diff options
Diffstat (limited to 'mesalib/src/mesa/main/light.c')
-rw-r--r-- | mesalib/src/mesa/main/light.c | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/mesalib/src/mesa/main/light.c b/mesalib/src/mesa/main/light.c index d6fbcd9be..cfb53dc06 100644 --- a/mesalib/src/mesa/main/light.c +++ b/mesalib/src/mesa/main/light.c @@ -466,6 +466,8 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) COPY_4V( ctx->Light.Model.Ambient, params ); break; case GL_LIGHT_MODEL_LOCAL_VIEWER: + if (ctx->API != API_OPENGL) + goto invalid_pname; newbool = (params[0]!=0.0); if (ctx->Light.Model.LocalViewer == newbool) return; @@ -484,6 +486,8 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; break; case GL_LIGHT_MODEL_COLOR_CONTROL: + if (ctx->API != API_OPENGL) + goto invalid_pname; if (params[0] == (GLfloat) GL_SINGLE_COLOR) newenum = GL_SINGLE_COLOR; else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) @@ -499,12 +503,17 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) ctx->Light.Model.ColorControl = newenum; break; default: - _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(pname=0x%x)", pname ); - break; + goto invalid_pname; } if (ctx->Driver.LightModelfv) ctx->Driver.LightModelfv( ctx, pname, params ); + + return; + +invalid_pname: + _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(pname=0x%x)", pname ); + return; } @@ -789,6 +798,10 @@ _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) *params = mat[MAT_ATTRIB_SHININESS(f)][0]; break; case GL_COLOR_INDEXES: + if (ctx->API != API_OPENGL) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" ); + return; + } params[0] = mat[MAT_ATTRIB_INDEXES(f)][0]; params[1] = mat[MAT_ATTRIB_INDEXES(f)][1]; params[2] = mat[MAT_ATTRIB_INDEXES(f)][2]; @@ -807,6 +820,8 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) GLfloat (*mat)[4] = ctx->Light.Material.Attrib; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */ + ASSERT(ctx->API == API_OPENGL); + FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */ if (face==GL_FRONT) { |