diff options
Diffstat (limited to 'mesalib/src/mesa/main/context.c')
-rw-r--r-- | mesalib/src/mesa/main/context.c | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 43e7438ad..8d48904f8 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -268,7 +268,7 @@ _mesa_initialize_visual( struct gl_config *vis, if (depthBits < 0 || depthBits > 32) { return GL_FALSE; } - if (stencilBits < 0 || stencilBits > STENCIL_BITS) { + if (stencilBits < 0 || stencilBits > 8) { return GL_FALSE; } assert(accumRedBits >= 0); @@ -586,8 +586,8 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxLights = MAX_LIGHTS; ctx->Const.MaxShininess = 128.0; ctx->Const.MaxSpotExponent = 128.0; - ctx->Const.MaxViewportWidth = MAX_WIDTH; - ctx->Const.MaxViewportHeight = MAX_HEIGHT; + ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH; + ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT; #if FEATURE_ARB_vertex_program init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram); #endif @@ -608,7 +608,7 @@ _mesa_init_constants(struct gl_context *ctx) #if FEATURE_EXT_framebuffer_object ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; - ctx->Const.MaxRenderbufferSize = MAX_WIDTH; + ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; #endif #if FEATURE_ARB_vertex_shader @@ -712,20 +712,15 @@ check_context_limits(struct gl_context *ctx) assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); - /* make sure largest texture image is <= MAX_WIDTH in size */ - assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); - /* Texture level checks */ assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); /* Max texture size should be <= max viewport size (render to texture) */ - assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); - - assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); - assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); + assert((1 << (ctx->Const.MaxTextureLevels - 1)) + <= ctx->Const.MaxViewportWidth); + assert((1 << (ctx->Const.MaxTextureLevels - 1)) + <= ctx->Const.MaxViewportHeight); assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); |