diff options
Diffstat (limited to 'mesalib/src/mesa/main/api_exec.c')
-rw-r--r-- | mesalib/src/mesa/main/api_exec.c | 183 |
1 files changed, 75 insertions, 108 deletions
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index fa8d409ca..ae918bf7e 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -34,11 +34,9 @@ #include "api_loopback.h" #include "api_exec.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "shader/arbprogram.h" -#endif -#if FEATURE_ATI_fragment_shader -#include "shader/atifragshader.h" +#include "arbprogram.h" #endif +#include "atifragshader.h" #include "attrib.h" #include "blend.h" #if FEATURE_ARB_vertex_buffer_object @@ -89,24 +87,65 @@ #include "texobj.h" #include "texparam.h" #include "texstate.h" +#include "transformfeedback.h" #include "mtypes.h" #include "varray.h" #include "viewport.h" #if FEATURE_NV_vertex_program -#include "shader/nvprogram.h" +#include "nvprogram.h" #endif #if FEATURE_NV_fragment_program -#include "shader/nvprogram.h" +#include "nvprogram.h" #endif #if FEATURE_ARB_shader_objects -#include "shaders.h" +#include "shaderapi.h" +#include "uniforms.h" #endif -#if FEATURE_ARB_sync #include "syncobj.h" -#endif #include "main/dispatch.h" +#if FEATURE_GL + +#ifdef _GLAPI_USE_REMAP_TABLE + +#define need_MESA_remap_table +#include "main/remap.h" +#include "main/remap_helper.h" + +/* This is shared across all APIs but We define this here since + * desktop GL has the biggest remap table. */ +int driDispatchRemapTable[driDispatchRemapTable_size]; + +/** + * Map the functions which are already static. + * + * When a extension function are incorporated into the ABI, the + * extension suffix is usually stripped. Mapping such functions + * makes sure the alternative names are available. + * + * Note that functions mapped by _mesa_init_remap_table() are + * excluded. + */ +void +_mesa_map_static_functions(void) +{ + /* Remap static functions which have alternative names and are in the ABI. + * This is to be on the safe side. glapi should have defined those names. + */ + _mesa_map_function_array(MESA_alt_functions); +} + +void +_mesa_init_remap_table(void) +{ + _mesa_do_init_remap_table(_mesa_function_pool, + driDispatchRemapTable_size, + MESA_remap_table_functions); +} + +#endif /* _GLAPI_USE_REMAP_TABLE */ + /** * Initialize a dispatch table with pointers to Mesa's immediate-mode @@ -118,9 +157,15 @@ * \param ctx GL context to which \c exec belongs. * \param exec dispatch table. */ -void -_mesa_init_exec_table(struct _glapi_table *exec) +struct _glapi_table * +_mesa_create_exec_table(void) { + struct _glapi_table *exec; + + exec = _mesa_alloc_dispatch_table(sizeof *exec); + if (exec == NULL) + return NULL; + #if _HAVE_FULL_GL _mesa_loopback_init_api_table( exec ); #endif @@ -297,33 +342,12 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); + #if FEATURE_ARB_shader_objects - SET_AttachShader(exec, _mesa_AttachShader); - SET_CreateProgram(exec, _mesa_CreateProgram); - SET_CreateShader(exec, _mesa_CreateShader); - SET_DeleteProgram(exec, _mesa_DeleteProgram); - SET_DeleteShader(exec, _mesa_DeleteShader); - SET_DetachShader(exec, _mesa_DetachShader); - SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); - SET_GetProgramiv(exec, _mesa_GetProgramiv); - SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); - SET_GetShaderiv(exec, _mesa_GetShaderiv); - SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); - SET_IsProgram(exec, _mesa_IsProgram); - SET_IsShader(exec, _mesa_IsShader); -#endif - - /* OpenGL 2.1 */ -#if FEATURE_ARB_shader_objects - SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + _mesa_init_shader_dispatch(exec); + _mesa_init_shader_uniform_dispatch(exec); #endif - /* 2. GL_EXT_blend_color */ #if 0 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ @@ -477,6 +501,10 @@ _mesa_init_exec_table(struct _glapi_table *exec) /* ???. GL_EXT_depth_bounds_test */ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + /* 352. GL_EXT_transform_feedback */ + _mesa_init_transform_feedback_dispatch(exec); + + /* 364. GL_EXT_provoking_vertex */ SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); /* ARB 1. GL_ARB_multitexture */ @@ -602,82 +630,11 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); #endif -#if FEATURE_ARB_shader_objects - SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); - SET_GetHandleARB(exec, _mesa_GetHandleARB); - SET_DetachObjectARB(exec, _mesa_DetachObjectARB); - SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); - SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); - SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); - SET_AttachObjectARB(exec, _mesa_AttachObjectARB); - SET_LinkProgramARB(exec, _mesa_LinkProgramARB); - SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); - SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_Uniform1fARB(exec, _mesa_Uniform1fARB); - SET_Uniform2fARB(exec, _mesa_Uniform2fARB); - SET_Uniform3fARB(exec, _mesa_Uniform3fARB); - SET_Uniform4fARB(exec, _mesa_Uniform4fARB); - SET_Uniform1iARB(exec, _mesa_Uniform1iARB); - SET_Uniform2iARB(exec, _mesa_Uniform2iARB); - SET_Uniform3iARB(exec, _mesa_Uniform3iARB); - SET_Uniform4iARB(exec, _mesa_Uniform4iARB); - SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); - SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); - SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); - SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); - SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); - SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); - SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); - SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); - SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); - SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); - SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); - SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); - SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); - SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); - SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); - SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); - SET_GetUniformivARB(exec, _mesa_GetUniformivARB); - SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); -#endif /* FEATURE_ARB_shader_objects */ - -#if FEATURE_ARB_vertex_shader - SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); - SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); - SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); -#endif /* FEATURE_ARB_vertex_shader */ - /* GL_ARB_sync */ -#if FEATURE_ARB_sync - SET_IsSync(exec, _mesa_IsSync); - SET_DeleteSync(exec, _mesa_DeleteSync); - SET_FenceSync(exec, _mesa_FenceSync); - SET_ClientWaitSync(exec, _mesa_ClientWaitSync); - SET_WaitSync(exec, _mesa_WaitSync); - SET_GetInteger64v(exec, _mesa_GetInteger64v); - SET_GetSynciv(exec, _mesa_GetSynciv); -#endif + _mesa_init_sync_dispatch(exec); /* GL_ATI_fragment_shader */ -#if FEATURE_ATI_fragment_shader - SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); - SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI); - SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI); - SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI); - SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI); - SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI); - SET_SampleMapATI(exec, _mesa_SampleMapATI); - SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI); - SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI); - SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI); - SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI); - SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI); - SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI); - SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI); -#endif + _mesa_init_ati_fragment_shader_dispatch(exec); /* GL_ATI_envmap_bumpmap */ SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); @@ -764,4 +721,14 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); #endif + +#if FEATURE_ARB_geometry_shader4 + SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); + SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); +#endif + + + return exec; } + +#endif /* FEATURE_GL */ |