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path: root/mesalib/src/mesa/main/get_hash_params.py
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Diffstat (limited to 'mesalib/src/mesa/main/get_hash_params.py')
-rw-r--r--mesalib/src/mesa/main/get_hash_params.py53
1 files changed, 28 insertions, 25 deletions
diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py
index 653bf6256..7f025a980 100644
--- a/mesalib/src/mesa/main/get_hash_params.py
+++ b/mesalib/src/mesa/main/get_hash_params.py
@@ -271,8 +271,8 @@ descriptor=[
# GL_ARB_fragment_program
# == GL_MAX_TEXTURE_IMAGE_UNITS_NV
- [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxTextureImageUnits), extra_ARB_fragment_program" ],
- [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxTextureImageUnits), extra_ARB_vertex_shader" ],
+ [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program" ],
+ [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader" ],
[ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ],
# GL_ARB_shader_objects
@@ -288,7 +288,7 @@ descriptor=[
[ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],
- [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program_api_es2" ],
+ [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2" ],
# OES_texture_3D
[ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ],
@@ -328,14 +328,14 @@ descriptor=[
[ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
# GL 3.2 / GLES3
- [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ],
- [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxInputComponents), extra_gl32_es3" ],
+ [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3" ],
+ [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3" ],
# GL_ARB_ES3_compatibility
[ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"],
# GL_ARB_fragment_shader
- [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ],
+ [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader" ],
# GL_ARB_framebuffer_object
[ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ],
@@ -349,18 +349,18 @@ descriptor=[
[ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3" ],
# GL_ARB_uniform_buffer_object
- [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
- [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
[ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ],
[ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ],
[ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ],
- [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
- [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
+ [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
[ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
[ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ],
# GL_ARB_vertex_shader
- [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ],
+ [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ],
[ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
# GL_EXT_framebuffer_blit
@@ -611,6 +611,9 @@ descriptor=[
# GL_ARB_fragment_program
[ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ],
+# GL_EXT_packed_float
+ [ "RGBA_SIGNED_COMPONENTS_EXT", "LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float" ],
+
# GL_EXT_depth_bounds_test
[ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ],
[ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ],
@@ -643,12 +646,12 @@ descriptor=[
[ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
# GL_ARB_geometry_shader4
- [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
- [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_ARB_geometry_shader4" ],
# GL_ARB_color_buffer_float
[ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ],
@@ -688,8 +691,8 @@ descriptor=[
# GL 3.2
[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
- [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxInputComponents), extra_version_32" ],
- [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_version_32" ],
+ [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
+ [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
# GL_ARB_robustness
[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
@@ -706,8 +709,8 @@ descriptor=[
[ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ],
# GL_ARB_uniform_buffer_object
- [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
- [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+ [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+ [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
# GL_ARB_timer_query
[ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
@@ -727,12 +730,12 @@ descriptor=[
[ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ],
[ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ],
[ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ],
- [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.VertexProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
- [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.VertexProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
- [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.FragmentProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
- [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.FragmentProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
- [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
- [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
+ [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
+ [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
+ [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
+ [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
+ [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
+ [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
[ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ],
[ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ],