diff options
Diffstat (limited to 'mesalib/src/mesa/main/arrayobj.c')
-rw-r--r-- | mesalib/src/mesa/main/arrayobj.c | 130 |
1 files changed, 66 insertions, 64 deletions
diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c index fdcf172ea..b33ba8016 100644 --- a/mesalib/src/mesa/main/arrayobj.c +++ b/mesalib/src/mesa/main/arrayobj.c @@ -27,7 +27,10 @@ /** * \file arrayobj.c - * Functions for the GL_APPLE_vertex_array_object extension. + * + * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+, + * the GL_ARB_vertex_array_object extension, or the older + * GL_APPLE_vertex_array_object extension. * * \todo * The code in this file borrows a lot from bufferobj.c. There's a certain @@ -60,13 +63,13 @@ * non-existent. */ -struct gl_array_object * -_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id) +struct gl_vertex_array_object * +_mesa_lookup_vao(struct gl_context *ctx, GLuint id) { if (id == 0) return NULL; else - return (struct gl_array_object *) + return (struct gl_vertex_array_object *) _mesa_HashLookup(ctx->Array.Objects, id); } @@ -77,7 +80,7 @@ _mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id) * This is done just prior to array object destruction. */ static void -unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj) +unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj) { GLuint i; @@ -95,12 +98,12 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj) * This function is intended to be called via * \c dd_function_table::NewArrayObject. */ -struct gl_array_object * -_mesa_new_array_object( struct gl_context *ctx, GLuint name ) +struct gl_vertex_array_object * +_mesa_new_vao(struct gl_context *ctx, GLuint name) { - struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object); + struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object); if (obj) - _mesa_initialize_array_object(ctx, obj, name); + _mesa_initialize_vao(ctx, obj, name); return obj; } @@ -112,11 +115,10 @@ _mesa_new_array_object( struct gl_context *ctx, GLuint name ) * \c dd_function_table::DeleteArrayObject. */ void -_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj ) +_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj) { - (void) ctx; unbind_array_object_vbos(ctx, obj); - _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL); _glthread_DESTROY_MUTEX(obj->Mutex); free(obj->Label); free(obj); @@ -124,21 +126,21 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj ) /** - * Set ptr to arrayObj w/ reference counting. - * Note: this should only be called from the _mesa_reference_array_object() + * Set ptr to vao w/ reference counting. + * Note: this should only be called from the _mesa_reference_vao() * inline function. */ void -_mesa_reference_array_object_(struct gl_context *ctx, - struct gl_array_object **ptr, - struct gl_array_object *arrayObj) +_mesa_reference_vao_(struct gl_context *ctx, + struct gl_vertex_array_object **ptr, + struct gl_vertex_array_object *vao) { - assert(*ptr != arrayObj); + assert(*ptr != vao); if (*ptr) { /* Unreference the old array object */ GLboolean deleteFlag = GL_FALSE; - struct gl_array_object *oldObj = *ptr; + struct gl_vertex_array_object *oldObj = *ptr; _glthread_LOCK_MUTEX(oldObj->Mutex); ASSERT(oldObj->RefCount > 0); @@ -159,24 +161,24 @@ _mesa_reference_array_object_(struct gl_context *ctx, } ASSERT(!*ptr); - if (arrayObj) { + if (vao) { /* reference new array object */ - _glthread_LOCK_MUTEX(arrayObj->Mutex); - if (arrayObj->RefCount == 0) { + _glthread_LOCK_MUTEX(vao->Mutex); + if (vao->RefCount == 0) { /* this array's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ _mesa_problem(NULL, "referencing deleted array object"); *ptr = NULL; } else { - arrayObj->RefCount++; + vao->RefCount++; #if 0 printf("ArrayObj %p %d INCR to %d\n", - (void *) arrayObj, arrayObj->Name, arrayObj->RefCount); + (void *) vao, vao->Name, vao->RefCount); #endif - *ptr = arrayObj; + *ptr = vao; } - _glthread_UNLOCK_MUTEX(arrayObj->Mutex); + _glthread_UNLOCK_MUTEX(vao->Mutex); } } @@ -184,7 +186,7 @@ _mesa_reference_array_object_(struct gl_context *ctx, static void init_array(struct gl_context *ctx, - struct gl_array_object *obj, GLuint index, GLint size, GLint type) + struct gl_vertex_array_object *obj, GLuint index, GLint size, GLint type) { struct gl_vertex_attrib_array *array = &obj->VertexAttrib[index]; struct gl_vertex_buffer_binding *binding = &obj->VertexBinding[index]; @@ -213,12 +215,12 @@ init_array(struct gl_context *ctx, /** - * Initialize a gl_array_object's arrays. + * Initialize a gl_vertex_array_object's arrays. */ void -_mesa_initialize_array_object( struct gl_context *ctx, - struct gl_array_object *obj, - GLuint name ) +_mesa_initialize_vao(struct gl_context *ctx, + struct gl_vertex_array_object *obj, + GLuint name) { GLuint i; @@ -257,7 +259,7 @@ _mesa_initialize_array_object( struct gl_context *ctx, } } - _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, + _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, ctx->Shared->NullBufferObj); } @@ -266,7 +268,7 @@ _mesa_initialize_array_object( struct gl_context *ctx, * Add the given array object to the array object pool. */ static void -save_array_object( struct gl_context *ctx, struct gl_array_object *obj ) +save_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj ) { if (obj->Name > 0) { /* insert into hash table */ @@ -280,7 +282,7 @@ save_array_object( struct gl_context *ctx, struct gl_array_object *obj ) * Do not deallocate the array object though. */ static void -remove_array_object( struct gl_context *ctx, struct gl_array_object *obj ) +remove_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj ) { if (obj->Name > 0) { /* remove from hash table */ @@ -291,11 +293,11 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj ) /** - * Helper for _mesa_update_array_object_max_element(). - * \return min(arrayObj->_VertexAttrib[*]._MaxElement). + * Helper for _mesa_update_vao_max_element(). + * \return min(vao->_VertexAttrib[*]._MaxElement). */ static GLuint -compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled) +compute_max_element(struct gl_vertex_array_object *vao, GLbitfield64 enabled) { GLuint min = ~((GLuint)0); @@ -304,7 +306,7 @@ compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled) GLint attrib = ffsll(enabled) - 1; enabled ^= BITFIELD64_BIT(attrib); - client_array = &arrayObj->_VertexAttrib[attrib]; + client_array = &vao->_VertexAttrib[attrib]; assert(client_array->Enabled); _mesa_update_array_max_element(client_array); min = MIN2(min, client_array->_MaxElement); @@ -315,23 +317,23 @@ compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled) /** - * Examine vertex arrays to update the gl_array_object::_MaxElement field. + * Examine vertex arrays to update the gl_vertex_array_object::_MaxElement field. */ void -_mesa_update_array_object_max_element(struct gl_context *ctx, - struct gl_array_object *arrayObj) +_mesa_update_vao_max_element(struct gl_context *ctx, + struct gl_vertex_array_object *vao) { GLbitfield64 enabled; if (!ctx->VertexProgram._Current || ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) { - enabled = _mesa_array_object_get_enabled_ff(arrayObj); + enabled = _mesa_array_object_get_enabled_ff(vao); } else { - enabled = _mesa_array_object_get_enabled_arb(arrayObj); + enabled = _mesa_array_object_get_enabled_arb(vao); } /* _MaxElement is one past the last legal array element */ - arrayObj->_MaxElement = compute_max_element(arrayObj, enabled); + vao->_MaxElement = compute_max_element(vao, enabled); } @@ -340,10 +342,10 @@ _mesa_update_array_object_max_element(struct gl_context *ctx, * or a gl_vertex_buffer_binding has changed. */ void -_mesa_update_array_object_client_arrays(struct gl_context *ctx, - struct gl_array_object *arrayObj) +_mesa_update_vao_client_arrays(struct gl_context *ctx, + struct gl_vertex_array_object *vao) { - GLbitfield64 arrays = arrayObj->NewArrays; + GLbitfield64 arrays = vao->NewArrays; while (arrays) { struct gl_client_array *client_array; @@ -353,9 +355,9 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx, GLint attrib = ffsll(arrays) - 1; arrays ^= BITFIELD64_BIT(attrib); - attrib_array = &arrayObj->VertexAttrib[attrib]; - buffer_binding = &arrayObj->VertexBinding[attrib_array->VertexBinding]; - client_array = &arrayObj->_VertexAttrib[attrib]; + attrib_array = &vao->VertexAttrib[attrib]; + buffer_binding = &vao->VertexBinding[attrib_array->VertexBinding]; + client_array = &vao->_VertexAttrib[attrib]; _mesa_update_client_array(ctx, client_array, attrib_array, buffer_binding); @@ -376,8 +378,8 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx, static void bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) { - struct gl_array_object * const oldObj = ctx->Array.ArrayObj; - struct gl_array_object *newObj = NULL; + struct gl_vertex_array_object * const oldObj = ctx->Array.VAO; + struct gl_vertex_array_object *newObj = NULL; ASSERT(oldObj != NULL); @@ -391,11 +393,11 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) /* The spec says there is no array object named 0, but we use * one internally because it simplifies things. */ - newObj = ctx->Array.DefaultArrayObj; + newObj = ctx->Array.DefaultVAO; } else { /* non-default array object */ - newObj = _mesa_lookup_arrayobj(ctx, id); + newObj = _mesa_lookup_vao(ctx, id); if (!newObj) { if (genRequired) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -426,7 +428,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) } ctx->NewState |= _NEW_ARRAY; - _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj); + _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj); /* Pass BindVertexArray call to device driver */ if (ctx->Driver.BindArrayObject && newObj) @@ -477,12 +479,12 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) GLsizei i; if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)"); return; } for (i = 0; i < n; i++) { - struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, ids[i]); + struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]); if ( obj != NULL ) { ASSERT( obj->Name == ids[i] ); @@ -491,7 +493,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) * for that object reverts to zero and the default vertex array * becomes current." */ - if ( obj == ctx->Array.ArrayObj ) { + if ( obj == ctx->Array.VAO ) { _mesa_BindVertexArray(0); } @@ -501,7 +503,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) /* Unreference the array object. * If refcount hits zero, the object will be deleted. */ - _mesa_reference_array_object(ctx, &obj, NULL); + _mesa_reference_vao(ctx, &obj, NULL); } } } @@ -521,7 +523,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays) GLint i; if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArrays"); return; } @@ -533,12 +535,12 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays) /* Allocate new, empty array objects and return identifiers */ for (i = 0; i < n; i++) { - struct gl_array_object *obj; + struct gl_vertex_array_object *obj; GLuint name = first + i; obj = (*ctx->Driver.NewArrayObject)( ctx, name ); if (!obj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArrays"); return; } save_array_object(ctx, obj); @@ -581,14 +583,14 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ) { - struct gl_array_object * obj; + struct gl_vertex_array_object * obj; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (id == 0) return GL_FALSE; - obj = _mesa_lookup_arrayobj(ctx, id); + obj = _mesa_lookup_vao(ctx, id); if (obj == NULL) return GL_FALSE; |