diff options
Diffstat (limited to 'mesalib/src/mesa/drivers')
-rw-r--r-- | mesalib/src/mesa/drivers/common/driverfuncs.c | 12 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/dri/swrast/swrast.c | 15 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesa.c | 15 |
3 files changed, 22 insertions, 20 deletions
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c index 5e25d7fda..c6b42a21d 100644 --- a/mesalib/src/mesa/drivers/common/driverfuncs.c +++ b/mesalib/src/mesa/drivers/common/driverfuncs.c @@ -25,6 +25,7 @@ #include "main/glheader.h" #include "main/imports.h" +#include "main/accum.h" #include "main/arrayobj.h" #include "main/context.h" #include "main/framebuffer.h" @@ -49,6 +50,7 @@ #include "program/program.h" #include "tnl/tnl.h" #include "swrast/swrast.h" +#include "swrast/s_renderbuffer.h" #include "driverfuncs.h" #include "meta.h" @@ -80,7 +82,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver) /* framebuffer/image functions */ driver->Clear = _swrast_Clear; - driver->Accum = _swrast_Accum; + driver->Accum = _mesa_accum; driver->RasterPos = _tnl_RasterPos; driver->DrawPixels = _swrast_DrawPixels; driver->ReadPixels = _mesa_readpixels; @@ -119,8 +121,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->UnmapTextureImage = _swrast_unmap_teximage; driver->MapTexture = NULL; driver->UnmapTexture = NULL; - driver->TextureMemCpy = memcpy; - driver->IsTextureResident = NULL; driver->DrawTex = _mesa_meta_DrawTex; /* Vertex/fragment programs */ @@ -180,9 +180,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver) _mesa_init_sync_object_functions(driver); driver->NewFramebuffer = _mesa_new_framebuffer; - driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; - driver->MapRenderbuffer = _mesa_map_soft_renderbuffer; - driver->UnmapRenderbuffer = _mesa_unmap_soft_renderbuffer; + driver->NewRenderbuffer = _swrast_new_soft_renderbuffer; + driver->MapRenderbuffer = _swrast_map_soft_renderbuffer; + driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer; driver->RenderTexture = _swrast_render_texture; driver->FinishRenderTexture = _swrast_finish_render_texture; driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c index 629760441..ac82dc7d5 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c @@ -38,6 +38,7 @@ #include "main/imports.h" #include "main/renderbuffer.h" #include "swrast/swrast.h" +#include "swrast/s_renderbuffer.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -490,13 +491,13 @@ dri_create_buffer(__DRIscreen * sPriv, } /* add software renderbuffers */ - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - visual->haveDepthBuffer, - visual->haveStencilBuffer, - visual->haveAccumBuffer, - GL_FALSE, /* alpha */ - GL_FALSE /* aux bufs */); + _swrast_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + visual->haveDepthBuffer, + visual->haveStencilBuffer, + visual->haveAccumBuffer, + GL_FALSE, /* alpha */ + GL_FALSE /* aux bufs */); return GL_TRUE; diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index 14d15ed6c..675ffdaaa 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -16,6 +16,7 @@ #include "drivers/common/meta.h" #include "vbo/vbo.h" #include "swrast/swrast.h" +#include "swrast/s_renderbuffer.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -1610,13 +1611,13 @@ void WMesaMakeCurrent(WMesaContext c, HDC hdc) wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); /* Let Mesa own the Depth, Stencil, and Accum buffers */ - _mesa_add_soft_renderbuffers(&pwfb->Base, - GL_FALSE, /* color */ - visual->depthBits > 0, - visual->stencilBits > 0, - visual->accumRedBits > 0, - visual->alphaBits >0, - GL_FALSE); + _swrast_add_soft_renderbuffers(&pwfb->Base, + GL_FALSE, /* color */ + visual->depthBits > 0, + visual->stencilBits > 0, + visual->accumRedBits > 0, + visual->alphaBits >0, + GL_FALSE); } if (c && pwfb) |