diff options
Diffstat (limited to 'mesalib/src/mesa/main/dd.h')
-rw-r--r-- | mesalib/src/mesa/main/dd.h | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 2f40915d9..ec8662b30 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -415,6 +415,22 @@ struct dd_function_table { struct gl_texture_object *texObj, struct gl_texture_object *origTexObj); + /** Sets the given buffer object as the texture's storage. The given + * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D, + * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single + * mipmap level; be immutable; and must not have any assigned storage. + * The format and dimensions of the gl_texture_object will already be + * initialized. + * + * This function is used by the meta PBO texture upload path. + */ + bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx, + struct gl_texture_object *texObj, + struct gl_buffer_object *bufferObj, + uint32_t buffer_offset, + uint32_t row_stride, + bool read_only); + /** * Map a renderbuffer into user space. * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and @@ -563,7 +579,7 @@ struct dd_function_table { /** Select a polygon rasterization mode */ void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); + void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp); /** Set the polygon stippling pattern */ void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); /* Specifies the current buffer for reading */ @@ -697,6 +713,8 @@ struct dd_function_table { struct gl_framebuffer *fb); /*@}*/ void (*BlitFramebuffer)(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |