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-rw-r--r--mesalib/src/mesa/main/glformats.c1329
1 files changed, 1329 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/glformats.c b/mesalib/src/mesa/main/glformats.c
new file mode 100644
index 000000000..4fe0ae078
--- /dev/null
+++ b/mesalib/src/mesa/main/glformats.c
@@ -0,0 +1,1329 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ * Copyright (c) 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "context.h"
+#include "glformats.h"
+
+
+/**
+ * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_type_is_packed(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case MESA_UNSIGNED_BYTE_4_4:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Get the size of a GL data type.
+ *
+ * \param type GL data type.
+ *
+ * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
+ * if an invalid type enum.
+ */
+GLint
+_mesa_sizeof_type(GLenum type)
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_DOUBLE:
+ return sizeof(GLdouble);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FIXED:
+ return sizeof(GLfixed);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Same as _mesa_sizeof_type() but also accepting the packed pixel
+ * format data types.
+ */
+GLint
+_mesa_sizeof_packed_type(GLenum type)
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case MESA_UNSIGNED_BYTE_4_4:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ return sizeof(GLuint);
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return 8;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the number of components in a pixel format.
+ *
+ * \param format pixel format.
+ *
+ * \return the number of components in the given format, or -1 if a bad format.
+ */
+GLint
+_mesa_components_in_format(GLenum format)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_INTENSITY:
+ return 1;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ case GL_RG:
+ case GL_YCBCR_MESA:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ case GL_RG_INTEGER:
+ return 2;
+
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGB_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ return 3;
+
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ return 4;
+
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the bytes per pixel of pixel format type pair.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return bytes per pixel, or -1 if a bad format or type was given.
+ */
+GLint
+_mesa_bytes_per_pixel(GLenum format, GLenum type)
+{
+ GLint comps = _mesa_components_in_format(format);
+ if (comps < 0)
+ return -1;
+
+ switch (type) {
+ case GL_BITMAP:
+ return 0; /* special case */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return comps * sizeof(GLubyte);
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ return comps * sizeof(GLshort);
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return comps * sizeof(GLint);
+ case GL_FLOAT:
+ return comps * sizeof(GLfloat);
+ case GL_HALF_FLOAT_ARB:
+ return comps * sizeof(GLhalfARB);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLubyte);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ if (format == GL_YCBCR_MESA)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_24_8_EXT:
+ if (format == GL_DEPTH_STENCIL_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ if (format == GL_RGB)
+ return sizeof(GLuint);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ if (format == GL_RGB)
+ return sizeof(GLuint);
+ else
+ return -1;
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ if (format == GL_DEPTH_STENCIL)
+ return 8;
+ else
+ return -1;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Test if the given format is an integer (non-normalized) format.
+ */
+GLboolean
+_mesa_is_enum_format_integer(GLenum format)
+{
+ switch (format) {
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ case GL_RG_INTEGER:
+ /* specific integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_RG32UI:
+ case GL_R32UI:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_RG16UI:
+ case GL_R16UI:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_RG8UI:
+ case GL_R8UI:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_RG32I:
+ case GL_R32I:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_RG16I:
+ case GL_R16I:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_RG8I:
+ case GL_R8I:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ case GL_RGB10_A2UI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given type is an integer (non-normalized) format.
+ */
+GLboolean
+_mesa_is_type_integer(GLenum type)
+{
+ switch (type) {
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given format or type is an integer (non-normalized) format.
+ */
+extern GLboolean
+_mesa_is_enum_format_or_type_integer(GLenum format, GLenum type)
+{
+ return _mesa_is_enum_format_integer(format) || _mesa_is_type_integer(type);
+}
+
+
+GLboolean
+_mesa_is_type_unsigned(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ return GL_TRUE;
+
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a color/RGBA format (i.e., not color
+ * index, depth, stencil, etc).
+ * \param format the image format value (may by an internal texture format)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_color_format(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_R8:
+ case GL_R16:
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case 3:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB565:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_ABGR_EXT:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_R16F:
+ case GL_R32F:
+ case GL_RG16F:
+ case GL_RG32F:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ /* compressed formats */
+ case GL_COMPRESSED_ALPHA:
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_INTENSITY:
+ case GL_COMPRESSED_RED:
+ case GL_COMPRESSED_RG:
+ case GL_COMPRESSED_RGB:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+#if FEATURE_EXT_texture_sRGB
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+#endif /* FEATURE_EXT_texture_sRGB */
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ case GL_ETC1_RGB8_OES:
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_RG_INTEGER:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* sized integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_RG32UI:
+ case GL_R32UI:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_RG16UI:
+ case GL_R16UI:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_RG8UI:
+ case GL_R8UI:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_RG32I:
+ case GL_R32I:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_RG16I:
+ case GL_R16I:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_RG8I:
+ case GL_R8I:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ /* signed, normalized texture formats */
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
+ case GL_RGB9_E5:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB10_A2UI:
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ /* fall-through */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth component format.
+ */
+GLboolean
+_mesa_is_depth_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ case GL_DEPTH_COMPONENT32F:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a stencil format.
+ */
+GLboolean
+_mesa_is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a YCbCr format.
+ */
+GLboolean
+_mesa_is_ycbcr_format(GLenum format)
+{
+ switch (format) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth+stencil format.
+ */
+GLboolean
+_mesa_is_depthstencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH32F_STENCIL8:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth or stencil format.
+ */
+GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_COMPONENT32F:
+ case GL_DEPTH32F_STENCIL8:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a dudv format.
+ */
+GLboolean
+_mesa_is_dudv_format(GLenum format)
+{
+ switch (format) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an image format is a supported compressed format.
+ * \param format the internal format token provided by the user.
+ * \return GL_TRUE if compressed, GL_FALSE if uncompressed
+ */
+GLboolean
+_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return ctx->Extensions.S3_s3tc;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_sRGB
+ && ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return ctx->Extensions.TDFX_texture_compression_FXT1;
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return ctx->Extensions.ARB_texture_compression_rgtc;
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return ctx->Extensions.EXT_texture_compression_latc;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return ctx->Extensions.ATI_texture_compression_3dc;
+ case GL_ETC1_RGB8_OES:
+ return ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
+#if FEATURE_ES
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ return ctx->API == API_OPENGLES;
+#endif
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Convert various base formats to the cooresponding integer format.
+ */
+GLenum
+_mesa_base_format_to_integer_format(GLenum format)
+{
+ switch(format) {
+ case GL_RED:
+ return GL_RED_INTEGER;
+ case GL_GREEN:
+ return GL_GREEN_INTEGER;
+ case GL_BLUE:
+ return GL_BLUE_INTEGER;
+ case GL_RG:
+ return GL_RG_INTEGER;
+ case GL_RGB:
+ return GL_RGB_INTEGER;
+ case GL_RGBA:
+ return GL_RGBA_INTEGER;
+ case GL_BGR:
+ return GL_BGR_INTEGER;
+ case GL_BGRA:
+ return GL_BGRA_INTEGER;
+ case GL_ALPHA:
+ return GL_ALPHA_INTEGER;
+ case GL_LUMINANCE:
+ return GL_LUMINANCE_INTEGER_EXT;
+ case GL_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA_INTEGER_EXT;
+ }
+
+ return format;
+}
+
+
+/**
+ * Does the given base texture/renderbuffer format have the channel
+ * named by 'pname'?
+ */
+GLboolean
+_mesa_base_format_has_channel(GLenum base_format, GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_RED_SIZE:
+ case GL_TEXTURE_RED_TYPE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ if (base_format == GL_RED ||
+ base_format == GL_RG ||
+ base_format == GL_RGB ||
+ base_format == GL_RGBA) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_GREEN_TYPE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ if (base_format == GL_RG ||
+ base_format == GL_RGB ||
+ base_format == GL_RGBA) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_BLUE_TYPE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ if (base_format == GL_RGB ||
+ base_format == GL_RGBA) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_TEXTURE_ALPHA_TYPE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ if (base_format == GL_RGBA ||
+ base_format == GL_ALPHA ||
+ base_format == GL_LUMINANCE_ALPHA) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ case GL_TEXTURE_LUMINANCE_TYPE:
+ if (base_format == GL_LUMINANCE ||
+ base_format == GL_LUMINANCE_ALPHA) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ case GL_TEXTURE_INTENSITY_TYPE:
+ if (base_format == GL_INTENSITY) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_DEPTH_SIZE:
+ case GL_TEXTURE_DEPTH_TYPE:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ if (base_format == GL_DEPTH_STENCIL ||
+ base_format == GL_DEPTH_COMPONENT) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (base_format == GL_DEPTH_STENCIL ||
+ base_format == GL_STENCIL_INDEX) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ default:
+ _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n",
+ __FUNCTION__, pname);
+ return GL_FALSE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Do error checking of format/type combinations for glReadPixels,
+ * glDrawPixels and glTex[Sub]Image. Note that depending on the format
+ * and type values, we may either generate GL_INVALID_OPERATION or
+ * GL_INVALID_ENUM.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return GL_INVALID_ENUM, GL_INVALID_OPERATION or GL_NO_ERROR
+ */
+GLenum
+_mesa_error_check_format_and_type(const struct gl_context *ctx,
+ GLenum format, GLenum type)
+{
+ /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
+ switch (type) {
+ case GL_BITMAP:
+ if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
+ return GL_INVALID_ENUM;
+ }
+ break;
+
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (format == GL_RGB) {
+ break; /* OK */
+ }
+ if (format == GL_RGB_INTEGER_EXT &&
+ ctx->Extensions.ARB_texture_rgb10_a2ui) {
+ break; /* OK */
+ }
+ return GL_INVALID_OPERATION;
+
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (format == GL_RGBA ||
+ format == GL_BGRA ||
+ format == GL_ABGR_EXT) {
+ break; /* OK */
+ }
+ if ((format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) &&
+ ctx->Extensions.ARB_texture_rgb10_a2ui) {
+ break; /* OK */
+ }
+ return GL_INVALID_OPERATION;
+
+ case GL_UNSIGNED_INT_24_8:
+ if (!ctx->Extensions.EXT_packed_depth_stencil) {
+ return GL_INVALID_ENUM;
+ }
+ if (format != GL_DEPTH_STENCIL) {
+ return GL_INVALID_OPERATION;
+ }
+ return GL_NO_ERROR;
+
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ if (!ctx->Extensions.ARB_depth_buffer_float) {
+ return GL_INVALID_ENUM;
+ }
+ if (format != GL_DEPTH_STENCIL) {
+ return GL_INVALID_OPERATION;
+ }
+ return GL_NO_ERROR;
+
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ if (!ctx->Extensions.EXT_packed_float) {
+ return GL_INVALID_ENUM;
+ }
+ if (format != GL_RGB) {
+ return GL_INVALID_OPERATION;
+ }
+ return GL_NO_ERROR;
+
+ default:
+ ; /* fall-through */
+ }
+
+ /* now, for each format, check the type for compatibility */
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ switch (type) {
+ case GL_BITMAP:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_NO_ERROR;
+ case GL_HALF_FLOAT:
+ return ctx->Extensions.ARB_half_float_pixel
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+#if 0 /* not legal! see table 3.6 of the 1.5 spec */
+ case GL_INTENSITY:
+#endif
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_DEPTH_COMPONENT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_NO_ERROR;
+ case GL_HALF_FLOAT:
+ return ctx->Extensions.ARB_half_float_pixel
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_RG:
+ if (!ctx->Extensions.ARB_texture_rg)
+ return GL_INVALID_ENUM;
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_NO_ERROR;
+ case GL_HALF_FLOAT:
+ return ctx->Extensions.ARB_half_float_pixel
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_RGB:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return GL_NO_ERROR;
+ case GL_HALF_FLOAT:
+ return ctx->Extensions.ARB_half_float_pixel
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ return ctx->Extensions.EXT_texture_shared_exponent
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ return ctx->Extensions.EXT_packed_float
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_BGR:
+ switch (type) {
+ /* NOTE: no packed types are supported with BGR. That's
+ * intentional, according to the GL spec.
+ */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_NO_ERROR;
+ case GL_HALF_FLOAT:
+ return ctx->Extensions.ARB_half_float_pixel
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_NO_ERROR;
+ case GL_HALF_FLOAT:
+ return ctx->Extensions.ARB_half_float_pixel
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_YCBCR_MESA:
+ if (!ctx->Extensions.MESA_ycbcr_texture)
+ return GL_INVALID_ENUM;
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
+ type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
+ return GL_NO_ERROR;
+ else
+ return GL_INVALID_OPERATION;
+
+ case GL_DEPTH_STENCIL_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil &&
+ type == GL_UNSIGNED_INT_24_8)
+ return GL_NO_ERROR;
+ else if (ctx->Extensions.ARB_depth_buffer_float &&
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
+ return GL_NO_ERROR;
+ else
+ return GL_INVALID_ENUM;
+
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ if (!ctx->Extensions.ATI_envmap_bumpmap)
+ return GL_INVALID_ENUM;
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_NO_ERROR;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ /* integer-valued formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RG_INTEGER:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return (ctx->VersionMajor >= 3 ||
+ ctx->Extensions.EXT_texture_integer)
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_RGB_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return (ctx->VersionMajor >= 3 ||
+ ctx->Extensions.EXT_texture_integer)
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return ctx->Extensions.ARB_texture_rgb10_a2ui
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_BGR_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ /* NOTE: no packed formats w/ BGR format */
+ return (ctx->VersionMajor >= 3 ||
+ ctx->Extensions.EXT_texture_integer)
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return (ctx->VersionMajor >= 3 ||
+ ctx->Extensions.EXT_texture_integer)
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return ctx->Extensions.ARB_texture_rgb10_a2ui
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer
+ ? GL_NO_ERROR : GL_INVALID_ENUM;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ default:
+ return GL_INVALID_ENUM;
+ }
+ return GL_NO_ERROR;
+}