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Diffstat (limited to 'mesalib/src/mesa/main/dd.h')
-rw-r--r--mesalib/src/mesa/main/dd.h81
1 files changed, 61 insertions, 20 deletions
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index 27ed92176..7c02faaa5 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -182,7 +182,7 @@ struct dd_function_table {
*
* This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
* functions. The driver should examine \p internalFormat and return a
- * pointer to an appropriate gl_texture_format.
+ * gl_format value.
*/
GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType );
@@ -538,11 +538,6 @@ struct dd_function_table {
struct gl_texture_object *t );
/**
- * Called by glActiveTextureARB() to set current texture unit.
- */
- void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
-
- /**
* Called when the texture's color lookup table is changed.
*
* If \p tObj is NULL then the shared texture palette
@@ -586,9 +581,13 @@ struct dd_function_table {
struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
/** Delete a program */
void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
- /** Notify driver that a program string has been specified. */
- void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
- struct gl_program *prog);
+ /**
+ * Notify driver that a program string (and GPU code) has been specified
+ * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
+ * supported by the driver.
+ */
+ GLboolean (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
+ struct gl_program *prog);
/** Query if program can be loaded onto hardware */
GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
@@ -621,8 +620,6 @@ struct dd_function_table {
void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
/** Specify the clear value for the depth buffer */
void (*ClearDepth)(GLcontext *ctx, GLclampd d);
- /** Specify the clear value for the color index buffers */
- void (*ClearIndex)(GLcontext *ctx, GLuint index);
/** Specify the clear value for the stencil buffer */
void (*ClearStencil)(GLcontext *ctx, GLint s);
/** Specify a plane against which all geometry is clipped */
@@ -630,6 +627,8 @@ struct dd_function_table {
/** Enable and disable writing of frame buffer color components */
void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
+ void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask,
+ GLboolean gmask, GLboolean bmask, GLboolean amask);
/** Cause a material color to track the current color */
void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
/** Specify whether front- or back-facing facets can be culled */
@@ -652,8 +651,6 @@ struct dd_function_table {
void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
/** Specify implementation-specific hints */
void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
- /** Control the writing of individual bits in the color index buffers */
- void (*IndexMask)(GLcontext *ctx, GLuint mask);
/** Set light source parameters.
* Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
* been transformed to eye-space.
@@ -766,13 +763,13 @@ struct dd_function_table {
/* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
*/
- void * (*MapBufferRange)( GLcontext *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length, GLbitfield access,
+ void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
struct gl_buffer_object *obj);
- void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
+ void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj);
GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
struct gl_buffer_object *obj );
@@ -780,6 +777,23 @@ struct dd_function_table {
#endif
/**
+ * \name Functions for GL_APPLE_object_purgeable
+ */
+#if FEATURE_APPLE_object_purgeable
+ /*@{*/
+ /* variations on ObjectPurgeable */
+ GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
+
+ /* variations on ObjectUnpurgeable */
+ GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
+ /*@}*/
+#endif
+
+ /**
* \name Functions for GL_EXT_framebuffer_object
*/
#if FEATURE_EXT_framebuffer_object
@@ -787,7 +801,8 @@ struct dd_function_table {
struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
- struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
+ struct gl_framebuffer *drawFb,
+ struct gl_framebuffer *readFb);
void (*FramebufferRenderbuffer)(GLcontext *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
@@ -1018,6 +1033,32 @@ struct dd_function_table {
GLbitfield, GLuint64);
/*@}*/
#endif
+
+ /** GL_NV_conditional_render */
+ void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q,
+ GLenum mode);
+ void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q);
+
+#if FEATURE_OES_draw_texture
+ /**
+ * \name GL_OES_draw_texture interface
+ */
+ /*@{*/
+ void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat width, GLfloat height);
+ /*@}*/
+#endif
+
+#if FEATURE_OES_EGL_image
+ void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle);
+ void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ void *image_handle);
+#endif
+
};
@@ -1031,7 +1072,7 @@ struct dd_function_table {
* These are the initial values to be installed into dispatch by
* mesa. If the T&L driver wants to modify the dispatch table
* while installed, it must do so itself. It would be possible for
- * the vertexformat to install it's own initial values for these
+ * the vertexformat to install its own initial values for these
* functions, but this way there is an obvious list of what is
* expected of the driver.
*