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Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r--mesalib/src/mesa/main/mtypes.h43
1 files changed, 36 insertions, 7 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index cde2f5fe0..9d9b475dd 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -564,7 +564,7 @@ struct gl_colorbuffer_attrib
GLclampf ClearColor[4]; /**< Color to use for glClear */
GLuint IndexMask; /**< Color index write mask */
- GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
+ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
@@ -581,7 +581,7 @@ struct gl_colorbuffer_attrib
* \name Blending
*/
/*@{*/
- GLboolean BlendEnabled; /**< Blending enabled flag */
+ GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
GLenum BlendSrcRGB; /**< Blending source operator */
GLenum BlendDstRGB; /**< Blending destination operator */
GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
@@ -630,8 +630,7 @@ struct gl_current_attrib
GLfloat RasterDistance;
GLfloat RasterColor[4];
GLfloat RasterSecondaryColor[4];
- GLfloat RasterIndex;
- GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
+ GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
GLboolean RasterPosValid;
/*@}*/
};
@@ -963,7 +962,7 @@ struct gl_point_attrib
GLfloat Threshold; /**< GL_EXT_point_parameters */
GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
+ GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
};
@@ -1217,7 +1216,11 @@ struct gl_texture_object
GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
GLfloat Priority; /**< in [0,1] */
- GLfloat BorderColor[4]; /**< unclamped */
+ union {
+ GLfloat f[4];
+ GLuint ui[4];
+ GLint i[4];
+ } BorderColor; /**< Interpreted according to texture format */
GLenum WrapS; /**< S-axis texture image wrap mode */
GLenum WrapT; /**< T-axis texture image wrap mode */
GLenum WrapR; /**< R-axis texture image wrap mode */
@@ -1241,6 +1244,7 @@ struct gl_texture_object
GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
GLboolean _Complete; /**< Is texture object complete? */
GLboolean _RenderToTexture; /**< Any rendering to this texture? */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -1357,7 +1361,7 @@ struct gl_texture_unit
struct gl_texture_attrib
{
GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
- struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
+ struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
@@ -1422,6 +1426,7 @@ struct gl_viewport_attrib
*/
struct gl_buffer_object
{
+ _glthread_Mutex Mutex;
GLint RefCount;
GLuint Name;
GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
@@ -1435,6 +1440,7 @@ struct gl_buffer_object
GLsizeiptr Length; /**< Mapped length */
/*@}*/
GLboolean Written; /**< Ever written to? (for debugging) */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
};
@@ -1758,6 +1764,8 @@ struct gl_fragment_program
struct gl_program Base; /**< base class */
GLenum FogOption;
GLboolean UsesKill; /**< shader uses KIL instruction */
+ GLboolean OriginUpperLeft;
+ GLboolean PixelCenterInteger;
};
@@ -1899,6 +1907,10 @@ struct gl_query_state
struct _mesa_HashTable *QueryObjects;
struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
+
+ /** GL_NV_conditional_render */
+ struct gl_query_object *CondRenderQuery;
+ GLenum CondRenderMode;
};
@@ -2094,6 +2106,7 @@ struct gl_renderbuffer
GLuint Name;
GLint RefCount;
GLuint Width, Height;
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
GLenum InternalFormat; /**< The user-specified format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
@@ -2319,6 +2332,7 @@ struct gl_constants
GLuint MaxTextureCoordUnits;
GLuint MaxTextureImageUnits;
GLuint MaxVertexTextureImageUnits;
+ GLuint MaxCombinedTextureImageUnits;
GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
@@ -2386,11 +2400,13 @@ struct gl_extensions
GLboolean ARB_depth_clamp;
GLboolean ARB_draw_buffers;
GLboolean ARB_draw_elements_base_vertex;
+ GLboolean ARB_fragment_coord_conventions;
GLboolean ARB_fragment_program;
GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
GLboolean ARB_framebuffer_object;
GLboolean ARB_half_float_pixel;
+ GLboolean ARB_half_float_vertex;
GLboolean ARB_imaging;
GLboolean ARB_map_buffer_range;
GLboolean ARB_multisample;
@@ -2433,6 +2449,7 @@ struct gl_extensions
GLboolean EXT_compiled_vertex_array;
GLboolean EXT_copy_texture;
GLboolean EXT_depth_bounds_test;
+ GLboolean EXT_draw_buffers2;
GLboolean EXT_draw_range_elements;
GLboolean EXT_fog_coord;
GLboolean EXT_framebuffer_blit;
@@ -2459,6 +2476,7 @@ struct gl_extensions
GLboolean EXT_texture;
GLboolean EXT_texture_object;
GLboolean EXT_texture3D;
+ GLboolean EXT_texture_array;
GLboolean EXT_texture_compression_s3tc;
GLboolean EXT_texture_env_add;
GLboolean EXT_texture_env_combine;
@@ -2476,6 +2494,7 @@ struct gl_extensions
GLboolean APPLE_client_storage;
GLboolean APPLE_packed_pixels;
GLboolean APPLE_vertex_array_object;
+ GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;
@@ -2490,6 +2509,7 @@ struct gl_extensions
GLboolean MESA_texture_array;
GLboolean MESA_texture_signed_rgba;
GLboolean NV_blend_square;
+ GLboolean NV_conditional_render;
GLboolean NV_fragment_program;
GLboolean NV_fragment_program_option;
GLboolean NV_light_max_exponent;
@@ -2508,8 +2528,13 @@ struct gl_extensions
GLboolean SGIS_texture_lod;
GLboolean TDFX_texture_compression_FXT1;
GLboolean S3_s3tc;
+#if FEATURE_OES_draw_texture
+ GLboolean OES_draw_texture;
+#endif /* FEATURE_OES_draw_texture */
/** The extension string */
const GLubyte *String;
+ /** Number of supported extensions */
+ GLuint Count;
};
@@ -2851,6 +2876,10 @@ struct __GLcontextRec
/** Extension information */
struct gl_extensions Extensions;
+ /** Version info */
+ GLuint VersionMajor, VersionMinor;
+ char *VersionString;
+
/** \name State attribute stack (for glPush/PopAttrib) */
/*@{*/
GLuint AttribStackDepth;