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-rw-r--r--mesalib/src/mesa/main/mtypes.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index d3001d35c..5ef97c86c 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -689,7 +689,6 @@ struct gl_light
GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
GLfloat _VP_inf_spot_attenuation;
- GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
@@ -1046,7 +1045,6 @@ struct gl_pixelmap
{
GLint Size;
GLfloat Map[MAX_PIXEL_MAP_TABLE];
- GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
};
@@ -2529,8 +2527,6 @@ struct gl_shared_state
/** GL_ARB_sampler_objects */
struct _mesa_HashTable *SamplerObjects;
-
- void *DriverData; /**< Device driver shared state */
};
@@ -2829,7 +2825,7 @@ struct gl_constants
* borders and mipmapped textures. (Note: not static border color, but the
* old 1-pixel border around each edge). Implementations then have to do
* slow fallbacks to be correct, or just ignore the border and be fast but
- * wrong. Setting the flag stripts the border off of TexImage calls,
+ * wrong. Setting the flag strips the border off of TexImage calls,
* providing "fast but wrong" at significantly reduced driver complexity.
*
* Texture borders are deprecated in GL 3.0.