diff options
Diffstat (limited to 'mesalib/src/mesa/main/framebuffer.c')
-rw-r--r-- | mesalib/src/mesa/main/framebuffer.c | 88 |
1 files changed, 53 insertions, 35 deletions
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 6c6977431..0337b8b08 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -17,9 +17,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -877,18 +878,29 @@ _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) GLenum _mesa_get_color_read_format(struct gl_context *ctx) { - const GLenum data_type = _mesa_get_format_datatype( - ctx->ReadBuffer->_ColorReadBuffer->Format); - - switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { - case MESA_FORMAT_ARGB8888: - return GL_BGRA; - case MESA_FORMAT_RGB565: - return GL_BGR; - default: - if (data_type == GL_UNSIGNED_INT || data_type == GL_INT) { + if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) { + /* The spec is unclear how to handle this case, but NVIDIA's + * driver generates GL_INVALID_OPERATION. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: " + "no GL_READ_BUFFER)"); + return GL_NONE; + } + else { + const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format; + const GLenum data_type = _mesa_get_format_datatype(format); + + if (format == MESA_FORMAT_ARGB8888) + return GL_BGRA; + else if (format == MESA_FORMAT_RGB565) + return GL_BGR; + + switch (data_type) { + case GL_UNSIGNED_INT: + case GL_INT: return GL_RGBA_INTEGER; - } else { + default: return GL_RGBA; } } @@ -901,26 +913,33 @@ _mesa_get_color_read_format(struct gl_context *ctx) GLenum _mesa_get_color_read_type(struct gl_context *ctx) { - const GLenum data_type = _mesa_get_format_datatype( - ctx->ReadBuffer->_ColorReadBuffer->Format); - - switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { - case MESA_FORMAT_RGB565: - return GL_UNSIGNED_SHORT_5_6_5_REV; - default: - break; + if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) { + /* The spec is unclear how to handle this case, but NVIDIA's + * driver generates GL_INVALID_OPERATION. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: " + "no GL_READ_BUFFER)"); + return GL_NONE; } - - switch (data_type) { - case GL_SIGNED_NORMALIZED: - return GL_BYTE; - case GL_UNSIGNED_INT: - case GL_INT: - case GL_FLOAT: - return data_type; - case GL_UNSIGNED_NORMALIZED: - default: - return GL_UNSIGNED_BYTE; + else { + const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format; + const GLenum data_type = _mesa_get_format_datatype(format); + + if (format == MESA_FORMAT_RGB565) + return GL_UNSIGNED_SHORT_5_6_5_REV; + + switch (data_type) { + case GL_SIGNED_NORMALIZED: + return GL_BYTE; + case GL_UNSIGNED_INT: + case GL_INT: + case GL_FLOAT: + return data_type; + case GL_UNSIGNED_NORMALIZED: + default: + return GL_UNSIGNED_BYTE; + } } } @@ -961,8 +980,7 @@ _mesa_print_framebuffer(const struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImage = - _mesa_get_attachment_teximage_const(att); + const struct gl_texture_image *texImage = att->Renderbuffer->TexImage; fprintf(stderr, " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, |