diff options
Diffstat (limited to 'mesalib/src/mesa/main/dd.h')
-rw-r--r-- | mesalib/src/mesa/main/dd.h | 99 |
1 files changed, 63 insertions, 36 deletions
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 6c084afa3..ac317e399 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -182,9 +182,9 @@ struct dd_function_table { * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ]. * Called by glTexImage(), etc. */ - gl_format (*ChooseTextureFormat)( struct gl_context *ctx, - GLenum target, GLint internalFormat, - GLenum srcFormat, GLenum srcType ); + mesa_format (*ChooseTextureFormat)(struct gl_context *ctx, + GLenum target, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); /** * Determine sample counts support for a particular target and format @@ -256,6 +256,10 @@ struct dd_function_table { /** * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. + * Note that if the texture is a cube map, the <target> parameter will + * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z). + * texObj->BaseLevel is the level from which to generate the remaining + * mipmap levels. */ void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); @@ -268,7 +272,7 @@ struct dd_function_table { * \return GL_TRUE if the image is OK, GL_FALSE if too large */ GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, - GLint level, gl_format format, + GLint level, mesa_format format, GLint width, GLint height, GLint depth, GLint border); /*@}*/ @@ -403,9 +407,11 @@ struct dd_function_table { */ /*@{*/ /** Bind a vertex/fragment program */ - void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); + void (*BindProgram)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); /** Allocate a new program */ - struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); + struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, + GLuint id); /** Delete a program */ void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); /** @@ -439,7 +445,8 @@ struct dd_function_table { * This gives drivers an opportunity to clone the IR and make their * own transformations on it for the purposes of code generation. */ - GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); + GLboolean (*LinkShader)(struct gl_context *ctx, + struct gl_shader_program *shader); /*@}*/ /** @@ -457,7 +464,8 @@ struct dd_function_table { /** Set the blend color */ void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); /** Set the blend equation */ - void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); + void (*BlendEquationSeparate)(struct gl_context *ctx, + GLenum modeRGB, GLenum modeA); void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, GLenum modeRGB, GLenum modeA); /** Specify pixel arithmetic */ @@ -468,7 +476,7 @@ struct dd_function_table { GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA); /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); + void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq); /** Enable and disable writing of frame buffer color components */ void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask ); @@ -489,7 +497,7 @@ struct dd_function_table { /** Specify the current buffer for writing */ void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); /** Specify the buffers for writing for fragment programs*/ - void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); + void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers); /** Enable or disable server-side gl capabilities */ void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); /** Specify fog parameters */ @@ -503,7 +511,8 @@ struct dd_function_table { void (*Lightfv)(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params ); /** Set the lighting model parameters */ - void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + void (*LightModelfv)(struct gl_context *ctx, GLenum pname, + const GLfloat *params); /** Specify the line stipple pattern */ void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); /** Specify the width of rasterized lines */ @@ -543,7 +552,7 @@ struct dd_function_table { void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param); /** Set texture parameters */ - void (*TexParameter)(struct gl_context *ctx, GLenum target, + void (*TexParameter)(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params); /** Set the viewport */ @@ -558,14 +567,14 @@ struct dd_function_table { void (*BindBuffer)( struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj ); - struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, - GLenum target ); + struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx, + GLuint buffer, GLenum target); void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); - GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj ); + GLboolean (*BufferData)(struct gl_context *ctx, GLenum target, + GLsizeiptrARB size, const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj); void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data, @@ -607,22 +616,34 @@ struct dd_function_table { */ /*@{*/ /* variations on ObjectPurgeable */ - GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + GLenum (*BufferObjectPurgeable)(struct gl_context *ctx, + struct gl_buffer_object *obj, GLenum option); + GLenum (*RenderObjectPurgeable)(struct gl_context *ctx, + struct gl_renderbuffer *obj, GLenum option); + GLenum (*TextureObjectPurgeable)(struct gl_context *ctx, + struct gl_texture_object *obj, + GLenum option); /* variations on ObjectUnpurgeable */ - GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx, + struct gl_buffer_object *obj, + GLenum option); + GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx, + struct gl_renderbuffer *obj, + GLenum option); + GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx, + struct gl_texture_object *obj, + GLenum option); /*@}*/ /** * \name Functions for GL_EXT_framebuffer_{object,blit,discard}. */ /*@{*/ - struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); - struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); + struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, + GLuint name); + struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, + GLuint name); void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, struct gl_framebuffer *drawFb, struct gl_framebuffer *readFb); @@ -643,7 +664,8 @@ struct dd_function_table { GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); void (*DiscardFramebuffer)(struct gl_context *ctx, - GLenum target, GLsizei numAttachments, const GLenum *attachments); + GLenum target, GLsizei numAttachments, + const GLenum *attachments); /** * \name Query objects @@ -687,18 +709,20 @@ struct dd_function_table { * \name Vertex Array objects */ /*@{*/ - struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); - void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); + void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *); + void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *); /*@}*/ /** * \name GLSL-related functions (ARB extensions and OpenGL 2.x) */ /*@{*/ - struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); + struct gl_shader *(*NewShader)(struct gl_context *ctx, + GLuint name, GLenum type); void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); - struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); + struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, + GLuint name); void (*DeleteShaderProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); @@ -805,7 +829,8 @@ struct dd_function_table { */ /*@{*/ struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); - void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); + void (*FenceSync)(struct gl_context *, struct gl_sync_object *, + GLenum, GLbitfield); void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); void (*CheckSync)(struct gl_context *, struct gl_sync_object *); void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, @@ -815,9 +840,11 @@ struct dd_function_table { /*@}*/ /** GL_NV_conditional_render */ - void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, + void (*BeginConditionalRender)(struct gl_context *ctx, + struct gl_query_object *q, GLenum mode); - void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); + void (*EndConditionalRender)(struct gl_context *ctx, + struct gl_query_object *q); /** * \name GL_OES_draw_texture interface @@ -859,8 +886,8 @@ struct dd_function_table { * Begin/EndTransformFeedback block. */ GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj, - GLuint stream); + struct gl_transform_feedback_object *obj, + GLuint stream); /** * \name GL_NV_texture_barrier interface |