diff options
Diffstat (limited to 'mesalib/src/mesa/drivers')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 5704 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/Makefile.template | 222 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/dri_util.c | 2060 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/dri_util.h | 1126 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/texmem.c | 2684 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/utils.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/swrast/swrast.c | 1617 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h | 7 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesa.c | 3324 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c | 4424 |
10 files changed, 10592 insertions, 10578 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index c92bf29c3..5443d8078 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -1,2852 +1,2852 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * Meta operations. Some GL operations can be expressed in terms of - * other GL operations. For example, glBlitFramebuffer() can be done - * with texture mapping and glClear() can be done with polygon rendering. - * - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/imports.h" -#include "main/arbprogram.h" -#include "main/arrayobj.h" -#include "main/blend.h" -#include "main/bufferobj.h" -#include "main/buffers.h" -#include "main/colortab.h" -#include "main/depth.h" -#include "main/enable.h" -#include "main/fbobject.h" -#include "main/formats.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/matrix.h" -#include "main/mipmap.h" -#include "main/pbo.h" -#include "main/polygon.h" -#include "main/readpix.h" -#include "main/scissor.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "main/state.h" -#include "main/stencil.h" -#include "main/texobj.h" -#include "main/texenv.h" -#include "main/teximage.h" -#include "main/texparam.h" -#include "main/texstate.h" -#include "main/varray.h" -#include "main/viewport.h" -#include "program/program.h" -#include "swrast/swrast.h" -#include "drivers/common/meta.h" - - -/** Return offset in bytes of the field within a vertex struct */ -#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) - - -/** - * Flags passed to _mesa_meta_begin(). - */ -/*@{*/ -#define META_ALL ~0x0 -#define META_ALPHA_TEST 0x1 -#define META_BLEND 0x2 /**< includes logicop */ -#define META_COLOR_MASK 0x4 -#define META_DEPTH_TEST 0x8 -#define META_FOG 0x10 -#define META_PIXEL_STORE 0x20 -#define META_PIXEL_TRANSFER 0x40 -#define META_RASTERIZATION 0x80 -#define META_SCISSOR 0x100 -#define META_SHADER 0x200 -#define META_STENCIL_TEST 0x400 -#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */ -#define META_TEXTURE 0x1000 -#define META_VERTEX 0x2000 -#define META_VIEWPORT 0x4000 -/*@}*/ - - -/** - * State which we may save/restore across meta ops. - * XXX this may be incomplete... - */ -struct save_state -{ - GLbitfield SavedState; /**< bitmask of META_* flags */ - - /** META_ALPHA_TEST */ - GLboolean AlphaEnabled; - GLenum AlphaFunc; - GLclampf AlphaRef; - - /** META_BLEND */ - GLbitfield BlendEnabled; - GLboolean ColorLogicOpEnabled; - - /** META_COLOR_MASK */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; - - /** META_DEPTH_TEST */ - struct gl_depthbuffer_attrib Depth; - - /** META_FOG */ - GLboolean Fog; - - /** META_PIXEL_STORE */ - struct gl_pixelstore_attrib Pack, Unpack; - - /** META_PIXEL_TRANSFER */ - GLfloat RedBias, RedScale; - GLfloat GreenBias, GreenScale; - GLfloat BlueBias, BlueScale; - GLfloat AlphaBias, AlphaScale; - GLfloat DepthBias, DepthScale; - GLboolean MapColorFlag; - - /** META_RASTERIZATION */ - GLenum FrontPolygonMode, BackPolygonMode; - GLboolean PolygonOffset; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean PolygonCull; - - /** META_SCISSOR */ - struct gl_scissor_attrib Scissor; - - /** META_SHADER */ - GLboolean VertexProgramEnabled; - struct gl_vertex_program *VertexProgram; - GLboolean FragmentProgramEnabled; - struct gl_fragment_program *FragmentProgram; - struct gl_shader_program *VertexShader; - struct gl_shader_program *GeometryShader; - struct gl_shader_program *FragmentShader; - struct gl_shader_program *ActiveShader; - - /** META_STENCIL_TEST */ - struct gl_stencil_attrib Stencil; - - /** META_TRANSFORM */ - GLenum MatrixMode; - GLfloat ModelviewMatrix[16]; - GLfloat ProjectionMatrix[16]; - GLfloat TextureMatrix[16]; - GLbitfield ClipPlanesEnabled; - - /** META_TEXTURE */ - GLuint ActiveUnit; - GLuint ClientActiveUnit; - /** for unit[0] only */ - struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; - /** mask of TEXTURE_2D_BIT, etc */ - GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; - GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS]; - GLuint EnvMode; /* unit[0] only */ - - /** META_VERTEX */ - struct gl_array_object *ArrayObj; - struct gl_buffer_object *ArrayBufferObj; - - /** META_VIEWPORT */ - GLint ViewportX, ViewportY, ViewportW, ViewportH; - GLclampd DepthNear, DepthFar; - - /** Miscellaneous (always disabled) */ - GLboolean Lighting; -}; - - -/** - * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. - * This is currently shared by all the meta ops. But we could create a - * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. - */ -struct temp_texture -{ - GLuint TexObj; - GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ - GLsizei MinSize; /**< Min texture size to allocate */ - GLsizei MaxSize; /**< Max possible texture size */ - GLboolean NPOT; /**< Non-power of two size OK? */ - GLsizei Width, Height; /**< Current texture size */ - GLenum IntFormat; - GLfloat Sright, Ttop; /**< right, top texcoords */ -}; - - -/** - * State for glBlitFramebufer() - */ -struct blit_state -{ - GLuint ArrayObj; - GLuint VBO; - GLuint DepthFP; -}; - - -/** - * State for glClear() - */ -struct clear_state -{ - GLuint ArrayObj; - GLuint VBO; -}; - - -/** - * State for glCopyPixels() - */ -struct copypix_state -{ - GLuint ArrayObj; - GLuint VBO; -}; - - -/** - * State for glDrawPixels() - */ -struct drawpix_state -{ - GLuint ArrayObj; - - GLuint StencilFP; /**< Fragment program for drawing stencil images */ - GLuint DepthFP; /**< Fragment program for drawing depth images */ -}; - - -/** - * State for glBitmap() - */ -struct bitmap_state -{ - GLuint ArrayObj; - GLuint VBO; - struct temp_texture Tex; /**< separate texture from other meta ops */ -}; - - -/** - * State for _mesa_meta_generate_mipmap() - */ -struct gen_mipmap_state -{ - GLuint ArrayObj; - GLuint VBO; - GLuint FBO; -}; - -#define MAX_META_OPS_DEPTH 2 -/** - * All per-context meta state. - */ -struct gl_meta_state -{ - /** Stack of state saved during meta-ops */ - struct save_state Save[MAX_META_OPS_DEPTH]; - /** Save stack depth */ - GLuint SaveStackDepth; - - struct temp_texture TempTex; - - struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */ - struct clear_state Clear; /**< For _mesa_meta_Clear() */ - struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */ - struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */ - struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */ - struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */ -}; - - -/** - * Initialize meta-ops for a context. - * To be called once during context creation. - */ -void -_mesa_meta_init(struct gl_context *ctx) -{ - ASSERT(!ctx->Meta); - - ctx->Meta = CALLOC_STRUCT(gl_meta_state); -} - - -/** - * Free context meta-op state. - * To be called once during context destruction. - */ -void -_mesa_meta_free(struct gl_context *ctx) -{ - /* Note: Any textures, VBOs, etc, that we allocate should get - * freed by the normal context destruction code. But this would be - * the place to free other meta data someday. - */ - free(ctx->Meta); - ctx->Meta = NULL; -} - - -/** - * Enter meta state. This is like a light-weight version of glPushAttrib - * but it also resets most GL state back to default values. - * - * \param state bitmask of META_* flags indicating which attribute groups - * to save and reset to their defaults - */ -static void -_mesa_meta_begin(struct gl_context *ctx, GLbitfield state) -{ - struct save_state *save; - - /* hope MAX_META_OPS_DEPTH is large enough */ - assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH); - - save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++]; - memset(save, 0, sizeof(*save)); - save->SavedState = state; - - if (state & META_ALPHA_TEST) { - save->AlphaEnabled = ctx->Color.AlphaEnabled; - save->AlphaFunc = ctx->Color.AlphaFunc; - save->AlphaRef = ctx->Color.AlphaRef; - if (ctx->Color.AlphaEnabled) - _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); - } - - if (state & META_BLEND) { - save->BlendEnabled = ctx->Color.BlendEnabled; - if (ctx->Color.BlendEnabled) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, GL_FALSE); - } - } - save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled; - if (ctx->Color.ColorLogicOpEnabled) - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE); - } - - if (state & META_COLOR_MASK) { - memcpy(save->ColorMask, ctx->Color.ColorMask, - sizeof(ctx->Color.ColorMask)); - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) - _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - } - - if (state & META_DEPTH_TEST) { - save->Depth = ctx->Depth; /* struct copy */ - if (ctx->Depth.Test) - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); - } - - if (state & META_FOG) { - save->Fog = ctx->Fog.Enabled; - if (ctx->Fog.Enabled) - _mesa_set_enable(ctx, GL_FOG, GL_FALSE); - } - - if (state & META_PIXEL_STORE) { - save->Pack = ctx->Pack; - save->Unpack = ctx->Unpack; - ctx->Pack = ctx->DefaultPacking; - ctx->Unpack = ctx->DefaultPacking; - } - - if (state & META_PIXEL_TRANSFER) { - save->RedScale = ctx->Pixel.RedScale; - save->RedBias = ctx->Pixel.RedBias; - save->GreenScale = ctx->Pixel.GreenScale; - save->GreenBias = ctx->Pixel.GreenBias; - save->BlueScale = ctx->Pixel.BlueScale; - save->BlueBias = ctx->Pixel.BlueBias; - save->AlphaScale = ctx->Pixel.AlphaScale; - save->AlphaBias = ctx->Pixel.AlphaBias; - save->MapColorFlag = ctx->Pixel.MapColorFlag; - ctx->Pixel.RedScale = 1.0F; - ctx->Pixel.RedBias = 0.0F; - ctx->Pixel.GreenScale = 1.0F; - ctx->Pixel.GreenBias = 0.0F; - ctx->Pixel.BlueScale = 1.0F; - ctx->Pixel.BlueBias = 0.0F; - ctx->Pixel.AlphaScale = 1.0F; - ctx->Pixel.AlphaBias = 0.0F; - ctx->Pixel.MapColorFlag = GL_FALSE; - /* XXX more state */ - ctx->NewState |=_NEW_PIXEL; - } - - if (state & META_RASTERIZATION) { - save->FrontPolygonMode = ctx->Polygon.FrontMode; - save->BackPolygonMode = ctx->Polygon.BackMode; - save->PolygonOffset = ctx->Polygon.OffsetFill; - save->PolygonSmooth = ctx->Polygon.SmoothFlag; - save->PolygonStipple = ctx->Polygon.StippleFlag; - save->PolygonCull = ctx->Polygon.CullFlag; - _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); - _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE); - } - - if (state & META_SCISSOR) { - save->Scissor = ctx->Scissor; /* struct copy */ - _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE); - } - - if (state & META_SHADER) { - if (ctx->Extensions.ARB_vertex_program) { - save->VertexProgramEnabled = ctx->VertexProgram.Enabled; - _mesa_reference_vertprog(ctx, &save->VertexProgram, - ctx->VertexProgram.Current); - _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE); - } - - if (ctx->Extensions.ARB_fragment_program) { - save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled; - _mesa_reference_fragprog(ctx, &save->FragmentProgram, - ctx->FragmentProgram.Current); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE); - } - - if (ctx->Extensions.ARB_shader_objects) { - _mesa_reference_shader_program(ctx, &save->VertexShader, - ctx->Shader.CurrentVertexProgram); - _mesa_reference_shader_program(ctx, &save->GeometryShader, - ctx->Shader.CurrentGeometryProgram); - _mesa_reference_shader_program(ctx, &save->FragmentShader, - ctx->Shader.CurrentFragmentProgram); - _mesa_reference_shader_program(ctx, &save->ActiveShader, - ctx->Shader.CurrentFragmentProgram); - - _mesa_UseProgramObjectARB(0); - } - } - - if (state & META_STENCIL_TEST) { - save->Stencil = ctx->Stencil; /* struct copy */ - if (ctx->Stencil.Enabled) - _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE); - /* NOTE: other stencil state not reset */ - } - - if (state & META_TEXTURE) { - GLuint u, tgt; - - save->ActiveUnit = ctx->Texture.CurrentUnit; - save->ClientActiveUnit = ctx->Array.ActiveTexture; - save->EnvMode = ctx->Texture.Unit[0].EnvMode; - - /* Disable all texture units */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; - save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; - if (ctx->Texture.Unit[u].Enabled || - ctx->Texture.Unit[u].TexGenEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); - } - } - - /* save current texture objects for unit[0] only */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&save->CurrentTexture[tgt], - ctx->Texture.Unit[0].CurrentTex[tgt]); - } - - /* set defaults for unit[0] */ - _mesa_ActiveTextureARB(GL_TEXTURE0); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - } - - if (state & META_TRANSFORM) { - GLuint activeTexture = ctx->Texture.CurrentUnit; - memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, - 16 * sizeof(GLfloat)); - memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, - 16 * sizeof(GLfloat)); - memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, - 16 * sizeof(GLfloat)); - save->MatrixMode = ctx->Transform.MatrixMode; - /* set 1:1 vertex:pixel coordinate transform */ - _mesa_ActiveTextureARB(GL_TEXTURE0); - _mesa_MatrixMode(GL_TEXTURE); - _mesa_LoadIdentity(); - _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_LoadIdentity(); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_LoadIdentity(); - _mesa_Ortho(0.0, ctx->DrawBuffer->Width, - 0.0, ctx->DrawBuffer->Height, - -1.0, 1.0); - save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled; - if (ctx->Transform.ClipPlanesEnabled) { - GLuint i; - for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); - } - } - } - - if (state & META_VERTEX) { - /* save vertex array object state */ - _mesa_reference_array_object(ctx, &save->ArrayObj, - ctx->Array.ArrayObj); - _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, - ctx->Array.ArrayBufferObj); - /* set some default state? */ - } - - if (state & META_VIEWPORT) { - /* save viewport state */ - save->ViewportX = ctx->Viewport.X; - save->ViewportY = ctx->Viewport.Y; - save->ViewportW = ctx->Viewport.Width; - save->ViewportH = ctx->Viewport.Height; - /* set viewport to match window size */ - if (ctx->Viewport.X != 0 || - ctx->Viewport.Y != 0 || - ctx->Viewport.Width != ctx->DrawBuffer->Width || - ctx->Viewport.Height != ctx->DrawBuffer->Height) { - _mesa_set_viewport(ctx, 0, 0, - ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); - } - /* save depth range state */ - save->DepthNear = ctx->Viewport.Near; - save->DepthFar = ctx->Viewport.Far; - /* set depth range to default */ - _mesa_DepthRange(0.0, 1.0); - } - - /* misc */ - { - save->Lighting = ctx->Light.Enabled; - if (ctx->Light.Enabled) - _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); - } -} - - -/** - * Leave meta state. This is like a light-weight version of glPopAttrib(). - */ -static void -_mesa_meta_end(struct gl_context *ctx) -{ - struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth]; - const GLbitfield state = save->SavedState; - - if (state & META_ALPHA_TEST) { - if (ctx->Color.AlphaEnabled != save->AlphaEnabled) - _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled); - _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef); - } - - if (state & META_BLEND) { - if (ctx->Color.BlendEnabled != save->BlendEnabled) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1)); - } - } - if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled) - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled); - } - - if (state & META_COLOR_MASK) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) { - if (i == 0) { - _mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1], - save->ColorMask[i][2], save->ColorMask[i][3]); - } - else { - _mesa_ColorMaskIndexed(i, - save->ColorMask[i][0], - save->ColorMask[i][1], - save->ColorMask[i][2], - save->ColorMask[i][3]); - } - } - } - } - - if (state & META_DEPTH_TEST) { - if (ctx->Depth.Test != save->Depth.Test) - _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test); - _mesa_DepthFunc(save->Depth.Func); - _mesa_DepthMask(save->Depth.Mask); - } - - if (state & META_FOG) { - _mesa_set_enable(ctx, GL_FOG, save->Fog); - } - - if (state & META_PIXEL_STORE) { - ctx->Pack = save->Pack; - ctx->Unpack = save->Unpack; - } - - if (state & META_PIXEL_TRANSFER) { - ctx->Pixel.RedScale = save->RedScale; - ctx->Pixel.RedBias = save->RedBias; - ctx->Pixel.GreenScale = save->GreenScale; - ctx->Pixel.GreenBias = save->GreenBias; - ctx->Pixel.BlueScale = save->BlueScale; - ctx->Pixel.BlueBias = save->BlueBias; - ctx->Pixel.AlphaScale = save->AlphaScale; - ctx->Pixel.AlphaBias = save->AlphaBias; - ctx->Pixel.MapColorFlag = save->MapColorFlag; - /* XXX more state */ - ctx->NewState |=_NEW_PIXEL; - } - - if (state & META_RASTERIZATION) { - _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); - _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); - _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull); - } - - if (state & META_SCISSOR) { - _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled); - _mesa_Scissor(save->Scissor.X, save->Scissor.Y, - save->Scissor.Width, save->Scissor.Height); - } - - if (state & META_SHADER) { - if (ctx->Extensions.ARB_vertex_program) { - _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, - save->VertexProgramEnabled); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - save->VertexProgram); - _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL); - } - - if (ctx->Extensions.ARB_fragment_program) { - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, - save->FragmentProgramEnabled); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - save->FragmentProgram); - _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL); - } - - if (ctx->Extensions.ARB_vertex_shader) - _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); - - if (ctx->Extensions.ARB_geometry_shader4) - _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, - save->GeometryShader); - - if (ctx->Extensions.ARB_fragment_shader) - _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, - save->FragmentShader); - - _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, - save->ActiveShader); - } - - if (state & META_STENCIL_TEST) { - const struct gl_stencil_attrib *stencil = &save->Stencil; - - _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); - _mesa_ClearStencil(stencil->Clear); - if (ctx->Extensions.EXT_stencil_two_side) { - _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, - stencil->TestTwoSide); - _mesa_ActiveStencilFaceEXT(stencil->ActiveFace - ? GL_BACK : GL_FRONT); - } - /* front state */ - _mesa_StencilFuncSeparate(GL_FRONT, - stencil->Function[0], - stencil->Ref[0], - stencil->ValueMask[0]); - _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); - _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], - stencil->ZFailFunc[0], - stencil->ZPassFunc[0]); - /* back state */ - _mesa_StencilFuncSeparate(GL_BACK, - stencil->Function[1], - stencil->Ref[1], - stencil->ValueMask[1]); - _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); - _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], - stencil->ZFailFunc[1], - stencil->ZPassFunc[1]); - } - - if (state & META_TEXTURE) { - GLuint u, tgt; - - ASSERT(ctx->Texture.CurrentUnit == 0); - - /* restore texenv for unit[0] */ - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); - - /* restore texture objects for unit[0] only */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt], - save->CurrentTexture[tgt]); - _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); - } - - /* Re-enable textures, texgen */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (save->TexEnabled[u]) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - - if (save->TexEnabled[u] & TEXTURE_1D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_2D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_3D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_CUBE_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_RECT_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE); - } - - if (save->TexGenEnabled[u]) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - - if (save->TexGenEnabled[u] & S_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE); - if (save->TexGenEnabled[u] & T_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE); - if (save->TexGenEnabled[u] & R_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE); - if (save->TexGenEnabled[u] & Q_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE); - } - } - - /* restore current unit state */ - _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit); - _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit); - } - - if (state & META_TRANSFORM) { - GLuint activeTexture = ctx->Texture.CurrentUnit; - _mesa_ActiveTextureARB(GL_TEXTURE0); - _mesa_MatrixMode(GL_TEXTURE); - _mesa_LoadMatrixf(save->TextureMatrix); - _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); - - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_LoadMatrixf(save->ModelviewMatrix); - - _mesa_MatrixMode(GL_PROJECTION); - _mesa_LoadMatrixf(save->ProjectionMatrix); - - _mesa_MatrixMode(save->MatrixMode); - - if (save->ClipPlanesEnabled) { - GLuint i; - for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { - if (save->ClipPlanesEnabled & (1 << i)) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); - } - } - } - } - - if (state & META_VERTEX) { - /* restore vertex buffer object */ - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name); - _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL); - - /* restore vertex array object */ - _mesa_BindVertexArray(save->ArrayObj->Name); - _mesa_reference_array_object(ctx, &save->ArrayObj, NULL); - } - - if (state & META_VIEWPORT) { - if (save->ViewportX != ctx->Viewport.X || - save->ViewportY != ctx->Viewport.Y || - save->ViewportW != ctx->Viewport.Width || - save->ViewportH != ctx->Viewport.Height) { - _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY, - save->ViewportW, save->ViewportH); - } - _mesa_DepthRange(save->DepthNear, save->DepthFar); - } - - /* misc */ - if (save->Lighting) { - _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); - } -} - - -/** - * Convert Z from a normalized value in the range [0, 1] to an object-space - * Z coordinate in [-1, +1] so that drawing at the new Z position with the - * default/identity ortho projection results in the original Z value. - * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z - * value comes from the clear value or raster position. - */ -static INLINE GLfloat -invert_z(GLfloat normZ) -{ - GLfloat objZ = 1.0 - 2.0 * normZ; - return objZ; -} - - -/** - * One-time init for a temp_texture object. - * Choose tex target, compute max tex size, etc. - */ -static void -init_temp_texture(struct gl_context *ctx, struct temp_texture *tex) -{ - /* prefer texture rectangle */ - if (ctx->Extensions.NV_texture_rectangle) { - tex->Target = GL_TEXTURE_RECTANGLE; - tex->MaxSize = ctx->Const.MaxTextureRectSize; - tex->NPOT = GL_TRUE; - } - else { - /* use 2D texture, NPOT if possible */ - tex->Target = GL_TEXTURE_2D; - tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; - } - tex->MinSize = 16; /* 16 x 16 at least */ - assert(tex->MaxSize > 0); - - _mesa_GenTextures(1, &tex->TexObj); -} - - -/** - * Return pointer to temp_texture info for non-bitmap ops. - * This does some one-time init if needed. - */ -static struct temp_texture * -get_temp_texture(struct gl_context *ctx) -{ - struct temp_texture *tex = &ctx->Meta->TempTex; - - if (!tex->TexObj) { - init_temp_texture(ctx, tex); - } - - return tex; -} - - -/** - * Return pointer to temp_texture info for _mesa_meta_bitmap(). - * We use a separate texture for bitmaps to reduce texture - * allocation/deallocation. - */ -static struct temp_texture * -get_bitmap_temp_texture(struct gl_context *ctx) -{ - struct temp_texture *tex = &ctx->Meta->Bitmap.Tex; - - if (!tex->TexObj) { - init_temp_texture(ctx, tex); - } - - return tex; -} - - -/** - * Compute the width/height of texture needed to draw an image of the - * given size. Return a flag indicating whether the current texture - * can be re-used (glTexSubImage2D) or if a new texture needs to be - * allocated (glTexImage2D). - * Also, compute s/t texcoords for drawing. - * - * \return GL_TRUE if new texture is needed, GL_FALSE otherwise - */ -static GLboolean -alloc_texture(struct temp_texture *tex, - GLsizei width, GLsizei height, GLenum intFormat) -{ - GLboolean newTex = GL_FALSE; - - ASSERT(width <= tex->MaxSize); - ASSERT(height <= tex->MaxSize); - - if (width > tex->Width || - height > tex->Height || - intFormat != tex->IntFormat) { - /* alloc new texture (larger or different format) */ - - if (tex->NPOT) { - /* use non-power of two size */ - tex->Width = MAX2(tex->MinSize, width); - tex->Height = MAX2(tex->MinSize, height); - } - else { - /* find power of two size */ - GLsizei w, h; - w = h = tex->MinSize; - while (w < width) - w *= 2; - while (h < height) - h *= 2; - tex->Width = w; - tex->Height = h; - } - - tex->IntFormat = intFormat; - - newTex = GL_TRUE; - } - - /* compute texcoords */ - if (tex->Target == GL_TEXTURE_RECTANGLE) { - tex->Sright = (GLfloat) width; - tex->Ttop = (GLfloat) height; - } - else { - tex->Sright = (GLfloat) width / tex->Width; - tex->Ttop = (GLfloat) height / tex->Height; - } - - return newTex; -} - - -/** - * Setup/load texture for glCopyPixels or glBlitFramebuffer. - */ -static void -setup_copypix_texture(struct temp_texture *tex, - GLboolean newTex, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height, GLenum intFormat, - GLenum filter) -{ - _mesa_BindTexture(tex->Target, tex->TexObj); - _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - /* copy framebuffer image to texture */ - if (newTex) { - /* create new tex image */ - if (tex->Width == width && tex->Height == height) { - /* create new tex with framebuffer data */ - _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat, - srcX, srcY, width, height, 0); - } - else { - /* create empty texture */ - _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, - tex->Width, tex->Height, 0, - intFormat, GL_UNSIGNED_BYTE, NULL); - /* load image */ - _mesa_CopyTexSubImage2D(tex->Target, 0, - 0, 0, srcX, srcY, width, height); - } - } - else { - /* replace existing tex image */ - _mesa_CopyTexSubImage2D(tex->Target, 0, - 0, 0, srcX, srcY, width, height); - } -} - - -/** - * Setup/load texture for glDrawPixels. - */ -static void -setup_drawpix_texture(struct gl_context *ctx, - struct temp_texture *tex, - GLboolean newTex, - GLenum texIntFormat, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels) -{ - _mesa_BindTexture(tex->Target, tex->TexObj); - _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - /* copy pixel data to texture */ - if (newTex) { - /* create new tex image */ - if (tex->Width == width && tex->Height == height) { - /* create new tex and load image data */ - _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, - tex->Width, tex->Height, 0, format, type, pixels); - } - else { - struct gl_buffer_object *save_unpack_obj = NULL; - - _mesa_reference_buffer_object(ctx, &save_unpack_obj, - ctx->Unpack.BufferObj); - _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); - /* create empty texture */ - _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, - tex->Width, tex->Height, 0, format, type, NULL); - if (save_unpack_obj != NULL) - _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, - save_unpack_obj->Name); - /* load image */ - _mesa_TexSubImage2D(tex->Target, 0, - 0, 0, width, height, format, type, pixels); - } - } - else { - /* replace existing tex image */ - _mesa_TexSubImage2D(tex->Target, 0, - 0, 0, width, height, format, type, pixels); - } -} - - - -/** - * One-time init for drawing depth pixels. - */ -static void -init_blit_depth_pixels(struct gl_context *ctx) -{ - static const char *program = - "!!ARBfp1.0\n" - "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" - "END \n"; - char program2[200]; - struct blit_state *blit = &ctx->Meta->Blit; - struct temp_texture *tex = get_temp_texture(ctx); - const char *texTarget; - - assert(blit->DepthFP == 0); - - /* replace %s with "RECT" or "2D" */ - assert(strlen(program) + 4 < sizeof(program2)); - if (tex->Target == GL_TEXTURE_RECTANGLE) - texTarget = "RECT"; - else - texTarget = "2D"; - _mesa_snprintf(program2, sizeof(program2), program, texTarget); - - _mesa_GenPrograms(1, &blit->DepthFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); - _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(program2), (const GLubyte *) program2); -} - - -/** - * Try to do a glBlitFramebuffer using no-copy texturing. - * We can do this when the src renderbuffer is actually a texture. - * But if the src buffer == dst buffer we cannot do this. - * - * \return new buffer mask indicating the buffers left to blit using the - * normal path. - */ -static GLbitfield -blitframebuffer_texture(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - if (mask & GL_COLOR_BUFFER_BIT) { - const struct gl_framebuffer *drawFb = ctx->DrawBuffer; - const struct gl_framebuffer *readFb = ctx->ReadBuffer; - const struct gl_renderbuffer_attachment *drawAtt = - &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]]; - const struct gl_renderbuffer_attachment *readAtt = - &readFb->Attachment[readFb->_ColorReadBufferIndex]; - - if (readAtt && readAtt->Texture) { - const struct gl_texture_object *texObj = readAtt->Texture; - const GLuint srcLevel = readAtt->TextureLevel; - const GLenum minFilterSave = texObj->Sampler.MinFilter; - const GLenum magFilterSave = texObj->Sampler.MagFilter; - const GLint baseLevelSave = texObj->BaseLevel; - const GLint maxLevelSave = texObj->MaxLevel; - const GLenum wrapSSave = texObj->Sampler.WrapS; - const GLenum wrapTSave = texObj->Sampler.WrapT; - const GLenum target = texObj->Target; - - if (drawAtt->Texture == readAtt->Texture) { - /* Can't use same texture as both the source and dest. We need - * to handle overlapping blits and besides, some hw may not - * support this. - */ - return mask; - } - - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) { - /* Can't handle other texture types at this time */ - return mask; - } - - /* - printf("Blit from texture!\n"); - printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt); - printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture); - */ - - /* Prepare src texture state */ - _mesa_BindTexture(target, texObj->Name); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); - if (target != GL_TEXTURE_RECTANGLE_ARB) { - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); - } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_set_enable(ctx, target, GL_TRUE); - - /* Prepare vertex data (the VBO was previously created and bound) */ - { - struct vertex { - GLfloat x, y, s, t; - }; - struct vertex verts[4]; - GLfloat s0, t0, s1, t1; - - if (target == GL_TEXTURE_2D) { - const struct gl_texture_image *texImage - = _mesa_select_tex_image(ctx, texObj, target, srcLevel); - s0 = srcX0 / (float) texImage->Width; - s1 = srcX1 / (float) texImage->Width; - t0 = srcY0 / (float) texImage->Height; - t1 = srcY1 / (float) texImage->Height; - } - else { - assert(target == GL_TEXTURE_RECTANGLE_ARB); - s0 = srcX0; - s1 = srcX1; - t0 = srcY0; - t1 = srcY1; - } - - verts[0].x = (GLfloat) dstX0; - verts[0].y = (GLfloat) dstY0; - verts[1].x = (GLfloat) dstX1; - verts[1].y = (GLfloat) dstY0; - verts[2].x = (GLfloat) dstX1; - verts[2].y = (GLfloat) dstY1; - verts[3].x = (GLfloat) dstX0; - verts[3].y = (GLfloat) dstY1; - - verts[0].s = s0; - verts[0].t = t0; - verts[1].s = s1; - verts[1].t = t0; - verts[2].s = s1; - verts[2].t = t1; - verts[3].s = s0; - verts[3].t = t1; - - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - /* Restore texture object state, the texture binding will - * be restored by _mesa_meta_end(). - */ - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); - if (target != GL_TEXTURE_RECTANGLE_ARB) { - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); - } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); - - /* Done with color buffer */ - mask &= ~GL_COLOR_BUFFER_BIT; - } - } - - return mask; -} - - -/** - * Meta implementation of ctx->Driver.BlitFramebuffer() in terms - * of texture mapping and polygon rendering. - */ -void -_mesa_meta_BlitFramebuffer(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - struct blit_state *blit = &ctx->Meta->Blit; - struct temp_texture *tex = get_temp_texture(ctx); - const GLsizei maxTexSize = tex->MaxSize; - const GLint srcX = MIN2(srcX0, srcX1); - const GLint srcY = MIN2(srcY0, srcY1); - const GLint srcW = abs(srcX1 - srcX0); - const GLint srcH = abs(srcY1 - srcY0); - const GLboolean srcFlipX = srcX1 < srcX0; - const GLboolean srcFlipY = srcY1 < srcY0; - struct vertex { - GLfloat x, y, s, t; - }; - struct vertex verts[4]; - GLboolean newTex; - - if (srcW > maxTexSize || srcH > maxTexSize) { - /* XXX avoid this fallback */ - _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter); - return; - } - - if (srcFlipX) { - GLint tmp = dstX0; - dstX0 = dstX1; - dstX1 = tmp; - } - - if (srcFlipY) { - GLint tmp = dstY0; - dstY0 = dstY1; - dstY1 = tmp; - } - - /* only scissor effects blit so save/clear all other relevant state */ - _mesa_meta_begin(ctx, ~META_SCISSOR); - - if (blit->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &blit->ArrayObj); - _mesa_BindVertexArray(blit->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &blit->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - _mesa_BindVertexArray(blit->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); - } - - /* Try faster, direct texture approach first */ - mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter); - if (mask == 0x0) { - _mesa_meta_end(ctx); - return; - } - - /* Continue with "normal" approach which involves copying the src rect - * into a temporary texture and is "blitted" by drawing a textured quad. - */ - - newTex = alloc_texture(tex, srcW, srcH, GL_RGBA); - - /* vertex positions/texcoords (after texture allocation!) */ - { - verts[0].x = (GLfloat) dstX0; - verts[0].y = (GLfloat) dstY0; - verts[1].x = (GLfloat) dstX1; - verts[1].y = (GLfloat) dstY0; - verts[2].x = (GLfloat) dstX1; - verts[2].y = (GLfloat) dstY1; - verts[3].x = (GLfloat) dstX0; - verts[3].y = (GLfloat) dstY1; - - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - if (mask & GL_COLOR_BUFFER_BIT) { - setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH, - GL_RGBA, filter); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - mask &= ~GL_COLOR_BUFFER_BIT; - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - GLuint *tmp = (GLuint *) malloc(srcW * srcH * sizeof(GLuint)); - if (tmp) { - if (!blit->DepthFP) - init_blit_depth_pixels(ctx); - - /* maybe change tex format here */ - newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT); - - _mesa_ReadPixels(srcX, srcY, srcW, srcH, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); - - setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); - - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); - _mesa_DepthFunc(GL_ALWAYS); - _mesa_DepthMask(GL_TRUE); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - mask &= ~GL_DEPTH_BUFFER_BIT; - - free(tmp); - } - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - /* XXX can't easily do stencil */ - } - - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - _mesa_meta_end(ctx); - - if (mask) { - _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter); - } -} - - -/** - * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. - */ -void -_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) -{ - struct clear_state *clear = &ctx->Meta->Clear; - struct vertex { - GLfloat x, y, z, r, g, b, a; - }; - struct vertex verts[4]; - /* save all state but scissor, pixel pack/unpack */ - GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE; - const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - - if (buffers & BUFFER_BITS_COLOR) { - /* if clearing color buffers, don't save/restore colormask */ - metaSave -= META_COLOR_MASK; - } - - _mesa_meta_begin(ctx, metaSave); - - if (clear->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &clear->ArrayObj); - _mesa_BindVertexArray(clear->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &clear->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_COLOR_ARRAY); - } - else { - _mesa_BindVertexArray(clear->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); - } - - /* GL_COLOR_BUFFER_BIT */ - if (buffers & BUFFER_BITS_COLOR) { - /* leave colormask, glDrawBuffer state as-is */ - } - else { - ASSERT(metaSave & META_COLOR_MASK); - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - } - - /* GL_DEPTH_BUFFER_BIT */ - if (buffers & BUFFER_BIT_DEPTH) { - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); - _mesa_DepthFunc(GL_ALWAYS); - _mesa_DepthMask(GL_TRUE); - } - else { - assert(!ctx->Depth.Test); - } - - /* GL_STENCIL_BUFFER_BIT */ - if (buffers & BUFFER_BIT_STENCIL) { - _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); - _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, - GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, - ctx->Stencil.Clear & stencilMax, - ctx->Stencil.WriteMask[0]); - } - else { - assert(!ctx->Stencil.Enabled); - } - - /* vertex positions/colors */ - { - const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin; - const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin; - const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; - const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax; - const GLfloat z = invert_z(ctx->Depth.Clear); - GLuint i; - - verts[0].x = x0; - verts[0].y = y0; - verts[0].z = z; - verts[1].x = x1; - verts[1].y = y0; - verts[1].z = z; - verts[2].x = x1; - verts[2].y = y1; - verts[2].z = z; - verts[3].x = x0; - verts[3].y = y1; - verts[3].z = z; - - /* vertex colors */ - for (i = 0; i < 4; i++) { - verts[i].r = ctx->Color.ClearColor[0]; - verts[i].g = ctx->Color.ClearColor[1]; - verts[i].b = ctx->Color.ClearColor[2]; - verts[i].a = ctx->Color.ClearColor[3]; - } - - /* upload new vertex data */ - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, - GL_DYNAMIC_DRAW_ARB); - } - - /* draw quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - _mesa_meta_end(ctx); -} - - -/** - * Meta implementation of ctx->Driver.CopyPixels() in terms - * of texture mapping and polygon rendering. - */ -void -_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, - GLsizei width, GLsizei height, - GLint dstX, GLint dstY, GLenum type) -{ - struct copypix_state *copypix = &ctx->Meta->CopyPix; - struct temp_texture *tex = get_temp_texture(ctx); - struct vertex { - GLfloat x, y, z, s, t; - }; - struct vertex verts[4]; - GLboolean newTex; - GLenum intFormat = GL_RGBA; - - if (type != GL_COLOR || - ctx->_ImageTransferState || - ctx->Fog.Enabled || - width > tex->MaxSize || - height > tex->MaxSize) { - /* XXX avoid this fallback */ - _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type); - return; - } - - /* Most GL state applies to glCopyPixels, but a there's a few things - * we need to override: - */ - _mesa_meta_begin(ctx, (META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_VERTEX | - META_VIEWPORT)); - - if (copypix->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArrays(1, ©pix->ArrayObj); - _mesa_BindVertexArray(copypix->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, ©pix->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - _mesa_BindVertexArray(copypix->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); - } - - newTex = alloc_texture(tex, width, height, intFormat); - - /* vertex positions, texcoords (after texture allocation!) */ - { - const GLfloat dstX0 = (GLfloat) dstX; - const GLfloat dstY0 = (GLfloat) dstY; - const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; - const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; - const GLfloat z = invert_z(ctx->Current.RasterPos[2]); - - verts[0].x = dstX0; - verts[0].y = dstY0; - verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].x = dstX1; - verts[1].y = dstY0; - verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; - verts[2].x = dstX1; - verts[2].y = dstY1; - verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; - verts[3].x = dstX0; - verts[3].y = dstY1; - verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - /* Alloc/setup texture */ - setup_copypix_texture(tex, newTex, srcX, srcY, width, height, - GL_RGBA, GL_NEAREST); - - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - /* draw textured quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - _mesa_meta_end(ctx); -} - - - -/** - * When the glDrawPixels() image size is greater than the max rectangle - * texture size we use this function to break the glDrawPixels() image - * into tiles which fit into the max texture size. - */ -static void -tiled_draw_pixels(struct gl_context *ctx, - GLint tileSize, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct gl_pixelstore_attrib tileUnpack = *unpack; - GLint i, j; - - if (tileUnpack.RowLength == 0) - tileUnpack.RowLength = width; - - for (i = 0; i < width; i += tileSize) { - const GLint tileWidth = MIN2(tileSize, width - i); - const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX); - - tileUnpack.SkipPixels = unpack->SkipPixels + i; - - for (j = 0; j < height; j += tileSize) { - const GLint tileHeight = MIN2(tileSize, height - j); - const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); - - tileUnpack.SkipRows = unpack->SkipRows + j; - - _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight, - format, type, &tileUnpack, pixels); - } - } -} - - -/** - * One-time init for drawing stencil pixels. - */ -static void -init_draw_stencil_pixels(struct gl_context *ctx) -{ - /* This program is run eight times, once for each stencil bit. - * The stencil values to draw are found in an 8-bit alpha texture. - * We read the texture/stencil value and test if bit 'b' is set. - * If the bit is not set, use KIL to kill the fragment. - * Finally, we use the stencil test to update the stencil buffer. - * - * The basic algorithm for checking if a bit is set is: - * if (is_odd(value / (1 << bit))) - * result is one (or non-zero). - * else - * result is zero. - * The program parameter contains three values: - * parm.x = 255 / (1 << bit) - * parm.y = 0.5 - * parm.z = 0.0 - */ - static const char *program = - "!!ARBfp1.0\n" - "PARAM parm = program.local[0]; \n" - "TEMP t; \n" - "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */ - "# t = t * 255 / bit \n" - "MUL t.x, t.a, parm.x; \n" - "# t = (int) t \n" - "FRC t.y, t.x; \n" - "SUB t.x, t.x, t.y; \n" - "# t = t * 0.5 \n" - "MUL t.x, t.x, parm.y; \n" - "# t = fract(t.x) \n" - "FRC t.x, t.x; # if t.x != 0, then the bit is set \n" - "# t.x = (t.x == 0 ? 1 : 0) \n" - "SGE t.x, -t.x, parm.z; \n" - "KIL -t.x; \n" - "# for debug only \n" - "#MOV result.color, t.x; \n" - "END \n"; - char program2[1000]; - struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); - const char *texTarget; - - assert(drawpix->StencilFP == 0); - - /* replace %s with "RECT" or "2D" */ - assert(strlen(program) + 4 < sizeof(program2)); - if (tex->Target == GL_TEXTURE_RECTANGLE) - texTarget = "RECT"; - else - texTarget = "2D"; - _mesa_snprintf(program2, sizeof(program2), program, texTarget); - - _mesa_GenPrograms(1, &drawpix->StencilFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); - _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(program2), (const GLubyte *) program2); -} - - -/** - * One-time init for drawing depth pixels. - */ -static void -init_draw_depth_pixels(struct gl_context *ctx) -{ - static const char *program = - "!!ARBfp1.0\n" - "PARAM color = program.local[0]; \n" - "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" - "MOV result.color, color; \n" - "END \n"; - char program2[200]; - struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); - const char *texTarget; - - assert(drawpix->DepthFP == 0); - - /* replace %s with "RECT" or "2D" */ - assert(strlen(program) + 4 < sizeof(program2)); - if (tex->Target == GL_TEXTURE_RECTANGLE) - texTarget = "RECT"; - else - texTarget = "2D"; - _mesa_snprintf(program2, sizeof(program2), program, texTarget); - - _mesa_GenPrograms(1, &drawpix->DepthFP); - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); - _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(program2), (const GLubyte *) program2); -} - - -/** - * Meta implementation of ctx->Driver.DrawPixels() in terms - * of texture mapping and polygon rendering. - */ -void -_mesa_meta_DrawPixels(struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); - const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; - const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; - struct vertex { - GLfloat x, y, z, s, t; - }; - struct vertex verts[4]; - GLenum texIntFormat; - GLboolean fallback, newTex; - GLbitfield metaExtraSave = 0x0; - GLuint vbo; - - /* - * Determine if we can do the glDrawPixels with texture mapping. - */ - fallback = GL_FALSE; - if (ctx->_ImageTransferState || - ctx->Fog.Enabled) { - fallback = GL_TRUE; - } - - if (_mesa_is_color_format(format)) { - /* use more compact format when possible */ - /* XXX disable special case for GL_LUMINANCE for now to work around - * apparent i965 driver bug (see bug #23670). - */ - if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA) - texIntFormat = format; - else - texIntFormat = GL_RGBA; - } - else if (_mesa_is_stencil_format(format)) { - if (ctx->Extensions.ARB_fragment_program && - ctx->Pixel.IndexShift == 0 && - ctx->Pixel.IndexOffset == 0 && - type == GL_UNSIGNED_BYTE) { - /* We'll store stencil as alpha. This only works for GLubyte - * image data because of how incoming values are mapped to alpha - * in [0,1]. - */ - texIntFormat = GL_ALPHA; - metaExtraSave = (META_COLOR_MASK | - META_DEPTH_TEST | - META_SHADER | - META_STENCIL_TEST); - } - else { - fallback = GL_TRUE; - } - } - else if (_mesa_is_depth_format(format)) { - if (ctx->Extensions.ARB_depth_texture && - ctx->Extensions.ARB_fragment_program) { - texIntFormat = GL_DEPTH_COMPONENT; - metaExtraSave = (META_SHADER); - } - else { - fallback = GL_TRUE; - } - } - else { - fallback = GL_TRUE; - } - - if (fallback) { - _swrast_DrawPixels(ctx, x, y, width, height, - format, type, unpack, pixels); - return; - } - - /* - * Check image size against max texture size, draw as tiles if needed. - */ - if (width > tex->MaxSize || height > tex->MaxSize) { - tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height, - format, type, unpack, pixels); - return; - } - - /* Most GL state applies to glDrawPixels (like blending, stencil, etc), - * but a there's a few things we need to override: - */ - _mesa_meta_begin(ctx, (META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_VERTEX | - META_VIEWPORT | - metaExtraSave)); - - newTex = alloc_texture(tex, width, height, texIntFormat); - - /* vertex positions, texcoords (after texture allocation!) */ - { - const GLfloat x0 = (GLfloat) x; - const GLfloat y0 = (GLfloat) y; - const GLfloat x1 = x + width * ctx->Pixel.ZoomX; - const GLfloat y1 = y + height * ctx->Pixel.ZoomY; - const GLfloat z = invert_z(ctx->Current.RasterPos[2]); - - verts[0].x = x0; - verts[0].y = y0; - verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].x = x1; - verts[1].y = y0; - verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; - verts[2].x = x1; - verts[2].y = y1; - verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; - verts[3].x = x0; - verts[3].y = y1; - verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - } - - if (drawpix->ArrayObj == 0) { - /* one-time setup: create vertex array object */ - _mesa_GenVertexArrays(1, &drawpix->ArrayObj); - } - _mesa_BindVertexArray(drawpix->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &vbo); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - verts, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - - /* set given unpack params */ - ctx->Unpack = *unpack; - - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - if (_mesa_is_stencil_format(format)) { - /* Drawing stencil */ - GLint bit; - - if (!drawpix->StencilFP) - init_draw_stencil_pixels(ctx); - - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - GL_ALPHA, type, pixels); - - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - - _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); - - /* set all stencil bits to 0 */ - _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFunc(GL_ALWAYS, 0, 255); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - /* set stencil bits to 1 where needed */ - _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); - - for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) { - const GLuint mask = 1 << bit; - if (mask & origStencilMask) { - _mesa_StencilFunc(GL_ALWAYS, mask, mask); - _mesa_StencilMask(mask); - - _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, - 255.0 / mask, 0.5, 0.0, 0.0); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - } - } - else if (_mesa_is_depth_format(format)) { - /* Drawing depth */ - if (!drawpix->DepthFP) - init_draw_depth_pixels(ctx); - - _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); - - /* polygon color = current raster color */ - _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, - ctx->Current.RasterColor); - - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - format, type, pixels); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - else { - /* Drawing RGBA */ - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - format, type, pixels); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - _mesa_DeleteBuffersARB(1, &vbo); - - /* restore unpack params */ - ctx->Unpack = unpackSave; - - _mesa_meta_end(ctx); -} - -static GLboolean -alpha_test_raster_color(struct gl_context *ctx) -{ - GLfloat alpha = ctx->Current.RasterColor[ACOMP]; - GLfloat ref = ctx->Color.AlphaRef; - - switch (ctx->Color.AlphaFunc) { - case GL_NEVER: - return GL_FALSE; - case GL_LESS: - return alpha < ref; - case GL_EQUAL: - return alpha == ref; - case GL_LEQUAL: - return alpha <= ref; - case GL_GREATER: - return alpha > ref; - case GL_NOTEQUAL: - return alpha != ref; - case GL_GEQUAL: - return alpha >= ref; - case GL_ALWAYS: - return GL_TRUE; - default: - assert(0); - return GL_FALSE; - } -} - -/** - * Do glBitmap with a alpha texture quad. Use the alpha test to cull - * the 'off' bits. A bitmap cache as in the gallium/mesa state - * tracker would improve performance a lot. - */ -void -_mesa_meta_Bitmap(struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap1) -{ - struct bitmap_state *bitmap = &ctx->Meta->Bitmap; - struct temp_texture *tex = get_bitmap_temp_texture(ctx); - const GLenum texIntFormat = GL_ALPHA; - const struct gl_pixelstore_attrib unpackSave = *unpack; - GLubyte fg, bg; - struct vertex { - GLfloat x, y, z, s, t, r, g, b, a; - }; - struct vertex verts[4]; - GLboolean newTex; - GLubyte *bitmap8; - - /* - * Check if swrast fallback is needed. - */ - if (ctx->_ImageTransferState || - ctx->FragmentProgram._Enabled || - ctx->Fog.Enabled || - ctx->Texture._EnabledUnits || - width > tex->MaxSize || - height > tex->MaxSize) { - _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1); - return; - } - - if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx)) - return; - - /* Most GL state applies to glBitmap (like blending, stencil, etc), - * but a there's a few things we need to override: - */ - _mesa_meta_begin(ctx, (META_ALPHA_TEST | - META_PIXEL_STORE | - META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_VERTEX | - META_VIEWPORT)); - - if (bitmap->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj); - _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &bitmap->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - _mesa_EnableClientState(GL_COLOR_ARRAY); - } - else { - _mesa_BindVertexArray(bitmap->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); - } - - newTex = alloc_texture(tex, width, height, texIntFormat); - - /* vertex positions, texcoords, colors (after texture allocation!) */ - { - const GLfloat x0 = (GLfloat) x; - const GLfloat y0 = (GLfloat) y; - const GLfloat x1 = (GLfloat) (x + width); - const GLfloat y1 = (GLfloat) (y + height); - const GLfloat z = invert_z(ctx->Current.RasterPos[2]); - GLuint i; - - verts[0].x = x0; - verts[0].y = y0; - verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].x = x1; - verts[1].y = y0; - verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; - verts[2].x = x1; - verts[2].y = y1; - verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; - verts[3].x = x0; - verts[3].y = y1; - verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - - for (i = 0; i < 4; i++) { - verts[i].r = ctx->Current.RasterColor[0]; - verts[i].g = ctx->Current.RasterColor[1]; - verts[i].b = ctx->Current.RasterColor[2]; - verts[i].a = ctx->Current.RasterColor[3]; - } - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - /* choose different foreground/background alpha values */ - CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]); - bg = (fg > 127 ? 0 : 255); - - bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1); - if (!bitmap1) { - _mesa_meta_end(ctx); - return; - } - - bitmap8 = (GLubyte *) malloc(width * height); - if (bitmap8) { - memset(bitmap8, bg, width * height); - _mesa_expand_bitmap(width, height, &unpackSave, bitmap1, - bitmap8, width, fg); - - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE); - _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg)); - - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - free(bitmap8); - } - - _mesa_unmap_pbo_source(ctx, &unpackSave); - - _mesa_meta_end(ctx); -} - - -/** - * Check if the call to _mesa_meta_GenerateMipmap() will require a - * software fallback. The fallback path will require that the texture - * images are mapped. - * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise - */ -GLboolean -_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - const GLuint fboSave = ctx->DrawBuffer->Name; - struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; - struct gl_texture_image *baseImage; - GLuint srcLevel; - GLenum status; - - /* check for fallbacks */ - if (!ctx->Extensions.EXT_framebuffer_object || - target == GL_TEXTURE_3D) { - return GL_TRUE; - } - - srcLevel = texObj->BaseLevel; - baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); - if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) { - return GL_TRUE; - } - - /* - * Test that we can actually render in the texture's format. - */ - if (!mipmap->FBO) - _mesa_GenFramebuffersEXT(1, &mipmap->FBO); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); - - if (target == GL_TEXTURE_1D) { - _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, texObj->Name, srcLevel); - } -#if 0 - /* other work is needed to enable 3D mipmap generation */ - else if (target == GL_TEXTURE_3D) { - GLint zoffset = 0; - _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, texObj->Name, srcLevel, zoffset); - } -#endif - else { - /* 2D / cube */ - _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, texObj->Name, srcLevel); - } - - status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); - - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_TRUE; - } - - return GL_FALSE; -} - - -/** - * Called via ctx->Driver.GenerateMipmap() - * Note: texture borders and 3D texture support not yet complete. - */ -void -_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; - struct vertex { - GLfloat x, y, s, t, r; - }; - struct vertex verts[4]; - const GLuint baseLevel = texObj->BaseLevel; - const GLuint maxLevel = texObj->MaxLevel; - const GLenum minFilterSave = texObj->Sampler.MinFilter; - const GLenum magFilterSave = texObj->Sampler.MagFilter; - const GLint maxLevelSave = texObj->MaxLevel; - const GLboolean genMipmapSave = texObj->GenerateMipmap; - const GLenum wrapSSave = texObj->Sampler.WrapS; - const GLenum wrapTSave = texObj->Sampler.WrapT; - const GLenum wrapRSave = texObj->Sampler.WrapR; - const GLuint fboSave = ctx->DrawBuffer->Name; - const GLuint original_active_unit = ctx->Texture.CurrentUnit; - GLenum faceTarget; - GLuint dstLevel; - GLuint border = 0; - - if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { - _mesa_generate_mipmap(ctx, target, texObj); - return; - } - - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { - faceTarget = target; - target = GL_TEXTURE_CUBE_MAP; - } - else { - faceTarget = target; - } - - _mesa_meta_begin(ctx, META_ALL); - - if (original_active_unit != 0) - _mesa_BindTexture(target, texObj->Name); - - if (mipmap->ArrayObj == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj); - _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj); - - /* create vertex array buffer */ - _mesa_GenBuffersARB(1, &mipmap->VBO); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - _mesa_BindVertexArray(mipmap->ArrayObj); - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); - } - - if (!mipmap->FBO) { - _mesa_GenFramebuffersEXT(1, &mipmap->FBO); - } - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); - - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - - _mesa_set_enable(ctx, target, GL_TRUE); - - /* setup texcoords once (XXX what about border?) */ - switch (faceTarget) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[0].r = 0.0F; - verts[1].s = 1.0F; - verts[1].t = 0.0F; - verts[1].r = 0.0F; - verts[2].s = 1.0F; - verts[2].t = 1.0F; - verts[2].r = 0.0F; - verts[3].s = 0.0F; - verts[3].t = 1.0F; - verts[3].r = 0.0F; - break; - case GL_TEXTURE_3D: - abort(); - break; - default: - /* cube face */ - { - static const GLfloat st[4][2] = { - {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} - }; - GLuint i; - - /* loop over quad verts */ - for (i = 0; i < 4; i++) { - /* Compute sc = +/-scale and tc = +/-scale. - * Not +/-1 to avoid cube face selection ambiguity near the edges, - * though that can still sometimes happen with this scale factor... - */ - const GLfloat scale = 0.9999f; - const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale; - const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale; - - switch (faceTarget) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - verts[i].s = 1.0f; - verts[i].t = -tc; - verts[i].r = -sc; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - verts[i].s = -1.0f; - verts[i].t = -tc; - verts[i].r = sc; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - verts[i].s = sc; - verts[i].t = 1.0f; - verts[i].r = tc; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - verts[i].s = sc; - verts[i].t = -1.0f; - verts[i].r = -tc; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - verts[i].s = sc; - verts[i].t = -tc; - verts[i].r = 1.0f; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - verts[i].s = -sc; - verts[i].t = -tc; - verts[i].r = -1.0f; - break; - default: - assert(0); - } - } - } - } - - _mesa_set_enable(ctx, target, GL_TRUE); - - /* setup vertex positions */ - { - verts[0].x = 0.0F; - verts[0].y = 0.0F; - verts[1].x = 1.0F; - verts[1].y = 0.0F; - verts[2].x = 1.0F; - verts[2].y = 1.0F; - verts[3].x = 0.0F; - verts[3].y = 1.0F; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - /* setup projection matrix */ - _mesa_MatrixMode(GL_PROJECTION); - _mesa_LoadIdentity(); - _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); - - /* texture is already locked, unlock now */ - _mesa_unlock_texture(ctx, texObj); - - for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) { - const struct gl_texture_image *srcImage; - const GLuint srcLevel = dstLevel - 1; - GLsizei srcWidth, srcHeight, srcDepth; - GLsizei dstWidth, dstHeight, dstDepth; - GLenum status; - - srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel); - assert(srcImage->Border == 0); /* XXX we can fix this */ - - /* src size w/out border */ - srcWidth = srcImage->Width - 2 * border; - srcHeight = srcImage->Height - 2 * border; - srcDepth = srcImage->Depth - 2 * border; - - /* new dst size w/ border */ - dstWidth = MAX2(1, srcWidth / 2) + 2 * border; - dstHeight = MAX2(1, srcHeight / 2) + 2 * border; - dstDepth = MAX2(1, srcDepth / 2) + 2 * border; - - if (dstWidth == srcImage->Width && - dstHeight == srcImage->Height && - dstDepth == srcImage->Depth) { - /* all done */ - break; - } - - /* Set MaxLevel large enough to hold the new level when we allocate it */ - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel); - - /* Create empty dest image */ - if (target == GL_TEXTURE_1D) { - _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat, - dstWidth, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - else if (target == GL_TEXTURE_3D) { - _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat, - dstWidth, dstHeight, dstDepth, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - else { - /* 2D or cube */ - _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat, - dstWidth, dstHeight, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - if (target == GL_TEXTURE_CUBE_MAP) { - /* If texturing from a cube, we need to make sure all src faces - * have been defined (even if we're not sampling from them.) - * Otherwise the texture object will be 'incomplete' and - * texturing from it will not be allowed. - */ - GLuint face; - for (face = 0; face < 6; face++) { - if (!texObj->Image[face][srcLevel] || - texObj->Image[face][srcLevel]->Width != srcWidth) { - _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, - srcLevel, srcImage->InternalFormat, - srcWidth, srcHeight, border, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - } - } - } - - /* limit minification to src level */ - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); - - /* Set to draw into the current dstLevel */ - if (target == GL_TEXTURE_1D) { - _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, - texObj->Name, - dstLevel); - } - else if (target == GL_TEXTURE_3D) { - GLint zoffset = 0; /* XXX unfinished */ - _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, - texObj->Name, - dstLevel, zoffset); - } - else { - /* 2D / cube */ - _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - faceTarget, - texObj->Name, - dstLevel); - } - - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - - /* sanity check */ - status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - abort(); - break; - } - - assert(dstWidth == ctx->DrawBuffer->Width); - assert(dstHeight == ctx->DrawBuffer->Height); - - /* setup viewport */ - _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - } - - _mesa_lock_texture(ctx, texObj); /* relock */ - - _mesa_meta_end(ctx); - - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); - _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave); - - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); -} - - -/** - * Determine the GL data type to use for the temporary image read with - * ReadPixels() and passed to Tex[Sub]Image(). - */ -static GLenum -get_temp_image_type(struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_RGBA: - case GL_RGB: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - if (ctx->DrawBuffer->Visual.redBits <= 8) - return GL_UNSIGNED_BYTE; - else if (ctx->DrawBuffer->Visual.redBits <= 8) - return GL_UNSIGNED_SHORT; - else - return GL_FLOAT; - case GL_DEPTH_COMPONENT: - return GL_UNSIGNED_INT; - case GL_DEPTH_STENCIL: - return GL_UNSIGNED_INT_24_8; - default: - _mesa_problem(ctx, "Unexpected format in get_temp_image_type()"); - return 0; - } -} - - -/** - * Helper for _mesa_meta_CopyTexImage1/2D() functions. - * Have to be careful with locking and meta state for pixel transfer. - */ -static void -copy_tex_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum format, type; - GLint bpp; - void *buf; - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - - /* Choose format/type for temporary image buffer */ - format = _mesa_base_tex_format(ctx, internalFormat); - type = get_temp_image_type(ctx, format); - bpp = _mesa_bytes_per_pixel(format, type); - if (bpp <= 0) { - _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()"); - return; - } - - /* - * Alloc image buffer (XXX could use a PBO) - */ - buf = malloc(width * height * bpp); - if (!buf) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); - return; - } - - _mesa_unlock_texture(ctx, texObj); /* need to unlock first */ - - /* - * Read image from framebuffer (disable pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); - ctx->Driver.ReadPixels(ctx, x, y, width, height, - format, type, &ctx->Pack, buf); - _mesa_meta_end(ctx); - - if (texImage->Data) { - ctx->Driver.FreeTexImageData(ctx, texImage); - } - - /* The texture's format was already chosen in _mesa_CopyTexImage() */ - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); - - /* - * Store texture data (with pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE); - - _mesa_update_state(ctx); /* to update pixel transfer state */ - - if (target == GL_TEXTURE_1D) { - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, format, type, - buf, &ctx->Unpack, texObj, texImage); - } - else { - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, format, type, - buf, &ctx->Unpack, texObj, texImage); - } - _mesa_meta_end(ctx); - - _mesa_lock_texture(ctx, texObj); /* re-lock */ - - free(buf); -} - - -void -_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLint border) -{ - copy_tex_image(ctx, 1, target, level, internalFormat, x, y, - width, 1, border); -} - - -void -_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border) -{ - copy_tex_image(ctx, 2, target, level, internalFormat, x, y, - width, height, border); -} - - - -/** - * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions. - * Have to be careful with locking and meta state for pixel transfer. - */ -static void -copy_tex_sub_image(struct gl_context *ctx, - GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum format, type; - GLint bpp; - void *buf; - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - /* Choose format/type for temporary image buffer */ - format = _mesa_get_format_base_format(texImage->TexFormat); - type = get_temp_image_type(ctx, format); - bpp = _mesa_bytes_per_pixel(format, type); - if (bpp <= 0) { - _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()"); - return; - } - - /* - * Alloc image buffer (XXX could use a PBO) - */ - buf = malloc(width * height * bpp); - if (!buf) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims); - return; - } - - _mesa_unlock_texture(ctx, texObj); /* need to unlock first */ - - /* - * Read image from framebuffer (disable pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); - ctx->Driver.ReadPixels(ctx, x, y, width, height, - format, type, &ctx->Pack, buf); - _mesa_meta_end(ctx); - - _mesa_update_state(ctx); /* to update pixel transfer state */ - - /* - * Store texture data (with pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE); - if (target == GL_TEXTURE_1D) { - ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, - width, format, type, buf, - &ctx->Unpack, texObj, texImage); - } - else if (target == GL_TEXTURE_3D) { - ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, - width, height, 1, format, type, buf, - &ctx->Unpack, texObj, texImage); - } - else { - ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset, - width, height, format, type, buf, - &ctx->Unpack, texObj, texImage); - } - _mesa_meta_end(ctx); - - _mesa_lock_texture(ctx, texObj); /* re-lock */ - - free(buf); -} - - -void -_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, - GLint x, GLint y, GLsizei width) -{ - copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0, - x, y, width, 1); -} - - -void -_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0, - x, y, width, height); -} - - -void -_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset, - x, y, width, height); -} - - -void -_mesa_meta_CopyColorTable(struct gl_context *ctx, - GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GLfloat *buf; - - buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); - if (!buf) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable"); - return; - } - - /* - * Read image from framebuffer (disable pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); - ctx->Driver.ReadPixels(ctx, x, y, width, 1, - GL_RGBA, GL_FLOAT, &ctx->Pack, buf); - - _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf); - - _mesa_meta_end(ctx); - - free(buf); -} - - -void -_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GLfloat *buf; - - buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); - if (!buf) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable"); - return; - } - - /* - * Read image from framebuffer (disable pixel transfer ops) - */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); - ctx->Driver.ReadPixels(ctx, x, y, width, 1, - GL_RGBA, GL_FLOAT, &ctx->Pack, buf); - - _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf); - - _mesa_meta_end(ctx); - - free(buf); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Meta operations. Some GL operations can be expressed in terms of
+ * other GL operations. For example, glBlitFramebuffer() can be done
+ * with texture mapping and glClear() can be done with polygon rendering.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/arbprogram.h"
+#include "main/arrayobj.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/buffers.h"
+#include "main/colortab.h"
+#include "main/depth.h"
+#include "main/enable.h"
+#include "main/fbobject.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/matrix.h"
+#include "main/mipmap.h"
+#include "main/pbo.h"
+#include "main/polygon.h"
+#include "main/readpix.h"
+#include "main/scissor.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/state.h"
+#include "main/stencil.h"
+#include "main/texobj.h"
+#include "main/texenv.h"
+#include "main/teximage.h"
+#include "main/texparam.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "program/program.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+
+/** Return offset in bytes of the field within a vertex struct */
+#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
+
+
+/**
+ * Flags passed to _mesa_meta_begin().
+ */
+/*@{*/
+#define META_ALL ~0x0
+#define META_ALPHA_TEST 0x1
+#define META_BLEND 0x2 /**< includes logicop */
+#define META_COLOR_MASK 0x4
+#define META_DEPTH_TEST 0x8
+#define META_FOG 0x10
+#define META_PIXEL_STORE 0x20
+#define META_PIXEL_TRANSFER 0x40
+#define META_RASTERIZATION 0x80
+#define META_SCISSOR 0x100
+#define META_SHADER 0x200
+#define META_STENCIL_TEST 0x400
+#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */
+#define META_TEXTURE 0x1000
+#define META_VERTEX 0x2000
+#define META_VIEWPORT 0x4000
+/*@}*/
+
+
+/**
+ * State which we may save/restore across meta ops.
+ * XXX this may be incomplete...
+ */
+struct save_state
+{
+ GLbitfield SavedState; /**< bitmask of META_* flags */
+
+ /** META_ALPHA_TEST */
+ GLboolean AlphaEnabled;
+ GLenum AlphaFunc;
+ GLclampf AlphaRef;
+
+ /** META_BLEND */
+ GLbitfield BlendEnabled;
+ GLboolean ColorLogicOpEnabled;
+
+ /** META_COLOR_MASK */
+ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
+
+ /** META_DEPTH_TEST */
+ struct gl_depthbuffer_attrib Depth;
+
+ /** META_FOG */
+ GLboolean Fog;
+
+ /** META_PIXEL_STORE */
+ struct gl_pixelstore_attrib Pack, Unpack;
+
+ /** META_PIXEL_TRANSFER */
+ GLfloat RedBias, RedScale;
+ GLfloat GreenBias, GreenScale;
+ GLfloat BlueBias, BlueScale;
+ GLfloat AlphaBias, AlphaScale;
+ GLfloat DepthBias, DepthScale;
+ GLboolean MapColorFlag;
+
+ /** META_RASTERIZATION */
+ GLenum FrontPolygonMode, BackPolygonMode;
+ GLboolean PolygonOffset;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean PolygonCull;
+
+ /** META_SCISSOR */
+ struct gl_scissor_attrib Scissor;
+
+ /** META_SHADER */
+ GLboolean VertexProgramEnabled;
+ struct gl_vertex_program *VertexProgram;
+ GLboolean FragmentProgramEnabled;
+ struct gl_fragment_program *FragmentProgram;
+ struct gl_shader_program *VertexShader;
+ struct gl_shader_program *GeometryShader;
+ struct gl_shader_program *FragmentShader;
+ struct gl_shader_program *ActiveShader;
+
+ /** META_STENCIL_TEST */
+ struct gl_stencil_attrib Stencil;
+
+ /** META_TRANSFORM */
+ GLenum MatrixMode;
+ GLfloat ModelviewMatrix[16];
+ GLfloat ProjectionMatrix[16];
+ GLfloat TextureMatrix[16];
+ GLbitfield ClipPlanesEnabled;
+
+ /** META_TEXTURE */
+ GLuint ActiveUnit;
+ GLuint ClientActiveUnit;
+ /** for unit[0] only */
+ struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
+ /** mask of TEXTURE_2D_BIT, etc */
+ GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
+ GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
+ GLuint EnvMode; /* unit[0] only */
+
+ /** META_VERTEX */
+ struct gl_array_object *ArrayObj;
+ struct gl_buffer_object *ArrayBufferObj;
+
+ /** META_VIEWPORT */
+ GLint ViewportX, ViewportY, ViewportW, ViewportH;
+ GLclampd DepthNear, DepthFar;
+
+ /** Miscellaneous (always disabled) */
+ GLboolean Lighting;
+};
+
+
+/**
+ * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
+ * This is currently shared by all the meta ops. But we could create a
+ * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
+ */
+struct temp_texture
+{
+ GLuint TexObj;
+ GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
+ GLsizei MinSize; /**< Min texture size to allocate */
+ GLsizei MaxSize; /**< Max possible texture size */
+ GLboolean NPOT; /**< Non-power of two size OK? */
+ GLsizei Width, Height; /**< Current texture size */
+ GLenum IntFormat;
+ GLfloat Sright, Ttop; /**< right, top texcoords */
+};
+
+
+/**
+ * State for glBlitFramebufer()
+ */
+struct blit_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLuint DepthFP;
+};
+
+
+/**
+ * State for glClear()
+ */
+struct clear_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+};
+
+
+/**
+ * State for glCopyPixels()
+ */
+struct copypix_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+};
+
+
+/**
+ * State for glDrawPixels()
+ */
+struct drawpix_state
+{
+ GLuint ArrayObj;
+
+ GLuint StencilFP; /**< Fragment program for drawing stencil images */
+ GLuint DepthFP; /**< Fragment program for drawing depth images */
+};
+
+
+/**
+ * State for glBitmap()
+ */
+struct bitmap_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ struct temp_texture Tex; /**< separate texture from other meta ops */
+};
+
+
+/**
+ * State for _mesa_meta_generate_mipmap()
+ */
+struct gen_mipmap_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLuint FBO;
+};
+
+#define MAX_META_OPS_DEPTH 2
+/**
+ * All per-context meta state.
+ */
+struct gl_meta_state
+{
+ /** Stack of state saved during meta-ops */
+ struct save_state Save[MAX_META_OPS_DEPTH];
+ /** Save stack depth */
+ GLuint SaveStackDepth;
+
+ struct temp_texture TempTex;
+
+ struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
+ struct clear_state Clear; /**< For _mesa_meta_Clear() */
+ struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
+ struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
+ struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
+ struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
+};
+
+
+/**
+ * Initialize meta-ops for a context.
+ * To be called once during context creation.
+ */
+void
+_mesa_meta_init(struct gl_context *ctx)
+{
+ ASSERT(!ctx->Meta);
+
+ ctx->Meta = CALLOC_STRUCT(gl_meta_state);
+}
+
+
+/**
+ * Free context meta-op state.
+ * To be called once during context destruction.
+ */
+void
+_mesa_meta_free(struct gl_context *ctx)
+{
+ /* Note: Any textures, VBOs, etc, that we allocate should get
+ * freed by the normal context destruction code. But this would be
+ * the place to free other meta data someday.
+ */
+ free(ctx->Meta);
+ ctx->Meta = NULL;
+}
+
+
+/**
+ * Enter meta state. This is like a light-weight version of glPushAttrib
+ * but it also resets most GL state back to default values.
+ *
+ * \param state bitmask of META_* flags indicating which attribute groups
+ * to save and reset to their defaults
+ */
+static void
+_mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
+{
+ struct save_state *save;
+
+ /* hope MAX_META_OPS_DEPTH is large enough */
+ assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH);
+
+ save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++];
+ memset(save, 0, sizeof(*save));
+ save->SavedState = state;
+
+ if (state & META_ALPHA_TEST) {
+ save->AlphaEnabled = ctx->Color.AlphaEnabled;
+ save->AlphaFunc = ctx->Color.AlphaFunc;
+ save->AlphaRef = ctx->Color.AlphaRef;
+ if (ctx->Color.AlphaEnabled)
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE);
+ }
+
+ if (state & META_BLEND) {
+ save->BlendEnabled = ctx->Color.BlendEnabled;
+ if (ctx->Color.BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, GL_FALSE);
+ }
+ }
+ save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
+ if (ctx->Color.ColorLogicOpEnabled)
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE);
+ }
+
+ if (state & META_COLOR_MASK) {
+ memcpy(save->ColorMask, ctx->Color.ColorMask,
+ sizeof(ctx->Color.ColorMask));
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3])
+ _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+
+ if (state & META_DEPTH_TEST) {
+ save->Depth = ctx->Depth; /* struct copy */
+ if (ctx->Depth.Test)
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
+ }
+
+ if (state & META_FOG) {
+ save->Fog = ctx->Fog.Enabled;
+ if (ctx->Fog.Enabled)
+ _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
+ }
+
+ if (state & META_PIXEL_STORE) {
+ save->Pack = ctx->Pack;
+ save->Unpack = ctx->Unpack;
+ ctx->Pack = ctx->DefaultPacking;
+ ctx->Unpack = ctx->DefaultPacking;
+ }
+
+ if (state & META_PIXEL_TRANSFER) {
+ save->RedScale = ctx->Pixel.RedScale;
+ save->RedBias = ctx->Pixel.RedBias;
+ save->GreenScale = ctx->Pixel.GreenScale;
+ save->GreenBias = ctx->Pixel.GreenBias;
+ save->BlueScale = ctx->Pixel.BlueScale;
+ save->BlueBias = ctx->Pixel.BlueBias;
+ save->AlphaScale = ctx->Pixel.AlphaScale;
+ save->AlphaBias = ctx->Pixel.AlphaBias;
+ save->MapColorFlag = ctx->Pixel.MapColorFlag;
+ ctx->Pixel.RedScale = 1.0F;
+ ctx->Pixel.RedBias = 0.0F;
+ ctx->Pixel.GreenScale = 1.0F;
+ ctx->Pixel.GreenBias = 0.0F;
+ ctx->Pixel.BlueScale = 1.0F;
+ ctx->Pixel.BlueBias = 0.0F;
+ ctx->Pixel.AlphaScale = 1.0F;
+ ctx->Pixel.AlphaBias = 0.0F;
+ ctx->Pixel.MapColorFlag = GL_FALSE;
+ /* XXX more state */
+ ctx->NewState |=_NEW_PIXEL;
+ }
+
+ if (state & META_RASTERIZATION) {
+ save->FrontPolygonMode = ctx->Polygon.FrontMode;
+ save->BackPolygonMode = ctx->Polygon.BackMode;
+ save->PolygonOffset = ctx->Polygon.OffsetFill;
+ save->PolygonSmooth = ctx->Polygon.SmoothFlag;
+ save->PolygonStipple = ctx->Polygon.StippleFlag;
+ save->PolygonCull = ctx->Polygon.CullFlag;
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
+ }
+
+ if (state & META_SCISSOR) {
+ save->Scissor = ctx->Scissor; /* struct copy */
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE);
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
+ _mesa_reference_vertprog(ctx, &save->VertexProgram,
+ ctx->VertexProgram.Current);
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
+ _mesa_reference_fragprog(ctx, &save->FragmentProgram,
+ ctx->FragmentProgram.Current);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_shader_objects) {
+ _mesa_reference_shader_program(ctx, &save->VertexShader,
+ ctx->Shader.CurrentVertexProgram);
+ _mesa_reference_shader_program(ctx, &save->GeometryShader,
+ ctx->Shader.CurrentGeometryProgram);
+ _mesa_reference_shader_program(ctx, &save->FragmentShader,
+ ctx->Shader.CurrentFragmentProgram);
+ _mesa_reference_shader_program(ctx, &save->ActiveShader,
+ ctx->Shader.CurrentFragmentProgram);
+
+ _mesa_UseProgramObjectARB(0);
+ }
+ }
+
+ if (state & META_STENCIL_TEST) {
+ save->Stencil = ctx->Stencil; /* struct copy */
+ if (ctx->Stencil.Enabled)
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);
+ /* NOTE: other stencil state not reset */
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ save->ActiveUnit = ctx->Texture.CurrentUnit;
+ save->ClientActiveUnit = ctx->Array.ActiveTexture;
+ save->EnvMode = ctx->Texture.Unit[0].EnvMode;
+
+ /* Disable all texture units */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
+ save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
+ if (ctx->Texture.Unit[u].Enabled ||
+ ctx->Texture.Unit[u].TexGenEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ if (ctx->Extensions.ARB_texture_cube_map)
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
+ }
+ }
+
+ /* save current texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&save->CurrentTexture[tgt],
+ ctx->Texture.Unit[0].CurrentTex[tgt]);
+ }
+
+ /* set defaults for unit[0] */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
+ 16 * sizeof(GLfloat));
+ save->MatrixMode = ctx->Transform.MatrixMode;
+ /* set 1:1 vertex:pixel coordinate transform */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadIdentity();
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadIdentity();
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0, ctx->DrawBuffer->Width,
+ 0.0, ctx->DrawBuffer->Height,
+ -1.0, 1.0);
+ save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
+ if (ctx->Transform.ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* save vertex array object state */
+ _mesa_reference_array_object(ctx, &save->ArrayObj,
+ ctx->Array.ArrayObj);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
+ ctx->Array.ArrayBufferObj);
+ /* set some default state? */
+ }
+
+ if (state & META_VIEWPORT) {
+ /* save viewport state */
+ save->ViewportX = ctx->Viewport.X;
+ save->ViewportY = ctx->Viewport.Y;
+ save->ViewportW = ctx->Viewport.Width;
+ save->ViewportH = ctx->Viewport.Height;
+ /* set viewport to match window size */
+ if (ctx->Viewport.X != 0 ||
+ ctx->Viewport.Y != 0 ||
+ ctx->Viewport.Width != ctx->DrawBuffer->Width ||
+ ctx->Viewport.Height != ctx->DrawBuffer->Height) {
+ _mesa_set_viewport(ctx, 0, 0,
+ ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ }
+ /* save depth range state */
+ save->DepthNear = ctx->Viewport.Near;
+ save->DepthFar = ctx->Viewport.Far;
+ /* set depth range to default */
+ _mesa_DepthRange(0.0, 1.0);
+ }
+
+ /* misc */
+ {
+ save->Lighting = ctx->Light.Enabled;
+ if (ctx->Light.Enabled)
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
+ }
+}
+
+
+/**
+ * Leave meta state. This is like a light-weight version of glPopAttrib().
+ */
+static void
+_mesa_meta_end(struct gl_context *ctx)
+{
+ struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth];
+ const GLbitfield state = save->SavedState;
+
+ if (state & META_ALPHA_TEST) {
+ if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
+ _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef);
+ }
+
+ if (state & META_BLEND) {
+ if (ctx->Color.BlendEnabled != save->BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1));
+ }
+ }
+ if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
+ }
+
+ if (state & META_COLOR_MASK) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) {
+ if (i == 0) {
+ _mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1],
+ save->ColorMask[i][2], save->ColorMask[i][3]);
+ }
+ else {
+ _mesa_ColorMaskIndexed(i,
+ save->ColorMask[i][0],
+ save->ColorMask[i][1],
+ save->ColorMask[i][2],
+ save->ColorMask[i][3]);
+ }
+ }
+ }
+ }
+
+ if (state & META_DEPTH_TEST) {
+ if (ctx->Depth.Test != save->Depth.Test)
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
+ _mesa_DepthFunc(save->Depth.Func);
+ _mesa_DepthMask(save->Depth.Mask);
+ }
+
+ if (state & META_FOG) {
+ _mesa_set_enable(ctx, GL_FOG, save->Fog);
+ }
+
+ if (state & META_PIXEL_STORE) {
+ ctx->Pack = save->Pack;
+ ctx->Unpack = save->Unpack;
+ }
+
+ if (state & META_PIXEL_TRANSFER) {
+ ctx->Pixel.RedScale = save->RedScale;
+ ctx->Pixel.RedBias = save->RedBias;
+ ctx->Pixel.GreenScale = save->GreenScale;
+ ctx->Pixel.GreenBias = save->GreenBias;
+ ctx->Pixel.BlueScale = save->BlueScale;
+ ctx->Pixel.BlueBias = save->BlueBias;
+ ctx->Pixel.AlphaScale = save->AlphaScale;
+ ctx->Pixel.AlphaBias = save->AlphaBias;
+ ctx->Pixel.MapColorFlag = save->MapColorFlag;
+ /* XXX more state */
+ ctx->NewState |=_NEW_PIXEL;
+ }
+
+ if (state & META_RASTERIZATION) {
+ _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
+ _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
+ _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
+ }
+
+ if (state & META_SCISSOR) {
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
+ _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
+ save->Scissor.Width, save->Scissor.Height);
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
+ save->VertexProgramEnabled);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ save->VertexProgram);
+ _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ save->FragmentProgramEnabled);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ save->FragmentProgram);
+ _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL);
+ }
+
+ if (ctx->Extensions.ARB_vertex_shader)
+ _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
+
+ if (ctx->Extensions.ARB_geometry_shader4)
+ _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
+ save->GeometryShader);
+
+ if (ctx->Extensions.ARB_fragment_shader)
+ _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
+ save->FragmentShader);
+
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
+ save->ActiveShader);
+ }
+
+ if (state & META_STENCIL_TEST) {
+ const struct gl_stencil_attrib *stencil = &save->Stencil;
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
+ }
+ /* front state */
+ _mesa_StencilFuncSeparate(GL_FRONT,
+ stencil->Function[0],
+ stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
+ _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK,
+ stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ ASSERT(ctx->Texture.CurrentUnit == 0);
+
+ /* restore texenv for unit[0] */
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
+
+ /* restore texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
+ save->CurrentTexture[tgt]);
+ _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
+ }
+
+ /* Re-enable textures, texgen */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (save->TexEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexEnabled[u] & TEXTURE_1D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_2D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_3D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
+ }
+
+ if (save->TexGenEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexGenEnabled[u] & S_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
+ if (save->TexGenEnabled[u] & T_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
+ if (save->TexGenEnabled[u] & R_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
+ if (save->TexGenEnabled[u] & Q_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
+ }
+ }
+
+ /* restore current unit state */
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadMatrixf(save->TextureMatrix);
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadMatrixf(save->ModelviewMatrix);
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadMatrixf(save->ProjectionMatrix);
+
+ _mesa_MatrixMode(save->MatrixMode);
+
+ if (save->ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ if (save->ClipPlanesEnabled & (1 << i)) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
+ }
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* restore vertex buffer object */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
+
+ /* restore vertex array object */
+ _mesa_BindVertexArray(save->ArrayObj->Name);
+ _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
+ }
+
+ if (state & META_VIEWPORT) {
+ if (save->ViewportX != ctx->Viewport.X ||
+ save->ViewportY != ctx->Viewport.Y ||
+ save->ViewportW != ctx->Viewport.Width ||
+ save->ViewportH != ctx->Viewport.Height) {
+ _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
+ save->ViewportW, save->ViewportH);
+ }
+ _mesa_DepthRange(save->DepthNear, save->DepthFar);
+ }
+
+ /* misc */
+ if (save->Lighting) {
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
+ }
+}
+
+
+/**
+ * Convert Z from a normalized value in the range [0, 1] to an object-space
+ * Z coordinate in [-1, +1] so that drawing at the new Z position with the
+ * default/identity ortho projection results in the original Z value.
+ * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z
+ * value comes from the clear value or raster position.
+ */
+static INLINE GLfloat
+invert_z(GLfloat normZ)
+{
+ GLfloat objZ = 1.0 - 2.0 * normZ;
+ return objZ;
+}
+
+
+/**
+ * One-time init for a temp_texture object.
+ * Choose tex target, compute max tex size, etc.
+ */
+static void
+init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
+{
+ /* prefer texture rectangle */
+ if (ctx->Extensions.NV_texture_rectangle) {
+ tex->Target = GL_TEXTURE_RECTANGLE;
+ tex->MaxSize = ctx->Const.MaxTextureRectSize;
+ tex->NPOT = GL_TRUE;
+ }
+ else {
+ /* use 2D texture, NPOT if possible */
+ tex->Target = GL_TEXTURE_2D;
+ tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
+ }
+ tex->MinSize = 16; /* 16 x 16 at least */
+ assert(tex->MaxSize > 0);
+
+ _mesa_GenTextures(1, &tex->TexObj);
+}
+
+
+/**
+ * Return pointer to temp_texture info for non-bitmap ops.
+ * This does some one-time init if needed.
+ */
+static struct temp_texture *
+get_temp_texture(struct gl_context *ctx)
+{
+ struct temp_texture *tex = &ctx->Meta->TempTex;
+
+ if (!tex->TexObj) {
+ init_temp_texture(ctx, tex);
+ }
+
+ return tex;
+}
+
+
+/**
+ * Return pointer to temp_texture info for _mesa_meta_bitmap().
+ * We use a separate texture for bitmaps to reduce texture
+ * allocation/deallocation.
+ */
+static struct temp_texture *
+get_bitmap_temp_texture(struct gl_context *ctx)
+{
+ struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
+
+ if (!tex->TexObj) {
+ init_temp_texture(ctx, tex);
+ }
+
+ return tex;
+}
+
+
+/**
+ * Compute the width/height of texture needed to draw an image of the
+ * given size. Return a flag indicating whether the current texture
+ * can be re-used (glTexSubImage2D) or if a new texture needs to be
+ * allocated (glTexImage2D).
+ * Also, compute s/t texcoords for drawing.
+ *
+ * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
+ */
+static GLboolean
+alloc_texture(struct temp_texture *tex,
+ GLsizei width, GLsizei height, GLenum intFormat)
+{
+ GLboolean newTex = GL_FALSE;
+
+ ASSERT(width <= tex->MaxSize);
+ ASSERT(height <= tex->MaxSize);
+
+ if (width > tex->Width ||
+ height > tex->Height ||
+ intFormat != tex->IntFormat) {
+ /* alloc new texture (larger or different format) */
+
+ if (tex->NPOT) {
+ /* use non-power of two size */
+ tex->Width = MAX2(tex->MinSize, width);
+ tex->Height = MAX2(tex->MinSize, height);
+ }
+ else {
+ /* find power of two size */
+ GLsizei w, h;
+ w = h = tex->MinSize;
+ while (w < width)
+ w *= 2;
+ while (h < height)
+ h *= 2;
+ tex->Width = w;
+ tex->Height = h;
+ }
+
+ tex->IntFormat = intFormat;
+
+ newTex = GL_TRUE;
+ }
+
+ /* compute texcoords */
+ if (tex->Target == GL_TEXTURE_RECTANGLE) {
+ tex->Sright = (GLfloat) width;
+ tex->Ttop = (GLfloat) height;
+ }
+ else {
+ tex->Sright = (GLfloat) width / tex->Width;
+ tex->Ttop = (GLfloat) height / tex->Height;
+ }
+
+ return newTex;
+}
+
+
+/**
+ * Setup/load texture for glCopyPixels or glBlitFramebuffer.
+ */
+static void
+setup_copypix_texture(struct temp_texture *tex,
+ GLboolean newTex,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height, GLenum intFormat,
+ GLenum filter)
+{
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ /* copy framebuffer image to texture */
+ if (newTex) {
+ /* create new tex image */
+ if (tex->Width == width && tex->Height == height) {
+ /* create new tex with framebuffer data */
+ _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat,
+ srcX, srcY, width, height, 0);
+ }
+ else {
+ /* create empty texture */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0,
+ intFormat, GL_UNSIGNED_BYTE, NULL);
+ /* load image */
+ _mesa_CopyTexSubImage2D(tex->Target, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+ }
+ else {
+ /* replace existing tex image */
+ _mesa_CopyTexSubImage2D(tex->Target, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+}
+
+
+/**
+ * Setup/load texture for glDrawPixels.
+ */
+static void
+setup_drawpix_texture(struct gl_context *ctx,
+ struct temp_texture *tex,
+ GLboolean newTex,
+ GLenum texIntFormat,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ /* copy pixel data to texture */
+ if (newTex) {
+ /* create new tex image */
+ if (tex->Width == width && tex->Height == height) {
+ /* create new tex and load image data */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0, format, type, pixels);
+ }
+ else {
+ struct gl_buffer_object *save_unpack_obj = NULL;
+
+ _mesa_reference_buffer_object(ctx, &save_unpack_obj,
+ ctx->Unpack.BufferObj);
+ _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ /* create empty texture */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0, format, type, NULL);
+ if (save_unpack_obj != NULL)
+ _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ save_unpack_obj->Name);
+ /* load image */
+ _mesa_TexSubImage2D(tex->Target, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+ }
+ else {
+ /* replace existing tex image */
+ _mesa_TexSubImage2D(tex->Target, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+}
+
+
+
+/**
+ * One-time init for drawing depth pixels.
+ */
+static void
+init_blit_depth_pixels(struct gl_context *ctx)
+{
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
+ "END \n";
+ char program2[200];
+ struct blit_state *blit = &ctx->Meta->Blit;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(blit->DepthFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &blit->DepthFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * Try to do a glBlitFramebuffer using no-copy texturing.
+ * We can do this when the src renderbuffer is actually a texture.
+ * But if the src buffer == dst buffer we cannot do this.
+ *
+ * \return new buffer mask indicating the buffers left to blit using the
+ * normal path.
+ */
+static GLbitfield
+blitframebuffer_texture(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
+ const struct gl_framebuffer *readFb = ctx->ReadBuffer;
+ const struct gl_renderbuffer_attachment *drawAtt =
+ &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]];
+ const struct gl_renderbuffer_attachment *readAtt =
+ &readFb->Attachment[readFb->_ColorReadBufferIndex];
+
+ if (readAtt && readAtt->Texture) {
+ const struct gl_texture_object *texObj = readAtt->Texture;
+ const GLuint srcLevel = readAtt->TextureLevel;
+ const GLenum minFilterSave = texObj->Sampler.MinFilter;
+ const GLenum magFilterSave = texObj->Sampler.MagFilter;
+ const GLint baseLevelSave = texObj->BaseLevel;
+ const GLint maxLevelSave = texObj->MaxLevel;
+ const GLenum wrapSSave = texObj->Sampler.WrapS;
+ const GLenum wrapTSave = texObj->Sampler.WrapT;
+ const GLenum target = texObj->Target;
+
+ if (drawAtt->Texture == readAtt->Texture) {
+ /* Can't use same texture as both the source and dest. We need
+ * to handle overlapping blits and besides, some hw may not
+ * support this.
+ */
+ return mask;
+ }
+
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) {
+ /* Can't handle other texture types at this time */
+ return mask;
+ }
+
+ /*
+ printf("Blit from texture!\n");
+ printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
+ printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
+ */
+
+ /* Prepare src texture state */
+ _mesa_BindTexture(target, texObj->Name);
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ }
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* Prepare vertex data (the VBO was previously created and bound) */
+ {
+ struct vertex {
+ GLfloat x, y, s, t;
+ };
+ struct vertex verts[4];
+ GLfloat s0, t0, s1, t1;
+
+ if (target == GL_TEXTURE_2D) {
+ const struct gl_texture_image *texImage
+ = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
+ s0 = srcX0 / (float) texImage->Width;
+ s1 = srcX1 / (float) texImage->Width;
+ t0 = srcY0 / (float) texImage->Height;
+ t1 = srcY1 / (float) texImage->Height;
+ }
+ else {
+ assert(target == GL_TEXTURE_RECTANGLE_ARB);
+ s0 = srcX0;
+ s1 = srcX1;
+ t0 = srcY0;
+ t1 = srcY1;
+ }
+
+ verts[0].x = (GLfloat) dstX0;
+ verts[0].y = (GLfloat) dstY0;
+ verts[1].x = (GLfloat) dstX1;
+ verts[1].y = (GLfloat) dstY0;
+ verts[2].x = (GLfloat) dstX1;
+ verts[2].y = (GLfloat) dstY1;
+ verts[3].x = (GLfloat) dstX0;
+ verts[3].y = (GLfloat) dstY1;
+
+ verts[0].s = s0;
+ verts[0].t = t0;
+ verts[1].s = s1;
+ verts[1].t = t0;
+ verts[2].s = s1;
+ verts[2].t = t1;
+ verts[3].s = s0;
+ verts[3].t = t1;
+
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ /* Restore texture object state, the texture binding will
+ * be restored by _mesa_meta_end().
+ */
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ }
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
+
+ /* Done with color buffer */
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+ }
+
+ return mask;
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ struct blit_state *blit = &ctx->Meta->Blit;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const GLsizei maxTexSize = tex->MaxSize;
+ const GLint srcX = MIN2(srcX0, srcX1);
+ const GLint srcY = MIN2(srcY0, srcY1);
+ const GLint srcW = abs(srcX1 - srcX0);
+ const GLint srcH = abs(srcY1 - srcY0);
+ const GLboolean srcFlipX = srcX1 < srcX0;
+ const GLboolean srcFlipY = srcY1 < srcY0;
+ struct vertex {
+ GLfloat x, y, s, t;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+
+ if (srcW > maxTexSize || srcH > maxTexSize) {
+ /* XXX avoid this fallback */
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ return;
+ }
+
+ if (srcFlipX) {
+ GLint tmp = dstX0;
+ dstX0 = dstX1;
+ dstX1 = tmp;
+ }
+
+ if (srcFlipY) {
+ GLint tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ /* only scissor effects blit so save/clear all other relevant state */
+ _mesa_meta_begin(ctx, ~META_SCISSOR);
+
+ if (blit->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &blit->ArrayObj);
+ _mesa_BindVertexArray(blit->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &blit->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ }
+
+ /* Try faster, direct texture approach first */
+ mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ if (mask == 0x0) {
+ _mesa_meta_end(ctx);
+ return;
+ }
+
+ /* Continue with "normal" approach which involves copying the src rect
+ * into a temporary texture and is "blitted" by drawing a textured quad.
+ */
+
+ newTex = alloc_texture(tex, srcW, srcH, GL_RGBA);
+
+ /* vertex positions/texcoords (after texture allocation!) */
+ {
+ verts[0].x = (GLfloat) dstX0;
+ verts[0].y = (GLfloat) dstY0;
+ verts[1].x = (GLfloat) dstX1;
+ verts[1].y = (GLfloat) dstY0;
+ verts[2].x = (GLfloat) dstX1;
+ verts[2].y = (GLfloat) dstY1;
+ verts[3].x = (GLfloat) dstX0;
+ verts[3].y = (GLfloat) dstY1;
+
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH,
+ GL_RGBA, filter);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ GLuint *tmp = (GLuint *) malloc(srcW * srcH * sizeof(GLuint));
+ if (tmp) {
+ if (!blit->DepthFP)
+ init_blit_depth_pixels(ctx);
+
+ /* maybe change tex format here */
+ newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT);
+
+ _mesa_ReadPixels(srcX, srcY, srcW, srcH,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
+
+ setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ mask &= ~GL_DEPTH_BUFFER_BIT;
+
+ free(tmp);
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* XXX can't easily do stencil */
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_meta_end(ctx);
+
+ if (mask) {
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ }
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
+ */
+void
+_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
+{
+ struct clear_state *clear = &ctx->Meta->Clear;
+ struct vertex {
+ GLfloat x, y, z, r, g, b, a;
+ };
+ struct vertex verts[4];
+ /* save all state but scissor, pixel pack/unpack */
+ GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE;
+ const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* if clearing color buffers, don't save/restore colormask */
+ metaSave -= META_COLOR_MASK;
+ }
+
+ _mesa_meta_begin(ctx, metaSave);
+
+ if (clear->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &clear->ArrayObj);
+ _mesa_BindVertexArray(clear->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &clear->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_COLOR_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+ }
+
+ /* GL_COLOR_BUFFER_BIT */
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* leave colormask, glDrawBuffer state as-is */
+ }
+ else {
+ ASSERT(metaSave & META_COLOR_MASK);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ /* GL_DEPTH_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_DEPTH) {
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+ }
+ else {
+ assert(!ctx->Depth.Test);
+ }
+
+ /* GL_STENCIL_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_STENCIL) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear & stencilMax,
+ ctx->Stencil.WriteMask[0]);
+ }
+ else {
+ assert(!ctx->Stencil.Enabled);
+ }
+
+ /* vertex positions/colors */
+ {
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
+ const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
+ const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
+ const GLfloat z = invert_z(ctx->Depth.Clear);
+ GLuint i;
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+
+ /* vertex colors */
+ for (i = 0; i < 4; i++) {
+ verts[i].r = ctx->Color.ClearColor[0];
+ verts[i].g = ctx->Color.ClearColor[1];
+ verts[i].b = ctx->Color.ClearColor[2];
+ verts[i].a = ctx->Color.ClearColor[3];
+ }
+
+ /* upload new vertex data */
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
+ GL_DYNAMIC_DRAW_ARB);
+ }
+
+ /* draw quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_meta_end(ctx);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.CopyPixels() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type)
+{
+ struct copypix_state *copypix = &ctx->Meta->CopyPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ struct vertex {
+ GLfloat x, y, z, s, t;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+ GLenum intFormat = GL_RGBA;
+
+ if (type != GL_COLOR ||
+ ctx->_ImageTransferState ||
+ ctx->Fog.Enabled ||
+ width > tex->MaxSize ||
+ height > tex->MaxSize) {
+ /* XXX avoid this fallback */
+ _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
+ return;
+ }
+
+ /* Most GL state applies to glCopyPixels, but a there's a few things
+ * we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (copypix->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, ©pix->ArrayObj);
+ _mesa_BindVertexArray(copypix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, ©pix->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(copypix->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ }
+
+ newTex = alloc_texture(tex, width, height, intFormat);
+
+ /* vertex positions, texcoords (after texture allocation!) */
+ {
+ const GLfloat dstX0 = (GLfloat) dstX;
+ const GLfloat dstY0 = (GLfloat) dstY;
+ const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
+ const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+
+ verts[0].x = dstX0;
+ verts[0].y = dstY0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = dstX1;
+ verts[1].y = dstY0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = dstX1;
+ verts[2].y = dstY1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = dstX0;
+ verts[3].y = dstY1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* Alloc/setup texture */
+ setup_copypix_texture(tex, newTex, srcX, srcY, width, height,
+ GL_RGBA, GL_NEAREST);
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ /* draw textured quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_meta_end(ctx);
+}
+
+
+
+/**
+ * When the glDrawPixels() image size is greater than the max rectangle
+ * texture size we use this function to break the glDrawPixels() image
+ * into tiles which fit into the max texture size.
+ */
+static void
+tiled_draw_pixels(struct gl_context *ctx,
+ GLint tileSize,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct gl_pixelstore_attrib tileUnpack = *unpack;
+ GLint i, j;
+
+ if (tileUnpack.RowLength == 0)
+ tileUnpack.RowLength = width;
+
+ for (i = 0; i < width; i += tileSize) {
+ const GLint tileWidth = MIN2(tileSize, width - i);
+ const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
+
+ tileUnpack.SkipPixels = unpack->SkipPixels + i;
+
+ for (j = 0; j < height; j += tileSize) {
+ const GLint tileHeight = MIN2(tileSize, height - j);
+ const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
+
+ tileUnpack.SkipRows = unpack->SkipRows + j;
+
+ _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,
+ format, type, &tileUnpack, pixels);
+ }
+ }
+}
+
+
+/**
+ * One-time init for drawing stencil pixels.
+ */
+static void
+init_draw_stencil_pixels(struct gl_context *ctx)
+{
+ /* This program is run eight times, once for each stencil bit.
+ * The stencil values to draw are found in an 8-bit alpha texture.
+ * We read the texture/stencil value and test if bit 'b' is set.
+ * If the bit is not set, use KIL to kill the fragment.
+ * Finally, we use the stencil test to update the stencil buffer.
+ *
+ * The basic algorithm for checking if a bit is set is:
+ * if (is_odd(value / (1 << bit)))
+ * result is one (or non-zero).
+ * else
+ * result is zero.
+ * The program parameter contains three values:
+ * parm.x = 255 / (1 << bit)
+ * parm.y = 0.5
+ * parm.z = 0.0
+ */
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "PARAM parm = program.local[0]; \n"
+ "TEMP t; \n"
+ "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */
+ "# t = t * 255 / bit \n"
+ "MUL t.x, t.a, parm.x; \n"
+ "# t = (int) t \n"
+ "FRC t.y, t.x; \n"
+ "SUB t.x, t.x, t.y; \n"
+ "# t = t * 0.5 \n"
+ "MUL t.x, t.x, parm.y; \n"
+ "# t = fract(t.x) \n"
+ "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
+ "# t.x = (t.x == 0 ? 1 : 0) \n"
+ "SGE t.x, -t.x, parm.z; \n"
+ "KIL -t.x; \n"
+ "# for debug only \n"
+ "#MOV result.color, t.x; \n"
+ "END \n";
+ char program2[1000];
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(drawpix->StencilFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &drawpix->StencilFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * One-time init for drawing depth pixels.
+ */
+static void
+init_draw_depth_pixels(struct gl_context *ctx)
+{
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "PARAM color = program.local[0]; \n"
+ "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
+ "MOV result.color, color; \n"
+ "END \n";
+ char program2[200];
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(drawpix->DepthFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &drawpix->DepthFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.DrawPixels() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_DrawPixels(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
+ const GLuint origStencilMask = ctx->Stencil.WriteMask[0];
+ struct vertex {
+ GLfloat x, y, z, s, t;
+ };
+ struct vertex verts[4];
+ GLenum texIntFormat;
+ GLboolean fallback, newTex;
+ GLbitfield metaExtraSave = 0x0;
+ GLuint vbo;
+
+ /*
+ * Determine if we can do the glDrawPixels with texture mapping.
+ */
+ fallback = GL_FALSE;
+ if (ctx->_ImageTransferState ||
+ ctx->Fog.Enabled) {
+ fallback = GL_TRUE;
+ }
+
+ if (_mesa_is_color_format(format)) {
+ /* use more compact format when possible */
+ /* XXX disable special case for GL_LUMINANCE for now to work around
+ * apparent i965 driver bug (see bug #23670).
+ */
+ if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA)
+ texIntFormat = format;
+ else
+ texIntFormat = GL_RGBA;
+ }
+ else if (_mesa_is_stencil_format(format)) {
+ if (ctx->Extensions.ARB_fragment_program &&
+ ctx->Pixel.IndexShift == 0 &&
+ ctx->Pixel.IndexOffset == 0 &&
+ type == GL_UNSIGNED_BYTE) {
+ /* We'll store stencil as alpha. This only works for GLubyte
+ * image data because of how incoming values are mapped to alpha
+ * in [0,1].
+ */
+ texIntFormat = GL_ALPHA;
+ metaExtraSave = (META_COLOR_MASK |
+ META_DEPTH_TEST |
+ META_SHADER |
+ META_STENCIL_TEST);
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depth_format(format)) {
+ if (ctx->Extensions.ARB_depth_texture &&
+ ctx->Extensions.ARB_fragment_program) {
+ texIntFormat = GL_DEPTH_COMPONENT;
+ metaExtraSave = (META_SHADER);
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+
+ if (fallback) {
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /*
+ * Check image size against max texture size, draw as tiles if needed.
+ */
+ if (width > tex->MaxSize || height > tex->MaxSize) {
+ tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
+ * but a there's a few things we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT |
+ metaExtraSave));
+
+ newTex = alloc_texture(tex, width, height, texIntFormat);
+
+ /* vertex positions, texcoords (after texture allocation!) */
+ {
+ const GLfloat x0 = (GLfloat) x;
+ const GLfloat y0 = (GLfloat) y;
+ const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
+ const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+ }
+
+ if (drawpix->ArrayObj == 0) {
+ /* one-time setup: create vertex array object */
+ _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
+ }
+ _mesa_BindVertexArray(drawpix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &vbo);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ verts, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ /* set given unpack params */
+ ctx->Unpack = *unpack;
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ if (_mesa_is_stencil_format(format)) {
+ /* Drawing stencil */
+ GLint bit;
+
+ if (!drawpix->StencilFP)
+ init_draw_stencil_pixels(ctx);
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ GL_ALPHA, type, pixels);
+
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+
+ /* set all stencil bits to 0 */
+ _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFunc(GL_ALWAYS, 0, 255);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ /* set stencil bits to 1 where needed */
+ _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+
+ for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) {
+ const GLuint mask = 1 << bit;
+ if (mask & origStencilMask) {
+ _mesa_StencilFunc(GL_ALWAYS, mask, mask);
+ _mesa_StencilMask(mask);
+
+ _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+ 255.0 / mask, 0.5, 0.0, 0.0);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ }
+ }
+ else if (_mesa_is_depth_format(format)) {
+ /* Drawing depth */
+ if (!drawpix->DepthFP)
+ init_draw_depth_pixels(ctx);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+
+ /* polygon color = current raster color */
+ _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+ ctx->Current.RasterColor);
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ format, type, pixels);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ else {
+ /* Drawing RGBA */
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ format, type, pixels);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_DeleteBuffersARB(1, &vbo);
+
+ /* restore unpack params */
+ ctx->Unpack = unpackSave;
+
+ _mesa_meta_end(ctx);
+}
+
+static GLboolean
+alpha_test_raster_color(struct gl_context *ctx)
+{
+ GLfloat alpha = ctx->Current.RasterColor[ACOMP];
+ GLfloat ref = ctx->Color.AlphaRef;
+
+ switch (ctx->Color.AlphaFunc) {
+ case GL_NEVER:
+ return GL_FALSE;
+ case GL_LESS:
+ return alpha < ref;
+ case GL_EQUAL:
+ return alpha == ref;
+ case GL_LEQUAL:
+ return alpha <= ref;
+ case GL_GREATER:
+ return alpha > ref;
+ case GL_NOTEQUAL:
+ return alpha != ref;
+ case GL_GEQUAL:
+ return alpha >= ref;
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ assert(0);
+ return GL_FALSE;
+ }
+}
+
+/**
+ * Do glBitmap with a alpha texture quad. Use the alpha test to cull
+ * the 'off' bits. A bitmap cache as in the gallium/mesa state
+ * tracker would improve performance a lot.
+ */
+void
+_mesa_meta_Bitmap(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap1)
+{
+ struct bitmap_state *bitmap = &ctx->Meta->Bitmap;
+ struct temp_texture *tex = get_bitmap_temp_texture(ctx);
+ const GLenum texIntFormat = GL_ALPHA;
+ const struct gl_pixelstore_attrib unpackSave = *unpack;
+ GLubyte fg, bg;
+ struct vertex {
+ GLfloat x, y, z, s, t, r, g, b, a;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+ GLubyte *bitmap8;
+
+ /*
+ * Check if swrast fallback is needed.
+ */
+ if (ctx->_ImageTransferState ||
+ ctx->FragmentProgram._Enabled ||
+ ctx->Fog.Enabled ||
+ ctx->Texture._EnabledUnits ||
+ width > tex->MaxSize ||
+ height > tex->MaxSize) {
+ _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1);
+ return;
+ }
+
+ if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx))
+ return;
+
+ /* Most GL state applies to glBitmap (like blending, stencil, etc),
+ * but a there's a few things we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_ALPHA_TEST |
+ META_PIXEL_STORE |
+ META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (bitmap->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj);
+ _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &bitmap->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ _mesa_EnableClientState(GL_COLOR_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(bitmap->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
+ }
+
+ newTex = alloc_texture(tex, width, height, texIntFormat);
+
+ /* vertex positions, texcoords, colors (after texture allocation!) */
+ {
+ const GLfloat x0 = (GLfloat) x;
+ const GLfloat y0 = (GLfloat) y;
+ const GLfloat x1 = (GLfloat) (x + width);
+ const GLfloat y1 = (GLfloat) (y + height);
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+ GLuint i;
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ for (i = 0; i < 4; i++) {
+ verts[i].r = ctx->Current.RasterColor[0];
+ verts[i].g = ctx->Current.RasterColor[1];
+ verts[i].b = ctx->Current.RasterColor[2];
+ verts[i].a = ctx->Current.RasterColor[3];
+ }
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* choose different foreground/background alpha values */
+ CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]);
+ bg = (fg > 127 ? 0 : 255);
+
+ bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1);
+ if (!bitmap1) {
+ _mesa_meta_end(ctx);
+ return;
+ }
+
+ bitmap8 = (GLubyte *) malloc(width * height);
+ if (bitmap8) {
+ memset(bitmap8, bg, width * height);
+ _mesa_expand_bitmap(width, height, &unpackSave, bitmap1,
+ bitmap8, width, fg);
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE);
+ _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg));
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ free(bitmap8);
+ }
+
+ _mesa_unmap_pbo_source(ctx, &unpackSave);
+
+ _mesa_meta_end(ctx);
+}
+
+
+/**
+ * Check if the call to _mesa_meta_GenerateMipmap() will require a
+ * software fallback. The fallback path will require that the texture
+ * images are mapped.
+ * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
+ */
+GLboolean
+_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ const GLuint fboSave = ctx->DrawBuffer->Name;
+ struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
+ struct gl_texture_image *baseImage;
+ GLuint srcLevel;
+ GLenum status;
+
+ /* check for fallbacks */
+ if (!ctx->Extensions.EXT_framebuffer_object ||
+ target == GL_TEXTURE_3D) {
+ return GL_TRUE;
+ }
+
+ srcLevel = texObj->BaseLevel;
+ baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
+ if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) {
+ return GL_TRUE;
+ }
+
+ /*
+ * Test that we can actually render in the texture's format.
+ */
+ if (!mipmap->FBO)
+ _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
+
+ if (target == GL_TEXTURE_1D) {
+ _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel);
+ }
+#if 0
+ /* other work is needed to enable 3D mipmap generation */
+ else if (target == GL_TEXTURE_3D) {
+ GLint zoffset = 0;
+ _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel, zoffset);
+ }
+#endif
+ else {
+ /* 2D / cube */
+ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel);
+ }
+
+ status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Called via ctx->Driver.GenerateMipmap()
+ * Note: texture borders and 3D texture support not yet complete.
+ */
+void
+_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
+ struct vertex {
+ GLfloat x, y, s, t, r;
+ };
+ struct vertex verts[4];
+ const GLuint baseLevel = texObj->BaseLevel;
+ const GLuint maxLevel = texObj->MaxLevel;
+ const GLenum minFilterSave = texObj->Sampler.MinFilter;
+ const GLenum magFilterSave = texObj->Sampler.MagFilter;
+ const GLint maxLevelSave = texObj->MaxLevel;
+ const GLboolean genMipmapSave = texObj->GenerateMipmap;
+ const GLenum wrapSSave = texObj->Sampler.WrapS;
+ const GLenum wrapTSave = texObj->Sampler.WrapT;
+ const GLenum wrapRSave = texObj->Sampler.WrapR;
+ const GLuint fboSave = ctx->DrawBuffer->Name;
+ const GLuint original_active_unit = ctx->Texture.CurrentUnit;
+ GLenum faceTarget;
+ GLuint dstLevel;
+ GLuint border = 0;
+
+ if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
+ _mesa_generate_mipmap(ctx, target, texObj);
+ return;
+ }
+
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
+ faceTarget = target;
+ target = GL_TEXTURE_CUBE_MAP;
+ }
+ else {
+ faceTarget = target;
+ }
+
+ _mesa_meta_begin(ctx, META_ALL);
+
+ if (original_active_unit != 0)
+ _mesa_BindTexture(target, texObj->Name);
+
+ if (mipmap->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj);
+ _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &mipmap->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(mipmap->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
+ }
+
+ if (!mipmap->FBO) {
+ _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
+ }
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
+
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* setup texcoords once (XXX what about border?) */
+ switch (faceTarget) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[0].r = 0.0F;
+ verts[1].s = 1.0F;
+ verts[1].t = 0.0F;
+ verts[1].r = 0.0F;
+ verts[2].s = 1.0F;
+ verts[2].t = 1.0F;
+ verts[2].r = 0.0F;
+ verts[3].s = 0.0F;
+ verts[3].t = 1.0F;
+ verts[3].r = 0.0F;
+ break;
+ case GL_TEXTURE_3D:
+ abort();
+ break;
+ default:
+ /* cube face */
+ {
+ static const GLfloat st[4][2] = {
+ {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
+ };
+ GLuint i;
+
+ /* loop over quad verts */
+ for (i = 0; i < 4; i++) {
+ /* Compute sc = +/-scale and tc = +/-scale.
+ * Not +/-1 to avoid cube face selection ambiguity near the edges,
+ * though that can still sometimes happen with this scale factor...
+ */
+ const GLfloat scale = 0.9999f;
+ const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale;
+ const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale;
+
+ switch (faceTarget) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ verts[i].s = 1.0f;
+ verts[i].t = -tc;
+ verts[i].r = -sc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ verts[i].s = -1.0f;
+ verts[i].t = -tc;
+ verts[i].r = sc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ verts[i].s = sc;
+ verts[i].t = 1.0f;
+ verts[i].r = tc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ verts[i].s = sc;
+ verts[i].t = -1.0f;
+ verts[i].r = -tc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ verts[i].s = sc;
+ verts[i].t = -tc;
+ verts[i].r = 1.0f;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ verts[i].s = -sc;
+ verts[i].t = -tc;
+ verts[i].r = -1.0f;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+ }
+
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* setup vertex positions */
+ {
+ verts[0].x = 0.0F;
+ verts[0].y = 0.0F;
+ verts[1].x = 1.0F;
+ verts[1].y = 0.0F;
+ verts[2].x = 1.0F;
+ verts[2].y = 1.0F;
+ verts[3].x = 0.0F;
+ verts[3].y = 1.0F;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* setup projection matrix */
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
+
+ /* texture is already locked, unlock now */
+ _mesa_unlock_texture(ctx, texObj);
+
+ for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
+ const struct gl_texture_image *srcImage;
+ const GLuint srcLevel = dstLevel - 1;
+ GLsizei srcWidth, srcHeight, srcDepth;
+ GLsizei dstWidth, dstHeight, dstDepth;
+ GLenum status;
+
+ srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel);
+ assert(srcImage->Border == 0); /* XXX we can fix this */
+
+ /* src size w/out border */
+ srcWidth = srcImage->Width - 2 * border;
+ srcHeight = srcImage->Height - 2 * border;
+ srcDepth = srcImage->Depth - 2 * border;
+
+ /* new dst size w/ border */
+ dstWidth = MAX2(1, srcWidth / 2) + 2 * border;
+ dstHeight = MAX2(1, srcHeight / 2) + 2 * border;
+ dstDepth = MAX2(1, srcDepth / 2) + 2 * border;
+
+ if (dstWidth == srcImage->Width &&
+ dstHeight == srcImage->Height &&
+ dstDepth == srcImage->Depth) {
+ /* all done */
+ break;
+ }
+
+ /* Set MaxLevel large enough to hold the new level when we allocate it */
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
+
+ /* Create empty dest image */
+ if (target == GL_TEXTURE_1D) {
+ _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
+ dstWidth, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat,
+ dstWidth, dstHeight, dstDepth, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ else {
+ /* 2D or cube */
+ _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat,
+ dstWidth, dstHeight, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ /* If texturing from a cube, we need to make sure all src faces
+ * have been defined (even if we're not sampling from them.)
+ * Otherwise the texture object will be 'incomplete' and
+ * texturing from it will not be allowed.
+ */
+ GLuint face;
+ for (face = 0; face < 6; face++) {
+ if (!texObj->Image[face][srcLevel] ||
+ texObj->Image[face][srcLevel]->Width != srcWidth) {
+ _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
+ srcLevel, srcImage->InternalFormat,
+ srcWidth, srcHeight, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ }
+ }
+ }
+
+ /* limit minification to src level */
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+
+ /* Set to draw into the current dstLevel */
+ if (target == GL_TEXTURE_1D) {
+ _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target,
+ texObj->Name,
+ dstLevel);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ GLint zoffset = 0; /* XXX unfinished */
+ _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target,
+ texObj->Name,
+ dstLevel, zoffset);
+ }
+ else {
+ /* 2D / cube */
+ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ faceTarget,
+ texObj->Name,
+ dstLevel);
+ }
+
+ _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+
+ /* sanity check */
+ status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ abort();
+ break;
+ }
+
+ assert(dstWidth == ctx->DrawBuffer->Width);
+ assert(dstHeight == ctx->DrawBuffer->Height);
+
+ /* setup viewport */
+ _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ _mesa_lock_texture(ctx, texObj); /* relock */
+
+ _mesa_meta_end(ctx);
+
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave);
+
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
+}
+
+
+/**
+ * Determine the GL data type to use for the temporary image read with
+ * ReadPixels() and passed to Tex[Sub]Image().
+ */
+static GLenum
+get_temp_image_type(struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ if (ctx->DrawBuffer->Visual.redBits <= 8)
+ return GL_UNSIGNED_BYTE;
+ else if (ctx->DrawBuffer->Visual.redBits <= 8)
+ return GL_UNSIGNED_SHORT;
+ else
+ return GL_FLOAT;
+ case GL_DEPTH_COMPONENT:
+ return GL_UNSIGNED_INT;
+ case GL_DEPTH_STENCIL:
+ return GL_UNSIGNED_INT_24_8;
+ default:
+ _mesa_problem(ctx, "Unexpected format in get_temp_image_type()");
+ return 0;
+ }
+}
+
+
+/**
+ * Helper for _mesa_meta_CopyTexImage1/2D() functions.
+ * Have to be careful with locking and meta state for pixel transfer.
+ */
+static void
+copy_tex_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum format, type;
+ GLint bpp;
+ void *buf;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ /* Choose format/type for temporary image buffer */
+ format = _mesa_base_tex_format(ctx, internalFormat);
+ type = get_temp_image_type(ctx, format);
+ bpp = _mesa_bytes_per_pixel(format, type);
+ if (bpp <= 0) {
+ _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()");
+ return;
+ }
+
+ /*
+ * Alloc image buffer (XXX could use a PBO)
+ */
+ buf = malloc(width * height * bpp);
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ return;
+ }
+
+ _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, buf);
+ _mesa_meta_end(ctx);
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ }
+
+ /* The texture's format was already chosen in _mesa_CopyTexImage() */
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
+ /*
+ * Store texture data (with pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE);
+
+ _mesa_update_state(ctx); /* to update pixel transfer state */
+
+ if (target == GL_TEXTURE_1D) {
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border, format, type,
+ buf, &ctx->Unpack, texObj, texImage);
+ }
+ else {
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ buf, &ctx->Unpack, texObj, texImage);
+ }
+ _mesa_meta_end(ctx);
+
+ _mesa_lock_texture(ctx, texObj); /* re-lock */
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border)
+{
+ copy_tex_image(ctx, 1, target, level, internalFormat, x, y,
+ width, 1, border);
+}
+
+
+void
+_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ copy_tex_image(ctx, 2, target, level, internalFormat, x, y,
+ width, height, border);
+}
+
+
+
+/**
+ * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
+ * Have to be careful with locking and meta state for pixel transfer.
+ */
+static void
+copy_tex_sub_image(struct gl_context *ctx,
+ GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum format, type;
+ GLint bpp;
+ void *buf;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Choose format/type for temporary image buffer */
+ format = _mesa_get_format_base_format(texImage->TexFormat);
+ type = get_temp_image_type(ctx, format);
+ bpp = _mesa_bytes_per_pixel(format, type);
+ if (bpp <= 0) {
+ _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()");
+ return;
+ }
+
+ /*
+ * Alloc image buffer (XXX could use a PBO)
+ */
+ buf = malloc(width * height * bpp);
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims);
+ return;
+ }
+
+ _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, buf);
+ _mesa_meta_end(ctx);
+
+ _mesa_update_state(ctx); /* to update pixel transfer state */
+
+ /*
+ * Store texture data (with pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE);
+ if (target == GL_TEXTURE_1D) {
+ ctx->Driver.TexSubImage1D(ctx, target, level, xoffset,
+ width, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, 1, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ else {
+ ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
+ width, height, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ _mesa_meta_end(ctx);
+
+ _mesa_lock_texture(ctx, texObj); /* re-lock */
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0,
+ x, y, width, 1);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0,
+ x, y, width, height);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ x, y, width, height);
+}
+
+
+void
+_mesa_meta_CopyColorTable(struct gl_context *ctx,
+ GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GLfloat *buf;
+
+ buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable");
+ return;
+ }
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, 1,
+ GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
+
+ _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf);
+
+ _mesa_meta_end(ctx);
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GLfloat *buf;
+
+ buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable");
+ return;
+ }
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, 1,
+ GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
+
+ _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf);
+
+ _mesa_meta_end(ctx);
+
+ free(buf);
+}
diff --git a/mesalib/src/mesa/drivers/dri/Makefile.template b/mesalib/src/mesa/drivers/dri/Makefile.template index d1a119379..195d60a9c 100644 --- a/mesalib/src/mesa/drivers/dri/Makefile.template +++ b/mesalib/src/mesa/drivers/dri/Makefile.template @@ -1,111 +1,111 @@ -# -*-makefile-*- - -COMMON_GALLIUM_SOURCES = \ - ../common/utils.c \ - ../common/vblank.c \ - ../common/dri_util.c \ - ../common/xmlconfig.c - -COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \ - ../../common/driverfuncs.c \ - ../common/texmem.c \ - ../common/drirenderbuffer.c - -INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES) - -OBJECTS = $(C_SOURCES:.c=.o) \ - $(CXX_SOURCES:.cpp=.o) \ - $(ASM_SOURCES:.S=.o) - - -### Include directories -SHARED_INCLUDES = \ - -I. \ - -I$(TOP)/src/mesa/drivers/dri/common \ - -Iserver \ - -I$(TOP)/include \ - -I$(TOP)/src/mapi \ - -I$(TOP)/src/mesa \ - -I$(TOP)/src/egl/main \ - -I$(TOP)/src/egl/drivers/dri \ - $(LIBDRM_CFLAGS) - -CFLAGS += $(API_DEFINES) -CXXFLAGS += $(API_DEFINES) - -##### RULES ##### - -.c.o: - $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DRIVER_DEFINES) $< -o $@ - -.cpp.o: - $(CC) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DRIVER_DEFINES) $< -o $@ - -.S.o: - $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DRIVER_DEFINES) $< -o $@ - - -##### TARGETS ##### - -default: subdirs lib - - -.PHONY: lib -lib: symlinks subdirs depend - @$(MAKE) $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME) - -$(LIBNAME): $(OBJECTS) $(EXTRA_MODULES) $(MESA_MODULES) Makefile \ - $(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o - $(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \ - $(OBJECTS) $(EXTRA_MODULES) $(DRI_LIB_DEPS) - $(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS) - @rm -f $@.test - mv -f $@.tmp $@ - - -$(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME) - $(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR) - - -# If the Makefile defined SUBDIRS, run make in each -.PHONY: subdirs -subdirs: - @if test -n "$(SUBDIRS)" ; then \ - for dir in $(SUBDIRS) ; do \ - if [ -d $$dir ] ; then \ - (cd $$dir && $(MAKE)) || exit 1; \ - fi \ - done \ - fi - - -.PHONY: symlinks -symlinks: - - -depend: $(C_SOURCES) $(CXX_SOURCES) $(ASM_SOURCES) $(SYMLINKS) - @ echo "running $(MKDEP)" - @ rm -f depend - @ touch depend - @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) \ - $(C_SOURCES) $(CXX_SOURCES) \ - $(ASM_SOURCES) > /dev/null 2>/dev/null - - -# Emacs tags -tags: - etags `find . -name \*.[ch]` `find ../include` - - -# Remove .o and backup files -clean: - -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS) - -rm -f depend depend.bak - - -install: $(LIBNAME) - $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) - $(MINSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) - - --include depend +# -*-makefile-*-
+
+COMMON_GALLIUM_SOURCES = \
+ ../common/utils.c \
+ ../common/vblank.c \
+ ../common/dri_util.c \
+ ../common/xmlconfig.c
+
+COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
+ ../../common/driverfuncs.c \
+ ../common/texmem.c \
+ ../common/drirenderbuffer.c
+
+INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CXX_SOURCES:.cpp=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+
+### Include directories
+SHARED_INCLUDES = \
+ -I. \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -Iserver \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mapi \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/egl/main \
+ -I$(TOP)/src/egl/drivers/dri \
+ $(LIBDRM_CFLAGS)
+
+CFLAGS += $(API_DEFINES)
+CXXFLAGS += $(API_DEFINES)
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.cpp.o:
+ $(CC) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: subdirs lib
+
+
+.PHONY: lib
+lib: symlinks subdirs depend
+ @$(MAKE) $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
+
+$(LIBNAME): $(OBJECTS) $(EXTRA_MODULES) $(MESA_MODULES) Makefile \
+ $(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o
+ $(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+ $(OBJECTS) $(EXTRA_MODULES) $(DRI_LIB_DEPS)
+ $(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS)
+ @rm -f $@.test
+ mv -f $@.tmp $@
+
+
+$(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
+ $(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR)
+
+
+# If the Makefile defined SUBDIRS, run make in each
+.PHONY: subdirs
+subdirs:
+ @if test -n "$(SUBDIRS)" ; then \
+ for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1; \
+ fi \
+ done \
+ fi
+
+
+.PHONY: symlinks
+symlinks:
+
+
+depend: $(C_SOURCES) $(CXX_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ @ echo "running $(MKDEP)"
+ @ rm -f depend
+ @ touch depend
+ @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) \
+ $(C_SOURCES) $(CXX_SOURCES) \
+ $(ASM_SOURCES) > /dev/null 2>/dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+install: $(LIBNAME)
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(MINSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+
+
+-include depend
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c index 82638fa72..6d3dd0a2c 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.c +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c @@ -1,1030 +1,1030 @@ -/** - * \file dri_util.c - * DRI utility functions. - * - * This module acts as glue between GLX and the actual hardware driver. A DRI - * driver doesn't really \e have to use any of this - it's optional. But, some - * useful stuff is done here that otherwise would have to be duplicated in most - * drivers. - * - * Basically, these utility functions take care of some of the dirty details of - * screen initialization, context creation, context binding, DRM setup, etc. - * - * These functions are compiled into each DRI driver so libGL.so knows nothing - * about them. - */ - - -#include <assert.h> -#include <stdarg.h> -#include <unistd.h> -#include <sys/mman.h> -#include <stdio.h> - -#ifndef MAP_FAILED -#define MAP_FAILED ((void *)-1) -#endif - -#include "main/imports.h" -#define None 0 - -#include "dri_util.h" -#include "drm_sarea.h" -#include "utils.h" -#include "xmlpool.h" -#include "../glsl/glsl_parser_extras.h" - -PUBLIC const char __dri2ConfigOptions[] = - DRI_CONF_BEGIN - DRI_CONF_SECTION_PERFORMANCE - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1) - DRI_CONF_SECTION_END - DRI_CONF_END; - -static const uint __dri2NConfigOptions = 1; - -#ifndef GLX_OML_sync_control -typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); -#endif - -static void dri_get_drawable(__DRIdrawable *pdp); -static void dri_put_drawable(__DRIdrawable *pdp); - -/** - * This is just a token extension used to signal that the driver - * supports setting a read drawable. - */ -const __DRIextension driReadDrawableExtension = { - __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION -}; - -GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) -{ - if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; - if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; - if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; - if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; - - if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; - - return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); -} - -/*****************************************************************/ -/** \name Context (un)binding functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Unbind context. - * - * \param scrn the screen. - * \param gc context. - * - * \return \c GL_TRUE on success, or \c GL_FALSE on failure. - * - * \internal - * This function calls __DriverAPIRec::UnbindContext, and then decrements - * __DRIdrawableRec::refcount which must be non-zero for a successful - * return. - * - * While casting the opaque private pointers associated with the parameters - * into their respective real types it also assures they are not \c NULL. - */ -static int driUnbindContext(__DRIcontext *pcp) -{ - __DRIscreen *psp; - __DRIdrawable *pdp; - __DRIdrawable *prp; - - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driUnbindContext. - */ - - if (pcp == NULL) - return GL_FALSE; - - psp = pcp->driScreenPriv; - pdp = pcp->driDrawablePriv; - prp = pcp->driReadablePriv; - - /* already unbound */ - if (!pdp && !prp) - return GL_TRUE; - /* Let driver unbind drawable from context */ - (*psp->DriverAPI.UnbindContext)(pcp); - - assert(pdp); - if (pdp->refcount == 0) { - /* ERROR!!! */ - return GL_FALSE; - } - - dri_put_drawable(pdp); - - if (prp != pdp) { - if (prp->refcount == 0) { - /* ERROR!!! */ - return GL_FALSE; - } - - dri_put_drawable(prp); - } - - - /* XXX this is disabled so that if we call SwapBuffers on an unbound - * window we can determine the last context bound to the window and - * use that context's lock. (BrianP, 2-Dec-2000) - */ - pcp->driDrawablePriv = pcp->driReadablePriv = NULL; - - return GL_TRUE; -} - -/** - * This function takes both a read buffer and a draw buffer. This is needed - * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent - * function. - */ -static int driBindContext(__DRIcontext *pcp, - __DRIdrawable *pdp, - __DRIdrawable *prp) -{ - __DRIscreen *psp = NULL; - - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driUnbindContext. - */ - - if (!pcp) - return GL_FALSE; - - /* Bind the drawable to the context */ - psp = pcp->driScreenPriv; - pcp->driDrawablePriv = pdp; - pcp->driReadablePriv = prp; - if (pdp) { - pdp->driContextPriv = pcp; - dri_get_drawable(pdp); - } - if (prp && pdp != prp) { - dri_get_drawable(prp); - } - - /* - ** Now that we have a context associated with this drawable, we can - ** initialize the drawable information if has not been done before. - */ - - if (!psp->dri2.enabled) { - if (pdp && !pdp->pStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(pdp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - if (prp && pdp != prp && !prp->pStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(prp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - } - - /* Call device-specific MakeCurrent */ - return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp); -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Drawable handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Update private drawable information. - * - * \param pdp pointer to the private drawable information to update. - * - * This function basically updates the __DRIdrawable struct's - * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo. - * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which - * compares the __DRIdrwablePrivate pStamp and lastStamp values. If - * the values are different that means we have to update the clipping - * info. - */ -void -__driUtilUpdateDrawableInfo(__DRIdrawable *pdp) -{ - __DRIscreen *psp = pdp->driScreenPriv; - __DRIcontext *pcp = pdp->driContextPriv; - - if (!pcp - || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) { - /* ERROR!!! - * ...but we must ignore it. There can be many contexts bound to a - * drawable. - */ - } - - if (pdp->pClipRects) { - free(pdp->pClipRects); - pdp->pClipRects = NULL; - } - - if (pdp->pBackClipRects) { - free(pdp->pBackClipRects); - pdp->pBackClipRects = NULL; - } - - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - - if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp, - &pdp->index, &pdp->lastStamp, - &pdp->x, &pdp->y, &pdp->w, &pdp->h, - &pdp->numClipRects, &pdp->pClipRects, - &pdp->backX, - &pdp->backY, - &pdp->numBackClipRects, - &pdp->pBackClipRects, - pdp->loaderPrivate)) { - /* Error -- eg the window may have been destroyed. Keep going - * with no cliprects. - */ - pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */ - pdp->numClipRects = 0; - pdp->pClipRects = NULL; - pdp->numBackClipRects = 0; - pdp->pBackClipRects = NULL; - } - else - pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp); - - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); -} - -/*@}*/ - -/*****************************************************************/ -/** \name GLX callbacks */ -/*****************************************************************/ -/*@{*/ - -static void driReportDamage(__DRIdrawable *pdp, - struct drm_clip_rect *pClipRects, int numClipRects) -{ - __DRIscreen *psp = pdp->driScreenPriv; - - /* Check that we actually have the new damage report method */ - if (psp->damage) { - /* Report the damage. Currently, all our drivers draw - * directly to the front buffer, so we report the damage there - * rather than to the backing storein (if any). - */ - (*psp->damage->reportDamage)(pdp, - pdp->x, pdp->y, - pClipRects, numClipRects, - GL_TRUE, pdp->loaderPrivate); - } -} - - -/** - * Swap buffers. - * - * \param drawablePrivate opaque pointer to the per-drawable private info. - * - * \internal - * This function calls __DRIdrawable::swapBuffers. - * - * Is called directly from glXSwapBuffers(). - */ -static void driSwapBuffers(__DRIdrawable *dPriv) -{ - __DRIscreen *psp = dPriv->driScreenPriv; - drm_clip_rect_t *rects; - int i; - - psp->DriverAPI.SwapBuffers(dPriv); - - if (!dPriv->numClipRects) - return; - - rects = malloc(sizeof(*rects) * dPriv->numClipRects); - - if (!rects) - return; - - for (i = 0; i < dPriv->numClipRects; i++) { - rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x; - rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y; - rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x; - rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y; - } - - driReportDamage(dPriv, rects, dPriv->numClipRects); - free(rects); -} - -static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, - int64_t *msc ) -{ - return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc); -} - - -static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc, int64_t * sbc) -{ - __DRIswapInfo sInfo; - int status; - - status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc, - divisor, remainder, - msc ); - - /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync - * is supported but GLX_OML_sync_control is not. Therefore, don't return - * an error value if GetSwapInfo() is not implemented. - */ - if ( status == 0 - && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) { - status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo ); - *sbc = sInfo.swap_count; - } - - return status; -} - - -const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = { - { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION }, - driWaitForMSC, - driDrawableGetMSC, -}; - - -static void driCopySubBuffer(__DRIdrawable *dPriv, - int x, int y, int w, int h) -{ - drm_clip_rect_t rect; - - rect.x1 = x; - rect.y1 = dPriv->h - y - h; - rect.x2 = x + w; - rect.y2 = rect.y1 + h; - driReportDamage(dPriv, &rect, 1); - - dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); -} - -const __DRIcopySubBufferExtension driCopySubBufferExtension = { - { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION }, - driCopySubBuffer -}; - -static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval) -{ - dPriv->swap_interval = interval; -} - -static unsigned int driGetSwapInterval(__DRIdrawable *dPriv) -{ - return dPriv->swap_interval; -} - -const __DRIswapControlExtension driSwapControlExtension = { - { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION }, - driSetSwapInterval, - driGetSwapInterval -}; - - -/** - * This is called via __DRIscreenRec's createNewDrawable pointer. - */ -static __DRIdrawable * -driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, - drm_drawable_t hwDrawable, int renderType, - const int *attrs, void *data) -{ - __DRIdrawable *pdp; - - /* Since pbuffers are not yet supported, no drawable attributes are - * supported either. - */ - (void) attrs; - - pdp = malloc(sizeof *pdp); - if (!pdp) { - return NULL; - } - - pdp->driContextPriv = NULL; - pdp->loaderPrivate = data; - pdp->hHWDrawable = hwDrawable; - pdp->refcount = 1; - pdp->pStamp = NULL; - pdp->lastStamp = 0; - pdp->index = 0; - pdp->x = 0; - pdp->y = 0; - pdp->w = 0; - pdp->h = 0; - pdp->numClipRects = 0; - pdp->numBackClipRects = 0; - pdp->pClipRects = NULL; - pdp->pBackClipRects = NULL; - pdp->vblSeq = 0; - pdp->vblFlags = 0; - - pdp->driScreenPriv = psp; - - if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) { - free(pdp); - return NULL; - } - - pdp->msc_base = 0; - - /* This special default value is replaced with the configured - * default value when the drawable is first bound to a direct - * rendering context. - */ - pdp->swap_interval = (unsigned)-1; - - return pdp; -} - - -static __DRIdrawable * -dri2CreateNewDrawable(__DRIscreen *screen, - const __DRIconfig *config, - void *loaderPrivate) -{ - __DRIdrawable *pdraw; - - pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate); - if (!pdraw) - return NULL; - - pdraw->pClipRects = &pdraw->dri2.clipRect; - pdraw->pBackClipRects = &pdraw->dri2.clipRect; - - pdraw->pStamp = &pdraw->dri2.stamp; - *pdraw->pStamp = pdraw->lastStamp + 1; - - return pdraw; -} - -static __DRIbuffer * -dri2AllocateBuffer(__DRIscreen *screen, - unsigned int attachment, unsigned int format, - int width, int height) -{ - return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format, - width, height); -} - -static void -dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer) -{ - (*screen->DriverAPI.ReleaseBuffer)(screen, buffer); -} - - -static int -dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_BOOL)) - return -1; - - *val = driQueryOptionb(&screen->optionCache, var); - - return 0; -} - -static int -dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_INT) && - !driCheckOption(&screen->optionCache, var, DRI_ENUM)) - return -1; - - *val = driQueryOptioni(&screen->optionCache, var); - - return 0; -} - -static int -dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT)) - return -1; - - *val = driQueryOptionf(&screen->optionCache, var); - - return 0; -} - - -static void dri_get_drawable(__DRIdrawable *pdp) -{ - pdp->refcount++; -} - -static void dri_put_drawable(__DRIdrawable *pdp) -{ - __DRIscreen *psp; - - if (pdp) { - pdp->refcount--; - if (pdp->refcount) - return; - - psp = pdp->driScreenPriv; - (*psp->DriverAPI.DestroyBuffer)(pdp); - if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { - free(pdp->pClipRects); - pdp->pClipRects = NULL; - } - if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { - free(pdp->pBackClipRects); - pdp->pBackClipRects = NULL; - } - free(pdp); - } -} - -static void -driDestroyDrawable(__DRIdrawable *pdp) -{ - dri_put_drawable(pdp); -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Context handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Destroy the per-context private information. - * - * \internal - * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls - * drmDestroyContext(), and finally frees \p contextPrivate. - */ -static void -driDestroyContext(__DRIcontext *pcp) -{ - if (pcp) { - (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp); - free(pcp); - } -} - - -/** - * Create the per-drawable private driver information. - * - * \param render_type Type of rendering target. \c GLX_RGBA is the only - * type likely to ever be supported for direct-rendering. - * \param shared Context with which to share textures, etc. or NULL - * - * \returns An opaque pointer to the per-context private information on - * success, or \c NULL on failure. - * - * \internal - * This function allocates and fills a __DRIcontextRec structure. It - * performs some device independent initialization and passes all the - * relevent information to __DriverAPIRec::CreateContext to create the - * context. - * - */ -static __DRIcontext * -driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, - int render_type, __DRIcontext *shared, - drm_context_t hwContext, void *data) -{ - __DRIcontext *pcp; - void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; - - pcp = malloc(sizeof *pcp); - if (!pcp) - return NULL; - - pcp->driScreenPriv = psp; - pcp->driDrawablePriv = NULL; - pcp->loaderPrivate = data; - - pcp->dri2.draw_stamp = 0; - pcp->dri2.read_stamp = 0; - - pcp->hHWContext = hwContext; - - if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL, - &config->modes, pcp, shareCtx) ) { - free(pcp); - return NULL; - } - - return pcp; -} - -static unsigned int -dri2GetAPIMask(__DRIscreen *screen) -{ - return screen->api_mask; -} - -static __DRIcontext * -dri2CreateNewContextForAPI(__DRIscreen *screen, int api, - const __DRIconfig *config, - __DRIcontext *shared, void *data) -{ - __DRIcontext *context; - const struct gl_config *modes = (config != NULL) ? &config->modes : NULL; - void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; - gl_api mesa_api; - - if (!(screen->api_mask & (1 << api))) - return NULL; - - switch (api) { - case __DRI_API_OPENGL: - mesa_api = API_OPENGL; - break; - case __DRI_API_GLES: - mesa_api = API_OPENGLES; - break; - case __DRI_API_GLES2: - mesa_api = API_OPENGLES2; - break; - default: - return NULL; - } - - context = malloc(sizeof *context); - if (!context) - return NULL; - - context->driScreenPriv = screen; - context->driDrawablePriv = NULL; - context->loaderPrivate = data; - - if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes, - context, shareCtx) ) { - free(context); - return NULL; - } - - return context; -} - - -static __DRIcontext * -dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config, - __DRIcontext *shared, void *data) -{ - return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL, - config, shared, data); -} - -static int -driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) -{ - return GL_FALSE; -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Screen handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Destroy the per-screen private information. - * - * \internal - * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls - * drmClose(), and finally frees \p screenPrivate. - */ -static void driDestroyScreen(__DRIscreen *psp) -{ - if (psp) { - /* No interaction with the X-server is possible at this point. This - * routine is called after XCloseDisplay, so there is no protocol - * stream open to the X-server anymore. - */ - - _mesa_destroy_shader_compiler(); - - if (psp->DriverAPI.DestroyScreen) - (*psp->DriverAPI.DestroyScreen)(psp); - - if (!psp->dri2.enabled) { - (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); - (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); - (void)drmCloseOnce(psp->fd); - } else { - driDestroyOptionCache(&psp->optionCache); - driDestroyOptionInfo(&psp->optionInfo); - } - - free(psp); - } -} - -static void -setupLoaderExtensions(__DRIscreen *psp, - const __DRIextension **extensions) -{ - int i; - - for (i = 0; extensions[i]; i++) { - if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0) - psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0) - psp->damage = (__DRIdamageExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0) - psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0) - psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0) - psp->dri2.image = (__DRIimageLookupExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0) - psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i]; - } -} - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c struct gl_config that the driver can support for windows or - * pbuffers. - * - * For legacy DRI. - * - * \param scrn Index of the screen - * \param ddx_version Version of the 2D DDX. This may not be meaningful for - * all drivers. - * \param dri_version Version of the "server-side" DRI. - * \param drm_version Version of the kernel DRM. - * \param frame_buffer Data describing the location and layout of the - * framebuffer. - * \param pSAREA Pointer to the SAREA. - * \param fd Device handle for the DRM. - * \param extensions ?? - * \param driver_modes Returns modes suppoted by the driver - * \param loaderPrivate ?? - * - * \note There is no need to check the minimum API version in this - * function. Since the name of this function is versioned, it is - * impossible for a loader that is too old to even load this driver. - */ -static __DRIscreen * -driCreateNewScreen(int scrn, - const __DRIversion *ddx_version, - const __DRIversion *dri_version, - const __DRIversion *drm_version, - const __DRIframebuffer *frame_buffer, - drmAddress pSAREA, int fd, - const __DRIextension **extensions, - const __DRIconfig ***driver_modes, - void *loaderPrivate) -{ - static const __DRIextension *emptyExtensionList[] = { NULL }; - __DRIscreen *psp; - - if (driDriverAPI.InitScreen == NULL) - return NULL; - - psp = calloc(1, sizeof *psp); - if (!psp) - return NULL; - - setupLoaderExtensions(psp, extensions); - - /* - ** NOT_DONE: This is used by the X server to detect when the client - ** has died while holding the drawable lock. The client sets the - ** drawable lock to this value. - */ - psp->drawLockID = 1; - - psp->drm_version = *drm_version; - psp->ddx_version = *ddx_version; - psp->dri_version = *dri_version; - - psp->pSAREA = pSAREA; - psp->lock = (drmLock *) &psp->pSAREA->lock; - - psp->pFB = frame_buffer->base; - psp->fbSize = frame_buffer->size; - psp->fbStride = frame_buffer->stride; - psp->fbWidth = frame_buffer->width; - psp->fbHeight = frame_buffer->height; - psp->devPrivSize = frame_buffer->dev_priv_size; - psp->pDevPriv = frame_buffer->dev_priv; - psp->fbBPP = psp->fbStride * 8 / frame_buffer->width; - - psp->extensions = emptyExtensionList; - psp->fd = fd; - psp->myNum = scrn; - psp->dri2.enabled = GL_FALSE; - - psp->DriverAPI = driDriverAPI; - psp->api_mask = (1 << __DRI_API_OPENGL); - - *driver_modes = driDriverAPI.InitScreen(psp); - if (*driver_modes == NULL) { - free(psp); - return NULL; - } - - return psp; -} - -/** - * DRI2 - */ -static __DRIscreen * -dri2CreateNewScreen(int scrn, int fd, - const __DRIextension **extensions, - const __DRIconfig ***driver_configs, void *data) -{ - static const __DRIextension *emptyExtensionList[] = { NULL }; - __DRIscreen *psp; - drmVersionPtr version; - - if (driDriverAPI.InitScreen2 == NULL) - return NULL; - - psp = calloc(1, sizeof(*psp)); - if (!psp) - return NULL; - - setupLoaderExtensions(psp, extensions); - - version = drmGetVersion(fd); - if (version) { - psp->drm_version.major = version->version_major; - psp->drm_version.minor = version->version_minor; - psp->drm_version.patch = version->version_patchlevel; - drmFreeVersion(version); - } - - psp->extensions = emptyExtensionList; - psp->fd = fd; - psp->myNum = scrn; - psp->dri2.enabled = GL_TRUE; - - psp->DriverAPI = driDriverAPI; - psp->api_mask = (1 << __DRI_API_OPENGL); - *driver_configs = driDriverAPI.InitScreen2(psp); - if (*driver_configs == NULL) { - free(psp); - return NULL; - } - - psp->DriverAPI = driDriverAPI; - psp->loaderPrivate = data; - - driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions, - __dri2NConfigOptions); - driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum, - "dri2"); - - return psp; -} - -static const __DRIextension **driGetExtensions(__DRIscreen *psp) -{ - return psp->extensions; -} - -/** Core interface */ -const __DRIcoreExtension driCoreExtension = { - { __DRI_CORE, __DRI_CORE_VERSION }, - NULL, - driDestroyScreen, - driGetExtensions, - driGetConfigAttrib, - driIndexConfigAttrib, - NULL, - driDestroyDrawable, - driSwapBuffers, - NULL, - driCopyContext, - driDestroyContext, - driBindContext, - driUnbindContext -}; - -/** Legacy DRI interface */ -const __DRIlegacyExtension driLegacyExtension = { - { __DRI_LEGACY, __DRI_LEGACY_VERSION }, - driCreateNewScreen, - driCreateNewDrawable, - driCreateNewContext, -}; - -/** DRI2 interface */ -const __DRIdri2Extension driDRI2Extension = { - { __DRI_DRI2, __DRI_DRI2_VERSION }, - dri2CreateNewScreen, - dri2CreateNewDrawable, - dri2CreateNewContext, - dri2GetAPIMask, - dri2CreateNewContextForAPI, - dri2AllocateBuffer, - dri2ReleaseBuffer -}; - -const __DRI2configQueryExtension dri2ConfigQueryExtension = { - { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION }, - dri2ConfigQueryb, - dri2ConfigQueryi, - dri2ConfigQueryf, -}; - -/** - * Calculate amount of swap interval used between GLX buffer swaps. - * - * The usage value, on the range [0,max], is the fraction of total swap - * interval time used between GLX buffer swaps is calculated. - * - * \f$p = t_d / (i * t_r)\f$ - * - * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the - * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time - * required for a single vertical refresh period (as returned by \c - * glXGetMscRateOML). - * - * See the documentation for the GLX_MESA_swap_frame_usage extension for more - * details. - * - * \param dPriv Pointer to the private drawable structure. - * \return If less than a single swap interval time period was required - * between GLX buffer swaps, a number greater than 0 and less than - * 1.0 is returned. If exactly one swap interval time period is - * required, 1.0 is returned, and if more than one is required then - * a number greater than 1.0 will be returned. - * - * \sa glXSwapIntervalSGI glXGetMscRateOML - * - * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it - * be possible to cache the sync rate? - */ -float -driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust, - int64_t current_ust ) -{ - int32_t n; - int32_t d; - int interval; - float usage = 1.0; - __DRIscreen *psp = dPriv->driScreenPriv; - - if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) { - interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1; - - - /* We want to calculate - * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get - * current_UST by calling __glXGetUST. last_swap_UST is stored in - * dPriv->swap_ust. interval has already been calculated. - * - * The only tricky part is us_per_refresh. us_per_refresh is - * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it - * around and say us_per_refresh = 1000000 * d / n. Since this goes in - * the denominator of the final calculation, we calculate - * (interval * 1000000 * d) and move n into the numerator. - */ - - usage = (current_ust - last_swap_ust); - usage *= n; - usage /= (interval * d); - usage /= 1000000.0; - } - - return usage; -} - -void -dri2InvalidateDrawable(__DRIdrawable *drawable) -{ - drawable->dri2.stamp++; -} - -/*@}*/ +/**
+ * \file dri_util.c
+ * DRI utility functions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ */
+
+
+#include <assert.h>
+#include <stdarg.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <stdio.h>
+
+#ifndef MAP_FAILED
+#define MAP_FAILED ((void *)-1)
+#endif
+
+#include "main/imports.h"
+#define None 0
+
+#include "dri_util.h"
+#include "drm_sarea.h"
+#include "utils.h"
+#include "xmlpool.h"
+#include "../glsl/glsl_parser_extras.h"
+
+PUBLIC const char __dri2ConfigOptions[] =
+ DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1)
+ DRI_CONF_SECTION_END
+ DRI_CONF_END;
+
+static const uint __dri2NConfigOptions = 1;
+
+#ifndef GLX_OML_sync_control
+typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
+#endif
+
+static void dri_get_drawable(__DRIdrawable *pdp);
+static void dri_put_drawable(__DRIdrawable *pdp);
+
+/**
+ * This is just a token extension used to signal that the driver
+ * supports setting a read drawable.
+ */
+const __DRIextension driReadDrawableExtension = {
+ __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
+};
+
+GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
+{
+ if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
+ if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
+ if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
+ if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
+
+ if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
+
+ return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
+}
+
+/*****************************************************************/
+/** \name Context (un)binding functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Unbind context.
+ *
+ * \param scrn the screen.
+ * \param gc context.
+ *
+ * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::UnbindContext, and then decrements
+ * __DRIdrawableRec::refcount which must be non-zero for a successful
+ * return.
+ *
+ * While casting the opaque private pointers associated with the parameters
+ * into their respective real types it also assures they are not \c NULL.
+ */
+static int driUnbindContext(__DRIcontext *pcp)
+{
+ __DRIscreen *psp;
+ __DRIdrawable *pdp;
+ __DRIdrawable *prp;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (pcp == NULL)
+ return GL_FALSE;
+
+ psp = pcp->driScreenPriv;
+ pdp = pcp->driDrawablePriv;
+ prp = pcp->driReadablePriv;
+
+ /* already unbound */
+ if (!pdp && !prp)
+ return GL_TRUE;
+ /* Let driver unbind drawable from context */
+ (*psp->DriverAPI.UnbindContext)(pcp);
+
+ assert(pdp);
+ if (pdp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(pdp);
+
+ if (prp != pdp) {
+ if (prp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(prp);
+ }
+
+
+ /* XXX this is disabled so that if we call SwapBuffers on an unbound
+ * window we can determine the last context bound to the window and
+ * use that context's lock. (BrianP, 2-Dec-2000)
+ */
+ pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
+
+ return GL_TRUE;
+}
+
+/**
+ * This function takes both a read buffer and a draw buffer. This is needed
+ * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
+ * function.
+ */
+static int driBindContext(__DRIcontext *pcp,
+ __DRIdrawable *pdp,
+ __DRIdrawable *prp)
+{
+ __DRIscreen *psp = NULL;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (!pcp)
+ return GL_FALSE;
+
+ /* Bind the drawable to the context */
+ psp = pcp->driScreenPriv;
+ pcp->driDrawablePriv = pdp;
+ pcp->driReadablePriv = prp;
+ if (pdp) {
+ pdp->driContextPriv = pcp;
+ dri_get_drawable(pdp);
+ }
+ if (prp && pdp != prp) {
+ dri_get_drawable(prp);
+ }
+
+ /*
+ ** Now that we have a context associated with this drawable, we can
+ ** initialize the drawable information if has not been done before.
+ */
+
+ if (!psp->dri2.enabled) {
+ if (pdp && !pdp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(pdp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ if (prp && pdp != prp && !prp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(prp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ }
+
+ /* Call device-specific MakeCurrent */
+ return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Drawable handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Update private drawable information.
+ *
+ * \param pdp pointer to the private drawable information to update.
+ *
+ * This function basically updates the __DRIdrawable struct's
+ * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
+ * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
+ * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
+ * the values are different that means we have to update the clipping
+ * info.
+ */
+void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+ __DRIcontext *pcp = pdp->driContextPriv;
+
+ if (!pcp
+ || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
+ /* ERROR!!!
+ * ...but we must ignore it. There can be many contexts bound to a
+ * drawable.
+ */
+ }
+
+ if (pdp->pClipRects) {
+ free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+
+ if (pdp->pBackClipRects) {
+ free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+
+ if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
+ &pdp->index, &pdp->lastStamp,
+ &pdp->x, &pdp->y, &pdp->w, &pdp->h,
+ &pdp->numClipRects, &pdp->pClipRects,
+ &pdp->backX,
+ &pdp->backY,
+ &pdp->numBackClipRects,
+ &pdp->pBackClipRects,
+ pdp->loaderPrivate)) {
+ /* Error -- eg the window may have been destroyed. Keep going
+ * with no cliprects.
+ */
+ pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
+ pdp->numClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->numBackClipRects = 0;
+ pdp->pBackClipRects = NULL;
+ }
+ else
+ pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
+
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+}
+
+/*@}*/
+
+/*****************************************************************/
+/** \name GLX callbacks */
+/*****************************************************************/
+/*@{*/
+
+static void driReportDamage(__DRIdrawable *pdp,
+ struct drm_clip_rect *pClipRects, int numClipRects)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+
+ /* Check that we actually have the new damage report method */
+ if (psp->damage) {
+ /* Report the damage. Currently, all our drivers draw
+ * directly to the front buffer, so we report the damage there
+ * rather than to the backing storein (if any).
+ */
+ (*psp->damage->reportDamage)(pdp,
+ pdp->x, pdp->y,
+ pClipRects, numClipRects,
+ GL_TRUE, pdp->loaderPrivate);
+ }
+}
+
+
+/**
+ * Swap buffers.
+ *
+ * \param drawablePrivate opaque pointer to the per-drawable private info.
+ *
+ * \internal
+ * This function calls __DRIdrawable::swapBuffers.
+ *
+ * Is called directly from glXSwapBuffers().
+ */
+static void driSwapBuffers(__DRIdrawable *dPriv)
+{
+ __DRIscreen *psp = dPriv->driScreenPriv;
+ drm_clip_rect_t *rects;
+ int i;
+
+ psp->DriverAPI.SwapBuffers(dPriv);
+
+ if (!dPriv->numClipRects)
+ return;
+
+ rects = malloc(sizeof(*rects) * dPriv->numClipRects);
+
+ if (!rects)
+ return;
+
+ for (i = 0; i < dPriv->numClipRects; i++) {
+ rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
+ rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
+ rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
+ rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
+ }
+
+ driReportDamage(dPriv, rects, dPriv->numClipRects);
+ free(rects);
+}
+
+static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
+ int64_t *msc )
+{
+ return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
+}
+
+
+static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc, int64_t * sbc)
+{
+ __DRIswapInfo sInfo;
+ int status;
+
+ status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
+ divisor, remainder,
+ msc );
+
+ /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
+ * is supported but GLX_OML_sync_control is not. Therefore, don't return
+ * an error value if GetSwapInfo() is not implemented.
+ */
+ if ( status == 0
+ && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
+ status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
+ *sbc = sInfo.swap_count;
+ }
+
+ return status;
+}
+
+
+const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
+ { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
+ driWaitForMSC,
+ driDrawableGetMSC,
+};
+
+
+static void driCopySubBuffer(__DRIdrawable *dPriv,
+ int x, int y, int w, int h)
+{
+ drm_clip_rect_t rect;
+
+ rect.x1 = x;
+ rect.y1 = dPriv->h - y - h;
+ rect.x2 = x + w;
+ rect.y2 = rect.y1 + h;
+ driReportDamage(dPriv, &rect, 1);
+
+ dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
+}
+
+const __DRIcopySubBufferExtension driCopySubBufferExtension = {
+ { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
+ driCopySubBuffer
+};
+
+static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
+{
+ dPriv->swap_interval = interval;
+}
+
+static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
+{
+ return dPriv->swap_interval;
+}
+
+const __DRIswapControlExtension driSwapControlExtension = {
+ { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
+ driSetSwapInterval,
+ driGetSwapInterval
+};
+
+
+/**
+ * This is called via __DRIscreenRec's createNewDrawable pointer.
+ */
+static __DRIdrawable *
+driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
+ drm_drawable_t hwDrawable, int renderType,
+ const int *attrs, void *data)
+{
+ __DRIdrawable *pdp;
+
+ /* Since pbuffers are not yet supported, no drawable attributes are
+ * supported either.
+ */
+ (void) attrs;
+
+ pdp = malloc(sizeof *pdp);
+ if (!pdp) {
+ return NULL;
+ }
+
+ pdp->driContextPriv = NULL;
+ pdp->loaderPrivate = data;
+ pdp->hHWDrawable = hwDrawable;
+ pdp->refcount = 1;
+ pdp->pStamp = NULL;
+ pdp->lastStamp = 0;
+ pdp->index = 0;
+ pdp->x = 0;
+ pdp->y = 0;
+ pdp->w = 0;
+ pdp->h = 0;
+ pdp->numClipRects = 0;
+ pdp->numBackClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->pBackClipRects = NULL;
+ pdp->vblSeq = 0;
+ pdp->vblFlags = 0;
+
+ pdp->driScreenPriv = psp;
+
+ if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) {
+ free(pdp);
+ return NULL;
+ }
+
+ pdp->msc_base = 0;
+
+ /* This special default value is replaced with the configured
+ * default value when the drawable is first bound to a direct
+ * rendering context.
+ */
+ pdp->swap_interval = (unsigned)-1;
+
+ return pdp;
+}
+
+
+static __DRIdrawable *
+dri2CreateNewDrawable(__DRIscreen *screen,
+ const __DRIconfig *config,
+ void *loaderPrivate)
+{
+ __DRIdrawable *pdraw;
+
+ pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
+ if (!pdraw)
+ return NULL;
+
+ pdraw->pClipRects = &pdraw->dri2.clipRect;
+ pdraw->pBackClipRects = &pdraw->dri2.clipRect;
+
+ pdraw->pStamp = &pdraw->dri2.stamp;
+ *pdraw->pStamp = pdraw->lastStamp + 1;
+
+ return pdraw;
+}
+
+static __DRIbuffer *
+dri2AllocateBuffer(__DRIscreen *screen,
+ unsigned int attachment, unsigned int format,
+ int width, int height)
+{
+ return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format,
+ width, height);
+}
+
+static void
+dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer)
+{
+ (*screen->DriverAPI.ReleaseBuffer)(screen, buffer);
+}
+
+
+static int
+dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_BOOL))
+ return -1;
+
+ *val = driQueryOptionb(&screen->optionCache, var);
+
+ return 0;
+}
+
+static int
+dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_INT) &&
+ !driCheckOption(&screen->optionCache, var, DRI_ENUM))
+ return -1;
+
+ *val = driQueryOptioni(&screen->optionCache, var);
+
+ return 0;
+}
+
+static int
+dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT))
+ return -1;
+
+ *val = driQueryOptionf(&screen->optionCache, var);
+
+ return 0;
+}
+
+
+static void dri_get_drawable(__DRIdrawable *pdp)
+{
+ pdp->refcount++;
+}
+
+static void dri_put_drawable(__DRIdrawable *pdp)
+{
+ __DRIscreen *psp;
+
+ if (pdp) {
+ pdp->refcount--;
+ if (pdp->refcount)
+ return;
+
+ psp = pdp->driScreenPriv;
+ (*psp->DriverAPI.DestroyBuffer)(pdp);
+ if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
+ free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+ if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
+ free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+ free(pdp);
+ }
+}
+
+static void
+driDestroyDrawable(__DRIdrawable *pdp)
+{
+ dri_put_drawable(pdp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Context handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-context private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
+ * drmDestroyContext(), and finally frees \p contextPrivate.
+ */
+static void
+driDestroyContext(__DRIcontext *pcp)
+{
+ if (pcp) {
+ (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
+ free(pcp);
+ }
+}
+
+
+/**
+ * Create the per-drawable private driver information.
+ *
+ * \param render_type Type of rendering target. \c GLX_RGBA is the only
+ * type likely to ever be supported for direct-rendering.
+ * \param shared Context with which to share textures, etc. or NULL
+ *
+ * \returns An opaque pointer to the per-context private information on
+ * success, or \c NULL on failure.
+ *
+ * \internal
+ * This function allocates and fills a __DRIcontextRec structure. It
+ * performs some device independent initialization and passes all the
+ * relevent information to __DriverAPIRec::CreateContext to create the
+ * context.
+ *
+ */
+static __DRIcontext *
+driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
+ int render_type, __DRIcontext *shared,
+ drm_context_t hwContext, void *data)
+{
+ __DRIcontext *pcp;
+ void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+
+ pcp = malloc(sizeof *pcp);
+ if (!pcp)
+ return NULL;
+
+ pcp->driScreenPriv = psp;
+ pcp->driDrawablePriv = NULL;
+ pcp->loaderPrivate = data;
+
+ pcp->dri2.draw_stamp = 0;
+ pcp->dri2.read_stamp = 0;
+
+ pcp->hHWContext = hwContext;
+
+ if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL,
+ &config->modes, pcp, shareCtx) ) {
+ free(pcp);
+ return NULL;
+ }
+
+ return pcp;
+}
+
+static unsigned int
+dri2GetAPIMask(__DRIscreen *screen)
+{
+ return screen->api_mask;
+}
+
+static __DRIcontext *
+dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
+ const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ __DRIcontext *context;
+ const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
+ void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+ gl_api mesa_api;
+
+ if (!(screen->api_mask & (1 << api)))
+ return NULL;
+
+ switch (api) {
+ case __DRI_API_OPENGL:
+ mesa_api = API_OPENGL;
+ break;
+ case __DRI_API_GLES:
+ mesa_api = API_OPENGLES;
+ break;
+ case __DRI_API_GLES2:
+ mesa_api = API_OPENGLES2;
+ break;
+ default:
+ return NULL;
+ }
+
+ context = malloc(sizeof *context);
+ if (!context)
+ return NULL;
+
+ context->driScreenPriv = screen;
+ context->driDrawablePriv = NULL;
+ context->loaderPrivate = data;
+
+ if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes,
+ context, shareCtx) ) {
+ free(context);
+ return NULL;
+ }
+
+ return context;
+}
+
+
+static __DRIcontext *
+dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL,
+ config, shared, data);
+}
+
+static int
+driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
+{
+ return GL_FALSE;
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Screen handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-screen private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
+ * drmClose(), and finally frees \p screenPrivate.
+ */
+static void driDestroyScreen(__DRIscreen *psp)
+{
+ if (psp) {
+ /* No interaction with the X-server is possible at this point. This
+ * routine is called after XCloseDisplay, so there is no protocol
+ * stream open to the X-server anymore.
+ */
+
+ _mesa_destroy_shader_compiler();
+
+ if (psp->DriverAPI.DestroyScreen)
+ (*psp->DriverAPI.DestroyScreen)(psp);
+
+ if (!psp->dri2.enabled) {
+ (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
+ (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
+ (void)drmCloseOnce(psp->fd);
+ } else {
+ driDestroyOptionCache(&psp->optionCache);
+ driDestroyOptionInfo(&psp->optionInfo);
+ }
+
+ free(psp);
+ }
+}
+
+static void
+setupLoaderExtensions(__DRIscreen *psp,
+ const __DRIextension **extensions)
+{
+ int i;
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
+ psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
+ psp->damage = (__DRIdamageExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
+ psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
+ psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0)
+ psp->dri2.image = (__DRIimageLookupExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0)
+ psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i];
+ }
+}
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c struct gl_config that the driver can support for windows or
+ * pbuffers.
+ *
+ * For legacy DRI.
+ *
+ * \param scrn Index of the screen
+ * \param ddx_version Version of the 2D DDX. This may not be meaningful for
+ * all drivers.
+ * \param dri_version Version of the "server-side" DRI.
+ * \param drm_version Version of the kernel DRM.
+ * \param frame_buffer Data describing the location and layout of the
+ * framebuffer.
+ * \param pSAREA Pointer to the SAREA.
+ * \param fd Device handle for the DRM.
+ * \param extensions ??
+ * \param driver_modes Returns modes suppoted by the driver
+ * \param loaderPrivate ??
+ *
+ * \note There is no need to check the minimum API version in this
+ * function. Since the name of this function is versioned, it is
+ * impossible for a loader that is too old to even load this driver.
+ */
+static __DRIscreen *
+driCreateNewScreen(int scrn,
+ const __DRIversion *ddx_version,
+ const __DRIversion *dri_version,
+ const __DRIversion *drm_version,
+ const __DRIframebuffer *frame_buffer,
+ drmAddress pSAREA, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_modes,
+ void *loaderPrivate)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+
+ if (driDriverAPI.InitScreen == NULL)
+ return NULL;
+
+ psp = calloc(1, sizeof *psp);
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ /*
+ ** NOT_DONE: This is used by the X server to detect when the client
+ ** has died while holding the drawable lock. The client sets the
+ ** drawable lock to this value.
+ */
+ psp->drawLockID = 1;
+
+ psp->drm_version = *drm_version;
+ psp->ddx_version = *ddx_version;
+ psp->dri_version = *dri_version;
+
+ psp->pSAREA = pSAREA;
+ psp->lock = (drmLock *) &psp->pSAREA->lock;
+
+ psp->pFB = frame_buffer->base;
+ psp->fbSize = frame_buffer->size;
+ psp->fbStride = frame_buffer->stride;
+ psp->fbWidth = frame_buffer->width;
+ psp->fbHeight = frame_buffer->height;
+ psp->devPrivSize = frame_buffer->dev_priv_size;
+ psp->pDevPriv = frame_buffer->dev_priv;
+ psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_FALSE;
+
+ psp->DriverAPI = driDriverAPI;
+ psp->api_mask = (1 << __DRI_API_OPENGL);
+
+ *driver_modes = driDriverAPI.InitScreen(psp);
+ if (*driver_modes == NULL) {
+ free(psp);
+ return NULL;
+ }
+
+ return psp;
+}
+
+/**
+ * DRI2
+ */
+static __DRIscreen *
+dri2CreateNewScreen(int scrn, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_configs, void *data)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+ drmVersionPtr version;
+
+ if (driDriverAPI.InitScreen2 == NULL)
+ return NULL;
+
+ psp = calloc(1, sizeof(*psp));
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ version = drmGetVersion(fd);
+ if (version) {
+ psp->drm_version.major = version->version_major;
+ psp->drm_version.minor = version->version_minor;
+ psp->drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_TRUE;
+
+ psp->DriverAPI = driDriverAPI;
+ psp->api_mask = (1 << __DRI_API_OPENGL);
+ *driver_configs = driDriverAPI.InitScreen2(psp);
+ if (*driver_configs == NULL) {
+ free(psp);
+ return NULL;
+ }
+
+ psp->DriverAPI = driDriverAPI;
+ psp->loaderPrivate = data;
+
+ driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
+ __dri2NConfigOptions);
+ driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum,
+ "dri2");
+
+ return psp;
+}
+
+static const __DRIextension **driGetExtensions(__DRIscreen *psp)
+{
+ return psp->extensions;
+}
+
+/** Core interface */
+const __DRIcoreExtension driCoreExtension = {
+ { __DRI_CORE, __DRI_CORE_VERSION },
+ NULL,
+ driDestroyScreen,
+ driGetExtensions,
+ driGetConfigAttrib,
+ driIndexConfigAttrib,
+ NULL,
+ driDestroyDrawable,
+ driSwapBuffers,
+ NULL,
+ driCopyContext,
+ driDestroyContext,
+ driBindContext,
+ driUnbindContext
+};
+
+/** Legacy DRI interface */
+const __DRIlegacyExtension driLegacyExtension = {
+ { __DRI_LEGACY, __DRI_LEGACY_VERSION },
+ driCreateNewScreen,
+ driCreateNewDrawable,
+ driCreateNewContext,
+};
+
+/** DRI2 interface */
+const __DRIdri2Extension driDRI2Extension = {
+ { __DRI_DRI2, __DRI_DRI2_VERSION },
+ dri2CreateNewScreen,
+ dri2CreateNewDrawable,
+ dri2CreateNewContext,
+ dri2GetAPIMask,
+ dri2CreateNewContextForAPI,
+ dri2AllocateBuffer,
+ dri2ReleaseBuffer
+};
+
+const __DRI2configQueryExtension dri2ConfigQueryExtension = {
+ { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION },
+ dri2ConfigQueryb,
+ dri2ConfigQueryi,
+ dri2ConfigQueryf,
+};
+
+/**
+ * Calculate amount of swap interval used between GLX buffer swaps.
+ *
+ * The usage value, on the range [0,max], is the fraction of total swap
+ * interval time used between GLX buffer swaps is calculated.
+ *
+ * \f$p = t_d / (i * t_r)\f$
+ *
+ * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
+ * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
+ * required for a single vertical refresh period (as returned by \c
+ * glXGetMscRateOML).
+ *
+ * See the documentation for the GLX_MESA_swap_frame_usage extension for more
+ * details.
+ *
+ * \param dPriv Pointer to the private drawable structure.
+ * \return If less than a single swap interval time period was required
+ * between GLX buffer swaps, a number greater than 0 and less than
+ * 1.0 is returned. If exactly one swap interval time period is
+ * required, 1.0 is returned, and if more than one is required then
+ * a number greater than 1.0 will be returned.
+ *
+ * \sa glXSwapIntervalSGI glXGetMscRateOML
+ *
+ * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
+ * be possible to cache the sync rate?
+ */
+float
+driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust,
+ int64_t current_ust )
+{
+ int32_t n;
+ int32_t d;
+ int interval;
+ float usage = 1.0;
+ __DRIscreen *psp = dPriv->driScreenPriv;
+
+ if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
+ interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
+
+
+ /* We want to calculate
+ * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
+ * current_UST by calling __glXGetUST. last_swap_UST is stored in
+ * dPriv->swap_ust. interval has already been calculated.
+ *
+ * The only tricky part is us_per_refresh. us_per_refresh is
+ * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
+ * around and say us_per_refresh = 1000000 * d / n. Since this goes in
+ * the denominator of the final calculation, we calculate
+ * (interval * 1000000 * d) and move n into the numerator.
+ */
+
+ usage = (current_ust - last_swap_ust);
+ usage *= n;
+ usage /= (interval * d);
+ usage /= 1000000.0;
+ }
+
+ return usage;
+}
+
+void
+dri2InvalidateDrawable(__DRIdrawable *drawable)
+{
+ drawable->dri2.stamp++;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h index 3d3d5c9cd..8d2a38524 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.h +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h @@ -1,563 +1,563 @@ -/* - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file dri_util.h - * DRI utility functions definitions. - * - * This module acts as glue between GLX and the actual hardware driver. A DRI - * driver doesn't really \e have to use any of this - it's optional. But, some - * useful stuff is done here that otherwise would have to be duplicated in most - * drivers. - * - * Basically, these utility functions take care of some of the dirty details of - * screen initialization, context creation, context binding, DRM setup, etc. - * - * These functions are compiled into each DRI driver so libGL.so knows nothing - * about them. - * - * \sa dri_util.c. - * - * \author Kevin E. Martin <kevin@precisioninsight.com> - * \author Brian Paul <brian@precisioninsight.com> - */ - -#ifndef _DRI_UTIL_H_ -#define _DRI_UTIL_H_ - -#include <GL/gl.h> -#include <drm.h> -#include <drm_sarea.h> -#include <xf86drm.h> -#include "xmlconfig.h" -#include "main/glheader.h" -#include "main/mtypes.h" -#include "GL/internal/dri_interface.h" - -#define GLX_BAD_CONTEXT 5 - -typedef struct __DRIswapInfoRec __DRIswapInfo; - -/** - * Extensions. - */ -extern const __DRIlegacyExtension driLegacyExtension; -extern const __DRIcoreExtension driCoreExtension; -extern const __DRIdri2Extension driDRI2Extension; -extern const __DRIextension driReadDrawableExtension; -extern const __DRIcopySubBufferExtension driCopySubBufferExtension; -extern const __DRIswapControlExtension driSwapControlExtension; -extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; -extern const __DRI2configQueryExtension dri2ConfigQueryExtension; - -/** - * Used by DRI_VALIDATE_DRAWABLE_INFO - */ -#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \ - do { \ - if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \ - __driUtilUpdateDrawableInfo(pDrawPriv); \ - } \ - } while (0) - - -/** - * Utility macro to validate the drawable information. - * - * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp. - */ -#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \ -do { \ - while (*(pdp->pStamp) != pdp->lastStamp) { \ - register unsigned int hwContext = psp->pSAREA->lock.lock & \ - ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ - DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ - \ - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - \ - DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ - } \ -} while (0) - -/** - * Same as above, but for two drawables simultaneously. - * - */ - -#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \ -do { \ - while (*((pdp)->pStamp) != (pdp)->lastStamp || \ - *((prp)->pStamp) != (prp)->lastStamp) { \ - register unsigned int hwContext = (psp)->pSAREA->lock.lock & \ - ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ - DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ - \ - DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \ - DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ - \ - DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ - } \ -} while (0) - - -/** - * Driver callback functions. - * - * Each DRI driver must have one of these structures with all the pointers set - * to appropriate functions within the driver. - * - * When glXCreateContext() is called, for example, it'll call a helper function - * dri_util.c which in turn will jump through the \a CreateContext pointer in - * this structure. - */ -struct __DriverAPIRec { - const __DRIconfig **(*InitScreen) (__DRIscreen * priv); - - /** - * Screen destruction callback - */ - void (*DestroyScreen)(__DRIscreen *driScrnPriv); - - /** - * Context creation callback - */ - GLboolean (*CreateContext)(gl_api api, - const struct gl_config *glVis, - __DRIcontext *driContextPriv, - void *sharedContextPrivate); - - /** - * Context destruction callback - */ - void (*DestroyContext)(__DRIcontext *driContextPriv); - - /** - * Buffer (drawable) creation callback - */ - GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const struct gl_config *glVis, - GLboolean pixmapBuffer); - - /** - * Buffer (drawable) destruction callback - */ - void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); - - /** - * Buffer swapping callback - */ - void (*SwapBuffers)(__DRIdrawable *driDrawPriv); - - /** - * Context activation callback - */ - GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv); - - /** - * Context unbinding callback - */ - GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); - - /** - * Retrieves statistics about buffer swap operations. Required if - * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported. - */ - int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo ); - - - /** - * These are required if GLX_OML_sync_control is supported. - */ - /*@{*/ - int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc ); - int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc, - int64_t * msc, int64_t * sbc ); - - int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc, - int64_t divisor, int64_t remainder ); - /*@}*/ - void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, - int x, int y, int w, int h); - - /** - * New version of GetMSC so we can pass drawable data to the low - * level DRM driver (e.g. pipe info). Required if - * GLX_SGI_video_sync or GLX_OML_sync_control is supported. - */ - int (*GetDrawableMSC) ( __DRIscreen * priv, - __DRIdrawable *drawablePrivate, - int64_t *count); - - - - /* DRI2 Entry point */ - const __DRIconfig **(*InitScreen2) (__DRIscreen * priv); - - __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate, - unsigned int attachment, - unsigned int format, - int width, int height); - void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer); -}; - -extern const struct __DriverAPIRec driDriverAPI; - - -struct __DRIswapInfoRec { - /** - * Number of swapBuffers operations that have been *completed*. - */ - uint64_t swap_count; - - /** - * Unadjusted system time of the last buffer swap. This is the time - * when the swap completed, not the time when swapBuffers was called. - */ - int64_t swap_ust; - - /** - * Number of swap operations that occurred after the swap deadline. That - * is if a swap happens more than swap_interval frames after the previous - * swap, it has missed its deadline. If swap_interval is 0, then the - * swap deadline is 1 frame after the previous swap. - */ - uint64_t swap_missed_count; - - /** - * Amount of time used by the last swap that missed its deadline. This - * is calculated as (__glXGetUST() - swap_ust) / (swap_interval * - * time_for_single_vrefresh)). If the actual value of swap_interval is - * 0, then 1 is used instead. If swap_missed_count is non-zero, this - * should be greater-than 1.0. - */ - float swap_missed_usage; -}; - - -/** - * Per-drawable private DRI driver information. - */ -struct __DRIdrawableRec { - /** - * Kernel drawable handle - */ - drm_drawable_t hHWDrawable; - - /** - * Driver's private drawable information. - * - * This structure is opaque. - */ - void *driverPrivate; - - /** - * Private data from the loader. We just hold on to it and pass - * it back when calling into loader provided functions. - */ - void *loaderPrivate; - - /** - * Reference count for number of context's currently bound to this - * drawable. - * - * Once it reaches zero, the drawable can be destroyed. - * - * \note This behavior will change with GLX 1.3. - */ - int refcount; - - /** - * Index of this drawable information in the SAREA. - */ - unsigned int index; - - /** - * Pointer to the "drawable has changed ID" stamp in the SAREA (or - * to dri2.stamp if DRI2 is being used). - */ - unsigned int *pStamp; - - /** - * Last value of the stamp. - * - * If this differs from the value stored at __DRIdrawable::pStamp, - * then the drawable information has been modified by the X server, and the - * drawable information (below) should be retrieved from the X server. - */ - unsigned int lastStamp; - - /** - * \name Drawable - * - * Drawable information used in software fallbacks. - */ - /*@{*/ - int x; - int y; - int w; - int h; - int numClipRects; - drm_clip_rect_t *pClipRects; - /*@}*/ - - /** - * \name Back and depthbuffer - * - * Information about the back and depthbuffer where different from above. - */ - /*@{*/ - int backX; - int backY; - int backClipRectType; - int numBackClipRects; - drm_clip_rect_t *pBackClipRects; - /*@}*/ - - /** - * \name Vertical blank tracking information - * Used for waiting on vertical blank events. - */ - /*@{*/ - unsigned int vblSeq; - unsigned int vblFlags; - /*@}*/ - - /** - * \name Monotonic MSC tracking - * - * Low level driver is responsible for updating msc_base and - * vblSeq values so that higher level code can calculate - * a new msc value or msc target for a WaitMSC call. The new value - * will be: - * msc = msc_base + get_vblank_count() - vblank_base; - * - * And for waiting on a value, core code will use: - * actual_target = target_msc - msc_base + vblank_base; - */ - /*@{*/ - int64_t vblank_base; - int64_t msc_base; - /*@}*/ - - /** - * Pointer to context to which this drawable is currently bound. - */ - __DRIcontext *driContextPriv; - - /** - * Pointer to screen on which this drawable was created. - */ - __DRIscreen *driScreenPriv; - - /** - * Controls swap interval as used by GLX_SGI_swap_control and - * GLX_MESA_swap_control. - */ - unsigned int swap_interval; - - struct { - unsigned int stamp; - drm_clip_rect_t clipRect; - } dri2; -}; - -/** - * Per-context private driver information. - */ -struct __DRIcontextRec { - /** - * Kernel context handle used to access the device lock. - */ - drm_context_t hHWContext; - - /** - * Device driver's private context data. This structure is opaque. - */ - void *driverPrivate; - - /** - * Pointer to drawable currently bound to this context for drawing. - */ - __DRIdrawable *driDrawablePriv; - - /** - * Pointer to drawable currently bound to this context for reading. - */ - __DRIdrawable *driReadablePriv; - - /** - * Pointer to screen on which this context was created. - */ - __DRIscreen *driScreenPriv; - - /** - * The loaders's private context data. This structure is opaque. - */ - void *loaderPrivate; - - struct { - int draw_stamp; - int read_stamp; - } dri2; -}; - -/** - * Per-screen private driver information. - */ -struct __DRIscreenRec { - /** - * Current screen's number - */ - int myNum; - - /** - * Callback functions into the hardware-specific DRI driver code. - */ - struct __DriverAPIRec DriverAPI; - - const __DRIextension **extensions; - /** - * DDX / 2D driver version information. - */ - __DRIversion ddx_version; - - /** - * DRI X extension version information. - */ - __DRIversion dri_version; - - /** - * DRM (kernel module) version information. - */ - __DRIversion drm_version; - - /** - * ID used when the client sets the drawable lock. - * - * The X server uses this value to detect if the client has died while - * holding the drawable lock. - */ - int drawLockID; - - /** - * File descriptor returned when the kernel device driver is opened. - * - * Used to: - * - authenticate client to kernel - * - map the frame buffer, SAREA, etc. - * - close the kernel device driver - */ - int fd; - - /** - * SAREA pointer - * - * Used to access: - * - the device lock - * - the device-independent per-drawable and per-context(?) information - */ - drm_sarea_t *pSAREA; - - /** - * \name Direct frame buffer access information - * Used for software fallbacks. - */ - /*@{*/ - unsigned char *pFB; - int fbSize; - int fbOrigin; - int fbStride; - int fbWidth; - int fbHeight; - int fbBPP; - /*@}*/ - - /** - * \name Device-dependent private information (stored in the SAREA). - * - * This data is accessed by the client driver only. - */ - /*@{*/ - void *pDevPriv; - int devPrivSize; - /*@}*/ - - /** - * Device-dependent private information (not stored in the SAREA). - * - * This pointer is never touched by the DRI layer. - */ -#ifdef __cplusplus - void *priv; -#else - void *private; -#endif - - /* Extensions provided by the loader. */ - const __DRIgetDrawableInfoExtension *getDrawableInfo; - const __DRIsystemTimeExtension *systemTime; - const __DRIdamageExtension *damage; - - struct { - /* Flag to indicate that this is a DRI2 screen. Many of the above - * fields will not be valid or initializaed in that case. */ - int enabled; - __DRIdri2LoaderExtension *loader; - __DRIimageLookupExtension *image; - __DRIuseInvalidateExtension *useInvalidate; - } dri2; - - /* The lock actually in use, old sarea or DRI2 */ - drmLock *lock; - - driOptionCache optionInfo; - driOptionCache optionCache; - unsigned int api_mask; - void *loaderPrivate; -}; - -extern void -__driUtilUpdateDrawableInfo(__DRIdrawable *pdp); - -extern float -driCalculateSwapUsage( __DRIdrawable *dPriv, - int64_t last_swap_ust, int64_t current_ust ); - -extern GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); - -extern void -dri2InvalidateDrawable(__DRIdrawable *drawable); - -#endif /* _DRI_UTIL_H_ */ +/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file dri_util.h
+ * DRI utility functions definitions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ *
+ * \sa dri_util.c.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
+
+#ifndef _DRI_UTIL_H_
+#define _DRI_UTIL_H_
+
+#include <GL/gl.h>
+#include <drm.h>
+#include <drm_sarea.h>
+#include <xf86drm.h>
+#include "xmlconfig.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "GL/internal/dri_interface.h"
+
+#define GLX_BAD_CONTEXT 5
+
+typedef struct __DRIswapInfoRec __DRIswapInfo;
+
+/**
+ * Extensions.
+ */
+extern const __DRIlegacyExtension driLegacyExtension;
+extern const __DRIcoreExtension driCoreExtension;
+extern const __DRIdri2Extension driDRI2Extension;
+extern const __DRIextension driReadDrawableExtension;
+extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
+extern const __DRIswapControlExtension driSwapControlExtension;
+extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
+extern const __DRI2configQueryExtension dri2ConfigQueryExtension;
+
+/**
+ * Used by DRI_VALIDATE_DRAWABLE_INFO
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
+ do { \
+ if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
+ __driUtilUpdateDrawableInfo(pDrawPriv); \
+ } \
+ } while (0)
+
+
+/**
+ * Utility macro to validate the drawable information.
+ *
+ * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
+do { \
+ while (*(pdp->pStamp) != pdp->lastStamp) { \
+ register unsigned int hwContext = psp->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ \
+ DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+/**
+ * Same as above, but for two drawables simultaneously.
+ *
+ */
+
+#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
+do { \
+ while (*((pdp)->pStamp) != (pdp)->lastStamp || \
+ *((prp)->pStamp) != (prp)->lastStamp) { \
+ register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
+ DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ \
+ DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+
+/**
+ * Driver callback functions.
+ *
+ * Each DRI driver must have one of these structures with all the pointers set
+ * to appropriate functions within the driver.
+ *
+ * When glXCreateContext() is called, for example, it'll call a helper function
+ * dri_util.c which in turn will jump through the \a CreateContext pointer in
+ * this structure.
+ */
+struct __DriverAPIRec {
+ const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
+
+ /**
+ * Screen destruction callback
+ */
+ void (*DestroyScreen)(__DRIscreen *driScrnPriv);
+
+ /**
+ * Context creation callback
+ */
+ GLboolean (*CreateContext)(gl_api api,
+ const struct gl_config *glVis,
+ __DRIcontext *driContextPriv,
+ void *sharedContextPrivate);
+
+ /**
+ * Context destruction callback
+ */
+ void (*DestroyContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Buffer (drawable) creation callback
+ */
+ GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
+ __DRIdrawable *driDrawPriv,
+ const struct gl_config *glVis,
+ GLboolean pixmapBuffer);
+
+ /**
+ * Buffer (drawable) destruction callback
+ */
+ void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Buffer swapping callback
+ */
+ void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Context activation callback
+ */
+ GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
+ __DRIdrawable *driDrawPriv,
+ __DRIdrawable *driReadPriv);
+
+ /**
+ * Context unbinding callback
+ */
+ GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Retrieves statistics about buffer swap operations. Required if
+ * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
+ */
+ int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
+
+
+ /**
+ * These are required if GLX_OML_sync_control is supported.
+ */
+ /*@{*/
+ int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc );
+ int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
+ int64_t * msc, int64_t * sbc );
+
+ int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder );
+ /*@}*/
+ void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
+ int x, int y, int w, int h);
+
+ /**
+ * New version of GetMSC so we can pass drawable data to the low
+ * level DRM driver (e.g. pipe info). Required if
+ * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
+ */
+ int (*GetDrawableMSC) ( __DRIscreen * priv,
+ __DRIdrawable *drawablePrivate,
+ int64_t *count);
+
+
+
+ /* DRI2 Entry point */
+ const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
+
+ __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate,
+ unsigned int attachment,
+ unsigned int format,
+ int width, int height);
+ void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer);
+};
+
+extern const struct __DriverAPIRec driDriverAPI;
+
+
+struct __DRIswapInfoRec {
+ /**
+ * Number of swapBuffers operations that have been *completed*.
+ */
+ uint64_t swap_count;
+
+ /**
+ * Unadjusted system time of the last buffer swap. This is the time
+ * when the swap completed, not the time when swapBuffers was called.
+ */
+ int64_t swap_ust;
+
+ /**
+ * Number of swap operations that occurred after the swap deadline. That
+ * is if a swap happens more than swap_interval frames after the previous
+ * swap, it has missed its deadline. If swap_interval is 0, then the
+ * swap deadline is 1 frame after the previous swap.
+ */
+ uint64_t swap_missed_count;
+
+ /**
+ * Amount of time used by the last swap that missed its deadline. This
+ * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
+ * time_for_single_vrefresh)). If the actual value of swap_interval is
+ * 0, then 1 is used instead. If swap_missed_count is non-zero, this
+ * should be greater-than 1.0.
+ */
+ float swap_missed_usage;
+};
+
+
+/**
+ * Per-drawable private DRI driver information.
+ */
+struct __DRIdrawableRec {
+ /**
+ * Kernel drawable handle
+ */
+ drm_drawable_t hHWDrawable;
+
+ /**
+ * Driver's private drawable information.
+ *
+ * This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Private data from the loader. We just hold on to it and pass
+ * it back when calling into loader provided functions.
+ */
+ void *loaderPrivate;
+
+ /**
+ * Reference count for number of context's currently bound to this
+ * drawable.
+ *
+ * Once it reaches zero, the drawable can be destroyed.
+ *
+ * \note This behavior will change with GLX 1.3.
+ */
+ int refcount;
+
+ /**
+ * Index of this drawable information in the SAREA.
+ */
+ unsigned int index;
+
+ /**
+ * Pointer to the "drawable has changed ID" stamp in the SAREA (or
+ * to dri2.stamp if DRI2 is being used).
+ */
+ unsigned int *pStamp;
+
+ /**
+ * Last value of the stamp.
+ *
+ * If this differs from the value stored at __DRIdrawable::pStamp,
+ * then the drawable information has been modified by the X server, and the
+ * drawable information (below) should be retrieved from the X server.
+ */
+ unsigned int lastStamp;
+
+ /**
+ * \name Drawable
+ *
+ * Drawable information used in software fallbacks.
+ */
+ /*@{*/
+ int x;
+ int y;
+ int w;
+ int h;
+ int numClipRects;
+ drm_clip_rect_t *pClipRects;
+ /*@}*/
+
+ /**
+ * \name Back and depthbuffer
+ *
+ * Information about the back and depthbuffer where different from above.
+ */
+ /*@{*/
+ int backX;
+ int backY;
+ int backClipRectType;
+ int numBackClipRects;
+ drm_clip_rect_t *pBackClipRects;
+ /*@}*/
+
+ /**
+ * \name Vertical blank tracking information
+ * Used for waiting on vertical blank events.
+ */
+ /*@{*/
+ unsigned int vblSeq;
+ unsigned int vblFlags;
+ /*@}*/
+
+ /**
+ * \name Monotonic MSC tracking
+ *
+ * Low level driver is responsible for updating msc_base and
+ * vblSeq values so that higher level code can calculate
+ * a new msc value or msc target for a WaitMSC call. The new value
+ * will be:
+ * msc = msc_base + get_vblank_count() - vblank_base;
+ *
+ * And for waiting on a value, core code will use:
+ * actual_target = target_msc - msc_base + vblank_base;
+ */
+ /*@{*/
+ int64_t vblank_base;
+ int64_t msc_base;
+ /*@}*/
+
+ /**
+ * Pointer to context to which this drawable is currently bound.
+ */
+ __DRIcontext *driContextPriv;
+
+ /**
+ * Pointer to screen on which this drawable was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * Controls swap interval as used by GLX_SGI_swap_control and
+ * GLX_MESA_swap_control.
+ */
+ unsigned int swap_interval;
+
+ struct {
+ unsigned int stamp;
+ drm_clip_rect_t clipRect;
+ } dri2;
+};
+
+/**
+ * Per-context private driver information.
+ */
+struct __DRIcontextRec {
+ /**
+ * Kernel context handle used to access the device lock.
+ */
+ drm_context_t hHWContext;
+
+ /**
+ * Device driver's private context data. This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Pointer to drawable currently bound to this context for drawing.
+ */
+ __DRIdrawable *driDrawablePriv;
+
+ /**
+ * Pointer to drawable currently bound to this context for reading.
+ */
+ __DRIdrawable *driReadablePriv;
+
+ /**
+ * Pointer to screen on which this context was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * The loaders's private context data. This structure is opaque.
+ */
+ void *loaderPrivate;
+
+ struct {
+ int draw_stamp;
+ int read_stamp;
+ } dri2;
+};
+
+/**
+ * Per-screen private driver information.
+ */
+struct __DRIscreenRec {
+ /**
+ * Current screen's number
+ */
+ int myNum;
+
+ /**
+ * Callback functions into the hardware-specific DRI driver code.
+ */
+ struct __DriverAPIRec DriverAPI;
+
+ const __DRIextension **extensions;
+ /**
+ * DDX / 2D driver version information.
+ */
+ __DRIversion ddx_version;
+
+ /**
+ * DRI X extension version information.
+ */
+ __DRIversion dri_version;
+
+ /**
+ * DRM (kernel module) version information.
+ */
+ __DRIversion drm_version;
+
+ /**
+ * ID used when the client sets the drawable lock.
+ *
+ * The X server uses this value to detect if the client has died while
+ * holding the drawable lock.
+ */
+ int drawLockID;
+
+ /**
+ * File descriptor returned when the kernel device driver is opened.
+ *
+ * Used to:
+ * - authenticate client to kernel
+ * - map the frame buffer, SAREA, etc.
+ * - close the kernel device driver
+ */
+ int fd;
+
+ /**
+ * SAREA pointer
+ *
+ * Used to access:
+ * - the device lock
+ * - the device-independent per-drawable and per-context(?) information
+ */
+ drm_sarea_t *pSAREA;
+
+ /**
+ * \name Direct frame buffer access information
+ * Used for software fallbacks.
+ */
+ /*@{*/
+ unsigned char *pFB;
+ int fbSize;
+ int fbOrigin;
+ int fbStride;
+ int fbWidth;
+ int fbHeight;
+ int fbBPP;
+ /*@}*/
+
+ /**
+ * \name Device-dependent private information (stored in the SAREA).
+ *
+ * This data is accessed by the client driver only.
+ */
+ /*@{*/
+ void *pDevPriv;
+ int devPrivSize;
+ /*@}*/
+
+ /**
+ * Device-dependent private information (not stored in the SAREA).
+ *
+ * This pointer is never touched by the DRI layer.
+ */
+#ifdef __cplusplus
+ void *priv;
+#else
+ void *private;
+#endif
+
+ /* Extensions provided by the loader. */
+ const __DRIgetDrawableInfoExtension *getDrawableInfo;
+ const __DRIsystemTimeExtension *systemTime;
+ const __DRIdamageExtension *damage;
+
+ struct {
+ /* Flag to indicate that this is a DRI2 screen. Many of the above
+ * fields will not be valid or initializaed in that case. */
+ int enabled;
+ __DRIdri2LoaderExtension *loader;
+ __DRIimageLookupExtension *image;
+ __DRIuseInvalidateExtension *useInvalidate;
+ } dri2;
+
+ /* The lock actually in use, old sarea or DRI2 */
+ drmLock *lock;
+
+ driOptionCache optionInfo;
+ driOptionCache optionCache;
+ unsigned int api_mask;
+ void *loaderPrivate;
+};
+
+extern void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
+
+extern float
+driCalculateSwapUsage( __DRIdrawable *dPriv,
+ int64_t last_swap_ust, int64_t current_ust );
+
+extern GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
+
+extern void
+dri2InvalidateDrawable(__DRIdrawable *drawable);
+
+#endif /* _DRI_UTIL_H_ */
diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.c b/mesalib/src/mesa/drivers/dri/common/texmem.c index e927cf0ad..03c15c895 100644 --- a/mesalib/src/mesa/drivers/dri/common/texmem.c +++ b/mesalib/src/mesa/drivers/dri/common/texmem.c @@ -1,1342 +1,1342 @@ -/* - * Copyright 2000-2001 VA Linux Systems, Inc. - * (C) Copyright IBM Corporation 2002, 2003 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Ian Romanick <idr@us.ibm.com> - * Keith Whitwell <keithw@tungstengraphics.com> - * Kevin E. Martin <kem@users.sourceforge.net> - * Gareth Hughes <gareth@nvidia.com> - */ - -/** \file texmem.c - * Implements all of the device-independent texture memory management. - * - * Currently, only a simple LRU texture memory management policy is - * implemented. In the (hopefully very near) future, better policies will be - * implemented. The idea is that the DRI should be able to run in one of two - * modes. In the default mode the DRI will dynamically attempt to discover - * the best texture management policy for the running application. In the - * other mode, the user (via some sort of as yet TBD mechanism) will select - * a texture management policy that is known to work well with the - * application. - */ - -#include "main/imports.h" -#include "main/macros.h" -#include "main/simple_list.h" -#include "texmem.h" - - -static unsigned dummy_swap_counter; - - -/** - * Calculate \f$\log_2\f$ of a value. This is a particularly poor - * implementation of this function. However, since system performance is in - * no way dependent on this function, the slowness of the implementation is - * irrelevent. - * - * \param n Value whose \f$\log_2\f$ is to be calculated - */ - -static GLuint -driLog2( GLuint n ) -{ - GLuint log2; - - for ( log2 = 1 ; n > 1 ; log2++ ) { - n >>= 1; - } - - return log2; -} - - - - -/** - * Determine if a texture is resident in textureable memory. Depending on - * the driver, this may or may not be on-card memory. It could be AGP memory - * or anyother type of memory from which the hardware can directly read - * texels. - * - * This function is intended to be used as the \c IsTextureResident function - * in the device's \c dd_function_table. - * - * \param ctx GL context pointer (currently unused) - * \param texObj Texture object to be tested - */ - -GLboolean -driIsTextureResident( struct gl_context * ctx, - struct gl_texture_object * texObj ) -{ - driTextureObject * t; - - - t = (driTextureObject *) texObj->DriverData; - return( (t != NULL) && (t->memBlock != NULL) ); -} - - - - -/** - * (Re)initialize the global circular LRU list. The last element - * in the array (\a heap->nrRegions) is the sentinal. Keeping it - * at the end of the array allows the other elements of the array - * to be addressed rationally when looking up objects at a particular - * location in texture memory. - * - * \param heap Texture heap to be reset - */ - -static void resetGlobalLRU( driTexHeap * heap ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned sz = 1U << heap->logGranularity; - unsigned i; - - for (i = 0 ; (i+1) * sz <= heap->size ; i++) { - list[i].prev = i-1; - list[i].next = i+1; - list[i].age = 0; - } - - i--; - list[0].prev = heap->nrRegions; - list[i].prev = i-1; - list[i].next = heap->nrRegions; - list[heap->nrRegions].prev = i; - list[heap->nrRegions].next = 0; - heap->global_age[0] = 0; -} - -/** - * Print out debugging information about the local texture LRU. - * - * \param heap Texture heap to be printed - * \param callername Name of calling function - */ -static void printLocalLRU( driTexHeap * heap, const char *callername ) -{ - driTextureObject *t; - unsigned sz = 1U << heap->logGranularity; - - fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n", - __FUNCTION__, callername, heap->heapId ); - - foreach ( t, &heap->texture_objects ) { - if (!t->memBlock) - continue; - if (!t->tObj) { - fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n", - (void *)t, - t->memBlock->ofs / sz, - t->memBlock->ofs, - t->memBlock->size ); - } else { - fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n", - (void *)t, - t->memBlock->ofs, - t->memBlock->size ); - } - } - foreach ( t, heap->swapped_objects ) { - if (!t->tObj) { - fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t ); - } else { - fprintf( stderr, "Swapped Texture (%p)\n", (void *)t ); - } - } - - fprintf( stderr, "\n" ); -} - -/** - * Print out debugging information about the global texture LRU. - * - * \param heap Texture heap to be printed - * \param callername Name of calling function - */ -static void printGlobalLRU( driTexHeap * heap, const char *callername ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned int i, j; - - fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n", - __FUNCTION__, callername, heap->heapId, (void *)list ); - - for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) { - fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", - j, list[j].age, list[j].next, list[j].prev, list[j].in_use ); - j = list[j].next; - if ( j == heap->nrRegions ) break; - } - - if ( j != heap->nrRegions ) { - fprintf( stderr, "Loop detected in global LRU\n" ); - for ( i = 0 ; i < heap->nrRegions ; i++ ) { - fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", - i, list[i].age, list[i].next, list[i].prev, list[i].in_use ); - } - } - - fprintf( stderr, "\n" ); -} - - -/** - * Called by the client whenever it touches a local texture. - * - * \param t Texture object that the client has accessed - */ - -void driUpdateTextureLRU( driTextureObject * t ) -{ - driTexHeap * heap; - drmTextureRegionPtr list; - unsigned shift; - unsigned start; - unsigned end; - unsigned i; - - - heap = t->heap; - if ( heap != NULL ) { - shift = heap->logGranularity; - start = t->memBlock->ofs >> shift; - end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift; - - - heap->local_age = ++heap->global_age[0]; - list = heap->global_regions; - - - /* Update the context's local LRU - */ - - move_to_head( & heap->texture_objects, t ); - - - for (i = start ; i <= end ; i++) { - list[i].age = heap->local_age; - - /* remove_from_list(i) - */ - list[(unsigned)list[i].next].prev = list[i].prev; - list[(unsigned)list[i].prev].next = list[i].next; - - /* insert_at_head(list, i) - */ - list[i].prev = heap->nrRegions; - list[i].next = list[heap->nrRegions].next; - list[(unsigned)list[heap->nrRegions].next].prev = i; - list[heap->nrRegions].next = i; - } - - if ( 0 ) { - printGlobalLRU( heap, __FUNCTION__ ); - printLocalLRU( heap, __FUNCTION__ ); - } - } -} - - - - -/** - * Keep track of swapped out texture objects. - * - * \param t Texture object to be "swapped" out of its texture heap - */ - -void driSwapOutTextureObject( driTextureObject * t ) -{ - unsigned face; - - - if ( t->memBlock != NULL ) { - assert( t->heap != NULL ); - mmFreeMem( t->memBlock ); - t->memBlock = NULL; - - if (t->timestamp > t->heap->timestamp) - t->heap->timestamp = t->timestamp; - - t->heap->texture_swaps[0]++; - move_to_tail( t->heap->swapped_objects, t ); - t->heap = NULL; - } - else { - assert( t->heap == NULL ); - } - - - for ( face = 0 ; face < 6 ; face++ ) { - t->dirty_images[face] = ~0; - } -} - - - - -/** - * Destroy hardware state associated with texture \a t. Calls the - * \a destroy_texture_object method associated with the heap from which - * \a t was allocated. - * - * \param t Texture object to be destroyed - */ - -void driDestroyTextureObject( driTextureObject * t ) -{ - driTexHeap * heap; - - - if ( 0 ) { - fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n", - __FILE__, __LINE__, - (void *)t, - (void *)((t != NULL) ? t->tObj : NULL), - (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL )); - } - - if ( t != NULL ) { - if ( t->memBlock ) { - heap = t->heap; - assert( heap != NULL ); - - heap->texture_swaps[0]++; - - mmFreeMem( t->memBlock ); - t->memBlock = NULL; - - if (t->timestamp > t->heap->timestamp) - t->heap->timestamp = t->timestamp; - - heap->destroy_texture_object( heap->driverContext, t ); - t->heap = NULL; - } - - if ( t->tObj != NULL ) { - assert( t->tObj->DriverData == t ); - t->tObj->DriverData = NULL; - } - - remove_from_list( t ); - FREE( t ); - } - - if ( 0 ) { - fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t ); - } -} - - - - -/** - * Update the local heap's representation of texture memory based on - * data in the SAREA. This is done each time it is detected that some other - * direct rendering client has held the lock. This pertains to both our local - * textures and the textures belonging to other clients. Keep track of other - * client's textures by pushing a placeholder texture onto the LRU list -- - * these are denoted by \a tObj being \a NULL. - * - * \param heap Heap whose state is to be updated - * \param offset Byte offset in the heap that has been stolen - * \param size Size, in bytes, of the stolen block - * \param in_use Non-zero if the block is pinned/reserved by the kernel - */ - -static void driTexturesGone( driTexHeap * heap, int offset, int size, - int in_use ) -{ - driTextureObject * t; - driTextureObject * tmp; - - - foreach_s ( t, tmp, & heap->texture_objects ) { - if ( (t->memBlock->ofs < (offset + size)) - && ((t->memBlock->ofs + t->memBlock->size) > offset) ) { - /* It overlaps - kick it out. If the texture object is just a - * place holder, then destroy it all together. Otherwise, mark - * it as being swapped out. - */ - - if ( t->tObj != NULL ) { - driSwapOutTextureObject( t ); - } - else { - driDestroyTextureObject( t ); - } - } - } - - - { - t = (driTextureObject *) CALLOC( heap->texture_object_size ); - if ( t == NULL ) return; - - t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset ); - if ( t->memBlock == NULL ) { - fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId, - (int)size, (int)offset ); - mmDumpMemInfo( heap->memory_heap ); - FREE(t); - return; - } - t->heap = heap; - if (in_use) - t->reserved = 1; - insert_at_head( & heap->texture_objects, t ); - } -} - - - - -/** - * Called by the client on lock contention to determine whether textures have - * been stolen. If another client has modified a region in which we have - * textures, then we need to figure out which of our textures have been - * removed and update our global LRU. - * - * \param heap Texture heap to be updated - */ - -void driAgeTextures( driTexHeap * heap ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned sz = 1U << (heap->logGranularity); - unsigned i, nr = 0; - - - /* Have to go right round from the back to ensure stuff ends up - * LRU in the local list... Fix with a cursor pointer. - */ - - for (i = list[heap->nrRegions].prev ; - i != heap->nrRegions && nr < heap->nrRegions ; - i = list[i].prev, nr++) { - /* If switching texturing schemes, then the SAREA might not have been - * properly cleared, so we need to reset the global texture LRU. - */ - - if ( (i * sz) > heap->size ) { - nr = heap->nrRegions; - break; - } - - if (list[i].age > heap->local_age) - driTexturesGone( heap, i * sz, sz, list[i].in_use); - } - - /* Loop or uninitialized heap detected. Reset. - */ - - if (nr == heap->nrRegions) { - driTexturesGone( heap, 0, heap->size, 0); - resetGlobalLRU( heap ); - } - - if ( 0 ) { - printGlobalLRU( heap, __FUNCTION__ ); - printLocalLRU( heap, __FUNCTION__ ); - } - - heap->local_age = heap->global_age[0]; -} - - - - -#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */ - -/** - * Allocate memory from a texture heap to hold a texture object. This - * routine will attempt to allocate memory for the texture from the heaps - * specified by \c heap_array in order. That is, first it will try to - * allocate from \c heap_array[0], then \c heap_array[1], and so on. - * - * \param heap_array Array of pointers to texture heaps to use - * \param nr_heaps Number of heap pointer in \a heap_array - * \param t Texture object for which space is needed - * \return The ID of the heap from which memory was allocated, or -1 if - * memory could not be allocated. - * - * \bug The replacement policy implemented by this function is horrible. - */ - - -int -driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps, - driTextureObject * t ) -{ - driTexHeap * heap; - driTextureObject * temp; - driTextureObject * cursor; - unsigned id; - - - /* In case it already has texture space, initialize heap. This also - * prevents GCC from issuing a warning that heap might be used - * uninitialized. - */ - - heap = t->heap; - - - /* Run through each of the existing heaps and try to allocate a buffer - * to hold the texture. - */ - - for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) { - heap = heap_array[ id ]; - if ( heap != NULL ) { - t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, - heap->alignmentShift, 0 ); - } - } - - - /* Kick textures out until the requested texture fits. - */ - - if ( t->memBlock == NULL ) { - unsigned index[INDEX_ARRAY_SIZE]; - unsigned nrGoodHeaps = 0; - - /* Trying to avoid dynamic memory allocation. If you have more - * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any - * drivers with more than 2 tex heaps. */ - assert( nr_heaps < INDEX_ARRAY_SIZE ); - - /* Sort large enough heaps by duty. Insertion sort should be - * fast enough for such a short array. */ - for ( id = 0 ; id < nr_heaps ; id++ ) { - heap = heap_array[ id ]; - - if ( heap != NULL && t->totalSize <= heap->size ) { - unsigned j; - - for ( j = 0 ; j < nrGoodHeaps; j++ ) { - if ( heap->duty > heap_array[ index[ j ] ]->duty ) - break; - } - - if ( j < nrGoodHeaps ) { - memmove( &index[ j+1 ], &index[ j ], - sizeof(index[ 0 ]) * (nrGoodHeaps - j) ); - } - - index[ j ] = id; - - nrGoodHeaps++; - } - } - - for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) { - heap = heap_array[ index[ id ] ]; - - for ( cursor = heap->texture_objects.prev, temp = cursor->prev; - cursor != &heap->texture_objects ; - cursor = temp, temp = cursor->prev ) { - - /* The the LRU element. If the texture is bound to one of - * the texture units, then we cannot kick it out. - */ - if ( cursor->bound || cursor->reserved ) { - continue; - } - - if ( cursor->memBlock ) - heap->duty -= cursor->memBlock->size; - - /* If this is a placeholder, there's no need to keep it */ - if (cursor->tObj) - driSwapOutTextureObject( cursor ); - else - driDestroyTextureObject( cursor ); - - t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, - heap->alignmentShift, 0 ); - - if (t->memBlock) - break; - } - } - - /* Rebalance duties. If a heap kicked more data than its duty, - * then all other heaps get that amount multiplied with their - * relative weight added to their duty. The negative duty is - * reset to 0. In the end all heaps have a duty >= 0. - * - * CAUTION: we must not change the heap pointer here, because it - * is used below to update the texture object. - */ - for ( id = 0 ; id < nr_heaps ; id++ ) - if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) { - int duty = -heap_array[ id ]->duty; - double weight = heap_array[ id ]->weight; - unsigned j; - - for ( j = 0 ; j < nr_heaps ; j++ ) - if ( j != id && heap_array[ j ] != NULL ) { - heap_array[ j ]->duty += (double) duty * - heap_array[ j ]->weight / weight; - } - - heap_array[ id ]->duty = 0; - } - } - - - if ( t->memBlock != NULL ) { - /* id and heap->heapId may or may not be the same value here. - */ - - assert( heap != NULL ); - assert( (t->heap == NULL) || (t->heap == heap) ); - - t->heap = heap; - return heap->heapId; - } - else { - assert( t->heap == NULL ); - - fprintf( stderr, "[%s:%d] unable to allocate texture\n", - __FUNCTION__, __LINE__ ); - return -1; - } -} - - - - - - -/** - * Set the location where the texture-swap counter is stored. - */ - -void -driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter ) -{ - heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter; -} - - - - -/** - * Create a new heap for texture data. - * - * \param heap_id Device-dependent heap identifier. This value - * will returned by driAllocateTexture when memory - * is allocated from this heap. - * \param context Device-dependent driver context. This is - * supplied as the first parameter to the - * \c destroy_tex_obj function. - * \param size Size, in bytes, of the texture region - * \param alignmentShift Alignment requirement for textures. If textures - * must be allocated on a 4096 byte boundry, this - * would be 12. - * \param nr_regions Number of regions into which this texture space - * should be partitioned - * \param global_regions Array of \c drmTextureRegion structures in the SAREA - * \param global_age Pointer to the global texture age in the SAREA - * \param swapped_objects Pointer to the list of texture objects that are - * not in texture memory (i.e., have been swapped - * out). - * \param texture_object_size Size, in bytes, of a device-dependent texture - * object - * \param destroy_tex_obj Function used to destroy a device-dependent - * texture object - * - * \sa driDestroyTextureHeap - */ - -driTexHeap * -driCreateTextureHeap( unsigned heap_id, void * context, unsigned size, - unsigned alignmentShift, unsigned nr_regions, - drmTextureRegionPtr global_regions, unsigned * global_age, - driTextureObject * swapped_objects, - unsigned texture_object_size, - destroy_texture_object_t * destroy_tex_obj - ) -{ - driTexHeap * heap; - unsigned l; - - - if ( 0 ) - fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n", - __FUNCTION__, - heap_id, (void *)context, size, alignmentShift, nr_regions ); - - heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) ); - if ( heap != NULL ) { - l = driLog2( (size - 1) / nr_regions ); - if ( l < alignmentShift ) - { - l = alignmentShift; - } - - heap->logGranularity = l; - heap->size = size & ~((1L << l) - 1); - - heap->memory_heap = mmInit( 0, heap->size ); - if ( heap->memory_heap != NULL ) { - heap->heapId = heap_id; - heap->driverContext = context; - - heap->alignmentShift = alignmentShift; - heap->nrRegions = nr_regions; - heap->global_regions = global_regions; - heap->global_age = global_age; - heap->swapped_objects = swapped_objects; - heap->texture_object_size = texture_object_size; - heap->destroy_texture_object = destroy_tex_obj; - - /* Force global heap init */ - if (heap->global_age[0] == 0) - heap->local_age = ~0; - else - heap->local_age = 0; - - make_empty_list( & heap->texture_objects ); - driSetTextureSwapCounterLocation( heap, NULL ); - - heap->weight = heap->size; - heap->duty = 0; - } - else { - FREE( heap ); - heap = NULL; - } - } - - - if ( 0 ) - fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap ); - - return heap; -} - - - - -/** Destroys a texture heap - * - * \param heap Texture heap to be destroyed - */ - -void -driDestroyTextureHeap( driTexHeap * heap ) -{ - driTextureObject * t; - driTextureObject * temp; - - - if ( heap != NULL ) { - foreach_s( t, temp, & heap->texture_objects ) { - driDestroyTextureObject( t ); - } - foreach_s( t, temp, heap->swapped_objects ) { - driDestroyTextureObject( t ); - } - - mmDestroy( heap->memory_heap ); - FREE( heap ); - } -} - - - - -/****************************************************************************/ -/** - * Determine how many texels (including all mipmap levels) would be required - * for a texture map of size \f$2^^\c base_size_log2\f$ would require. - * - * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture - * \param dimensions Number of dimensions of the texture. Either 2 or 3. - * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps). - * \return Number of texels - */ - -static unsigned -texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces ) -{ - unsigned texels; - - - assert( (faces == 1) || (faces == 6) ); - assert( (dimensions == 2) || (dimensions == 3) ); - - texels = 0; - if ( base_size_log2 >= 0 ) { - texels = (1U << (dimensions * base_size_log2)); - - /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html - * for the complete explaination of why this formulation is used. - * Basically, the smaller mipmap levels sum to 0.333 the size of the - * level 0 map. The total size is therefore the size of the map - * multipled by 1.333. The +2 is there to round up. - */ - - texels = (texels * 4 * faces + 2) / 3; - } - - return texels; -} - - - - -struct maps_per_heap { - unsigned c[32]; -}; - -static void -fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps, - unsigned max_bytes_per_texel, unsigned max_size, - unsigned mipmaps_at_once, unsigned dimensions, - unsigned faces, struct maps_per_heap * max_textures ) -{ - unsigned heap; - unsigned log2_size; - unsigned mask; - - - /* Determine how many textures of each size can be stored in each - * texture heap. - */ - - for ( heap = 0 ; heap < nr_heaps ; heap++ ) { - if ( heaps[ heap ] == NULL ) { - (void) memset( max_textures[ heap ].c, 0, - sizeof( max_textures[ heap ].c ) ); - continue; - } - - mask = (1U << heaps[ heap ]->logGranularity) - 1; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n", - __FILE__, __LINE__, - heap, heaps[ heap ]->size, mask ); - } - - for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { - unsigned total; - - - /* Determine the total number of bytes required by a texture of - * size log2_size. - */ - - total = texels_this_map_size( log2_size, dimensions, faces ) - - texels_this_map_size( log2_size - mipmaps_at_once, - dimensions, faces ); - total *= max_bytes_per_texel; - total = (total + mask) & ~mask; - - /* The number of textures of a given size that will fit in a heap - * is equal to the size of the heap divided by the size of the - * texture. - */ - - max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] " - "= 0x%08x / 0x%08x " - "= %u (%u)\n", - __FILE__, __LINE__, - heap, log2_size, - heaps[ heap ]->size, total, - heaps[ heap ]->size / total, - max_textures[ heap ].c[ log2_size ] ); - } - } - } -} - - -static unsigned -get_max_size( unsigned nr_heaps, - unsigned texture_units, - unsigned max_size, - int all_textures_one_heap, - struct maps_per_heap * max_textures ) -{ - unsigned heap; - unsigned log2_size; - - - /* Determine the largest texture size such that a texture of that size - * can be bound to each texture unit at the same time. Some hardware - * may require that all textures be in the same texture heap for - * multitexturing. - */ - - for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { - unsigned total = 0; - - for ( heap = 0 ; heap < nr_heaps ; heap++ ) - { - total += max_textures[ heap ].c[ log2_size ]; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, " - "total = %u\n", __FILE__, __LINE__, heap, log2_size, - max_textures[ heap ].c[ log2_size ], total ); - } - - if ( (max_textures[ heap ].c[ log2_size ] >= texture_units) - || (!all_textures_one_heap && (total >= texture_units)) ) { - /* The number of mipmap levels is the log-base-2 of the - * maximum texture size plus 1. If the maximum texture size - * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base - * level) is available. - */ - - return log2_size + 1; - } - } - } - - /* This should NEVER happen. It should always be possible to have at - * *least* a 1x1 texture in memory! - */ - assert( log2_size != 0 ); - return 0; -} - -#define SET_MAX(f,v) \ - do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 ) - -#define SET_MAX_RECT(f,v) \ - do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 ) - - -/** - * Given the amount of texture memory, the number of texture units, and the - * maximum size of a texel, calculate the maximum texture size the driver can - * advertise. - * - * \param heaps Texture heaps for this card - * \param nr_heap Number of texture heaps - * \param limits OpenGL contants. MaxTextureUnits must be set. - * \param max_bytes_per_texel Maximum size of a single texel, in bytes - * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e., - * 1024x1024 textures, this would be 10) - * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e., - * 1024x1024x1024 textures, this would be 10) - * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e., - * 1024x1024 textures, this would be 10) - * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size - * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2 - * even though texture rectangles need not be a power-of-2. - * \param mipmaps_at_once Total number of mipmaps that can be used - * at one time. For most hardware this will be \f$\c max_size + 1\f$. - * For hardware that does not support mipmapping, this will be 1. - * \param all_textures_one_heap True if the hardware requires that all - * textures be in a single texture heap for multitexturing. - * \param allow_larger_textures 0 conservative, 1 calculate limits - * so at least one worst-case texture can fit, 2 just use hw limits. - */ - -void -driCalculateMaxTextureLevels( driTexHeap * const * heaps, - unsigned nr_heaps, - struct gl_constants * limits, - unsigned max_bytes_per_texel, - unsigned max_2D_size, - unsigned max_3D_size, - unsigned max_cube_size, - unsigned max_rect_size, - unsigned mipmaps_at_once, - int all_textures_one_heap, - int allow_larger_textures ) -{ - struct maps_per_heap max_textures[8]; - unsigned i; - const unsigned dimensions[4] = { 2, 3, 2, 2 }; - const unsigned faces[4] = { 1, 1, 6, 1 }; - unsigned max_sizes[4]; - unsigned mipmaps[4]; - - - max_sizes[0] = max_2D_size; - max_sizes[1] = max_3D_size; - max_sizes[2] = max_cube_size; - max_sizes[3] = max_rect_size; - - mipmaps[0] = mipmaps_at_once; - mipmaps[1] = mipmaps_at_once; - mipmaps[2] = mipmaps_at_once; - mipmaps[3] = 1; - - - /* Calculate the maximum number of texture levels in two passes. The - * first pass determines how many textures of each power-of-two size - * (including all mipmap levels for that size) can fit in each texture - * heap. The second pass finds the largest texture size that allows - * a texture of that size to be bound to every texture unit. - */ - - for ( i = 0 ; i < 4 ; i++ ) { - if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) { - fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel, - max_sizes[ i ], mipmaps[ i ], - dimensions[ i ], faces[ i ], - max_textures ); - - max_sizes[ i ] = get_max_size( nr_heaps, - allow_larger_textures == 1 ? - 1 : limits->MaxTextureUnits, - max_sizes[ i ], - all_textures_one_heap, - max_textures ); - } - else if (max_sizes[ i ] != 0) { - max_sizes[ i ] += 1; - } - } - - SET_MAX( MaxTextureLevels, 0 ); - SET_MAX( Max3DTextureLevels, 1 ); - SET_MAX( MaxCubeTextureLevels, 2 ); - SET_MAX_RECT( MaxTextureRectSize, 3 ); -} - - - - -/** - * Perform initial binding of default textures objects on a per unit, per - * texture target basis. - * - * \param ctx Current OpenGL context - * \param swapped List of swapped-out textures - * \param targets Bit-mask of value texture targets - */ - -void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped, - GLuint targets ) -{ - struct gl_texture_object *texObj; - GLuint tmp = ctx->Texture.CurrentUnit; - unsigned i; - - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - ctx->Texture.CurrentUnit = i; - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - } - - ctx->Texture.CurrentUnit = tmp; -} - - - - -/** - * Verify that the specified texture is in the specificed heap. - * - * \param tex Texture to be tested. - * \param heap Texture memory heap to be tested. - * \return True if the texture is in the heap, false otherwise. - */ - -static GLboolean -check_in_heap( const driTextureObject * tex, const driTexHeap * heap ) -{ -#if 1 - return tex->heap == heap; -#else - driTextureObject * curr; - - foreach( curr, & heap->texture_objects ) { - if ( curr == tex ) { - break; - } - } - - return curr == tex; -#endif -} - - - -/****************************************************************************/ -/** - * Validate the consistency of a set of texture heaps. - * Original version by Keith Whitwell in r200/r200_sanity.c. - */ - -GLboolean -driValidateTextureHeaps( driTexHeap * const * texture_heaps, - unsigned nr_heaps, const driTextureObject * swapped ) -{ - driTextureObject *t; - unsigned i; - - for ( i = 0 ; i < nr_heaps ; i++ ) { - int last_end = 0; - unsigned textures_in_heap = 0; - unsigned blocks_in_mempool = 0; - const driTexHeap * heap = texture_heaps[i]; - const struct mem_block *p = heap->memory_heap; - - /* Check each texture object has a MemBlock, and is linked into - * the correct heap. - * - * Check the texobj base address corresponds to the MemBlock - * range. Check the texobj size (recalculate?) fits within - * the MemBlock. - * - * Count the number of texobj's using this heap. - */ - - foreach ( t, &heap->texture_objects ) { - if ( !check_in_heap( t, heap ) ) { - fprintf( stderr, "%s memory block for texture object @ %p not " - "found in heap #%d\n", - __FUNCTION__, (void *)t, i ); - return GL_FALSE; - } - - - if ( t->totalSize > t->memBlock->size ) { - fprintf( stderr, "%s: Memory block for texture object @ %p is " - "only %u bytes, but %u are required\n", - __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size ); - return GL_FALSE; - } - - textures_in_heap++; - } - - /* Validate the contents of the heap: - * - Ordering - * - Overlaps - * - Bounds - */ - - while ( p != NULL ) { - if (p->reserved) { - fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n", - __FUNCTION__, p->ofs, p->size ); - return GL_FALSE; - } - - if (p->ofs != last_end) { - fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n", - __FUNCTION__, blocks_in_mempool, last_end, p->ofs ); - return GL_FALSE; - } - - if (!p->reserved && !p->free) { - blocks_in_mempool++; - } - - last_end = p->ofs + p->size; - p = p->next; - } - - if (textures_in_heap != blocks_in_mempool) { - fprintf( stderr, "%s: Different number of textures objects (%u) and " - "inuse memory blocks (%u)\n", - __FUNCTION__, textures_in_heap, blocks_in_mempool ); - return GL_FALSE; - } - -#if 0 - fprintf( stderr, "%s: textures_in_heap = %u\n", - __FUNCTION__, textures_in_heap ); -#endif - } - - - /* Check swapped texobj's have zero memblocks - */ - i = 0; - foreach ( t, swapped ) { - if ( t->memBlock != NULL ) { - fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n", - __FUNCTION__, (void *)t, (void *)t->memBlock ); - return GL_FALSE; - } - i++; - } - -#if 0 - fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i ); -#endif - - return GL_TRUE; -} - - - - -/****************************************************************************/ -/** - * Compute which mipmap levels that really need to be sent to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - */ - -void -driCalculateTextureFirstLastLevel( driTextureObject * t ) -{ - struct gl_texture_object * const tObj = t->tObj; - const struct gl_texture_image * const baseImage = - tObj->Image[0][tObj->BaseLevel]; - - /* These must be signed values. MinLod and MaxLod can be negative numbers, - * and having firstLevel and lastLevel as signed prevents the need for - * extra sign checks. - */ - int firstLevel; - int lastLevel; - - /* Yes, this looks overly complicated, but it's all needed. - */ - - switch (tObj->Target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - if (tObj->Sampler.MinFilter == GL_NEAREST || - tObj->Sampler.MinFilter == GL_LINEAR) { - /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. - */ - - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5); - firstLevel = MAX2(firstLevel, tObj->BaseLevel); - firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5); - lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); - lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = MIN2(lastLevel, t->tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - break; - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_4D_SGIS: - firstLevel = lastLevel = 0; - break; - default: - return; - } - - /* save these values */ - t->firstLevel = firstLevel; - t->lastLevel = lastLevel; -} - - - - -/** - * \name DRI texture formats. These vars are initialized to either the - * big- or little-endian Mesa formats. - */ -/*@{*/ -gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; -gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; -gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; -gl_format _dri_texformat_a8 = MESA_FORMAT_A8; -gl_format _dri_texformat_ci8 = MESA_FORMAT_CI8; -gl_format _dri_texformat_i8 = MESA_FORMAT_I8; -gl_format _dri_texformat_l8 = MESA_FORMAT_L8; -/*@}*/ - - -/** - * Initialize _dri_texformat_* vars according to whether we're on - * a big or little endian system. - */ -void -driInitTextureFormats(void) -{ - if (_mesa_little_endian()) { - _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; - _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; - _dri_texformat_rgb565 = MESA_FORMAT_RGB565; - _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; - _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; - _dri_texformat_al88 = MESA_FORMAT_AL88; - } - else { - _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; - _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; - _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; - _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; - _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; - _dri_texformat_al88 = MESA_FORMAT_AL88_REV; - } -} +/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2002, 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Kevin E. Martin <kem@users.sourceforge.net>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+/** \file texmem.c
+ * Implements all of the device-independent texture memory management.
+ *
+ * Currently, only a simple LRU texture memory management policy is
+ * implemented. In the (hopefully very near) future, better policies will be
+ * implemented. The idea is that the DRI should be able to run in one of two
+ * modes. In the default mode the DRI will dynamically attempt to discover
+ * the best texture management policy for the running application. In the
+ * other mode, the user (via some sort of as yet TBD mechanism) will select
+ * a texture management policy that is known to work well with the
+ * application.
+ */
+
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "texmem.h"
+
+
+static unsigned dummy_swap_counter;
+
+
+/**
+ * Calculate \f$\log_2\f$ of a value. This is a particularly poor
+ * implementation of this function. However, since system performance is in
+ * no way dependent on this function, the slowness of the implementation is
+ * irrelevent.
+ *
+ * \param n Value whose \f$\log_2\f$ is to be calculated
+ */
+
+static GLuint
+driLog2( GLuint n )
+{
+ GLuint log2;
+
+ for ( log2 = 1 ; n > 1 ; log2++ ) {
+ n >>= 1;
+ }
+
+ return log2;
+}
+
+
+
+
+/**
+ * Determine if a texture is resident in textureable memory. Depending on
+ * the driver, this may or may not be on-card memory. It could be AGP memory
+ * or anyother type of memory from which the hardware can directly read
+ * texels.
+ *
+ * This function is intended to be used as the \c IsTextureResident function
+ * in the device's \c dd_function_table.
+ *
+ * \param ctx GL context pointer (currently unused)
+ * \param texObj Texture object to be tested
+ */
+
+GLboolean
+driIsTextureResident( struct gl_context * ctx,
+ struct gl_texture_object * texObj )
+{
+ driTextureObject * t;
+
+
+ t = (driTextureObject *) texObj->DriverData;
+ return( (t != NULL) && (t->memBlock != NULL) );
+}
+
+
+
+
+/**
+ * (Re)initialize the global circular LRU list. The last element
+ * in the array (\a heap->nrRegions) is the sentinal. Keeping it
+ * at the end of the array allows the other elements of the array
+ * to be addressed rationally when looking up objects at a particular
+ * location in texture memory.
+ *
+ * \param heap Texture heap to be reset
+ */
+
+static void resetGlobalLRU( driTexHeap * heap )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned sz = 1U << heap->logGranularity;
+ unsigned i;
+
+ for (i = 0 ; (i+1) * sz <= heap->size ; i++) {
+ list[i].prev = i-1;
+ list[i].next = i+1;
+ list[i].age = 0;
+ }
+
+ i--;
+ list[0].prev = heap->nrRegions;
+ list[i].prev = i-1;
+ list[i].next = heap->nrRegions;
+ list[heap->nrRegions].prev = i;
+ list[heap->nrRegions].next = 0;
+ heap->global_age[0] = 0;
+}
+
+/**
+ * Print out debugging information about the local texture LRU.
+ *
+ * \param heap Texture heap to be printed
+ * \param callername Name of calling function
+ */
+static void printLocalLRU( driTexHeap * heap, const char *callername )
+{
+ driTextureObject *t;
+ unsigned sz = 1U << heap->logGranularity;
+
+ fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n",
+ __FUNCTION__, callername, heap->heapId );
+
+ foreach ( t, &heap->texture_objects ) {
+ if (!t->memBlock)
+ continue;
+ if (!t->tObj) {
+ fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n",
+ (void *)t,
+ t->memBlock->ofs / sz,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ } else {
+ fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n",
+ (void *)t,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ }
+ }
+ foreach ( t, heap->swapped_objects ) {
+ if (!t->tObj) {
+ fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t );
+ } else {
+ fprintf( stderr, "Swapped Texture (%p)\n", (void *)t );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+/**
+ * Print out debugging information about the global texture LRU.
+ *
+ * \param heap Texture heap to be printed
+ * \param callername Name of calling function
+ */
+static void printGlobalLRU( driTexHeap * heap, const char *callername )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned int i, j;
+
+ fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n",
+ __FUNCTION__, callername, heap->heapId, (void *)list );
+
+ for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
+ j, list[j].age, list[j].next, list[j].prev, list[j].in_use );
+ j = list[j].next;
+ if ( j == heap->nrRegions ) break;
+ }
+
+ if ( j != heap->nrRegions ) {
+ fprintf( stderr, "Loop detected in global LRU\n" );
+ for ( i = 0 ; i < heap->nrRegions ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
+ i, list[i].age, list[i].next, list[i].prev, list[i].in_use );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+
+/**
+ * Called by the client whenever it touches a local texture.
+ *
+ * \param t Texture object that the client has accessed
+ */
+
+void driUpdateTextureLRU( driTextureObject * t )
+{
+ driTexHeap * heap;
+ drmTextureRegionPtr list;
+ unsigned shift;
+ unsigned start;
+ unsigned end;
+ unsigned i;
+
+
+ heap = t->heap;
+ if ( heap != NULL ) {
+ shift = heap->logGranularity;
+ start = t->memBlock->ofs >> shift;
+ end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift;
+
+
+ heap->local_age = ++heap->global_age[0];
+ list = heap->global_regions;
+
+
+ /* Update the context's local LRU
+ */
+
+ move_to_head( & heap->texture_objects, t );
+
+
+ for (i = start ; i <= end ; i++) {
+ list[i].age = heap->local_age;
+
+ /* remove_from_list(i)
+ */
+ list[(unsigned)list[i].next].prev = list[i].prev;
+ list[(unsigned)list[i].prev].next = list[i].next;
+
+ /* insert_at_head(list, i)
+ */
+ list[i].prev = heap->nrRegions;
+ list[i].next = list[heap->nrRegions].next;
+ list[(unsigned)list[heap->nrRegions].next].prev = i;
+ list[heap->nrRegions].next = i;
+ }
+
+ if ( 0 ) {
+ printGlobalLRU( heap, __FUNCTION__ );
+ printLocalLRU( heap, __FUNCTION__ );
+ }
+ }
+}
+
+
+
+
+/**
+ * Keep track of swapped out texture objects.
+ *
+ * \param t Texture object to be "swapped" out of its texture heap
+ */
+
+void driSwapOutTextureObject( driTextureObject * t )
+{
+ unsigned face;
+
+
+ if ( t->memBlock != NULL ) {
+ assert( t->heap != NULL );
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+
+ if (t->timestamp > t->heap->timestamp)
+ t->heap->timestamp = t->timestamp;
+
+ t->heap->texture_swaps[0]++;
+ move_to_tail( t->heap->swapped_objects, t );
+ t->heap = NULL;
+ }
+ else {
+ assert( t->heap == NULL );
+ }
+
+
+ for ( face = 0 ; face < 6 ; face++ ) {
+ t->dirty_images[face] = ~0;
+ }
+}
+
+
+
+
+/**
+ * Destroy hardware state associated with texture \a t. Calls the
+ * \a destroy_texture_object method associated with the heap from which
+ * \a t was allocated.
+ *
+ * \param t Texture object to be destroyed
+ */
+
+void driDestroyTextureObject( driTextureObject * t )
+{
+ driTexHeap * heap;
+
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n",
+ __FILE__, __LINE__,
+ (void *)t,
+ (void *)((t != NULL) ? t->tObj : NULL),
+ (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL ));
+ }
+
+ if ( t != NULL ) {
+ if ( t->memBlock ) {
+ heap = t->heap;
+ assert( heap != NULL );
+
+ heap->texture_swaps[0]++;
+
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+
+ if (t->timestamp > t->heap->timestamp)
+ t->heap->timestamp = t->timestamp;
+
+ heap->destroy_texture_object( heap->driverContext, t );
+ t->heap = NULL;
+ }
+
+ if ( t->tObj != NULL ) {
+ assert( t->tObj->DriverData == t );
+ t->tObj->DriverData = NULL;
+ }
+
+ remove_from_list( t );
+ FREE( t );
+ }
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t );
+ }
+}
+
+
+
+
+/**
+ * Update the local heap's representation of texture memory based on
+ * data in the SAREA. This is done each time it is detected that some other
+ * direct rendering client has held the lock. This pertains to both our local
+ * textures and the textures belonging to other clients. Keep track of other
+ * client's textures by pushing a placeholder texture onto the LRU list --
+ * these are denoted by \a tObj being \a NULL.
+ *
+ * \param heap Heap whose state is to be updated
+ * \param offset Byte offset in the heap that has been stolen
+ * \param size Size, in bytes, of the stolen block
+ * \param in_use Non-zero if the block is pinned/reserved by the kernel
+ */
+
+static void driTexturesGone( driTexHeap * heap, int offset, int size,
+ int in_use )
+{
+ driTextureObject * t;
+ driTextureObject * tmp;
+
+
+ foreach_s ( t, tmp, & heap->texture_objects ) {
+ if ( (t->memBlock->ofs < (offset + size))
+ && ((t->memBlock->ofs + t->memBlock->size) > offset) ) {
+ /* It overlaps - kick it out. If the texture object is just a
+ * place holder, then destroy it all together. Otherwise, mark
+ * it as being swapped out.
+ */
+
+ if ( t->tObj != NULL ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ driDestroyTextureObject( t );
+ }
+ }
+ }
+
+
+ {
+ t = (driTextureObject *) CALLOC( heap->texture_object_size );
+ if ( t == NULL ) return;
+
+ t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset );
+ if ( t->memBlock == NULL ) {
+ fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId,
+ (int)size, (int)offset );
+ mmDumpMemInfo( heap->memory_heap );
+ FREE(t);
+ return;
+ }
+ t->heap = heap;
+ if (in_use)
+ t->reserved = 1;
+ insert_at_head( & heap->texture_objects, t );
+ }
+}
+
+
+
+
+/**
+ * Called by the client on lock contention to determine whether textures have
+ * been stolen. If another client has modified a region in which we have
+ * textures, then we need to figure out which of our textures have been
+ * removed and update our global LRU.
+ *
+ * \param heap Texture heap to be updated
+ */
+
+void driAgeTextures( driTexHeap * heap )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned sz = 1U << (heap->logGranularity);
+ unsigned i, nr = 0;
+
+
+ /* Have to go right round from the back to ensure stuff ends up
+ * LRU in the local list... Fix with a cursor pointer.
+ */
+
+ for (i = list[heap->nrRegions].prev ;
+ i != heap->nrRegions && nr < heap->nrRegions ;
+ i = list[i].prev, nr++) {
+ /* If switching texturing schemes, then the SAREA might not have been
+ * properly cleared, so we need to reset the global texture LRU.
+ */
+
+ if ( (i * sz) > heap->size ) {
+ nr = heap->nrRegions;
+ break;
+ }
+
+ if (list[i].age > heap->local_age)
+ driTexturesGone( heap, i * sz, sz, list[i].in_use);
+ }
+
+ /* Loop or uninitialized heap detected. Reset.
+ */
+
+ if (nr == heap->nrRegions) {
+ driTexturesGone( heap, 0, heap->size, 0);
+ resetGlobalLRU( heap );
+ }
+
+ if ( 0 ) {
+ printGlobalLRU( heap, __FUNCTION__ );
+ printLocalLRU( heap, __FUNCTION__ );
+ }
+
+ heap->local_age = heap->global_age[0];
+}
+
+
+
+
+#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */
+
+/**
+ * Allocate memory from a texture heap to hold a texture object. This
+ * routine will attempt to allocate memory for the texture from the heaps
+ * specified by \c heap_array in order. That is, first it will try to
+ * allocate from \c heap_array[0], then \c heap_array[1], and so on.
+ *
+ * \param heap_array Array of pointers to texture heaps to use
+ * \param nr_heaps Number of heap pointer in \a heap_array
+ * \param t Texture object for which space is needed
+ * \return The ID of the heap from which memory was allocated, or -1 if
+ * memory could not be allocated.
+ *
+ * \bug The replacement policy implemented by this function is horrible.
+ */
+
+
+int
+driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
+ driTextureObject * t )
+{
+ driTexHeap * heap;
+ driTextureObject * temp;
+ driTextureObject * cursor;
+ unsigned id;
+
+
+ /* In case it already has texture space, initialize heap. This also
+ * prevents GCC from issuing a warning that heap might be used
+ * uninitialized.
+ */
+
+ heap = t->heap;
+
+
+ /* Run through each of the existing heaps and try to allocate a buffer
+ * to hold the texture.
+ */
+
+ for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) {
+ heap = heap_array[ id ];
+ if ( heap != NULL ) {
+ t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
+ heap->alignmentShift, 0 );
+ }
+ }
+
+
+ /* Kick textures out until the requested texture fits.
+ */
+
+ if ( t->memBlock == NULL ) {
+ unsigned index[INDEX_ARRAY_SIZE];
+ unsigned nrGoodHeaps = 0;
+
+ /* Trying to avoid dynamic memory allocation. If you have more
+ * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
+ * drivers with more than 2 tex heaps. */
+ assert( nr_heaps < INDEX_ARRAY_SIZE );
+
+ /* Sort large enough heaps by duty. Insertion sort should be
+ * fast enough for such a short array. */
+ for ( id = 0 ; id < nr_heaps ; id++ ) {
+ heap = heap_array[ id ];
+
+ if ( heap != NULL && t->totalSize <= heap->size ) {
+ unsigned j;
+
+ for ( j = 0 ; j < nrGoodHeaps; j++ ) {
+ if ( heap->duty > heap_array[ index[ j ] ]->duty )
+ break;
+ }
+
+ if ( j < nrGoodHeaps ) {
+ memmove( &index[ j+1 ], &index[ j ],
+ sizeof(index[ 0 ]) * (nrGoodHeaps - j) );
+ }
+
+ index[ j ] = id;
+
+ nrGoodHeaps++;
+ }
+ }
+
+ for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) {
+ heap = heap_array[ index[ id ] ];
+
+ for ( cursor = heap->texture_objects.prev, temp = cursor->prev;
+ cursor != &heap->texture_objects ;
+ cursor = temp, temp = cursor->prev ) {
+
+ /* The the LRU element. If the texture is bound to one of
+ * the texture units, then we cannot kick it out.
+ */
+ if ( cursor->bound || cursor->reserved ) {
+ continue;
+ }
+
+ if ( cursor->memBlock )
+ heap->duty -= cursor->memBlock->size;
+
+ /* If this is a placeholder, there's no need to keep it */
+ if (cursor->tObj)
+ driSwapOutTextureObject( cursor );
+ else
+ driDestroyTextureObject( cursor );
+
+ t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
+ heap->alignmentShift, 0 );
+
+ if (t->memBlock)
+ break;
+ }
+ }
+
+ /* Rebalance duties. If a heap kicked more data than its duty,
+ * then all other heaps get that amount multiplied with their
+ * relative weight added to their duty. The negative duty is
+ * reset to 0. In the end all heaps have a duty >= 0.
+ *
+ * CAUTION: we must not change the heap pointer here, because it
+ * is used below to update the texture object.
+ */
+ for ( id = 0 ; id < nr_heaps ; id++ )
+ if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) {
+ int duty = -heap_array[ id ]->duty;
+ double weight = heap_array[ id ]->weight;
+ unsigned j;
+
+ for ( j = 0 ; j < nr_heaps ; j++ )
+ if ( j != id && heap_array[ j ] != NULL ) {
+ heap_array[ j ]->duty += (double) duty *
+ heap_array[ j ]->weight / weight;
+ }
+
+ heap_array[ id ]->duty = 0;
+ }
+ }
+
+
+ if ( t->memBlock != NULL ) {
+ /* id and heap->heapId may or may not be the same value here.
+ */
+
+ assert( heap != NULL );
+ assert( (t->heap == NULL) || (t->heap == heap) );
+
+ t->heap = heap;
+ return heap->heapId;
+ }
+ else {
+ assert( t->heap == NULL );
+
+ fprintf( stderr, "[%s:%d] unable to allocate texture\n",
+ __FUNCTION__, __LINE__ );
+ return -1;
+ }
+}
+
+
+
+
+
+
+/**
+ * Set the location where the texture-swap counter is stored.
+ */
+
+void
+driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter )
+{
+ heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter;
+}
+
+
+
+
+/**
+ * Create a new heap for texture data.
+ *
+ * \param heap_id Device-dependent heap identifier. This value
+ * will returned by driAllocateTexture when memory
+ * is allocated from this heap.
+ * \param context Device-dependent driver context. This is
+ * supplied as the first parameter to the
+ * \c destroy_tex_obj function.
+ * \param size Size, in bytes, of the texture region
+ * \param alignmentShift Alignment requirement for textures. If textures
+ * must be allocated on a 4096 byte boundry, this
+ * would be 12.
+ * \param nr_regions Number of regions into which this texture space
+ * should be partitioned
+ * \param global_regions Array of \c drmTextureRegion structures in the SAREA
+ * \param global_age Pointer to the global texture age in the SAREA
+ * \param swapped_objects Pointer to the list of texture objects that are
+ * not in texture memory (i.e., have been swapped
+ * out).
+ * \param texture_object_size Size, in bytes, of a device-dependent texture
+ * object
+ * \param destroy_tex_obj Function used to destroy a device-dependent
+ * texture object
+ *
+ * \sa driDestroyTextureHeap
+ */
+
+driTexHeap *
+driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
+ unsigned alignmentShift, unsigned nr_regions,
+ drmTextureRegionPtr global_regions, unsigned * global_age,
+ driTextureObject * swapped_objects,
+ unsigned texture_object_size,
+ destroy_texture_object_t * destroy_tex_obj
+ )
+{
+ driTexHeap * heap;
+ unsigned l;
+
+
+ if ( 0 )
+ fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n",
+ __FUNCTION__,
+ heap_id, (void *)context, size, alignmentShift, nr_regions );
+
+ heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) );
+ if ( heap != NULL ) {
+ l = driLog2( (size - 1) / nr_regions );
+ if ( l < alignmentShift )
+ {
+ l = alignmentShift;
+ }
+
+ heap->logGranularity = l;
+ heap->size = size & ~((1L << l) - 1);
+
+ heap->memory_heap = mmInit( 0, heap->size );
+ if ( heap->memory_heap != NULL ) {
+ heap->heapId = heap_id;
+ heap->driverContext = context;
+
+ heap->alignmentShift = alignmentShift;
+ heap->nrRegions = nr_regions;
+ heap->global_regions = global_regions;
+ heap->global_age = global_age;
+ heap->swapped_objects = swapped_objects;
+ heap->texture_object_size = texture_object_size;
+ heap->destroy_texture_object = destroy_tex_obj;
+
+ /* Force global heap init */
+ if (heap->global_age[0] == 0)
+ heap->local_age = ~0;
+ else
+ heap->local_age = 0;
+
+ make_empty_list( & heap->texture_objects );
+ driSetTextureSwapCounterLocation( heap, NULL );
+
+ heap->weight = heap->size;
+ heap->duty = 0;
+ }
+ else {
+ FREE( heap );
+ heap = NULL;
+ }
+ }
+
+
+ if ( 0 )
+ fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap );
+
+ return heap;
+}
+
+
+
+
+/** Destroys a texture heap
+ *
+ * \param heap Texture heap to be destroyed
+ */
+
+void
+driDestroyTextureHeap( driTexHeap * heap )
+{
+ driTextureObject * t;
+ driTextureObject * temp;
+
+
+ if ( heap != NULL ) {
+ foreach_s( t, temp, & heap->texture_objects ) {
+ driDestroyTextureObject( t );
+ }
+ foreach_s( t, temp, heap->swapped_objects ) {
+ driDestroyTextureObject( t );
+ }
+
+ mmDestroy( heap->memory_heap );
+ FREE( heap );
+ }
+}
+
+
+
+
+/****************************************************************************/
+/**
+ * Determine how many texels (including all mipmap levels) would be required
+ * for a texture map of size \f$2^^\c base_size_log2\f$ would require.
+ *
+ * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture
+ * \param dimensions Number of dimensions of the texture. Either 2 or 3.
+ * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps).
+ * \return Number of texels
+ */
+
+static unsigned
+texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces )
+{
+ unsigned texels;
+
+
+ assert( (faces == 1) || (faces == 6) );
+ assert( (dimensions == 2) || (dimensions == 3) );
+
+ texels = 0;
+ if ( base_size_log2 >= 0 ) {
+ texels = (1U << (dimensions * base_size_log2));
+
+ /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html
+ * for the complete explaination of why this formulation is used.
+ * Basically, the smaller mipmap levels sum to 0.333 the size of the
+ * level 0 map. The total size is therefore the size of the map
+ * multipled by 1.333. The +2 is there to round up.
+ */
+
+ texels = (texels * 4 * faces + 2) / 3;
+ }
+
+ return texels;
+}
+
+
+
+
+struct maps_per_heap {
+ unsigned c[32];
+};
+
+static void
+fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps,
+ unsigned max_bytes_per_texel, unsigned max_size,
+ unsigned mipmaps_at_once, unsigned dimensions,
+ unsigned faces, struct maps_per_heap * max_textures )
+{
+ unsigned heap;
+ unsigned log2_size;
+ unsigned mask;
+
+
+ /* Determine how many textures of each size can be stored in each
+ * texture heap.
+ */
+
+ for ( heap = 0 ; heap < nr_heaps ; heap++ ) {
+ if ( heaps[ heap ] == NULL ) {
+ (void) memset( max_textures[ heap ].c, 0,
+ sizeof( max_textures[ heap ].c ) );
+ continue;
+ }
+
+ mask = (1U << heaps[ heap ]->logGranularity) - 1;
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n",
+ __FILE__, __LINE__,
+ heap, heaps[ heap ]->size, mask );
+ }
+
+ for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
+ unsigned total;
+
+
+ /* Determine the total number of bytes required by a texture of
+ * size log2_size.
+ */
+
+ total = texels_this_map_size( log2_size, dimensions, faces )
+ - texels_this_map_size( log2_size - mipmaps_at_once,
+ dimensions, faces );
+ total *= max_bytes_per_texel;
+ total = (total + mask) & ~mask;
+
+ /* The number of textures of a given size that will fit in a heap
+ * is equal to the size of the heap divided by the size of the
+ * texture.
+ */
+
+ max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total;
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] "
+ "= 0x%08x / 0x%08x "
+ "= %u (%u)\n",
+ __FILE__, __LINE__,
+ heap, log2_size,
+ heaps[ heap ]->size, total,
+ heaps[ heap ]->size / total,
+ max_textures[ heap ].c[ log2_size ] );
+ }
+ }
+ }
+}
+
+
+static unsigned
+get_max_size( unsigned nr_heaps,
+ unsigned texture_units,
+ unsigned max_size,
+ int all_textures_one_heap,
+ struct maps_per_heap * max_textures )
+{
+ unsigned heap;
+ unsigned log2_size;
+
+
+ /* Determine the largest texture size such that a texture of that size
+ * can be bound to each texture unit at the same time. Some hardware
+ * may require that all textures be in the same texture heap for
+ * multitexturing.
+ */
+
+ for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
+ unsigned total = 0;
+
+ for ( heap = 0 ; heap < nr_heaps ; heap++ )
+ {
+ total += max_textures[ heap ].c[ log2_size ];
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, "
+ "total = %u\n", __FILE__, __LINE__, heap, log2_size,
+ max_textures[ heap ].c[ log2_size ], total );
+ }
+
+ if ( (max_textures[ heap ].c[ log2_size ] >= texture_units)
+ || (!all_textures_one_heap && (total >= texture_units)) ) {
+ /* The number of mipmap levels is the log-base-2 of the
+ * maximum texture size plus 1. If the maximum texture size
+ * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base
+ * level) is available.
+ */
+
+ return log2_size + 1;
+ }
+ }
+ }
+
+ /* This should NEVER happen. It should always be possible to have at
+ * *least* a 1x1 texture in memory!
+ */
+ assert( log2_size != 0 );
+ return 0;
+}
+
+#define SET_MAX(f,v) \
+ do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 )
+
+#define SET_MAX_RECT(f,v) \
+ do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 )
+
+
+/**
+ * Given the amount of texture memory, the number of texture units, and the
+ * maximum size of a texel, calculate the maximum texture size the driver can
+ * advertise.
+ *
+ * \param heaps Texture heaps for this card
+ * \param nr_heap Number of texture heaps
+ * \param limits OpenGL contants. MaxTextureUnits must be set.
+ * \param max_bytes_per_texel Maximum size of a single texel, in bytes
+ * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e.,
+ * 1024x1024 textures, this would be 10)
+ * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e.,
+ * 1024x1024x1024 textures, this would be 10)
+ * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e.,
+ * 1024x1024 textures, this would be 10)
+ * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size
+ * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2
+ * even though texture rectangles need not be a power-of-2.
+ * \param mipmaps_at_once Total number of mipmaps that can be used
+ * at one time. For most hardware this will be \f$\c max_size + 1\f$.
+ * For hardware that does not support mipmapping, this will be 1.
+ * \param all_textures_one_heap True if the hardware requires that all
+ * textures be in a single texture heap for multitexturing.
+ * \param allow_larger_textures 0 conservative, 1 calculate limits
+ * so at least one worst-case texture can fit, 2 just use hw limits.
+ */
+
+void
+driCalculateMaxTextureLevels( driTexHeap * const * heaps,
+ unsigned nr_heaps,
+ struct gl_constants * limits,
+ unsigned max_bytes_per_texel,
+ unsigned max_2D_size,
+ unsigned max_3D_size,
+ unsigned max_cube_size,
+ unsigned max_rect_size,
+ unsigned mipmaps_at_once,
+ int all_textures_one_heap,
+ int allow_larger_textures )
+{
+ struct maps_per_heap max_textures[8];
+ unsigned i;
+ const unsigned dimensions[4] = { 2, 3, 2, 2 };
+ const unsigned faces[4] = { 1, 1, 6, 1 };
+ unsigned max_sizes[4];
+ unsigned mipmaps[4];
+
+
+ max_sizes[0] = max_2D_size;
+ max_sizes[1] = max_3D_size;
+ max_sizes[2] = max_cube_size;
+ max_sizes[3] = max_rect_size;
+
+ mipmaps[0] = mipmaps_at_once;
+ mipmaps[1] = mipmaps_at_once;
+ mipmaps[2] = mipmaps_at_once;
+ mipmaps[3] = 1;
+
+
+ /* Calculate the maximum number of texture levels in two passes. The
+ * first pass determines how many textures of each power-of-two size
+ * (including all mipmap levels for that size) can fit in each texture
+ * heap. The second pass finds the largest texture size that allows
+ * a texture of that size to be bound to every texture unit.
+ */
+
+ for ( i = 0 ; i < 4 ; i++ ) {
+ if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) {
+ fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
+ max_sizes[ i ], mipmaps[ i ],
+ dimensions[ i ], faces[ i ],
+ max_textures );
+
+ max_sizes[ i ] = get_max_size( nr_heaps,
+ allow_larger_textures == 1 ?
+ 1 : limits->MaxTextureUnits,
+ max_sizes[ i ],
+ all_textures_one_heap,
+ max_textures );
+ }
+ else if (max_sizes[ i ] != 0) {
+ max_sizes[ i ] += 1;
+ }
+ }
+
+ SET_MAX( MaxTextureLevels, 0 );
+ SET_MAX( Max3DTextureLevels, 1 );
+ SET_MAX( MaxCubeTextureLevels, 2 );
+ SET_MAX_RECT( MaxTextureRectSize, 3 );
+}
+
+
+
+
+/**
+ * Perform initial binding of default textures objects on a per unit, per
+ * texture target basis.
+ *
+ * \param ctx Current OpenGL context
+ * \param swapped List of swapped-out textures
+ * \param targets Bit-mask of value texture targets
+ */
+
+void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
+ GLuint targets )
+{
+ struct gl_texture_object *texObj;
+ GLuint tmp = ctx->Texture.CurrentUnit;
+ unsigned i;
+
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ ctx->Texture.CurrentUnit = i;
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+ }
+
+ ctx->Texture.CurrentUnit = tmp;
+}
+
+
+
+
+/**
+ * Verify that the specified texture is in the specificed heap.
+ *
+ * \param tex Texture to be tested.
+ * \param heap Texture memory heap to be tested.
+ * \return True if the texture is in the heap, false otherwise.
+ */
+
+static GLboolean
+check_in_heap( const driTextureObject * tex, const driTexHeap * heap )
+{
+#if 1
+ return tex->heap == heap;
+#else
+ driTextureObject * curr;
+
+ foreach( curr, & heap->texture_objects ) {
+ if ( curr == tex ) {
+ break;
+ }
+ }
+
+ return curr == tex;
+#endif
+}
+
+
+
+/****************************************************************************/
+/**
+ * Validate the consistency of a set of texture heaps.
+ * Original version by Keith Whitwell in r200/r200_sanity.c.
+ */
+
+GLboolean
+driValidateTextureHeaps( driTexHeap * const * texture_heaps,
+ unsigned nr_heaps, const driTextureObject * swapped )
+{
+ driTextureObject *t;
+ unsigned i;
+
+ for ( i = 0 ; i < nr_heaps ; i++ ) {
+ int last_end = 0;
+ unsigned textures_in_heap = 0;
+ unsigned blocks_in_mempool = 0;
+ const driTexHeap * heap = texture_heaps[i];
+ const struct mem_block *p = heap->memory_heap;
+
+ /* Check each texture object has a MemBlock, and is linked into
+ * the correct heap.
+ *
+ * Check the texobj base address corresponds to the MemBlock
+ * range. Check the texobj size (recalculate?) fits within
+ * the MemBlock.
+ *
+ * Count the number of texobj's using this heap.
+ */
+
+ foreach ( t, &heap->texture_objects ) {
+ if ( !check_in_heap( t, heap ) ) {
+ fprintf( stderr, "%s memory block for texture object @ %p not "
+ "found in heap #%d\n",
+ __FUNCTION__, (void *)t, i );
+ return GL_FALSE;
+ }
+
+
+ if ( t->totalSize > t->memBlock->size ) {
+ fprintf( stderr, "%s: Memory block for texture object @ %p is "
+ "only %u bytes, but %u are required\n",
+ __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size );
+ return GL_FALSE;
+ }
+
+ textures_in_heap++;
+ }
+
+ /* Validate the contents of the heap:
+ * - Ordering
+ * - Overlaps
+ * - Bounds
+ */
+
+ while ( p != NULL ) {
+ if (p->reserved) {
+ fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n",
+ __FUNCTION__, p->ofs, p->size );
+ return GL_FALSE;
+ }
+
+ if (p->ofs != last_end) {
+ fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n",
+ __FUNCTION__, blocks_in_mempool, last_end, p->ofs );
+ return GL_FALSE;
+ }
+
+ if (!p->reserved && !p->free) {
+ blocks_in_mempool++;
+ }
+
+ last_end = p->ofs + p->size;
+ p = p->next;
+ }
+
+ if (textures_in_heap != blocks_in_mempool) {
+ fprintf( stderr, "%s: Different number of textures objects (%u) and "
+ "inuse memory blocks (%u)\n",
+ __FUNCTION__, textures_in_heap, blocks_in_mempool );
+ return GL_FALSE;
+ }
+
+#if 0
+ fprintf( stderr, "%s: textures_in_heap = %u\n",
+ __FUNCTION__, textures_in_heap );
+#endif
+ }
+
+
+ /* Check swapped texobj's have zero memblocks
+ */
+ i = 0;
+ foreach ( t, swapped ) {
+ if ( t->memBlock != NULL ) {
+ fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n",
+ __FUNCTION__, (void *)t, (void *)t->memBlock );
+ return GL_FALSE;
+ }
+ i++;
+ }
+
+#if 0
+ fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i );
+#endif
+
+ return GL_TRUE;
+}
+
+
+
+
+/****************************************************************************/
+/**
+ * Compute which mipmap levels that really need to be sent to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ */
+
+void
+driCalculateTextureFirstLastLevel( driTextureObject * t )
+{
+ struct gl_texture_object * const tObj = t->tObj;
+ const struct gl_texture_image * const baseImage =
+ tObj->Image[0][tObj->BaseLevel];
+
+ /* These must be signed values. MinLod and MaxLod can be negative numbers,
+ * and having firstLevel and lastLevel as signed prevents the need for
+ * extra sign checks.
+ */
+ int firstLevel;
+ int lastLevel;
+
+ /* Yes, this looks overly complicated, but it's all needed.
+ */
+
+ switch (tObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ if (tObj->Sampler.MinFilter == GL_NEAREST ||
+ tObj->Sampler.MinFilter == GL_LINEAR) {
+ /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
+ */
+
+ firstLevel = lastLevel = tObj->BaseLevel;
+ }
+ else {
+ firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5);
+ firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5);
+ lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
+ lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_4D_SGIS:
+ firstLevel = lastLevel = 0;
+ break;
+ default:
+ return;
+ }
+
+ /* save these values */
+ t->firstLevel = firstLevel;
+ t->lastLevel = lastLevel;
+}
+
+
+
+
+/**
+ * \name DRI texture formats. These vars are initialized to either the
+ * big- or little-endian Mesa formats.
+ */
+/*@{*/
+gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_al88 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_a8 = MESA_FORMAT_A8;
+gl_format _dri_texformat_ci8 = MESA_FORMAT_CI8;
+gl_format _dri_texformat_i8 = MESA_FORMAT_I8;
+gl_format _dri_texformat_l8 = MESA_FORMAT_L8;
+/*@}*/
+
+
+/**
+ * Initialize _dri_texformat_* vars according to whether we're on
+ * a big or little endian system.
+ */
+void
+driInitTextureFormats(void)
+{
+ if (_mesa_little_endian()) {
+ _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888;
+ _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888;
+ _dri_texformat_rgb565 = MESA_FORMAT_RGB565;
+ _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444;
+ _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555;
+ _dri_texformat_al88 = MESA_FORMAT_AL88;
+ }
+ else {
+ _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV;
+ _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV;
+ _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV;
+ _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV;
+ _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV;
+ _dri_texformat_al88 = MESA_FORMAT_AL88_REV;
+ }
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.c b/mesalib/src/mesa/drivers/dri/common/utils.c index 539296d1a..2df2386ff 100644 --- a/mesalib/src/mesa/drivers/dri/common/utils.c +++ b/mesalib/src/mesa/drivers/dri/common/utils.c @@ -218,7 +218,9 @@ void driInitExtensions( struct gl_context * ctx, /* Map the static functions. Together with those mapped by remap
* table, this should cover everything mesa core knows.
*/
+#ifdef _GLAPI_USE_REMAP_TABLE
_mesa_map_static_functions();
+#endif
return;
}
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c index 719b406ec..e6d1ab741 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c @@ -1,806 +1,811 @@ -/* - * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com> - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DRI software rasterizer - * - * This is the mesa swrast module packaged into a DRI driver structure. - * - * The front-buffer is allocated by the loader. The loader provides read/write - * callbacks for access to the front-buffer. The driver uses a scratch row for - * front-buffer rendering to avoid repeated calls to the loader. - * - * The back-buffer is allocated by the driver and is private. - */ - -#include "main/context.h" -#include "main/extensions.h" -#include "main/formats.h" -#include "main/framebuffer.h" -#include "main/imports.h" -#include "main/renderbuffer.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "utils.h" - -#include "main/teximage.h" -#include "main/texformat.h" -#include "main/texstate.h" - -#include "swrast_priv.h" - - -/** - * Screen and config-related functions - */ - -static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, - GLint texture_format, __DRIdrawable *dPriv) -{ - struct dri_context *dri_ctx; - int x, y, w, h; - __DRIscreen *sPriv = dPriv->driScreenPriv; - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - uint32_t internalFormat; - gl_format texFormat; - - dri_ctx = pDRICtx->driverPrivate; - - internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4); - - texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base); - texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target); - texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0); - - _mesa_lock_texture(&dri_ctx->Base, texObj); - - sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate); - - if (texture_format == __DRI_TEXTURE_FORMAT_RGB) - texFormat = MESA_FORMAT_XRGB8888; - else - texFormat = MESA_FORMAT_ARGB8888; - - _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage, - w, h, 1, 0, internalFormat, texFormat); - - sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data, - dPriv->loaderPrivate); - - _mesa_unlock_texture(&dri_ctx->Base, texObj); -} - -static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target, - __DRIdrawable *dPriv) -{ - swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); -} - -static const __DRItexBufferExtension swrastTexBufferExtension = { - { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, - swrastSetTexBuffer, - swrastSetTexBuffer2, -}; - -static const __DRIextension *dri_screen_extensions[] = { - &swrastTexBufferExtension.base, - NULL -}; - -static __DRIconfig ** -swrastFillInModes(__DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer) -{ - __DRIconfig **configs; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML - }; - - uint8_t depth_bits_array[4]; - uint8_t stencil_bits_array[4]; - uint8_t msaa_samples_array[1]; - - depth_bits_array[0] = 0; - depth_bits_array[1] = 0; - depth_bits_array[2] = depth_bits; - depth_bits_array[3] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; - stencil_bits_array[2] = 0; - stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits; - - msaa_samples_array[0] = 0; - - depth_buffer_factor = 4; - back_buffer_factor = 2; - - switch (pixel_bits) { - case 8: - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_BYTE_2_3_3_REV; - break; - case 16: - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - break; - case 24: - fb_format = GL_BGR; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - break; - case 32: - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - break; - default: - fprintf(stderr, "[%s:%u] bad depth %d\n", __func__, __LINE__, - pixel_bits); - return NULL; - } - - configs = driCreateConfigs(fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, msaa_samples_array, 1, - GL_TRUE); - if (configs == NULL) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - - return configs; -} - -static const __DRIconfig ** -dri_init_screen(__DRIscreen * psp) -{ - __DRIconfig **configs8, **configs16, **configs24, **configs32; - - TRACE; - - psp->extensions = dri_screen_extensions; - - configs8 = swrastFillInModes(psp, 8, 8, 0, 1); - configs16 = swrastFillInModes(psp, 16, 16, 0, 1); - configs24 = swrastFillInModes(psp, 24, 24, 8, 1); - configs32 = swrastFillInModes(psp, 32, 24, 8, 1); - - configs16 = driConcatConfigs(configs8, configs16); - configs24 = driConcatConfigs(configs16, configs24); - configs32 = driConcatConfigs(configs24, configs32); - - return (const __DRIconfig **)configs32; -} - -static void -dri_destroy_screen(__DRIscreen * sPriv) -{ - TRACE; -} - - -/** - * Framebuffer and renderbuffer-related functions. - */ - -static GLuint -choose_pixel_format(const struct gl_config *v) -{ - int depth = v->rgbBits; - - if (depth == 32 - && v->redMask == 0xff0000 - && v->greenMask == 0x00ff00 - && v->blueMask == 0x0000ff) - return PF_A8R8G8B8; - else if (depth == 24 - && v->redMask == 0xff0000 - && v->greenMask == 0x00ff00 - && v->blueMask == 0x0000ff) - return PF_X8R8G8B8; - else if (depth == 16 - && v->redMask == 0xf800 - && v->greenMask == 0x07e0 - && v->blueMask == 0x001f) - return PF_R5G6B5; - else if (depth == 8 - && v->redMask == 0x07 - && v->greenMask == 0x38 - && v->blueMask == 0xc0) - return PF_R3G3B2; - - _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ ); - return 0; -} - -static void -swrast_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - TRACE; - - free(rb->Data); - free(rb); -} - -/* see bytes_per_line in libGL */ -static INLINE int -bytes_per_line(unsigned pitch_bits, unsigned mul) -{ - unsigned mask = mul - 1; - - return ((pitch_bits + mask) & ~mask) / 8; -} - -static GLboolean -swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); - - TRACE; - - rb->Data = NULL; - rb->Width = width; - rb->Height = height; - - xrb->pitch = bytes_per_line(width * xrb->bpp, 32); - - return GL_TRUE; -} - -static GLboolean -swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); - - TRACE; - - free(rb->Data); - - swrast_alloc_front_storage(ctx, rb, internalFormat, width, height); - - rb->Data = malloc(height * xrb->pitch); - - return GL_TRUE; -} - -static struct swrast_renderbuffer * -swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front) -{ - struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb); - GLuint pixel_format; - - TRACE; - - if (!xrb) - return NULL; - - _mesa_init_renderbuffer(&xrb->Base, 0); - - pixel_format = choose_pixel_format(visual); - - xrb->Base.Delete = swrast_delete_renderbuffer; - if (front) { - xrb->Base.AllocStorage = swrast_alloc_front_storage; - swrast_set_span_funcs_front(xrb, pixel_format); - } - else { - xrb->Base.AllocStorage = swrast_alloc_back_storage; - swrast_set_span_funcs_back(xrb, pixel_format); - } - - switch (pixel_format) { - case PF_A8R8G8B8: - xrb->Base.Format = MESA_FORMAT_ARGB8888; - xrb->Base.InternalFormat = GL_RGBA; - xrb->Base._BaseFormat = GL_RGBA; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 32; - break; - case PF_X8R8G8B8: - xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */ - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 32; - break; - case PF_R5G6B5: - xrb->Base.Format = MESA_FORMAT_RGB565; - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 16; - break; - case PF_R3G3B2: - xrb->Base.Format = MESA_FORMAT_RGB332; - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 8; - break; - default: - return NULL; - } - - return xrb; -} - -static GLboolean -dri_create_buffer(__DRIscreen * sPriv, - __DRIdrawable * dPriv, - const struct gl_config * visual, GLboolean isPixmap) -{ - struct dri_drawable *drawable = NULL; - struct gl_framebuffer *fb; - struct swrast_renderbuffer *frontrb, *backrb; - - TRACE; - - drawable = CALLOC_STRUCT(dri_drawable); - if (drawable == NULL) - goto drawable_fail; - - dPriv->driverPrivate = drawable; - drawable->dPriv = dPriv; - - drawable->row = malloc(MAX_WIDTH * 4); - if (drawable->row == NULL) - goto drawable_fail; - - fb = &drawable->Base; - - /* basic framebuffer setup */ - _mesa_initialize_window_framebuffer(fb, visual); - - /* add front renderbuffer */ - frontrb = swrast_new_renderbuffer(visual, GL_TRUE); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base); - - /* add back renderbuffer */ - if (visual->doubleBufferMode) { - backrb = swrast_new_renderbuffer(visual, GL_FALSE); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base); - } - - /* add software renderbuffers */ - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - visual->haveDepthBuffer, - visual->haveStencilBuffer, - visual->haveAccumBuffer, - GL_FALSE, /* alpha */ - GL_FALSE /* aux bufs */); - - return GL_TRUE; - -drawable_fail: - - if (drawable) - free(drawable->row); - - FREE(drawable); - - return GL_FALSE; -} - -static void -dri_destroy_buffer(__DRIdrawable * dPriv) -{ - TRACE; - - if (dPriv) { - struct dri_drawable *drawable = dri_drawable(dPriv); - struct gl_framebuffer *fb; - - free(drawable->row); - - fb = &drawable->Base; - - fb->DeletePending = GL_TRUE; - _mesa_reference_framebuffer(&fb, NULL); - } -} - -static void -dri_swap_buffers(__DRIdrawable * dPriv) -{ - __DRIscreen *sPriv = dPriv->driScreenPriv; - - GET_CURRENT_CONTEXT(ctx); - - struct dri_drawable *drawable = dri_drawable(dPriv); - struct gl_framebuffer *fb; - struct swrast_renderbuffer *frontrb, *backrb; - - TRACE; - - fb = &drawable->Base; - - frontrb = - swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - backrb = - swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); - - /* check for signle-buffered */ - if (backrb == NULL) - return; - - /* check if swapping currently bound buffer */ - if (ctx && ctx->DrawBuffer == fb) { - /* flush pending rendering */ - _mesa_notifySwapBuffers(ctx); - } - - sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP, - 0, 0, - frontrb->Base.Width, - frontrb->Base.Height, - backrb->Base.Data, - dPriv->loaderPrivate); -} - - -/** - * General device driver functions. - */ - -static void -get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h ) -{ - __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv; - __DRIscreen *sPriv = dPriv->driScreenPriv; - int x, y; - - sPriv->swrast_loader->getDrawableInfo(dPriv, - &x, &y, w, h, - dPriv->loaderPrivate); -} - -static void -swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb ) -{ - GLsizei width, height; - - get_window_size(fb, &width, &height); - if (fb->Width != width || fb->Height != height) { - _mesa_resize_framebuffer(ctx, fb, width, height); - } -} - -static const GLubyte * -get_string(struct gl_context *ctx, GLenum pname) -{ - (void) ctx; - switch (pname) { - case GL_VENDOR: - return (const GLubyte *) "Mesa Project"; - case GL_RENDERER: - return (const GLubyte *) "Software Rasterizer"; - default: - return NULL; - } -} - -static void -update_state( struct gl_context *ctx, GLuint new_state ) -{ - /* not much to do here - pass it on */ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); -} - -static void -viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - struct gl_framebuffer *draw = ctx->WinSysDrawBuffer; - struct gl_framebuffer *read = ctx->WinSysReadBuffer; - - swrast_check_and_update_window_size(ctx, draw); - swrast_check_and_update_window_size(ctx, read); -} - -static gl_format swrastChooseTextureFormat(struct gl_context * ctx, - GLint internalFormat, - GLenum format, - GLenum type) -{ - if (internalFormat == GL_RGB) - return MESA_FORMAT_XRGB8888; - return _mesa_choose_tex_format(ctx, internalFormat, format, type); -} - -static void -swrast_init_driver_functions(struct dd_function_table *driver) -{ - driver->GetString = get_string; - driver->UpdateState = update_state; - driver->GetBufferSize = NULL; - driver->Viewport = viewport; - driver->ChooseTextureFormat = swrastChooseTextureFormat; -} - -static const char *es2_extensions[] = { - /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */ - "GL_ARB_draw_buffers", - "GL_ARB_multisample", - "GL_ARB_texture_compression", - "GL_ARB_transpose_matrix", - "GL_ARB_vertex_buffer_object", - "GL_ARB_window_pos", - "GL_EXT_blend_func_separate", - "GL_EXT_compiled_vertex_array", - "GL_EXT_framebuffer_blit", - "GL_EXT_multi_draw_arrays", - "GL_EXT_polygon_offset", - "GL_EXT_texture_object", - "GL_EXT_vertex_array", - "GL_IBM_multimode_draw_arrays", - "GL_MESA_window_pos", - "GL_NV_vertex_program", - - /* Required by GLES2 */ - "GL_ARB_fragment_program", - "GL_ARB_fragment_shader", - "GL_ARB_multitexture", - "GL_ARB_shader_objects", - "GL_ARB_texture_cube_map", - "GL_ARB_texture_mirrored_repeat", - "GL_ARB_texture_non_power_of_two", - "GL_ARB_vertex_shader", - "GL_EXT_blend_color", - "GL_EXT_blend_equation_separate", - "GL_EXT_blend_minmax", - "GL_EXT_blend_subtract", - "GL_EXT_stencil_wrap", - - /* Optional GLES2 */ - "GL_ARB_framebuffer_object", - "GL_EXT_texture_filter_anisotropic", - "GL_ARB_depth_texture", - "GL_EXT_packed_depth_stencil", - "GL_EXT_framebuffer_object", - NULL, -}; - -static void -InitExtensionsES2(struct gl_context *ctx) -{ - int i; - - /* Can't use driInitExtensions() since it uses extensions from - * main/remap_helper.h when called the first time. */ - - for (i = 0; es2_extensions[i]; i++) - _mesa_enable_extension(ctx, es2_extensions[i]); -} - -/** - * Context-related functions. - */ - -static GLboolean -dri_create_context(gl_api api, - const struct gl_config * visual, - __DRIcontext * cPriv, void *sharedContextPrivate) -{ - struct dri_context *ctx = NULL; - struct dri_context *share = (struct dri_context *)sharedContextPrivate; - struct gl_context *mesaCtx = NULL; - struct gl_context *sharedCtx = NULL; - struct dd_function_table functions; - - TRACE; - - ctx = CALLOC_STRUCT(dri_context); - if (ctx == NULL) - goto context_fail; - - cPriv->driverPrivate = ctx; - ctx->cPriv = cPriv; - - /* build table of device driver functions */ - _mesa_init_driver_functions(&functions); - swrast_init_driver_functions(&functions); - - if (share) { - sharedCtx = &share->Base; - } - - mesaCtx = &ctx->Base; - - /* basic context setup */ - if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) { - goto context_fail; - } - - /* do bounds checking to prevent segfaults and server crashes! */ - mesaCtx->Const.CheckArrayBounds = GL_TRUE; - - /* create module contexts */ - _swrast_CreateContext( mesaCtx ); - _vbo_CreateContext( mesaCtx ); - _tnl_CreateContext( mesaCtx ); - _swsetup_CreateContext( mesaCtx ); - _swsetup_Wakeup( mesaCtx ); - - /* use default TCL pipeline */ - { - TNLcontext *tnl = TNL_CONTEXT(mesaCtx); - tnl->Driver.RunPipeline = _tnl_run_pipeline; - } - - _mesa_meta_init(mesaCtx); - _mesa_enable_sw_extensions(mesaCtx); - - switch (api) { - case API_OPENGL: - _mesa_enable_1_3_extensions(mesaCtx); - _mesa_enable_1_4_extensions(mesaCtx); - _mesa_enable_1_5_extensions(mesaCtx); - _mesa_enable_2_0_extensions(mesaCtx); - _mesa_enable_2_1_extensions(mesaCtx); - - driInitExtensions( mesaCtx, NULL, GL_FALSE ); - break; - case API_OPENGLES: - _mesa_enable_1_3_extensions(mesaCtx); - _mesa_enable_1_4_extensions(mesaCtx); - _mesa_enable_1_5_extensions(mesaCtx); - - break; - case API_OPENGLES2: - InitExtensionsES2( mesaCtx); - break; - } - - return GL_TRUE; - -context_fail: - - FREE(ctx); - - return GL_FALSE; -} - -static void -dri_destroy_context(__DRIcontext * cPriv) -{ - TRACE; - - if (cPriv) { - struct dri_context *ctx = dri_context(cPriv); - struct gl_context *mesaCtx; - - mesaCtx = &ctx->Base; - - _mesa_meta_free(mesaCtx); - _swsetup_DestroyContext( mesaCtx ); - _swrast_DestroyContext( mesaCtx ); - _tnl_DestroyContext( mesaCtx ); - _vbo_DestroyContext( mesaCtx ); - _mesa_destroy_context( mesaCtx ); - } -} - -static GLboolean -dri_make_current(__DRIcontext * cPriv, - __DRIdrawable * driDrawPriv, - __DRIdrawable * driReadPriv) -{ - struct gl_context *mesaCtx; - struct gl_framebuffer *mesaDraw; - struct gl_framebuffer *mesaRead; - TRACE; - - if (cPriv) { - struct dri_context *ctx = dri_context(cPriv); - struct dri_drawable *draw; - struct dri_drawable *read; - - if (!driDrawPriv || !driReadPriv) - return GL_FALSE; - - draw = dri_drawable(driDrawPriv); - read = dri_drawable(driReadPriv); - mesaCtx = &ctx->Base; - mesaDraw = &draw->Base; - mesaRead = &read->Base; - - /* check for same context and buffer */ - if (mesaCtx == _mesa_get_current_context() - && mesaCtx->DrawBuffer == mesaDraw - && mesaCtx->ReadBuffer == mesaRead) { - return GL_TRUE; - } - - _glapi_check_multithread(); - - swrast_check_and_update_window_size(mesaCtx, mesaDraw); - if (mesaRead != mesaDraw) - swrast_check_and_update_window_size(mesaCtx, mesaRead); - - _mesa_make_current( mesaCtx, - mesaDraw, - mesaRead ); - } - else { - /* unbind */ - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - -static GLboolean -dri_unbind_context(__DRIcontext * cPriv) -{ - TRACE; - (void) cPriv; - - /* Unset current context and dispath table */ - _mesa_make_current(NULL, NULL, NULL); - - return GL_TRUE; -} - - -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = dri_init_screen, - .DestroyScreen = dri_destroy_screen, - .CreateContext = dri_create_context, - .DestroyContext = dri_destroy_context, - .CreateBuffer = dri_create_buffer, - .DestroyBuffer = dri_destroy_buffer, - .SwapBuffers = dri_swap_buffers, - .MakeCurrent = dri_make_current, - .UnbindContext = dri_unbind_context, -}; - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driSWRastExtension.base, - NULL -}; +/*
+ * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * DRI software rasterizer
+ *
+ * This is the mesa swrast module packaged into a DRI driver structure.
+ *
+ * The front-buffer is allocated by the loader. The loader provides read/write
+ * callbacks for access to the front-buffer. The driver uses a scratch row for
+ * front-buffer rendering to avoid repeated calls to the loader.
+ *
+ * The back-buffer is allocated by the driver and is private.
+ */
+
+#ifdef _MSC_VER
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/formats.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/renderbuffer.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "vbo/vbo.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "utils.h"
+
+#include "main/teximage.h"
+#include "main/texformat.h"
+#include "main/texstate.h"
+
+#include "swrast_priv.h"
+
+
+/**
+ * Screen and config-related functions
+ */
+
+static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint texture_format, __DRIdrawable *dPriv)
+{
+ struct dri_context *dri_ctx;
+ int x, y, w, h;
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ uint32_t internalFormat;
+ gl_format texFormat;
+
+ dri_ctx = pDRICtx->driverPrivate;
+
+ internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
+
+ texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base);
+ texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target);
+ texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0);
+
+ _mesa_lock_texture(&dri_ctx->Base, texObj);
+
+ sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
+
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
+ texFormat = MESA_FORMAT_XRGB8888;
+ else
+ texFormat = MESA_FORMAT_ARGB8888;
+
+ _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage,
+ w, h, 1, 0, internalFormat, texFormat);
+
+ sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data,
+ dPriv->loaderPrivate);
+
+ _mesa_unlock_texture(&dri_ctx->Base, texObj);
+}
+
+static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target,
+ __DRIdrawable *dPriv)
+{
+ swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
+}
+
+static const __DRItexBufferExtension swrastTexBufferExtension = {
+ { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
+ swrastSetTexBuffer,
+ swrastSetTexBuffer2,
+};
+
+static const __DRIextension *dri_screen_extensions[] = {
+ &swrastTexBufferExtension.base,
+ NULL
+};
+
+static __DRIconfig **
+swrastFillInModes(__DRIscreen *psp,
+ unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer)
+{
+ __DRIconfig **configs;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML
+ };
+
+ uint8_t depth_bits_array[4];
+ uint8_t stencil_bits_array[4];
+ uint8_t msaa_samples_array[1];
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = 0;
+ depth_bits_array[2] = depth_bits;
+ depth_bits_array[3] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[2] = 0;
+ stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ msaa_samples_array[0] = 0;
+
+ depth_buffer_factor = 4;
+ back_buffer_factor = 2;
+
+ switch (pixel_bits) {
+ case 8:
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;
+ break;
+ case 16:
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case 24:
+ fb_format = GL_BGR;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case 32:
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ default:
+ fprintf(stderr, "[%s:%u] bad depth %d\n", __FUNCTION__, __LINE__,
+ pixel_bits);
+ return NULL;
+ }
+
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, msaa_samples_array, 1,
+ GL_TRUE);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __FUNCTION__,
+ __LINE__);
+ return NULL;
+ }
+
+ return configs;
+}
+
+static const __DRIconfig **
+dri_init_screen(__DRIscreen * psp)
+{
+ __DRIconfig **configs8, **configs16, **configs24, **configs32;
+
+ TRACE;
+
+ psp->extensions = dri_screen_extensions;
+
+ configs8 = swrastFillInModes(psp, 8, 8, 0, 1);
+ configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
+ configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
+ configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
+
+ configs16 = driConcatConfigs(configs8, configs16);
+ configs24 = driConcatConfigs(configs16, configs24);
+ configs32 = driConcatConfigs(configs24, configs32);
+
+ return (const __DRIconfig **)configs32;
+}
+
+static void
+dri_destroy_screen(__DRIscreen * sPriv)
+{
+ TRACE;
+}
+
+
+/**
+ * Framebuffer and renderbuffer-related functions.
+ */
+
+static GLuint
+choose_pixel_format(const struct gl_config *v)
+{
+ int depth = v->rgbBits;
+
+ if (depth == 32
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_A8R8G8B8;
+ else if (depth == 24
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_X8R8G8B8;
+ else if (depth == 16
+ && v->redMask == 0xf800
+ && v->greenMask == 0x07e0
+ && v->blueMask == 0x001f)
+ return PF_R5G6B5;
+ else if (depth == 8
+ && v->redMask == 0x07
+ && v->greenMask == 0x38
+ && v->blueMask == 0xc0)
+ return PF_R3G3B2;
+
+ _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );
+ return 0;
+}
+
+static void
+swrast_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ TRACE;
+
+ free(rb->Data);
+ free(rb);
+}
+
+/* see bytes_per_line in libGL */
+static INLINE int
+bytes_per_line(unsigned pitch_bits, unsigned mul)
+{
+ unsigned mask = mul - 1;
+
+ return ((pitch_bits + mask) & ~mask) / 8;
+}
+
+static GLboolean
+swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+
+ TRACE;
+
+ rb->Data = NULL;
+ rb->Width = width;
+ rb->Height = height;
+
+ xrb->pitch = bytes_per_line(width * xrb->bpp, 32);
+
+ return GL_TRUE;
+}
+
+static GLboolean
+swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+
+ TRACE;
+
+ free(rb->Data);
+
+ swrast_alloc_front_storage(ctx, rb, internalFormat, width, height);
+
+ rb->Data = malloc(height * xrb->pitch);
+
+ return GL_TRUE;
+}
+
+static struct swrast_renderbuffer *
+swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front)
+{
+ struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb);
+ GLuint pixel_format;
+
+ TRACE;
+
+ if (!xrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&xrb->Base, 0);
+
+ pixel_format = choose_pixel_format(visual);
+
+ xrb->Base.Delete = swrast_delete_renderbuffer;
+ if (front) {
+ xrb->Base.AllocStorage = swrast_alloc_front_storage;
+ swrast_set_span_funcs_front(xrb, pixel_format);
+ }
+ else {
+ xrb->Base.AllocStorage = swrast_alloc_back_storage;
+ swrast_set_span_funcs_back(xrb, pixel_format);
+ }
+
+ switch (pixel_format) {
+ case PF_A8R8G8B8:
+ xrb->Base.Format = MESA_FORMAT_ARGB8888;
+ xrb->Base.InternalFormat = GL_RGBA;
+ xrb->Base._BaseFormat = GL_RGBA;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 32;
+ break;
+ case PF_X8R8G8B8:
+ xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 32;
+ break;
+ case PF_R5G6B5:
+ xrb->Base.Format = MESA_FORMAT_RGB565;
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 16;
+ break;
+ case PF_R3G3B2:
+ xrb->Base.Format = MESA_FORMAT_RGB332;
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 8;
+ break;
+ default:
+ return NULL;
+ }
+
+ return xrb;
+}
+
+static GLboolean
+dri_create_buffer(__DRIscreen * sPriv,
+ __DRIdrawable * dPriv,
+ const struct gl_config * visual, GLboolean isPixmap)
+{
+ struct dri_drawable *drawable = NULL;
+ struct gl_framebuffer *fb;
+ struct swrast_renderbuffer *frontrb, *backrb;
+
+ TRACE;
+
+ drawable = CALLOC_STRUCT(dri_drawable);
+ if (drawable == NULL)
+ goto drawable_fail;
+
+ dPriv->driverPrivate = drawable;
+ drawable->dPriv = dPriv;
+
+ drawable->row = malloc(MAX_WIDTH * 4);
+ if (drawable->row == NULL)
+ goto drawable_fail;
+
+ fb = &drawable->Base;
+
+ /* basic framebuffer setup */
+ _mesa_initialize_window_framebuffer(fb, visual);
+
+ /* add front renderbuffer */
+ frontrb = swrast_new_renderbuffer(visual, GL_TRUE);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base);
+
+ /* add back renderbuffer */
+ if (visual->doubleBufferMode) {
+ backrb = swrast_new_renderbuffer(visual, GL_FALSE);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base);
+ }
+
+ /* add software renderbuffers */
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ visual->haveDepthBuffer,
+ visual->haveStencilBuffer,
+ visual->haveAccumBuffer,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux bufs */);
+
+ return GL_TRUE;
+
+drawable_fail:
+
+ if (drawable)
+ free(drawable->row);
+
+ FREE(drawable);
+
+ return GL_FALSE;
+}
+
+static void
+dri_destroy_buffer(__DRIdrawable * dPriv)
+{
+ TRACE;
+
+ if (dPriv) {
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct gl_framebuffer *fb;
+
+ free(drawable->row);
+
+ fb = &drawable->Base;
+
+ fb->DeletePending = GL_TRUE;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+static void
+dri_swap_buffers(__DRIdrawable * dPriv)
+{
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct gl_framebuffer *fb;
+ struct swrast_renderbuffer *frontrb, *backrb;
+
+ TRACE;
+
+ fb = &drawable->Base;
+
+ frontrb =
+ swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ backrb =
+ swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+
+ /* check for signle-buffered */
+ if (backrb == NULL)
+ return;
+
+ /* check if swapping currently bound buffer */
+ if (ctx && ctx->DrawBuffer == fb) {
+ /* flush pending rendering */
+ _mesa_notifySwapBuffers(ctx);
+ }
+
+ sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP,
+ 0, 0,
+ frontrb->Base.Width,
+ frontrb->Base.Height,
+ backrb->Base.Data,
+ dPriv->loaderPrivate);
+}
+
+
+/**
+ * General device driver functions.
+ */
+
+static void
+get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h )
+{
+ __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv;
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+ int x, y;
+
+ sPriv->swrast_loader->getDrawableInfo(dPriv,
+ &x, &y, w, h,
+ dPriv->loaderPrivate);
+}
+
+static void
+swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb )
+{
+ GLsizei width, height;
+
+ get_window_size(fb, &width, &height);
+ if (fb->Width != width || fb->Height != height) {
+ _mesa_resize_framebuffer(ctx, fb, width, height);
+ }
+}
+
+static const GLubyte *
+get_string(struct gl_context *ctx, GLenum pname)
+{
+ (void) ctx;
+ switch (pname) {
+ case GL_VENDOR:
+ return (const GLubyte *) "Mesa Project";
+ case GL_RENDERER:
+ return (const GLubyte *) "Software Rasterizer";
+ default:
+ return NULL;
+ }
+}
+
+static void
+update_state( struct gl_context *ctx, GLuint new_state )
+{
+ /* not much to do here - pass it on */
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+}
+
+static void
+viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
+ struct gl_framebuffer *read = ctx->WinSysReadBuffer;
+
+ swrast_check_and_update_window_size(ctx, draw);
+ swrast_check_and_update_window_size(ctx, read);
+}
+
+static gl_format swrastChooseTextureFormat(struct gl_context * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type)
+{
+ if (internalFormat == GL_RGB)
+ return MESA_FORMAT_XRGB8888;
+ return _mesa_choose_tex_format(ctx, internalFormat, format, type);
+}
+
+static void
+swrast_init_driver_functions(struct dd_function_table *driver)
+{
+ driver->GetString = get_string;
+ driver->UpdateState = update_state;
+ driver->GetBufferSize = NULL;
+ driver->Viewport = viewport;
+ driver->ChooseTextureFormat = swrastChooseTextureFormat;
+}
+
+static const char *es2_extensions[] = {
+ /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */
+ "GL_ARB_draw_buffers",
+ "GL_ARB_multisample",
+ "GL_ARB_texture_compression",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_window_pos",
+ "GL_EXT_blend_func_separate",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_texture_object",
+ "GL_EXT_vertex_array",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_MESA_window_pos",
+ "GL_NV_vertex_program",
+
+ /* Required by GLES2 */
+ "GL_ARB_fragment_program",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_multitexture",
+ "GL_ARB_shader_objects",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_vertex_shader",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_stencil_wrap",
+
+ /* Optional GLES2 */
+ "GL_ARB_framebuffer_object",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_ARB_depth_texture",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_framebuffer_object",
+ NULL,
+};
+
+static void
+InitExtensionsES2(struct gl_context *ctx)
+{
+ int i;
+
+ /* Can't use driInitExtensions() since it uses extensions from
+ * main/remap_helper.h when called the first time. */
+
+ for (i = 0; es2_extensions[i]; i++)
+ _mesa_enable_extension(ctx, es2_extensions[i]);
+}
+
+/**
+ * Context-related functions.
+ */
+
+static GLboolean
+dri_create_context(gl_api api,
+ const struct gl_config * visual,
+ __DRIcontext * cPriv, void *sharedContextPrivate)
+{
+ struct dri_context *ctx = NULL;
+ struct dri_context *share = (struct dri_context *)sharedContextPrivate;
+ struct gl_context *mesaCtx = NULL;
+ struct gl_context *sharedCtx = NULL;
+ struct dd_function_table functions;
+
+ TRACE;
+
+ ctx = CALLOC_STRUCT(dri_context);
+ if (ctx == NULL)
+ goto context_fail;
+
+ cPriv->driverPrivate = ctx;
+ ctx->cPriv = cPriv;
+
+ /* build table of device driver functions */
+ _mesa_init_driver_functions(&functions);
+ swrast_init_driver_functions(&functions);
+
+ if (share) {
+ sharedCtx = &share->Base;
+ }
+
+ mesaCtx = &ctx->Base;
+
+ /* basic context setup */
+ if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
+ goto context_fail;
+ }
+
+ /* do bounds checking to prevent segfaults and server crashes! */
+ mesaCtx->Const.CheckArrayBounds = GL_TRUE;
+
+ /* create module contexts */
+ _swrast_CreateContext( mesaCtx );
+ _vbo_CreateContext( mesaCtx );
+ _tnl_CreateContext( mesaCtx );
+ _swsetup_CreateContext( mesaCtx );
+ _swsetup_Wakeup( mesaCtx );
+
+ /* use default TCL pipeline */
+ {
+ TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ }
+
+ _mesa_meta_init(mesaCtx);
+ _mesa_enable_sw_extensions(mesaCtx);
+
+ switch (api) {
+ case API_OPENGL:
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+ _mesa_enable_2_0_extensions(mesaCtx);
+ _mesa_enable_2_1_extensions(mesaCtx);
+
+ driInitExtensions( mesaCtx, NULL, GL_FALSE );
+ break;
+ case API_OPENGLES:
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+
+ break;
+ case API_OPENGLES2:
+ InitExtensionsES2( mesaCtx);
+ break;
+ }
+
+ return GL_TRUE;
+
+context_fail:
+
+ FREE(ctx);
+
+ return GL_FALSE;
+}
+
+static void
+dri_destroy_context(__DRIcontext * cPriv)
+{
+ TRACE;
+
+ if (cPriv) {
+ struct dri_context *ctx = dri_context(cPriv);
+ struct gl_context *mesaCtx;
+
+ mesaCtx = &ctx->Base;
+
+ _mesa_meta_free(mesaCtx);
+ _swsetup_DestroyContext( mesaCtx );
+ _swrast_DestroyContext( mesaCtx );
+ _tnl_DestroyContext( mesaCtx );
+ _vbo_DestroyContext( mesaCtx );
+ _mesa_destroy_context( mesaCtx );
+ }
+}
+
+static GLboolean
+dri_make_current(__DRIcontext * cPriv,
+ __DRIdrawable * driDrawPriv,
+ __DRIdrawable * driReadPriv)
+{
+ struct gl_context *mesaCtx;
+ struct gl_framebuffer *mesaDraw;
+ struct gl_framebuffer *mesaRead;
+ TRACE;
+
+ if (cPriv) {
+ struct dri_context *ctx = dri_context(cPriv);
+ struct dri_drawable *draw;
+ struct dri_drawable *read;
+
+ if (!driDrawPriv || !driReadPriv)
+ return GL_FALSE;
+
+ draw = dri_drawable(driDrawPriv);
+ read = dri_drawable(driReadPriv);
+ mesaCtx = &ctx->Base;
+ mesaDraw = &draw->Base;
+ mesaRead = &read->Base;
+
+ /* check for same context and buffer */
+ if (mesaCtx == _mesa_get_current_context()
+ && mesaCtx->DrawBuffer == mesaDraw
+ && mesaCtx->ReadBuffer == mesaRead) {
+ return GL_TRUE;
+ }
+
+ _glapi_check_multithread();
+
+ swrast_check_and_update_window_size(mesaCtx, mesaDraw);
+ if (mesaRead != mesaDraw)
+ swrast_check_and_update_window_size(mesaCtx, mesaRead);
+
+ _mesa_make_current( mesaCtx,
+ mesaDraw,
+ mesaRead );
+ }
+ else {
+ /* unbind */
+ _mesa_make_current( NULL, NULL, NULL );
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+dri_unbind_context(__DRIcontext * cPriv)
+{
+ TRACE;
+ (void) cPriv;
+
+ /* Unset current context and dispath table */
+ _mesa_make_current(NULL, NULL, NULL);
+
+ return GL_TRUE;
+}
+
+
+const struct __DriverAPIRec driDriverAPI = {
+ /*.InitScreen = */dri_init_screen,
+ /*.DestroyScreen = */dri_destroy_screen,
+ /*.CreateContext = */dri_create_context,
+ /*.DestroyContext = */dri_destroy_context,
+ /*.CreateBuffer = */dri_create_buffer,
+ /*.DestroyBuffer = */dri_destroy_buffer,
+ /*.SwapBuffers = */dri_swap_buffers,
+ /*.MakeCurrent = */dri_make_current,
+ /*.UnbindContext = */dri_unbind_context,
+};
+
+/* This is the table of extensions that the loader will dlsym() for. */
+PUBLIC const __DRIextension *__driDriverExtensions[] = {
+ &driCoreExtension.base,
+ &driSWRastExtension.base,
+ NULL
+};
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h b/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h index 4c3c9830f..e61965147 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h @@ -32,6 +32,13 @@ #include "main/mtypes.h"
#include "drisw_util.h"
+#ifdef _MSC_VER
+#ifdef PUBLIC
+#undef PUBLIC
+#endif
+#define PUBLIC __declspec(dllexport)
+#endif
+
/**
* Debugging
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index 4a8b1b283..1a13e9f5c 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -1,1662 +1,1662 @@ -/* - * Windows (Win32/Win64) device driver for Mesa - * - */ - -#include "wmesadef.h" -#include "colors.h" -#include <GL/wmesa.h> -#include <winuser.h> -#include "context.h" -#include "extensions.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - - -/* linked list of our Framebuffers (windows) */ -static WMesaFramebuffer FirstFramebuffer = NULL; - - -/** - * Create a new WMesaFramebuffer object which will correspond to the - * given HDC (Window handle). - */ -WMesaFramebuffer -wmesa_new_framebuffer(HDC hdc, struct gl_config *visual) -{ - WMesaFramebuffer pwfb - = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); - if (pwfb) { - _mesa_initialize_window_framebuffer(&pwfb->Base, visual); - pwfb->hDC = hdc; - /* insert at head of list */ - pwfb->next = FirstFramebuffer; - FirstFramebuffer = pwfb; - } - return pwfb; -} - -/** - * Given an hdc, free the corresponding WMesaFramebuffer - */ -void -wmesa_free_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb, prev; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - break; - prev = pwfb; - } - if (pwfb) { - struct gl_framebuffer *fb; - if (pwfb == FirstFramebuffer) - FirstFramebuffer = pwfb->next; - else - prev->next = pwfb->next; - fb = &pwfb->Base; - _mesa_reference_framebuffer(&fb, NULL); - } -} - -/** - * Given an hdc, return the corresponding WMesaFramebuffer - */ -WMesaFramebuffer -wmesa_lookup_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - return pwfb; - } - return NULL; -} - - -/** - * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer. - */ -static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) -{ - return (WMesaFramebuffer) fb; -} - - -/** - * Given a struct gl_context, return the corresponding WMesaContext. - */ -static WMesaContext wmesa_context(const struct gl_context *ctx) -{ - return (WMesaContext) ctx; -} - - -/* - * Every driver should implement a GetString function in order to - * return a meaningful GL_RENDERER string. - */ -static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) -{ - return (name == GL_RENDERER) ? - (GLubyte *) "Mesa Windows GDI Driver" : NULL; -} - - -/* - * Determine the pixel format based on the pixel size. - */ -static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) -{ - pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); - - /* Only 16 and 32 bit targets are supported now */ - assert(pwfb->cColorBits == 0 || - pwfb->cColorBits == 16 || - pwfb->cColorBits == 24 || - pwfb->cColorBits == 32); - - switch(pwfb->cColorBits){ - case 8: - pwfb->pixelformat = PF_INDEX8; - break; - case 16: - pwfb->pixelformat = PF_5R6G5B; - break; - case 24: - case 32: - pwfb->pixelformat = PF_8R8G8B; - break; - default: - pwfb->pixelformat = PF_BADFORMAT; - } -} - - -/** - * Create DIB for back buffer. - * We write into this memory with the span routines and then blit it - * to the window on a buffer swap. - */ -BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize) -{ - HDC hdc = pwfb->hDC; - LPBITMAPINFO pbmi = &(pwfb->bmi); - HDC hic; - - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = lxSize; - pbmi->bmiHeader.biHeight= -lySize; - pbmi->bmiHeader.biPlanes = 1; - pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL); - pbmi->bmiHeader.biCompression = BI_RGB; - pbmi->bmiHeader.biSizeImage = 0; - pbmi->bmiHeader.biXPelsPerMeter = 0; - pbmi->bmiHeader.biYPelsPerMeter = 0; - pbmi->bmiHeader.biClrUsed = 0; - pbmi->bmiHeader.biClrImportant = 0; - - pwfb->cColorBits = pbmi->bmiHeader.biBitCount; - pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3; - - hic = CreateIC("display", NULL, NULL, NULL); - pwfb->dib_hDC = CreateCompatibleDC(hic); - - pwfb->hbmDIB = CreateDIBSection(hic, - &pwfb->bmi, - DIB_RGB_COLORS, - (void **)&(pwfb->pbPixels), - 0, - 0); - pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB); - - DeleteDC(hic); - - wmSetPixelFormat(pwfb, pwfb->hDC); - return TRUE; -} - - -static wmDeleteBackingStore(WMesaFramebuffer pwfb) -{ - if (pwfb->hbmDIB) { - SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap); - DeleteDC(pwfb->dib_hDC); - DeleteObject(pwfb->hbmDIB); - } -} - - -/** - * Find the width and height of the window named by hdc. - */ -static void -get_window_size(HDC hdc, GLuint *width, GLuint *height) -{ - if (WindowFromDC(hdc)) { - RECT rect; - GetClientRect(WindowFromDC(hdc), &rect); - *width = rect.right - rect.left; - *height = rect.bottom - rect.top; - } - else { /* Memory context */ - /* From contributed code - use the size of the desktop - * for the size of a memory context (?) */ - *width = GetDeviceCaps(hdc, HORZRES); - *height = GetDeviceCaps(hdc, VERTRES); - } -} - - -static void -wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - get_window_size(pwfb->hDC, width, height); -} - - -static void wmesa_flush(struct gl_context *ctx) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); - - if (ctx->Visual.doubleBufferMode == 1) { - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* Do nothing for single buffer */ - } -} - - -/**********************************************************************/ -/***** CLEAR Functions *****/ -/**********************************************************************/ - -/* If we do not implement these, Mesa clears the buffers via the pixel - * span writing interface, which is very slow for a clear operation. - */ - -/* - * Set the color used to clear the color buffer. - */ -static void clear_color(struct gl_context *ctx, const GLfloat color[4]) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLubyte col[3]; - UINT bytesPerPixel = pwfb->cColorBits / 8; - - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - pwc->clearColorRef = RGB(col[0], col[1], col[2]); - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); - pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); -} - - -/* - * Clear the specified region of the color buffer using the clear color - * or index as specified by one of the two functions above. - * - * This procedure clears either the front and/or the back COLOR buffers. - * Only the "left" buffer is cleared since we are not stereo. - * Clearing of the other non-color buffers is left to the swrast. - */ - -static void clear(struct gl_context *ctx, GLbitfield mask) -{ -#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - int done = 0; - - /* Let swrast do all the work if the masks are not set to - * clear all channels. */ - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) { - _swrast_Clear(ctx, mask); - return; - } - - /* Back buffer */ - if (mask & BUFFER_BIT_BACK_LEFT) { - - int i, rowSize; - UINT bytesPerPixel = pwfb->cColorBits / 8; - LPBYTE lpb, clearRow; - LPWORD lpw; - BYTE bColor; - WORD wColor; - BYTE r, g, b; - DWORD dwColor; - LPDWORD lpdw; - - /* Try for a fast clear - clearing entire buffer with a single - * byte value. */ - if (width == ctx->DrawBuffer->Width && - height == ctx->DrawBuffer->Height) { /* entire buffer */ - /* Now check for an easy clear value */ - switch (bytesPerPixel) { - case 1: - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(pwfb->pbPixels, bColor, - pwfb->ScanWidth * height); - done = 1; - break; - case 2: - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - if (((wColor >> 8) & 0xff) == (wColor & 0xff)) { - memset(pwfb->pbPixels, wColor & 0xff, - pwfb->ScanWidth * height); - done = 1; - } - break; - case 3: - /* fall through */ - case 4: - if (GetRValue(pwc->clearColorRef) == - GetGValue(pwc->clearColorRef) && - GetRValue(pwc->clearColorRef) == - GetBValue(pwc->clearColorRef)) { - memset(pwfb->pbPixels, - GetRValue(pwc->clearColorRef), - pwfb->ScanWidth * height); - done = 1; - } - break; - default: - break; - } - } /* all */ - - if (!done) { - /* Need to clear a row at a time. Begin by setting the first - * row in the area to be cleared to the clear color. */ - - clearRow = pwfb->pbPixels + - pwfb->ScanWidth * FLIP(y) + - bytesPerPixel * x; - switch (bytesPerPixel) { - case 1: - lpb = clearRow; - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(lpb, bColor, width); - break; - case 2: - lpw = (LPWORD)clearRow; - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; i<width; i++) - *lpw++ = wColor; - break; - case 3: - lpb = clearRow; - r = GetRValue(pwc->clearColorRef); - g = GetGValue(pwc->clearColorRef); - b = GetBValue(pwc->clearColorRef); - for (i=0; i<width; i++) { - *lpb++ = b; - *lpb++ = g; - *lpb++ = r; - } - break; - case 4: - lpdw = (LPDWORD)clearRow; - dwColor = BGR32(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; i<width; i++) - *lpdw++ = dwColor; - break; - default: - break; - } /* switch */ - - /* copy cleared row to other rows in buffer */ - lpb = clearRow - pwfb->ScanWidth; - rowSize = width * bytesPerPixel; - for (i=1; i<height; i++) { - memcpy(lpb, clearRow, rowSize); - lpb -= pwfb->ScanWidth; - } - } /* not done */ - mask &= ~BUFFER_BIT_BACK_LEFT; - } /* back buffer */ - - /* front buffer */ - if (mask & BUFFER_BIT_FRONT_LEFT) { - HDC DC = pwc->hDC; - HPEN Old_Pen = SelectObject(DC, pwc->clearPen); - HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush); - Rectangle(DC, - x, - FLIP(y) + 1, - x + width + 1, - FLIP(y) - height + 1); - SelectObject(DC, Old_Pen); - SelectObject(DC, Old_Brush); - mask &= ~BUFFER_BIT_FRONT_LEFT; - } /* front buffer */ - - /* Call swrast if there is anything left to clear (like DEPTH) */ - if (mask) - _swrast_Clear(ctx, mask); - -#undef FLIP -} - - -/**********************************************************************/ -/***** PIXEL Functions *****/ -/**********************************************************************/ - -#define FLIP(Y) (rb->Height - (Y) - 1) - - -/** - ** Front Buffer reading/writing - ** These are slow, but work with all non-indexed visual types. - **/ - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); - CONST BITMAPINFO bmi= - { - { - sizeof(BITMAPINFOHEADER), - n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0 - } - }; - HBITMAP bmp=0; - HDC mdc=0; - typedef union - { - unsigned i; - struct { - unsigned b:8, g:8, r:8, a:8; - }; - } BGRA; - BGRA *bgra, c; - GLuint i; - - if (n < 16) { // the value 16 is just guessed - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - } - else { - if (!pwfb) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); - return; - } - bgra=malloc(n*sizeof(BGRA)); - if (!bgra) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); - return; - } - c.a=0; - if (mask) { - for (i=0; i<n; i++) { - if (mask[i]) { - c.r=rgba[i][RCOMP]; - c.g=rgba[i][GCOMP]; - c.b=rgba[i][BCOMP]; - c.a=rgba[i][ACOMP]; - bgra[i]=c; - } - else - bgra[i].i=0; - } - } - else { - for (i=0; i<n; i++) { - c.r=rgba[i][RCOMP]; - c.g=rgba[i][GCOMP]; - c.b=rgba[i][BCOMP]; - c.a=rgba[i][ACOMP]; - bgra[i]=c; - } - } - bmp=CreateBitmap(n, 1, 1, 32, bgra); - mdc=CreateCompatibleDC(pwfb->hDC); - SelectObject(mdc, bmp); - y=FLIP(y); - BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); - SelectObject(mdc, 0); - DeleteObject(bmp); - DeleteDC(mdc); - free(bgra); - } -} - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - - (void) ctx; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, colorref); - } - else - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, colorref); - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x[i], FLIP(y[i]), - RGB(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP])); -} - - - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[] ) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - y = FLIP(y); - for (i=0; i<n; i++) { - Color = GetPixel(pwc->hDC, x+i, y); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_front(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - Color = GetPixel(pwc->hDC, x[i], y2); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - -/*********************************************************************/ - -/* DOUBLE BUFFER 32-bit */ - -#define WMSETPIXEL32(pwc, y, x, r, g, b) { \ -LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpdw = BGR32((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPDWORD lpdw; - DWORD pixel; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpdw[i] = pixel; - } - else - for (i=0; i<n; i++) - *lpdw++ = pixel; - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL32(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i<n; i++) { - pixel = lpdw[i]; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_32(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpdw; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 24-bit */ - -#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ -LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ -lpb[0] = (b); \ -lpb[1] = (g); \ -lpb[2] = (r); } - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = rgba[i][BCOMP]; - lpb[3*i+1] = rgba[i][GCOMP]; - lpb[3*i+2] = rgba[i][RCOMP]; - } - } - else { - for (i=0; i<n; i++) { - *lpb++ = rgba[i][BCOMP]; - *lpb++ = rgba[i][GCOMP]; - *lpb++ = rgba[i][RCOMP]; - } - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = rgb[i][BCOMP]; - lpb[3*i+1] = rgb[i][GCOMP]; - lpb[3*i+2] = rgb[i][RCOMP]; - } - } - else { - for (i=0; i<n; i++) { - *lpb++ = rgb[i][BCOMP]; - *lpb++ = rgb[i][GCOMP]; - *lpb++ = rgb[i][RCOMP]; - } - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPBYTE lpb; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) { - lpb[3*i] = color[BCOMP]; - lpb[3*i+1] = color[GCOMP]; - lpb[3*i+2] = color[RCOMP]; - } - } - else - for (i=0; i<n; i++) { - *lpb++ = color[BCOMP]; - *lpb++ = color[GCOMP]; - *lpb++ = color[RCOMP]; - } -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL24(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i; - LPBYTE lpb; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - for (i=0; i<n; i++) { - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_24(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i; - LPBYTE lpb; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 16-bit */ - -#define WMSETPIXEL16(pwc, y, x, r, g, b) { \ -LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpw = BGR16((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP]); - } -} - - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[] ) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP]); - } -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLchan color[4], - const GLubyte mask[]) -{ - LPWORD lpw; - WORD pixel; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - lpw[i] = pixel; - } - else - for (i=0; i<n; i++) - *lpw++ = pixel; - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL16(pwfb, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); -} - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[]) -{ - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - (void) ctx; - for (i=0; i<n; i++) - if (mask[i]) - WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLuint i, pixel; - LPWORD lpw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - y = FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i<n; i++) { - pixel = lpw[i]; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_16(const struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4]) -{ - GLuint i, pixel; - LPWORD lpw; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; i<n; i++) { - GLint y2 = FLIP(y[i]); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpw; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - - - -/**********************************************************************/ -/***** BUFFER Functions *****/ -/**********************************************************************/ - - - - -static void -wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - free(rb); -} - - -/** - * This is called by Mesa whenever it determines that the window size - * has changed. Do whatever's needed to cope with that. - */ -static GLboolean -wmesa_renderbuffer_storage(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, - GLuint height) -{ - rb->Width = width; - rb->Height = height; - return GL_TRUE; -} - - -/** - * Plug in the Get/PutRow/Values functions for a renderbuffer depending - * on if we're drawing to the front or back color buffer. - */ -void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, - int cColorBits, int double_buffer) -{ - if (double_buffer) { - /* back buffer */ - /* Picking the correct span functions is important because - * the DIB was allocated with the indicated depth. */ - switch(pixelformat) { - case PF_5R6G5B: - rb->PutRow = write_rgba_span_16; - rb->PutRowRGB = write_rgb_span_16; - rb->PutMonoRow = write_mono_rgba_span_16; - rb->PutValues = write_rgba_pixels_16; - rb->PutMonoValues = write_mono_rgba_pixels_16; - rb->GetRow = read_rgba_span_16; - rb->GetValues = read_rgba_pixels_16; - break; - case PF_8R8G8B: - if (cColorBits == 24) - { - rb->PutRow = write_rgba_span_24; - rb->PutRowRGB = write_rgb_span_24; - rb->PutMonoRow = write_mono_rgba_span_24; - rb->PutValues = write_rgba_pixels_24; - rb->PutMonoValues = write_mono_rgba_pixels_24; - rb->GetRow = read_rgba_span_24; - rb->GetValues = read_rgba_pixels_24; - } - else - { - rb->PutRow = write_rgba_span_32; - rb->PutRowRGB = write_rgb_span_32; - rb->PutMonoRow = write_mono_rgba_span_32; - rb->PutValues = write_rgba_pixels_32; - rb->PutMonoValues = write_mono_rgba_pixels_32; - rb->GetRow = read_rgba_span_32; - rb->GetValues = read_rgba_pixels_32; - } - break; - default: - break; - } - } - else { - /* front buffer (actual Windows window) */ - rb->PutRow = write_rgba_span_front; - rb->PutRowRGB = write_rgb_span_front; - rb->PutMonoRow = write_mono_rgba_span_front; - rb->PutValues = write_rgba_pixels_front; - rb->PutMonoValues = write_mono_rgba_pixels_front; - rb->GetRow = read_rgba_span_front; - rb->GetValues = read_rgba_pixels_front; - } -} - -/** - * Called by ctx->Driver.ResizeBuffers() - * Resize the front/back colorbuffers to match the latest window size. - */ -static void -wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, - GLuint width, GLuint height) -{ - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - - if (pwfb->Base.Width != width || pwfb->Base.Height != height) { - /* Realloc back buffer */ - if (ctx->Visual.doubleBufferMode == 1) { - wmDeleteBackingStore(pwfb); - wmCreateBackingStore(pwfb, width, height); - } - } - _mesa_resize_framebuffer(ctx, buffer, width, height); -} - - -/** - * Called by glViewport. - * This is a good time for us to poll the current window size and adjust - * our renderbuffers to match the current window size. - * Remember, we have no opportunity to respond to conventional - * resize events since the driver has no event loop. - * Thus, we poll. - * MakeCurrent also ends up making a call here, so that ensures - * we get the viewport set correctly, even if the app does not call - * glViewport and relies on the defaults. - */ -static void wmesa_viewport(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - WMesaContext pwc = wmesa_context(ctx); - GLuint new_width, new_height; - - wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height); - - /** - * Resize buffers if the window size changed. - */ - wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height); - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - - - -/** - * Called when the driver should update it's state, based on the new_state - * flags. - */ -static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) -{ - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - - /* TODO - This code is not complete yet because I - * don't know what to do for all state updates. - */ - - if (new_state & _NEW_BUFFERS) { - } -} - - - - - -/**********************************************************************/ -/***** WMESA Functions *****/ -/**********************************************************************/ - -WMesaContext WMesaCreateContext(HDC hDC, - HPALETTE* Pal, - GLboolean rgb_flag, - GLboolean db_flag, - GLboolean alpha_flag) -{ - WMesaContext c; - struct dd_function_table functions; - GLint red_bits, green_bits, blue_bits, alpha_bits; - struct gl_context *ctx; - struct gl_config *visual; - - (void) Pal; - - /* Indexed mode not supported */ - if (!rgb_flag) - return NULL; - - /* Allocate wmesa context */ - c = CALLOC_STRUCT(wmesa_context); - if (!c) - return NULL; - -#if 0 - /* I do not understand this contributed code */ - /* Support memory and device contexts */ - if(WindowFromDC(hDC) != NULL) { - c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ - } - else { - c->hDC = hDC; - } -#else - c->hDC = hDC; -#endif - - /* Get data for visual */ - /* Dealing with this is actually a bit of overkill because Mesa will end - * up treating all color component size requests less than 8 by using - * a single byte per channel. In addition, the interface to the span - * routines passes colors as an entire byte per channel anyway, so there - * is nothing to be saved by telling the visual to be 16 bits if the device - * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per - * channel anyway. - * But we go through the motions here anyway. - */ - switch (GetDeviceCaps(c->hDC, BITSPIXEL)) { - case 16: - red_bits = green_bits = blue_bits = 5; - alpha_bits = 0; - break; - default: - red_bits = green_bits = blue_bits = 8; - alpha_bits = 8; - break; - } - /* Create visual based on flags */ - visual = _mesa_create_visual(db_flag, /* db_flag */ - GL_FALSE, /* stereo */ - red_bits, green_bits, blue_bits, /* color RGB */ - alpha_flag ? alpha_bits : 0, /* color A */ - DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16, /* accum RGB */ - alpha_flag ? 16 : 0, /* accum A */ - 1); /* num samples */ - - if (!visual) { - free(c); - return NULL; - } - - /* Set up driver functions */ - _mesa_init_driver_functions(&functions); - functions.GetString = wmesa_get_string; - functions.UpdateState = wmesa_update_state; - functions.GetBufferSize = wmesa_get_buffer_size; - functions.Flush = wmesa_flush; - functions.Clear = clear; - functions.ClearColor = clear_color; - functions.ResizeBuffers = wmesa_resize_buffers; - functions.Viewport = wmesa_viewport; - - /* initialize the Mesa context data */ - ctx = &c->gl_ctx; - _mesa_initialize_context(ctx, API_OPENGL, visual, - NULL, &functions, (void *)c); - - /* visual no longer needed - it was copied by _mesa_initialize_context() */ - _mesa_destroy_visual(visual); - - _mesa_enable_sw_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - _mesa_enable_1_4_extensions(ctx); - _mesa_enable_1_5_extensions(ctx); - _mesa_enable_2_0_extensions(ctx); - _mesa_enable_2_1_extensions(ctx); - - _mesa_meta_init(ctx); - - /* Initialize the software rasterizer and helper modules. */ - if (!_swrast_CreateContext(ctx) || - !_vbo_CreateContext(ctx) || - !_tnl_CreateContext(ctx) || - !_swsetup_CreateContext(ctx)) { - _mesa_free_context_data(ctx); - free(c); - return NULL; - } - _swsetup_Wakeup(ctx); - TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - - return c; -} - - -void WMesaDestroyContext( WMesaContext pwc ) -{ - struct gl_context *ctx = &pwc->gl_ctx; - WMesaFramebuffer pwfb; - GET_CURRENT_CONTEXT(cur_ctx); - - if (cur_ctx == ctx) { - /* unbind current if deleting current context */ - WMesaMakeCurrent(NULL, NULL); - } - - /* clean up frame buffer resources */ - pwfb = wmesa_lookup_framebuffer(pwc->hDC); - if (pwfb) { - if (ctx->Visual.doubleBufferMode == 1) - wmDeleteBackingStore(pwfb); - wmesa_free_framebuffer(pwc->hDC); - } - - /* Release for device, not memory contexts */ - if (WindowFromDC(pwc->hDC) != NULL) - { - ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); - } - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - - _mesa_meta_free(ctx); - - _swsetup_DestroyContext(ctx); - _tnl_DestroyContext(ctx); - _vbo_DestroyContext(ctx); - _swrast_DestroyContext(ctx); - - _mesa_free_context_data(ctx); - free(pwc); -} - - -/** - * Create a new color renderbuffer. - */ -struct gl_renderbuffer * -wmesa_new_renderbuffer(void) -{ - struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); - if (!rb) - return NULL; - - _mesa_init_renderbuffer(rb, (GLuint)0); - - rb->_BaseFormat = GL_RGBA; - rb->InternalFormat = GL_RGBA; - rb->DataType = CHAN_TYPE; - rb->Delete = wmesa_delete_renderbuffer; - rb->AllocStorage = wmesa_renderbuffer_storage; - return rb; -} - - -void WMesaMakeCurrent(WMesaContext c, HDC hdc) -{ - WMesaFramebuffer pwfb; - - { - /* return if already current */ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - if (pwc && c == pwc && pwc->hDC == hdc) - return; - } - - pwfb = wmesa_lookup_framebuffer(hdc); - - /* Lazy creation of framebuffers */ - if (c && !pwfb && hdc) { - struct gl_renderbuffer *rb; - struct gl_config *visual = &c->gl_ctx.Visual; - GLuint width, height; - - get_window_size(hdc, &width, &height); - - c->clearPen = CreatePen(PS_SOLID, 1, 0); - c->clearBrush = CreateSolidBrush(0); - - pwfb = wmesa_new_framebuffer(hdc, visual); - - /* Create back buffer if double buffered */ - if (visual->doubleBufferMode == 1) { - wmCreateBackingStore(pwfb, width, height); - } - - /* make render buffers */ - if (visual->doubleBufferMode == 1) { - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); - } - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); - - /* Let Mesa own the Depth, Stencil, and Accum buffers */ - _mesa_add_soft_renderbuffers(&pwfb->Base, - GL_FALSE, /* color */ - visual->depthBits > 0, - visual->stencilBits > 0, - visual->accumRedBits > 0, - visual->alphaBits >0, - GL_FALSE); - } - - if (c && pwfb) - _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base); - else - _mesa_make_current(NULL, NULL, NULL); -} - - -void WMesaSwapBuffers( HDC hdc ) -{ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); - - if (!pwfb) { - _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); - return; - } - - /* If we're swapping the buffer associated with the current context - * we have to flush any pending rendering commands first. - */ - if (pwc->hDC == hdc) { - _mesa_notifySwapBuffers(ctx); - - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* XXX for now only allow swapping current window */ - _mesa_problem(NULL, "wmesa: can't swap non-current window"); - } -} - -void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) -{ - _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); -} - +/*
+ * Windows (Win32/Win64) device driver for Mesa
+ *
+ */
+
+#include "wmesadef.h"
+#include "colors.h"
+#include <GL/wmesa.h>
+#include <winuser.h>
+#include "context.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+/* linked list of our Framebuffers (windows) */
+static WMesaFramebuffer FirstFramebuffer = NULL;
+
+
+/**
+ * Create a new WMesaFramebuffer object which will correspond to the
+ * given HDC (Window handle).
+ */
+WMesaFramebuffer
+wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
+{
+ WMesaFramebuffer pwfb
+ = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
+ if (pwfb) {
+ _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
+ pwfb->hDC = hdc;
+ /* insert at head of list */
+ pwfb->next = FirstFramebuffer;
+ FirstFramebuffer = pwfb;
+ }
+ return pwfb;
+}
+
+/**
+ * Given an hdc, free the corresponding WMesaFramebuffer
+ */
+void
+wmesa_free_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb, prev;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ break;
+ prev = pwfb;
+ }
+ if (pwfb) {
+ struct gl_framebuffer *fb;
+ if (pwfb == FirstFramebuffer)
+ FirstFramebuffer = pwfb->next;
+ else
+ prev->next = pwfb->next;
+ fb = &pwfb->Base;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+/**
+ * Given an hdc, return the corresponding WMesaFramebuffer
+ */
+WMesaFramebuffer
+wmesa_lookup_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ return pwfb;
+ }
+ return NULL;
+}
+
+
+/**
+ * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
+ */
+static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
+{
+ return (WMesaFramebuffer) fb;
+}
+
+
+/**
+ * Given a struct gl_context, return the corresponding WMesaContext.
+ */
+static WMesaContext wmesa_context(const struct gl_context *ctx)
+{
+ return (WMesaContext) ctx;
+}
+
+
+/*
+ * Every driver should implement a GetString function in order to
+ * return a meaningful GL_RENDERER string.
+ */
+static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
+{
+ return (name == GL_RENDERER) ?
+ (GLubyte *) "Mesa Windows GDI Driver" : NULL;
+}
+
+
+/*
+ * Determine the pixel format based on the pixel size.
+ */
+static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
+{
+ pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+
+ /* Only 16 and 32 bit targets are supported now */
+ assert(pwfb->cColorBits == 0 ||
+ pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
+ pwfb->cColorBits == 32);
+
+ switch(pwfb->cColorBits){
+ case 8:
+ pwfb->pixelformat = PF_INDEX8;
+ break;
+ case 16:
+ pwfb->pixelformat = PF_5R6G5B;
+ break;
+ case 24:
+ case 32:
+ pwfb->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ pwfb->pixelformat = PF_BADFORMAT;
+ }
+}
+
+
+/**
+ * Create DIB for back buffer.
+ * We write into this memory with the span routines and then blit it
+ * to the window on a buffer swap.
+ */
+BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
+{
+ HDC hdc = pwfb->hDC;
+ LPBITMAPINFO pbmi = &(pwfb->bmi);
+ HDC hic;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwfb->dib_hDC = CreateCompatibleDC(hic);
+
+ pwfb->hbmDIB = CreateDIBSection(hic,
+ &pwfb->bmi,
+ DIB_RGB_COLORS,
+ (void **)&(pwfb->pbPixels),
+ 0,
+ 0);
+ pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
+
+ DeleteDC(hic);
+
+ wmSetPixelFormat(pwfb, pwfb->hDC);
+ return TRUE;
+}
+
+
+static wmDeleteBackingStore(WMesaFramebuffer pwfb)
+{
+ if (pwfb->hbmDIB) {
+ SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
+ DeleteDC(pwfb->dib_hDC);
+ DeleteObject(pwfb->hbmDIB);
+ }
+}
+
+
+/**
+ * Find the width and height of the window named by hdc.
+ */
+static void
+get_window_size(HDC hdc, GLuint *width, GLuint *height)
+{
+ if (WindowFromDC(hdc)) {
+ RECT rect;
+ GetClientRect(WindowFromDC(hdc), &rect);
+ *width = rect.right - rect.left;
+ *height = rect.bottom - rect.top;
+ }
+ else { /* Memory context */
+ /* From contributed code - use the size of the desktop
+ * for the size of a memory context (?) */
+ *width = GetDeviceCaps(hdc, HORZRES);
+ *height = GetDeviceCaps(hdc, VERTRES);
+ }
+}
+
+
+static void
+wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+ get_window_size(pwfb->hDC, width, height);
+}
+
+
+static void wmesa_flush(struct gl_context *ctx)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
+
+ if (ctx->Visual.doubleBufferMode == 1) {
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* Do nothing for single buffer */
+ }
+}
+
+
+/**********************************************************************/
+/***** CLEAR Functions *****/
+/**********************************************************************/
+
+/* If we do not implement these, Mesa clears the buffers via the pixel
+ * span writing interface, which is very slow for a clear operation.
+ */
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+static void clear_color(struct gl_context *ctx, const GLfloat color[4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLubyte col[3];
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ pwc->clearColorRef = RGB(col[0], col[1], col[2]);
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+ pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
+ pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
+}
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ */
+
+static void clear(struct gl_context *ctx, GLbitfield mask)
+{
+#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ int done = 0;
+
+ /* Let swrast do all the work if the masks are not set to
+ * clear all channels. */
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3]) {
+ _swrast_Clear(ctx, mask);
+ return;
+ }
+
+ /* Back buffer */
+ if (mask & BUFFER_BIT_BACK_LEFT) {
+
+ int i, rowSize;
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+ LPBYTE lpb, clearRow;
+ LPWORD lpw;
+ BYTE bColor;
+ WORD wColor;
+ BYTE r, g, b;
+ DWORD dwColor;
+ LPDWORD lpdw;
+
+ /* Try for a fast clear - clearing entire buffer with a single
+ * byte value. */
+ if (width == ctx->DrawBuffer->Width &&
+ height == ctx->DrawBuffer->Height) { /* entire buffer */
+ /* Now check for an easy clear value */
+ switch (bytesPerPixel) {
+ case 1:
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(pwfb->pbPixels, bColor,
+ pwfb->ScanWidth * height);
+ done = 1;
+ break;
+ case 2:
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
+ memset(pwfb->pbPixels, wColor & 0xff,
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ case 3:
+ /* fall through */
+ case 4:
+ if (GetRValue(pwc->clearColorRef) ==
+ GetGValue(pwc->clearColorRef) &&
+ GetRValue(pwc->clearColorRef) ==
+ GetBValue(pwc->clearColorRef)) {
+ memset(pwfb->pbPixels,
+ GetRValue(pwc->clearColorRef),
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ default:
+ break;
+ }
+ } /* all */
+
+ if (!done) {
+ /* Need to clear a row at a time. Begin by setting the first
+ * row in the area to be cleared to the clear color. */
+
+ clearRow = pwfb->pbPixels +
+ pwfb->ScanWidth * FLIP(y) +
+ bytesPerPixel * x;
+ switch (bytesPerPixel) {
+ case 1:
+ lpb = clearRow;
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(lpb, bColor, width);
+ break;
+ case 2:
+ lpw = (LPWORD)clearRow;
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpw++ = wColor;
+ break;
+ case 3:
+ lpb = clearRow;
+ r = GetRValue(pwc->clearColorRef);
+ g = GetGValue(pwc->clearColorRef);
+ b = GetBValue(pwc->clearColorRef);
+ for (i=0; i<width; i++) {
+ *lpb++ = b;
+ *lpb++ = g;
+ *lpb++ = r;
+ }
+ break;
+ case 4:
+ lpdw = (LPDWORD)clearRow;
+ dwColor = BGR32(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpdw++ = dwColor;
+ break;
+ default:
+ break;
+ } /* switch */
+
+ /* copy cleared row to other rows in buffer */
+ lpb = clearRow - pwfb->ScanWidth;
+ rowSize = width * bytesPerPixel;
+ for (i=1; i<height; i++) {
+ memcpy(lpb, clearRow, rowSize);
+ lpb -= pwfb->ScanWidth;
+ }
+ } /* not done */
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ } /* back buffer */
+
+ /* front buffer */
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ HDC DC = pwc->hDC;
+ HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
+ HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
+ Rectangle(DC,
+ x,
+ FLIP(y) + 1,
+ x + width + 1,
+ FLIP(y) - height + 1);
+ SelectObject(DC, Old_Pen);
+ SelectObject(DC, Old_Brush);
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ } /* front buffer */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear(ctx, mask);
+
+#undef FLIP
+}
+
+
+/**********************************************************************/
+/***** PIXEL Functions *****/
+/**********************************************************************/
+
+#define FLIP(Y) (rb->Height - (Y) - 1)
+
+
+/**
+ ** Front Buffer reading/writing
+ ** These are slow, but work with all non-indexed visual types.
+ **/
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ CONST BITMAPINFO bmi=
+ {
+ {
+ sizeof(BITMAPINFOHEADER),
+ n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
+ }
+ };
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ GLuint i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+
+ (void) ctx;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, colorref);
+ }
+ else
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, colorref);
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]),
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+}
+
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ y = FLIP(y);
+ for (i=0; i<n; i++) {
+ Color = GetPixel(pwc->hDC, x+i, y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ Color = GetPixel(pwc->hDC, x[i], y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 32-bit */
+
+#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
+LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpdw = BGR32((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPDWORD lpdw;
+ DWORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpdw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpdw[i];
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpdw;
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPBYTE lpb;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 16-bit */
+
+#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
+LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpw = BGR16((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPWORD lpw;
+ WORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpw[i];
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpw;
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** BUFFER Functions *****/
+/**********************************************************************/
+
+
+
+
+static void
+wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ free(rb);
+}
+
+
+/**
+ * This is called by Mesa whenever it determines that the window size
+ * has changed. Do whatever's needed to cope with that.
+ */
+static GLboolean
+wmesa_renderbuffer_storage(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width,
+ GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the Get/PutRow/Values functions for a renderbuffer depending
+ * on if we're drawing to the front or back color buffer.
+ */
+void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
+ int cColorBits, int double_buffer)
+{
+ if (double_buffer) {
+ /* back buffer */
+ /* Picking the correct span functions is important because
+ * the DIB was allocated with the indicated depth. */
+ switch(pixelformat) {
+ case PF_5R6G5B:
+ rb->PutRow = write_rgba_span_16;
+ rb->PutRowRGB = write_rgb_span_16;
+ rb->PutMonoRow = write_mono_rgba_span_16;
+ rb->PutValues = write_rgba_pixels_16;
+ rb->PutMonoValues = write_mono_rgba_pixels_16;
+ rb->GetRow = read_rgba_span_16;
+ rb->GetValues = read_rgba_pixels_16;
+ break;
+ case PF_8R8G8B:
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* front buffer (actual Windows window) */
+ rb->PutRow = write_rgba_span_front;
+ rb->PutRowRGB = write_rgb_span_front;
+ rb->PutMonoRow = write_mono_rgba_span_front;
+ rb->PutValues = write_rgba_pixels_front;
+ rb->PutMonoValues = write_mono_rgba_pixels_front;
+ rb->GetRow = read_rgba_span_front;
+ rb->GetValues = read_rgba_pixels_front;
+ }
+}
+
+/**
+ * Called by ctx->Driver.ResizeBuffers()
+ * Resize the front/back colorbuffers to match the latest window size.
+ */
+static void
+wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
+ GLuint width, GLuint height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+
+ if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
+ /* Realloc back buffer */
+ if (ctx->Visual.doubleBufferMode == 1) {
+ wmDeleteBackingStore(pwfb);
+ wmCreateBackingStore(pwfb, width, height);
+ }
+ }
+ _mesa_resize_framebuffer(ctx, buffer, width, height);
+}
+
+
+/**
+ * Called by glViewport.
+ * This is a good time for us to poll the current window size and adjust
+ * our renderbuffers to match the current window size.
+ * Remember, we have no opportunity to respond to conventional
+ * resize events since the driver has no event loop.
+ * Thus, we poll.
+ * MakeCurrent also ends up making a call here, so that ensures
+ * we get the viewport set correctly, even if the app does not call
+ * glViewport and relies on the defaults.
+ */
+static void wmesa_viewport(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint new_width, new_height;
+
+ wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
+
+ /**
+ * Resize buffers if the window size changed.
+ */
+ wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+
+
+/**
+ * Called when the driver should update it's state, based on the new_state
+ * flags.
+ */
+static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
+{
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+
+ /* TODO - This code is not complete yet because I
+ * don't know what to do for all state updates.
+ */
+
+ if (new_state & _NEW_BUFFERS) {
+ }
+}
+
+
+
+
+
+/**********************************************************************/
+/***** WMESA Functions *****/
+/**********************************************************************/
+
+WMesaContext WMesaCreateContext(HDC hDC,
+ HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag,
+ GLboolean alpha_flag)
+{
+ WMesaContext c;
+ struct dd_function_table functions;
+ GLint red_bits, green_bits, blue_bits, alpha_bits;
+ struct gl_context *ctx;
+ struct gl_config *visual;
+
+ (void) Pal;
+
+ /* Indexed mode not supported */
+ if (!rgb_flag)
+ return NULL;
+
+ /* Allocate wmesa context */
+ c = CALLOC_STRUCT(wmesa_context);
+ if (!c)
+ return NULL;
+
+#if 0
+ /* I do not understand this contributed code */
+ /* Support memory and device contexts */
+ if(WindowFromDC(hDC) != NULL) {
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
+ }
+ else {
+ c->hDC = hDC;
+ }
+#else
+ c->hDC = hDC;
+#endif
+
+ /* Get data for visual */
+ /* Dealing with this is actually a bit of overkill because Mesa will end
+ * up treating all color component size requests less than 8 by using
+ * a single byte per channel. In addition, the interface to the span
+ * routines passes colors as an entire byte per channel anyway, so there
+ * is nothing to be saved by telling the visual to be 16 bits if the device
+ * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
+ * channel anyway.
+ * But we go through the motions here anyway.
+ */
+ switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
+ case 16:
+ red_bits = green_bits = blue_bits = 5;
+ alpha_bits = 0;
+ break;
+ default:
+ red_bits = green_bits = blue_bits = 8;
+ alpha_bits = 8;
+ break;
+ }
+ /* Create visual based on flags */
+ visual = _mesa_create_visual(db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ red_bits, green_bits, blue_bits, /* color RGB */
+ alpha_flag ? alpha_bits : 0, /* color A */
+ DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16, /* accum RGB */
+ alpha_flag ? 16 : 0, /* accum A */
+ 1); /* num samples */
+
+ if (!visual) {
+ free(c);
+ return NULL;
+ }
+
+ /* Set up driver functions */
+ _mesa_init_driver_functions(&functions);
+ functions.GetString = wmesa_get_string;
+ functions.UpdateState = wmesa_update_state;
+ functions.GetBufferSize = wmesa_get_buffer_size;
+ functions.Flush = wmesa_flush;
+ functions.Clear = clear;
+ functions.ClearColor = clear_color;
+ functions.ResizeBuffers = wmesa_resize_buffers;
+ functions.Viewport = wmesa_viewport;
+
+ /* initialize the Mesa context data */
+ ctx = &c->gl_ctx;
+ _mesa_initialize_context(ctx, API_OPENGL, visual,
+ NULL, &functions, (void *)c);
+
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+ _mesa_enable_1_5_extensions(ctx);
+ _mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
+
+ _mesa_meta_init(ctx);
+
+ /* Initialize the software rasterizer and helper modules. */
+ if (!_swrast_CreateContext(ctx) ||
+ !_vbo_CreateContext(ctx) ||
+ !_tnl_CreateContext(ctx) ||
+ !_swsetup_CreateContext(ctx)) {
+ _mesa_free_context_data(ctx);
+ free(c);
+ return NULL;
+ }
+ _swsetup_Wakeup(ctx);
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ return c;
+}
+
+
+void WMesaDestroyContext( WMesaContext pwc )
+{
+ struct gl_context *ctx = &pwc->gl_ctx;
+ WMesaFramebuffer pwfb;
+ GET_CURRENT_CONTEXT(cur_ctx);
+
+ if (cur_ctx == ctx) {
+ /* unbind current if deleting current context */
+ WMesaMakeCurrent(NULL, NULL);
+ }
+
+ /* clean up frame buffer resources */
+ pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ if (pwfb) {
+ if (ctx->Visual.doubleBufferMode == 1)
+ wmDeleteBackingStore(pwfb);
+ wmesa_free_framebuffer(pwc->hDC);
+ }
+
+ /* Release for device, not memory contexts */
+ if (WindowFromDC(pwc->hDC) != NULL)
+ {
+ ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
+ }
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+
+ _mesa_meta_free(ctx);
+
+ _swsetup_DestroyContext(ctx);
+ _tnl_DestroyContext(ctx);
+ _vbo_DestroyContext(ctx);
+ _swrast_DestroyContext(ctx);
+
+ _mesa_free_context_data(ctx);
+ free(pwc);
+}
+
+
+/**
+ * Create a new color renderbuffer.
+ */
+struct gl_renderbuffer *
+wmesa_new_renderbuffer(void)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (!rb)
+ return NULL;
+
+ _mesa_init_renderbuffer(rb, (GLuint)0);
+
+ rb->_BaseFormat = GL_RGBA;
+ rb->InternalFormat = GL_RGBA;
+ rb->DataType = CHAN_TYPE;
+ rb->Delete = wmesa_delete_renderbuffer;
+ rb->AllocStorage = wmesa_renderbuffer_storage;
+ return rb;
+}
+
+
+void WMesaMakeCurrent(WMesaContext c, HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+
+ {
+ /* return if already current */
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ if (pwc && c == pwc && pwc->hDC == hdc)
+ return;
+ }
+
+ pwfb = wmesa_lookup_framebuffer(hdc);
+
+ /* Lazy creation of framebuffers */
+ if (c && !pwfb && hdc) {
+ struct gl_renderbuffer *rb;
+ struct gl_config *visual = &c->gl_ctx.Visual;
+ GLuint width, height;
+
+ get_window_size(hdc, &width, &height);
+
+ c->clearPen = CreatePen(PS_SOLID, 1, 0);
+ c->clearBrush = CreateSolidBrush(0);
+
+ pwfb = wmesa_new_framebuffer(hdc, visual);
+
+ /* Create back buffer if double buffered */
+ if (visual->doubleBufferMode == 1) {
+ wmCreateBackingStore(pwfb, width, height);
+ }
+
+ /* make render buffers */
+ if (visual->doubleBufferMode == 1) {
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
+ }
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
+
+ /* Let Mesa own the Depth, Stencil, and Accum buffers */
+ _mesa_add_soft_renderbuffers(&pwfb->Base,
+ GL_FALSE, /* color */
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
+ visual->alphaBits >0,
+ GL_FALSE);
+ }
+
+ if (c && pwfb)
+ _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
+}
+
+
+void WMesaSwapBuffers( HDC hdc )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
+
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
+ return;
+ }
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (pwc->hDC == hdc) {
+ _mesa_notifySwapBuffers(ctx);
+
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* XXX for now only allow swapping current window */
+ _mesa_problem(NULL, "wmesa: can't swap non-current window");
+ }
+}
+
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c index 9aedd2e3c..bc4839cfe 100644 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c +++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c @@ -1,2212 +1,2212 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Context handling. -* -****************************************************************************/ - -#include "dglcontext.h" - -// Get compile errors without this. KeithH -//#include "scitech.h" // ibool, etc. - -#ifdef _USE_GLD3_WGL -#include "gld_driver.h" - -extern void _gld_mesa_warning(struct gl_context *, char *); -extern void _gld_mesa_fatal(struct gl_context *, char *); -#endif // _USE_GLD3_WGL - -// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver -// if it is no longer being built as part of GLDirect. (DaveM) - -// *********************************************************************** - -#define GLDERR_NONE 0 -#define GLDERR_MEM 1 -#define GLDERR_DDRAW 2 -#define GLDERR_D3D 3 -#define GLDERR_BPP 4 - -char szResourceWarning[] = -"GLDirect does not have enough video memory resources\n" -"to support the requested OpenGL rendering context.\n\n" -"You may have to reduce the current display resolution\n" -"to obtain satisfactory OpenGL performance.\n"; - -char szDDrawWarning[] = -"GLDirect is unable to initialize DirectDraw for the\n" -"requested OpenGL rendering context.\n\n" -"You will have to check the DirectX control panel\n" -"for further information.\n"; - -char szD3DWarning[] = -"GLDirect is unable to initialize Direct3D for the\n" -"requested OpenGL rendering context.\n\n" -"You may have to change the display mode resolution\n" -"color depth or check the DirectX control panel for\n" -"further information.\n"; - -char szBPPWarning[] = -"GLDirect is unable to use the selected color depth for\n" -"the requested OpenGL rendering context.\n\n" -"You will have to change the display mode resolution\n" -"color depth with the Display Settings control panel.\n"; - -int nContextError = GLDERR_NONE; - -// *********************************************************************** - -#define VENDORID_ATI 0x1002 - -static DWORD devATIRagePro[] = { - 0x4742, // 3D RAGE PRO BGA AGP 1X/2X - 0x4744, // 3D RAGE PRO BGA AGP 1X only - 0x4749, // 3D RAGE PRO BGA PCI 33 MHz - 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz - 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D - 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz - 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz - 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz - 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz - 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D -}; - -static DWORD devATIRageIIplus[] = { - 0x4755, // 3D RAGE II+ - 0x4756, // 3D RAGE IIC PQFP PCI - 0x4757, // 3D RAGE IIC BGA AGP - 0x475A, // 3D RAGE IIC PQFP AGP - 0x4C47, // 3D RAGE LT-G -}; - -// *********************************************************************** - -#ifndef _USE_GLD3_WGL -extern DGL_mesaFuncs mesaFuncs; -#endif - -extern DWORD dwLogging; - -#ifdef GLD_THREADS -#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support") -CRITICAL_SECTION CriticalSection; // for serialized access -DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context -DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format -#endif -HGLRC iCurrentContext = 0; // Index of current context (static) -BOOL bContextReady = FALSE; // Context state ready ? - -DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list - -// *********************************************************************** - -static BOOL bHaveWin95 = FALSE; -static BOOL bHaveWinNT = FALSE; -static BOOL bHaveWin2K = FALSE; - -/**************************************************************************** -REMARKS: -Detect the installed OS type. -****************************************************************************/ -static void DetectOS(void) -{ - OSVERSIONINFO VersionInformation; - LPOSVERSIONINFO lpVersionInformation = &VersionInformation; - - VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation); - - GetVersionEx(lpVersionInformation); - - switch (VersionInformation.dwPlatformId) { - case VER_PLATFORM_WIN32_WINDOWS: - bHaveWin95 = TRUE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - case VER_PLATFORM_WIN32_NT: - bHaveWin95 = FALSE; - if (VersionInformation.dwMajorVersion <= 4) { - bHaveWinNT = TRUE; - bHaveWin2K = FALSE; - } - else { - bHaveWinNT = FALSE; - bHaveWin2K = TRUE; - } - break; - case VER_PLATFORM_WIN32s: - bHaveWin95 = FALSE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - } -} - -// *********************************************************************** - -HWND hWndEvent = NULL; // event monitor window -HWND hWndLastActive = NULL; // last active client window -LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam); - -// *********************************************************************** - -// Checks if the HGLRC is valid in range of context list. -BOOL dglIsValidContext( - HGLRC a) -{ - return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS); -} - -// *********************************************************************** - -// Convert a HGLRC to a pointer into the context list. -DGL_ctx* dglGetContextAddress( - const HGLRC a) -{ - if (dglIsValidContext(a)) - return &ctxlist[(int)a-1]; - return NULL; -} - -// *********************************************************************** - -// Return the current HGLRC (however it may be stored for multi-threading). -HGLRC dglGetCurrentContext(void) -{ -#ifdef GLD_THREADS - HGLRC hGLRC; - // load from thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - hGLRC = iCurrentContext; - } - } - // load from global static var - else { - hGLRC = iCurrentContext; - } - return hGLRC; -#else - return iCurrentContext; -#endif -} - -// *********************************************************************** - -// Set the current HGLRC (however it may be stored for multi-threading). -void dglSetCurrentContext(HGLRC hGLRC) -{ -#ifdef GLD_THREADS - // store in thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - iCurrentContext = hGLRC; - } - } - // store in global static var - else { - iCurrentContext = hGLRC; - } -#else - iCurrentContext = hGLRC; -#endif -} - -// *********************************************************************** - -// Return the current HDC only for a currently active HGLRC. -HDC dglGetCurrentDC(void) -{ - HGLRC hGLRC; - DGL_ctx* lpCtx; - - hGLRC = dglGetCurrentContext(); - if (hGLRC) { - lpCtx = dglGetContextAddress(hGLRC); - return lpCtx->hDC; - } - return 0; -} - -// *********************************************************************** - -void dglInitContextState() -{ - int i; - WNDCLASS wc; - -#ifdef GLD_THREADS - // Allocate thread local storage indexes for current context and pixel format - dwTLSCurrentContext = TlsAlloc(); - dwTLSPixelFormat = TlsAlloc(); -#endif - - dglSetCurrentContext(NULL); // No current rendering context - - // Clear all context data - ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS); - - for (i=0; i<DGL_MAX_CONTEXTS; i++) - ctxlist[i].bAllocated = FALSE; // Flag context as unused - - // This section of code crashes the dll in circumstances where the app - // creates and destroys contexts. -/* - // Register the class for our event monitor window - wc.style = 0; - wc.lpfnWndProc = GLD_EventWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = GetModuleHandle(NULL); - wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); - wc.lpszMenuName = NULL; - wc.lpszClassName = "GLDIRECT"; - RegisterClass(&wc); - - // Create the non-visible window to monitor all broadcast messages - hWndEvent = CreateWindowEx( - WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP, - 0,0,0,0, - NULL,NULL,GetModuleHandle(NULL),NULL); -*/ - -#ifdef GLD_THREADS - // Create a critical section object for serializing access to - // DirectDraw and DDStereo create/destroy functions in multiple threads - if (glb.bMultiThreaded) - InitializeCriticalSection(&CriticalSection); -#endif - - // Context state is now initialized and ready - bContextReady = TRUE; -} - -// *********************************************************************** - -void dglDeleteContextState() -{ - int i; - static BOOL bOnceIsEnough = FALSE; - - // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH - if (bOnceIsEnough) - return; - bOnceIsEnough = TRUE; - - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated == TRUE) { - ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1)); - dglDeleteContext((HGLRC)(i+1)); - } - } - - // Context state is no longer ready - bContextReady = FALSE; - - // If executed when DLL unloads, DDraw objects may be invalid. - // So catch any page faults with this exception handler. -__try { - - // Release final DirectDraw interfaces - if (glb.bDirectDrawPersistant) { -// RELEASE(glb.lpGlobalPalette); -// RELEASE(glb.lpDepth4); -// RELEASE(glb.lpBack4); -// RELEASE(glb.lpPrimary4); -// RELEASE(glb.lpDD4); - } -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState."); -} - - // Destroy our event monitor window - if (hWndEvent) { - DestroyWindow(hWndEvent); - hWndEvent = hWndLastActive = NULL; - } - -#ifdef GLD_THREADS - // Destroy the critical section object - if (glb.bMultiThreaded) - DeleteCriticalSection(&CriticalSection); - - // Release thread local storage indexes for current HGLRC and pixel format - TlsFree(dwTLSPixelFormat); - TlsFree(dwTLSCurrentContext); -#endif -} - -// *********************************************************************** - -// Application Window message handler interception -static LONG __stdcall dglWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - DGL_ctx* lpCtx = NULL; - LONG lpfnWndProc = 0L; - int i; - HGLRC hGLRC; - RECT rect; - PAINTSTRUCT ps; - BOOL bQuit = FALSE; - BOOL bMain = FALSE; - LONG rc; - - // Get the window's message handler *before* it is unhooked in WM_DESTROY - - // Is this the main window? - if (hwnd == glb.hWndActive) { - bMain = TRUE; - lpfnWndProc = glb.lpfnWndProc; - } - // Search for DGL context matching window handle - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].hWnd == hwnd) { - lpCtx = &ctxlist[i]; - lpfnWndProc = lpCtx->lpfnWndProc; - break; - } - } - // Not one of ours... - if (!lpfnWndProc) - return DefWindowProc(hwnd, msg, wParam, lParam); - - // Intercept messages amd process *before* passing on to window - switch (msg) { -#ifdef _USE_GLD3_WGL - case WM_DISPLAYCHANGE: - glb.bPixelformatsDirty = TRUE; - break; -#endif - case WM_ACTIVATEAPP: - glb.bAppActive = (BOOL)wParam; - ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated"); - break; - case WM_ERASEBKGND: - // Eat the GDI erase event for the GL window - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - lpCtx->bGDIEraseBkgnd = TRUE; - return TRUE; - case WM_PAINT: - // Eat the invalidated update region if render scene is in progress - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - if (lpCtx->bFrameStarted) { - if (GetUpdateRect(hwnd, &rect, FALSE)) { - BeginPaint(hwnd, &ps); - EndPaint(hwnd, &ps); - ValidateRect(hwnd, &rect); - return TRUE; - } - } - break; - } - // Call the appropriate window message handler - rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam); - - // Intercept messages and process *after* passing on to window - switch (msg) { - case WM_QUIT: - case WM_DESTROY: - bQuit = TRUE; - if (lpCtx && lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1); - dglDeleteContext((HGLRC)(i+1)); - } - break; -#if 0 - case WM_SIZE: - // Resize surfaces to fit window but not viewport (in case app did not bother) - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - w = LOWORD(lParam); - h = HIWORD(lParam); - if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) { - if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE)) - dglWglResizeBuffers(lpCtx->glCtx, FALSE); - } - break; -#endif - } - - // If the main window is quitting, then so should we... - if (bMain && bQuit) { - ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd); - dglDeleteContextState(); - dglExitDriver(); - } - - return rc; -} - -// *********************************************************************** - -// Driver Window message handler -static LONG __stdcall GLD_EventWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - switch (msg) { - // May be sent by splash screen dialog on exit - case WM_ACTIVATE: - if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) { - SetForegroundWindow(glb.hWndActive); - return 0; - } - break; - } - return DefWindowProc(hwnd, msg, wParam, lParam); -} - -// *********************************************************************** - -// Intercepted Keyboard handler for detecting hot keys. -LRESULT CALLBACK dglKeyProc( - int code, - WPARAM wParam, - LPARAM lParam) -{ - HWND hWnd, hWndFrame; - HGLRC hGLRC = NULL; - DGL_ctx* lpCtx = NULL; - int cmd = 0, dx1 = 0, dx2 = 0, i; - static BOOL bAltPressed = FALSE; - static BOOL bCtrlPressed = FALSE; - static BOOL bShiftPressed = FALSE; - RECT r, rf, rc; - POINT pt; - BOOL bForceReshape = FALSE; - - return CallNextHookEx(hKeyHook, code, wParam, lParam); -} - -// *********************************************************************** - -HWND hWndMatch; - -// Window handle enumeration procedure. -BOOL CALLBACK dglEnumChildProc( - HWND hWnd, - LPARAM lParam) -{ - RECT rect; - - // Find window handle with matching client rect. - GetClientRect(hWnd, &rect); - if (EqualRect(&rect, (RECT*)lParam)) { - hWndMatch = hWnd; - return FALSE; - } - // Continue with next child window. - return TRUE; -} - -// *********************************************************************** - -// Find window handle with matching client rect. -HWND dglFindWindowRect( - RECT* pRect) -{ - hWndMatch = NULL; - EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect); - return hWndMatch; -} - -// *********************************************************************** -#ifndef _USE_GLD3_WGL -void dglChooseDisplayMode( - DGL_ctx *lpCtx) -{ - // Note: Choose an exact match if possible. - - int i; - DWORD area; - DWORD bestarea; - DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer - DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best - - lpDDSD = glb.lpDisplayModes; - for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) { - if ((lpDDSD->dwWidth == lpCtx->dwWidth) && - (lpDDSD->dwHeight == lpCtx->dwHeight)) - goto matched; // Mode has been exactly matched - // Choose modes that are larger in both dimensions than - // the window, but smaller in area than the current best. - if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) && - (lpDDSD->dwHeight >= lpCtx->dwHeight)) - { - if (lpBestDDSD == NULL) { - lpBestDDSD = lpDDSD; - bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight; - continue; - } - area = lpDDSD->dwWidth * lpDDSD->dwHeight; - if (area < bestarea) { - lpBestDDSD = lpDDSD; - bestarea = area; - } - } - } - - // Safety check - if (lpBestDDSD == NULL) { - ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode"); - return; - } - - lpCtx->dwModeWidth = lpBestDDSD->dwWidth; - lpCtx->dwModeHeight = lpBestDDSD->dwHeight; -matched: - ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)", - lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight); -} -#endif // _USE_GLD3_WGL -// *********************************************************************** - -static BOOL IsDevice( - DWORD *lpDeviceIdList, - DWORD dwDeviceId, - int count) -{ - int i; - - for (i=0; i<count; i++) - if (dwDeviceId == lpDeviceIdList[i]) - return TRUE; - - return FALSE; -} - -// *********************************************************************** - -void dglTestForBrokenCards( - DGL_ctx *lpCtx) -{ -#ifndef _GLD3 - DDDEVICEIDENTIFIER dddi; // DX6 device identifier - - // Sanity check. - if (lpCtx == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n"); - return; - } - - if (lpCtx->lpDD4 == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n"); - return; - } - - // Microsoft really fucked up with the GetDeviceIdentifier function - // on Windows 2000, since it locks up on stock driers on the CD. Updated - // drivers from vendors appear to work, but we can't identify the drivers - // without this function!!! For now we skip these tests on Windows 2000. - if ((GetVersion() & 0x80000000UL) == 0) - return; - - // Obtain device info - if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0))) - return; - - // Useful info. Log it. - ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId); - - // Vendor 1: ATI - if (dddi.dwVendorId == VENDORID_ATI) { - // Test A: ATI Rage PRO - if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro))) - glb.bUseMipmaps = FALSE; - // Test B: ATI Rage II+ - if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus))) - glb.bEmulateAlphaTest = TRUE; - } - - // Vendor 2: Matrox - if (dddi.dwVendorId == 0x102B) { - // Test: Matrox G400 stencil buffer support does not work for AutoCAD - if (dddi.dwDeviceId == 0x0525) { - lpCtx->lpPF->pfd.cStencilBits = 0; - if (lpCtx->lpPF->iZBufferPF != -1) { - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER; - } - } - } -#endif // _GLD3 -} - -// *********************************************************************** - -BOOL dglCreateContextBuffers( - HDC a, - DGL_ctx *lpCtx, - BOOL bFallback) -{ - HRESULT hResult; - - int i; -// HGLRC hGLRC; -// DGL_ctx* lpCtx; - -#ifndef _USE_GLD3_WGL - DWORD dwFlags; - DDSURFACEDESC2 ddsd2; - DDSCAPS2 ddscaps2; - LPDIRECTDRAWCLIPPER lpddClipper; - D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description - D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer -#endif // _USE_GLD3_WGL - - float inv_aspect; - - GLenum bDoubleBuffer; // TRUE if double buffer required - GLenum bDepthBuffer; // TRUE if depth buffer required - - const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd; - - // Vars for Mesa visual - DWORD dwDepthBits = 0; - DWORD dwStencilBits = 0; - DWORD dwAlphaBits = 0; - DWORD bAlphaSW = GL_FALSE; - DWORD bDouble = GL_FALSE; - - DDSURFACEDESC2 ddsd2DisplayMode; - BOOL bFullScrnWin = FALSE; // fullscreen-size window ? - DDBLTFX ddbltfx; - DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType; - BOOL bBogusWindow = FALSE; // non-drawable window ? - DWORD dwColorRef = 0; // GDI background color - RECT rcDst; // GDI window rect - POINT pt; // GDI window point - - // Palette used for creating default global palette - PALETTEENTRY ppe[256]; - -#ifndef _USE_GLD3_WGL - // Vertex buffer description. Used for creation of vertex buffers - D3DVERTEXBUFFERDESC vbufdesc; -#endif // _USE_GLD3_WGL - -#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN) - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a); - nContextError = GLDERR_NONE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw object creation or DDS start - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check for back buffer - bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE; - // Since we always do back buffering, check if we emulate front buffering - lpCtx->EmulateSingle = - (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; -#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM) - lpCtx->EmulateSingle |= - (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE; -#endif - - // Check for depth buffer - bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE; - - lpCtx->bDoubleBuffer = bDoubleBuffer; - lpCtx->bDepthBuffer = bDepthBuffer; - - // Set the Fullscreen flag for the context. -// lpCtx->bFullscreen = glb.bFullscreen; - - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = WindowFromDC(lpCtx->hDC); - // Check for non-window DC = memory DC ? - if (lpCtx->hWnd == NULL) { - // bitmap memory contexts are always single-buffered - lpCtx->EmulateSingle = TRUE; - bBogusWindow = TRUE; - ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context"); - if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - bBogusWindow = TRUE; - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left; - lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top; - - ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i", - lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight); - - // What if app only zeroes one dimension instead of both? (DaveM) - if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) { - // Make the buffer size something sensible - lpCtx->dwWidth = 8; - lpCtx->dwHeight = 8; - } - - // Set defaults - lpCtx->dwModeWidth = lpCtx->dwWidth; - lpCtx->dwModeHeight = lpCtx->dwHeight; -/* - // Find best display mode for fullscreen - if (glb.bFullscreen || !glb.bPrimary) { - dglChooseDisplayMode(lpCtx); - } -*/ - // Misc initialisation - lpCtx->bCanRender = FALSE; // No rendering allowed yet - lpCtx->bSceneStarted = FALSE; - lpCtx->bFrameStarted = FALSE; - - // Detect OS (specifically 'Windows 2000' or 'Windows XP') - DetectOS(); - - // NOTE: WinNT not supported - ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") ); - - // Test for Fullscreen - if (bHaveWin95) { // Problems with fullscreen on Win2K/XP - if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) && - (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight)) - { - // Workaround for some apps that crash when going fullscreen. - //lpCtx->bFullscreen = TRUE; - } - - } - -#ifdef _USE_GLD3_WGL - _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers); -#else - // Check if DirectDraw has already been created by original GLRC (DaveM) - if (glb.bDirectDrawPersistant && glb.bDirectDraw) { - lpCtx->lpDD4 = glb.lpDD4; - IDirectDraw4_AddRef(lpCtx->lpDD4); - goto SkipDirectDrawCreate; - } - - // Create DirectDraw object - if (glb.bPrimary) - hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL); - else { - // A non-primary device is to be used. - // Force context to be Fullscreen, secondary adaptors can not - // be used in a window. - hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL); - lpCtx->bFullscreen = TRUE; - } - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Query for DX6 IDirectDraw4. - hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1, - &IID_IDirectDraw4, - (void**)&lpCtx->lpDD4); - if (FAILED(hResult)) { - MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Cache DirectDraw interface for subsequent GLRCs - if (glb.bDirectDrawPersistant && !glb.bDirectDraw) { - glb.lpDD4 = lpCtx->lpDD4; - IDirectDraw4_AddRef(glb.lpDD4); - glb.bDirectDraw = TRUE; - } -SkipDirectDrawCreate: - - // Now we have a DD4 interface we can check for broken cards - dglTestForBrokenCards(lpCtx); - - // Test if primary device can use flipping instead of blitting - ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode)); - ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode); - hResult = IDirectDraw4_GetDisplayMode( - lpCtx->lpDD4, - &ddsd2DisplayMode); - if (SUCCEEDED(hResult)) { - if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) && - (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) { - // We have a fullscreen-size window - bFullScrnWin = TRUE; - // OK to use DirectDraw fullscreen mode ? - if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) { - lpCtx->bFullscreen = TRUE; - ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n"); - } - } - // Cache the display mode dimensions - lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth; - lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight; - } - - // Clamp the effective window dimensions to primary surface. - // We need to do this for D3D viewport dimensions even if wide - // surfaces are supported. This also is a good idea for handling - // whacked-out window dimensions passed for non-drawable windows - // like Solid Edge. (DaveM) - if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth) - lpCtx->dwWidth = ddsd2DisplayMode.dwWidth; - if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight) - lpCtx->dwHeight = ddsd2DisplayMode.dwHeight; - - // Check for non-RGB desktop resolution - if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) { - ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported", - ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount); - nContextError = GLDERR_BPP; - goto return_with_error; - } -#endif // _USE_GLD3_WGL - - ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)", - lpCtx->dwWidth, - lpCtx->dwHeight, - lpCtx->bFullscreen ? "fullscreen" : "windowed"); - -#ifndef _USE_GLD3_WGL - // Obtain ddraw caps - ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS)); - lpCtx->ddCaps.dwSize = sizeof(DDCAPS); - if (glb.bHardware) { - // Get HAL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL); - } else { - // Get HEL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps); - } - - // If this flag is present then we can't default to Mesa - // SW rendering between BeginScene() and EndScene(). - if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) { - ddlogMessage(DDLOG_INFO, - "Warning : No 2D allowed during 3D scene.\n"); - } - - // Query for DX6 Direct3D3 interface - hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4, - &IID_IDirect3D3, - (void**)&lpCtx->lpD3D3); - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Context creation - if (lpCtx->bFullscreen) { - // FULLSCREEN - - // Disable warning popups when in fullscreen mode - ddlogWarnOption(FALSE); - - // Have to release persistant primary surface if fullscreen mode - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - RELEASE(glb.lpPrimary4); - glb.bDirectDrawPrimary = FALSE; - } - - dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult); - goto return_with_error; - } - - hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4, - lpCtx->dwModeWidth, - lpCtx->dwModeHeight, - lpPFD->cColorBits, - 0, - 0); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult); - goto return_with_error; - } - - // ** The display mode has changed, so dont use MessageBox! ** - - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - - if (bDoubleBuffer) { - // Double buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - DDSCAPS_FLIP | - DDSCAPS_COMPLEX | - DDSCAPS_3DDEVICE | - dwMemoryType; - ddsd2.dwBackBufferCount = 1; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Render target surface - ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct. - ddscaps2.dwCaps = DDSCAPS_BACKBUFFER; - hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - } else { - // Single buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - //DDSCAPS_3DDEVICE | - dwMemoryType; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - lpCtx->lpBack4 = NULL; - } - } else { - // WINDOWED - - // OK to enable warning popups in windowed mode - ddlogWarnOption(glb.bMessageBoxWarnings); - - dwFlags = DDSCL_NORMAL; - if (glb.bMultiThreaded) - dwFlags |= DDSCL_MULTITHREADED; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, - lpCtx->hWnd, - dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult); - goto return_with_error; - } - // Has Primary surface already been created for original GLRC ? - // Note this can only be applicable for windowed modes - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - lpCtx->lpFront4 = glb.lpPrimary4; - IDirectDrawSurface4_AddRef(lpCtx->lpFront4); - // Update the window on the default clipper - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); - goto SkipPrimaryCreate; - } - - // Primary surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Cache Primary surface for subsequent GLRCs - // Note this can only be applicable to subsequent windowed modes - if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) { - glb.lpPrimary4 = lpCtx->lpFront4; - IDirectDrawSurface4_AddRef(glb.lpPrimary4); - glb.bDirectDrawPrimary = TRUE; - } - - // Clipper object - hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - if (FAILED(hResult)) { - RELEASE(lpddClipper); - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper); - RELEASE(lpddClipper); // We have finished with it. - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult); - goto return_with_error; - } -SkipPrimaryCreate: - - if (bDoubleBuffer) { - // Render target surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | - DDSCAPS_OFFSCREENPLAIN | - dwMemoryType; - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - // Re-use original back buffer if persistant buffers exist - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4) - IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4); - } else { - lpCtx->lpBack4 = NULL; - } - } - - // - // Now create the Z-buffer - // - lpCtx->bStencil = FALSE; // Default to no stencil buffer - if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) { - // Get z-buffer dimensions from the render target - // Setup the surface desc for the z-buffer. - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - memcpy(&ddsd2.ddpfPixelFormat, - &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF], - sizeof(DDPIXELFORMAT) ); - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - - // Create a z-buffer - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4) - IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4); - else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4); - - // Attach Zbuffer to render target - TRY(IDirectDrawSurface4_AddAttachedSurface( - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - lpCtx->lpDepth4), - "dglCreateContext: Attach Zbuffer"); - if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) { - lpCtx->bStencil = TRUE; - ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n"); - } - } - - // Clear all back buffers and Z-buffers in case of memory recycling. - ZeroMemory(&ddbltfx, sizeof(ddbltfx)); - ddbltfx.dwSize = sizeof(ddbltfx); - IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - if (lpCtx->lpDepth4) - IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - - // Now that we have a Z-buffer we can create the 3D device - hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3, - &glb.d3dGuid, - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - &lpCtx->lpDev3, - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // We must do this as soon as the device is created - dglInitStateCaches(lpCtx); - - // Obtain the D3D Device Description - D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC); - TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3, - &D3DHWDevDesc, - &D3DHELDevDesc), - "dglCreateContext: GetCaps failed"); - - // Choose the relevant description and cache it in the context. - // We will use this description later for caps checking - memcpy( &lpCtx->D3DDevDesc, - glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc, - sizeof(D3DDEVICEDESC)); - - // Now we can examine the texture formats - if (!dglBuildTextureFormatList(lpCtx->lpDev3)) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n"); - goto return_with_error; - } - - // Get the pixel format of the back buffer - lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender); - if (bDoubleBuffer) - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpBack4, - &lpCtx->ddpfRender); - else - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpFront4, - &lpCtx->ddpfRender); - - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult); - goto return_with_error; - } - // Find a pixel packing function suitable for this surface - pxClassifyPixelFormat(&lpCtx->ddpfRender, - &lpCtx->fnPackFunc, - &lpCtx->fnUnpackFunc, - &lpCtx->fnPackSpanFunc); - - // Viewport - hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult); - goto return_with_error; - } - - hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult); - goto return_with_error; - } - - // Initialise the viewport - // Note screen coordinates are used for viewport clipping since D3D - // transform operations are not used in the GLD CAD driver. (DaveM) - inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth; - - lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport); - lpCtx->d3dViewport.dwX = 0; - lpCtx->d3dViewport.dwY = 0; - lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth; - lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight; - lpCtx->d3dViewport.dvClipX = 0; // -1.0f; - lpCtx->d3dViewport.dvClipY = 0; // inv_aspect; - lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f; - lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect; - lpCtx->d3dViewport.dvMinZ = 0.0f; - lpCtx->d3dViewport.dvMaxZ = 1.0f; - TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2"); - - hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult); - goto return_with_error; - } - - lpCtx->dwBPP = lpPFD->cColorBits; - lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF; - - // Set last texture to NULL - for (i=0; i<MAX_TEXTURE_UNITS; i++) { - lpCtx->ColorOp[i] = D3DTOP_DISABLE; - lpCtx->AlphaOp[i] = D3DTOP_DISABLE; - lpCtx->tObj[i] = NULL; - } - - // Default to perspective correct texture mapping - dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp"); - - // Set the default culling mode - lpCtx->cullmode = D3DCULL_NONE; - dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode"); - - // Disable specular - dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable"); - // Disable subpixel correction -// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable"); - // Disable dithering - dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable"); - - // Initialise the primitive caches -// lpCtx->dwNextLineVert = 0; -// lpCtx->dwNextTriVert = 0; - - // Init the global texture palette - lpCtx->lpGlobalPalette = NULL; - - // Init the HW/SW usage counters -// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L; - - // - // Create two D3D vertex buffers. - // One will hold the pre-transformed data with the other one - // being used to hold the post-transformed & clipped verts. - // -#if 0 // never used (DaveM) - vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC); - vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY; - if (glb.bHardware == FALSE) - vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY; - vbufdesc.dwNumVertices = 32768; // For the time being - - // Source vertex buffer - vbufdesc.dwFVF = DGL_LVERTEX; - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult); - goto return_with_error; - } - - // Destination vertex buffer - vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2); - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL); - if(FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult); - goto return_with_error; - } -#endif - -#endif _USE_GLD3_WGL - - // - // Now create the Mesa context - // - - // Create the Mesa visual - if (lpPFD->cDepthBits) - dwDepthBits = 16; - if (lpPFD->cStencilBits) - dwStencilBits = 8; - if (lpPFD->cAlphaBits) { - dwAlphaBits = 8; - bAlphaSW = GL_TRUE; - } - if (lpPFD->dwFlags & PFD_DOUBLEBUFFER) - bDouble = GL_TRUE; -// lpCtx->EmulateSingle = -// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; - -#ifdef _USE_GLD3_WGL - lpCtx->glVis = _mesa_create_visual( - bDouble, /* double buffer */ - GL_FALSE, // stereo - lpPFD->cRedBits, - lpPFD->cGreenBits, - lpPFD->cBlueBits, - dwAlphaBits, - dwDepthBits, - dwStencilBits, - lpPFD->cAccumRedBits, // accum bits - lpPFD->cAccumGreenBits, // accum bits - lpPFD->cAccumBlueBits, // accum bits - lpPFD->cAccumAlphaBits, // accum alpha bits - 1 // num samples - ); -#else // _USE_GLD3_WGL - lpCtx->glVis = (*mesaFuncs.gl_create_visual)( - GL_TRUE, // RGB mode - bAlphaSW, // Is an alpha buffer required? - bDouble, // Is an double-buffering required? - GL_FALSE, // stereo - dwDepthBits, // depth_size - dwStencilBits, // stencil_size - lpPFD->cAccumBits, // accum_size - 0, // colour-index bits - lpPFD->cRedBits, // Red bit count - lpPFD->cGreenBits, // Green bit count - lpPFD->cBlueBits, // Blue bit count - dwAlphaBits // Alpha bit count - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glVis == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE); -#else - // Create the Mesa context - lpCtx->glCtx = (*mesaFuncs.gl_create_context)( - lpCtx->glVis, // Mesa visual - NULL, // share list context - (void *)lpCtx, // Pointer to our driver context - GL_TRUE // Direct context flag - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glCtx == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n"); - goto return_with_error; - } - - // Create the Mesa framebuffer -#ifdef _USE_GLD3_WGL - lpCtx->glBuffer = _mesa_create_framebuffer( - lpCtx->glVis, - lpCtx->glVis->depthBits > 0, - lpCtx->glVis->stencilBits > 0, - lpCtx->glVis->accumRedBits > 0, - GL_FALSE //swalpha - ); -#else - lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis); -#endif // _USE_GLD3_WGL - - if (lpCtx->glBuffer == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - // Init Mesa internals - _swrast_CreateContext( lpCtx->glCtx ); - _vbo_CreateContext( lpCtx->glCtx ); - _tnl_CreateContext( lpCtx->glCtx ); - _swsetup_CreateContext( lpCtx->glCtx ); - - _gldDriver.InitialiseMesa(lpCtx); - - lpCtx->glCtx->imports.warning = _gld_mesa_warning; - lpCtx->glCtx->imports.fatal = _gld_mesa_fatal; - -#else - // Tell Mesa how many texture stages we have - glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures; - // Only use as many Units as the spec requires - if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS) - glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS; - lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures; - ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures); - - // Set the max texture size. - // NOTE: clamped to a max of 1024 for extra performance! - lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024; - -// Texture resize takes place elsewhere. KH -// NOTE: This was added to workaround an issue with the Intel app. -#if 0 - lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize; -#else - lpCtx->glCtx->Const.MaxTextureSize = 1024; -#endif - lpCtx->glCtx->Const.MaxDrawBuffers = 1; - - // Setup the Display Driver pointers - dglSetupDDPointers(lpCtx->glCtx); - - // Initialise all the Direct3D renderstates - dglInitStateD3D(lpCtx->glCtx); - -#if 0 - // Signal a reload of texture state on next glBegin - lpCtx->m_texHandleValid = FALSE; - lpCtx->m_mtex = FALSE; - lpCtx->m_texturing = FALSE; -#else - // Set default texture unit state -// dglSetTexture(lpCtx, 0, NULL); -// dglSetTexture(lpCtx, 1, NULL); -#endif - - // - // Set the global texture palette to default values. - // - - // Clear the entire palette - ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256); - - // Fill the palette with a default colour. - // A garish colour is used to catch bugs. Here Magenta is used. - for (i=0; i < 256; i++) { - ppe[i].peRed = 255; - ppe[i].peGreen = 0; - ppe[i].peBlue = 255; - } - - RELEASE(lpCtx->lpGlobalPalette); - - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette) - hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette); - else - hResult = IDirectDraw4_CreatePalette( - lpCtx->lpDD4, - DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256, - ppe, - &(lpCtx->lpGlobalPalette), - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult); - lpCtx->lpGlobalPalette = NULL; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette) - IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette); - -#endif // _USE_GLD3_WGL - - // ** If we have made it to here then we can enable rendering ** - lpCtx->bCanRender = TRUE; - -// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n"); - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; - -return_with_error: - // Clean up before returning. - // This is critical for secondary devices. - - lpCtx->bCanRender = FALSE; - -#ifdef _USE_GLD3_WGL - // Destroy the Mesa context - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - // Destroy driver data - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer - RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer - - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - RELEASE(lpCtx->lpBack4); - RELEASE(lpCtx->lpFront4); - else - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - RELEASE(lpCtx->lpD3D3); - RELEASE(lpCtx->lpDD4); - RELEASE(lpCtx->lpDD1); -#endif // _USE_GLD3_WGL - - lpCtx->bAllocated = FALSE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return FALSE; - -#undef DDLOG_CRITICAL_OR_WARN -} - -// *********************************************************************** - -HGLRC dglCreateContext( - HDC a, - const DGL_pixelFormat *lpPF) -{ - int i; - HGLRC hGLRC; - DGL_ctx* lpCtx; - static BOOL bWarnOnce = TRUE; - DWORD dwThreadId = GetCurrentThreadId(); - char szMsg[256]; - HWND hWnd; - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return NULL; - - // Is context state ready ? - if (!bContextReady) - return NULL; - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId); - - // Find next free context. - // Also ensure that only one Fullscreen context is created at any one time. - hGLRC = 0; // Default to Not Found - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated) { - if (/*glb.bFullscreen && */ctxlist[i].bFullscreen) - break; - } else { - hGLRC = (HGLRC)(i+1); - break; - } - } - - // Bail if no GLRC was found - if (!hGLRC) - return NULL; - - // Set the context pointer - lpCtx = dglGetContextAddress(hGLRC); - // Make sure that context is zeroed before we do anything. - // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times, - // even though only one context is ever used by the app, so keep it clean. (DaveM) - ZeroMemory(lpCtx, sizeof(DGL_ctx)); - lpCtx->bAllocated = TRUE; - // Flag that buffers need creating on next wglMakeCurrent call. - lpCtx->bHasBeenCurrent = FALSE; - lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format - lpCtx->bCanRender = FALSE; - - // Create all the internal resources here, not in dglMakeCurrent(). - // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM) - // We now try context allocations twice, first with video memory, - // then again with system memory. This is similar to technique - // used for dglWglResizeBuffers(). (DaveM) - if (lpCtx->bHasBeenCurrent == FALSE) { - if (!dglCreateContextBuffers(a, lpCtx, FALSE)) { - if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) { - bWarnOnce = FALSE; - switch (nContextError) { - case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break; - case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break; - case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break; - case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break; - default: strcpy(szMsg, ""); - } - if (strlen(szMsg)) - MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING); - } - // Only need to try again if memory error - if (nContextError == GLDERR_MEM) { - ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory"); - } - else { - ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed"); - return NULL; - } - } - } - - // Now that we have a hWnd, we can intercept the WindowProc. - hWnd = lpCtx->hWnd; - if (hWnd) { - // Only hook individual window handler once if not hooked before. - lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC); - if (lpfnWndProc != (LONG)dglWndProc) { - lpCtx->lpfnWndProc = lpfnWndProc; - SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc); - } - // Find the parent window of the app too. - if (glb.hWndActive == NULL) { - while (hWnd != NULL) { - glb.hWndActive = hWnd; - hWnd = GetParent(hWnd); - } - // Hook the parent window too. - lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC); - if (glb.hWndActive == lpCtx->hWnd) - glb.lpfnWndProc = lpCtx->lpfnWndProc; - else if (lpfnWndProc != (LONG)dglWndProc) - glb.lpfnWndProc = lpfnWndProc; - if (glb.lpfnWndProc) - SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc); - } - } - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC); - - return hGLRC; -} - -// *********************************************************************** -// Make a DirectGL context current -// Used by wgl functions and dgl functions -BOOL dglMakeCurrent( - HDC a, - HGLRC b) -{ - int context; - DGL_ctx* lpCtx; - HWND hWnd; - BOOL bNeedResize = FALSE; - BOOL bWindowChanged, bContextChanged; - LPDIRECTDRAWCLIPPER lpddClipper; - DWORD dwThreadId = GetCurrentThreadId(); - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return FALSE; - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - context = (int)b; // This is as a result of STRICT! - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId); - - // If the HGLRC is NULL then make no context current; - // Ditto if the HDC is NULL either. (DaveM) - if (context == 0 || a == 0) { - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(NULL, NULL); -#else - (*mesaFuncs.gl_make_current)(NULL, NULL); -#endif - dglSetCurrentContext(0); - return TRUE; - } - - // Make sure the HGLRC is in range - if ((context > DGL_MAX_CONTEXTS) || (context < 0)) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Find address of context and make sure that it has been allocated - lpCtx = dglGetContextAddress(b); - if (!lpCtx->bAllocated) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n"); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check if window has changed - hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd; - bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE; - bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE; - - // If the window has changed, make sure the clipper is updated. (DaveM) - if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) { - lpCtx->hWnd = hWnd; -#ifndef _USE_GLD3_WGL - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); -#endif // _USE_GLD3_WGL - } - - // Make sure hDC and hWnd is current. (DaveM) - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = hWnd; - hWndLastActive = hWnd; - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - // Check if buffers need to be re-sized; - // If so, wait until Mesa GL stuff is setup before re-sizing; - if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left || - lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top) - bNeedResize = TRUE; - - // Now we can update our globals - dglSetCurrentContext(b); - - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer); - lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#else - (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer); - - dglSetupDDPointers(lpCtx->glCtx); - - // Insure DirectDraw surfaces fit current window DC - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#endif // _USE_GLD3_WGL - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight); - - // We have to clear D3D back buffer and render state if emulated front buffering - // for different window (but not context) like in Solid Edge. - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers - && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) { -#ifdef _USE_GLD3_WGL -// IDirect3DDevice8_EndScene(lpCtx->pDev); -// lpCtx->bSceneStarted = FALSE; - lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - } - - // The first time we call MakeCurrent we set the initial viewport size - if (lpCtx->bHasBeenCurrent == FALSE) -#ifdef _USE_GLD3_WGL - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - lpCtx->bHasBeenCurrent = TRUE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglDeleteContext( - HGLRC a) -{ - DGL_ctx* lpCtx; - DWORD dwThreadId = GetCurrentThreadId(); - char argstr[256]; - -#if 0 // We have enough trouble throwing exceptions as it is... (DaveM) - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId); - - // Make sure the HGLRC is in range - if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) { - ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Make sure context is valid - lpCtx = dglGetContextAddress(a); - if (!lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - - // Make sure context is de-activated - if (a == dglGetCurrentContext()) { - ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a); - dglMakeCurrent(NULL, NULL); - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // We are about to destroy all Direct3D objects. - // Therefore we must disable rendering - lpCtx->bCanRender = FALSE; - - // This exception handler was installed to catch some - // particularly nasty apps. Console apps that call exit() - // fall into this catagory (i.e. Win32 Glut). - - // VC cannot successfully implement multiple exception handlers - // if more than one exception occurs. Therefore reverting back to - // single exception handler as Keith originally had it. (DaveM) - -#define WARN_MESSAGE(p) strcpy(argstr, (#p)); -#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p); - -__try { -#ifdef _USE_GLD3_WGL - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer - SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer - - // Delete the global palette - SAFE_RELEASE(lpCtx->lpGlobalPalette); - - // Clean up. - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - SAFE_RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - SAFE_RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - SAFE_RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - SAFE_RELEASE(lpCtx->lpBack4); - SAFE_RELEASE(lpCtx->lpFront4); - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - SAFE_RELEASE(lpCtx->lpD3D3); - SAFE_RELEASE(lpCtx->lpDD4); - SAFE_RELEASE(lpCtx->lpDD1); -#endif // _ULSE_GLD3_WGL - -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr); -} - - // Restore the window message handler because this context may be used - // again by another window with a *different* message handler. (DaveM) - if (lpCtx->lpfnWndProc) { - SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc); - lpCtx->lpfnWndProc = (LONG)NULL; - } - - lpCtx->bAllocated = FALSE; // This context is now free for use - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglSwapBuffers( - HDC hDC) -{ - RECT rSrcRect; // Source rectangle - RECT rDstRect; // Destination rectangle - POINT pt; - HRESULT hResult; - - DDBLTFX bltFX; - DWORD dwBlitFlags; - DDBLTFX *lpBltFX; - -// DWORD dwThreadId = GetCurrentThreadId(); - HGLRC hGLRC = dglGetCurrentContext(); - DGL_ctx *lpCtx = dglGetContextAddress(hGLRC); - HWND hWnd; - - HDC hDCAux; // for memory DC - int x,y,w,h; // for memory DC BitBlt - -#if 0 // Perhaps not a good idea. Called too often. KH - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - if (!lpCtx) { - return TRUE; //FALSE; // No current context - } - - if (!lpCtx->bCanRender) { - // Don't return false else some apps will bail. - return TRUE; - } - - hWnd = lpCtx->hWnd; - if (hDC != lpCtx->hDC) { - ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC); - hWnd = WindowFromDC(hDC); - } - -#ifndef _USE_GLD3_WGL - // Ensure that the surfaces exist before we tell - // the device to render to them. - IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4); - - // Make sure that the vertex caches have been emptied -// dglStateChange(lpCtx); - - // Some OpenGL programs don't issue a glFinish - check for it here. - if (lpCtx->bSceneStarted) { - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - } -#endif - -#if 0 - // If the calling app is not active then we don't need to Blit/Flip. - // We can therefore simply return TRUE. - if (!glb.bAppActive) - return TRUE; - // Addendum: This is WRONG! We should bail if the app is *minimized*, - // not merely if the app is just plain 'not active'. - // KeithH, 27/May/2000. -#endif - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(hDC, &rSrcRect) == ERROR) - return TRUE; - // Use GDI BitBlt instead from compatible DirectDraw DC - x = rSrcRect.left; - y = rSrcRect.top; - w = rSrcRect.right - rSrcRect.left; - h = rSrcRect.bottom - rSrcRect.top; - - // Ack. DX8 does not have a GetDC() function... - // TODO: Defer to DX7 or DX9 drivers... (DaveM) - return TRUE; - } - - // Bail if window client region is not drawable, like in Solid Edge - if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect)) - return TRUE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - -#ifdef _USE_GLD3_WGL - // Notify Mesa of impending swap, so Mesa can flush internal buffers. - _mesa_notifySwapBuffers(lpCtx->glCtx); - // Now perform driver buffer swap - _gldDriver.SwapBuffers(lpCtx, hDC, hWnd); -#else - if (lpCtx->bFullscreen) { - // Sync with retrace if required - if (glb.bWaitForRetrace) { - IDirectDraw4_WaitForVerticalBlank( - lpCtx->lpDD4, - DDWAITVB_BLOCKBEGIN, - 0); - } - - // Perform the fullscreen flip - TRY(IDirectDrawSurface4_Flip( - lpCtx->lpFront4, - NULL, - DDFLIP_WAIT), - "dglSwapBuffers: Flip"); - } else { - // Calculate current window position and size - pt.x = pt.y = 0; - ClientToScreen(hWnd, &pt); - GetClientRect(hWnd, &rDstRect); - if (rDstRect.right > lpCtx->dwModeWidth) - rDstRect.right = lpCtx->dwModeWidth; - if (rDstRect.bottom > lpCtx->dwModeHeight) - rDstRect.bottom = lpCtx->dwModeHeight; - OffsetRect(&rDstRect, pt.x, pt.y); - rSrcRect.left = rSrcRect.top = 0; - rSrcRect.right = lpCtx->dwWidth; - rSrcRect.bottom = lpCtx->dwHeight; - if (rSrcRect.right > lpCtx->dwModeWidth) - rSrcRect.right = lpCtx->dwModeWidth; - if (rSrcRect.bottom > lpCtx->dwModeHeight) - rSrcRect.bottom = lpCtx->dwModeHeight; - - if (glb.bWaitForRetrace) { - // Sync the blit to the vertical retrace - ZeroMemory(&bltFX, sizeof(bltFX)); - bltFX.dwSize = sizeof(bltFX); - bltFX.dwDDFX = DDBLTFX_NOTEARING; - dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX; - lpBltFX = &bltFX; - } else { - dwBlitFlags = DDBLT_WAIT; - lpBltFX = NULL; - } - - // Perform the actual blit - TRY(IDirectDrawSurface4_Blt( - lpCtx->lpFront4, - &rDstRect, - lpCtx->lpBack4, // Blit source - &rSrcRect, - dwBlitFlags, - lpBltFX), - "dglSwapBuffers: Blt"); - } -#endif // _USE_GLD3_WGL - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM) - - // Render frame is completed - ValidateRect(hWnd, NULL); - lpCtx->bFrameStarted = FALSE; - - return TRUE; -} - -// *********************************************************************** +/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Context handling.
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+
+// Get compile errors without this. KeithH
+//#include "scitech.h" // ibool, etc.
+
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
+#endif // _USE_GLD3_WGL
+
+// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
+// if it is no longer being built as part of GLDirect. (DaveM)
+
+// ***********************************************************************
+
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+
+char szResourceWarning[] =
+"GLDirect does not have enough video memory resources\n"
+"to support the requested OpenGL rendering context.\n\n"
+"You may have to reduce the current display resolution\n"
+"to obtain satisfactory OpenGL performance.\n";
+
+char szDDrawWarning[] =
+"GLDirect is unable to initialize DirectDraw for the\n"
+"requested OpenGL rendering context.\n\n"
+"You will have to check the DirectX control panel\n"
+"for further information.\n";
+
+char szD3DWarning[] =
+"GLDirect is unable to initialize Direct3D for the\n"
+"requested OpenGL rendering context.\n\n"
+"You may have to change the display mode resolution\n"
+"color depth or check the DirectX control panel for\n"
+"further information.\n";
+
+char szBPPWarning[] =
+"GLDirect is unable to use the selected color depth for\n"
+"the requested OpenGL rendering context.\n\n"
+"You will have to change the display mode resolution\n"
+"color depth with the Display Settings control panel.\n";
+
+int nContextError = GLDERR_NONE;
+
+// ***********************************************************************
+
+#define VENDORID_ATI 0x1002
+
+static DWORD devATIRagePro[] = {
+ 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
+ 0x4744, // 3D RAGE PRO BGA AGP 1X only
+ 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
+ 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
+ 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
+ 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
+ 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
+ 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
+ 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
+ 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
+};
+
+static DWORD devATIRageIIplus[] = {
+ 0x4755, // 3D RAGE II+
+ 0x4756, // 3D RAGE IIC PQFP PCI
+ 0x4757, // 3D RAGE IIC BGA AGP
+ 0x475A, // 3D RAGE IIC PQFP AGP
+ 0x4C47, // 3D RAGE LT-G
+};
+
+// ***********************************************************************
+
+#ifndef _USE_GLD3_WGL
+extern DGL_mesaFuncs mesaFuncs;
+#endif
+
+extern DWORD dwLogging;
+
+#ifdef GLD_THREADS
+#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
+CRITICAL_SECTION CriticalSection; // for serialized access
+DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
+DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
+#endif
+HGLRC iCurrentContext = 0; // Index of current context (static)
+BOOL bContextReady = FALSE; // Context state ready ?
+
+DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
+
+// ***********************************************************************
+
+static BOOL bHaveWin95 = FALSE;
+static BOOL bHaveWinNT = FALSE;
+static BOOL bHaveWin2K = FALSE;
+
+/****************************************************************************
+REMARKS:
+Detect the installed OS type.
+****************************************************************************/
+static void DetectOS(void)
+{
+ OSVERSIONINFO VersionInformation;
+ LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
+
+ VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
+
+ GetVersionEx(lpVersionInformation);
+
+ switch (VersionInformation.dwPlatformId) {
+ case VER_PLATFORM_WIN32_WINDOWS:
+ bHaveWin95 = TRUE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ case VER_PLATFORM_WIN32_NT:
+ bHaveWin95 = FALSE;
+ if (VersionInformation.dwMajorVersion <= 4) {
+ bHaveWinNT = TRUE;
+ bHaveWin2K = FALSE;
+ }
+ else {
+ bHaveWinNT = FALSE;
+ bHaveWin2K = TRUE;
+ }
+ break;
+ case VER_PLATFORM_WIN32s:
+ bHaveWin95 = FALSE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ }
+}
+
+// ***********************************************************************
+
+HWND hWndEvent = NULL; // event monitor window
+HWND hWndLastActive = NULL; // last active client window
+LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
+
+// ***********************************************************************
+
+// Checks if the HGLRC is valid in range of context list.
+BOOL dglIsValidContext(
+ HGLRC a)
+{
+ return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
+}
+
+// ***********************************************************************
+
+// Convert a HGLRC to a pointer into the context list.
+DGL_ctx* dglGetContextAddress(
+ const HGLRC a)
+{
+ if (dglIsValidContext(a))
+ return &ctxlist[(int)a-1];
+ return NULL;
+}
+
+// ***********************************************************************
+
+// Return the current HGLRC (however it may be stored for multi-threading).
+HGLRC dglGetCurrentContext(void)
+{
+#ifdef GLD_THREADS
+ HGLRC hGLRC;
+ // load from thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ hGLRC = iCurrentContext;
+ }
+ }
+ // load from global static var
+ else {
+ hGLRC = iCurrentContext;
+ }
+ return hGLRC;
+#else
+ return iCurrentContext;
+#endif
+}
+
+// ***********************************************************************
+
+// Set the current HGLRC (however it may be stored for multi-threading).
+void dglSetCurrentContext(HGLRC hGLRC)
+{
+#ifdef GLD_THREADS
+ // store in thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ iCurrentContext = hGLRC;
+ }
+ }
+ // store in global static var
+ else {
+ iCurrentContext = hGLRC;
+ }
+#else
+ iCurrentContext = hGLRC;
+#endif
+}
+
+// ***********************************************************************
+
+// Return the current HDC only for a currently active HGLRC.
+HDC dglGetCurrentDC(void)
+{
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+
+ hGLRC = dglGetCurrentContext();
+ if (hGLRC) {
+ lpCtx = dglGetContextAddress(hGLRC);
+ return lpCtx->hDC;
+ }
+ return 0;
+}
+
+// ***********************************************************************
+
+void dglInitContextState()
+{
+ int i;
+ WNDCLASS wc;
+
+#ifdef GLD_THREADS
+ // Allocate thread local storage indexes for current context and pixel format
+ dwTLSCurrentContext = TlsAlloc();
+ dwTLSPixelFormat = TlsAlloc();
+#endif
+
+ dglSetCurrentContext(NULL); // No current rendering context
+
+ // Clear all context data
+ ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++)
+ ctxlist[i].bAllocated = FALSE; // Flag context as unused
+
+ // This section of code crashes the dll in circumstances where the app
+ // creates and destroys contexts.
+/*
+ // Register the class for our event monitor window
+ wc.style = 0;
+ wc.lpfnWndProc = GLD_EventWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GLDIRECT";
+ RegisterClass(&wc);
+
+ // Create the non-visible window to monitor all broadcast messages
+ hWndEvent = CreateWindowEx(
+ WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
+ 0,0,0,0,
+ NULL,NULL,GetModuleHandle(NULL),NULL);
+*/
+
+#ifdef GLD_THREADS
+ // Create a critical section object for serializing access to
+ // DirectDraw and DDStereo create/destroy functions in multiple threads
+ if (glb.bMultiThreaded)
+ InitializeCriticalSection(&CriticalSection);
+#endif
+
+ // Context state is now initialized and ready
+ bContextReady = TRUE;
+}
+
+// ***********************************************************************
+
+void dglDeleteContextState()
+{
+ int i;
+ static BOOL bOnceIsEnough = FALSE;
+
+ // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
+ if (bOnceIsEnough)
+ return;
+ bOnceIsEnough = TRUE;
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated == TRUE) {
+ ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ }
+
+ // Context state is no longer ready
+ bContextReady = FALSE;
+
+ // If executed when DLL unloads, DDraw objects may be invalid.
+ // So catch any page faults with this exception handler.
+__try {
+
+ // Release final DirectDraw interfaces
+ if (glb.bDirectDrawPersistant) {
+// RELEASE(glb.lpGlobalPalette);
+// RELEASE(glb.lpDepth4);
+// RELEASE(glb.lpBack4);
+// RELEASE(glb.lpPrimary4);
+// RELEASE(glb.lpDD4);
+ }
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
+}
+
+ // Destroy our event monitor window
+ if (hWndEvent) {
+ DestroyWindow(hWndEvent);
+ hWndEvent = hWndLastActive = NULL;
+ }
+
+#ifdef GLD_THREADS
+ // Destroy the critical section object
+ if (glb.bMultiThreaded)
+ DeleteCriticalSection(&CriticalSection);
+
+ // Release thread local storage indexes for current HGLRC and pixel format
+ TlsFree(dwTLSPixelFormat);
+ TlsFree(dwTLSCurrentContext);
+#endif
+}
+
+// ***********************************************************************
+
+// Application Window message handler interception
+static LONG __stdcall dglWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ DGL_ctx* lpCtx = NULL;
+ LONG lpfnWndProc = 0L;
+ int i;
+ HGLRC hGLRC;
+ RECT rect;
+ PAINTSTRUCT ps;
+ BOOL bQuit = FALSE;
+ BOOL bMain = FALSE;
+ LONG rc;
+
+ // Get the window's message handler *before* it is unhooked in WM_DESTROY
+
+ // Is this the main window?
+ if (hwnd == glb.hWndActive) {
+ bMain = TRUE;
+ lpfnWndProc = glb.lpfnWndProc;
+ }
+ // Search for DGL context matching window handle
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].hWnd == hwnd) {
+ lpCtx = &ctxlist[i];
+ lpfnWndProc = lpCtx->lpfnWndProc;
+ break;
+ }
+ }
+ // Not one of ours...
+ if (!lpfnWndProc)
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+
+ // Intercept messages amd process *before* passing on to window
+ switch (msg) {
+#ifdef _USE_GLD3_WGL
+ case WM_DISPLAYCHANGE:
+ glb.bPixelformatsDirty = TRUE;
+ break;
+#endif
+ case WM_ACTIVATEAPP:
+ glb.bAppActive = (BOOL)wParam;
+ ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
+ break;
+ case WM_ERASEBKGND:
+ // Eat the GDI erase event for the GL window
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ lpCtx->bGDIEraseBkgnd = TRUE;
+ return TRUE;
+ case WM_PAINT:
+ // Eat the invalidated update region if render scene is in progress
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ if (lpCtx->bFrameStarted) {
+ if (GetUpdateRect(hwnd, &rect, FALSE)) {
+ BeginPaint(hwnd, &ps);
+ EndPaint(hwnd, &ps);
+ ValidateRect(hwnd, &rect);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ // Call the appropriate window message handler
+ rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
+
+ // Intercept messages and process *after* passing on to window
+ switch (msg) {
+ case WM_QUIT:
+ case WM_DESTROY:
+ bQuit = TRUE;
+ if (lpCtx && lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ break;
+#if 0
+ case WM_SIZE:
+ // Resize surfaces to fit window but not viewport (in case app did not bother)
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ w = LOWORD(lParam);
+ h = HIWORD(lParam);
+ if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
+ if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
+ dglWglResizeBuffers(lpCtx->glCtx, FALSE);
+ }
+ break;
+#endif
+ }
+
+ // If the main window is quitting, then so should we...
+ if (bMain && bQuit) {
+ ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
+ dglDeleteContextState();
+ dglExitDriver();
+ }
+
+ return rc;
+}
+
+// ***********************************************************************
+
+// Driver Window message handler
+static LONG __stdcall GLD_EventWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ switch (msg) {
+ // May be sent by splash screen dialog on exit
+ case WM_ACTIVATE:
+ if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
+ SetForegroundWindow(glb.hWndActive);
+ return 0;
+ }
+ break;
+ }
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+// ***********************************************************************
+
+// Intercepted Keyboard handler for detecting hot keys.
+LRESULT CALLBACK dglKeyProc(
+ int code,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ HWND hWnd, hWndFrame;
+ HGLRC hGLRC = NULL;
+ DGL_ctx* lpCtx = NULL;
+ int cmd = 0, dx1 = 0, dx2 = 0, i;
+ static BOOL bAltPressed = FALSE;
+ static BOOL bCtrlPressed = FALSE;
+ static BOOL bShiftPressed = FALSE;
+ RECT r, rf, rc;
+ POINT pt;
+ BOOL bForceReshape = FALSE;
+
+ return CallNextHookEx(hKeyHook, code, wParam, lParam);
+}
+
+// ***********************************************************************
+
+HWND hWndMatch;
+
+// Window handle enumeration procedure.
+BOOL CALLBACK dglEnumChildProc(
+ HWND hWnd,
+ LPARAM lParam)
+{
+ RECT rect;
+
+ // Find window handle with matching client rect.
+ GetClientRect(hWnd, &rect);
+ if (EqualRect(&rect, (RECT*)lParam)) {
+ hWndMatch = hWnd;
+ return FALSE;
+ }
+ // Continue with next child window.
+ return TRUE;
+}
+
+// ***********************************************************************
+
+// Find window handle with matching client rect.
+HWND dglFindWindowRect(
+ RECT* pRect)
+{
+ hWndMatch = NULL;
+ EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
+ return hWndMatch;
+}
+
+// ***********************************************************************
+#ifndef _USE_GLD3_WGL
+void dglChooseDisplayMode(
+ DGL_ctx *lpCtx)
+{
+ // Note: Choose an exact match if possible.
+
+ int i;
+ DWORD area;
+ DWORD bestarea;
+ DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
+ DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
+
+ lpDDSD = glb.lpDisplayModes;
+ for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
+ if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight == lpCtx->dwHeight))
+ goto matched; // Mode has been exactly matched
+ // Choose modes that are larger in both dimensions than
+ // the window, but smaller in area than the current best.
+ if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight >= lpCtx->dwHeight))
+ {
+ if (lpBestDDSD == NULL) {
+ lpBestDDSD = lpDDSD;
+ bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ continue;
+ }
+ area = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ if (area < bestarea) {
+ lpBestDDSD = lpDDSD;
+ bestarea = area;
+ }
+ }
+ }
+
+ // Safety check
+ if (lpBestDDSD == NULL) {
+ ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
+ return;
+ }
+
+ lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
+ lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
+matched:
+ ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
+ lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
+}
+#endif // _USE_GLD3_WGL
+// ***********************************************************************
+
+static BOOL IsDevice(
+ DWORD *lpDeviceIdList,
+ DWORD dwDeviceId,
+ int count)
+{
+ int i;
+
+ for (i=0; i<count; i++)
+ if (dwDeviceId == lpDeviceIdList[i])
+ return TRUE;
+
+ return FALSE;
+}
+
+// ***********************************************************************
+
+void dglTestForBrokenCards(
+ DGL_ctx *lpCtx)
+{
+#ifndef _GLD3
+ DDDEVICEIDENTIFIER dddi; // DX6 device identifier
+
+ // Sanity check.
+ if (lpCtx == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
+ return;
+ }
+
+ if (lpCtx->lpDD4 == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
+ return;
+ }
+
+ // Microsoft really fucked up with the GetDeviceIdentifier function
+ // on Windows 2000, since it locks up on stock driers on the CD. Updated
+ // drivers from vendors appear to work, but we can't identify the drivers
+ // without this function!!! For now we skip these tests on Windows 2000.
+ if ((GetVersion() & 0x80000000UL) == 0)
+ return;
+
+ // Obtain device info
+ if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
+ return;
+
+ // Useful info. Log it.
+ ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
+
+ // Vendor 1: ATI
+ if (dddi.dwVendorId == VENDORID_ATI) {
+ // Test A: ATI Rage PRO
+ if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
+ glb.bUseMipmaps = FALSE;
+ // Test B: ATI Rage II+
+ if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
+ glb.bEmulateAlphaTest = TRUE;
+ }
+
+ // Vendor 2: Matrox
+ if (dddi.dwVendorId == 0x102B) {
+ // Test: Matrox G400 stencil buffer support does not work for AutoCAD
+ if (dddi.dwDeviceId == 0x0525) {
+ lpCtx->lpPF->pfd.cStencilBits = 0;
+ if (lpCtx->lpPF->iZBufferPF != -1) {
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
+ }
+ }
+ }
+#endif // _GLD3
+}
+
+// ***********************************************************************
+
+BOOL dglCreateContextBuffers(
+ HDC a,
+ DGL_ctx *lpCtx,
+ BOOL bFallback)
+{
+ HRESULT hResult;
+
+ int i;
+// HGLRC hGLRC;
+// DGL_ctx* lpCtx;
+
+#ifndef _USE_GLD3_WGL
+ DWORD dwFlags;
+ DDSURFACEDESC2 ddsd2;
+ DDSCAPS2 ddscaps2;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
+ D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
+#endif // _USE_GLD3_WGL
+
+ float inv_aspect;
+
+ GLenum bDoubleBuffer; // TRUE if double buffer required
+ GLenum bDepthBuffer; // TRUE if depth buffer required
+
+ const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
+
+ // Vars for Mesa visual
+ DWORD dwDepthBits = 0;
+ DWORD dwStencilBits = 0;
+ DWORD dwAlphaBits = 0;
+ DWORD bAlphaSW = GL_FALSE;
+ DWORD bDouble = GL_FALSE;
+
+ DDSURFACEDESC2 ddsd2DisplayMode;
+ BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
+ DDBLTFX ddbltfx;
+ DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
+ BOOL bBogusWindow = FALSE; // non-drawable window ?
+ DWORD dwColorRef = 0; // GDI background color
+ RECT rcDst; // GDI window rect
+ POINT pt; // GDI window point
+
+ // Palette used for creating default global palette
+ PALETTEENTRY ppe[256];
+
+#ifndef _USE_GLD3_WGL
+ // Vertex buffer description. Used for creation of vertex buffers
+ D3DVERTEXBUFFERDESC vbufdesc;
+#endif // _USE_GLD3_WGL
+
+#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
+ nContextError = GLDERR_NONE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw object creation or DDS start
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check for back buffer
+ bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
+ // Since we always do back buffering, check if we emulate front buffering
+ lpCtx->EmulateSingle =
+ (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
+ lpCtx->EmulateSingle |=
+ (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
+#endif
+
+ // Check for depth buffer
+ bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
+
+ lpCtx->bDoubleBuffer = bDoubleBuffer;
+ lpCtx->bDepthBuffer = bDepthBuffer;
+
+ // Set the Fullscreen flag for the context.
+// lpCtx->bFullscreen = glb.bFullscreen;
+
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
+ // Check for non-window DC = memory DC ?
+ if (lpCtx->hWnd == NULL) {
+ // bitmap memory contexts are always single-buffered
+ lpCtx->EmulateSingle = TRUE;
+ bBogusWindow = TRUE;
+ ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
+ if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ bBogusWindow = TRUE;
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
+ lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
+
+ ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
+ lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // What if app only zeroes one dimension instead of both? (DaveM)
+ if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
+ // Make the buffer size something sensible
+ lpCtx->dwWidth = 8;
+ lpCtx->dwHeight = 8;
+ }
+
+ // Set defaults
+ lpCtx->dwModeWidth = lpCtx->dwWidth;
+ lpCtx->dwModeHeight = lpCtx->dwHeight;
+/*
+ // Find best display mode for fullscreen
+ if (glb.bFullscreen || !glb.bPrimary) {
+ dglChooseDisplayMode(lpCtx);
+ }
+*/
+ // Misc initialisation
+ lpCtx->bCanRender = FALSE; // No rendering allowed yet
+ lpCtx->bSceneStarted = FALSE;
+ lpCtx->bFrameStarted = FALSE;
+
+ // Detect OS (specifically 'Windows 2000' or 'Windows XP')
+ DetectOS();
+
+ // NOTE: WinNT not supported
+ ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
+
+ // Test for Fullscreen
+ if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
+ if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
+ (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
+ {
+ // Workaround for some apps that crash when going fullscreen.
+ //lpCtx->bFullscreen = TRUE;
+ }
+
+ }
+
+#ifdef _USE_GLD3_WGL
+ _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
+#else
+ // Check if DirectDraw has already been created by original GLRC (DaveM)
+ if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
+ lpCtx->lpDD4 = glb.lpDD4;
+ IDirectDraw4_AddRef(lpCtx->lpDD4);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create DirectDraw object
+ if (glb.bPrimary)
+ hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
+ else {
+ // A non-primary device is to be used.
+ // Force context to be Fullscreen, secondary adaptors can not
+ // be used in a window.
+ hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
+ lpCtx->bFullscreen = TRUE;
+ }
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Query for DX6 IDirectDraw4.
+ hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
+ &IID_IDirectDraw4,
+ (void**)&lpCtx->lpDD4);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Cache DirectDraw interface for subsequent GLRCs
+ if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
+ glb.lpDD4 = lpCtx->lpDD4;
+ IDirectDraw4_AddRef(glb.lpDD4);
+ glb.bDirectDraw = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Now we have a DD4 interface we can check for broken cards
+ dglTestForBrokenCards(lpCtx);
+
+ // Test if primary device can use flipping instead of blitting
+ ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
+ ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
+ hResult = IDirectDraw4_GetDisplayMode(
+ lpCtx->lpDD4,
+ &ddsd2DisplayMode);
+ if (SUCCEEDED(hResult)) {
+ if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
+ (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
+ // We have a fullscreen-size window
+ bFullScrnWin = TRUE;
+ // OK to use DirectDraw fullscreen mode ?
+ if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
+ lpCtx->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
+ }
+ }
+ // Cache the display mode dimensions
+ lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
+ lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
+ lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
+ if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
+ lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
+
+ // Check for non-RGB desktop resolution
+ if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
+ ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
+ ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
+ nContextError = GLDERR_BPP;
+ goto return_with_error;
+ }
+#endif // _USE_GLD3_WGL
+
+ ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
+ lpCtx->dwWidth,
+ lpCtx->dwHeight,
+ lpCtx->bFullscreen ? "fullscreen" : "windowed");
+
+#ifndef _USE_GLD3_WGL
+ // Obtain ddraw caps
+ ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
+ lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
+ if (glb.bHardware) {
+ // Get HAL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
+ } else {
+ // Get HEL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
+ }
+
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_INFO,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+
+ // Query for DX6 Direct3D3 interface
+ hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
+ &IID_IDirect3D3,
+ (void**)&lpCtx->lpD3D3);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Context creation
+ if (lpCtx->bFullscreen) {
+ // FULLSCREEN
+
+ // Disable warning popups when in fullscreen mode
+ ddlogWarnOption(FALSE);
+
+ // Have to release persistant primary surface if fullscreen mode
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ RELEASE(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = FALSE;
+ }
+
+ dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
+ lpCtx->dwModeWidth,
+ lpCtx->dwModeHeight,
+ lpPFD->cColorBits,
+ 0,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
+ goto return_with_error;
+ }
+
+ // ** The display mode has changed, so dont use MessageBox! **
+
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+
+ if (bDoubleBuffer) {
+ // Double buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ DDSCAPS_FLIP |
+ DDSCAPS_COMPLEX |
+ DDSCAPS_3DDEVICE |
+ dwMemoryType;
+ ddsd2.dwBackBufferCount = 1;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Render target surface
+ ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
+ ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
+ hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ } else {
+ // Single buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ //DDSCAPS_3DDEVICE |
+ dwMemoryType;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ lpCtx->lpBack4 = NULL;
+ }
+ } else {
+ // WINDOWED
+
+ // OK to enable warning popups in windowed mode
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+
+ dwFlags = DDSCL_NORMAL;
+ if (glb.bMultiThreaded)
+ dwFlags |= DDSCL_MULTITHREADED;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
+ lpCtx->hWnd,
+ dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
+ goto return_with_error;
+ }
+ // Has Primary surface already been created for original GLRC ?
+ // Note this can only be applicable for windowed modes
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ lpCtx->lpFront4 = glb.lpPrimary4;
+ IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
+ // Update the window on the default clipper
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+ goto SkipPrimaryCreate;
+ }
+
+ // Primary surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Cache Primary surface for subsequent GLRCs
+ // Note this can only be applicable to subsequent windowed modes
+ if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
+ glb.lpPrimary4 = lpCtx->lpFront4;
+ IDirectDrawSurface4_AddRef(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = TRUE;
+ }
+
+ // Clipper object
+ hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ if (FAILED(hResult)) {
+ RELEASE(lpddClipper);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
+ RELEASE(lpddClipper); // We have finished with it.
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
+ goto return_with_error;
+ }
+SkipPrimaryCreate:
+
+ if (bDoubleBuffer) {
+ // Render target surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
+ DDSCAPS_OFFSCREENPLAIN |
+ dwMemoryType;
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+ // Re-use original back buffer if persistant buffers exist
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
+ IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
+ } else {
+ lpCtx->lpBack4 = NULL;
+ }
+ }
+
+ //
+ // Now create the Z-buffer
+ //
+ lpCtx->bStencil = FALSE; // Default to no stencil buffer
+ if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
+ // Get z-buffer dimensions from the render target
+ // Setup the surface desc for the z-buffer.
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ memcpy(&ddsd2.ddpfPixelFormat,
+ &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
+ sizeof(DDPIXELFORMAT) );
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Create a z-buffer
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
+ IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
+ else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
+
+ // Attach Zbuffer to render target
+ TRY(IDirectDrawSurface4_AddAttachedSurface(
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ lpCtx->lpDepth4),
+ "dglCreateContext: Attach Zbuffer");
+ if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
+ lpCtx->bStencil = TRUE;
+ ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
+ }
+ }
+
+ // Clear all back buffers and Z-buffers in case of memory recycling.
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+ if (lpCtx->lpDepth4)
+ IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ // Now that we have a Z-buffer we can create the 3D device
+ hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
+ &glb.d3dGuid,
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ &lpCtx->lpDev3,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // We must do this as soon as the device is created
+ dglInitStateCaches(lpCtx);
+
+ // Obtain the D3D Device Description
+ D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
+ TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
+ &D3DHWDevDesc,
+ &D3DHELDevDesc),
+ "dglCreateContext: GetCaps failed");
+
+ // Choose the relevant description and cache it in the context.
+ // We will use this description later for caps checking
+ memcpy( &lpCtx->D3DDevDesc,
+ glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
+ sizeof(D3DDEVICEDESC));
+
+ // Now we can examine the texture formats
+ if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
+ goto return_with_error;
+ }
+
+ // Get the pixel format of the back buffer
+ lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
+ if (bDoubleBuffer)
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpBack4,
+ &lpCtx->ddpfRender);
+ else
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpFront4,
+ &lpCtx->ddpfRender);
+
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
+ goto return_with_error;
+ }
+ // Find a pixel packing function suitable for this surface
+ pxClassifyPixelFormat(&lpCtx->ddpfRender,
+ &lpCtx->fnPackFunc,
+ &lpCtx->fnUnpackFunc,
+ &lpCtx->fnPackSpanFunc);
+
+ // Viewport
+ hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ // Initialise the viewport
+ // Note screen coordinates are used for viewport clipping since D3D
+ // transform operations are not used in the GLD CAD driver. (DaveM)
+ inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
+
+ lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
+ lpCtx->d3dViewport.dwX = 0;
+ lpCtx->d3dViewport.dwY = 0;
+ lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
+ lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
+ lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
+ lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
+ lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
+ lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
+ lpCtx->d3dViewport.dvMinZ = 0.0f;
+ lpCtx->d3dViewport.dvMaxZ = 1.0f;
+ TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
+
+ hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ lpCtx->dwBPP = lpPFD->cColorBits;
+ lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
+
+ // Set last texture to NULL
+ for (i=0; i<MAX_TEXTURE_UNITS; i++) {
+ lpCtx->ColorOp[i] = D3DTOP_DISABLE;
+ lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
+ lpCtx->tObj[i] = NULL;
+ }
+
+ // Default to perspective correct texture mapping
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
+
+ // Set the default culling mode
+ lpCtx->cullmode = D3DCULL_NONE;
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
+
+ // Disable specular
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
+ // Disable subpixel correction
+// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
+ // Disable dithering
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
+
+ // Initialise the primitive caches
+// lpCtx->dwNextLineVert = 0;
+// lpCtx->dwNextTriVert = 0;
+
+ // Init the global texture palette
+ lpCtx->lpGlobalPalette = NULL;
+
+ // Init the HW/SW usage counters
+// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
+
+ //
+ // Create two D3D vertex buffers.
+ // One will hold the pre-transformed data with the other one
+ // being used to hold the post-transformed & clipped verts.
+ //
+#if 0 // never used (DaveM)
+ vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
+ vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
+ if (glb.bHardware == FALSE)
+ vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
+ vbufdesc.dwNumVertices = 32768; // For the time being
+
+ // Source vertex buffer
+ vbufdesc.dwFVF = DGL_LVERTEX;
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
+ goto return_with_error;
+ }
+
+ // Destination vertex buffer
+ vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
+ if(FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
+ goto return_with_error;
+ }
+#endif
+
+#endif _USE_GLD3_WGL
+
+ //
+ // Now create the Mesa context
+ //
+
+ // Create the Mesa visual
+ if (lpPFD->cDepthBits)
+ dwDepthBits = 16;
+ if (lpPFD->cStencilBits)
+ dwStencilBits = 8;
+ if (lpPFD->cAlphaBits) {
+ dwAlphaBits = 8;
+ bAlphaSW = GL_TRUE;
+ }
+ if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
+ bDouble = GL_TRUE;
+// lpCtx->EmulateSingle =
+// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glVis = _mesa_create_visual(
+ bDouble, /* double buffer */
+ GL_FALSE, // stereo
+ lpPFD->cRedBits,
+ lpPFD->cGreenBits,
+ lpPFD->cBlueBits,
+ dwAlphaBits,
+ dwDepthBits,
+ dwStencilBits,
+ lpPFD->cAccumRedBits, // accum bits
+ lpPFD->cAccumGreenBits, // accum bits
+ lpPFD->cAccumBlueBits, // accum bits
+ lpPFD->cAccumAlphaBits, // accum alpha bits
+ 1 // num samples
+ );
+#else // _USE_GLD3_WGL
+ lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
+ GL_TRUE, // RGB mode
+ bAlphaSW, // Is an alpha buffer required?
+ bDouble, // Is an double-buffering required?
+ GL_FALSE, // stereo
+ dwDepthBits, // depth_size
+ dwStencilBits, // stencil_size
+ lpPFD->cAccumBits, // accum_size
+ 0, // colour-index bits
+ lpPFD->cRedBits, // Red bit count
+ lpPFD->cGreenBits, // Green bit count
+ lpPFD->cBlueBits, // Blue bit count
+ dwAlphaBits // Alpha bit count
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glVis == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
+#else
+ // Create the Mesa context
+ lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
+ lpCtx->glVis, // Mesa visual
+ NULL, // share list context
+ (void *)lpCtx, // Pointer to our driver context
+ GL_TRUE // Direct context flag
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glCtx == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
+ goto return_with_error;
+ }
+
+ // Create the Mesa framebuffer
+#ifdef _USE_GLD3_WGL
+ lpCtx->glBuffer = _mesa_create_framebuffer(
+ lpCtx->glVis,
+ lpCtx->glVis->depthBits > 0,
+ lpCtx->glVis->stencilBits > 0,
+ lpCtx->glVis->accumRedBits > 0,
+ GL_FALSE //swalpha
+ );
+#else
+ lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glBuffer == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ // Init Mesa internals
+ _swrast_CreateContext( lpCtx->glCtx );
+ _vbo_CreateContext( lpCtx->glCtx );
+ _tnl_CreateContext( lpCtx->glCtx );
+ _swsetup_CreateContext( lpCtx->glCtx );
+
+ _gldDriver.InitialiseMesa(lpCtx);
+
+ lpCtx->glCtx->imports.warning = _gld_mesa_warning;
+ lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
+
+#else
+ // Tell Mesa how many texture stages we have
+ glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
+ // Only use as many Units as the spec requires
+ if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
+ glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
+ lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
+ ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
+
+ // Set the max texture size.
+ // NOTE: clamped to a max of 1024 for extra performance!
+ lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
+
+// Texture resize takes place elsewhere. KH
+// NOTE: This was added to workaround an issue with the Intel app.
+#if 0
+ lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
+#else
+ lpCtx->glCtx->Const.MaxTextureSize = 1024;
+#endif
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ // Setup the Display Driver pointers
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Initialise all the Direct3D renderstates
+ dglInitStateD3D(lpCtx->glCtx);
+
+#if 0
+ // Signal a reload of texture state on next glBegin
+ lpCtx->m_texHandleValid = FALSE;
+ lpCtx->m_mtex = FALSE;
+ lpCtx->m_texturing = FALSE;
+#else
+ // Set default texture unit state
+// dglSetTexture(lpCtx, 0, NULL);
+// dglSetTexture(lpCtx, 1, NULL);
+#endif
+
+ //
+ // Set the global texture palette to default values.
+ //
+
+ // Clear the entire palette
+ ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
+
+ // Fill the palette with a default colour.
+ // A garish colour is used to catch bugs. Here Magenta is used.
+ for (i=0; i < 256; i++) {
+ ppe[i].peRed = 255;
+ ppe[i].peGreen = 0;
+ ppe[i].peBlue = 255;
+ }
+
+ RELEASE(lpCtx->lpGlobalPalette);
+
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
+ hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
+ else
+ hResult = IDirectDraw4_CreatePalette(
+ lpCtx->lpDD4,
+ DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ ppe,
+ &(lpCtx->lpGlobalPalette),
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
+ lpCtx->lpGlobalPalette = NULL;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
+ IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
+
+#endif // _USE_GLD3_WGL
+
+ // ** If we have made it to here then we can enable rendering **
+ lpCtx->bCanRender = TRUE;
+
+// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+
+return_with_error:
+ // Clean up before returning.
+ // This is critical for secondary devices.
+
+ lpCtx->bCanRender = FALSE;
+
+#ifdef _USE_GLD3_WGL
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ // Destroy driver data
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
+ RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
+
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ RELEASE(lpCtx->lpBack4);
+ RELEASE(lpCtx->lpFront4);
+ else
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ RELEASE(lpCtx->lpD3D3);
+ RELEASE(lpCtx->lpDD4);
+ RELEASE(lpCtx->lpDD1);
+#endif // _USE_GLD3_WGL
+
+ lpCtx->bAllocated = FALSE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return FALSE;
+
+#undef DDLOG_CRITICAL_OR_WARN
+}
+
+// ***********************************************************************
+
+HGLRC dglCreateContext(
+ HDC a,
+ const DGL_pixelFormat *lpPF)
+{
+ int i;
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+ static BOOL bWarnOnce = TRUE;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char szMsg[256];
+ HWND hWnd;
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return NULL;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
+
+ // Find next free context.
+ // Also ensure that only one Fullscreen context is created at any one time.
+ hGLRC = 0; // Default to Not Found
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated) {
+ if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
+ break;
+ } else {
+ hGLRC = (HGLRC)(i+1);
+ break;
+ }
+ }
+
+ // Bail if no GLRC was found
+ if (!hGLRC)
+ return NULL;
+
+ // Set the context pointer
+ lpCtx = dglGetContextAddress(hGLRC);
+ // Make sure that context is zeroed before we do anything.
+ // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
+ // even though only one context is ever used by the app, so keep it clean. (DaveM)
+ ZeroMemory(lpCtx, sizeof(DGL_ctx));
+ lpCtx->bAllocated = TRUE;
+ // Flag that buffers need creating on next wglMakeCurrent call.
+ lpCtx->bHasBeenCurrent = FALSE;
+ lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
+ lpCtx->bCanRender = FALSE;
+
+ // Create all the internal resources here, not in dglMakeCurrent().
+ // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
+ // We now try context allocations twice, first with video memory,
+ // then again with system memory. This is similar to technique
+ // used for dglWglResizeBuffers(). (DaveM)
+ if (lpCtx->bHasBeenCurrent == FALSE) {
+ if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
+ if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
+ bWarnOnce = FALSE;
+ switch (nContextError) {
+ case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
+ case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
+ case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
+ case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
+ default: strcpy(szMsg, "");
+ }
+ if (strlen(szMsg))
+ MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ // Only need to try again if memory error
+ if (nContextError == GLDERR_MEM) {
+ ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
+ }
+ else {
+ ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
+ return NULL;
+ }
+ }
+ }
+
+ // Now that we have a hWnd, we can intercept the WindowProc.
+ hWnd = lpCtx->hWnd;
+ if (hWnd) {
+ // Only hook individual window handler once if not hooked before.
+ lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
+ if (lpfnWndProc != (LONG)dglWndProc) {
+ lpCtx->lpfnWndProc = lpfnWndProc;
+ SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ // Find the parent window of the app too.
+ if (glb.hWndActive == NULL) {
+ while (hWnd != NULL) {
+ glb.hWndActive = hWnd;
+ hWnd = GetParent(hWnd);
+ }
+ // Hook the parent window too.
+ lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
+ if (glb.hWndActive == lpCtx->hWnd)
+ glb.lpfnWndProc = lpCtx->lpfnWndProc;
+ else if (lpfnWndProc != (LONG)dglWndProc)
+ glb.lpfnWndProc = lpfnWndProc;
+ if (glb.lpfnWndProc)
+ SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ }
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
+
+ return hGLRC;
+}
+
+// ***********************************************************************
+// Make a DirectGL context current
+// Used by wgl functions and dgl functions
+BOOL dglMakeCurrent(
+ HDC a,
+ HGLRC b)
+{
+ int context;
+ DGL_ctx* lpCtx;
+ HWND hWnd;
+ BOOL bNeedResize = FALSE;
+ BOOL bWindowChanged, bContextChanged;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ DWORD dwThreadId = GetCurrentThreadId();
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ context = (int)b; // This is as a result of STRICT!
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
+
+ // If the HGLRC is NULL then make no context current;
+ // Ditto if the HDC is NULL either. (DaveM)
+ if (context == 0 || a == 0) {
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(NULL, NULL);
+#else
+ (*mesaFuncs.gl_make_current)(NULL, NULL);
+#endif
+ dglSetCurrentContext(0);
+ return TRUE;
+ }
+
+ // Make sure the HGLRC is in range
+ if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Find address of context and make sure that it has been allocated
+ lpCtx = dglGetContextAddress(b);
+ if (!lpCtx->bAllocated) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check if window has changed
+ hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
+ bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
+ bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
+
+ // If the window has changed, make sure the clipper is updated. (DaveM)
+ if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
+ lpCtx->hWnd = hWnd;
+#ifndef _USE_GLD3_WGL
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+#endif // _USE_GLD3_WGL
+ }
+
+ // Make sure hDC and hWnd is current. (DaveM)
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = hWnd;
+ hWndLastActive = hWnd;
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ // Check if buffers need to be re-sized;
+ // If so, wait until Mesa GL stuff is setup before re-sizing;
+ if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
+ lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
+ bNeedResize = TRUE;
+
+ // Now we can update our globals
+ dglSetCurrentContext(b);
+
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#else
+ (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
+
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Insure DirectDraw surfaces fit current window DC
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#endif // _USE_GLD3_WGL
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // We have to clear D3D back buffer and render state if emulated front buffering
+ // for different window (but not context) like in Solid Edge.
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
+ && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
+#ifdef _USE_GLD3_WGL
+// IDirect3DDevice8_EndScene(lpCtx->pDev);
+// lpCtx->bSceneStarted = FALSE;
+ lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ }
+
+ // The first time we call MakeCurrent we set the initial viewport size
+ if (lpCtx->bHasBeenCurrent == FALSE)
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ lpCtx->bHasBeenCurrent = TRUE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglDeleteContext(
+ HGLRC a)
+{
+ DGL_ctx* lpCtx;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char argstr[256];
+
+#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
+
+ // Make sure the HGLRC is in range
+ if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Make sure context is valid
+ lpCtx = dglGetContextAddress(a);
+ if (!lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+ // Make sure context is de-activated
+ if (a == dglGetCurrentContext()) {
+ ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
+ dglMakeCurrent(NULL, NULL);
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // We are about to destroy all Direct3D objects.
+ // Therefore we must disable rendering
+ lpCtx->bCanRender = FALSE;
+
+ // This exception handler was installed to catch some
+ // particularly nasty apps. Console apps that call exit()
+ // fall into this catagory (i.e. Win32 Glut).
+
+ // VC cannot successfully implement multiple exception handlers
+ // if more than one exception occurs. Therefore reverting back to
+ // single exception handler as Keith originally had it. (DaveM)
+
+#define WARN_MESSAGE(p) strcpy(argstr, (#p));
+#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
+
+__try {
+#ifdef _USE_GLD3_WGL
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
+ SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
+
+ // Delete the global palette
+ SAFE_RELEASE(lpCtx->lpGlobalPalette);
+
+ // Clean up.
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ SAFE_RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ SAFE_RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ SAFE_RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ SAFE_RELEASE(lpCtx->lpBack4);
+ SAFE_RELEASE(lpCtx->lpFront4);
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ SAFE_RELEASE(lpCtx->lpD3D3);
+ SAFE_RELEASE(lpCtx->lpDD4);
+ SAFE_RELEASE(lpCtx->lpDD1);
+#endif // _ULSE_GLD3_WGL
+
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
+}
+
+ // Restore the window message handler because this context may be used
+ // again by another window with a *different* message handler. (DaveM)
+ if (lpCtx->lpfnWndProc) {
+ SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
+ lpCtx->lpfnWndProc = (LONG)NULL;
+ }
+
+ lpCtx->bAllocated = FALSE; // This context is now free for use
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglSwapBuffers(
+ HDC hDC)
+{
+ RECT rSrcRect; // Source rectangle
+ RECT rDstRect; // Destination rectangle
+ POINT pt;
+ HRESULT hResult;
+
+ DDBLTFX bltFX;
+ DWORD dwBlitFlags;
+ DDBLTFX *lpBltFX;
+
+// DWORD dwThreadId = GetCurrentThreadId();
+ HGLRC hGLRC = dglGetCurrentContext();
+ DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
+ HWND hWnd;
+
+ HDC hDCAux; // for memory DC
+ int x,y,w,h; // for memory DC BitBlt
+
+#if 0 // Perhaps not a good idea. Called too often. KH
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ if (!lpCtx) {
+ return TRUE; //FALSE; // No current context
+ }
+
+ if (!lpCtx->bCanRender) {
+ // Don't return false else some apps will bail.
+ return TRUE;
+ }
+
+ hWnd = lpCtx->hWnd;
+ if (hDC != lpCtx->hDC) {
+ ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
+ hWnd = WindowFromDC(hDC);
+ }
+
+#ifndef _USE_GLD3_WGL
+ // Ensure that the surfaces exist before we tell
+ // the device to render to them.
+ IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
+
+ // Make sure that the vertex caches have been emptied
+// dglStateChange(lpCtx);
+
+ // Some OpenGL programs don't issue a glFinish - check for it here.
+ if (lpCtx->bSceneStarted) {
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ }
+#endif
+
+#if 0
+ // If the calling app is not active then we don't need to Blit/Flip.
+ // We can therefore simply return TRUE.
+ if (!glb.bAppActive)
+ return TRUE;
+ // Addendum: This is WRONG! We should bail if the app is *minimized*,
+ // not merely if the app is just plain 'not active'.
+ // KeithH, 27/May/2000.
+#endif
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(hDC, &rSrcRect) == ERROR)
+ return TRUE;
+ // Use GDI BitBlt instead from compatible DirectDraw DC
+ x = rSrcRect.left;
+ y = rSrcRect.top;
+ w = rSrcRect.right - rSrcRect.left;
+ h = rSrcRect.bottom - rSrcRect.top;
+
+ // Ack. DX8 does not have a GetDC() function...
+ // TODO: Defer to DX7 or DX9 drivers... (DaveM)
+ return TRUE;
+ }
+
+ // Bail if window client region is not drawable, like in Solid Edge
+ if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
+ return TRUE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+#ifdef _USE_GLD3_WGL
+ // Notify Mesa of impending swap, so Mesa can flush internal buffers.
+ _mesa_notifySwapBuffers(lpCtx->glCtx);
+ // Now perform driver buffer swap
+ _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
+#else
+ if (lpCtx->bFullscreen) {
+ // Sync with retrace if required
+ if (glb.bWaitForRetrace) {
+ IDirectDraw4_WaitForVerticalBlank(
+ lpCtx->lpDD4,
+ DDWAITVB_BLOCKBEGIN,
+ 0);
+ }
+
+ // Perform the fullscreen flip
+ TRY(IDirectDrawSurface4_Flip(
+ lpCtx->lpFront4,
+ NULL,
+ DDFLIP_WAIT),
+ "dglSwapBuffers: Flip");
+ } else {
+ // Calculate current window position and size
+ pt.x = pt.y = 0;
+ ClientToScreen(hWnd, &pt);
+ GetClientRect(hWnd, &rDstRect);
+ if (rDstRect.right > lpCtx->dwModeWidth)
+ rDstRect.right = lpCtx->dwModeWidth;
+ if (rDstRect.bottom > lpCtx->dwModeHeight)
+ rDstRect.bottom = lpCtx->dwModeHeight;
+ OffsetRect(&rDstRect, pt.x, pt.y);
+ rSrcRect.left = rSrcRect.top = 0;
+ rSrcRect.right = lpCtx->dwWidth;
+ rSrcRect.bottom = lpCtx->dwHeight;
+ if (rSrcRect.right > lpCtx->dwModeWidth)
+ rSrcRect.right = lpCtx->dwModeWidth;
+ if (rSrcRect.bottom > lpCtx->dwModeHeight)
+ rSrcRect.bottom = lpCtx->dwModeHeight;
+
+ if (glb.bWaitForRetrace) {
+ // Sync the blit to the vertical retrace
+ ZeroMemory(&bltFX, sizeof(bltFX));
+ bltFX.dwSize = sizeof(bltFX);
+ bltFX.dwDDFX = DDBLTFX_NOTEARING;
+ dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
+ lpBltFX = &bltFX;
+ } else {
+ dwBlitFlags = DDBLT_WAIT;
+ lpBltFX = NULL;
+ }
+
+ // Perform the actual blit
+ TRY(IDirectDrawSurface4_Blt(
+ lpCtx->lpFront4,
+ &rDstRect,
+ lpCtx->lpBack4, // Blit source
+ &rSrcRect,
+ dwBlitFlags,
+ lpBltFX),
+ "dglSwapBuffers: Blt");
+ }
+#endif // _USE_GLD3_WGL
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
+
+ // Render frame is completed
+ ValidateRect(hWnd, NULL);
+ lpCtx->bFrameStarted = FALSE;
+
+ return TRUE;
+}
+
+// ***********************************************************************
|