diff options
Diffstat (limited to 'mesalib/src/mesa/main/debug.c')
| -rw-r--r-- | mesalib/src/mesa/main/debug.c | 440 | 
1 files changed, 440 insertions, 0 deletions
| diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c new file mode 100644 index 000000000..8492c8561 --- /dev/null +++ b/mesalib/src/mesa/main/debug.c @@ -0,0 +1,440 @@ +/* + * Mesa 3-D graphics library + * Version:  6.5 + * + * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "mtypes.h" +#include "attrib.h" +#include "colormac.h" +#include "context.h" +#include "hash.h" +#include "imports.h" +#include "debug.h" +#include "get.h" +#include "pixelstore.h" +#include "readpix.h" +#include "texgetimage.h" +#include "texobj.h" +#include "texformat.h" + + +/** + * Primitive names + */ +const char *_mesa_prim_name[GL_POLYGON+4] = { +   "GL_POINTS", +   "GL_LINES", +   "GL_LINE_LOOP", +   "GL_LINE_STRIP", +   "GL_TRIANGLES", +   "GL_TRIANGLE_STRIP", +   "GL_TRIANGLE_FAN", +   "GL_QUADS", +   "GL_QUAD_STRIP", +   "GL_POLYGON", +   "outside begin/end", +   "inside unkown primitive", +   "unknown state" +}; + +void +_mesa_print_state( const char *msg, GLuint state ) +{ +   _mesa_debug(NULL, +	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", +	   msg, +	   state, +	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "", +	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "", +	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "", +	   (state & _NEW_COLOR_MATRIX)    ? "ctx->ColorMatrix, " : "", +	   (state & _NEW_ACCUM)           ? "ctx->Accum, " : "", +	   (state & _NEW_COLOR)           ? "ctx->Color, " : "", +	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "", +	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "", +	   (state & _NEW_FOG)             ? "ctx->Fog, " : "", +	   (state & _NEW_HINT)            ? "ctx->Hint, " : "", +	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "", +	   (state & _NEW_LINE)            ? "ctx->Line, " : "", +	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "", +	   (state & _NEW_POINT)           ? "ctx->Point, " : "", +	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "", +	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "", +	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "", +	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "", +	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "", +	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "", +	   (state & _NEW_PACKUNPACK)      ? "ctx->Pack/Unpack, " : "", +	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "", +	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "", +	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : ""); +} + + + +void +_mesa_print_tri_caps( const char *name, GLuint flags ) +{ +   _mesa_debug(NULL, +	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", +	   name, +	   flags, +	   (flags & DD_FLATSHADE)           ? "flat-shade, " : "", +	   (flags & DD_SEPARATE_SPECULAR)   ? "separate-specular, " : "", +	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "", +	   (flags & DD_TRI_TWOSTENCIL)      ? "tri-twostencil, " : "", +	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "", +	   (flags & DD_TRI_STIPPLE)         ? "tri-stipple, " : "", +	   (flags & DD_TRI_OFFSET)          ? "tri-offset, " : "", +	   (flags & DD_TRI_SMOOTH)          ? "tri-smooth, " : "", +	   (flags & DD_LINE_SMOOTH)         ? "line-smooth, " : "", +	   (flags & DD_LINE_STIPPLE)        ? "line-stipple, " : "", +	   (flags & DD_LINE_WIDTH)          ? "line-wide, " : "", +	   (flags & DD_POINT_SMOOTH)        ? "point-smooth, " : "", +	   (flags & DD_POINT_SIZE)          ? "point-size, " : "", +	   (flags & DD_POINT_ATTEN)         ? "point-atten, " : "", +	   (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" +      ); +} + + +/** + * Print information about this Mesa version and build options. + */ +void _mesa_print_info( void ) +{ +   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", +	   (char *) _mesa_GetString(GL_VERSION)); +   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", +	   (char *) _mesa_GetString(GL_RENDERER)); +   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", +	   (char *) _mesa_GetString(GL_VENDOR)); +   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", +	   (char *) _mesa_GetString(GL_EXTENSIONS)); +#if defined(THREADS) +   _mesa_debug(NULL, "Mesa thread-safe: YES\n"); +#else +   _mesa_debug(NULL, "Mesa thread-safe: NO\n"); +#endif +#if defined(USE_X86_ASM) +   _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); +#else +   _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); +#endif +#if defined(USE_SPARC_ASM) +   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); +#else +   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); +#endif +} + + +/** + * Set the debugging flags. + * + * \param debug debug string + * + * If compiled with debugging support then search for keywords in \p debug and + * enables the verbose debug output of the respective feature. + */ +static void add_debug_flags( const char *debug ) +{ +#ifdef DEBUG +   struct debug_option { +      const char *name; +      GLbitfield flag; +   }; +   static const struct debug_option debug_opt[] = { +      { "varray",    VERBOSE_VARRAY }, +      { "tex",       VERBOSE_TEXTURE }, +      { "imm",       VERBOSE_IMMEDIATE }, +      { "pipe",      VERBOSE_PIPELINE }, +      { "driver",    VERBOSE_DRIVER }, +      { "state",     VERBOSE_STATE }, +      { "api",       VERBOSE_API }, +      { "list",      VERBOSE_DISPLAY_LIST }, +      { "lighting",  VERBOSE_LIGHTING }, +      { "disassem",  VERBOSE_DISASSEM } +   }; +   GLuint i; + +   MESA_VERBOSE = 0x0; +   for (i = 0; i < Elements(debug_opt); i++) { +      if (_mesa_strstr(debug, debug_opt[i].name)) +         MESA_VERBOSE |= debug_opt[i].flag; +   } + +   /* Debug flag: +    */ +   if (_mesa_strstr(debug, "flush"))  +      MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; + +#if defined(_FPU_GETCW) && defined(_FPU_SETCW) +   if (_mesa_strstr(debug, "fpexceptions")) { +      /* raise FP exceptions */ +      fpu_control_t mask; +      _FPU_GETCW(mask); +      mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM +                | _FPU_MASK_OM | _FPU_MASK_UM); +      _FPU_SETCW(mask); +   } +#endif + +#else +   (void) debug; +#endif +} + + +void  +_mesa_init_debug( GLcontext *ctx ) +{ +   char *c; + +   /* Dither disable */ +   ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; +   if (ctx->NoDither) { +      if (_mesa_getenv("MESA_DEBUG")) { +         _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); +      } +      ctx->Color.DitherFlag = GL_FALSE; +   } + +   c = _mesa_getenv("MESA_DEBUG"); +   if (c) +      add_debug_flags(c); + +   c = _mesa_getenv("MESA_VERBOSE"); +   if (c) +      add_debug_flags(c); +} + + +/* + * Write ppm file + */ +static void +write_ppm(const char *filename, const GLubyte *buffer, int width, int height, +          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) +{ +   FILE *f = fopen( filename, "w" ); +   if (f) { +      int x, y; +      const GLubyte *ptr = buffer; +      fprintf(f,"P6\n"); +      fprintf(f,"# ppm-file created by osdemo.c\n"); +      fprintf(f,"%i %i\n", width,height); +      fprintf(f,"255\n"); +      fclose(f); +      f = fopen( filename, "ab" );  /* reopen in binary append mode */ +      for (y=0; y < height; y++) { +         for (x = 0; x < width; x++) { +            int yy = invert ? (height - 1 - y) : y; +            int i = (yy * width + x) * comps; +            fputc(ptr[i+rcomp], f); /* write red */ +            fputc(ptr[i+gcomp], f); /* write green */ +            fputc(ptr[i+bcomp], f); /* write blue */ +         } +      } +      fclose(f); +   } +} + + +/** + * Write level[0] image to a ppm file. + */ +static void +write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level) +{ +   struct gl_texture_image *img = texObj->Image[face][level]; +   if (img) { +      GET_CURRENT_CONTEXT(ctx); +      struct gl_pixelstore_attrib store; +      GLubyte *buffer; +      char s[100]; + +      buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height +                                        * img->Depth * 4); + +      store = ctx->Pack; /* save */ +      ctx->Pack = ctx->DefaultPacking; + +      ctx->Driver.GetTexImage(ctx, texObj->Target, level, +                              GL_RGBA, GL_UNSIGNED_BYTE, +                              buffer, texObj, img); + +      /* make filename */ +      _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name); + +      _mesa_printf("  Writing image level %u to %s\n", level, s); +      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); + +      ctx->Pack = store; /* restore */ + +      _mesa_free(buffer); +   } +} + + +static GLboolean DumpImages; + + +static void +dump_texture_cb(GLuint id, void *data, void *userData) +{ +   struct gl_texture_object *texObj = (struct gl_texture_object *) data; +   int i; +   GLboolean written = GL_FALSE; +   (void) userData; + +   _mesa_printf("Texture %u\n", texObj->Name); +   _mesa_printf("  Target 0x%x\n", texObj->Target); +   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { +      struct gl_texture_image *texImg = texObj->Image[0][i]; +      if (texImg) { +         _mesa_printf("  Image %u: %d x %d x %d, format %u at %p\n", i, +                      texImg->Width, texImg->Height, texImg->Depth, +                      texImg->TexFormat->MesaFormat, texImg->Data); +         if (DumpImages && !written) { +            GLuint face = 0; +            write_texture_image(texObj, face, i); +            written = GL_TRUE; +         } +      } +   } +} + + +/** + * Print basic info about all texture objext to stdout. + * If dumpImages is true, write PPM of level[0] image to a file. + */ +void +_mesa_dump_textures(GLboolean dumpImages) +{ +   GET_CURRENT_CONTEXT(ctx); +   DumpImages = dumpImages; +   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); +} + + +void +_mesa_dump_color_buffer(const char *filename) +{ +   GET_CURRENT_CONTEXT(ctx); +   const GLuint w = ctx->DrawBuffer->Width; +   const GLuint h = ctx->DrawBuffer->Height; +   GLubyte *buf; + +   buf = (GLubyte *) _mesa_malloc(w * h * 4); + +   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); +   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); +   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + +   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); + +   _mesa_printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n", +                ctx->ReadBuffer->_ColorReadBuffer, +                ctx->ReadBuffer->ColorReadBuffer, +                ctx->DrawBuffer->_ColorDrawBuffers[0], +                ctx->DrawBuffer->ColorDrawBuffer[0]); +   _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename); +   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); + +   _mesa_PopClientAttrib(); + +   _mesa_free(buf); +} + + +void +_mesa_dump_depth_buffer(const char *filename) +{ +   GET_CURRENT_CONTEXT(ctx); +   const GLuint w = ctx->DrawBuffer->Width; +   const GLuint h = ctx->DrawBuffer->Height; +   GLuint *buf; +   GLubyte *buf2; +   GLuint i; + +   buf = (GLuint *) _mesa_malloc(w * h * 4);  /* 4 bpp */ +   buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + +   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); +   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); +   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + +   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); + +   /* spread 24 bits of Z across R, G, B */ +   for (i = 0; i < w * h; i++) { +      buf2[i*3+0] = (buf[i] >> 24) & 0xff; +      buf2[i*3+1] = (buf[i] >> 16) & 0xff; +      buf2[i*3+2] = (buf[i] >>  8) & 0xff; +   } + +   _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename); +   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); + +   _mesa_PopClientAttrib(); + +   _mesa_free(buf); +   _mesa_free(buf2); +} + + +void +_mesa_dump_stencil_buffer(const char *filename) +{ +   GET_CURRENT_CONTEXT(ctx); +   const GLuint w = ctx->DrawBuffer->Width; +   const GLuint h = ctx->DrawBuffer->Height; +   GLubyte *buf; +   GLubyte *buf2; +   GLuint i; + +   buf = (GLubyte *) _mesa_malloc(w * h);  /* 1 bpp */ +   buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + +   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); +   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); +   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + +   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); + +   for (i = 0; i < w * h; i++) { +      buf2[i*3+0] = buf[i]; +      buf2[i*3+1] = (buf[i] & 127) * 2; +      buf2[i*3+2] = (buf[i] - 128) * 2; +   } + +   _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); +   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); + +   _mesa_PopClientAttrib(); + +   _mesa_free(buf); +   _mesa_free(buf2); +} | 
