diff options
Diffstat (limited to 'mesalib/src/mesa/main/api_arrayelt.c')
-rw-r--r-- | mesalib/src/mesa/main/api_arrayelt.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index f439b7068..29a57c8e5 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -1472,11 +1472,11 @@ check_vbo(AEcontext *actx, struct gl_buffer_object *vbo) static inline void update_derived_client_arrays(struct gl_context *ctx) { - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + struct gl_vertex_array_object *vao = ctx->Array.VAO; - if (arrayObj->NewArrays) { - _mesa_update_array_object_client_arrays(ctx, arrayObj); - arrayObj->NewArrays = 0; + if (vao->NewArrays) { + _mesa_update_vao_client_arrays(ctx, vao); + vao->NewArrays = 0; } } @@ -1494,50 +1494,50 @@ _ae_update_state(struct gl_context *ctx) AEarray *aa = actx->arrays; /* non-indexed arrays (ex: glNormal) */ AEattrib *at = actx->attribs; /* indexed arrays (ex: glMultiTexCoord) */ GLuint i; - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + struct gl_vertex_array_object *vao = ctx->Array.VAO; actx->nr_vbos = 0; /* conventional vertex arrays */ - if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { - aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; + if (vao->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { - aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG]; + if (vao->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + aa->array = &vao->_VertexAttrib[VERT_ATTRIB_EDGEFLAG]; aa->offset = _gloffset_EdgeFlagv; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { - aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL]; + if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + aa->array = &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]; aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { - aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0]; + if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]; aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { - aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1]; + if (vao->_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR1]; aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->_VertexAttrib[VERT_ATTRIB_FOG].Enabled) { - aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_FOG]; + if (vao->_VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + aa->array = &vao->_VertexAttrib[VERT_ATTRIB_FOG]; aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { struct gl_client_array *attribArray = - &arrayObj->_VertexAttrib[VERT_ATTRIB_TEX(i)]; + &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]; if (attribArray->Enabled) { /* NOTE: we use generic glVertexAttribNV functions here. * If we ever remove GL_NV_vertex_program this will have to change. @@ -1556,7 +1556,7 @@ _ae_update_state(struct gl_context *ctx) /* generic vertex attribute arrays */ for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */ struct gl_client_array *attribArray = - &arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]; + &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]; if (attribArray->Enabled) { GLint intOrNorm; at->array = attribArray; @@ -1583,24 +1583,24 @@ _ae_update_state(struct gl_context *ctx) } /* finally, vertex position */ - if (arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { + if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's * issued as the last (provoking) attribute). */ - aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC0]; + aa->array = &vao->_VertexAttrib[VERT_ATTRIB_GENERIC0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - else if (arrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled) { - aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_POS]; + else if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled) { + aa->array = &vao->_VertexAttrib[VERT_ATTRIB_POS]; aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - check_vbo(actx, arrayObj->ElementArrayBufferObj); + check_vbo(actx, vao->IndexBufferObj); ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); ASSERT(aa - actx->arrays < 32); |