diff options
Diffstat (limited to 'mesalib/src/mesa/main/fbobject.c')
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 4807 |
1 files changed, 2394 insertions, 2413 deletions
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index ea9f803cb..97b99fde5 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1,2413 +1,2394 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * GL_EXT/ARB_framebuffer_object extensions - * - * Authors: - * Brian Paul - */ - - -#include "buffers.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "formats.h" -#include "framebuffer.h" -#include "hash.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "renderbuffer.h" -#include "state.h" -#include "teximage.h" -#include "texobj.h" - - -/** Set this to 1 to help debug FBO incompleteness problems */ -#define DEBUG_FBO 0 - -/** Set this to 1 to debug/log glBlitFramebuffer() calls */ -#define DEBUG_BLIT 0 - - -/** - * Notes: - * - * None of the GL_EXT_framebuffer_object functions are compiled into - * display lists. - */ - - - -/* - * When glGenRender/FramebuffersEXT() is called we insert pointers to - * these placeholder objects into the hash table. - * Later, when the object ID is first bound, we replace the placeholder - * with the real frame/renderbuffer. - */ -static struct gl_framebuffer DummyFramebuffer; -static struct gl_renderbuffer DummyRenderbuffer; - -/* We bind this framebuffer when applications pass a NULL - * drawable/surface in make current. */ -static struct gl_framebuffer IncompleteFramebuffer; - - -#define IS_CUBE_FACE(TARGET) \ - ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \ - (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) - - -static void -delete_dummy_renderbuffer(struct gl_renderbuffer *rb) -{ - /* no op */ -} - -static void -delete_dummy_framebuffer(struct gl_framebuffer *fb) -{ - /* no op */ -} - - -void -_mesa_init_fbobjects(struct gl_context *ctx) -{ - _glthread_INIT_MUTEX(DummyFramebuffer.Mutex); - _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex); - _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex); - DummyFramebuffer.Delete = delete_dummy_framebuffer; - DummyRenderbuffer.Delete = delete_dummy_renderbuffer; - IncompleteFramebuffer.Delete = delete_dummy_framebuffer; -} - -struct gl_framebuffer * -_mesa_get_incomplete_framebuffer(void) -{ - return &IncompleteFramebuffer; -} - -/** - * Helper routine for getting a gl_renderbuffer. - */ -struct gl_renderbuffer * -_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) -{ - struct gl_renderbuffer *rb; - - if (id == 0) - return NULL; - - rb = (struct gl_renderbuffer *) - _mesa_HashLookup(ctx->Shared->RenderBuffers, id); - return rb; -} - - -/** - * Helper routine for getting a gl_framebuffer. - */ -struct gl_framebuffer * -_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) -{ - struct gl_framebuffer *fb; - - if (id == 0) - return NULL; - - fb = (struct gl_framebuffer *) - _mesa_HashLookup(ctx->Shared->FrameBuffers, id); - return fb; -} - - -/** - * Mark the given framebuffer as invalid. This will force the - * test for framebuffer completeness to be done before the framebuffer - * is used. - */ -static void -invalidate_framebuffer(struct gl_framebuffer *fb) -{ - fb->_Status = 0; /* "indeterminate" */ -} - - -/** - * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding - * gl_renderbuffer_attachment object. - * This function is only used for user-created FB objects, not the - * default / window-system FB object. - * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to - * the depth buffer attachment point. - */ -struct gl_renderbuffer_attachment * -_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) -{ - GLuint i; - - assert(fb->Name > 0); - - switch (attachment) { - case GL_COLOR_ATTACHMENT0_EXT: - case GL_COLOR_ATTACHMENT1_EXT: - case GL_COLOR_ATTACHMENT2_EXT: - case GL_COLOR_ATTACHMENT3_EXT: - case GL_COLOR_ATTACHMENT4_EXT: - case GL_COLOR_ATTACHMENT5_EXT: - case GL_COLOR_ATTACHMENT6_EXT: - case GL_COLOR_ATTACHMENT7_EXT: - case GL_COLOR_ATTACHMENT8_EXT: - case GL_COLOR_ATTACHMENT9_EXT: - case GL_COLOR_ATTACHMENT10_EXT: - case GL_COLOR_ATTACHMENT11_EXT: - case GL_COLOR_ATTACHMENT12_EXT: - case GL_COLOR_ATTACHMENT13_EXT: - case GL_COLOR_ATTACHMENT14_EXT: - case GL_COLOR_ATTACHMENT15_EXT: - i = attachment - GL_COLOR_ATTACHMENT0_EXT; - if (i >= ctx->Const.MaxColorAttachments) { - return NULL; - } - return &fb->Attachment[BUFFER_COLOR0 + i]; - case GL_DEPTH_STENCIL_ATTACHMENT: - /* fall-through */ - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_STENCIL]; - default: - return NULL; - } -} - - -/** - * As above, but only used for getting attachments of the default / - * window-system framebuffer (not user-created framebuffer objects). - */ -static struct gl_renderbuffer_attachment * -_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) -{ - assert(fb->Name == 0); - - switch (attachment) { - case GL_FRONT_LEFT: - return &fb->Attachment[BUFFER_FRONT_LEFT]; - case GL_FRONT_RIGHT: - return &fb->Attachment[BUFFER_FRONT_RIGHT]; - case GL_BACK_LEFT: - return &fb->Attachment[BUFFER_BACK_LEFT]; - case GL_BACK_RIGHT: - return &fb->Attachment[BUFFER_BACK_RIGHT]; - case GL_AUX0: - if (fb->Visual.numAuxBuffers == 1) { - return &fb->Attachment[BUFFER_AUX0]; - } - return NULL; - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_STENCIL]; - default: - return NULL; - } -} - - - -/** - * Remove any texture or renderbuffer attached to the given attachment - * point. Update reference counts, etc. - */ -void -_mesa_remove_attachment(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att) -{ - if (att->Type == GL_TEXTURE) { - ASSERT(att->Texture); - if (ctx->Driver.FinishRenderTexture) { - /* tell driver that we're done rendering to this texture. */ - ctx->Driver.FinishRenderTexture(ctx, att); - } - _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ - ASSERT(!att->Texture); - } - if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { - ASSERT(!att->Texture); - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ - ASSERT(!att->Renderbuffer); - } - att->Type = GL_NONE; - att->Complete = GL_TRUE; -} - - -/** - * Bind a texture object to an attachment point. - * The previous binding, if any, will be removed first. - */ -void -_mesa_set_texture_attachment(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att, - struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset) -{ - if (att->Texture == texObj) { - /* re-attaching same texture */ - ASSERT(att->Type == GL_TEXTURE); - if (ctx->Driver.FinishRenderTexture) - ctx->Driver.FinishRenderTexture(ctx, att); - } - else { - /* new attachment */ - if (ctx->Driver.FinishRenderTexture && att->Texture) - ctx->Driver.FinishRenderTexture(ctx, att); - _mesa_remove_attachment(ctx, att); - att->Type = GL_TEXTURE; - assert(!att->Texture); - _mesa_reference_texobj(&att->Texture, texObj); - } - - /* always update these fields */ - att->TextureLevel = level; - att->CubeMapFace = _mesa_tex_target_to_face(texTarget); - att->Zoffset = zoffset; - att->Complete = GL_FALSE; - - if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) { - ctx->Driver.RenderTexture(ctx, fb, att); - } - - invalidate_framebuffer(fb); -} - - -/** - * Bind a renderbuffer to an attachment point. - * The previous binding, if any, will be removed first. - */ -void -_mesa_set_renderbuffer_attachment(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_renderbuffer *rb) -{ - /* XXX check if re-doing same attachment, exit early */ - _mesa_remove_attachment(ctx, att); - att->Type = GL_RENDERBUFFER_EXT; - att->Texture = NULL; /* just to be safe */ - att->Complete = GL_FALSE; - _mesa_reference_renderbuffer(&att->Renderbuffer, rb); -} - - -/** - * Fallback for ctx->Driver.FramebufferRenderbuffer() - * Attach a renderbuffer object to a framebuffer object. - */ -void -_mesa_framebuffer_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) -{ - struct gl_renderbuffer_attachment *att; - - _glthread_LOCK_MUTEX(fb->Mutex); - - att = _mesa_get_attachment(ctx, fb, attachment); - ASSERT(att); - if (rb) { - _mesa_set_renderbuffer_attachment(ctx, att, rb); - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* do stencil attachment here (depth already done above) */ - att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); - assert(att); - _mesa_set_renderbuffer_attachment(ctx, att, rb); - } - } - else { - _mesa_remove_attachment(ctx, att); - } - - invalidate_framebuffer(fb); - - _glthread_UNLOCK_MUTEX(fb->Mutex); -} - - -/** - * For debug only. - */ -static void -att_incomplete(const char *msg) -{ -#if DEBUG_FBO - _mesa_debug(NULL, "attachment incomplete: %s\n", msg); -#else - (void) msg; -#endif -} - - -/** - * For debug only. - */ -static void -fbo_incomplete(const char *msg, int index) -{ -#if DEBUG_FBO - _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); -#else - (void) msg; - (void) index; -#endif -} - - -/** - * Is the given base format a legal format for a color renderbuffer? - */ -GLboolean -_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_RGB: - case GL_RGBA: - return GL_TRUE; - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_ALPHA: - return ctx->Extensions.ARB_framebuffer_object; - case GL_RED: - case GL_RG: - return ctx->Extensions.ARB_texture_rg; - default: - return GL_FALSE; - } -} - - -/** - * Is the given base format a legal format for a depth/stencil renderbuffer? - */ -static GLboolean -is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_STENCIL_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if an attachment point is complete and update its Complete field. - * \param format if GL_COLOR, this is a color attachment point, - * if GL_DEPTH, this is a depth component attachment point, - * if GL_STENCIL, this is a stencil component attachment point. - */ -static void -test_attachment_completeness(const struct gl_context *ctx, GLenum format, - struct gl_renderbuffer_attachment *att) -{ - assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); - - /* assume complete */ - att->Complete = GL_TRUE; - - /* Look for reasons why the attachment might be incomplete */ - if (att->Type == GL_TEXTURE) { - const struct gl_texture_object *texObj = att->Texture; - struct gl_texture_image *texImage; - GLenum baseFormat; - - if (!texObj) { - att_incomplete("no texobj"); - att->Complete = GL_FALSE; - return; - } - - texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; - if (!texImage) { - att_incomplete("no teximage"); - att->Complete = GL_FALSE; - return; - } - if (texImage->Width < 1 || texImage->Height < 1) { - att_incomplete("teximage width/height=0"); - printf("texobj = %u\n", texObj->Name); - printf("level = %d\n", att->TextureLevel); - att->Complete = GL_FALSE; - return; - } - if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { - att_incomplete("bad z offset"); - att->Complete = GL_FALSE; - return; - } - - baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - if (format == GL_COLOR) { - if (!_mesa_is_legal_color_format(ctx, baseFormat)) { - att_incomplete("bad format"); - att->Complete = GL_FALSE; - return; - } - if (_mesa_is_format_compressed(texImage->TexFormat)) { - att_incomplete("compressed internalformat"); - att->Complete = GL_FALSE; - return; - } - } - else if (format == GL_DEPTH) { - if (baseFormat == GL_DEPTH_COMPONENT) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att->Complete = GL_FALSE; - att_incomplete("bad depth format"); - return; - } - } - else { - ASSERT(format == GL_STENCIL); - if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - /* no such thing as stencil-only textures */ - att_incomplete("illegal stencil texture"); - att->Complete = GL_FALSE; - return; - } - } - } - else if (att->Type == GL_RENDERBUFFER_EXT) { - const GLenum baseFormat = - _mesa_get_format_base_format(att->Renderbuffer->Format); - - ASSERT(att->Renderbuffer); - if (!att->Renderbuffer->InternalFormat || - att->Renderbuffer->Width < 1 || - att->Renderbuffer->Height < 1) { - att_incomplete("0x0 renderbuffer"); - att->Complete = GL_FALSE; - return; - } - if (format == GL_COLOR) { - if (!_mesa_is_legal_color_format(ctx, baseFormat)) { - att_incomplete("bad renderbuffer color format"); - att->Complete = GL_FALSE; - return; - } - } - else if (format == GL_DEPTH) { - if (baseFormat == GL_DEPTH_COMPONENT) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att_incomplete("bad renderbuffer depth format"); - att->Complete = GL_FALSE; - return; - } - } - else { - assert(format == GL_STENCIL); - if (baseFormat == GL_STENCIL_INDEX) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att->Complete = GL_FALSE; - att_incomplete("bad renderbuffer stencil format"); - return; - } - } - } - else { - ASSERT(att->Type == GL_NONE); - /* complete */ - return; - } -} - - -/** - * Test if the given framebuffer object is complete and update its - * Status field with the results. - * Calls the ctx->Driver.ValidateFramebuffer() function to allow the - * driver to make hardware-specific validation/completeness checks. - * Also update the framebuffer's Width and Height fields if the - * framebuffer is complete. - */ -void -_mesa_test_framebuffer_completeness(struct gl_context *ctx, - struct gl_framebuffer *fb) -{ - GLuint numImages; - GLenum intFormat = GL_NONE; /* color buffers' internal format */ - GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; - GLint numSamples = -1; - GLint i; - GLuint j; - - assert(fb->Name != 0); - - numImages = 0; - fb->Width = 0; - fb->Height = 0; - - /* Start at -2 to more easily loop over all attachment points. - * -2: depth buffer - * -1: stencil buffer - * >=0: color buffer - */ - for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { - struct gl_renderbuffer_attachment *att; - GLenum f; - gl_format mesaFormat; - - /* - * XXX for ARB_fbo, only check color buffers that are named by - * GL_READ_BUFFER and GL_DRAW_BUFFERi. - */ - - /* check for attachment completeness - */ - if (i == -2) { - att = &fb->Attachment[BUFFER_DEPTH]; - test_attachment_completeness(ctx, GL_DEPTH, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("depth attachment incomplete", -1); - return; - } - } - else if (i == -1) { - att = &fb->Attachment[BUFFER_STENCIL]; - test_attachment_completeness(ctx, GL_STENCIL, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("stencil attachment incomplete", -1); - return; - } - } - else { - att = &fb->Attachment[BUFFER_COLOR0 + i]; - test_attachment_completeness(ctx, GL_COLOR, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("color attachment incomplete", i); - return; - } - } - - /* get width, height, format of the renderbuffer/texture - */ - if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImg - = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - minWidth = MIN2(minWidth, texImg->Width); - maxWidth = MAX2(maxWidth, texImg->Width); - minHeight = MIN2(minHeight, texImg->Height); - maxHeight = MAX2(maxHeight, texImg->Height); - f = texImg->_BaseFormat; - mesaFormat = texImg->TexFormat; - numImages++; - if (!_mesa_is_legal_color_format(ctx, f) && - !is_legal_depth_format(ctx, f)) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; - fbo_incomplete("texture attachment incomplete", -1); - return; - } - } - else if (att->Type == GL_RENDERBUFFER_EXT) { - minWidth = MIN2(minWidth, att->Renderbuffer->Width); - maxWidth = MAX2(minWidth, att->Renderbuffer->Width); - minHeight = MIN2(minHeight, att->Renderbuffer->Height); - maxHeight = MAX2(minHeight, att->Renderbuffer->Height); - f = att->Renderbuffer->InternalFormat; - mesaFormat = att->Renderbuffer->Format; - numImages++; - } - else { - assert(att->Type == GL_NONE); - continue; - } - - if (numSamples < 0) { - /* first buffer */ - numSamples = att->Renderbuffer->NumSamples; - } - - /* check if integer color */ - fb->_IntegerColor = _mesa_is_format_integer_color(mesaFormat); - - /* Error-check width, height, format, samples - */ - if (numImages == 1) { - /* save format, num samples */ - if (i >= 0) { - intFormat = f; - } - } - else { - if (!ctx->Extensions.ARB_framebuffer_object) { - /* check that width, height, format are same */ - if (minWidth != maxWidth || minHeight != maxHeight) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; - fbo_incomplete("width or height mismatch", -1); - return; - } - /* check that all color buffer have same format */ - if (intFormat != GL_NONE && f != intFormat) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; - fbo_incomplete("format mismatch", -1); - return; - } - } - if (att->Renderbuffer && - att->Renderbuffer->NumSamples != numSamples) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; - fbo_incomplete("inconsistant number of samples", i); - return; - } - - } - } - -#if FEATURE_GL - if (ctx->API == API_OPENGL) { - /* Check that all DrawBuffers are present */ - for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { - if (fb->ColorDrawBuffer[j] != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; - fbo_incomplete("missing drawbuffer", j); - return; - } - } - } - - /* Check that the ReadBuffer is present */ - if (fb->ColorReadBuffer != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; - fbo_incomplete("missing readbuffer", -1); - return; - } - } - } -#else - (void) j; -#endif - - if (numImages == 0) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; - fbo_incomplete("no attachments", -1); - return; - } - - /* Provisionally set status = COMPLETE ... */ - fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; - - /* ... but the driver may say the FB is incomplete. - * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED - * if anything. - */ - if (ctx->Driver.ValidateFramebuffer) { - ctx->Driver.ValidateFramebuffer(ctx, fb); - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - fbo_incomplete("driver marked FBO as incomplete", -1); - } - } - - if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) { - /* - * Note that if ARB_framebuffer_object is supported and the attached - * renderbuffers/textures are different sizes, the framebuffer - * width/height will be set to the smallest width/height. - */ - fb->Width = minWidth; - fb->Height = minHeight; - - /* finally, update the visual info for the framebuffer */ - _mesa_update_framebuffer_visual(ctx, fb); - } -} - - -GLboolean GLAPIENTRY -_mesa_IsRenderbufferEXT(GLuint renderbuffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (renderbuffer) { - struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (rb != NULL && rb != &DummyRenderbuffer) - return GL_TRUE; - } - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) -{ - struct gl_renderbuffer *newRb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); - return; - } - - /* No need to flush here since the render buffer binding has no - * effect on rendering state. - */ - - if (renderbuffer) { - newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (newRb == &DummyRenderbuffer) { - /* ID was reserved, but no real renderbuffer object made yet */ - newRb = NULL; - } - else if (!newRb && ctx->Extensions.ARB_framebuffer_object) { - /* All RB IDs must be Gen'd */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); - return; - } - - if (!newRb) { - /* create new renderbuffer object */ - newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); - if (!newRb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); - return; - } - ASSERT(newRb->AllocStorage); - _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); - newRb->RefCount = 1; /* referenced by hash table */ - } - } - else { - newRb = NULL; - } - - ASSERT(newRb != &DummyRenderbuffer); - - _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); -} - - -/** - * If the given renderbuffer is anywhere attached to the framebuffer, detach - * the renderbuffer. - * This is used when a renderbuffer object is deleted. - * The spec calls for unbinding. - */ -static void -detach_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer *rb) -{ - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - if (fb->Attachment[i].Renderbuffer == rb) { - _mesa_remove_attachment(ctx, &fb->Attachment[i]); - } - } - invalidate_framebuffer(fb); -} - - -void GLAPIENTRY -_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - for (i = 0; i < n; i++) { - if (renderbuffers[i] > 0) { - struct gl_renderbuffer *rb; - rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); - if (rb) { - /* check if deleting currently bound renderbuffer object */ - if (rb == ctx->CurrentRenderbuffer) { - /* bind default */ - ASSERT(rb->RefCount >= 2); - _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); - } - - if (ctx->DrawBuffer->Name) { - detach_renderbuffer(ctx, ctx->DrawBuffer, rb); - } - if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) { - detach_renderbuffer(ctx, ctx->ReadBuffer, rb); - } - - /* Remove from hash table immediately, to free the ID. - * But the object will not be freed until it's no longer - * referenced anywhere else. - */ - _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); - - if (rb != &DummyRenderbuffer) { - /* no longer referenced by hash table */ - _mesa_reference_renderbuffer(&rb, NULL); - } - } - } - } -} - - -void GLAPIENTRY -_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)"); - return; - } - - if (!renderbuffers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); - - for (i = 0; i < n; i++) { - GLuint name = first + i; - renderbuffers[i] = name; - /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } -} - - -/** - * Given an internal format token for a render buffer, return the - * corresponding base format. - * This is very similar to _mesa_base_tex_format() but the set of valid - * internal formats is somewhat different. - * - * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT - * GL_DEPTH_STENCIL_EXT or zero if error. - * - * XXX in the future when we support red-only and red-green formats - * we'll also return GL_RED and GL_RG. - */ -GLenum -_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) -{ - switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case GL_SRGB8_EXT: - return GL_RGB; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - case GL_RGBA16_SNORM: - case GL_SRGB8_ALPHA8_EXT: - return GL_RGBA; - case GL_STENCIL_INDEX: - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - return GL_STENCIL_INDEX; - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil) - return GL_DEPTH_STENCIL_EXT; - else - return 0; - /* XXX add floating point formats eventually */ - default: - return 0; - } -} - - -/** sentinal value, see below */ -#define NO_SAMPLES 1000 - - -/** - * Helper function used by _mesa_RenderbufferStorageEXT() and - * _mesa_RenderbufferStorageMultisample(). - * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT(). - */ -static void -renderbuffer_storage(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLsizei samples) -{ - const char *func = samples == NO_SAMPLES ? - "glRenderbufferStorage" : "RenderbufferStorageMultisample"; - struct gl_renderbuffer *rb; - GLenum baseFormat; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); - return; - } - - baseFormat = _mesa_base_fbo_format(ctx, internalFormat); - if (baseFormat == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); - return; - } - - if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); - return; - } - - if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func); - return; - } - - if (samples == NO_SAMPLES) { - /* NumSamples == 0 indicates non-multisampling */ - samples = 0; - } - else if (samples > (GLsizei) ctx->Const.MaxSamples) { - /* note: driver may choose to use more samples than what's requested */ - _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - if (rb->InternalFormat == internalFormat && - rb->Width == (GLuint) width && - rb->Height == (GLuint) height) { - /* no change in allocation needed */ - return; - } - - /* These MUST get set by the AllocStorage func */ - rb->Format = MESA_FORMAT_NONE; - rb->NumSamples = samples; - - /* Now allocate the storage */ - ASSERT(rb->AllocStorage); - if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { - /* No error - check/set fields now */ - assert(rb->Format != MESA_FORMAT_NONE); - assert(rb->Width == (GLuint) width); - assert(rb->Height == (GLuint) height); - rb->InternalFormat = internalFormat; - rb->_BaseFormat = baseFormat; - assert(rb->_BaseFormat != 0); - } - else { - /* Probably ran out of memory - clear the fields */ - rb->Width = 0; - rb->Height = 0; - rb->Format = MESA_FORMAT_NONE; - rb->InternalFormat = GL_NONE; - rb->_BaseFormat = GL_NONE; - rb->NumSamples = 0; - } - - /* - test_framebuffer_completeness(ctx, fb); - */ - /* XXX if this renderbuffer is attached anywhere, invalidate attachment - * points??? - */ -} - - -#if FEATURE_OES_EGL_image -void GLAPIENTRY -_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.OES_EGL_image) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetRenderbufferStorageOES(unsupported)"); - return; - } - - if (target != GL_RENDERBUFFER) { - _mesa_error(ctx, GL_INVALID_ENUM, - "EGLImageTargetRenderbufferStorageOES"); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "EGLImageTargetRenderbufferStorageOES"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); -} -#endif - - -/** - * Helper function for _mesa_GetRenderbufferParameterivEXT() and - * _mesa_GetFramebufferAttachmentParameterivEXT() - * We have to be careful to respect the base format. For example, if a - * renderbuffer/texture was created with internalFormat=GL_RGB but the - * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE - * we need to return zero. - */ -static GLint -get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) -{ - switch (pname) { - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || - baseFormat == GL_RG || baseFormat == GL_RED) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA || - baseFormat == GL_LUMINANCE_ALPHA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - default: - return 0; - } -} - - - -void GLAPIENTRY -_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) -{ - /* GL_ARB_fbo says calling this function is equivalent to calling - * glRenderbufferStorageMultisample() with samples=0. We pass in - * a token value here just for error reporting purposes. - */ - renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES); -} - - -void GLAPIENTRY -_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, - GLenum internalFormat, - GLsizei width, GLsizei height) -{ - renderbuffer_storage(target, internalFormat, width, height, samples); -} - - -/** - * OpenGL ES version of glRenderBufferStorage. - */ -void GLAPIENTRY -_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) -{ - switch (internalFormat) { - case GL_RGB565: - /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - /* choose a closest format */ - internalFormat = GL_RGB5; - break; - default: - break; - } - - renderbuffer_storage(target, internalFormat, width, height, 0); -} - - -void GLAPIENTRY -_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) -{ - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetRenderbufferParameterivEXT(target)"); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetRenderbufferParameterivEXT"); - return; - } - - /* No need to flush here since we're just quering state which is - * not effected by rendering. - */ - - switch (pname) { - case GL_RENDERBUFFER_WIDTH_EXT: - *params = rb->Width; - return; - case GL_RENDERBUFFER_HEIGHT_EXT: - *params = rb->Height; - return; - case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: - *params = rb->InternalFormat; - return; - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); - break; - case GL_RENDERBUFFER_SAMPLES: - if (ctx->Extensions.ARB_framebuffer_object) { - *params = rb->NumSamples; - break; - } - /* fallthrough */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetRenderbufferParameterivEXT(target)"); - return; - } -} - - -GLboolean GLAPIENTRY -_mesa_IsFramebufferEXT(GLuint framebuffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (framebuffer) { - struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (rb != NULL && rb != &DummyFramebuffer) - return GL_TRUE; - } - return GL_FALSE; -} - - -/** - * Check if any of the attachments of the given framebuffer are textures - * (render to texture). Call ctx->Driver.RenderTexture() for such - * attachments. - */ -static void -check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint i; - ASSERT(ctx->Driver.RenderTexture); - - if (fb->Name == 0) - return; /* can't render to texture with winsys framebuffers */ - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - struct gl_texture_object *texObj = att->Texture; - if (texObj - && texObj->Image[att->CubeMapFace][att->TextureLevel]) { - ctx->Driver.RenderTexture(ctx, fb, att); - } - } -} - - -/** - * Examine all the framebuffer's attachments to see if any are textures. - * If so, call ctx->Driver.FinishRenderTexture() for each texture to - * notify the device driver that the texture image may have changed. - */ -static void -check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - if (fb->Name == 0) - return; /* can't render to texture with winsys framebuffers */ - - if (ctx->Driver.FinishRenderTexture) { - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Texture && att->Renderbuffer) { - ctx->Driver.FinishRenderTexture(ctx, att); - } - } - } -} - - -void GLAPIENTRY -_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) -{ - struct gl_framebuffer *newDrawFb, *newReadFb; - struct gl_framebuffer *oldDrawFb, *oldReadFb; - GLboolean bindReadBuf, bindDrawBuf; - GET_CURRENT_CONTEXT(ctx); - -#ifdef DEBUG - if (ctx->Extensions.ARB_framebuffer_object) { - ASSERT(ctx->Extensions.EXT_framebuffer_object); - ASSERT(ctx->Extensions.EXT_framebuffer_blit); - } -#endif - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.EXT_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindFramebufferEXT(unsupported)"); - return; - } - - switch (target) { -#if FEATURE_EXT_framebuffer_blit - case GL_DRAW_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - bindDrawBuf = GL_TRUE; - bindReadBuf = GL_FALSE; - break; - case GL_READ_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - bindDrawBuf = GL_FALSE; - bindReadBuf = GL_TRUE; - break; -#endif - case GL_FRAMEBUFFER_EXT: - bindDrawBuf = GL_TRUE; - bindReadBuf = GL_TRUE; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - - if (framebuffer) { - /* Binding a user-created framebuffer object */ - newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (newDrawFb == &DummyFramebuffer) { - /* ID was reserved, but no real framebuffer object made yet */ - newDrawFb = NULL; - } - else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { - /* All FBO IDs must be Gen'd */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); - return; - } - - if (!newDrawFb) { - /* create new framebuffer object */ - newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); - if (!newDrawFb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); - return; - } - _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); - } - newReadFb = newDrawFb; - } - else { - /* Binding the window system framebuffer (which was originally set - * with MakeCurrent). - */ - newDrawFb = ctx->WinSysDrawBuffer; - newReadFb = ctx->WinSysReadBuffer; - } - - ASSERT(newDrawFb); - ASSERT(newDrawFb != &DummyFramebuffer); - - /* save pointers to current/old framebuffers */ - oldDrawFb = ctx->DrawBuffer; - oldReadFb = ctx->ReadBuffer; - - /* check if really changing bindings */ - if (oldDrawFb == newDrawFb) - bindDrawBuf = GL_FALSE; - if (oldReadFb == newReadFb) - bindReadBuf = GL_FALSE; - - /* - * OK, now bind the new Draw/Read framebuffers, if they're changing. - * - * We also check if we're beginning and/or ending render-to-texture. - * When a framebuffer with texture attachments is unbound, call - * ctx->Driver.FinishRenderTexture(). - * When a framebuffer with texture attachments is bound, call - * ctx->Driver.RenderTexture(). - * - * Note that if the ReadBuffer has texture attachments we don't consider - * that a render-to-texture case. - */ - if (bindReadBuf) { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - /* check if old readbuffer was render-to-texture */ - check_end_texture_render(ctx, oldReadFb); - - _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); - } - - if (bindDrawBuf) { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - /* check if old read/draw buffers were render-to-texture */ - if (!bindReadBuf) - check_end_texture_render(ctx, oldReadFb); - - if (oldDrawFb != oldReadFb) - check_end_texture_render(ctx, oldDrawFb); - - /* check if newly bound framebuffer has any texture attachments */ - check_begin_texture_render(ctx, newDrawFb); - - _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); - } - - if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { - ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); - } -} - - -void GLAPIENTRY -_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - for (i = 0; i < n; i++) { - if (framebuffers[i] > 0) { - struct gl_framebuffer *fb; - fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); - if (fb) { - ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); - - /* check if deleting currently bound framebuffer object */ - if (ctx->Extensions.EXT_framebuffer_blit) { - /* separate draw/read binding points */ - if (fb == ctx->DrawBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); - } - if (fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); - } - } - else { - /* only one binding point for read/draw buffers */ - if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } - } - - /* remove from hash table immediately, to free the ID */ - _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); - - if (fb != &DummyFramebuffer) { - /* But the object will not be freed until it's no longer - * bound in any context. - */ - _mesa_reference_framebuffer(&fb, NULL); - } - } - } - } -} - - -void GLAPIENTRY -_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); - return; - } - - if (!framebuffers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); - - for (i = 0; i < n; i++) { - GLuint name = first + i; - framebuffers[i] = name; - /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } -} - - - -GLenum GLAPIENTRY -_mesa_CheckFramebufferStatusEXT(GLenum target) -{ - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - switch (target) { -#if FEATURE_EXT_framebuffer_blit - case GL_DRAW_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); - return 0; - } - buffer = ctx->DrawBuffer; - break; - case GL_READ_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); - return 0; - } - buffer = ctx->ReadBuffer; - break; -#endif - case GL_FRAMEBUFFER_EXT: - buffer = ctx->DrawBuffer; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); - return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - } - - if (buffer->Name == 0) { - /* The window system / default framebuffer is always complete */ - return GL_FRAMEBUFFER_COMPLETE_EXT; - } - - /* No need to flush here */ - - if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { - _mesa_test_framebuffer_completeness(ctx, buffer); - } - - return buffer->_Status; -} - - - -/** - * Common code called by glFramebufferTexture1D/2D/3DEXT(). - */ -static void -framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, - GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLint zoffset) -{ - struct gl_renderbuffer_attachment *att; - struct gl_texture_object *texObj = NULL; - struct gl_framebuffer *fb; - GLboolean error = GL_FALSE; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (target) { - case GL_READ_FRAMEBUFFER_EXT: - error = !ctx->Extensions.EXT_framebuffer_blit; - fb = ctx->ReadBuffer; - break; - case GL_DRAW_FRAMEBUFFER_EXT: - error = !ctx->Extensions.EXT_framebuffer_blit; - /* fall-through */ - case GL_FRAMEBUFFER_EXT: - fb = ctx->DrawBuffer; - break; - default: - error = GL_TRUE; - } - - if (error) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%sEXT(target=0x%x)", caller, target); - return; - } - - ASSERT(fb); - - /* check framebuffer binding */ - if (fb->Name == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT", caller); - return; - } - - - /* The textarget, level, and zoffset parameters are only validated if - * texture is non-zero. - */ - if (texture) { - GLboolean err = GL_TRUE; - - texObj = _mesa_lookup_texture(ctx, texture); - if (texObj != NULL) { - if (textarget == 0) { - /* XXX what's the purpose of this? */ - err = (texObj->Target != GL_TEXTURE_3D) && - (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); - } - else { - err = (texObj->Target == GL_TEXTURE_CUBE_MAP) - ? !IS_CUBE_FACE(textarget) - : (texObj->Target != textarget); - } - } - else { - /* can't render to a non-existant texture */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(non existant texture)", - caller); - return; - } - - if (err) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(texture target mismatch)", - caller); - return; - } - - if (texObj->Target == GL_TEXTURE_3D) { - const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (zoffset < 0 || zoffset >= maxSize) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(zoffset)", caller); - return; - } - } - else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || - (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(layer)", caller); - return; - } - } - - if ((level < 0) || - (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(level)", caller); - return; - } - } - - att = _mesa_get_attachment(ctx, fb, attachment); - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%sEXT(attachment)", caller); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - _glthread_LOCK_MUTEX(fb->Mutex); - if (texObj) { - _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget, - level, zoffset); - /* Set the render-to-texture flag. We'll check this flag in - * glTexImage() and friends to determine if we need to revalidate - * any FBOs that might be rendering into this texture. - * This flag never gets cleared since it's non-trivial to determine - * when all FBOs might be done rendering to this texture. That's OK - * though since it's uncommon to render to a texture then repeatedly - * call glTexImage() to change images in the texture. - */ - texObj->_RenderToTexture = GL_TRUE; - } - else { - _mesa_remove_attachment(ctx, att); - } - - invalidate_framebuffer(fb); - - _glthread_UNLOCK_MUTEX(fb->Mutex); -} - - - -void GLAPIENTRY -_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && (textarget != GL_TEXTURE_1D)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture1DEXT(textarget)"); - return; - } - - framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, - level, 0); -} - - -void GLAPIENTRY -_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && - (textarget != GL_TEXTURE_2D) && - (textarget != GL_TEXTURE_RECTANGLE_ARB) && - (!IS_CUBE_FACE(textarget))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture2DEXT(textarget=0x%x)", textarget); - return; - } - - framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, - level, 0); -} - - -void GLAPIENTRY -_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, - GLint level, GLint zoffset) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture3DEXT(textarget)"); - return; - } - - framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, - level, zoffset); -} - - -void GLAPIENTRY -_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLint layer) -{ - GET_CURRENT_CONTEXT(ctx); - - framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, - level, layer); -} - - -void GLAPIENTRY -_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, - GLenum renderbufferTarget, - GLuint renderbuffer) -{ - struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *fb; - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (target) { -#if FEATURE_EXT_framebuffer_blit - case GL_DRAW_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(target)"); - return; - } - fb = ctx->DrawBuffer; - break; - case GL_READ_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(target)"); - return; - } - fb = ctx->ReadBuffer; - break; -#endif - case GL_FRAMEBUFFER_EXT: - fb = ctx->DrawBuffer; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(target)"); - return; - } - - if (renderbufferTarget != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(renderbufferTarget)"); - return; - } - - if (fb->Name == 0) { - /* Can't attach new renderbuffers to a window system framebuffer */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); - return; - } - - att = _mesa_get_attachment(ctx, fb, attachment); - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(invalid attachment %s)", - _mesa_lookup_enum_by_nr(attachment)); - return; - } - - if (renderbuffer) { - rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(non-existant" - " renderbuffer %u)", renderbuffer); - return; - } - else if (rb == &DummyRenderbuffer) { - /* This is what NVIDIA does */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferRenderbufferEXT(renderbuffer %u)", - renderbuffer); - return; - } - } - else { - /* remove renderbuffer attachment */ - rb = NULL; - } - - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && - rb && rb->Format != MESA_FORMAT_NONE) { - /* make sure the renderbuffer is a depth/stencil format */ - const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); - if (baseFormat != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(renderbuffer" - " is not DEPTH_STENCIL format)"); - return; - } - } - - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - assert(ctx->Driver.FramebufferRenderbuffer); - ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); - - /* Some subsequent GL commands may depend on the framebuffer's visual - * after the binding is updated. Update visual info now. - */ - _mesa_update_framebuffer_visual(ctx, fb); -} - - -void GLAPIENTRY -_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, - GLenum pname, GLint *params) -{ - const struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (target) { -#if FEATURE_EXT_framebuffer_blit - case GL_DRAW_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(target)"); - return; - } - buffer = ctx->DrawBuffer; - break; - case GL_READ_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(target)"); - return; - } - buffer = ctx->ReadBuffer; - break; -#endif - case GL_FRAMEBUFFER_EXT: - buffer = ctx->DrawBuffer; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(target)"); - return; - } - - if (buffer->Name == 0) { - /* the default / window-system FBO */ - att = _mesa_get_fb0_attachment(ctx, buffer, attachment); - } - else { - /* user-created framebuffer FBO */ - att = _mesa_get_attachment(ctx, buffer, attachment); - } - - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(attachment)"); - return; - } - - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* the depth and stencil attachments must point to the same buffer */ - const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; - depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); - stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); - if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL" - " attachments differ)"); - return; - } - } - - /* No need to flush here */ - - switch (pname) { - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: - *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type; - return; - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: - if (att->Type == GL_RENDERBUFFER_EXT) { - *params = att->Renderbuffer->Name; - } - else if (att->Type == GL_TEXTURE) { - *params = att->Texture->Name; - } - else { - assert(att->Type == GL_NONE); - *params = 0; - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: - if (att->Type == GL_TEXTURE) { - *params = att->TextureLevel; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: - if (att->Type == GL_TEXTURE) { - if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { - *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; - } - else { - *params = 0; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: - if (att->Type == GL_TEXTURE) { - if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { - *params = att->Zoffset; - } - else { - *params = 0; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - return; - } - else { - gl_format format = att->Renderbuffer->Format; - if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) { - /* special cases */ - *params = GL_INDEX; - } - else { - *params = _mesa_get_format_datatype(format); - } - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else if (att->Texture) { - const struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, - att->TextureLevel); - if (texImage) { - *params = get_component_bits(pname, texImage->_BaseFormat, - texImage->TexFormat); - } - else { - *params = 0; - } - } - else if (att->Renderbuffer) { - *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, - att->Renderbuffer->Format); - } - else { - *params = 0; - } - return; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - return; - } -} - - -void GLAPIENTRY -_mesa_GenerateMipmapEXT(GLenum target) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - /* OK, legal value */ - break; - default: - /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */ - _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)"); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - if (texObj->BaseLevel >= texObj->MaxLevel) { - /* nothing to do */ - return; - } - - if (texObj->Target == GL_TEXTURE_CUBE_MAP && - !_mesa_cube_complete(texObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGenerateMipmap(incomplete cube map)"); - return; - } - - _mesa_lock_texture(ctx, texObj); - if (target == GL_TEXTURE_CUBE_MAP) { - GLuint face; - for (face = 0; face < 6; face++) - ctx->Driver.GenerateMipmap(ctx, - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, - texObj); - } - else { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unlock_texture(ctx, texObj); -} - - -#if FEATURE_EXT_framebuffer_blit - -static const struct gl_renderbuffer_attachment * -find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb) -{ - GLuint i; - for (i = 0; i < Elements(fb->Attachment); i++) { - if (fb->Attachment[i].Renderbuffer == rb) - return &fb->Attachment[i]; - } - return NULL; -} - - - -/** - * Blit rectangular region, optionally from one framebuffer to another. - * - * Note, if the src buffer is multisampled and the dest is not, this is - * when the samples must be resolved to a single color. - */ -void GLAPIENTRY -_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); - const struct gl_framebuffer *readFb, *drawFb; - const struct gl_renderbuffer *colorReadRb, *colorDrawRb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - if (ctx->NewState) { - _mesa_update_state(ctx); - } - - readFb = ctx->ReadBuffer; - drawFb = ctx->DrawBuffer; - - if (!readFb || !drawFb) { - /* This will normally never happen but someday we may want to - * support MakeCurrent() with no drawables. - */ - return; - } - - /* check for complete framebuffers */ - if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || - readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glBlitFramebufferEXT(incomplete draw/read buffers)"); - return; - } - - if (filter != GL_NEAREST && filter != GL_LINEAR) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)"); - return; - } - - if (mask & ~legalMaskBits) { - _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); - return; - } - - /* depth/stencil must be blitted with nearest filtering */ - if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) - && filter != GL_NEAREST) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter"); - return; - } - - /* get color read/draw renderbuffers */ - if (mask & GL_COLOR_BUFFER_BIT) { - colorReadRb = readFb->_ColorReadBuffer; - colorDrawRb = drawFb->_ColorDrawBuffers[0]; - } - else { - colorReadRb = colorDrawRb = NULL; - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_renderbuffer *readRb = readFb->_StencilBuffer; - struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; - if (!readRb || - !drawRb || - _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(stencil buffer size mismatch"); - return; - } - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_renderbuffer *readRb = readFb->_DepthBuffer; - struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; - if (!readRb || - !drawRb || - _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth buffer size mismatch"); - return; - } - } - - if (readFb->Visual.samples > 0 && - drawFb->Visual.samples > 0 && - readFb->Visual.samples != drawFb->Visual.samples) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(mismatched samples"); - return; - } - - /* extra checks for multisample copies... */ - if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { - /* src and dest region sizes must be the same */ - if (srcX1 - srcX0 != dstX1 - dstX0 || - srcY1 - srcY0 != dstY1 - dstY0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample region sizes"); - return; - } - - /* color formats must match */ - if (colorReadRb && - colorDrawRb && - colorReadRb->Format != colorDrawRb->Format) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample pixel formats"); - return; - } - } - - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT"); - return; - } - - /* Debug code */ - if (DEBUG_BLIT) { - printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," - " 0x%x, 0x%x)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); - if (colorReadRb) { - const struct gl_renderbuffer_attachment *att; - - att = find_attachment(readFb, colorReadRb); - printf(" Src FBO %u RB %u (%dx%d) ", - readFb->Name, colorReadRb->Name, - colorReadRb->Width, colorReadRb->Height); - if (att && att->Texture) { - printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); - } - printf("\n"); - - att = find_attachment(drawFb, colorDrawRb); - printf(" Dst FBO %u RB %u (%dx%d) ", - drawFb->Name, colorDrawRb->Name, - colorDrawRb->Width, colorDrawRb->Height); - if (att && att->Texture) { - printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); - } - printf("\n"); - } - } - - ASSERT(ctx->Driver.BlitFramebuffer); - ctx->Driver.BlitFramebuffer(ctx, - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); -} -#endif /* FEATURE_EXT_framebuffer_blit */ - -#if FEATURE_ARB_geometry_shader4 -void GLAPIENTRY -_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, - GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTextureARB " - "not implemented!"); -} - -void GLAPIENTRY -_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTextureFaceARB " - "not implemented!"); -} -#endif /* FEATURE_ARB_geometry_shader4 */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * GL_EXT/ARB_framebuffer_object extensions
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "buffers.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "renderbuffer.h"
+#include "state.h"
+#include "teximage.h"
+#include "texobj.h"
+
+
+/** Set this to 1 to help debug FBO incompleteness problems */
+#define DEBUG_FBO 0
+
+/** Set this to 1 to debug/log glBlitFramebuffer() calls */
+#define DEBUG_BLIT 0
+
+
+/**
+ * Notes:
+ *
+ * None of the GL_EXT_framebuffer_object functions are compiled into
+ * display lists.
+ */
+
+
+
+/*
+ * When glGenRender/FramebuffersEXT() is called we insert pointers to
+ * these placeholder objects into the hash table.
+ * Later, when the object ID is first bound, we replace the placeholder
+ * with the real frame/renderbuffer.
+ */
+static struct gl_framebuffer DummyFramebuffer;
+static struct gl_renderbuffer DummyRenderbuffer;
+
+/* We bind this framebuffer when applications pass a NULL
+ * drawable/surface in make current. */
+static struct gl_framebuffer IncompleteFramebuffer;
+
+
+#define IS_CUBE_FACE(TARGET) \
+ ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
+ (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+
+
+static void
+delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
+{
+ /* no op */
+}
+
+static void
+delete_dummy_framebuffer(struct gl_framebuffer *fb)
+{
+ /* no op */
+}
+
+
+void
+_mesa_init_fbobjects(struct gl_context *ctx)
+{
+ _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
+ _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
+ _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
+ DummyFramebuffer.Delete = delete_dummy_framebuffer;
+ DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
+ IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
+}
+
+struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void)
+{
+ return &IncompleteFramebuffer;
+}
+
+/**
+ * Helper routine for getting a gl_renderbuffer.
+ */
+struct gl_renderbuffer *
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
+{
+ struct gl_renderbuffer *rb;
+
+ if (id == 0)
+ return NULL;
+
+ rb = (struct gl_renderbuffer *)
+ _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
+ return rb;
+}
+
+
+/**
+ * Helper routine for getting a gl_framebuffer.
+ */
+struct gl_framebuffer *
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
+{
+ struct gl_framebuffer *fb;
+
+ if (id == 0)
+ return NULL;
+
+ fb = (struct gl_framebuffer *)
+ _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
+ return fb;
+}
+
+
+/**
+ * Mark the given framebuffer as invalid. This will force the
+ * test for framebuffer completeness to be done before the framebuffer
+ * is used.
+ */
+static void
+invalidate_framebuffer(struct gl_framebuffer *fb)
+{
+ fb->_Status = 0; /* "indeterminate" */
+}
+
+
+/**
+ * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
+ * gl_renderbuffer_attachment object.
+ * This function is only used for user-created FB objects, not the
+ * default / window-system FB object.
+ * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
+ * the depth buffer attachment point.
+ */
+struct gl_renderbuffer_attachment *
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ GLuint i;
+
+ assert(fb->Name > 0);
+
+ switch (attachment) {
+ case GL_COLOR_ATTACHMENT0_EXT:
+ case GL_COLOR_ATTACHMENT1_EXT:
+ case GL_COLOR_ATTACHMENT2_EXT:
+ case GL_COLOR_ATTACHMENT3_EXT:
+ case GL_COLOR_ATTACHMENT4_EXT:
+ case GL_COLOR_ATTACHMENT5_EXT:
+ case GL_COLOR_ATTACHMENT6_EXT:
+ case GL_COLOR_ATTACHMENT7_EXT:
+ case GL_COLOR_ATTACHMENT8_EXT:
+ case GL_COLOR_ATTACHMENT9_EXT:
+ case GL_COLOR_ATTACHMENT10_EXT:
+ case GL_COLOR_ATTACHMENT11_EXT:
+ case GL_COLOR_ATTACHMENT12_EXT:
+ case GL_COLOR_ATTACHMENT13_EXT:
+ case GL_COLOR_ATTACHMENT14_EXT:
+ case GL_COLOR_ATTACHMENT15_EXT:
+ i = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ if (i >= ctx->Const.MaxColorAttachments) {
+ return NULL;
+ }
+ return &fb->Attachment[BUFFER_COLOR0 + i];
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ /* fall-through */
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * As above, but only used for getting attachments of the default /
+ * window-system framebuffer (not user-created framebuffer objects).
+ */
+static struct gl_renderbuffer_attachment *
+_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ assert(fb->Name == 0);
+
+ switch (attachment) {
+ case GL_FRONT_LEFT:
+ return &fb->Attachment[BUFFER_FRONT_LEFT];
+ case GL_FRONT_RIGHT:
+ return &fb->Attachment[BUFFER_FRONT_RIGHT];
+ case GL_BACK_LEFT:
+ return &fb->Attachment[BUFFER_BACK_LEFT];
+ case GL_BACK_RIGHT:
+ return &fb->Attachment[BUFFER_BACK_RIGHT];
+ case GL_AUX0:
+ if (fb->Visual.numAuxBuffers == 1) {
+ return &fb->Attachment[BUFFER_AUX0];
+ }
+ return NULL;
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+
+/**
+ * Remove any texture or renderbuffer attached to the given attachment
+ * point. Update reference counts, etc.
+ */
+void
+_mesa_remove_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ if (att->Type == GL_TEXTURE) {
+ ASSERT(att->Texture);
+ if (ctx->Driver.FinishRenderTexture) {
+ /* tell driver that we're done rendering to this texture. */
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
+ ASSERT(!att->Texture);
+ }
+ if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
+ ASSERT(!att->Texture);
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
+ ASSERT(!att->Renderbuffer);
+ }
+ att->Type = GL_NONE;
+ att->Complete = GL_TRUE;
+}
+
+
+/**
+ * Bind a texture object to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
+void
+_mesa_set_texture_attachment(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_texture_object *texObj,
+ GLenum texTarget, GLuint level, GLuint zoffset)
+{
+ if (att->Texture == texObj) {
+ /* re-attaching same texture */
+ ASSERT(att->Type == GL_TEXTURE);
+ if (ctx->Driver.FinishRenderTexture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ else {
+ /* new attachment */
+ if (ctx->Driver.FinishRenderTexture && att->Texture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ _mesa_remove_attachment(ctx, att);
+ att->Type = GL_TEXTURE;
+ assert(!att->Texture);
+ _mesa_reference_texobj(&att->Texture, texObj);
+ }
+
+ /* always update these fields */
+ att->TextureLevel = level;
+ att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
+ att->Zoffset = zoffset;
+ att->Complete = GL_FALSE;
+
+ if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
+ ctx->Driver.RenderTexture(ctx, fb, att);
+ }
+
+ invalidate_framebuffer(fb);
+}
+
+
+/**
+ * Bind a renderbuffer to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
+void
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb)
+{
+ /* XXX check if re-doing same attachment, exit early */
+ _mesa_remove_attachment(ctx, att);
+ att->Type = GL_RENDERBUFFER_EXT;
+ att->Texture = NULL; /* just to be safe */
+ att->Complete = GL_FALSE;
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+}
+
+
+/**
+ * Fallback for ctx->Driver.FramebufferRenderbuffer()
+ * Attach a renderbuffer object to a framebuffer object.
+ */
+void
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
+{
+ struct gl_renderbuffer_attachment *att;
+
+ _glthread_LOCK_MUTEX(fb->Mutex);
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ ASSERT(att);
+ if (rb) {
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* do stencil attachment here (depth already done above) */
+ att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+ assert(att);
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ }
+ }
+ else {
+ _mesa_remove_attachment(ctx, att);
+ }
+
+ invalidate_framebuffer(fb);
+
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+}
+
+
+/**
+ * For debug only.
+ */
+static void
+att_incomplete(const char *msg)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
+#else
+ (void) msg;
+#endif
+}
+
+
+/**
+ * For debug only.
+ */
+static void
+fbo_incomplete(const char *msg, int index)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
+#else
+ (void) msg;
+ (void) index;
+#endif
+}
+
+
+/**
+ * Is the given base format a legal format for a color renderbuffer?
+ */
+GLboolean
+_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_RGB:
+ case GL_RGBA:
+ return GL_TRUE;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_ALPHA:
+ return ctx->Extensions.ARB_framebuffer_object;
+ case GL_RED:
+ case GL_RG:
+ return ctx->Extensions.ARB_texture_rg;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Is the given base format a legal format for a depth/stencil renderbuffer?
+ */
+static GLboolean
+is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an attachment point is complete and update its Complete field.
+ * \param format if GL_COLOR, this is a color attachment point,
+ * if GL_DEPTH, this is a depth component attachment point,
+ * if GL_STENCIL, this is a stencil component attachment point.
+ */
+static void
+test_attachment_completeness(const struct gl_context *ctx, GLenum format,
+ struct gl_renderbuffer_attachment *att)
+{
+ assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
+
+ /* assume complete */
+ att->Complete = GL_TRUE;
+
+ /* Look for reasons why the attachment might be incomplete */
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_object *texObj = att->Texture;
+ struct gl_texture_image *texImage;
+ GLenum baseFormat;
+
+ if (!texObj) {
+ att_incomplete("no texobj");
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
+ if (!texImage) {
+ att_incomplete("no teximage");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texImage->Width < 1 || texImage->Height < 1) {
+ att_incomplete("teximage width/height=0");
+ printf("texobj = %u\n", texObj->Name);
+ printf("level = %d\n", att->TextureLevel);
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad z offset");
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ if (format == GL_COLOR) {
+ if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
+ att_incomplete("bad format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ att_incomplete("compressed internalformat");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.ARB_depth_texture &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att->Complete = GL_FALSE;
+ att_incomplete("bad depth format");
+ return;
+ }
+ }
+ else {
+ ASSERT(format == GL_STENCIL);
+ if (ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.ARB_depth_texture &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ /* no such thing as stencil-only textures */
+ att_incomplete("illegal stencil texture");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ const GLenum baseFormat =
+ _mesa_get_format_base_format(att->Renderbuffer->Format);
+
+ ASSERT(att->Renderbuffer);
+ if (!att->Renderbuffer->InternalFormat ||
+ att->Renderbuffer->Width < 1 ||
+ att->Renderbuffer->Height < 1) {
+ att_incomplete("0x0 renderbuffer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (format == GL_COLOR) {
+ if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
+ att_incomplete("bad renderbuffer color format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att_incomplete("bad renderbuffer depth format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ assert(format == GL_STENCIL);
+ if (baseFormat == GL_STENCIL_INDEX) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att->Complete = GL_FALSE;
+ att_incomplete("bad renderbuffer stencil format");
+ return;
+ }
+ }
+ }
+ else {
+ ASSERT(att->Type == GL_NONE);
+ /* complete */
+ return;
+ }
+}
+
+
+/**
+ * Test if the given framebuffer object is complete and update its
+ * Status field with the results.
+ * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
+ * driver to make hardware-specific validation/completeness checks.
+ * Also update the framebuffer's Width and Height fields if the
+ * framebuffer is complete.
+ */
+void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
+{
+ GLuint numImages;
+ GLenum intFormat = GL_NONE; /* color buffers' internal format */
+ GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
+ GLint numSamples = -1;
+ GLint i;
+ GLuint j;
+
+ assert(fb->Name != 0);
+
+ numImages = 0;
+ fb->Width = 0;
+ fb->Height = 0;
+
+ /* Start at -2 to more easily loop over all attachment points.
+ * -2: depth buffer
+ * -1: stencil buffer
+ * >=0: color buffer
+ */
+ for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *att;
+ GLenum f;
+ gl_format mesaFormat;
+
+ /*
+ * XXX for ARB_fbo, only check color buffers that are named by
+ * GL_READ_BUFFER and GL_DRAW_BUFFERi.
+ */
+
+ /* check for attachment completeness
+ */
+ if (i == -2) {
+ att = &fb->Attachment[BUFFER_DEPTH];
+ test_attachment_completeness(ctx, GL_DEPTH, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("depth attachment incomplete", -1);
+ return;
+ }
+ }
+ else if (i == -1) {
+ att = &fb->Attachment[BUFFER_STENCIL];
+ test_attachment_completeness(ctx, GL_STENCIL, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("stencil attachment incomplete", -1);
+ return;
+ }
+ }
+ else {
+ att = &fb->Attachment[BUFFER_COLOR0 + i];
+ test_attachment_completeness(ctx, GL_COLOR, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("color attachment incomplete", i);
+ return;
+ }
+ }
+
+ /* get width, height, format of the renderbuffer/texture
+ */
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_image *texImg
+ = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ minWidth = MIN2(minWidth, texImg->Width);
+ maxWidth = MAX2(maxWidth, texImg->Width);
+ minHeight = MIN2(minHeight, texImg->Height);
+ maxHeight = MAX2(maxHeight, texImg->Height);
+ f = texImg->_BaseFormat;
+ mesaFormat = texImg->TexFormat;
+ numImages++;
+ if (!_mesa_is_legal_color_format(ctx, f) &&
+ !is_legal_depth_format(ctx, f)) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ fbo_incomplete("texture attachment incomplete", -1);
+ return;
+ }
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ minWidth = MIN2(minWidth, att->Renderbuffer->Width);
+ maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
+ minHeight = MIN2(minHeight, att->Renderbuffer->Height);
+ maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
+ f = att->Renderbuffer->InternalFormat;
+ mesaFormat = att->Renderbuffer->Format;
+ numImages++;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ continue;
+ }
+
+ if (numSamples < 0) {
+ /* first buffer */
+ numSamples = att->Renderbuffer->NumSamples;
+ }
+
+ /* check if integer color */
+ fb->_IntegerColor = _mesa_is_format_integer_color(mesaFormat);
+
+ /* Error-check width, height, format, samples
+ */
+ if (numImages == 1) {
+ /* save format, num samples */
+ if (i >= 0) {
+ intFormat = f;
+ }
+ }
+ else {
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ /* check that width, height, format are same */
+ if (minWidth != maxWidth || minHeight != maxHeight) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
+ fbo_incomplete("width or height mismatch", -1);
+ return;
+ }
+ /* check that all color buffer have same format */
+ if (intFormat != GL_NONE && f != intFormat) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ fbo_incomplete("format mismatch", -1);
+ return;
+ }
+ }
+ if (att->Renderbuffer &&
+ att->Renderbuffer->NumSamples != numSamples) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+ fbo_incomplete("inconsistant number of samples", i);
+ return;
+ }
+
+ }
+ }
+
+#if FEATURE_GL
+ if (ctx->API == API_OPENGL) {
+ /* Check that all DrawBuffers are present */
+ for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
+ if (fb->ColorDrawBuffer[j] != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+ fbo_incomplete("missing drawbuffer", j);
+ return;
+ }
+ }
+ }
+
+ /* Check that the ReadBuffer is present */
+ if (fb->ColorReadBuffer != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+ fbo_incomplete("missing readbuffer", -1);
+ return;
+ }
+ }
+ }
+#else
+ (void) j;
+#endif
+
+ if (numImages == 0) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ fbo_incomplete("no attachments", -1);
+ return;
+ }
+
+ /* Provisionally set status = COMPLETE ... */
+ fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+
+ /* ... but the driver may say the FB is incomplete.
+ * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
+ * if anything.
+ */
+ if (ctx->Driver.ValidateFramebuffer) {
+ ctx->Driver.ValidateFramebuffer(ctx, fb);
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fbo_incomplete("driver marked FBO as incomplete", -1);
+ }
+ }
+
+ if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /*
+ * Note that if ARB_framebuffer_object is supported and the attached
+ * renderbuffers/textures are different sizes, the framebuffer
+ * width/height will be set to the smallest width/height.
+ */
+ fb->Width = minWidth;
+ fb->Height = minHeight;
+
+ /* finally, update the visual info for the framebuffer */
+ _mesa_update_framebuffer_visual(ctx, fb);
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsRenderbufferEXT(GLuint renderbuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (renderbuffer) {
+ struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (rb != NULL && rb != &DummyRenderbuffer)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ struct gl_renderbuffer *newRb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
+ return;
+ }
+
+ /* No need to flush here since the render buffer binding has no
+ * effect on rendering state.
+ */
+
+ if (renderbuffer) {
+ newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (newRb == &DummyRenderbuffer) {
+ /* ID was reserved, but no real renderbuffer object made yet */
+ newRb = NULL;
+ }
+ else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
+ /* All RB IDs must be Gen'd */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
+ return;
+ }
+
+ if (!newRb) {
+ /* create new renderbuffer object */
+ newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
+ if (!newRb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
+ return;
+ }
+ ASSERT(newRb->AllocStorage);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
+ newRb->RefCount = 1; /* referenced by hash table */
+ }
+ }
+ else {
+ newRb = NULL;
+ }
+
+ ASSERT(newRb != &DummyRenderbuffer);
+
+ _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
+}
+
+
+/**
+ * If the given renderbuffer is anywhere attached to the framebuffer, detach
+ * the renderbuffer.
+ * This is used when a renderbuffer object is deleted.
+ * The spec calls for unbinding.
+ */
+static void
+detach_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer *rb)
+{
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (fb->Attachment[i].Renderbuffer == rb) {
+ _mesa_remove_attachment(ctx, &fb->Attachment[i]);
+ }
+ }
+ invalidate_framebuffer(fb);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ for (i = 0; i < n; i++) {
+ if (renderbuffers[i] > 0) {
+ struct gl_renderbuffer *rb;
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
+ if (rb) {
+ /* check if deleting currently bound renderbuffer object */
+ if (rb == ctx->CurrentRenderbuffer) {
+ /* bind default */
+ ASSERT(rb->RefCount >= 2);
+ _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ }
+
+ if (ctx->DrawBuffer->Name) {
+ detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
+ }
+ if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
+ detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
+ }
+
+ /* Remove from hash table immediately, to free the ID.
+ * But the object will not be freed until it's no longer
+ * referenced anywhere else.
+ */
+ _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+
+ if (rb != &DummyRenderbuffer) {
+ /* no longer referenced by hash table */
+ _mesa_reference_renderbuffer(&rb, NULL);
+ }
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
+ return;
+ }
+
+ if (!renderbuffers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
+
+ for (i = 0; i < n; i++) {
+ GLuint name = first + i;
+ renderbuffers[i] = name;
+ /* insert dummy placeholder into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+/**
+ * Given an internal format token for a renderbuffer, return the
+ * corresponding base format.
+ */
+GLenum
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
+{
+ GLenum baseFormat;
+
+ switch (internalFormat) {
+ case GL_RGBA16_SNORM:
+ /* This is used internally by Mesa for accum buffers. */
+ return GL_RGBA;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ /* This is not a valid texture internalFormat, but valid for
+ * renderbuffers.
+ */
+ return GL_STENCIL_INDEX;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ /* This is an override of _mesa_base_tex_format's check that
+ * ARB_depth_texture is present. We allow depth RBs without it.
+ */
+ return GL_DEPTH_COMPONENT;
+ }
+
+ baseFormat = _mesa_base_tex_format(ctx, internalFormat);
+ if (baseFormat < 0)
+ return 0;
+
+ return baseFormat;
+}
+
+
+/** sentinal value, see below */
+#define NO_SAMPLES 1000
+
+
+/**
+ * Helper function used by _mesa_RenderbufferStorageEXT() and
+ * _mesa_RenderbufferStorageMultisample().
+ * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
+ */
+static void
+renderbuffer_storage(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei samples)
+{
+ const char *func = samples == NO_SAMPLES ?
+ "glRenderbufferStorage" : "RenderbufferStorageMultisample";
+ struct gl_renderbuffer *rb;
+ GLenum baseFormat;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
+ return;
+ }
+
+ baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ if (baseFormat == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
+ return;
+ }
+
+ if (baseFormat != GL_DEPTH_COMPONENT &&
+ baseFormat != GL_STENCIL_INDEX &&
+ baseFormat != GL_DEPTH_STENCIL &&
+ !_mesa_is_legal_color_format(ctx, baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
+ return;
+ }
+
+ if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
+ return;
+ }
+
+ if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
+ return;
+ }
+
+ if (samples == NO_SAMPLES) {
+ /* NumSamples == 0 indicates non-multisampling */
+ samples = 0;
+ }
+ else if (samples > (GLsizei) ctx->Const.MaxSamples) {
+ /* note: driver may choose to use more samples than what's requested */
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ if (rb->InternalFormat == internalFormat &&
+ rb->Width == (GLuint) width &&
+ rb->Height == (GLuint) height) {
+ /* no change in allocation needed */
+ return;
+ }
+
+ /* These MUST get set by the AllocStorage func */
+ rb->Format = MESA_FORMAT_NONE;
+ rb->NumSamples = samples;
+
+ /* Now allocate the storage */
+ ASSERT(rb->AllocStorage);
+ if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
+ /* No error - check/set fields now */
+ assert(rb->Format != MESA_FORMAT_NONE);
+ assert(rb->Width == (GLuint) width);
+ assert(rb->Height == (GLuint) height);
+ rb->InternalFormat = internalFormat;
+ rb->_BaseFormat = baseFormat;
+ assert(rb->_BaseFormat != 0);
+ }
+ else {
+ /* Probably ran out of memory - clear the fields */
+ rb->Width = 0;
+ rb->Height = 0;
+ rb->Format = MESA_FORMAT_NONE;
+ rb->InternalFormat = GL_NONE;
+ rb->_BaseFormat = GL_NONE;
+ rb->NumSamples = 0;
+ }
+
+ /*
+ test_framebuffer_completeness(ctx, fb);
+ */
+ /* XXX if this renderbuffer is attached anywhere, invalidate attachment
+ * points???
+ */
+}
+
+
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetRenderbufferStorageOES(unsupported)");
+ return;
+ }
+
+ if (target != GL_RENDERBUFFER) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
+}
+#endif
+
+
+/**
+ * Helper function for _mesa_GetRenderbufferParameterivEXT() and
+ * _mesa_GetFramebufferAttachmentParameterivEXT()
+ * We have to be careful to respect the base format. For example, if a
+ * renderbuffer/texture was created with internalFormat=GL_RGB but the
+ * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
+ * we need to return zero.
+ */
+static GLint
+get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
+{
+ switch (pname) {
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
+ baseFormat == GL_RG || baseFormat == GL_RED)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
+ baseFormat == GL_LUMINANCE_ALPHA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ default:
+ return 0;
+ }
+}
+
+
+
+void GLAPIENTRY
+_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ /* GL_ARB_fbo says calling this function is equivalent to calling
+ * glRenderbufferStorageMultisample() with samples=0. We pass in
+ * a token value here just for error reporting purposes.
+ */
+ renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
+}
+
+
+void GLAPIENTRY
+_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ renderbuffer_storage(target, internalFormat, width, height, samples);
+}
+
+
+/**
+ * OpenGL ES version of glRenderBufferStorage.
+ */
+void GLAPIENTRY
+_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ switch (internalFormat) {
+ case GL_RGB565:
+ /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ /* choose a closest format */
+ internalFormat = GL_RGB5;
+ break;
+ default:
+ break;
+ }
+
+ renderbuffer_storage(target, internalFormat, width, height, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetRenderbufferParameterivEXT(target)");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetRenderbufferParameterivEXT");
+ return;
+ }
+
+ /* No need to flush here since we're just quering state which is
+ * not effected by rendering.
+ */
+
+ switch (pname) {
+ case GL_RENDERBUFFER_WIDTH_EXT:
+ *params = rb->Width;
+ return;
+ case GL_RENDERBUFFER_HEIGHT_EXT:
+ *params = rb->Height;
+ return;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
+ *params = rb->InternalFormat;
+ return;
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
+ break;
+ case GL_RENDERBUFFER_SAMPLES:
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ *params = rb->NumSamples;
+ break;
+ }
+ /* fallthrough */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetRenderbufferParameterivEXT(target)");
+ return;
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsFramebufferEXT(GLuint framebuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (framebuffer) {
+ struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (rb != NULL && rb != &DummyFramebuffer)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Check if any of the attachments of the given framebuffer are textures
+ * (render to texture). Call ctx->Driver.RenderTexture() for such
+ * attachments.
+ */
+static void
+check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint i;
+ ASSERT(ctx->Driver.RenderTexture);
+
+ if (fb->Name == 0)
+ return; /* can't render to texture with winsys framebuffers */
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ struct gl_texture_object *texObj = att->Texture;
+ if (texObj
+ && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
+ ctx->Driver.RenderTexture(ctx, fb, att);
+ }
+ }
+}
+
+
+/**
+ * Examine all the framebuffer's attachments to see if any are textures.
+ * If so, call ctx->Driver.FinishRenderTexture() for each texture to
+ * notify the device driver that the texture image may have changed.
+ */
+static void
+check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Name == 0)
+ return; /* can't render to texture with winsys framebuffers */
+
+ if (ctx->Driver.FinishRenderTexture) {
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Texture && att->Renderbuffer) {
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ struct gl_framebuffer *newDrawFb, *newReadFb;
+ struct gl_framebuffer *oldDrawFb, *oldReadFb;
+ GLboolean bindReadBuf, bindDrawBuf;
+ GET_CURRENT_CONTEXT(ctx);
+
+#ifdef DEBUG
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ ASSERT(ctx->Extensions.EXT_framebuffer_object);
+ ASSERT(ctx->Extensions.EXT_framebuffer_blit);
+ }
+#endif
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.EXT_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindFramebufferEXT(unsupported)");
+ return;
+ }
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+ bindDrawBuf = GL_TRUE;
+ bindReadBuf = GL_FALSE;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+ bindDrawBuf = GL_FALSE;
+ bindReadBuf = GL_TRUE;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ bindDrawBuf = GL_TRUE;
+ bindReadBuf = GL_TRUE;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+
+ if (framebuffer) {
+ /* Binding a user-created framebuffer object */
+ newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (newDrawFb == &DummyFramebuffer) {
+ /* ID was reserved, but no real framebuffer object made yet */
+ newDrawFb = NULL;
+ }
+ else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
+ /* All FBO IDs must be Gen'd */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
+ return;
+ }
+
+ if (!newDrawFb) {
+ /* create new framebuffer object */
+ newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+ if (!newDrawFb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
+ }
+ newReadFb = newDrawFb;
+ }
+ else {
+ /* Binding the window system framebuffer (which was originally set
+ * with MakeCurrent).
+ */
+ newDrawFb = ctx->WinSysDrawBuffer;
+ newReadFb = ctx->WinSysReadBuffer;
+ }
+
+ ASSERT(newDrawFb);
+ ASSERT(newDrawFb != &DummyFramebuffer);
+
+ /* save pointers to current/old framebuffers */
+ oldDrawFb = ctx->DrawBuffer;
+ oldReadFb = ctx->ReadBuffer;
+
+ /* check if really changing bindings */
+ if (oldDrawFb == newDrawFb)
+ bindDrawBuf = GL_FALSE;
+ if (oldReadFb == newReadFb)
+ bindReadBuf = GL_FALSE;
+
+ /*
+ * OK, now bind the new Draw/Read framebuffers, if they're changing.
+ *
+ * We also check if we're beginning and/or ending render-to-texture.
+ * When a framebuffer with texture attachments is unbound, call
+ * ctx->Driver.FinishRenderTexture().
+ * When a framebuffer with texture attachments is bound, call
+ * ctx->Driver.RenderTexture().
+ *
+ * Note that if the ReadBuffer has texture attachments we don't consider
+ * that a render-to-texture case.
+ */
+ if (bindReadBuf) {
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* check if old readbuffer was render-to-texture */
+ check_end_texture_render(ctx, oldReadFb);
+
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
+ }
+
+ if (bindDrawBuf) {
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* check if old read/draw buffers were render-to-texture */
+ if (!bindReadBuf)
+ check_end_texture_render(ctx, oldReadFb);
+
+ if (oldDrawFb != oldReadFb)
+ check_end_texture_render(ctx, oldDrawFb);
+
+ /* check if newly bound framebuffer has any texture attachments */
+ check_begin_texture_render(ctx, newDrawFb);
+
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
+ }
+
+ if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
+ ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ for (i = 0; i < n; i++) {
+ if (framebuffers[i] > 0) {
+ struct gl_framebuffer *fb;
+ fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
+ if (fb) {
+ ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
+
+ /* check if deleting currently bound framebuffer object */
+ if (ctx->Extensions.EXT_framebuffer_blit) {
+ /* separate draw/read binding points */
+ if (fb == ctx->DrawBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ }
+ if (fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ }
+ }
+ else {
+ /* only one binding point for read/draw buffers */
+ if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+ }
+
+ /* remove from hash table immediately, to free the ID */
+ _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+
+ if (fb != &DummyFramebuffer) {
+ /* But the object will not be freed until it's no longer
+ * bound in any context.
+ */
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
+ return;
+ }
+
+ if (!framebuffers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
+
+ for (i = 0; i < n; i++) {
+ GLuint name = first + i;
+ framebuffers[i] = name;
+ /* insert dummy placeholder into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+
+GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatusEXT(GLenum target)
+{
+ struct gl_framebuffer *buffer;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+ return 0;
+ }
+ buffer = ctx->DrawBuffer;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+ return 0;
+ }
+ buffer = ctx->ReadBuffer;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ buffer = ctx->DrawBuffer;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+ return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ }
+
+ if (buffer->Name == 0) {
+ /* The window system / default framebuffer is always complete */
+ return GL_FRAMEBUFFER_COMPLETE_EXT;
+ }
+
+ /* No need to flush here */
+
+ if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_test_framebuffer_completeness(ctx, buffer);
+ }
+
+ return buffer->_Status;
+}
+
+
+
+/**
+ * Common code called by glFramebufferTexture1D/2D/3DEXT().
+ */
+static void
+framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset)
+{
+ struct gl_renderbuffer_attachment *att;
+ struct gl_texture_object *texObj = NULL;
+ struct gl_framebuffer *fb;
+ GLboolean error = GL_FALSE;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_READ_FRAMEBUFFER_EXT:
+ error = !ctx->Extensions.EXT_framebuffer_blit;
+ fb = ctx->ReadBuffer;
+ break;
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ error = !ctx->Extensions.EXT_framebuffer_blit;
+ /* fall-through */
+ case GL_FRAMEBUFFER_EXT:
+ fb = ctx->DrawBuffer;
+ break;
+ default:
+ error = GL_TRUE;
+ }
+
+ if (error) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
+ return;
+ }
+
+ ASSERT(fb);
+
+ /* check framebuffer binding */
+ if (fb->Name == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT", caller);
+ return;
+ }
+
+
+ /* The textarget, level, and zoffset parameters are only validated if
+ * texture is non-zero.
+ */
+ if (texture) {
+ GLboolean err = GL_TRUE;
+
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj != NULL) {
+ if (textarget == 0) {
+ /* XXX what's the purpose of this? */
+ err = (texObj->Target != GL_TEXTURE_3D) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
+ }
+ else {
+ err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
+ ? !IS_CUBE_FACE(textarget)
+ : (texObj->Target != textarget);
+ }
+ }
+ else {
+ /* can't render to a non-existant texture */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(non existant texture)",
+ caller);
+ return;
+ }
+
+ if (err) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(texture target mismatch)",
+ caller);
+ return;
+ }
+
+ if (texObj->Target == GL_TEXTURE_3D) {
+ const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (zoffset < 0 || zoffset >= maxSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(zoffset)", caller);
+ return;
+ }
+ }
+ else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
+ (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(layer)", caller);
+ return;
+ }
+ }
+
+ if ((level < 0) ||
+ (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(level)", caller);
+ return;
+ }
+ }
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture%sEXT(attachment)", caller);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ _glthread_LOCK_MUTEX(fb->Mutex);
+ if (texObj) {
+ _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
+ level, zoffset);
+ /* Set the render-to-texture flag. We'll check this flag in
+ * glTexImage() and friends to determine if we need to revalidate
+ * any FBOs that might be rendering into this texture.
+ * This flag never gets cleared since it's non-trivial to determine
+ * when all FBOs might be done rendering to this texture. That's OK
+ * though since it's uncommon to render to a texture then repeatedly
+ * call glTexImage() to change images in the texture.
+ */
+ texObj->_RenderToTexture = GL_TRUE;
+ }
+ else {
+ _mesa_remove_attachment(ctx, att);
+ }
+
+ invalidate_framebuffer(fb);
+
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+}
+
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
+ level, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) &&
+ (textarget != GL_TEXTURE_2D) &&
+ (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
+ (!IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
+ return;
+ }
+
+ framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
+ level, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture3DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
+ level, zoffset);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
+ level, layer);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+ GLenum renderbufferTarget,
+ GLuint renderbuffer)
+{
+ struct gl_renderbuffer_attachment *att;
+ struct gl_framebuffer *fb;
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(target)");
+ return;
+ }
+ fb = ctx->DrawBuffer;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(target)");
+ return;
+ }
+ fb = ctx->ReadBuffer;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ fb = ctx->DrawBuffer;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(target)");
+ return;
+ }
+
+ if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(renderbufferTarget)");
+ return;
+ }
+
+ if (fb->Name == 0) {
+ /* Can't attach new renderbuffers to a window system framebuffer */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
+ return;
+ }
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(invalid attachment %s)",
+ _mesa_lookup_enum_by_nr(attachment));
+ return;
+ }
+
+ if (renderbuffer) {
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(non-existant"
+ " renderbuffer %u)", renderbuffer);
+ return;
+ }
+ else if (rb == &DummyRenderbuffer) {
+ /* This is what NVIDIA does */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferRenderbufferEXT(renderbuffer %u)",
+ renderbuffer);
+ return;
+ }
+ }
+ else {
+ /* remove renderbuffer attachment */
+ rb = NULL;
+ }
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
+ rb && rb->Format != MESA_FORMAT_NONE) {
+ /* make sure the renderbuffer is a depth/stencil format */
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
+ if (baseFormat != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(renderbuffer"
+ " is not DEPTH_STENCIL format)");
+ return;
+ }
+ }
+
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ assert(ctx->Driver.FramebufferRenderbuffer);
+ ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
+
+ /* Some subsequent GL commands may depend on the framebuffer's visual
+ * after the binding is updated. Update visual info now.
+ */
+ _mesa_update_framebuffer_visual(ctx, fb);
+}
+
+
+void GLAPIENTRY
+_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params)
+{
+ const struct gl_renderbuffer_attachment *att;
+ struct gl_framebuffer *buffer;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(target)");
+ return;
+ }
+ buffer = ctx->DrawBuffer;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(target)");
+ return;
+ }
+ buffer = ctx->ReadBuffer;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ buffer = ctx->DrawBuffer;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(target)");
+ return;
+ }
+
+ if (buffer->Name == 0) {
+ /* the default / window-system FBO */
+ att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
+ }
+ else {
+ /* user-created framebuffer FBO */
+ att = _mesa_get_attachment(ctx, buffer, attachment);
+ }
+
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(attachment)");
+ return;
+ }
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* the depth and stencil attachments must point to the same buffer */
+ const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
+ depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
+ stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
+ if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
+ " attachments differ)");
+ return;
+ }
+ }
+
+ /* No need to flush here */
+
+ switch (pname) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+ if (att->Type == GL_RENDERBUFFER_EXT) {
+ *params = att->Renderbuffer->Name;
+ }
+ else if (att->Type == GL_TEXTURE) {
+ *params = att->Texture->Name;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ *params = 0;
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ if (att->Type == GL_TEXTURE) {
+ *params = att->TextureLevel;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ if (att->Type == GL_TEXTURE) {
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
+ *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ if (att->Type == GL_TEXTURE) {
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
+ *params = att->Zoffset;
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ else {
+ *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ return;
+ }
+ else {
+ gl_format format = att->Renderbuffer->Format;
+ if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+ /* special cases */
+ *params = GL_INDEX;
+ }
+ else {
+ *params = _mesa_get_format_datatype(format);
+ }
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ else if (att->Texture) {
+ const struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
+ att->TextureLevel);
+ if (texImage) {
+ *params = get_component_bits(pname, texImage->_BaseFormat,
+ texImage->TexFormat);
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else if (att->Renderbuffer) {
+ *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
+ att->Renderbuffer->Format);
+ }
+ else {
+ *params = 0;
+ }
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenerateMipmapEXT(GLenum target)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ /* OK, legal value */
+ break;
+ default:
+ /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ if (texObj->BaseLevel >= texObj->MaxLevel) {
+ /* nothing to do */
+ return;
+ }
+
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
+ !_mesa_cube_complete(texObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGenerateMipmap(incomplete cube map)");
+ return;
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ GLuint face;
+ for (face = 0; face < 6; face++)
+ ctx->Driver.GenerateMipmap(ctx,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
+ texObj);
+ }
+ else {
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+#if FEATURE_EXT_framebuffer_blit
+
+static const struct gl_renderbuffer_attachment *
+find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
+{
+ GLuint i;
+ for (i = 0; i < Elements(fb->Attachment); i++) {
+ if (fb->Attachment[i].Renderbuffer == rb)
+ return &fb->Attachment[i];
+ }
+ return NULL;
+}
+
+
+
+/**
+ * Blit rectangular region, optionally from one framebuffer to another.
+ *
+ * Note, if the src buffer is multisampled and the dest is not, this is
+ * when the samples must be resolved to a single color.
+ */
+void GLAPIENTRY
+_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
+ const struct gl_framebuffer *readFb, *drawFb;
+ const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ readFb = ctx->ReadBuffer;
+ drawFb = ctx->DrawBuffer;
+
+ if (!readFb || !drawFb) {
+ /* This will normally never happen but someday we may want to
+ * support MakeCurrent() with no drawables.
+ */
+ return;
+ }
+
+ /* check for complete framebuffers */
+ if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
+ readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glBlitFramebufferEXT(incomplete draw/read buffers)");
+ return;
+ }
+
+ if (filter != GL_NEAREST && filter != GL_LINEAR) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
+ return;
+ }
+
+ if (mask & ~legalMaskBits) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
+ return;
+ }
+
+ /* depth/stencil must be blitted with nearest filtering */
+ if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
+ && filter != GL_NEAREST) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
+ return;
+ }
+
+ /* get color read/draw renderbuffers */
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ colorReadRb = readFb->_ColorReadBuffer;
+ colorDrawRb = drawFb->_ColorDrawBuffers[0];
+ }
+ else {
+ colorReadRb = colorDrawRb = NULL;
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
+ struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
+ if (!readRb ||
+ !drawRb ||
+ _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(stencil buffer size mismatch");
+ return;
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
+ struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
+ if (!readRb ||
+ !drawRb ||
+ _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(depth buffer size mismatch");
+ return;
+ }
+ }
+
+ if (readFb->Visual.samples > 0 &&
+ drawFb->Visual.samples > 0 &&
+ readFb->Visual.samples != drawFb->Visual.samples) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(mismatched samples");
+ return;
+ }
+
+ /* extra checks for multisample copies... */
+ if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
+ /* src and dest region sizes must be the same */
+ if (srcX1 - srcX0 != dstX1 - dstX0 ||
+ srcY1 - srcY0 != dstY1 - dstY0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(bad src/dst multisample region sizes");
+ return;
+ }
+
+ /* color formats must match */
+ if (colorReadRb &&
+ colorDrawRb &&
+ colorReadRb->Format != colorDrawRb->Format) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
+ return;
+ }
+ }
+
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
+ return;
+ }
+
+ /* Debug code */
+ if (DEBUG_BLIT) {
+ printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
+ " 0x%x, 0x%x)\n",
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (colorReadRb) {
+ const struct gl_renderbuffer_attachment *att;
+
+ att = find_attachment(readFb, colorReadRb);
+ printf(" Src FBO %u RB %u (%dx%d) ",
+ readFb->Name, colorReadRb->Name,
+ colorReadRb->Width, colorReadRb->Height);
+ if (att && att->Texture) {
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
+ }
+ printf("\n");
+
+ att = find_attachment(drawFb, colorDrawRb);
+ printf(" Dst FBO %u RB %u (%dx%d) ",
+ drawFb->Name, colorDrawRb->Name,
+ colorDrawRb->Width, colorDrawRb->Height);
+ if (att && att->Texture) {
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
+ }
+ printf("\n");
+ }
+ }
+
+ ASSERT(ctx->Driver.BlitFramebuffer);
+ ctx->Driver.BlitFramebuffer(ctx,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+}
+#endif /* FEATURE_EXT_framebuffer_blit */
+
+#if FEATURE_ARB_geometry_shader4
+void GLAPIENTRY
+_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureARB "
+ "not implemented!");
+}
+
+void GLAPIENTRY
+_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureFaceARB "
+ "not implemented!");
+}
+#endif /* FEATURE_ARB_geometry_shader4 */
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