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path: root/mesalib/src/mesa/main/api_validate.c
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Diffstat (limited to 'mesalib/src/mesa/main/api_validate.c')
-rw-r--r--mesalib/src/mesa/main/api_validate.c326
1 files changed, 103 insertions, 223 deletions
diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c
index bf4fa3ea8..9c2e29e64 100644
--- a/mesalib/src/mesa/main/api_validate.c
+++ b/mesalib/src/mesa/main/api_validate.c
@@ -36,79 +36,71 @@
/**
- * \return number of bytes in array [count] of type.
- */
-static GLsizei
-index_bytes(GLenum type, GLsizei count)
-{
- if (type == GL_UNSIGNED_INT) {
- return count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- return count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- return count * sizeof(GLushort);
- }
-}
-
-
-/**
* Check if OK to draw arrays/elements.
*/
-static GLboolean
+static bool
check_valid_to_render(struct gl_context *ctx, const char *function)
{
if (!_mesa_valid_to_render(ctx, function)) {
- return GL_FALSE;
+ return false;
}
switch (ctx->API) {
case API_OPENGLES2:
/* For ES2, we can draw if we have a vertex program/shader). */
- if (!ctx->VertexProgram._Current)
- return GL_FALSE;
- break;
+ return ctx->VertexProgram._Current != NULL;
case API_OPENGLES:
/* For OpenGL ES, only draw if we have vertex positions
*/
if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
- return GL_FALSE;
+ return false;
break;
case API_OPENGL_CORE:
- if (ctx->Array.VAO == ctx->Array.DefaultVAO)
- return GL_FALSE;
- /* fallthrough */
+ /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
+ * Core Profile spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array
+ * object is bound (see section 10.3.1)."
+ */
+ if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
+ return false;
+ }
+
+ /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
+ * says:
+ *
+ * "If there is no active program for the vertex or fragment shader
+ * stages, the results of vertex and/or fragment processing will be
+ * undefined. However, this is not an error."
+ *
+ * The fragment shader is not tested here because other state (e.g.,
+ * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
+ */
+ return ctx->VertexProgram._Current != NULL;
+
case API_OPENGL_COMPAT:
- {
- const struct gl_shader_program *vsProg =
- ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
- GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
- GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
- if (haveVertexShader || haveVertexProgram) {
- /* Draw regardless of whether or not we have any vertex arrays.
- * (Ex: could draw a point using a constant vertex pos)
- */
- return GL_TRUE;
- }
- else {
- /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
- * array [0]).
- */
- return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
- ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
- }
+ if (ctx->VertexProgram._Current != NULL) {
+ /* Draw regardless of whether or not we have any vertex arrays.
+ * (Ex: could draw a point using a constant vertex pos)
+ */
+ return true;
+ } else {
+ /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+ * array [0]).
+ */
+ return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+ ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
}
break;
default:
- assert(!"Invalid API value in check_valid_to_render()");
+ unreachable("Invalid API value in check_valid_to_render()");
}
- return GL_TRUE;
+ return true;
}
@@ -121,27 +113,21 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
bool
_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
{
- switch (mode) {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
+ /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
+ * first and exit. You would think that a switch-statement would be the
+ * right approach, but at least GCC 4.7.2 generates some pretty dire code
+ * for the common case.
+ */
+ if (likely(mode <= GL_TRIANGLE_FAN))
return true;
- case GL_QUADS:
- case GL_QUAD_STRIP:
- case GL_POLYGON:
+
+ if (mode <= GL_POLYGON)
return (ctx->API == API_OPENGL_COMPAT);
- case GL_LINES_ADJACENCY:
- case GL_LINE_STRIP_ADJACENCY:
- case GL_TRIANGLES_ADJACENCY:
- case GL_TRIANGLE_STRIP_ADJACENCY:
+
+ if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
return _mesa_has_geometry_shaders(ctx);
- default:
- return false;
- }
+
+ return false;
}
@@ -310,18 +296,12 @@ valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
}
}
-/**
- * Error checking for glDrawElements(). Includes parameter checking
- * and VBO bounds checking.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
-GLboolean
-_mesa_validate_DrawElements(struct gl_context *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+static bool
+validate_DrawElements_common(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices,
+ const char *caller)
{
- FLUSH_CURRENT(ctx, 0);
-
/* From the GLES3 specification, section 2.14.2 (Transform Feedback
* Primitive Capture):
*
@@ -331,44 +311,50 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
*/
if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawElements(transform feedback active)");
- return GL_FALSE;
+ "%s(transform feedback active)", caller);
+ return false;
}
if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
- return GL_FALSE;
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller);
+ return false;
}
- if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
- return GL_FALSE;
+ if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
+ return false;
}
- if (!valid_elements_type(ctx, type, "glDrawElements"))
- return GL_FALSE;
+ if (!valid_elements_type(ctx, type, caller))
+ return false;
- if (!check_valid_to_render(ctx, "glDrawElements"))
- return GL_FALSE;
+ if (!check_valid_to_render(ctx, caller))
+ return false;
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) {
- _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
- return GL_FALSE;
- }
- }
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
- }
+ /* Not using a VBO for indices, so avoid NULL pointer derefs later.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
+ return false;
if (count == 0)
- return GL_FALSE;
+ return false;
- return GL_TRUE;
+ return true;
+}
+
+/**
+ * Error checking for glDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawElements(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ return validate_DrawElements_common(ctx, mode, count, type, indices,
+ "glDrawElements");
}
@@ -381,7 +367,7 @@ GLboolean
_mesa_validate_MultiDrawElements(struct gl_context *ctx,
GLenum mode, const GLsizei *count,
GLenum type, const GLvoid * const *indices,
- GLuint primcount, const GLint *basevertex)
+ GLuint primcount)
{
unsigned i;
@@ -405,21 +391,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx,
if (!check_valid_to_render(ctx, "glMultiDrawElements"))
return GL_FALSE;
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- for (i = 0; i < primcount; i++) {
- if (index_bytes(type, count[i]) >
- ctx->Array.VAO->IndexBufferObj->Size) {
- _mesa_warning(ctx,
- "glMultiDrawElements index out of buffer bounds");
- return GL_FALSE;
- }
- }
- }
- else {
- /* not using a VBO */
+ /* Not using a VBO for indices, so avoid NULL pointer derefs later.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
for (i = 0; i < primcount; i++) {
if (!indices[i])
return GL_FALSE;
@@ -439,62 +413,17 @@ GLboolean
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+ const GLvoid *indices)
{
FLUSH_CURRENT(ctx, 0);
- /* From the GLES3 specification, section 2.14.2 (Transform Feedback
- * Primitive Capture):
- *
- * The error INVALID_OPERATION is also generated by DrawElements,
- * DrawElementsInstanced, and DrawRangeElements while transform feedback
- * is active and not paused, regardless of mode.
- */
- if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawElements(transform feedback active)");
- return GL_FALSE;
- }
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
- return GL_FALSE;
- }
-
- if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
- return GL_FALSE;
- }
-
if (end < start) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
return GL_FALSE;
}
- if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
- return GL_FALSE;
-
- if (!check_valid_to_render(ctx, "glDrawRangeElements"))
- return GL_FALSE;
-
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) {
- _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
- return GL_FALSE;
- }
- }
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
- }
-
- if (count == 0)
- return GL_FALSE;
-
- return GL_TRUE;
+ return validate_DrawElements_common(ctx, mode, count, type, indices,
+ "glDrawRangeElements");
}
@@ -504,8 +433,7 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawArrays(struct gl_context *ctx,
- GLenum mode, GLint start, GLsizei count)
+_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
{
struct gl_transform_feedback_object *xfb_obj
= ctx->TransformFeedback.CurrentObject;
@@ -621,67 +549,19 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
GLboolean
_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei numInstances,
- GLint basevertex)
+ const GLvoid *indices, GLsizei numInstances)
{
FLUSH_CURRENT(ctx, 0);
- /* From the GLES3 specification, section 2.14.2 (Transform Feedback
- * Primitive Capture):
- *
- * The error INVALID_OPERATION is also generated by DrawElements,
- * DrawElementsInstanced, and DrawRangeElements while transform feedback
- * is active and not paused, regardless of mode.
- */
- if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawElements(transform feedback active)");
- return GL_FALSE;
- }
-
- if (count < 0) {
+ if (numInstances < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(count=%d)", count);
+ "glDrawElementsInstanced(numInstances=%d)", numInstances);
return GL_FALSE;
}
- if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
- return GL_FALSE;
- }
-
- if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
- return GL_FALSE;
-
- if (numInstances <= 0) {
- if (numInstances < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(numInstances=%d)", numInstances);
- return GL_FALSE;
- }
-
- if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
- return GL_FALSE;
-
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) {
- _mesa_warning(ctx,
- "glDrawElementsInstanced index out of buffer bounds");
- return GL_FALSE;
- }
- }
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
- }
-
- if (count == 0)
- return GL_FALSE;
-
- return GL_TRUE;
+ return validate_DrawElements_common(ctx, mode, count, type, indices,
+ "glDrawElementsInstanced")
+ && (numInstances > 0);
}