diff options
Diffstat (limited to 'mesalib/src/mesa/main/imports.c')
-rw-r--r-- | mesalib/src/mesa/main/imports.c | 2061 |
1 files changed, 1028 insertions, 1033 deletions
diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c index f98098230..bf89815f2 100644 --- a/mesalib/src/mesa/main/imports.c +++ b/mesalib/src/mesa/main/imports.c @@ -1,1033 +1,1028 @@ -/**
- * \file imports.c
- * Standard C library function wrappers.
- *
- * Imports are services which the device driver or window system or
- * operating system provides to the core renderer. The core renderer (Mesa)
- * will call these functions in order to do memory allocation, simple I/O,
- * etc.
- *
- * Some drivers will want to override/replace this file with something
- * specialized, but that'll be rare.
- *
- * Eventually, I want to move roll the glheader.h file into this.
- *
- * \todo Functions still needed:
- * - scanf
- * - qsort
- * - rand and RAND_MAX
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "imports.h"
-#include "context.h"
-#include "mtypes.h"
-#include "version.h"
-
-#ifdef _GNU_SOURCE
-#include <locale.h>
-#ifdef __APPLE__
-#include <xlocale.h>
-#endif
-#endif
-
-
-#define MAXSTRING 4000 /* for vsnprintf() */
-
-#ifdef WIN32
-#define vsnprintf _vsnprintf
-#elif defined(__IBMC__) || defined(__IBMCPP__) || ( defined(__VMS) && __CRTL_VER < 70312000 )
-extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg);
-#ifdef __VMS
-#include "vsnprintf.c"
-#endif
-#endif
-
-/**********************************************************************/
-/** \name Memory */
-/*@{*/
-
-/**
- * Allocate aligned memory.
- *
- * \param bytes number of bytes to allocate.
- * \param alignment alignment (must be greater than zero).
- *
- * Allocates extra memory to accommodate rounding up the address for
- * alignment and to record the real malloc address.
- *
- * \sa _mesa_align_free().
- */
-void *
-_mesa_align_malloc(size_t bytes, unsigned long alignment)
-{
-#if defined(HAVE_POSIX_MEMALIGN)
- void *mem;
- int err = posix_memalign(& mem, alignment, bytes);
- if (err)
- return NULL;
- return mem;
-#elif defined(_WIN32) && defined(_MSC_VER)
- return _aligned_malloc(bytes, alignment);
-#else
- uintptr_t ptr, buf;
-
- ASSERT( alignment > 0 );
-
- ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *));
- if (!ptr)
- return NULL;
-
- buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
- *(uintptr_t *)(buf - sizeof(void *)) = ptr;
-
-#ifdef DEBUG
- /* mark the non-aligned area */
- while ( ptr < buf - sizeof(void *) ) {
- *(unsigned long *)ptr = 0xcdcdcdcd;
- ptr += sizeof(unsigned long);
- }
-#endif
-
- return (void *) buf;
-#endif /* defined(HAVE_POSIX_MEMALIGN) */
-}
-
-/**
- * Same as _mesa_align_malloc(), but using calloc(1, ) instead of
- * malloc()
- */
-void *
-_mesa_align_calloc(size_t bytes, unsigned long alignment)
-{
-#if defined(HAVE_POSIX_MEMALIGN)
- void *mem;
-
- mem = _mesa_align_malloc(bytes, alignment);
- if (mem != NULL) {
- (void) memset(mem, 0, bytes);
- }
-
- return mem;
-#elif defined(_WIN32) && defined(_MSC_VER)
- void *mem;
-
- mem = _aligned_malloc(bytes, alignment);
- if (mem != NULL) {
- (void) memset(mem, 0, bytes);
- }
-
- return mem;
-#else
- uintptr_t ptr, buf;
-
- ASSERT( alignment > 0 );
-
- ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *));
- if (!ptr)
- return NULL;
-
- buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
- *(uintptr_t *)(buf - sizeof(void *)) = ptr;
-
-#ifdef DEBUG
- /* mark the non-aligned area */
- while ( ptr < buf - sizeof(void *) ) {
- *(unsigned long *)ptr = 0xcdcdcdcd;
- ptr += sizeof(unsigned long);
- }
-#endif
-
- return (void *)buf;
-#endif /* defined(HAVE_POSIX_MEMALIGN) */
-}
-
-/**
- * Free memory which was allocated with either _mesa_align_malloc()
- * or _mesa_align_calloc().
- * \param ptr pointer to the memory to be freed.
- * The actual address to free is stored in the word immediately before the
- * address the client sees.
- */
-void
-_mesa_align_free(void *ptr)
-{
-#if defined(HAVE_POSIX_MEMALIGN)
- free(ptr);
-#elif defined(_WIN32) && defined(_MSC_VER)
- _aligned_free(ptr);
-#else
- void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
- void *realAddr = *cubbyHole;
- free(realAddr);
-#endif /* defined(HAVE_POSIX_MEMALIGN) */
-}
-
-/**
- * Reallocate memory, with alignment.
- */
-void *
-_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
- unsigned long alignment)
-{
-#if defined(_WIN32) && defined(_MSC_VER)
- (void) oldSize;
- return _aligned_realloc(oldBuffer, newSize, alignment);
-#else
- const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
- void *newBuf = _mesa_align_malloc(newSize, alignment);
- if (newBuf && oldBuffer && copySize > 0) {
- memcpy(newBuf, oldBuffer, copySize);
- }
- if (oldBuffer)
- _mesa_align_free(oldBuffer);
- return newBuf;
-#endif
-}
-
-
-
-/** Reallocate memory */
-void *
-_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize)
-{
- const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
- void *newBuffer = malloc(newSize);
- if (newBuffer && oldBuffer && copySize > 0)
- memcpy(newBuffer, oldBuffer, copySize);
- if (oldBuffer)
- free(oldBuffer);
- return newBuffer;
-}
-
-/**
- * Fill memory with a constant 16bit word.
- * \param dst destination pointer.
- * \param val value.
- * \param n number of words.
- */
-void
-_mesa_memset16( unsigned short *dst, unsigned short val, size_t n )
-{
- while (n-- > 0)
- *dst++ = val;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Math */
-/*@{*/
-
-/** Wrapper around sqrt() */
-double
-_mesa_sqrtd(double x)
-{
- return sqrt(x);
-}
-
-
-/*
- * A High Speed, Low Precision Square Root
- * by Paul Lalonde and Robert Dawson
- * from "Graphics Gems", Academic Press, 1990
- *
- * SPARC implementation of a fast square root by table
- * lookup.
- * SPARC floating point format is as follows:
- *
- * BIT 31 30 23 22 0
- * sign exponent mantissa
- */
-static short sqrttab[0x100]; /* declare table of square roots */
-
-void
-_mesa_init_sqrt_table(void)
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- unsigned short i;
- fi_type fi; /* to access the bits of a float in C quickly */
- /* we use a union defined in glheader.h */
-
- for(i=0; i<= 0x7f; i++) {
- fi.i = 0;
-
- /*
- * Build a float with the bit pattern i as mantissa
- * and an exponent of 0, stored as 127
- */
-
- fi.i = (i << 16) | (127 << 23);
- fi.f = _mesa_sqrtd(fi.f);
-
- /*
- * Take the square root then strip the first 7 bits of
- * the mantissa into the table
- */
-
- sqrttab[i] = (fi.i & 0x7fffff) >> 16;
-
- /*
- * Repeat the process, this time with an exponent of
- * 1, stored as 128
- */
-
- fi.i = 0;
- fi.i = (i << 16) | (128 << 23);
- fi.f = sqrt(fi.f);
- sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16;
- }
-#else
- (void) sqrttab; /* silence compiler warnings */
-#endif /*HAVE_FAST_MATH*/
-}
-
-
-/**
- * Single precision square root.
- */
-float
-_mesa_sqrtf( float x )
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- fi_type num;
- /* to access the bits of a float in C
- * we use a union from glheader.h */
-
- short e; /* the exponent */
- if (x == 0.0F) return 0.0F; /* check for square root of 0 */
- num.f = x;
- e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */
- /* exponent is stored with 127 added */
- num.i &= 0x7fffff; /* leave only the mantissa */
- if (e & 0x01) num.i |= 0x800000;
- /* the exponent is odd so we have to */
- /* look it up in the second half of */
- /* the lookup table, so we set the */
- /* high bit */
- e >>= 1; /* divide the exponent by two */
- /* note that in C the shift */
- /* operators are sign preserving */
- /* for signed operands */
- /* Do the table lookup, based on the quaternary mantissa,
- * then reconstruct the result back into a float
- */
- num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23);
-
- return num.f;
-#else
- return (float) _mesa_sqrtd((double) x);
-#endif
-}
-
-
-/**
- inv_sqrt - A single precision 1/sqrt routine for IEEE format floats.
- written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk
- and Vesa Karvonen.
-*/
-float
-_mesa_inv_sqrtf(float n)
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- float r0, x0, y0;
- float r1, x1, y1;
- float r2, x2, y2;
-#if 0 /* not used, see below -BP */
- float r3, x3, y3;
-#endif
- fi_type u;
- unsigned int magic;
-
- /*
- Exponent part of the magic number -
-
- We want to:
- 1. subtract the bias from the exponent,
- 2. negate it
- 3. divide by two (rounding towards -inf)
- 4. add the bias back
-
- Which is the same as subtracting the exponent from 381 and dividing
- by 2.
-
- floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2)
- */
-
- magic = 381 << 23;
-
- /*
- Significand part of magic number -
-
- With the current magic number, "(magic - u.i) >> 1" will give you:
-
- for 1 <= u.f <= 2: 1.25 - u.f / 4
- for 2 <= u.f <= 4: 1.00 - u.f / 8
-
- This isn't a bad approximation of 1/sqrt. The maximum difference from
- 1/sqrt will be around .06. After three Newton-Raphson iterations, the
- maximum difference is less than 4.5e-8. (Which is actually close
- enough to make the following bias academic...)
-
- To get a better approximation you can add a bias to the magic
- number. For example, if you subtract 1/2 of the maximum difference in
- the first approximation (.03), you will get the following function:
-
- for 1 <= u.f <= 2: 1.22 - u.f / 4
- for 2 <= u.f <= 3.76: 0.97 - u.f / 8
- for 3.76 <= u.f <= 4: 0.72 - u.f / 16
- (The 3.76 to 4 range is where the result is < .5.)
-
- This is the closest possible initial approximation, but with a maximum
- error of 8e-11 after three NR iterations, it is still not perfect. If
- you subtract 0.0332281 instead of .03, the maximum error will be
- 2.5e-11 after three NR iterations, which should be about as close as
- is possible.
-
- for 1 <= u.f <= 2: 1.2167719 - u.f / 4
- for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8
- for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16
-
- */
-
- magic -= (int)(0.0332281 * (1 << 25));
-
- u.f = n;
- u.i = (magic - u.i) >> 1;
-
- /*
- Instead of Newton-Raphson, we use Goldschmidt's algorithm, which
- allows more parallelism. From what I understand, the parallelism
- comes at the cost of less precision, because it lets error
- accumulate across iterations.
- */
- x0 = 1.0f;
- y0 = 0.5f * n;
- r0 = u.f;
-
- x1 = x0 * r0;
- y1 = y0 * r0 * r0;
- r1 = 1.5f - y1;
-
- x2 = x1 * r1;
- y2 = y1 * r1 * r1;
- r2 = 1.5f - y2;
-
-#if 1
- return x2 * r2; /* we can stop here, and be conformant -BP */
-#else
- x3 = x2 * r2;
- y3 = y2 * r2 * r2;
- r3 = 1.5f - y3;
-
- return x3 * r3;
-#endif
-#else
- return (float) (1.0 / sqrt(n));
-#endif
-}
-
-/**
- * Find the first bit set in a word.
- */
-int
-_mesa_ffs(int32_t i)
-{
-#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__)
- register int bit = 0;
- if (i != 0) {
- if ((i & 0xffff) == 0) {
- bit += 16;
- i >>= 16;
- }
- if ((i & 0xff) == 0) {
- bit += 8;
- i >>= 8;
- }
- if ((i & 0xf) == 0) {
- bit += 4;
- i >>= 4;
- }
- while ((i & 1) == 0) {
- bit++;
- i >>= 1;
- }
- bit++;
- }
- return bit;
-#else
- return ffs(i);
-#endif
-}
-
-
-/**
- * Find position of first bit set in given value.
- * XXX Warning: this function can only be used on 64-bit systems!
- * \return position of least-significant bit set, starting at 1, return zero
- * if no bits set.
- */
-int
-_mesa_ffsll(int64_t val)
-{
-#ifdef ffsll
- return ffsll(val);
-#else
- int bit;
-
- assert(sizeof(val) == 8);
-
- bit = _mesa_ffs((int32_t)val);
- if (bit != 0)
- return bit;
-
- bit = _mesa_ffs((int32_t)(val >> 32));
- if (bit != 0)
- return 32 + bit;
-
- return 0;
-#endif
-}
-
-
-/**
- * Return number of bits set in given GLuint.
- */
-unsigned int
-_mesa_bitcount(unsigned int n)
-{
-#if defined(__GNUC__) && \
- ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
- return __builtin_popcount(n);
-#else
- unsigned int bits;
- for (bits = 0; n > 0; n = n >> 1) {
- bits += (n & 1);
- }
- return bits;
-#endif
-}
-
-
-/**
- * Convert a 4-byte float to a 2-byte half float.
- * Based on code from:
- * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
- */
-GLhalfARB
-_mesa_float_to_half(float val)
-{
- const fi_type fi = {val};
- const int flt_m = fi.i & 0x7fffff;
- const int flt_e = (fi.i >> 23) & 0xff;
- const int flt_s = (fi.i >> 31) & 0x1;
- int s, e, m = 0;
- GLhalfARB result;
-
- /* sign bit */
- s = flt_s;
-
- /* handle special cases */
- if ((flt_e == 0) && (flt_m == 0)) {
- /* zero */
- /* m = 0; - already set */
- e = 0;
- }
- else if ((flt_e == 0) && (flt_m != 0)) {
- /* denorm -- denorm float maps to 0 half */
- /* m = 0; - already set */
- e = 0;
- }
- else if ((flt_e == 0xff) && (flt_m == 0)) {
- /* infinity */
- /* m = 0; - already set */
- e = 31;
- }
- else if ((flt_e == 0xff) && (flt_m != 0)) {
- /* NaN */
- m = 1;
- e = 31;
- }
- else {
- /* regular number */
- const int new_exp = flt_e - 127;
- if (new_exp < -24) {
- /* this maps to 0 */
- /* m = 0; - already set */
- e = 0;
- }
- else if (new_exp < -14) {
- /* this maps to a denorm */
- unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/
- e = 0;
- switch (exp_val) {
- case 0:
- _mesa_warning(NULL,
- "float_to_half: logical error in denorm creation!\n");
- /* m = 0; - already set */
- break;
- case 1: m = 512 + (flt_m >> 14); break;
- case 2: m = 256 + (flt_m >> 15); break;
- case 3: m = 128 + (flt_m >> 16); break;
- case 4: m = 64 + (flt_m >> 17); break;
- case 5: m = 32 + (flt_m >> 18); break;
- case 6: m = 16 + (flt_m >> 19); break;
- case 7: m = 8 + (flt_m >> 20); break;
- case 8: m = 4 + (flt_m >> 21); break;
- case 9: m = 2 + (flt_m >> 22); break;
- case 10: m = 1; break;
- }
- }
- else if (new_exp > 15) {
- /* map this value to infinity */
- /* m = 0; - already set */
- e = 31;
- }
- else {
- /* regular */
- e = new_exp + 15;
- m = flt_m >> 13;
- }
- }
-
- result = (s << 15) | (e << 10) | m;
- return result;
-}
-
-
-/**
- * Convert a 2-byte half float to a 4-byte float.
- * Based on code from:
- * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
- */
-float
-_mesa_half_to_float(GLhalfARB val)
-{
- /* XXX could also use a 64K-entry lookup table */
- const int m = val & 0x3ff;
- const int e = (val >> 10) & 0x1f;
- const int s = (val >> 15) & 0x1;
- int flt_m, flt_e, flt_s;
- fi_type fi;
- float result;
-
- /* sign bit */
- flt_s = s;
-
- /* handle special cases */
- if ((e == 0) && (m == 0)) {
- /* zero */
- flt_m = 0;
- flt_e = 0;
- }
- else if ((e == 0) && (m != 0)) {
- /* denorm -- denorm half will fit in non-denorm single */
- const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */
- float mantissa = ((float) (m)) / 1024.0f;
- float sign = s ? -1.0f : 1.0f;
- return sign * mantissa * half_denorm;
- }
- else if ((e == 31) && (m == 0)) {
- /* infinity */
- flt_e = 0xff;
- flt_m = 0;
- }
- else if ((e == 31) && (m != 0)) {
- /* NaN */
- flt_e = 0xff;
- flt_m = 1;
- }
- else {
- /* regular */
- flt_e = e + 112;
- flt_m = m << 13;
- }
-
- fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
- result = fi.f;
- return result;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Sort & Search */
-/*@{*/
-
-/**
- * Wrapper for bsearch().
- */
-void *
-_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
- int (*compar)(const void *, const void *) )
-{
-#if defined(_WIN32_WCE)
- void *mid;
- int cmp;
- while (nmemb) {
- nmemb >>= 1;
- mid = (char *)base + nmemb * size;
- cmp = (*compar)(key, mid);
- if (cmp == 0)
- return mid;
- if (cmp > 0) {
- base = (char *)mid + size;
- --nmemb;
- }
- }
- return NULL;
-#else
- return bsearch(key, base, nmemb, size, compar);
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Environment vars */
-/*@{*/
-
-/**
- * Wrapper for getenv().
- */
-char *
-_mesa_getenv( const char *var )
-{
-#if defined(_XBOX) || defined(_WIN32_WCE)
- return NULL;
-#else
- return getenv(var);
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name String */
-/*@{*/
-
-/**
- * Implemented using malloc() and strcpy.
- * Note that NULL is handled accordingly.
- */
-char *
-_mesa_strdup( const char *s )
-{
- if (s) {
- size_t l = strlen(s);
- char *s2 = (char *) malloc(l + 1);
- if (s2)
- strcpy(s2, s);
- return s2;
- }
- else {
- return NULL;
- }
-}
-
-/** Wrapper around strtof() */
-float
-_mesa_strtof( const char *s, char **end )
-{
-#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__)
- static locale_t loc = NULL;
- if (!loc) {
- loc = newlocale(LC_CTYPE_MASK, "C", NULL);
- }
- return strtof_l(s, end, loc);
-#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600)
- return strtof(s, end);
-#else
- return (float)strtod(s, end);
-#endif
-}
-
-/** Compute simple checksum/hash for a string */
-unsigned int
-_mesa_str_checksum(const char *str)
-{
- /* This could probably be much better */
- unsigned int sum, i;
- const char *c;
- sum = i = 1;
- for (c = str; *c; c++, i++)
- sum += *c * (i % 100);
- return sum + i;
-}
-
-
-/*@}*/
-
-
-/** Wrapper around vsnprintf() */
-int
-_mesa_snprintf( char *str, size_t size, const char *fmt, ... )
-{
- int r;
- va_list args;
- va_start( args, fmt );
- r = vsnprintf( str, size, fmt, args );
- va_end( args );
- return r;
-}
-
-
-/**********************************************************************/
-/** \name Diagnostics */
-/*@{*/
-
-static void
-output_if_debug(const char *prefixString, const char *outputString,
- GLboolean newline)
-{
- static int debug = -1;
-
- /* Check the MESA_DEBUG environment variable if it hasn't
- * been checked yet. We only have to check it once...
- */
- if (debug == -1) {
- char *env = _mesa_getenv("MESA_DEBUG");
-
- /* In a debug build, we print warning messages *unless*
- * MESA_DEBUG is 0. In a non-debug build, we don't
- * print warning messages *unless* MESA_DEBUG is
- * set *to any value*.
- */
-#ifdef DEBUG
- debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
-#else
- debug = (env != NULL) ? 1 : 0;
-#endif
- }
-
- /* Now only print the string if we're required to do so. */
- if (debug) {
- fprintf(stderr, "%s: %s", prefixString, outputString);
- if (newline)
- fprintf(stderr, "\n");
-
-#if defined(_WIN32) && !defined(_WIN32_WCE)
- /* stderr from windows applications without console is not usually
- * visible, so communicate with the debugger instead */
- {
- char buf[4096];
- _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
- OutputDebugStringA(buf);
- }
-#endif
- }
-}
-
-
-/**
- * Return string version of GL error code.
- */
-static const char *
-error_string( GLenum error )
-{
- switch (error) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW:
- return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW:
- return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- case GL_TABLE_TOO_LARGE:
- return "GL_TABLE_TOO_LARGE";
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- default:
- return "unknown";
- }
-}
-
-
-/**
- * When a new type of error is recorded, print a message describing
- * previous errors which were accumulated.
- */
-static void
-flush_delayed_errors( struct gl_context *ctx )
-{
- char s[MAXSTRING];
-
- if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
- ctx->ErrorDebugCount,
- error_string(ctx->ErrorValue));
-
- output_if_debug("Mesa", s, GL_TRUE);
-
- ctx->ErrorDebugCount = 0;
- }
-}
-
-
-/**
- * Report a warning (a recoverable error condition) to stderr if
- * either DEBUG is defined or the MESA_DEBUG env var is set.
- *
- * \param ctx GL context.
- * \param fmtString printf()-like format string.
- */
-void
-_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
-{
- char str[MAXSTRING];
- va_list args;
- va_start( args, fmtString );
- (void) vsnprintf( str, MAXSTRING, fmtString, args );
- va_end( args );
-
- if (ctx)
- flush_delayed_errors( ctx );
-
- output_if_debug("Mesa warning", str, GL_TRUE);
-}
-
-
-/**
- * Report an internal implementation problem.
- * Prints the message to stderr via fprintf().
- *
- * \param ctx GL context.
- * \param fmtString problem description string.
- */
-void
-_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
-{
- va_list args;
- char str[MAXSTRING];
- (void) ctx;
-
- va_start( args, fmtString );
- vsnprintf( str, MAXSTRING, fmtString, args );
- va_end( args );
-
- fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str);
- fprintf(stderr, "Please report at bugs.freedesktop.org\n");
-}
-
-
-/**
- * Record an OpenGL state error. These usually occur when the user
- * passes invalid parameters to a GL function.
- *
- * If debugging is enabled (either at compile-time via the DEBUG macro, or
- * run-time via the MESA_DEBUG environment variable), report the error with
- * _mesa_debug().
- *
- * \param ctx the GL context.
- * \param error the error value.
- * \param fmtString printf() style format string, followed by optional args
- */
-void
-_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
-{
- static GLint debug = -1;
-
- /* Check debug environment variable only once:
- */
- if (debug == -1) {
- const char *debugEnv = _mesa_getenv("MESA_DEBUG");
-
-#ifdef DEBUG
- if (debugEnv && strstr(debugEnv, "silent"))
- debug = GL_FALSE;
- else
- debug = GL_TRUE;
-#else
- if (debugEnv)
- debug = GL_TRUE;
- else
- debug = GL_FALSE;
-#endif
- }
-
- if (debug) {
- if (ctx->ErrorValue == error &&
- ctx->ErrorDebugFmtString == fmtString) {
- ctx->ErrorDebugCount++;
- }
- else {
- char s[MAXSTRING], s2[MAXSTRING];
- va_list args;
-
- flush_delayed_errors( ctx );
-
- va_start(args, fmtString);
- vsnprintf(s, MAXSTRING, fmtString, args);
- va_end(args);
-
- _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s);
- output_if_debug("Mesa: User error", s2, GL_TRUE);
-
- ctx->ErrorDebugFmtString = fmtString;
- ctx->ErrorDebugCount = 0;
- }
- }
-
- _mesa_record_error(ctx, error);
-}
-
-
-/**
- * Report debug information. Print error message to stderr via fprintf().
- * No-op if DEBUG mode not enabled.
- *
- * \param ctx GL context.
- * \param fmtString printf()-style format string, followed by optional args.
- */
-void
-_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
-{
-#ifdef DEBUG
- char s[MAXSTRING];
- va_list args;
- va_start(args, fmtString);
- vsnprintf(s, MAXSTRING, fmtString, args);
- va_end(args);
- output_if_debug("Mesa", s, GL_FALSE);
-#endif /* DEBUG */
- (void) ctx;
- (void) fmtString;
-}
-
-/*@}*/
+/** + * \file imports.c + * Standard C library function wrappers. + * + * Imports are services which the device driver or window system or + * operating system provides to the core renderer. The core renderer (Mesa) + * will call these functions in order to do memory allocation, simple I/O, + * etc. + * + * Some drivers will want to override/replace this file with something + * specialized, but that'll be rare. + * + * Eventually, I want to move roll the glheader.h file into this. + * + * \todo Functions still needed: + * - scanf + * - qsort + * - rand and RAND_MAX + */ + +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#include "imports.h" +#include "context.h" +#include "mtypes.h" +#include "version.h" + +#ifdef _GNU_SOURCE +#include <locale.h> +#ifdef __APPLE__ +#include <xlocale.h> +#endif +#endif + + +#define MAXSTRING 4000 /* for vsnprintf() */ + +#ifdef WIN32 +#define vsnprintf _vsnprintf +#elif defined(__IBMC__) || defined(__IBMCPP__) || ( defined(__VMS) && __CRTL_VER < 70312000 ) +extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg); +#ifdef __VMS +#include "vsnprintf.c" +#endif +#endif + +/**********************************************************************/ +/** \name Memory */ +/*@{*/ + +/** + * Allocate aligned memory. + * + * \param bytes number of bytes to allocate. + * \param alignment alignment (must be greater than zero). + * + * Allocates extra memory to accommodate rounding up the address for + * alignment and to record the real malloc address. + * + * \sa _mesa_align_free(). + */ +void * +_mesa_align_malloc(size_t bytes, unsigned long alignment) +{ +#if defined(HAVE_POSIX_MEMALIGN) + void *mem; + int err = posix_memalign(& mem, alignment, bytes); + if (err) + return NULL; + return mem; +#elif defined(_WIN32) && defined(_MSC_VER) + return _aligned_malloc(bytes, alignment); +#else + uintptr_t ptr, buf; + + ASSERT( alignment > 0 ); + + ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *)); + if (!ptr) + return NULL; + + buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); + *(uintptr_t *)(buf - sizeof(void *)) = ptr; + +#ifdef DEBUG + /* mark the non-aligned area */ + while ( ptr < buf - sizeof(void *) ) { + *(unsigned long *)ptr = 0xcdcdcdcd; + ptr += sizeof(unsigned long); + } +#endif + + return (void *) buf; +#endif /* defined(HAVE_POSIX_MEMALIGN) */ +} + +/** + * Same as _mesa_align_malloc(), but using calloc(1, ) instead of + * malloc() + */ +void * +_mesa_align_calloc(size_t bytes, unsigned long alignment) +{ +#if defined(HAVE_POSIX_MEMALIGN) + void *mem; + + mem = _mesa_align_malloc(bytes, alignment); + if (mem != NULL) { + (void) memset(mem, 0, bytes); + } + + return mem; +#elif defined(_WIN32) && defined(_MSC_VER) + void *mem; + + mem = _aligned_malloc(bytes, alignment); + if (mem != NULL) { + (void) memset(mem, 0, bytes); + } + + return mem; +#else + uintptr_t ptr, buf; + + ASSERT( alignment > 0 ); + + ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *)); + if (!ptr) + return NULL; + + buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); + *(uintptr_t *)(buf - sizeof(void *)) = ptr; + +#ifdef DEBUG + /* mark the non-aligned area */ + while ( ptr < buf - sizeof(void *) ) { + *(unsigned long *)ptr = 0xcdcdcdcd; + ptr += sizeof(unsigned long); + } +#endif + + return (void *)buf; +#endif /* defined(HAVE_POSIX_MEMALIGN) */ +} + +/** + * Free memory which was allocated with either _mesa_align_malloc() + * or _mesa_align_calloc(). + * \param ptr pointer to the memory to be freed. + * The actual address to free is stored in the word immediately before the + * address the client sees. + */ +void +_mesa_align_free(void *ptr) +{ +#if defined(HAVE_POSIX_MEMALIGN) + free(ptr); +#elif defined(_WIN32) && defined(_MSC_VER) + _aligned_free(ptr); +#else + void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); + void *realAddr = *cubbyHole; + free(realAddr); +#endif /* defined(HAVE_POSIX_MEMALIGN) */ +} + +/** + * Reallocate memory, with alignment. + */ +void * +_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, + unsigned long alignment) +{ +#if defined(_WIN32) && defined(_MSC_VER) + (void) oldSize; + return _aligned_realloc(oldBuffer, newSize, alignment); +#else + const size_t copySize = (oldSize < newSize) ? oldSize : newSize; + void *newBuf = _mesa_align_malloc(newSize, alignment); + if (newBuf && oldBuffer && copySize > 0) { + memcpy(newBuf, oldBuffer, copySize); + } + if (oldBuffer) + _mesa_align_free(oldBuffer); + return newBuf; +#endif +} + + + +/** Reallocate memory */ +void * +_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize) +{ + const size_t copySize = (oldSize < newSize) ? oldSize : newSize; + void *newBuffer = malloc(newSize); + if (newBuffer && oldBuffer && copySize > 0) + memcpy(newBuffer, oldBuffer, copySize); + if (oldBuffer) + free(oldBuffer); + return newBuffer; +} + +/** + * Fill memory with a constant 16bit word. + * \param dst destination pointer. + * \param val value. + * \param n number of words. + */ +void +_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ) +{ + while (n-- > 0) + *dst++ = val; +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Math */ +/*@{*/ + +/** Wrapper around sqrt() */ +double +_mesa_sqrtd(double x) +{ + return sqrt(x); +} + + +/* + * A High Speed, Low Precision Square Root + * by Paul Lalonde and Robert Dawson + * from "Graphics Gems", Academic Press, 1990 + * + * SPARC implementation of a fast square root by table + * lookup. + * SPARC floating point format is as follows: + * + * BIT 31 30 23 22 0 + * sign exponent mantissa + */ +static short sqrttab[0x100]; /* declare table of square roots */ + +void +_mesa_init_sqrt_table(void) +{ +#if defined(USE_IEEE) && !defined(DEBUG) + unsigned short i; + fi_type fi; /* to access the bits of a float in C quickly */ + /* we use a union defined in glheader.h */ + + for(i=0; i<= 0x7f; i++) { + fi.i = 0; + + /* + * Build a float with the bit pattern i as mantissa + * and an exponent of 0, stored as 127 + */ + + fi.i = (i << 16) | (127 << 23); + fi.f = _mesa_sqrtd(fi.f); + + /* + * Take the square root then strip the first 7 bits of + * the mantissa into the table + */ + + sqrttab[i] = (fi.i & 0x7fffff) >> 16; + + /* + * Repeat the process, this time with an exponent of + * 1, stored as 128 + */ + + fi.i = 0; + fi.i = (i << 16) | (128 << 23); + fi.f = sqrt(fi.f); + sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16; + } +#else + (void) sqrttab; /* silence compiler warnings */ +#endif /*HAVE_FAST_MATH*/ +} + + +/** + * Single precision square root. + */ +float +_mesa_sqrtf( float x ) +{ +#if defined(USE_IEEE) && !defined(DEBUG) + fi_type num; + /* to access the bits of a float in C + * we use a union from glheader.h */ + + short e; /* the exponent */ + if (x == 0.0F) return 0.0F; /* check for square root of 0 */ + num.f = x; + e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */ + /* exponent is stored with 127 added */ + num.i &= 0x7fffff; /* leave only the mantissa */ + if (e & 0x01) num.i |= 0x800000; + /* the exponent is odd so we have to */ + /* look it up in the second half of */ + /* the lookup table, so we set the */ + /* high bit */ + e >>= 1; /* divide the exponent by two */ + /* note that in C the shift */ + /* operators are sign preserving */ + /* for signed operands */ + /* Do the table lookup, based on the quaternary mantissa, + * then reconstruct the result back into a float + */ + num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23); + + return num.f; +#else + return (float) _mesa_sqrtd((double) x); +#endif +} + + +/** + inv_sqrt - A single precision 1/sqrt routine for IEEE format floats. + written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk + and Vesa Karvonen. +*/ +float +_mesa_inv_sqrtf(float n) +{ +#if defined(USE_IEEE) && !defined(DEBUG) + float r0, x0, y0; + float r1, x1, y1; + float r2, x2, y2; +#if 0 /* not used, see below -BP */ + float r3, x3, y3; +#endif + fi_type u; + unsigned int magic; + + /* + Exponent part of the magic number - + + We want to: + 1. subtract the bias from the exponent, + 2. negate it + 3. divide by two (rounding towards -inf) + 4. add the bias back + + Which is the same as subtracting the exponent from 381 and dividing + by 2. + + floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2) + */ + + magic = 381 << 23; + + /* + Significand part of magic number - + + With the current magic number, "(magic - u.i) >> 1" will give you: + + for 1 <= u.f <= 2: 1.25 - u.f / 4 + for 2 <= u.f <= 4: 1.00 - u.f / 8 + + This isn't a bad approximation of 1/sqrt. The maximum difference from + 1/sqrt will be around .06. After three Newton-Raphson iterations, the + maximum difference is less than 4.5e-8. (Which is actually close + enough to make the following bias academic...) + + To get a better approximation you can add a bias to the magic + number. For example, if you subtract 1/2 of the maximum difference in + the first approximation (.03), you will get the following function: + + for 1 <= u.f <= 2: 1.22 - u.f / 4 + for 2 <= u.f <= 3.76: 0.97 - u.f / 8 + for 3.76 <= u.f <= 4: 0.72 - u.f / 16 + (The 3.76 to 4 range is where the result is < .5.) + + This is the closest possible initial approximation, but with a maximum + error of 8e-11 after three NR iterations, it is still not perfect. If + you subtract 0.0332281 instead of .03, the maximum error will be + 2.5e-11 after three NR iterations, which should be about as close as + is possible. + + for 1 <= u.f <= 2: 1.2167719 - u.f / 4 + for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8 + for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16 + + */ + + magic -= (int)(0.0332281 * (1 << 25)); + + u.f = n; + u.i = (magic - u.i) >> 1; + + /* + Instead of Newton-Raphson, we use Goldschmidt's algorithm, which + allows more parallelism. From what I understand, the parallelism + comes at the cost of less precision, because it lets error + accumulate across iterations. + */ + x0 = 1.0f; + y0 = 0.5f * n; + r0 = u.f; + + x1 = x0 * r0; + y1 = y0 * r0 * r0; + r1 = 1.5f - y1; + + x2 = x1 * r1; + y2 = y1 * r1 * r1; + r2 = 1.5f - y2; + +#if 1 + return x2 * r2; /* we can stop here, and be conformant -BP */ +#else + x3 = x2 * r2; + y3 = y2 * r2 * r2; + r3 = 1.5f - y3; + + return x3 * r3; +#endif +#else + return (float) (1.0 / sqrt(n)); +#endif +} + +#ifndef __GNUC__ +/** + * Find the first bit set in a word. + */ +int +_mesa_ffs(int32_t i) +{ +#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__) + register int bit = 0; + if (i != 0) { + if ((i & 0xffff) == 0) { + bit += 16; + i >>= 16; + } + if ((i & 0xff) == 0) { + bit += 8; + i >>= 8; + } + if ((i & 0xf) == 0) { + bit += 4; + i >>= 4; + } + while ((i & 1) == 0) { + bit++; + i >>= 1; + } + bit++; + } + return bit; +#else + return ffs(i); +#endif +} + + +/** + * Find position of first bit set in given value. + * XXX Warning: this function can only be used on 64-bit systems! + * \return position of least-significant bit set, starting at 1, return zero + * if no bits set. + */ +int +_mesa_ffsll(int64_t val) +{ + int bit; + + assert(sizeof(val) == 8); + + bit = _mesa_ffs((int32_t)val); + if (bit != 0) + return bit; + + bit = _mesa_ffs((int32_t)(val >> 32)); + if (bit != 0) + return 32 + bit; + + return 0; +} + + +#if ((_GNUC__ == 3 && __GNUC_MINOR__ < 4) || __GNUC__ < 4) +/** + * Return number of bits set in given GLuint. + */ +unsigned int +_mesa_bitcount(unsigned int n) +{ + unsigned int bits; + for (bits = 0; n > 0; n = n >> 1) { + bits += (n & 1); + } + return bits; +} +#endif +#endif + + +/** + * Convert a 4-byte float to a 2-byte half float. + * Based on code from: + * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html + */ +GLhalfARB +_mesa_float_to_half(float val) +{ + const fi_type fi = {val}; + const int flt_m = fi.i & 0x7fffff; + const int flt_e = (fi.i >> 23) & 0xff; + const int flt_s = (fi.i >> 31) & 0x1; + int s, e, m = 0; + GLhalfARB result; + + /* sign bit */ + s = flt_s; + + /* handle special cases */ + if ((flt_e == 0) && (flt_m == 0)) { + /* zero */ + /* m = 0; - already set */ + e = 0; + } + else if ((flt_e == 0) && (flt_m != 0)) { + /* denorm -- denorm float maps to 0 half */ + /* m = 0; - already set */ + e = 0; + } + else if ((flt_e == 0xff) && (flt_m == 0)) { + /* infinity */ + /* m = 0; - already set */ + e = 31; + } + else if ((flt_e == 0xff) && (flt_m != 0)) { + /* NaN */ + m = 1; + e = 31; + } + else { + /* regular number */ + const int new_exp = flt_e - 127; + if (new_exp < -24) { + /* this maps to 0 */ + /* m = 0; - already set */ + e = 0; + } + else if (new_exp < -14) { + /* this maps to a denorm */ + unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/ + e = 0; + switch (exp_val) { + case 0: + _mesa_warning(NULL, + "float_to_half: logical error in denorm creation!\n"); + /* m = 0; - already set */ + break; + case 1: m = 512 + (flt_m >> 14); break; + case 2: m = 256 + (flt_m >> 15); break; + case 3: m = 128 + (flt_m >> 16); break; + case 4: m = 64 + (flt_m >> 17); break; + case 5: m = 32 + (flt_m >> 18); break; + case 6: m = 16 + (flt_m >> 19); break; + case 7: m = 8 + (flt_m >> 20); break; + case 8: m = 4 + (flt_m >> 21); break; + case 9: m = 2 + (flt_m >> 22); break; + case 10: m = 1; break; + } + } + else if (new_exp > 15) { + /* map this value to infinity */ + /* m = 0; - already set */ + e = 31; + } + else { + /* regular */ + e = new_exp + 15; + m = flt_m >> 13; + } + } + + result = (s << 15) | (e << 10) | m; + return result; +} + + +/** + * Convert a 2-byte half float to a 4-byte float. + * Based on code from: + * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html + */ +float +_mesa_half_to_float(GLhalfARB val) +{ + /* XXX could also use a 64K-entry lookup table */ + const int m = val & 0x3ff; + const int e = (val >> 10) & 0x1f; + const int s = (val >> 15) & 0x1; + int flt_m, flt_e, flt_s; + fi_type fi; + float result; + + /* sign bit */ + flt_s = s; + + /* handle special cases */ + if ((e == 0) && (m == 0)) { + /* zero */ + flt_m = 0; + flt_e = 0; + } + else if ((e == 0) && (m != 0)) { + /* denorm -- denorm half will fit in non-denorm single */ + const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */ + float mantissa = ((float) (m)) / 1024.0f; + float sign = s ? -1.0f : 1.0f; + return sign * mantissa * half_denorm; + } + else if ((e == 31) && (m == 0)) { + /* infinity */ + flt_e = 0xff; + flt_m = 0; + } + else if ((e == 31) && (m != 0)) { + /* NaN */ + flt_e = 0xff; + flt_m = 1; + } + else { + /* regular */ + flt_e = e + 112; + flt_m = m << 13; + } + + fi.i = (flt_s << 31) | (flt_e << 23) | flt_m; + result = fi.f; + return result; +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Sort & Search */ +/*@{*/ + +/** + * Wrapper for bsearch(). + */ +void * +_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, + int (*compar)(const void *, const void *) ) +{ +#if defined(_WIN32_WCE) + void *mid; + int cmp; + while (nmemb) { + nmemb >>= 1; + mid = (char *)base + nmemb * size; + cmp = (*compar)(key, mid); + if (cmp == 0) + return mid; + if (cmp > 0) { + base = (char *)mid + size; + --nmemb; + } + } + return NULL; +#else + return bsearch(key, base, nmemb, size, compar); +#endif +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Environment vars */ +/*@{*/ + +/** + * Wrapper for getenv(). + */ +char * +_mesa_getenv( const char *var ) +{ +#if defined(_XBOX) || defined(_WIN32_WCE) + return NULL; +#else + return getenv(var); +#endif +} + +/*@}*/ + + +/**********************************************************************/ +/** \name String */ +/*@{*/ + +/** + * Implemented using malloc() and strcpy. + * Note that NULL is handled accordingly. + */ +char * +_mesa_strdup( const char *s ) +{ + if (s) { + size_t l = strlen(s); + char *s2 = (char *) malloc(l + 1); + if (s2) + strcpy(s2, s); + return s2; + } + else { + return NULL; + } +} + +/** Wrapper around strtof() */ +float +_mesa_strtof( const char *s, char **end ) +{ +#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__) + static locale_t loc = NULL; + if (!loc) { + loc = newlocale(LC_CTYPE_MASK, "C", NULL); + } + return strtof_l(s, end, loc); +#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600) + return strtof(s, end); +#else + return (float)strtod(s, end); +#endif +} + +/** Compute simple checksum/hash for a string */ +unsigned int +_mesa_str_checksum(const char *str) +{ + /* This could probably be much better */ + unsigned int sum, i; + const char *c; + sum = i = 1; + for (c = str; *c; c++, i++) + sum += *c * (i % 100); + return sum + i; +} + + +/*@}*/ + + +/** Wrapper around vsnprintf() */ +int +_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) +{ + int r; + va_list args; + va_start( args, fmt ); + r = vsnprintf( str, size, fmt, args ); + va_end( args ); + return r; +} + + +/**********************************************************************/ +/** \name Diagnostics */ +/*@{*/ + +static void +output_if_debug(const char *prefixString, const char *outputString, + GLboolean newline) +{ + static int debug = -1; + + /* Check the MESA_DEBUG environment variable if it hasn't + * been checked yet. We only have to check it once... + */ + if (debug == -1) { + char *env = _mesa_getenv("MESA_DEBUG"); + + /* In a debug build, we print warning messages *unless* + * MESA_DEBUG is 0. In a non-debug build, we don't + * print warning messages *unless* MESA_DEBUG is + * set *to any value*. + */ +#ifdef DEBUG + debug = (env != NULL && atoi(env) == 0) ? 0 : 1; +#else + debug = (env != NULL) ? 1 : 0; +#endif + } + + /* Now only print the string if we're required to do so. */ + if (debug) { + fprintf(stderr, "%s: %s", prefixString, outputString); + if (newline) + fprintf(stderr, "\n"); + +#if defined(_WIN32) && !defined(_WIN32_WCE) + /* stderr from windows applications without console is not usually + * visible, so communicate with the debugger instead */ + { + char buf[4096]; + _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); + OutputDebugStringA(buf); + } +#endif + } +} + + +/** + * Return string version of GL error code. + */ +static const char * +error_string( GLenum error ) +{ + switch (error) { + case GL_NO_ERROR: + return "GL_NO_ERROR"; + case GL_INVALID_VALUE: + return "GL_INVALID_VALUE"; + case GL_INVALID_ENUM: + return "GL_INVALID_ENUM"; + case GL_INVALID_OPERATION: + return "GL_INVALID_OPERATION"; + case GL_STACK_OVERFLOW: + return "GL_STACK_OVERFLOW"; + case GL_STACK_UNDERFLOW: + return "GL_STACK_UNDERFLOW"; + case GL_OUT_OF_MEMORY: + return "GL_OUT_OF_MEMORY"; + case GL_TABLE_TOO_LARGE: + return "GL_TABLE_TOO_LARGE"; + case GL_INVALID_FRAMEBUFFER_OPERATION_EXT: + return "GL_INVALID_FRAMEBUFFER_OPERATION"; + default: + return "unknown"; + } +} + + +/** + * When a new type of error is recorded, print a message describing + * previous errors which were accumulated. + */ +static void +flush_delayed_errors( struct gl_context *ctx ) +{ + char s[MAXSTRING]; + + if (ctx->ErrorDebugCount) { + _mesa_snprintf(s, MAXSTRING, "%d similar %s errors", + ctx->ErrorDebugCount, + error_string(ctx->ErrorValue)); + + output_if_debug("Mesa", s, GL_TRUE); + + ctx->ErrorDebugCount = 0; + } +} + + +/** + * Report a warning (a recoverable error condition) to stderr if + * either DEBUG is defined or the MESA_DEBUG env var is set. + * + * \param ctx GL context. + * \param fmtString printf()-like format string. + */ +void +_mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) +{ + char str[MAXSTRING]; + va_list args; + va_start( args, fmtString ); + (void) vsnprintf( str, MAXSTRING, fmtString, args ); + va_end( args ); + + if (ctx) + flush_delayed_errors( ctx ); + + output_if_debug("Mesa warning", str, GL_TRUE); +} + + +/** + * Report an internal implementation problem. + * Prints the message to stderr via fprintf(). + * + * \param ctx GL context. + * \param fmtString problem description string. + */ +void +_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) +{ + va_list args; + char str[MAXSTRING]; + (void) ctx; + + va_start( args, fmtString ); + vsnprintf( str, MAXSTRING, fmtString, args ); + va_end( args ); + + fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str); + fprintf(stderr, "Please report at bugs.freedesktop.org\n"); +} + + +/** + * Record an OpenGL state error. These usually occur when the user + * passes invalid parameters to a GL function. + * + * If debugging is enabled (either at compile-time via the DEBUG macro, or + * run-time via the MESA_DEBUG environment variable), report the error with + * _mesa_debug(). + * + * \param ctx the GL context. + * \param error the error value. + * \param fmtString printf() style format string, followed by optional args + */ +void +_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) +{ + static GLint debug = -1; + + /* Check debug environment variable only once: + */ + if (debug == -1) { + const char *debugEnv = _mesa_getenv("MESA_DEBUG"); + +#ifdef DEBUG + if (debugEnv && strstr(debugEnv, "silent")) + debug = GL_FALSE; + else + debug = GL_TRUE; +#else + if (debugEnv) + debug = GL_TRUE; + else + debug = GL_FALSE; +#endif + } + + if (debug) { + if (ctx->ErrorValue == error && + ctx->ErrorDebugFmtString == fmtString) { + ctx->ErrorDebugCount++; + } + else { + char s[MAXSTRING], s2[MAXSTRING]; + va_list args; + + flush_delayed_errors( ctx ); + + va_start(args, fmtString); + vsnprintf(s, MAXSTRING, fmtString, args); + va_end(args); + + _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s); + output_if_debug("Mesa: User error", s2, GL_TRUE); + + ctx->ErrorDebugFmtString = fmtString; + ctx->ErrorDebugCount = 0; + } + } + + _mesa_record_error(ctx, error); +} + + +/** + * Report debug information. Print error message to stderr via fprintf(). + * No-op if DEBUG mode not enabled. + * + * \param ctx GL context. + * \param fmtString printf()-style format string, followed by optional args. + */ +void +_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) +{ +#ifdef DEBUG + char s[MAXSTRING]; + va_list args; + va_start(args, fmtString); + vsnprintf(s, MAXSTRING, fmtString, args); + va_end(args); + output_if_debug("Mesa", s, GL_FALSE); +#endif /* DEBUG */ + (void) ctx; + (void) fmtString; +} + +/*@}*/ |