diff options
Diffstat (limited to 'mesalib/src/mesa/main/api_loopback.h')
-rw-r--r-- | mesalib/src/mesa/main/api_loopback.h | 437 |
1 files changed, 437 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/api_loopback.h b/mesalib/src/mesa/main/api_loopback.h index 628d4f89e..879ad8995 100644 --- a/mesalib/src/mesa/main/api_loopback.h +++ b/mesalib/src/mesa/main/api_loopback.h @@ -29,6 +29,14 @@ #include "main/compiler.h" #include "main/mfeatures.h" +#include "main/glheader.h" // ? +#include "main/macros.h" // ? +#include "main/mtypes.h" // ? +#include "glapi/glapi.h" // ? +#include "glapi/glthread.h" // ? +#include "main/dispatch.h" // ? +#include "main/mfeatures.h" // ? +#include "main/context.h" // ? struct _glapi_table; struct gl_context; @@ -36,5 +44,434 @@ struct gl_context; extern void _mesa_loopback_init_api_table(const struct gl_context *ctx, struct _glapi_table *dest); +void GLAPIENTRY +loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ); +void GLAPIENTRY +loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ); +void GLAPIENTRY +loopback_Color3i_f( GLint red, GLint green, GLint blue ); +void GLAPIENTRY +loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ); +void GLAPIENTRY +loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ); +void GLAPIENTRY +loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ); +void GLAPIENTRY +loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ); +void GLAPIENTRY +loopback_Color3bv_f( const GLbyte *v ); +void GLAPIENTRY +loopback_Color3dv_f( const GLdouble *v ); +void GLAPIENTRY +loopback_Color3iv_f( const GLint *v ); +void GLAPIENTRY +loopback_Color3sv_f( const GLshort *v ); +void GLAPIENTRY +loopback_Color3uiv_f( const GLuint *v ); +void GLAPIENTRY +loopback_Color3usv_f( const GLushort *v ); +void GLAPIENTRY +loopback_Color3ubv_f( const GLubyte *v ); +void GLAPIENTRY +loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, + GLbyte alpha ); +void GLAPIENTRY +loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, + GLdouble alpha ); +void GLAPIENTRY +loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ); +void GLAPIENTRY +loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, + GLshort alpha ); +void GLAPIENTRY +loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ); +void GLAPIENTRY +loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, + GLushort alpha ); +void GLAPIENTRY +loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +void GLAPIENTRY +loopback_Color4iv_f( const GLint *v ); +void GLAPIENTRY +loopback_Color4bv_f( const GLbyte *v ); +void GLAPIENTRY +loopback_Color4dv_f( const GLdouble *v ); +void GLAPIENTRY +loopback_Color4sv_f( const GLshort *v); +void GLAPIENTRY +loopback_Color4uiv_f( const GLuint *v); +void GLAPIENTRY +loopback_Color4usv_f( const GLushort *v); +void GLAPIENTRY +loopback_Color4ubv_f( const GLubyte *v); +void GLAPIENTRY +loopback_FogCoorddEXT( GLdouble d ); +void GLAPIENTRY +loopback_FogCoorddvEXT( const GLdouble *v ); +void GLAPIENTRY +loopback_Indexd( GLdouble c ); +void GLAPIENTRY +loopback_Indexi( GLint c ); +void GLAPIENTRY +loopback_Indexs( GLshort c ); +void GLAPIENTRY +loopback_Indexub( GLubyte c ); +void GLAPIENTRY +loopback_Indexdv( const GLdouble *c ); +void GLAPIENTRY +loopback_Indexiv( const GLint *c ); +void GLAPIENTRY +loopback_Indexsv( const GLshort *c ); +void GLAPIENTRY +loopback_Indexubv( const GLubyte *c ); +void GLAPIENTRY +loopback_EdgeFlagv(const GLboolean *flag); +void GLAPIENTRY +loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +void GLAPIENTRY +loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +void GLAPIENTRY +loopback_Normal3i( GLint nx, GLint ny, GLint nz ); +void GLAPIENTRY +loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ); +void GLAPIENTRY +loopback_Normal3bv( const GLbyte *v ); +void GLAPIENTRY +loopback_Normal3dv( const GLdouble *v ); +void GLAPIENTRY +loopback_Normal3iv( const GLint *v ); +void GLAPIENTRY +loopback_Normal3sv( const GLshort *v ); +void GLAPIENTRY +loopback_TexCoord1d( GLdouble s ); +void GLAPIENTRY +loopback_TexCoord1i( GLint s ); +void GLAPIENTRY +loopback_TexCoord1s( GLshort s ); +void GLAPIENTRY +loopback_TexCoord2d( GLdouble s, GLdouble t ); +void GLAPIENTRY +loopback_TexCoord2s( GLshort s, GLshort t ); +void GLAPIENTRY +loopback_TexCoord2i( GLint s, GLint t ); +void GLAPIENTRY +loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +void GLAPIENTRY +loopback_TexCoord3i( GLint s, GLint t, GLint r ); +void GLAPIENTRY +loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ); +void GLAPIENTRY +loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +void GLAPIENTRY +loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ); +void GLAPIENTRY +loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); +void GLAPIENTRY +loopback_TexCoord1dv( const GLdouble *v ); +void GLAPIENTRY +loopback_TexCoord1iv( const GLint *v ); +void GLAPIENTRY +loopback_TexCoord1sv( const GLshort *v ); +void GLAPIENTRY +loopback_TexCoord2dv( const GLdouble *v ); +void GLAPIENTRY +loopback_TexCoord2iv( const GLint *v ); +void GLAPIENTRY +loopback_TexCoord2sv( const GLshort *v ); +void GLAPIENTRY +loopback_TexCoord3dv( const GLdouble *v ); +void GLAPIENTRY +loopback_TexCoord3iv( const GLint *v ); +void GLAPIENTRY +loopback_TexCoord3sv( const GLshort *v ); +void GLAPIENTRY +loopback_TexCoord4dv( const GLdouble *v ); +void GLAPIENTRY +loopback_TexCoord4iv( const GLint *v ); +void GLAPIENTRY +loopback_TexCoord4sv( const GLshort *v ); +void GLAPIENTRY +loopback_Vertex2d( GLdouble x, GLdouble y ); +void GLAPIENTRY +loopback_Vertex2i( GLint x, GLint y ); +void GLAPIENTRY +loopback_Vertex2s( GLshort x, GLshort y ); +void GLAPIENTRY +loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ); +void GLAPIENTRY +loopback_Vertex3i( GLint x, GLint y, GLint z ); +void GLAPIENTRY +loopback_Vertex3s( GLshort x, GLshort y, GLshort z ); +void GLAPIENTRY +loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +void GLAPIENTRY +loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ); +void GLAPIENTRY +loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); +void GLAPIENTRY +loopback_Vertex2dv( const GLdouble *v ); +void GLAPIENTRY +loopback_Vertex2iv( const GLint *v ); +void GLAPIENTRY +loopback_Vertex2sv( const GLshort *v ); +void GLAPIENTRY +loopback_Vertex3dv( const GLdouble *v ); +void GLAPIENTRY +loopback_Vertex3iv( const GLint *v ); +void GLAPIENTRY +loopback_Vertex3sv( const GLshort *v ); +void GLAPIENTRY +loopback_Vertex4dv( const GLdouble *v ); +void GLAPIENTRY +loopback_Vertex4iv( const GLint *v ); +void GLAPIENTRY +loopback_Vertex4sv( const GLshort *v ); +void GLAPIENTRY +loopback_MultiTexCoord1dARB(GLenum target, GLdouble s); +void GLAPIENTRY +loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v); +void GLAPIENTRY +loopback_MultiTexCoord1iARB(GLenum target, GLint s); +void GLAPIENTRY +loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v); +void GLAPIENTRY +loopback_MultiTexCoord1sARB(GLenum target, GLshort s); +void GLAPIENTRY +loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v); +void GLAPIENTRY +loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +void GLAPIENTRY +loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v); +void GLAPIENTRY +loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t); +void GLAPIENTRY +loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v); +void GLAPIENTRY +loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +void GLAPIENTRY +loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v); +void GLAPIENTRY +loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +void GLAPIENTRY +loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v); +void GLAPIENTRY +loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +void GLAPIENTRY +loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v); +void GLAPIENTRY +loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +void GLAPIENTRY +loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v); +void GLAPIENTRY +loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, + GLdouble q); +void GLAPIENTRY +loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v); +void GLAPIENTRY +loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +void GLAPIENTRY +loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v); +void GLAPIENTRY +loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, + GLshort q); +void GLAPIENTRY +loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v); +void GLAPIENTRY +loopback_EvalCoord2dv( const GLdouble *u ); +void GLAPIENTRY +loopback_EvalCoord2fv( const GLfloat *u ); +void GLAPIENTRY +loopback_EvalCoord2d( GLdouble u, GLdouble v ); +void GLAPIENTRY +loopback_EvalCoord1dv( const GLdouble *u ); +void GLAPIENTRY +loopback_EvalCoord1fv( const GLfloat *u ); +void GLAPIENTRY +loopback_EvalCoord1d( GLdouble u ); +void GLAPIENTRY +loopback_Materialf( GLenum face, GLenum pname, GLfloat param ); +void GLAPIENTRY +loopback_Materiali(GLenum face, GLenum pname, GLint param ); +void GLAPIENTRY +loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ); +void GLAPIENTRY +loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void GLAPIENTRY +loopback_Rectdv(const GLdouble *v1, const GLdouble *v2); +void GLAPIENTRY +loopback_Rectfv(const GLfloat *v1, const GLfloat *v2); +void GLAPIENTRY +loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2); +void GLAPIENTRY +loopback_Rectiv(const GLint *v1, const GLint *v2); +void GLAPIENTRY +loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void GLAPIENTRY +loopback_Rectsv(const GLshort *v1, const GLshort *v2); +void GLAPIENTRY +loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ); +void GLAPIENTRY +loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ); +void GLAPIENTRY +loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ); +void GLAPIENTRY +loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ); +void GLAPIENTRY +loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ); +void GLAPIENTRY +loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ); +void GLAPIENTRY +loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ); +void GLAPIENTRY +loopback_SecondaryColor3bvEXT_f( const GLbyte *v ); +void GLAPIENTRY +loopback_SecondaryColor3dvEXT_f( const GLdouble *v ); +void GLAPIENTRY +loopback_SecondaryColor3ivEXT_f( const GLint *v ); +void GLAPIENTRY +loopback_SecondaryColor3svEXT_f( const GLshort *v ); +void GLAPIENTRY +loopback_SecondaryColor3uivEXT_f( const GLuint *v ); +void GLAPIENTRY +loopback_SecondaryColor3usvEXT_f( const GLushort *v ); +void GLAPIENTRY +loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ); +void GLAPIENTRY +loopback_VertexAttrib1sNV(GLuint index, GLshort x); +void GLAPIENTRY +loopback_VertexAttrib1dNV(GLuint index, GLdouble x); +void GLAPIENTRY +loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +void GLAPIENTRY +loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +void GLAPIENTRY +loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +void GLAPIENTRY +loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY +loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, + GLshort w); +void GLAPIENTRY +loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, + GLdouble w); +void GLAPIENTRY +loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, + GLubyte w); +void GLAPIENTRY +loopback_VertexAttrib1svNV(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttrib2svNV(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttrib3svNV(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttrib4svNV(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v); +void GLAPIENTRY +loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); +void GLAPIENTRY +loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); +void GLAPIENTRY +loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); +void GLAPIENTRY +loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); +void GLAPIENTRY +loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); +void GLAPIENTRY +loopback_VertexAttrib1sARB(GLuint index, GLshort x); +void GLAPIENTRY +loopback_VertexAttrib1dARB(GLuint index, GLdouble x); +void GLAPIENTRY +loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +void GLAPIENTRY +loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +void GLAPIENTRY +loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +void GLAPIENTRY +loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY +loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, + GLshort w); +void GLAPIENTRY +loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, + GLdouble w); +void GLAPIENTRY +loopback_VertexAttrib1svARB(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttrib2svARB(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttrib3svARB(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttrib4svARB(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v); +void GLAPIENTRY +loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v); +void GLAPIENTRY +loopback_VertexAttrib4ivARB(GLuint index, const GLint * v); +void GLAPIENTRY +loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v); +void GLAPIENTRY +loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v); +void GLAPIENTRY +loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v); +void GLAPIENTRY +loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v); +void GLAPIENTRY +loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v); +void GLAPIENTRY +loopback_VertexAttrib4NivARB(GLuint index, const GLint * v); +void GLAPIENTRY +loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, + GLubyte w); +void GLAPIENTRY +loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v); +void GLAPIENTRY +loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v); +void GLAPIENTRY +loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v); +void GLAPIENTRY +loopback_VertexAttribI1iv(GLuint index, const GLint *v); +void GLAPIENTRY +loopback_VertexAttribI1uiv(GLuint index, const GLuint *v); +void GLAPIENTRY +loopback_VertexAttribI4bv(GLuint index, const GLbyte *v); +void GLAPIENTRY +loopback_VertexAttribI4sv(GLuint index, const GLshort *v); +void GLAPIENTRY +loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v); +void GLAPIENTRY +loopback_VertexAttribI4usv(GLuint index, const GLushort *v); + #endif /* API_LOOPBACK_H */ |