diff options
Diffstat (limited to 'mesalib/src/mesa/main/pipelineobj.c')
-rw-r--r-- | mesalib/src/mesa/main/pipelineobj.c | 396 |
1 files changed, 390 insertions, 6 deletions
diff --git a/mesalib/src/mesa/main/pipelineobj.c b/mesalib/src/mesa/main/pipelineobj.c index 27012df72..f55251e06 100644 --- a/mesalib/src/mesa/main/pipelineobj.c +++ b/mesalib/src/mesa/main/pipelineobj.c @@ -80,6 +80,7 @@ _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name) mtx_init(&obj->Mutex, mtx_plain); obj->RefCount = 1; obj->Flags = _mesa_get_shader_flags(); + obj->InfoLog = NULL; } return obj; @@ -94,6 +95,10 @@ _mesa_init_pipeline(struct gl_context *ctx) ctx->Pipeline.Objects = _mesa_NewHashTable(); ctx->Pipeline.Current = NULL; + + /* Install a default Pipeline */ + ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0); + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default); } @@ -117,6 +122,10 @@ _mesa_free_pipeline_data(struct gl_context *ctx) { _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx); _mesa_DeleteHashTable(ctx->Pipeline.Objects); + + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL); + _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default); + } /** @@ -214,6 +223,109 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx, void GLAPIENTRY _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { + GET_CURRENT_CONTEXT(ctx); + + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); + struct gl_shader_program *shProg = NULL; + GLbitfield any_valid_stages; + + if (!pipe) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)"); + return; + } + + /* Object is created by any Pipeline call but glGenProgramPipelines, + * glIsProgramPipeline and GetProgramPipelineInfoLog + */ + pipe->EverBound = GL_TRUE; + + /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says: + * + * "If stages is not the special value ALL_SHADER_BITS, and has a bit + * set that is not recognized, the error INVALID_VALUE is generated." + * + * NOT YET SUPPORTED: + * GL_TESS_CONTROL_SHADER_BIT + * GL_TESS_EVALUATION_SHADER_BIT + */ + any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; + if (_mesa_has_geometry_shaders(ctx)) + any_valid_stages |= GL_GEOMETRY_SHADER_BIT; + + if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)"); + return; + } + + /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1 + * spec says: + * + * "The error INVALID_OPERATION is generated: + * + * ... + * + * - by UseProgramStages if the program pipeline object it refers + * to is current and the current transform feedback object is + * active and not paused; + */ + if (ctx->_Shader == pipe) { + if (_mesa_is_xfb_active_and_unpaused(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgramStages(transform feedback active)"); + return; + } + } + + if (program) { + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glUseProgramStages"); + if (shProg == NULL) + return; + + /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec + * says: + * + * "If the program object named by program was linked without the + * PROGRAM_SEPARABLE parameter set, or was not linked successfully, + * the error INVALID_OPERATION is generated and the corresponding + * shader stages in the pipeline program pipeline object are not + * modified." + */ + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgramStages(program not linked)"); + return; + } + + if (!shProg->SeparateShader) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgramStages(program wasn't linked with the " + "PROGRAM_SEPARABLE flag)"); + return; + } + } + + /* Enable individual stages from the program as requested by the + * application. If there is no shader for a requested stage in the + * program, _mesa_use_shader_program will enable fixed-function processing + * as dictated by the spec. + * + * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec + * says: + * + * "If UseProgramStages is called with program set to zero or with a + * program object that contains no executable code for the given + * stages, it is as if the pipeline object has no programmable stage + * configured for the indicated shader stages." + */ + if ((stages & GL_VERTEX_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe); + + if ((stages & GL_FRAGMENT_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe); + + if ((stages & GL_GEOMETRY_SHADER_BIT) != 0) + _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe); } /** @@ -259,6 +371,75 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) void GLAPIENTRY _mesa_BindProgramPipeline(GLuint pipeline) { + GET_CURRENT_CONTEXT(ctx); + struct gl_pipeline_object *newObj = NULL; + + /* Rebinding the same pipeline object: no change. + */ + if (ctx->_Shader->Name == pipeline) + return; + + /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1 + * spec says: + * + * "The error INVALID_OPERATION is generated: + * + * ... + * + * - by BindProgramPipeline if the current transform feedback + * object is active and not paused; + */ + if (_mesa_is_xfb_active_and_unpaused(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindProgramPipeline(transform feedback active)"); + return; + } + + /* Get pointer to new pipeline object (newObj) + */ + if (pipeline) { + /* non-default pipeline object */ + newObj = lookup_pipeline_object(ctx, pipeline); + if (!newObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindProgramPipeline(non-gen name)"); + return; + } + + /* Object is created by any Pipeline call but glGenProgramPipelines, + * glIsProgramPipeline and GetProgramPipelineInfoLog + */ + newObj->EverBound = GL_TRUE; + } + + /* First bind the Pipeline to pipeline binding point */ + _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, newObj); + + /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says: + * + * "If there is a current program object established by UseProgram, + * that program is considered current for all stages. Otherwise, if + * there is a bound program pipeline object (see section 2.11.4), the + * program bound to the appropriate stage of the pipeline object is + * considered current." + */ + if (&ctx->Shader != ctx->_Shader) { + if (pipeline) { + /* Bound the pipeline to the current program and + * restore the pipeline state + */ + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, newObj); + } else { + /* Unbind the pipeline */ + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, + ctx->Pipeline.Default); + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + + if (ctx->Driver.UseProgram) + ctx->Driver.UseProgram(ctx, NULL); + } } /** @@ -393,14 +574,10 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; return; case GL_INFO_LOG_LENGTH: - /* FINISHME: Implement the info log. - */ - *params = 0; + *params = pipe->InfoLog ? strlen(pipe->InfoLog) + 1 : 0; return; case GL_VALIDATE_STATUS: - /* FINISHME: Implement validation status. - */ - *params = 0; + *params = pipe->Validated; return; case GL_VERTEX_SHADER: *params = pipe->CurrentProgram[MESA_SHADER_VERTEX] @@ -431,15 +608,222 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) } /** + * Determines whether every stage in a linked program is active in the + * specified pipeline. + */ +static bool +program_stages_all_active(struct gl_pipeline_object *pipe, + const struct gl_shader_program *prog) +{ + unsigned i; + bool status = true; + + if (!prog) + return true; + + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (prog->_LinkedShaders[i]) { + if (pipe->CurrentProgram[i]) { + if (prog->Name != pipe->CurrentProgram[i]->Name) { + status = false; + } + } else { + status = false; + } + } + } + + if (!status) { + pipe->InfoLog = ralloc_asprintf(pipe, + "Program %d is not active for all " + "shaders that was linked", + prog->Name); + } + + return status; +} + +extern GLboolean +_mesa_validate_program_pipeline(struct gl_context* ctx, + struct gl_pipeline_object *pipe, + GLboolean IsBound) +{ + unsigned i; + + pipe->Validated = GL_FALSE; + + /* Release and reset the info log. + */ + if (pipe->InfoLog != NULL) + ralloc_free(pipe->InfoLog); + + pipe->InfoLog = NULL; + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * - A program object is active for at least one, but not all of + * the shader stages that were present when the program was + * linked." + * + * For each possible program stage, verify that the program bound to that + * stage has all of its stages active. In other words, if the program + * bound to the vertex stage also has a fragment shader, the fragment + * shader must also be bound to the fragment stage. + */ + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) { + goto err; + } + } + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * ... + * + * - One program object is active for at least two shader stages + * and a second program is active for a shader stage between two + * stages for which the first program was active." + * + * Without Tesselation, the only case where this can occur is the geometry + * shader between the fragment shader and vertex shader. + */ + if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] + && pipe->CurrentProgram[MESA_SHADER_FRAGMENT] + && pipe->CurrentProgram[MESA_SHADER_VERTEX]) { + if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name && + pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) { + pipe->InfoLog = + ralloc_asprintf(pipe, + "Program %d is active for geometry stage between " + "two stages for which another program %d is " + "active", + pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name, + pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name); + goto err; + } + } + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * ... + * + * - There is an active program for tessellation control, + * tessellation evaluation, or geometry stages with corresponding + * executable shader, but there is no active program with + * executable vertex shader." + */ + if (!pipe->CurrentProgram[MESA_SHADER_VERTEX] + && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) { + pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader"); + goto err; + } + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * ... + * + * - There is no current program object specified by UseProgram, + * there is a current program pipeline object, and the current + * program for any shader stage has been relinked since being + * applied to the pipeline object via UseProgramStages with the + * PROGRAM_SEPARABLE parameter set to FALSE. + */ + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) { + pipe->InfoLog = ralloc_asprintf(pipe, + "Program %d was relinked without " + "PROGRAM_SEPARABLE state", + pipe->CurrentProgram[i]->Name); + goto err; + } + } + + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the + * OpenGL 4.1 spec says: + * + * "[INVALID_OPERATION] is generated by any command that transfers + * vertices to the GL if: + * + * ... + * + * - Any two active samplers in the current program object are of + * different types, but refer to the same texture image unit. + * + * - The number of active samplers in the program exceeds the + * maximum number of texture image units allowed." + */ + if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe)) + goto err; + + pipe->Validated = GL_TRUE; + return GL_TRUE; + +err: + if (IsBound) + _mesa_error(ctx, GL_INVALID_OPERATION, + "glValidateProgramPipeline failed to validate the pipeline"); + + return GL_FALSE; +} + +/** * Check compatibility of pipeline's program */ void GLAPIENTRY _mesa_ValidateProgramPipeline(GLuint pipeline) { + GET_CURRENT_CONTEXT(ctx); + + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); + + if (!pipe) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glValidateProgramPipeline(pipeline)"); + return; + } + + _mesa_validate_program_pipeline(ctx, pipe, + (ctx->_Shader->Name == pipe->Name)); } void GLAPIENTRY _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { + GET_CURRENT_CONTEXT(ctx); + + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); + + if (!pipe) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramPipelineInfoLog(pipeline)"); + return; + } + + if (bufSize < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramPipelineInfoLog(bufSize)"); + return; + } + + if (pipe->InfoLog) + _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog); + else + *length = 0; } |