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Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r--mesalib/src/mesa/main/mtypes.h35
1 files changed, 23 insertions, 12 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index b4b432f40..f93bb5641 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -280,6 +280,7 @@ typedef enum
*/
#define SYSTEM_BIT_SAMPLE_ID BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID)
#define SYSTEM_BIT_SAMPLE_POS BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS)
+#define SYSTEM_BIT_SAMPLE_MASK_IN BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_MASK_IN)
/**
* Determine if the given gl_varying_slot appears in the fragment shader.
@@ -1193,6 +1194,11 @@ struct gl_texture_object
pressure? */
GLboolean Immutable; /**< GL_ARB_texture_storage */
+ GLuint MinLevel; /**< GL_ARB_texture_view */
+ GLuint MinLayer; /**< GL_ARB_texture_view */
+ GLuint NumLevels; /**< GL_ARB_texture_view */
+ GLuint NumLayers; /**< GL_ARB_texture_view */
+
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -1968,12 +1974,13 @@ typedef enum
*/
typedef enum
{
- SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
- SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
- SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
- SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */
- SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */
- SYSTEM_VALUE_MAX /**< Number of values */
+ SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
+ SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
+ SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
+ SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */
+ SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */
+ SYSTEM_VALUE_SAMPLE_MASK_IN, /**< Fragment shader only */
+ SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;
@@ -2132,6 +2139,12 @@ struct gl_fragment_program
* uses centroid interpolation, 0 otherwise. Unused inputs are 0.
*/
GLbitfield64 IsCentroid;
+
+ /**
+ * Bitfield indicating, for each fragment shader input, 1 if that input
+ * uses sample interpolation, 0 otherwise. Unused inputs are 0.
+ */
+ GLbitfield64 IsSample;
};
@@ -2352,9 +2365,7 @@ struct gl_shader
struct exec_list *ir;
struct glsl_symbol_table *symbols;
- /** Shaders containing built-in functions that are used for linking. */
- struct gl_shader *builtins_to_link[16];
- unsigned num_builtins_to_link;
+ bool uses_builtin_functions;
/**
* Geometry shader state from GLSL 1.50 layout qualifiers.
@@ -2388,9 +2399,10 @@ typedef enum
MESA_SHADER_VERTEX = 0,
MESA_SHADER_GEOMETRY = 1,
MESA_SHADER_FRAGMENT = 2,
- MESA_SHADER_TYPES = 3
} gl_shader_type;
+#define MESA_SHADER_TYPES (MESA_SHADER_FRAGMENT + 1)
+
struct gl_uniform_buffer_variable
{
@@ -3374,6 +3386,7 @@ struct gl_extensions
GLboolean ARB_texture_query_lod;
GLboolean ARB_texture_rg;
GLboolean ARB_texture_rgb10_a2ui;
+ GLboolean ARB_texture_view;
GLboolean ARB_timer_query;
GLboolean ARB_transform_feedback2;
GLboolean ARB_transform_feedback3;
@@ -3395,7 +3408,6 @@ struct gl_extensions
GLboolean EXT_framebuffer_sRGB;
GLboolean EXT_gpu_program_parameters;
GLboolean EXT_gpu_shader4;
- GLboolean EXT_packed_depth_stencil;
GLboolean EXT_packed_float;
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
@@ -3432,7 +3444,6 @@ struct gl_extensions
GLboolean ATI_fragment_shader;
GLboolean ATI_separate_stencil;
GLboolean MESA_pack_invert;
- GLboolean MESA_texture_array;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;
GLboolean NV_fog_distance;