diff options
Diffstat (limited to 'mesalib/src/mesa/main/clear.c')
-rw-r--r-- | mesalib/src/mesa/main/clear.c | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index e4df120d6..7cc204bc5 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -88,14 +88,6 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) FLUSH_VERTICES(ctx, _NEW_COLOR); COPY_4V(ctx->Color.ClearColor.f, tmp); - - if (ctx->Driver.ClearColor) { - /* it's OK to call glClearColor in CI mode but it should be a NOP */ - /* we pass the clamped color, since all drivers that need this don't - * support GL_ARB_color_buffer_float - */ - (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); - } } @@ -119,11 +111,6 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) FLUSH_VERTICES(ctx, _NEW_COLOR); COPY_4V(ctx->Color.ClearColor.i, tmp); - - /* these should be NOP calls for drivers supporting EXT_texture_integer */ - if (ctx->Driver.ClearColor) { - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); - } } @@ -147,11 +134,6 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) FLUSH_VERTICES(ctx, _NEW_COLOR); COPY_4V(ctx->Color.ClearColor.ui, tmp); - - /* these should be NOP calls for drivers supporting EXT_texture_integer */ - if (ctx->Driver.ClearColor) { - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); - } } @@ -346,12 +328,8 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) */ const GLuint clearSave = ctx->Stencil.Clear; ctx->Stencil.Clear = *value; - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, *value); ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); ctx->Stencil.Clear = clearSave; - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, clearSave); } break; case GL_COLOR: @@ -369,14 +347,10 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) clearSave = ctx->Color.ClearColor; /* set color */ COPY_4V(ctx->Color.ClearColor.i, value); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ ctx->Color.ClearColor = clearSave; - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, clearSave); } } break; @@ -439,14 +413,10 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) clearSave = ctx->Color.ClearColor; /* set color */ COPY_4V(ctx->Color.ClearColor.ui, value); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ ctx->Color.ClearColor = clearSave; - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, clearSave); } } break; @@ -521,12 +491,8 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) */ const GLclampd clearSave = ctx->Depth.Clear; ctx->Depth.Clear = *value; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, *value); ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); ctx->Depth.Clear = clearSave; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, clearSave); } /* clear depth buffer to value */ break; @@ -545,14 +511,10 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) clearSave = ctx->Color.ClearColor; /* set color */ COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ ctx->Color.ClearColor = clearSave; - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, clearSave); } } break; @@ -637,10 +599,6 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, /* set new clear values */ ctx->Depth.Clear = depth; ctx->Stencil.Clear = stencil; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, depth); - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, stencil); /* clear buffers */ ctx->Driver.Clear(ctx, mask); @@ -648,9 +606,5 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, /* restore */ ctx->Depth.Clear = clearDepthSave; ctx->Stencil.Clear = clearStencilSave; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, clearDepthSave); - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, clearStencilSave); } } |