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Diffstat (limited to 'mesalib/src/mesa/main/clear.c')
-rw-r--r--mesalib/src/mesa/main/clear.c46
1 files changed, 0 insertions, 46 deletions
diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c
index e4df120d6..7cc204bc5 100644
--- a/mesalib/src/mesa/main/clear.c
+++ b/mesalib/src/mesa/main/clear.c
@@ -88,14 +88,6 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor.f, tmp);
-
- if (ctx->Driver.ClearColor) {
- /* it's OK to call glClearColor in CI mode but it should be a NOP */
- /* we pass the clamped color, since all drivers that need this don't
- * support GL_ARB_color_buffer_float
- */
- (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
- }
}
@@ -119,11 +111,6 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor.i, tmp);
-
- /* these should be NOP calls for drivers supporting EXT_texture_integer */
- if (ctx->Driver.ClearColor) {
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- }
}
@@ -147,11 +134,6 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4V(ctx->Color.ClearColor.ui, tmp);
-
- /* these should be NOP calls for drivers supporting EXT_texture_integer */
- if (ctx->Driver.ClearColor) {
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- }
}
@@ -346,12 +328,8 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
*/
const GLuint clearSave = ctx->Stencil.Clear;
ctx->Stencil.Clear = *value;
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, *value);
ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
ctx->Stencil.Clear = clearSave;
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, clearSave);
}
break;
case GL_COLOR:
@@ -369,14 +347,10 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
clearSave = ctx->Color.ClearColor;
/* set color */
COPY_4V(ctx->Color.ClearColor.i, value);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
ctx->Color.ClearColor = clearSave;
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
}
}
break;
@@ -439,14 +413,10 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
clearSave = ctx->Color.ClearColor;
/* set color */
COPY_4V(ctx->Color.ClearColor.ui, value);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
ctx->Color.ClearColor = clearSave;
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
}
}
break;
@@ -521,12 +491,8 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
*/
const GLclampd clearSave = ctx->Depth.Clear;
ctx->Depth.Clear = *value;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, *value);
ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
ctx->Depth.Clear = clearSave;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, clearSave);
}
/* clear depth buffer to value */
break;
@@ -545,14 +511,10 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
clearSave = ctx->Color.ClearColor;
/* set color */
COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
/* clear buffer(s) */
ctx->Driver.Clear(ctx, mask);
/* restore color */
ctx->Color.ClearColor = clearSave;
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
}
}
break;
@@ -637,10 +599,6 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
/* set new clear values */
ctx->Depth.Clear = depth;
ctx->Stencil.Clear = stencil;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, depth);
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, stencil);
/* clear buffers */
ctx->Driver.Clear(ctx, mask);
@@ -648,9 +606,5 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
/* restore */
ctx->Depth.Clear = clearDepthSave;
ctx->Stencil.Clear = clearStencilSave;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, clearDepthSave);
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, clearStencilSave);
}
}