diff options
Diffstat (limited to 'mesalib/src/mesa/main/pack.c')
-rw-r--r-- | mesalib/src/mesa/main/pack.c | 10458 |
1 files changed, 5229 insertions, 5229 deletions
diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c index 1f9df52c4..fd3f89d82 100644 --- a/mesalib/src/mesa/main/pack.c +++ b/mesalib/src/mesa/main/pack.c @@ -1,5229 +1,5229 @@ -/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file pack.c
- * Image and pixel span packing and unpacking.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "enums.h"
-#include "image.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "pack.h"
-#include "pixeltransfer.h"
-#include "imports.h"
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
-
-
-/**
- * NOTE:
- * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
- * we later convert the float to a packed integer value (such as for
- * GL_RGB5_A1) because we'll wind up with a non-zero value.
- *
- * We redefine the macros here so zero is handled correctly.
- */
-#undef BYTE_TO_FLOAT
-#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
-
-#undef SHORT_TO_FLOAT
-#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
-
-
-
-/** Compute ceiling of integer quotient of A divided by B. */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
-
-
-/**
- * Flip the 8 bits in each byte of the given array.
- *
- * \param p array.
- * \param n number of bytes.
- *
- * \todo try this trick to flip bytes someday:
- * \code
- * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
- * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
- * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
- * \endcode
- */
-static void
-flip_bytes( GLubyte *p, GLuint n )
-{
- GLuint i, a, b;
- for (i = 0; i < n; i++) {
- b = (GLuint) p[i]; /* words are often faster than bytes */
- a = ((b & 0x01) << 7) |
- ((b & 0x02) << 5) |
- ((b & 0x04) << 3) |
- ((b & 0x08) << 1) |
- ((b & 0x10) >> 1) |
- ((b & 0x20) >> 3) |
- ((b & 0x40) >> 5) |
- ((b & 0x80) >> 7);
- p[i] = (GLubyte) a;
- }
-}
-
-
-
-/*
- * Unpack a 32x32 pixel polygon stipple from user memory using the
- * current pixel unpack settings.
- */
-void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
- const struct gl_pixelstore_attrib *unpacking )
-{
- GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
- if (ptrn) {
- /* Convert pattern from GLubytes to GLuints and handle big/little
- * endian differences
- */
- GLubyte *p = ptrn;
- GLint i;
- for (i = 0; i < 32; i++) {
- dest[i] = (p[0] << 24)
- | (p[1] << 16)
- | (p[2] << 8)
- | (p[3] );
- p += 4;
- }
- free(ptrn);
- }
-}
-
-
-/*
- * Pack polygon stipple into user memory given current pixel packing
- * settings.
- */
-void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
- const struct gl_pixelstore_attrib *packing )
-{
- /* Convert pattern from GLuints to GLubytes to handle big/little
- * endian differences.
- */
- GLubyte ptrn[32*4];
- GLint i;
- for (i = 0; i < 32; i++) {
- ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
- ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
- ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
- ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
- }
-
- _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
-}
-
-
-/*
- * Unpack bitmap data. Resulting data will be in most-significant-bit-first
- * order with row alignment = 1 byte.
- */
-GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- GLint bytes, row, width_in_bytes;
- GLubyte *buffer, *dst;
-
- if (!pixels)
- return NULL;
-
- /* Alloc dest storage */
- bytes = ((width + 7) / 8 * height);
- buffer = (GLubyte *) malloc( bytes );
- if (!buffer)
- return NULL;
-
- width_in_bytes = CEILING( width, 8 );
- dst = buffer;
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address2d(packing, pixels, width, height,
- GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!src) {
- free(buffer);
- return NULL;
- }
-
- if ((packing->SkipPixels & 7) == 0) {
- memcpy( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- dst += width_in_bytes;
- }
-
- return buffer;
-}
-
-
-/*
- * Pack bitmap data.
- */
-void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
- GLubyte *dest, const struct gl_pixelstore_attrib *packing )
-{
- GLint row, width_in_bytes;
- const GLubyte *src;
-
- if (!source)
- return;
-
- width_in_bytes = CEILING( width, 8 );
- src = source;
- for (row = 0; row < height; row++) {
- GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
- width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!dst)
- return;
-
- if ((packing->SkipPixels & 7) == 0) {
- memcpy( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 128;
- GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 128) {
- dstMask = 1;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask << 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128;
- GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- src += width_in_bytes;
- }
-}
-
-
-/**
- * Get indexes of color components for a basic color format, such as
- * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes
- * that do not apply.
- */
-static void
-get_component_indexes(GLenum format,
- GLint *redIndex,
- GLint *greenIndex,
- GLint *blueIndex,
- GLint *alphaIndex,
- GLint *luminanceIndex,
- GLint *intensityIndex)
-{
- *redIndex = -1;
- *greenIndex = -1;
- *blueIndex = -1;
- *alphaIndex = -1;
- *luminanceIndex = -1;
- *intensityIndex = -1;
-
- switch (format) {
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- *luminanceIndex = 0;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- *luminanceIndex = 0;
- *alphaIndex = 1;
- break;
- case GL_INTENSITY:
- *intensityIndex = 0;
- break;
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- *redIndex = 0;
- break;
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- *greenIndex = 0;
- break;
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- *blueIndex = 0;
- break;
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- *alphaIndex = 0;
- break;
- case GL_RG:
- case GL_RG_INTEGER:
- *redIndex = 0;
- *greenIndex = 1;
- break;
- case GL_RGB:
- case GL_RGB_INTEGER_EXT:
- *redIndex = 0;
- *greenIndex = 1;
- *blueIndex = 2;
- break;
- case GL_BGR:
- case GL_BGR_INTEGER_EXT:
- *blueIndex = 0;
- *greenIndex = 1;
- *redIndex = 2;
- break;
- case GL_RGBA:
- case GL_RGBA_INTEGER_EXT:
- *redIndex = 0;
- *greenIndex = 1;
- *blueIndex = 2;
- *alphaIndex = 3;
- break;
- case GL_BGRA:
- case GL_BGRA_INTEGER:
- *redIndex = 2;
- *greenIndex = 1;
- *blueIndex = 0;
- *alphaIndex = 3;
- break;
- case GL_ABGR_EXT:
- *redIndex = 3;
- *greenIndex = 2;
- *blueIndex = 1;
- *alphaIndex = 0;
- break;
- case GL_DU8DV8_ATI:
- case GL_DUDV_ATI:
- *redIndex = 0;
- *greenIndex = 1;
- break;
- default:
- assert(0 && "bad format in get_component_indexes()");
- }
-}
-
-
-
-/**
- * For small integer types, return the min and max possible values.
- * Used for clamping floats to unscaled integer types.
- * \return GL_TRUE if type is handled, GL_FALSE otherwise.
- */
-static GLboolean
-get_type_min_max(GLenum type, GLfloat *min, GLfloat *max)
-{
- switch (type) {
- case GL_BYTE:
- *min = -128.0;
- *max = 127.0;
- return GL_TRUE;
- case GL_UNSIGNED_BYTE:
- *min = 0.0;
- *max = 255.0;
- return GL_TRUE;
- case GL_SHORT:
- *min = -32768.0;
- *max = 32767.0;
- return GL_TRUE;
- case GL_UNSIGNED_SHORT:
- *min = 0.0;
- *max = 65535.0;
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Used to pack an array [][4] of RGBA float colors as specified
- * by the dstFormat, dstType and dstPacking. Used by glReadPixels.
- * Historically, the RGBA values were in [0,1] and rescaled to fit
- * into GLubytes, etc. But with new integer formats, the RGBA values
- * may have any value and we don't always rescale when converting to
- * integers.
- *
- * Note: the rgba values will be modified by this function when any pixel
- * transfer ops are enabled.
- */
-void
-_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
- GLenum dstFormat, GLenum dstType,
- GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps)
-{
- GLfloat *luminance;
- const GLint comps = _mesa_components_in_format(dstFormat);
- const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat);
- GLuint i;
-
- if (dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_LUMINANCE_INTEGER_EXT ||
- dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) {
- luminance = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!luminance) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
- }
- else {
- luminance = NULL;
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- /*
- * Component clamping (besides clamping to [0,1] in
- * _mesa_apply_rgba_transfer_ops()).
- */
- if (intDstFormat) {
- /* clamping to dest type's min/max values */
- GLfloat min, max;
- if (get_type_min_max(dstType, &min, &max)) {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max);
- rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max);
- rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max);
- rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max);
- }
- }
- }
- else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
- /* compute luminance values */
- if (transferOps & IMAGE_CLAMP_BIT) {
- for (i = 0; i < n; i++) {
- GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- luminance[i] = CLAMP(sum, 0.0F, 1.0F);
- }
- }
- else {
- for (i = 0; i < n; i++) {
- luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- }
- }
- }
-
- /*
- * Pack/store the pixels. Ugh! Lots of cases!!!
- */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLubyte) rgba[i][RCOMP];
- dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLubyte) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLubyte) rgba[i][RCOMP];
- dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLubyte) rgba[i][BCOMP];
- dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLubyte) rgba[i][BCOMP];
- dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLubyte) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLubyte) rgba[i][BCOMP];
- dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLubyte) rgba[i][RCOMP];
- dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLubyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLbyte) rgba[i][RCOMP];
- dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLbyte) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLbyte) rgba[i][RCOMP];
- dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLbyte) rgba[i][BCOMP];
- dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLbyte) rgba[i][BCOMP];
- dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLbyte) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLbyte) rgba[i][BCOMP];
- dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLbyte) rgba[i][RCOMP];
- dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLbyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLushort) rgba[i][RCOMP];
- dst[i*3+1] = (GLushort) rgba[i][GCOMP];
- dst[i*3+2] = (GLushort) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLushort) rgba[i][RCOMP];
- dst[i*4+1] = (GLushort) rgba[i][GCOMP];
- dst[i*4+2] = (GLushort) rgba[i][BCOMP];
- dst[i*4+3] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLushort) rgba[i][BCOMP];
- dst[i*3+1] = (GLushort) rgba[i][GCOMP];
- dst[i*3+2] = (GLushort) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLushort) rgba[i][BCOMP];
- dst[i*4+1] = (GLushort) rgba[i][GCOMP];
- dst[i*4+2] = (GLushort) rgba[i][RCOMP];
- dst[i*4+3] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLushort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLshort) rgba[i][RCOMP];
- dst[i*3+1] = (GLshort) rgba[i][GCOMP];
- dst[i*3+2] = (GLshort) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLshort) rgba[i][RCOMP];
- dst[i*4+1] = (GLshort) rgba[i][GCOMP];
- dst[i*4+2] = (GLshort) rgba[i][BCOMP];
- dst[i*4+3] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLshort) rgba[i][BCOMP];
- dst[i*3+1] = (GLshort) rgba[i][GCOMP];
- dst[i*3+2] = (GLshort) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLshort) rgba[i][BCOMP];
- dst[i*4+1] = (GLshort) rgba[i][GCOMP];
- dst[i*4+2] = (GLshort) rgba[i][RCOMP];
- dst[i*4+3] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLshort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLuint) rgba[i][RCOMP];
- dst[i*3+1] = (GLuint) rgba[i][GCOMP];
- dst[i*3+2] = (GLuint) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLuint) rgba[i][RCOMP];
- dst[i*4+1] = (GLuint) rgba[i][GCOMP];
- dst[i*4+2] = (GLuint) rgba[i][BCOMP];
- dst[i*4+3] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLuint) rgba[i][BCOMP];
- dst[i*3+1] = (GLuint) rgba[i][GCOMP];
- dst[i*3+2] = (GLuint) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLuint) rgba[i][BCOMP];
- dst[i*4+1] = (GLuint) rgba[i][GCOMP];
- dst[i*4+2] = (GLuint) rgba[i][RCOMP];
- dst[i*4+3] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLuint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLint) rgba[i][RCOMP];
- dst[i*3+1] = (GLint) rgba[i][GCOMP];
- dst[i*3+2] = (GLint) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLint) rgba[i][RCOMP];
- dst[i*4+1] = (GLint) rgba[i][GCOMP];
- dst[i*4+2] = (GLint) rgba[i][BCOMP];
- dst[i*4+3] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLint) rgba[i][BCOMP];
- dst[i*3+1] = (GLint) rgba[i][GCOMP];
- dst[i*3+2] = (GLint) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLint) rgba[i][BCOMP];
- dst[i*4+1] = (GLint) rgba[i][GCOMP];
- dst[i*4+2] = (GLint) rgba[i][RCOMP];
- dst[i*4+3] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][RCOMP];
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][GCOMP];
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][BCOMP];
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][ACOMP];
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = luminance[i];
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = luminance[i];
- dst[i*2+1] = rgba[i][ACOMP];
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = rgba[i][RCOMP];
- dst[i*2+1] = rgba[i][GCOMP];
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][RCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][BCOMP];
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][RCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][BCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][BCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][RCOMP];
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][BCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][RCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][ACOMP];
- dst[i*4+1] = rgba[i][BCOMP];
- dst[i*4+2] = rgba[i][GCOMP];
- dst[i*4+3] = rgba[i][RCOMP];
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = rgba[i][RCOMP];
- dst[i*2+1] = rgba[i][GCOMP];
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(luminance[i]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
- | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
- | (IROUND(rgba[i][BCOMP] * 3.0F) );
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) )
- | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
- | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][ACOMP] * 15.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][ACOMP] * 15.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][RCOMP] * 15.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) )
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) )
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) )
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][ACOMP] * 1.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][RCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][ACOMP] * 1.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][RCOMP] * 1.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) )
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][RCOMP] * 1.0F) << 15);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][BCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][ACOMP] * 255.F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][RCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][ACOMP] * 255.F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
- | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][RCOMP] * 255.F) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) )
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) )
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) )
- | (IROUND(rgba[i][BCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][ACOMP] * 3.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][ACOMP] * 3.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][RCOMP] * 3.0F) );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) )
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) )
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) )
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][RCOMP] * 3.0F) << 30);
- }
- }
- break;
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- {
- GLuint *dst = (GLuint *) dstAddr;
- for (i = 0; i < n; i++) {
- dst[i] = float3_to_rgb9e5(rgba[i]);
- }
- }
- break;
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- {
- GLuint *dst = (GLuint *) dstAddr;
- for (i = 0; i < n; i++) {
- dst[i] = float3_to_r11g11b10f(rgba[i]);
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
- return;
- }
-
- if (dstPacking->SwapBytes) {
- GLint swapSize = _mesa_sizeof_packed_type(dstType);
- if (swapSize == 2) {
- if (dstPacking->SwapBytes) {
- _mesa_swap2((GLushort *) dstAddr, n * comps);
- }
- }
- else if (swapSize == 4) {
- if (dstPacking->SwapBytes) {
- _mesa_swap4((GLuint *) dstAddr, n * comps);
- }
- }
- }
-
- free(luminance);
-}
-
-
-
-#define SWAP2BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[1]; \
- bytes[1] = tmp; \
- }
-
-#define SWAP4BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[3]; \
- bytes[3] = tmp; \
- tmp = bytes[1]; \
- bytes[1] = bytes[2]; \
- bytes[2] = tmp; \
- }
-
-
-static void
-extract_uint_indexes(GLuint n, GLuint indexes[],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- const struct gl_pixelstore_attrib *unpack )
-{
- ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
-
- switch (srcType) {
- case GL_BITMAP:
- {
- GLubyte *ubsrc = (GLubyte *) src;
- if (unpack->LsbFirst) {
- GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 128) {
- mask = 1;
- ubsrc++;
- }
- else {
- mask = mask << 1;
- }
- }
- }
- else {
- GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 1) {
- mask = 128;
- ubsrc++;
- }
- else {
- mask = mask >> 1;
- }
- }
- }
- }
- break;
- case GL_UNSIGNED_BYTE:
- {
- GLuint i;
- const GLubyte *s = (const GLubyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_BYTE:
- {
- GLuint i;
- const GLbyte *s = (const GLbyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint i;
- const GLushort *s = (const GLushort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLushort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_SHORT:
- {
- GLuint i;
- const GLshort *s = (const GLshort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLshort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_INT:
- {
- GLuint i;
- const GLint *s = (const GLint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_FLOAT:
- {
- GLuint i;
- const GLfloat *s = (const GLfloat *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLfloat value = s[i];
- SWAP4BYTE(value);
- indexes[i] = (GLuint) value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) s[i];
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *s = (const GLhalfARB *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLhalfARB value = s[i];
- SWAP2BYTE(value);
- indexes[i] = (GLuint) _mesa_half_to_float(value);
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
- }
- }
- break;
- case GL_UNSIGNED_INT_24_8_EXT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value & 0xff; /* lower 8 bits */
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i] & 0xff; /* lower 8 bits */
- }
- }
- break;
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i*2+1];
- SWAP4BYTE(value);
- indexes[i] = value & 0xff; /* lower 8 bits */
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */
- }
- }
- break;
-
- default:
- _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
- return;
- }
-}
-
-
-/**
- * Return source/dest RGBA indexes for unpacking pixels.
- */
-static void
-get_component_mapping(GLenum format,
- GLint *rSrc,
- GLint *gSrc,
- GLint *bSrc,
- GLint *aSrc,
- GLint *rDst,
- GLint *gDst,
- GLint *bDst,
- GLint *aDst)
-{
- switch (format) {
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- *rSrc = 0;
- *gSrc = *bSrc = *aSrc = -1;
- break;
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- *gSrc = 0;
- *rSrc = *bSrc = *aSrc = -1;
- break;
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- *bSrc = 0;
- *rSrc = *gSrc = *aSrc = -1;
- break;
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = -1;
- *aSrc = 0;
- break;
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = 0;
- *aSrc = -1;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = 0;
- *aSrc = 1;
- break;
- case GL_INTENSITY:
- *rSrc = *gSrc = *bSrc = *aSrc = 0;
- break;
- case GL_RG:
- case GL_RG_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = -1;
- *aSrc = -1;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_RGB:
- case GL_RGB_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = 2;
- *aSrc = -1;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_BGR:
- *rSrc = 2;
- *gSrc = 1;
- *bSrc = 0;
- *aSrc = -1;
- *rDst = 2;
- *gDst = 1;
- *bDst = 0;
- *aDst = 3;
- break;
- case GL_RGBA:
- case GL_RGBA_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = 2;
- *aSrc = 3;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_BGRA:
- *rSrc = 2;
- *gSrc = 1;
- *bSrc = 0;
- *aSrc = 3;
- *rDst = 2;
- *gDst = 1;
- *bDst = 0;
- *aDst = 3;
- break;
- case GL_ABGR_EXT:
- *rSrc = 3;
- *gSrc = 2;
- *bSrc = 1;
- *aSrc = 0;
- *rDst = 3;
- *gDst = 2;
- *bDst = 1;
- *aDst = 0;
- break;
- case GL_DU8DV8_ATI:
- case GL_DUDV_ATI:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = -1;
- *aSrc = -1;
- break;
- default:
- _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping",
- _mesa_lookup_enum_by_nr(format));
- return;
- }
-}
-
-
-
-/*
- * This function extracts floating point RGBA values from arbitrary
- * image data. srcFormat and srcType are the format and type parameters
- * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
- *
- * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
- * implements the "Conversion to floating point", "Conversion to RGB",
- * and "Final Expansion to RGBA" operations.
- *
- * Args: n - number of pixels
- * rgba - output colors
- * srcFormat - format of incoming data
- * srcType - data type of incoming data
- * src - source data pointer
- * swapBytes - perform byteswapping of incoming data?
- */
-static void
-extract_float_rgba(GLuint n, GLfloat rgba[][4],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- GLboolean swapBytes)
-{
- GLint rSrc, gSrc, bSrc, aSrc;
- GLint stride;
- GLint rDst, bDst, gDst, aDst;
- GLboolean intFormat;
- GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_DU8DV8_ATI ||
- srcFormat == GL_DUDV_ATI ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
- srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
- srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
-
- get_component_mapping(srcFormat,
- &rSrc, &gSrc, &bSrc, &aSrc,
- &rDst, &gDst, &bDst, &aDst);
-
- stride = _mesa_components_in_format(srcFormat);
-
- intFormat = _mesa_is_integer_format(srcFormat);
-
-#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \
- if ((SRC_INDEX) < 0) { \
- GLuint i; \
- if (intFormat) { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT_INT; \
- } \
- } \
- else { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT_FLT; \
- } \
- } \
- } \
- else if (swapBytes) { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- TYPE value = s[SRC_INDEX]; \
- if (sizeof(TYPE) == 2) { \
- SWAP2BYTE(value); \
- } \
- else if (sizeof(TYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- if (intFormat) \
- rgba[i][DST_INDEX] = (GLfloat) value; \
- else \
- rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \
- s += stride; \
- } \
- } \
- else { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- if (intFormat) { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \
- s += stride; \
- } \
- } \
- else { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \
- s += stride; \
- } \
- } \
- }
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_BYTE:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
- break;
- case GL_UNSIGNED_SHORT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
- break;
- case GL_SHORT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
- break;
- case GL_INT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
- break;
- case GL_FLOAT:
- PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
- break;
- case GL_HALF_FLOAT_ARB:
- PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- if (!intFormat) {
- rs = 1.0F / 7.0F;
- gs = 1.0F / 7.0F;
- bs = 1.0F / 3.0F;
- }
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p >> 5) ) * rs;
- rgba[i][gDst] = ((p >> 2) & 0x7) * gs;
- rgba[i][bDst] = ((p ) & 0x3) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- if (!intFormat) {
- rs = 1.0F / 7.0F;
- gs = 1.0F / 7.0F;
- bs = 1.0F / 3.0F;
- }
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p ) & 0x7) * rs;
- rgba[i][gDst] = ((p >> 3) & 0x7) * gs;
- rgba[i][bDst] = ((p >> 6) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (!intFormat) {
- rs = 1.0F / 31.0F;
- gs = 1.0F / 63.0F;
- bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p ) & 0x1f) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p ) & 0x1f) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (!intFormat) {
- rs = 1.0F / 31.0F;
- gs = 1.0F / 63.0F;
- bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p >> 11) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p >> 11) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (!intFormat) {
- rs = gs = bs = as = 1.0F / 15.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 12) ) * rs;
- rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
- rgba[i][aDst] = ((p ) & 0xf) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 12) ) * rs;
- rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
- rgba[i][aDst] = ((p ) & 0xf) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (!intFormat) {
- rs = gs = bs = as = 1.0F / 15.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0xf) * rs;
- rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
- rgba[i][aDst] = ((p >> 12) ) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0xf) * rs;
- rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
- rgba[i][aDst] = ((p >> 12) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (!intFormat) {
- rs = gs = bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
- rgba[i][aDst] = ((p ) & 0x1) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
- rgba[i][aDst] = ((p ) & 0x1) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (!intFormat) {
- rs = gs = bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
- rgba[i][aDst] = ((p >> 15) ) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
- rgba[i][aDst] = ((p >> 15) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
- rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p >> 24) );
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p >> 24) );
- rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p >> 24) );
- rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
- rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p >> 24) );
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (!intFormat) {
- rs = 1.0F / 1023.0F;
- gs = 1.0F / 1023.0F;
- bs = 1.0F / 1023.0F;
- as = 1.0F / 3.0F;
- }
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p >> 22) ) * rs;
- rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
- rgba[i][aDst] = ((p ) & 0x3 ) * as;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 22) ) * rs;
- rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
- rgba[i][aDst] = ((p ) & 0x3 ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (!intFormat) {
- rs = 1.0F / 1023.0F;
- gs = 1.0F / 1023.0F;
- bs = 1.0F / 1023.0F;
- as = 1.0F / 3.0F;
- }
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p ) & 0x3ff) * rs;
- rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
- rgba[i][aDst] = ((p >> 30) ) * as;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0x3ff) * rs;
- rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
- rgba[i][aDst] = ((p >> 30) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- GLfloat f[3];
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgb9e5_to_float3(p, f);
- rgba[i][rDst] = f[0];
- rgba[i][gDst] = f[1];
- rgba[i][bDst] = f[2];
- rgba[i][aDst] = 1.0F;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- GLfloat f[3];
- for (i = 0; i < n; i ++) {
- rgb9e5_to_float3(uisrc[i], f);
- rgba[i][rDst] = f[0];
- rgba[i][gDst] = f[1];
- rgba[i][bDst] = f[2];
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- GLfloat f[3];
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- r11g11b10f_to_float3(p, f);
- rgba[i][rDst] = f[0];
- rgba[i][gDst] = f[1];
- rgba[i][bDst] = f[2];
- rgba[i][aDst] = 1.0F;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- GLfloat f[3];
- for (i = 0; i < n; i ++) {
- r11g11b10f_to_float3(uisrc[i], f);
- rgba[i][rDst] = f[0];
- rgba[i][gDst] = f[1];
- rgba[i][bDst] = f[2];
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract float data");
- break;
- }
-#undef PROCESS
-}
-
-
-static INLINE GLuint
-clamp_byte_to_uint(GLbyte b)
-{
- return b < 0 ? 0 : b;
-}
-
-
-static INLINE GLuint
-clamp_short_to_uint(GLshort s)
-{
- return s < 0 ? 0 : s;
-}
-
-
-static INLINE GLuint
-clamp_int_to_uint(GLint i)
-{
- return i < 0 ? 0 : i;
-}
-
-
-static INLINE GLuint
-clamp_float_to_uint(GLfloat f)
-{
- return f < 0.0F ? 0 : IROUND(f);
-}
-
-
-static INLINE GLuint
-clamp_half_to_uint(GLhalfARB h)
-{
- GLfloat f = _mesa_half_to_float(h);
- return f < 0.0F ? 0 : IROUND(f);
-}
-
-
-/**
- * \sa extract_float_rgba()
- */
-static void
-extract_uint_rgba(GLuint n, GLuint rgba[][4],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- GLboolean swapBytes)
-{
- GLint rSrc, gSrc, bSrc, aSrc;
- GLint stride;
- GLint rDst, bDst, gDst, aDst;
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_DU8DV8_ATI ||
- srcFormat == GL_DUDV_ATI ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
- srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
- srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
-
- get_component_mapping(srcFormat,
- &rSrc, &gSrc, &bSrc, &aSrc,
- &rDst, &gDst, &bDst, &aDst);
-
- stride = _mesa_components_in_format(srcFormat);
-
-#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \
- if ((SRC_INDEX) < 0) { \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT; \
- } \
- } \
- else if (swapBytes) { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- TYPE value = s[SRC_INDEX]; \
- if (sizeof(TYPE) == 2) { \
- SWAP2BYTE(value); \
- } \
- else if (sizeof(TYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- rgba[i][DST_INDEX] = CONVERSION(value); \
- s += stride; \
- } \
- } \
- else { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \
- s += stride; \
- } \
- }
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint));
- break;
- case GL_BYTE:
- PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint);
- break;
- case GL_UNSIGNED_SHORT:
- PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint));
- break;
- case GL_SHORT:
- PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint);
- break;
- case GL_UNSIGNED_INT:
- PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint));
- break;
- case GL_INT:
- PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint);
- break;
- case GL_FLOAT:
- PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint);
- break;
- case GL_HALF_FLOAT_ARB:
- PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint);
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p >> 5) );
- rgba[i][gDst] = ((p >> 2) & 0x7);
- rgba[i][bDst] = ((p ) & 0x3);
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p ) & 0x7);
- rgba[i][gDst] = ((p >> 3) & 0x7);
- rgba[i][bDst] = ((p >> 6) );
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p ) & 0x1f);
- rgba[i][aDst] = 1;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p ) & 0x1f);
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p >> 11) );
- rgba[i][aDst] = 1;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p >> 11) );
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 12) );
- rgba[i][gDst] = ((p >> 8) & 0xf);
- rgba[i][bDst] = ((p >> 4) & 0xf);
- rgba[i][aDst] = ((p ) & 0xf);
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 12) );
- rgba[i][gDst] = ((p >> 8) & 0xf);
- rgba[i][bDst] = ((p >> 4) & 0xf);
- rgba[i][aDst] = ((p ) & 0xf);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0xf);
- rgba[i][gDst] = ((p >> 4) & 0xf);
- rgba[i][bDst] = ((p >> 8) & 0xf);
- rgba[i][aDst] = ((p >> 12) );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0xf);
- rgba[i][gDst] = ((p >> 4) & 0xf);
- rgba[i][bDst] = ((p >> 8) & 0xf);
- rgba[i][aDst] = ((p >> 12) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 6) & 0x1f);
- rgba[i][bDst] = ((p >> 1) & 0x1f);
- rgba[i][aDst] = ((p ) & 0x1 );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 6) & 0x1f);
- rgba[i][bDst] = ((p >> 1) & 0x1f);
- rgba[i][aDst] = ((p ) & 0x1 );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x1f);
- rgba[i][bDst] = ((p >> 10) & 0x1f);
- rgba[i][aDst] = ((p >> 15) );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x1f);
- rgba[i][bDst] = ((p >> 10) & 0x1f);
- rgba[i][aDst] = ((p >> 15) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0xff);
- rgba[i][gDst] = ((p >> 8) & 0xff);
- rgba[i][bDst] = ((p >> 16) & 0xff);
- rgba[i][aDst] = ((p >> 24) );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 24) );
- rgba[i][gDst] = ((p >> 16) & 0xff);
- rgba[i][bDst] = ((p >> 8) & 0xff);
- rgba[i][aDst] = ((p ) & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 24) );
- rgba[i][gDst] = ((p >> 16) & 0xff);
- rgba[i][bDst] = ((p >> 8) & 0xff);
- rgba[i][aDst] = ((p ) & 0xff);
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0xff);
- rgba[i][gDst] = ((p >> 8) & 0xff);
- rgba[i][bDst] = ((p >> 16) & 0xff);
- rgba[i][aDst] = ((p >> 24) );
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p >> 22) );
- rgba[i][gDst] = ((p >> 12) & 0x3ff);
- rgba[i][bDst] = ((p >> 2) & 0x3ff);
- rgba[i][aDst] = ((p ) & 0x3 );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 22) );
- rgba[i][gDst] = ((p >> 12) & 0x3ff);
- rgba[i][bDst] = ((p >> 2) & 0x3ff);
- rgba[i][aDst] = ((p ) & 0x3 );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p ) & 0x3ff);
- rgba[i][gDst] = ((p >> 10) & 0x3ff);
- rgba[i][bDst] = ((p >> 20) & 0x3ff);
- rgba[i][aDst] = ((p >> 30) );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0x3ff);
- rgba[i][gDst] = ((p >> 10) & 0x3ff);
- rgba[i][bDst] = ((p >> 20) & 0x3ff);
- rgba[i][aDst] = ((p >> 30) );
- }
- }
- break;
- case GL_UNSIGNED_INT_5_9_9_9_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- float f[3];
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgb9e5_to_float3(p, f);
- rgba[i][rDst] = clamp_float_to_uint(f[0]);
- rgba[i][gDst] = clamp_float_to_uint(f[1]);
- rgba[i][bDst] = clamp_float_to_uint(f[2]);
- rgba[i][aDst] = 1;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- float f[3];
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgb9e5_to_float3(p, f);
- rgba[i][rDst] = clamp_float_to_uint(f[0]);
- rgba[i][gDst] = clamp_float_to_uint(f[1]);
- rgba[i][bDst] = clamp_float_to_uint(f[2]);
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_INT_10F_11F_11F_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- float f[3];
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- r11g11b10f_to_float3(p, f);
- rgba[i][rDst] = clamp_float_to_uint(f[0]);
- rgba[i][gDst] = clamp_float_to_uint(f[1]);
- rgba[i][bDst] = clamp_float_to_uint(f[2]);
- rgba[i][aDst] = 1;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- float f[3];
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- r11g11b10f_to_float3(p, f);
- rgba[i][rDst] = clamp_float_to_uint(f[0]);
- rgba[i][gDst] = clamp_float_to_uint(f[1]);
- rgba[i][bDst] = clamp_float_to_uint(f[2]);
- rgba[i][aDst] = 1;
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract uint data");
- break;
- }
-#undef PROCESS
-}
-
-
-
-/*
- * Unpack a row of color image data from a client buffer according to
- * the pixel unpacking parameters.
- * Return GLchan values in the specified dest image format.
- * This is used by glDrawPixels and glTexImage?D().
- * \param ctx - the context
- * n - number of pixels in the span
- * dstFormat - format of destination color array
- * dest - the destination color array
- * srcFormat - source image format
- * srcType - source image data type
- * source - source image pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
- *
- * XXX perhaps expand this to process whole images someday.
- */
-void
-_mesa_unpack_color_span_chan( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
- srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
- srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
-
- /* Try simple cases first */
- if (transferOps == 0) {
- if (srcType == CHAN_TYPE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGBA) {
- memcpy( dest, source, n * 4 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGB) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- memcpy( dest, source, n * 3 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- else if (dstFormat == srcFormat) {
- GLint comps = _mesa_components_in_format(srcFormat);
- assert(comps > 0);
- memcpy( dest, source, n * comps * sizeof(GLchan) );
- return;
- }
- }
- /*
- * Common situation, loading 8bit RGBA/RGB source images
- * into 16/32 bit destination. (OSMesa16/32)
- */
- else if (srcType == GL_UNSIGNED_BYTE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = UBYTE_TO_CHAN(src[3]);
- src += 4;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 3;
- dst += 3;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- }
- }
-
-
- /* general solution begins here */
- {
- GLint dstComponents;
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- /* Convert indexes to RGBA */
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
-
- free(indexes);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- /* Need to clamp if returning GLubytes or GLushorts */
-#if CHAN_TYPE != GL_FLOAT
- transferOps |= IMAGE_CLAMP_BIT;
-#endif
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now return the GLchan data in the requested dstFormat */
- if (rDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]);
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]);
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]);
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
- }
- }
-
- if (lDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
-
- free(rgba);
- }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
- * instead of GLchan.
- */
-void
-_mesa_unpack_color_span_float( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLfloat dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
- srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
- srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
-
- /* general solution, no special cases, yet */
- {
- GLint dstComponents;
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- free(rgba);
- return;
- }
-
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- /* Convert indexes to RGBA */
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
-
- free(indexes);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now pack results in the requested dstFormat */
- if (rDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[rDst] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[gDst] = rgba[i][GCOMP];
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[bDst] = rgba[i][BCOMP];
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[aDst] = rgba[i][ACOMP];
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- dst[i] = rgba[i][RCOMP];
- }
- }
-
- if (lDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- dst[0] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- free(rgba);
- }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLuint data
- * instead of GLchan.
- * No pixel transfer ops are applied.
- */
-void
-_mesa_unpack_color_span_uint(struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLuint *dest,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV ||
- srcType == GL_UNSIGNED_INT_5_9_9_9_REV ||
- srcType == GL_UNSIGNED_INT_10F_11F_11F_REV);
-
-
- /* Extract image data as uint[4] pixels */
- extract_uint_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
-
- if (dstFormat == GL_RGBA) {
- /* simple case */
- memcpy(dest, rgba, 4 * sizeof(GLuint) * n);
- }
- else {
- /* general case */
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLint dstComponents = _mesa_components_in_format( dstFormat );
-
- assert(dstComponents > 0);
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now pack values in the requested dest format */
- if (rDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[rDst] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[gDst] = rgba[i][GCOMP];
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[bDst] = rgba[i][BCOMP];
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[aDst] = rgba[i][ACOMP];
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- dst[i] = rgba[i][RCOMP];
- }
- }
-
- if (lDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- dst[0] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
- }
-
- free(rgba);
-}
-
-
-
-/**
- * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
- * directly return GLbyte data, no transfer ops apply.
- */
-void
-_mesa_unpack_dudv_span_byte( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLbyte dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_DUDV_ATI);
- ASSERT(srcFormat == GL_DUDV_ATI ||
- srcFormat == GL_DU8DV8_ATI);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- /* general solution */
- {
- GLint dstComponents;
- GLbyte *dst = dest;
- GLuint i;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
-
-
- /* Now determine which color channels we need to produce.
- * And determine the dest index (offset) within each color tuple.
- */
-
- /* Now pack results in the requested dstFormat */
- for (i = 0; i < n; i++) {
- /* not sure - need clamp[-1,1] here? */
- dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst += dstComponents;
- }
-
- free(rgba);
- }
-}
-
-/*
- * Unpack a row of color index data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - the pixel transfer operations to apply
- */
-void
-_mesa_unpack_index_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
- && dstType == GL_UNSIGNED_BYTE) {
- memcpy(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
- && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
- memcpy(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps)
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- memcpy(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
- }
-
- free(indexes);
- }
-}
-
-
-void
-_mesa_pack_index_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLuint *source,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps )
-{
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
- /* make a copy of input */
- memcpy(indexes, source, n * sizeof(GLuint));
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- source = indexes;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- *dst++ = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLbyte) source[i];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half((GLfloat) source[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-
- free(indexes);
-}
-
-
-/*
- * Unpack a row of stencil data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - apply offset/bias/lookup ops?
- */
-void
-_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT ||
- dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
-
- /* only shift and offset apply to stencil */
- transferOps &= IMAGE_SHIFT_OFFSET_BIT;
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 &&
- !ctx->Pixel.MapStencilFlag &&
- srcType == GL_UNSIGNED_BYTE &&
- dstType == GL_UNSIGNED_BYTE) {
- memcpy(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 &&
- !ctx->Pixel.MapStencilFlag &&
- srcType == GL_UNSIGNED_INT &&
- dstType == GL_UNSIGNED_INT &&
- !srcPacking->SwapBytes) {
- memcpy(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- /* shift and offset indexes */
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
-
- if (ctx->Pixel.MapStencilFlag) {
- /* Apply stencil lookup table */
- const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
- }
- }
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- memcpy(dest, indexes, n * sizeof(GLuint));
- break;
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
- }
-
- free(indexes);
- }
-}
-
-
-void
-_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLstencil *source,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil));
-
- if (!stencil) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
- return;
- }
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- /* make a copy of input */
- memcpy(stencil, source, n * sizeof(GLstencil));
- _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
- source = stencil;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- if (sizeof(GLstencil) == 1) {
- memcpy( dest, source, n );
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) (source[i] & 0x7f);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = _mesa_float_to_half( (float) source[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_BITMAP:
- if (dstPacking->LsbFirst) {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 0;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 0)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift++;
- if (shift == 8) {
- shift = 0;
- dst++;
- }
- }
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 7;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 7)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift--;
- if (shift < 0) {
- shift = 7;
- dst++;
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-
- free(stencil);
-}
-
-#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
- do { \
- GLuint i; \
- const GLTYPE *src = (const GLTYPE *)source; \
- for (i = 0; i < n; i++) { \
- GLTYPE value = src[i]; \
- if (srcPacking->SwapBytes) { \
- if (sizeof(GLTYPE) == 2) { \
- SWAP2BYTE(value); \
- } else if (sizeof(GLTYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- } \
- depthValues[i] = GLTYPE2FLOAT(value); \
- } \
- } while (0)
-
-
-/**
- * Unpack a row of depth/z values from memory, returning GLushort, GLuint
- * or GLfloat values.
- * The glPixelTransfer (scale/bias) params will be applied.
- *
- * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
- * \param depthMax max value for returned GLushort or GLuint values
- * (ignored for GLfloat).
- */
-void
-_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, GLuint depthMax,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLfloat *depthTemp = NULL, *depthValues;
- GLboolean needClamp = GL_FALSE;
-
- /* Look for special cases first.
- * Not only are these faster, they're less prone to numeric conversion
- * problems. Otherwise, converting from an int type to a float then
- * back to an int type can introduce errors that will show up as
- * artifacts in things like depth peeling which uses glCopyTexImage.
- */
- if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
- if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
- const GLuint *src = (const GLuint *) source;
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] >> 16;
- }
- return;
- }
- if (srcType == GL_UNSIGNED_SHORT
- && dstType == GL_UNSIGNED_INT
- && depthMax == 0xffffffff) {
- const GLushort *src = (const GLushort *) source;
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] | (src[i] << 16);
- }
- return;
- }
- if (srcType == GL_UNSIGNED_INT_24_8
- && dstType == GL_UNSIGNED_INT
- && depthMax == 0xffffff) {
- const GLuint *src = (const GLuint *) source;
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] >> 8;
- }
- return;
- }
- /* XXX may want to add additional cases here someday */
- }
-
- /* general case path follows */
-
- if (dstType == GL_FLOAT) {
- depthValues = (GLfloat *) dest;
- }
- else {
- depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!depthTemp) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- depthValues = depthTemp;
- }
-
- /* Convert incoming values to GLfloat. Some conversions will require
- * clamping, below.
- */
- switch (srcType) {
- case GL_BYTE:
- DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_BYTE:
- DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_SHORT:
- DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_SHORT:
- DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
- break;
- case GL_INT:
- DEPTH_VALUES(GLint, INT_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_INT:
- DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
- if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
- depthMax == 0xffffff &&
- ctx->Pixel.DepthScale == 1.0 &&
- ctx->Pixel.DepthBias == 0.0) {
- const GLuint *src = (const GLuint *) source;
- GLuint *zValues = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- zValues[i] = value & 0xffffff00;
- }
- free(depthTemp);
- return;
- }
- else {
- const GLuint *src = (const GLuint *) source;
- const GLfloat scale = 1.0f / 0xffffff;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- depthValues[i] = (value >> 8) * scale;
- }
- }
- break;
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- {
- GLuint i;
- const GLfloat *src = (const GLfloat *)source;
- for (i = 0; i < n; i++) {
- GLfloat value = src[i * 2];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- depthValues[i] = value;
- }
- needClamp = GL_TRUE;
- }
- break;
- case GL_FLOAT:
- DEPTH_VALUES(GLfloat, 1*);
- needClamp = GL_TRUE;
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *src = (const GLhalfARB *) source;
- for (i = 0; i < n; i++) {
- GLhalfARB value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP2BYTE(value);
- }
- depthValues[i] = _mesa_half_to_float(value);
- }
- needClamp = GL_TRUE;
- }
- break;
- default:
- _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
- free(depthTemp);
- return;
- }
-
- /* apply depth scale and bias */
- {
- const GLfloat scale = ctx->Pixel.DepthScale;
- const GLfloat bias = ctx->Pixel.DepthBias;
- if (scale != 1.0 || bias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- depthValues[i] = depthValues[i] * scale + bias;
- }
- needClamp = GL_TRUE;
- }
- }
-
- /* clamp to [0, 1] */
- if (needClamp) {
- GLuint i;
- for (i = 0; i < n; i++) {
- depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
- }
- }
-
- /*
- * Convert values to dstType
- */
- if (dstType == GL_UNSIGNED_INT) {
- GLuint *zValues = (GLuint *) dest;
- GLuint i;
- if (depthMax <= 0xffffff) {
- /* no overflow worries */
- for (i = 0; i < n; i++) {
- zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
- }
- }
- else {
- /* need to use double precision to prevent overflow problems */
- for (i = 0; i < n; i++) {
- GLdouble z = depthValues[i] * (GLfloat) depthMax;
- if (z >= (GLdouble) 0xffffffff)
- zValues[i] = 0xffffffff;
- else
- zValues[i] = (GLuint) z;
- }
- }
- }
- else if (dstType == GL_UNSIGNED_SHORT) {
- GLushort *zValues = (GLushort *) dest;
- GLuint i;
- ASSERT(depthMax <= 0xffff);
- for (i = 0; i < n; i++) {
- zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
- }
- }
- else if (dstType == GL_FLOAT) {
- /* Nothing to do. depthValues is pointing to dest. */
- }
- else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) {
- GLfloat *zValues = (GLfloat*) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- zValues[i*2] = depthValues[i];
- }
- }
- else {
- ASSERT(0);
- }
-
- free(depthTemp);
-}
-
-
-/*
- * Pack an array of depth values. The values are floats in [0,1].
- */
-void
-_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
- GLenum dstType, const GLfloat *depthSpan,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!depthCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
-
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
- _mesa_scale_and_bias_depth(ctx, n, depthCopy);
- depthSpan = depthCopy;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_INT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = depthSpan[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half(depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
- }
-
- free(depthCopy);
-}
-
-
-
-/**
- * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
- */
-void
-_mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
- GLenum dstType, GLuint *dest,
- const GLfloat *depthVals,
- const GLstencil *stencilVals,
- const struct gl_pixelstore_attrib *dstPacking)
-{
- GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
- GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil));
- GLuint i;
-
- if (!depthCopy || !stencilCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- free(depthCopy);
- free(stencilCopy);
- return;
- }
-
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
- _mesa_scale_and_bias_depth(ctx, n, depthCopy);
- depthVals = depthCopy;
- }
-
- if (ctx->Pixel.IndexShift ||
- ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
- _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
- stencilVals = stencilCopy;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_INT_24_8:
- for (i = 0; i < n; i++) {
- GLuint z = (GLuint) (depthVals[i] * 0xffffff);
- dest[i] = (z << 8) | (stencilVals[i] & 0xff);
- }
- break;
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- for (i = 0; i < n; i++) {
- ((GLfloat*)dest)[i*2] = depthVals[i];
- dest[i*2+1] = stencilVals[i] & 0xff;
- }
- break;
- }
-
- if (dstPacking->SwapBytes) {
- _mesa_swap4(dest, n);
- }
-
- free(depthCopy);
- free(stencilCopy);
-}
-
-
-
-
-/**
- * Unpack image data. Apply byte swapping, byte flipping (bitmap).
- * Return all image data in a contiguous block. This is used when we
- * compile glDrawPixels, glTexImage, etc into a display list. We
- * need a copy of the data in a standard format.
- */
-void *
-_mesa_unpack_image( GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack )
-{
- GLint bytesPerRow, compsPerRow;
- GLboolean flipBytes, swap2, swap4;
-
- if (!pixels)
- return NULL; /* not necessarily an error */
-
- if (width <= 0 || height <= 0 || depth <= 0)
- return NULL; /* generate error later */
-
- if (type == GL_BITMAP) {
- bytesPerRow = (width + 7) >> 3;
- flipBytes = unpack->LsbFirst;
- swap2 = swap4 = GL_FALSE;
- compsPerRow = 0;
- }
- else {
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- GLint components = _mesa_components_in_format(format);
- GLint bytesPerComp;
-
- if (_mesa_type_is_packed(type))
- components = 1;
-
- if (bytesPerPixel <= 0 || components <= 0)
- return NULL; /* bad format or type. generate error later */
- bytesPerRow = bytesPerPixel * width;
- bytesPerComp = bytesPerPixel / components;
- flipBytes = GL_FALSE;
- swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
- swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
- compsPerRow = components * width;
- assert(compsPerRow >= width);
- }
-
- {
- GLubyte *destBuffer
- = (GLubyte *) malloc(bytesPerRow * height * depth);
- GLubyte *dst;
- GLint img, row;
- if (!destBuffer)
- return NULL; /* generate GL_OUT_OF_MEMORY later */
-
- dst = destBuffer;
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
- width, height, format, type, img, row, 0);
-
- if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
- GLint i;
- flipBytes = GL_FALSE;
- if (unpack->LsbFirst) {
- GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- else {
- memcpy(dst, src, bytesPerRow);
- }
-
- /* byte flipping/swapping */
- if (flipBytes) {
- flip_bytes((GLubyte *) dst, bytesPerRow);
- }
- else if (swap2) {
- _mesa_swap2((GLushort*) dst, compsPerRow);
- }
- else if (swap4) {
- _mesa_swap4((GLuint*) dst, compsPerRow);
- }
- dst += bytesPerRow;
- }
- }
- return destBuffer;
- }
-}
-
+/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file pack.c + * Image and pixel span packing and unpacking. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "enums.h" +#include "image.h" +#include "imports.h" +#include "mtypes.h" +#include "pack.h" +#include "pixeltransfer.h" +#include "imports.h" +#include "../../gallium/auxiliary/util/u_format_rgb9e5.h" +#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h" + + +/** + * NOTE: + * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when + * we later convert the float to a packed integer value (such as for + * GL_RGB5_A1) because we'll wind up with a non-zero value. + * + * We redefine the macros here so zero is handled correctly. + */ +#undef BYTE_TO_FLOAT +#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F))) + +#undef SHORT_TO_FLOAT +#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))) + + + +/** Compute ceiling of integer quotient of A divided by B. */ +#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) + + +/** + * Flip the 8 bits in each byte of the given array. + * + * \param p array. + * \param n number of bytes. + * + * \todo try this trick to flip bytes someday: + * \code + * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555); + * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333); + * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f); + * \endcode + */ +static void +flip_bytes( GLubyte *p, GLuint n ) +{ + GLuint i, a, b; + for (i = 0; i < n; i++) { + b = (GLuint) p[i]; /* words are often faster than bytes */ + a = ((b & 0x01) << 7) | + ((b & 0x02) << 5) | + ((b & 0x04) << 3) | + ((b & 0x08) << 1) | + ((b & 0x10) >> 1) | + ((b & 0x20) >> 3) | + ((b & 0x40) >> 5) | + ((b & 0x80) >> 7); + p[i] = (GLubyte) a; + } +} + + + +/* + * Unpack a 32x32 pixel polygon stipple from user memory using the + * current pixel unpack settings. + */ +void +_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32], + const struct gl_pixelstore_attrib *unpacking ) +{ + GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking); + if (ptrn) { + /* Convert pattern from GLubytes to GLuints and handle big/little + * endian differences + */ + GLubyte *p = ptrn; + GLint i; + for (i = 0; i < 32; i++) { + dest[i] = (p[0] << 24) + | (p[1] << 16) + | (p[2] << 8) + | (p[3] ); + p += 4; + } + free(ptrn); + } +} + + +/* + * Pack polygon stipple into user memory given current pixel packing + * settings. + */ +void +_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest, + const struct gl_pixelstore_attrib *packing ) +{ + /* Convert pattern from GLuints to GLubytes to handle big/little + * endian differences. + */ + GLubyte ptrn[32*4]; + GLint i; + for (i = 0; i < 32; i++) { + ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff); + ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff); + ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff); + ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff); + } + + _mesa_pack_bitmap(32, 32, ptrn, dest, packing); +} + + +/* + * Unpack bitmap data. Resulting data will be in most-significant-bit-first + * order with row alignment = 1 byte. + */ +GLvoid * +_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + GLint bytes, row, width_in_bytes; + GLubyte *buffer, *dst; + + if (!pixels) + return NULL; + + /* Alloc dest storage */ + bytes = ((width + 7) / 8 * height); + buffer = (GLubyte *) malloc( bytes ); + if (!buffer) + return NULL; + + width_in_bytes = CEILING( width, 8 ); + dst = buffer; + for (row = 0; row < height; row++) { + const GLubyte *src = (const GLubyte *) + _mesa_image_address2d(packing, pixels, width, height, + GL_COLOR_INDEX, GL_BITMAP, row, 0); + if (!src) { + free(buffer); + return NULL; + } + + if ((packing->SkipPixels & 7) == 0) { + memcpy( dst, src, width_in_bytes ); + if (packing->LsbFirst) { + flip_bytes( dst, width_in_bytes ); + } + } + else { + /* handling SkipPixels is a bit tricky (no pun intended!) */ + GLint i; + if (packing->LsbFirst) { + GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 128) { + srcMask = 1; + s++; + } + else { + srcMask = srcMask << 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + else { + GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + dst += width_in_bytes; + } + + return buffer; +} + + +/* + * Pack bitmap data. + */ +void +_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, + GLubyte *dest, const struct gl_pixelstore_attrib *packing ) +{ + GLint row, width_in_bytes; + const GLubyte *src; + + if (!source) + return; + + width_in_bytes = CEILING( width, 8 ); + src = source; + for (row = 0; row < height; row++) { + GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest, + width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); + if (!dst) + return; + + if ((packing->SkipPixels & 7) == 0) { + memcpy( dst, src, width_in_bytes ); + if (packing->LsbFirst) { + flip_bytes( dst, width_in_bytes ); + } + } + else { + /* handling SkipPixels is a bit tricky (no pun intended!) */ + GLint i; + if (packing->LsbFirst) { + GLubyte srcMask = 128; + GLubyte dstMask = 1 << (packing->SkipPixels & 0x7); + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 128) { + dstMask = 1; + d++; + *d = 0; + } + else { + dstMask = dstMask << 1; + } + } + } + else { + GLubyte srcMask = 128; + GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7); + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + src += width_in_bytes; + } +} + + +/** + * Get indexes of color components for a basic color format, such as + * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes + * that do not apply. + */ +static void +get_component_indexes(GLenum format, + GLint *redIndex, + GLint *greenIndex, + GLint *blueIndex, + GLint *alphaIndex, + GLint *luminanceIndex, + GLint *intensityIndex) +{ + *redIndex = -1; + *greenIndex = -1; + *blueIndex = -1; + *alphaIndex = -1; + *luminanceIndex = -1; + *intensityIndex = -1; + + switch (format) { + case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: + *luminanceIndex = 0; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + *luminanceIndex = 0; + *alphaIndex = 1; + break; + case GL_INTENSITY: + *intensityIndex = 0; + break; + case GL_RED: + case GL_RED_INTEGER_EXT: + *redIndex = 0; + break; + case GL_GREEN: + case GL_GREEN_INTEGER_EXT: + *greenIndex = 0; + break; + case GL_BLUE: + case GL_BLUE_INTEGER_EXT: + *blueIndex = 0; + break; + case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: + *alphaIndex = 0; + break; + case GL_RG: + case GL_RG_INTEGER: + *redIndex = 0; + *greenIndex = 1; + break; + case GL_RGB: + case GL_RGB_INTEGER_EXT: + *redIndex = 0; + *greenIndex = 1; + *blueIndex = 2; + break; + case GL_BGR: + case GL_BGR_INTEGER_EXT: + *blueIndex = 0; + *greenIndex = 1; + *redIndex = 2; + break; + case GL_RGBA: + case GL_RGBA_INTEGER_EXT: + *redIndex = 0; + *greenIndex = 1; + *blueIndex = 2; + *alphaIndex = 3; + break; + case GL_BGRA: + case GL_BGRA_INTEGER: + *redIndex = 2; + *greenIndex = 1; + *blueIndex = 0; + *alphaIndex = 3; + break; + case GL_ABGR_EXT: + *redIndex = 3; + *greenIndex = 2; + *blueIndex = 1; + *alphaIndex = 0; + break; + case GL_DU8DV8_ATI: + case GL_DUDV_ATI: + *redIndex = 0; + *greenIndex = 1; + break; + default: + assert(0 && "bad format in get_component_indexes()"); + } +} + + + +/** + * For small integer types, return the min and max possible values. + * Used for clamping floats to unscaled integer types. + * \return GL_TRUE if type is handled, GL_FALSE otherwise. + */ +static GLboolean +get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) +{ + switch (type) { + case GL_BYTE: + *min = -128.0; + *max = 127.0; + return GL_TRUE; + case GL_UNSIGNED_BYTE: + *min = 0.0; + *max = 255.0; + return GL_TRUE; + case GL_SHORT: + *min = -32768.0; + *max = 32767.0; + return GL_TRUE; + case GL_UNSIGNED_SHORT: + *min = 0.0; + *max = 65535.0; + return GL_TRUE; + default: + return GL_FALSE; + } +} + + + +/** + * Used to pack an array [][4] of RGBA float colors as specified + * by the dstFormat, dstType and dstPacking. Used by glReadPixels. + * Historically, the RGBA values were in [0,1] and rescaled to fit + * into GLubytes, etc. But with new integer formats, the RGBA values + * may have any value and we don't always rescale when converting to + * integers. + * + * Note: the rgba values will be modified by this function when any pixel + * transfer ops are enabled. + */ +void +_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], + GLenum dstFormat, GLenum dstType, + GLvoid *dstAddr, + const struct gl_pixelstore_attrib *dstPacking, + GLbitfield transferOps) +{ + GLfloat *luminance; + const GLint comps = _mesa_components_in_format(dstFormat); + const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat); + GLuint i; + + if (dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_LUMINANCE_INTEGER_EXT || + dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) { + luminance = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!luminance) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + } + else { + luminance = NULL; + } + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + /* + * Component clamping (besides clamping to [0,1] in + * _mesa_apply_rgba_transfer_ops()). + */ + if (intDstFormat) { + /* clamping to dest type's min/max values */ + GLfloat min, max; + if (get_type_min_max(dstType, &min, &max)) { + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max); + rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max); + rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max); + rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max); + } + } + } + else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) { + /* compute luminance values */ + if (transferOps & IMAGE_CLAMP_BIT) { + for (i = 0; i < n; i++) { + GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; + luminance[i] = CLAMP(sum, 0.0F, 1.0F); + } + } + else { + for (i = 0; i < n; i++) { + luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; + } + } + } + + /* + * Pack/store the pixels. Ugh! Lots of cases!!! + */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]); + dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLubyte) rgba[i][RCOMP]; + dst[i*3+1] = (GLubyte) rgba[i][GCOMP]; + dst[i*3+2] = (GLubyte) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLubyte) rgba[i][RCOMP]; + dst[i*4+1] = (GLubyte) rgba[i][GCOMP]; + dst[i*4+2] = (GLubyte) rgba[i][BCOMP]; + dst[i*4+3] = (GLubyte) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLubyte) rgba[i][BCOMP]; + dst[i*3+1] = (GLubyte) rgba[i][GCOMP]; + dst[i*3+2] = (GLubyte) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLubyte) rgba[i][BCOMP]; + dst[i*4+1] = (GLubyte) rgba[i][GCOMP]; + dst[i*4+2] = (GLubyte) rgba[i][RCOMP]; + dst[i*4+3] = (GLubyte) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLubyte) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLubyte) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]); + dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLbyte) rgba[i][RCOMP]; + dst[i*3+1] = (GLbyte) rgba[i][GCOMP]; + dst[i*3+2] = (GLbyte) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLbyte) rgba[i][RCOMP]; + dst[i*4+1] = (GLbyte) rgba[i][GCOMP]; + dst[i*4+2] = (GLbyte) rgba[i][BCOMP]; + dst[i*4+3] = (GLbyte) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLbyte) rgba[i][BCOMP]; + dst[i*3+1] = (GLbyte) rgba[i][GCOMP]; + dst[i*3+2] = (GLbyte) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLbyte) rgba[i][BCOMP]; + dst[i*4+1] = (GLbyte) rgba[i][GCOMP]; + dst[i*4+2] = (GLbyte) rgba[i][RCOMP]; + dst[i*4+3] = (GLbyte) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLbyte) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLbyte) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]); + CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLushort) rgba[i][RCOMP]; + dst[i*3+1] = (GLushort) rgba[i][GCOMP]; + dst[i*3+2] = (GLushort) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLushort) rgba[i][RCOMP]; + dst[i*4+1] = (GLushort) rgba[i][GCOMP]; + dst[i*4+2] = (GLushort) rgba[i][BCOMP]; + dst[i*4+3] = (GLushort) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLushort) rgba[i][BCOMP]; + dst[i*3+1] = (GLushort) rgba[i][GCOMP]; + dst[i*3+2] = (GLushort) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLushort) rgba[i][BCOMP]; + dst[i*4+1] = (GLushort) rgba[i][GCOMP]; + dst[i*4+2] = (GLushort) rgba[i][RCOMP]; + dst[i*4+3] = (GLushort) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLushort) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLushort) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]); + dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLshort) rgba[i][RCOMP]; + dst[i*3+1] = (GLshort) rgba[i][GCOMP]; + dst[i*3+2] = (GLshort) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLshort) rgba[i][RCOMP]; + dst[i*4+1] = (GLshort) rgba[i][GCOMP]; + dst[i*4+2] = (GLshort) rgba[i][BCOMP]; + dst[i*4+3] = (GLshort) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLshort) rgba[i][BCOMP]; + dst[i*3+1] = (GLshort) rgba[i][GCOMP]; + dst[i*3+2] = (GLshort) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLshort) rgba[i][BCOMP]; + dst[i*4+1] = (GLshort) rgba[i][GCOMP]; + dst[i*4+2] = (GLshort) rgba[i][RCOMP]; + dst[i*4+3] = (GLshort) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLshort) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLshort) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UINT(luminance[i]); + dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLuint) rgba[i][RCOMP]; + dst[i*3+1] = (GLuint) rgba[i][GCOMP]; + dst[i*3+2] = (GLuint) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLuint) rgba[i][RCOMP]; + dst[i*4+1] = (GLuint) rgba[i][GCOMP]; + dst[i*4+2] = (GLuint) rgba[i][BCOMP]; + dst[i*4+3] = (GLuint) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLuint) rgba[i][BCOMP]; + dst[i*3+1] = (GLuint) rgba[i][GCOMP]; + dst[i*3+2] = (GLuint) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLuint) rgba[i][BCOMP]; + dst[i*4+1] = (GLuint) rgba[i][GCOMP]; + dst[i*4+2] = (GLuint) rgba[i][RCOMP]; + dst[i*4+3] = (GLuint) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLuint) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLuint) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_INT(luminance[i]); + dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLint) rgba[i][RCOMP]; + dst[i*3+1] = (GLint) rgba[i][GCOMP]; + dst[i*3+2] = (GLint) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLint) rgba[i][RCOMP]; + dst[i*4+1] = (GLint) rgba[i][GCOMP]; + dst[i*4+2] = (GLint) rgba[i][BCOMP]; + dst[i*4+3] = (GLint) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLint) rgba[i][BCOMP]; + dst[i*3+1] = (GLint) rgba[i][GCOMP]; + dst[i*3+2] = (GLint) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLint) rgba[i][BCOMP]; + dst[i*4+1] = (GLint) rgba[i][GCOMP]; + dst[i*4+2] = (GLint) rgba[i][RCOMP]; + dst[i*4+3] = (GLint) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLint) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLint) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = rgba[i][RCOMP]; + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = rgba[i][GCOMP]; + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = rgba[i][BCOMP]; + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = rgba[i][ACOMP]; + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = luminance[i]; + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = luminance[i]; + dst[i*2+1] = rgba[i][ACOMP]; + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = rgba[i][RCOMP]; + dst[i*2+1] = rgba[i][GCOMP]; + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = rgba[i][RCOMP]; + dst[i*3+1] = rgba[i][GCOMP]; + dst[i*3+2] = rgba[i][BCOMP]; + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = rgba[i][RCOMP]; + dst[i*4+1] = rgba[i][GCOMP]; + dst[i*4+2] = rgba[i][BCOMP]; + dst[i*4+3] = rgba[i][ACOMP]; + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = rgba[i][BCOMP]; + dst[i*3+1] = rgba[i][GCOMP]; + dst[i*3+2] = rgba[i][RCOMP]; + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = rgba[i][BCOMP]; + dst[i*4+1] = rgba[i][GCOMP]; + dst[i*4+2] = rgba[i][RCOMP]; + dst[i*4+3] = rgba[i][ACOMP]; + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = rgba[i][ACOMP]; + dst[i*4+1] = rgba[i][BCOMP]; + dst[i*4+2] = rgba[i][GCOMP]; + dst[i*4+3] = rgba[i][RCOMP]; + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = rgba[i][RCOMP]; + dst[i*2+1] = rgba[i][GCOMP]; + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = _mesa_float_to_half(luminance[i]); + dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]); + dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]); + dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]); + dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]); + dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]); + dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_UNSIGNED_BYTE_3_3_2: + if (dstFormat == GL_RGB) { + GLubyte *dst = (GLubyte *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5) + | (IROUND(rgba[i][GCOMP] * 7.0F) << 2) + | (IROUND(rgba[i][BCOMP] * 3.0F) ); + } + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + if (dstFormat == GL_RGB) { + GLubyte *dst = (GLubyte *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) ) + | (IROUND(rgba[i][GCOMP] * 7.0F) << 3) + | (IROUND(rgba[i][BCOMP] * 3.0F) << 6); + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (dstFormat == GL_RGB) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11) + | (IROUND(rgba[i][GCOMP] * 63.0F) << 5) + | (IROUND(rgba[i][BCOMP] * 31.0F) ); + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (dstFormat == GL_RGB) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) ) + | (IROUND(rgba[i][GCOMP] * 63.0F) << 5) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 11); + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (dstFormat == GL_RGBA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][BCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][ACOMP] * 15.0F) ); + } + } + else if (dstFormat == GL_BGRA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][RCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][ACOMP] * 15.0F) ); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12) + | (IROUND(rgba[i][BCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][RCOMP] * 15.0F) ); + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (dstFormat == GL_RGBA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) ) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][BCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][ACOMP] * 15.0F) << 12); + } + } + else if (dstFormat == GL_BGRA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) ) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][RCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][ACOMP] * 15.0F) << 12); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) ) + | (IROUND(rgba[i][BCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][RCOMP] * 15.0F) << 12); + } + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (dstFormat == GL_RGBA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 6) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 1) + | (IROUND(rgba[i][ACOMP] * 1.0F) ); + } + } + else if (dstFormat == GL_BGRA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 6) + | (IROUND(rgba[i][RCOMP] * 31.0F) << 1) + | (IROUND(rgba[i][ACOMP] * 1.0F) ); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 6) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 1) + | (IROUND(rgba[i][RCOMP] * 1.0F) ); + } + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (dstFormat == GL_RGBA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) ) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 5) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 10) + | (IROUND(rgba[i][ACOMP] * 1.0F) << 15); + } + } + else if (dstFormat == GL_BGRA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) ) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 5) + | (IROUND(rgba[i][RCOMP] * 31.0F) << 10) + | (IROUND(rgba[i][ACOMP] * 1.0F) << 15); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) ) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 5) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 10) + | (IROUND(rgba[i][RCOMP] * 1.0F) << 15); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + if (dstFormat == GL_RGBA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24) + | (IROUND(rgba[i][GCOMP] * 255.F) << 16) + | (IROUND(rgba[i][BCOMP] * 255.F) << 8) + | (IROUND(rgba[i][ACOMP] * 255.F) ); + } + } + else if (dstFormat == GL_BGRA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24) + | (IROUND(rgba[i][GCOMP] * 255.F) << 16) + | (IROUND(rgba[i][RCOMP] * 255.F) << 8) + | (IROUND(rgba[i][ACOMP] * 255.F) ); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24) + | (IROUND(rgba[i][BCOMP] * 255.F) << 16) + | (IROUND(rgba[i][GCOMP] * 255.F) << 8) + | (IROUND(rgba[i][RCOMP] * 255.F) ); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + if (dstFormat == GL_RGBA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) ) + | (IROUND(rgba[i][GCOMP] * 255.0F) << 8) + | (IROUND(rgba[i][BCOMP] * 255.0F) << 16) + | (IROUND(rgba[i][ACOMP] * 255.0F) << 24); + } + } + else if (dstFormat == GL_BGRA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) ) + | (IROUND(rgba[i][GCOMP] * 255.0F) << 8) + | (IROUND(rgba[i][RCOMP] * 255.0F) << 16) + | (IROUND(rgba[i][ACOMP] * 255.0F) << 24); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) ) + | (IROUND(rgba[i][BCOMP] * 255.0F) << 8) + | (IROUND(rgba[i][GCOMP] * 255.0F) << 16) + | (IROUND(rgba[i][RCOMP] * 255.0F) << 24); + } + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (dstFormat == GL_RGBA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12) + | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2) + | (IROUND(rgba[i][ACOMP] * 3.0F) ); + } + } + else if (dstFormat == GL_BGRA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12) + | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2) + | (IROUND(rgba[i][ACOMP] * 3.0F) ); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22) + | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2) + | (IROUND(rgba[i][RCOMP] * 3.0F) ); + } + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (dstFormat == GL_RGBA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) ) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10) + | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20) + | (IROUND(rgba[i][ACOMP] * 3.0F) << 30); + } + } + else if (dstFormat == GL_BGRA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) ) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10) + | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20) + | (IROUND(rgba[i][ACOMP] * 3.0F) << 30); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) ) + | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20) + | (IROUND(rgba[i][RCOMP] * 3.0F) << 30); + } + } + break; + case GL_UNSIGNED_INT_5_9_9_9_REV: + { + GLuint *dst = (GLuint *) dstAddr; + for (i = 0; i < n; i++) { + dst[i] = float3_to_rgb9e5(rgba[i]); + } + } + break; + case GL_UNSIGNED_INT_10F_11F_11F_REV: + { + GLuint *dst = (GLuint *) dstAddr; + for (i = 0; i < n; i++) { + dst[i] = float3_to_r11g11b10f(rgba[i]); + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float"); + return; + } + + if (dstPacking->SwapBytes) { + GLint swapSize = _mesa_sizeof_packed_type(dstType); + if (swapSize == 2) { + if (dstPacking->SwapBytes) { + _mesa_swap2((GLushort *) dstAddr, n * comps); + } + } + else if (swapSize == 4) { + if (dstPacking->SwapBytes) { + _mesa_swap4((GLuint *) dstAddr, n * comps); + } + } + } + + free(luminance); +} + + + +#define SWAP2BYTE(VALUE) \ + { \ + GLubyte *bytes = (GLubyte *) &(VALUE); \ + GLubyte tmp = bytes[0]; \ + bytes[0] = bytes[1]; \ + bytes[1] = tmp; \ + } + +#define SWAP4BYTE(VALUE) \ + { \ + GLubyte *bytes = (GLubyte *) &(VALUE); \ + GLubyte tmp = bytes[0]; \ + bytes[0] = bytes[3]; \ + bytes[3] = tmp; \ + tmp = bytes[1]; \ + bytes[1] = bytes[2]; \ + bytes[2] = tmp; \ + } + + +static void +extract_uint_indexes(GLuint n, GLuint indexes[], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + const struct gl_pixelstore_attrib *unpack ) +{ + ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_UNSIGNED_INT_24_8_EXT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + switch (srcType) { + case GL_BITMAP: + { + GLubyte *ubsrc = (GLubyte *) src; + if (unpack->LsbFirst) { + GLubyte mask = 1 << (unpack->SkipPixels & 0x7); + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (*ubsrc & mask) ? 1 : 0; + if (mask == 128) { + mask = 1; + ubsrc++; + } + else { + mask = mask << 1; + } + } + } + else { + GLubyte mask = 128 >> (unpack->SkipPixels & 0x7); + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (*ubsrc & mask) ? 1 : 0; + if (mask == 1) { + mask = 128; + ubsrc++; + } + else { + mask = mask >> 1; + } + } + } + } + break; + case GL_UNSIGNED_BYTE: + { + GLuint i; + const GLubyte *s = (const GLubyte *) src; + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + break; + case GL_BYTE: + { + GLuint i; + const GLbyte *s = (const GLbyte *) src; + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint i; + const GLushort *s = (const GLushort *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLushort value = s[i]; + SWAP2BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_SHORT: + { + GLuint i; + const GLshort *s = (const GLshort *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLshort value = s[i]; + SWAP2BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint i; + const GLuint *s = (const GLuint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLuint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_INT: + { + GLuint i; + const GLint *s = (const GLint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_FLOAT: + { + GLuint i; + const GLfloat *s = (const GLfloat *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLfloat value = s[i]; + SWAP4BYTE(value); + indexes[i] = (GLuint) value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = (GLuint) s[i]; + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLuint i; + const GLhalfARB *s = (const GLhalfARB *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLhalfARB value = s[i]; + SWAP2BYTE(value); + indexes[i] = (GLuint) _mesa_half_to_float(value); + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = (GLuint) _mesa_half_to_float(s[i]); + } + } + break; + case GL_UNSIGNED_INT_24_8_EXT: + { + GLuint i; + const GLuint *s = (const GLuint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLuint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value & 0xff; /* lower 8 bits */ + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i] & 0xff; /* lower 8 bits */ + } + } + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + { + GLuint i; + const GLuint *s = (const GLuint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLuint value = s[i*2+1]; + SWAP4BYTE(value); + indexes[i] = value & 0xff; /* lower 8 bits */ + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */ + } + } + break; + + default: + _mesa_problem(NULL, "bad srcType in extract_uint_indexes"); + return; + } +} + + +/** + * Return source/dest RGBA indexes for unpacking pixels. + */ +static void +get_component_mapping(GLenum format, + GLint *rSrc, + GLint *gSrc, + GLint *bSrc, + GLint *aSrc, + GLint *rDst, + GLint *gDst, + GLint *bDst, + GLint *aDst) +{ + switch (format) { + case GL_RED: + case GL_RED_INTEGER_EXT: + *rSrc = 0; + *gSrc = *bSrc = *aSrc = -1; + break; + case GL_GREEN: + case GL_GREEN_INTEGER_EXT: + *gSrc = 0; + *rSrc = *bSrc = *aSrc = -1; + break; + case GL_BLUE: + case GL_BLUE_INTEGER_EXT: + *bSrc = 0; + *rSrc = *gSrc = *aSrc = -1; + break; + case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = -1; + *aSrc = 0; + break; + case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = 0; + *aSrc = -1; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = 0; + *aSrc = 1; + break; + case GL_INTENSITY: + *rSrc = *gSrc = *bSrc = *aSrc = 0; + break; + case GL_RG: + case GL_RG_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = -1; + *aSrc = -1; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_RGB: + case GL_RGB_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = 2; + *aSrc = -1; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_BGR: + *rSrc = 2; + *gSrc = 1; + *bSrc = 0; + *aSrc = -1; + *rDst = 2; + *gDst = 1; + *bDst = 0; + *aDst = 3; + break; + case GL_RGBA: + case GL_RGBA_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = 2; + *aSrc = 3; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_BGRA: + *rSrc = 2; + *gSrc = 1; + *bSrc = 0; + *aSrc = 3; + *rDst = 2; + *gDst = 1; + *bDst = 0; + *aDst = 3; + break; + case GL_ABGR_EXT: + *rSrc = 3; + *gSrc = 2; + *bSrc = 1; + *aSrc = 0; + *rDst = 3; + *gDst = 2; + *bDst = 1; + *aDst = 0; + break; + case GL_DU8DV8_ATI: + case GL_DUDV_ATI: + *rSrc = 0; + *gSrc = 1; + *bSrc = -1; + *aSrc = -1; + break; + default: + _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping", + _mesa_lookup_enum_by_nr(format)); + return; + } +} + + + +/* + * This function extracts floating point RGBA values from arbitrary + * image data. srcFormat and srcType are the format and type parameters + * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc. + * + * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function + * implements the "Conversion to floating point", "Conversion to RGB", + * and "Final Expansion to RGBA" operations. + * + * Args: n - number of pixels + * rgba - output colors + * srcFormat - format of incoming data + * srcType - data type of incoming data + * src - source data pointer + * swapBytes - perform byteswapping of incoming data? + */ +static void +extract_float_rgba(GLuint n, GLfloat rgba[][4], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + GLboolean swapBytes) +{ + GLint rSrc, gSrc, bSrc, aSrc; + GLint stride; + GLint rDst, bDst, gDst, aDst; + GLboolean intFormat; + GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */ + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_DU8DV8_ATI || + srcFormat == GL_DUDV_ATI || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + get_component_mapping(srcFormat, + &rSrc, &gSrc, &bSrc, &aSrc, + &rDst, &gDst, &bDst, &aDst); + + stride = _mesa_components_in_format(srcFormat); + + intFormat = _mesa_is_integer_format(srcFormat); + +#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \ + if ((SRC_INDEX) < 0) { \ + GLuint i; \ + if (intFormat) { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT_INT; \ + } \ + } \ + else { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT_FLT; \ + } \ + } \ + } \ + else if (swapBytes) { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + TYPE value = s[SRC_INDEX]; \ + if (sizeof(TYPE) == 2) { \ + SWAP2BYTE(value); \ + } \ + else if (sizeof(TYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + if (intFormat) \ + rgba[i][DST_INDEX] = (GLfloat) value; \ + else \ + rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \ + s += stride; \ + } \ + } \ + else { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + if (intFormat) { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \ + s += stride; \ + } \ + } \ + else { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \ + s += stride; \ + } \ + } \ + } + + switch (srcType) { + case GL_UNSIGNED_BYTE: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT); + break; + case GL_BYTE: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT); + break; + case GL_UNSIGNED_SHORT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT); + break; + case GL_SHORT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT); + break; + case GL_UNSIGNED_INT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT); + break; + case GL_INT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT); + break; + case GL_FLOAT: + PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat)); + break; + case GL_HALF_FLOAT_ARB: + PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float); + break; + case GL_UNSIGNED_BYTE_3_3_2: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + if (!intFormat) { + rs = 1.0F / 7.0F; + gs = 1.0F / 7.0F; + bs = 1.0F / 3.0F; + } + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p >> 5) ) * rs; + rgba[i][gDst] = ((p >> 2) & 0x7) * gs; + rgba[i][bDst] = ((p ) & 0x3) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + if (!intFormat) { + rs = 1.0F / 7.0F; + gs = 1.0F / 7.0F; + bs = 1.0F / 3.0F; + } + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p ) & 0x7) * rs; + rgba[i][gDst] = ((p >> 3) & 0x7) * gs; + rgba[i][bDst] = ((p >> 6) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (!intFormat) { + rs = 1.0F / 31.0F; + gs = 1.0F / 63.0F; + bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p ) & 0x1f) * bs; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p ) & 0x1f) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (!intFormat) { + rs = 1.0F / 31.0F; + gs = 1.0F / 63.0F; + bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p >> 11) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p >> 11) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (!intFormat) { + rs = gs = bs = as = 1.0F / 15.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 12) ) * rs; + rgba[i][gDst] = ((p >> 8) & 0xf) * gs; + rgba[i][bDst] = ((p >> 4) & 0xf) * bs; + rgba[i][aDst] = ((p ) & 0xf) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 12) ) * rs; + rgba[i][gDst] = ((p >> 8) & 0xf) * gs; + rgba[i][bDst] = ((p >> 4) & 0xf) * bs; + rgba[i][aDst] = ((p ) & 0xf) * as; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (!intFormat) { + rs = gs = bs = as = 1.0F / 15.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0xf) * rs; + rgba[i][gDst] = ((p >> 4) & 0xf) * gs; + rgba[i][bDst] = ((p >> 8) & 0xf) * bs; + rgba[i][aDst] = ((p >> 12) ) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0xf) * rs; + rgba[i][gDst] = ((p >> 4) & 0xf) * gs; + rgba[i][bDst] = ((p >> 8) & 0xf) * bs; + rgba[i][aDst] = ((p >> 12) ) * as; + } + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (!intFormat) { + rs = gs = bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 6) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 1) & 0x1f) * bs; + rgba[i][aDst] = ((p ) & 0x1) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 6) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 1) & 0x1f) * bs; + rgba[i][aDst] = ((p ) & 0x1) * as; + } + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (!intFormat) { + rs = gs = bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 10) & 0x1f) * bs; + rgba[i][aDst] = ((p >> 15) ) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 10) & 0x1f) * bs; + rgba[i][aDst] = ((p >> 15) ) * as; + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p ) & 0xff); + rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][aDst] = (GLfloat) ((p >> 24) ); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); + } + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p >> 24) ); + rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][aDst] = (GLfloat) ((p ) & 0xff); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff); + } + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p >> 24) ); + rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][aDst] = (GLfloat) ((p ) & 0xff); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff); + } + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p ) & 0xff); + rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][aDst] = (GLfloat) ((p >> 24) ); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); + } + } + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (!intFormat) { + rs = 1.0F / 1023.0F; + gs = 1.0F / 1023.0F; + bs = 1.0F / 1023.0F; + as = 1.0F / 3.0F; + } + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p >> 22) ) * rs; + rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs; + rgba[i][aDst] = ((p ) & 0x3 ) * as; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 22) ) * rs; + rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs; + rgba[i][aDst] = ((p ) & 0x3 ) * as; + } + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (!intFormat) { + rs = 1.0F / 1023.0F; + gs = 1.0F / 1023.0F; + bs = 1.0F / 1023.0F; + as = 1.0F / 3.0F; + } + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p ) & 0x3ff) * rs; + rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs; + rgba[i][aDst] = ((p >> 30) ) * as; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0x3ff) * rs; + rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs; + rgba[i][aDst] = ((p >> 30) ) * as; + } + } + break; + case GL_UNSIGNED_INT_5_9_9_9_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + GLfloat f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgb9e5_to_float3(p, f); + rgba[i][rDst] = f[0]; + rgba[i][gDst] = f[1]; + rgba[i][bDst] = f[2]; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + GLfloat f[3]; + for (i = 0; i < n; i ++) { + rgb9e5_to_float3(uisrc[i], f); + rgba[i][rDst] = f[0]; + rgba[i][gDst] = f[1]; + rgba[i][bDst] = f[2]; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_INT_10F_11F_11F_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + GLfloat f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + r11g11b10f_to_float3(p, f); + rgba[i][rDst] = f[0]; + rgba[i][gDst] = f[1]; + rgba[i][bDst] = f[2]; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + GLfloat f[3]; + for (i = 0; i < n; i ++) { + r11g11b10f_to_float3(uisrc[i], f); + rgba[i][rDst] = f[0]; + rgba[i][gDst] = f[1]; + rgba[i][bDst] = f[2]; + rgba[i][aDst] = 1.0F; + } + } + break; + default: + _mesa_problem(NULL, "bad srcType in extract float data"); + break; + } +#undef PROCESS +} + + +static INLINE GLuint +clamp_byte_to_uint(GLbyte b) +{ + return b < 0 ? 0 : b; +} + + +static INLINE GLuint +clamp_short_to_uint(GLshort s) +{ + return s < 0 ? 0 : s; +} + + +static INLINE GLuint +clamp_int_to_uint(GLint i) +{ + return i < 0 ? 0 : i; +} + + +static INLINE GLuint +clamp_float_to_uint(GLfloat f) +{ + return f < 0.0F ? 0 : IROUND(f); +} + + +static INLINE GLuint +clamp_half_to_uint(GLhalfARB h) +{ + GLfloat f = _mesa_half_to_float(h); + return f < 0.0F ? 0 : IROUND(f); +} + + +/** + * \sa extract_float_rgba() + */ +static void +extract_uint_rgba(GLuint n, GLuint rgba[][4], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + GLboolean swapBytes) +{ + GLint rSrc, gSrc, bSrc, aSrc; + GLint stride; + GLint rDst, bDst, gDst, aDst; + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_DU8DV8_ATI || + srcFormat == GL_DUDV_ATI || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + get_component_mapping(srcFormat, + &rSrc, &gSrc, &bSrc, &aSrc, + &rDst, &gDst, &bDst, &aDst); + + stride = _mesa_components_in_format(srcFormat); + +#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \ + if ((SRC_INDEX) < 0) { \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT; \ + } \ + } \ + else if (swapBytes) { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + TYPE value = s[SRC_INDEX]; \ + if (sizeof(TYPE) == 2) { \ + SWAP2BYTE(value); \ + } \ + else if (sizeof(TYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + rgba[i][DST_INDEX] = CONVERSION(value); \ + s += stride; \ + } \ + } \ + else { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \ + s += stride; \ + } \ + } + + switch (srcType) { + case GL_UNSIGNED_BYTE: + PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint)); + break; + case GL_BYTE: + PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint); + break; + case GL_UNSIGNED_SHORT: + PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint)); + break; + case GL_SHORT: + PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint); + break; + case GL_UNSIGNED_INT: + PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint)); + break; + case GL_INT: + PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint); + break; + case GL_FLOAT: + PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint); + break; + case GL_HALF_FLOAT_ARB: + PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint); + break; + case GL_UNSIGNED_BYTE_3_3_2: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p >> 5) ); + rgba[i][gDst] = ((p >> 2) & 0x7); + rgba[i][bDst] = ((p ) & 0x3); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p ) & 0x7); + rgba[i][gDst] = ((p >> 3) & 0x7); + rgba[i][bDst] = ((p >> 6) ); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p ) & 0x1f); + rgba[i][aDst] = 1; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p ) & 0x1f); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p >> 11) ); + rgba[i][aDst] = 1; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p >> 11) ); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 12) ); + rgba[i][gDst] = ((p >> 8) & 0xf); + rgba[i][bDst] = ((p >> 4) & 0xf); + rgba[i][aDst] = ((p ) & 0xf); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 12) ); + rgba[i][gDst] = ((p >> 8) & 0xf); + rgba[i][bDst] = ((p >> 4) & 0xf); + rgba[i][aDst] = ((p ) & 0xf); + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0xf); + rgba[i][gDst] = ((p >> 4) & 0xf); + rgba[i][bDst] = ((p >> 8) & 0xf); + rgba[i][aDst] = ((p >> 12) ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0xf); + rgba[i][gDst] = ((p >> 4) & 0xf); + rgba[i][bDst] = ((p >> 8) & 0xf); + rgba[i][aDst] = ((p >> 12) ); + } + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 6) & 0x1f); + rgba[i][bDst] = ((p >> 1) & 0x1f); + rgba[i][aDst] = ((p ) & 0x1 ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 6) & 0x1f); + rgba[i][bDst] = ((p >> 1) & 0x1f); + rgba[i][aDst] = ((p ) & 0x1 ); + } + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x1f); + rgba[i][bDst] = ((p >> 10) & 0x1f); + rgba[i][aDst] = ((p >> 15) ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x1f); + rgba[i][bDst] = ((p >> 10) & 0x1f); + rgba[i][aDst] = ((p >> 15) ); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0xff); + rgba[i][gDst] = ((p >> 8) & 0xff); + rgba[i][bDst] = ((p >> 16) & 0xff); + rgba[i][aDst] = ((p >> 24) ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 24) ); + rgba[i][gDst] = ((p >> 16) & 0xff); + rgba[i][bDst] = ((p >> 8) & 0xff); + rgba[i][aDst] = ((p ) & 0xff); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 24) ); + rgba[i][gDst] = ((p >> 16) & 0xff); + rgba[i][bDst] = ((p >> 8) & 0xff); + rgba[i][aDst] = ((p ) & 0xff); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0xff); + rgba[i][gDst] = ((p >> 8) & 0xff); + rgba[i][bDst] = ((p >> 16) & 0xff); + rgba[i][aDst] = ((p >> 24) ); + } + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p >> 22) ); + rgba[i][gDst] = ((p >> 12) & 0x3ff); + rgba[i][bDst] = ((p >> 2) & 0x3ff); + rgba[i][aDst] = ((p ) & 0x3 ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 22) ); + rgba[i][gDst] = ((p >> 12) & 0x3ff); + rgba[i][bDst] = ((p >> 2) & 0x3ff); + rgba[i][aDst] = ((p ) & 0x3 ); + } + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p ) & 0x3ff); + rgba[i][gDst] = ((p >> 10) & 0x3ff); + rgba[i][bDst] = ((p >> 20) & 0x3ff); + rgba[i][aDst] = ((p >> 30) ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0x3ff); + rgba[i][gDst] = ((p >> 10) & 0x3ff); + rgba[i][bDst] = ((p >> 20) & 0x3ff); + rgba[i][aDst] = ((p >> 30) ); + } + } + break; + case GL_UNSIGNED_INT_5_9_9_9_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + float f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgb9e5_to_float3(p, f); + rgba[i][rDst] = clamp_float_to_uint(f[0]); + rgba[i][gDst] = clamp_float_to_uint(f[1]); + rgba[i][bDst] = clamp_float_to_uint(f[2]); + rgba[i][aDst] = 1; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + float f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgb9e5_to_float3(p, f); + rgba[i][rDst] = clamp_float_to_uint(f[0]); + rgba[i][gDst] = clamp_float_to_uint(f[1]); + rgba[i][bDst] = clamp_float_to_uint(f[2]); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_INT_10F_11F_11F_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + float f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + r11g11b10f_to_float3(p, f); + rgba[i][rDst] = clamp_float_to_uint(f[0]); + rgba[i][gDst] = clamp_float_to_uint(f[1]); + rgba[i][bDst] = clamp_float_to_uint(f[2]); + rgba[i][aDst] = 1; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + float f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + r11g11b10f_to_float3(p, f); + rgba[i][rDst] = clamp_float_to_uint(f[0]); + rgba[i][gDst] = clamp_float_to_uint(f[1]); + rgba[i][bDst] = clamp_float_to_uint(f[2]); + rgba[i][aDst] = 1; + } + } + break; + default: + _mesa_problem(NULL, "bad srcType in extract uint data"); + break; + } +#undef PROCESS +} + + + +/* + * Unpack a row of color image data from a client buffer according to + * the pixel unpacking parameters. + * Return GLchan values in the specified dest image format. + * This is used by glDrawPixels and glTexImage?D(). + * \param ctx - the context + * n - number of pixels in the span + * dstFormat - format of destination color array + * dest - the destination color array + * srcFormat - source image format + * srcType - source image data type + * source - source image pointer + * srcPacking - pixel unpacking parameters + * transferOps - bitmask of IMAGE_*_BIT values of operations to apply + * + * XXX perhaps expand this to process whole images someday. + */ +void +_mesa_unpack_color_span_chan( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLchan dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_COLOR_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + /* Try simple cases first */ + if (transferOps == 0) { + if (srcType == CHAN_TYPE) { + if (dstFormat == GL_RGBA) { + if (srcFormat == GL_RGBA) { + memcpy( dest, source, n * 4 * sizeof(GLchan) ); + return; + } + else if (srcFormat == GL_RGB) { + GLuint i; + const GLchan *src = (const GLchan *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = CHAN_MAX; + src += 3; + dst += 4; + } + return; + } + } + else if (dstFormat == GL_RGB) { + if (srcFormat == GL_RGB) { + memcpy( dest, source, n * 3 * sizeof(GLchan) ); + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLchan *src = (const GLchan *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + src += 4; + dst += 3; + } + return; + } + } + else if (dstFormat == srcFormat) { + GLint comps = _mesa_components_in_format(srcFormat); + assert(comps > 0); + memcpy( dest, source, n * comps * sizeof(GLchan) ); + return; + } + } + /* + * Common situation, loading 8bit RGBA/RGB source images + * into 16/32 bit destination. (OSMesa16/32) + */ + else if (srcType == GL_UNSIGNED_BYTE) { + if (dstFormat == GL_RGBA) { + if (srcFormat == GL_RGB) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + dst[3] = CHAN_MAX; + src += 3; + dst += 4; + } + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + dst[3] = UBYTE_TO_CHAN(src[3]); + src += 4; + dst += 4; + } + return; + } + } + else if (dstFormat == GL_RGB) { + if (srcFormat == GL_RGB) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + src += 3; + dst += 3; + } + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + src += 4; + dst += 3; + } + return; + } + } + } + } + + + /* general solution begins here */ + { + GLint dstComponents; + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + if (srcFormat == GL_COLOR_INDEX) { + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + extract_uint_indexes(n, indexes, srcFormat, srcType, source, + srcPacking); + + /* Convert indexes to RGBA */ + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); + + /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting + * with color indexes. + */ + transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); + + free(indexes); + } + else { + /* non-color index data */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + } + + /* Need to clamp if returning GLubytes or GLushorts */ +#if CHAN_TYPE != GL_FLOAT + transferOps |= IMAGE_CLAMP_BIT; +#endif + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now return the GLchan data in the requested dstFormat */ + if (rDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]); + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]); + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]); + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]); + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLchan *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]); + } + } + + if (lDst >= 0) { + GLchan *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]); + dst += dstComponents; + } + } + + free(rgba); + } +} + + +/** + * Same as _mesa_unpack_color_span_chan(), but return GLfloat data + * instead of GLchan. + */ +void +_mesa_unpack_color_span_float( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLfloat dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT || + srcFormat == GL_COLOR_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + /* general solution, no special cases, yet */ + { + GLint dstComponents; + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + if (srcFormat == GL_COLOR_INDEX) { + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + free(rgba); + return; + } + + extract_uint_indexes(n, indexes, srcFormat, srcType, source, + srcPacking); + + /* Convert indexes to RGBA */ + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); + + /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting + * with color indexes. + */ + transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); + + free(indexes); + } + else { + /* non-color index data */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + } + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now pack results in the requested dstFormat */ + if (rDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[rDst] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[gDst] = rgba[i][GCOMP]; + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[bDst] = rgba[i][BCOMP]; + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[aDst] = rgba[i][ACOMP]; + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLfloat *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + dst[i] = rgba[i][RCOMP]; + } + } + + if (lDst >= 0) { + GLfloat *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + dst[0] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + free(rgba); + } +} + + +/** + * Same as _mesa_unpack_color_span_chan(), but return GLuint data + * instead of GLchan. + * No pixel transfer ops are applied. + */ +void +_mesa_unpack_color_span_uint(struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLuint *dest, + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + + /* Extract image data as uint[4] pixels */ + extract_uint_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + + if (dstFormat == GL_RGBA) { + /* simple case */ + memcpy(dest, rgba, 4 * sizeof(GLuint) * n); + } + else { + /* general case */ + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLint dstComponents = _mesa_components_in_format( dstFormat ); + + assert(dstComponents > 0); + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now pack values in the requested dest format */ + if (rDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[rDst] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[gDst] = rgba[i][GCOMP]; + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[bDst] = rgba[i][BCOMP]; + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[aDst] = rgba[i][ACOMP]; + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLuint *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + dst[i] = rgba[i][RCOMP]; + } + } + + if (lDst >= 0) { + GLuint *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + dst[0] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + } + + free(rgba); +} + + + +/** + * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba, + * directly return GLbyte data, no transfer ops apply. + */ +void +_mesa_unpack_dudv_span_byte( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLbyte dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_DUDV_ATI); + ASSERT(srcFormat == GL_DUDV_ATI || + srcFormat == GL_DU8DV8_ATI); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT); + + /* general solution */ + { + GLint dstComponents; + GLbyte *dst = dest; + GLuint i; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + + + /* Now determine which color channels we need to produce. + * And determine the dest index (offset) within each color tuple. + */ + + /* Now pack results in the requested dstFormat */ + for (i = 0; i < n; i++) { + /* not sure - need clamp[-1,1] here? */ + dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst += dstComponents; + } + + free(rgba); + } +} + +/* + * Unpack a row of color index data from a client buffer according to + * the pixel unpacking parameters. + * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc. + * + * Args: ctx - the context + * n - number of pixels + * dstType - destination data type + * dest - destination array + * srcType - source pixel type + * source - source data pointer + * srcPacking - pixel unpacking parameters + * transferOps - the pixel transfer operations to apply + */ +void +_mesa_unpack_index_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT); + + ASSERT(dstType == GL_UNSIGNED_BYTE || + dstType == GL_UNSIGNED_SHORT || + dstType == GL_UNSIGNED_INT); + + + transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); + + /* + * Try simple cases first + */ + if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE + && dstType == GL_UNSIGNED_BYTE) { + memcpy(dest, source, n * sizeof(GLubyte)); + } + else if (transferOps == 0 && srcType == GL_UNSIGNED_INT + && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { + memcpy(dest, source, n * sizeof(GLuint)); + } + else { + /* + * general solution + */ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source, + srcPacking); + + if (transferOps) + _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); + + /* convert to dest type */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLubyte) (indexes[i] & 0xff); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) (indexes[i] & 0xffff); + } + } + break; + case GL_UNSIGNED_INT: + memcpy(dest, indexes, n * sizeof(GLuint)); + break; + default: + _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span"); + } + + free(indexes); + } +} + + +void +_mesa_pack_index_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, const GLuint *source, + const struct gl_pixelstore_attrib *dstPacking, + GLbitfield transferOps ) +{ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + + transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); + + if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) { + /* make a copy of input */ + memcpy(indexes, source, n * sizeof(GLuint)); + _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); + source = indexes; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + *dst++ = (GLubyte) source[i]; + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLbyte) source[i]; + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLshort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLuint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLfloat) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = _mesa_float_to_half((GLfloat) source[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); + } + + free(indexes); +} + + +/* + * Unpack a row of stencil data from a client buffer according to + * the pixel unpacking parameters. + * This is (or will be) used by glDrawPixels + * + * Args: ctx - the context + * n - number of pixels + * dstType - destination data type + * dest - destination array + * srcType - source pixel type + * source - source data pointer + * srcPacking - pixel unpacking parameters + * transferOps - apply offset/bias/lookup ops? + */ +void +_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_UNSIGNED_INT_24_8_EXT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + ASSERT(dstType == GL_UNSIGNED_BYTE || + dstType == GL_UNSIGNED_SHORT || + dstType == GL_UNSIGNED_INT || + dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + /* only shift and offset apply to stencil */ + transferOps &= IMAGE_SHIFT_OFFSET_BIT; + + /* + * Try simple cases first + */ + if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && + srcType == GL_UNSIGNED_BYTE && + dstType == GL_UNSIGNED_BYTE) { + memcpy(dest, source, n * sizeof(GLubyte)); + } + else if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && + srcType == GL_UNSIGNED_INT && + dstType == GL_UNSIGNED_INT && + !srcPacking->SwapBytes) { + memcpy(dest, source, n * sizeof(GLuint)); + } + else { + /* + * general solution + */ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking"); + return; + } + + extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, + srcPacking); + + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + /* shift and offset indexes */ + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + + if (ctx->Pixel.MapStencilFlag) { + /* Apply stencil lookup table */ + const GLuint mask = ctx->PixelMaps.StoS.Size - 1; + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; + } + } + + /* convert to dest type */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLubyte) (indexes[i] & 0xff); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) (indexes[i] & 0xffff); + } + } + break; + case GL_UNSIGNED_INT: + memcpy(dest, indexes, n * sizeof(GLuint)); + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */ + } + } + break; + default: + _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span"); + } + + free(indexes); + } +} + + +void +_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, const GLstencil *source, + const struct gl_pixelstore_attrib *dstPacking ) +{ + GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil)); + + if (!stencil) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing"); + return; + } + + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || + ctx->Pixel.MapStencilFlag) { + /* make a copy of input */ + memcpy(stencil, source, n * sizeof(GLstencil)); + _mesa_apply_stencil_transfer_ops(ctx, n, stencil); + source = stencil; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + if (sizeof(GLstencil) == 1) { + memcpy( dest, source, n ); + } + else { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLubyte) source[i]; + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLbyte) (source[i] & 0x7f); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLushort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLshort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLuint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLfloat) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = _mesa_float_to_half( (float) source[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_BITMAP: + if (dstPacking->LsbFirst) { + GLubyte *dst = (GLubyte *) dest; + GLint shift = 0; + GLuint i; + for (i = 0; i < n; i++) { + if (shift == 0) + *dst = 0; + *dst |= ((source[i] != 0) << shift); + shift++; + if (shift == 8) { + shift = 0; + dst++; + } + } + } + else { + GLubyte *dst = (GLubyte *) dest; + GLint shift = 7; + GLuint i; + for (i = 0; i < n; i++) { + if (shift == 7) + *dst = 0; + *dst |= ((source[i] != 0) << shift); + shift--; + if (shift < 0) { + shift = 7; + dst++; + } + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); + } + + free(stencil); +} + +#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ + do { \ + GLuint i; \ + const GLTYPE *src = (const GLTYPE *)source; \ + for (i = 0; i < n; i++) { \ + GLTYPE value = src[i]; \ + if (srcPacking->SwapBytes) { \ + if (sizeof(GLTYPE) == 2) { \ + SWAP2BYTE(value); \ + } else if (sizeof(GLTYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + } \ + depthValues[i] = GLTYPE2FLOAT(value); \ + } \ + } while (0) + + +/** + * Unpack a row of depth/z values from memory, returning GLushort, GLuint + * or GLfloat values. + * The glPixelTransfer (scale/bias) params will be applied. + * + * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT + * \param depthMax max value for returned GLushort or GLuint values + * (ignored for GLfloat). + */ +void +_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, GLuint depthMax, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking ) +{ + GLfloat *depthTemp = NULL, *depthValues; + GLboolean needClamp = GL_FALSE; + + /* Look for special cases first. + * Not only are these faster, they're less prone to numeric conversion + * problems. Otherwise, converting from an int type to a float then + * back to an int type can introduce errors that will show up as + * artifacts in things like depth peeling which uses glCopyTexImage. + */ + if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { + if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) { + const GLuint *src = (const GLuint *) source; + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] >> 16; + } + return; + } + if (srcType == GL_UNSIGNED_SHORT + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffffff) { + const GLushort *src = (const GLushort *) source; + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] | (src[i] << 16); + } + return; + } + if (srcType == GL_UNSIGNED_INT_24_8 + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffff) { + const GLuint *src = (const GLuint *) source; + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] >> 8; + } + return; + } + /* XXX may want to add additional cases here someday */ + } + + /* general case path follows */ + + if (dstType == GL_FLOAT) { + depthValues = (GLfloat *) dest; + } + else { + depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!depthTemp) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + depthValues = depthTemp; + } + + /* Convert incoming values to GLfloat. Some conversions will require + * clamping, below. + */ + switch (srcType) { + case GL_BYTE: + DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_BYTE: + DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); + break; + case GL_SHORT: + DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_SHORT: + DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); + break; + case GL_INT: + DEPTH_VALUES(GLint, INT_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_INT: + DEPTH_VALUES(GLuint, UINT_TO_FLOAT); + break; + case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ + if (dstType == GL_UNSIGNED_INT_24_8_EXT && + depthMax == 0xffffff && + ctx->Pixel.DepthScale == 1.0 && + ctx->Pixel.DepthBias == 0.0) { + const GLuint *src = (const GLuint *) source; + GLuint *zValues = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + GLuint value = src[i]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + zValues[i] = value & 0xffffff00; + } + free(depthTemp); + return; + } + else { + const GLuint *src = (const GLuint *) source; + const GLfloat scale = 1.0f / 0xffffff; + GLuint i; + for (i = 0; i < n; i++) { + GLuint value = src[i]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + depthValues[i] = (value >> 8) * scale; + } + } + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + { + GLuint i; + const GLfloat *src = (const GLfloat *)source; + for (i = 0; i < n; i++) { + GLfloat value = src[i * 2]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + depthValues[i] = value; + } + needClamp = GL_TRUE; + } + break; + case GL_FLOAT: + DEPTH_VALUES(GLfloat, 1*); + needClamp = GL_TRUE; + break; + case GL_HALF_FLOAT_ARB: + { + GLuint i; + const GLhalfARB *src = (const GLhalfARB *) source; + for (i = 0; i < n; i++) { + GLhalfARB value = src[i]; + if (srcPacking->SwapBytes) { + SWAP2BYTE(value); + } + depthValues[i] = _mesa_half_to_float(value); + } + needClamp = GL_TRUE; + } + break; + default: + _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()"); + free(depthTemp); + return; + } + + /* apply depth scale and bias */ + { + const GLfloat scale = ctx->Pixel.DepthScale; + const GLfloat bias = ctx->Pixel.DepthBias; + if (scale != 1.0 || bias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = depthValues[i] * scale + bias; + } + needClamp = GL_TRUE; + } + } + + /* clamp to [0, 1] */ + if (needClamp) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0); + } + } + + /* + * Convert values to dstType + */ + if (dstType == GL_UNSIGNED_INT) { + GLuint *zValues = (GLuint *) dest; + GLuint i; + if (depthMax <= 0xffffff) { + /* no overflow worries */ + for (i = 0; i < n; i++) { + zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); + } + } + else { + /* need to use double precision to prevent overflow problems */ + for (i = 0; i < n; i++) { + GLdouble z = depthValues[i] * (GLfloat) depthMax; + if (z >= (GLdouble) 0xffffffff) + zValues[i] = 0xffffffff; + else + zValues[i] = (GLuint) z; + } + } + } + else if (dstType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) dest; + GLuint i; + ASSERT(depthMax <= 0xffff); + for (i = 0; i < n; i++) { + zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); + } + } + else if (dstType == GL_FLOAT) { + /* Nothing to do. depthValues is pointing to dest. */ + } + else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { + GLfloat *zValues = (GLfloat*) dest; + GLuint i; + for (i = 0; i < n; i++) { + zValues[i*2] = depthValues[i]; + } + } + else { + ASSERT(0); + } + + free(depthTemp); +} + + +/* + * Pack an array of depth values. The values are floats in [0,1]. + */ +void +_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest, + GLenum dstType, const GLfloat *depthSpan, + const struct gl_pixelstore_attrib *dstPacking ) +{ + GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!depthCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + + if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { + memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); + _mesa_scale_and_bias_depth(ctx, n, depthCopy); + depthSpan = depthCopy; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_UBYTE( depthSpan[i] ); + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_BYTE( depthSpan[i] ); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_SHORT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_UINT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_INT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = depthSpan[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = _mesa_float_to_half(depthSpan[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_depth_span"); + } + + free(depthCopy); +} + + + +/** + * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc) + */ +void +_mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n, + GLenum dstType, GLuint *dest, + const GLfloat *depthVals, + const GLstencil *stencilVals, + const struct gl_pixelstore_attrib *dstPacking) +{ + GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); + GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil)); + GLuint i; + + if (!depthCopy || !stencilCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + free(depthCopy); + free(stencilCopy); + return; + } + + if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { + memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); + _mesa_scale_and_bias_depth(ctx, n, depthCopy); + depthVals = depthCopy; + } + + if (ctx->Pixel.IndexShift || + ctx->Pixel.IndexOffset || + ctx->Pixel.MapStencilFlag) { + memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil)); + _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy); + stencilVals = stencilCopy; + } + + switch (dstType) { + case GL_UNSIGNED_INT_24_8: + for (i = 0; i < n; i++) { + GLuint z = (GLuint) (depthVals[i] * 0xffffff); + dest[i] = (z << 8) | (stencilVals[i] & 0xff); + } + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + for (i = 0; i < n; i++) { + ((GLfloat*)dest)[i*2] = depthVals[i]; + dest[i*2+1] = stencilVals[i] & 0xff; + } + break; + } + + if (dstPacking->SwapBytes) { + _mesa_swap4(dest, n); + } + + free(depthCopy); + free(stencilCopy); +} + + + + +/** + * Unpack image data. Apply byte swapping, byte flipping (bitmap). + * Return all image data in a contiguous block. This is used when we + * compile glDrawPixels, glTexImage, etc into a display list. We + * need a copy of the data in a standard format. + */ +void * +_mesa_unpack_image( GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *unpack ) +{ + GLint bytesPerRow, compsPerRow; + GLboolean flipBytes, swap2, swap4; + + if (!pixels) + return NULL; /* not necessarily an error */ + + if (width <= 0 || height <= 0 || depth <= 0) + return NULL; /* generate error later */ + + if (type == GL_BITMAP) { + bytesPerRow = (width + 7) >> 3; + flipBytes = unpack->LsbFirst; + swap2 = swap4 = GL_FALSE; + compsPerRow = 0; + } + else { + const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); + GLint components = _mesa_components_in_format(format); + GLint bytesPerComp; + + if (_mesa_type_is_packed(type)) + components = 1; + + if (bytesPerPixel <= 0 || components <= 0) + return NULL; /* bad format or type. generate error later */ + bytesPerRow = bytesPerPixel * width; + bytesPerComp = bytesPerPixel / components; + flipBytes = GL_FALSE; + swap2 = (bytesPerComp == 2) && unpack->SwapBytes; + swap4 = (bytesPerComp == 4) && unpack->SwapBytes; + compsPerRow = components * width; + assert(compsPerRow >= width); + } + + { + GLubyte *destBuffer + = (GLubyte *) malloc(bytesPerRow * height * depth); + GLubyte *dst; + GLint img, row; + if (!destBuffer) + return NULL; /* generate GL_OUT_OF_MEMORY later */ + + dst = destBuffer; + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels, + width, height, format, type, img, row, 0); + + if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) { + GLint i; + flipBytes = GL_FALSE; + if (unpack->LsbFirst) { + GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 128) { + srcMask = 1; + s++; + } + else { + srcMask = srcMask << 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + else { + GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + else { + memcpy(dst, src, bytesPerRow); + } + + /* byte flipping/swapping */ + if (flipBytes) { + flip_bytes((GLubyte *) dst, bytesPerRow); + } + else if (swap2) { + _mesa_swap2((GLushort*) dst, compsPerRow); + } + else if (swap4) { + _mesa_swap4((GLuint*) dst, compsPerRow); + } + dst += bytesPerRow; + } + } + return destBuffer; + } +} + |