diff options
Diffstat (limited to 'mesalib/src/mesa/main/get.c')
-rw-r--r-- | mesalib/src/mesa/main/get.c | 55 |
1 files changed, 50 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 691380898..6e55e9956 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -327,6 +327,12 @@ static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = { EXTRA_END }; +static const int extra_EXT_packed_float[] = { + EXT(EXT_packed_float), + EXTRA_NEW_BUFFERS, + EXTRA_END +}; + static const int extra_EXT_texture_array_es3[] = { EXT(EXT_texture_array), EXTRA_API_ES3, @@ -757,6 +763,45 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; break; + /* GL_EXT_packed_float */ + case GL_RGBA_SIGNED_COMPONENTS_EXT: + { + /* Note: we only check the 0th color attachment. */ + const struct gl_renderbuffer *rb = + ctx->DrawBuffer->_ColorDrawBuffers[0]; + if (rb && _mesa_is_format_signed(rb->Format)) { + /* Issue 17 of GL_EXT_packed_float: If a component (such as + * alpha) has zero bits, the component should not be considered + * signed and so the bit for the respective component should be + * zeroed. + */ + GLint r_bits = + _mesa_get_format_bits(rb->Format, GL_RED_BITS); + GLint g_bits = + _mesa_get_format_bits(rb->Format, GL_GREEN_BITS); + GLint b_bits = + _mesa_get_format_bits(rb->Format, GL_BLUE_BITS); + GLint a_bits = + _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS); + GLint l_bits = + _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE); + GLint i_bits = + _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE); + + v->value_int_4[0] = r_bits + l_bits + i_bits > 0; + v->value_int_4[1] = g_bits + l_bits + i_bits > 0; + v->value_int_4[2] = b_bits + l_bits + i_bits > 0; + v->value_int_4[3] = a_bits + i_bits > 0; + } + else { + v->value_int_4[0] = + v->value_int_4[1] = + v->value_int_4[2] = + v->value_int_4[3] = 0; + } + } + break; + /* GL_ARB_vertex_buffer_object */ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: @@ -849,11 +894,11 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu v->value_float = ctx->Color.AlphaRefUnclamped; break; case GL_MAX_VERTEX_UNIFORM_VECTORS: - v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; + v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4; break; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4; break; /* GL_ARB_texture_buffer_object */ @@ -1747,7 +1792,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_DIVISOR: if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor; return TYPE_INT; @@ -1755,7 +1800,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_OFFSET: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset; return TYPE_INT; @@ -1763,7 +1808,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) case GL_VERTEX_BINDING_STRIDE: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum; - if (index >= ctx->Const.VertexProgram.MaxAttribs) + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; return TYPE_INT; |