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-rw-r--r--mesalib/src/mesa/main/shaderapi.h390
1 files changed, 197 insertions, 193 deletions
diff --git a/mesalib/src/mesa/main/shaderapi.h b/mesalib/src/mesa/main/shaderapi.h
index 15c7c7ae6..bec448dee 100644
--- a/mesalib/src/mesa/main/shaderapi.h
+++ b/mesalib/src/mesa/main/shaderapi.h
@@ -1,193 +1,197 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef SHADERAPI_H
-#define SHADERAPI_H
-
-
-#include "glheader.h"
-
-struct _glapi_table;
-struct gl_context;
-struct gl_shader_program;
-
-extern GLint
-_mesa_sizeof_glsl_type(GLenum type);
-
-extern void
-_mesa_copy_string(GLchar *dst, GLsizei maxLength,
- GLsizei *length, const GLchar *src);
-
-extern void
-_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
-
-extern void
-_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
- const char *caller);
-
-extern void
-_mesa_init_shader_dispatch(struct _glapi_table *exec);
-
-
-
-extern void GLAPIENTRY
-_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_CompileShaderARB(GLhandleARB);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB(void);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB(GLenum type);
-
-extern void GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj);
-
-extern void GLAPIENTRY
-_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
-
-extern GLint GLAPIENTRY
-_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname);
-
-extern void GLAPIENTRY
-_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
-
-extern void GLAPIENTRY
-_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsProgram(GLuint name);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsShader(GLuint name);
-
-extern void GLAPIENTRY
-_mesa_LinkProgramARB(GLhandleARB programObj);
-
-extern void GLAPIENTRY
-_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_UseProgramObjectARB(GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_ValidateProgramARB(GLhandleARB);
-
-
-extern void GLAPIENTRY
-_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
- const GLchar *name);
-
-extern void GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
- GLenum *, GLcharARB *);
-
-extern GLint GLAPIENTRY
-_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *);
-
-
-
-extern void GLAPIENTRY
-_mesa_AttachShader(GLuint program, GLuint shader);
-
-extern GLuint GLAPIENTRY
-_mesa_CreateShader(GLenum);
-
-extern GLuint GLAPIENTRY
-_mesa_CreateProgram(void);
-
-extern void GLAPIENTRY
-_mesa_DeleteProgram(GLuint program);
-
-extern void GLAPIENTRY
-_mesa_DeleteShader(GLuint shader);
-
-extern void GLAPIENTRY
-_mesa_DetachShader(GLuint program, GLuint shader);
-
-extern void GLAPIENTRY
-_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj);
-
-extern void GLAPIENTRY
-_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
-
-extern void GLAPIENTRY
-_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
-
-
-extern void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint *range, GLint *precision);
-
-extern void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void);
-
-extern void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
- const void* binary, GLint length);
-
-extern void GLAPIENTRY
-_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
- GLint value);
-void
-_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg);
-
-extern void GLAPIENTRY
-_mesa_UseShaderProgramEXT(GLenum type, GLuint program);
-
-extern void GLAPIENTRY
-_mesa_ActiveProgramEXT(GLuint program);
-
-extern GLuint GLAPIENTRY
-_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
-
-#endif /* SHADERAPI_H */
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SHADERAPI_H
+#define SHADERAPI_H
+
+
+#include "glheader.h"
+
+struct _glapi_table;
+struct gl_context;
+struct gl_shader_program;
+
+extern GLint
+_mesa_sizeof_glsl_type(GLenum type);
+
+extern void
+_mesa_copy_string(GLchar *dst, GLsizei maxLength,
+ GLsizei *length, const GLchar *src);
+
+extern void
+_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
+
+extern void
+_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const char *caller);
+
+extern void
+_mesa_init_shader_dispatch(struct _glapi_table *exec);
+
+extern unsigned
+_mesa_count_active_attribs(struct gl_shader_program *shProg);
+
+extern size_t
+_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
+
+extern void GLAPIENTRY
+_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_CompileShaderARB(GLhandleARB);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_CreateProgramObjectARB(void);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB(GLenum type);
+
+extern void GLAPIENTRY
+_mesa_DeleteObjectARB(GLhandleARB obj);
+
+extern void GLAPIENTRY
+_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+
+extern GLint GLAPIENTRY
+_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_GetHandleARB(GLenum pname);
+
+extern void GLAPIENTRY
+_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
+
+extern void GLAPIENTRY
+_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint name);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint name);
+
+extern void GLAPIENTRY
+_mesa_LinkProgramARB(GLhandleARB programObj);
+
+extern void GLAPIENTRY
+_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_UseProgramObjectARB(GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_ValidateProgramARB(GLhandleARB);
+
+
+extern void GLAPIENTRY
+_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
+ const GLchar *name);
+
+extern void GLAPIENTRY
+_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
+ GLenum *, GLcharARB *);
+
+extern GLint GLAPIENTRY
+_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *);
+
+
+
+extern void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateProgram(void);
+
+extern void GLAPIENTRY
+_mesa_DeleteProgram(GLuint program);
+
+extern void GLAPIENTRY
+_mesa_DeleteShader(GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj);
+
+extern void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+
+extern void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint *range, GLint *precision);
+
+extern void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void);
+
+extern void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
+ const void* binary, GLint length);
+
+extern void GLAPIENTRY
+_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
+ GLint value);
+void
+_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg);
+
+extern void GLAPIENTRY
+_mesa_UseShaderProgramEXT(GLenum type, GLuint program);
+
+extern void GLAPIENTRY
+_mesa_ActiveProgramEXT(GLuint program);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
+
+#endif /* SHADERAPI_H */