diff options
Diffstat (limited to 'mesalib/src/mesa/main/bufferobj.c')
-rw-r--r-- | mesalib/src/mesa/main/bufferobj.c | 923 |
1 files changed, 895 insertions, 28 deletions
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 36acd64ce..7b1bba097 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -975,6 +975,78 @@ _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer) } +struct gl_buffer_object * +_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer) +{ + return (struct gl_buffer_object *) + _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer); +} + + +void +_mesa_begin_bufferobj_lookups(struct gl_context *ctx) +{ + _mesa_HashLockMutex(ctx->Shared->BufferObjects); +} + + +void +_mesa_end_bufferobj_lookups(struct gl_context *ctx) +{ + _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); +} + + +/** + * Look up a buffer object for a multi-bind function. + * + * Unlike _mesa_lookup_bufferobj(), this function also takes care + * of generating an error if the buffer ID is not zero or the name + * of an existing buffer object. + * + * If the buffer ID refers to an existing buffer object, a pointer + * to the buffer object is returned. If the ID is zero, a pointer + * to the shared NullBufferObj is returned. If the ID is not zero + * and does not refer to a valid buffer object, this function + * returns NULL. + * + * This function assumes that the caller has already locked the + * hash table mutex by calling _mesa_begin_bufferobj_lookups(). + */ +struct gl_buffer_object * +_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx, + const GLuint *buffers, + GLuint index, const char *caller) +{ + struct gl_buffer_object *bufObj; + + if (buffers[index] != 0) { + bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]); + + /* The multi-bind functions don't create the buffer objects + when they don't exist. */ + if (bufObj == &DummyBufferObject) + bufObj = NULL; + } else + bufObj = ctx->Shared->NullBufferObj; + + if (!bufObj) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if any value + * in <buffers> is not zero or the name of an existing + * buffer object (per binding)." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(buffers[%u]=%u is not zero or the name " + "of an existing buffer object)", + caller, index, buffers[index]); + } + + return bufObj; +} + + /** * If *ptr points to obj, set ptr = the Null/default buffer object. * This is a helper for buffer object deletion. @@ -2529,17 +2601,45 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, } } +/** + * Binds a buffer object to a uniform buffer binding point. + * + * The caller is responsible for flushing vertices and updating + * NewDriverState. + */ static void set_ubo_binding(struct gl_context *ctx, - int index, - struct gl_buffer_object *bufObj, - GLintptr offset, - GLsizeiptr size, - GLboolean autoSize) + struct gl_uniform_buffer_binding *binding, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + GLboolean autoSize) +{ + _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); + + binding->Offset = offset; + binding->Size = size; + binding->AutomaticSize = autoSize; +} + +/** + * Binds a buffer object to a uniform buffer binding point. + * + * Unlike set_ubo_binding(), this function also flushes vertices + * and updates NewDriverState. It also checks if the binding + * has actually changed before updating it. + */ +static void +bind_uniform_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + GLboolean autoSize) { - struct gl_uniform_buffer_binding *binding; + struct gl_uniform_buffer_binding *binding = + &ctx->UniformBufferBindings[index]; - binding = &ctx->UniformBufferBindings[index]; if (binding->BufferObject == bufObj && binding->Offset == offset && binding->Size == size && @@ -2550,10 +2650,7 @@ set_ubo_binding(struct gl_context *ctx, FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; - _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); - binding->Offset = offset; - binding->Size = size; - binding->AutomaticSize = autoSize; + set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize); } /** @@ -2588,7 +2685,7 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx, } _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); - set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE); + bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE); } @@ -2607,19 +2704,52 @@ bind_buffer_base_uniform_buffer(struct gl_context *ctx, } _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); + if (bufObj == ctx->Shared->NullBufferObj) - set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE); + bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE); else - set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE); + bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE); } +/** + * Binds a buffer object to an atomic buffer binding point. + * + * The caller is responsible for validating the offset, + * flushing the vertices and updating NewDriverState. + */ static void set_atomic_buffer_binding(struct gl_context *ctx, - unsigned index, + struct gl_atomic_buffer_binding *binding, struct gl_buffer_object *bufObj, GLintptr offset, - GLsizeiptr size, - const char *name) + GLsizeiptr size) +{ + _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); + + if (bufObj == ctx->Shared->NullBufferObj) { + binding->Offset = -1; + binding->Size = -1; + } else { + binding->Offset = offset; + binding->Size = size; + } +} + +/** + * Binds a buffer object to an atomic buffer binding point. + * + * Unlike set_atomic_buffer_binding(), this function also validates the + * index and offset, flushes vertices, and updates NewDriverState. + * It also checks if the binding has actually changing before + * updating it. + */ +static void +bind_atomic_buffer(struct gl_context *ctx, + unsigned index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + const char *name) { struct gl_atomic_buffer_binding *binding; @@ -2647,15 +2777,704 @@ set_atomic_buffer_binding(struct gl_context *ctx, FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; - _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); + set_atomic_buffer_binding(ctx, binding, bufObj, offset, size); +} - if (bufObj == ctx->Shared->NullBufferObj) { - binding->Offset = -1; - binding->Size = -1; - } else { - binding->Offset = offset; - binding->Size = size; +static inline bool +bind_buffers_check_offset_and_size(struct gl_context *ctx, + GLuint index, + const GLintptr *offsets, + const GLsizeiptr *sizes) +{ + if (offsets[index] < 0) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * value in <offsets> is less than zero (per binding)." + */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%lld < 0)", + index, (long long int) offsets[index]); + return false; + } + + if (sizes[index] <= 0) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * value in <sizes> is less than or equal to zero (per binding)." + */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(sizes[%u]=%lld <= 0)", + index, (long long int) sizes[index]); + return false; + } + + return true; +} + +static bool +error_check_bind_uniform_buffers(struct gl_context *ctx, + GLuint first, GLsizei count, + const char *caller) +{ + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(target=GL_UNIFORM_BUFFER)", caller); + return false; + } + + /* The ARB_multi_bind_spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> is + * greater than the number of target-specific indexed binding points, + * as described in section 6.7.1." + */ + if (first + count > ctx->Const.MaxUniformBufferBindings) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(first=%u + count=%d > the value of " + "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)", + caller, first, count, + ctx->Const.MaxUniformBufferBindings); + return false; + } + + return true; +} + +/** + * Unbind all uniform buffers in the range + * <first> through <first>+<count>-1 + */ +static void +unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count) +{ + struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj; + GLuint i; + + for (i = 0; i < count; i++) + set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i], + bufObj, -1, -1, GL_TRUE); +} + +static void +bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count, + const GLuint *buffers) +{ + GLuint i; + + if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state." + */ + unbind_uniform_buffers(ctx, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_uniform_buffer_binding *binding = + &ctx->UniformBufferBindings[first + i]; + struct gl_buffer_object *bufObj; + + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) + bufObj = binding->BufferObject; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersBase"); + + if (bufObj) { + if (bufObj == ctx->Shared->NullBufferObj) + set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE); + else + set_ubo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE); + } + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static void +bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, const GLsizeiptr *sizes) +{ + GLuint i; + + if (!error_check_bind_uniform_buffers(ctx, first, count, + "glBindBuffersRange")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state. + * In this case, the offsets and sizes associated with the + * binding points are set to default values, ignoring + * <offsets> and <sizes>." + */ + unbind_uniform_buffers(ctx, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_uniform_buffer_binding *binding = + &ctx->UniformBufferBindings[first + i]; + struct gl_buffer_object *bufObj; + + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in <offsets> and <sizes> does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Uniform buffer array bindings (see sec. 7.6) │ + * ├─────────────────────┬─────────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │ + * │ │ OFFSET_ALIGNMENT │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └─────────────────────┴─────────────────────────────────────────┘" + */ + if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%lld is misaligned; " + "it must be a multiple of the value of " + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when " + "target=GL_UNIFORM_BUFFER)", + i, (long long int) offsets[i], + ctx->Const.UniformBufferOffsetAlignment); + continue; + } + + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) + bufObj = binding->BufferObject; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersRange"); + + if (bufObj) { + if (bufObj == ctx->Shared->NullBufferObj) + set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE); + else + set_ubo_binding(ctx, binding, bufObj, + offsets[i], sizes[i], GL_FALSE); + } + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static bool +error_check_bind_xfb_buffers(struct gl_context *ctx, + struct gl_transform_feedback_object *tfObj, + GLuint first, GLsizei count, const char *caller) +{ + if (!ctx->Extensions.EXT_transform_feedback) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller); + return false; } + + /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says: + * + * "An INVALID_OPERATION error is generated : + * + * ... + * • by BindBufferRange or BindBufferBase if target is TRANSFORM_- + * FEEDBACK_BUFFER and transform feedback is currently active." + * + * We assume that this is also meant to apply to BindBuffersRange + * and BindBuffersBase. + */ + if (tfObj->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(Changing transform feedback buffers while " + "transform feedback is active)", caller); + return false; + } + + /* The ARB_multi_bind_spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> is + * greater than the number of target-specific indexed binding points, + * as described in section 6.7.1." + */ + if (first + count > ctx->Const.MaxTransformFeedbackBuffers) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(first=%u + count=%d > the value of " + "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)", + caller, first, count, + ctx->Const.MaxTransformFeedbackBuffers); + return false; + } + + return true; +} + +/** + * Unbind all transform feedback buffers in the range + * <first> through <first>+<count>-1 + */ +static void +unbind_xfb_buffers(struct gl_context *ctx, + struct gl_transform_feedback_object *tfObj, + GLuint first, GLsizei count) +{ + struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj; + GLuint i; + + for (i = 0; i < count; i++) + _mesa_set_transform_feedback_binding(ctx, tfObj, first + i, + bufObj, 0, 0); +} + +static void +bind_xfb_buffers_base(struct gl_context *ctx, + GLuint first, GLsizei count, + const GLuint *buffers) +{ + struct gl_transform_feedback_object *tfObj = + ctx->TransformFeedback.CurrentObject; + GLuint i; + + if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, + "glBindBuffersBase")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state." + */ + unbind_xfb_buffers(ctx, tfObj, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i]; + struct gl_buffer_object *bufObj; + + if (boundBufObj && boundBufObj->Name == buffers[i]) + bufObj = boundBufObj; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersBase"); + + if (bufObj) + _mesa_set_transform_feedback_binding(ctx, tfObj, first + i, + bufObj, 0, 0); + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static void +bind_xfb_buffers_range(struct gl_context *ctx, + GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, + const GLsizeiptr *sizes) +{ + struct gl_transform_feedback_object *tfObj = + ctx->TransformFeedback.CurrentObject; + GLuint i; + + if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, + "glBindBuffersRange")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state. + * In this case, the offsets and sizes associated with the + * binding points are set to default values, ignoring + * <offsets> and <sizes>." + */ + unbind_xfb_buffers(ctx, tfObj, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + const GLuint index = first + i; + struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index]; + struct gl_buffer_object *bufObj; + + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in <offsets> and <sizes> does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Transform feedback array bindings (see sec. 13.2.2) │ + * ├───────────────────────┬───────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of 4 │ + * │ ... │ ... │ + * │ size restriction │ multiple of 4 │ + * └───────────────────────┴───────────────────────────────────────┘" + */ + if (offsets[i] & 0x3) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%lld is misaligned; " + "it must be a multiple of 4 when " + "target=GL_TRANSFORM_FEEDBACK_BUFFER)", + i, (long long int) offsets[i]); + continue; + } + + if (sizes[i] & 0x3) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(sizes[%u]=%lld is misaligned; " + "it must be a multiple of 4 when " + "target=GL_TRANSFORM_FEEDBACK_BUFFER)", + i, (long long int) sizes[i]); + continue; + } + + if (boundBufObj && boundBufObj->Name == buffers[i]) + bufObj = boundBufObj; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersRange"); + + if (bufObj) + _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj, + offsets[i], sizes[i]); + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static bool +error_check_bind_atomic_buffers(struct gl_context *ctx, + GLuint first, GLsizei count, + const char *caller) +{ + if (!ctx->Extensions.ARB_shader_atomic_counters) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller); + return false; + } + + /* The ARB_multi_bind_spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> is + * greater than the number of target-specific indexed binding points, + * as described in section 6.7.1." + */ + if (first + count > ctx->Const.MaxAtomicBufferBindings) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(first=%u + count=%d > the value of " + "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)", + caller, first, count, ctx->Const.MaxAtomicBufferBindings); + return false; + } + + return true; +} + +/** + * Unbind all atomic counter buffers in the range + * <first> through <first>+<count>-1 + */ +static void +unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count) +{ + struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj; + GLuint i; + + for (i = 0; i < count; i++) + set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i], + bufObj, -1, -1); +} + +static void +bind_atomic_buffers_base(struct gl_context *ctx, + GLuint first, + GLsizei count, + const GLuint *buffers) +{ + GLuint i; + + if (!error_check_bind_atomic_buffers(ctx, first, count, + "glBindBuffersBase")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state." + */ + unbind_atomic_buffers(ctx, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_atomic_buffer_binding *binding = + &ctx->AtomicBufferBindings[first + i]; + struct gl_buffer_object *bufObj; + + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) + bufObj = binding->BufferObject; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersBase"); + + if (bufObj) + set_atomic_buffer_binding(ctx, binding, bufObj, 0, 0); + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static void +bind_atomic_buffers_range(struct gl_context *ctx, + GLuint first, + GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, + const GLsizeiptr *sizes) +{ + GLuint i; + + if (!error_check_bind_atomic_buffers(ctx, first, count, + "glBindBuffersRange")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state. + * In this case, the offsets and sizes associated with the + * binding points are set to default values, ignoring + * <offsets> and <sizes>." + */ + unbind_atomic_buffers(ctx, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_atomic_buffer_binding *binding = + &ctx->AtomicBufferBindings[first + i]; + struct gl_buffer_object *bufObj; + + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in <offsets> and <sizes> does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Atomic counter array bindings (see sec. 7.7.2) │ + * ├───────────────────────┬───────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of 4 │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └───────────────────────┴───────────────────────────────────────┘" + */ + if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%lld is misaligned; " + "it must be a multiple of %d when " + "target=GL_ATOMIC_COUNTER_BUFFER)", + i, (long long int) offsets[i], ATOMIC_COUNTER_SIZE); + continue; + } + + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) + bufObj = binding->BufferObject; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersRange"); + + if (bufObj) + set_atomic_buffer_binding(ctx, binding, bufObj, offsets[i], sizes[i]); + } + + _mesa_end_bufferobj_lookups(ctx); } void GLAPIENTRY @@ -2697,8 +3516,8 @@ _mesa_BindBufferRange(GLenum target, GLuint index, bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size); return; case GL_ATOMIC_COUNTER_BUFFER: - set_atomic_buffer_binding(ctx, index, bufObj, offset, size, - "glBindBufferRange"); + bind_atomic_buffer(ctx, index, bufObj, offset, size, + "glBindBufferRange"); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)"); @@ -2761,8 +3580,8 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer) bind_buffer_base_uniform_buffer(ctx, index, bufObj); return; case GL_ATOMIC_COUNTER_BUFFER: - set_atomic_buffer_binding(ctx, index, bufObj, 0, 0, - "glBindBufferBase"); + bind_atomic_buffer(ctx, index, bufObj, 0, 0, + "glBindBufferBase"); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)"); @@ -2771,6 +3590,54 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer) } void GLAPIENTRY +_mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, const GLsizeiptr *sizes) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (target) { + case GL_TRANSFORM_FEEDBACK_BUFFER: + bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes); + return; + case GL_UNIFORM_BUFFER: + bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes); + return; + case GL_ATOMIC_COUNTER_BUFFER: + bind_atomic_buffers_range(ctx, first, count, buffers, + offsets, sizes); + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)", + _mesa_lookup_enum_by_nr(target)); + break; + } +} + +void GLAPIENTRY +_mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count, + const GLuint *buffers) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (target) { + case GL_TRANSFORM_FEEDBACK_BUFFER: + bind_xfb_buffers_base(ctx, first, count, buffers); + return; + case GL_UNIFORM_BUFFER: + bind_uniform_buffers_base(ctx, first, count, buffers); + return; + case GL_ATOMIC_COUNTER_BUFFER: + bind_atomic_buffers_base(ctx, first, count, buffers); + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)", + _mesa_lookup_enum_by_nr(target)); + break; + } +} + +void GLAPIENTRY _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) { |