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-rw-r--r--mesalib/src/mesa/main/shader_query.cpp764
1 files changed, 669 insertions, 95 deletions
diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp
index df9081b73..b5f1d082c 100644
--- a/mesalib/src/mesa/main/shader_query.cpp
+++ b/mesalib/src/mesa/main/shader_query.cpp
@@ -34,11 +34,33 @@
#include "shaderobj.h"
#include "program/hash_table.h"
#include "../glsl/program.h"
+#include "uniforms.h"
+#include "main/enums.h"
extern "C" {
#include "shaderapi.h"
}
+static GLint
+program_resource_location(struct gl_shader_program *shProg,
+ struct gl_program_resource *res, const char *name);
+
+/**
+ * Declare convenience functions to return resource data in a given type.
+ * Warning! this is not type safe so be *very* careful when using these.
+ */
+#define DECL_RESOURCE_FUNC(name, type) \
+const type * RESOURCE_ ## name (gl_program_resource *res) { \
+ assert(res->Data); \
+ return (type *) res->Data; \
+}
+
+DECL_RESOURCE_FUNC(VAR, ir_variable);
+DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
+DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
+DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
+DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
+
void GLAPIENTRY
_mesa_BindAttribLocation(GLhandleARB program, GLuint index,
const GLcharARB *name)
@@ -129,45 +151,41 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
return;
}
- exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
- unsigned current_index = 0;
-
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
-
- if (!is_active_attrib(var))
- continue;
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
+ desired_index);
- if (current_index == desired_index) {
- const char *var_name = var->name;
+ /* User asked for index that does not exist. */
+ if (!res) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
+ return;
+ }
- /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
- * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
- * active attributes.
- */
- if (var->data.mode == ir_var_system_value &&
- var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
- var_name = "gl_VertexID";
- }
+ const ir_variable *const var = RESOURCE_VAR(res);
- _mesa_copy_string(name, maxLength, length, var_name);
+ if (!is_active_attrib(var))
+ return;
- if (size)
- *size = (var->type->is_array()) ? var->type->length : 1;
+ const char *var_name = var->name;
- if (type)
- *type = var->type->gl_type;
+ /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
+ * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
+ * active attributes.
+ */
+ if (var->data.mode == ir_var_system_value &&
+ var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
+ var_name = "gl_VertexID";
+ }
- return;
- }
+ _mesa_copy_string(name, maxLength, length, var_name);
- current_index++;
- }
+ if (size)
+ _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
+ size, "glGetActiveAttrib");
- /* If the loop did not return early, the caller must have asked for
- * an index that did not exit. Set an error.
- */
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
+ if (type)
+ _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
+ (GLint *) type, "glGetActiveAttrib");
}
/* Locations associated with shader variables (array or non-array) can be
@@ -252,31 +270,25 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
return -1;
- exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
-
- /* The extra check against VERT_ATTRIB_GENERIC0 is because
- * glGetAttribLocation cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1
- || var->data.location < VERT_ATTRIB_GENERIC0)
- continue;
-
- int index = get_matching_index(var, (const char *) name);
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name);
- if (index >= 0)
- return var->data.location + index - VERT_ATTRIB_GENERIC0;
- }
+ if (!res)
+ return -1;
- return -1;
+ GLint loc = program_resource_location(shProg, res, name);
+
+ /* The extra check against against 0 is made because of builtin-attribute
+ * locations that have offset applied. Function program_resource_location
+ * can return built-in attribute locations < 0 and glGetAttribLocation
+ * cannot be used on "conventional" attributes.
+ *
+ * From page 95 of the OpenGL 3.0 spec:
+ *
+ * "If name is not an active attribute, if name is a conventional
+ * attribute, or if an error occurs, -1 will be returned."
+ */
+ return (loc >= 0) ? loc : -1;
}
@@ -416,29 +428,8 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
return -1;
- exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
-
- /* The extra check against FRAG_RESULT_DATA0 is because
- * glGetFragDataLocation cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- if (var == NULL
- || var->data.mode != ir_var_shader_out
- || var->data.location == -1
- || var->data.location < FRAG_RESULT_DATA0)
- continue;
-
- if (get_matching_index(var, (const char *) name) >= 0)
- return var->data.index;
- }
-
- return -1;
+ return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
+ name);
}
GLint GLAPIENTRY
@@ -472,29 +463,612 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
return -1;
- exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name);
- /* The extra check against FRAG_RESULT_DATA0 is because
- * glGetFragDataLocation cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
+ if (!res)
+ return -1;
+
+ GLint loc = program_resource_location(shProg, res, name);
+
+ /* The extra check against against 0 is made because of builtin-attribute
+ * locations that have offset applied. Function program_resource_location
+ * can return built-in attribute locations < 0 and glGetFragDataLocation
+ * cannot be used on "conventional" attributes.
+ *
+ * From page 95 of the OpenGL 3.0 spec:
+ *
+ * "If name is not an active attribute, if name is a conventional
+ * attribute, or if an error occurs, -1 will be returned."
+ */
+ return (loc >= 0) ? loc : -1;
+}
+
+const char*
+_mesa_program_resource_name(struct gl_program_resource *res)
+{
+ switch (res->Type) {
+ case GL_UNIFORM_BLOCK:
+ return RESOURCE_UBO(res)->Name;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ return RESOURCE_XFB(res)->Name;
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ return RESOURCE_VAR(res)->name;
+ case GL_UNIFORM:
+ return RESOURCE_UNI(res)->name;
+ default:
+ assert(!"support for resource type not implemented");
+ }
+ return NULL;
+}
+
+
+unsigned
+_mesa_program_resource_array_size(struct gl_program_resource *res)
+{
+ switch (res->Type) {
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ return RESOURCE_XFB(res)->Size > 1 ?
+ RESOURCE_XFB(res)->Size : 0;
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ return RESOURCE_VAR(res)->data.max_array_access;
+ case GL_UNIFORM:
+ return RESOURCE_UNI(res)->array_elements;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ case GL_UNIFORM_BLOCK:
+ return 0;
+ default:
+ assert(!"support for resource type not implemented");
+ }
+ return 0;
+}
+
+static int
+array_index_of_resource(struct gl_program_resource *res,
+ const char *name)
+{
+ assert(res->Data);
+
+ switch (res->Type) {
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ return get_matching_index(RESOURCE_VAR(res), name);
+ default:
+ assert(!"support for resource type not implemented");
+ }
+}
+
+/* Find a program resource with specific name in given interface.
+ */
+struct gl_program_resource *
+_mesa_program_resource_find_name(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name)
+{
+ struct gl_program_resource *res = shProg->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ if (res->Type != programInterface)
+ continue;
+
+ /* Resource basename. */
+ const char *rname = _mesa_program_resource_name(res);
+ unsigned baselen = strlen(rname);
+
+ switch (programInterface) {
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ case GL_UNIFORM_BLOCK:
+ case GL_UNIFORM:
+ if (strncmp(rname, name, baselen) == 0) {
+ /* Basename match, check if array or struct. */
+ if (name[baselen] == '\0' ||
+ name[baselen] == '[' ||
+ name[baselen] == '.') {
+ return res;
+ }
+ }
+ break;
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ if (array_index_of_resource(res, name) >= 0)
+ return res;
+ break;
+ default:
+ assert(!"not implemented for given interface");
+ }
+ }
+ return NULL;
+}
+
+static GLuint
+calc_resource_index(struct gl_shader_program *shProg,
+ struct gl_program_resource *res)
+{
+ unsigned i;
+ GLuint index = 0;
+ for (i = 0; i < shProg->NumProgramResourceList; i++) {
+ if (&shProg->ProgramResourceList[i] == res)
+ return index;
+ if (shProg->ProgramResourceList[i].Type == res->Type)
+ index++;
+ }
+ return GL_INVALID_INDEX;
+}
+
+/**
+ * Calculate index for the given resource.
+ */
+GLuint
+_mesa_program_resource_index(struct gl_shader_program *shProg,
+ struct gl_program_resource *res)
+{
+ if (!res)
+ return GL_INVALID_INDEX;
+
+ switch (res->Type) {
+ case GL_UNIFORM_BLOCK:
+ return RESOURCE_UBO(res)- shProg->UniformBlocks;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return RESOURCE_ATC(res) - shProg->AtomicBuffers;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ default:
+ return calc_resource_index(shProg, res);
+ }
+}
+
+/* Find a program resource with specific index in given interface.
+ */
+struct gl_program_resource *
+_mesa_program_resource_find_index(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index)
+{
+ struct gl_program_resource *res = shProg->ProgramResourceList;
+ int idx = -1;
+
+ for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ if (res->Type != programInterface)
+ continue;
+
+ switch (res->Type) {
+ case GL_UNIFORM_BLOCK:
+ case GL_ATOMIC_COUNTER_BUFFER:
+ if (_mesa_program_resource_index(shProg, res) == index)
+ return res;
+
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ case GL_UNIFORM:
+ if (++idx == (int) index)
+ return res;
+ break;
+ default:
+ assert(!"not implemented for given interface");
+ }
+ }
+ return NULL;
+}
+
+/* Get full name of a program resource.
+ */
+bool
+_mesa_get_program_resource_name(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index,
+ GLsizei bufSize, GLsizei *length,
+ GLchar *name, const char *caller)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* Find resource with given interface and index. */
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_index(shProg, programInterface, index);
+
+ /* The error INVALID_VALUE is generated if <index> is greater than
+ * or equal to the number of entries in the active resource list for
+ * <programInterface>.
+ */
+ if (!res) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index);
+ return false;
+ }
+
+ if (bufSize < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize);
+ return false;
+ }
+
+ GLsizei localLength;
+
+ if (length == NULL)
+ length = &localLength;
+
+ _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
+
+ /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
+ * spec says:
+ *
+ * "If the active uniform is an array, the uniform name returned in
+ * name will always be the name of the uniform array appended with
+ * "[0]"."
+ *
+ * The same text also appears in the OpenGL 4.2 spec. It does not,
+ * however, appear in any previous spec. Previous specifications are
+ * ambiguous in this regard. However, either name can later be passed
+ * to glGetUniformLocation (and related APIs), so there shouldn't be any
+ * harm in always appending "[0]" to uniform array names.
+ *
+ * Geometry shader stage has different naming convention where the 'normal'
+ * condition is an array, therefore for variables referenced in geometry
+ * stage we do not add '[0]'.
+ *
+ * Note, that TCS outputs and TES inputs should not have index appended
+ * either.
+ */
+ bool add_index = !(((programInterface == GL_PROGRAM_INPUT) &&
+ res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
+
+ if (add_index && _mesa_program_resource_array_size(res)) {
+ int i;
+
+ /* The comparison is strange because *length does *NOT* include the
+ * terminating NUL, but maxLength does.
+ */
+ for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
+ name[*length + i] = "[0]"[i];
+
+ name[*length + i] = '\0';
+ *length += i;
+ }
+ return true;
+}
+
+static GLint
+program_resource_location(struct gl_shader_program *shProg,
+ struct gl_program_resource *res, const char *name)
+{
+ unsigned index, offset;
+ int array_index = -1;
+
+ if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) {
+ array_index = array_index_of_resource(res, name);
+ if (array_index < 0)
+ return -1;
+ }
+
+ /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
+ * offsets are used internally to differentiate between built-in attributes
+ * and user-defined attributes.
+ */
+ switch (res->Type) {
+ case GL_PROGRAM_INPUT:
+ return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
+ case GL_PROGRAM_OUTPUT:
+ return RESOURCE_VAR(res)->data.location + array_index - FRAG_RESULT_DATA0;
+ case GL_UNIFORM:
+ index = _mesa_get_uniform_location(shProg, name, &offset);
+
+ if (index == GL_INVALID_INDEX)
+ return -1;
+
+ /* From the GL_ARB_uniform_buffer_object spec:
*
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
+ * "The value -1 will be returned if <name> does not correspond to an
+ * active uniform variable name in <program>, if <name> is associated
+ * with a named uniform block, or if <name> starts with the reserved
+ * prefix "gl_"."
*/
- if (var == NULL
- || var->data.mode != ir_var_shader_out
- || var->data.location == -1
- || var->data.location < FRAG_RESULT_DATA0)
- continue;
+ if (RESOURCE_UNI(res)->block_index != -1 ||
+ RESOURCE_UNI(res)->atomic_buffer_index != -1)
+ return -1;
- int index = get_matching_index(var, (const char *) name);
+ /* location in remap table + array element offset */
+ return RESOURCE_UNI(res)->remap_location + offset;
- if (index >= 0)
- return var->data.location + index - FRAG_RESULT_DATA0;
+ default:
+ return -1;
}
+}
- return -1;
+/**
+ * Function implements following location queries:
+ * glGetAttribLocation
+ * glGetFragDataLocation
+ * glGetUniformLocation
+ */
+GLint
+_mesa_program_resource_location(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name)
+{
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_name(shProg, programInterface, name);
+
+ /* Resource not found. */
+ if (!res)
+ return -1;
+
+ return program_resource_location(shProg, res, name);
+}
+
+/**
+ * Function implements following index queries:
+ * glGetFragDataIndex
+ */
+GLint
+_mesa_program_resource_location_index(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name)
+{
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_name(shProg, programInterface, name);
+
+ /* Non-existent variable or resource is not referenced by fragment stage. */
+ if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
+ return -1;
+
+ return RESOURCE_VAR(res)->data.index;
+}
+
+static uint8_t
+stage_from_enum(GLenum ref)
+{
+ switch (ref) {
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return MESA_SHADER_VERTEX;
+ case GL_REFERENCED_BY_GEOMETRY_SHADER:
+ return MESA_SHADER_GEOMETRY;
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return MESA_SHADER_FRAGMENT;
+ default:
+ assert(!"shader stage not supported");
+ return MESA_SHADER_STAGES;
+ }
+}
+
+/**
+ * Check if resource is referenced by given 'referenced by' stage enum.
+ * ATC and UBO resources hold stage references of their own.
+ */
+static bool
+is_resource_referenced(struct gl_shader_program *shProg,
+ struct gl_program_resource *res,
+ GLuint index, uint8_t stage)
+{
+ if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
+ return RESOURCE_ATC(res)->StageReferences[stage];
+
+ if (res->Type == GL_UNIFORM_BLOCK)
+ return shProg->UniformBlockStageIndex[stage][index] != -1;
+
+ return res->StageReferences & (1 << stage);
+}
+
+static unsigned
+get_buffer_property(struct gl_shader_program *shProg,
+ struct gl_program_resource *res, const GLenum prop,
+ GLint *val, const char *caller)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (res->Type != GL_UNIFORM_BLOCK &&
+ res->Type != GL_ATOMIC_COUNTER_BUFFER)
+ goto invalid_operation;
+
+ if (res->Type == GL_UNIFORM_BLOCK) {
+ switch (prop) {
+ case GL_BUFFER_BINDING:
+ *val = RESOURCE_UBO(res)->Binding;
+ return 1;
+ case GL_BUFFER_DATA_SIZE:
+ *val = RESOURCE_UBO(res)->UniformBufferSize;
+ return 1;
+ case GL_NUM_ACTIVE_VARIABLES:
+ *val = RESOURCE_UBO(res)->NumUniforms;
+ return 1;
+ case GL_ACTIVE_VARIABLES:
+ for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
+ const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
+ struct gl_program_resource *uni =
+ _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
+ *val++ =
+ _mesa_program_resource_index(shProg, uni);
+ }
+ return RESOURCE_UBO(res)->NumUniforms;
+ }
+ } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
+ switch (prop) {
+ case GL_BUFFER_BINDING:
+ *val = RESOURCE_ATC(res)->Binding;
+ return 1;
+ case GL_BUFFER_DATA_SIZE:
+ *val = RESOURCE_ATC(res)->MinimumSize;
+ return 1;
+ case GL_NUM_ACTIVE_VARIABLES:
+ *val = RESOURCE_ATC(res)->NumUniforms;
+ return 1;
+ case GL_ACTIVE_VARIABLES:
+ for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
+ *val++ = RESOURCE_ATC(res)->Uniforms[i];
+ return RESOURCE_ATC(res)->NumUniforms;
+ }
+ }
+ assert(!"support for property type not implemented");
+
+invalid_operation:
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
+ _mesa_lookup_enum_by_nr(res->Type),
+ _mesa_lookup_enum_by_nr(prop));
+
+ return 0;
+}
+
+unsigned
+_mesa_program_resource_prop(struct gl_shader_program *shProg,
+ struct gl_program_resource *res, GLuint index,
+ const GLenum prop, GLint *val, const char *caller)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+#define VALIDATE_TYPE(type)\
+ if (res->Type != type)\
+ goto invalid_operation;
+
+ switch(prop) {
+ case GL_NAME_LENGTH:
+ if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
+ goto invalid_operation;
+ /* Base name +3 if array '[0]' + terminator. */
+ *val = strlen(_mesa_program_resource_name(res)) +
+ (_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1;
+ return 1;
+ case GL_TYPE:
+ switch (res->Type) {
+ case GL_UNIFORM:
+ *val = RESOURCE_UNI(res)->type->gl_type;
+ return 1;
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ *val = RESOURCE_VAR(res)->type->gl_type;
+ return 1;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ *val = RESOURCE_XFB(res)->Type;
+ return 1;
+ default:
+ goto invalid_operation;
+ }
+ case GL_ARRAY_SIZE:
+ switch (res->Type) {
+ case GL_UNIFORM:
+ *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
+ return 1;
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ *val = MAX2(RESOURCE_VAR(res)->type->length, 1);
+ return 1;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ *val = MAX2(RESOURCE_XFB(res)->Size, 1);
+ return 1;
+ default:
+ goto invalid_operation;
+ }
+ case GL_OFFSET:
+ VALIDATE_TYPE(GL_UNIFORM);
+ *val = RESOURCE_UNI(res)->offset;
+ return 1;
+ case GL_BLOCK_INDEX:
+ VALIDATE_TYPE(GL_UNIFORM);
+ *val = RESOURCE_UNI(res)->block_index;
+ return 1;
+ case GL_ARRAY_STRIDE:
+ VALIDATE_TYPE(GL_UNIFORM);
+ *val = RESOURCE_UNI(res)->array_stride;
+ return 1;
+ case GL_MATRIX_STRIDE:
+ VALIDATE_TYPE(GL_UNIFORM);
+ *val = RESOURCE_UNI(res)->matrix_stride;
+ return 1;
+ case GL_IS_ROW_MAJOR:
+ VALIDATE_TYPE(GL_UNIFORM);
+ *val = RESOURCE_UNI(res)->row_major;
+ return 1;
+ case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+ VALIDATE_TYPE(GL_UNIFORM);
+ *val = RESOURCE_UNI(res)->atomic_buffer_index;
+ return 1;
+ case GL_BUFFER_BINDING:
+ case GL_BUFFER_DATA_SIZE:
+ case GL_NUM_ACTIVE_VARIABLES:
+ case GL_ACTIVE_VARIABLES:
+ return get_buffer_property(shProg, res, prop, val, caller);
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ case GL_REFERENCED_BY_GEOMETRY_SHADER:
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ switch (res->Type) {
+ case GL_UNIFORM:
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ case GL_UNIFORM_BLOCK:
+ case GL_ATOMIC_COUNTER_BUFFER:
+ *val = is_resource_referenced(shProg, res, index,
+ stage_from_enum(prop));
+ return 1;
+ default:
+ goto invalid_operation;
+ }
+ case GL_LOCATION:
+ switch (res->Type) {
+ case GL_UNIFORM:
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ *val = program_resource_location(shProg, res,
+ _mesa_program_resource_name(res));
+ return 1;
+ default:
+ goto invalid_operation;
+ }
+ case GL_LOCATION_INDEX:
+ if (res->Type != GL_PROGRAM_OUTPUT)
+ goto invalid_operation;
+ *val = RESOURCE_VAR(res)->data.index;
+ return 1;
+
+ /* GL_ARB_tessellation_shader */
+ case GL_IS_PER_PATCH:
+ case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
+ case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
+ /* GL_ARB_compute_shader */
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
+ _mesa_lookup_enum_by_nr(res->Type),
+ _mesa_lookup_enum_by_nr(prop));
+ return 0;
+ }
+
+#undef VALIDATE_TYPE
+
+invalid_operation:
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
+ _mesa_lookup_enum_by_nr(res->Type),
+ _mesa_lookup_enum_by_nr(prop));
+ return 0;
+}
+
+extern void
+_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index, GLsizei propCount,
+ const GLenum *props, GLsizei bufSize,
+ GLsizei *length, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint *val = (GLint *) params;
+ const GLenum *prop = props;
+ GLsizei amount = 0;
+
+ struct gl_program_resource *res =
+ _mesa_program_resource_find_index(shProg, programInterface, index);
+
+ /* No such resource found or bufSize negative. */
+ if (!res || bufSize < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetProgramResourceiv(%s index %d bufSize %d)",
+ _mesa_lookup_enum_by_nr(programInterface), index, bufSize);
+ return;
+ }
+
+ /* Write propCount values until error occurs or bufSize reached. */
+ for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
+ int props_written =
+ _mesa_program_resource_prop(shProg, res, index, *prop, val,
+ "glGetProgramResourceiv");
+
+ /* Error happened. */
+ if (props_written == 0)
+ return;
+
+ amount += props_written;
+ }
+
+ /* If <length> is not NULL, the actual number of integer values
+ * written to <params> will be written to <length>.
+ */
+ if (length)
+ *length = amount;
}