diff options
Diffstat (limited to 'mesalib/src/mesa/main/imports.h')
-rw-r--r-- | mesalib/src/mesa/main/imports.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index 70defdc43..5fb5581ef 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -153,13 +153,13 @@ typedef union { GLfloat f; GLint i; } fi_type; #endif #if defined(_MSC_VER) -static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } -static INLINE float exp2f(float x) { return powf(2.0f, x); } -static INLINE float log2f(float x) { return logf(x) * 1.442695041f; } -static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); } -static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } -static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } -static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } +static inline float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } +static inline float exp2f(float x) { return powf(2.0f, x); } +static inline float log2f(float x) { return logf(x) * 1.442695041f; } +static inline float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); } +static inline float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } +static inline float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } +static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; } #define strtoll(p, e, b) _strtoi64(p, e, b) #endif /*@}*/ @@ -172,7 +172,7 @@ static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } /* This is pretty fast, but not accurate enough (only 2 fractional bits). * Based on code from http://www.stereopsis.com/log2.html */ -static INLINE GLfloat LOG2(GLfloat x) +static inline GLfloat LOG2(GLfloat x) { const GLfloat y = x * x * x * x; const GLuint ix = *((GLuint *) &y); @@ -184,7 +184,7 @@ static INLINE GLfloat LOG2(GLfloat x) /* Pretty fast, and accurate. * Based on code from http://www.flipcode.com/totd/ */ -static INLINE GLfloat LOG2(GLfloat val) +static inline GLfloat LOG2(GLfloat val) { fi_type num; GLint log_2; @@ -208,7 +208,7 @@ static INLINE GLfloat LOG2(GLfloat val) *** IS_INF_OR_NAN: test if float is infinite or NaN ***/ #ifdef USE_IEEE -static INLINE int IS_INF_OR_NAN( float x ) +static inline int IS_INF_OR_NAN( float x ) { fi_type tmp; tmp.f = x; @@ -231,7 +231,7 @@ static INLINE int IS_INF_OR_NAN( float x ) *** IS_NEGATIVE: test if float is negative ***/ #if defined(USE_IEEE) -static INLINE int GET_FLOAT_BITS( float x ) +static inline int GET_FLOAT_BITS( float x ) { fi_type fi; fi.f = x; @@ -289,7 +289,7 @@ static INLINE int GET_FLOAT_BITS( float x ) *** IROUND: return (as an integer) float rounded to nearest integer ***/ #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -static INLINE int iround(float f) +static inline int iround(float f) { int r; __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); @@ -297,7 +297,7 @@ static INLINE int iround(float f) } #define IROUND(x) iround(x) #elif defined(USE_X86_ASM) && defined(_MSC_VER) -static INLINE int iround(float f) +static inline int iround(float f) { int r; _asm { @@ -344,7 +344,7 @@ long iround(float f); * but uses some IEEE specific tricks for better speed. * Contributed by Josh Vanderhoof */ -static INLINE int ifloor(float f) +static inline int ifloor(float f) { int ai, bi; double af, bf; @@ -357,7 +357,7 @@ static INLINE int ifloor(float f) } #define IFLOOR(x) ifloor(x) #elif defined(USE_IEEE) -static INLINE int ifloor(float f) +static inline int ifloor(float f) { int ai, bi; double af, bf; @@ -371,7 +371,7 @@ static INLINE int ifloor(float f) } #define IFLOOR(x) ifloor(x) #else -static INLINE int ifloor(float f) +static inline int ifloor(float f) { int i = IROUND(f); return (i > f) ? i - 1 : i; @@ -391,7 +391,7 @@ static INLINE int ifloor(float f) * but uses some IEEE specific tricks for better speed. * Contributed by Josh Vanderhoof */ -static INLINE int iceil(float f) +static inline int iceil(float f) { int ai, bi; double af, bf; @@ -404,7 +404,7 @@ static INLINE int iceil(float f) } #define ICEIL(x) iceil(x) #elif defined(USE_IEEE) -static INLINE int iceil(float f) +static inline int iceil(float f) { int ai, bi; double af, bf; @@ -417,7 +417,7 @@ static INLINE int iceil(float f) } #define ICEIL(x) iceil(x) #else -static INLINE int iceil(float f) +static inline int iceil(float f) { int i = IROUND(f); return (i < f) ? i + 1 : i; @@ -429,7 +429,7 @@ static INLINE int iceil(float f) /** * Is x a power of two? */ -static INLINE int +static inline int _mesa_is_pow_two(int x) { return !(x & (x - 1)); @@ -449,7 +449,7 @@ _mesa_is_pow_two(int x) * results would be different depending on optimization * level used for build. */ -static INLINE int32_t +static inline int32_t _mesa_next_pow_two_32(uint32_t x) { #if defined(__GNUC__) && \ @@ -468,7 +468,7 @@ _mesa_next_pow_two_32(uint32_t x) #endif } -static INLINE int64_t +static inline int64_t _mesa_next_pow_two_64(uint64_t x) { #if defined(__GNUC__) && \ @@ -495,7 +495,7 @@ _mesa_next_pow_two_64(uint64_t x) /* * Returns the floor form of binary logarithm for a 32-bit integer. */ -static INLINE GLuint +static inline GLuint _mesa_logbase2(GLuint n) { #if defined(__GNUC__) && \ @@ -516,7 +516,7 @@ _mesa_logbase2(GLuint n) /** * Return 1 if this is a little endian machine, 0 if big endian. */ -static INLINE GLboolean +static inline GLboolean _mesa_little_endian(void) { const GLuint ui = 1; /* intentionally not static */ |