diff options
Diffstat (limited to 'mesalib/src/mesa/main/attrib.c')
-rw-r--r-- | mesalib/src/mesa/main/attrib.c | 326 |
1 files changed, 217 insertions, 109 deletions
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index c9332bd52..30c815d67 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -182,7 +182,7 @@ struct texture_state * Allocate new attribute node of given type/kind. Attach payload data. * Insert it into the linked list named by 'head'. */ -static void +static bool save_attrib_data(struct gl_attrib_node **head, GLbitfield kind, void *payload) { @@ -196,7 +196,42 @@ save_attrib_data(struct gl_attrib_node **head, } else { /* out of memory! */ + return false; + } + return true; +} + + +/** + * Helper function for_mesa_PushAttrib for simple attributes. + * Allocates memory for attribute data and copies the given attribute data. + * \param head head of linked list to insert attribute data into + * \param attr_bit one of the GL_<attrib>_BIT flags + * \param attr_size number of bytes to allocate for attribute data + * \param attr_data the attribute data to copy + * \return true for success, false for out of memory + */ +static bool +push_attrib(struct gl_context *ctx, struct gl_attrib_node **head, + GLbitfield attr_bit, GLuint attr_size, const void *attr_data) +{ + void *attribute; + + attribute = MALLOC(attr_size); + if (attribute == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + return false; + } + + if (save_attrib_data(head, attr_bit, attribute)) { + memcpy(attribute, attr_data, attr_size); } + else { + FREE(attribute); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + return false; + } + return true; } @@ -220,42 +255,58 @@ _mesa_PushAttrib(GLbitfield mask) head = NULL; if (mask & GL_ACCUM_BUFFER_BIT) { - struct gl_accum_attrib *attr; - attr = MALLOC_STRUCT( gl_accum_attrib ); - memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); - save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); + if (!push_attrib(ctx, &head, GL_ACCUM_BUFFER_BIT, + sizeof(struct gl_accum_attrib), + (void*)&ctx->Accum)) + goto end; } if (mask & GL_COLOR_BUFFER_BIT) { GLuint i; struct gl_colorbuffer_attrib *attr; attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); - /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ - for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) - attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; - save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } + + if (save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr)) { + memcpy(attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib)); + /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) + attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; + } + else { + FREE(attr); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } } if (mask & GL_CURRENT_BIT) { - struct gl_current_attrib *attr; - FLUSH_CURRENT( ctx, 0 ); - attr = MALLOC_STRUCT( gl_current_attrib ); - memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); - save_attrib_data(&head, GL_CURRENT_BIT, attr); + FLUSH_CURRENT(ctx, 0); + if (!push_attrib(ctx, &head, GL_CURRENT_BIT, + sizeof(struct gl_current_attrib), + (void*)&ctx->Current)) + goto end; } if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_depthbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); - save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); + if (!push_attrib(ctx, &head, GL_DEPTH_BUFFER_BIT, + sizeof(struct gl_depthbuffer_attrib), + (void*)&ctx->Depth)) + goto end; } if (mask & GL_ENABLE_BIT) { struct gl_enable_attrib *attr; GLuint i; attr = MALLOC_STRUCT( gl_enable_attrib ); + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } + /* Copy enable flags from all other attributes into the enable struct. */ attr->AlphaTest = ctx->Color.AlphaEnabled; attr->AutoNormal = ctx->Eval.AutoNormal; @@ -322,97 +373,112 @@ _mesa_PushAttrib(GLbitfield mask) /* GL_ARB_fragment_program */ attr->FragmentProgram = ctx->FragmentProgram.Enabled; - save_attrib_data(&head, GL_ENABLE_BIT, attr); + if (!save_attrib_data(&head, GL_ENABLE_BIT, attr)) { + FREE(attr); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ attr->sRGBEnabled = ctx->Color.sRGBEnabled; } if (mask & GL_EVAL_BIT) { - struct gl_eval_attrib *attr; - attr = MALLOC_STRUCT( gl_eval_attrib ); - memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); - save_attrib_data(&head, GL_EVAL_BIT, attr); + if (!push_attrib(ctx, &head, GL_EVAL_BIT, + sizeof(struct gl_eval_attrib), + (void*)&ctx->Eval)) + goto end; } if (mask & GL_FOG_BIT) { - struct gl_fog_attrib *attr; - attr = MALLOC_STRUCT( gl_fog_attrib ); - memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); - save_attrib_data(&head, GL_FOG_BIT, attr); + if (!push_attrib(ctx, &head, GL_FOG_BIT, + sizeof(struct gl_fog_attrib), + (void*)&ctx->Fog)) + goto end; } if (mask & GL_HINT_BIT) { - struct gl_hint_attrib *attr; - attr = MALLOC_STRUCT( gl_hint_attrib ); - memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); - save_attrib_data(&head, GL_HINT_BIT, attr); + if (!push_attrib(ctx, &head, GL_HINT_BIT, + sizeof(struct gl_hint_attrib), + (void*)&ctx->Hint)) + goto end; } if (mask & GL_LIGHTING_BIT) { - struct gl_light_attrib *attr; - FLUSH_CURRENT(ctx, 0); /* flush material changes */ - attr = MALLOC_STRUCT( gl_light_attrib ); - memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); - save_attrib_data(&head, GL_LIGHTING_BIT, attr); + FLUSH_CURRENT(ctx, 0); /* flush material changes */ + if (!push_attrib(ctx, &head, GL_LIGHTING_BIT, + sizeof(struct gl_light_attrib), + (void*)&ctx->Light)) + goto end; } if (mask & GL_LINE_BIT) { - struct gl_line_attrib *attr; - attr = MALLOC_STRUCT( gl_line_attrib ); - memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); - save_attrib_data(&head, GL_LINE_BIT, attr); + if (!push_attrib(ctx, &head, GL_LINE_BIT, + sizeof(struct gl_line_attrib), + (void*)&ctx->Line)) + goto end; } if (mask & GL_LIST_BIT) { - struct gl_list_attrib *attr; - attr = MALLOC_STRUCT( gl_list_attrib ); - memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); - save_attrib_data(&head, GL_LIST_BIT, attr); + if (!push_attrib(ctx, &head, GL_LIST_BIT, + sizeof(struct gl_list_attrib), + (void*)&ctx->List)) + goto end; } if (mask & GL_PIXEL_MODE_BIT) { struct gl_pixel_attrib *attr; attr = MALLOC_STRUCT( gl_pixel_attrib ); - memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); - /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ - attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; - save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } + + if (save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr)) { + memcpy(attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib)); + /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ + attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; + } + else { + FREE(attr); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } } if (mask & GL_POINT_BIT) { - struct gl_point_attrib *attr; - attr = MALLOC_STRUCT( gl_point_attrib ); - memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); - save_attrib_data(&head, GL_POINT_BIT, attr); + if (!push_attrib(ctx, &head, GL_POINT_BIT, + sizeof(struct gl_point_attrib), + (void*)&ctx->Point)) + goto end; } if (mask & GL_POLYGON_BIT) { - struct gl_polygon_attrib *attr; - attr = MALLOC_STRUCT( gl_polygon_attrib ); - memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); - save_attrib_data(&head, GL_POLYGON_BIT, attr); + if (!push_attrib(ctx, &head, GL_POLYGON_BIT, + sizeof(struct gl_polygon_attrib), + (void*)&ctx->Polygon)) + goto end; } if (mask & GL_POLYGON_STIPPLE_BIT) { - GLuint *stipple; - stipple = malloc( 32*sizeof(GLuint) ); - memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); - save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); + if (!push_attrib(ctx, &head, GL_POLYGON_STIPPLE_BIT, + sizeof(ctx->PolygonStipple), + (void*)&ctx->PolygonStipple)) + goto end; } if (mask & GL_SCISSOR_BIT) { - struct gl_scissor_attrib *attr; - attr = MALLOC_STRUCT( gl_scissor_attrib ); - memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); - save_attrib_data(&head, GL_SCISSOR_BIT, attr); + if (!push_attrib(ctx, &head, GL_SCISSOR_BIT, + sizeof(struct gl_scissor_attrib), + (void*)&ctx->Scissor)) + goto end; } if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_stencil_attrib *attr; - attr = MALLOC_STRUCT( gl_stencil_attrib ); - memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); - save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); + if (!push_attrib(ctx, &head, GL_STENCIL_BUFFER_BIT, + sizeof(struct gl_stencil_attrib), + (void*)&ctx->Stencil)) + goto end; } if (mask & GL_TEXTURE_BIT) { @@ -424,6 +490,12 @@ _mesa_PushAttrib(GLbitfield mask) goto end; } + if (!save_attrib_data(&head, GL_TEXTURE_BIT, texstate)) { + FREE(texstate); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); + goto end; + } + _mesa_lock_context_textures(ctx); /* copy/save the bulk of texture state here */ @@ -450,35 +522,35 @@ _mesa_PushAttrib(GLbitfield mask) _mesa_reference_shared_state(ctx, &texstate->SharedRef, ctx->Shared); _mesa_unlock_context_textures(ctx); - - save_attrib_data(&head, GL_TEXTURE_BIT, texstate); } if (mask & GL_TRANSFORM_BIT) { - struct gl_transform_attrib *attr; - attr = MALLOC_STRUCT( gl_transform_attrib ); - memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); - save_attrib_data(&head, GL_TRANSFORM_BIT, attr); + if (!push_attrib(ctx, &head, GL_TRANSFORM_BIT, + sizeof(struct gl_transform_attrib), + (void*)&ctx->Transform)) + goto end; } if (mask & GL_VIEWPORT_BIT) { - struct gl_viewport_attrib *attr; - attr = MALLOC_STRUCT( gl_viewport_attrib ); - memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); - save_attrib_data(&head, GL_VIEWPORT_BIT, attr); + if (!push_attrib(ctx, &head, GL_VIEWPORT_BIT, + sizeof(struct gl_viewport_attrib), + (void*)&ctx->Viewport)) + goto end; } /* GL_ARB_multisample */ if (mask & GL_MULTISAMPLE_BIT_ARB) { - struct gl_multisample_attrib *attr; - attr = MALLOC_STRUCT( gl_multisample_attrib ); - memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); - save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); + if (!push_attrib(ctx, &head, GL_MULTISAMPLE_BIT_ARB, + sizeof(struct gl_multisample_attrib), + (void*)&ctx->Multisample)) + goto end; } end: - ctx->AttribStack[ctx->AttribStackDepth] = head; - ctx->AttribStackDepth++; + if (head != NULL) { + ctx->AttribStack[ctx->AttribStackDepth] = head; + ctx->AttribStackDepth++; + } } @@ -641,12 +713,6 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, !!(enabled & TEXTURE_CUBE_BIT)); } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - !!(enabled & TEXTURE_1D_ARRAY_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - !!(enabled & TEXTURE_2D_ARRAY_BIT)); - } } if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { @@ -688,12 +754,6 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, !!(unit->Enabled & TEXTURE_RECT_BIT)); } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - !!(unit->Enabled & TEXTURE_1D_ARRAY_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - !!(unit->Enabled & TEXTURE_2D_ARRAY_BIT)); - } _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); @@ -768,7 +828,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) } else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && - !ctx->Extensions.MESA_texture_array) { + !ctx->Extensions.EXT_texture_array) { continue; } else if (obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY && @@ -1482,13 +1542,20 @@ restore_array_attrib(struct gl_context *ctx, * init/alloc the fields of 'attrib'. * Needs to the init part matching free_array_attrib_data below. */ -static void +static bool init_array_attrib_data(struct gl_context *ctx, struct gl_array_attrib *attrib) { /* Get a non driver gl_array_object. */ attrib->ArrayObj = CALLOC_STRUCT( gl_array_object ); + + if (attrib->ArrayObj == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); + return false; + } + _mesa_initialize_array_object(ctx, attrib->ArrayObj, 0); + return true; } /** @@ -1529,24 +1596,65 @@ _mesa_PushClientAttrib(GLbitfield mask) struct gl_pixelstore_attrib *attr; /* packing attribs */ attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Pack); - save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); + if (attr == NULL) { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + goto end; + } + if (save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr)) { + copy_pixelstore(ctx, attr, &ctx->Pack); + } + else { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + FREE(attr); + goto end; + } + /* unpacking attribs */ attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Unpack); - save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); + goto end; + } + + if (save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr)) { + copy_pixelstore(ctx, attr, &ctx->Unpack); + } + else { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + FREE(attr); + goto end; + } } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { struct gl_array_attrib *attr; attr = CALLOC_STRUCT( gl_array_attrib ); - init_array_attrib_data(ctx, attr); - save_array_attrib(ctx, attr, &ctx->Array); - save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); - } + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); + goto end; + } - ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; - ctx->ClientAttribStackDepth++; + if (!init_array_attrib_data(ctx, attr)) { + FREE(attr); + goto end; + } + + if (save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr)) { + save_array_attrib(ctx, attr, &ctx->Array); + } + else { + free_array_attrib_data(ctx, attr); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); + FREE(attr); + /* goto to keep safe from possible later changes */ + goto end; + } + } +end: + if (head != NULL) { + ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; + ctx->ClientAttribStackDepth++; + } } |