aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa/main/clear.c
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/mesa/main/clear.c')
-rw-r--r--mesalib/src/mesa/main/clear.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c
index 8d707bc34..c6999f7fd 100644
--- a/mesalib/src/mesa/main/clear.c
+++ b/mesalib/src/mesa/main/clear.c
@@ -34,6 +34,8 @@
#include "clear.h"
#include "context.h"
#include "enums.h"
+#include "fbobject.h"
+#include "get.h"
#include "macros.h"
#include "mtypes.h"
#include "state.h"
@@ -400,6 +402,32 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLint *value)
+{
+ GLint oldfb;
+
+ GET_CURRENT_CONTEXT(ctx);
+ if (!ctx->Extensions.ARB_direct_state_access) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glClearNamedFramebufferiv(GL_ARB_direct_state_access "
+ "is not supported)");
+ return;
+ }
+
+ _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+ _mesa_ClearBufferiv(buffer, drawbuffer, value);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
* New in GL 3.0
* Clear unsigned integer color buffer (not depth, not stencil).
*/
@@ -472,6 +500,32 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLuint *value)
+{
+ GLint oldfb;
+
+ GET_CURRENT_CONTEXT(ctx);
+ if (!ctx->Extensions.ARB_direct_state_access) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glClearNamedFramebufferuiv(GL_ARB_direct_state_access "
+ "is not supported)");
+ return;
+ }
+
+ _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+ _mesa_ClearBufferuiv(buffer, drawbuffer, value);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
* New in GL 3.0
* Clear fixed-pt or float color buffer or depth buffer (not stencil).
*/
@@ -565,6 +619,32 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLfloat *value)
+{
+ GLint oldfb;
+
+ GET_CURRENT_CONTEXT(ctx);
+ if (!ctx->Extensions.ARB_direct_state_access) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glClearNamedFramebufferfv(GL_ARB_direct_state_access "
+ "is not supported)");
+ return;
+ }
+
+ _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+ _mesa_ClearBufferfv(buffer, drawbuffer, value);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
* New in GL 3.0
* Clear depth/stencil buffer only.
*/
@@ -626,3 +706,29 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
ctx->Stencil.Clear = clearStencilSave;
}
}
+
+
+/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
+ GLfloat depth, GLint stencil)
+{
+ GLint oldfb;
+
+ GET_CURRENT_CONTEXT(ctx);
+ if (!ctx->Extensions.ARB_direct_state_access) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glClearNamedFramebufferfi(GL_ARB_direct_state_access "
+ "is not supported)");
+ return;
+ }
+
+ _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+ _mesa_ClearBufferfi(buffer, 0, depth, stencil);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}