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Diffstat (limited to 'mesalib/src/mesa/main/shaderapi.h')
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/mesalib/src/mesa/main/shaderapi.h b/mesalib/src/mesa/main/shaderapi.h new file mode 100644 index 000000000..16e22530d --- /dev/null +++ b/mesalib/src/mesa/main/shaderapi.h @@ -0,0 +1,169 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SHADERAPI_H +#define SHADERAPI_H + + +#include "glheader.h" +#include "mtypes.h" + + +extern GLint +_mesa_sizeof_glsl_type(GLenum type); + +extern void +_mesa_copy_string(GLchar *dst, GLsizei maxLength, + GLsizei *length, const GLchar *src); + +extern void +_mesa_use_program(GLcontext *ctx, GLuint program); + + +extern void +_mesa_init_shader_dispatch(struct _glapi_table *exec); + + + +extern void GLAPIENTRY +_mesa_AttachObjectARB(GLhandleARB, GLhandleARB); + +extern void GLAPIENTRY +_mesa_CompileShaderARB(GLhandleARB); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB(void); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB(GLenum type); + +extern void GLAPIENTRY +_mesa_DeleteObjectARB(GLhandleARB obj); + +extern void GLAPIENTRY +_mesa_DetachObjectARB(GLhandleARB, GLhandleARB); + +extern void GLAPIENTRY +_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); + +extern GLhandleARB GLAPIENTRY +_mesa_GetHandleARB(GLenum pname); + +extern void GLAPIENTRY +_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); + +extern void GLAPIENTRY +_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +extern GLboolean GLAPIENTRY +_mesa_IsProgram(GLuint name); + +extern GLboolean GLAPIENTRY +_mesa_IsShader(GLuint name); + +extern void GLAPIENTRY +_mesa_LinkProgramARB(GLhandleARB programObj); + +extern void GLAPIENTRY +_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); + +extern void GLAPIENTRY +_mesa_UseProgramObjectARB(GLhandleARB); + +extern void GLAPIENTRY +_mesa_ValidateProgramARB(GLhandleARB); + + +extern void GLAPIENTRY +_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, + GLenum *, GLcharARB *); + +extern GLint GLAPIENTRY +_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *); + + + +extern void GLAPIENTRY +_mesa_AttachShader(GLuint program, GLuint shader); + +extern GLuint GLAPIENTRY +_mesa_CreateShader(GLenum); + +extern GLuint GLAPIENTRY +_mesa_CreateProgram(void); + +extern void GLAPIENTRY +_mesa_DeleteProgram(GLuint program); + +extern void GLAPIENTRY +_mesa_DeleteShader(GLuint shader); + +extern void GLAPIENTRY +_mesa_DetachShader(GLuint program, GLuint shader); + +extern void GLAPIENTRY +_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj); + +extern void GLAPIENTRY +_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +extern void GLAPIENTRY +_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + + +extern void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint *range, GLint *precision); + +extern void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void); + +extern void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, + const void* binary, GLint length); + +extern void GLAPIENTRY +_mesa_ProgramParameteriARB(GLuint program, GLenum pname, + GLint value); + +#endif /* SHADERAPI_H */ |