diff options
Diffstat (limited to 'mesalib/src/mesa/main/condrender.c')
-rw-r--r-- | mesalib/src/mesa/main/condrender.c | 294 |
1 files changed, 147 insertions, 147 deletions
diff --git a/mesalib/src/mesa/main/condrender.c b/mesalib/src/mesa/main/condrender.c index 8d9a91d54..250397854 100644 --- a/mesalib/src/mesa/main/condrender.c +++ b/mesalib/src/mesa/main/condrender.c @@ -1,147 +1,147 @@ -/* - * Mesa 3-D graphics library - * Version: 7.8 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file condrender.c - * Conditional rendering functions - * - * \author Brian Paul - */ - -#include "glheader.h" -#include "condrender.h" -#include "enums.h" -#include "queryobj.h" - - -void GLAPIENTRY -_mesa_BeginConditionalRender(GLuint queryId, GLenum mode) -{ - struct gl_query_object *q; - GET_CURRENT_CONTEXT(ctx); - - if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); - return; - } - - ASSERT(ctx->Query.CondRenderMode == GL_NONE); - - switch (mode) { - case GL_QUERY_WAIT: - case GL_QUERY_NO_WAIT: - case GL_QUERY_BY_REGION_WAIT: - case GL_QUERY_BY_REGION_NO_WAIT: - /* OK */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)", - _mesa_lookup_enum_by_nr(mode)); - return; - } - - q = _mesa_lookup_query_object(ctx, queryId); - if (!q) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBeginConditionalRender(bad queryId=%u)", queryId); - return; - } - ASSERT(q->Id == queryId); - - if (q->Target != GL_SAMPLES_PASSED) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); - return; - } - - ctx->Query.CondRenderQuery = q; - ctx->Query.CondRenderMode = mode; - - if (ctx->Driver.BeginConditionalRender) - ctx->Driver.BeginConditionalRender(ctx, q, mode); -} - - -void APIENTRY -_mesa_EndConditionalRender(void) -{ - GET_CURRENT_CONTEXT(ctx); - - FLUSH_VERTICES(ctx, 0x0); - - if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); - return; - } - - if (ctx->Driver.EndConditionalRender) - ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery); - - ctx->Query.CondRenderQuery = NULL; - ctx->Query.CondRenderMode = GL_NONE; -} - - -/** - * This function is called by software rendering commands (all point, - * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and - * glBitmap, glBlitFramebuffer) to determine if subsequent drawing - * commands should be - * executed or discarded depending on the current conditional - * rendering state. Ideally, this check would be implemented by the - * GPU when doing hardware rendering. XXX should this function be - * called via a new driver hook? - * - * \return GL_TRUE if we should render, GL_FALSE if we should discard - */ -GLboolean -_mesa_check_conditional_render(GLcontext *ctx) -{ - struct gl_query_object *q = ctx->Query.CondRenderQuery; - - if (!q) { - /* no query in progress - draw normally */ - return GL_TRUE; - } - - switch (ctx->Query.CondRenderMode) { - case GL_QUERY_BY_REGION_WAIT: - /* fall-through */ - case GL_QUERY_WAIT: - if (!q->Ready) { - ctx->Driver.WaitQuery(ctx, q); - } - return q->Result > 0; - case GL_QUERY_BY_REGION_NO_WAIT: - /* fall-through */ - case GL_QUERY_NO_WAIT: - return q->Ready ? (q->Result > 0) : GL_TRUE; - default: - _mesa_problem(ctx, "Bad cond render mode %s in " - " _mesa_check_conditional_render()", - _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode)); - return GL_TRUE; - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file condrender.c
+ * Conditional rendering functions
+ *
+ * \author Brian Paul
+ */
+
+#include "glheader.h"
+#include "condrender.h"
+#include "enums.h"
+#include "queryobj.h"
+
+
+void GLAPIENTRY
+_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
+{
+ struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+ return;
+ }
+
+ ASSERT(ctx->Query.CondRenderMode == GL_NONE);
+
+ switch (mode) {
+ case GL_QUERY_WAIT:
+ case GL_QUERY_NO_WAIT:
+ case GL_QUERY_BY_REGION_WAIT:
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
+ _mesa_lookup_enum_by_nr(mode));
+ return;
+ }
+
+ q = _mesa_lookup_query_object(ctx, queryId);
+ if (!q) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBeginConditionalRender(bad queryId=%u)", queryId);
+ return;
+ }
+ ASSERT(q->Id == queryId);
+
+ if (q->Target != GL_SAMPLES_PASSED) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+ return;
+ }
+
+ ctx->Query.CondRenderQuery = q;
+ ctx->Query.CondRenderMode = mode;
+
+ if (ctx->Driver.BeginConditionalRender)
+ ctx->Driver.BeginConditionalRender(ctx, q, mode);
+}
+
+
+void APIENTRY
+_mesa_EndConditionalRender(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ FLUSH_VERTICES(ctx, 0x0);
+
+ if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
+ return;
+ }
+
+ if (ctx->Driver.EndConditionalRender)
+ ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
+
+ ctx->Query.CondRenderQuery = NULL;
+ ctx->Query.CondRenderMode = GL_NONE;
+}
+
+
+/**
+ * This function is called by software rendering commands (all point,
+ * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and
+ * glBitmap, glBlitFramebuffer) to determine if subsequent drawing
+ * commands should be
+ * executed or discarded depending on the current conditional
+ * rendering state. Ideally, this check would be implemented by the
+ * GPU when doing hardware rendering. XXX should this function be
+ * called via a new driver hook?
+ *
+ * \return GL_TRUE if we should render, GL_FALSE if we should discard
+ */
+GLboolean
+_mesa_check_conditional_render(struct gl_context *ctx)
+{
+ struct gl_query_object *q = ctx->Query.CondRenderQuery;
+
+ if (!q) {
+ /* no query in progress - draw normally */
+ return GL_TRUE;
+ }
+
+ switch (ctx->Query.CondRenderMode) {
+ case GL_QUERY_BY_REGION_WAIT:
+ /* fall-through */
+ case GL_QUERY_WAIT:
+ if (!q->Ready) {
+ ctx->Driver.WaitQuery(ctx, q);
+ }
+ return q->Result > 0;
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ /* fall-through */
+ case GL_QUERY_NO_WAIT:
+ return q->Ready ? (q->Result > 0) : GL_TRUE;
+ default:
+ _mesa_problem(ctx, "Bad cond render mode %s in "
+ " _mesa_check_conditional_render()",
+ _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode));
+ return GL_TRUE;
+ }
+}
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