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Diffstat (limited to 'mesalib/src/mesa/main/arrayobj.c')
-rw-r--r--mesalib/src/mesa/main/arrayobj.c130
1 files changed, 66 insertions, 64 deletions
diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c
index fdcf172ea..b33ba8016 100644
--- a/mesalib/src/mesa/main/arrayobj.c
+++ b/mesalib/src/mesa/main/arrayobj.c
@@ -27,7 +27,10 @@
/**
* \file arrayobj.c
- * Functions for the GL_APPLE_vertex_array_object extension.
+ *
+ * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+,
+ * the GL_ARB_vertex_array_object extension, or the older
+ * GL_APPLE_vertex_array_object extension.
*
* \todo
* The code in this file borrows a lot from bufferobj.c. There's a certain
@@ -60,13 +63,13 @@
* non-existent.
*/
-struct gl_array_object *
-_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id)
+struct gl_vertex_array_object *
+_mesa_lookup_vao(struct gl_context *ctx, GLuint id)
{
if (id == 0)
return NULL;
else
- return (struct gl_array_object *)
+ return (struct gl_vertex_array_object *)
_mesa_HashLookup(ctx->Array.Objects, id);
}
@@ -77,7 +80,7 @@ _mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id)
* This is done just prior to array object destruction.
*/
static void
-unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
+unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
GLuint i;
@@ -95,12 +98,12 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
* This function is intended to be called via
* \c dd_function_table::NewArrayObject.
*/
-struct gl_array_object *
-_mesa_new_array_object( struct gl_context *ctx, GLuint name )
+struct gl_vertex_array_object *
+_mesa_new_vao(struct gl_context *ctx, GLuint name)
{
- struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
+ struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
if (obj)
- _mesa_initialize_array_object(ctx, obj, name);
+ _mesa_initialize_vao(ctx, obj, name);
return obj;
}
@@ -112,11 +115,10 @@ _mesa_new_array_object( struct gl_context *ctx, GLuint name )
* \c dd_function_table::DeleteArrayObject.
*/
void
-_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
- (void) ctx;
unbind_array_object_vbos(ctx, obj);
- _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
_glthread_DESTROY_MUTEX(obj->Mutex);
free(obj->Label);
free(obj);
@@ -124,21 +126,21 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
/**
- * Set ptr to arrayObj w/ reference counting.
- * Note: this should only be called from the _mesa_reference_array_object()
+ * Set ptr to vao w/ reference counting.
+ * Note: this should only be called from the _mesa_reference_vao()
* inline function.
*/
void
-_mesa_reference_array_object_(struct gl_context *ctx,
- struct gl_array_object **ptr,
- struct gl_array_object *arrayObj)
+_mesa_reference_vao_(struct gl_context *ctx,
+ struct gl_vertex_array_object **ptr,
+ struct gl_vertex_array_object *vao)
{
- assert(*ptr != arrayObj);
+ assert(*ptr != vao);
if (*ptr) {
/* Unreference the old array object */
GLboolean deleteFlag = GL_FALSE;
- struct gl_array_object *oldObj = *ptr;
+ struct gl_vertex_array_object *oldObj = *ptr;
_glthread_LOCK_MUTEX(oldObj->Mutex);
ASSERT(oldObj->RefCount > 0);
@@ -159,24 +161,24 @@ _mesa_reference_array_object_(struct gl_context *ctx,
}
ASSERT(!*ptr);
- if (arrayObj) {
+ if (vao) {
/* reference new array object */
- _glthread_LOCK_MUTEX(arrayObj->Mutex);
- if (arrayObj->RefCount == 0) {
+ _glthread_LOCK_MUTEX(vao->Mutex);
+ if (vao->RefCount == 0) {
/* this array's being deleted (look just above) */
/* Not sure this can every really happen. Warn if it does. */
_mesa_problem(NULL, "referencing deleted array object");
*ptr = NULL;
}
else {
- arrayObj->RefCount++;
+ vao->RefCount++;
#if 0
printf("ArrayObj %p %d INCR to %d\n",
- (void *) arrayObj, arrayObj->Name, arrayObj->RefCount);
+ (void *) vao, vao->Name, vao->RefCount);
#endif
- *ptr = arrayObj;
+ *ptr = vao;
}
- _glthread_UNLOCK_MUTEX(arrayObj->Mutex);
+ _glthread_UNLOCK_MUTEX(vao->Mutex);
}
}
@@ -184,7 +186,7 @@ _mesa_reference_array_object_(struct gl_context *ctx,
static void
init_array(struct gl_context *ctx,
- struct gl_array_object *obj, GLuint index, GLint size, GLint type)
+ struct gl_vertex_array_object *obj, GLuint index, GLint size, GLint type)
{
struct gl_vertex_attrib_array *array = &obj->VertexAttrib[index];
struct gl_vertex_buffer_binding *binding = &obj->VertexBinding[index];
@@ -213,12 +215,12 @@ init_array(struct gl_context *ctx,
/**
- * Initialize a gl_array_object's arrays.
+ * Initialize a gl_vertex_array_object's arrays.
*/
void
-_mesa_initialize_array_object( struct gl_context *ctx,
- struct gl_array_object *obj,
- GLuint name )
+_mesa_initialize_vao(struct gl_context *ctx,
+ struct gl_vertex_array_object *obj,
+ GLuint name)
{
GLuint i;
@@ -257,7 +259,7 @@ _mesa_initialize_array_object( struct gl_context *ctx,
}
}
- _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj,
+ _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj,
ctx->Shared->NullBufferObj);
}
@@ -266,7 +268,7 @@ _mesa_initialize_array_object( struct gl_context *ctx,
* Add the given array object to the array object pool.
*/
static void
-save_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+save_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
@@ -280,7 +282,7 @@ save_array_object( struct gl_context *ctx, struct gl_array_object *obj )
* Do not deallocate the array object though.
*/
static void
-remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+remove_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
{
if (obj->Name > 0) {
/* remove from hash table */
@@ -291,11 +293,11 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
/**
- * Helper for _mesa_update_array_object_max_element().
- * \return min(arrayObj->_VertexAttrib[*]._MaxElement).
+ * Helper for _mesa_update_vao_max_element().
+ * \return min(vao->_VertexAttrib[*]._MaxElement).
*/
static GLuint
-compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
+compute_max_element(struct gl_vertex_array_object *vao, GLbitfield64 enabled)
{
GLuint min = ~((GLuint)0);
@@ -304,7 +306,7 @@ compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
GLint attrib = ffsll(enabled) - 1;
enabled ^= BITFIELD64_BIT(attrib);
- client_array = &arrayObj->_VertexAttrib[attrib];
+ client_array = &vao->_VertexAttrib[attrib];
assert(client_array->Enabled);
_mesa_update_array_max_element(client_array);
min = MIN2(min, client_array->_MaxElement);
@@ -315,23 +317,23 @@ compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
/**
- * Examine vertex arrays to update the gl_array_object::_MaxElement field.
+ * Examine vertex arrays to update the gl_vertex_array_object::_MaxElement field.
*/
void
-_mesa_update_array_object_max_element(struct gl_context *ctx,
- struct gl_array_object *arrayObj)
+_mesa_update_vao_max_element(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao)
{
GLbitfield64 enabled;
if (!ctx->VertexProgram._Current ||
ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
- enabled = _mesa_array_object_get_enabled_ff(arrayObj);
+ enabled = _mesa_array_object_get_enabled_ff(vao);
} else {
- enabled = _mesa_array_object_get_enabled_arb(arrayObj);
+ enabled = _mesa_array_object_get_enabled_arb(vao);
}
/* _MaxElement is one past the last legal array element */
- arrayObj->_MaxElement = compute_max_element(arrayObj, enabled);
+ vao->_MaxElement = compute_max_element(vao, enabled);
}
@@ -340,10 +342,10 @@ _mesa_update_array_object_max_element(struct gl_context *ctx,
* or a gl_vertex_buffer_binding has changed.
*/
void
-_mesa_update_array_object_client_arrays(struct gl_context *ctx,
- struct gl_array_object *arrayObj)
+_mesa_update_vao_client_arrays(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao)
{
- GLbitfield64 arrays = arrayObj->NewArrays;
+ GLbitfield64 arrays = vao->NewArrays;
while (arrays) {
struct gl_client_array *client_array;
@@ -353,9 +355,9 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
GLint attrib = ffsll(arrays) - 1;
arrays ^= BITFIELD64_BIT(attrib);
- attrib_array = &arrayObj->VertexAttrib[attrib];
- buffer_binding = &arrayObj->VertexBinding[attrib_array->VertexBinding];
- client_array = &arrayObj->_VertexAttrib[attrib];
+ attrib_array = &vao->VertexAttrib[attrib];
+ buffer_binding = &vao->VertexBinding[attrib_array->VertexBinding];
+ client_array = &vao->_VertexAttrib[attrib];
_mesa_update_client_array(ctx, client_array, attrib_array,
buffer_binding);
@@ -376,8 +378,8 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
static void
bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
{
- struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
- struct gl_array_object *newObj = NULL;
+ struct gl_vertex_array_object * const oldObj = ctx->Array.VAO;
+ struct gl_vertex_array_object *newObj = NULL;
ASSERT(oldObj != NULL);
@@ -391,11 +393,11 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
/* The spec says there is no array object named 0, but we use
* one internally because it simplifies things.
*/
- newObj = ctx->Array.DefaultArrayObj;
+ newObj = ctx->Array.DefaultVAO;
}
else {
/* non-default array object */
- newObj = _mesa_lookup_arrayobj(ctx, id);
+ newObj = _mesa_lookup_vao(ctx, id);
if (!newObj) {
if (genRequired) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -426,7 +428,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
ctx->NewState |= _NEW_ARRAY;
- _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
+ _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
/* Pass BindVertexArray call to device driver */
if (ctx->Driver.BindArrayObject && newObj)
@@ -477,12 +479,12 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
GLsizei i;
if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
return;
}
for (i = 0; i < n; i++) {
- struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, ids[i]);
+ struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
if ( obj != NULL ) {
ASSERT( obj->Name == ids[i] );
@@ -491,7 +493,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
* for that object reverts to zero and the default vertex array
* becomes current."
*/
- if ( obj == ctx->Array.ArrayObj ) {
+ if ( obj == ctx->Array.VAO ) {
_mesa_BindVertexArray(0);
}
@@ -501,7 +503,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
/* Unreference the array object.
* If refcount hits zero, the object will be deleted.
*/
- _mesa_reference_array_object(ctx, &obj, NULL);
+ _mesa_reference_vao(ctx, &obj, NULL);
}
}
}
@@ -521,7 +523,7 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
GLint i;
if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArrays");
return;
}
@@ -533,12 +535,12 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
/* Allocate new, empty array objects and return identifiers */
for (i = 0; i < n; i++) {
- struct gl_array_object *obj;
+ struct gl_vertex_array_object *obj;
GLuint name = first + i;
obj = (*ctx->Driver.NewArrayObject)( ctx, name );
if (!obj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArrays");
return;
}
save_array_object(ctx, obj);
@@ -581,14 +583,14 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
GLboolean GLAPIENTRY
_mesa_IsVertexArray( GLuint id )
{
- struct gl_array_object * obj;
+ struct gl_vertex_array_object * obj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (id == 0)
return GL_FALSE;
- obj = _mesa_lookup_arrayobj(ctx, id);
+ obj = _mesa_lookup_vao(ctx, id);
if (obj == NULL)
return GL_FALSE;