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Diffstat (limited to 'mesalib/src/mesa/main/mtypes.h')
-rw-r--r--mesalib/src/mesa/main/mtypes.h80
1 files changed, 54 insertions, 26 deletions
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 5bb680745..5f9b7f983 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -1152,31 +1152,32 @@ struct gl_sampler_object
*/
struct gl_texture_object
{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< reference count */
- GLuint Name; /**< the user-visible texture object ID */
- GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLint RefCount; /**< reference count */
+ GLuint Name; /**< the user-visible texture object ID */
+ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
struct gl_sampler_object Sampler;
- GLenum DepthMode; /**< GL_ARB_depth_texture */
-
- GLfloat Priority; /**< in [0,1] */
- GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
- GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
- GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
- GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
- GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
- GLint CropRect[4]; /**< GL_OES_draw_texture */
- GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
- GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
- GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLboolean _BaseComplete; /**< Is the base texture level valid? */
- GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
- GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
- GLboolean _RenderToTexture; /**< Any rendering to this texture? */
- GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
- GLboolean Immutable; /**< GL_ARB_texture_storage */
+ GLenum DepthMode; /**< GL_ARB_depth_texture */
+
+ GLfloat Priority; /**< in [0,1] */
+ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
+ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
+ GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
+ GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
+ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - p in spec) */
+ GLint CropRect[4]; /**< GL_OES_draw_texture */
+ GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
+ GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
+ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
+ GLboolean _BaseComplete; /**< Is the base texture level valid? */
+ GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
+ GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
+ GLboolean _RenderToTexture; /**< Any rendering to this texture? */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory
+ pressure? */
+ GLboolean Immutable; /**< GL_ARB_texture_storage */
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -1851,7 +1852,7 @@ struct gl_program
GLuint Id;
GLubyte *String; /**< Null-terminated program text */
GLint RefCount;
- GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB */
+ GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
GLenum Format; /**< String encoding format */
struct prog_instruction *Instructions;
@@ -1918,6 +1919,7 @@ struct gl_geometry_program
{
struct gl_program Base; /**< base class */
+ GLint VerticesIn;
GLint VerticesOut;
GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
@@ -2169,6 +2171,24 @@ struct gl_shader
/** Shaders containing built-in functions that are used for linking. */
struct gl_shader *builtins_to_link[16];
unsigned num_builtins_to_link;
+
+ /**
+ * Geometry shader state from GLSL 1.50 layout qualifiers.
+ */
+ struct {
+ GLint VerticesOut;
+ /**
+ * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
+ * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
+ * shader.
+ */
+ GLenum InputType;
+ /**
+ * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
+ * it's not set in this shader.
+ */
+ GLenum OutputType;
+ } Geom;
};
@@ -2318,17 +2338,25 @@ struct gl_shader_program
/** Post-link gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout FragDepthLayout;
- /** Geometry shader state - copied into gl_geometry_program at link time */
+ /**
+ * Geometry shader state - copied into gl_geometry_program by
+ * _mesa_copy_linked_program_data().
+ */
struct {
+ GLint VerticesIn;
GLint VerticesOut;
GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
} Geom;
- /** Vertex shader state - copied into gl_vertex_program at link time */
+ /** Vertex shader state */
struct {
- GLboolean UsesClipDistance; /**< True if gl_ClipDistance is written to. */
+ /**
+ * True if gl_ClipDistance is written to. Copied into gl_vertex_program
+ * by _mesa_copy_linked_program_data().
+ */
+ GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
} Vert;