diff options
Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 17c645a7e..411768641 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1261,11 +1261,6 @@ struct gl_texture_image GLuint Level; /**< Which mipmap level am I? */ /** Cube map face: index into gl_texture_object::Image[] array */ GLuint Face; - - GLuint RowStride; /**< Padded width in units of texels */ - GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to - each 2D slice in 'Data', in texels */ - GLvoid *Data; /**< Image data, accessed via FetchTexel() */ }; @@ -1535,6 +1530,7 @@ struct gl_buffer_object GLintptr Offset; /**< Mapped offset */ GLsizeiptr Length; /**< Mapped length */ /*@}*/ + GLboolean DeletePending; /**< true if buffer object is removed from the hash */ GLboolean Written; /**< Ever written to? (for debugging) */ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ }; @@ -2736,6 +2732,20 @@ struct gl_constants /* GL_ARB_robustness */ GLenum ResetStrategy; + + /** + * Whether the implementation strips out and ignores texture borders. + * + * Many GPU hardware implementations don't support rendering with texture + * borders and mipmapped textures. (Note: not static border color, but the + * old 1-pixel border around each edge). Implementations then have to do + * slow fallbacks to be correct, or just ignore the border and be fast but + * wrong. Setting the flag stripts the border off of TexImage calls, + * providing "fast but wrong" at significantly reduced driver complexity. + * + * Texture borders are deprecated in GL 3.0. + **/ + GLboolean StripTextureBorder; }; |