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Diffstat (limited to 'mesalib/src/mesa/drivers')
-rw-r--r--mesalib/src/mesa/drivers/common/driverfuncs.c12
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/swrast.c15
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/wmesa.c15
3 files changed, 22 insertions, 20 deletions
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c
index 5e25d7fda..c6b42a21d 100644
--- a/mesalib/src/mesa/drivers/common/driverfuncs.c
+++ b/mesalib/src/mesa/drivers/common/driverfuncs.c
@@ -25,6 +25,7 @@
#include "main/glheader.h"
#include "main/imports.h"
+#include "main/accum.h"
#include "main/arrayobj.h"
#include "main/context.h"
#include "main/framebuffer.h"
@@ -49,6 +50,7 @@
#include "program/program.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
+#include "swrast/s_renderbuffer.h"
#include "driverfuncs.h"
#include "meta.h"
@@ -80,7 +82,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
/* framebuffer/image functions */
driver->Clear = _swrast_Clear;
- driver->Accum = _swrast_Accum;
+ driver->Accum = _mesa_accum;
driver->RasterPos = _tnl_RasterPos;
driver->DrawPixels = _swrast_DrawPixels;
driver->ReadPixels = _mesa_readpixels;
@@ -119,8 +121,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->UnmapTextureImage = _swrast_unmap_teximage;
driver->MapTexture = NULL;
driver->UnmapTexture = NULL;
- driver->TextureMemCpy = memcpy;
- driver->IsTextureResident = NULL;
driver->DrawTex = _mesa_meta_DrawTex;
/* Vertex/fragment programs */
@@ -180,9 +180,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
_mesa_init_sync_object_functions(driver);
driver->NewFramebuffer = _mesa_new_framebuffer;
- driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
- driver->MapRenderbuffer = _mesa_map_soft_renderbuffer;
- driver->UnmapRenderbuffer = _mesa_unmap_soft_renderbuffer;
+ driver->NewRenderbuffer = _swrast_new_soft_renderbuffer;
+ driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
+ driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
driver->RenderTexture = _swrast_render_texture;
driver->FinishRenderTexture = _swrast_finish_render_texture;
driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
index f4c656d01..b31700d10 100644
--- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
@@ -43,6 +43,7 @@
#include "main/imports.h"
#include "main/renderbuffer.h"
#include "swrast/swrast.h"
+#include "swrast/s_renderbuffer.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
@@ -495,13 +496,13 @@ dri_create_buffer(__DRIscreen * sPriv,
}
/* add software renderbuffers */
- _mesa_add_soft_renderbuffers(fb,
- GL_FALSE, /* color */
- visual->haveDepthBuffer,
- visual->haveStencilBuffer,
- visual->haveAccumBuffer,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux bufs */);
+ _swrast_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ visual->haveDepthBuffer,
+ visual->haveStencilBuffer,
+ visual->haveAccumBuffer,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux bufs */);
return GL_TRUE;
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
index 14d15ed6c..675ffdaaa 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
@@ -16,6 +16,7 @@
#include "drivers/common/meta.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
+#include "swrast/s_renderbuffer.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
@@ -1610,13 +1611,13 @@ void WMesaMakeCurrent(WMesaContext c, HDC hdc)
wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
/* Let Mesa own the Depth, Stencil, and Accum buffers */
- _mesa_add_soft_renderbuffers(&pwfb->Base,
- GL_FALSE, /* color */
- visual->depthBits > 0,
- visual->stencilBits > 0,
- visual->accumRedBits > 0,
- visual->alphaBits >0,
- GL_FALSE);
+ _swrast_add_soft_renderbuffers(&pwfb->Base,
+ GL_FALSE, /* color */
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
+ visual->alphaBits >0,
+ GL_FALSE);
}
if (c && pwfb)