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Diffstat (limited to 'mesalib/src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 7cc172168..e6451c98b 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -315,7 +315,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
const GLboolean vertexShader =
(ctx->Shader.CurrentVertexProgram &&
ctx->Shader.CurrentVertexProgram->LinkStatus &&
- ctx->Shader.CurrentVertexProgram->VertexProgram);
+ ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]);
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
GLbitfield fp_inputs = 0x0;
@@ -371,7 +371,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
}
else {
/* calculate from vp->outputs */
- struct gl_vertex_program *vprog;
+ struct gl_program *vprog;
GLbitfield64 vp_outputs;
/* Choose GLSL vertex shader over ARB vertex program. Need this
@@ -379,11 +379,11 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
* validation (see additional comments in state.c).
*/
if (vertexShader)
- vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
+ vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
else
- vprog = ctx->VertexProgram.Current;
+ vprog = &ctx->VertexProgram.Current->Base;
- vp_outputs = vprog->Base.OutputsWritten;
+ vp_outputs = vprog->OutputsWritten;
/* These get generated in the setup routine regardless of the
* vertex program: