ glWindowPos3fARB
+ glWindowPos3fMESA
+ glWindowPos3fv
+ glWindowPos3fvARB
+ glWindowPos3fvMESA
+ glWindowPos3i
+ glWindowPos3iARB
+ glWindowPos3iMESA
+ glWindowPos3iv
+ glWindowPos3ivARB
+ glWindowPos3ivMESA
+ glWindowPos3s
+ glWindowPos3sARB
+ glWindowPos3sMESA
+ glWindowPos3sv
+ glWindowPos3svARB
+ glWindowPos3svMESA
+ glWindowPos4dMESA
+ glWindowPos4dvMESA
+ glWindowPos4fMESA
+ glWindowPos4fvMESA
+ glWindowPos4iMESA
+ glWindowPos4ivMESA
+ glWindowPos4sMESA
+ glWindowPos4svMESA
+ fxCloseHardware
+;fxGetScreenGeometry
+ fxMesaCreateBestContext
+ fxMesaCreateContext
+ fxMesaDestroyContext
+ fxMesaGetCurrentContext
+ fxMesaMakeCurrent
+ fxMesaSelectCurrentBoard
+;fxMesaSetNearFar
+ fxMesaSwapBuffers
+ fxMesaUpdateScreenSize
+ wglChoosePixelFormat
+ wglCopyContext
+ wglCreateContext
+ wglCreateLayerContext
+ wglDeleteContext
+ wglDescribeLayerPlane
+ wglDescribePixelFormat
+ wglGetCurrentContext
+ wglGetCurrentDC
+ wglGetDefaultProcAddress
+ wglGetLayerPaletteEntries
+ wglGetPixelFormat
+ wglGetProcAddress
+ wglMakeCurrent
+ wglRealizeLayerPalette
+ wglSetLayerPaletteEntries
+ wglSetPixelFormat
+ wglShareLists
+ wglSwapBuffers
+ wglSwapLayerBuffers
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+ ChoosePixelFormat
+ DescribePixelFormat
+ GetPixelFormat
+ SetPixelFormat
+ SwapBuffers
+ DrvCopyContext
+ DrvCreateContext
+ DrvCreateLayerContext
+ DrvDeleteContext
+ DrvDescribeLayerPlane
+ DrvDescribePixelFormat
+ DrvGetLayerPaletteEntries
+ DrvGetProcAddress
+ DrvReleaseContext
+ DrvRealizeLayerPalette
+ DrvSetContext
+ DrvSetLayerPaletteEntries
+ DrvSetPixelFormat
+ DrvShareLists
+ DrvSwapBuffers
+ DrvSwapLayerBuffers
+ DrvValidateVersion
diff --git a/mesalib/src/mesa/drivers/windows/fx/fxwgl.c b/mesalib/src/mesa/drivers/windows/fx/fxwgl.c
new file mode 100644
index 000000000..ce76ecd15
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/fx/fxwgl.c
@@ -0,0 +1,1307 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.0
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Authors:
+ * David Bucciarelli
+ * Brian Paul
+ * Keith Whitwell
+ * Hiroshi Morii
+ * Daniel Borca
+ */
+
+/* fxwgl.c - Microsoft wgl functions emulation for
+ * 3Dfx VooDoo/Mesa interface
+ */
+
+
+#ifdef _WIN32
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+#include "GL/fxmesa.h"
+#include "glheader.h"
+#include "glapi.h"
+#include "imports.h"
+#include "../../glide/fxdrv.h"
+
+#define MAX_MESA_ATTRS 20
+
+#if (_MSC_VER >= 1200)
+#pragma warning( push )
+#pragma warning( disable : 4273 )
+#endif
+
+struct __extensions__ {
+ PROC proc;
+ char *name;
+};
+
+struct __pixelformat__ {
+ PIXELFORMATDESCRIPTOR pfd;
+ GLint mesaAttr[MAX_MESA_ATTRS];
+};
+
+WINGDIAPI void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *);
+static GLushort gammaTable[3 * 256];
+
+struct __pixelformat__ pix[] = {
+ /* 16bit RGB565 single buffer with depth */
+ {
+ {sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
+ PFD_TYPE_RGBA,
+ 16,
+ 5, 0, 6, 5, 5, 11, 0, 0,
+ 0, 0, 0, 0, 0,
+ 16,
+ 0,
+ 0,
+ PFD_MAIN_PLANE,
+ 0, 0, 0, 0}
+ ,
+ {FXMESA_COLORDEPTH, 16,
+ FXMESA_ALPHA_SIZE, 0,
+ FXMESA_DEPTH_SIZE, 16,
+ FXMESA_STENCIL_SIZE, 0,
+ FXMESA_ACCUM_SIZE, 0,
+ FXMESA_NONE}
+ }
+ ,
+ /* 16bit RGB565 double buffer with depth */
+ {
+ {sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
+ PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 16,
+ 5, 0, 6, 5, 5, 11, 0, 0,
+ 0, 0, 0, 0, 0,
+ 16,
+ 0,
+ 0,
+ PFD_MAIN_PLANE,
+ 0, 0, 0, 0}
+ ,
+ {FXMESA_COLORDEPTH, 16,
+ FXMESA_DOUBLEBUFFER,
+ FXMESA_ALPHA_SIZE, 0,
+ FXMESA_DEPTH_SIZE, 16,
+ FXMESA_STENCIL_SIZE, 0,
+ FXMESA_ACCUM_SIZE, 0,
+ FXMESA_NONE}
+ }
+ ,
+ /* 16bit ARGB1555 single buffer with depth */
+ {
+ {sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
+ PFD_TYPE_RGBA,
+ 16,
+ 5, 0, 5, 5, 5, 10, 1, 15,
+ 0, 0, 0, 0, 0,
+ 16,
+ 0,
+ 0,
+ PFD_MAIN_PLANE,
+ 0, 0, 0, 0}
+ ,
+ {FXMESA_COLORDEPTH, 15,
+ FXMESA_ALPHA_SIZE, 1,
+ FXMESA_DEPTH_SIZE, 16,
+ FXMESA_STENCIL_SIZE, 0,
+ FXMESA_ACCUM_SIZE, 0,
+ FXMESA_NONE}
+ }
+ ,
+ /* 16bit ARGB1555 double buffer with depth */
+ {
+ {sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
+ PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 16,
+ 5, 0, 5, 5, 5, 10, 1, 15,
+ 0, 0, 0, 0, 0,
+ 16,
+ 0,
+ 0,
+ PFD_MAIN_PLANE,
+ 0, 0, 0, 0}
+ ,
+ {FXMESA_COLORDEPTH, 15,
+ FXMESA_DOUBLEBUFFER,
+ FXMESA_ALPHA_SIZE, 1,
+ FXMESA_DEPTH_SIZE, 16,
+ FXMESA_STENCIL_SIZE, 0,
+ FXMESA_ACCUM_SIZE, 0,
+ FXMESA_NONE}
+ }
+ ,
+ /* 32bit ARGB8888 single buffer with depth */
+ {
+ {sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
+ PFD_TYPE_RGBA,
+ 32,
+ 8, 0, 8, 8, 8, 16, 8, 24,
+ 0, 0, 0, 0, 0,
+ 24,
+ 8,
+ 0,
+ PFD_MAIN_PLANE,
+ 0, 0, 0, 0}
+ ,
+ {FXMESA_COLORDEPTH, 32,
+ FXMESA_ALPHA_SIZE, 8,
+ FXMESA_DEPTH_SIZE, 24,
+ FXMESA_STENCIL_SIZE, 8,
+ FXMESA_ACCUM_SIZE, 0,
+ FXMESA_NONE}
+ }
+ ,
+ /* 32bit ARGB8888 double buffer with depth */
+ {
+ {sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
+ PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 32,
+ 8, 0, 8, 8, 8, 16, 8, 24,
+ 0, 0, 0, 0, 0,
+ 24,
+ 8,
+ 0,
+ PFD_MAIN_PLANE,
+ 0, 0, 0, 0}
+ ,
+ {FXMESA_COLORDEPTH, 32,
+ FXMESA_DOUBLEBUFFER,
+ FXMESA_ALPHA_SIZE, 8,
+ FXMESA_DEPTH_SIZE, 24,
+ FXMESA_STENCIL_SIZE, 8,
+ FXMESA_ACCUM_SIZE, 0,
+ FXMESA_NONE}
+ }
+};
+
+static fxMesaContext ctx = NULL;
+static WNDPROC hWNDOldProc;
+static int curPFD = 0;
+static HDC hDC;
+static HWND hWND;
+
+static GLboolean haveDualHead;
+
+/* For the in-window-rendering hack */
+
+#ifndef GR_CONTROL_RESIZE
+/* Apparently GR_CONTROL_RESIZE can be ignored. OK? */
+#define GR_CONTROL_RESIZE -1
+#endif
+
+static GLboolean gdiWindowHack;
+static void *dibSurfacePtr;
+static BITMAPINFO *dibBMI;
+static HBITMAP dibHBM;
+static HWND dibWnd;
+
+static int
+env_check (const char *var, int val)
+{
+ const char *env = getenv(var);
+ return (env && (env[0] == val));
+}
+
+static LRESULT APIENTRY
+__wglMonitor (HWND hwnd, UINT message, UINT wParam, LONG lParam)
+{
+ long ret; /* Now gives the resized window at the end to hWNDOldProc */
+
+ if (ctx && hwnd == hWND) {
+ switch (message) {
+ case WM_PAINT:
+ case WM_MOVE:
+ break;
+ case WM_DISPLAYCHANGE:
+ case WM_SIZE:
+#if 0
+ if (wParam != SIZE_MINIMIZED) {
+ static int moving = 0;
+ if (!moving) {
+ if (!FX_grSstControl(GR_CONTROL_RESIZE)) {
+ moving = 1;
+ SetWindowPos(hwnd, 0, 0, 0, 300, 300, SWP_NOMOVE | SWP_NOZORDER);
+ moving = 0;
+ if (!FX_grSstControl(GR_CONTROL_RESIZE)) {
+ /*MessageBox(0,_T("Error changing windowsize"),_T("fxMESA"),MB_OK);*/
+ PostMessage(hWND, WM_CLOSE, 0, 0);
+ }
+ }
+ /* Do the clipping in the glide library */
+ grClipWindow(0, 0, FX_grSstScreenWidth(), FX_grSstScreenHeight());
+ /* And let the new size set in the context */
+ fxMesaUpdateScreenSize(ctx);
+ }
+ }
+#endif
+ break;
+ case WM_ACTIVATE:
+ break;
+ case WM_SHOWWINDOW:
+ break;
+ case WM_SYSKEYDOWN:
+ case WM_SYSCHAR:
+ break;
+ }
+ }
+
+ /* Finally call the hWNDOldProc, which handles the resize with the
+ * now changed window sizes */
+ ret = CallWindowProc(hWNDOldProc, hwnd, message, wParam, lParam);
+
+ return ret;
+}
+
+static void
+wgl_error (long error)
+{
+#define WGL_INVALID_PIXELFORMAT ERROR_INVALID_PIXEL_FORMAT
+ SetLastError(0xC0000000 /* error severity */
+ |0x00070000 /* error facility (who we are) */
+ |error);
+}
+
+GLAPI BOOL GLAPIENTRY
+wglCopyContext (HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
+{
+ return FALSE;
+}
+
+GLAPI HGLRC GLAPIENTRY
+wglCreateContext (HDC hdc)
+{
+ HWND hWnd;
+ WNDPROC oldProc;
+ int error;
+
+ if (ctx) {
+ SetLastError(0);
+ return NULL;
+ }
+
+ if (!(hWnd = WindowFromDC(hdc))) {
+ SetLastError(0);
+ return NULL;
+ }
+
+ if (curPFD == 0) {
+ wgl_error(WGL_INVALID_PIXELFORMAT);
+ return NULL;
+ }
+
+ if ((oldProc = (WNDPROC)GetWindowLong(hWnd, GWL_WNDPROC)) != __wglMonitor) {
+ hWNDOldProc = oldProc;
+ SetWindowLong(hWnd, GWL_WNDPROC, (LONG)__wglMonitor);
+ }
+
+ /* always log when debugging, or if user demands */
+ if (TDFX_DEBUG || env_check("MESA_FX_INFO", 'r')) {
+ freopen("MESA.LOG", "w", stderr);
+ }
+
+ {
+ RECT cliRect;
+ ShowWindow(hWnd, SW_SHOWNORMAL);
+ SetForegroundWindow(hWnd);
+ Sleep(100); /* a hack for win95 */
+ if (env_check("MESA_GLX_FX", 'w') && !(GetWindowLong(hWnd, GWL_STYLE) & WS_POPUP)) {
+ /* XXX todo - windowed modes */
+ error = !(ctx = fxMesaCreateContext((GLuint) hWnd, GR_RESOLUTION_NONE, GR_REFRESH_NONE, pix[curPFD - 1].mesaAttr));
+ } else {
+ GetClientRect(hWnd, &cliRect);
+ error = !(ctx = fxMesaCreateBestContext((GLuint) hWnd, cliRect.right, cliRect.bottom, pix[curPFD - 1].mesaAttr));
+ }
+ }
+
+ /*if (getenv("SST_DUALHEAD"))
+ haveDualHead =
+ ((atoi(getenv("SST_DUALHEAD")) == 1) ? GL_TRUE : GL_FALSE);
+ else
+ haveDualHead = GL_FALSE;*/
+
+ if (error) {
+ SetLastError(0);
+ return NULL;
+ }
+
+ hDC = hdc;
+ hWND = hWnd;
+
+ /* Required by the OpenGL Optimizer 1.1 (is it a Optimizer bug ?) */
+ wglMakeCurrent(hdc, (HGLRC)1);
+
+ return (HGLRC)1;
+}
+
+GLAPI HGLRC GLAPIENTRY
+wglCreateLayerContext (HDC hdc, int iLayerPlane)
+{
+ SetLastError(0);
+ return NULL;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglDeleteContext (HGLRC hglrc)
+{
+ if (ctx && hglrc == (HGLRC)1) {
+
+ fxMesaDestroyContext(ctx);
+
+ SetWindowLong(WindowFromDC(hDC), GWL_WNDPROC, (LONG) hWNDOldProc);
+
+ ctx = NULL;
+ hDC = 0;
+ return TRUE;
+ }
+
+ SetLastError(0);
+
+ return FALSE;
+}
+
+GLAPI HGLRC GLAPIENTRY
+wglGetCurrentContext (VOID)
+{
+ if (ctx)
+ return (HGLRC)1;
+
+ SetLastError(0);
+ return NULL;
+}
+
+GLAPI HDC GLAPIENTRY
+wglGetCurrentDC (VOID)
+{
+ if (ctx)
+ return hDC;
+
+ SetLastError(0);
+ return NULL;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglSwapIntervalEXT (int interval)
+{
+ if (ctx == NULL) {
+ return FALSE;
+ }
+ if (interval < 0) {
+ interval = 0;
+ } else if (interval > 3) {
+ interval = 3;
+ }
+ ctx->swapInterval = interval;
+ return TRUE;
+}
+
+GLAPI int GLAPIENTRY
+wglGetSwapIntervalEXT (void)
+{
+ return (ctx == NULL) ? -1 : ctx->swapInterval;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglGetDeviceGammaRamp3DFX (HDC hdc, LPVOID arrays)
+{
+ /* gammaTable should be per-context */
+ memcpy(arrays, gammaTable, 3 * 256 * sizeof(GLushort));
+ return TRUE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglSetDeviceGammaRamp3DFX (HDC hdc, LPVOID arrays)
+{
+ GLint i, tableSize, inc, index;
+ GLushort *red, *green, *blue;
+ FxU32 gammaTableR[256], gammaTableG[256], gammaTableB[256];
+
+ /* gammaTable should be per-context */
+ memcpy(gammaTable, arrays, 3 * 256 * sizeof(GLushort));
+
+ tableSize = FX_grGetInteger(GR_GAMMA_TABLE_ENTRIES);
+ inc = 256 / tableSize;
+ red = (GLushort *)arrays;
+ green = (GLushort *)arrays + 256;
+ blue = (GLushort *)arrays + 512;
+ for (i = 0, index = 0; i < tableSize; i++, index += inc) {
+ gammaTableR[i] = red[index] >> 8;
+ gammaTableG[i] = green[index] >> 8;
+ gammaTableB[i] = blue[index] >> 8;
+ }
+
+ grLoadGammaTable(tableSize, gammaTableR, gammaTableG, gammaTableB);
+
+ return TRUE;
+}
+
+typedef void *HPBUFFERARB;
+
+/* WGL_ARB_pixel_format */
+GLAPI BOOL GLAPIENTRY
+wglGetPixelFormatAttribivARB (HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ int *piValues)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglGetPixelFormatAttribfvARB (HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ FLOAT *pfValues)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglChoosePixelFormatARB (HDC hdc,
+ const int *piAttribIList,
+ const FLOAT *pfAttribFList,
+ UINT nMaxFormats,
+ int *piFormats,
+ UINT *nNumFormats)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+/* WGL_ARB_render_texture */
+GLAPI BOOL GLAPIENTRY
+wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglSetPbufferAttribARB (HPBUFFERARB hPbuffer,
+ const int *piAttribList)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+/* WGL_ARB_pbuffer */
+GLAPI HPBUFFERARB GLAPIENTRY
+wglCreatePbufferARB (HDC hDC,
+ int iPixelFormat,
+ int iWidth,
+ int iHeight,
+ const int *piAttribList)
+{
+ SetLastError(0);
+ return NULL;
+}
+
+GLAPI HDC GLAPIENTRY
+wglGetPbufferDCARB (HPBUFFERARB hPbuffer)
+{
+ SetLastError(0);
+ return NULL;
+}
+
+GLAPI int GLAPIENTRY
+wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC)
+{
+ SetLastError(0);
+ return -1;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglDestroyPbufferARB (HPBUFFERARB hPbuffer)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglQueryPbufferARB (HPBUFFERARB hPbuffer,
+ int iAttribute,
+ int *piValue)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI const char * GLAPIENTRY
+wglGetExtensionsStringEXT (void)
+{
+ return "WGL_3DFX_gamma_control "
+ "WGL_EXT_swap_control "
+ "WGL_EXT_extensions_string WGL_ARB_extensions_string"
+ /*WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ARB_pbuffer*/;
+}
+
+GLAPI const char * GLAPIENTRY
+wglGetExtensionsStringARB (HDC hdc)
+{
+ return wglGetExtensionsStringEXT();
+}
+
+static struct {
+ const char *name;
+ PROC func;
+} wgl_ext[] = {
+ {"wglGetExtensionsStringARB", (PROC)wglGetExtensionsStringARB},
+ {"wglGetExtensionsStringEXT", (PROC)wglGetExtensionsStringEXT},
+ {"wglSwapIntervalEXT", (PROC)wglSwapIntervalEXT},
+ {"wglGetSwapIntervalEXT", (PROC)wglGetSwapIntervalEXT},
+ {"wglGetDeviceGammaRamp3DFX", (PROC)wglGetDeviceGammaRamp3DFX},
+ {"wglSetDeviceGammaRamp3DFX", (PROC)wglSetDeviceGammaRamp3DFX},
+ /* WGL_ARB_pixel_format */
+ {"wglGetPixelFormatAttribivARB", (PROC)wglGetPixelFormatAttribivARB},
+ {"wglGetPixelFormatAttribfvARB", (PROC)wglGetPixelFormatAttribfvARB},
+ {"wglChoosePixelFormatARB", (PROC)wglChoosePixelFormatARB},
+ /* WGL_ARB_render_texture */
+ {"wglBindTexImageARB", (PROC)wglBindTexImageARB},
+ {"wglReleaseTexImageARB", (PROC)wglReleaseTexImageARB},
+ {"wglSetPbufferAttribARB", (PROC)wglSetPbufferAttribARB},
+ /* WGL_ARB_pbuffer */
+ {"wglCreatePbufferARB", (PROC)wglCreatePbufferARB},
+ {"wglGetPbufferDCARB", (PROC)wglGetPbufferDCARB},
+ {"wglReleasePbufferDCARB", (PROC)wglReleasePbufferDCARB},
+ {"wglDestroyPbufferARB", (PROC)wglDestroyPbufferARB},
+ {"wglQueryPbufferARB", (PROC)wglQueryPbufferARB},
+ {NULL, NULL}
+};
+
+GLAPI PROC GLAPIENTRY
+wglGetProcAddress (LPCSTR lpszProc)
+{
+ int i;
+ PROC p = (PROC)_glapi_get_proc_address((const char *)lpszProc);
+
+ /* we can't BlendColor. work around buggy applications */
+ if (p && strcmp(lpszProc, "glBlendColor")
+ && strcmp(lpszProc, "glBlendColorEXT"))
+ return p;
+
+ for (i = 0; wgl_ext[i].name; i++) {
+ if (!strcmp(lpszProc, wgl_ext[i].name)) {
+ return wgl_ext[i].func;
+ }
+ }
+
+ SetLastError(0);
+ return NULL;
+}
+
+GLAPI PROC GLAPIENTRY
+wglGetDefaultProcAddress (LPCSTR lpszProc)
+{
+ SetLastError(0);
+ return NULL;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglMakeCurrent (HDC hdc, HGLRC hglrc)
+{
+ if ((hdc == NULL) && (hglrc == NULL))
+ return TRUE;
+
+ if (!ctx || hglrc != (HGLRC)1 || WindowFromDC(hdc) != hWND) {
+ SetLastError(0);
+ return FALSE;
+ }
+
+ hDC = hdc;
+
+ fxMesaMakeCurrent(ctx);
+
+ return TRUE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglShareLists (HGLRC hglrc1, HGLRC hglrc2)
+{
+ if (!ctx || hglrc1 != (HGLRC)1 || hglrc1 != hglrc2) {
+ SetLastError(0);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static BOOL
+wglUseFontBitmaps_FX (HDC fontDevice, DWORD firstChar, DWORD numChars,
+ DWORD listBase)
+{
+ TEXTMETRIC metric;
+ BITMAPINFO *dibInfo;
+ HDC bitDevice;
+ COLORREF tempColor;
+ int i;
+
+ GetTextMetrics(fontDevice, &metric);
+
+ dibInfo = (BITMAPINFO *)calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
+ dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ dibInfo->bmiHeader.biPlanes = 1;
+ dibInfo->bmiHeader.biBitCount = 1;
+ dibInfo->bmiHeader.biCompression = BI_RGB;
+
+ bitDevice = CreateCompatibleDC(fontDevice);
+
+ /* Swap fore and back colors so the bitmap has the right polarity */
+ tempColor = GetBkColor(bitDevice);
+ SetBkColor(bitDevice, GetTextColor(bitDevice));
+ SetTextColor(bitDevice, tempColor);
+
+ /* Place chars based on base line */
+ SetTextAlign(bitDevice, TA_BASELINE);
+
+ for (i = 0; i < (int)numChars; i++) {
+ SIZE size;
+ char curChar;
+ int charWidth, charHeight, bmapWidth, bmapHeight, numBytes, res;
+ HBITMAP bitObject;
+ HGDIOBJ origBmap;
+ unsigned char *bmap;
+
+ curChar = (char)(i + firstChar); /* [koolsmoky] explicit cast */
+
+ /* Find how high/wide this character is */
+ GetTextExtentPoint32(bitDevice, &curChar, 1, &size);
+
+ /* Create the output bitmap */
+ charWidth = size.cx;
+ charHeight = size.cy;
+ bmapWidth = ((charWidth + 31) / 32) * 32; /* Round up to the next multiple of 32 bits */
+ bmapHeight = charHeight;
+ bitObject = CreateCompatibleBitmap(bitDevice, bmapWidth, bmapHeight);
+ /*VERIFY(bitObject);*/
+
+ /* Assign the output bitmap to the device */
+ origBmap = SelectObject(bitDevice, bitObject);
+
+ PatBlt(bitDevice, 0, 0, bmapWidth, bmapHeight, BLACKNESS);
+
+ /* Use our source font on the device */
+ SelectObject(bitDevice, GetCurrentObject(fontDevice, OBJ_FONT));
+
+ /* Draw the character */
+ TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1);
+
+ /* Unselect our bmap object */
+ SelectObject(bitDevice, origBmap);
+
+ /* Convert the display dependant representation to a 1 bit deep DIB */
+ numBytes = (bmapWidth * bmapHeight) / 8;
+ bmap = MALLOC(numBytes);
+ dibInfo->bmiHeader.biWidth = bmapWidth;
+ dibInfo->bmiHeader.biHeight = bmapHeight;
+ res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
+ dibInfo, DIB_RGB_COLORS);
+
+ /* Create the GL object */
+ glNewList(i + listBase, GL_COMPILE);
+ glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
+ charWidth, 0.0, bmap);
+ glEndList();
+ /* CheckGL(); */
+
+ /* Destroy the bmap object */
+ DeleteObject(bitObject);
+
+ /* Deallocate the bitmap data */
+ FREE(bmap);
+ }
+
+ /* Destroy the DC */
+ DeleteDC(bitDevice);
+
+ FREE(dibInfo);
+
+ return TRUE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglUseFontBitmapsW (HDC hdc, DWORD first, DWORD count, DWORD listBase)
+{
+ return FALSE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglUseFontOutlinesA (HDC hdc, DWORD first, DWORD count,
+ DWORD listBase, FLOAT deviation,
+ FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglUseFontOutlinesW (HDC hdc, DWORD first, DWORD count,
+ DWORD listBase, FLOAT deviation,
+ FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+
+GLAPI BOOL GLAPIENTRY
+wglSwapLayerBuffers (HDC hdc, UINT fuPlanes)
+{
+ if (ctx && WindowFromDC(hdc) == hWND) {
+ fxMesaSwapBuffers();
+
+ return TRUE;
+ }
+
+ SetLastError(0);
+ return FALSE;
+}
+
+static int
+pfd_tablen (void)
+{
+ /* we should take an envvar for `fxMesaSelectCurrentBoard' */
+ return (fxMesaSelectCurrentBoard(0) < GR_SSTTYPE_Voodoo4)
+ ? 2 /* only 16bit entries */
+ : sizeof(pix) / sizeof(pix[0]); /* full table */
+}
+
+GLAPI int GLAPIENTRY
+wglChoosePixelFormat (HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd)
+{
+ int i, best = -1, qt_valid_pix;
+ PIXELFORMATDESCRIPTOR pfd = *ppfd;
+
+ qt_valid_pix = pfd_tablen();
+
+#if 1 || QUAKE2 || GORE
+ /* QUAKE2: 24+32 */
+ /* GORE : 24+16 */
+ if ((pfd.cColorBits == 24) || (pfd.cColorBits == 32)) {
+ /* the first 2 entries are 16bit */
+ pfd.cColorBits = (qt_valid_pix > 2) ? 32 : 16;
+ }
+ if (pfd.cColorBits == 32) {
+ pfd.cDepthBits = 24;
+ } else if (pfd.cColorBits == 16) {
+ pfd.cDepthBits = 16;
+ }
+#endif
+
+ if (pfd.nSize != sizeof(PIXELFORMATDESCRIPTOR) || pfd.nVersion != 1) {
+ SetLastError(0);
+ return 0;
+ }
+
+ for (i = 0; i < qt_valid_pix; i++) {
+ if (pfd.cColorBits > 0 && pix[i].pfd.cColorBits != pfd.cColorBits)
+ continue;
+
+ if ((pfd.dwFlags & PFD_DRAW_TO_WINDOW)
+ && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) continue;
+ if ((pfd.dwFlags & PFD_DRAW_TO_BITMAP)
+ && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) continue;
+ if ((pfd.dwFlags & PFD_SUPPORT_GDI)
+ && !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI)) continue;
+ if ((pfd.dwFlags & PFD_SUPPORT_OPENGL)
+ && !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) continue;
+ if (!(pfd.dwFlags & PFD_DOUBLEBUFFER_DONTCARE)
+ && ((pfd.dwFlags & PFD_DOUBLEBUFFER) !=
+ (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
+#if 1 /* Doom3 fails here! */
+ if (!(pfd.dwFlags & PFD_STEREO_DONTCARE)
+ && ((pfd.dwFlags & PFD_STEREO) !=
+ (pix[i].pfd.dwFlags & PFD_STEREO))) continue;
+#endif
+
+ if (pfd.cDepthBits > 0 && pix[i].pfd.cDepthBits == 0)
+ continue; /* need depth buffer */
+
+ if (pfd.cAlphaBits > 0 && pix[i].pfd.cAlphaBits == 0)
+ continue; /* need alpha buffer */
+
+#if 0 /* regression bug? */
+ if (pfd.cStencilBits > 0 && pix[i].pfd.cStencilBits == 0)
+ continue; /* need stencil buffer */
+#endif
+
+ if (pfd.iPixelType == pix[i].pfd.iPixelType) {
+ best = i + 1;
+ break;
+ }
+ }
+
+ if (best == -1) {
+ FILE *err = fopen("MESA.LOG", "w");
+ if (err != NULL) {
+ fprintf(err, "wglChoosePixelFormat failed\n");
+ fprintf(err, "\tnSize = %d\n", ppfd->nSize);
+ fprintf(err, "\tnVersion = %d\n", ppfd->nVersion);
+ fprintf(err, "\tdwFlags = %lu\n", ppfd->dwFlags);
+ fprintf(err, "\tiPixelType = %d\n", ppfd->iPixelType);
+ fprintf(err, "\tcColorBits = %d\n", ppfd->cColorBits);
+ fprintf(err, "\tcRedBits = %d\n", ppfd->cRedBits);
+ fprintf(err, "\tcRedShift = %d\n", ppfd->cRedShift);
+ fprintf(err, "\tcGreenBits = %d\n", ppfd->cGreenBits);
+ fprintf(err, "\tcGreenShift = %d\n", ppfd->cGreenShift);
+ fprintf(err, "\tcBlueBits = %d\n", ppfd->cBlueBits);
+ fprintf(err, "\tcBlueShift = %d\n", ppfd->cBlueShift);
+ fprintf(err, "\tcAlphaBits = %d\n", ppfd->cAlphaBits);
+ fprintf(err, "\tcAlphaShift = %d\n", ppfd->cAlphaShift);
+ fprintf(err, "\tcAccumBits = %d\n", ppfd->cAccumBits);
+ fprintf(err, "\tcAccumRedBits = %d\n", ppfd->cAccumRedBits);
+ fprintf(err, "\tcAccumGreenBits = %d\n", ppfd->cAccumGreenBits);
+ fprintf(err, "\tcAccumBlueBits = %d\n", ppfd->cAccumBlueBits);
+ fprintf(err, "\tcAccumAlphaBits = %d\n", ppfd->cAccumAlphaBits);
+ fprintf(err, "\tcDepthBits = %d\n", ppfd->cDepthBits);
+ fprintf(err, "\tcStencilBits = %d\n", ppfd->cStencilBits);
+ fprintf(err, "\tcAuxBuffers = %d\n", ppfd->cAuxBuffers);
+ fprintf(err, "\tiLayerType = %d\n", ppfd->iLayerType);
+ fprintf(err, "\tbReserved = %d\n", ppfd->bReserved);
+ fprintf(err, "\tdwLayerMask = %lu\n", ppfd->dwLayerMask);
+ fprintf(err, "\tdwVisibleMask = %lu\n", ppfd->dwVisibleMask);
+ fprintf(err, "\tdwDamageMask = %lu\n", ppfd->dwDamageMask);
+ fclose(err);
+ }
+
+ SetLastError(0);
+ return 0;
+ }
+
+ return best;
+}
+
+GLAPI int GLAPIENTRY
+ChoosePixelFormat (HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd)
+{
+
+ return wglChoosePixelFormat(hdc, ppfd);
+}
+
+GLAPI int GLAPIENTRY
+wglDescribePixelFormat (HDC hdc, int iPixelFormat, UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ int qt_valid_pix;
+
+ qt_valid_pix = pfd_tablen();
+
+ if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix ||
+ ((nBytes != sizeof(PIXELFORMATDESCRIPTOR)) && (nBytes != 0))) {
+ SetLastError(0);
+ return qt_valid_pix;
+ }
+
+ if (nBytes != 0)
+ *ppfd = pix[iPixelFormat - 1].pfd;
+
+ return qt_valid_pix;
+}
+
+GLAPI int GLAPIENTRY
+DescribePixelFormat (HDC hdc, int iPixelFormat, UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ return wglDescribePixelFormat(hdc, iPixelFormat, nBytes, ppfd);
+}
+
+GLAPI int GLAPIENTRY
+wglGetPixelFormat (HDC hdc)
+{
+ if (curPFD == 0) {
+ SetLastError(0);
+ return 0;
+ }
+
+ return curPFD;
+}
+
+GLAPI int GLAPIENTRY
+GetPixelFormat (HDC hdc)
+{
+ return wglGetPixelFormat(hdc);
+}
+
+GLAPI BOOL GLAPIENTRY
+wglSetPixelFormat (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
+{
+ int qt_valid_pix;
+
+ qt_valid_pix = pfd_tablen();
+
+ if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix) {
+ if (ppfd == NULL) {
+ PIXELFORMATDESCRIPTOR my_pfd;
+ if (!wglDescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &my_pfd)) {
+ SetLastError(0);
+ return FALSE;
+ }
+ } else if (ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
+ SetLastError(0);
+ return FALSE;
+ }
+ }
+ curPFD = iPixelFormat;
+
+ return TRUE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglSwapBuffers (HDC hdc)
+{
+ if (!ctx) {
+ SetLastError(0);
+ return FALSE;
+ }
+
+ fxMesaSwapBuffers();
+
+ return TRUE;
+}
+
+GLAPI BOOL GLAPIENTRY
+SetPixelFormat (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
+{
+ return wglSetPixelFormat(hdc, iPixelFormat, ppfd);
+}
+
+GLAPI BOOL GLAPIENTRY
+SwapBuffers(HDC hdc)
+{
+ return wglSwapBuffers(hdc);
+}
+
+static FIXED
+FixedFromDouble (double d)
+{
+ struct {
+ FIXED f;
+ long l;
+ } pun;
+ pun.l = (long)(d * 65536L);
+ return pun.f;
+}
+
+/*
+** This was yanked from windows/gdi/wgl.c
+*/
+GLAPI BOOL GLAPIENTRY
+wglUseFontBitmapsA (HDC hdc, DWORD first, DWORD count, DWORD listBase)
+{
+ int i;
+ GLuint font_list;
+ DWORD size;
+ GLYPHMETRICS gm;
+ HANDLE hBits;
+ LPSTR lpBits;
+ MAT2 mat;
+ int success = TRUE;
+
+ font_list = listBase;
+
+ mat.eM11 = FixedFromDouble(1);
+ mat.eM12 = FixedFromDouble(0);
+ mat.eM21 = FixedFromDouble(0);
+ mat.eM22 = FixedFromDouble(-1);
+
+ memset(&gm, 0, sizeof(gm));
+
+ /*
+ ** If we can't get the glyph outline, it may be because this is a fixed
+ ** font. Try processing it that way.
+ */
+ if (GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) == GDI_ERROR) {
+ return wglUseFontBitmaps_FX(hdc, first, count, listBase);
+ }
+
+ /*
+ ** Otherwise process all desired characters.
+ */
+ for (i = 0; i < count; i++) {
+ DWORD err;
+
+ glNewList(font_list + i, GL_COMPILE);
+
+ /* allocate space for the bitmap/outline */
+ size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
+ if (size == GDI_ERROR) {
+ glEndList();
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ hBits = GlobalAlloc(GHND, size + 1);
+ lpBits = GlobalLock(hBits);
+
+ err = GetGlyphOutline(hdc, /* handle to device context */
+ first + i, /* character to query */
+ GGO_BITMAP, /* format of data to return */
+ &gm, /* pointer to structure for metrics */
+ size, /* size of buffer for data */
+ lpBits, /* pointer to buffer for data */
+ &mat /* pointer to transformation */
+ /* matrix structure */
+ );
+
+ if (err == GDI_ERROR) {
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList();
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ glBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
+ -gm.gmptGlyphOrigin.x,
+ gm.gmptGlyphOrigin.y,
+ gm.gmCellIncX, gm.gmCellIncY,
+ (const GLubyte *)lpBits);
+
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList();
+ }
+
+ return success;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglDescribeLayerPlane (HDC hdc, int iPixelFormat, int iLayerPlane,
+ UINT nBytes, LPLAYERPLANEDESCRIPTOR ppfd)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI int GLAPIENTRY
+wglGetLayerPaletteEntries (HDC hdc, int iLayerPlane, int iStart,
+ int cEntries, COLORREF *pcr)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI BOOL GLAPIENTRY
+wglRealizeLayerPalette (HDC hdc, int iLayerPlane, BOOL bRealize)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+GLAPI int GLAPIENTRY
+wglSetLayerPaletteEntries (HDC hdc, int iLayerPlane, int iStart,
+ int cEntries, CONST COLORREF *pcr)
+{
+ SetLastError(0);
+ return FALSE;
+}
+
+
+/***************************************************************************
+ * [dBorca] simplistic ICD implementation, based on ICD code by Gregor Anich
+ */
+
+typedef struct _icdTable {
+ DWORD size;
+ PROC table[336];
+} ICDTABLE, *PICDTABLE;
+
+#ifdef USE_MGL_NAMESPACE
+#define GL_FUNC(func) mgl##func
+#else
+#define GL_FUNC(func) gl##func
+#endif
+
+static ICDTABLE icdTable = { 336, {
+#define ICD_ENTRY(func) (PROC)GL_FUNC(func),
+#include "../icd/icdlist.h"
+#undef ICD_ENTRY
+} };
+
+
+GLAPI BOOL GLAPIENTRY
+DrvCopyContext (HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
+{
+ return wglCopyContext(hglrcSrc, hglrcDst, mask);
+}
+
+
+GLAPI HGLRC GLAPIENTRY
+DrvCreateContext (HDC hdc)
+{
+ return wglCreateContext(hdc);
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvDeleteContext (HGLRC hglrc)
+{
+ return wglDeleteContext(hglrc);
+}
+
+
+GLAPI HGLRC GLAPIENTRY
+DrvCreateLayerContext (HDC hdc, int iLayerPlane)
+{
+ return wglCreateContext(hdc);
+}
+
+
+GLAPI PICDTABLE GLAPIENTRY
+DrvSetContext (HDC hdc, HGLRC hglrc, void *callback)
+{
+ return wglMakeCurrent(hdc, hglrc) ? &icdTable : NULL;
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvReleaseContext (HGLRC hglrc)
+{
+ return TRUE;
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvShareLists (HGLRC hglrc1, HGLRC hglrc2)
+{
+ return wglShareLists(hglrc1, hglrc2);
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvDescribeLayerPlane (HDC hdc, int iPixelFormat,
+ int iLayerPlane, UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd)
+{
+ return wglDescribeLayerPlane(hdc, iPixelFormat, iLayerPlane, nBytes, plpd);
+}
+
+
+GLAPI int GLAPIENTRY
+DrvSetLayerPaletteEntries (HDC hdc, int iLayerPlane,
+ int iStart, int cEntries, CONST COLORREF *pcr)
+{
+ return wglSetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
+}
+
+
+GLAPI int GLAPIENTRY
+DrvGetLayerPaletteEntries (HDC hdc, int iLayerPlane,
+ int iStart, int cEntries, COLORREF *pcr)
+{
+ return wglGetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvRealizeLayerPalette (HDC hdc, int iLayerPlane, BOOL bRealize)
+{
+ return wglRealizeLayerPalette(hdc, iLayerPlane, bRealize);
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvSwapLayerBuffers (HDC hdc, UINT fuPlanes)
+{
+ return wglSwapLayerBuffers(hdc, fuPlanes);
+}
+
+GLAPI int GLAPIENTRY
+DrvDescribePixelFormat (HDC hdc, int iPixelFormat, UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ return wglDescribePixelFormat(hdc, iPixelFormat, nBytes, ppfd);
+}
+
+
+GLAPI PROC GLAPIENTRY
+DrvGetProcAddress (LPCSTR lpszProc)
+{
+ return wglGetProcAddress(lpszProc);
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvSetPixelFormat (HDC hdc, int iPixelFormat)
+{
+ return wglSetPixelFormat(hdc, iPixelFormat, NULL);
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvSwapBuffers (HDC hdc)
+{
+ return wglSwapBuffers(hdc);
+}
+
+
+GLAPI BOOL GLAPIENTRY
+DrvValidateVersion (DWORD version)
+{
+ (void)version;
+ return TRUE;
+}
+
+
+#if (_MSC_VER >= 1200)
+#pragma warning( pop )
+#endif
+
+#endif /* FX */
diff --git a/mesalib/src/mesa/drivers/windows/gdi/colors.h b/mesalib/src/mesa/drivers/windows/gdi/colors.h
new file mode 100644
index 000000000..03e512c1f
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gdi/colors.h
@@ -0,0 +1,29 @@
+/* Values for wmesa->pixelformat: */
+
+#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */
+#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */
+#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */
+#define PF_DITHER8 6 /* Dithered RGB using a lookup table */
+#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */
+#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */
+#define PF_BADFORMAT 11
+#define PF_INDEX8 12
+
+
+#define BGR8(r,g,b) (unsigned)(((BYTE)((b & 0xc0) | ((g & 0xe0)>>2) | \
+ ((r & 0xe0)>>5))))
+
+/* Windows uses 5,5,5 for 16-bit */
+#define BGR16(r,g,b) ( (((unsigned short)b ) >> 3) | \
+ (((unsigned short)g & 0xf8) << 2) | \
+ (((unsigned short)r & 0xf8) << 7) )
+
+#define BGR24(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)| \
+ ((WORD)((BYTE)(g))<<8))| \
+ (((DWORD)(BYTE)(r))<<16)))
+
+#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)| \
+ ((WORD)((BYTE)(g))<<8))| \
+ (((DWORD)(BYTE)(r))<<16)))
+
+
diff --git a/mesalib/src/mesa/drivers/windows/gdi/mesa.def b/mesalib/src/mesa/drivers/windows/gdi/mesa.def
new file mode 100644
index 000000000..bd3e5b213
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gdi/mesa.def
@@ -0,0 +1,979 @@
+; DO NOT EDIT - This file generated automatically by mesadef.py script
+;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
+VERSION 6.5
+;
+; Module definition file for Mesa (OPENGL32.DLL)
+;
+; Note: The OpenGL functions use the STDCALL
+; function calling convention. Microsoft's
+; OPENGL32 uses this convention and so must the
+; Mesa OPENGL32 so that the Mesa DLL can be used
+; as a drop-in replacement.
+;
+; The linker exports STDCALL entry points with
+; 'decorated' names; e.g., _glBegin@0, where the
+; trailing number is the number of bytes of
+; parameter data pushed onto the stack. The
+; callee is responsible for popping this data
+; off the stack, usually via a RETF n instruction.
+;
+; However, the Microsoft OPENGL32.DLL does not export
+; the decorated names, even though the calling convention
+; is STDCALL. So, this module definition file is
+; needed to force the Mesa OPENGL32.DLL to export the
+; symbols in the same manner as the Microsoft DLL.
+; Were it not for this problem, this file would not
+; be needed (for the gl* functions) since the entry
+; points are compiled with dllexport declspec.
+;
+; However, this file is still needed to export "internal"
+; Mesa symbols for the benefit of the OSMESA32.DLL.
+;
+EXPORTS
+ glNewList
+ glEndList
+ glCallList
+ glCallLists
+ glDeleteLists
+ glGenLists
+ glListBase
+ glBegin
+ glBitmap
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glEdgeFlag
+ glEdgeFlagv
+ glEnd
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexs
+ glIndexsv
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glClipPlane
+ glColorMaterial
+ glCullFace
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFrontFace
+ glHint
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLineStipple
+ glLineWidth
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glPointSize
+ glPolygonMode
+ glPolygonStipple
+ glScissor
+ glShadeModel
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexImage1D
+ glTexImage2D
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glFeedbackBuffer
+ glSelectBuffer
+ glRenderMode
+ glInitNames
+ glLoadName
+ glPassThrough
+ glPopName
+ glPushName
+ glDrawBuffer
+ glClear
+ glClearAccum
+ glClearIndex
+ glClearColor
+ glClearStencil
+ glClearDepth
+ glStencilMask
+ glColorMask
+ glDepthMask
+ glIndexMask
+ glAccum
+ glDisable
+ glEnable
+ glFinish
+ glFlush
+ glPopAttrib
+ glPushAttrib
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalPoint1
+ glEvalMesh2
+ glEvalPoint2
+ glAlphaFunc
+ glBlendFunc
+ glLogicOp
+ glStencilFunc
+ glStencilOp
+ glDepthFunc
+ glPixelZoom
+ glPixelTransferf
+ glPixelTransferi
+ glPixelStoref
+ glPixelStorei
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glReadBuffer
+ glCopyPixels
+ glReadPixels
+ glDrawPixels
+ glGetBooleanv
+ glGetClipPlane
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glIsEnabled
+ glIsList
+ glDepthRange
+ glFrustum
+ glLoadIdentity
+ glLoadMatrixf
+ glLoadMatrixd
+ glMatrixMode
+ glMultMatrixf
+ glMultMatrixd
+ glOrtho
+ glPopMatrix
+ glPushMatrix
+ glRotated
+ glRotatef
+ glScaled
+ glScalef
+ glTranslated
+ glTranslatef
+ glViewport
+ glArrayElement
+ glColorPointer
+ glDisableClientState
+ glDrawArrays
+ glDrawElements
+ glEdgeFlagPointer
+ glEnableClientState
+ glGetPointerv
+ glIndexPointer
+ glInterleavedArrays
+ glNormalPointer
+ glTexCoordPointer
+ glVertexPointer
+ glPolygonOffset
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glTexSubImage1D
+ glTexSubImage2D
+ glAreTexturesResident
+ glBindTexture
+ glDeleteTextures
+ glGenTextures
+ glIsTexture
+ glPrioritizeTextures
+ glIndexub
+ glIndexubv
+ glPopClientAttrib
+ glPushClientAttrib
+ glBlendColor
+ glBlendEquation
+ glDrawRangeElements
+ glColorTable
+ glColorTableParameterfv
+ glColorTableParameteriv
+ glCopyColorTable
+ glGetColorTable
+ glGetColorTableParameterfv
+ glGetColorTableParameteriv
+ glColorSubTable
+ glCopyColorSubTable
+ glConvolutionFilter1D
+ glConvolutionFilter2D
+ glConvolutionParameterf
+ glConvolutionParameterfv
+ glConvolutionParameteri
+ glConvolutionParameteriv
+ glCopyConvolutionFilter1D
+ glCopyConvolutionFilter2D
+ glGetConvolutionFilter
+ glGetConvolutionParameterfv
+ glGetConvolutionParameteriv
+ glGetSeparableFilter
+ glSeparableFilter2D
+ glGetHistogram
+ glGetHistogramParameterfv
+ glGetHistogramParameteriv
+ glGetMinmax
+ glGetMinmaxParameterfv
+ glGetMinmaxParameteriv
+ glHistogram
+ glMinmax
+ glResetHistogram
+ glResetMinmax
+ glTexImage3D
+ glTexSubImage3D
+ glCopyTexSubImage3D
+ glActiveTextureARB
+ glClientActiveTextureARB
+ glMultiTexCoord1dARB
+ glMultiTexCoord1dvARB
+ glMultiTexCoord1fARB
+ glMultiTexCoord1fvARB
+ glMultiTexCoord1iARB
+ glMultiTexCoord1ivARB
+ glMultiTexCoord1sARB
+ glMultiTexCoord1svARB
+ glMultiTexCoord2dARB
+ glMultiTexCoord2dvARB
+ glMultiTexCoord2fARB
+ glMultiTexCoord2fvARB
+ glMultiTexCoord2iARB
+ glMultiTexCoord2ivARB
+ glMultiTexCoord2sARB
+ glMultiTexCoord2svARB
+ glMultiTexCoord3dARB
+ glMultiTexCoord3dvARB
+ glMultiTexCoord3fARB
+ glMultiTexCoord3fvARB
+ glMultiTexCoord3iARB
+ glMultiTexCoord3ivARB
+ glMultiTexCoord3sARB
+ glMultiTexCoord3svARB
+ glMultiTexCoord4dARB
+ glMultiTexCoord4dvARB
+ glMultiTexCoord4fARB
+ glMultiTexCoord4fvARB
+ glMultiTexCoord4iARB
+ glMultiTexCoord4ivARB
+ glMultiTexCoord4sARB
+ glMultiTexCoord4svARB
+ glLoadTransposeMatrixfARB
+ glLoadTransposeMatrixdARB
+ glMultTransposeMatrixfARB
+ glMultTransposeMatrixdARB
+ glSampleCoverageARB
+ glCompressedTexImage3DARB
+ glCompressedTexImage2DARB
+ glCompressedTexImage1DARB
+ glCompressedTexSubImage3DARB
+ glCompressedTexSubImage2DARB
+ glCompressedTexSubImage1DARB
+ glGetCompressedTexImageARB
+ glActiveTexture
+ glClientActiveTexture
+ glMultiTexCoord1d
+ glMultiTexCoord1dv
+ glMultiTexCoord1f
+ glMultiTexCoord1fv
+ glMultiTexCoord1i
+ glMultiTexCoord1iv
+ glMultiTexCoord1s
+ glMultiTexCoord1sv
+ glMultiTexCoord2d
+ glMultiTexCoord2dv
+ glMultiTexCoord2f
+ glMultiTexCoord2fv
+ glMultiTexCoord2i
+ glMultiTexCoord2iv
+ glMultiTexCoord2s
+ glMultiTexCoord2sv
+ glMultiTexCoord3d
+ glMultiTexCoord3dv
+ glMultiTexCoord3f
+ glMultiTexCoord3fv
+ glMultiTexCoord3i
+ glMultiTexCoord3iv
+ glMultiTexCoord3s
+ glMultiTexCoord3sv
+ glMultiTexCoord4d
+ glMultiTexCoord4dv
+ glMultiTexCoord4f
+ glMultiTexCoord4fv
+ glMultiTexCoord4i
+ glMultiTexCoord4iv
+ glMultiTexCoord4s
+ glMultiTexCoord4sv
+ glLoadTransposeMatrixf
+ glLoadTransposeMatrixd
+ glMultTransposeMatrixf
+ glMultTransposeMatrixd
+ glSampleCoverage
+ glCompressedTexImage3D
+ glCompressedTexImage2D
+ glCompressedTexImage1D
+ glCompressedTexSubImage3D
+ glCompressedTexSubImage2D
+ glCompressedTexSubImage1D
+ glGetCompressedTexImage
+ glBlendColorEXT
+ glPolygonOffsetEXT
+ glTexImage3DEXT
+ glTexSubImage3DEXT
+ glTexSubImage1DEXT
+ glTexSubImage2DEXT
+ glCopyTexImage1DEXT
+ glCopyTexImage2DEXT
+ glCopyTexSubImage1DEXT
+ glCopyTexSubImage2DEXT
+ glCopyTexSubImage3DEXT
+ glAreTexturesResidentEXT
+ glBindTextureEXT
+ glDeleteTexturesEXT
+ glGenTexturesEXT
+ glIsTextureEXT
+ glPrioritizeTexturesEXT
+ glArrayElementEXT
+ glColorPointerEXT
+ glDrawArraysEXT
+ glEdgeFlagPointerEXT
+ glGetPointervEXT
+ glIndexPointerEXT
+ glNormalPointerEXT
+ glTexCoordPointerEXT
+ glVertexPointerEXT
+ glBlendEquationEXT
+ glPointParameterfEXT
+ glPointParameterfvEXT
+ glPointParameterfARB
+ glPointParameterfvARB
+ glColorTableEXT
+ glGetColorTableEXT
+ glGetColorTableParameterivEXT
+ glGetColorTableParameterfvEXT
+ glLockArraysEXT
+ glUnlockArraysEXT
+ glDrawRangeElementsEXT
+ glSecondaryColor3bEXT
+ glSecondaryColor3bvEXT
+ glSecondaryColor3dEXT
+ glSecondaryColor3dvEXT
+ glSecondaryColor3fEXT
+ glSecondaryColor3fvEXT
+ glSecondaryColor3iEXT
+ glSecondaryColor3ivEXT
+ glSecondaryColor3sEXT
+ glSecondaryColor3svEXT
+ glSecondaryColor3ubEXT
+ glSecondaryColor3ubvEXT
+ glSecondaryColor3uiEXT
+ glSecondaryColor3uivEXT
+ glSecondaryColor3usEXT
+ glSecondaryColor3usvEXT
+ glSecondaryColorPointerEXT
+ glMultiDrawArraysEXT
+ glMultiDrawElementsEXT
+ glFogCoordfEXT
+ glFogCoordfvEXT
+ glFogCoorddEXT
+ glFogCoorddvEXT
+ glFogCoordPointerEXT
+ glBlendFuncSeparateEXT
+ glFlushVertexArrayRangeNV
+ glVertexArrayRangeNV
+ glCombinerParameterfvNV
+ glCombinerParameterfNV
+ glCombinerParameterivNV
+ glCombinerParameteriNV
+ glCombinerInputNV
+ glCombinerOutputNV
+ glFinalCombinerInputNV
+ glGetCombinerInputParameterfvNV
+ glGetCombinerInputParameterivNV
+ glGetCombinerOutputParameterfvNV
+ glGetCombinerOutputParameterivNV
+ glGetFinalCombinerInputParameterfvNV
+ glGetFinalCombinerInputParameterivNV
+ glResizeBuffersMESA
+ glWindowPos2dMESA
+ glWindowPos2dvMESA
+ glWindowPos2fMESA
+ glWindowPos2fvMESA
+ glWindowPos2iMESA
+ glWindowPos2ivMESA
+ glWindowPos2sMESA
+ glWindowPos2svMESA
+ glWindowPos3dMESA
+ glWindowPos3dvMESA
+ glWindowPos3fMESA
+ glWindowPos3fvMESA
+ glWindowPos3iMESA
+ glWindowPos3ivMESA
+ glWindowPos3sMESA
+ glWindowPos3svMESA
+ glWindowPos4dMESA
+ glWindowPos4dvMESA
+ glWindowPos4fMESA
+ glWindowPos4fvMESA
+ glWindowPos4iMESA
+ glWindowPos4ivMESA
+ glWindowPos4sMESA
+ glWindowPos4svMESA
+ glWindowPos2dARB
+ glWindowPos2fARB
+ glWindowPos2iARB
+ glWindowPos2sARB
+ glWindowPos2dvARB
+ glWindowPos2fvARB
+ glWindowPos2ivARB
+ glWindowPos2svARB
+ glWindowPos3dARB
+ glWindowPos3fARB
+ glWindowPos3iARB
+ glWindowPos3sARB
+ glWindowPos3dvARB
+ glWindowPos3fvARB
+ glWindowPos3ivARB
+ glWindowPos3svARB
+ glAreProgramsResidentNV
+ glBindProgramNV
+ glDeleteProgramsNV
+ glExecuteProgramNV
+ glGenProgramsNV
+ glGetProgramParameterdvNV
+ glGetProgramParameterfvNV
+ glGetProgramivNV
+ glGetProgramStringNV
+ glGetTrackMatrixivNV
+ glGetVertexAttribdvNV
+ glGetVertexAttribfvNV
+ glGetVertexAttribivNV
+ glGetVertexAttribPointervNV
+ glIsProgramNV
+ glLoadProgramNV
+ glProgramParameter4dNV
+ glProgramParameter4dvNV
+ glProgramParameter4fNV
+ glProgramParameter4fvNV
+ glProgramParameters4dvNV
+ glProgramParameters4fvNV
+ glRequestResidentProgramsNV
+ glTrackMatrixNV
+ glVertexAttribPointerNV
+ glVertexAttrib1dNV
+ glVertexAttrib1dvNV
+ glVertexAttrib1fNV
+ glVertexAttrib1fvNV
+ glVertexAttrib1sNV
+ glVertexAttrib1svNV
+ glVertexAttrib2dNV
+ glVertexAttrib2dvNV
+ glVertexAttrib2fNV
+ glVertexAttrib2fvNV
+ glVertexAttrib2sNV
+ glVertexAttrib2svNV
+ glVertexAttrib3dNV
+ glVertexAttrib3dvNV
+ glVertexAttrib3fNV
+ glVertexAttrib3fvNV
+ glVertexAttrib3sNV
+ glVertexAttrib3svNV
+ glVertexAttrib4dNV
+ glVertexAttrib4dvNV
+ glVertexAttrib4fNV
+ glVertexAttrib4fvNV
+ glVertexAttrib4sNV
+ glVertexAttrib4svNV
+ glVertexAttrib4ubNV
+ glVertexAttrib4ubvNV
+ glVertexAttribs1dvNV
+ glVertexAttribs1fvNV
+ glVertexAttribs1svNV
+ glVertexAttribs2dvNV
+ glVertexAttribs2fvNV
+ glVertexAttribs2svNV
+ glVertexAttribs3dvNV
+ glVertexAttribs3fvNV
+ glVertexAttribs3svNV
+ glVertexAttribs4dvNV
+ glVertexAttribs4fvNV
+ glVertexAttribs4svNV
+ glVertexAttribs4ubvNV
+ glPointParameteriNV
+ glPointParameterivNV
+ glFogCoordf
+ glFogCoordfv
+ glFogCoordd
+ glFogCoorddv
+ glFogCoordPointer
+ glMultiDrawArrays
+ glMultiDrawElements
+ glPointParameterf
+ glPointParameterfv
+ glPointParameteri
+ glPointParameteriv
+ glSecondaryColor3b
+ glSecondaryColor3bv
+ glSecondaryColor3d
+ glSecondaryColor3dv
+ glSecondaryColor3f
+ glSecondaryColor3fv
+ glSecondaryColor3i
+ glSecondaryColor3iv
+ glSecondaryColor3s
+ glSecondaryColor3sv
+ glSecondaryColor3ub
+ glSecondaryColor3ubv
+ glSecondaryColor3ui
+ glSecondaryColor3uiv
+ glSecondaryColor3us
+ glSecondaryColor3usv
+ glSecondaryColorPointer
+ glWindowPos2d
+ glWindowPos2dv
+ glWindowPos2f
+ glWindowPos2fv
+ glWindowPos2i
+ glWindowPos2iv
+ glWindowPos2s
+ glWindowPos2sv
+ glWindowPos3d
+ glWindowPos3dv
+ glWindowPos3f
+ glWindowPos3fv
+ glWindowPos3i
+ glWindowPos3iv
+ glWindowPos3s
+ glWindowPos3sv
+ glVertexAttrib1sARB
+ glVertexAttrib1fARB
+ glVertexAttrib1dARB
+ glVertexAttrib2sARB
+ glVertexAttrib2fARB
+ glVertexAttrib2dARB
+ glVertexAttrib3sARB
+ glVertexAttrib3fARB
+ glVertexAttrib3dARB
+ glVertexAttrib4sARB
+ glVertexAttrib4fARB
+ glVertexAttrib4dARB
+ glVertexAttrib4NubARB
+ glVertexAttrib1svARB
+ glVertexAttrib1fvARB
+ glVertexAttrib1dvARB
+ glVertexAttrib2svARB
+ glVertexAttrib2fvARB
+ glVertexAttrib2dvARB
+ glVertexAttrib3svARB
+ glVertexAttrib3fvARB
+ glVertexAttrib3dvARB
+ glVertexAttrib4bvARB
+ glVertexAttrib4svARB
+ glVertexAttrib4ivARB
+ glVertexAttrib4ubvARB
+ glVertexAttrib4usvARB
+ glVertexAttrib4uivARB
+ glVertexAttrib4fvARB
+ glVertexAttrib4dvARB
+ glVertexAttrib4NbvARB
+ glVertexAttrib4NsvARB
+ glVertexAttrib4NivARB
+ glVertexAttrib4NubvARB
+ glVertexAttrib4NusvARB
+ glVertexAttrib4NuivARB
+ glVertexAttribPointerARB
+ glEnableVertexAttribArrayARB
+ glDisableVertexAttribArrayARB
+ glProgramStringARB
+ glBindProgramARB
+ glDeleteProgramsARB
+ glGenProgramsARB
+ glIsProgramARB
+ glProgramEnvParameter4dARB
+ glProgramEnvParameter4dvARB
+ glProgramEnvParameter4fARB
+ glProgramEnvParameter4fvARB
+ glProgramLocalParameter4dARB
+ glProgramLocalParameter4dvARB
+ glProgramLocalParameter4fARB
+ glProgramLocalParameter4fvARB
+ glGetProgramEnvParameterdvARB
+ glGetProgramEnvParameterfvARB
+ glGetProgramLocalParameterdvARB
+ glGetProgramLocalParameterfvARB
+ glGetProgramivARB
+ glGetProgramStringARB
+ glGetVertexAttribdvARB
+ glGetVertexAttribfvARB
+ glGetVertexAttribivARB
+ glGetVertexAttribPointervARB
+ glProgramNamedParameter4fNV
+ glProgramNamedParameter4dNV
+ glProgramNamedParameter4fvNV
+ glProgramNamedParameter4dvNV
+ glGetProgramNamedParameterfvNV
+ glGetProgramNamedParameterdvNV
+ glBindBufferARB
+ glBufferDataARB
+ glBufferSubDataARB
+ glDeleteBuffersARB
+ glGenBuffersARB
+ glGetBufferParameterivARB
+ glGetBufferPointervARB
+ glGetBufferSubDataARB
+ glIsBufferARB
+ glMapBufferARB
+ glUnmapBufferARB
+ glGenQueriesARB
+ glDeleteQueriesARB
+ glIsQueryARB
+ glBeginQueryARB
+ glEndQueryARB
+ glGetQueryivARB
+ glGetQueryObjectivARB
+ glGetQueryObjectuivARB
+ glBindBuffer
+ glBufferData
+ glBufferSubData
+ glDeleteBuffers
+ glGenBuffers
+ glGetBufferParameteriv
+ glGetBufferPointerv
+ glGetBufferSubData
+ glIsBuffer
+ glMapBuffer
+ glUnmapBuffer
+ glGenQueries
+ glDeleteQueries
+ glIsQuery
+ glBeginQuery
+ glEndQuery
+ glGetQueryiv
+ glGetQueryObjectiv
+ glGetQueryObjectuiv
+;
+; WGL API
+ wglChoosePixelFormat
+ wglCopyContext
+ wglCreateContext
+ wglCreateLayerContext
+ wglDeleteContext
+ wglDescribeLayerPlane
+ wglDescribePixelFormat
+ wglGetCurrentContext
+ wglGetCurrentDC
+ wglGetLayerPaletteEntries
+ wglGetPixelFormat
+ wglGetProcAddress
+ wglMakeCurrent
+ wglRealizeLayerPalette
+ wglSetLayerPaletteEntries
+ wglSetPixelFormat
+ wglShareLists
+ wglSwapBuffers
+ wglSwapLayerBuffers
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+ wglGetExtensionsStringARB
+;
+; Mesa internals - mostly for OSMESA
+ _vbo_CreateContext
+ _vbo_DestroyContext
+ _vbo_InvalidateState
+ _glapi_check_multithread
+ _glapi_get_context
+ _glapi_get_proc_address
+ _mesa_add_soft_renderbuffers
+ _mesa_add_renderbuffer
+ _mesa_begin_query
+ _mesa_buffer_data
+ _mesa_buffer_get_subdata
+ _mesa_buffer_map
+ _mesa_buffer_subdata
+ _mesa_buffer_unmap
+ _mesa_bzero
+ _mesa_calloc
+ _mesa_choose_tex_format
+ _mesa_compressed_texture_size
+ _mesa_create_framebuffer
+ _mesa_create_visual
+ _mesa_delete_array_object
+ _mesa_delete_buffer_object
+ _mesa_delete_program
+ _mesa_delete_query
+ _mesa_delete_texture_object
+ _mesa_destroy_framebuffer
+ _mesa_destroy_visual
+ _mesa_enable_1_3_extensions
+ _mesa_enable_1_4_extensions
+ _mesa_enable_1_5_extensions
+ _mesa_enable_2_0_extensions
+ _mesa_enable_2_1_extensions
+ _mesa_enable_sw_extensions
+ _mesa_end_query
+ _mesa_error
+ _mesa_finish_render_texture
+ _mesa_framebuffer_renderbuffer
+ _mesa_free
+ _mesa_free_context_data
+ _mesa_free_texture_image_data
+ _mesa_generate_mipmap
+ _mesa_get_compressed_teximage
+ _mesa_get_current_context
+ _mesa_get_teximage
+ _mesa_init_driver_functions
+ _mesa_init_glsl_driver_functions
+ _mesa_init_renderbuffer
+ _mesa_initialize_context
+ _mesa_make_current
+ _mesa_memcpy
+ _mesa_memset
+ _mesa_new_array_object
+ _mesa_new_buffer_object
+ _mesa_new_framebuffer
+ _mesa_new_program
+ _mesa_new_query_object
+ _mesa_new_renderbuffer
+ _mesa_new_soft_renderbuffer
+ _mesa_new_texture_image
+ _mesa_new_texture_object
+ _mesa_problem
+ _mesa_reference_renderbuffer
+ _mesa_remove_renderbuffer
+ _mesa_render_texture
+ _mesa_ResizeBuffersMESA
+ _mesa_resize_framebuffer
+ _mesa_store_compressed_teximage1d
+ _mesa_store_compressed_teximage2d
+ _mesa_store_compressed_teximage3d
+ _mesa_store_compressed_texsubimage1d
+ _mesa_store_compressed_texsubimage2d
+ _mesa_store_compressed_texsubimage3d
+ _mesa_store_teximage1d
+ _mesa_store_teximage2d
+ _mesa_store_teximage3d
+ _mesa_store_texsubimage1d
+ _mesa_store_texsubimage2d
+ _mesa_store_texsubimage3d
+ _mesa_strcmp
+ _mesa_test_proxy_teximage
+ _mesa_reference_framebuffer
+ _mesa_update_framebuffer_visual
+ _mesa_use_program
+ _mesa_Viewport
+ _mesa_wait_query
+ _swrast_Accum
+ _swrast_Bitmap
+ _swrast_BlitFramebuffer
+ _swrast_CopyPixels
+ _swrast_DrawPixels
+ _swrast_GetDeviceDriverReference
+ _swrast_Clear
+ _swrast_choose_line
+ _swrast_choose_triangle
+ _swrast_CopyColorSubTable
+ _swrast_CopyColorTable
+ _swrast_CopyConvolutionFilter1D
+ _swrast_CopyConvolutionFilter2D
+ _swrast_copy_teximage1d
+ _swrast_copy_teximage2d
+ _swrast_copy_texsubimage1d
+ _swrast_copy_texsubimage2d
+ _swrast_copy_texsubimage3d
+ _swrast_CreateContext
+ _swrast_DestroyContext
+ _swrast_exec_fragment_program
+ _swrast_InvalidateState
+ _swrast_ReadPixels
+ _swsetup_Wakeup
+ _swsetup_CreateContext
+ _swsetup_DestroyContext
+ _swsetup_InvalidateState
+ _tnl_CreateContext
+ _tnl_DestroyContext
+ _tnl_InvalidateState
+ _tnl_run_pipeline
+ _tnl_program_string
+ _tnl_RasterPos \ No newline at end of file
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wgl.c b/mesalib/src/mesa/drivers/windows/gdi/wgl.c
new file mode 100644
index 000000000..8d8087067
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gdi/wgl.c
@@ -0,0 +1,707 @@
+
+/*
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ */
+
+/*
+ * File name : wgl.c
+ * WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru
+ * Some things originated from the 3Dfx WGL functions
+ */
+
+/*
+ * This file contains the implementation of the wgl* functions for
+ * Mesa on Windows. Since these functions are provided by Windows in
+ * GDI/OpenGL, we must supply our versions that work with Mesa here.
+ */
+
+
+/* We're essentially building part of GDI here, so define this so that
+ * we get the right export linkage. */
+#ifdef __MINGW32__
+
+#include <stdarg.h>
+#include <windef.h>
+#include <wincon.h>
+#include <winbase.h>
+
+# if defined(BUILD_GL32)
+# define WINGDIAPI __declspec(dllexport)
+# else
+# define __W32API_USE_DLLIMPORT__
+# endif
+
+#include <wingdi.h>
+#include "GL/mesa_wgl.h"
+#include <stdlib.h>
+
+#else
+
+#define _GDI32_
+#include <windows.h>
+
+#endif
+#include "config.h"
+#include "glapi.h"
+#include "GL/wmesa.h" /* protos for wmesa* functions */
+
+/*
+ * Pixel Format Descriptors
+ */
+
+/* Extend the PFD to include DB flag */
+struct __pixelformat__
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ GLboolean doubleBuffered;
+};
+
+
+
+/* These are the PFD's supported by this driver. */
+struct __pixelformat__ pfd[] =
+{
+#if 0
+ /* Double Buffer, alpha */
+ {
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
+ PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 24,
+ 8, 0,
+ 8, 8,
+ 8, 16,
+ 8, 24,
+ 0, 0, 0, 0, 0,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
+ 0, 0, 0,
+ 0, 0, 0
+ },
+ GL_TRUE
+ },
+ /* Single Buffer, alpha */
+ {
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
+ PFD_GENERIC_FORMAT,
+ PFD_TYPE_RGBA,
+ 24,
+ 8, 0,
+ 8, 8,
+ 8, 16,
+ 8, 24,
+ 0, 0, 0, 0, 0,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
+ 0, 0, 0,
+ 0, 0, 0
+ },
+ GL_FALSE
+ },
+#endif
+ /* Double Buffer, no alpha */
+ {
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
+ PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 24,
+ 8, 0,
+ 8, 8,
+ 8, 16,
+ 0, 0,
+ 0, 0, 0, 0, 0,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
+ 0, 0, 0,
+ 0, 0, 0
+ },
+ GL_TRUE
+ },
+ /* Single Buffer, no alpha */
+ {
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
+ PFD_GENERIC_FORMAT,
+ PFD_TYPE_RGBA,
+ 24,
+ 8, 0,
+ 8, 8,
+ 8, 16,
+ 0, 0,
+ 0, 0, 0, 0, 0,
+ DEFAULT_SOFTWARE_DEPTH_BITS, 8,
+ 0, 0, 0,
+ 0, 0, 0
+ },
+ GL_FALSE
+ },
+};
+
+int npfd = sizeof(pfd) / sizeof(pfd[0]);
+
+
+/*
+ * Contexts
+ */
+
+typedef struct {
+ WMesaContext ctx;
+} MesaWglCtx;
+
+#define MESAWGL_CTX_MAX_COUNT 20
+
+static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
+
+static unsigned ctx_count = 0;
+static int ctx_current = -1;
+static unsigned curPFD = 0;
+
+static HDC CurrentHDC = 0;
+
+
+WINGDIAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
+{
+ int i = 0;
+ if (!ctx_count) {
+ for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) {
+ wgl_ctx[i].ctx = NULL;
+ }
+ }
+ for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
+ if ( wgl_ctx[i].ctx == NULL ) {
+ wgl_ctx[i].ctx =
+ WMesaCreateContext(hdc, NULL, (GLboolean)GL_TRUE,
+ (GLboolean) (pfd[curPFD-1].doubleBuffered ?
+ GL_TRUE : GL_FALSE),
+ (GLboolean)(pfd[curPFD-1].pfd.cAlphaBits ?
+ GL_TRUE : GL_FALSE) );
+ if (wgl_ctx[i].ctx == NULL)
+ break;
+ ctx_count++;
+ return ((HGLRC)wgl_ctx[i].ctx);
+ }
+ }
+ SetLastError(0);
+ return(NULL);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
+{
+ int i;
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
+ if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ){
+ WMesaMakeCurrent((WMesaContext) hglrc, NULL);
+ WMesaDestroyContext(wgl_ctx[i].ctx);
+ wgl_ctx[i].ctx = NULL;
+ ctx_count--;
+ return(TRUE);
+ }
+ }
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
+{
+ if (ctx_current < 0)
+ return 0;
+ else
+ return (HGLRC) wgl_ctx[ctx_current].ctx;
+}
+
+WINGDIAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)
+{
+ return CurrentHDC;
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc)
+{
+ int i;
+
+ CurrentHDC = hdc;
+
+ if (!hdc || !hglrc) {
+ WMesaMakeCurrent(NULL, NULL);
+ ctx_current = -1;
+ return TRUE;
+ }
+
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) {
+ if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ) {
+ WMesaMakeCurrent( (WMesaContext) hglrc, hdc );
+ ctx_current = i;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+WINGDIAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
+ CONST
+ PIXELFORMATDESCRIPTOR *ppfd)
+{
+ int i,best = -1,bestdelta = 0x7FFFFFFF,delta;
+ (void) hdc;
+
+ if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ for(i = 0; i < npfd;i++)
+ {
+ delta = 0;
+ if(
+ (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
+ !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
+ !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_SUPPORT_GDI) &&
+ !(pfd[i].pfd.dwFlags & PFD_SUPPORT_GDI))
+ continue;
+ if(
+ (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
+ !(pfd[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
+ continue;
+ if(
+ !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
+ ((ppfd->dwFlags & PFD_DOUBLEBUFFER) !=
+ (pfd[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
+ continue;
+ if(
+ !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
+ ((ppfd->dwFlags & PFD_STEREO) !=
+ (pfd[i].pfd.dwFlags & PFD_STEREO)))
+ continue;
+ if(ppfd->iPixelType != pfd[i].pfd.iPixelType)
+ delta++;
+ if(ppfd->cAlphaBits != pfd[i].pfd.cAlphaBits)
+ delta++;
+ if(delta < bestdelta)
+ {
+ best = i + 1;
+ bestdelta = delta;
+ if(bestdelta == 0)
+ break;
+ }
+ }
+ if(best == -1)
+ {
+ SetLastError(0);
+ return(0);
+ }
+ return(best);
+}
+
+WINGDIAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,
+ int iPixelFormat,
+ UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ (void) hdc;
+
+ if(ppfd == NULL)
+ return(npfd);
+ if(iPixelFormat < 1 || iPixelFormat > npfd ||
+ nBytes != sizeof(PIXELFORMATDESCRIPTOR))
+ {
+ SetLastError(0);
+ return(0);
+ }
+ *ppfd = pfd[iPixelFormat - 1].pfd;
+ return(npfd);
+}
+
+WINGDIAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
+{
+ PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc);
+ if (p)
+ return p;
+
+ SetLastError(0);
+ return(NULL);
+}
+
+WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
+{
+ (void) hdc;
+ if(curPFD == 0) {
+ SetLastError(0);
+ return(0);
+ }
+ return(curPFD);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
+ const PIXELFORMATDESCRIPTOR *ppfd)
+{
+ (void) hdc;
+
+ if(iPixelFormat < 1 || iPixelFormat > npfd ||
+ ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
+ SetLastError(0);
+ return(FALSE);
+ }
+ curPFD = iPixelFormat;
+ return(TRUE);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
+{
+ WMesaSwapBuffers(hdc);
+ return TRUE;
+}
+
+static FIXED FixedFromDouble(double d)
+{
+ long l = (long) (d * 65536L);
+ return *(FIXED *) (void *) &l;
+}
+
+
+/*
+** This is cribbed from FX/fxwgl.c, and seems to implement support
+** for bitmap fonts where the wglUseFontBitmapsA() code implements
+** support for outline fonts. In combination they hopefully give
+** fairly generic support for fonts.
+*/
+static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
+ DWORD numChars, DWORD listBase)
+{
+#define VERIFY(a) a
+
+ TEXTMETRIC metric;
+ BITMAPINFO *dibInfo;
+ HDC bitDevice;
+ COLORREF tempColor;
+ int i;
+
+ VERIFY(GetTextMetrics(fontDevice, &metric));
+
+ dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
+ dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ dibInfo->bmiHeader.biPlanes = 1;
+ dibInfo->bmiHeader.biBitCount = 1;
+ dibInfo->bmiHeader.biCompression = BI_RGB;
+
+ bitDevice = CreateCompatibleDC(fontDevice);
+
+ /* Swap fore and back colors so the bitmap has the right polarity */
+ tempColor = GetBkColor(bitDevice);
+ SetBkColor(bitDevice, GetTextColor(bitDevice));
+ SetTextColor(bitDevice, tempColor);
+
+ /* Place chars based on base line */
+ VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0);
+
+ for(i = 0; i < (int)numChars; i++) {
+ SIZE size;
+ char curChar;
+ int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
+ HBITMAP bitObject;
+ HGDIOBJ origBmap;
+ unsigned char *bmap;
+
+ curChar = (char)(i + firstChar);
+
+ /* Find how high/wide this character is */
+ VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
+
+ /* Create the output bitmap */
+ charWidth = size.cx;
+ charHeight = size.cy;
+ /* Round up to the next multiple of 32 bits */
+ bmapWidth = ((charWidth + 31) / 32) * 32;
+ bmapHeight = charHeight;
+ bitObject = CreateCompatibleBitmap(bitDevice,
+ bmapWidth,
+ bmapHeight);
+ /* VERIFY(bitObject); */
+
+ /* Assign the output bitmap to the device */
+ origBmap = SelectObject(bitDevice, bitObject);
+ (void) VERIFY(origBmap);
+
+ VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
+
+ /* Use our source font on the device */
+ VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
+
+ /* Draw the character */
+ VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
+
+ /* Unselect our bmap object */
+ VERIFY(SelectObject(bitDevice, origBmap));
+
+ /* Convert the display dependant representation to a 1 bit deep DIB */
+ numBytes = (bmapWidth * bmapHeight) / 8;
+ bmap = malloc(numBytes);
+ dibInfo->bmiHeader.biWidth = bmapWidth;
+ dibInfo->bmiHeader.biHeight = bmapHeight;
+ res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
+ dibInfo,
+ DIB_RGB_COLORS);
+ /* VERIFY(res); */
+
+ /* Create the GL object */
+ glNewList(i + listBase, GL_COMPILE);
+ glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent,
+ (GLfloat)charWidth, 0.0,
+ bmap);
+ glEndList();
+ /* CheckGL(); */
+
+ /* Destroy the bmap object */
+ DeleteObject(bitObject);
+
+ /* Deallocate the bitmap data */
+ free(bmap);
+ }
+
+ /* Destroy the DC */
+ VERIFY(DeleteDC(bitDevice));
+
+ free(dibInfo);
+
+ return TRUE;
+#undef VERIFY
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
+ DWORD count, DWORD listBase)
+{
+ int i;
+ GLuint font_list;
+ DWORD size;
+ GLYPHMETRICS gm;
+ HANDLE hBits;
+ LPSTR lpBits;
+ MAT2 mat;
+ int success = TRUE;
+
+ if (count == 0)
+ return FALSE;
+
+ font_list = listBase;
+
+ mat.eM11 = FixedFromDouble(1);
+ mat.eM12 = FixedFromDouble(0);
+ mat.eM21 = FixedFromDouble(0);
+ mat.eM22 = FixedFromDouble(-1);
+
+ memset(&gm,0,sizeof(gm));
+
+ /*
+ ** If we can't get the glyph outline, it may be because this is a fixed
+ ** font. Try processing it that way.
+ */
+ if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
+ == GDI_ERROR ) {
+ return wglUseFontBitmaps_FX( hdc, first, count, listBase );
+ }
+
+ /*
+ ** Otherwise process all desired characters.
+ */
+ for (i = 0; i < (int)count; i++) {
+ DWORD err;
+
+ glNewList( font_list+i, GL_COMPILE );
+
+ /* allocate space for the bitmap/outline */
+ size = GetGlyphOutline(hdc, first + i, GGO_BITMAP,
+ &gm, 0, NULL, &mat);
+ if (size == GDI_ERROR) {
+ glEndList( );
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ hBits = GlobalAlloc(GHND, size+1);
+ lpBits = GlobalLock(hBits);
+
+ err =
+ GetGlyphOutline(hdc, /* handle to device context */
+ first + i, /* character to query */
+ GGO_BITMAP, /* format of data to return */
+ &gm, /* ptr to structure for metrics*/
+ size, /* size of buffer for data */
+ lpBits, /* pointer to buffer for data */
+ &mat /* pointer to transformation */
+ /* matrix structure */
+ );
+
+ if (err == GDI_ERROR) {
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList( );
+ err = GetLastError();
+ success = FALSE;
+ continue;
+ }
+
+ glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
+ (GLfloat)-gm.gmptGlyphOrigin.x,
+ (GLfloat)gm.gmptGlyphOrigin.y,
+ (GLfloat)gm.gmCellIncX,
+ (GLfloat)gm.gmCellIncY,
+ (const GLubyte * )lpBits);
+
+ GlobalUnlock(hBits);
+ GlobalFree(hBits);
+
+ glEndList( );
+ }
+
+ return success;
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,
+ HGLRC hglrc2)
+{
+ WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2);
+ return(TRUE);
+}
+
+
+
+/* NOT IMPLEMENTED YET */
+WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,
+ HGLRC hglrcDst,
+ UINT mask)
+{
+ (void) hglrcSrc; (void) hglrcDst; (void) mask;
+ return(FALSE);
+}
+
+WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,
+ int iLayerPlane)
+{
+ SetLastError(0);
+ if (iLayerPlane == 0)
+ return wglCreateContext( hdc );
+ return(NULL);
+}
+
+
+WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase)
+{
+ (void) hdc; (void) first; (void) count; (void) listBase;
+ return FALSE;
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase,
+ FLOAT deviation,
+ FLOAT extrusion,
+ int format,
+ LPGLYPHMETRICSFLOAT lpgmf)
+{
+ (void) hdc; (void) first; (void) count;
+ (void) listBase; (void) deviation; (void) extrusion; (void) format;
+ (void) lpgmf;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase,
+ FLOAT deviation,
+ FLOAT extrusion,
+ int format,
+ LPGLYPHMETRICSFLOAT lpgmf)
+{
+ (void) hdc; (void) first; (void) count;
+ (void) listBase; (void) deviation; (void) extrusion; (void) format;
+ (void) lpgmf;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd)
+{
+ (void) hdc; (void) iPixelFormat; (void) iLayerPlane;
+ (void) nBytes; (void) plpd;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,
+ int iLayerPlane,
+ int iStart,
+ int cEntries,
+ CONST COLORREF *pcr)
+{
+ (void) hdc; (void) iLayerPlane; (void) iStart;
+ (void) cEntries; (void) pcr;
+ SetLastError(0);
+ return(0);
+}
+
+WINGDIAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,
+ int iLayerPlane,
+ int iStart,
+ int cEntries,
+ COLORREF *pcr)
+{
+ (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr;
+ SetLastError(0);
+ return(0);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,
+ int iLayerPlane,
+ BOOL bRealize)
+{
+ (void) hdc; (void) iLayerPlane; (void) bRealize;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,
+ UINT fuPlanes)
+{
+ (void) hdc; (void) fuPlanes;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WINGDIAPI const char * GLAPIENTRY wglGetExtensionsStringARB(HDC hdc)
+{
+ return "WGL_ARB_extensions_string";
+}
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
new file mode 100644
index 000000000..e1971db69
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
@@ -0,0 +1,1681 @@
+/*
+ * Windows (Win32/Win64) device driver for Mesa
+ *
+ */
+
+#include "wmesadef.h"
+#include "colors.h"
+#include <GL/wmesa.h>
+#include <winuser.h>
+#include "context.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "drivers/common/driverfuncs.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+/* linked list of our Framebuffers (windows) */
+static WMesaFramebuffer FirstFramebuffer = NULL;
+
+
+/**
+ * Create a new WMesaFramebuffer object which will correspond to the
+ * given HDC (Window handle).
+ */
+WMesaFramebuffer
+wmesa_new_framebuffer(HDC hdc, GLvisual *visual)
+{
+ WMesaFramebuffer pwfb
+ = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
+ if (pwfb) {
+ _mesa_initialize_framebuffer(&pwfb->Base, visual);
+ pwfb->hDC = hdc;
+ /* insert at head of list */
+ pwfb->next = FirstFramebuffer;
+ FirstFramebuffer = pwfb;
+ }
+ return pwfb;
+}
+
+/**
+ * Given an hdc, free the corresponding WMesaFramebuffer
+ */
+void
+wmesa_free_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb, prev;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ break;
+ prev = pwfb;
+ }
+ if (pwfb) {
+ struct gl_framebuffer *fb;
+ if (pwfb == FirstFramebuffer)
+ FirstFramebuffer = pwfb->next;
+ else
+ prev->next = pwfb->next;
+ fb = &pwfb->Base;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+/**
+ * Given an hdc, return the corresponding WMesaFramebuffer
+ */
+WMesaFramebuffer
+wmesa_lookup_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ return pwfb;
+ }
+ return NULL;
+}
+
+
+/**
+ * Given a GLframebuffer, return the corresponding WMesaFramebuffer.
+ */
+static WMesaFramebuffer wmesa_framebuffer(GLframebuffer *fb)
+{
+ return (WMesaFramebuffer) fb;
+}
+
+
+/**
+ * Given a GLcontext, return the corresponding WMesaContext.
+ */
+static WMesaContext wmesa_context(const GLcontext *ctx)
+{
+ return (WMesaContext) ctx;
+}
+
+
+/*
+ * Every driver should implement a GetString function in order to
+ * return a meaningful GL_RENDERER string.
+ */
+static const GLubyte *wmesa_get_string(GLcontext *ctx, GLenum name)
+{
+ return (name == GL_RENDERER) ?
+ (GLubyte *) "Mesa Windows GDI Driver" : NULL;
+}
+
+
+/*
+ * Determine the pixel format based on the pixel size.
+ */
+static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
+{
+ pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+
+ /* Only 16 and 32 bit targets are supported now */
+ assert(pwfb->cColorBits == 0 ||
+ pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
+ pwfb->cColorBits == 32);
+
+ switch(pwfb->cColorBits){
+ case 8:
+ pwfb->pixelformat = PF_INDEX8;
+ break;
+ case 16:
+ pwfb->pixelformat = PF_5R6G5B;
+ break;
+ case 24:
+ case 32:
+ pwfb->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ pwfb->pixelformat = PF_BADFORMAT;
+ }
+}
+
+
+/**
+ * Create DIB for back buffer.
+ * We write into this memory with the span routines and then blit it
+ * to the window on a buffer swap.
+ */
+BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
+{
+ HDC hdc = pwfb->hDC;
+ LPBITMAPINFO pbmi = &(pwfb->bmi);
+ HDC hic;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwfb->dib_hDC = CreateCompatibleDC(hic);
+
+ pwfb->hbmDIB = CreateDIBSection(hic,
+ &pwfb->bmi,
+ DIB_RGB_COLORS,
+ (void **)&(pwfb->pbPixels),
+ 0,
+ 0);
+ pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
+
+ DeleteDC(hic);
+
+ wmSetPixelFormat(pwfb, pwfb->hDC);
+ return TRUE;
+}
+
+
+static wmDeleteBackingStore(WMesaFramebuffer pwfb)
+{
+ if (pwfb->hbmDIB) {
+ SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
+ DeleteDC(pwfb->dib_hDC);
+ DeleteObject(pwfb->hbmDIB);
+ }
+}
+
+
+/**
+ * Find the width and height of the window named by hdc.
+ */
+static void
+get_window_size(HDC hdc, GLuint *width, GLuint *height)
+{
+ if (WindowFromDC(hdc)) {
+ RECT rect;
+ GetClientRect(WindowFromDC(hdc), &rect);
+ *width = rect.right - rect.left;
+ *height = rect.bottom - rect.top;
+ }
+ else { /* Memory context */
+ /* From contributed code - use the size of the desktop
+ * for the size of a memory context (?) */
+ *width = GetDeviceCaps(hdc, HORZRES);
+ *height = GetDeviceCaps(hdc, VERTRES);
+ }
+}
+
+
+static void
+wmesa_get_buffer_size(GLframebuffer *buffer, GLuint *width, GLuint *height)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+ get_window_size(pwfb->hDC, width, height);
+}
+
+
+static void wmesa_flush(GLcontext *ctx)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
+
+ if (ctx->Visual.doubleBufferMode == 1) {
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* Do nothing for single buffer */
+ }
+}
+
+
+/**********************************************************************/
+/***** CLEAR Functions *****/
+/**********************************************************************/
+
+/* If we do not implement these, Mesa clears the buffers via the pixel
+ * span writing interface, which is very slow for a clear operation.
+ */
+
+/*
+ * Set the color index used to clear the color buffer.
+ */
+static void clear_index(GLcontext *ctx, GLuint index)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ /* Note that indexed mode is not supported yet */
+ pwc->clearColorRef = RGB(0,0,0);
+}
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+static void clear_color(GLcontext *ctx, const GLfloat color[4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLubyte col[3];
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ pwc->clearColorRef = RGB(col[0], col[1], col[2]);
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+ pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
+ pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
+}
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ */
+
+static void clear(GLcontext *ctx, GLbitfield mask)
+{
+#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ int done = 0;
+
+ /* Let swrast do all the work if the masks are not set to
+ * clear all channels. */
+ if (ctx->Color.ColorMask[0] != 0xff ||
+ ctx->Color.ColorMask[1] != 0xff ||
+ ctx->Color.ColorMask[2] != 0xff ||
+ ctx->Color.ColorMask[3] != 0xff) {
+ _swrast_Clear(ctx, mask);
+ return;
+ }
+
+ /* Back buffer */
+ if (mask & BUFFER_BIT_BACK_LEFT) {
+
+ int i, rowSize;
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+ LPBYTE lpb, clearRow;
+ LPWORD lpw;
+ BYTE bColor;
+ WORD wColor;
+ BYTE r, g, b;
+ DWORD dwColor;
+ LPDWORD lpdw;
+
+ /* Try for a fast clear - clearing entire buffer with a single
+ * byte value. */
+ if (width == ctx->DrawBuffer->Width &&
+ height == ctx->DrawBuffer->Height) { /* entire buffer */
+ /* Now check for an easy clear value */
+ switch (bytesPerPixel) {
+ case 1:
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(pwfb->pbPixels, bColor,
+ pwfb->ScanWidth * height);
+ done = 1;
+ break;
+ case 2:
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
+ memset(pwfb->pbPixels, wColor & 0xff,
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ case 3:
+ /* fall through */
+ case 4:
+ if (GetRValue(pwc->clearColorRef) ==
+ GetGValue(pwc->clearColorRef) &&
+ GetRValue(pwc->clearColorRef) ==
+ GetBValue(pwc->clearColorRef)) {
+ memset(pwfb->pbPixels,
+ GetRValue(pwc->clearColorRef),
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ default:
+ break;
+ }
+ } /* all */
+
+ if (!done) {
+ /* Need to clear a row at a time. Begin by setting the first
+ * row in the area to be cleared to the clear color. */
+
+ clearRow = pwfb->pbPixels +
+ pwfb->ScanWidth * FLIP(y) +
+ bytesPerPixel * x;
+ switch (bytesPerPixel) {
+ case 1:
+ lpb = clearRow;
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(lpb, bColor, width);
+ break;
+ case 2:
+ lpw = (LPWORD)clearRow;
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpw++ = wColor;
+ break;
+ case 3:
+ lpb = clearRow;
+ r = GetRValue(pwc->clearColorRef);
+ g = GetGValue(pwc->clearColorRef);
+ b = GetBValue(pwc->clearColorRef);
+ for (i=0; i<width; i++) {
+ *lpb++ = b;
+ *lpb++ = g;
+ *lpb++ = r;
+ }
+ break;
+ case 4:
+ lpdw = (LPDWORD)clearRow;
+ dwColor = BGR32(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpdw++ = dwColor;
+ break;
+ default:
+ break;
+ } /* switch */
+
+ /* copy cleared row to other rows in buffer */
+ lpb = clearRow - pwfb->ScanWidth;
+ rowSize = width * bytesPerPixel;
+ for (i=1; i<height; i++) {
+ memcpy(lpb, clearRow, rowSize);
+ lpb -= pwfb->ScanWidth;
+ }
+ } /* not done */
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ } /* back buffer */
+
+ /* front buffer */
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ HDC DC = pwc->hDC;
+ HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
+ HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
+ Rectangle(DC,
+ x,
+ FLIP(y) + 1,
+ x + width + 1,
+ FLIP(y) - height + 1);
+ SelectObject(DC, Old_Pen);
+ SelectObject(DC, Old_Brush);
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ } /* front buffer */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear(ctx, mask);
+
+#undef FLIP
+}
+
+
+/**********************************************************************/
+/***** PIXEL Functions *****/
+/**********************************************************************/
+
+#define FLIP(Y) (rb->Height - (Y) - 1)
+
+
+/**
+ ** Front Buffer reading/writing
+ ** These are slow, but work with all non-indexed visual types.
+ **/
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_front(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ CONST BITMAPINFO bmi=
+ {
+ {
+ sizeof(BITMAPINFOHEADER),
+ n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
+ }
+ };
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ int i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_front(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+
+ (void) ctx;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_front(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, colorref);
+ }
+ else
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, colorref);
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_front(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]),
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+}
+
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_front(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_front(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ y = FLIP(y);
+ for (i=0; i<n; i++) {
+ Color = GetPixel(pwc->hDC, x+i, y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_front(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ Color = GetPixel(pwc->hDC, x[i], y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 32-bit */
+
+#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
+LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpdw = BGR32((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_32(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_32(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_32(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPDWORD lpdw;
+ DWORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpdw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_32(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_32(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_32(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpdw[i];
+ rgba[i][RCOMP] = (pixel & 0x00ff0000) >> 16;
+ rgba[i][GCOMP] = (pixel & 0x0000ff00) >> 8;
+ rgba[i][BCOMP] = (pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_32(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpdw;
+ rgba[i][RCOMP] = (pixel & 0x00ff0000) >> 16;
+ rgba[i][GCOMP] = (pixel & 0x0000ff00) >> 8;
+ rgba[i][BCOMP] = (pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPBYTE lpb;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 16-bit */
+
+#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
+LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpw = BGR16((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_16(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_16(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_16(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPWORD lpw;
+ WORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_16(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_16(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_16(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpw[i];
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_16(const GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpw;
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** BUFFER Functions *****/
+/**********************************************************************/
+
+
+
+
+static void
+wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ _mesa_free(rb);
+}
+
+
+/**
+ * This is called by Mesa whenever it determines that the window size
+ * has changed. Do whatever's needed to cope with that.
+ */
+static GLboolean
+wmesa_renderbuffer_storage(GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width,
+ GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the Get/PutRow/Values functions for a renderbuffer depending
+ * on if we're drawing to the front or back color buffer.
+ */
+void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
+ BYTE cColorBits, int double_buffer)
+{
+ if (double_buffer) {
+ /* back buffer */
+ /* Picking the correct span functions is important because
+ * the DIB was allocated with the indicated depth. */
+ switch(pixelformat) {
+ case PF_5R6G5B:
+ rb->PutRow = write_rgba_span_16;
+ rb->PutRowRGB = write_rgb_span_16;
+ rb->PutMonoRow = write_mono_rgba_span_16;
+ rb->PutValues = write_rgba_pixels_16;
+ rb->PutMonoValues = write_mono_rgba_pixels_16;
+ rb->GetRow = read_rgba_span_16;
+ rb->GetValues = read_rgba_pixels_16;
+ rb->RedBits = 5;
+ rb->GreenBits = 6;
+ rb->BlueBits = 5;
+ break;
+ case PF_8R8G8B:
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ rb->RedBits = 8;
+ rb->GreenBits = 8;
+ rb->BlueBits = 8;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
+ rb->RedBits = 8;
+ rb->GreenBits = 8;
+ rb->BlueBits = 8;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* front buffer (actual Windows window) */
+ rb->PutRow = write_rgba_span_front;
+ rb->PutRowRGB = write_rgb_span_front;
+ rb->PutMonoRow = write_mono_rgba_span_front;
+ rb->PutValues = write_rgba_pixels_front;
+ rb->PutMonoValues = write_mono_rgba_pixels_front;
+ rb->GetRow = read_rgba_span_front;
+ rb->GetValues = read_rgba_pixels_front;
+ rb->RedBits = 8; /* XXX fix these (565?) */
+ rb->GreenBits = 8;
+ rb->BlueBits = 8;
+ }
+}
+
+/**
+ * Called by ctx->Driver.ResizeBuffers()
+ * Resize the front/back colorbuffers to match the latest window size.
+ */
+static void
+wmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
+ GLuint width, GLuint height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+
+ if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
+ /* Realloc back buffer */
+ if (ctx->Visual.doubleBufferMode == 1) {
+ wmDeleteBackingStore(pwfb);
+ wmCreateBackingStore(pwfb, width, height);
+ }
+ }
+ _mesa_resize_framebuffer(ctx, buffer, width, height);
+}
+
+
+/**
+ * Called by glViewport.
+ * This is a good time for us to poll the current window size and adjust
+ * our renderbuffers to match the current window size.
+ * Remember, we have no opportunity to respond to conventional
+ * resize events since the driver has no event loop.
+ * Thus, we poll.
+ * MakeCurrent also ends up making a call here, so that ensures
+ * we get the viewport set correctly, even if the app does not call
+ * glViewport and relies on the defaults.
+ */
+static void wmesa_viewport(GLcontext *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint new_width, new_height;
+
+ wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
+
+ /**
+ * Resize buffers if the window size changed.
+ */
+ wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+
+
+/**
+ * Called when the driver should update it's state, based on the new_state
+ * flags.
+ */
+static void wmesa_update_state(GLcontext *ctx, GLuint new_state)
+{
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+
+ /* TODO - This code is not complete yet because I
+ * don't know what to do for all state updates.
+ */
+
+ if (new_state & _NEW_BUFFERS) {
+ }
+}
+
+
+
+
+
+/**********************************************************************/
+/***** WMESA Functions *****/
+/**********************************************************************/
+
+WMesaContext WMesaCreateContext(HDC hDC,
+ HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag,
+ GLboolean alpha_flag)
+{
+ WMesaContext c;
+ struct dd_function_table functions;
+ GLint red_bits, green_bits, blue_bits, alpha_bits;
+ GLcontext *ctx;
+ GLvisual *visual;
+
+ (void) Pal;
+
+ /* Indexed mode not supported */
+ if (!rgb_flag)
+ return NULL;
+
+ /* Allocate wmesa context */
+ c = CALLOC_STRUCT(wmesa_context);
+ if (!c)
+ return NULL;
+
+#if 0
+ /* I do not understand this contributed code */
+ /* Support memory and device contexts */
+ if(WindowFromDC(hDC) != NULL) {
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
+ }
+ else {
+ c->hDC = hDC;
+ }
+#else
+ c->hDC = hDC;
+#endif
+
+ /* Get data for visual */
+ /* Dealing with this is actually a bit of overkill because Mesa will end
+ * up treating all color component size requests less than 8 by using
+ * a single byte per channel. In addition, the interface to the span
+ * routines passes colors as an entire byte per channel anyway, so there
+ * is nothing to be saved by telling the visual to be 16 bits if the device
+ * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
+ * channel anyway.
+ * But we go through the motions here anyway.
+ */
+ switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
+ case 16:
+ red_bits = green_bits = blue_bits = 5;
+ alpha_bits = 0;
+ break;
+ default:
+ red_bits = green_bits = blue_bits = 8;
+ alpha_bits = 8;
+ break;
+ }
+ /* Create visual based on flags */
+ visual = _mesa_create_visual(rgb_flag,
+ db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ red_bits, green_bits, blue_bits, /* color RGB */
+ alpha_flag ? alpha_bits : 0, /* color A */
+ 0, /* index bits */
+ DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16, /* accum RGB */
+ alpha_flag ? 16 : 0, /* accum A */
+ 1); /* num samples */
+
+ if (!visual) {
+ _mesa_free(c);
+ return NULL;
+ }
+
+ /* Set up driver functions */
+ _mesa_init_driver_functions(&functions);
+ functions.GetString = wmesa_get_string;
+ functions.UpdateState = wmesa_update_state;
+ functions.GetBufferSize = wmesa_get_buffer_size;
+ functions.Flush = wmesa_flush;
+ functions.Clear = clear;
+ functions.ClearIndex = clear_index;
+ functions.ClearColor = clear_color;
+ functions.ResizeBuffers = wmesa_resize_buffers;
+ functions.Viewport = wmesa_viewport;
+
+ /* initialize the Mesa context data */
+ ctx = &c->gl_ctx;
+ _mesa_initialize_context(ctx, visual, NULL, &functions, (void *)c);
+
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+ _mesa_enable_1_5_extensions(ctx);
+ _mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
+
+ /* Initialize the software rasterizer and helper modules. */
+ if (!_swrast_CreateContext(ctx) ||
+ !_vbo_CreateContext(ctx) ||
+ !_tnl_CreateContext(ctx) ||
+ !_swsetup_CreateContext(ctx)) {
+ _mesa_free_context_data(ctx);
+ _mesa_free(c);
+ return NULL;
+ }
+ _swsetup_Wakeup(ctx);
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ return c;
+}
+
+
+void WMesaDestroyContext( WMesaContext pwc )
+{
+ GLcontext *ctx = &pwc->gl_ctx;
+ WMesaFramebuffer pwfb;
+ GET_CURRENT_CONTEXT(cur_ctx);
+
+ if (cur_ctx == ctx) {
+ /* unbind current if deleting current context */
+ WMesaMakeCurrent(NULL, NULL);
+ }
+
+ /* clean up frame buffer resources */
+ pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ if (pwfb) {
+ if (ctx->Visual.doubleBufferMode == 1)
+ wmDeleteBackingStore(pwfb);
+ wmesa_free_framebuffer(pwc->hDC);
+ }
+
+ /* Release for device, not memory contexts */
+ if (WindowFromDC(pwc->hDC) != NULL)
+ {
+ ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
+ }
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+
+ _swsetup_DestroyContext(ctx);
+ _tnl_DestroyContext(ctx);
+ _vbo_DestroyContext(ctx);
+ _swrast_DestroyContext(ctx);
+
+ _mesa_free_context_data(ctx);
+ _mesa_free(pwc);
+}
+
+
+/**
+ * Create a new color renderbuffer.
+ */
+struct gl_renderbuffer *
+wmesa_new_renderbuffer(void)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (!rb)
+ return NULL;
+
+ _mesa_init_renderbuffer(rb, (GLuint)0);
+
+ rb->_BaseFormat = GL_RGBA;
+ rb->InternalFormat = GL_RGBA;
+ rb->DataType = CHAN_TYPE;
+ rb->Delete = wmesa_delete_renderbuffer;
+ rb->AllocStorage = wmesa_renderbuffer_storage;
+ return rb;
+}
+
+
+void WMesaMakeCurrent(WMesaContext c, HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+
+ {
+ /* return if already current */
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ if (pwc && c == pwc && pwc->hDC == hdc)
+ return;
+ }
+
+ pwfb = wmesa_lookup_framebuffer(hdc);
+
+ /* Lazy creation of framebuffers */
+ if (c && !pwfb && hdc) {
+ struct gl_renderbuffer *rb;
+ GLvisual *visual = &c->gl_ctx.Visual;
+ GLuint width, height;
+
+ get_window_size(hdc, &width, &height);
+
+ c->clearPen = CreatePen(PS_SOLID, 1, 0);
+ c->clearBrush = CreateSolidBrush(0);
+
+ pwfb = wmesa_new_framebuffer(hdc, visual);
+
+ /* Create back buffer if double buffered */
+ if (visual->doubleBufferMode == 1) {
+ wmCreateBackingStore(pwfb, width, height);
+ }
+
+ /* make render buffers */
+ if (visual->doubleBufferMode == 1) {
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
+ }
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
+
+ /* Let Mesa own the Depth, Stencil, and Accum buffers */
+ _mesa_add_soft_renderbuffers(&pwfb->Base,
+ GL_FALSE, /* color */
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
+ visual->alphaBits >0,
+ GL_FALSE);
+ }
+
+ if (c && pwfb)
+ _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
+}
+
+
+void WMesaSwapBuffers( HDC hdc )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
+
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
+ return;
+ }
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (pwc->hDC == hdc) {
+ _mesa_notifySwapBuffers(ctx);
+
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* XXX for now only allow swapping current window */
+ _mesa_problem(NULL, "wmesa: can't swap non-current window");
+ }
+}
+
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h
new file mode 100644
index 000000000..83a42e608
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -0,0 +1,43 @@
+#ifndef WMESADEF_H
+#define WMESADEF_H
+#ifdef __MINGW32__
+#include <windows.h>
+#endif
+#include "context.h"
+
+
+/**
+ * The Windows Mesa rendering context, derived from GLcontext.
+ */
+struct wmesa_context {
+ GLcontext gl_ctx; /* The core GL/Mesa context */
+ HDC hDC;
+ COLORREF clearColorRef;
+ HPEN clearPen;
+ HBRUSH clearBrush;
+};
+
+
+/**
+ * Windows framebuffer, derived from gl_framebuffer
+ */
+struct wmesa_framebuffer
+{
+ struct gl_framebuffer Base;
+ HDC hDC;
+ int pixelformat;
+ GLuint ScanWidth;
+ BYTE cColorBits;
+ /* back buffer DIB fields */
+ HDC dib_hDC;
+ BITMAPINFO bmi;
+ HBITMAP hbmDIB;
+ HBITMAP hOldBitmap;
+ PBYTE pbPixels;
+ struct wmesa_framebuffer *next;
+};
+
+typedef struct wmesa_framebuffer *WMesaFramebuffer;
+
+
+#endif /* WMESADEF_H */
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/ddlog.c b/mesalib/src/mesa/drivers/windows/gldirect/ddlog.c
new file mode 100644
index 000000000..4ae79e2fd
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/ddlog.c
@@ -0,0 +1,192 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Logging functions.
+*
+****************************************************************************/
+
+#define STRICT
+#include <windows.h>
+
+#include "ddlog.h"
+#include "gld_driver.h"
+
+// ***********************************************************************
+
+static char ddlogbuf[256];
+static FILE* fpDDLog = NULL; // Log file pointer
+static char szDDLogName[_MAX_PATH] = {"gldirect.log"}; // Filename of the log
+static DDLOG_loggingMethodType ddlogLoggingMethod = DDLOG_NONE; // Default to No Logging
+static DDLOG_severityType ddlogDebugLevel;
+static BOOL bUIWarning = FALSE; // MessageBox warning ?
+
+// ***********************************************************************
+
+void ddlogOpen(
+ DDLOG_loggingMethodType LoggingMethod,
+ DDLOG_severityType Severity)
+{
+ if (fpDDLog != NULL) {
+ // Tried to re-open the log
+ ddlogMessage(DDLOG_WARN, "Tried to re-open the log file\n");
+ return;
+ }
+
+ ddlogLoggingMethod = LoggingMethod;
+ ddlogDebugLevel = Severity;
+
+ if (ddlogLoggingMethod == DDLOG_NORMAL) {
+ fpDDLog = fopen(szDDLogName, "wt");
+ if (fpDDLog == NULL)
+ return;
+ }
+
+ ddlogMessage(DDLOG_SYSTEM, "\n");
+ ddlogMessage(DDLOG_SYSTEM, "-> Logging Started\n");
+}
+
+// ***********************************************************************
+
+void ddlogClose()
+{
+ // Determine whether the log is already closed
+ if (fpDDLog == NULL && ddlogLoggingMethod == DDLOG_NORMAL)
+ return; // Nothing to do.
+
+ ddlogMessage(DDLOG_SYSTEM, "<- Logging Ended\n");
+
+ if (ddlogLoggingMethod == DDLOG_NORMAL) {
+ fclose(fpDDLog);
+ fpDDLog = NULL;
+ }
+}
+
+// ***********************************************************************
+
+void ddlogMessage(
+ DDLOG_severityType severity,
+ LPSTR message)
+{
+ char buf[256];
+
+ // Bail if logging is disabled
+ if (ddlogLoggingMethod == DDLOG_NONE)
+ return;
+
+ if (ddlogLoggingMethod == DDLOG_CRASHPROOF)
+ fpDDLog = fopen(szDDLogName, "at");
+
+ if (fpDDLog == NULL)
+ return;
+
+ if (severity >= ddlogDebugLevel) {
+ sprintf(buf, "DDLog: (%s) %s", ddlogSeverityMessages[severity], message);
+ fputs(buf, fpDDLog); // Write string to file
+ OutputDebugString(buf); // Echo to debugger
+ }
+
+ if (ddlogLoggingMethod == DDLOG_CRASHPROOF) {
+ fflush(fpDDLog); // Write info to disk
+ fclose(fpDDLog);
+ fpDDLog = NULL;
+ }
+
+ // Popup message box if critical error
+ if (bUIWarning && severity == DDLOG_CRITICAL) {
+ MessageBox(NULL, buf, "GLDirect", MB_OK | MB_ICONWARNING | MB_TASKMODAL);
+ }
+}
+
+// ***********************************************************************
+
+// Write a string value to the log file
+void ddlogError(
+ DDLOG_severityType severity,
+ LPSTR message,
+ HRESULT hResult)
+{
+#ifdef _USE_GLD3_WGL
+ char dxErrStr[1024];
+ _gldDriver.GetDXErrorString(hResult, &dxErrStr[0], sizeof(dxErrStr));
+ if (FAILED(hResult)) {
+ sprintf(ddlogbuf, "DDLog: %s %8x:[ %s ]\n", message, hResult, dxErrStr);
+ } else
+ sprintf(ddlogbuf, "DDLog: %s\n", message);
+#else
+ if (FAILED(hResult)) {
+ sprintf(ddlogbuf, "DDLog: %s %8x:[ %s ]\n", message, hResult, DDErrorToString(hResult));
+ } else
+ sprintf(ddlogbuf, "DDLog: %s\n", message);
+#endif
+ ddlogMessage(severity, ddlogbuf);
+}
+
+// ***********************************************************************
+
+void ddlogPrintf(
+ DDLOG_severityType severity,
+ LPSTR message,
+ ...)
+{
+ va_list args;
+
+ va_start(args, message);
+ vsprintf(ddlogbuf, message, args);
+ va_end(args);
+
+ lstrcat(ddlogbuf, "\n");
+
+ ddlogMessage(severity, ddlogbuf);
+}
+
+// ***********************************************************************
+
+void ddlogWarnOption(
+ BOOL bWarnOption)
+{
+ bUIWarning = bWarnOption;
+}
+
+// ***********************************************************************
+
+void ddlogPathOption(
+ LPSTR szPath)
+{
+ char szPathName[_MAX_PATH];
+
+ strcpy(szPathName, szPath);
+ strcat(szPathName, "\\");
+ strcat(szPathName, szDDLogName);
+ strcpy(szDDLogName, szPathName);
+}
+
+// ***********************************************************************
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/ddlog.h b/mesalib/src/mesa/drivers/windows/gldirect/ddlog.h
new file mode 100644
index 000000000..d64067e22
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/ddlog.h
@@ -0,0 +1,109 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Logging functions.
+*
+****************************************************************************/
+
+#ifndef __DDLOG_H
+#define __DDLOG_H
+
+#include <stdio.h>
+
+#ifndef _USE_GLD3_WGL
+#include "dderrstr.h" // ddraw/d3d error string
+#endif
+
+/*---------------------- Macros and type definitions ----------------------*/
+
+typedef enum {
+ DDLOG_NONE = 0, // No log output
+ DDLOG_NORMAL = 1, // Log is kept open
+ DDLOG_CRASHPROOF = 2, // Log is closed and flushed
+ DDLOG_METHOD_FORCE_DWORD = 0x7fffffff,
+} DDLOG_loggingMethodType;
+
+// Denotes type of message sent to the logging functions
+typedef enum {
+ DDLOG_INFO = 0, // Information only
+ DDLOG_WARN = 1, // Warning only
+ DDLOG_ERROR = 2, // Notify user of an error
+ DDLOG_CRITICAL = 3, // Exceptionally severe error
+ DDLOG_SYSTEM = 4, // System message. Not an error
+ // but must always be printed.
+ DDLOG_SEVERITY_FORCE_DWORD = 0x7fffffff, // Make enum dword
+} DDLOG_severityType;
+
+#ifdef _USE_GLD3_WGL
+// Synomyms
+#define GLDLOG_INFO DDLOG_INFO
+#define GLDLOG_WARN DDLOG_WARN
+#define GLDLOG_ERROR DDLOG_ERROR
+#define GLDLOG_CRITICAL DDLOG_CRITICAL
+#define GLDLOG_SYSTEM DDLOG_SYSTEM
+#endif
+
+// The message that will be output to the log
+static const char *ddlogSeverityMessages[] = {
+ "INFO",
+ "WARN",
+ "ERROR",
+ "*CRITICAL*",
+ "System",
+};
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void ddlogOpen(DDLOG_loggingMethodType LoggingMethod, DDLOG_severityType Severity);
+void ddlogClose();
+void ddlogMessage(DDLOG_severityType severity, LPSTR message);
+void ddlogError(DDLOG_severityType severity, LPSTR message, HRESULT hResult);
+void ddlogPrintf(DDLOG_severityType severity, LPSTR message, ...);
+void ddlogWarnOption(BOOL bWarnOption);
+void ddlogPathOption(LPSTR szPath);
+
+#ifdef _USE_GLD3_WGL
+// Synomyms
+#define gldLogMessage ddlogMessage
+#define gldLogError ddlogError
+#define gldLogPrintf ddlogPrintf
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
new file mode 100644
index 000000000..e9c23d1cc
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
@@ -0,0 +1,2214 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Context handling.
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+
+// Get compile errors without this. KeithH
+//#include "scitech.h" // ibool, etc.
+
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+
+extern void _gld_mesa_warning(GLcontext *, char *);
+extern void _gld_mesa_fatal(GLcontext *, char *);
+#endif // _USE_GLD3_WGL
+
+// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
+// if it is no longer being built as part of GLDirect. (DaveM)
+
+// ***********************************************************************
+
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+
+char szResourceWarning[] =
+"GLDirect does not have enough video memory resources\n"
+"to support the requested OpenGL rendering context.\n\n"
+"You may have to reduce the current display resolution\n"
+"to obtain satisfactory OpenGL performance.\n";
+
+char szDDrawWarning[] =
+"GLDirect is unable to initialize DirectDraw for the\n"
+"requested OpenGL rendering context.\n\n"
+"You will have to check the DirectX control panel\n"
+"for further information.\n";
+
+char szD3DWarning[] =
+"GLDirect is unable to initialize Direct3D for the\n"
+"requested OpenGL rendering context.\n\n"
+"You may have to change the display mode resolution\n"
+"color depth or check the DirectX control panel for\n"
+"further information.\n";
+
+char szBPPWarning[] =
+"GLDirect is unable to use the selected color depth for\n"
+"the requested OpenGL rendering context.\n\n"
+"You will have to change the display mode resolution\n"
+"color depth with the Display Settings control panel.\n";
+
+int nContextError = GLDERR_NONE;
+
+// ***********************************************************************
+
+#define VENDORID_ATI 0x1002
+
+static DWORD devATIRagePro[] = {
+ 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
+ 0x4744, // 3D RAGE PRO BGA AGP 1X only
+ 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
+ 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
+ 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
+ 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
+ 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
+ 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
+ 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
+ 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
+};
+
+static DWORD devATIRageIIplus[] = {
+ 0x4755, // 3D RAGE II+
+ 0x4756, // 3D RAGE IIC PQFP PCI
+ 0x4757, // 3D RAGE IIC BGA AGP
+ 0x475A, // 3D RAGE IIC PQFP AGP
+ 0x4C47, // 3D RAGE LT-G
+};
+
+// ***********************************************************************
+
+#ifndef _USE_GLD3_WGL
+extern DGL_mesaFuncs mesaFuncs;
+#endif
+
+extern DWORD dwLogging;
+
+#ifdef GLD_THREADS
+#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
+CRITICAL_SECTION CriticalSection; // for serialized access
+DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
+DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
+#endif
+HGLRC iCurrentContext = 0; // Index of current context (static)
+BOOL bContextReady = FALSE; // Context state ready ?
+
+DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
+
+// ***********************************************************************
+
+static BOOL bHaveWin95 = FALSE;
+static BOOL bHaveWinNT = FALSE;
+static BOOL bHaveWin2K = FALSE;
+
+/****************************************************************************
+REMARKS:
+Detect the installed OS type.
+****************************************************************************/
+static void DetectOS(void)
+{
+ OSVERSIONINFO VersionInformation;
+ LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
+
+ VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
+
+ GetVersionEx(lpVersionInformation);
+
+ switch (VersionInformation.dwPlatformId) {
+ case VER_PLATFORM_WIN32_WINDOWS:
+ bHaveWin95 = TRUE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ case VER_PLATFORM_WIN32_NT:
+ bHaveWin95 = FALSE;
+ if (VersionInformation.dwMajorVersion <= 4) {
+ bHaveWinNT = TRUE;
+ bHaveWin2K = FALSE;
+ }
+ else {
+ bHaveWinNT = FALSE;
+ bHaveWin2K = TRUE;
+ }
+ break;
+ case VER_PLATFORM_WIN32s:
+ bHaveWin95 = FALSE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ }
+}
+
+// ***********************************************************************
+
+HWND hWndEvent = NULL; // event monitor window
+HWND hWndLastActive = NULL; // last active client window
+LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
+
+// ***********************************************************************
+
+// Checks if the HGLRC is valid in range of context list.
+BOOL dglIsValidContext(
+ HGLRC a)
+{
+ return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
+}
+
+// ***********************************************************************
+
+// Convert a HGLRC to a pointer into the context list.
+DGL_ctx* dglGetContextAddress(
+ const HGLRC a)
+{
+ if (dglIsValidContext(a))
+ return &ctxlist[(int)a-1];
+ return NULL;
+}
+
+// ***********************************************************************
+
+// Return the current HGLRC (however it may be stored for multi-threading).
+HGLRC dglGetCurrentContext(void)
+{
+#ifdef GLD_THREADS
+ HGLRC hGLRC;
+ // load from thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ hGLRC = iCurrentContext;
+ }
+ }
+ // load from global static var
+ else {
+ hGLRC = iCurrentContext;
+ }
+ return hGLRC;
+#else
+ return iCurrentContext;
+#endif
+}
+
+// ***********************************************************************
+
+// Set the current HGLRC (however it may be stored for multi-threading).
+void dglSetCurrentContext(HGLRC hGLRC)
+{
+#ifdef GLD_THREADS
+ // store in thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ iCurrentContext = hGLRC;
+ }
+ }
+ // store in global static var
+ else {
+ iCurrentContext = hGLRC;
+ }
+#else
+ iCurrentContext = hGLRC;
+#endif
+}
+
+// ***********************************************************************
+
+// Return the current HDC only for a currently active HGLRC.
+HDC dglGetCurrentDC(void)
+{
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+
+ hGLRC = dglGetCurrentContext();
+ if (hGLRC) {
+ lpCtx = dglGetContextAddress(hGLRC);
+ return lpCtx->hDC;
+ }
+ return 0;
+}
+
+// ***********************************************************************
+
+void dglInitContextState()
+{
+ int i;
+ WNDCLASS wc;
+
+#ifdef GLD_THREADS
+ // Allocate thread local storage indexes for current context and pixel format
+ dwTLSCurrentContext = TlsAlloc();
+ dwTLSPixelFormat = TlsAlloc();
+#endif
+
+ dglSetCurrentContext(NULL); // No current rendering context
+
+ // Clear all context data
+ ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++)
+ ctxlist[i].bAllocated = FALSE; // Flag context as unused
+
+ // This section of code crashes the dll in circumstances where the app
+ // creates and destroys contexts.
+/*
+ // Register the class for our event monitor window
+ wc.style = 0;
+ wc.lpfnWndProc = GLD_EventWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GLDIRECT";
+ RegisterClass(&wc);
+
+ // Create the non-visible window to monitor all broadcast messages
+ hWndEvent = CreateWindowEx(
+ WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
+ 0,0,0,0,
+ NULL,NULL,GetModuleHandle(NULL),NULL);
+*/
+
+#ifdef GLD_THREADS
+ // Create a critical section object for serializing access to
+ // DirectDraw and DDStereo create/destroy functions in multiple threads
+ if (glb.bMultiThreaded)
+ InitializeCriticalSection(&CriticalSection);
+#endif
+
+ // Context state is now initialized and ready
+ bContextReady = TRUE;
+}
+
+// ***********************************************************************
+
+void dglDeleteContextState()
+{
+ int i;
+ static BOOL bOnceIsEnough = FALSE;
+
+ // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
+ if (bOnceIsEnough)
+ return;
+ bOnceIsEnough = TRUE;
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated == TRUE) {
+ ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ }
+
+ // Context state is no longer ready
+ bContextReady = FALSE;
+
+ // If executed when DLL unloads, DDraw objects may be invalid.
+ // So catch any page faults with this exception handler.
+__try {
+
+ // Release final DirectDraw interfaces
+ if (glb.bDirectDrawPersistant) {
+// RELEASE(glb.lpGlobalPalette);
+// RELEASE(glb.lpDepth4);
+// RELEASE(glb.lpBack4);
+// RELEASE(glb.lpPrimary4);
+// RELEASE(glb.lpDD4);
+ }
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
+}
+
+ // Destroy our event monitor window
+ if (hWndEvent) {
+ DestroyWindow(hWndEvent);
+ hWndEvent = hWndLastActive = NULL;
+ }
+
+#ifdef GLD_THREADS
+ // Destroy the critical section object
+ if (glb.bMultiThreaded)
+ DeleteCriticalSection(&CriticalSection);
+
+ // Release thread local storage indexes for current HGLRC and pixel format
+ TlsFree(dwTLSPixelFormat);
+ TlsFree(dwTLSCurrentContext);
+#endif
+}
+
+// ***********************************************************************
+
+// Application Window message handler interception
+static LONG __stdcall dglWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ DGL_ctx* lpCtx = NULL;
+ LONG lpfnWndProc = 0L;
+ int i;
+ HGLRC hGLRC;
+ RECT rect;
+ PAINTSTRUCT ps;
+ BOOL bQuit = FALSE;
+ BOOL bMain = FALSE;
+ LONG rc;
+
+ // Get the window's message handler *before* it is unhooked in WM_DESTROY
+
+ // Is this the main window?
+ if (hwnd == glb.hWndActive) {
+ bMain = TRUE;
+ lpfnWndProc = glb.lpfnWndProc;
+ }
+ // Search for DGL context matching window handle
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].hWnd == hwnd) {
+ lpCtx = &ctxlist[i];
+ lpfnWndProc = lpCtx->lpfnWndProc;
+ break;
+ }
+ }
+ // Not one of ours...
+ if (!lpfnWndProc)
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+
+ // Intercept messages amd process *before* passing on to window
+ switch (msg) {
+#ifdef _USE_GLD3_WGL
+ case WM_DISPLAYCHANGE:
+ glb.bPixelformatsDirty = TRUE;
+ break;
+#endif
+ case WM_ACTIVATEAPP:
+ glb.bAppActive = (BOOL)wParam;
+ ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
+ break;
+ case WM_ERASEBKGND:
+ // Eat the GDI erase event for the GL window
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ lpCtx->bGDIEraseBkgnd = TRUE;
+ return TRUE;
+ case WM_PAINT:
+ // Eat the invalidated update region if render scene is in progress
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ if (lpCtx->bFrameStarted) {
+ if (GetUpdateRect(hwnd, &rect, FALSE)) {
+ BeginPaint(hwnd, &ps);
+ EndPaint(hwnd, &ps);
+ ValidateRect(hwnd, &rect);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ // Call the appropriate window message handler
+ rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
+
+ // Intercept messages and process *after* passing on to window
+ switch (msg) {
+ case WM_QUIT:
+ case WM_DESTROY:
+ bQuit = TRUE;
+ if (lpCtx && lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ break;
+#if 0
+ case WM_SIZE:
+ // Resize surfaces to fit window but not viewport (in case app did not bother)
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ w = LOWORD(lParam);
+ h = HIWORD(lParam);
+ if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
+ if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
+ dglWglResizeBuffers(lpCtx->glCtx, FALSE);
+ }
+ break;
+#endif
+ }
+
+ // If the main window is quitting, then so should we...
+ if (bMain && bQuit) {
+ ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
+ dglDeleteContextState();
+ dglExitDriver();
+ }
+
+ return rc;
+}
+
+// ***********************************************************************
+
+// Driver Window message handler
+static LONG __stdcall GLD_EventWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ switch (msg) {
+ // May be sent by splash screen dialog on exit
+ case WM_ACTIVATE:
+ if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
+ SetForegroundWindow(glb.hWndActive);
+ return 0;
+ }
+ break;
+ }
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+// ***********************************************************************
+
+// Intercepted Keyboard handler for detecting hot keys.
+LRESULT CALLBACK dglKeyProc(
+ int code,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ HWND hWnd, hWndFrame;
+ HGLRC hGLRC = NULL;
+ DGL_ctx* lpCtx = NULL;
+ int cmd = 0, dx1 = 0, dx2 = 0, i;
+ static BOOL bAltPressed = FALSE;
+ static BOOL bCtrlPressed = FALSE;
+ static BOOL bShiftPressed = FALSE;
+ RECT r, rf, rc;
+ POINT pt;
+ BOOL bForceReshape = FALSE;
+
+ return CallNextHookEx(hKeyHook, code, wParam, lParam);
+}
+
+// ***********************************************************************
+
+HWND hWndMatch;
+
+// Window handle enumeration procedure.
+BOOL CALLBACK dglEnumChildProc(
+ HWND hWnd,
+ LPARAM lParam)
+{
+ RECT rect;
+
+ // Find window handle with matching client rect.
+ GetClientRect(hWnd, &rect);
+ if (EqualRect(&rect, (RECT*)lParam)) {
+ hWndMatch = hWnd;
+ return FALSE;
+ }
+ // Continue with next child window.
+ return TRUE;
+}
+
+// ***********************************************************************
+
+// Find window handle with matching client rect.
+HWND dglFindWindowRect(
+ RECT* pRect)
+{
+ hWndMatch = NULL;
+ EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
+ return hWndMatch;
+}
+
+// ***********************************************************************
+#ifndef _USE_GLD3_WGL
+void dglChooseDisplayMode(
+ DGL_ctx *lpCtx)
+{
+ // Note: Choose an exact match if possible.
+
+ int i;
+ DWORD area;
+ DWORD bestarea;
+ DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
+ DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
+
+ lpDDSD = glb.lpDisplayModes;
+ for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
+ if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight == lpCtx->dwHeight))
+ goto matched; // Mode has been exactly matched
+ // Choose modes that are larger in both dimensions than
+ // the window, but smaller in area than the current best.
+ if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight >= lpCtx->dwHeight))
+ {
+ if (lpBestDDSD == NULL) {
+ lpBestDDSD = lpDDSD;
+ bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ continue;
+ }
+ area = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ if (area < bestarea) {
+ lpBestDDSD = lpDDSD;
+ bestarea = area;
+ }
+ }
+ }
+
+ // Safety check
+ if (lpBestDDSD == NULL) {
+ ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
+ return;
+ }
+
+ lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
+ lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
+matched:
+ ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
+ lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
+}
+#endif // _USE_GLD3_WGL
+// ***********************************************************************
+
+static BOOL IsDevice(
+ DWORD *lpDeviceIdList,
+ DWORD dwDeviceId,
+ int count)
+{
+ int i;
+
+ for (i=0; i<count; i++)
+ if (dwDeviceId == lpDeviceIdList[i])
+ return TRUE;
+
+ return FALSE;
+}
+
+// ***********************************************************************
+
+void dglTestForBrokenCards(
+ DGL_ctx *lpCtx)
+{
+#ifndef _GLD3
+ DDDEVICEIDENTIFIER dddi; // DX6 device identifier
+
+ // Sanity check.
+ if (lpCtx == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
+ return;
+ }
+
+ if (lpCtx->lpDD4 == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
+ return;
+ }
+
+ // Microsoft really fucked up with the GetDeviceIdentifier function
+ // on Windows 2000, since it locks up on stock driers on the CD. Updated
+ // drivers from vendors appear to work, but we can't identify the drivers
+ // without this function!!! For now we skip these tests on Windows 2000.
+ if ((GetVersion() & 0x80000000UL) == 0)
+ return;
+
+ // Obtain device info
+ if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
+ return;
+
+ // Useful info. Log it.
+ ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
+
+ // Vendor 1: ATI
+ if (dddi.dwVendorId == VENDORID_ATI) {
+ // Test A: ATI Rage PRO
+ if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
+ glb.bUseMipmaps = FALSE;
+ // Test B: ATI Rage II+
+ if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
+ glb.bEmulateAlphaTest = TRUE;
+ }
+
+ // Vendor 2: Matrox
+ if (dddi.dwVendorId == 0x102B) {
+ // Test: Matrox G400 stencil buffer support does not work for AutoCAD
+ if (dddi.dwDeviceId == 0x0525) {
+ lpCtx->lpPF->pfd.cStencilBits = 0;
+ if (lpCtx->lpPF->iZBufferPF != -1) {
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
+ }
+ }
+ }
+#endif // _GLD3
+}
+
+// ***********************************************************************
+
+BOOL dglCreateContextBuffers(
+ HDC a,
+ DGL_ctx *lpCtx,
+ BOOL bFallback)
+{
+ HRESULT hResult;
+
+ int i;
+// HGLRC hGLRC;
+// DGL_ctx* lpCtx;
+
+#ifndef _USE_GLD3_WGL
+ DWORD dwFlags;
+ DDSURFACEDESC2 ddsd2;
+ DDSCAPS2 ddscaps2;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
+ D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
+#endif // _USE_GLD3_WGL
+
+ float inv_aspect;
+
+ GLenum bDoubleBuffer; // TRUE if double buffer required
+ GLenum bDepthBuffer; // TRUE if depth buffer required
+
+ const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
+
+ // Vars for Mesa visual
+ DWORD dwDepthBits = 0;
+ DWORD dwStencilBits = 0;
+ DWORD dwAlphaBits = 0;
+ DWORD bAlphaSW = GL_FALSE;
+ DWORD bDouble = GL_FALSE;
+
+ DDSURFACEDESC2 ddsd2DisplayMode;
+ BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
+ DDBLTFX ddbltfx;
+ DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
+ BOOL bBogusWindow = FALSE; // non-drawable window ?
+ DWORD dwColorRef = 0; // GDI background color
+ RECT rcDst; // GDI window rect
+ POINT pt; // GDI window point
+
+ // Palette used for creating default global palette
+ PALETTEENTRY ppe[256];
+
+#ifndef _USE_GLD3_WGL
+ // Vertex buffer description. Used for creation of vertex buffers
+ D3DVERTEXBUFFERDESC vbufdesc;
+#endif // _USE_GLD3_WGL
+
+#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
+ nContextError = GLDERR_NONE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw object creation or DDS start
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check for back buffer
+ bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
+ // Since we always do back buffering, check if we emulate front buffering
+ lpCtx->EmulateSingle =
+ (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
+ lpCtx->EmulateSingle |=
+ (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
+#endif
+
+ // Check for depth buffer
+ bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
+
+ lpCtx->bDoubleBuffer = bDoubleBuffer;
+ lpCtx->bDepthBuffer = bDepthBuffer;
+
+ // Set the Fullscreen flag for the context.
+// lpCtx->bFullscreen = glb.bFullscreen;
+
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
+ // Check for non-window DC = memory DC ?
+ if (lpCtx->hWnd == NULL) {
+ // bitmap memory contexts are always single-buffered
+ lpCtx->EmulateSingle = TRUE;
+ bBogusWindow = TRUE;
+ ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
+ if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ bBogusWindow = TRUE;
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
+ lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
+
+ ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
+ lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // What if app only zeroes one dimension instead of both? (DaveM)
+ if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
+ // Make the buffer size something sensible
+ lpCtx->dwWidth = 8;
+ lpCtx->dwHeight = 8;
+ }
+
+ // Set defaults
+ lpCtx->dwModeWidth = lpCtx->dwWidth;
+ lpCtx->dwModeHeight = lpCtx->dwHeight;
+/*
+ // Find best display mode for fullscreen
+ if (glb.bFullscreen || !glb.bPrimary) {
+ dglChooseDisplayMode(lpCtx);
+ }
+*/
+ // Misc initialisation
+ lpCtx->bCanRender = FALSE; // No rendering allowed yet
+ lpCtx->bSceneStarted = FALSE;
+ lpCtx->bFrameStarted = FALSE;
+
+ // Detect OS (specifically 'Windows 2000' or 'Windows XP')
+ DetectOS();
+
+ // NOTE: WinNT not supported
+ ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
+
+ // Test for Fullscreen
+ if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
+ if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
+ (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
+ {
+ // Workaround for some apps that crash when going fullscreen.
+ //lpCtx->bFullscreen = TRUE;
+ }
+
+ }
+
+#ifdef _USE_GLD3_WGL
+ _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
+#else
+ // Check if DirectDraw has already been created by original GLRC (DaveM)
+ if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
+ lpCtx->lpDD4 = glb.lpDD4;
+ IDirectDraw4_AddRef(lpCtx->lpDD4);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create DirectDraw object
+ if (glb.bPrimary)
+ hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
+ else {
+ // A non-primary device is to be used.
+ // Force context to be Fullscreen, secondary adaptors can not
+ // be used in a window.
+ hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
+ lpCtx->bFullscreen = TRUE;
+ }
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Query for DX6 IDirectDraw4.
+ hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
+ &IID_IDirectDraw4,
+ (void**)&lpCtx->lpDD4);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Cache DirectDraw interface for subsequent GLRCs
+ if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
+ glb.lpDD4 = lpCtx->lpDD4;
+ IDirectDraw4_AddRef(glb.lpDD4);
+ glb.bDirectDraw = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Now we have a DD4 interface we can check for broken cards
+ dglTestForBrokenCards(lpCtx);
+
+ // Test if primary device can use flipping instead of blitting
+ ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
+ ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
+ hResult = IDirectDraw4_GetDisplayMode(
+ lpCtx->lpDD4,
+ &ddsd2DisplayMode);
+ if (SUCCEEDED(hResult)) {
+ if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
+ (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
+ // We have a fullscreen-size window
+ bFullScrnWin = TRUE;
+ // OK to use DirectDraw fullscreen mode ?
+ if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
+ lpCtx->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
+ }
+ }
+ // Cache the display mode dimensions
+ lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
+ lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
+ lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
+ if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
+ lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
+
+ // Check for non-RGB desktop resolution
+ if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
+ ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
+ ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
+ nContextError = GLDERR_BPP;
+ goto return_with_error;
+ }
+#endif // _USE_GLD3_WGL
+
+ ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
+ lpCtx->dwWidth,
+ lpCtx->dwHeight,
+ lpCtx->bFullscreen ? "fullscreen" : "windowed");
+
+#ifndef _USE_GLD3_WGL
+ // Obtain ddraw caps
+ ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
+ lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
+ if (glb.bHardware) {
+ // Get HAL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
+ } else {
+ // Get HEL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
+ }
+
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_INFO,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+
+ // Query for DX6 Direct3D3 interface
+ hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
+ &IID_IDirect3D3,
+ (void**)&lpCtx->lpD3D3);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Context creation
+ if (lpCtx->bFullscreen) {
+ // FULLSCREEN
+
+ // Disable warning popups when in fullscreen mode
+ ddlogWarnOption(FALSE);
+
+ // Have to release persistant primary surface if fullscreen mode
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ RELEASE(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = FALSE;
+ }
+
+ dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
+ lpCtx->dwModeWidth,
+ lpCtx->dwModeHeight,
+ lpPFD->cColorBits,
+ 0,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
+ goto return_with_error;
+ }
+
+ // ** The display mode has changed, so dont use MessageBox! **
+
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+
+ if (bDoubleBuffer) {
+ // Double buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ DDSCAPS_FLIP |
+ DDSCAPS_COMPLEX |
+ DDSCAPS_3DDEVICE |
+ dwMemoryType;
+ ddsd2.dwBackBufferCount = 1;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Render target surface
+ ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
+ ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
+ hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ } else {
+ // Single buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ //DDSCAPS_3DDEVICE |
+ dwMemoryType;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ lpCtx->lpBack4 = NULL;
+ }
+ } else {
+ // WINDOWED
+
+ // OK to enable warning popups in windowed mode
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+
+ dwFlags = DDSCL_NORMAL;
+ if (glb.bMultiThreaded)
+ dwFlags |= DDSCL_MULTITHREADED;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
+ lpCtx->hWnd,
+ dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
+ goto return_with_error;
+ }
+ // Has Primary surface already been created for original GLRC ?
+ // Note this can only be applicable for windowed modes
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ lpCtx->lpFront4 = glb.lpPrimary4;
+ IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
+ // Update the window on the default clipper
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+ goto SkipPrimaryCreate;
+ }
+
+ // Primary surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Cache Primary surface for subsequent GLRCs
+ // Note this can only be applicable to subsequent windowed modes
+ if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
+ glb.lpPrimary4 = lpCtx->lpFront4;
+ IDirectDrawSurface4_AddRef(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = TRUE;
+ }
+
+ // Clipper object
+ hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ if (FAILED(hResult)) {
+ RELEASE(lpddClipper);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
+ RELEASE(lpddClipper); // We have finished with it.
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
+ goto return_with_error;
+ }
+SkipPrimaryCreate:
+
+ if (bDoubleBuffer) {
+ // Render target surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
+ DDSCAPS_OFFSCREENPLAIN |
+ dwMemoryType;
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+ // Re-use original back buffer if persistant buffers exist
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
+ IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
+ } else {
+ lpCtx->lpBack4 = NULL;
+ }
+ }
+
+ //
+ // Now create the Z-buffer
+ //
+ lpCtx->bStencil = FALSE; // Default to no stencil buffer
+ if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
+ // Get z-buffer dimensions from the render target
+ // Setup the surface desc for the z-buffer.
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ memcpy(&ddsd2.ddpfPixelFormat,
+ &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
+ sizeof(DDPIXELFORMAT) );
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Create a z-buffer
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
+ IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
+ else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
+
+ // Attach Zbuffer to render target
+ TRY(IDirectDrawSurface4_AddAttachedSurface(
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ lpCtx->lpDepth4),
+ "dglCreateContext: Attach Zbuffer");
+ if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
+ lpCtx->bStencil = TRUE;
+ ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
+ }
+ }
+
+ // Clear all back buffers and Z-buffers in case of memory recycling.
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+ if (lpCtx->lpDepth4)
+ IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ // Now that we have a Z-buffer we can create the 3D device
+ hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
+ &glb.d3dGuid,
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ &lpCtx->lpDev3,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // We must do this as soon as the device is created
+ dglInitStateCaches(lpCtx);
+
+ // Obtain the D3D Device Description
+ D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
+ TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
+ &D3DHWDevDesc,
+ &D3DHELDevDesc),
+ "dglCreateContext: GetCaps failed");
+
+ // Choose the relevant description and cache it in the context.
+ // We will use this description later for caps checking
+ memcpy( &lpCtx->D3DDevDesc,
+ glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
+ sizeof(D3DDEVICEDESC));
+
+ // Now we can examine the texture formats
+ if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
+ goto return_with_error;
+ }
+
+ // Get the pixel format of the back buffer
+ lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
+ if (bDoubleBuffer)
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpBack4,
+ &lpCtx->ddpfRender);
+ else
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpFront4,
+ &lpCtx->ddpfRender);
+
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
+ goto return_with_error;
+ }
+ // Find a pixel packing function suitable for this surface
+ pxClassifyPixelFormat(&lpCtx->ddpfRender,
+ &lpCtx->fnPackFunc,
+ &lpCtx->fnUnpackFunc,
+ &lpCtx->fnPackSpanFunc);
+
+ // Viewport
+ hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ // Initialise the viewport
+ // Note screen coordinates are used for viewport clipping since D3D
+ // transform operations are not used in the GLD CAD driver. (DaveM)
+ inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
+
+ lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
+ lpCtx->d3dViewport.dwX = 0;
+ lpCtx->d3dViewport.dwY = 0;
+ lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
+ lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
+ lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
+ lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
+ lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
+ lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
+ lpCtx->d3dViewport.dvMinZ = 0.0f;
+ lpCtx->d3dViewport.dvMaxZ = 1.0f;
+ TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
+
+ hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ lpCtx->dwBPP = lpPFD->cColorBits;
+ lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
+
+ // Set last texture to NULL
+ for (i=0; i<MAX_TEXTURE_UNITS; i++) {
+ lpCtx->ColorOp[i] = D3DTOP_DISABLE;
+ lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
+ lpCtx->tObj[i] = NULL;
+ }
+
+ // Default to perspective correct texture mapping
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
+
+ // Set the default culling mode
+ lpCtx->cullmode = D3DCULL_NONE;
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
+
+ // Disable specular
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
+ // Disable subpixel correction
+// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
+ // Disable dithering
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
+
+ // Initialise the primitive caches
+// lpCtx->dwNextLineVert = 0;
+// lpCtx->dwNextTriVert = 0;
+
+ // Init the global texture palette
+ lpCtx->lpGlobalPalette = NULL;
+
+ // Init the HW/SW usage counters
+// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
+
+ //
+ // Create two D3D vertex buffers.
+ // One will hold the pre-transformed data with the other one
+ // being used to hold the post-transformed & clipped verts.
+ //
+#if 0 // never used (DaveM)
+ vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
+ vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
+ if (glb.bHardware == FALSE)
+ vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
+ vbufdesc.dwNumVertices = 32768; // For the time being
+
+ // Source vertex buffer
+ vbufdesc.dwFVF = DGL_LVERTEX;
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
+ goto return_with_error;
+ }
+
+ // Destination vertex buffer
+ vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
+ if(FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
+ goto return_with_error;
+ }
+#endif
+
+#endif _USE_GLD3_WGL
+
+ //
+ // Now create the Mesa context
+ //
+
+ // Create the Mesa visual
+ if (lpPFD->cDepthBits)
+ dwDepthBits = 16;
+ if (lpPFD->cStencilBits)
+ dwStencilBits = 8;
+ if (lpPFD->cAlphaBits) {
+ dwAlphaBits = 8;
+ bAlphaSW = GL_TRUE;
+ }
+ if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
+ bDouble = GL_TRUE;
+// lpCtx->EmulateSingle =
+// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glVis = _mesa_create_visual(
+ GL_TRUE, // RGB mode
+ bDouble, /* double buffer */
+ GL_FALSE, // stereo
+ lpPFD->cRedBits,
+ lpPFD->cGreenBits,
+ lpPFD->cBlueBits,
+ dwAlphaBits,
+ 0, // index bits
+ dwDepthBits,
+ dwStencilBits,
+ lpPFD->cAccumRedBits, // accum bits
+ lpPFD->cAccumGreenBits, // accum bits
+ lpPFD->cAccumBlueBits, // accum bits
+ lpPFD->cAccumAlphaBits, // accum alpha bits
+ 1 // num samples
+ );
+#else // _USE_GLD3_WGL
+ lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
+ GL_TRUE, // RGB mode
+ bAlphaSW, // Is an alpha buffer required?
+ bDouble, // Is an double-buffering required?
+ GL_FALSE, // stereo
+ dwDepthBits, // depth_size
+ dwStencilBits, // stencil_size
+ lpPFD->cAccumBits, // accum_size
+ 0, // colour-index bits
+ lpPFD->cRedBits, // Red bit count
+ lpPFD->cGreenBits, // Green bit count
+ lpPFD->cBlueBits, // Blue bit count
+ dwAlphaBits // Alpha bit count
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glVis == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx = _mesa_create_context(lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
+#else
+ // Create the Mesa context
+ lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
+ lpCtx->glVis, // Mesa visual
+ NULL, // share list context
+ (void *)lpCtx, // Pointer to our driver context
+ GL_TRUE // Direct context flag
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glCtx == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
+ goto return_with_error;
+ }
+
+ // Create the Mesa framebuffer
+#ifdef _USE_GLD3_WGL
+ lpCtx->glBuffer = _mesa_create_framebuffer(
+ lpCtx->glVis,
+ lpCtx->glVis->depthBits > 0,
+ lpCtx->glVis->stencilBits > 0,
+ lpCtx->glVis->accumRedBits > 0,
+ GL_FALSE //swalpha
+ );
+#else
+ lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glBuffer == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ // Init Mesa internals
+ _swrast_CreateContext( lpCtx->glCtx );
+ _vbo_CreateContext( lpCtx->glCtx );
+ _tnl_CreateContext( lpCtx->glCtx );
+ _swsetup_CreateContext( lpCtx->glCtx );
+
+ _gldDriver.InitialiseMesa(lpCtx);
+
+ lpCtx->glCtx->imports.warning = _gld_mesa_warning;
+ lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
+
+#else
+ // Tell Mesa how many texture stages we have
+ glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
+ // Only use as many Units as the spec requires
+ if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
+ glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
+ lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
+ ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
+
+ // Set the max texture size.
+ // NOTE: clamped to a max of 1024 for extra performance!
+ lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
+
+// Texture resize takes place elsewhere. KH
+// NOTE: This was added to workaround an issue with the Intel app.
+#if 0
+ lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
+#else
+ lpCtx->glCtx->Const.MaxTextureSize = 1024;
+#endif
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ // Setup the Display Driver pointers
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Initialise all the Direct3D renderstates
+ dglInitStateD3D(lpCtx->glCtx);
+
+#if 0
+ // Signal a reload of texture state on next glBegin
+ lpCtx->m_texHandleValid = FALSE;
+ lpCtx->m_mtex = FALSE;
+ lpCtx->m_texturing = FALSE;
+#else
+ // Set default texture unit state
+// dglSetTexture(lpCtx, 0, NULL);
+// dglSetTexture(lpCtx, 1, NULL);
+#endif
+
+ //
+ // Set the global texture palette to default values.
+ //
+
+ // Clear the entire palette
+ ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
+
+ // Fill the palette with a default colour.
+ // A garish colour is used to catch bugs. Here Magenta is used.
+ for (i=0; i < 256; i++) {
+ ppe[i].peRed = 255;
+ ppe[i].peGreen = 0;
+ ppe[i].peBlue = 255;
+ }
+
+ RELEASE(lpCtx->lpGlobalPalette);
+
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
+ hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
+ else
+ hResult = IDirectDraw4_CreatePalette(
+ lpCtx->lpDD4,
+ DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ ppe,
+ &(lpCtx->lpGlobalPalette),
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
+ lpCtx->lpGlobalPalette = NULL;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
+ IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
+
+#endif // _USE_GLD3_WGL
+
+ // ** If we have made it to here then we can enable rendering **
+ lpCtx->bCanRender = TRUE;
+
+// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+
+return_with_error:
+ // Clean up before returning.
+ // This is critical for secondary devices.
+
+ lpCtx->bCanRender = FALSE;
+
+#ifdef _USE_GLD3_WGL
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ // Destroy driver data
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
+ RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
+
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ RELEASE(lpCtx->lpBack4);
+ RELEASE(lpCtx->lpFront4);
+ else
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ RELEASE(lpCtx->lpD3D3);
+ RELEASE(lpCtx->lpDD4);
+ RELEASE(lpCtx->lpDD1);
+#endif // _USE_GLD3_WGL
+
+ lpCtx->bAllocated = FALSE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return FALSE;
+
+#undef DDLOG_CRITICAL_OR_WARN
+}
+
+// ***********************************************************************
+
+HGLRC dglCreateContext(
+ HDC a,
+ const DGL_pixelFormat *lpPF)
+{
+ int i;
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+ static BOOL bWarnOnce = TRUE;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char szMsg[256];
+ HWND hWnd;
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return NULL;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
+
+ // Find next free context.
+ // Also ensure that only one Fullscreen context is created at any one time.
+ hGLRC = 0; // Default to Not Found
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated) {
+ if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
+ break;
+ } else {
+ hGLRC = (HGLRC)(i+1);
+ break;
+ }
+ }
+
+ // Bail if no GLRC was found
+ if (!hGLRC)
+ return NULL;
+
+ // Set the context pointer
+ lpCtx = dglGetContextAddress(hGLRC);
+ // Make sure that context is zeroed before we do anything.
+ // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
+ // even though only one context is ever used by the app, so keep it clean. (DaveM)
+ ZeroMemory(lpCtx, sizeof(DGL_ctx));
+ lpCtx->bAllocated = TRUE;
+ // Flag that buffers need creating on next wglMakeCurrent call.
+ lpCtx->bHasBeenCurrent = FALSE;
+ lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
+ lpCtx->bCanRender = FALSE;
+
+ // Create all the internal resources here, not in dglMakeCurrent().
+ // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
+ // We now try context allocations twice, first with video memory,
+ // then again with system memory. This is similar to technique
+ // used for dglWglResizeBuffers(). (DaveM)
+ if (lpCtx->bHasBeenCurrent == FALSE) {
+ if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
+ if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
+ bWarnOnce = FALSE;
+ switch (nContextError) {
+ case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
+ case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
+ case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
+ case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
+ default: strcpy(szMsg, "");
+ }
+ if (strlen(szMsg))
+ MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ // Only need to try again if memory error
+ if (nContextError == GLDERR_MEM) {
+ ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
+ }
+ else {
+ ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
+ return NULL;
+ }
+ }
+ }
+
+ // Now that we have a hWnd, we can intercept the WindowProc.
+ hWnd = lpCtx->hWnd;
+ if (hWnd) {
+ // Only hook individual window handler once if not hooked before.
+ lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
+ if (lpfnWndProc != (LONG)dglWndProc) {
+ lpCtx->lpfnWndProc = lpfnWndProc;
+ SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ // Find the parent window of the app too.
+ if (glb.hWndActive == NULL) {
+ while (hWnd != NULL) {
+ glb.hWndActive = hWnd;
+ hWnd = GetParent(hWnd);
+ }
+ // Hook the parent window too.
+ lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
+ if (glb.hWndActive == lpCtx->hWnd)
+ glb.lpfnWndProc = lpCtx->lpfnWndProc;
+ else if (lpfnWndProc != (LONG)dglWndProc)
+ glb.lpfnWndProc = lpfnWndProc;
+ if (glb.lpfnWndProc)
+ SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ }
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
+
+ return hGLRC;
+}
+
+// ***********************************************************************
+// Make a DirectGL context current
+// Used by wgl functions and dgl functions
+BOOL dglMakeCurrent(
+ HDC a,
+ HGLRC b)
+{
+ int context;
+ DGL_ctx* lpCtx;
+ HWND hWnd;
+ BOOL bNeedResize = FALSE;
+ BOOL bWindowChanged, bContextChanged;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ DWORD dwThreadId = GetCurrentThreadId();
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ context = (int)b; // This is as a result of STRICT!
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
+
+ // If the HGLRC is NULL then make no context current;
+ // Ditto if the HDC is NULL either. (DaveM)
+ if (context == 0 || a == 0) {
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(NULL, NULL);
+#else
+ (*mesaFuncs.gl_make_current)(NULL, NULL);
+#endif
+ dglSetCurrentContext(0);
+ return TRUE;
+ }
+
+ // Make sure the HGLRC is in range
+ if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Find address of context and make sure that it has been allocated
+ lpCtx = dglGetContextAddress(b);
+ if (!lpCtx->bAllocated) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check if window has changed
+ hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
+ bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
+ bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
+
+ // If the window has changed, make sure the clipper is updated. (DaveM)
+ if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
+ lpCtx->hWnd = hWnd;
+#ifndef _USE_GLD3_WGL
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+#endif // _USE_GLD3_WGL
+ }
+
+ // Make sure hDC and hWnd is current. (DaveM)
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = hWnd;
+ hWndLastActive = hWnd;
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ // Check if buffers need to be re-sized;
+ // If so, wait until Mesa GL stuff is setup before re-sizing;
+ if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
+ lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
+ bNeedResize = TRUE;
+
+ // Now we can update our globals
+ dglSetCurrentContext(b);
+
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#else
+ (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
+
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Insure DirectDraw surfaces fit current window DC
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#endif // _USE_GLD3_WGL
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // We have to clear D3D back buffer and render state if emulated front buffering
+ // for different window (but not context) like in Solid Edge.
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
+ && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
+#ifdef _USE_GLD3_WGL
+// IDirect3DDevice8_EndScene(lpCtx->pDev);
+// lpCtx->bSceneStarted = FALSE;
+ lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ }
+
+ // The first time we call MakeCurrent we set the initial viewport size
+ if (lpCtx->bHasBeenCurrent == FALSE)
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ lpCtx->bHasBeenCurrent = TRUE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglDeleteContext(
+ HGLRC a)
+{
+ DGL_ctx* lpCtx;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char argstr[256];
+
+#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
+
+ // Make sure the HGLRC is in range
+ if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Make sure context is valid
+ lpCtx = dglGetContextAddress(a);
+ if (!lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+ // Make sure context is de-activated
+ if (a == dglGetCurrentContext()) {
+ ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
+ dglMakeCurrent(NULL, NULL);
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // We are about to destroy all Direct3D objects.
+ // Therefore we must disable rendering
+ lpCtx->bCanRender = FALSE;
+
+ // This exception handler was installed to catch some
+ // particularly nasty apps. Console apps that call exit()
+ // fall into this catagory (i.e. Win32 Glut).
+
+ // VC cannot successfully implement multiple exception handlers
+ // if more than one exception occurs. Therefore reverting back to
+ // single exception handler as Keith originally had it. (DaveM)
+
+#define WARN_MESSAGE(p) strcpy(argstr, (#p));
+#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
+
+__try {
+#ifdef _USE_GLD3_WGL
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
+ SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
+
+ // Delete the global palette
+ SAFE_RELEASE(lpCtx->lpGlobalPalette);
+
+ // Clean up.
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ SAFE_RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ SAFE_RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ SAFE_RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ SAFE_RELEASE(lpCtx->lpBack4);
+ SAFE_RELEASE(lpCtx->lpFront4);
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ SAFE_RELEASE(lpCtx->lpD3D3);
+ SAFE_RELEASE(lpCtx->lpDD4);
+ SAFE_RELEASE(lpCtx->lpDD1);
+#endif // _ULSE_GLD3_WGL
+
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
+}
+
+ // Restore the window message handler because this context may be used
+ // again by another window with a *different* message handler. (DaveM)
+ if (lpCtx->lpfnWndProc) {
+ SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
+ lpCtx->lpfnWndProc = (LONG)NULL;
+ }
+
+ lpCtx->bAllocated = FALSE; // This context is now free for use
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglSwapBuffers(
+ HDC hDC)
+{
+ RECT rSrcRect; // Source rectangle
+ RECT rDstRect; // Destination rectangle
+ POINT pt;
+ HRESULT hResult;
+
+ DDBLTFX bltFX;
+ DWORD dwBlitFlags;
+ DDBLTFX *lpBltFX;
+
+// DWORD dwThreadId = GetCurrentThreadId();
+ HGLRC hGLRC = dglGetCurrentContext();
+ DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
+ HWND hWnd;
+
+ HDC hDCAux; // for memory DC
+ int x,y,w,h; // for memory DC BitBlt
+
+#if 0 // Perhaps not a good idea. Called too often. KH
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ if (!lpCtx) {
+ return TRUE; //FALSE; // No current context
+ }
+
+ if (!lpCtx->bCanRender) {
+ // Don't return false else some apps will bail.
+ return TRUE;
+ }
+
+ hWnd = lpCtx->hWnd;
+ if (hDC != lpCtx->hDC) {
+ ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
+ hWnd = WindowFromDC(hDC);
+ }
+
+#ifndef _USE_GLD3_WGL
+ // Ensure that the surfaces exist before we tell
+ // the device to render to them.
+ IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
+
+ // Make sure that the vertex caches have been emptied
+// dglStateChange(lpCtx);
+
+ // Some OpenGL programs don't issue a glFinish - check for it here.
+ if (lpCtx->bSceneStarted) {
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ }
+#endif
+
+#if 0
+ // If the calling app is not active then we don't need to Blit/Flip.
+ // We can therefore simply return TRUE.
+ if (!glb.bAppActive)
+ return TRUE;
+ // Addendum: This is WRONG! We should bail if the app is *minimized*,
+ // not merely if the app is just plain 'not active'.
+ // KeithH, 27/May/2000.
+#endif
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(hDC, &rSrcRect) == ERROR)
+ return TRUE;
+ // Use GDI BitBlt instead from compatible DirectDraw DC
+ x = rSrcRect.left;
+ y = rSrcRect.top;
+ w = rSrcRect.right - rSrcRect.left;
+ h = rSrcRect.bottom - rSrcRect.top;
+
+ // Ack. DX8 does not have a GetDC() function...
+ // TODO: Defer to DX7 or DX9 drivers... (DaveM)
+ return TRUE;
+ }
+
+ // Bail if window client region is not drawable, like in Solid Edge
+ if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
+ return TRUE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+#ifdef _USE_GLD3_WGL
+ // Notify Mesa of impending swap, so Mesa can flush internal buffers.
+ _mesa_notifySwapBuffers(lpCtx->glCtx);
+ // Now perform driver buffer swap
+ _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
+#else
+ if (lpCtx->bFullscreen) {
+ // Sync with retrace if required
+ if (glb.bWaitForRetrace) {
+ IDirectDraw4_WaitForVerticalBlank(
+ lpCtx->lpDD4,
+ DDWAITVB_BLOCKBEGIN,
+ 0);
+ }
+
+ // Perform the fullscreen flip
+ TRY(IDirectDrawSurface4_Flip(
+ lpCtx->lpFront4,
+ NULL,
+ DDFLIP_WAIT),
+ "dglSwapBuffers: Flip");
+ } else {
+ // Calculate current window position and size
+ pt.x = pt.y = 0;
+ ClientToScreen(hWnd, &pt);
+ GetClientRect(hWnd, &rDstRect);
+ if (rDstRect.right > lpCtx->dwModeWidth)
+ rDstRect.right = lpCtx->dwModeWidth;
+ if (rDstRect.bottom > lpCtx->dwModeHeight)
+ rDstRect.bottom = lpCtx->dwModeHeight;
+ OffsetRect(&rDstRect, pt.x, pt.y);
+ rSrcRect.left = rSrcRect.top = 0;
+ rSrcRect.right = lpCtx->dwWidth;
+ rSrcRect.bottom = lpCtx->dwHeight;
+ if (rSrcRect.right > lpCtx->dwModeWidth)
+ rSrcRect.right = lpCtx->dwModeWidth;
+ if (rSrcRect.bottom > lpCtx->dwModeHeight)
+ rSrcRect.bottom = lpCtx->dwModeHeight;
+
+ if (glb.bWaitForRetrace) {
+ // Sync the blit to the vertical retrace
+ ZeroMemory(&bltFX, sizeof(bltFX));
+ bltFX.dwSize = sizeof(bltFX);
+ bltFX.dwDDFX = DDBLTFX_NOTEARING;
+ dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
+ lpBltFX = &bltFX;
+ } else {
+ dwBlitFlags = DDBLT_WAIT;
+ lpBltFX = NULL;
+ }
+
+ // Perform the actual blit
+ TRY(IDirectDrawSurface4_Blt(
+ lpCtx->lpFront4,
+ &rDstRect,
+ lpCtx->lpBack4, // Blit source
+ &rSrcRect,
+ dwBlitFlags,
+ lpBltFX),
+ "dglSwapBuffers: Blt");
+ }
+#endif // _USE_GLD3_WGL
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
+
+ // Render frame is completed
+ ValidateRect(hWnd, NULL);
+ lpCtx->bFrameStarted = FALSE;
+
+ return TRUE;
+}
+
+// ***********************************************************************
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h
new file mode 100644
index 000000000..5c433b857
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h
@@ -0,0 +1,281 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: OpenGL context handling.
+*
+****************************************************************************/
+
+#ifndef __DGLCONTEXT_H
+#define __DGLCONTEXT_H
+
+// Disable compiler complaints about DLL linkage
+#pragma warning (disable:4273)
+
+// Macros to control compilation
+#ifndef STRICT
+#define STRICT
+#endif // STRICT
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <GL\gl.h>
+
+#ifdef _USE_GLD3_WGL
+ #include "dglmacros.h"
+ #include "dglglobals.h"
+ #include "pixpack.h"
+ #include "ddlog.h"
+ #include "dglpf.h"
+ #include "context.h" // Mesa context
+#else
+ #include <ddraw.h>
+ #include <d3d.h>
+
+ #include "dglmacros.h"
+ #include "dglglobals.h"
+ #include "pixpack.h"
+ #include "ddlog.h"
+ #include "dglpf.h"
+ #include "d3dvertex.h"
+
+ #include "DirectGL.h"
+
+ #include "context.h" // Mesa context
+ #include "vb.h" // Mesa vertex buffer
+#endif // _USE_GLD3_WGL
+
+/*---------------------- Macros and type definitions ----------------------*/
+
+// TODO: Use a list instead of this constant!
+#define DGL_MAX_CONTEXTS 32
+
+// Structure for describing an OpenGL context
+#ifdef _USE_GLD3_WGL
+typedef struct {
+ BOOL bHasBeenCurrent;
+ DGL_pixelFormat *lpPF;
+
+ // Pointer to private driver data (this also contains the drawable).
+ void *glPriv;
+
+ // Mesa vars:
+ GLcontext *glCtx; // The core Mesa context
+ GLvisual *glVis; // Describes the color buffer
+ GLframebuffer *glBuffer; // Ancillary buffers
+
+ GLuint ClearIndex;
+ GLuint CurrentIndex;
+ GLubyte ClearColor[4];
+ GLubyte CurrentColor[4];
+
+ BOOL EmulateSingle; // Emulate single-buffering
+ BOOL bDoubleBuffer;
+ BOOL bDepthBuffer;
+
+ // Shared driver vars:
+ BOOL bAllocated;
+ BOOL bFullscreen; // Is this a fullscreen context?
+ BOOL bSceneStarted; // Has a lpDev->BeginScene been issued?
+ BOOL bCanRender; // Flag: states whether rendering is OK
+ BOOL bFrameStarted; // Has frame update started at all?
+ BOOL bStencil; // TRUE if this context has stencil
+ BOOL bGDIEraseBkgnd; // GDI Erase Background command
+
+ // Window information
+ HWND hWnd; // Window handle
+ HDC hDC; // Windows' Device Context of the window
+ DWORD dwWidth; // Window width
+ DWORD dwHeight; // Window height
+ DWORD dwBPP; // Window bits-per-pixel;
+ RECT rcScreenRect; // Screen rectangle
+ DWORD dwModeWidth; // Display mode width
+ DWORD dwModeHeight; // Display mode height
+ float dvClipX;
+ float dvClipY;
+ LONG lpfnWndProc; // window message handler function
+
+} DGL_ctx;
+
+#define GLD_context DGL_ctx
+#define GLD_GET_CONTEXT(c) (GLD_context*)(c)->DriverCtx
+
+#else // _USE_GLD3_WGL
+
+typedef struct {
+ BOOL bHasBeenCurrent;
+ DGL_pixelFormat *lpPF;
+ //
+ // Mesa context vars:
+ //
+ GLcontext *glCtx; // The core Mesa context
+ GLvisual *glVis; // Describes the color buffer
+ GLframebuffer *glBuffer; // Ancillary buffers
+
+ GLuint ClearIndex;
+ GLuint CurrentIndex;
+ GLubyte ClearColor[4];
+ GLubyte CurrentColor[4];
+
+ BOOL EmulateSingle; // Emulate single-buffering
+ BOOL bDoubleBuffer;
+ BOOL bDepthBuffer;
+ int iZBufferPF; // Index of Zbuffer pixel format
+
+ // Vertex buffer: one-to-one correlation with Mesa's vertex buffer.
+ // This will be filled by our setup function (see d3dvsetup.c)
+ DGL_TLvertex gWin[VB_SIZE]; // Transformed and lit vertices
+// DGL_Lvertex gObj[VB_SIZE]; // Lit vertices in object coordinates.
+
+ // Indices for DrawIndexedPrimitive.
+ // Clipped quads are drawn seperately, so use VB_SIZE.
+ // 6 indices are needed to make 2 triangles for each possible quad
+// WORD wIndices[(VB_SIZE / 4) * 6];
+ WORD wIndices[32768];
+
+ //
+ // Device driver vars:
+ //
+ BOOL bAllocated;
+ BOOL bFullscreen; // Is this a fullscreen context?
+ BOOL bSceneStarted; // Has a lpDev->BeginScene been issued?
+ BOOL bCanRender; // Flag: states whether rendering is OK
+ BOOL bFrameStarted; // Has frame update started at all?
+
+ // DirectX COM interfaces, postfixed with the interface number
+ IDirectDraw *lpDD1;
+ IDirectDraw4 *lpDD4;
+ IDirect3D3 *lpD3D3;
+ IDirect3DDevice3 *lpDev3;
+ IDirect3DViewport3 *lpViewport3;
+ IDirectDrawSurface4 *lpFront4;
+ IDirectDrawSurface4 *lpBack4;
+ IDirectDrawSurface4 *lpDepth4;
+
+ // Vertex buffers
+ BOOL bD3DPipeline; // True if using D3D geometry pipeline
+ IDirect3DVertexBuffer *m_vbuf; // Unprocessed vertices
+ IDirect3DVertexBuffer *m_pvbuf; // Processed vertices ready to be rendered
+
+ D3DTEXTUREOP ColorOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing
+ D3DTEXTUREOP AlphaOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing
+ struct gl_texture_object *tObj[MAX_TEXTURE_UNITS];
+
+ DDCAPS ddCaps; // DirectDraw caps
+ D3DDEVICEDESC D3DDevDesc; // Direct3D Device description
+
+ DDPIXELFORMAT ddpfRender; // Pixel format of the render buffer
+ DDPIXELFORMAT ddpfDepth; // Pixel format of the depth buffer
+
+ BOOL bStencil; // TRUE is this context has stencil
+
+ PX_packFunc fnPackFunc; // Pixel packing function for SW
+ PX_unpackFunc fnUnpackFunc; // Pixel unpacking function for SW
+ PX_packSpanFunc fnPackSpanFunc; // Pixel span packer
+
+ D3DVIEWPORT2 d3dViewport; // D3D Viewport object
+
+ D3DCULL cullmode; // Direct3D cull mode
+ D3DCOLOR curcolor; // Current color
+ DWORD dwColorPF; // Current color, in format of target surface
+ D3DCOLOR d3dClearColor; // Clear color
+ D3DCOLOR ConstantColor; // For flat shading
+ DWORD dwClearColorPF; // Clear color, in format of target surface
+ BOOL bGDIEraseBkgnd; // GDI Erase Background command
+
+ // Primitive caches
+// DGL_vertex LineCache[DGL_MAX_LINE_VERTS];
+// DGL_vertex TriCache[DGL_MAX_TRI_VERTS];
+// DWORD dwNextLineVert;
+// DWORD dwNextTriVert;
+
+ // Window information
+ HWND hWnd; // Window handle
+ HDC hDC; // Windows' Device Context of the window
+ DWORD dwWidth; // Window width
+ DWORD dwHeight; // Window height
+ DWORD dwBPP; // Window bits-per-pixel;
+ RECT rcScreenRect; // Screen rectangle
+ DWORD dwModeWidth; // Display mode width
+ DWORD dwModeHeight; // Display mode height
+ float dvClipX;
+ float dvClipY;
+ LONG lpfnWndProc; // window message handler function
+
+ // Shared texture palette
+ IDirectDrawPalette *lpGlobalPalette;
+
+ // Usage counters.
+ // One of these counters will be incremented when we choose
+ // between hardware and software rendering functions.
+// DWORD dwHWUsageCount; // Hardware usage count
+// DWORD dwSWUsageCount; // Software usage count
+
+ // Texture state flags.
+// BOOL m_texturing; // TRUE is texturing
+// BOOL m_mtex; // TRUE if multitexture
+// BOOL m_texHandleValid; // TRUE if tex state valid
+
+ // Renderstate caches to ensure no redundant state changes
+ DWORD dwRS[256]; // Renderstates
+ DWORD dwTSS[2][24]; // Texture-stage states
+ LPDIRECT3DTEXTURE2 lpTex[2]; // Texture (1 per stage)
+
+ DWORD dwMaxTextureSize; // Max texture size:
+ // clamped to 1024.
+
+} DGL_ctx;
+#endif // _USE_GLD3_WGL
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+HHOOK hKeyHook;
+LRESULT CALLBACK dglKeyProc(int code,WPARAM wParam,LPARAM lParam);
+
+void dglInitContextState();
+void dglDeleteContextState();
+BOOL dglIsValidContext(HGLRC a);
+DGL_ctx* dglGetContextAddress(const HGLRC a);
+HDC dglGetCurrentDC(void);
+HGLRC dglGetCurrentContext(void);
+HGLRC dglCreateContext(HDC a, const DGL_pixelFormat *lpPF);
+BOOL dglMakeCurrent(HDC a, HGLRC b);
+BOOL dglDeleteContext(HGLRC a);
+BOOL dglSwapBuffers(HDC hDC);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.c b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.c
new file mode 100644
index 000000000..c633e3bcf
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.c
@@ -0,0 +1,149 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Global variables.
+*
+****************************************************************************/
+
+#include "dglglobals.h"
+
+// =======================================================================
+// Global Variables
+// =======================================================================
+
+char szCopyright[] = "Copyright (c) 1998 SciTech Software, Inc.";
+char szDllName[] = "Scitech GLDirect";
+char szErrorTitle[] = "GLDirect Error";
+
+DGL_globals glb;
+
+// Shared result variable
+HRESULT hResult;
+
+// ***********************************************************************
+
+// Patch function for missing function in Mesa
+int finite(
+ double x)
+{
+ return _finite(x);
+};
+
+// ***********************************************************************
+
+void dglInitGlobals()
+{
+ // Zero all fields just in case
+ memset(&glb, 0, sizeof(glb));
+
+ // Set the global defaults
+ glb.bPrimary = FALSE; // Not the primary device
+ glb.bHardware = FALSE; // Not a hardware device
+// glb.bFullscreen = FALSE; // Not running fullscreen
+ glb.bSquareTextures = FALSE; // Device does not need sq
+ glb.bPAL8 = FALSE; // Device cannot do 8bit
+ glb.dwMemoryType = DDSCAPS_SYSTEMMEMORY;
+ glb.dwRendering = DGL_RENDER_D3D;
+
+ glb.bWaitForRetrace = TRUE; // Sync to vertical retrace
+ glb.bFullscreenBlit = FALSE;
+
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL; // Pixel format list
+#ifndef _USE_GLD3_WGL
+ glb.nZBufferPFCount = 0;
+ glb.lpZBufferPF = NULL;
+ glb.nDisplayModeCount = 0;
+ glb.lpDisplayModes = NULL;
+ glb.nTextureFormatCount = 0;
+ glb.lpTextureFormat = NULL;
+#endif // _USE_GLD3_WGL
+
+ glb.wMaxSimultaneousTextures = 1;
+
+ // Enable support for multitexture, if available.
+ glb.bMultitexture = TRUE;
+
+ // Enable support for mipmapping
+ glb.bUseMipmaps = TRUE;
+
+ // Alpha emulation via chroma key
+ glb.bEmulateAlphaTest = FALSE;
+
+ // Use Mesa pipeline always (for compatibility)
+ glb.bForceMesaPipeline = FALSE;
+
+ // Init support for multiple GLRCs
+ glb.bDirectDraw = FALSE;
+ glb.bDirectDrawPrimary = FALSE;
+ glb.bDirect3D = FALSE;
+ glb.bDirect3DDevice = FALSE;
+ glb.bDirectDrawStereo = FALSE;
+ glb.iDirectDrawStereo = 0;
+ glb.hWndActive = NULL;
+ // Init DirectX COM interfaces for multiple GLRCs
+// glb.lpDD4 = NULL;
+// glb.lpPrimary4 = NULL;
+// glb.lpBack4 = NULL;
+// glb.lpDepth4 = NULL;
+// glb.lpGlobalPalette = NULL;
+
+ // Init special support options
+ glb.bMessageBoxWarnings = TRUE;
+ glb.bDirectDrawPersistant = FALSE;
+ glb.bPersistantBuffers = FALSE;
+
+ // Do not assume single-precision-only FPU (for compatibility)
+ glb.bFastFPU = FALSE;
+
+ // Allow hot-key support
+ glb.bHotKeySupport = TRUE;
+
+ // Default to single-threaded support (for simplicity)
+ glb.bMultiThreaded = FALSE;
+
+ // Use application-specific customizations (for end-user convenience)
+ glb.bAppCustomizations = TRUE;
+
+#ifdef _USE_GLD3_WGL
+ // Registry/ini-file settings for GLDirect 3.x
+ glb.dwAdapter = 0; // Primary DX8 adapter
+ glb.dwTnL = 1; // MesaSW TnL
+ glb.dwMultisample = 0; // Multisample Off
+ glb.dwDriver = 2; // Direct3D HW
+
+ // Signal a pixelformat list rebuild
+ glb.bPixelformatsDirty = TRUE;
+#endif
+}
+
+// ***********************************************************************
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h
new file mode 100644
index 000000000..995f1cd5e
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h
@@ -0,0 +1,198 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Globals.
+*
+****************************************************************************/
+
+#ifndef __DGLGLOBALS_H
+#define __DGLGLOBALS_H
+
+#include "dglcontext.h"
+#include "dglpf.h" // Pixel format
+#ifndef _USE_GLD3_WGL
+#include "d3dtexture.h"
+#endif
+
+/*---------------------- Macros and type definitions ----------------------*/
+
+typedef enum {
+ DGL_RENDER_MESASW = 0,
+ DGL_RENDER_D3D = 1,
+ DGL_RENDER_FORCE_DWORD = 0x7ffffff,
+} DGL_renderType;
+
+#ifdef _USE_GLD3_WGL
+
+// Same as DGL_renderType? KeithH
+typedef enum {
+ GLDS_DRIVER_MESA_SW = 0, // Mesa SW rendering
+ GLDS_DRIVER_REF = 1, // Direct3D Reference Rasteriser
+ GLDS_DRIVER_HAL = 2, // Direct3D HW rendering
+} GLDS_DRIVER;
+
+typedef enum {
+ GLDS_TNL_DEFAULT = 0, // Choose best TnL method
+ GLDS_TNL_MESA = 1, // Mesa TnL
+ GLDS_TNL_D3DSW = 2, // D3D Software TnL
+ GLDS_TNL_D3DHW = 3, // D3D Hardware TnL
+} GLDS_TNL;
+
+typedef enum {
+ GLDS_MULTISAMPLE_NONE = 0,
+ GLDS_MULTISAMPLE_FASTEST = 1,
+ GLDS_MULTISAMPLE_NICEST = 2,
+} GLDS_MULTISAMPLE;
+#endif
+
+typedef struct {
+ // Registry settings
+ char szDDName[MAX_DDDEVICEID_STRING]; // DirectDraw device name
+ char szD3DName[MAX_DDDEVICEID_STRING]; // Direct3D driver name
+ BOOL bPrimary; // Is ddraw device the Primary device?
+ BOOL bHardware; // Is the d3d driver a Hardware driver?
+#ifndef _USE_GLD3_WGL
+ GUID ddGuid; // GUID of the ddraw device
+ GUID d3dGuid; // GUID of the direct3d driver
+#endif // _USE_GLD3_WGL
+// BOOL bFullscreen; // Force fullscreen - only useful for primary adaptors.
+ BOOL bSquareTextures; // Does this driver require square textures?
+ DWORD dwRendering; // Type of rendering required
+
+ BOOL bWaitForRetrace; // Sync to vertical retrace
+ BOOL bFullscreenBlit; // Use Blt instead of Flip in fullscreen modes
+
+ // Multitexture
+ BOOL bMultitexture;
+
+ BOOL bUseMipmaps;
+
+ DWORD dwMemoryType; // Sysmem or Vidmem
+
+ // Global palette
+ BOOL bPAL8;
+ DDPIXELFORMAT ddpfPAL8;
+
+ // Multitexture
+ WORD wMaxSimultaneousTextures;
+
+ // Win32 internals
+ BOOL bAppActive; // Keep track of Alt-Tab
+ LONG lpfnWndProc; // WndProc of calling app
+
+ // Pixel Format Descriptior list.
+ int nPixelFormatCount;
+ DGL_pixelFormat *lpPF;
+#ifndef _USE_GLD3_WGL
+ // ZBuffer pixel formats
+ int nZBufferPFCount; // Count of Zbuffer pixel formats
+ DDPIXELFORMAT *lpZBufferPF; // ZBuffer pixel formats
+
+ // Display modes (for secondary devices)
+ int nDisplayModeCount;
+ DDSURFACEDESC2 *lpDisplayModes;
+
+ // Texture pixel formats
+ int nTextureFormatCount;
+ DGL_textureFormat *lpTextureFormat;
+#endif // _USE_GLD3_WGL
+ // Alpha emulation via chroma key
+ BOOL bEmulateAlphaTest;
+
+ // Geom pipeline override.
+ // If this is set TRUE then the D3D pipeline will never be used,
+ // and the Mesa pipline will always be used.
+ BOOL bForceMesaPipeline;
+
+#ifdef _USE_GLD3_WGL
+ BOOL bPixelformatsDirty; // Signal a list rebuild
+#endif
+
+ // Additional globals to support multiple GL rendering contexts, GLRCs
+ BOOL bDirectDraw; // DirectDraw interface exists ?
+ BOOL bDirectDrawPrimary; // DirectDraw primary surface exists ?
+ BOOL bDirect3D; // Direct3D interface exists ?
+ BOOL bDirect3DDevice; // Direct3D device exists ?
+
+ BOOL bDirectDrawStereo; // DirectDraw Stereo driver started ?
+ int iDirectDrawStereo; // DirectDraw Stereo driver reference count
+ HWND hWndActive; // copy of active window
+
+ // Copies of DirectX COM interfaces for re-referencing across multiple GLRCs
+// IDirectDraw4 *lpDD4; // copy of DirectDraw interface
+// IDirectDrawSurface4 *lpPrimary4; // copy of DirectDraw primary surface
+// IDirectDrawSurface4 *lpBack4;
+// IDirectDrawSurface4 *lpDepth4;
+// IDirectDrawPalette *lpGlobalPalette;
+
+ // Aids for heavy-duty MFC-windowed OGL apps, like AutoCAD
+ BOOL bMessageBoxWarnings; // popup message box warning
+ BOOL bDirectDrawPersistant; // DirectDraw is persisitant
+ BOOL bPersistantBuffers; // DirectDraw buffers persisitant
+
+ // FPU setup option for CAD precision (AutoCAD) vs GAME speed (Quake)
+ BOOL bFastFPU; // single-precision-only FPU ?
+
+ // Hot-Key support, like for real-time stereo parallax adjustments
+ BOOL bHotKeySupport; // hot-key support ?
+
+ // Multi-threaded support, for apps like 3DStudio
+ BOOL bMultiThreaded; // multi-threaded ?
+
+ // Detect and use app-specific customizations for apps like 3DStudio
+ BOOL bAppCustomizations; // app customizations ?
+
+#ifdef _USE_GLD3_WGL
+ DWORD dwAdapter; // Primary DX8 adapter
+ DWORD dwTnL; // MesaSW TnL
+ DWORD dwMultisample; // Multisample Off
+ DWORD dwDriver; // Direct3D HW
+ void *pDrvPrivate; // Driver-specific data
+#endif
+
+} DGL_globals;
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+DGL_globals glb;
+
+void dglInitGlobals();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglmacros.h b/mesalib/src/mesa/drivers/windows/gldirect/dglmacros.h
new file mode 100644
index 000000000..aed0f2110
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglmacros.h
@@ -0,0 +1,91 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Useful generic macros.
+*
+****************************************************************************/
+
+#ifndef __DGLMACROS_H
+#define __DGLMACROS_H
+
+#include <ddraw.h>
+
+// Define the relevant RELEASE macro depending on C or C++
+#if !defined(__cplusplus) || defined(CINTERFACE)
+ // Standard C version
+ #define RELEASE(x) if (x!=NULL) { x->lpVtbl->Release(x); x=NULL; }
+#else
+ // C++ version
+ #define RELEASE(x) if (x!=NULL) { x->Release(); x=NULL; }
+#endif
+
+// We don't want a message *every* time we call an unsupported function
+#define UNSUPPORTED(x) \
+ { \
+ static BOOL bFirstTime = TRUE; \
+ if (bFirstTime) { \
+ bFirstTime = FALSE; \
+ ddlogError(DDLOG_WARN, (x), DDERR_CURRENTLYNOTAVAIL); \
+ } \
+ }
+
+#define DGL_CHECK_CONTEXT \
+ if (ctx == NULL) return;
+
+// Don't render if bCanRender is not TRUE.
+#define DGL_CHECK_RENDER \
+ if (!dgl->bCanRender) return;
+
+#if 0
+#define TRY(a,b) (a)
+#define TRY_ERR(a,b) (a)
+#else
+// hResult should be defined in the function
+// Return codes should be checked via SUCCEDDED and FAILED macros
+#define TRY(a,b) \
+ { \
+ if (FAILED(hResult=(a))) \
+ ddlogError(DDLOG_ERROR, (b), hResult); \
+ }
+
+// hResult is a global
+// The label exit_with_error should be defined within the calling scope
+#define TRY_ERR(a,b) \
+ { \
+ if (FAILED(hResult=(a))) { \
+ ddlogError(DDLOG_ERROR, (b), hResult); \
+ goto exit_with_error; \
+ } \
+ }
+#endif // #if 1
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglpf.c b/mesalib/src/mesa/drivers/windows/gldirect/dglpf.c
new file mode 100644
index 000000000..4cd4d0334
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglpf.c
@@ -0,0 +1,620 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ========================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Pixel Formats.
+*
+****************************************************************************/
+
+#include "dglpf.h"
+
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+#endif
+
+// ***********************************************************************
+
+char szColorDepthWarning[] =
+"GLDirect does not support the current desktop\n\
+color depth.\n\n\
+You may need to change the display resolution to\n\
+16 bits per pixel or higher color depth using\n\
+the Windows Display Settings control panel\n\
+before running this OpenGL application.\n";
+
+// ***********************************************************************
+// This pixel format will be used as a template when compiling the list
+// of pixel formats supported by the hardware. Many fields will be
+// filled in at runtime.
+// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
+DGL_pixelFormat pfTemplateHW =
+{
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
+ 1, // Structure version - should be 1
+ // Flags:
+ PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
+ PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
+ PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
+ PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
+ PFD_DOUBLEBUFFER | // The buffer is double-buffered.
+ 0, // Placeholder for easy commenting of above flags
+ PFD_TYPE_RGBA, // Pixel type RGBA.
+ 16, // Total colour bitplanes (excluding alpha bitplanes)
+ 5, 0, // Red bits, shift
+ 5, 5, // Green bits, shift
+ 5, 10, // Blue bits, shift
+ 0, 0, // Alpha bits, shift (destination alpha)
+ 0, // Accumulator bits (total)
+ 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
+ 0, // Depth bits
+ 0, // Stencil bits
+ 0, // Number of auxiliary buffers
+ 0, // Layer type
+ 0, // Specifies the number of overlay and underlay planes.
+ 0, // Layer mask
+ 0, // Specifies the transparent color or index of an underlay plane.
+ 0 // Damage mask
+ },
+ -1, // No depth/stencil buffer
+};
+
+// ***********************************************************************
+// Return the count of the number of bits in a Bit Mask.
+int BitCount(
+ DWORD dw)
+{
+ int i;
+
+ if (dw == 0)
+ return 0; // account for non-RGB mode
+
+ for (i=0; dw; dw=dw>>1)
+ i += (dw & 1);
+ return i;
+}
+
+// ***********************************************************************
+
+DWORD BitShift(
+ DWORD dwMaskIn)
+{
+ DWORD dwShift, dwMask;
+
+ if (dwMaskIn == 0)
+ return 0; // account for non-RGB mode
+
+ for (dwShift=0, dwMask=dwMaskIn; !(dwMask&1); dwShift++, dwMask>>=1);
+
+ return dwShift;
+}
+
+// ***********************************************************************
+
+BOOL IsValidPFD(int iPFD)
+{
+ DGL_pixelFormat *lpPF;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ if ((glb.lpPF == NULL) ||
+ (glb.nPixelFormatCount == 0))
+ return FALSE;
+
+ // Check PFD range
+ if ( (iPFD < 1) || (iPFD > glb.nPixelFormatCount) ) {
+ ddlogMessage(DDLOG_ERROR, "PFD out of range\n");
+ return FALSE; // PFD is invalid
+ }
+
+ // Make a pointer to the pixel format
+ lpPF = &glb.lpPF[iPFD-1];
+
+ // Check size
+ if (lpPF->pfd.nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
+ ddlogMessage(DDLOG_ERROR, "Bad PFD size\n");
+ return FALSE; // PFD is invalid
+ }
+
+ // Check version
+ if (lpPF->pfd.nVersion != 1) {
+ ddlogMessage(DDLOG_ERROR, "PFD is not Version 1\n");
+ return FALSE; // PFD is invalid
+ }
+
+ return TRUE; // PFD is valid
+}
+
+// ***********************************************************************
+
+#ifndef _USE_GLD3_WGL
+
+int iEnumCount; // Enumeration count
+DWORD dwDisplayBitDepth; // Bit depth of current display mode
+
+// ***********************************************************************
+
+HRESULT WINAPI EnumDisplayModesCallback(
+ DDSURFACEDESC2* pddsd,
+ void *pvContext)
+{
+ DWORD dwModeDepth;
+ DDSURFACEDESC2 *lpDisplayMode;
+ char buf[32];
+
+ // Check parameters
+ if (pddsd == NULL)
+ return DDENUMRET_CANCEL;
+
+ dwModeDepth = pddsd->ddpfPixelFormat.dwRGBBitCount;
+ lpDisplayMode = (DDSURFACEDESC2 *)pvContext;
+
+ // Check mode for compatability with device.
+ if (dwModeDepth != dwDisplayBitDepth)
+ return DDENUMRET_OK;
+
+ if (lpDisplayMode != NULL) {
+ memcpy(&lpDisplayMode[iEnumCount], pddsd, sizeof(DDSURFACEDESC2));
+ sprintf(buf, TEXT("Mode: %ld x %ld x %ld\n"),
+ pddsd->dwWidth, pddsd->dwHeight, dwModeDepth);
+ ddlogMessage(DDLOG_INFO, buf);
+ }
+
+ iEnumCount++;
+
+ return DDENUMRET_OK;
+}
+
+// ***********************************************************************
+
+HRESULT CALLBACK d3dEnumZBufferFormatsCallback(
+ DDPIXELFORMAT* pddpf,
+ VOID* lpZBufferPF )
+{
+ char buf[64];
+
+ if(pddpf == NULL)
+ return D3DENUMRET_CANCEL;
+
+ if (pddpf->dwFlags & DDPF_ZBUFFER) {
+ if (lpZBufferPF == NULL) {
+ // Pass 1. Merely counting the PF
+ glb.nZBufferPFCount++;
+ } else {
+ // Pass 2. Save the PF
+ if (pddpf->dwFlags & DDPF_STENCILBUFFER) {
+ sprintf(buf, " %d: Z=%d S=%d\n",
+ iEnumCount,
+ pddpf->dwZBufferBitDepth,
+ pddpf->dwStencilBitDepth);
+ } else {
+ sprintf(buf, " %d: Z=%d S=0\n",
+ iEnumCount,
+ pddpf->dwZBufferBitDepth);
+ }
+ ddlogMessage(DDLOG_INFO, buf);
+
+ memcpy(&glb.lpZBufferPF[iEnumCount++],
+ pddpf,
+ sizeof(DDPIXELFORMAT));
+ }
+ }
+
+ return D3DENUMRET_OK;
+}
+#endif // _USE_GLD3_WGL
+
+// ***********************************************************************
+
+BOOL IsStencilSupportBroken(LPDIRECTDRAW4 lpDD4)
+{
+ DDDEVICEIDENTIFIER dddi; // DX6 device identifier
+ BOOL bBroken = FALSE;
+
+ // Microsoft really fucked up with the GetDeviceIdentifier function
+ // on Windows 2000, since it locks up on stock driers on the CD. Updated
+ // drivers from vendors appear to work, but we can't identify the drivers
+ // without this function!!! For now we skip these tests on Windows 2000.
+ if ((GetVersion() & 0x80000000UL) == 0)
+ return FALSE;
+
+ // Obtain device info
+ if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpDD4, &dddi, 0)))
+ return FALSE;
+
+ // Matrox G400 stencil buffer support does not draw anything in AutoCAD,
+ // but ordinary Z buffers draw shaded models fine. (DaveM)
+ if (dddi.dwVendorId == 0x102B) { // Matrox
+ if (dddi.dwDeviceId == 0x0525) { // G400
+ bBroken = TRUE;
+ }
+ }
+
+ return bBroken;
+}
+
+// ***********************************************************************
+
+void dglBuildPixelFormatList()
+{
+ int i;
+ char buf[128];
+ char cat[8];
+ DGL_pixelFormat *lpPF;
+
+#ifdef _USE_GLD3_WGL
+ _gldDriver.BuildPixelformatList();
+#else
+ HRESULT hRes;
+ IDirectDraw *lpDD1 = NULL;
+ IDirectDraw4 *lpDD4 = NULL;
+ IDirect3D3 *lpD3D3 = NULL;
+ DDSURFACEDESC2 ddsdDisplayMode;
+
+ DWORD dwRb, dwGb, dwBb, dwAb; // Bit counts
+ DWORD dwRs, dwGs, dwBs, dwAs; // Bit shifts
+ DWORD dwPixelType; // RGB or color index
+
+ // Set defaults
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL;
+ glb.nZBufferPFCount = 0;
+ glb.lpZBufferPF = NULL;
+ glb.nDisplayModeCount = 0;
+ glb.lpDisplayModes = NULL;
+
+ //
+ // Examine the hardware for depth and stencil
+ //
+
+ if (glb.bPrimary)
+ hRes = DirectDrawCreate(NULL, &lpDD1, NULL);
+ else
+ hRes = DirectDrawCreate(&glb.ddGuid, &lpDD1, NULL);
+
+ if (FAILED(hRes)) {
+ ddlogError(DDLOG_ERROR, "dglBPFL: DirectDrawCreate failed", hRes);
+ return;
+ }
+
+ // Query for DX6 IDirectDraw4.
+ hRes = IDirectDraw_QueryInterface(
+ lpDD1,
+ &IID_IDirectDraw4,
+ (void**)&lpDD4);
+ if (FAILED(hRes)) {
+ ddlogError(DDLOG_ERROR, "dglBPFL: QueryInterface (DD4) failed", hRes);
+ goto clean_up;
+ }
+
+
+ // Retrieve caps of current display mode
+ ZeroMemory(&ddsdDisplayMode, sizeof(ddsdDisplayMode));
+ ddsdDisplayMode.dwSize = sizeof(ddsdDisplayMode);
+ hRes = IDirectDraw4_GetDisplayMode(lpDD4, &ddsdDisplayMode);
+ if (FAILED(hRes))
+ goto clean_up;
+
+ dwDisplayBitDepth = ddsdDisplayMode.ddpfPixelFormat.dwRGBBitCount;
+ dwPixelType = (dwDisplayBitDepth <= 8) ? PFD_TYPE_COLORINDEX : PFD_TYPE_RGBA;
+ dwRb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRBitMask);
+ dwGb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwGBitMask);
+ dwBb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwBBitMask);
+ dwRs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwRBitMask);
+ dwGs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwGBitMask);
+ dwBs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwBBitMask);
+
+ if (BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask)) {
+ dwAb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask);
+ dwAs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask);
+ } else {
+ dwAb = 0;
+ dwAs = 0;
+ }
+
+ // Query for available display modes
+ ddlogMessage(DDLOG_INFO, "\n");
+ ddlogMessage(DDLOG_INFO, "Display Modes:\n");
+
+ // Pass 1: Determine count
+ iEnumCount = 0;
+ hRes = IDirectDraw4_EnumDisplayModes(
+ lpDD4,
+ 0,
+ NULL,
+ NULL,
+ EnumDisplayModesCallback);
+ if (FAILED(hRes)) {
+ ddlogError(DDLOG_ERROR, "dglBPFL: EnumDisplayModes failed", hRes);
+ goto clean_up;
+ }
+ if (iEnumCount == 0) {
+ ddlogMessage(DDLOG_ERROR, "dglBPFL: No display modes found");
+ goto clean_up;
+ }
+ glb.lpDisplayModes = (DDSURFACEDESC2 *)calloc(iEnumCount,
+ sizeof(DDSURFACEDESC2));
+ if (glb.lpDisplayModes == NULL) {
+ ddlogMessage(DDLOG_ERROR, "dglBPFL: DDSURFACEDESC2 calloc failed");
+ goto clean_up;
+ }
+ glb.nDisplayModeCount = iEnumCount;
+ // Pass 2: Save modes
+ iEnumCount = 0;
+ hRes = IDirectDraw4_EnumDisplayModes(
+ lpDD4,
+ 0,
+ NULL,
+ (void *)glb.lpDisplayModes,
+ EnumDisplayModesCallback);
+ if (FAILED(hRes)) {
+ ddlogError(DDLOG_ERROR, "dglBPFL: EnumDisplayModes failed", hRes);
+ goto clean_up;
+ }
+ // Query for IDirect3D3 interface
+ hRes = IDirectDraw4_QueryInterface(
+ lpDD4,
+ &IID_IDirect3D3,
+ (void**)&lpD3D3);
+ if (FAILED(hRes)) {
+ ddlogError(DDLOG_ERROR, "dglBPFL: QueryInterface (D3D3) failed", hRes);
+ goto clean_up;
+ }
+
+ ddlogMessage(DDLOG_INFO, "\n");
+ ddlogMessage(DDLOG_INFO, "ZBuffer formats:\n");
+
+ // Pass 1. Count the ZBuffer pixel formats
+ hRes = IDirect3D3_EnumZBufferFormats(
+ lpD3D3,
+ &glb.d3dGuid,
+ d3dEnumZBufferFormatsCallback,
+ NULL);
+
+ if (FAILED(hRes))
+ goto clean_up;
+
+ if (glb.nZBufferPFCount) {
+ glb.lpZBufferPF = (DDPIXELFORMAT *)calloc(glb.nZBufferPFCount,
+ sizeof(DDPIXELFORMAT));
+ if(glb.lpZBufferPF == NULL)
+ goto clean_up;
+
+ // Pass 2. Cache the ZBuffer pixel formats
+ iEnumCount = 0; // (Used by the enum function)
+ hRes = IDirect3D3_EnumZBufferFormats(
+ lpD3D3,
+ &glb.d3dGuid,
+ d3dEnumZBufferFormatsCallback,
+ glb.lpZBufferPF);
+
+ if (FAILED(hRes))
+ goto clean_up;
+ }
+
+ // Remove stencil support for boards which don't work for AutoCAD;
+ // Matrox G400 does not work, but NVidia TNT2 and ATI Rage128 do... (DaveM)
+ if (IsStencilSupportBroken(lpDD4)) {
+ for (i=0; i<iEnumCount; i++)
+ if (glb.lpZBufferPF[i].dwFlags & DDPF_STENCILBUFFER)
+ glb.nZBufferPFCount--;
+ }
+
+ // One each for every ZBuffer pixel format (including no depth buffer)
+ // Times-two because duplicated for single buffering (as opposed to double)
+ glb.nPixelFormatCount = 2 * (glb.nZBufferPFCount + 1);
+ glb.lpPF = (DGL_pixelFormat *)calloc(glb.nPixelFormatCount,
+ sizeof(DGL_pixelFormat));
+ if (glb.lpPF == NULL)
+ goto clean_up;
+ //
+ // Fill in the pixel formats
+ // Note: Depth buffer bits are really (dwZBufferBitDepth-dwStencilBitDepth)
+ // but this will pass wierd numbers to the OpenGL app. (?)
+ //
+
+ pfTemplateHW.pfd.iPixelType = dwPixelType;
+ pfTemplateHW.pfd.cColorBits = dwDisplayBitDepth;
+ pfTemplateHW.pfd.cRedBits = dwRb;
+ pfTemplateHW.pfd.cGreenBits = dwGb;
+ pfTemplateHW.pfd.cBlueBits = dwBb;
+ pfTemplateHW.pfd.cAlphaBits = dwAb;
+ pfTemplateHW.pfd.cRedShift = dwRs;
+ pfTemplateHW.pfd.cGreenShift = dwGs;
+ pfTemplateHW.pfd.cBlueShift = dwBs;
+ pfTemplateHW.pfd.cAlphaShift = dwAs;
+
+ lpPF = glb.lpPF;
+
+ // Fill in the double-buffered pixel formats
+ for (i=0; i<(glb.nZBufferPFCount + 1); i++, lpPF++) {
+ memcpy(lpPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ if (i) {
+ lpPF->iZBufferPF = i-1;
+ lpPF->pfd.cDepthBits = glb.lpZBufferPF[i-1].dwZBufferBitDepth;
+ lpPF->pfd.cStencilBits = glb.lpZBufferPF[i-1].dwStencilBitDepth;
+ }
+ }
+ // Fill in the single-buffered pixel formats
+ for (i=0; i<(glb.nZBufferPFCount + 1); i++, lpPF++) {
+ memcpy(lpPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ if (i) {
+ lpPF->iZBufferPF = i-1;
+ lpPF->pfd.cDepthBits = glb.lpZBufferPF[i-1].dwZBufferBitDepth;
+ lpPF->pfd.cStencilBits = glb.lpZBufferPF[i-1].dwStencilBitDepth;
+ }
+ // Remove double-buffer flag. Could use XOR instead...
+ lpPF->pfd.dwFlags &= (~(PFD_DOUBLEBUFFER));
+ // Insert GDI flag for single buffered format only.
+ lpPF->pfd.dwFlags |= PFD_SUPPORT_GDI;
+ }
+#endif // _USE_GLD3_WGL
+
+ // Lets dump the list to the log
+ // ** Based on "wglinfo" by Nate Robins **
+ ddlogMessage(DDLOG_INFO, "\n");
+ ddlogMessage(DDLOG_INFO, "Pixel Formats:\n");
+ ddlogMessage(DDLOG_INFO,
+ " visual x bf lv rg d st r g b a ax dp st accum buffs ms\n");
+ ddlogMessage(DDLOG_INFO,
+ " id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b\n");
+ ddlogMessage(DDLOG_INFO,
+ "-----------------------------------------------------------------\n");
+ for (i=0, lpPF = glb.lpPF; i<glb.nPixelFormatCount; i++, lpPF++) {
+ sprintf(buf, "0x%02x ", i+1);
+
+ sprintf(cat, "%2d ", lpPF->pfd.cColorBits);
+ strcat(buf, cat);
+ if(lpPF->pfd.dwFlags & PFD_DRAW_TO_WINDOW) sprintf(cat, "wn ");
+ else if(lpPF->pfd.dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm ");
+ else sprintf(cat, ". ");
+ strcat(buf, cat);
+
+ /* should find transparent pixel from LAYERPLANEDESCRIPTOR */
+ sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ sprintf(cat, "%2d ", lpPF->pfd.cColorBits);
+ strcat(buf, cat);
+
+ /* bReserved field indicates number of over/underlays */
+ if(lpPF->pfd.bReserved) sprintf(cat, " %d ", lpPF->pfd.bReserved);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ sprintf(cat, " %c ", lpPF->pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
+ strcat(buf, cat);
+
+ sprintf(cat, "%c ", lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
+ strcat(buf, cat);
+
+ sprintf(cat, " %c ", lpPF->pfd.dwFlags & PFD_STEREO ? 'y' : '.');
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cRedBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", lpPF->pfd.cRedBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cGreenBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", lpPF->pfd.cGreenBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cBlueBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", lpPF->pfd.cBlueBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cAlphaBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", lpPF->pfd.cAlphaBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cAuxBuffers) sprintf(cat, "%2d ", lpPF->pfd.cAuxBuffers);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cDepthBits) sprintf(cat, "%2d ", lpPF->pfd.cDepthBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cStencilBits) sprintf(cat, "%2d ", lpPF->pfd.cStencilBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cAccumRedBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumRedBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cAccumGreenBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumGreenBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cAccumBlueBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumBlueBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(lpPF->pfd.cAccumAlphaBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumAlphaBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ /* no multisample in Win32 */
+ sprintf(cat, " . .\n");
+ strcat(buf, cat);
+
+ ddlogMessage(DDLOG_INFO, buf);
+ }
+ ddlogMessage(DDLOG_INFO,
+ "-----------------------------------------------------------------\n");
+ ddlogMessage(DDLOG_INFO, "\n");
+
+#ifndef _USE_GLD3_WGL
+clean_up:
+ // Release COM objects
+ RELEASE(lpD3D3);
+ RELEASE(lpDD4);
+ RELEASE(lpDD1);
+
+ // Popup warning message if non RGB color mode
+ if (dwDisplayBitDepth <= 8) {
+ ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
+ MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+#endif // _USE_GLD3_WGL
+}
+
+// ***********************************************************************
+
+void dglReleasePixelFormatList()
+{
+ glb.nPixelFormatCount = 0;
+ if (glb.lpPF) {
+ free(glb.lpPF);
+ glb.lpPF = NULL;
+ }
+#ifndef _USE_GLD3_WGL
+ glb.nZBufferPFCount = 0;
+ if (glb.lpZBufferPF) {
+ free(glb.lpZBufferPF);
+ glb.lpZBufferPF = NULL;
+ }
+ glb.nDisplayModeCount = 0;
+ if (glb.lpDisplayModes) {
+ free(glb.lpDisplayModes);
+ glb.lpDisplayModes = NULL;
+ }
+#endif // _USE_GLD3_WGL
+}
+
+// ***********************************************************************
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglpf.h b/mesalib/src/mesa/drivers/windows/gldirect/dglpf.h
new file mode 100644
index 000000000..8a7e38c4b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglpf.h
@@ -0,0 +1,77 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Pixel Formats.
+*
+****************************************************************************/
+
+#ifndef __DGLPF_H
+#define __DGLPF_H
+
+#ifndef STRICT
+#define STRICT
+#endif // STRICT
+#define WIN32_LEAN_AND_MEAN
+
+#include <windows.h>
+
+/*---------------------- Macros and type definitions ----------------------*/
+
+typedef struct {
+ PIXELFORMATDESCRIPTOR pfd; // Win32 Pixel Format Descriptor
+#ifdef _USE_GLD3_WGL
+ // Driver-specific data.
+ // Example: The DX8 driver uses this to hold an index into a
+ // list of depth-stencil descriptions.
+ DWORD dwDriverData;
+#else
+ int iZBufferPF; // Index of depth buffer pixel format
+#endif
+} DGL_pixelFormat;
+
+#include "dglglobals.h"
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+BOOL IsValidPFD(int iPFD);
+void dglBuildPixelFormatList();
+void dglReleasePixelFormatList();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c
new file mode 100644
index 000000000..74ecb01a5
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c
@@ -0,0 +1,2964 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: OpenGL window functions (wgl*).
+*
+****************************************************************************/
+
+#include "dglwgl.h"
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+#endif
+
+#include "gl/glu.h" // MUST USE MICROSOFT'S GLU32!
+
+#ifndef _USE_GLD3_WGL
+extern DGL_mesaFuncs mesaFuncs;
+#endif
+
+// Need to export wgl* functions if using GLD3,
+// otherwise export GLD2 DGL_* functions.
+#ifdef _USE_GLD3_WGL
+#define _GLD_WGL_EXPORT(a) wgl##a
+#else
+#define _GLD_WGL_EXPORT(a) DGL_##a
+#endif
+
+// Calls into Mesa 4.x are different
+#ifdef _USE_GLD3_WGL
+#include "dlist.h"
+#include "drawpix.h"
+#include "get.h"
+#include "matrix.h"
+// NOTE: All the _GLD* macros now call the gl* functions direct.
+// This ensures that the correct internal pathway is taken. KeithH
+#define _GLD_glNewList glNewList
+#define _GLD_glBitmap glBitmap
+#define _GLD_glEndList glEndList
+#define _GLD_glDeleteLists glDeleteLists
+#define _GLD_glGetError glGetError
+#define _GLD_glTranslatef glTranslatef
+#define _GLD_glBegin glBegin
+#define _GLD_glVertex2fv glVertex2fv
+#define _GLD_glEnd glEnd
+#define _GLD_glNormal3f glNormal3f
+#define _GLD_glVertex3f glVertex3f
+#define _GLD_glVertex3fv glVertex3fv
+#else // _USE_GLD3_WGL
+#define _GLD_glNewList (*mesaFuncs.glNewList)
+#define _GLD_glBitmap (*mesaFuncs.glBitmap)
+#define _GLD_glEndList (*mesaFuncs.glEndList)
+#define _GLD_glDeleteLists (*mesaFuncs.glDeleteLists)
+#define _GLD_glGetError (*mesaFuncs.glGetError)
+#define _GLD_glTranslatef (*mesaFuncs.glTranslatef)
+#define _GLD_glBegin (*mesaFuncs.glBegin)
+#define _GLD_glVertex2fv (*mesaFuncs.glVertex2fv)
+#define _GLD_glEnd (*mesaFuncs.glEnd)
+#define _GLD_glNormal3f (*mesaFuncs.glNormal3f)
+#define _GLD_glVertex3f (*mesaFuncs.glVertex3f)
+#define _GLD_glVertex3fv (*mesaFuncs.glVertex3fv)
+#endif // _USE_GLD3_WGL
+
+// ***********************************************************************
+
+// Emulate SGI DDK calls.
+#define __wglMalloc(a) GlobalAlloc(GPTR, (a))
+#define __wglFree(a) GlobalFree((a))
+
+// ***********************************************************************
+
+// Mesa glu.h and MS glu.h call these different things...
+//#define GLUtesselator GLUtriangulatorObj
+//#define GLU_TESS_VERTEX_DATA GLU_VERTEX_DATA
+
+// For wglFontOutlines
+
+typedef GLUtesselator *(APIENTRY *gluNewTessProto)(void);
+typedef void (APIENTRY *gluDeleteTessProto)(GLUtesselator *tess);
+typedef void (APIENTRY *gluTessBeginPolygonProto)(GLUtesselator *tess, void *polygon_data);
+typedef void (APIENTRY *gluTessBeginContourProto)(GLUtesselator *tess);
+typedef void (APIENTRY *gluTessVertexProto)(GLUtesselator *tess, GLdouble coords[3], void *data);
+typedef void (APIENTRY *gluTessEndContourProto)(GLUtesselator *tess);
+typedef void (APIENTRY *gluTessEndPolygonProto)(GLUtesselator *tess);
+typedef void (APIENTRY *gluTessPropertyProto)(GLUtesselator *tess, GLenum which, GLdouble value);
+typedef void (APIENTRY *gluTessNormalProto)(GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY *gluTessCallbackProto)(GLUtesselator *tess, GLenum which, void (CALLBACK *)());
+
+static HINSTANCE gluModuleHandle;
+static gluNewTessProto gluNewTessProc;
+static gluDeleteTessProto gluDeleteTessProc;
+static gluTessBeginPolygonProto gluTessBeginPolygonProc;
+static gluTessBeginContourProto gluTessBeginContourProc;
+static gluTessVertexProto gluTessVertexProc;
+static gluTessEndContourProto gluTessEndContourProc;
+static gluTessEndPolygonProto gluTessEndPolygonProc;
+static gluTessPropertyProto gluTessPropertyProc;
+static gluTessNormalProto gluTessNormalProc;
+static gluTessCallbackProto gluTessCallbackProc;
+
+static HFONT hNewFont, hOldFont;
+static FLOAT ScaleFactor;
+
+#define LINE_BUF_QUANT 4000
+#define VERT_BUF_QUANT 4000
+
+static FLOAT* LineBuf;
+static DWORD LineBufSize;
+static DWORD LineBufIndex;
+static FLOAT* VertBuf;
+static DWORD VertBufSize;
+static DWORD VertBufIndex;
+static GLenum TessErrorOccurred;
+
+static int AppendToLineBuf(
+ FLOAT value);
+
+static int AppendToVertBuf(
+ FLOAT value);
+
+static int DrawGlyph(
+ UCHAR* glyphBuf,
+ DWORD glyphSize,
+ FLOAT chordalDeviation,
+ FLOAT extrusion,
+ INT format);
+
+static void FreeLineBuf(void);
+
+static void FreeVertBuf(void);
+
+static long GetWord(
+ UCHAR** p);
+
+static long GetDWord(
+ UCHAR** p);
+
+static double GetFixed(
+ UCHAR** p);
+
+static int InitLineBuf(void);
+
+static int InitVertBuf(void);
+
+static HFONT CreateHighResolutionFont(
+ HDC hDC);
+
+static int MakeDisplayListFromGlyph(
+ DWORD listName,
+ UCHAR* glyphBuf,
+ DWORD glyphSize,
+ LPGLYPHMETRICSFLOAT glyphMetricsFloat,
+ FLOAT chordalDeviation,
+ FLOAT extrusion,
+ INT format);
+
+static BOOL LoadGLUTesselator(void);
+static BOOL UnloadGLUTesselator(void);
+
+static int MakeLinesFromArc(
+ FLOAT x0,
+ FLOAT y0,
+ FLOAT x1,
+ FLOAT y1,
+ FLOAT x2,
+ FLOAT y2,
+ DWORD vertexCountIndex,
+ FLOAT chordalDeviationSquared);
+
+static int MakeLinesFromGlyph( UCHAR* glyphBuf,
+ DWORD glyphSize,
+ FLOAT chordalDeviation);
+
+static int MakeLinesFromTTLine( UCHAR** pp,
+ DWORD vertexCountIndex,
+ WORD pointCount);
+
+static int MakeLinesFromTTPolycurve( UCHAR** pp,
+ DWORD vertexCountIndex,
+ FLOAT chordalDeviation);
+
+static int MakeLinesFromTTPolygon( UCHAR** pp,
+ FLOAT chordalDeviation);
+
+static int MakeLinesFromTTQSpline( UCHAR** pp,
+ DWORD vertexCountIndex,
+ WORD pointCount,
+ FLOAT chordalDeviation);
+
+static void CALLBACK TessCombine( double coords[3],
+ void* vertex_data[4],
+ FLOAT weight[4],
+ void** outData);
+
+static void CALLBACK TessError( GLenum error);
+
+static void CALLBACK TessVertexOutData( FLOAT p[3],
+ GLfloat z);
+
+// ***********************************************************************
+
+#ifdef GLD_THREADS
+#pragma message("compiling DGLWGL.C vars for multi-threaded support")
+extern CRITICAL_SECTION CriticalSection;
+extern DWORD dwTLSPixelFormat; // TLS index for current pixel format
+#endif
+int curPFD = 0; // Current PFD (static)
+
+// ***********************************************************************
+
+int dglGetPixelFormat(void)
+{
+#ifdef GLD_THREADS
+ int iPixelFormat;
+ // get thread-specific instance
+ if (glb.bMultiThreaded) {
+ __try {
+ iPixelFormat = (int)TlsGetValue(dwTLSPixelFormat);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ iPixelFormat = curPFD;
+ }
+ }
+ // get global static var
+ else {
+ iPixelFormat = curPFD;
+ }
+ return iPixelFormat;
+#else
+ return curPFD;
+#endif
+}
+
+// ***********************************************************************
+
+void dglSetPixelFormat(int iPixelFormat)
+{
+#ifdef GLD_THREADS
+ // set thread-specific instance
+ if (glb.bMultiThreaded) {
+ __try {
+ TlsSetValue(dwTLSPixelFormat, (LPVOID)iPixelFormat);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ curPFD = iPixelFormat;
+ }
+ }
+ // set global static var
+ else {
+ curPFD = iPixelFormat;
+ }
+#else
+ curPFD = iPixelFormat;
+#endif
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(ChoosePixelFormat)(
+ HDC a,
+ CONST PIXELFORMATDESCRIPTOR *ppfd)
+{
+ DGL_pixelFormat *lpPF = glb.lpPF;
+
+ PIXELFORMATDESCRIPTOR ppfdBest;
+ int i;
+ int bestIndex = -1;
+ int numPixelFormats;
+ DWORD dwFlags;
+
+ char buf[128];
+ char cat[8];
+
+ DWORD dwAllFlags =
+ PFD_DRAW_TO_WINDOW |
+ PFD_DRAW_TO_BITMAP |
+ PFD_SUPPORT_GDI |
+ PFD_SUPPORT_OPENGL |
+ PFD_GENERIC_FORMAT |
+ PFD_NEED_PALETTE |
+ PFD_NEED_SYSTEM_PALETTE |
+ PFD_DOUBLEBUFFER |
+ PFD_STEREO |
+ /*PFD_SWAP_LAYER_BUFFERS |*/
+ PFD_DOUBLEBUFFER_DONTCARE |
+ PFD_STEREO_DONTCARE |
+ PFD_SWAP_COPY |
+ PFD_SWAP_EXCHANGE |
+ PFD_GENERIC_ACCELERATED |
+ 0;
+
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ // List may not be built until dglValidate() is called! KeithH
+ lpPF = glb.lpPF;
+
+ //
+ // Lets print the input pixel format to the log
+ // ** Based on "wglinfo" by Nate Robins **
+ //
+ ddlogMessage(DDLOG_SYSTEM, "ChoosePixelFormat:\n");
+ ddlogMessage(DDLOG_INFO, "Input pixel format for ChoosePixelFormat:\n");
+ ddlogMessage(DDLOG_INFO,
+ " visual x bf lv rg d st r g b a ax dp st accum buffs ms\n");
+ ddlogMessage(DDLOG_INFO,
+ " id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b\n");
+ ddlogMessage(DDLOG_INFO,
+ "-----------------------------------------------------------------\n");
+ sprintf(buf, " . ");
+
+ sprintf(cat, "%2d ", ppfd->cColorBits);
+ strcat(buf, cat);
+ if(ppfd->dwFlags & PFD_DRAW_TO_WINDOW) sprintf(cat, "wn ");
+ else if(ppfd->dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm ");
+ else sprintf(cat, ". ");
+ strcat(buf, cat);
+
+ /* should find transparent pixel from LAYERPLANEDESCRIPTOR */
+ sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ sprintf(cat, "%2d ", ppfd->cColorBits);
+ strcat(buf, cat);
+
+ /* bReserved field indicates number of over/underlays */
+ if(ppfd->bReserved) sprintf(cat, " %d ", ppfd->bReserved);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ sprintf(cat, " %c ", ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
+ strcat(buf, cat);
+
+ sprintf(cat, "%c ", ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
+ strcat(buf, cat);
+
+ sprintf(cat, " %c ", ppfd->dwFlags & PFD_STEREO ? 'y' : '.');
+ strcat(buf, cat);
+
+ if(ppfd->cRedBits && ppfd->iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", ppfd->cRedBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cGreenBits && ppfd->iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", ppfd->cGreenBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cBlueBits && ppfd->iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", ppfd->cBlueBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAlphaBits && ppfd->iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", ppfd->cAlphaBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAuxBuffers) sprintf(cat, "%2d ", ppfd->cAuxBuffers);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cDepthBits) sprintf(cat, "%2d ", ppfd->cDepthBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cStencilBits) sprintf(cat, "%2d ", ppfd->cStencilBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAccumRedBits) sprintf(cat, "%2d ", ppfd->cAccumRedBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAccumGreenBits) sprintf(cat, "%2d ", ppfd->cAccumGreenBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAccumBlueBits) sprintf(cat, "%2d ", ppfd->cAccumBlueBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAccumAlphaBits) sprintf(cat, "%2d ", ppfd->cAccumAlphaBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ /* no multisample in Win32 */
+ sprintf(cat, " . .\n");
+ strcat(buf, cat);
+
+ ddlogMessage(DDLOG_INFO, buf);
+ ddlogMessage(DDLOG_INFO,
+ "-----------------------------------------------------------------\n");
+ ddlogMessage(DDLOG_INFO, "\n");
+
+ //
+ // Examine the flags for correctness
+ //
+ dwFlags = ppfd->dwFlags;
+ if (dwFlags != (dwFlags & dwAllFlags))
+ {
+ /* error: bad dwFlags */
+ ddlogPrintf(DDLOG_WARN,
+ "ChoosePixelFormat: bad flags (0x%x)",
+ dwFlags & (~dwAllFlags));
+ // Mask illegal flags and continue
+ dwFlags = dwFlags & dwAllFlags;
+ }
+
+ switch (ppfd->iPixelType) {
+ case PFD_TYPE_RGBA:
+ case PFD_TYPE_COLORINDEX:
+ break;
+ default:
+ /* error: bad iPixelType */
+ ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad pixel type\n");
+ return 0;
+ }
+
+ switch (ppfd->iLayerType) {
+ case PFD_MAIN_PLANE:
+ case PFD_OVERLAY_PLANE:
+ case PFD_UNDERLAY_PLANE:
+ break;
+ default:
+ /* error: bad iLayerType */
+ ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad layer type\n");
+ return 0;
+ }
+
+ numPixelFormats = glb.nPixelFormatCount;
+
+ /* loop through candidate pixel format descriptors */
+ for (i=0; i<numPixelFormats; ++i) {
+ PIXELFORMATDESCRIPTOR ppfdCandidate;
+
+ memcpy(&ppfdCandidate, &lpPF[i].pfd, sizeof(PIXELFORMATDESCRIPTOR));
+
+ /*
+ ** Check attributes which must match
+ */
+ if (ppfd->iPixelType != ppfdCandidate.iPixelType) {
+ continue;
+ }
+
+ if (ppfd->iLayerType != ppfdCandidate.iLayerType) {
+ continue;
+ }
+
+ if (((dwFlags ^ ppfdCandidate.dwFlags) & dwFlags) &
+ (PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP |
+ PFD_SUPPORT_GDI | PFD_SUPPORT_OPENGL))
+ {
+ continue;
+ }
+
+ if (!(dwFlags & PFD_DOUBLEBUFFER_DONTCARE)) {
+ if ((dwFlags & PFD_DOUBLEBUFFER) !=
+ (ppfdCandidate.dwFlags & PFD_DOUBLEBUFFER))
+ {
+ continue;
+ }
+ }
+
+// if (!(dwFlags & PFD_STEREO_DONTCARE)) {
+ if ((dwFlags & PFD_STEREO) !=
+ (ppfdCandidate.dwFlags & PFD_STEREO))
+ {
+ continue;
+ }
+// }
+
+ if (ppfd->iPixelType==PFD_TYPE_RGBA
+ && ppfd->cAlphaBits && !ppfdCandidate.cAlphaBits) {
+ continue;
+ }
+
+ if (ppfd->iPixelType==PFD_TYPE_RGBA
+ && ppfd->cAccumBits && !ppfdCandidate.cAccumBits) {
+ continue;
+ }
+
+ if (ppfd->cDepthBits && !ppfdCandidate.cDepthBits) {
+ continue;
+ }
+
+ if (ppfd->cStencilBits && !ppfdCandidate.cStencilBits) {
+ continue;
+ }
+
+ if (ppfd->cAuxBuffers && !ppfdCandidate.cAuxBuffers) {
+ continue;
+ }
+
+ /*
+ ** See if candidate is better than the previous best choice
+ */
+ if (bestIndex == -1) {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if ((ppfd->cColorBits > ppfdBest.cColorBits &&
+ ppfdCandidate.cColorBits > ppfdBest.cColorBits) ||
+ (ppfd->cColorBits <= ppfdCandidate.cColorBits &&
+ ppfdCandidate.cColorBits < ppfdBest.cColorBits))
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if (ppfd->iPixelType==PFD_TYPE_RGBA
+ && ppfd->cAlphaBits
+ && ppfdCandidate.cAlphaBits > ppfdBest.cAlphaBits)
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if (ppfd->iPixelType==PFD_TYPE_RGBA
+ && ppfd->cAccumBits
+ && ppfdCandidate.cAccumBits > ppfdBest.cAccumBits)
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if ((ppfd->cDepthBits > ppfdBest.cDepthBits &&
+ ppfdCandidate.cDepthBits > ppfdBest.cDepthBits) ||
+ (ppfd->cDepthBits <= ppfdCandidate.cDepthBits &&
+ ppfdCandidate.cDepthBits < ppfdBest.cDepthBits))
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if (ppfd->cStencilBits &&
+ ppfdCandidate.cStencilBits > ppfdBest.cStencilBits)
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if (ppfd->cAuxBuffers &&
+ ppfdCandidate.cAuxBuffers > ppfdBest.cAuxBuffers)
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+ }
+
+ if (bestIndex != -1) {
+ ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen as best match", bestIndex+1);
+ return bestIndex + 1;
+ }
+
+ // Return the pixelformat that has the most capabilities.
+ // ** NOTE: This is only possible due to the way the list
+ // of pixelformats is built. **
+ // Now picks best pixelformat. KeithH
+ bestIndex = numPixelFormats; // most capable double buffer format
+ ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen by default", bestIndex);
+ return (bestIndex);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(CopyContext)(
+ HGLRC a,
+ HGLRC b,
+ UINT c)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+ UNSUPPORTED("wglCopyContext")
+ return FALSE; // Failed
+}
+
+// ***********************************************************************
+
+HGLRC APIENTRY _GLD_WGL_EXPORT(CreateContext)(
+ HDC a)
+{
+ int ipf;
+
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ // Check that the current PFD is valid
+ ipf = dglGetPixelFormat();
+ if (!IsValidPFD(ipf))
+ return (HGLRC)0;
+
+ return dglCreateContext(a, &glb.lpPF[ipf-1]);
+}
+
+// ***********************************************************************
+
+HGLRC APIENTRY _GLD_WGL_EXPORT(CreateLayerContext)(
+ HDC a,
+ int b)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ UNSUPPORTED("wglCreateLayerContext")
+ return NULL; // Failed
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(DeleteContext)(
+ HGLRC a)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return dglDeleteContext(a);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(DescribeLayerPlane)(
+ HDC hDC,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ UNSUPPORTED("DGL_DescribeLayerPlane")
+
+// gldLogPrintf(GLDLOG_INFO, "DescribeLayerPlane: %d, %d", iPixelFormat, iLayerPlane);
+
+ return FALSE;
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(DescribePixelFormat)(
+ HDC a,
+ int b,
+ UINT c,
+ LPPIXELFORMATDESCRIPTOR d)
+{
+ UINT nSize;
+
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ if (d == NULL) // Calling app requires max number of PF's
+ return glb.nPixelFormatCount;
+
+ // The supplied buffer may be larger than the info that we
+ // will be copying.
+ if (c > sizeof(PIXELFORMATDESCRIPTOR))
+ nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ else
+ nSize = c;
+
+ // Setup an empty PFD before doing validation check
+ memset(d, 0, nSize);
+ d->nSize = nSize;
+ d->nVersion = 1;
+
+ if (!IsValidPFD(b))
+ return 0; // Bail if PFD index is invalid
+
+ memcpy(d, &glb.lpPF[b-1].pfd, nSize);
+
+ return glb.nPixelFormatCount;
+}
+
+// ***********************************************************************
+
+HGLRC APIENTRY _GLD_WGL_EXPORT(GetCurrentContext)(void)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ return dglGetCurrentContext();
+}
+
+// ***********************************************************************
+
+HDC APIENTRY _GLD_WGL_EXPORT(GetCurrentDC)(void)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ return dglGetCurrentDC();
+}
+
+// ***********************************************************************
+
+PROC APIENTRY _GLD_WGL_EXPORT(GetDefaultProcAddress)(
+ LPCSTR a)
+{
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+ UNSUPPORTED("DGL_GetDefaultProcAddress")
+ return NULL;
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(GetLayerPaletteEntries)(
+ HDC a,
+ int b,
+ int c,
+ int d,
+ COLORREF *e)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ UNSUPPORTED("DGL_GetLayerPaletteEntries")
+ return 0;
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(GetPixelFormat)(
+ HDC a)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ return dglGetPixelFormat();
+}
+
+// ***********************************************************************
+
+PROC APIENTRY _GLD_WGL_EXPORT(GetProcAddress)(
+ LPCSTR a)
+{
+ PROC dglGetProcAddressD3D(LPCSTR a);
+
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+#ifdef _USE_GLD3_WGL
+ return _gldDriver.wglGetProcAddress(a);
+#else
+ return dglGetProcAddressD3D(a);
+#endif
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(MakeCurrent)(
+ HDC a,
+ HGLRC b)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return dglMakeCurrent(a, b);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(RealizeLayerPalette)(
+ HDC a,
+ int b,
+ BOOL c)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ UNSUPPORTED("DGL_RealizeLayerPalette")
+ return FALSE;
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(SetLayerPaletteEntries)(
+ HDC a,
+ int b,
+ int c,
+ int d,
+ CONST COLORREF *e)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ UNSUPPORTED("DGL_SetLayerPaletteEntries")
+ return 0;
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(SetPixelFormat)(
+ HDC a,
+ int b,
+ CONST PIXELFORMATDESCRIPTOR *c)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ if (IsValidPFD(b)) {
+ ddlogPrintf(DDLOG_SYSTEM, "SetPixelFormat: PixelFormat %d has been set", b);
+ dglSetPixelFormat(b);
+ return TRUE;
+ } else {
+ ddlogPrintf(DDLOG_ERROR,
+ "SetPixelFormat: PixelFormat %d is invalid and cannot be set", b);
+ return FALSE;
+ }
+}
+
+// ***********************************************************************
+/*
+ * Share lists between two gl_context structures.
+ * This was added for WIN32 WGL function support, since wglShareLists()
+ * must be called *after* wglCreateContext() with valid GLRCs. (DaveM)
+ */
+//
+// Copied from GLD2.x. KeithH
+//
+static GLboolean _gldShareLists(
+ GLcontext *ctx1,
+ GLcontext *ctx2)
+{
+ /* Sanity check context pointers */
+ if (ctx1 == NULL || ctx2 == NULL)
+ return GL_FALSE;
+ /* Sanity check shared list pointers */
+ if (ctx1->Shared == NULL || ctx2->Shared == NULL)
+ return GL_FALSE;
+ /* Decrement reference count on sharee to release previous list */
+ ctx2->Shared->RefCount--;
+#if 0 /* 3DStudio exits on this memory release */
+ if (ctx2->Shared->RefCount == 0)
+ free_shared_state(ctx2, ctx2->Shared);
+#endif
+ /* Re-assign list from sharer to sharee and increment reference count */
+ ctx2->Shared = ctx1->Shared;
+ ctx1->Shared->RefCount++;
+ return GL_TRUE;
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(ShareLists)(
+ HGLRC a,
+ HGLRC b)
+{
+ DGL_ctx *dgl1, *dgl2;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Mesa supports shared lists, but you need to supply the shared
+ // GL context info when calling gl_create_context(). An auxiliary
+ // function gl_share_lists() has been added to update the shared
+ // list info after the GL contexts have been created. (DaveM)
+ dgl1 = dglGetContextAddress(a);
+ dgl2 = dglGetContextAddress(b);
+ if (dgl1->bAllocated && dgl2->bAllocated) {
+#ifdef _USE_GLD3_WGL
+ return _gldShareLists(dgl1->glCtx, dgl2->glCtx);
+#else
+ return (*mesaFuncs.gl_share_lists)(dgl1->glCtx, dgl2->glCtx);
+#endif
+ }
+ return FALSE;
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(SwapBuffers)(
+ HDC a)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return dglSwapBuffers(a);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(SwapLayerBuffers)(
+ HDC a,
+ UINT b)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return dglSwapBuffers(a);
+}
+
+// ***********************************************************************
+
+// ***********************************************************************
+// Note: This ResizeBuffers() function may be called from
+// either MESA glViewport() or GLD wglMakeCurrent().
+
+BOOL dglWglResizeBuffers(
+ GLcontext *ctx,
+ BOOL bDefaultDriver)
+{
+ DGL_ctx *dgl = NULL;
+ RECT rcScreenRect;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ DDSURFACEDESC2 ddsd2;
+ DDSCAPS2 ddscaps2;
+ IDirectDrawClipper *lpddClipper = NULL;
+ DWORD dwFlags;
+ HRESULT hResult;
+
+ DWORD dwMemoryType;
+
+ int i;
+ struct gl_texture_object *tObj;
+ struct gl_texture_image *image;
+
+ BOOL bWasFullscreen;
+ BOOL bSaveDesktop;
+ BOOL bFullScrnWin = FALSE;
+ DDSURFACEDESC2 ddsd2DisplayMode;
+
+ DDBLTFX ddbltfx;
+ POINT pt;
+ RECT rcDst;
+#ifdef _USE_GLD3_WGL
+ GLD_displayMode glddm;
+#endif
+
+#define DDLOG_CRITICAL_OR_WARN (bDefaultDriver ? DDLOG_WARN : DDLOG_CRITICAL)
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Sanity checks
+ if (ctx == NULL)
+ return FALSE;
+ dgl = ctx->DriverCtx;
+ if (dgl == NULL)
+ return FALSE;
+
+ // Get the window size and calculate its dimensions
+ if (dgl->hWnd == NULL) {
+ // Check for non-window DC = memory DC ?
+ if (GetClipBox(dgl->hDC, &rcScreenRect) == ERROR)
+ SetRect(&rcScreenRect, 0, 0, 0, 0);
+ }
+ else if (!GetClientRect(dgl->hWnd, &rcScreenRect))
+ SetRect(&rcScreenRect, 0, 0, 0, 0);
+ dwWidth = rcScreenRect.right - rcScreenRect.left;
+ dwHeight = rcScreenRect.bottom - rcScreenRect.top;
+ CopyRect(&dgl->rcScreenRect, &rcScreenRect);
+
+ // This will occur on Alt-Tab
+ if ((dwWidth == 0) && (dwHeight == 0)) {
+ //dgl->bCanRender = FALSE;
+ return TRUE; // No resize possible!
+ }
+
+ // Some apps zero only 1 dimension for non-visible window... (DaveM)
+ if ((dwWidth == 0) || (dwHeight == 0)) {
+ dwWidth = 8;
+ dwHeight = 8;
+ }
+
+ // Test to see if a resize is required.
+ // Note that the dimensions will be the same if a prior resize attempt failed.
+ if ((dwWidth == dgl->dwWidth) && (dwHeight == dgl->dwHeight) && bDefaultDriver) {
+ return TRUE; // No resize required
+ }
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglResize: %dx%d", dwWidth, dwHeight);
+#ifndef _USE_GLD3_WGL
+ // Work out where we want our surfaces created
+ dwMemoryType = (bDefaultDriver) ? glb.dwMemoryType : DDSCAPS_SYSTEMMEMORY;
+#endif // _USE_GLD3_WGL
+
+ // Note previous fullscreen vs window display status
+ bWasFullscreen = dgl->bFullscreen;
+
+#ifdef _USE_GLD3_WGL
+ if (_gldDriver.GetDisplayMode(dgl, &glddm)) {
+ if ( (dwWidth == glddm.Width) &&
+ (dwHeight == glddm.Height) ) {
+ bFullScrnWin = TRUE;
+ }
+ if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) {
+ dgl->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n");
+ }
+ else {
+ dgl->bFullscreen = FALSE;
+ ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n");
+ }
+ // Cache the display mode dimensions
+ dgl->dwModeWidth = glddm.Width;
+ dgl->dwModeHeight = glddm.Height;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (dgl->dwWidth > glddm.Width)
+ dgl->dwWidth = glddm.Width;
+ if (dgl->dwHeight > glddm.Height)
+ dgl->dwHeight = glddm.Height;
+#else // _USE_GLD3_WGL
+ // Window resize may have changed to fullscreen
+ ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
+ ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
+ hResult = IDirectDraw4_GetDisplayMode(
+ dgl->lpDD4,
+ &ddsd2DisplayMode);
+ if (SUCCEEDED(hResult)) {
+ if ( (dwWidth == ddsd2DisplayMode.dwWidth) &&
+ (dwHeight == ddsd2DisplayMode.dwHeight) ) {
+ bFullScrnWin = TRUE;
+ }
+ if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) {
+ dgl->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n");
+ }
+ else {
+ dgl->bFullscreen = FALSE;
+ ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n");
+ }
+ // Cache the display mode dimensions
+ dgl->dwModeWidth = ddsd2DisplayMode.dwWidth;
+ dgl->dwModeHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (dgl->dwWidth > ddsd2DisplayMode.dwWidth)
+ dgl->dwWidth = ddsd2DisplayMode.dwWidth;
+ if (dgl->dwHeight > ddsd2DisplayMode.dwHeight)
+ dgl->dwHeight = ddsd2DisplayMode.dwHeight;
+#endif // _USE_GLD3_WGL
+
+ // Note if fullscreen vs window display has changed?
+ bSaveDesktop = (!bWasFullscreen && !dgl->bFullscreen) ? TRUE : FALSE;
+ // Save the desktop primary surface from being destroyed
+ // whenever remaining in windowed mode, since the stereo mode
+ // switches are expensive...
+
+#ifndef _USE_GLD3_WGL
+ // Don't need to re-allocate persistant buffers. (DaveM)
+ // Though we should clear the back buffers to hide artifacts.
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ dgl->dwWidth = dwWidth;
+ dgl->dwHeight = dwHeight;
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ ddbltfx.dwFillColor = dgl->dwClearColorPF;
+ IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL,
+ DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
+ return TRUE;
+ }
+
+ // Ensure all rendering is complete
+ if (ctx->Driver.Finish)
+ (*ctx->Driver.Finish)(ctx);
+ if (dgl->bSceneStarted == TRUE) {
+ IDirect3DDevice3_EndScene(dgl->lpDev3);
+ dgl->bSceneStarted = FALSE;
+ }
+#endif // _USE_GLD3_WGL
+ dgl->bCanRender = FALSE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw and DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+#ifndef _USE_GLD3_WGL
+ // Release existing surfaces
+ RELEASE(dgl->lpDev3);
+ RELEASE(dgl->lpDepth4);
+ RELEASE(dgl->lpBack4);
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
+ ;
+ else
+ RELEASE(dgl->lpFront4);
+#endif // _USE_GLD3_WGL
+ dgl->dwWidth = dwWidth;
+ dgl->dwHeight = dwHeight;
+
+ // Set defaults
+ dgl->dwModeWidth = dgl->dwWidth;
+ dgl->dwModeHeight = dgl->dwHeight;
+
+#ifdef _USE_GLD3_WGL
+ if (!_gldDriver.ResizeDrawable(dgl, bDefaultDriver, glb.bDirectDrawPersistant, glb.bPersistantBuffers))
+ goto cleanup_and_return_with_error;
+#else // _USE_GLD3_WGL
+
+ if (dgl->bFullscreen) {
+ //
+ // FULLSCREEN
+ //
+
+ // Disable warning popups when in fullscreen mode
+ ddlogWarnOption(FALSE);
+
+ // Have to release the persistant DirectDraw primary surface
+ // if switching to fullscreen mode. So if application wants
+ // persistant display in fullscreen mode, a fullscreen-size
+ // window should be used instead via fullscreen-blit option.
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ RELEASE(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = FALSE;
+ }
+
+ dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // optional
+ hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4, dgl->hWnd, dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Exclusive Fullscreen mode", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ hResult = IDirectDraw4_SetDisplayMode(dgl->lpDD4,
+ dgl->dwModeWidth,
+ dgl->dwModeHeight,
+ dgl->dwBPP,
+ 0,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetDisplayMode failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // ** The display mode has changed, so dont use MessageBox! **
+
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+
+ if (dgl->bDoubleBuffer) {
+ // Double buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ DDSCAPS_FLIP |
+ DDSCAPS_COMPLEX |
+ DDSCAPS_3DDEVICE |
+ dwMemoryType;
+ ddsd2.dwBackBufferCount = 1;
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ // Render target surface
+ ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
+ ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
+ hResult = IDirectDrawSurface4_GetAttachedSurface(dgl->lpFront4, &ddscaps2, &dgl->lpBack4);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: GetAttachedSurface failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ } else {
+ // Single buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ //DDSCAPS_3DDEVICE |
+ dwMemoryType;
+
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ dgl->lpBack4 = NULL;
+ }
+ } else {
+ // WINDOWED
+
+ // OK to enable warning popups in windowed mode
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+
+ // Ditto if persistant DirectDraw primary
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
+ goto DoClipperOnly;
+
+ // WINDOWED
+ dwFlags = DDSCL_NORMAL;
+ if (glb.bMultiThreaded)
+ dwFlags |= DDSCL_MULTITHREADED;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // optional
+ hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4,
+ dgl->hWnd,
+ dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Normal coop level", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ // Primary surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // Cache the primary surface for persistant DirectDraw state
+ if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
+ glb.lpPrimary4 = dgl->lpFront4;
+ IDirectDrawSurface4_AddRef(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = TRUE;
+ }
+
+ // Clipper object
+ hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateClipper failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd);
+ if (FAILED(hResult)) {
+ RELEASE(lpddClipper);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetHWnd failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ hResult = IDirectDrawSurface4_SetClipper(dgl->lpFront4, lpddClipper);
+ RELEASE(lpddClipper); // We have finished with it.
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetClipper failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+DoClipperOnly:
+ // Update the window for the original clipper
+ if ((glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) || bSaveDesktop) {
+ IDirectDrawSurface4_GetClipper(dgl->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd);
+ RELEASE(lpddClipper);
+ }
+
+ if (dgl->bDoubleBuffer) {
+ // Render target surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd2.dwWidth = dgl->dwWidth;
+ ddsd2.dwHeight = dgl->dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
+ DDSCAPS_OFFSCREENPLAIN |
+ dwMemoryType;
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpBack4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Create Backbuffer failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ } else {
+ dgl->lpBack4 = NULL;
+ }
+ }
+
+ //
+ // Now create the Zbuffer
+ //
+ if (dgl->bDepthBuffer) {
+ // Get z-buffer dimensions from the render target
+ // Setup the surface desc for the z-buffer.
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
+ ddsd2.dwWidth = dgl->dwWidth;
+ ddsd2.dwHeight = dgl->dwHeight;
+ memcpy(&ddsd2.ddpfPixelFormat,
+ &glb.lpZBufferPF[dgl->iZBufferPF],
+ sizeof(DDPIXELFORMAT) );
+
+ // Create a z-buffer
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpDepth4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (ZBuffer) failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // Attach Zbuffer to render target
+ TRY(IDirectDrawSurface4_AddAttachedSurface(
+ dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4,
+ dgl->lpDepth4),
+ "dglResize: Attach Zbuffer");
+
+ }
+
+ // Clear the newly resized back buffers for the window client area.
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ ddbltfx.dwFillColor = dgl->dwClearColorPF;
+ IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL,
+ DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
+
+ //
+ // Now that we have a zbuffer we can create the 3D device
+ //
+ hResult = IDirect3D3_CreateDevice(dgl->lpD3D3,
+ bDefaultDriver ? &glb.d3dGuid : &IID_IDirect3DRGBDevice,
+ dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4,
+ &dgl->lpDev3,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Could not create Direct3D device", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // We must do this as soon as the device is created
+ dglInitStateCaches(dgl);
+
+ //
+ // Viewport
+ //
+ hResult = IDirect3DDevice3_AddViewport(dgl->lpDev3, dgl->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: AddViewport failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // Initialise the viewport
+ dgl->d3dViewport.dwSize = sizeof(dgl->d3dViewport);
+ dgl->d3dViewport.dwX = 0;
+ dgl->d3dViewport.dwY = 0;
+ dgl->d3dViewport.dwWidth = dgl->dwWidth;
+ dgl->d3dViewport.dwHeight = dgl->dwHeight;
+ dgl->d3dViewport.dvClipX = 0;
+ dgl->d3dViewport.dvClipY = 0;
+ dgl->d3dViewport.dvClipWidth = dgl->dwWidth;
+ dgl->d3dViewport.dvClipHeight = dgl->dwHeight;
+// dgl->d3dViewport.dvMinZ = 0.0f;
+// dgl->d3dViewport.dvMaxZ = 1.0f;
+ TRY(IDirect3DViewport3_SetViewport2(dgl->lpViewport3, &dgl->d3dViewport),
+ "dglResize: SetViewport2");
+
+ hResult = IDirect3DDevice3_SetCurrentViewport(dgl->lpDev3, dgl->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetCurrentViewport failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // (Re)Initialise all the Direct3D renderstates
+ dglInitStateD3D(ctx);
+
+ // Now we have to recreate all of our textures (+ mipmaps).
+ // Walk over all textures in hash table
+ // XXX what about the default texture objects (id=0)?
+ {
+ struct _mesa_HashTable *textures = ctx->Shared->TexObjects;
+ GLuint id;
+ for (id = _mesa_HashFirstEntry(textures);
+ id;
+ id = _mesa_HashNextEntry(textures, id)) {
+ tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ if (tObj->DriverData) {
+ // We could call our TexImage function directly, but it's
+ // safer to use the driver pointer.
+ for (i=0; i<MAX_TEXTURE_LEVELS; i++) {
+ image = tObj->Image[i];
+ if (image) {
+ switch (tObj->Dimensions){
+ case 1:
+ if (ctx->Driver.TexImage)
+ (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, tObj, i, image->Format, image);
+ break;
+ case 2:
+ if (ctx->Driver.TexImage)
+ (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, tObj, i, image->Format, image);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Re-Bind each texture Unit
+ for (i=0; i<glb.wMaxSimultaneousTextures; i++) {
+ tObj = ctx->Texture.Unit[i].Current;
+ if (tObj) {
+ DGL_texture *lpTex = (DGL_texture *)tObj->DriverData;
+ hResult = dglSetTexture(dgl, i, lpTex ? lpTex->lpTexture : NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_ERROR, "dglResize: SetTexture failed", hResult);
+ }
+ }
+ }
+#endif // _USE_GLD3_WGL
+
+ dgl->bCanRender = TRUE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ // SUCCESS.
+ return TRUE;
+
+cleanup_and_return_with_error:
+ // Relase all interfaces before returning.
+#ifdef _USE_GLD3_WGL
+ _gldDriver.DestroyDrawable(dgl);
+#else // _USE_GLD3_WGL
+ RELEASE(dgl->lpDev3);
+ RELEASE(dgl->lpDepth4);
+ RELEASE(dgl->lpBack4);
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
+ ;
+ else
+ RELEASE(dgl->lpFront4);
+
+#undef DDLOG_CRITICAL_OR_WARN
+#endif // _USE_GLD3_WGL
+
+ // Mark context as not being able to render
+ dgl->bCanRender = FALSE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return FALSE;
+}
+
+// ***********************************************************************
+// ***********************************************************************
+// Support for bitmap fonts.
+// ***********************************************************************
+// ***********************************************************************
+
+/*****************************************************************************
+**
+** InvertGlyphBitmap.
+**
+** Invert the bitmap so that it suits OpenGL's representation.
+** Each row starts on a double word boundary.
+**
+*****************************************************************************/
+
+static void InvertGlyphBitmap(
+ int w,
+ int h,
+ DWORD *fptr,
+ DWORD *tptr)
+{
+ int dWordsInRow = (w+31)/32;
+ int i, j;
+ DWORD *tmp = tptr;
+
+ if (w <= 0 || h <= 0) {
+ return;
+ }
+
+ tptr += ((h-1)*dWordsInRow);
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < dWordsInRow; j++) {
+ *(tptr + j) = *(fptr + j);
+ }
+ tptr -= dWordsInRow;
+ fptr += dWordsInRow;
+ }
+}
+
+// ***********************************************************************
+
+/*****************************************************************************
+ * wglUseFontBitmaps
+ *
+ * Converts a subrange of the glyphs in a GDI font to OpenGL display
+ * lists.
+ *
+ * Extended to support any GDI font, not just TrueType fonts. (DaveM)
+ *
+ *****************************************************************************/
+
+BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsA)(
+ HDC hDC,
+ DWORD first,
+ DWORD count,
+ DWORD listBase)
+{
+ int i, ox, oy, ix, iy;
+ int w, h;
+ int iBufSize, iCurBufSize = 0;
+ DWORD *bitmapBuffer = NULL;
+ DWORD *invertedBitmapBuffer = NULL;
+ BOOL bSuccessOrFail = TRUE;
+ BOOL bTrueType = FALSE;
+ TEXTMETRIC tm;
+ GLYPHMETRICS gm;
+ RASTERIZER_STATUS rs;
+ MAT2 mat;
+ SIZE size;
+ RECT rect;
+ HDC hDCMem;
+ HBITMAP hBitmap;
+ BITMAPINFO bmi;
+ HFONT hFont;
+
+ // Validate SciTech DirectGL license
+ if (!dglValidate())
+ return FALSE;
+
+ // Set up a unity matrix.
+ ZeroMemory(&mat, sizeof(mat));
+ mat.eM11.value = 1;
+ mat.eM22.value = 1;
+
+ // Test to see if selected font is TrueType or not
+ ZeroMemory(&tm, sizeof(tm));
+ if (!GetTextMetrics(hDC, &tm)) {
+ ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Font metrics error\n");
+ return (FALSE);
+ }
+ bTrueType = (tm.tmPitchAndFamily & TMPF_TRUETYPE) ? TRUE : FALSE;
+
+ // Test to see if TRUE-TYPE capabilities are installed
+ // (only necessary if TrueType font selected)
+ ZeroMemory(&rs, sizeof(rs));
+ if (bTrueType) {
+ if (!GetRasterizerCaps (&rs, sizeof (RASTERIZER_STATUS))) {
+ ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Raster caps error\n");
+ return (FALSE);
+ }
+ if (!(rs.wFlags & TT_ENABLED)) {
+ ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: No TrueType caps\n");
+ return (FALSE);
+ }
+ }
+
+ // Trick to get the current font handle
+ hFont = SelectObject(hDC, GetStockObject(SYSTEM_FONT));
+ SelectObject(hDC, hFont);
+
+ // Have memory device context available for holding bitmaps of font glyphs
+ hDCMem = CreateCompatibleDC(hDC);
+ SelectObject(hDCMem, hFont);
+ SetTextColor(hDCMem, RGB(0xFF, 0xFF, 0xFF));
+ SetBkColor(hDCMem, 0);
+
+ for (i = first; (DWORD) i < (first + count); i++) {
+ // Find out how much space is needed for the bitmap so we can
+ // Set the buffer size correctly.
+ if (bTrueType) {
+ // Use TrueType support to get bitmap size of glyph
+ iBufSize = GetGlyphOutline(hDC, i, GGO_BITMAP, &gm,
+ 0, NULL, &mat);
+ if (iBufSize == GDI_ERROR) {
+ bSuccessOrFail = FALSE;
+ break;
+ }
+ }
+ else {
+ // Use generic GDI support to compute bitmap size of glyph
+ w = tm.tmMaxCharWidth;
+ h = tm.tmHeight;
+ if (GetTextExtentPoint32(hDC, (LPCTSTR)&i, 1, &size)) {
+ w = size.cx;
+ h = size.cy;
+ }
+ iBufSize = w * h;
+ // Use DWORD multiple for compatibility
+ iBufSize += 3;
+ iBufSize /= 4;
+ iBufSize *= 4;
+ }
+
+ // If we need to allocate Larger Buffers, then do so - but allocate
+ // An extra 50 % so that we don't do too many mallocs !
+ if (iBufSize > iCurBufSize) {
+ if (bitmapBuffer) {
+ __wglFree(bitmapBuffer);
+ }
+ if (invertedBitmapBuffer) {
+ __wglFree(invertedBitmapBuffer);
+ }
+
+ iCurBufSize = iBufSize * 2;
+ bitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize);
+ invertedBitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize);
+
+ if (bitmapBuffer == NULL || invertedBitmapBuffer == NULL) {
+ bSuccessOrFail = FALSE;
+ break;
+ }
+ }
+
+ // If we fail to get the Glyph data, delete the display lists
+ // Created so far and return FALSE.
+ if (bTrueType) {
+ // Use TrueType support to get bitmap of glyph
+ if (GetGlyphOutline(hDC, i, GGO_BITMAP, &gm,
+ iBufSize, bitmapBuffer, &mat) == GDI_ERROR) {
+ bSuccessOrFail = FALSE;
+ break;
+ }
+
+ // Setup glBitmap parameters for current font glyph
+ w = gm.gmBlackBoxX;
+ h = gm.gmBlackBoxY;
+ ox = gm.gmptGlyphOrigin.x;
+ oy = gm.gmptGlyphOrigin.y;
+ ix = gm.gmCellIncX;
+ iy = gm.gmCellIncY;
+ }
+ else {
+ // Use generic GDI support to create bitmap of glyph
+ ZeroMemory(bitmapBuffer, iBufSize);
+
+ if (i >= tm.tmFirstChar && i <= tm.tmLastChar) {
+ // Only create bitmaps for actual font glyphs
+ hBitmap = CreateBitmap(w, h, 1, 1, NULL);
+ SelectObject(hDCMem, hBitmap);
+ // Make bitmap of current font glyph
+ SetRect(&rect, 0, 0, w, h);
+ DrawText(hDCMem, (LPCTSTR)&i, 1, &rect,
+ DT_LEFT | DT_BOTTOM | DT_SINGLELINE | DT_NOCLIP);
+ // Make copy of bitmap in our local buffer
+ ZeroMemory(&bmi, sizeof(bmi));
+ bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bmi.bmiHeader.biWidth = w;
+ bmi.bmiHeader.biHeight = -h;
+ bmi.bmiHeader.biPlanes = 1;
+ bmi.bmiHeader.biBitCount = 1;
+ bmi.bmiHeader.biCompression = BI_RGB;
+ GetDIBits(hDCMem, hBitmap, 0, h, bitmapBuffer, &bmi, 0);
+ DeleteObject(hBitmap);
+ }
+ else {
+ // Otherwise use empty display list for non-existing glyph
+ iBufSize = 0;
+ }
+
+ // Setup glBitmap parameters for current font glyph
+ ox = 0;
+ oy = tm.tmDescent;
+ ix = w;
+ iy = 0;
+ }
+
+ // Create an OpenGL display list.
+ _GLD_glNewList((listBase + i), GL_COMPILE);
+
+ // Some fonts have no data for the space character, yet advertise
+ // a non-zero size.
+ if (0 == iBufSize) {
+ _GLD_glBitmap(0, 0, 0.0f, 0.0f, (GLfloat) ix, (GLfloat) iy, NULL);
+ } else {
+ // Invert the Glyph data.
+ InvertGlyphBitmap(w, h, bitmapBuffer, invertedBitmapBuffer);
+
+ // Render an OpenGL bitmap and invert the origin.
+ _GLD_glBitmap(w, h,
+ (GLfloat) ox, (GLfloat) (h-oy),
+ (GLfloat) ix, (GLfloat) iy,
+ (GLubyte *) invertedBitmapBuffer);
+ }
+
+ // Close this display list.
+ _GLD_glEndList();
+ }
+
+ if (bSuccessOrFail == FALSE) {
+ ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Get glyph failed\n");
+ _GLD_glDeleteLists((i+listBase), (i-first));
+ }
+
+ // Release resources used
+ DeleteObject(hFont);
+ DeleteDC(hDCMem);
+
+ if (bitmapBuffer)
+ __wglFree(bitmapBuffer);
+ if (invertedBitmapBuffer)
+ __wglFree(invertedBitmapBuffer);
+
+ return(bSuccessOrFail);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsW)(
+ HDC a,
+ DWORD b,
+ DWORD c,
+ DWORD d)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return _GLD_WGL_EXPORT(UseFontBitmapsA)(a, b, c, d);
+}
+
+// ***********************************************************************
+// ***********************************************************************
+// Support for outline TrueType fonts.
+// ***********************************************************************
+// ***********************************************************************
+
+void * __wglRealloc(
+ void *oldPtr,
+ size_t newSize)
+{
+ void *newPtr = NULL;
+
+ if (newSize != 0) {
+ newPtr = (void *) GlobalAlloc(GPTR, newSize);
+ if (oldPtr && newPtr) {
+ DWORD oldSize = GlobalSize(oldPtr);
+
+ memcpy(newPtr, oldPtr, (oldSize <= newSize ? oldSize : newSize));
+ GlobalFree(oldPtr);
+ }
+ } else if (oldPtr) {
+ GlobalFree(oldPtr);
+ }
+ if (newPtr == NULL) {
+ return NULL; /* XXX out of memory error */
+ }
+ return newPtr;
+}
+
+// ***********************************************************************
+
+
+/*****************************************************************************
+ * wglUseFontOutlinesW
+ *
+ * Converts a subrange of the glyphs in a TrueType font to OpenGL display
+ * lists.
+ *****************************************************************************/
+
+BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesW)(
+ IN HDC hDC,
+ IN DWORD first,
+ IN DWORD count,
+ IN DWORD listBase,
+ IN FLOAT chordalDeviation,
+ IN FLOAT extrusion,
+ IN INT format,
+ OUT LPGLYPHMETRICSFLOAT lpgmf)
+{
+ return _GLD_WGL_EXPORT(UseFontOutlinesA)(hDC, first, count, listBase,
+ chordalDeviation, extrusion, format, lpgmf);
+}
+
+/*****************************************************************************
+ * wglUseFontOutlinesA
+ *
+ * Converts a subrange of the glyphs in a TrueType font to OpenGL display
+ * lists.
+ *****************************************************************************/
+
+BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesA)(
+ IN HDC hDC,
+ IN DWORD first,
+ IN DWORD count,
+ IN DWORD listBase,
+ IN FLOAT chordalDeviation,
+ IN FLOAT extrusion,
+ IN INT format,
+ OUT LPGLYPHMETRICSFLOAT glyphMetricsFloatArray)
+ {
+ DWORD glyphIndex;
+ UCHAR* glyphBuf;
+ DWORD glyphBufSize;
+
+
+ /*
+ * Flush any previous OpenGL errors. This allows us to check for
+ * new errors so they can be reported via the function return value.
+ */
+ while (_GLD_glGetError() != GL_NO_ERROR)
+ ;
+
+ /*
+ * Make sure that the current font can be sampled accurately.
+ */
+ hNewFont = CreateHighResolutionFont(hDC);
+ if (!hNewFont)
+ return FALSE;
+
+ hOldFont = SelectObject(hDC, hNewFont);
+ if (!hOldFont)
+ return FALSE;
+
+ /*
+ * Preallocate a buffer for the outline data, and track its size:
+ */
+ glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = 10240);
+ if (!glyphBuf)
+ return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
+
+ /*
+ * Process each glyph in the given range:
+ */
+ for (glyphIndex = first; glyphIndex - first < count; ++glyphIndex)
+ {
+ GLYPHMETRICS glyphMetrics;
+ DWORD glyphSize;
+ static MAT2 matrix =
+ {
+ {0, 1}, {0, 0},
+ {0, 0}, {0, 1}
+ };
+ LPGLYPHMETRICSFLOAT glyphMetricsFloat =
+ &glyphMetricsFloatArray[glyphIndex - first];
+
+
+ /*
+ * Determine how much space is needed to store the glyph's
+ * outlines. If our glyph buffer isn't large enough,
+ * resize it.
+ */
+ glyphSize = GetGlyphOutline( hDC,
+ glyphIndex,
+ GGO_NATIVE,
+ &glyphMetrics,
+ 0,
+ NULL,
+ &matrix
+ );
+ if (glyphSize < 0)
+ return FALSE; /*WGL_STATUS_FAILURE*/
+ if (glyphSize > glyphBufSize)
+ {
+ __wglFree(glyphBuf);
+ glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = glyphSize);
+ if (!glyphBuf)
+ return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
+ }
+
+
+ /*
+ * Get the glyph's outlines.
+ */
+ if (GetGlyphOutline( hDC,
+ glyphIndex,
+ GGO_NATIVE,
+ &glyphMetrics,
+ glyphBufSize,
+ glyphBuf,
+ &matrix
+ ) < 0)
+ {
+ __wglFree(glyphBuf);
+ return FALSE; /*WGL_STATUS_FAILURE*/
+ }
+
+ glyphMetricsFloat->gmfBlackBoxX =
+ (FLOAT) glyphMetrics.gmBlackBoxX * ScaleFactor;
+ glyphMetricsFloat->gmfBlackBoxY =
+ (FLOAT) glyphMetrics.gmBlackBoxY * ScaleFactor;
+ glyphMetricsFloat->gmfptGlyphOrigin.x =
+ (FLOAT) glyphMetrics.gmptGlyphOrigin.x * ScaleFactor;
+ glyphMetricsFloat->gmfptGlyphOrigin.y =
+ (FLOAT) glyphMetrics.gmptGlyphOrigin.y * ScaleFactor;
+ glyphMetricsFloat->gmfCellIncX =
+ (FLOAT) glyphMetrics.gmCellIncX * ScaleFactor;
+ glyphMetricsFloat->gmfCellIncY =
+ (FLOAT) glyphMetrics.gmCellIncY * ScaleFactor;
+
+ /*
+ * Turn the glyph into a display list:
+ */
+ if (!MakeDisplayListFromGlyph( (glyphIndex - first) + listBase,
+ glyphBuf,
+ glyphSize,
+ glyphMetricsFloat,
+ chordalDeviation + ScaleFactor,
+ extrusion,
+ format))
+ {
+ __wglFree(glyphBuf);
+ return FALSE; /*WGL_STATUS_FAILURE*/
+ }
+ }
+
+
+ /*
+ * Clean up temporary storage and return. If an error occurred,
+ * clear all OpenGL error flags and return FAILURE status;
+ * otherwise just return SUCCESS.
+ */
+ __wglFree(glyphBuf);
+
+ SelectObject(hDC, hOldFont);
+
+ if (_GLD_glGetError() == GL_NO_ERROR)
+ return TRUE; /*WGL_STATUS_SUCCESS*/
+ else
+ {
+ while (_GLD_glGetError() != GL_NO_ERROR)
+ ;
+ return FALSE; /*WGL_STATUS_FAILURE*/
+ }
+ }
+
+
+
+/*****************************************************************************
+ * CreateHighResolutionFont
+ *
+ * Gets metrics for the current font and creates an equivalent font
+ * scaled to the design units of the font.
+ *
+ *****************************************************************************/
+
+static HFONT
+CreateHighResolutionFont(HDC hDC)
+ {
+ UINT otmSize;
+ OUTLINETEXTMETRIC *otm;
+ LONG fontHeight, fontWidth, fontUnits;
+ LOGFONT logFont;
+
+ otmSize = GetOutlineTextMetrics(hDC, 0, NULL);
+ if (otmSize == 0)
+ return NULL;
+
+ otm = (OUTLINETEXTMETRIC *) __wglMalloc(otmSize);
+ if (otm == NULL)
+ return NULL;
+
+ otm->otmSize = otmSize;
+ if (GetOutlineTextMetrics(hDC, otmSize, otm) == 0)
+ return NULL;
+
+ fontHeight = otm->otmTextMetrics.tmHeight -
+ otm->otmTextMetrics.tmInternalLeading;
+ fontWidth = otm->otmTextMetrics.tmAveCharWidth;
+ fontUnits = (LONG) otm->otmEMSquare;
+
+ ScaleFactor = 1.0F / (FLOAT) fontUnits;
+
+ logFont.lfHeight = - ((LONG) fontUnits);
+ logFont.lfWidth = (LONG)
+ ((FLOAT) (fontWidth * fontUnits) / (FLOAT) fontHeight);
+ logFont.lfEscapement = 0;
+ logFont.lfOrientation = 0;
+ logFont.lfWeight = otm->otmTextMetrics.tmWeight;
+ logFont.lfItalic = otm->otmTextMetrics.tmItalic;
+ logFont.lfUnderline = otm->otmTextMetrics.tmUnderlined;
+ logFont.lfStrikeOut = otm->otmTextMetrics.tmStruckOut;
+ logFont.lfCharSet = otm->otmTextMetrics.tmCharSet;
+ logFont.lfOutPrecision = OUT_OUTLINE_PRECIS;
+ logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
+ logFont.lfQuality = DEFAULT_QUALITY;
+ logFont.lfPitchAndFamily =
+ otm->otmTextMetrics.tmPitchAndFamily & 0xf0;
+ strcpy(logFont.lfFaceName,
+ (char *)otm + (int)otm->otmpFaceName);
+
+ hNewFont = CreateFontIndirect(&logFont);
+ if (hNewFont == NULL)
+ return NULL;
+
+ __wglFree(otm);
+
+ return hNewFont;
+ }
+
+
+
+/*****************************************************************************
+ * MakeDisplayListFromGlyph
+ *
+ * Converts the outline of a glyph to an OpenGL display list.
+ *
+ * Return value is nonzero for success, zero for failure.
+ *
+ * Does not check for OpenGL errors, so if the caller needs to know about them,
+ * it should call glGetError().
+ *****************************************************************************/
+
+static int
+MakeDisplayListFromGlyph( IN DWORD listName,
+ IN UCHAR* glyphBuf,
+ IN DWORD glyphSize,
+ IN LPGLYPHMETRICSFLOAT glyphMetricsFloat,
+ IN FLOAT chordalDeviation,
+ IN FLOAT extrusion,
+ IN INT format)
+ {
+ int status;
+
+ _GLD_glNewList(listName, GL_COMPILE);
+ status = DrawGlyph( glyphBuf,
+ glyphSize,
+ chordalDeviation,
+ extrusion,
+ format);
+
+ _GLD_glTranslatef(glyphMetricsFloat->gmfCellIncX,
+ glyphMetricsFloat->gmfCellIncY,
+ 0.0F);
+ _GLD_glEndList();
+
+ return status;
+ }
+
+
+
+/*****************************************************************************
+ * DrawGlyph
+ *
+ * Converts the outline of a glyph to OpenGL drawing primitives, tessellating
+ * as needed, and then draws the glyph. Tessellation of the quadratic splines
+ * in the outline is controlled by "chordalDeviation", and the drawing
+ * primitives (lines or polygons) are selected by "format".
+ *
+ * Return value is nonzero for success, zero for failure.
+ *
+ * Does not check for OpenGL errors, so if the caller needs to know about them,
+ * it should call glGetError().
+ *****************************************************************************/
+
+static int
+DrawGlyph( IN UCHAR* glyphBuf,
+ IN DWORD glyphSize,
+ IN FLOAT chordalDeviation,
+ IN FLOAT extrusion,
+ IN INT format)
+ {
+ INT status = 0;
+ FLOAT* p;
+ DWORD loop;
+ DWORD point;
+ GLUtesselator* tess = NULL;
+
+
+ /*
+ * Initialize the global buffer into which we place the outlines:
+ */
+ if (!InitLineBuf())
+ goto exit;
+
+
+ /*
+ * Convert the glyph outlines to a set of polyline loops.
+ * (See MakeLinesFromGlyph() for the format of the loop data
+ * structure.)
+ */
+ if (!MakeLinesFromGlyph(glyphBuf, glyphSize, chordalDeviation))
+ goto exit;
+ p = LineBuf;
+
+
+ /*
+ * Now draw the loops in the appropriate format:
+ */
+ if (format == WGL_FONT_LINES)
+ {
+ /*
+ * This is the easy case. Just draw the outlines.
+ */
+ for (loop = (DWORD) *p++; loop; --loop)
+ {
+ _GLD_glBegin(GL_LINE_LOOP);
+ for (point = (DWORD) *p++; point; --point)
+ {
+ _GLD_glVertex2fv(p);
+ p += 2;
+ }
+ _GLD_glEnd();
+ }
+ status = 1;
+ }
+
+ else if (format == WGL_FONT_POLYGONS)
+ {
+ double v[3];
+ FLOAT *save_p = p;
+ GLfloat z_value;
+
+ /*
+ * This is the hard case. We have to set up a tessellator
+ * to convert the outlines into a set of polygonal
+ * primitives, which the tessellator passes to some
+ * auxiliary routines for drawing.
+ */
+ if (!LoadGLUTesselator())
+ goto exit;
+ if (!InitVertBuf())
+ goto exit;
+ if (!(tess = gluNewTessProc()))
+ goto exit;
+ gluTessCallbackProc(tess, GLU_BEGIN, (void(CALLBACK *)()) _GLD_glBegin);
+ gluTessCallbackProc(tess, GLU_TESS_VERTEX_DATA,
+ (void(CALLBACK *)()) TessVertexOutData);
+ gluTessCallbackProc(tess, GLU_END, (void(CALLBACK *)()) _GLD_glEnd);
+ gluTessCallbackProc(tess, GLU_ERROR, (void(CALLBACK *)()) TessError);
+ gluTessCallbackProc(tess, GLU_TESS_COMBINE, (void(CALLBACK *)()) TessCombine);
+ gluTessNormalProc(tess, 0.0F, 0.0F, 1.0F);
+
+ TessErrorOccurred = 0;
+ _GLD_glNormal3f(0.0f, 0.0f, 1.0f);
+ v[2] = 0.0;
+ z_value = 0.0f;
+
+ gluTessBeginPolygonProc(tess, (void *)*(int *)&z_value);
+ for (loop = (DWORD) *p++; loop; --loop)
+ {
+ gluTessBeginContourProc(tess);
+
+ for (point = (DWORD) *p++; point; --point)
+ {
+ v[0] = p[0];
+ v[1] = p[1];
+ gluTessVertexProc(tess, v, p);
+ p += 2;
+ }
+
+ gluTessEndContourProc(tess);
+ }
+ gluTessEndPolygonProc(tess);
+
+ status = !TessErrorOccurred;
+
+ /* Extrusion code */
+ if (extrusion) {
+ DWORD loops;
+ GLfloat thickness = (GLfloat) -extrusion;
+ FLOAT *vert, *vert2;
+ DWORD count;
+
+ p = save_p;
+ loops = (DWORD) *p++;
+
+ for (loop = 0; loop < loops; loop++) {
+ GLfloat dx, dy, len;
+ DWORD last;
+
+ count = (DWORD) *p++;
+ _GLD_glBegin(GL_QUAD_STRIP);
+
+ /* Check if the first and last vertex are identical
+ * so we don't draw the same quad twice.
+ */
+ vert = p + (count-1)*2;
+ last = (p[0] == vert[0] && p[1] == vert[1]) ? count-1 : count;
+
+ for (point = 0; point <= last; point++) {
+ vert = p + 2 * (point % last);
+ vert2 = p + 2 * ((point+1) % last);
+
+ dx = vert[0] - vert2[0];
+ dy = vert[1] - vert2[1];
+ len = (GLfloat)sqrt(dx * dx + dy * dy);
+
+ _GLD_glNormal3f(dy / len, -dx / len, 0.0f);
+ _GLD_glVertex3f((GLfloat) vert[0],
+ (GLfloat) vert[1], thickness);
+ _GLD_glVertex3f((GLfloat) vert[0],
+ (GLfloat) vert[1], 0.0f);
+ }
+
+ _GLD_glEnd();
+ p += count*2;
+ }
+
+ /* Draw the back face */
+ p = save_p;
+ v[2] = thickness;
+ _GLD_glNormal3f(0.0f, 0.0f, -1.0f);
+ gluTessNormalProc(tess, 0.0F, 0.0F, -1.0F);
+
+ gluTessBeginPolygonProc(tess, (void *)*(int *)&thickness);
+
+ for (loop = (DWORD) *p++; loop; --loop)
+ {
+ count = (DWORD) *p++;
+
+ gluTessBeginContourProc(tess);
+
+ for (point = 0; point < count; point++)
+ {
+ vert = p + ((count-point-1)<<1);
+ v[0] = vert[0];
+ v[1] = vert[1];
+ gluTessVertexProc(tess, v, vert);
+ }
+ p += count*2;
+
+ gluTessEndContourProc(tess);
+ }
+ gluTessEndPolygonProc(tess);
+ }
+
+#if DEBUG
+ if (TessErrorOccurred)
+ printf("Tessellation error %s\n",
+ gluErrorString(TessErrorOccurred));
+#endif
+ }
+
+
+exit:
+ FreeLineBuf();
+ if (tess)
+ gluDeleteTessProc(tess);
+ // UnloadGLUTesselator();
+ FreeVertBuf();
+ return status;
+ }
+
+
+
+/*****************************************************************************
+ * LoadGLUTesselator
+ *
+ * Maps the glu32.dll module and gets function pointers for the
+ * tesselator functions.
+ *****************************************************************************/
+
+static BOOL
+LoadGLUTesselator(void)
+ {
+ if (gluModuleHandle != NULL)
+ return TRUE;
+
+ {
+ extern HINSTANCE hInstanceOpenGL;
+ char *gluName = "GLU32.DLL";
+// char name[256];
+// char *ptr;
+// int len;
+
+/*
+ len = GetModuleFileName(hInstanceOpenGL, name, 255);
+ if (len != 0)
+ {
+ ptr = name+len-1;
+ while (ptr > name && *ptr != '\\')
+ ptr--;
+ if (*ptr == '\\')
+ ptr++;
+ if (!stricmp(ptr, "cosmogl.dll"))
+ {
+ gluName = "COSMOGLU.DLL";
+ }
+ else if (!stricmp(ptr, "opengl32.dll"))
+ {
+ gluName = "GLU32.DLL";
+ }
+ }
+*/
+ if ((gluModuleHandle = LoadLibrary(gluName)) == NULL)
+ return FALSE;
+ }
+
+ if ((gluNewTessProc = (gluNewTessProto)
+ GetProcAddress(gluModuleHandle, "gluNewTess")) == NULL)
+ return FALSE;
+
+ if ((gluDeleteTessProc = (gluDeleteTessProto)
+ GetProcAddress(gluModuleHandle, "gluDeleteTess")) == NULL)
+ return FALSE;
+
+ if ((gluTessBeginPolygonProc = (gluTessBeginPolygonProto)
+ GetProcAddress(gluModuleHandle, "gluTessBeginPolygon")) == NULL)
+ return FALSE;
+
+ if ((gluTessBeginContourProc = (gluTessBeginContourProto)
+ GetProcAddress(gluModuleHandle, "gluTessBeginContour")) == NULL)
+ return FALSE;
+
+ if ((gluTessVertexProc = (gluTessVertexProto)
+ GetProcAddress(gluModuleHandle, "gluTessVertex")) == NULL)
+ return FALSE;
+
+ if ((gluTessEndContourProc = (gluTessEndContourProto)
+ GetProcAddress(gluModuleHandle, "gluTessEndContour")) == NULL)
+ return FALSE;
+
+ if ((gluTessEndPolygonProc = (gluTessEndPolygonProto)
+ GetProcAddress(gluModuleHandle, "gluTessEndPolygon")) == NULL)
+ return FALSE;
+
+ if ((gluTessPropertyProc = (gluTessPropertyProto)
+ GetProcAddress(gluModuleHandle, "gluTessProperty")) == NULL)
+ return FALSE;
+
+ if ((gluTessNormalProc = (gluTessNormalProto)
+ GetProcAddress(gluModuleHandle, "gluTessNormal")) == NULL)
+ return FALSE;
+
+ if ((gluTessCallbackProc = (gluTessCallbackProto)
+ GetProcAddress(gluModuleHandle, "gluTessCallback")) == NULL)
+ return FALSE;
+
+ return TRUE;
+ }
+
+
+
+/*****************************************************************************
+ * UnloadGLUTesselator
+ *
+ * Unmaps the glu32.dll module.
+ *****************************************************************************/
+
+static BOOL
+UnloadGLUTesselator(void)
+ {
+ if (gluModuleHandle != NULL)
+ if (FreeLibrary(gluModuleHandle) == FALSE)
+ return FALSE;
+ gluModuleHandle = NULL;
+ }
+
+
+
+/*****************************************************************************
+ * TessVertexOut
+ *
+ * Used by tessellator to handle output vertexes.
+ *****************************************************************************/
+
+static void CALLBACK
+TessVertexOut(FLOAT p[3])
+ {
+ GLfloat v[2];
+
+ v[0] = p[0] * ScaleFactor;
+ v[1] = p[1] * ScaleFactor;
+ _GLD_glVertex2fv(v);
+ }
+
+static void CALLBACK
+TessVertexOutData(FLOAT p[3], GLfloat z)
+{
+ GLfloat v[3];
+
+ v[0] = (GLfloat) p[0];
+ v[1] = (GLfloat) p[1];
+ v[2] = z;
+ _GLD_glVertex3fv(v);
+}
+
+
+/*****************************************************************************
+ * TessCombine
+ *
+ * Used by tessellator to handle self-intersecting contours and degenerate
+ * geometry.
+ *****************************************************************************/
+
+static void CALLBACK
+TessCombine(double coords[3],
+ void* vertex_data[4],
+ FLOAT weight[4],
+ void** outData)
+ {
+ if (!AppendToVertBuf((FLOAT) coords[0])
+ || !AppendToVertBuf((FLOAT) coords[1])
+ || !AppendToVertBuf((FLOAT) coords[2]))
+ TessErrorOccurred = GL_OUT_OF_MEMORY;
+ *outData = VertBuf + (VertBufIndex - 3);
+ }
+
+
+
+/*****************************************************************************
+ * TessError
+ *
+ * Saves the last tessellator error code in the global TessErrorOccurred.
+ *****************************************************************************/
+
+static void CALLBACK
+TessError(GLenum error)
+ {
+ TessErrorOccurred = error;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromGlyph
+ *
+ * Converts the outline of a glyph from the TTPOLYGON format to a simple
+ * array of floating-point values containing one or more loops.
+ *
+ * The first element of the output array is a count of the number of loops.
+ * The loop data follows this count. Each loop consists of a count of the
+ * number of vertices it contains, followed by the vertices. Each vertex
+ * is an X and Y coordinate. For example, a single triangle might be
+ * described by this array:
+ *
+ * 1., 3., 0., 0., 1., 0., 0., 1.
+ * ^ ^ ^ ^ ^ ^ ^ ^
+ * #loops #verts x1 y1 x2 y2 x3 y3
+ *
+ * A two-loop glyph would look like this:
+ *
+ * 2., 3., 0.,0., 1.,0., 0.,1., 3., .2,.2, .4,.2, .2,.4
+ *
+ * Line segments from the TTPOLYGON are transferred to the output array in
+ * the obvious way. Quadratic splines in the TTPOLYGON are converted to
+ * collections of line segments
+ *****************************************************************************/
+
+static int
+MakeLinesFromGlyph(IN UCHAR* glyphBuf,
+ IN DWORD glyphSize,
+ IN FLOAT chordalDeviation)
+ {
+ UCHAR* p;
+ int status = 0;
+
+
+ /*
+ * Pick up all the polygons (aka loops) that make up the glyph:
+ */
+ if (!AppendToLineBuf(0.0F)) /* loop count at LineBuf[0] */
+ goto exit;
+
+ p = glyphBuf;
+ while (p < glyphBuf + glyphSize)
+ {
+ if (!MakeLinesFromTTPolygon(&p, chordalDeviation))
+ goto exit;
+ LineBuf[0] += 1.0F; /* increment loop count */
+ }
+
+ status = 1;
+
+exit:
+ return status;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromTTPolygon
+ *
+ * Converts a TTPOLYGONHEADER and its associated curve structures into a
+ * single polyline loop in the global LineBuf.
+ *****************************************************************************/
+
+static int
+MakeLinesFromTTPolygon( IN OUT UCHAR** pp,
+ IN FLOAT chordalDeviation)
+ {
+ DWORD polySize;
+ UCHAR* polyStart;
+ DWORD vertexCountIndex;
+
+ /*
+ * Record where the polygon data begins, and where the loop's
+ * vertex count resides:
+ */
+ polyStart = *pp;
+ vertexCountIndex = LineBufIndex;
+ if (!AppendToLineBuf(0.0F))
+ return 0;
+
+ /*
+ * Extract relevant data from the TTPOLYGONHEADER:
+ */
+ polySize = GetDWord(pp);
+ if (GetDWord(pp) != TT_POLYGON_TYPE) /* polygon type */
+ return 0;
+ if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first X coord */
+ return 0;
+ if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first Y coord */
+ return 0;
+ LineBuf[vertexCountIndex] += 1.0F;
+
+ /*
+ * Process each of the TTPOLYCURVE structures in the polygon:
+ */
+ while (*pp < polyStart + polySize)
+ if (!MakeLinesFromTTPolycurve( pp,
+ vertexCountIndex,
+ chordalDeviation))
+ return 0;
+
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromTTPolyCurve
+ *
+ * Converts the lines and splines in a single TTPOLYCURVE structure to points
+ * in the global LineBuf.
+ *****************************************************************************/
+
+static int
+MakeLinesFromTTPolycurve( IN OUT UCHAR** pp,
+ IN DWORD vertexCountIndex,
+ IN FLOAT chordalDeviation)
+ {
+ WORD type;
+ WORD pointCount;
+
+
+ /*
+ * Pick up the relevant fields of the TTPOLYCURVE structure:
+ */
+ type = (WORD) GetWord(pp);
+ pointCount = (WORD) GetWord(pp);
+
+ /*
+ * Convert the "curve" to line segments:
+ */
+ if (type == TT_PRIM_LINE)
+ return MakeLinesFromTTLine( pp,
+ vertexCountIndex,
+ pointCount);
+ else if (type == TT_PRIM_QSPLINE)
+ return MakeLinesFromTTQSpline( pp,
+ vertexCountIndex,
+ pointCount,
+ chordalDeviation);
+ else
+ return 0;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromTTLine
+ *
+ * Converts points from the polyline in a TT_PRIM_LINE structure to
+ * equivalent points in the global LineBuf.
+ *****************************************************************************/
+static int
+MakeLinesFromTTLine( IN OUT UCHAR** pp,
+ IN DWORD vertexCountIndex,
+ IN WORD pointCount)
+ {
+ /*
+ * Just copy the line segments into the line buffer (converting
+ * type as we go):
+ */
+ LineBuf[vertexCountIndex] += pointCount;
+ while (pointCount--)
+ {
+ if (!AppendToLineBuf((FLOAT) GetFixed(pp)) /* X coord */
+ || !AppendToLineBuf((FLOAT) GetFixed(pp))) /* Y coord */
+ return 0;
+ }
+
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromTTQSpline
+ *
+ * Converts points from the poly quadratic spline in a TT_PRIM_QSPLINE
+ * structure to polyline points in the global LineBuf.
+ *****************************************************************************/
+
+static int
+MakeLinesFromTTQSpline( IN OUT UCHAR** pp,
+ IN DWORD vertexCountIndex,
+ IN WORD pointCount,
+ IN FLOAT chordalDeviation)
+ {
+ FLOAT x0, y0, x1, y1, x2, y2;
+ WORD point;
+
+ /*
+ * Process each of the non-interpolated points in the outline.
+ * To do this, we need to generate two interpolated points (the
+ * start and end of the arc) for each non-interpolated point.
+ * The first interpolated point is always the one most recently
+ * stored in LineBuf, so we just extract it from there. The
+ * second interpolated point is either the average of the next
+ * two points in the QSpline, or the last point in the QSpline
+ * if only one remains.
+ */
+ for (point = 0; point < pointCount - 1; ++point)
+ {
+ x0 = LineBuf[LineBufIndex - 2];
+ y0 = LineBuf[LineBufIndex - 1];
+
+ x1 = (FLOAT) GetFixed(pp);
+ y1 = (FLOAT) GetFixed(pp);
+
+ if (point == pointCount - 2)
+ {
+ /*
+ * This is the last arc in the QSpline. The final
+ * point is the end of the arc.
+ */
+ x2 = (FLOAT) GetFixed(pp);
+ y2 = (FLOAT) GetFixed(pp);
+ }
+ else
+ {
+ /*
+ * Peek at the next point in the input to compute
+ * the end of the arc:
+ */
+ x2 = 0.5F * (x1 + (FLOAT) GetFixed(pp));
+ y2 = 0.5F * (y1 + (FLOAT) GetFixed(pp));
+ /*
+ * Push the point back onto the input so it will
+ * be reused as the next off-curve point:
+ */
+ *pp -= 8;
+ }
+
+ if (!MakeLinesFromArc( x0, y0,
+ x1, y1,
+ x2, y2,
+ vertexCountIndex,
+ chordalDeviation * chordalDeviation))
+ return 0;
+ }
+
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromArc
+ *
+ * Subdivides one arc of a quadratic spline until the chordal deviation
+ * tolerance requirement is met, then places the resulting set of line
+ * segments in the global LineBuf.
+ *****************************************************************************/
+
+static int
+MakeLinesFromArc( IN FLOAT x0,
+ IN FLOAT y0,
+ IN FLOAT x1,
+ IN FLOAT y1,
+ IN FLOAT x2,
+ IN FLOAT y2,
+ IN DWORD vertexCountIndex,
+ IN FLOAT chordalDeviationSquared)
+ {
+ FLOAT x01;
+ FLOAT y01;
+ FLOAT x12;
+ FLOAT y12;
+ FLOAT midPointX;
+ FLOAT midPointY;
+ FLOAT deltaX;
+ FLOAT deltaY;
+
+ /*
+ * Calculate midpoint of the curve by de Casteljau:
+ */
+ x01 = 0.5F * (x0 + x1);
+ y01 = 0.5F * (y0 + y1);
+ x12 = 0.5F * (x1 + x2);
+ y12 = 0.5F * (y1 + y2);
+ midPointX = 0.5F * (x01 + x12);
+ midPointY = 0.5F * (y01 + y12);
+
+
+ /*
+ * Estimate chordal deviation by the distance from the midpoint
+ * of the curve to its non-interpolated control point. If this
+ * distance is greater than the specified chordal deviation
+ * constraint, then subdivide. Otherwise, generate polylines
+ * from the three control points.
+ */
+ deltaX = midPointX - x1;
+ deltaY = midPointY - y1;
+ if (deltaX * deltaX + deltaY * deltaY > chordalDeviationSquared)
+ {
+ MakeLinesFromArc( x0, y0,
+ x01, y01,
+ midPointX, midPointY,
+ vertexCountIndex,
+ chordalDeviationSquared);
+
+ MakeLinesFromArc( midPointX, midPointY,
+ x12, y12,
+ x2, y2,
+ vertexCountIndex,
+ chordalDeviationSquared);
+ }
+ else
+ {
+ /*
+ * The "pen" is already at (x0, y0), so we don't need to
+ * add that point to the LineBuf.
+ */
+ if (!AppendToLineBuf(x1)
+ || !AppendToLineBuf(y1)
+ || !AppendToLineBuf(x2)
+ || !AppendToLineBuf(y2))
+ return 0;
+ LineBuf[vertexCountIndex] += 2.0F;
+ }
+
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * InitLineBuf
+ *
+ * Initializes the global LineBuf and its associated size and current-element
+ * counters.
+ *****************************************************************************/
+
+static int
+InitLineBuf(void)
+ {
+ if (!(LineBuf = (FLOAT*)
+ __wglMalloc((LineBufSize = LINE_BUF_QUANT) * sizeof(FLOAT))))
+ return 0;
+ LineBufIndex = 0;
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * InitVertBuf
+ *
+ * Initializes the global VertBuf and its associated size and current-element
+ * counters.
+ *****************************************************************************/
+
+static int
+InitVertBuf(void)
+ {
+ if (!(VertBuf = (FLOAT*)
+ __wglMalloc((VertBufSize = VERT_BUF_QUANT) * sizeof(FLOAT))))
+ return 0;
+ VertBufIndex = 0;
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * AppendToLineBuf
+ *
+ * Appends one floating-point value to the global LineBuf array. Return value
+ * is non-zero for success, zero for failure.
+ *****************************************************************************/
+
+static int
+AppendToLineBuf(FLOAT value)
+ {
+ if (LineBufIndex >= LineBufSize)
+ {
+ FLOAT* f;
+
+ f = (FLOAT*) __wglRealloc(LineBuf,
+ (LineBufSize += LINE_BUF_QUANT) * sizeof(FLOAT));
+ if (!f)
+ return 0;
+ LineBuf = f;
+ }
+ LineBuf[LineBufIndex++] = value;
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * AppendToVertBuf
+ *
+ * Appends one floating-point value to the global VertBuf array. Return value
+ * is non-zero for success, zero for failure.
+ *
+ * Note that we can't realloc this one, because the tessellator is using
+ * pointers into it.
+ *****************************************************************************/
+
+static int
+AppendToVertBuf(FLOAT value)
+ {
+ if (VertBufIndex >= VertBufSize)
+ return 0;
+ VertBuf[VertBufIndex++] = value;
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * FreeLineBuf
+ *
+ * Cleans up vertex buffer structure.
+ *****************************************************************************/
+
+static void
+FreeLineBuf(void)
+ {
+ if (LineBuf)
+ {
+ __wglFree(LineBuf);
+ LineBuf = NULL;
+ }
+ }
+
+
+
+/*****************************************************************************
+ * FreeVertBuf
+ *
+ * Cleans up vertex buffer structure.
+ *****************************************************************************/
+
+static void
+FreeVertBuf(void)
+ {
+ if (VertBuf)
+ {
+ __wglFree(VertBuf);
+ VertBuf = NULL;
+ }
+ }
+
+
+
+/*****************************************************************************
+ * GetWord
+ *
+ * Fetch the next 16-bit word from a little-endian byte stream, and increment
+ * the stream pointer to the next unscanned byte.
+ *****************************************************************************/
+
+static long GetWord(UCHAR** p)
+ {
+ long value;
+
+ value = ((*p)[1] << 8) + (*p)[0];
+ *p += 2;
+ return value;
+ }
+
+
+
+/*****************************************************************************
+ * GetDWord
+ *
+ * Fetch the next 32-bit word from a little-endian byte stream, and increment
+ * the stream pointer to the next unscanned byte.
+ *****************************************************************************/
+
+static long GetDWord(UCHAR** p)
+ {
+ long value;
+
+ value = ((*p)[3] << 24) + ((*p)[2] << 16) + ((*p)[1] << 8) + (*p)[0];
+ *p += 4;
+ return value;
+ }
+
+
+
+
+/*****************************************************************************
+ * GetFixed
+ *
+ * Fetch the next 32-bit fixed-point value from a little-endian byte stream,
+ * convert it to floating-point, and increment the stream pointer to the next
+ * unscanned byte.
+ *****************************************************************************/
+
+static double GetFixed(
+ UCHAR** p)
+{
+ long hiBits, loBits;
+ double value;
+
+ loBits = GetWord(p);
+ hiBits = GetWord(p);
+ value = (double) ((hiBits << 16) | loBits) / 65536.0;
+
+ return value * ScaleFactor;
+}
+
+// ***********************************************************************
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h
new file mode 100644
index 000000000..aac041033
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h
@@ -0,0 +1,127 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: OpenGL window functions (wgl*).
+*
+****************************************************************************/
+
+#ifndef __DGLWGL_H
+#define __DGLWGL_H
+
+// Disable compiler complaints about DLL linkage
+#pragma warning (disable:4273)
+
+// Macros to control compilation
+#define STRICT
+#define WIN32_LEAN_AND_MEAN
+
+#include <windows.h>
+#include <GL\gl.h>
+
+#include "dglcontext.h"
+#include "dglglobals.h"
+#include "dglmacros.h"
+#include "ddlog.h"
+#include "dglpf.h"
+
+/*---------------------- Macros and type definitions ----------------------*/
+
+typedef struct {
+ PROC proc;
+ char *name;
+} DGL_extension;
+
+#ifndef __MINGW32__
+/* XXX why is this here?
+ * It should probaby be somewhere in src/mesa/drivers/windows/
+ */
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
+# define WGL_FONT_LINES 0
+# define WGL_FONT_POLYGONS 1
+#ifndef _GNU_H_WINDOWS32_FUNCTIONS
+# ifdef UNICODE
+# define wglUseFontBitmaps wglUseFontBitmapsW
+# define wglUseFontOutlines wglUseFontOutlinesW
+# else
+# define wglUseFontBitmaps wglUseFontBitmapsA
+# define wglUseFontOutlines wglUseFontOutlinesA
+# endif /* !UNICODE */
+#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
+typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
+typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
+typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
+#if !defined(GLX_USE_MESA)
+#include <GL/mesa_wgl.h>
+#endif
+#endif
+#endif /* !__MINGW32__ */
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef _USE_GLD3_WGL
+int APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd);
+BOOL APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c);
+HGLRC APIENTRY DGL_CreateContext(HDC a);
+HGLRC APIENTRY DGL_CreateLayerContext(HDC a, int b);
+BOOL APIENTRY DGL_DeleteContext(HGLRC a);
+BOOL APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e);
+int APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d);
+HGLRC APIENTRY DGL_GetCurrentContext(void);
+HDC APIENTRY DGL_GetCurrentDC(void);
+PROC APIENTRY DGL_GetDefaultProcAddress(LPCSTR a);
+int APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e);
+int APIENTRY DGL_GetPixelFormat(HDC a);
+PROC APIENTRY DGL_GetProcAddress(LPCSTR a);
+BOOL APIENTRY DGL_MakeCurrent(HDC a, HGLRC b);
+BOOL APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c);
+int APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e);
+BOOL APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c);
+BOOL APIENTRY DGL_ShareLists(HGLRC a, HGLRC b);
+BOOL APIENTRY DGL_SwapBuffers(HDC a);
+BOOL APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b);
+BOOL APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d);
+BOOL APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d);
+BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
+BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
+#endif //_USE_GLD3_WGL
+
+BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c b/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c
new file mode 100644
index 000000000..1d7ac64f4
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c
@@ -0,0 +1,817 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Win32 DllMain functions.
+*
+****************************************************************************/
+
+// INITGUID must only be defined once.
+// Don't put it in a shared header file!
+// GLD3 uses dxguid.lib, so INITGUID must *not* be used!
+#ifndef _USE_GLD3_WGL
+#define INITGUID
+#endif // _USE_GLD3_WGL
+
+#include "dllmain.h"
+
+//#include "snap/graphics.h"
+//#include "drvlib/os/os.h"
+
+#ifdef _USE_GLD3_WGL
+typedef void (APIENTRY *LPDGLSPLASHSCREEN)(int, int, char*);
+#include "gld_driver.h"
+#endif
+
+// ***********************************************************************
+
+BOOL bInitialized = FALSE; // callback driver initialized?
+BOOL bExited = FALSE; // callback driver exited this instance?
+HINSTANCE hInstanceDll = NULL; // DLL instance handle
+
+static BOOL bDriverValidated = FALSE; // prior validation status
+static BOOL bSplashScreen = TRUE; // Splash Screen ?
+static BOOL bValidINIFound = FALSE; // Have we found a valid INI file?
+
+HHOOK hKeyHook = NULL; // global keyboard handler hook
+
+// Multi-threaded support needs to be reflected in Mesa code. (DaveM)
+int _gld_bMultiThreaded = FALSE;
+
+// ***********************************************************************
+
+DWORD dwLogging = 0; // Logging flag
+DWORD dwDebugLevel = 0; // Log debug level
+
+char szLogPath[_MAX_PATH] = {"\0"}; // Log file path
+char szSNAPPath[_MAX_PATH] = {"\0"}; // SNAP driver path
+
+#ifndef _USE_GLD3_WGL
+DGL_wglFuncs wglFuncs = {
+ sizeof(DGL_wglFuncs),
+ DGL_ChoosePixelFormat,
+ DGL_CopyContext,
+ DGL_CreateContext,
+ DGL_CreateLayerContext,
+ DGL_DeleteContext,
+ DGL_DescribeLayerPlane,
+ DGL_DescribePixelFormat,
+ DGL_GetCurrentContext,
+ DGL_GetCurrentDC,
+ DGL_GetDefaultProcAddress,
+ DGL_GetLayerPaletteEntries,
+ DGL_GetPixelFormat,
+ DGL_GetProcAddress,
+ DGL_MakeCurrent,
+ DGL_RealizeLayerPalette,
+ DGL_SetLayerPaletteEntries,
+ DGL_SetPixelFormat,
+ DGL_ShareLists,
+ DGL_SwapBuffers,
+ DGL_SwapLayerBuffers,
+ DGL_UseFontBitmapsA,
+ DGL_UseFontBitmapsW,
+ DGL_UseFontOutlinesA,
+ DGL_UseFontOutlinesW,
+};
+
+DGL_mesaFuncs mesaFuncs = {
+ sizeof(DGL_mesaFuncs),
+};
+#endif // _USE_GLD3_WGL
+
+// ***********************************************************************
+
+typedef struct {
+ DWORD dwDriver; // 0=SciTech SW, 1=Direct3D SW, 2=Direct3D HW
+ BOOL bMipmapping; // 0=off, 1=on
+ BOOL bMultitexture; // 0=off, 1=on
+ BOOL bWaitForRetrace; // 0=off, 1=on
+ BOOL bFullscreenBlit; // 0=off, 1=on
+ BOOL bFastFPU; // 0=off, 1=on
+ BOOL bDirectDrawPersistant;// 0=off, 1=on
+ BOOL bPersistantBuffers; // 0=off, 1=on
+ DWORD dwLogging; // 0=off, 1=normal, 2=crash-proof
+ DWORD dwLoggingSeverity; // 0=all, 1=warnings+errors, 2=errors only
+ BOOL bMessageBoxWarnings;// 0=off, 1=on
+ BOOL bMultiThreaded; // 0=off, 1=on
+ BOOL bAppCustomizations; // 0=off, 1=on
+ BOOL bHotKeySupport; // 0=off, 1=on
+ BOOL bSplashScreen; // 0=off, 1=on
+
+#ifdef _USE_GLD3_WGL
+ //
+ // New for GLDirect 3.0
+ //
+ DWORD dwAdapter; // DX8 adpater ordinal
+ DWORD dwTnL; // Transform & Lighting type
+ DWORD dwMultisample; // DX8 multisample type
+#endif // _USE_GLD3_WGL
+} INI_settings;
+
+static INI_settings ini;
+
+// ***********************************************************************
+
+BOOL APIENTRY DGL_initDriver(
+#ifdef _USE_GLD3_WGL
+ void)
+{
+#else
+ DGL_wglFuncs *lpWglFuncs,
+ DGL_mesaFuncs *lpMesaFuncs)
+{
+ // Check for valid pointers
+ if ((lpWglFuncs == NULL) || (lpMesaFuncs == NULL))
+ return FALSE;
+
+ // Check for valid structs
+ if (lpWglFuncs->dwSize != sizeof(DGL_wglFuncs)) {
+ return FALSE;
+ }
+
+ // Check for valid structs
+ if (lpMesaFuncs->dwSize != sizeof(DGL_mesaFuncs)) {
+ return FALSE;
+ }
+
+ // Copy the Mesa functions
+ memcpy(&mesaFuncs, lpMesaFuncs, sizeof(DGL_mesaFuncs));
+
+ // Pass back the wgl functions
+ memcpy(lpWglFuncs, &wglFuncs, sizeof(DGL_wglFuncs));
+#endif // _USE_GLD3_WGL
+
+ // Finally initialize the callback driver
+ if (!dglInitDriver())
+ return FALSE;
+
+ return TRUE;
+};
+
+// ***********************************************************************
+
+BOOL ReadINIFile(
+ HINSTANCE hInstance)
+{
+ char szModuleFilename[MAX_PATH];
+ char szSystemDirectory[MAX_PATH];
+ const char szSectionName[] = "Config";
+ char szINIFile[MAX_PATH];
+ int pos;
+
+ // Now using the DLL module handle. KeithH, 24/May/2000.
+ // Addendum: GetModuleFileName(NULL, ... returns process filename,
+ // GetModuleFileName(hModule, ... returns DLL filename,
+
+ // Get the dll path and filename.
+ GetModuleFileName(hInstance, &szModuleFilename[0], MAX_PATH); // NULL for current process
+ // Get the System directory.
+ GetSystemDirectory(&szSystemDirectory[0], MAX_PATH);
+
+ // Test to see if DLL is in system directory.
+ if (strnicmp(szModuleFilename, szSystemDirectory, strlen(szSystemDirectory))==0) {
+ // DLL *is* in system directory.
+ // Return FALSE to indicate that registry keys should be read.
+ return FALSE;
+ }
+
+ // Compose filename of INI file
+ strcpy(szINIFile, szModuleFilename);
+ pos = strlen(szINIFile);
+ while (szINIFile[pos] != '\\') {
+ pos--;
+ }
+ szINIFile[pos+1] = '\0';
+ // Use run-time DLL path for log file too
+ strcpy(szLogPath, szINIFile);
+ szLogPath[pos] = '\0';
+ // Complete full INI file path
+ strcat(szINIFile, "gldirect.ini");
+
+ // Read settings from private INI file.
+ // Note that defaults are contained in the calls.
+ ini.dwDriver = GetPrivateProfileInt(szSectionName, "dwDriver", 2, szINIFile);
+ ini.bMipmapping = GetPrivateProfileInt(szSectionName, "bMipmapping", 1, szINIFile);
+ ini.bMultitexture = GetPrivateProfileInt(szSectionName, "bMultitexture", 1, szINIFile);
+ ini.bWaitForRetrace = GetPrivateProfileInt(szSectionName, "bWaitForRetrace", 0, szINIFile);
+ ini.bFullscreenBlit = GetPrivateProfileInt(szSectionName, "bFullscreenBlit", 0, szINIFile);
+ ini.bFastFPU = GetPrivateProfileInt(szSectionName, "bFastFPU", 1, szINIFile);
+ ini.bDirectDrawPersistant = GetPrivateProfileInt(szSectionName, "bPersistantDisplay", 0, szINIFile);
+ ini.bPersistantBuffers = GetPrivateProfileInt(szSectionName, "bPersistantResources", 0, szINIFile);
+ ini.dwLogging = GetPrivateProfileInt(szSectionName, "dwLogging", 0, szINIFile);
+ ini.dwLoggingSeverity = GetPrivateProfileInt(szSectionName, "dwLoggingSeverity", 0, szINIFile);
+ ini.bMessageBoxWarnings = GetPrivateProfileInt(szSectionName, "bMessageBoxWarnings", 0, szINIFile);
+ ini.bMultiThreaded = GetPrivateProfileInt(szSectionName, "bMultiThreaded", 0, szINIFile);
+ ini.bAppCustomizations = GetPrivateProfileInt(szSectionName, "bAppCustomizations", 1, szINIFile);
+ ini.bHotKeySupport = GetPrivateProfileInt(szSectionName, "bHotKeySupport", 0, szINIFile);
+ ini.bSplashScreen = GetPrivateProfileInt(szSectionName, "bSplashScreen", 1, szINIFile);
+
+#ifdef _USE_GLD3_WGL
+ // New for GLDirect 3.x
+ ini.dwAdapter = GetPrivateProfileInt(szSectionName, "dwAdapter", 0, szINIFile);
+ // dwTnL now defaults to zero (chooses TnL at runtime). KeithH
+ ini.dwTnL = GetPrivateProfileInt(szSectionName, "dwTnL", 0, szINIFile);
+ ini.dwMultisample = GetPrivateProfileInt(szSectionName, "dwMultisample", 0, szINIFile);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dllReadRegistry(
+ HINSTANCE hInstance)
+{
+ // Read settings from INI file, if available
+ bValidINIFound = FALSE;
+ if (ReadINIFile(hInstance)) {
+ const char *szRendering[3] = {
+ "SciTech Software Renderer",
+ "Direct3D MMX Software Renderer",
+ "Direct3D Hardware Renderer"
+ };
+ // Set globals
+ glb.bPrimary = 1;
+ glb.bHardware = (ini.dwDriver == 2) ? 1 : 0;
+#ifndef _USE_GLD3_WGL
+ memset(&glb.ddGuid, 0, sizeof(glb.ddGuid));
+ glb.d3dGuid = (ini.dwDriver == 2) ? IID_IDirect3DHALDevice : IID_IDirect3DRGBDevice;
+#endif // _USE_GLD3_WGL
+ strcpy(glb.szDDName, "Primary");
+ strcpy(glb.szD3DName, szRendering[ini.dwDriver]);
+ glb.dwRendering = ini.dwDriver;
+ glb.bUseMipmaps = ini.bMipmapping;
+ glb.bMultitexture = ini.bMultitexture;
+ glb.bWaitForRetrace = ini.bWaitForRetrace;
+ glb.bFullscreenBlit = ini.bFullscreenBlit;
+ glb.bFastFPU = ini.bFastFPU;
+ glb.bDirectDrawPersistant = ini.bDirectDrawPersistant;
+ glb.bPersistantBuffers = ini.bPersistantBuffers;
+ dwLogging = ini.dwLogging;
+ dwDebugLevel = ini.dwLoggingSeverity;
+ glb.bMessageBoxWarnings = ini.bMessageBoxWarnings;
+ glb.bMultiThreaded = ini.bMultiThreaded;
+ glb.bAppCustomizations = ini.bAppCustomizations;
+ glb.bHotKeySupport = ini.bHotKeySupport;
+ bSplashScreen = ini.bSplashScreen;
+#ifdef _USE_GLD3_WGL
+ // New for GLDirect 3.x
+ glb.dwAdapter = ini.dwAdapter;
+ glb.dwDriver = ini.dwDriver;
+ glb.dwTnL = ini.dwTnL;
+ glb.dwMultisample = ini.dwMultisample;
+#endif
+ bValidINIFound = TRUE;
+ return TRUE;
+ }
+ // Read settings from registry
+ else {
+ HKEY hReg;
+ DWORD cbValSize;
+ DWORD dwType = REG_SZ; // Registry data type for strings
+ BOOL bRegistryError;
+ BOOL bSuccess;
+
+#define REG_READ_DWORD(a, b) \
+ cbValSize = sizeof(b); \
+ if (ERROR_SUCCESS != RegQueryValueEx( hReg, (a), \
+ NULL, NULL, (LPBYTE)&(b), &cbValSize )) \
+ bRegistryError = TRUE;
+
+#define REG_READ_DEVICEID(a, b) \
+ cbValSize = MAX_DDDEVICEID_STRING; \
+ if(ERROR_SUCCESS != RegQueryValueEx(hReg, (a), 0, &dwType, \
+ (LPBYTE)&(b), &cbValSize)) \
+ bRegistryError = TRUE;
+
+#define REG_READ_STRING(a, b) \
+ cbValSize = sizeof((b)); \
+ if(ERROR_SUCCESS != RegQueryValueEx(hReg, (a), 0, &dwType, \
+ (LPBYTE)&(b), &cbValSize)) \
+ bRegistryError = TRUE;
+
+ // Read settings from the registry.
+
+ // Open the registry key for the current user if it exists.
+ bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER,
+ DIRECTGL_REG_SETTINGS_KEY,
+ 0,
+ KEY_READ,
+ &hReg));
+ // Otherwise open the registry key for the local machine.
+ if (!bSuccess)
+ bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(DIRECTGL_REG_KEY_ROOT,
+ DIRECTGL_REG_SETTINGS_KEY,
+ 0,
+ KEY_READ,
+ &hReg));
+ if (!bSuccess)
+ return FALSE;
+
+ bRegistryError = FALSE;
+
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_PRIMARY, glb.bPrimary);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_D3D_HW, glb.bHardware);
+#ifndef _USE_GLD3_WGL
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_DD_GUID, glb.ddGuid);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_D3D_GUID, glb.d3dGuid);
+#endif // _USE_GLD3_WGL
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_LOGGING, dwLogging);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_DEBUGLEVEL, dwDebugLevel);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_RENDERING, glb.dwRendering);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTITEXTURE, glb.bMultitexture);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_WAITFORRETRACE, glb.bWaitForRetrace);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_FULLSCREENBLIT, glb.bFullscreenBlit);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_USEMIPMAPS, glb.bUseMipmaps);
+
+ REG_READ_DEVICEID(DIRECTGL_REG_SETTING_DD_NAME, glb.szDDName);
+ REG_READ_DEVICEID(DIRECTGL_REG_SETTING_D3D_NAME, glb.szD3DName);
+
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_MSGBOXWARNINGS, glb.bMessageBoxWarnings);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_PERSISTDISPLAY, glb.bDirectDrawPersistant);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_PERSISTBUFFERS, glb.bPersistantBuffers);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_FASTFPU, glb.bFastFPU);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_HOTKEYS, glb.bHotKeySupport);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTITHREAD, glb.bMultiThreaded);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_APPCUSTOM, glb.bAppCustomizations);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_SPLASHSCREEN, bSplashScreen);
+
+#ifdef _USE_GLD3_WGL
+ // New for GLDirect 3.x
+ glb.dwDriver = glb.dwRendering;
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_ADAPTER, glb.dwAdapter);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_TNL, glb.dwTnL);
+ REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTISAMPLE, glb.dwMultisample);
+#endif
+
+ RegCloseKey(hReg);
+
+ // Open the global registry key for GLDirect
+ bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE,
+ DIRECTGL_REG_SETTINGS_KEY,
+ 0,
+ KEY_READ,
+ &hReg));
+ if (bSuccess) {
+ // Read the installation path for GLDirect
+ REG_READ_STRING("InstallLocation",szLogPath);
+ RegCloseKey(hReg);
+ }
+
+ if (bRegistryError || !bSuccess)
+ return FALSE;
+ else
+
+ return TRUE;
+
+#undef REG_READ_DWORD
+#undef REG_READ_DEVICEID
+#undef REG_READ_STRING
+ }
+}
+
+// ***********************************************************************
+
+BOOL dllWriteRegistry(
+ void )
+{
+ HKEY hReg;
+ DWORD dwCreateDisposition, cbValSize;
+ BOOL bRegistryError = FALSE;
+
+#define REG_WRITE_DWORD(a, b) \
+ cbValSize = sizeof(b); \
+ if (ERROR_SUCCESS != RegSetValueEx( hReg, (a), \
+ 0, REG_DWORD, (LPBYTE)&(b), cbValSize )) \
+ bRegistryError = TRUE;
+
+ if (ERROR_SUCCESS == RegCreateKeyEx( DIRECTGL_REG_KEY_ROOT, DIRECTGL_REG_SETTINGS_KEY,
+ 0, NULL, 0, KEY_WRITE, NULL, &hReg,
+ &dwCreateDisposition )) {
+ RegFlushKey(hReg); // Make sure keys are written to disk
+ RegCloseKey(hReg);
+ hReg = NULL;
+ }
+
+ if (bRegistryError)
+ return FALSE;
+ else
+ return TRUE;
+
+#undef REG_WRITE_DWORD
+}
+
+// ***********************************************************************
+
+void dglInitHotKeys(HINSTANCE hInstance)
+{
+ // Hot-Key support at all?
+ if (!glb.bHotKeySupport)
+ return;
+
+ // Install global keyboard interceptor
+ hKeyHook = SetWindowsHookEx(WH_KEYBOARD, dglKeyProc, hInstance, 0);
+}
+
+// ***********************************************************************
+
+void dglExitHotKeys(void)
+{
+ // Hot-Key support at all?
+ if (!glb.bHotKeySupport)
+ return;
+
+ // Remove global keyboard interceptor
+ if (hKeyHook)
+ UnhookWindowsHookEx(hKeyHook);
+ hKeyHook = NULL;
+}
+
+// ***********************************************************************
+
+// Note: This app-customization step must be performed in both the main
+// OpenGL32 driver and the callback driver DLLs for multithreading option.
+void dglSetAppCustomizations(void)
+{
+ char szModuleFileName[MAX_PATH];
+ int iSize = MAX_PATH;
+
+ // Get the currently loaded EXE filename.
+ GetModuleFileName(NULL, &szModuleFileName[0], MAX_PATH); // NULL for current process
+ strupr(szModuleFileName);
+ iSize = strlen(szModuleFileName);
+
+ // Check for specific EXEs and adjust global settings accordingly
+
+ // NOTE: In GLD3.x "bDirectDrawPersistant" corresponds to IDirect3D8 and
+ // "bPersistantBuffers" corresponds to IDirect3DDevice8. KeithH
+
+ // Case 1: 3DStudio must be multi-threaded
+ // Added: Discreet GMAX (3DStudio MAX 4 for gamers. KeithH)
+ if (strstr(szModuleFileName, "3DSMAX.EXE")
+ || strstr(szModuleFileName, "3DSVIZ.EXE")
+ || strstr(szModuleFileName, "GMAX.EXE")) {
+ glb.bMultiThreaded = TRUE;
+ glb.bDirectDrawPersistant = FALSE;
+ glb.bPersistantBuffers = FALSE;
+ return;
+ }
+
+ // Case 2: Solid Edge must use pre-allocated resources for all GLRCs
+ if (strstr(szModuleFileName, "PART.EXE")
+ || strstr(szModuleFileName, "ASSEMBL.EXE")
+ || strstr(szModuleFileName, "DRAFT.EXE")
+ || strstr(szModuleFileName, "SMARTVW.EXE")
+ || strstr(szModuleFileName, "SMETAL.EXE")) {
+ glb.bMultiThreaded = FALSE;
+ glb.bDirectDrawPersistant = TRUE;
+ glb.bPersistantBuffers = FALSE;
+ return;
+ }
+
+ // Case 3: Sudden Depth creates and destroys GLRCs on paint commands
+ if (strstr(szModuleFileName, "SUDDEPTH.EXE")
+ || strstr(szModuleFileName, "SUDDEMO.EXE")) {
+ glb.bMultiThreaded = FALSE;
+ glb.bDirectDrawPersistant = TRUE;
+ glb.bPersistantBuffers = TRUE;
+ glb.bFullscreenBlit = TRUE;
+ return;
+ }
+
+ // Case 4: StereoGraphics test apps create and destroy GLRCs on paint commands
+ if (strstr(szModuleFileName, "REDBLUE.EXE")
+ || strstr(szModuleFileName, "DIAGNOSE.EXE")) {
+ glb.bMultiThreaded = FALSE;
+ glb.bDirectDrawPersistant = TRUE;
+ glb.bPersistantBuffers = TRUE;
+ return;
+ }
+
+ // Case 5: Pipes screen savers share multiple GLRCs for same window
+ if (strstr(szModuleFileName, "PIPES.SCR")
+ || (strstr(szModuleFileName, "PIPES") && strstr(szModuleFileName, ".SCR"))) {
+ glb.bMultiThreaded = FALSE;
+ glb.bDirectDrawPersistant = TRUE;
+ glb.bPersistantBuffers = TRUE;
+ return;
+ }
+
+ // Case 6: AutoVue uses sub-viewport ops which are temporarily broken in stereo window
+ if (strstr(szModuleFileName, "AVWIN.EXE")) {
+ glb.bMultiThreaded = FALSE;
+ glb.bDirectDrawPersistant = TRUE;
+ glb.bPersistantBuffers = TRUE;
+ return;
+ }
+ // Case 7: Quake3 is waiting for DDraw objects to be released at exit
+ if (strstr(szModuleFileName, "QUAKE")) {
+ glb.bMultiThreaded = FALSE;
+ glb.bDirectDrawPersistant = FALSE;
+ glb.bPersistantBuffers = FALSE;
+ glb.bFullscreenBlit = FALSE;
+ return;
+ }
+ // Case 8: Reflection GLX server is unable to switch contexts at run-time
+ if (strstr(szModuleFileName, "RX.EXE")) {
+ glb.bMultiThreaded = FALSE;
+ glb.bMessageBoxWarnings = FALSE;
+ return;
+ }
+ // Case 9: Original AutoCAD 2000 must share DDraw objects across GLRCs
+ if (strstr(szModuleFileName, "ACAD.EXE")) {
+ glb.bFastFPU = FALSE;
+ if (GetModuleHandle("wopengl6.hdi") != NULL) {
+ glb.bMultiThreaded = FALSE;
+ glb.bDirectDrawPersistant = TRUE;
+ glb.bPersistantBuffers = FALSE;
+ }
+ return;
+ }
+}
+
+// ***********************************************************************
+
+BOOL dglInitDriver(void)
+{
+ UCHAR szExeName[MAX_PATH];
+ const char *szRendering[] = {
+ "Mesa Software",
+ "Direct3D RGB SW",
+ "Direct3D HW",
+ };
+ static BOOL bWarnOnce = FALSE;
+
+ // Already initialized?
+ if (bInitialized)
+ return TRUE;
+
+ // Moved from DllMain DLL_PROCESS_ATTACH:
+
+ // (Re-)Init defaults
+ dglInitGlobals();
+
+ // Read registry or INI file settings
+ if (!dllReadRegistry(hInstanceDll)) {
+ if (!bWarnOnce)
+ MessageBox( NULL, "GLDirect has not been configured.\n\n"
+ "Please run the configuration program\n"
+ "before using GLDirect with applications.\n",
+ "GLDirect", MB_OK | MB_ICONWARNING);
+ bWarnOnce = TRUE;
+ return FALSE;
+ }
+
+#ifdef _USE_GLD3_WGL
+ // Must do this as early as possible.
+ // Need to read regkeys/ini-file first though.
+ gldInitDriverPointers(glb.dwDriver);
+
+ // Create private driver globals
+ _gldDriver.CreatePrivateGlobals();
+#endif
+ // Overide settings with application customizations
+ if (glb.bAppCustomizations)
+ dglSetAppCustomizations();
+
+//#ifndef _USE_GLD3_WGL
+ // Set the global memory type to either sysmem or vidmem
+ glb.dwMemoryType = glb.bHardware ? DDSCAPS_VIDEOMEMORY : DDSCAPS_SYSTEMMEMORY;
+//#endif
+
+ // Multi-threaded support overides persistant display support
+ if (glb.bMultiThreaded)
+ glb.bDirectDrawPersistant = glb.bPersistantBuffers = FALSE;
+
+ // Multi-threaded support needs to be reflected in Mesa code. (DaveM)
+ _gld_bMultiThreaded = glb.bMultiThreaded;
+
+ // Start logging
+ ddlogPathOption(szLogPath);
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+ ddlogOpen((DDLOG_loggingMethodType)dwLogging,
+ (DDLOG_severityType)dwDebugLevel);
+
+ // Obtain the name of the calling app
+ ddlogMessage(DDLOG_SYSTEM, "Driver : SciTech GLDirect 4.0\n");
+ GetModuleFileName(NULL, szExeName, sizeof(szExeName));
+ ddlogPrintf(DDLOG_SYSTEM, "Executable : %s", szExeName);
+
+ ddlogPrintf(DDLOG_SYSTEM, "DirectDraw device: %s", glb.szDDName);
+ ddlogPrintf(DDLOG_SYSTEM, "Direct3D driver : %s", glb.szD3DName);
+
+ ddlogPrintf(DDLOG_SYSTEM, "Rendering type : %s", szRendering[glb.dwRendering]);
+
+ ddlogPrintf(DDLOG_SYSTEM, "Multithreaded : %s", glb.bMultiThreaded ? "Enabled" : "Disabled");
+ ddlogPrintf(DDLOG_SYSTEM, "Display resources: %s", glb.bDirectDrawPersistant ? "Persistant" : "Instanced");
+ ddlogPrintf(DDLOG_SYSTEM, "Buffer resources : %s", glb.bPersistantBuffers ? "Persistant" : "Instanced");
+
+ dglInitContextState();
+ dglBuildPixelFormatList();
+ //dglBuildTextureFormatList();
+
+ // D3D callback driver is now successfully initialized
+ bInitialized = TRUE;
+ // D3D callback driver is now ready to be exited
+ bExited = FALSE;
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+void dglExitDriver(void)
+{
+
+ // Only need to clean up once per instance:
+ // May be called implicitly from DLL_PROCESS_DETACH,
+ // or explicitly from DGL_exitDriver().
+ if (bExited)
+ return;
+ bExited = TRUE;
+
+ // DDraw objects may be invalid when DLL unloads.
+__try {
+
+ // Clean-up sequence (moved from DLL_PROCESS_DETACH)
+#ifndef _USE_GLD3_WGL
+ dglReleaseTextureFormatList();
+#endif
+ dglReleasePixelFormatList();
+ dglDeleteContextState();
+
+#ifdef _USE_GLD3_WGL
+ _gldDriver.DestroyPrivateGlobals();
+#endif
+
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglExitDriver.");
+}
+
+ // Close the log file
+ ddlogClose();
+}
+
+// ***********************************************************************
+
+int WINAPI DllMain(
+ HINSTANCE hInstance,
+ DWORD fdwReason,
+ PVOID pvReserved)
+{
+ switch (fdwReason) {
+ case DLL_PROCESS_ATTACH:
+ // Cache DLL instance handle
+ hInstanceDll = hInstance;
+
+ // Flag that callback driver has yet to be initialized
+ bInitialized = bExited = FALSE;
+
+#ifndef _USE_GLD3_WGL
+ // Init internal Mesa function pointers
+ memset(&mesaFuncs, 0, sizeof(DGL_mesaFuncs));
+#endif // _USE_GLD3_WGL
+
+ // Init defaults
+ dglInitGlobals();
+
+ // Defer rest of DLL initialization to 1st WGL function call
+ break;
+
+ case DLL_PROCESS_DETACH:
+ // Call exit clean-up sequence
+ dglExitDriver();
+ break;
+ }
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+void APIENTRY DGL_exitDriver(void)
+{
+ // Call exit clean-up sequence
+ dglExitDriver();
+}
+
+// ***********************************************************************
+
+void APIENTRY DGL_reinitDriver(void)
+{
+ // Force init sequence again
+ bInitialized = bExited = FALSE;
+ dglInitDriver();
+}
+
+// ***********************************************************************
+
+int WINAPI DllInitialize(
+ HINSTANCE hInstance,
+ DWORD fdwReason,
+ PVOID pvReserved)
+{
+ // Some Watcom compiled executables require this.
+ return DllMain(hInstance, fdwReason, pvReserved);
+}
+
+// ***********************************************************************
+
+void DGL_LoadSplashScreen(int piReg, char* pszUser)
+{
+ HINSTANCE hSplashDll = NULL;
+ LPDGLSPLASHSCREEN dglSplashScreen = NULL;
+ static BOOL bOnce = FALSE;
+ static int iReg = 0;
+ static char szUser[255] = {"\0"};
+
+ // Display splash screen at all?
+ if (!bSplashScreen)
+ return;
+
+ // Only display splash screen once
+ if (bOnce)
+ return;
+ bOnce = TRUE;
+
+ // Make local copy of string for passing to DLL
+ if (pszUser)
+ strcpy(szUser, pszUser);
+ iReg = piReg;
+
+ // Load Splash Screen DLL
+ // (If it fails to load for any reason, we don't care...)
+ hSplashDll = LoadLibrary("gldsplash.dll");
+ if (hSplashDll) {
+ // Execute the Splash Screen function
+ dglSplashScreen = (LPDGLSPLASHSCREEN)GetProcAddress(hSplashDll, "GLDSplashScreen");
+ if (dglSplashScreen)
+ (*dglSplashScreen)(1, iReg, szUser);
+ // Don't unload the DLL since splash screen dialog is modeless now
+ }
+}
+
+// ***********************************************************************
+
+BOOL dglValidate()
+{
+ char *szCaption = "SciTech GLDirect Driver";
+ UINT uType = MB_OK | MB_ICONEXCLAMATION;
+
+#ifdef _USE_GLD3_WGL
+ // (Re)build pixelformat list
+ if (glb.bPixelformatsDirty)
+ _gldDriver.BuildPixelformatList();
+#endif
+
+ // Check to see if we have already validated
+ if (bDriverValidated && bInitialized)
+ return TRUE;
+
+ // Since all (most) the WGL functions must be validated at this point,
+ // this also insure that the callback driver is completely initialized.
+ if (!bInitialized)
+ if (!dglInitDriver()) {
+ MessageBox(NULL,
+ "The GLDirect driver could not initialize.\n\n"
+ "Please run the configuration program to\n"
+ "properly configure the driver, or else\n"
+ "re-run the installation program.", szCaption, uType);
+ _exit(1); // Bail
+ }
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dllmain.h b/mesalib/src/mesa/drivers/windows/gldirect/dllmain.h
new file mode 100644
index 000000000..03343ef7a
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dllmain.h
@@ -0,0 +1,64 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Win32 DllMain functions.
+*
+****************************************************************************/
+
+#ifndef __DLLMAIN_H
+#define __DLLMAIN_H
+
+// Macros to control compilation
+#define STRICT
+#define WIN32_LEAN_AND_MEAN
+
+#include <windows.h>
+
+#ifndef _USE_GLD3_WGL
+#include "DirectGL.h"
+#endif // _USE_GLD3_WGL
+
+//#include "gldirect/regkeys.h"
+#include "dglglobals.h"
+#include "ddlog.h"
+#ifndef _USE_GLD3_WGL
+#include "d3dtexture.h"
+#endif // _USE_GLD3_WGL
+
+#include "dglwgl.h"
+
+extern BOOL bInitialized;
+
+BOOL dglInitDriver(void);
+void dglExitDriver(void);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_clip.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_clip.c
new file mode 100644
index 000000000..044d2e66f
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_clip.c
@@ -0,0 +1,39 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ */
+
+#ifdef DEBUG /* This code only used for debugging */
+
+// Stub to enable Mesa to build. KeithH
+#pragma message("NOTE: Using gld_debug_clip.c HACK")
+
+void _math_test_all_cliptest_functions( char *description )
+{
+}
+
+
+#endif /* DEBUG */
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_norm.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_norm.c
new file mode 100644
index 000000000..c20362bb2
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_norm.c
@@ -0,0 +1,39 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ */
+
+#ifdef DEBUG /* This code only used for debugging */
+
+// Stub to enable Mesa to build. KeithH
+#pragma message("NOTE: Using gld_debug_norm.c HACK")
+
+void _math_test_all_normal_transform_functions( char *description )
+{
+}
+
+
+#endif /* DEBUG */
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_xform.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_xform.c
new file mode 100644
index 000000000..73439dc3b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_xform.c
@@ -0,0 +1,41 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Updated for P6 architecture by Gareth Hughes.
+ */
+
+
+#ifdef DEBUG /* This code only used for debugging */
+
+// Stub to enable Mesa to build. KeithH
+#pragma message("NOTE: Using gld_debug_xform.c HACK")
+
+void _math_test_all_transform_functions( char *description )
+{
+}
+
+
+#endif /* DEBUG */
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_dispatch.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_dispatch.c
new file mode 100644
index 000000000..e05d767e3
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gld_dispatch.c
@@ -0,0 +1,73 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Thread-aware dispatch table.
+*
+****************************************************************************/
+
+#include "glheader.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "mtypes.h"
+#include "context.h"
+
+#define KEYWORD1
+#define KEYWORD2 GLAPIENTRY
+#if defined(USE_MGL_NAMESPACE)
+ #define NAME(func) mgl##func
+#else
+ #define NAME(func) gl##func
+#endif
+
+#if 0
+// Altered these to get the dispatch table from
+// the current context of the calling thread.
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ GET_CURRENT_CONTEXT(gc); \
+ (gc->CurrentDispatch->FUNC) ARGS
+#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
+ GET_CURRENT_CONTEXT(gc); \
+ return (gc->CurrentDispatch->FUNC) ARGS
+#else // #if 0
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ GET_CURRENT_CONTEXT(gc); \
+ (_glapi_Dispatch->FUNC) ARGS
+#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
+ GET_CURRENT_CONTEXT(gc); \
+ return (_glapi_Dispatch->FUNC) ARGS
+#endif // #if 0
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#include "glapitemp.h"
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c
new file mode 100644
index 000000000..f7c575614
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c
@@ -0,0 +1,279 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Driver functions and interfaces
+*
+****************************************************************************/
+
+#define STRICT
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+#include "gld_driver.h"
+#include "ddlog.h"
+#include "glheader.h"
+
+// For glGetString().
+#include "common_x86_asm.h"
+
+//---------------------------------------------------------------------------
+
+static char *szDriverError = "Driver used before initialisation!";
+
+// This holds our dynamically created OpenGL renderer string.
+// 256 chars should be plenty - remember that some apps display this.
+static char _gldRendererString[256];
+
+static char *szVendor = "SciTech Software, Inc.";
+
+//---------------------------------------------------------------------------
+
+extern BOOL gldGetDXErrorString_DX(HRESULT hr, char *buf, int nBufSize);
+
+extern BOOL gldCreateDrawable_MesaSW(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+extern BOOL gldResizeDrawable_MesaSW(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+extern BOOL gldDestroyDrawable_MesaSW(DGL_ctx *ctx);
+extern BOOL gldCreatePrivateGlobals_MesaSW(void);
+extern BOOL gldDestroyPrivateGlobals_MesaSW(void);
+extern BOOL gldBuildPixelformatList_MesaSW(void);
+extern BOOL gldInitialiseMesa_MesaSW(DGL_ctx *ctx);
+extern BOOL gldSwapBuffers_MesaSW(DGL_ctx *ctx, HDC hDC, HWND hWnd);
+extern PROC gldGetProcAddress_MesaSW(LPCSTR a);
+extern BOOL gldGetDisplayMode_MesaSW(DGL_ctx *ctx, GLD_displayMode *glddm);
+
+extern BOOL gldCreateDrawable_DX(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+extern BOOL gldResizeDrawable_DX(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+extern BOOL gldDestroyDrawable_DX(DGL_ctx *ctx);
+extern BOOL gldCreatePrivateGlobals_DX(void);
+extern BOOL gldDestroyPrivateGlobals_DX(void);
+extern BOOL gldBuildPixelformatList_DX(void);
+extern BOOL gldInitialiseMesa_DX(DGL_ctx *ctx);
+extern BOOL gldSwapBuffers_DX(DGL_ctx *ctx, HDC hDC, HWND hWnd);
+extern PROC gldGetProcAddress_DX(LPCSTR a);
+extern BOOL gldGetDisplayMode_DX(DGL_ctx *ctx, GLD_displayMode *glddm);
+
+//---------------------------------------------------------------------------
+// NOP functions. Called if proper driver functions are not set.
+//---------------------------------------------------------------------------
+
+static BOOL _gldDriverError(void)
+{
+ ddlogMessage(DDLOG_CRITICAL, szDriverError);
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _GetDXErrorString_ERROR(
+ HRESULT hr,
+ char *buf,
+ int nBufSize)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _CreateDrawable_ERROR(
+ DGL_ctx *ctx,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _ResizeDrawable_ERROR(
+ DGL_ctx *ctx,
+ BOOL bDefaultDriver,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _DestroyDrawable_ERROR(
+ DGL_ctx *ctx)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _CreatePrivateGlobals_ERROR(void)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _DestroyPrivateGlobals_ERROR(void)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _BuildPixelformatList_ERROR(void)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+
+static BOOL _InitialiseMesa_ERROR(
+ DGL_ctx *ctx)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _SwapBuffers_ERROR(
+ DGL_ctx *ctx,
+ HDC hDC,
+ HWND hWnd)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static PROC _GetProcAddress_ERROR(
+ LPCSTR a)
+{
+ _gldDriverError();
+ return NULL;
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _GetDisplayMode_ERROR(
+ DGL_ctx *ctx,
+ GLD_displayMode *glddm)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+// Functions useful to all drivers
+//---------------------------------------------------------------------------
+
+const GLubyte* _gldGetStringGeneric(
+ GLcontext *ctx,
+ GLenum name)
+{
+ if (!ctx)
+ return NULL;
+
+ switch (name) {
+ case GL_RENDERER:
+ sprintf(_gldRendererString, "GLDirect 4.0 %s%s%s%s (%s %s)",
+ _mesa_x86_cpu_features ? "/x86" : "",
+ cpu_has_mmx ? "/MMX" : "",
+ cpu_has_3dnow ? "/3DNow!" : "",
+ cpu_has_xmm ? "/SSE" : "",
+ __DATE__, __TIME__);
+ return (const GLubyte *) _gldRendererString;
+ case GL_VENDOR:
+ return (const GLubyte *) szVendor;
+ default:
+ return NULL;
+ }
+}
+
+//---------------------------------------------------------------------------
+// Global driver function pointers, initially set to functions that
+// will report an error when called.
+//---------------------------------------------------------------------------
+
+GLD_driver _gldDriver = {
+ _GetDXErrorString_ERROR,
+ _CreateDrawable_ERROR,
+ _ResizeDrawable_ERROR,
+ _DestroyDrawable_ERROR,
+ _CreatePrivateGlobals_ERROR,
+ _DestroyPrivateGlobals_ERROR,
+ _BuildPixelformatList_ERROR,
+ _InitialiseMesa_ERROR,
+ _SwapBuffers_ERROR,
+ _GetProcAddress_ERROR,
+ _GetDisplayMode_ERROR
+};
+
+//---------------------------------------------------------------------------
+// Init function. Should be called as soon as regkeys/ini-settings are read.
+//---------------------------------------------------------------------------
+
+BOOL gldInitDriverPointers(
+ DWORD dwDriver)
+{
+ _gldDriver.GetDXErrorString = gldGetDXErrorString_DX;
+
+ if (dwDriver == GLDS_DRIVER_MESA_SW) {
+ // Mesa Software driver
+ _gldDriver.CreateDrawable = gldCreateDrawable_MesaSW;
+ _gldDriver.ResizeDrawable = gldResizeDrawable_MesaSW;
+ _gldDriver.DestroyDrawable = gldDestroyDrawable_MesaSW;
+ _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_MesaSW;
+ _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_MesaSW;
+ _gldDriver.BuildPixelformatList = gldBuildPixelformatList_MesaSW;
+ _gldDriver.InitialiseMesa = gldInitialiseMesa_MesaSW;
+ _gldDriver.SwapBuffers = gldSwapBuffers_MesaSW;
+ _gldDriver.wglGetProcAddress = gldGetProcAddress_MesaSW;
+ _gldDriver.GetDisplayMode = gldGetDisplayMode_MesaSW;
+ return TRUE;
+ }
+
+ if ((dwDriver == GLDS_DRIVER_REF) || (dwDriver == GLDS_DRIVER_HAL)) {
+ // Direct3D driver, either HW or SW
+ _gldDriver.CreateDrawable = gldCreateDrawable_DX;
+ _gldDriver.ResizeDrawable = gldResizeDrawable_DX;
+ _gldDriver.DestroyDrawable = gldDestroyDrawable_DX;
+ _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_DX;
+ _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_DX;
+ _gldDriver.BuildPixelformatList = gldBuildPixelformatList_DX;
+ _gldDriver.InitialiseMesa = gldInitialiseMesa_DX;
+ _gldDriver.SwapBuffers = gldSwapBuffers_DX;
+ _gldDriver.wglGetProcAddress = gldGetProcAddress_DX;
+ _gldDriver.GetDisplayMode = gldGetDisplayMode_DX;
+ return TRUE;
+ };
+
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h
new file mode 100644
index 000000000..01a46a832
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h
@@ -0,0 +1,90 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Driver functions and interfaces
+*
+****************************************************************************/
+
+#ifndef _GLD_DRIVER_H
+#define _GLD_DRIVER_H
+
+// This file is only useful is we're using the new GLD3 WGL code.
+#ifdef _USE_GLD3_WGL
+
+#include "dglcontext.h"
+
+// Same as DX8 D3DDISPLAYMODE
+typedef struct {
+ DWORD Width;
+ DWORD Height;
+ DWORD Refresh;
+ DWORD BPP;
+} GLD_displayMode;
+
+typedef struct {
+ // Returns a string for a given HRESULT error code.
+ BOOL (*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize);
+
+ // Driver functions for managing drawables.
+ // Functions must respect persistant buffers / persistant interface.
+ // NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above.
+ BOOL (*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+ BOOL (*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+ BOOL (*DestroyDrawable)(DGL_ctx *ctx);
+
+ // Create/Destroy private globals belonging to driver
+ BOOL (*CreatePrivateGlobals)(void);
+ BOOL (*DestroyPrivateGlobals)(void);
+
+ // Build pixelformat list
+ BOOL (*BuildPixelformatList)(void);
+
+ // Initialise Mesa's driver pointers
+ BOOL (*InitialiseMesa)(DGL_ctx *ctx);
+
+ // Swap buffers
+ BOOL (*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd);
+
+ // wglGetProcAddress()
+ PROC (*wglGetProcAddress)(LPCSTR a);
+
+ BOOL (*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm);
+} GLD_driver;
+
+extern GLD_driver _gldDriver;
+
+BOOL gldInitDriverPointers(DWORD dwDriver);
+const GLubyte* _gldGetStringGeneric(GLcontext *ctx, GLenum name);
+
+#endif // _USE_GLD3_WGL
+
+#endif // _GLD_DRIVER_H
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c b/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c
new file mode 100644
index 000000000..5ac519c17
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c
@@ -0,0 +1,181 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: GLDirect utility for determining lame boards/drivers.
+*
+****************************************************************************/
+
+#define STRICT
+#define WIN32_LEAN_AND_MEAN
+#include <d3d8.h>
+
+/*
+Ack. Broken out from gldlame.c because of broken D3D headers. KeithH
+*/
+
+/****************************************************************************
+REMARKS:
+Scans list of DirectDraw devices for specific device IDs.
+****************************************************************************/
+
+#define VENDORID_ATI 0x1002
+
+static DWORD devATIRagePro[] = {
+ 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
+ 0x4744, // 3D RAGE PRO BGA AGP 1X only
+ 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
+ 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
+ 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
+ 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
+ 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
+ 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
+ 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
+ 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
+};
+
+static DWORD devATIRageIIplus[] = {
+ 0x4755, // 3D RAGE II+
+ 0x4756, // 3D RAGE IIC PQFP PCI
+ 0x4757, // 3D RAGE IIC BGA AGP
+ 0x475A, // 3D RAGE IIC PQFP AGP
+ 0x4C47, // 3D RAGE LT-G
+};
+
+static __inline BOOL IsDevice(
+ DWORD *lpDeviceIdList,
+ DWORD dwDeviceId,
+ int count)
+{
+ int i;
+
+ for (i=0; i<count; i++)
+ if (dwDeviceId == lpDeviceIdList[i])
+ return TRUE;
+
+ return FALSE;
+}
+
+/****************************************************************************
+REMARKS:
+Test the Direct3D8 device for "lameness" with respect to GLDirect.
+This is done on per-chipset basis, as in GLD CAD driver (DGLCONTEXT.C).
+If bTestForWHQL is set then the device is tested to see if it is
+certified, and bIsWHQL is set to indicate TRUE or FALSE. Otherwise bIsWHQL
+is not set. [WHQL = Windows Hardware Quality Labs]
+
+NOTE: There is a one- or two-second time penalty incurred in determining
+ the WHQL certification date.
+****************************************************************************/
+BOOL IsThisD3D8Lame(
+ IDirect3D8 *pD3D,
+ DWORD dwAdapter,
+ BOOL bTestForWHQL,
+ BOOL *bIsWHQL)
+{
+ DWORD dwFlags = bTestForWHQL ? 0 : D3DENUM_NO_WHQL_LEVEL;
+ D3DADAPTER_IDENTIFIER8 d3dai;
+ HRESULT hr;
+
+ hr = IDirect3D8_GetAdapterIdentifier(pD3D, dwAdapter, dwFlags, &d3dai);
+ if (FAILED(hr))
+ return TRUE; // Definitely lame if adapter details can't be obtained!
+
+ if (bTestForWHQL) {
+ *bIsWHQL = d3dai.WHQLLevel ? TRUE : FALSE;
+ }
+
+ // Vendor 1: ATI
+ if (d3dai.VendorId == VENDORID_ATI) {
+ // Test A: ATI Rage PRO
+ if (IsDevice(devATIRagePro, d3dai.DeviceId, sizeof(devATIRagePro)))
+ return TRUE; // bad mipmapping
+ // Test B: ATI Rage II+
+ if (IsDevice(devATIRageIIplus, d3dai.DeviceId, sizeof(devATIRageIIplus)))
+ return TRUE; // bad HW alpha testing
+ }
+
+ return FALSE;
+}
+
+/****************************************************************************
+REMARKS:
+Test the Direct3DDevice8 device for "lameness" with respect to GLDirect.
+This is done by querying for particular caps, as in GLD CPL (CPLMAIN.CPP).
+****************************************************************************/
+BOOL IsThisD3D8DeviceLame(
+ IDirect3DDevice8 *pDev)
+{
+ D3DCAPS8 d3dCaps;
+ HRESULT hr;
+
+ hr = IDirect3DDevice8_GetDeviceCaps(pDev, &d3dCaps);
+ if (FAILED(hr))
+ return TRUE;
+
+ // Test 1: Perspective-correct textures
+ // Any card that cannot do perspective-textures is *exceptionally* lame.
+ if (!(d3dCaps.TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)) {
+ return TRUE; // Lame!
+ }
+
+ // Test 2: Bilinear filtering
+ if (!(d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)) {
+ return TRUE; // Lame!
+ }
+
+ // Test 3: Mipmapping
+ if (!(d3dCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)) {
+ return TRUE; // Lame!
+ }
+
+ // Test 4: Depth-test modes (?)
+
+ // Test 5: Blend Modes -- Based on DX7 D3DIM MTEXTURE.CPP caps test
+
+ // Accept devices that can do multipass, alpha blending
+ if( !((d3dCaps.DestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) &&
+ (d3dCaps.SrcBlendCaps & D3DPBLENDCAPS_SRCALPHA)) )
+ return TRUE;
+
+ // Accept devices that can do multipass, color blending
+ if( !((d3dCaps.DestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) &&
+ (d3dCaps.SrcBlendCaps & D3DPBLENDCAPS_ZERO)) )
+ return TRUE;
+
+ // Accept devices that really support multiple textures.
+ if( !((d3dCaps.MaxTextureBlendStages > 1 ) &&
+ (d3dCaps.MaxSimultaneousTextures > 1 ) &&
+ (d3dCaps.TextureOpCaps & D3DTEXOPCAPS_MODULATE )) )
+ return TRUE;
+
+ return FALSE; // Not lame
+}
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def
new file mode 100644
index 000000000..b213b6e04
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def
@@ -0,0 +1,488 @@
+;****************************************************************************
+;*
+;* Mesa 3-D graphics library
+;* Direct3D Driver Interface
+;*
+;* ========================================================================
+;*
+;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+;*
+;* Permission is hereby granted, free of charge, to any person obtaining a
+;* copy of this software and associated documentation files (the "Software"),
+;* to deal in the Software without restriction, including without limitation
+;* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+;* and/or sell copies of the Software, and to permit persons to whom the
+;* Software is furnished to do so, subject to the following conditions:
+;*
+;* The above copyright notice and this permission notice shall be included
+;* in all copies or substantial portions of the Software.
+;*
+;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+;* SOFTWARE.
+;*
+;* ======================================================================
+;*
+;* Language: ANSI C
+;* Environment: Windows 9x/2000/XP/XBox (Win32)
+;*
+;* Description: DLL Module definition file
+;*
+;****************************************************************************/
+
+DESCRIPTION 'GLDirect'
+
+VERSION 3.0
+
+EXPORTS
+ glAccum=glAccum @1
+ glAlphaFunc=glAlphaFunc @2
+ glAreTexturesResident=glAreTexturesResident @3
+ glArrayElement=glArrayElement @4
+ glBegin=glBegin @5
+ glBindTexture=glBindTexture @6
+ glBitmap=glBitmap @7
+ glBlendFunc=glBlendFunc @8
+ glCallList=glCallList @9
+ glCallLists=glCallLists @10
+ glClear=glClear @11
+ glClearAccum=glClearAccum @12
+ glClearIndex=glClearIndex @13
+ glClearColor=glClearColor @14
+ glClearDepth=glClearDepth @15
+ glClearStencil=glClearStencil @16
+ glClipPlane=glClipPlane @17
+ glColor3b=glColor3b @18
+ glColor3d=glColor3d @19
+ glColor3f=glColor3f @20
+ glColor3i=glColor3i @21
+ glColor3s=glColor3s @22
+ glColor3ub=glColor3ub @23
+ glColor3ui=glColor3ui @24
+ glColor3us=glColor3us @25
+ glColor4b=glColor4b @26
+ glColor4d=glColor4d @27
+ glColor4f=glColor4f @28
+ glColor4i=glColor4i @29
+ glColor4s=glColor4s @30
+ glColor4ub=glColor4ub @31
+ glColor4ui=glColor4ui @32
+ glColor4us=glColor4us @33
+ glColor3bv=glColor3bv @34
+ glColor3dv=glColor3dv @35
+ glColor3fv=glColor3fv @36
+ glColor3iv=glColor3iv @37
+ glColor3sv=glColor3sv @38
+ glColor3ubv=glColor3ubv @39
+ glColor3uiv=glColor3uiv @40
+ glColor3usv=glColor3usv @41
+ glColor4bv=glColor4bv @42
+ glColor4dv=glColor4dv @43
+ glColor4fv=glColor4fv @44
+ glColor4iv=glColor4iv @45
+ glColor4sv=glColor4sv @46
+ glColor4ubv=glColor4ubv @47
+ glColor4uiv=glColor4uiv @48
+ glColor4usv=glColor4usv @49
+ glColorMask=glColorMask @50
+ glColorMaterial=glColorMaterial @51
+ glColorPointer=glColorPointer @52
+ glColorTableEXT=glColorTableEXT @53
+ glColorSubTableEXT=glColorSubTableEXT @54
+ glCopyPixels=glCopyPixels @55
+ glCopyTexImage1D=glCopyTexImage1D @56
+ glCopyTexImage2D=glCopyTexImage2D @57
+ glCopyTexSubImage1D=glCopyTexSubImage1D @58
+ glCopyTexSubImage2D=glCopyTexSubImage2D @59
+ glCullFace=glCullFace @60
+ glDepthFunc=glDepthFunc @61
+ glDepthMask=glDepthMask @62
+ glDepthRange=glDepthRange @63
+ glDeleteLists=glDeleteLists @64
+ glDeleteTextures=glDeleteTextures @65
+ glDisable=glDisable @66
+ glDisableClientState=glDisableClientState @67
+ glDrawArrays=glDrawArrays @68
+ glDrawBuffer=glDrawBuffer @69
+ glDrawElements=glDrawElements @70
+ glDrawPixels=glDrawPixels @71
+ glEnable=glEnable @72
+ glEnableClientState=glEnableClientState @73
+ glEnd=glEnd @74
+ glEndList=glEndList @75
+ glEvalCoord1d=glEvalCoord1d @76
+ glEvalCoord1f=glEvalCoord1f @77
+ glEvalCoord1dv=glEvalCoord1dv @78
+ glEvalCoord1fv=glEvalCoord1fv @79
+ glEvalCoord2d=glEvalCoord2d @80
+ glEvalCoord2f=glEvalCoord2f @81
+ glEvalCoord2dv=glEvalCoord2dv @82
+ glEvalCoord2fv=glEvalCoord2fv @83
+ glEvalPoint1=glEvalPoint1 @84
+ glEvalPoint2=glEvalPoint2 @85
+ glEvalMesh1=glEvalMesh1 @86
+ glEdgeFlag=glEdgeFlag @87
+ glEdgeFlagv=glEdgeFlagv @88
+ glEdgeFlagPointer=glEdgeFlagPointer @89
+ glEvalMesh2=glEvalMesh2 @90
+ glFeedbackBuffer=glFeedbackBuffer @91
+ glFinish=glFinish @92
+ glFlush=glFlush @93
+ glFogf=glFogf @94
+ glFogi=glFogi @95
+ glFogfv=glFogfv @96
+ glFogiv=glFogiv @97
+ glFrontFace=glFrontFace @98
+ glFrustum=glFrustum @99
+ glGenLists=glGenLists @100
+ glGenTextures=glGenTextures @101
+ glGetBooleanv=glGetBooleanv @102
+ glGetClipPlane=glGetClipPlane @103
+ glGetColorTableEXT=glGetColorTableEXT @104
+ glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105
+ glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106
+ glGetDoublev=glGetDoublev @107
+ glGetError=glGetError @108
+ glGetFloatv=glGetFloatv @109
+ glGetIntegerv=glGetIntegerv @110
+ glGetLightfv=glGetLightfv @111
+ glGetLightiv=glGetLightiv @112
+ glGetMapdv=glGetMapdv @113
+ glGetMapfv=glGetMapfv @114
+ glGetMapiv=glGetMapiv @115
+ glGetMaterialfv=glGetMaterialfv @116
+ glGetMaterialiv=glGetMaterialiv @117
+ glGetPixelMapfv=glGetPixelMapfv @118
+ glGetPixelMapuiv=glGetPixelMapuiv @119
+ glGetPixelMapusv=glGetPixelMapusv @120
+ glGetPointerv=glGetPointerv @121
+ glGetPolygonStipple=glGetPolygonStipple @122
+ glGetString=glGetString @123
+ glGetTexEnvfv=glGetTexEnvfv @124
+ glGetTexEnviv=glGetTexEnviv @125
+ glGetTexGeniv=glGetTexGeniv @126
+ glGetTexGendv=glGetTexGendv @127
+ glGetTexGenfv=glGetTexGenfv @128
+ glGetTexImage=glGetTexImage @129
+ glGetTexLevelParameterfv=glGetTexLevelParameterfv @130
+ glGetTexLevelParameteriv=glGetTexLevelParameteriv @131
+ glGetTexParameterfv=glGetTexParameterfv @132
+ glGetTexParameteriv=glGetTexParameteriv @133
+ glHint=glHint @134
+ glIndexd=glIndexd @135
+ glIndexf=glIndexf @136
+ glIndexi=glIndexi @137
+ glIndexs=glIndexs @138
+ glIndexub=glIndexub @139
+ glIndexdv=glIndexdv @140
+ glIndexfv=glIndexfv @141
+ glIndexiv=glIndexiv @142
+ glIndexsv=glIndexsv @143
+ glIndexubv=glIndexubv @144
+ glIndexMask=glIndexMask @145
+ glIndexPointer=glIndexPointer @146
+ glInterleavedArrays=glInterleavedArrays @147
+ glInitNames=glInitNames @148
+ glIsList=glIsList @149
+ glIsTexture=glIsTexture @150
+ glLightf=glLightf @151
+ glLighti=glLighti @152
+ glLightfv=glLightfv @153
+ glLightiv=glLightiv @154
+ glLightModelf=glLightModelf @155
+ glLightModeli=glLightModeli @156
+ glLightModelfv=glLightModelfv @157
+ glLightModeliv=glLightModeliv @158
+ glLineWidth=glLineWidth @159
+ glLineStipple=glLineStipple @160
+ glListBase=glListBase @161
+ glLoadIdentity=glLoadIdentity @162
+ glLoadMatrixd=glLoadMatrixd @163
+ glLoadMatrixf=glLoadMatrixf @164
+ glLoadName=glLoadName @165
+ glLogicOp=glLogicOp @166
+ glMap1d=glMap1d @167
+ glMap1f=glMap1f @168
+ glMap2d=glMap2d @169
+ glMap2f=glMap2f @170
+ glMapGrid1d=glMapGrid1d @171
+ glMapGrid1f=glMapGrid1f @172
+ glMapGrid2d=glMapGrid2d @173
+ glMapGrid2f=glMapGrid2f @174
+ glMaterialf=glMaterialf @175
+ glMateriali=glMateriali @176
+ glMaterialfv=glMaterialfv @177
+ glMaterialiv=glMaterialiv @178
+ glMatrixMode=glMatrixMode @179
+ glMultMatrixd=glMultMatrixd @180
+ glMultMatrixf=glMultMatrixf @181
+ glNewList=glNewList @182
+ glNormal3b=glNormal3b @183
+ glNormal3d=glNormal3d @184
+ glNormal3f=glNormal3f @185
+ glNormal3i=glNormal3i @186
+ glNormal3s=glNormal3s @187
+ glNormal3bv=glNormal3bv @188
+ glNormal3dv=glNormal3dv @189
+ glNormal3fv=glNormal3fv @190
+ glNormal3iv=glNormal3iv @191
+ glNormal3sv=glNormal3sv @192
+ glNormalPointer=glNormalPointer @193
+ glOrtho=glOrtho @194
+ glPassThrough=glPassThrough @195
+ glPixelMapfv=glPixelMapfv @196
+ glPixelMapuiv=glPixelMapuiv @197
+ glPixelMapusv=glPixelMapusv @198
+ glPixelStoref=glPixelStoref @199
+ glPixelStorei=glPixelStorei @200
+ glPixelTransferf=glPixelTransferf @201
+ glPixelTransferi=glPixelTransferi @202
+ glPixelZoom=glPixelZoom @203
+ glPointSize=glPointSize @204
+ glPolygonMode=glPolygonMode @205
+ glPolygonOffset=glPolygonOffset @206
+ glPolygonOffsetEXT=glPolygonOffsetEXT @207
+ glPolygonStipple=glPolygonStipple @208
+ glPopAttrib=glPopAttrib @209
+ glPopClientAttrib=glPopClientAttrib @210
+ glPopMatrix=glPopMatrix @211
+ glPopName=glPopName @212
+ glPrioritizeTextures=glPrioritizeTextures @213
+ glPushMatrix=glPushMatrix @214
+ glRasterPos2d=glRasterPos2d @215
+ glRasterPos2f=glRasterPos2f @216
+ glRasterPos2i=glRasterPos2i @217
+ glRasterPos2s=glRasterPos2s @218
+ glRasterPos3d=glRasterPos3d @219
+ glRasterPos3f=glRasterPos3f @220
+ glRasterPos3i=glRasterPos3i @221
+ glRasterPos3s=glRasterPos3s @222
+ glRasterPos4d=glRasterPos4d @223
+ glRasterPos4f=glRasterPos4f @224
+ glRasterPos4i=glRasterPos4i @225
+ glRasterPos4s=glRasterPos4s @226
+ glRasterPos2dv=glRasterPos2dv @227
+ glRasterPos2fv=glRasterPos2fv @228
+ glRasterPos2iv=glRasterPos2iv @229
+ glRasterPos2sv=glRasterPos2sv @230
+ glRasterPos3dv=glRasterPos3dv @231
+ glRasterPos3fv=glRasterPos3fv @232
+ glRasterPos3iv=glRasterPos3iv @233
+ glRasterPos3sv=glRasterPos3sv @234
+ glRasterPos4dv=glRasterPos4dv @235
+ glRasterPos4fv=glRasterPos4fv @236
+ glRasterPos4iv=glRasterPos4iv @237
+ glRasterPos4sv=glRasterPos4sv @238
+ glReadBuffer=glReadBuffer @239
+ glReadPixels=glReadPixels @240
+ glRectd=glRectd @241
+ glRectf=glRectf @242
+ glRecti=glRecti @243
+ glRects=glRects @244
+ glRectdv=glRectdv @245
+ glRectfv=glRectfv @246
+ glRectiv=glRectiv @247
+ glRectsv=glRectsv @248
+ glScissor=glScissor @249
+ glIsEnabled=glIsEnabled @250
+ glPushAttrib=glPushAttrib @251
+ glPushClientAttrib=glPushClientAttrib @252
+ glPushName=glPushName @253
+ glRenderMode=glRenderMode @254
+ glRotated=glRotated @255
+ glRotatef=glRotatef @256
+ glSelectBuffer=glSelectBuffer @257
+ glScaled=glScaled @258
+ glScalef=glScalef @259
+ glShadeModel=glShadeModel @260
+ glStencilFunc=glStencilFunc @261
+ glStencilMask=glStencilMask @262
+ glStencilOp=glStencilOp @263
+ glTexCoord1d=glTexCoord1d @264
+ glTexCoord1f=glTexCoord1f @265
+ glTexCoord1i=glTexCoord1i @266
+ glTexCoord1s=glTexCoord1s @267
+ glTexCoord2d=glTexCoord2d @268
+ glTexCoord2f=glTexCoord2f @269
+ glTexCoord2i=glTexCoord2i @270
+ glTexCoord2s=glTexCoord2s @271
+ glTexCoord3d=glTexCoord3d @272
+ glTexCoord3f=glTexCoord3f @273
+ glTexCoord3i=glTexCoord3i @274
+ glTexCoord3s=glTexCoord3s @275
+ glTexCoord4d=glTexCoord4d @276
+ glTexCoord4f=glTexCoord4f @277
+ glTexCoord4i=glTexCoord4i @278
+ glTexCoord4s=glTexCoord4s @279
+ glTexCoord1dv=glTexCoord1dv @280
+ glTexCoord1fv=glTexCoord1fv @281
+ glTexCoord1iv=glTexCoord1iv @282
+ glTexCoord1sv=glTexCoord1sv @283
+ glTexCoord2dv=glTexCoord2dv @284
+ glTexCoord2fv=glTexCoord2fv @285
+ glTexCoord2iv=glTexCoord2iv @286
+ glTexCoord2sv=glTexCoord2sv @287
+ glTexCoord3dv=glTexCoord3dv @288
+ glTexCoord3fv=glTexCoord3fv @289
+ glTexCoord3iv=glTexCoord3iv @290
+ glTexCoord3sv=glTexCoord3sv @291
+ glTexCoord4dv=glTexCoord4dv @292
+ glTexCoord4fv=glTexCoord4fv @293
+ glTexCoord4iv=glTexCoord4iv @294
+ glTexCoord4sv=glTexCoord4sv @295
+ glTexCoordPointer=glTexCoordPointer @296
+ glTexGend=glTexGend @297
+ glTexGenf=glTexGenf @298
+ glTexGeni=glTexGeni @299
+ glTexGendv=glTexGendv @300
+ glTexGeniv=glTexGeniv @301
+ glTexGenfv=glTexGenfv @302
+ glTexEnvf=glTexEnvf @303
+ glTexEnvi=glTexEnvi @304
+ glTexEnvfv=glTexEnvfv @305
+ glTexEnviv=glTexEnviv @306
+ glTexImage1D=glTexImage1D @307
+ glTexImage2D=glTexImage2D @308
+ glTexParameterf=glTexParameterf @309
+ glTexParameteri=glTexParameteri @310
+ glTexParameterfv=glTexParameterfv @311
+ glTexParameteriv=glTexParameteriv @312
+ glTexSubImage1D=glTexSubImage1D @313
+ glTexSubImage2D=glTexSubImage2D @314
+ glTranslated=glTranslated @315
+ glTranslatef=glTranslatef @316
+ glVertex2d=glVertex2d @317
+ glVertex2f=glVertex2f @318
+ glVertex2i=glVertex2i @319
+ glVertex2s=glVertex2s @320
+ glVertex3d=glVertex3d @321
+ glVertex3f=glVertex3f @322
+ glVertex3i=glVertex3i @323
+ glVertex3s=glVertex3s @324
+ glVertex4d=glVertex4d @325
+ glVertex4f=glVertex4f @326
+ glVertex4i=glVertex4i @327
+ glVertex4s=glVertex4s @328
+ glVertex2dv=glVertex2dv @329
+ glVertex2fv=glVertex2fv @330
+ glVertex2iv=glVertex2iv @331
+ glVertex2sv=glVertex2sv @332
+ glVertex3dv=glVertex3dv @333
+ glVertex3fv=glVertex3fv @334
+ glVertex3iv=glVertex3iv @335
+ glVertex3sv=glVertex3sv @336
+ glVertex4dv=glVertex4dv @337
+ glVertex4fv=glVertex4fv @338
+ glVertex4iv=glVertex4iv @339
+ glVertex4sv=glVertex4sv @340
+ glVertexPointer=glVertexPointer @341
+ glViewport=glViewport @342
+ glBlendEquationEXT=glBlendEquationEXT @343
+ glBlendColorEXT=glBlendColorEXT @344
+ glVertexPointerEXT=glVertexPointerEXT @345
+ glNormalPointerEXT=glNormalPointerEXT @346
+ glColorPointerEXT=glColorPointerEXT @347
+ glIndexPointerEXT=glIndexPointerEXT @348
+ glTexCoordPointerEXT=glTexCoordPointerEXT @349
+ glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350
+ glGetPointervEXT=glGetPointervEXT @351
+ glArrayElementEXT=glArrayElementEXT @352
+ glDrawArraysEXT=glDrawArraysEXT @353
+ glBindTextureEXT=glBindTextureEXT @354
+ glDeleteTexturesEXT=glDeleteTexturesEXT @355
+ glGenTexturesEXT=glGenTexturesEXT @356
+ glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357
+ glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358
+ glTexImage3DEXT=glTexImage3DEXT @359
+ glTexSubImage3DEXT=glTexSubImage3DEXT @360
+ glWindowPos4fMESA=glWindowPos4fMESA @361
+ glWindowPos2iMESA=glWindowPos2iMESA @362
+ glWindowPos2sMESA=glWindowPos2sMESA @363
+ glWindowPos2fMESA=glWindowPos2fMESA @364
+ glWindowPos2dMESA=glWindowPos2dMESA @365
+ glWindowPos2ivMESA=glWindowPos2ivMESA @366
+ glWindowPos2svMESA=glWindowPos2svMESA @367
+ glWindowPos2fvMESA=glWindowPos2fvMESA @368
+ glWindowPos2dvMESA=glWindowPos2dvMESA @369
+ glWindowPos3iMESA=glWindowPos3iMESA @370
+ glWindowPos3sMESA=glWindowPos3sMESA @371
+ glWindowPos3fMESA=glWindowPos3fMESA @372
+ glWindowPos3dMESA=glWindowPos3dMESA @373
+ glWindowPos3ivMESA=glWindowPos3ivMESA @374
+ glWindowPos3svMESA=glWindowPos3svMESA @375
+ glWindowPos3fvMESA=glWindowPos3fvMESA @376
+ glWindowPos3dvMESA=glWindowPos3dvMESA @377
+ glWindowPos4iMESA=glWindowPos4iMESA @378
+ glWindowPos4sMESA=glWindowPos4sMESA @379
+ glWindowPos4dMESA=glWindowPos4dMESA @380
+ glWindowPos4ivMESA=glWindowPos4ivMESA @381
+ glWindowPos4svMESA=glWindowPos4svMESA @382
+ glWindowPos4fvMESA=glWindowPos4fvMESA @383
+ glWindowPos4dvMESA=glWindowPos4dvMESA @384
+ glResizeBuffersMESA=glResizeBuffersMESA @385
+ wglCopyContext=wglCopyContext @386
+ wglCreateContext=wglCreateContext @387
+ wglCreateLayerContext=wglCreateLayerContext @388
+ wglDeleteContext=wglDeleteContext @389
+ wglDescribeLayerPlane=wglDescribeLayerPlane @390
+ wglGetCurrentContext=wglGetCurrentContext @391
+ wglGetCurrentDC=wglGetCurrentDC @392
+ wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393
+ wglGetProcAddress=wglGetProcAddress @394
+ wglMakeCurrent=wglMakeCurrent @395
+ wglRealizeLayerPalette=wglRealizeLayerPalette @396
+ wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397
+ wglShareLists=wglShareLists @398
+ wglSwapLayerBuffers=wglSwapLayerBuffers @399
+ wglUseFontBitmapsA=wglUseFontBitmapsA @400
+ wglUseFontBitmapsW=wglUseFontBitmapsW @401
+ wglUseFontOutlinesA=wglUseFontOutlinesA @402
+ wglUseFontOutlinesW=wglUseFontOutlinesW @403
+ ChoosePixelFormat=ChoosePixelFormat @404
+ DescribePixelFormat=DescribePixelFormat @405
+ GetPixelFormat=GetPixelFormat @406
+ SetPixelFormat=SetPixelFormat @407
+ SwapBuffers=SwapBuffers @408
+ wglChoosePixelFormat=wglChoosePixelFormat @409
+ wglDescribePixelFormat=wglDescribePixelFormat @410
+ wglGetPixelFormat=wglGetPixelFormat @411
+ wglSetPixelFormat=wglSetPixelFormat @412
+ wglSwapBuffers=wglSwapBuffers @413
+ glActiveTextureARB=glActiveTextureARB @414
+ glClientActiveTextureARB=glClientActiveTextureARB @415
+ glMultiTexCoord1dARB=glMultiTexCoord1dARB @416
+ glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417
+ glMultiTexCoord1fARB=glMultiTexCoord1fARB @418
+ glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419
+ glMultiTexCoord1iARB=glMultiTexCoord1iARB @420
+ glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421
+ glMultiTexCoord1sARB=glMultiTexCoord1sARB @422
+ glMultiTexCoord1svARB=glMultiTexCoord1svARB @423
+ glMultiTexCoord2dARB=glMultiTexCoord2dARB @424
+ glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425
+ glMultiTexCoord2fARB=glMultiTexCoord2fARB @426
+ glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427
+ glMultiTexCoord2iARB=glMultiTexCoord2iARB @428
+ glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429
+ glMultiTexCoord2sARB=glMultiTexCoord2sARB @430
+ glMultiTexCoord2svARB=glMultiTexCoord2svARB @431
+ glMultiTexCoord3dARB=glMultiTexCoord3dARB @432
+ glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433
+ glMultiTexCoord3fARB=glMultiTexCoord3fARB @434
+ glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435
+ glMultiTexCoord3iARB=glMultiTexCoord3iARB @436
+ glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437
+ glMultiTexCoord3sARB=glMultiTexCoord3sARB @438
+ glMultiTexCoord3svARB=glMultiTexCoord3svARB @439
+ glMultiTexCoord4dARB=glMultiTexCoord4dARB @440
+ glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441
+ glMultiTexCoord4fARB=glMultiTexCoord4fARB @442
+ glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443
+ glMultiTexCoord4iARB=glMultiTexCoord4iARB @444
+ glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445
+ glMultiTexCoord4sARB=glMultiTexCoord4sARB @446
+ glMultiTexCoord4svARB=glMultiTexCoord4svARB @447
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/pixpack.h b/mesalib/src/mesa/drivers/windows/gldirect/pixpack.h
new file mode 100644
index 000000000..ec848d455
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/pixpack.h
@@ -0,0 +1,108 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Pixel packing functions.
+*
+****************************************************************************/
+
+#ifndef __PIXPACK_H
+#define __PIXPACK_H
+
+#include <GL\gl.h>
+#include <ddraw.h>
+
+#include "ddlog.h"
+
+/*---------------------- Macros and type definitions ----------------------*/
+
+#define PXAPI
+
+// Typedef that can be used for pixel packing function pointers.
+#define PX_PACK_FUNC(a) void PXAPI (a)(unsigned char *pixdata, void *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2)
+typedef void (PXAPI *PX_packFunc)(unsigned char *pixdata, void *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2);
+
+// Typedef that can be used for pixel unpacking function pointers.
+#define PX_UNPACK_FUNC(a) void PXAPI (a)(unsigned char *pixdata, void *src, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2)
+typedef void (PXAPI *PX_unpackFunc)(unsigned char *pixdata, void *src, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2);
+
+// Typedef that can be used for pixel span packing function pointers.
+#define PX_PACK_SPAN_FUNC(a) void PXAPI (a)(GLuint n, unsigned char *pixdata, unsigned char *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2)
+typedef void (PXAPI *PX_packSpanFunc)(GLuint n, unsigned char *pixdata, unsigned char *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2);
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// Function that examines a pixel format and returns the relevent
+// pixel-packing function
+void PXAPI pxClassifyPixelFormat(const LPDDPIXELFORMAT lpddpf, PX_packFunc *lpPackFn ,PX_unpackFunc *lpUnpackFn, PX_packSpanFunc *lpPackSpanFn);
+
+// Packing functions
+PX_PACK_FUNC(pxPackGeneric);
+PX_PACK_FUNC(pxPackRGB555);
+PX_PACK_FUNC(pxPackARGB4444);
+PX_PACK_FUNC(pxPackARGB1555);
+PX_PACK_FUNC(pxPackRGB565);
+PX_PACK_FUNC(pxPackRGB332);
+PX_PACK_FUNC(pxPackRGB888);
+PX_PACK_FUNC(pxPackARGB8888);
+PX_PACK_FUNC(pxPackPAL8);
+
+// Unpacking functions
+PX_UNPACK_FUNC(pxUnpackGeneric);
+PX_UNPACK_FUNC(pxUnpackRGB555);
+PX_UNPACK_FUNC(pxUnpackARGB4444);
+PX_UNPACK_FUNC(pxUnpackARGB1555);
+PX_UNPACK_FUNC(pxUnpackRGB565);
+PX_UNPACK_FUNC(pxUnpackRGB332);
+PX_UNPACK_FUNC(pxUnpackRGB888);
+PX_UNPACK_FUNC(pxUnpackARGB8888);
+PX_UNPACK_FUNC(pxUnpackPAL8);
+
+// Span Packing functions
+PX_PACK_SPAN_FUNC(pxPackSpanGeneric);
+PX_PACK_SPAN_FUNC(pxPackSpanRGB555);
+PX_PACK_SPAN_FUNC(pxPackSpanARGB4444);
+PX_PACK_SPAN_FUNC(pxPackSpanARGB1555);
+PX_PACK_SPAN_FUNC(pxPackSpanRGB565);
+PX_PACK_SPAN_FUNC(pxPackSpanRGB332);
+PX_PACK_SPAN_FUNC(pxPackSpanRGB888);
+PX_PACK_SPAN_FUNC(pxPackSpanARGB8888);
+PX_PACK_SPAN_FUNC(pxPackSpanPAL8);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/icd/icd.c b/mesalib/src/mesa/drivers/windows/icd/icd.c
new file mode 100644
index 000000000..4bc6176b1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/icd/icd.c
@@ -0,0 +1,347 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * File name: icd.c
+ * Author: Gregor Anich
+ *
+ * ICD (Installable Client Driver) interface.
+ * Based on the windows GDI/WGL driver.
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+#include <stdio.h>
+#include <tchar.h>
+#include "GL/wmesa.h"
+#include "mtypes.h"
+#include "glapi.h"
+
+#define MAX_MESA_ATTRS 20
+
+typedef struct wmesa_context *PWMC;
+
+typedef struct _icdTable {
+ DWORD size;
+ PROC table[336];
+} ICDTABLE, *PICDTABLE;
+
+#ifdef USE_MGL_NAMESPACE
+# define GL_FUNC(func) mgl##func
+#else
+# define GL_FUNC(func) gl##func
+#endif
+
+static ICDTABLE icdTable = { 336, {
+#define ICD_ENTRY(func) (PROC)GL_FUNC(func),
+#include "icdlist.h"
+#undef ICD_ENTRY
+} };
+
+struct __pixelformat__
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ GLboolean doubleBuffered;
+};
+
+struct __pixelformat__ pix[] =
+{
+ /* Double Buffer, alpha */
+ { { sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 24, 8, 0, 8, 8, 8, 16, 8, 24,
+ 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
+ GL_TRUE
+ },
+ /* Single Buffer, alpha */
+ { { sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL, /* | PFD_SUPPORT_GDI ? */
+ PFD_TYPE_RGBA,
+ 24, 8, 0, 8, 8, 8, 16, 8, 24,
+ 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
+ GL_FALSE
+ },
+ /* Double Buffer, no alpha */
+ { { sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+ PFD_TYPE_RGBA,
+ 24, 8, 0, 8, 8, 8, 16, 0, 0,
+ 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
+ GL_TRUE
+ },
+ /* Single Buffer, no alpha */
+ { { sizeof(PIXELFORMATDESCRIPTOR), 1,
+ PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL, /* | PFD_SUPPORT_GDI ? */
+ PFD_TYPE_RGBA,
+ 24, 8, 0, 8, 8, 8, 16, 0, 0,
+ 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
+ GL_FALSE
+ },
+};
+
+int qt_pix = sizeof(pix) / sizeof(pix[0]);
+
+typedef struct {
+ WMesaContext ctx;
+ HDC hdc;
+} MesaWglCtx;
+
+#define MESAWGL_CTX_MAX_COUNT 20
+
+static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
+
+static unsigned ctx_count = 0;
+static int ctx_current = -1;
+static unsigned curPFD = 0;
+
+WGLAPI BOOL GLAPIENTRY DrvCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
+{
+ (void) hglrcSrc; (void) hglrcDst; (void) mask;
+ return(FALSE);
+}
+
+WGLAPI HGLRC GLAPIENTRY DrvCreateContext(HDC hdc)
+{
+ HWND hWnd;
+ int i = 0;
+
+ if(!(hWnd = WindowFromDC(hdc)))
+ {
+ SetLastError(0);
+ return(NULL);
+ }
+ if (!ctx_count)
+ {
+ for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)
+ {
+ wgl_ctx[i].ctx = NULL;
+ wgl_ctx[i].hdc = NULL;
+ }
+ }
+ for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == NULL )
+ {
+ wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,
+ pix[curPFD-1].doubleBuffered,
+ pix[curPFD-1].pfd.cAlphaBits ? GL_TRUE : GL_FALSE);
+ if (wgl_ctx[i].ctx == NULL)
+ break;
+ wgl_ctx[i].hdc = hdc;
+ ctx_count++;
+ return ((HGLRC)wgl_ctx[i].ctx);
+ }
+ }
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI BOOL GLAPIENTRY DrvDeleteContext(HGLRC hglrc)
+{
+ int i;
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == (PWMC) hglrc )
+ {
+ WMesaMakeCurrent((PWMC) hglrc);
+ WMesaDestroyContext();
+ wgl_ctx[i].ctx = NULL;
+ wgl_ctx[i].hdc = NULL;
+ ctx_count--;
+ return(TRUE);
+ }
+ }
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI HGLRC GLAPIENTRY DrvCreateLayerContext(HDC hdc,int iLayerPlane)
+{
+ if (iLayerPlane == 0)
+ return DrvCreateContext(hdc);
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI PICDTABLE GLAPIENTRY DrvSetContext(HDC hdc,HGLRC hglrc,void *callback)
+{
+ int i;
+ (void) callback;
+
+ /* new code suggested by Andy Sy */
+ if (!hdc || !hglrc) {
+ WMesaMakeCurrent(NULL);
+ ctx_current = -1;
+ return NULL;
+ }
+
+ for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+ {
+ if ( wgl_ctx[i].ctx == (PWMC) hglrc )
+ {
+ wgl_ctx[i].hdc = hdc;
+ WMesaMakeCurrent( (PWMC) hglrc );
+ ctx_current = i;
+ return &icdTable;
+ }
+ }
+ return NULL;
+}
+
+WGLAPI void GLAPIENTRY DrvReleaseContext(HGLRC hglrc)
+{
+ (void) hglrc;
+ WMesaMakeCurrent(NULL);
+ ctx_current = -1;
+}
+
+WGLAPI BOOL GLAPIENTRY DrvShareLists(HGLRC hglrc1,HGLRC hglrc2)
+{
+ (void) hglrc1; (void) hglrc2;
+ return(TRUE);
+}
+
+WGLAPI BOOL GLAPIENTRY DrvDescribeLayerPlane(HDC hdc,int iPixelFormat,
+ int iLayerPlane,UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd)
+{
+ (void) hdc; (void) iPixelFormat; (void) iLayerPlane; (void) nBytes; (void) plpd;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI int GLAPIENTRY DrvSetLayerPaletteEntries(HDC hdc,int iLayerPlane,
+ int iStart,int cEntries,
+ CONST COLORREF *pcr)
+{
+ (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr;
+ SetLastError(0);
+ return(0);
+}
+
+WGLAPI int GLAPIENTRY DrvGetLayerPaletteEntries(HDC hdc,int iLayerPlane,
+ int iStart,int cEntries,
+ COLORREF *pcr)
+{
+ (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr;
+ SetLastError(0);
+ return(0);
+}
+
+WGLAPI BOOL GLAPIENTRY DrvRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)
+{
+ (void) hdc; (void) iLayerPlane; (void) bRealize;
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY DrvSwapLayerBuffers(HDC hdc,UINT fuPlanes)
+{
+ (void) fuPlanes;
+ if( !hdc )
+ {
+ WMesaSwapBuffers();
+ return(TRUE);
+ }
+ SetLastError(0);
+ return(FALSE);
+}
+
+WGLAPI int GLAPIENTRY DrvDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd)
+{
+ int qt_valid_pix;
+ (void) hdc;
+
+ qt_valid_pix = qt_pix;
+ if(ppfd == NULL)
+ return(qt_valid_pix);
+ if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))
+ {
+ SetLastError(0);
+ return(0);
+ }
+ *ppfd = pix[iPixelFormat - 1].pfd;
+ return(qt_valid_pix);
+}
+
+/*
+* GetProcAddress - return the address of an appropriate extension
+*/
+WGLAPI PROC GLAPIENTRY DrvGetProcAddress(LPCSTR lpszProc)
+{
+ PROC p = (PROC) (int) _glapi_get_proc_address((const char *) lpszProc);
+ if (p)
+ return p;
+
+ SetLastError(0);
+ return(NULL);
+}
+
+WGLAPI BOOL GLAPIENTRY DrvSetPixelFormat(HDC hdc,int iPixelFormat)
+{
+ int qt_valid_pix;
+ (void) hdc;
+
+ qt_valid_pix = qt_pix;
+ if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix)
+ {
+ SetLastError(0);
+ return(FALSE);
+ }
+ curPFD = iPixelFormat;
+ return(TRUE);
+}
+
+WGLAPI BOOL GLAPIENTRY DrvSwapBuffers(HDC hdc)
+{
+ (void) hdc;
+ if (ctx_current < 0)
+ return FALSE;
+
+ if(wgl_ctx[ctx_current].ctx == NULL) {
+ SetLastError(0);
+ return(FALSE);
+ }
+ WMesaSwapBuffers();
+ return(TRUE);
+}
+
+WGLAPI BOOL GLAPIENTRY DrvValidateVersion(DWORD version)
+{
+ (void) version;
+ return TRUE;
+}
diff --git a/mesalib/src/mesa/drivers/windows/icd/icdlist.h b/mesalib/src/mesa/drivers/windows/icd/icdlist.h
new file mode 100644
index 000000000..1318804cf
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/icd/icdlist.h
@@ -0,0 +1,336 @@
+ICD_ENTRY(NewList) /* 0 */
+ICD_ENTRY(EndList) /* 1 */
+ICD_ENTRY(CallList) /* 2 */
+ICD_ENTRY(CallLists) /* 3 */
+ICD_ENTRY(DeleteLists) /* 4 */
+ICD_ENTRY(GenLists) /* 5 */
+ICD_ENTRY(ListBase) /* 6 */
+ICD_ENTRY(Begin) /* 7 */
+ICD_ENTRY(Bitmap) /* 8 */
+ICD_ENTRY(Color3b) /* 9 */
+ICD_ENTRY(Color3bv) /* 10 */
+ICD_ENTRY(Color3d) /* 11 */
+ICD_ENTRY(Color3dv) /* 12 */
+ICD_ENTRY(Color3f) /* 13 */
+ICD_ENTRY(Color3fv) /* 14 */
+ICD_ENTRY(Color3i) /* 15 */
+ICD_ENTRY(Color3iv) /* 16 */
+ICD_ENTRY(Color3s) /* 17 */
+ICD_ENTRY(Color3sv) /* 18 */
+ICD_ENTRY(Color3ub) /* 19 */
+ICD_ENTRY(Color3ubv) /* 20 */
+ICD_ENTRY(Color3ui) /* 21 */
+ICD_ENTRY(Color3uiv) /* 22 */
+ICD_ENTRY(Color3us) /* 23 */
+ICD_ENTRY(Color3usv) /* 24 */
+ICD_ENTRY(Color4b) /* 25 */
+ICD_ENTRY(Color4bv) /* 26 */
+ICD_ENTRY(Color4d) /* 27 */
+ICD_ENTRY(Color4dv) /* 28 */
+ICD_ENTRY(Color4f) /* 29 */
+ICD_ENTRY(Color4fv) /* 30 */
+ICD_ENTRY(Color4i) /* 31 */
+ICD_ENTRY(Color4iv) /* 32 */
+ICD_ENTRY(Color4s) /* 33 */
+ICD_ENTRY(Color4sv) /* 34 */
+ICD_ENTRY(Color4ub) /* 35 */
+ICD_ENTRY(Color4ubv) /* 36 */
+ICD_ENTRY(Color4ui) /* 37 */
+ICD_ENTRY(Color4uiv) /* 38 */
+ICD_ENTRY(Color4us) /* 39 */
+ICD_ENTRY(Color4usv) /* 40 */
+ICD_ENTRY(EdgeFlag) /* 41 */
+ICD_ENTRY(EdgeFlagv) /* 42 */
+ICD_ENTRY(End) /* 43 */
+ICD_ENTRY(Indexd) /* 44 */
+ICD_ENTRY(Indexdv) /* 45 */
+ICD_ENTRY(Indexf) /* 46 */
+ICD_ENTRY(Indexfv) /* 47 */
+ICD_ENTRY(Indexi) /* 48 */
+ICD_ENTRY(Indexiv) /* 49 */
+ICD_ENTRY(Indexs) /* 50 */
+ICD_ENTRY(Indexsv) /* 51 */
+ICD_ENTRY(Normal3b) /* 52 */
+ICD_ENTRY(Normal3bv) /* 53 */
+ICD_ENTRY(Normal3d) /* 54 */
+ICD_ENTRY(Normal3dv) /* 55 */
+ICD_ENTRY(Normal3f) /* 56 */
+ICD_ENTRY(Normal3fv) /* 57 */
+ICD_ENTRY(Normal3i) /* 58 */
+ICD_ENTRY(Normal3iv) /* 59 */
+ICD_ENTRY(Normal3s) /* 60 */
+ICD_ENTRY(Normal3sv) /* 61 */
+ICD_ENTRY(RasterPos2d) /* 62 */
+ICD_ENTRY(RasterPos2dv) /* 63 */
+ICD_ENTRY(RasterPos2f) /* 64 */
+ICD_ENTRY(RasterPos2fv) /* 65 */
+ICD_ENTRY(RasterPos2i) /* 66 */
+ICD_ENTRY(RasterPos2iv) /* 67 */
+ICD_ENTRY(RasterPos2s) /* 68 */
+ICD_ENTRY(RasterPos2sv) /* 69 */
+ICD_ENTRY(RasterPos3d) /* 70 */
+ICD_ENTRY(RasterPos3dv) /* 71 */
+ICD_ENTRY(RasterPos3f) /* 72 */
+ICD_ENTRY(RasterPos3fv) /* 73 */
+ICD_ENTRY(RasterPos3i) /* 74 */
+ICD_ENTRY(RasterPos3iv) /* 75 */
+ICD_ENTRY(RasterPos3s) /* 76 */
+ICD_ENTRY(RasterPos3sv) /* 77 */
+ICD_ENTRY(RasterPos4d) /* 78 */
+ICD_ENTRY(RasterPos4dv) /* 79 */
+ICD_ENTRY(RasterPos4f) /* 80 */
+ICD_ENTRY(RasterPos4fv) /* 81 */
+ICD_ENTRY(RasterPos4i) /* 82 */
+ICD_ENTRY(RasterPos4iv) /* 83 */
+ICD_ENTRY(RasterPos4s) /* 84 */
+ICD_ENTRY(RasterPos4sv) /* 85 */
+ICD_ENTRY(Rectd) /* 86 */
+ICD_ENTRY(Rectdv) /* 87 */
+ICD_ENTRY(Rectf) /* 88 */
+ICD_ENTRY(Rectfv) /* 89 */
+ICD_ENTRY(Recti) /* 90 */
+ICD_ENTRY(Rectiv) /* 91 */
+ICD_ENTRY(Rects) /* 92 */
+ICD_ENTRY(Rectsv) /* 93 */
+ICD_ENTRY(TexCoord1d) /* 94 */
+ICD_ENTRY(TexCoord1dv) /* 95 */
+ICD_ENTRY(TexCoord1f) /* 96 */
+ICD_ENTRY(TexCoord1fv) /* 97 */
+ICD_ENTRY(TexCoord1i) /* 98 */
+ICD_ENTRY(TexCoord1iv) /* 99 */
+ICD_ENTRY(TexCoord1s) /* 100 */
+ICD_ENTRY(TexCoord1sv) /* 101 */
+ICD_ENTRY(TexCoord2d) /* 102 */
+ICD_ENTRY(TexCoord2dv) /* 103 */
+ICD_ENTRY(TexCoord2f) /* 104 */
+ICD_ENTRY(TexCoord2fv) /* 105 */
+ICD_ENTRY(TexCoord2i) /* 106 */
+ICD_ENTRY(TexCoord2iv) /* 107 */
+ICD_ENTRY(TexCoord2s) /* 108 */
+ICD_ENTRY(TexCoord2sv) /* 109 */
+ICD_ENTRY(TexCoord3d) /* 110 */
+ICD_ENTRY(TexCoord3dv) /* 111 */
+ICD_ENTRY(TexCoord3f) /* 112 */
+ICD_ENTRY(TexCoord3fv) /* 113 */
+ICD_ENTRY(TexCoord3i) /* 114 */
+ICD_ENTRY(TexCoord3iv) /* 115 */
+ICD_ENTRY(TexCoord3s) /* 116 */
+ICD_ENTRY(TexCoord3sv) /* 117 */
+ICD_ENTRY(TexCoord4d) /* 118 */
+ICD_ENTRY(TexCoord4dv) /* 119 */
+ICD_ENTRY(TexCoord4f) /* 120 */
+ICD_ENTRY(TexCoord4fv) /* 121 */
+ICD_ENTRY(TexCoord4i) /* 122 */
+ICD_ENTRY(TexCoord4iv) /* 123 */
+ICD_ENTRY(TexCoord4s) /* 124 */
+ICD_ENTRY(TexCoord4sv) /* 125 */
+ICD_ENTRY(Vertex2d) /* 126 */
+ICD_ENTRY(Vertex2dv) /* 127 */
+ICD_ENTRY(Vertex2f) /* 128 */
+ICD_ENTRY(Vertex2fv) /* 129 */
+ICD_ENTRY(Vertex2i) /* 130 */
+ICD_ENTRY(Vertex2iv) /* 131 */
+ICD_ENTRY(Vertex2s) /* 132 */
+ICD_ENTRY(Vertex2sv) /* 133 */
+ICD_ENTRY(Vertex3d) /* 134 */
+ICD_ENTRY(Vertex3dv) /* 135 */
+ICD_ENTRY(Vertex3f) /* 136 */
+ICD_ENTRY(Vertex3fv) /* 137 */
+ICD_ENTRY(Vertex3i) /* 138 */
+ICD_ENTRY(Vertex3iv) /* 139 */
+ICD_ENTRY(Vertex3s) /* 140 */
+ICD_ENTRY(Vertex3sv) /* 141 */
+ICD_ENTRY(Vertex4d) /* 142 */
+ICD_ENTRY(Vertex4dv) /* 143 */
+ICD_ENTRY(Vertex4f) /* 144 */
+ICD_ENTRY(Vertex4fv) /* 145 */
+ICD_ENTRY(Vertex4i) /* 146 */
+ICD_ENTRY(Vertex4iv) /* 147 */
+ICD_ENTRY(Vertex4s) /* 148 */
+ICD_ENTRY(Vertex4sv) /* 149 */
+ICD_ENTRY(ClipPlane) /* 150 */
+ICD_ENTRY(ColorMaterial) /* 151 */
+ICD_ENTRY(CullFace) /* 152 */
+ICD_ENTRY(Fogf) /* 153 */
+ICD_ENTRY(Fogfv) /* 154 */
+ICD_ENTRY(Fogi) /* 155 */
+ICD_ENTRY(Fogiv) /* 156 */
+ICD_ENTRY(FrontFace) /* 157 */
+ICD_ENTRY(Hint) /* 158 */
+ICD_ENTRY(Lightf) /* 159 */
+ICD_ENTRY(Lightfv) /* 160 */
+ICD_ENTRY(Lighti) /* 161 */
+ICD_ENTRY(Lightiv) /* 162 */
+ICD_ENTRY(LightModelf) /* 163 */
+ICD_ENTRY(LightModelfv) /* 164 */
+ICD_ENTRY(LightModeli) /* 165 */
+ICD_ENTRY(LightModeliv) /* 166 */
+ICD_ENTRY(LineStipple) /* 167 */
+ICD_ENTRY(LineWidth) /* 168 */
+ICD_ENTRY(Materialf) /* 169 */
+ICD_ENTRY(Materialfv) /* 170 */
+ICD_ENTRY(Materiali) /* 171 */
+ICD_ENTRY(Materialiv) /* 172 */
+ICD_ENTRY(PointSize) /* 173 */
+ICD_ENTRY(PolygonMode) /* 174 */
+ICD_ENTRY(PolygonStipple) /* 175 */
+ICD_ENTRY(Scissor) /* 176 */
+ICD_ENTRY(ShadeModel) /* 177 */
+ICD_ENTRY(TexParameterf) /* 178 */
+ICD_ENTRY(TexParameterfv) /* 179 */
+ICD_ENTRY(TexParameteri) /* 180 */
+ICD_ENTRY(TexParameteriv) /* 181 */
+ICD_ENTRY(TexImage1D) /* 182 */
+ICD_ENTRY(TexImage2D) /* 183 */
+ICD_ENTRY(TexEnvf) /* 184 */
+ICD_ENTRY(TexEnvfv) /* 185 */
+ICD_ENTRY(TexEnvi) /* 186 */
+ICD_ENTRY(TexEnviv) /* 187 */
+ICD_ENTRY(TexGend) /* 188 */
+ICD_ENTRY(TexGendv) /* 189 */
+ICD_ENTRY(TexGenf) /* 190 */
+ICD_ENTRY(TexGenfv) /* 191 */
+ICD_ENTRY(TexGeni) /* 192 */
+ICD_ENTRY(TexGeniv) /* 193 */
+ICD_ENTRY(FeedbackBuffer) /* 194 */
+ICD_ENTRY(SelectBuffer) /* 195 */
+ICD_ENTRY(RenderMode) /* 196 */
+ICD_ENTRY(InitNames) /* 197 */
+ICD_ENTRY(LoadName) /* 198 */
+ICD_ENTRY(PassThrough) /* 199 */
+ICD_ENTRY(PopName) /* 200 */
+ICD_ENTRY(PushName) /* 201 */
+ICD_ENTRY(DrawBuffer) /* 202 */
+ICD_ENTRY(Clear) /* 203 */
+ICD_ENTRY(ClearAccum) /* 204 */
+ICD_ENTRY(ClearIndex) /* 205 */
+ICD_ENTRY(ClearColor) /* 206 */
+ICD_ENTRY(ClearStencil) /* 207 */
+ICD_ENTRY(ClearDepth) /* 208 */
+ICD_ENTRY(StencilMask) /* 209 */
+ICD_ENTRY(ColorMask) /* 210 */
+ICD_ENTRY(DepthMask) /* 211 */
+ICD_ENTRY(IndexMask) /* 212 */
+ICD_ENTRY(Accum) /* 213 */
+ICD_ENTRY(Disable) /* 214 */
+ICD_ENTRY(Enable) /* 215 */
+ICD_ENTRY(Finish) /* 216 */
+ICD_ENTRY(Flush) /* 217 */
+ICD_ENTRY(PopAttrib) /* 218 */
+ICD_ENTRY(PushAttrib) /* 219 */
+ICD_ENTRY(Map1d) /* 220 */
+ICD_ENTRY(Map1f) /* 221 */
+ICD_ENTRY(Map2d) /* 222 */
+ICD_ENTRY(Map2f) /* 223 */
+ICD_ENTRY(MapGrid1d) /* 224 */
+ICD_ENTRY(MapGrid1f) /* 225 */
+ICD_ENTRY(MapGrid2d) /* 226 */
+ICD_ENTRY(MapGrid2f) /* 227 */
+ICD_ENTRY(EvalCoord1d) /* 228 */
+ICD_ENTRY(EvalCoord1dv) /* 229 */
+ICD_ENTRY(EvalCoord1f) /* 230 */
+ICD_ENTRY(EvalCoord1fv) /* 231 */
+ICD_ENTRY(EvalCoord2d) /* 232 */
+ICD_ENTRY(EvalCoord2dv) /* 233 */
+ICD_ENTRY(EvalCoord2f) /* 234 */
+ICD_ENTRY(EvalCoord2fv) /* 235 */
+ICD_ENTRY(EvalMesh1) /* 236 */
+ICD_ENTRY(EvalPoint1) /* 237 */
+ICD_ENTRY(EvalMesh2) /* 238 */
+ICD_ENTRY(EvalPoint2) /* 239 */
+ICD_ENTRY(AlphaFunc) /* 240 */
+ICD_ENTRY(BlendFunc) /* 241 */
+ICD_ENTRY(LogicOp) /* 242 */
+ICD_ENTRY(StencilFunc) /* 243 */
+ICD_ENTRY(StencilOp) /* 244 */
+ICD_ENTRY(DepthFunc) /* 245 */
+ICD_ENTRY(PixelZoom) /* 246 */
+ICD_ENTRY(PixelTransferf) /* 247 */
+ICD_ENTRY(PixelTransferi) /* 248 */
+ICD_ENTRY(PixelStoref) /* 249 */
+ICD_ENTRY(PixelStorei) /* 250 */
+ICD_ENTRY(PixelMapfv) /* 251 */
+ICD_ENTRY(PixelMapuiv) /* 252 */
+ICD_ENTRY(PixelMapusv) /* 253 */
+ICD_ENTRY(ReadBuffer) /* 254 */
+ICD_ENTRY(CopyPixels) /* 255 */
+ICD_ENTRY(ReadPixels) /* 256 */
+ICD_ENTRY(DrawPixels) /* 257 */
+ICD_ENTRY(GetBooleanv) /* 258 */
+ICD_ENTRY(GetClipPlane) /* 259 */
+ICD_ENTRY(GetDoublev) /* 260 */
+ICD_ENTRY(GetError) /* 261 */
+ICD_ENTRY(GetFloatv) /* 262 */
+ICD_ENTRY(GetIntegerv) /* 263 */
+ICD_ENTRY(GetLightfv) /* 264 */
+ICD_ENTRY(GetLightiv) /* 265 */
+ICD_ENTRY(GetMapdv) /* 266 */
+ICD_ENTRY(GetMapfv) /* 267 */
+ICD_ENTRY(GetMapiv) /* 268 */
+ICD_ENTRY(GetMaterialfv) /* 269 */
+ICD_ENTRY(GetMaterialiv) /* 270 */
+ICD_ENTRY(GetPixelMapfv) /* 271 */
+ICD_ENTRY(GetPixelMapuiv) /* 272 */
+ICD_ENTRY(GetPixelMapusv) /* 273 */
+ICD_ENTRY(GetPolygonStipple) /* 274 */
+ICD_ENTRY(GetString) /* 275 */
+ICD_ENTRY(GetTexEnvfv) /* 276 */
+ICD_ENTRY(GetTexEnviv) /* 277 */
+ICD_ENTRY(GetTexGendv) /* 278 */
+ICD_ENTRY(GetTexGenfv) /* 279 */
+ICD_ENTRY(GetTexGeniv) /* 280 */
+ICD_ENTRY(GetTexImage) /* 281 */
+ICD_ENTRY(GetTexParameterfv) /* 282 */
+ICD_ENTRY(GetTexParameteriv) /* 283 */
+ICD_ENTRY(GetTexLevelParameterfv) /* 284 */
+ICD_ENTRY(GetTexLevelParameteriv) /* 285 */
+ICD_ENTRY(IsEnabled) /* 286 */
+ICD_ENTRY(IsList) /* 287 */
+ICD_ENTRY(DepthRange) /* 288 */
+ICD_ENTRY(Frustum) /* 289 */
+ICD_ENTRY(LoadIdentity) /* 290 */
+ICD_ENTRY(LoadMatrixf) /* 291 */
+ICD_ENTRY(LoadMatrixd) /* 292 */
+ICD_ENTRY(MatrixMode) /* 293 */
+ICD_ENTRY(MultMatrixf) /* 294 */
+ICD_ENTRY(MultMatrixd) /* 295 */
+ICD_ENTRY(Ortho) /* 296 */
+ICD_ENTRY(PopMatrix) /* 297 */
+ICD_ENTRY(PushMatrix) /* 298 */
+ICD_ENTRY(Rotated) /* 299 */
+ICD_ENTRY(Rotatef) /* 300 */
+ICD_ENTRY(Scaled) /* 301 */
+ICD_ENTRY(Scalef) /* 302 */
+ICD_ENTRY(Translated) /* 303 */
+ICD_ENTRY(Translatef) /* 304 */
+ICD_ENTRY(Viewport) /* 305 */
+ICD_ENTRY(ArrayElement) /* 306 */
+ICD_ENTRY(BindTexture) /* 307 */
+ICD_ENTRY(ColorPointer) /* 308 */
+ICD_ENTRY(DisableClientState) /* 309 */
+ICD_ENTRY(DrawArrays) /* 310 */
+ICD_ENTRY(DrawElements) /* 311 */
+ICD_ENTRY(EdgeFlagPointer) /* 312 */
+ICD_ENTRY(EnableClientState) /* 313 */
+ICD_ENTRY(IndexPointer) /* 314 */
+ICD_ENTRY(Indexub) /* 315 */
+ICD_ENTRY(Indexubv) /* 316 */
+ICD_ENTRY(InterleavedArrays) /* 317 */
+ICD_ENTRY(NormalPointer) /* 318 */
+ICD_ENTRY(PolygonOffset) /* 319 */
+ICD_ENTRY(TexCoordPointer) /* 320 */
+ICD_ENTRY(VertexPointer) /* 321 */
+ICD_ENTRY(AreTexturesResident) /* 322 */
+ICD_ENTRY(CopyTexImage1D) /* 323 */
+ICD_ENTRY(CopyTexImage2D) /* 324 */
+ICD_ENTRY(CopyTexSubImage1D) /* 325 */
+ICD_ENTRY(CopyTexSubImage2D) /* 326 */
+ICD_ENTRY(DeleteTextures) /* 327 */
+ICD_ENTRY(GenTextures) /* 328 */
+ICD_ENTRY(GetPointerv) /* 329 */
+ICD_ENTRY(IsTexture) /* 330 */
+ICD_ENTRY(PrioritizeTextures) /* 331 */
+ICD_ENTRY(TexSubImage1D) /* 332 */
+ICD_ENTRY(TexSubImage2D) /* 333 */
+ICD_ENTRY(PopClientAttrib) /* 334 */
+ICD_ENTRY(PushClientAttrib) /* 335 */
diff --git a/mesalib/src/mesa/drivers/windows/icd/mesa.def b/mesalib/src/mesa/drivers/windows/icd/mesa.def
new file mode 100644
index 000000000..465b380a0
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/icd/mesa.def
@@ -0,0 +1,108 @@
+DESCRIPTION 'Mesa (OpenGL driver) for Win32'
+VERSION 6.1
+
+EXPORTS
+;
+; ICD API
+ DrvCopyContext
+ DrvCreateContext
+ DrvCreateLayerContext
+ DrvDeleteContext
+ DrvDescribeLayerPlane
+ DrvDescribePixelFormat
+ DrvGetLayerPaletteEntries
+ DrvGetProcAddress
+ DrvReleaseContext
+ DrvRealizeLayerPalette
+ DrvSetContext
+ DrvSetLayerPaletteEntries
+ DrvSetPixelFormat
+ DrvShareLists
+ DrvSwapBuffers
+ DrvSwapLayerBuffers
+ DrvValidateVersion
+
+;
+; Mesa internals - mostly for OSMESA
+ _vbo_CreateContext
+ _vbo_DestroyContext
+ _vbo_InvalidateState
+ _glapi_get_context
+ _glapi_get_proc_address
+ _mesa_buffer_data
+ _mesa_buffer_map
+ _mesa_buffer_subdata
+ _mesa_bzero
+ _mesa_calloc
+ _mesa_choose_tex_format
+ _mesa_compressed_texture_size
+ _mesa_create_framebuffer
+ _mesa_create_visual
+ _mesa_delete_buffer_object
+ _mesa_delete_texture_object
+ _mesa_destroy_framebuffer
+ _mesa_destroy_visual
+ _mesa_enable_1_3_extensions
+ _mesa_enable_1_4_extensions
+ _mesa_enable_1_5_extensions
+ _mesa_enable_sw_extensions
+ _mesa_error
+ _mesa_free
+ _mesa_free_context_data
+ _mesa_get_current_context
+ _mesa_init_default_imports
+ _mesa_init_driver_functions
+ _mesa_initialize_context
+ _mesa_make_current
+ _mesa_memcpy
+ _mesa_memset
+ _mesa_new_buffer_object
+ _mesa_new_texture_object
+ _mesa_problem
+ _mesa_ResizeBuffersMESA
+ _mesa_store_compressed_teximage1d
+ _mesa_store_compressed_teximage2d
+ _mesa_store_compressed_teximage3d
+ _mesa_store_compressed_texsubimage1d
+ _mesa_store_compressed_texsubimage2d
+ _mesa_store_compressed_texsubimage3d
+ _mesa_store_teximage1d
+ _mesa_store_teximage2d
+ _mesa_store_teximage3d
+ _mesa_store_texsubimage1d
+ _mesa_store_texsubimage2d
+ _mesa_store_texsubimage3d
+ _mesa_strcmp
+ _mesa_test_proxy_teximage
+ _mesa_Viewport
+ _swrast_Accum
+ _swrast_Bitmap
+ _swrast_CopyPixels
+ _swrast_DrawBuffer
+ _swrast_DrawPixels
+ _swrast_GetDeviceDriverReference
+ _swrast_Clear
+ _swrast_choose_line
+ _swrast_choose_triangle
+ _swrast_CopyColorSubTable
+ _swrast_CopyColorTable
+ _swrast_CopyConvolutionFilter1D
+ _swrast_CopyConvolutionFilter2D
+ _swrast_copy_teximage1d
+ _swrast_copy_teximage2d
+ _swrast_copy_texsubimage1d
+ _swrast_copy_texsubimage2d
+ _swrast_copy_texsubimage3d
+ _swrast_CreateContext
+ _swrast_DestroyContext
+ _swrast_InvalidateState
+ _swrast_ReadPixels
+ _swsetup_Wakeup
+ _swsetup_CreateContext
+ _swsetup_DestroyContext
+ _swsetup_InvalidateState
+ _tnl_CreateContext
+ _tnl_DestroyContext
+ _tnl_InvalidateState
+ _tnl_MakeCurrent
+ _tnl_run_pipeline