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-rw-r--r--mesalib/src/mesa/main/api_loopback.c854
1 files changed, 427 insertions, 427 deletions
diff --git a/mesalib/src/mesa/main/api_loopback.c b/mesalib/src/mesa/main/api_loopback.c
index 331553086..6b66319a9 100644
--- a/mesalib/src/mesa/main/api_loopback.c
+++ b/mesalib/src/mesa/main/api_loopback.c
@@ -88,7 +88,7 @@
void GLAPIENTRY
-loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
+_mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue )
{
COLORF( BYTE_TO_FLOAT(red),
BYTE_TO_FLOAT(green),
@@ -97,41 +97,41 @@ loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
}
void GLAPIENTRY
-loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
+_mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue )
{
COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
}
void GLAPIENTRY
-loopback_Color3i_f( GLint red, GLint green, GLint blue )
+_mesa_Color3i( GLint red, GLint green, GLint blue )
{
COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
INT_TO_FLOAT(blue), 1.0);
}
void GLAPIENTRY
-loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
+_mesa_Color3s( GLshort red, GLshort green, GLshort blue )
{
COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
SHORT_TO_FLOAT(blue), 1.0);
}
void GLAPIENTRY
-loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
+_mesa_Color3ui( GLuint red, GLuint green, GLuint blue )
{
COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
UINT_TO_FLOAT(blue), 1.0 );
}
void GLAPIENTRY
-loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
+_mesa_Color3us( GLushort red, GLushort green, GLushort blue )
{
COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
USHORT_TO_FLOAT(blue), 1.0 );
}
void GLAPIENTRY
-loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
+_mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
{
COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
UBYTE_TO_FLOAT(blue), 1.0 );
@@ -139,48 +139,48 @@ loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
void GLAPIENTRY
-loopback_Color3bv_f( const GLbyte *v )
+_mesa_Color3bv( const GLbyte *v )
{
COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]), 1.0 );
}
void GLAPIENTRY
-loopback_Color3dv_f( const GLdouble *v )
+_mesa_Color3dv( const GLdouble *v )
{
COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
}
void GLAPIENTRY
-loopback_Color3iv_f( const GLint *v )
+_mesa_Color3iv( const GLint *v )
{
COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]), 1.0 );
}
void GLAPIENTRY
-loopback_Color3sv_f( const GLshort *v )
+_mesa_Color3sv( const GLshort *v )
{
COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]), 1.0 );
}
void GLAPIENTRY
-loopback_Color3uiv_f( const GLuint *v )
+_mesa_Color3uiv( const GLuint *v )
{
COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]), 1.0 );
}
void GLAPIENTRY
-loopback_Color3usv_f( const GLushort *v )
+_mesa_Color3usv( const GLushort *v )
{
COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]), 1.0 );
}
void GLAPIENTRY
-loopback_Color3ubv_f( const GLubyte *v )
+_mesa_Color3ubv( const GLubyte *v )
{
COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]), 1.0 );
@@ -188,7 +188,7 @@ loopback_Color3ubv_f( const GLubyte *v )
void GLAPIENTRY
-loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
+_mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue,
GLbyte alpha )
{
COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
@@ -196,21 +196,21 @@ loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
}
void GLAPIENTRY
-loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
+_mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue,
GLdouble alpha )
{
COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
}
void GLAPIENTRY
-loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
+_mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha )
{
COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
}
void GLAPIENTRY
-loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
+_mesa_Color4s( GLshort red, GLshort green, GLshort blue,
GLshort alpha )
{
COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
@@ -218,21 +218,21 @@ loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
}
void GLAPIENTRY
-loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
+_mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
{
COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
}
void GLAPIENTRY
-loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
+_mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
{
COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
}
void GLAPIENTRY
-loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
+_mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
{
COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
@@ -240,7 +240,7 @@ loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
void GLAPIENTRY
-loopback_Color4iv_f( const GLint *v )
+_mesa_Color4iv( const GLint *v )
{
COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
@@ -248,21 +248,21 @@ loopback_Color4iv_f( const GLint *v )
void GLAPIENTRY
-loopback_Color4bv_f( const GLbyte *v )
+_mesa_Color4bv( const GLbyte *v )
{
COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
}
void GLAPIENTRY
-loopback_Color4dv_f( const GLdouble *v )
+_mesa_Color4dv( const GLdouble *v )
{
COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
}
void GLAPIENTRY
-loopback_Color4sv_f( const GLshort *v)
+_mesa_Color4sv( const GLshort *v)
{
COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
@@ -270,21 +270,21 @@ loopback_Color4sv_f( const GLshort *v)
void GLAPIENTRY
-loopback_Color4uiv_f( const GLuint *v)
+_mesa_Color4uiv( const GLuint *v)
{
COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
}
void GLAPIENTRY
-loopback_Color4usv_f( const GLushort *v)
+_mesa_Color4usv( const GLushort *v)
{
COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
}
void GLAPIENTRY
-loopback_Color4ubv_f( const GLubyte *v)
+_mesa_Color4ubv( const GLubyte *v)
{
COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
@@ -292,565 +292,565 @@ loopback_Color4ubv_f( const GLubyte *v)
void GLAPIENTRY
-loopback_FogCoorddEXT( GLdouble d )
+_mesa_FogCoordd( GLdouble d )
{
FOGCOORDF( (GLfloat) d );
}
void GLAPIENTRY
-loopback_FogCoorddvEXT( const GLdouble *v )
+_mesa_FogCoorddv( const GLdouble *v )
{
FOGCOORDF( (GLfloat) *v );
}
void GLAPIENTRY
-loopback_Indexd( GLdouble c )
+_mesa_Indexd( GLdouble c )
{
INDEX( (GLfloat) c );
}
void GLAPIENTRY
-loopback_Indexi( GLint c )
+_mesa_Indexi( GLint c )
{
INDEX( (GLfloat) c );
}
void GLAPIENTRY
-loopback_Indexs( GLshort c )
+_mesa_Indexs( GLshort c )
{
INDEX( (GLfloat) c );
}
void GLAPIENTRY
-loopback_Indexub( GLubyte c )
+_mesa_Indexub( GLubyte c )
{
INDEX( (GLfloat) c );
}
void GLAPIENTRY
-loopback_Indexdv( const GLdouble *c )
+_mesa_Indexdv( const GLdouble *c )
{
INDEX( (GLfloat) *c );
}
void GLAPIENTRY
-loopback_Indexiv( const GLint *c )
+_mesa_Indexiv( const GLint *c )
{
INDEX( (GLfloat) *c );
}
void GLAPIENTRY
-loopback_Indexsv( const GLshort *c )
+_mesa_Indexsv( const GLshort *c )
{
INDEX( (GLfloat) *c );
}
void GLAPIENTRY
-loopback_Indexubv( const GLubyte *c )
+_mesa_Indexubv( const GLubyte *c )
{
INDEX( (GLfloat) *c );
}
void GLAPIENTRY
-loopback_EdgeFlagv(const GLboolean *flag)
+_mesa_EdgeFlagv(const GLboolean *flag)
{
CALL_EdgeFlag(GET_DISPATCH(), (*flag));
}
void GLAPIENTRY
-loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
+_mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
{
NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
}
void GLAPIENTRY
-loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
+_mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
{
NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
}
void GLAPIENTRY
-loopback_Normal3i( GLint nx, GLint ny, GLint nz )
+_mesa_Normal3i( GLint nx, GLint ny, GLint nz )
{
NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
}
void GLAPIENTRY
-loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
+_mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz )
{
NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
}
void GLAPIENTRY
-loopback_Normal3bv( const GLbyte *v )
+_mesa_Normal3bv( const GLbyte *v )
{
NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
}
void GLAPIENTRY
-loopback_Normal3dv( const GLdouble *v )
+_mesa_Normal3dv( const GLdouble *v )
{
NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY
-loopback_Normal3iv( const GLint *v )
+_mesa_Normal3iv( const GLint *v )
{
NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
}
void GLAPIENTRY
-loopback_Normal3sv( const GLshort *v )
+_mesa_Normal3sv( const GLshort *v )
{
NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
}
void GLAPIENTRY
-loopback_TexCoord1d( GLdouble s )
+_mesa_TexCoord1d( GLdouble s )
{
TEXCOORD1((GLfloat) s);
}
void GLAPIENTRY
-loopback_TexCoord1i( GLint s )
+_mesa_TexCoord1i( GLint s )
{
TEXCOORD1((GLfloat) s);
}
void GLAPIENTRY
-loopback_TexCoord1s( GLshort s )
+_mesa_TexCoord1s( GLshort s )
{
TEXCOORD1((GLfloat) s);
}
void GLAPIENTRY
-loopback_TexCoord2d( GLdouble s, GLdouble t )
+_mesa_TexCoord2d( GLdouble s, GLdouble t )
{
TEXCOORD2((GLfloat) s,(GLfloat) t);
}
void GLAPIENTRY
-loopback_TexCoord2s( GLshort s, GLshort t )
+_mesa_TexCoord2s( GLshort s, GLshort t )
{
TEXCOORD2((GLfloat) s,(GLfloat) t);
}
void GLAPIENTRY
-loopback_TexCoord2i( GLint s, GLint t )
+_mesa_TexCoord2i( GLint s, GLint t )
{
TEXCOORD2((GLfloat) s,(GLfloat) t);
}
void GLAPIENTRY
-loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
+_mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
{
TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}
void GLAPIENTRY
-loopback_TexCoord3i( GLint s, GLint t, GLint r )
+_mesa_TexCoord3i( GLint s, GLint t, GLint r )
{
TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}
void GLAPIENTRY
-loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
+_mesa_TexCoord3s( GLshort s, GLshort t, GLshort r )
{
TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}
void GLAPIENTRY
-loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
+_mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
{
TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}
void GLAPIENTRY
-loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
+_mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
{
TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}
void GLAPIENTRY
-loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
+_mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
{
TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}
void GLAPIENTRY
-loopback_TexCoord1dv( const GLdouble *v )
+_mesa_TexCoord1dv( const GLdouble *v )
{
TEXCOORD1((GLfloat) v[0]);
}
void GLAPIENTRY
-loopback_TexCoord1iv( const GLint *v )
+_mesa_TexCoord1iv( const GLint *v )
{
TEXCOORD1((GLfloat) v[0]);
}
void GLAPIENTRY
-loopback_TexCoord1sv( const GLshort *v )
+_mesa_TexCoord1sv( const GLshort *v )
{
TEXCOORD1((GLfloat) v[0]);
}
void GLAPIENTRY
-loopback_TexCoord2dv( const GLdouble *v )
+_mesa_TexCoord2dv( const GLdouble *v )
{
TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}
void GLAPIENTRY
-loopback_TexCoord2iv( const GLint *v )
+_mesa_TexCoord2iv( const GLint *v )
{
TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}
void GLAPIENTRY
-loopback_TexCoord2sv( const GLshort *v )
+_mesa_TexCoord2sv( const GLshort *v )
{
TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}
void GLAPIENTRY
-loopback_TexCoord3dv( const GLdouble *v )
+_mesa_TexCoord3dv( const GLdouble *v )
{
TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}
void GLAPIENTRY
-loopback_TexCoord3iv( const GLint *v )
+_mesa_TexCoord3iv( const GLint *v )
{
TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}
void GLAPIENTRY
-loopback_TexCoord3sv( const GLshort *v )
+_mesa_TexCoord3sv( const GLshort *v )
{
TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}
void GLAPIENTRY
-loopback_TexCoord4dv( const GLdouble *v )
+_mesa_TexCoord4dv( const GLdouble *v )
{
TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_TexCoord4iv( const GLint *v )
+_mesa_TexCoord4iv( const GLint *v )
{
TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_TexCoord4sv( const GLshort *v )
+_mesa_TexCoord4sv( const GLshort *v )
{
TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_Vertex2d( GLdouble x, GLdouble y )
+_mesa_Vertex2d( GLdouble x, GLdouble y )
{
VERTEX2( (GLfloat) x, (GLfloat) y );
}
void GLAPIENTRY
-loopback_Vertex2i( GLint x, GLint y )
+_mesa_Vertex2i( GLint x, GLint y )
{
VERTEX2( (GLfloat) x, (GLfloat) y );
}
void GLAPIENTRY
-loopback_Vertex2s( GLshort x, GLshort y )
+_mesa_Vertex2s( GLshort x, GLshort y )
{
VERTEX2( (GLfloat) x, (GLfloat) y );
}
void GLAPIENTRY
-loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
+_mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
{
VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}
void GLAPIENTRY
-loopback_Vertex3i( GLint x, GLint y, GLint z )
+_mesa_Vertex3i( GLint x, GLint y, GLint z )
{
VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}
void GLAPIENTRY
-loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
+_mesa_Vertex3s( GLshort x, GLshort y, GLshort z )
{
VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}
void GLAPIENTRY
-loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
+_mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
{
VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}
void GLAPIENTRY
-loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
+_mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w )
{
VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}
void GLAPIENTRY
-loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
+_mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
{
VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}
void GLAPIENTRY
-loopback_Vertex2dv( const GLdouble *v )
+_mesa_Vertex2dv( const GLdouble *v )
{
VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}
void GLAPIENTRY
-loopback_Vertex2iv( const GLint *v )
+_mesa_Vertex2iv( const GLint *v )
{
VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}
void GLAPIENTRY
-loopback_Vertex2sv( const GLshort *v )
+_mesa_Vertex2sv( const GLshort *v )
{
VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}
void GLAPIENTRY
-loopback_Vertex3dv( const GLdouble *v )
+_mesa_Vertex3dv( const GLdouble *v )
{
VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY
-loopback_Vertex3iv( const GLint *v )
+_mesa_Vertex3iv( const GLint *v )
{
VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY
-loopback_Vertex3sv( const GLshort *v )
+_mesa_Vertex3sv( const GLshort *v )
{
VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY
-loopback_Vertex4dv( const GLdouble *v )
+_mesa_Vertex4dv( const GLdouble *v )
{
VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
void GLAPIENTRY
-loopback_Vertex4iv( const GLint *v )
+_mesa_Vertex4iv( const GLint *v )
{
VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
void GLAPIENTRY
-loopback_Vertex4sv( const GLshort *v )
+_mesa_Vertex4sv( const GLshort *v )
{
VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
void GLAPIENTRY
-loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
+_mesa_MultiTexCoord1d(GLenum target, GLdouble s)
{
MULTI_TEXCOORD1( target, (GLfloat) s );
}
void GLAPIENTRY
-loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
+_mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v)
{
MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}
void GLAPIENTRY
-loopback_MultiTexCoord1iARB(GLenum target, GLint s)
+_mesa_MultiTexCoord1i(GLenum target, GLint s)
{
MULTI_TEXCOORD1( target, (GLfloat) s );
}
void GLAPIENTRY
-loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
+_mesa_MultiTexCoord1iv(GLenum target, const GLint *v)
{
MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}
void GLAPIENTRY
-loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
+_mesa_MultiTexCoord1s(GLenum target, GLshort s)
{
MULTI_TEXCOORD1( target, (GLfloat) s );
}
void GLAPIENTRY
-loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
+_mesa_MultiTexCoord1sv(GLenum target, const GLshort *v)
{
MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}
void GLAPIENTRY
-loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
+_mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}
void GLAPIENTRY
-loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
+_mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v)
{
MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}
void GLAPIENTRY
-loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
+_mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t)
{
MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}
void GLAPIENTRY
-loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
+_mesa_MultiTexCoord2iv(GLenum target, const GLint *v)
{
MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}
void GLAPIENTRY
-loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
+_mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}
void GLAPIENTRY
-loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
+_mesa_MultiTexCoord2sv(GLenum target, const GLshort *v)
{
MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}
void GLAPIENTRY
-loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+_mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}
void GLAPIENTRY
-loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
+_mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v)
{
MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY
-loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
+_mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}
void GLAPIENTRY
-loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
+_mesa_MultiTexCoord3iv(GLenum target, const GLint *v)
{
MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY
-loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
+_mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}
void GLAPIENTRY
-loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
+_mesa_MultiTexCoord3sv(GLenum target, const GLshort *v)
{
MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY
-loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+_mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
(GLfloat) r, (GLfloat) q );
}
void GLAPIENTRY
-loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
+_mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v)
{
MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
void GLAPIENTRY
-loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
+_mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
(GLfloat) r, (GLfloat) q );
}
void GLAPIENTRY
-loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
+_mesa_MultiTexCoord4iv(GLenum target, const GLint *v)
{
MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
void GLAPIENTRY
-loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+_mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
(GLfloat) r, (GLfloat) q );
}
void GLAPIENTRY
-loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
+_mesa_MultiTexCoord4sv(GLenum target, const GLshort *v)
{
MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
void GLAPIENTRY
-loopback_EvalCoord2dv( const GLdouble *u )
+_mesa_EvalCoord2dv( const GLdouble *u )
{
EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
}
void GLAPIENTRY
-loopback_EvalCoord2fv( const GLfloat *u )
+_mesa_EvalCoord2fv( const GLfloat *u )
{
EVALCOORD2( u[0], u[1] );
}
void GLAPIENTRY
-loopback_EvalCoord2d( GLdouble u, GLdouble v )
+_mesa_EvalCoord2d( GLdouble u, GLdouble v )
{
EVALCOORD2( (GLfloat) u, (GLfloat) v );
}
void GLAPIENTRY
-loopback_EvalCoord1dv( const GLdouble *u )
+_mesa_EvalCoord1dv( const GLdouble *u )
{
EVALCOORD1( (GLfloat) *u );
}
void GLAPIENTRY
-loopback_EvalCoord1fv( const GLfloat *u )
+_mesa_EvalCoord1fv( const GLfloat *u )
{
EVALCOORD1( (GLfloat) *u );
}
void GLAPIENTRY
-loopback_EvalCoord1d( GLdouble u )
+_mesa_EvalCoord1d( GLdouble u )
{
EVALCOORD1( (GLfloat) u );
}
void GLAPIENTRY
-loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
+_mesa_Materialf( GLenum face, GLenum pname, GLfloat param )
{
GLfloat fparam[4];
fparam[0] = param;
@@ -858,14 +858,14 @@ loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
}
void GLAPIENTRY
-loopback_Materiali(GLenum face, GLenum pname, GLint param )
+_mesa_Materiali(GLenum face, GLenum pname, GLint param )
{
GLfloat p = (GLfloat) param;
MATERIALFV(face, pname, &p);
}
void GLAPIENTRY
-loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
+_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
switch (pname) {
@@ -895,49 +895,49 @@ loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
void GLAPIENTRY
-loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
void GLAPIENTRY
-loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
+_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2)
{
RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
void GLAPIENTRY
-loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
+_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2)
{
RECTF(v1[0], v1[1], v2[0], v2[1]);
}
void GLAPIENTRY
-loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
+_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
void GLAPIENTRY
-loopback_Rectiv(const GLint *v1, const GLint *v2)
+_mesa_Rectiv(const GLint *v1, const GLint *v2)
{
RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
void GLAPIENTRY
-loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
void GLAPIENTRY
-loopback_Rectsv(const GLshort *v1, const GLshort *v2)
+_mesa_Rectsv(const GLshort *v1, const GLshort *v2)
{
RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
void GLAPIENTRY
-loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
+_mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue )
{
SECONDARYCOLORF( BYTE_TO_FLOAT(red),
BYTE_TO_FLOAT(green),
@@ -945,13 +945,13 @@ loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
}
void GLAPIENTRY
-loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
+_mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue )
{
SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
}
void GLAPIENTRY
-loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
+_mesa_SecondaryColor3i( GLint red, GLint green, GLint blue )
{
SECONDARYCOLORF( INT_TO_FLOAT(red),
INT_TO_FLOAT(green),
@@ -959,7 +959,7 @@ loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
}
void GLAPIENTRY
-loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
+_mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue )
{
SECONDARYCOLORF(SHORT_TO_FLOAT(red),
SHORT_TO_FLOAT(green),
@@ -967,7 +967,7 @@ loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
}
void GLAPIENTRY
-loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
+_mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue )
{
SECONDARYCOLORF(UINT_TO_FLOAT(red),
UINT_TO_FLOAT(green),
@@ -975,7 +975,7 @@ loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
}
void GLAPIENTRY
-loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
+_mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue )
{
SECONDARYCOLORF(USHORT_TO_FLOAT(red),
USHORT_TO_FLOAT(green),
@@ -983,7 +983,7 @@ loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
}
void GLAPIENTRY
-loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
+_mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue )
{
SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
UBYTE_TO_FLOAT(green),
@@ -991,7 +991,7 @@ loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
}
void GLAPIENTRY
-loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
+_mesa_SecondaryColor3bv( const GLbyte *v )
{
SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
@@ -999,12 +999,12 @@ loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
}
void GLAPIENTRY
-loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
+_mesa_SecondaryColor3dv( const GLdouble *v )
{
SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
void GLAPIENTRY
-loopback_SecondaryColor3ivEXT_f( const GLint *v )
+_mesa_SecondaryColor3iv( const GLint *v )
{
SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
@@ -1012,7 +1012,7 @@ loopback_SecondaryColor3ivEXT_f( const GLint *v )
}
void GLAPIENTRY
-loopback_SecondaryColor3svEXT_f( const GLshort *v )
+_mesa_SecondaryColor3sv( const GLshort *v )
{
SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
@@ -1020,7 +1020,7 @@ loopback_SecondaryColor3svEXT_f( const GLshort *v )
}
void GLAPIENTRY
-loopback_SecondaryColor3uivEXT_f( const GLuint *v )
+_mesa_SecondaryColor3uiv( const GLuint *v )
{
SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
@@ -1028,7 +1028,7 @@ loopback_SecondaryColor3uivEXT_f( const GLuint *v )
}
void GLAPIENTRY
-loopback_SecondaryColor3usvEXT_f( const GLushort *v )
+_mesa_SecondaryColor3usv( const GLushort *v )
{
SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
@@ -1036,7 +1036,7 @@ loopback_SecondaryColor3usvEXT_f( const GLushort *v )
}
void GLAPIENTRY
-loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
+_mesa_SecondaryColor3ubv( const GLubyte *v )
{
SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
@@ -1051,111 +1051,111 @@ loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
*/
void GLAPIENTRY
-loopback_VertexAttrib1sNV(GLuint index, GLshort x)
+_mesa_VertexAttrib1sNV(GLuint index, GLshort x)
{
ATTRIB1NV(index, (GLfloat) x);
}
void GLAPIENTRY
-loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
+_mesa_VertexAttrib1dNV(GLuint index, GLdouble x)
{
ATTRIB1NV(index, (GLfloat) x);
}
void GLAPIENTRY
-loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
+_mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
{
ATTRIB2NV(index, (GLfloat) x, y);
}
void GLAPIENTRY
-loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
+_mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
{
ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
}
void GLAPIENTRY
-loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
+_mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
{
ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}
void GLAPIENTRY
-loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+_mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
void GLAPIENTRY
-loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+_mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
void GLAPIENTRY
-loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+_mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
void GLAPIENTRY
-loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+_mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
}
void GLAPIENTRY
-loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
+_mesa_VertexAttrib1svNV(GLuint index, const GLshort *v)
{
ATTRIB1NV(index, (GLfloat) v[0]);
}
void GLAPIENTRY
-loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+_mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
ATTRIB1NV(index, (GLfloat) v[0]);
}
void GLAPIENTRY
-loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
+_mesa_VertexAttrib2svNV(GLuint index, const GLshort *v)
{
ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
}
void GLAPIENTRY
-loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+_mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
}
void GLAPIENTRY
-loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
+_mesa_VertexAttrib3svNV(GLuint index, const GLshort *v)
{
ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}
void GLAPIENTRY
-loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
+_mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}
void GLAPIENTRY
-loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
+_mesa_VertexAttrib4svNV(GLuint index, const GLshort *v)
{
ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
(GLfloat)v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
+_mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+_mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
@@ -1163,15 +1163,15 @@ loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
void GLAPIENTRY
-loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
+_mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib1svNV(index + i, v + i);
+ _mesa_VertexAttrib1svNV(index + i, v + i);
}
void GLAPIENTRY
-loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
+_mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
@@ -1179,23 +1179,23 @@ loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
}
void GLAPIENTRY
-loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
+_mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib1dvNV(index + i, v + i);
+ _mesa_VertexAttrib1dvNV(index + i, v + i);
}
void GLAPIENTRY
-loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
+_mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib2svNV(index + i, v + 2 * i);
+ _mesa_VertexAttrib2svNV(index + i, v + 2 * i);
}
void GLAPIENTRY
-loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
+_mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
@@ -1203,23 +1203,23 @@ loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
}
void GLAPIENTRY
-loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
+_mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
+ _mesa_VertexAttrib2dvNV(index + i, v + 2 * i);
}
void GLAPIENTRY
-loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
+_mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib3svNV(index + i, v + 3 * i);
+ _mesa_VertexAttrib3svNV(index + i, v + 3 * i);
}
void GLAPIENTRY
-loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
+_mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
@@ -1227,23 +1227,23 @@ loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
}
void GLAPIENTRY
-loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
+_mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
+ _mesa_VertexAttrib3dvNV(index + i, v + 3 * i);
}
void GLAPIENTRY
-loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
+_mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4svNV(index + i, v + 4 * i);
+ _mesa_VertexAttrib4svNV(index + i, v + 4 * i);
}
void GLAPIENTRY
-loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
+_mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
@@ -1251,19 +1251,19 @@ loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
}
void GLAPIENTRY
-loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
+_mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
+ _mesa_VertexAttrib4dvNV(index + i, v + 4 * i);
}
void GLAPIENTRY
-loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
+_mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
+ _mesa_VertexAttrib4ubvNV(index + i, v + 4 * i);
}
@@ -1274,176 +1274,176 @@ loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
*/
void GLAPIENTRY
-loopback_VertexAttrib1sARB(GLuint index, GLshort x)
+_mesa_VertexAttrib1s(GLuint index, GLshort x)
{
ATTRIB1ARB(index, (GLfloat) x);
}
void GLAPIENTRY
-loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
+_mesa_VertexAttrib1d(GLuint index, GLdouble x)
{
ATTRIB1ARB(index, (GLfloat) x);
}
void GLAPIENTRY
-loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
+_mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
ATTRIB2ARB(index, (GLfloat) x, y);
}
void GLAPIENTRY
-loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
+_mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
}
void GLAPIENTRY
-loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
+_mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}
void GLAPIENTRY
-loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+_mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
void GLAPIENTRY
-loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+_mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
void GLAPIENTRY
-loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+_mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
void GLAPIENTRY
-loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
+_mesa_VertexAttrib1sv(GLuint index, const GLshort *v)
{
ATTRIB1ARB(index, (GLfloat) v[0]);
}
void GLAPIENTRY
-loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+_mesa_VertexAttrib1dv(GLuint index, const GLdouble *v)
{
ATTRIB1ARB(index, (GLfloat) v[0]);
}
void GLAPIENTRY
-loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
+_mesa_VertexAttrib2sv(GLuint index, const GLshort *v)
{
ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
}
void GLAPIENTRY
-loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+_mesa_VertexAttrib2dv(GLuint index, const GLdouble *v)
{
ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
}
void GLAPIENTRY
-loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
+_mesa_VertexAttrib3sv(GLuint index, const GLshort *v)
{
ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}
void GLAPIENTRY
-loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+_mesa_VertexAttrib3dv(GLuint index, const GLdouble *v)
{
ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}
void GLAPIENTRY
-loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
+_mesa_VertexAttrib4sv(GLuint index, const GLshort *v)
{
ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
(GLfloat)v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+_mesa_VertexAttrib4dv(GLuint index, const GLdouble *v)
{
ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
+_mesa_VertexAttrib4bv(GLuint index, const GLbyte * v)
{
ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
+_mesa_VertexAttrib4iv(GLuint index, const GLint * v)
{
ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
+_mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v)
{
ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
+_mesa_VertexAttrib4usv(GLuint index, const GLushort * v)
{
ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
+_mesa_VertexAttrib4uiv(GLuint index, const GLuint * v)
{
ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
void GLAPIENTRY
-loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
+_mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v)
{
ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
}
void GLAPIENTRY
-loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
+_mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v)
{
ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
}
void GLAPIENTRY
-loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
+_mesa_VertexAttrib4Niv(GLuint index, const GLint * v)
{
ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
}
void GLAPIENTRY
-loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+_mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
}
void GLAPIENTRY
-loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
+_mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v)
{
ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
}
void GLAPIENTRY
-loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
+_mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v)
{
ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
}
void GLAPIENTRY
-loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
+_mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v)
{
ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
@@ -1457,37 +1457,37 @@ loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
*/
void GLAPIENTRY
-loopback_VertexAttribI1iv(GLuint index, const GLint *v)
+_mesa_VertexAttribI1iv(GLuint index, const GLint *v)
{
ATTRIBI_1I(index, v[0]);
}
void GLAPIENTRY
-loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
+_mesa_VertexAttribI1uiv(GLuint index, const GLuint *v)
{
ATTRIBI_1UI(index, v[0]);
}
void GLAPIENTRY
-loopback_VertexAttribI4bv(GLuint index, const GLbyte *v)
+_mesa_VertexAttribI4bv(GLuint index, const GLbyte *v)
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
void GLAPIENTRY
-loopback_VertexAttribI4sv(GLuint index, const GLshort *v)
+_mesa_VertexAttribI4sv(GLuint index, const GLshort *v)
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
void GLAPIENTRY
-loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v)
+_mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v)
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
void GLAPIENTRY
-loopback_VertexAttribI4usv(GLuint index, const GLushort *v)
+_mesa_VertexAttribI4usv(GLuint index, const GLushort *v)
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
@@ -1504,226 +1504,226 @@ _mesa_loopback_init_api_table(const struct gl_context *ctx,
struct _glapi_table *dest)
{
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
- SET_Color4ub(dest, loopback_Color4ub_f);
- SET_Materialf(dest, loopback_Materialf);
+ SET_Color4ub(dest, _mesa_Color4ub);
+ SET_Materialf(dest, _mesa_Materialf);
}
if (ctx->API == API_OPENGL) {
- SET_Color3b(dest, loopback_Color3b_f);
- SET_Color3d(dest, loopback_Color3d_f);
- SET_Color3i(dest, loopback_Color3i_f);
- SET_Color3s(dest, loopback_Color3s_f);
- SET_Color3ui(dest, loopback_Color3ui_f);
- SET_Color3us(dest, loopback_Color3us_f);
- SET_Color3ub(dest, loopback_Color3ub_f);
- SET_Color4b(dest, loopback_Color4b_f);
- SET_Color4d(dest, loopback_Color4d_f);
- SET_Color4i(dest, loopback_Color4i_f);
- SET_Color4s(dest, loopback_Color4s_f);
- SET_Color4ui(dest, loopback_Color4ui_f);
- SET_Color4us(dest, loopback_Color4us_f);
- SET_Color3bv(dest, loopback_Color3bv_f);
- SET_Color3dv(dest, loopback_Color3dv_f);
- SET_Color3iv(dest, loopback_Color3iv_f);
- SET_Color3sv(dest, loopback_Color3sv_f);
- SET_Color3uiv(dest, loopback_Color3uiv_f);
- SET_Color3usv(dest, loopback_Color3usv_f);
- SET_Color3ubv(dest, loopback_Color3ubv_f);
- SET_Color4bv(dest, loopback_Color4bv_f);
- SET_Color4dv(dest, loopback_Color4dv_f);
- SET_Color4iv(dest, loopback_Color4iv_f);
- SET_Color4sv(dest, loopback_Color4sv_f);
- SET_Color4uiv(dest, loopback_Color4uiv_f);
- SET_Color4usv(dest, loopback_Color4usv_f);
- SET_Color4ubv(dest, loopback_Color4ubv_f);
-
- SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
- SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
- SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
- SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
- SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
- SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
- SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
- SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
- SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
- SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
- SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
- SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
- SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
- SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
+ SET_Color3b(dest, _mesa_Color3b);
+ SET_Color3d(dest, _mesa_Color3d);
+ SET_Color3i(dest, _mesa_Color3i);
+ SET_Color3s(dest, _mesa_Color3s);
+ SET_Color3ui(dest, _mesa_Color3ui);
+ SET_Color3us(dest, _mesa_Color3us);
+ SET_Color3ub(dest, _mesa_Color3ub);
+ SET_Color4b(dest, _mesa_Color4b);
+ SET_Color4d(dest, _mesa_Color4d);
+ SET_Color4i(dest, _mesa_Color4i);
+ SET_Color4s(dest, _mesa_Color4s);
+ SET_Color4ui(dest, _mesa_Color4ui);
+ SET_Color4us(dest, _mesa_Color4us);
+ SET_Color3bv(dest, _mesa_Color3bv);
+ SET_Color3dv(dest, _mesa_Color3dv);
+ SET_Color3iv(dest, _mesa_Color3iv);
+ SET_Color3sv(dest, _mesa_Color3sv);
+ SET_Color3uiv(dest, _mesa_Color3uiv);
+ SET_Color3usv(dest, _mesa_Color3usv);
+ SET_Color3ubv(dest, _mesa_Color3ubv);
+ SET_Color4bv(dest, _mesa_Color4bv);
+ SET_Color4dv(dest, _mesa_Color4dv);
+ SET_Color4iv(dest, _mesa_Color4iv);
+ SET_Color4sv(dest, _mesa_Color4sv);
+ SET_Color4uiv(dest, _mesa_Color4uiv);
+ SET_Color4usv(dest, _mesa_Color4usv);
+ SET_Color4ubv(dest, _mesa_Color4ubv);
+
+ SET_SecondaryColor3b(dest, _mesa_SecondaryColor3b);
+ SET_SecondaryColor3d(dest, _mesa_SecondaryColor3d);
+ SET_SecondaryColor3i(dest, _mesa_SecondaryColor3i);
+ SET_SecondaryColor3s(dest, _mesa_SecondaryColor3s);
+ SET_SecondaryColor3ui(dest, _mesa_SecondaryColor3ui);
+ SET_SecondaryColor3us(dest, _mesa_SecondaryColor3us);
+ SET_SecondaryColor3ub(dest, _mesa_SecondaryColor3ub);
+ SET_SecondaryColor3bv(dest, _mesa_SecondaryColor3bv);
+ SET_SecondaryColor3dv(dest, _mesa_SecondaryColor3dv);
+ SET_SecondaryColor3iv(dest, _mesa_SecondaryColor3iv);
+ SET_SecondaryColor3sv(dest, _mesa_SecondaryColor3sv);
+ SET_SecondaryColor3uiv(dest, _mesa_SecondaryColor3uiv);
+ SET_SecondaryColor3usv(dest, _mesa_SecondaryColor3usv);
+ SET_SecondaryColor3ubv(dest, _mesa_SecondaryColor3ubv);
- SET_EdgeFlagv(dest, loopback_EdgeFlagv);
-
- SET_Indexd(dest, loopback_Indexd);
- SET_Indexi(dest, loopback_Indexi);
- SET_Indexs(dest, loopback_Indexs);
- SET_Indexub(dest, loopback_Indexub);
- SET_Indexdv(dest, loopback_Indexdv);
- SET_Indexiv(dest, loopback_Indexiv);
- SET_Indexsv(dest, loopback_Indexsv);
- SET_Indexubv(dest, loopback_Indexubv);
- SET_Normal3b(dest, loopback_Normal3b);
- SET_Normal3d(dest, loopback_Normal3d);
- SET_Normal3i(dest, loopback_Normal3i);
- SET_Normal3s(dest, loopback_Normal3s);
- SET_Normal3bv(dest, loopback_Normal3bv);
- SET_Normal3dv(dest, loopback_Normal3dv);
- SET_Normal3iv(dest, loopback_Normal3iv);
- SET_Normal3sv(dest, loopback_Normal3sv);
- SET_TexCoord1d(dest, loopback_TexCoord1d);
- SET_TexCoord1i(dest, loopback_TexCoord1i);
- SET_TexCoord1s(dest, loopback_TexCoord1s);
- SET_TexCoord2d(dest, loopback_TexCoord2d);
- SET_TexCoord2s(dest, loopback_TexCoord2s);
- SET_TexCoord2i(dest, loopback_TexCoord2i);
- SET_TexCoord3d(dest, loopback_TexCoord3d);
- SET_TexCoord3i(dest, loopback_TexCoord3i);
- SET_TexCoord3s(dest, loopback_TexCoord3s);
- SET_TexCoord4d(dest, loopback_TexCoord4d);
- SET_TexCoord4i(dest, loopback_TexCoord4i);
- SET_TexCoord4s(dest, loopback_TexCoord4s);
- SET_TexCoord1dv(dest, loopback_TexCoord1dv);
- SET_TexCoord1iv(dest, loopback_TexCoord1iv);
- SET_TexCoord1sv(dest, loopback_TexCoord1sv);
- SET_TexCoord2dv(dest, loopback_TexCoord2dv);
- SET_TexCoord2iv(dest, loopback_TexCoord2iv);
- SET_TexCoord2sv(dest, loopback_TexCoord2sv);
- SET_TexCoord3dv(dest, loopback_TexCoord3dv);
- SET_TexCoord3iv(dest, loopback_TexCoord3iv);
- SET_TexCoord3sv(dest, loopback_TexCoord3sv);
- SET_TexCoord4dv(dest, loopback_TexCoord4dv);
- SET_TexCoord4iv(dest, loopback_TexCoord4iv);
- SET_TexCoord4sv(dest, loopback_TexCoord4sv);
- SET_Vertex2d(dest, loopback_Vertex2d);
- SET_Vertex2i(dest, loopback_Vertex2i);
- SET_Vertex2s(dest, loopback_Vertex2s);
- SET_Vertex3d(dest, loopback_Vertex3d);
- SET_Vertex3i(dest, loopback_Vertex3i);
- SET_Vertex3s(dest, loopback_Vertex3s);
- SET_Vertex4d(dest, loopback_Vertex4d);
- SET_Vertex4i(dest, loopback_Vertex4i);
- SET_Vertex4s(dest, loopback_Vertex4s);
- SET_Vertex2dv(dest, loopback_Vertex2dv);
- SET_Vertex2iv(dest, loopback_Vertex2iv);
- SET_Vertex2sv(dest, loopback_Vertex2sv);
- SET_Vertex3dv(dest, loopback_Vertex3dv);
- SET_Vertex3iv(dest, loopback_Vertex3iv);
- SET_Vertex3sv(dest, loopback_Vertex3sv);
- SET_Vertex4dv(dest, loopback_Vertex4dv);
- SET_Vertex4iv(dest, loopback_Vertex4iv);
- SET_Vertex4sv(dest, loopback_Vertex4sv);
- SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
- SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
- SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
- SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
- SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
- SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
- SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
- SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
- SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
- SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
- SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
- SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
- SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
- SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
- SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
- SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
- SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
- SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
- SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
- SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
- SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
- SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
- SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
- SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
- SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
- SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
- SET_EvalCoord2d(dest, loopback_EvalCoord2d);
- SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
- SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
- SET_EvalCoord1d(dest, loopback_EvalCoord1d);
- SET_Materiali(dest, loopback_Materiali);
- SET_Materialiv(dest, loopback_Materialiv);
- SET_Rectd(dest, loopback_Rectd);
- SET_Rectdv(dest, loopback_Rectdv);
- SET_Rectfv(dest, loopback_Rectfv);
- SET_Recti(dest, loopback_Recti);
- SET_Rectiv(dest, loopback_Rectiv);
- SET_Rects(dest, loopback_Rects);
- SET_Rectsv(dest, loopback_Rectsv);
- SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
- SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
+ SET_EdgeFlagv(dest, _mesa_EdgeFlagv);
+
+ SET_Indexd(dest, _mesa_Indexd);
+ SET_Indexi(dest, _mesa_Indexi);
+ SET_Indexs(dest, _mesa_Indexs);
+ SET_Indexub(dest, _mesa_Indexub);
+ SET_Indexdv(dest, _mesa_Indexdv);
+ SET_Indexiv(dest, _mesa_Indexiv);
+ SET_Indexsv(dest, _mesa_Indexsv);
+ SET_Indexubv(dest, _mesa_Indexubv);
+ SET_Normal3b(dest, _mesa_Normal3b);
+ SET_Normal3d(dest, _mesa_Normal3d);
+ SET_Normal3i(dest, _mesa_Normal3i);
+ SET_Normal3s(dest, _mesa_Normal3s);
+ SET_Normal3bv(dest, _mesa_Normal3bv);
+ SET_Normal3dv(dest, _mesa_Normal3dv);
+ SET_Normal3iv(dest, _mesa_Normal3iv);
+ SET_Normal3sv(dest, _mesa_Normal3sv);
+ SET_TexCoord1d(dest, _mesa_TexCoord1d);
+ SET_TexCoord1i(dest, _mesa_TexCoord1i);
+ SET_TexCoord1s(dest, _mesa_TexCoord1s);
+ SET_TexCoord2d(dest, _mesa_TexCoord2d);
+ SET_TexCoord2s(dest, _mesa_TexCoord2s);
+ SET_TexCoord2i(dest, _mesa_TexCoord2i);
+ SET_TexCoord3d(dest, _mesa_TexCoord3d);
+ SET_TexCoord3i(dest, _mesa_TexCoord3i);
+ SET_TexCoord3s(dest, _mesa_TexCoord3s);
+ SET_TexCoord4d(dest, _mesa_TexCoord4d);
+ SET_TexCoord4i(dest, _mesa_TexCoord4i);
+ SET_TexCoord4s(dest, _mesa_TexCoord4s);
+ SET_TexCoord1dv(dest, _mesa_TexCoord1dv);
+ SET_TexCoord1iv(dest, _mesa_TexCoord1iv);
+ SET_TexCoord1sv(dest, _mesa_TexCoord1sv);
+ SET_TexCoord2dv(dest, _mesa_TexCoord2dv);
+ SET_TexCoord2iv(dest, _mesa_TexCoord2iv);
+ SET_TexCoord2sv(dest, _mesa_TexCoord2sv);
+ SET_TexCoord3dv(dest, _mesa_TexCoord3dv);
+ SET_TexCoord3iv(dest, _mesa_TexCoord3iv);
+ SET_TexCoord3sv(dest, _mesa_TexCoord3sv);
+ SET_TexCoord4dv(dest, _mesa_TexCoord4dv);
+ SET_TexCoord4iv(dest, _mesa_TexCoord4iv);
+ SET_TexCoord4sv(dest, _mesa_TexCoord4sv);
+ SET_Vertex2d(dest, _mesa_Vertex2d);
+ SET_Vertex2i(dest, _mesa_Vertex2i);
+ SET_Vertex2s(dest, _mesa_Vertex2s);
+ SET_Vertex3d(dest, _mesa_Vertex3d);
+ SET_Vertex3i(dest, _mesa_Vertex3i);
+ SET_Vertex3s(dest, _mesa_Vertex3s);
+ SET_Vertex4d(dest, _mesa_Vertex4d);
+ SET_Vertex4i(dest, _mesa_Vertex4i);
+ SET_Vertex4s(dest, _mesa_Vertex4s);
+ SET_Vertex2dv(dest, _mesa_Vertex2dv);
+ SET_Vertex2iv(dest, _mesa_Vertex2iv);
+ SET_Vertex2sv(dest, _mesa_Vertex2sv);
+ SET_Vertex3dv(dest, _mesa_Vertex3dv);
+ SET_Vertex3iv(dest, _mesa_Vertex3iv);
+ SET_Vertex3sv(dest, _mesa_Vertex3sv);
+ SET_Vertex4dv(dest, _mesa_Vertex4dv);
+ SET_Vertex4iv(dest, _mesa_Vertex4iv);
+ SET_Vertex4sv(dest, _mesa_Vertex4sv);
+ SET_MultiTexCoord1d(dest, _mesa_MultiTexCoord1d);
+ SET_MultiTexCoord1dv(dest, _mesa_MultiTexCoord1dv);
+ SET_MultiTexCoord1i(dest, _mesa_MultiTexCoord1i);
+ SET_MultiTexCoord1iv(dest, _mesa_MultiTexCoord1iv);
+ SET_MultiTexCoord1s(dest, _mesa_MultiTexCoord1s);
+ SET_MultiTexCoord1sv(dest, _mesa_MultiTexCoord1sv);
+ SET_MultiTexCoord2d(dest, _mesa_MultiTexCoord2d);
+ SET_MultiTexCoord2dv(dest, _mesa_MultiTexCoord2dv);
+ SET_MultiTexCoord2i(dest, _mesa_MultiTexCoord2i);
+ SET_MultiTexCoord2iv(dest, _mesa_MultiTexCoord2iv);
+ SET_MultiTexCoord2s(dest, _mesa_MultiTexCoord2s);
+ SET_MultiTexCoord2sv(dest, _mesa_MultiTexCoord2sv);
+ SET_MultiTexCoord3d(dest, _mesa_MultiTexCoord3d);
+ SET_MultiTexCoord3dv(dest, _mesa_MultiTexCoord3dv);
+ SET_MultiTexCoord3i(dest, _mesa_MultiTexCoord3i);
+ SET_MultiTexCoord3iv(dest, _mesa_MultiTexCoord3iv);
+ SET_MultiTexCoord3s(dest, _mesa_MultiTexCoord3s);
+ SET_MultiTexCoord3sv(dest, _mesa_MultiTexCoord3sv);
+ SET_MultiTexCoord4d(dest, _mesa_MultiTexCoord4d);
+ SET_MultiTexCoord4dv(dest, _mesa_MultiTexCoord4dv);
+ SET_MultiTexCoord4i(dest, _mesa_MultiTexCoord4i);
+ SET_MultiTexCoord4iv(dest, _mesa_MultiTexCoord4iv);
+ SET_MultiTexCoord4s(dest, _mesa_MultiTexCoord4s);
+ SET_MultiTexCoord4sv(dest, _mesa_MultiTexCoord4sv);
+ SET_EvalCoord2dv(dest, _mesa_EvalCoord2dv);
+ SET_EvalCoord2fv(dest, _mesa_EvalCoord2fv);
+ SET_EvalCoord2d(dest, _mesa_EvalCoord2d);
+ SET_EvalCoord1dv(dest, _mesa_EvalCoord1dv);
+ SET_EvalCoord1fv(dest, _mesa_EvalCoord1fv);
+ SET_EvalCoord1d(dest, _mesa_EvalCoord1d);
+ SET_Materiali(dest, _mesa_Materiali);
+ SET_Materialiv(dest, _mesa_Materialiv);
+ SET_Rectd(dest, _mesa_Rectd);
+ SET_Rectdv(dest, _mesa_Rectdv);
+ SET_Rectfv(dest, _mesa_Rectfv);
+ SET_Recti(dest, _mesa_Recti);
+ SET_Rectiv(dest, _mesa_Rectiv);
+ SET_Rects(dest, _mesa_Rects);
+ SET_Rectsv(dest, _mesa_Rectsv);
+ SET_FogCoordd(dest, _mesa_FogCoordd);
+ SET_FogCoorddv(dest, _mesa_FogCoorddv);
}
if (ctx->API == API_OPENGL) {
- SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
- SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
- SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
- SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
- SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
- SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
- SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
- SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
- SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
- SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
- SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
- SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
- SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
- SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
- SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
- SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
- SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
- SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
- SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
- SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
- SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
- SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
- SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
- SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
- SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
- SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
- SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
- SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
- SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
- SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
- SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
+ SET_VertexAttrib1sNV(dest, _mesa_VertexAttrib1sNV);
+ SET_VertexAttrib1dNV(dest, _mesa_VertexAttrib1dNV);
+ SET_VertexAttrib2sNV(dest, _mesa_VertexAttrib2sNV);
+ SET_VertexAttrib2dNV(dest, _mesa_VertexAttrib2dNV);
+ SET_VertexAttrib3sNV(dest, _mesa_VertexAttrib3sNV);
+ SET_VertexAttrib3dNV(dest, _mesa_VertexAttrib3dNV);
+ SET_VertexAttrib4sNV(dest, _mesa_VertexAttrib4sNV);
+ SET_VertexAttrib4dNV(dest, _mesa_VertexAttrib4dNV);
+ SET_VertexAttrib4ubNV(dest, _mesa_VertexAttrib4ubNV);
+ SET_VertexAttrib1svNV(dest, _mesa_VertexAttrib1svNV);
+ SET_VertexAttrib1dvNV(dest, _mesa_VertexAttrib1dvNV);
+ SET_VertexAttrib2svNV(dest, _mesa_VertexAttrib2svNV);
+ SET_VertexAttrib2dvNV(dest, _mesa_VertexAttrib2dvNV);
+ SET_VertexAttrib3svNV(dest, _mesa_VertexAttrib3svNV);
+ SET_VertexAttrib3dvNV(dest, _mesa_VertexAttrib3dvNV);
+ SET_VertexAttrib4svNV(dest, _mesa_VertexAttrib4svNV);
+ SET_VertexAttrib4dvNV(dest, _mesa_VertexAttrib4dvNV);
+ SET_VertexAttrib4ubvNV(dest, _mesa_VertexAttrib4ubvNV);
+ SET_VertexAttribs1svNV(dest, _mesa_VertexAttribs1svNV);
+ SET_VertexAttribs1fvNV(dest, _mesa_VertexAttribs1fvNV);
+ SET_VertexAttribs1dvNV(dest, _mesa_VertexAttribs1dvNV);
+ SET_VertexAttribs2svNV(dest, _mesa_VertexAttribs2svNV);
+ SET_VertexAttribs2fvNV(dest, _mesa_VertexAttribs2fvNV);
+ SET_VertexAttribs2dvNV(dest, _mesa_VertexAttribs2dvNV);
+ SET_VertexAttribs3svNV(dest, _mesa_VertexAttribs3svNV);
+ SET_VertexAttribs3fvNV(dest, _mesa_VertexAttribs3fvNV);
+ SET_VertexAttribs3dvNV(dest, _mesa_VertexAttribs3dvNV);
+ SET_VertexAttribs4svNV(dest, _mesa_VertexAttribs4svNV);
+ SET_VertexAttribs4fvNV(dest, _mesa_VertexAttribs4fvNV);
+ SET_VertexAttribs4dvNV(dest, _mesa_VertexAttribs4dvNV);
+ SET_VertexAttribs4ubvNV(dest, _mesa_VertexAttribs4ubvNV);
}
if (_mesa_is_desktop_gl(ctx)) {
- SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
- SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
- SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
- SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
- SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
- SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
- SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
- SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
- SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
- SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
- SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
- SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
- SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
- SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
- SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
- SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
- SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
- SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
- SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
- SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
- SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
- SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
- SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
- SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
- SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
- SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
- SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
+ SET_VertexAttrib1s(dest, _mesa_VertexAttrib1s);
+ SET_VertexAttrib1d(dest, _mesa_VertexAttrib1d);
+ SET_VertexAttrib2s(dest, _mesa_VertexAttrib2s);
+ SET_VertexAttrib2d(dest, _mesa_VertexAttrib2d);
+ SET_VertexAttrib3s(dest, _mesa_VertexAttrib3s);
+ SET_VertexAttrib3d(dest, _mesa_VertexAttrib3d);
+ SET_VertexAttrib4s(dest, _mesa_VertexAttrib4s);
+ SET_VertexAttrib4d(dest, _mesa_VertexAttrib4d);
+ SET_VertexAttrib1sv(dest, _mesa_VertexAttrib1sv);
+ SET_VertexAttrib1dv(dest, _mesa_VertexAttrib1dv);
+ SET_VertexAttrib2sv(dest, _mesa_VertexAttrib2sv);
+ SET_VertexAttrib2dv(dest, _mesa_VertexAttrib2dv);
+ SET_VertexAttrib3sv(dest, _mesa_VertexAttrib3sv);
+ SET_VertexAttrib3dv(dest, _mesa_VertexAttrib3dv);
+ SET_VertexAttrib4sv(dest, _mesa_VertexAttrib4sv);
+ SET_VertexAttrib4dv(dest, _mesa_VertexAttrib4dv);
+ SET_VertexAttrib4Nub(dest, _mesa_VertexAttrib4Nub);
+ SET_VertexAttrib4Nubv(dest, _mesa_VertexAttrib4Nubv);
+ SET_VertexAttrib4bv(dest, _mesa_VertexAttrib4bv);
+ SET_VertexAttrib4iv(dest, _mesa_VertexAttrib4iv);
+ SET_VertexAttrib4ubv(dest, _mesa_VertexAttrib4ubv);
+ SET_VertexAttrib4usv(dest, _mesa_VertexAttrib4usv);
+ SET_VertexAttrib4uiv(dest, _mesa_VertexAttrib4uiv);
+ SET_VertexAttrib4Nbv(dest, _mesa_VertexAttrib4Nbv);
+ SET_VertexAttrib4Nsv(dest, _mesa_VertexAttrib4Nsv);
+ SET_VertexAttrib4Nusv(dest, _mesa_VertexAttrib4Nusv);
+ SET_VertexAttrib4Niv(dest, _mesa_VertexAttrib4Niv);
+ SET_VertexAttrib4Nuiv(dest, _mesa_VertexAttrib4Nuiv);
/* GL_EXT_gpu_shader4, GL 3.0 */
- SET_VertexAttribI1ivEXT(dest, loopback_VertexAttribI1iv);
- SET_VertexAttribI1uivEXT(dest, loopback_VertexAttribI1uiv);
- SET_VertexAttribI4bvEXT(dest, loopback_VertexAttribI4bv);
- SET_VertexAttribI4svEXT(dest, loopback_VertexAttribI4sv);
- SET_VertexAttribI4ubvEXT(dest, loopback_VertexAttribI4ubv);
- SET_VertexAttribI4usvEXT(dest, loopback_VertexAttribI4usv);
+ SET_VertexAttribI1iv(dest, _mesa_VertexAttribI1iv);
+ SET_VertexAttribI1uiv(dest, _mesa_VertexAttribI1uiv);
+ SET_VertexAttribI4bv(dest, _mesa_VertexAttribI4bv);
+ SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv);
+ SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv);
+ SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv);
}
}