diff options
Diffstat (limited to 'mesalib/src/mesa/main/eval.c')
-rw-r--r-- | mesalib/src/mesa/main/eval.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/mesalib/src/mesa/main/eval.c b/mesalib/src/mesa/main/eval.c index 487c4ce04..ca1b33bd2 100644 --- a/mesalib/src/mesa/main/eval.c +++ b/mesalib/src/mesa/main/eval.c @@ -218,7 +218,7 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, if (!points || !size) return NULL; - buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat)); + buffer = malloc(uorder * size * sizeof(GLfloat)); if (buffer) for (i = 0, p = buffer; i < uorder; i++, points += ustride) @@ -242,7 +242,7 @@ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, if (!points || !size) return NULL; - buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat)); + buffer = malloc(uorder * size * sizeof(GLfloat)); if (buffer) for (i = 0, p = buffer; i < uorder; i++, points += ustride) @@ -286,9 +286,9 @@ GLfloat *_mesa_copy_map_points2f( GLenum target, hsize = (uorder > vorder ? uorder : vorder)*size; if(hsize>dsize) - buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat)); + buffer = malloc((uorder*vorder*size+hsize)*sizeof(GLfloat)); else - buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat)); + buffer = malloc((uorder*vorder*size+dsize)*sizeof(GLfloat)); /* compute the increment value for the u-loop */ uinc = ustride - vorder*vstride; @@ -329,9 +329,9 @@ GLfloat *_mesa_copy_map_points2d(GLenum target, hsize = (uorder > vorder ? uorder : vorder)*size; if(hsize>dsize) - buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat)); + buffer = malloc((uorder*vorder*size+hsize)*sizeof(GLfloat)); else - buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat)); + buffer = malloc((uorder*vorder*size+dsize)*sizeof(GLfloat)); /* compute the increment value for the u-loop */ uinc = ustride - vorder*vstride; @@ -940,7 +940,7 @@ init_1d_map( struct gl_1d_map *map, int n, const float *initial ) map->Order = 1; map->u1 = 0.0; map->u2 = 1.0; - map->Points = (GLfloat *) malloc(n * sizeof(GLfloat)); + map->Points = malloc(n * sizeof(GLfloat)); if (map->Points) { GLint i; for (i=0;i<n;i++) @@ -961,7 +961,7 @@ init_2d_map( struct gl_2d_map *map, int n, const float *initial ) map->u2 = 1.0; map->v1 = 0.0; map->v2 = 1.0; - map->Points = (GLfloat *) malloc(n * sizeof(GLfloat)); + map->Points = malloc(n * sizeof(GLfloat)); if (map->Points) { GLint i; for (i=0;i<n;i++) |