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Diffstat (limited to 'mesalib/src/mesa/main/fbobject.c')
-rw-r--r--mesalib/src/mesa/main/fbobject.c196
1 files changed, 165 insertions, 31 deletions
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index cc20f7479..5201f5025 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -71,6 +71,10 @@
static struct gl_framebuffer DummyFramebuffer;
static struct gl_renderbuffer DummyRenderbuffer;
+/* We bind this framebuffer when applications pass a NULL
+ * drawable/surface in make current. */
+static struct gl_framebuffer IncompleteFramebuffer;
+
#define IS_CUBE_FACE(TARGET) \
((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
@@ -93,10 +97,19 @@ delete_dummy_framebuffer(struct gl_framebuffer *fb)
void
_mesa_init_fbobjects(GLcontext *ctx)
{
+ _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
+ _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
+ _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
DummyFramebuffer.Delete = delete_dummy_framebuffer;
DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
+ IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
}
+struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void)
+{
+ return &IncompleteFramebuffer;
+}
/**
* Helper routine for getting a gl_renderbuffer.
@@ -147,6 +160,8 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
/**
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
* gl_renderbuffer_attachment object.
+ * This function is only used for user-created FB objects, not the
+ * default / window-system FB object.
* If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
* the depth buffer attachment point.
*/
@@ -156,6 +171,8 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
{
GLuint i;
+ assert(fb->Name > 0);
+
switch (attachment) {
case GL_COLOR_ATTACHMENT0_EXT:
case GL_COLOR_ATTACHMENT1_EXT:
@@ -180,8 +197,50 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
return &fb->Attachment[BUFFER_COLOR0 + i];
case GL_DEPTH_STENCIL_ATTACHMENT:
/* fall-through */
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * As above, but only used for getting attachments of the default /
+ * window-system framebuffer (not user-created framebuffer objects).
+ */
+static struct gl_renderbuffer_attachment *
+_mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ assert(fb->Name == 0);
+
+ switch (attachment) {
+ case GL_FRONT_LEFT:
+ return &fb->Attachment[BUFFER_FRONT_LEFT];
+ case GL_FRONT_RIGHT:
+ return &fb->Attachment[BUFFER_FRONT_RIGHT];
+ case GL_BACK_LEFT:
+ return &fb->Attachment[BUFFER_BACK_LEFT];
+ case GL_BACK_RIGHT:
+ return &fb->Attachment[BUFFER_BACK_RIGHT];
+ case GL_AUX0:
+ if (fb->Visual.numAuxBuffers == 1) {
+ return &fb->Attachment[BUFFER_AUX0];
+ }
+ return NULL;
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
case GL_DEPTH_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
case GL_STENCIL_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_STENCIL];
default:
@@ -190,6 +249,7 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
}
+
/**
* Remove any texture or renderbuffer attached to the given attachment
* point. Update reference counts, etc.
@@ -389,7 +449,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
if (format == GL_COLOR) {
if (baseFormat != GL_RGB &&
- baseFormat != GL_RGBA) {
+ baseFormat != GL_RGBA &&
+ (!ctx->Extensions.ARB_framebuffer_object ||
+ baseFormat != GL_ALPHA)) {
att_incomplete("bad format");
att->Complete = GL_FALSE;
return;
@@ -568,7 +630,8 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
f = texImg->_BaseFormat;
numImages++;
if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
- && f != GL_DEPTH_STENCIL_EXT) {
+ && f != GL_DEPTH_STENCIL_EXT
+ && (!ctx->Extensions.ARB_framebuffer_object || f != GL_ALPHA)) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
fbo_incomplete("texture attachment incomplete", -1);
return;
@@ -625,30 +688,32 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
}
}
-#ifndef FEATURE_OES_framebuffer_object
- /* Check that all DrawBuffers are present */
- for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
- if (fb->ColorDrawBuffer[j] != GL_NONE) {
- const struct gl_renderbuffer_attachment *att
- = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
- assert(att);
- if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
- fbo_incomplete("missing drawbuffer", j);
- return;
- }
+#if FEATURE_GL
+ if (ctx->API == API_OPENGL) {
+ /* Check that all DrawBuffers are present */
+ for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
+ if (fb->ColorDrawBuffer[j] != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+ fbo_incomplete("missing drawbuffer", j);
+ return;
+ }
+ }
}
- }
- /* Check that the ReadBuffer is present */
- if (fb->ColorReadBuffer != GL_NONE) {
- const struct gl_renderbuffer_attachment *att
- = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
- assert(att);
- if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+ /* Check that the ReadBuffer is present */
+ if (fb->ColorReadBuffer != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
fbo_incomplete("missing readbuffer", -1);
- return;
+ return;
+ }
}
}
#else
@@ -866,6 +931,12 @@ GLenum
_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
{
switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
@@ -883,6 +954,7 @@ _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
+ case GL_RGBA16_SNORM:
return GL_RGBA;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
@@ -962,7 +1034,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
rb = ctx->CurrentRenderbuffer;
if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION, func);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
return;
}
@@ -1008,22 +1080,31 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
*/
}
+
#if FEATURE_OES_EGL_image
void GLAPIENTRY
-_mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
struct gl_renderbuffer *rb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetRenderbufferStorageOES(unsupported)");
+ return;
+ }
+
if (target != GL_RENDERBUFFER) {
- _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES");
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "EGLImageTargetRenderbufferStorageOES");
return;
}
rb = ctx->CurrentRenderbuffer;
if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES");
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "EGLImageTargetRenderbufferStorageOES");
return;
}
@@ -1033,6 +1114,7 @@ _mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
}
#endif
+
/**
* Helper function for _mesa_GetRenderbufferParameterivEXT() and
* _mesa_GetFramebufferAttachmentParameterivEXT()
@@ -1101,6 +1183,26 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
}
+/**
+ * OpenGL ES version of glRenderBufferStorage.
+ */
+void GLAPIENTRY
+_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ switch (internalFormat) {
+ case GL_RGB565:
+ /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ /* choose a closest format */
+ internalFormat = GL_RGB5;
+ break;
+ default:
+ break;
+ }
+
+ renderbuffer_storage(target, internalFormat, width, height, 0);
+}
+
void GLAPIENTRY
_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
@@ -1549,6 +1651,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
texObj = _mesa_lookup_texture(ctx, texture);
if (texObj != NULL) {
if (textarget == 0) {
+ /* XXX what's the purpose of this? */
err = (texObj->Target != GL_TEXTURE_3D) &&
(texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
(texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
@@ -1559,6 +1662,13 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
: (texObj->Target != textarget);
}
}
+ else {
+ /* can't render to a non-existant texture */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(non existant texture)",
+ caller);
+ return;
+ }
if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -1830,12 +1940,14 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
}
if (buffer->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameterivEXT");
- return;
+ /* the default / window-system FBO */
+ att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
+ }
+ else {
+ /* user-created framebuffer FBO */
+ att = _mesa_get_attachment(ctx, buffer, attachment);
}
- att = _mesa_get_attachment(ctx, buffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)");
@@ -2206,3 +2318,25 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
mask, filter);
}
#endif /* FEATURE_EXT_framebuffer_blit */
+
+#if FEATURE_ARB_geometry_shader4
+void GLAPIENTRY
+_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureARB "
+ "not implemented!");
+}
+
+void GLAPIENTRY
+_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureFaceARB "
+ "not implemented!");
+}
+#endif /* FEATURE_ARB_geometry_shader4 */