diff options
Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 917d071a2..4762d9616 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1502,6 +1502,10 @@ struct gl_pixelstore_attrib GLboolean SwapBytes; GLboolean LsbFirst; GLboolean Invert; /**< GL_MESA_pack_invert */ + GLint CompressedBlockWidth; /**< GL_ARB_compressed_texture_pixel_storage */ + GLint CompressedBlockHeight; + GLint CompressedBlockDepth; + GLint CompressedBlockSize; struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */ }; @@ -2172,7 +2176,7 @@ struct gl_geometry_program GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ - GLboolean UsesEndPrimitive; + bool UsesEndPrimitive; }; @@ -2675,7 +2679,7 @@ struct gl_shader_program GLboolean UsesClipDistance; GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or 0 if not present. */ - GLboolean UsesEndPrimitive; + bool UsesEndPrimitive; } Geom; /** Vertex shader state */ @@ -3319,6 +3323,11 @@ struct gl_constants GLuint UniformBufferOffsetAlignment; /** @} */ + /** + * GL_ARB_explicit_uniform_location + */ + GLuint MaxUserAssignableUniformLocations; + /** GL_ARB_geometry_shader4 */ GLuint MaxGeometryOutputVertices; GLuint MaxGeometryTotalOutputComponents; @@ -3511,11 +3520,13 @@ struct gl_extensions GLboolean ARB_draw_indirect; GLboolean ARB_draw_instanced; GLboolean ARB_fragment_coord_conventions; + GLboolean ARB_fragment_layer_viewport; GLboolean ARB_fragment_program; GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; GLboolean ARB_framebuffer_object; GLboolean ARB_explicit_attrib_location; + GLboolean ARB_explicit_uniform_location; GLboolean ARB_geometry_shader4; GLboolean ARB_gpu_shader5; GLboolean ARB_half_float_vertex; |