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Diffstat (limited to 'mesalib/src/mesa/main/renderbuffer.c')
-rw-r--r--mesalib/src/mesa/main/renderbuffer.c255
1 files changed, 81 insertions, 174 deletions
diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c
index 5bef7c84f..3bb062bae 100644
--- a/mesalib/src/mesa/main/renderbuffer.c
+++ b/mesalib/src/mesa/main/renderbuffer.c
@@ -43,6 +43,8 @@
#include "glheader.h"
#include "imports.h"
#include "context.h"
+#include "fbobject.h"
+#include "formats.h"
#include "mtypes.h"
#include "fbobject.h"
#include "renderbuffer.h"
@@ -72,7 +74,7 @@ get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb,
if (!rb->Data)
return NULL;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- /* Can't assert _ActualFormat since these funcs may be used for serveral
+ /* Can't assert rb->Format since these funcs may be used for serveral
* different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
*/
return (GLubyte *) rb->Data + y * rb->Width + x;
@@ -448,7 +450,7 @@ static void *
get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
/* No direct access since this buffer is RGB but caller will be
* treating it as if it were RGBA.
*/
@@ -463,7 +465,7 @@ get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLubyte *dst = (GLubyte *) values;
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
dst[i * 4 + 0] = src[i * 3 + 0];
@@ -480,7 +482,7 @@ get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
GLubyte *dst = (GLubyte *) values;
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
const GLubyte *src
@@ -501,7 +503,7 @@ put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
@@ -521,7 +523,7 @@ put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
@@ -542,7 +544,7 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte val1 = ((const GLubyte *) value)[1];
const GLubyte val2 = ((const GLubyte *) value)[2];
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (!mask && val0 == val1 && val1 == val2) {
/* optimized case */
@@ -569,7 +571,7 @@ put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
/* note: incoming values are RGB+A! */
const GLubyte *src = (const GLubyte *) values;
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
@@ -592,7 +594,7 @@ put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLubyte val1 = ((const GLubyte *) value)[1];
const GLubyte val2 = ((const GLubyte *) value)[2];
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
@@ -617,7 +619,7 @@ get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
if (!rb->Data)
return NULL;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
}
@@ -628,7 +630,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
_mesa_memcpy(values, src, 4 * count * sizeof(GLubyte));
}
@@ -641,7 +643,7 @@ get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLuint *dst = (GLuint *) values;
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
dst[i] = *src;
@@ -657,7 +659,7 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint *src = (const GLuint *) values;
GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (mask) {
GLuint i;
for (i = 0; i < count; i++) {
@@ -681,7 +683,7 @@ put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i * 4 + 0] = src[i * 3 + 0];
@@ -701,7 +703,7 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint val = *((const GLuint *) value);
GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (!mask && val == 0) {
/* common case */
_mesa_bzero(dst, count * 4 * sizeof(GLubyte));
@@ -735,7 +737,7 @@ put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint *src = (const GLuint *) values;
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
@@ -754,7 +756,7 @@ put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLuint val = *((const GLuint *) value);
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
@@ -947,15 +949,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
{
GLuint pixelSize;
- /* first clear these fields */
- rb->RedBits =
- rb->GreenBits =
- rb->BlueBits =
- rb->AlphaBits =
- rb->IndexBits =
- rb->DepthBits =
- rb->StencilBits = 0;
-
switch (internalFormat) {
case GL_RGB:
case GL_R3_G3_B2:
@@ -965,8 +958,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->_ActualFormat = GL_RGB8;
- rb->_BaseFormat = GL_RGB;
+ rb->Format = MESA_FORMAT_RGB888;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte3;
rb->GetRow = get_row_ubyte3;
@@ -976,10 +968,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte3;
rb->PutValues = put_values_ubyte3;
rb->PutMonoValues = put_mono_values_ubyte3;
- rb->RedBits = 8 * sizeof(GLubyte);
- rb->GreenBits = 8 * sizeof(GLubyte);
- rb->BlueBits = 8 * sizeof(GLubyte);
- rb->AlphaBits = 0;
pixelSize = 3 * sizeof(GLubyte);
break;
case GL_RGBA:
@@ -987,8 +975,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
- rb->_ActualFormat = GL_RGBA8;
- rb->_BaseFormat = GL_RGBA;
+#if 1
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+#endif
+ rb->Format = MESA_FORMAT_RGBA8888;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte4;
rb->GetRow = get_row_ubyte4;
@@ -998,18 +989,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte4;
rb->PutValues = put_values_ubyte4;
rb->PutMonoValues = put_mono_values_ubyte4;
- rb->RedBits = 8 * sizeof(GLubyte);
- rb->GreenBits = 8 * sizeof(GLubyte);
- rb->BlueBits = 8 * sizeof(GLubyte);
- rb->AlphaBits = 8 * sizeof(GLubyte);
pixelSize = 4 * sizeof(GLubyte);
break;
- case GL_RGB10_A2:
- case GL_RGBA12:
case GL_RGBA16:
- rb->_ActualFormat = GL_RGBA16;
- rb->_BaseFormat = GL_RGBA;
- rb->DataType = GL_UNSIGNED_SHORT;
+ /* for accum buffer */
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ rb->DataType = GL_SHORT;
rb->GetPointer = get_pointer_ushort4;
rb->GetRow = get_row_ushort4;
rb->GetValues = get_values_ushort4;
@@ -1018,16 +1003,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort4;
rb->PutValues = put_values_ushort4;
rb->PutMonoValues = put_mono_values_ushort4;
- rb->RedBits = 8 * sizeof(GLushort);
- rb->GreenBits = 8 * sizeof(GLushort);
- rb->BlueBits = 8 * sizeof(GLushort);
- rb->AlphaBits = 8 * sizeof(GLushort);
pixelSize = 4 * sizeof(GLushort);
break;
-#if 00
+#if 0
case GL_ALPHA8:
- rb->_ActualFormat = GL_ALPHA8;
- rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */
+ rb->Format = MESA_FORMAT_A8;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_alpha8;
rb->GetRow = get_row_alpha8;
@@ -1037,10 +1017,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_alpha8;
rb->PutValues = put_values_alpha8;
rb->PutMonoValues = put_mono_values_alpha8;
- rb->RedBits = 0; /*red*/
- rb->GreenBits = 0; /*green*/
- rb->BlueBits = 0; /*blue*/
- rb->AlphaBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
#endif
@@ -1048,8 +1024,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
- rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
- rb->_BaseFormat = GL_STENCIL_INDEX;
+ case GL_STENCIL_INDEX16_EXT:
+ rb->Format = MESA_FORMAT_S8;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte;
rb->GetRow = get_row_ubyte;
@@ -1059,28 +1035,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
- rb->StencilBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
- case GL_STENCIL_INDEX16_EXT:
- rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
- rb->_BaseFormat = GL_STENCIL_INDEX;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- rb->StencilBits = 8 * sizeof(GLushort);
- pixelSize = sizeof(GLushort);
- break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
- rb->_ActualFormat = GL_DEPTH_COMPONENT16;
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->GetPointer = get_pointer_ushort;
rb->GetRow = get_row_ushort;
@@ -1090,12 +1049,22 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
- rb->DepthBits = 8 * sizeof(GLushort);
pixelSize = sizeof(GLushort);
break;
case GL_DEPTH_COMPONENT24:
+ rb->DataType = GL_UNSIGNED_INT;
+ rb->GetPointer = get_pointer_uint;
+ rb->GetRow = get_row_uint;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ rb->Format = MESA_FORMAT_X8_Z24;
+ pixelSize = sizeof(GLuint);
+ break;
case GL_DEPTH_COMPONENT32:
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
rb->DataType = GL_UNSIGNED_INT;
rb->GetPointer = get_pointer_uint;
rb->GetRow = get_row_uint;
@@ -1105,20 +1074,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- if (internalFormat == GL_DEPTH_COMPONENT24) {
- rb->_ActualFormat = GL_DEPTH_COMPONENT24;
- rb->DepthBits = 24;
- }
- else {
- rb->_ActualFormat = GL_DEPTH_COMPONENT32;
- rb->DepthBits = 32;
- }
+ rb->Format = MESA_FORMAT_Z32;
pixelSize = sizeof(GLuint);
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- rb->_BaseFormat = GL_DEPTH_STENCIL_EXT;
+ rb->Format = MESA_FORMAT_Z24_S8;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->GetPointer = get_pointer_uint;
rb->GetRow = get_row_uint;
@@ -1128,13 +1089,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- rb->DepthBits = 24;
- rb->StencilBits = 8;
pixelSize = sizeof(GLuint);
break;
case GL_COLOR_INDEX8_EXT:
- rb->_ActualFormat = GL_COLOR_INDEX8_EXT;
- rb->_BaseFormat = GL_COLOR_INDEX;
+ case GL_COLOR_INDEX16_EXT:
+ case COLOR_INDEX32:
+ rb->Format = MESA_FORMAT_CI8;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte;
rb->GetRow = get_row_ubyte;
@@ -1144,39 +1104,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
- rb->IndexBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
- case GL_COLOR_INDEX16_EXT:
- rb->_ActualFormat = GL_COLOR_INDEX16_EXT;
- rb->_BaseFormat = GL_COLOR_INDEX;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- rb->IndexBits = 8 * sizeof(GLushort);
- pixelSize = sizeof(GLushort);
- break;
- case COLOR_INDEX32:
- rb->_ActualFormat = COLOR_INDEX32;
- rb->_BaseFormat = GL_COLOR_INDEX;
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- rb->IndexBits = 8 * sizeof(GLuint);
- pixelSize = sizeof(GLuint);
- break;
default:
_mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage");
return GL_FALSE;
@@ -1213,6 +1142,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->Width = width;
rb->Height = height;
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat);
return GL_TRUE;
}
@@ -1239,7 +1169,7 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(arb != arb->Wrapped);
- ASSERT(arb->_ActualFormat == GL_ALPHA8);
+ ASSERT(arb->Format == MESA_FORMAT_A8);
/* first, pass the call to the wrapped RGB buffer */
if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
@@ -1439,8 +1369,8 @@ put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
static void
copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
{
- ASSERT(dst->_ActualFormat == GL_ALPHA8);
- ASSERT(src->_ActualFormat == GL_ALPHA8);
+ ASSERT(dst->Format == MESA_FORMAT_A8);
+ ASSERT(src->Format == MESA_FORMAT_A8);
ASSERT(dst->Width == src->Width);
ASSERT(dst->Height == src->Height);
@@ -1486,16 +1416,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->Width = 0;
rb->Height = 0;
rb->InternalFormat = GL_NONE;
- rb->_ActualFormat = GL_NONE;
- rb->_BaseFormat = GL_NONE;
-
- rb->ComponentType = GL_UNSIGNED_NORMALIZED; /* ARB_fbo */
- rb->ColorEncoding = GL_LINEAR; /* ARB_fbo */
-
- rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0;
- rb->IndexBits = 0;
- rb->DepthBits = 0;
- rb->StencilBits = 0;
+ rb->Format = MESA_FORMAT_NONE;
rb->DataType = GL_NONE;
rb->Data = NULL;
@@ -1612,18 +1533,15 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
if (rgbBits <= 8) {
if (alphaBits)
- rb->_ActualFormat = GL_RGBA8;
+ rb->Format = MESA_FORMAT_RGBA8888;
else
- rb->_ActualFormat = GL_RGB8;
+ rb->Format = MESA_FORMAT_RGB888;
}
else {
assert(rgbBits <= 16);
- if (alphaBits)
- rb->_ActualFormat = GL_RGBA16;
- else
- rb->_ActualFormat = GL_RGBA16; /* don't really have RGB16 yet */
+ rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/
}
- rb->InternalFormat = rb->_ActualFormat;
+ rb->InternalFormat = GL_RGBA;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
@@ -1677,15 +1595,9 @@ _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- if (indexBits <= 8) {
- /* only support GLuint for now */
- /*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/
- rb->_ActualFormat = COLOR_INDEX32;
- }
- else {
- rb->_ActualFormat = COLOR_INDEX32;
- }
- rb->InternalFormat = rb->_ActualFormat;
+ assert(indexBits <= 8);
+ rb->Format = MESA_FORMAT_CI8;
+ rb->InternalFormat = GL_COLOR_INDEX;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
@@ -1758,8 +1670,7 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
* values.
*/
arb->InternalFormat = arb->Wrapped->InternalFormat;
- arb->_ActualFormat = GL_ALPHA8;
- arb->_BaseFormat = arb->Wrapped->_BaseFormat;
+ arb->Format = MESA_FORMAT_A8;
arb->DataType = arb->Wrapped->DataType;
arb->AllocStorage = alloc_storage_alpha8;
arb->Delete = delete_renderbuffer_alpha8;
@@ -1833,15 +1744,17 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
}
if (depthBits <= 16) {
- rb->_ActualFormat = GL_DEPTH_COMPONENT16;
+ rb->Format = MESA_FORMAT_Z16;
+ rb->InternalFormat = GL_DEPTH_COMPONENT16;
}
else if (depthBits <= 24) {
- rb->_ActualFormat = GL_DEPTH_COMPONENT24;
+ rb->Format = MESA_FORMAT_X8_Z24;
+ rb->InternalFormat = GL_DEPTH_COMPONENT24;
}
else {
- rb->_ActualFormat = GL_DEPTH_COMPONENT32;
+ rb->Format = MESA_FORMAT_Z32;
+ rb->InternalFormat = GL_DEPTH_COMPONENT32;
}
- rb->InternalFormat = rb->_ActualFormat;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
@@ -1878,14 +1791,9 @@ _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- if (stencilBits <= 8) {
- rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
- }
- else {
- /* not really supported (see s_stencil.c code) */
- rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
- }
- rb->InternalFormat = rb->_ActualFormat;
+ assert(stencilBits <= 8);
+ rb->Format = MESA_FORMAT_S8;
+ rb->InternalFormat = GL_STENCIL_INDEX8;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
@@ -1923,7 +1831,7 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- rb->_ActualFormat = GL_RGBA16;
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
rb->InternalFormat = GL_RGBA16;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
@@ -1967,13 +1875,9 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- if (colorBits <= 8) {
- rb->_ActualFormat = GL_RGBA8;
- }
- else {
- rb->_ActualFormat = GL_RGBA16;
- }
- rb->InternalFormat = rb->_ActualFormat;
+ assert (colorBits <= 8);
+ rb->Format = MESA_FORMAT_RGBA8888;
+ rb->InternalFormat = GL_RGBA;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
@@ -2071,6 +1975,8 @@ void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
GLuint bufferName, struct gl_renderbuffer *rb)
{
+ GLenum baseFormat;
+
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
@@ -2095,7 +2001,8 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
* and the device driver is expecting 8-bit values (GLubyte), we can
* use a "renderbuffer adaptor/wrapper" to do the necessary conversions.
*/
- if (rb->_BaseFormat == GL_RGBA) {
+ baseFormat = _mesa_get_format_base_format(rb->Format);
+ if (baseFormat == GL_RGBA) {
if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) {
GET_CURRENT_CONTEXT(ctx);
rb = _mesa_new_renderbuffer_16wrap8(ctx, rb);
@@ -2202,7 +2109,7 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name)
/* init fields not covered by _mesa_new_renderbuffer() */
dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
- dsrb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ dsrb->Format = MESA_FORMAT_Z24_S8;
dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
return dsrb;